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1%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1305024372083669000
2%% Trope determined to not be pictureable without a parody or lampshade.
3%% Please start a new thread to discuss a potential image.
4%%
5-> ''"An eagle-eyed viewer might be able to see the wires. A pedant might be able to see the wires. But I think if you're looking at the wires you're ignoring the story. If you go to a puppet show you can see the wires. But it's about the puppets, it's not about the string. If you go to a Punch and Judy show and you're only watching the wires, you're a freak."''
6-->-- '''Dean Learner''', ''Series/GarthMarenghisDarkplace''
7
8Creator/SamuelTaylorColeridge, the poet and author, called drama "that [[TropeNamers willing suspension of disbelief]] for the moment, which constitutes poetic faith ..."
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10Any creative endeavor -- certainly any written creative endeavor -- is only successful to the extent that the audience offers this willing suspension as they read, listen, or watch. It's part of an unspoken contract: The writer provides the reader/viewer/player with a good story, and in return, they accept the reality of the story as presented, and accept that characters in the fictional universe act on their own accord.
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12In other words, an author's work does not ''have'' to be realistic. It only has to be believable and [[MagicAIsMagicA internally consistent]] (and even the last requirement [[BellisariosMaxim can be relieved to some extent]]). When the author pushes an audience beyond what they're willing to accept, the work fails in the eyes of that particular audience. Viewers are usually willing to go along with [[TechnoBabble creative explanations]] for things, which is why [[ArtisticLicensePhysics people don't criticize your faster-than-light wormhole travel system]] or wonder [[AppliedPhlebotinum how a shrinking potion doesn't violate the laws of matter conservation]], but even in the more fantastical genres, suspension of disbelief can be broken when a work breaks its own established laws or asks the audience to put up with too many things that come off as contrived. A common way of putting this is "You can ask an audience to believe the impossible, but not the improbable." For example, people will accept that [[AWizardDidIt the Grand Mage can use a magic spell to teleport across the world]], or that [[StealthInSpace the spaceship has technology that makes it completely invisible]] without rendering its own sensors blind. But the audience won't accept that the ferocious carnivore [[AssPull just happened to have a heart attack and die]] right before it would have killed the main character, or that [[HollywoodHacking the hacker guessed his enemy's password on the first try just by typing random letters]]. Without [[ChekhovsGun some prior detail]] [[JustifiedTrope justifying]] it or one of the Rules listed below coming into play, an audience is going to cry foul, and their suspended disbelief is now at the forefront of their mind. What is impossible in RealLife just has to be made the norm in the setting and kept consistent for an audience to accept it.
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14To put the above in layman's terms: '''all''' stories are contrived by their very nature ([[TheoryOfNarrativeCausality since the writer has to move characters from plot point A to plot points B, C, D, and so on]]), but stories can only retain viewers' suspension of disbelief insofar as the contrivances '''feel justified in-universe'''. Stories break viewers' suspension of disbelief when the contrivances start to '''feel ''forced'' onto the story ''by the writer''.'''
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16There are two major factors that decide how much the audience is willing to suspend their disbelief. One is the very premise of the work that lets the audience know what to expect from the work. The other is the introduction that sets the tone for the work and establishes the rules on how the world works. In more grounded works, the audience's suspension of disbelief can break much more easily. In the other end, if the work establishes itself to be very wacky and surrealist, then the audience may not even question the unfolding events and even the character's motives.
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18Of course, different people will have different thresholds for what they're willing to accept in a work, and what may break one person's willing suspension of disbelief may not necessarily have the same effect on another.
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20Most action movies push this trope almost to the breaking point; for the sake of action, the heroes can do virtually ''anything'', given enough {{Phlebotinum}}.
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22As always, the various [[RuleOfIndex Rules]] override nearly all other considerations. When the audience's disbelief, which was suspended during the show, gets reinstated some time afterward, what you get is FridgeLogic. When the means of "fixing" the PlotHole just end up making it worse and/or opening up a ''new'' one, that's a phenomenon known as the VoodooShark.
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24This trope dates back at least as far as William Shakespeare and ''Theatre/HenryV'', in which the narrator directly asks the audience to "on your imaginary forces work" in order to accept a few actors running around a stage as kings and princes and the battle of Agincourt. The MST3KMantra is an exhortation to reinstate your Willing Suspension of Disbelief even if it's been broken, because "it's just a show". Similarly, BellisariosMaxim calls the audience to reinstate their [=WSOD=] by ''ignoring'' whatever {{Plot Hole}}s or other inconsistencies broke it, or that those things really ''aren't'' as important as the audience member(s) may think.
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26Incidentally this is one of the more controversial elements of, believe it or not, ProfessionalWrestling, and is heavily tied to {{Kayfabe}}.
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28When a true story is so bizarre and[=/=]or over-the-top that only its veracity enables this, that's RealityIsUnrealistic.
29
30!!See also:
31
32* AcceptableBreaksFromReality: Sometimes absolute realism can make a work or story boring, disgusting, downright impossible, or otherwise just doesn't work. Breaking from it in those instances, as long as it's not an AssPull and is internally consistent, actually makes your story better.
