1 | '''Basic Trope''': A boss that would be invulnerable if not for the conveniently placed weakness in the room. |
2 | * '''Straight''': General Drake fights the heroes in a room filled with SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible. |
3 | * '''Exaggerated''': The fight ends the second you touch the conveniently-placed switch that throws General Drake into the lava. |
4 | * '''Downplayed''': Drake can be hurt normally, but the spikes do a lot more damage. |
5 | * '''Justified''': |
6 | ** Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in. |
7 | ** [[GameplayAndStoryIntegration General Drake is famed in-story for being invincible to everything but his]] AchillesHeel: giant spikes. |
8 | ** Drake was planning to use the spikes ''[[KarmicDeath on the player.]]'' |
9 | ** The element Drake is weak to [[TakesOneToKillOne just so happens to be the one he specializes in]]. |
10 | ** Drake is known InUniverse to be a massive idiot, so it's only natural that he picks an arena that he is weak to. |
11 | ** Drake wasn't notified that his BossRoom is temporarily storing the spiked wall-tiles of [[TheWallsAreClosingIn the closing walls room]], while that room is under maintenance. |
12 | * '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up: they need to be destroyed in order for you to win. |
13 | * '''Subverted''': |
14 | ** Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player. |
15 | ** During the battle, Hiro is just as vulnerable to being thrown onto the spikes as Drake is. |
16 | * '''Double Subverted''': However, while he’s distracted laughing, you can press a button that zaps him: his real weakness. |
17 | * '''Parodied''': Drake’s weakness is located behind a glass panel labeled "InCaseOfBossFightBreakGlass.” |
18 | * '''Zig Zagged''': |
19 | ** Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]] |
20 | ** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of each-other's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]] |
21 | * '''Averted''': All bosses are fought in an AmazingTechnicolorBattlefield, so there’s nothing to exploit against them. |
22 | * '''Enforced''': It’s a ShoutOut to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it. |
23 | * '''Lampshaded''': |
24 | ** “You have no chance! I am impervious to everything, except for conveniently placed spikes!” |
25 | ** “Why do I even have that lever?” |
26 | * '''Invoked''': |
27 | ** [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour. |
28 | ** Drake stacks the area with his various weaknesses, feeling he’s so powerful that it doesn’t matter. |
29 | * '''Exploited''': Hiro uses the spikes to destroy Drake. No surprise there. |
30 | * '''Defied''': |
31 | ** Hiro refuses to fight Drake using the spikes, feeling it’s dishonorable. |
32 | ** Late in the game, you have a boss rematch, except the new arena doesn’t have the weakness, [[HopelessBossFight making Drake truly invulnerable.]] |
33 | * '''Discussed''': “He’s probably put something in the room I can use to beat him. He’s nice like that.” |
34 | * '''Conversed''': “Why do bosses love to fight in rooms that contain their own demise?” |
35 | * '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeaLittleGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes. |
36 | * '''Played For Drama''': Drake is instantly killed by the spikes, and Hiro, a TechnicalPacifist, is horrified that this happened. |
37 | * '''Intended Audience Reaction''': The main theme of the game is that “[[Literature/TheArtofWarSunTzu The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme. |
38 | ---- |
39 | Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss! |
40 | ---- |
41 | %% Optional items, added after Conversed, at your discretion: |
42 | %% |
43 | %%* '''Implied''': ??? |
44 | %%* '''Deconstructed''': ??? |
45 | %%* '''Reconstructed''': ??? |
46 | %%* '''Played For Laughs''': ??? |
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