1 | Tropes about things that a player can own, hold and use. If it goes in your bag, or your pocket (or [[HyperspaceArsenal wherever the heck you put it]]), it goes here. |
2 | ---- |
3 | !!Tropes: |
4 | |
5 | [floatboxright: |
6 | See Also: |
7 | +VideoGameTropes |
8 | +RolePlayingGame Tropes |
9 | +GunsAndGunplayTropes |
10 | +WeaponsAndWieldingTropes |
11 | ] |
12 | |
13 | [[index]] |
14 | |
15 | * EleventhHourSuperpower\ |
16 | A powerful, unique weapon, or ability only obtainable near the end of the game to help the hero get through the final challenges. |
17 | * OneUp \ |
18 | An item or event which increases the number of VideoGameLives the player will have to continue following death. |
19 | * AKA47 \ |
20 | Guns resemble real-life guns, but are given different names to avoid legal issues. |
21 | * AlwaysCheckBehindTheChair\ |
22 | ...because there might be an item there. |
23 | * AllSwordsAreTheSame \ |
24 | All of your weapons/items of a specific type will look and play identically. |
25 | * AntidoteEffect \ |
26 | Inventory items designed to be NotCompletelyUseless but have such specific uses that they become a waste of space. |
27 | * ArbitraryEquipmentRestriction \ |
28 | Weapon or ability that is rendered unusable without an in-game explanation. |
29 | * ArmorAndMagicDontMix \ |
30 | Wearing armor restricts your ability to cast spells. |
31 | * ArmorOfInvincibility \ |
32 | That nigh-imprenetrable shield or suit of armor that makes even the final boss struggle to hurt you. |
33 | * AttackDrone \ |
34 | A small, mobile, unmanned weapon system sent out to do the fighting in place of its commander. |
35 | ** SurveillanceDrone \ |
36 | A small, mobile, unmanned, usually unarmed robot that simply watches you. |
37 | * AttackSpeedBuff \ |
38 | A temporary or permanent increase to the rate at which you can attack. |
39 | * AttackablePickup \ |
40 | An item which can be attacked before picking up to modify its function in some way. |
41 | * AwesomeButImpractical \ |
42 | An item or spell that is good in theory, but in practice the drawbacks outweigh the benefits. |
43 | * BagOfHolding \ |
44 | In {{Role Playing Game}}s, an object which contains many other objects in {{hammerspace}}. |
45 | * BagOfSharing \ |
46 | In {{Role Playing Game}}s, there are many characters but they share one inventory. |
47 | * BagOfSpilling \ |
48 | Items, skills and experience do not carry over to the sequel. |
49 | * BetterOffSold \ |
50 | Items that are usually sold by players because they're outclassed by items players already have access to. |
51 | * {{BFG}} \ |
52 | A ridiculously big, flashy, overpowered gun. |
53 | ** ChainsawGripBFG\ |
54 | A {{BFG}} with a top-mounted foregrip and with the rear grip placed at the back of the weapon. |
55 | * {{BFS}} \ |
56 | A ridiculously huge sword. |
57 | * BonusStageCollectables \ |
58 | Optional [[MacGuffin MacGuffins]] tucked away in [[BonusStage Bonus Stages]]. GottaCatchThemAll! |
59 | * BossAlteringConsequence \ |
60 | Items and equipment that aren't required to beat the boss but can have unique effects if used during a BossBattle. |
61 | * BottomlessFuelTanks \ |
62 | Your vehicle goes on and on indefinitely without having to refuel. |
63 | * BreakablePowerUp \ |
64 | Power-ups that stop working when the player takes damage. |
65 | * BreakableWeapons \ |
66 | Weapons that break after using them too much, becoming totally useless if there's no way to repair them. |
67 | * BribingYourWayToVictory \ |
68 | The game developers will sell you items or skills (for real money) to help you achieve your goals. |
69 | * CapRaiser\ |
70 | Video game items that increase the player’s {{Cap}} in a given stat. |
71 | * ColorCodedItemTiers \ |
72 | That thing where magic items in a video game have color-coded tiers of power and rarity. |
73 | * CombinatorialExplosion \ |
74 | The challenge in developing games that allow you to use ''any'' item in your inventory on ''any'' other item, environmental object, character, or monster. |
75 | * CommonplaceRare \ |
76 | A mundane, everyday item (e.g., a rope or a bottle) that is difficult to obtain for your inventory for some reason. |
77 | * CosmicKeystone \ |
78 | That doohickey that the entire world is dependent on for its continued peaceful existence. |
79 | * CursedItem \ |
80 | An item you probably don't want to pick up. |
