1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iron_maiden_pinball.jpg]] |
2 | [[caption-width-right:350:"Up the irons!"[[note]]Limited edition backglass shown[[/note]]]] |
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4 | ''Iron Maiden: Legacy of the Beast'' is a 2018 [[PhysicalPinballTables pinball machine]] released by Creator/{{Stern}} Pinball. It is notable as the first machine created by professional player Creator/KeithElwin (who originally designed it as a homebrew title based on ''WesternAnimation/{{Archer}}''). |
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6 | Themed after [[Music/IronMaiden the famous metal band]] (and featuring several of their songs[[note]]including [[Music/TheNumberOfTheBeast "Hallowed By Thy Name", "Run to the Hills", "The Number of the Beast"]], "Can I Play with Madness?", "Wasted Years', "Powerslave", "The Trooper", "Flight of Icarus", "Rime of the Ancient Mariner", "Fear of the Dark", and "Aces High"[[/note]]), the game centers around their [[MetalBandMascot mascot]] Eddie. Taking cues from the mobile game of the same name, the player is tasked with defeating various other incarnations of Eddie in order to qualify for a shot at beating the Beast himself. This involves playing through various modes inspired by some of the band's most well-known tunes, with each giving a chance at acquiring Soul Shards upon completing them. There are also valuable Tomb Treasures to take into consideration – especially since those who persist in finding them can find themselves playing the game's ultimate WizardMode... |
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8 | The game was released in three editions, as is standard for Stern: a basic "Pro" model, a more expensive "Premium" model that changes the center ramp to be able to flip up and reveal a scoop underneath, and an even more expensive "Limited" edition with a number of largely aesthetic upgrades. Only 500 units of the latter were made, as the name suggests. |
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10 | Not to be confused with ''Pinball/IronMaiden'', a different pinball machine released by the original Stern in 1981 that is unrelated to the band. |
11 | ---- |
12 | !!Tropes: |
13 | * AllThereInTheManual: The mobile game of the same name provides some background for a few elements of this game, including the Soul Shards (pieces of Eddie's soul) and the woman who appears during a ball save (the Clairvoyant). |
14 | * BigRedDevil: The titular Beast is an archetypical red devil. |
15 | * CelShading: Used for parts of the animation during "Aces High". |
16 | * CreatorCameo: During the "Fear of the Dark" mode, there's a small chance that the display will show an alternate animation of Keith Elwin walking (and eventually running) through the forest. This was originally the placeholder animation in early code, before a later revision added its usual animation, and an even later revision made it such that this original animation would occasionally take its place. |
17 | * {{Combos}}: |
18 | ** The game recognizes combos made with six specific shots and increases the reward exponentially as the number of shots grows. Unusually, it doesn't penalize for waiting too long between shots – the combo only ends if it hits specific targets or an already-used shot. Alternatively, hitting a handful of special targets (like the bullseye or the captive ball) will instead award a "Deathblow", which bestows points derived from the length of the preceding combo. |
19 | ** "Flight of Icarus" encourages making combos using the two ramps by scoring more and more points for each shot in the chain. |
20 | * {{Cyborg}}: Cyborg Eddie (from the album ''Somewhere in Time'') stars in a multiball mode. |
21 | * DifficultButAwesome: |
22 | ** The loop shot can award valuable jackpots if made repeatedly (and makes for a great method of chaining attacks during "Number of the Beast"), but it can just as easily send the ball irrevocably hurtling towards the left outlane. |
23 | ** It's also possible to score a Super Death Blow of up to 900 million points, but it requires completing a 6-way combo, a difficult final shot for the Super Death Blow, and aligning both 5x Super Combos and 3x Playfield scoring. All at once. |
24 | * DontGoInTheWoods: "Fear of the Dark" displays a first-person view of someone running through some [[OminousFog foggy]] woods, fleeing a nebulous shadow creature with GlowingEyesOfDoom. |
25 | * EvilOverlooker: The Beast takes up a significant portion of the background of [[https://littleshopofgames.com/wp-content/uploads/2018/09/img_0478.jpg the Pro version's backglass]]. |
26 | * GreatEscape: "Hallowed Be Thy Name" depicts Eddie BreakingTheBonds and escaping from prison. |
27 | * TheGrimReaper: Getting a "Deathblow" shows the reaper attacking the screen with his scythe. |
28 | * {{Hellgate}}: Lighting a Battle shows one of these on the display (alluding to the Underworld shot). |
29 | * MatchSequence: Eddie pilots a plane which is shot down by enemy forces; the bullet holes display the match number. |
30 | * {{Mummy}}: Unsurprisingly the centerpiece of Mummy Multiball (though the display tends to depict its ornate sarcophagus instead). |
31 | * NumberOfTheBeast: The Limited Edition backglass has the number as part of Eddie's uniform. |
32 | * ScoreMultiplier: There is a playfield multiplier that maxes out at three times the normal value. |
33 | * SecondaryAdaptation: The game ties into the mobile game of the same name, itself based on Music/IronMaiden's music (particularly their [[MetalBandMascot mascot]] Eddie). |
34 | * ShoutOut: Spotting a REVIVE letter displays Eddie's hand reaching out of his grave to catch a flying ball, which heavily resembles the animation for locking a ball in ''Pinball/ScaredStiff''. |
35 | * SkillShot: A normal one (soft plunging into a specific target, awarding 1 million points, 5 seconds of ball save time, and an EDDIE letter), a Super Skill Shot (hold the left flipper, then shoot a specific shot for 5 million points, 10 seconds of ball save time, and a playfield ScoreMultiplier), and several Super Secret Skill Shots. |
36 | * SpellingBonus: |
37 | ** E-D-D-I-E lights a Battle. |
38 | ** R-E-V-I-V-E lights an outlane ball save with the same name. |
39 | ** M-U-M-M-Y progresses towards and starts Mummy Multiball. |
40 | * TimedMission: "2 Minutes to Midnight" is notable because the on-screen timer is front and center during the mode, counting up to 12:00 (at double speed). |
41 | * WizardMode: Two mini-wizard modes, a primary wizard mode, and a secret "super" wizard mode. |
42 | ** Completing all the Power features (ramps, orbits, spinners, targets, pops) lights Cyborg Multiball. Completing one of every power feature during the multiball lights the "power jackpot" target/ball for a jackpot, whose value and multiplier grows during the mode. |
43 | ** Completing all Eddie battles lights the sixth "Battle" for Two Minutes to Midnight. This is a timed single-ball mode where all shots are worth a jackpot proportional to the points scored in each mode, and then those values also build up a Super Jackpot that grows during the mode. |
44 | ** Collecting all the Eddie cards - which requires playing through both mini-wizard modes above, and getting a Super Jackpot in Mummy and Trooper multiball - lights "Number of the Beast", where Eddie must take on the Beast in combat. Repeatedly shooting shots allows the former to counter-attack, and draining the latter's health will award 100 million points (alongside the value of any Soul Shards previously collected). |
45 | ** The tenth Tomb Award is "Run to the Hills", a 6-ball multiball where ''every'' shot is a jackpot, obtaining every power feature lights the super jackpot, and collecting ''that'' adds a multiplier to every regular jackpot. |
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