1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flash-pinball_1309.jpg]] |
2 | [[caption-width-right:350:You don't look like [[ComicBook/TheFlash Wally West...]]]] |
3 | |
4 | ->"Electrifying... high-voltage action!" |
5 | -->--''Advertising flyer'' |
6 | |
7 | ''Flash'' is an early solid-state [[PhysicalPinballTables pinball machine]] designed by Creator/SteveRitchie. It was illustrated by Jeanine and Constantino Mitchell, and released by Creator/WilliamsElectronics in 1979. |
8 | |
9 | The player takes on the role of an unnamed [[PhysicalGod Thunder God,]] who is out to achieve high scores by [[ShockAndAwe throwing bolts of divine lightning]] on the world below. While your admirers watch on, shoot the center bank of drop targets to build up Thunder, Lightning, Tempest, and the Super Flash, then shoot the upper-left orbits to reach the top of the playfield. Light up 1-2-3-4 for the bonus multiplier, and hit the left five-bank to increase the rewards on the saucer. As the game builds to a crescendo, don't be blinded by your lightning flashes on the way to victory. |
10 | |
11 | ''Flash'' is notable for several pinball firsts -- it was the first game to have a dynamic background sound during gameplay, and it was the first game to use flash lamps for a temporary burst of bright light. Despite its clean layout and simple rules, this is a fast and challenging game that rewards player attention and skill, and the only weak part of the game is the lackluster art. |
12 | |
13 | ''Flash'' went on to become the third-best-selling pinball game of all time, with around 19,500 tables sold, and is an early example of many of the concepts Ritchie would bring to his later games. |
14 | |
15 | ---- |
16 | !!This pinball game demonstrates the following tropes: |
17 | |
18 | * AnotherDimension: The backglass shows a golden floating city among the clouds, ostensibly the home of the god. |
19 | * {{Cap}}: The maximum score is 999,990 points. |
20 | * ElementalPowers |
21 | * ExcusePlot: What does throwing lightning have to do with high scores? Who cares? |
22 | * EpilepticFlashingLights: The main selling point of the game. |
23 | * FanserviceExtra: The Thunder God's assorted female followers, all wearing revealing clothing and having zero relevance. |
24 | * IdiosyncraticComboLevels: The storm levels go from "Thunder", "Lightning", "Tempest", and then "Super Flash". |
25 | * PaintedOnPants: The lightning god is wearing nothing but a pair of green spandex pants. |
26 | * PhysicalGod |
27 | * PrettyBoy |
28 | * ShockAndAwe |
29 | * SignatureStyle: Fast, flowing gameplay and a left orbit to an upper-right flipper are early hallmarks of the Creator/SteveRitchie style. |
30 | * SongsInTheKeyOfPanic: The longer you play, the higher and faster the background sound gets in an attempt to distract you. [[https://www.youtube.com/watch?v=neNiMNH1MHk Can get downright obnoxious.]] |
31 | * SpaceClouds: Played with; the backglass and playfield show the Earth as seen from space, surrounded by SolidClouds and lightning bolts. |
32 | * YellowLightningBlueLightning |
33 |
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