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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/judge-dredd-pinball_6312.jpg]]
2[[caption-width-right:350:''You'' Be The Judge!]]
3->"Judge Dredd: Pinball with an Attitude!"
4-->--Marketing slogan
5
6''Judge Dredd'' is a [[LicensedPinballTable licensed]] [[PhysicalPinballTable pinball machine]] based on the popular ''[[ComicBook/TwoThousandAD 2000 AD]]'' [[ComicBook/JudgeDredd comic book character]]. Designed by Creator/JohnTrudeau, it was released by Creator/WilliamsElectronics under the Bally label in 1993.
7
8In the year 2116, crime and chaos runs rampant through Mega-City One. The dips and the gumps are preying on the chumps, the heisters and joy poppers are shooting up the streets, and it's up to the player as Judge Dredd to rein in the drokkbuckets and keep the civos in line. But being a slab jock isn't just busting perps and fighting off trogs -- there are suspects to shadow, crime scenes to clear, and runaway battle tanks to obliterate. Whip around the playfield on the Mega-City Super Highway, attack the Sniper Tower and hit the Subway, but watch out for Deadworld, because that's where the Dark Judges are waiting...
9
10In addition to playing regular pinball, ''Judge Dredd'' is notable for featuring "Supergame" -- for an extra credit, players would get an expanded set of rules, additional two-ball multiball modes, and a chance for a 100 million point shot. Unsurprisingly, this pinball table was popular in Europe, but less so North America. For squeamish audiences, option controls allow operators to tone down the more graphic elements.
11
12In 1998, Pin-Ball Games Ltd. released ''Judge Dredd Pinball'', a [[DigitalPinballTables pinball video game]] for [[UsefulNotes/IBMPersonalComputer MS-DOS computers]]. Although promoted as an "arcade-perfect simulation", it was instead an original table redressed with the Dredd license. Although it offered respectable graphics and sound, the game itself is a forgettable pinball title with a sketchy physics engine.
13
14A digital version of ''Judge Dredd'' was available in [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' until their license to all Williams and Bally tables expired on July 1, 2018.
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16----
17!!The ''Judge Dredd'' pinball demonstrates the following tropes:
18
19%%* ActionGirl: Judge Anderson.
20* AlternateUniverse: Deadworld, where Judge Death comes from..
21* AntiFrustrationFeatures: There is a short ball saver at the beginning of each ball.
22%%* AntiHero: Dredd, of course.
23* ArsonMurderAndJaywalking: The different types of crimes seen and heard. And there are more of them.
24* BigBlackout: The "Black Out" mode involves a citywide blackout.
25%%* BlackComedy: Lots, especially in the display animations.
26* BoltOfDivineRetribution: Pressing the red button at the end of "Safe Cracker" will cause a bolt of lighting to zap the safecracker.
27* CallAHitPointASmeerp: The modes are called "Chain Links". The locks for Multiball are called "Dimension Warps".
28* CharacterTitle: Not surprising, given the licensed property.
29* {{Combos}}: Hitting the left orbit, followed by the upper left loop and upper left ramp for a 2 and 3 way combo.
30* CompanyCrossReferences: Mostly to ''Pinball/CreatureFromTheBlackLagoon'' (from the same designer):
31** During the Traffic Jam Supergame mode, you get to hear "MOVE YOUR CAR!" upon collecting a jackpot.
32** The "Safe Cracker" mode is inspired by the same mode, both in scoring and humor (the player enacts increasingly ridiculous measures to accomplish a specific goal, with every successful shot prompting a cry of "OPEN THAT SAFE!"). Furthermore, at the beginning, there's another reference:
33--> "Wake up, you geezer! [[Pinball/Terminator2JudgmentDay (puts sunglasses on) I'LL BE BACK!"]]
34** The criminal arrested for 35 years for arms dealing is the player's girlfriend.
35** The criminal arrested for 25 years for auto theft is the snackbar operator.
36** The criminal arrested for 15 years for arson is the main character.
37** In another ''Terminator 2'' reference, the Air Raid mode heavily resembles that game's SkillShot.
38* DefeatEqualsExplosion: Failing to stabilize the reactors in the Meltdown mode results in this.
39* DisproportionateRetribution:
40** Some of the crime scenes' sentences come off like this.
41-->'''Display:''' [-One Year for Flatulism-]
42** One of the modes involves shooting a bad Elvis impersonator.
43* DolledUpInstallment: The ''Judge Dredd Pinball'' game is seen as this.