33* The AnthropicPrinciple: Pretty much every story has some fundamental elements which, unrealistic or improbable as they may be, are vital for the story to function in the first place. So like them or not, you don't really have a choice but to suck it up and accept them if you want to enjoy the story. Sure, it might be unlikely that the GreatDetective would just happen to be around to solve the incredibly byzantine murder that someone's committed close by, but if he or she wasn't there you wouldn't be able to enjoy watching him or her solve the mystery in the first place.
34* ArbitrarySkepticism: Just because a piece of fiction has an unrealistic or outlandish premise doesn't mean that the viewer has to accept ''everything'' (inlcuding a complete lack of internal consistency or an IdiotPlot) in it.
35* ArtisticLicense: As above, sometimes the correct depiction of something wouldn't work for the story in some way (e.g. in a CopShow, having everyone do paperwork and eat and drink coffee 90 percent of the time would likely bore the audience, which is expecting drama and action). Generally doesn't break Willing Suspension of Disbelief unless the following applies:
36** The Artistic License is so inaccurate and jarring that it doesn't even make sense ''even in the embellished version of the field'' (e.g. a cop in said CopShow doing an on the spot ''sniff test'' for DNA)
37** The Artistic License is internally inconsistent (e.g. it's established cops in said CopShow, despite it being over the top action, are still human beings of ordinary strength... and then, suddenly, everyone is dual-wielding rocket launchers and the cops are on the level of [[ASpaceMarineIsYou space marines]].)
38* AssPull: '''The''' biggest way you can break Willing Suspension Of Disbelief. Some subtropes of it will do it almost 100 percent of the time, specifically the DeusExMachina and DiabolusExMachina. Generally, this trope and its subtropes needs to be approached carefully and handled masterfully in any form of media where they appear, to avoid pulling the audience out of their suspension.
39* ClapYourHandsIfYouBelieve
40* TheCoconutEffect: Audiences are used to the more unrealistic version of this thing, so including the real version of it is just going to confuse them. Like it or not, you'd be better off not going the "historically accurate" route, and just sticking with what the audience knows.
41* {{Conceit}}: There are some ideas in every story that just have to be accepted. For instance, if the story is about space explorers going to Mars to meet with aliens, the conceit is that there is life on Mars.
42* ContrivedCoincidence: If the coincidence couldn't believably happen in RealLife for some reason, try to figure out why and how it could, OR try to figure out an InUniverse explanation for it happening that makes consistent sense. Otherwise, this is right up next to the AssPull as a way to immediately break Willing Suspension Of Disbelief.
43* FourthWall[=/=]NoFourthWall
44* GambitRoulette
45* GameplayAndStorySegregation
46* HowUnscientific
47* {{Kayfabe}}: A form of suspending one's disbelief exclusive to ProfessionalWrestling. The audience knows that the outcomes of these matches are predetermined, and that the wrestlers in the ring aren't really throwing each other around or smashing each other in the face. However, the audience accepts these facts, and enjoys the show regardless.
48* LampshadeHanging: If the characters also agree that something doesn't make sense, the audience will be reassured.
49* LiteraryAgentHypothesis
50* MagicAIsMagicA: If you want to make the audience believe the impossible, you must make it consistent between iterations of said impossibility. For example, if it's established that a wizard can only summon beings weaker than itself, and then the newbie summons a full-blown EldritchAbomination, you might need to HandWave it or [[{{Foreshadowing}} establish before]] that they can pull that off.
51* OpeningACanOfClones: Another consequence of violating suspension of disbelief is that it can cause viewers to ''stop caring'' about anything that happens in a story, because if a writer persistently demonstrates that they have no qualms against [[AssPull making up whatever contrivances they feel like]], it can dissuade viewers from even bothering to remain invested in anything. (E.g., if a character dies, [[FirstLawOfResurrection why should the audience believe that said death will be permanent]]? Couldn't the author just make up '''some''' excuse to bring them BackFromTheDead later?)
52* PlausibleDeniability
53* PostModernism: Postmodernism is, by its very nature, fourth wall-breaking, since the defining feature of postmodern art is its tendency to question the very nature of the medium through which it is being presented, and comment on the nature of similar artistic works which preceded it. If you're looking to tell an immersive story with a engaging narrative, incorporating postmodern elements might not be the wisest thing to do.
54* RealityIsUnrealistic: People expect fiction to follow certain conventions and patterns; RealLife doesn't have any such restrictions.
55* SciFiWritersHaveNoSenseOfScale: In the world of the science fiction genre, things tend to be conveniently huge, or conveniently smaller than what they are in reality for the sake of keeping the suspension of disbelief going. A particularly common subtrope of this is the AsteroidThicket, a dense collection of extremely close asteroids that are somehow not merging together, despite the fact that at this sort of proximity they'd be well on the way to forming a new planet in real life.
56* TheTreacheryOfImages
57* WeirdnessMagnet: One of the ways to explain strange coincidences is that protagonists just have to deal with weird stuff ''all the time''.

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