1 | '''Basic Trope''': Characters show a lack of respect for the "don't kill people" rule of negotiations. |
2 | * '''Straight''': People are attacked during negotiations. |
3 | * '''Exaggerated''': Negotiations fail spectacularly and result in an all-out war. |
4 | * '''Downplayed''': One AssInAmbassador tries to pick a fight, and harsh words are exchanged, but the meeting is otherwise peaceful. |
5 | * '''Justified''': |
6 | ** This universe's society looks down upon negotiation, making this trope extremely frequent. |
7 | ** Shows of force play into negotiations as a way to put pressure on the negotiators' bosses. |
8 | ** [[http://en.wikipedia.org/wiki/The_Law_of_the_Jungle The law of the jungle]] is consistent. |
9 | * '''Inverted''': |
10 | ** What starts out as a fight ends up into a peaceful negotiation. |
11 | ** Two opposing armies decide to have a peaceful negotiation instead of a war. |
12 | * '''Subverted''': The meeting is extremely tense, with hands on weapons, but nothing ever happens. |
13 | * '''Double Subverted''': Just when it seems like a tense meeting is about to end without a hitch, a fight breaks out. |
14 | * '''Parodied''': The negotiation goes fine until one of the negotiators inadvertently farts. Both sides immediately begin exchanging gunfire. |
15 | * '''Zig Zagged''': The tense meeting almost completes without a fight, however, one breaks out at the last minute. Despite this, several people are able to keep their presence of mind long enough to coordinate a new meeting. The next meeting is quite tense... |
16 | * '''Averted''': |
17 | ** Diplomacy is peaceful. |
18 | ** No diplomacy is shown or mentioned. |
19 | * '''Enforced''': The writers advocate taking opponents head on and not showing any mercy, and disapprove of negotiation. |
20 | * '''Lampshaded''': "I thought this was supposed to be a PeaceConference, not a battle!" |
21 | * '''Invoked''': A leader intentionally sends a badass with a HairTriggerTemper, either to intimidate the other side, or in the hope that it all falls apart, the other side gets annihilated, and he can blame the negotiator. |
22 | * '''Exploited''': A character uses the fight as an excuse to murder the diplomat who banged his wife, saying it was self-defense even though absolutely no one attacked him. |
23 | * '''Defied''': A leader sends the best negotiation team he has, who have researched the other side and know exactly what they want and how to avoid offending them. |
24 | * '''Discussed''': "It is important to arrange the meet in such a way as to assure the negotiators that they will not be subject to physical attack." |
25 | * '''Conversed''': "Why do people in these shows expect villains to behave honorably during negotiations? It's not like they behave honorably at any other times." |
26 | * '''Deconstructed''': As a result of always becoming attacked, no messengers or diplomats of any kind exist. |
27 | * '''Reconstructed''': Due to regular backstabbing, all diplomats are [[NervesOfSteel brave souls]] with [[CrazyPrepared enough countermeasures to be fairly called "paranoid".]] In order to serve their country, they the face risk and danger. |
28 | ---- |
29 | So, it's settled. We'll all to take this link back to--[[AggressiveNegotiations NO! Do you realize what you've DONE!?]] You...you foooool...*thud*. |
30 | ---- |
31 | %% Optional items, added after Conversed, at your discretion: |
32 | %% |
33 | %%* '''Implied''': ??? |
34 | %%* '''Untwisted''': ??? |
35 | %%* '''Plotted A Good Waste''': ??? |
36 | %%* '''Played For Laughs''': ??? |
http://tvtropes.org/pmwiki/context.php
FollowingContext PlayingWith / AggressiveNegotiations
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load