44* DoubleUnlock: Similar to ''Pinball/FishTales'' or ''Pinball/IndianaJonesThePinballAdventure'', multiball jackpots are a two-step process. In this case, shoot the left ramp to light them, and the hole behind the 'D' in J-U-D-G-E collects.
45* EarthShatteringKaboom: The fourth Supergame mode has the player destroying Deadworld.
46* EasterEgg: Mainly involving references and the red fire buttons.
47** DOHO can be seen in the left side of the display after making a right ramp shot.
48** Press both fire buttons after making the 4th successful Safe Cracker shot.
49** Press both fire buttons after the 2nd Sniper shot. [[spoiler: Seen below.]]
50** Press both fire buttons after lighting an Extra Ball.
51* EvilLaugh: Judge Death does this whenever you meet him.
52* FelonyMisdemeanor: Dredd's punishments for civilians fall into this category, such as 50 years imprisonment for littering.
53* FourIsDeath: The Dark Judges -- Judge Mortis, Judge Fire, Judge Fear, and Judge Death.
54%%* FutureSlang: Wouldn't be ''Judge Dredd'' without it.
55* GoingCritical: The "Meltdown" mode requires you to stop a runaway reactor.
56* GreatEscape: The "Jailbreak" Supergame mode.
57* GoingPostal: The bomber.
58-->'''Anita Mann:''' "A disgruntled postal worker has been seen building bombs."
59* HeavySleeper: The safecracker, who stays asleep even with machine-gun fire and a tank destroying the room he's in.
60* HotPursuit: "Pursuit". See VideoMode below.
61* ICanSeeMyHouseFromHere: Said word-for-word as the sniper plummets down in the "Sniper Tower" mode.
62* InNameOnly: ''Judge Dredd Pinball'', which has nothing to do with the arcade game beyond the title.
63* LanternJawOfJustice
64* LudicrousGibs: Completing the "Sniper" mode results in the gunman falling from the tower and splattering all over a wire fence.
65* MatchSequence / NeverMessWithGranny: The match sequence has a shotgun-welding granny retaliating against drive-by shooters.
66* MadBomber: One of the Supergame modes requires climbing the Sniper Tower to stop a bomber. Apparently he became mad after [[Pinball/CreatureFromTheBlackLagoon someone got in his way at the movie theater.]]
67%%* MegaCity
68* PlummetPerspective: The lower playfield of ''Judge Dredd Pinball'' is dominated by a reverse overhead view of Dredd looking down on Mega-City One.
69* PunnyName: Anita Mann ("I need a man"), host of the Supergame event.
70* ThePeepingTom: Occurs during "Stake Out", with Dredd watching an amorous couple.
71-->'''Dredd:''' "Hmmm...I wonder what's down there..."
72* ScoreMultiplier: Only two of them. One is a 2X playfield multiplier during the Black Out mode; the other is a one-time 2X Bonus from the captive balls. In this game, the 2X bonus multiplier multiplies all mode scores.
73* SniperDuel: The "Sniper" mode.
74* SpectacularSpinning: The Deadworld toy.
75* SpellingBonus: J-U-D-G-E lights the multiball lock.
76* SkillShot: Shoot the right outer orbit immediately after launch.
77-->'''Dredd:''' "Great shot."
78%%* TheStakeout: One of the modes.
79* TimedMission: The various "Chain Link" modes, most of which must be completed in 20 seconds.
80* ToiletHumor: One of the crimes is 1 year for flatulism.
81* UnlockableContent: The Supergame.
82-->"I'm Anita Mann, and welcome to ''Supergame!''"
83* UrineTrouble: After finishing the "Sniper" mode, press both fire buttons and a dog will urinate on the sniper's remains.
84* ViceCity: Mega-City One.
85* VideoMode: "Pursuit", which features Dredd chasing a speeding car as it swerves down the road. Unlike most Video Modes, this is played with the pinball playfield -- shooting the ramps will fire a missile at the car, so proper timing is needed to actually hit it.
86* WizardMode: The Ultimate Challenge, which is activated either by collecting the four Death Judges' jackpots during multiball, or completing all of the modes. This starts a four- or six-ball multiball with all the Crime scenes lit for 10 million points.
87* YourHeadAsplode: The "Traffic Jam" Supergame mode ends with one driver throwing an axe at the other, causing the victim's brains to splatter.
88----
89-->'''Dredd:''' "Your driving days are over, punk!"

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