81 | * DayOldLegend \ |
82 | ItemCrafting + FlavorText = BlatantLies |
83 | * DestroyableItems \ |
84 | Pickups are volatile and can be accidentally destroyed by collateral damage. |
85 | * DiscOneNuke \ |
86 | An exploit where a powerful item or technique is achieved early on in the game. |
87 | * DowsingDevice \ |
88 | A special item that helps you find other, hidden items. |
89 | * EdibleCollectible \ |
90 | Video game food as arbitrary collectibles or point items. |
91 | * ElaborateEqualsEffective \ |
92 | Better-looking items, swords, guns and armors will be more powerful. |
93 | * ElementalCrafting \ |
94 | The most important aspect of a piece of armor? What material it's made from! |
95 | * EmergencyEnergyTank \ |
96 | A valuable inventory item which replenishes hit points. |
97 | * EmergencyWeapon \ |
98 | When you're out of ammo, all you've got left is a weak weapon with crummy range and infinite uses. |
99 | * EncounterBait \ |
100 | RandomEncounters aren't so random anymore when you use this. |
101 | * EncounterRepellant \ |
102 | For avoiding those random encounters. |
103 | * TheEnemyWeaponsAreBetter \ |
104 | You're willing to trade your issued weapons for the enemy's the first chance you get. |
105 | * EnoughToGoAround \ |
106 | Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. |
107 | * EquipmentBasedProgression \ |
108 | Better equipment is used to make the player powerful instead of having them level up. |
109 | * EquipmentSpoiler \ |
110 | Finding an unusable piece of equipment means that someone able to use it will join the party at some point. |
111 | * EquipmentUpgrade \ |
112 | Improving a piece of gear. |
113 | * EscapeBattleTechnique \ |
114 | The emergency "Get Me The Hell Out Of This Battle Free" card. |
115 | * EscapeRope \ |
116 | The emergency "Get Me The Hell Out Of This Dungeon Free" card. |
117 | * EvolvingWeapon \ |
118 | A weapon that changes form and gets stronger as you gain levels or kill things with it. |
119 | * ExclusiveEnemyEquipment \ |
120 | A weapon that can only be found by searching the bodies of enemies. |
121 | * ExperienceBooster \ |
122 | An item that increases the amount of ExperiencePoints gained. |
123 | * ExplodingBarrels \ |
124 | Because barrels full of gunpowder or combustible toxic acid are an essential element in any interior or exterior furnishing, and make a great place for enemy guards to take their ten-minute breaks. |
125 | * GenderRestrictedGear \ |
126 | Certain items can only be used/equipped by characters of a specific gender. |
127 | * GiveMeYourInventoryItem \ |
128 | An {{NPC}} demands that you hand over a useful item from your inventory. |
129 | * HammerSpace \ |
130 | The ability to whip out a particular item out of seemingly nowhere, regardless of its size. |
131 | ** HyperspaceArsenal \ |
132 | There are virtually no limits to how many weapons, pieces of armor or other items you can have in your inventory — you can produce any one of them on demand. |
133 | * HealingPotion \ |
134 | Liquid substance usually used as an EmergencyEnergyTank. |
135 | * HealingShiv \ |
136 | Weapons which heal you instead of killing you. |
137 | * HeartContainer \ |
138 | A way to increase your LifeMeter in {{Action Game}}s or ActionAdventure games. |
139 | * HeartsAreHealth \ |
140 | Healing items often are in the shape of hearts. |
141 | * HolyHandGrenade \ |
142 | A weapon that uses The Power of Good ... to inflict bodily harm. |
143 | * HomingProjectile \ |
144 | A ranged attack or projectile that seeks out targets so you don't have to. |
145 | * ImprobableAccessoryEffect \ |
146 | Equippable items which have effects you ''really'' wouldn't expect. |
147 | * ImprobableWeaponUser \ |
148 | ''Anything'' can be used as a weapon, regardless of what it is supposed to be. |
149 | * InfinityPlusOneSword \ |
150 | The ultimate sword. Period. |
151 | ** InfinityMinusOneSword \ |
152 | The second-best thing, for those times where getting the Infinity Plus One Sword is just too plain hard. |
153 | ** PenultimateWeapon \ |
154 | What everybody else thinks is the Infinity Plus One Sword — but isn't. |
155 | * InterchangeableAntimatterKeys \ |
156 | Any key fits in any door, but as soon as you use the key, it will disappear. |
157 | * InventoryManagementPuzzle \ |
158 | Games that limit how much inventory you can carry and force you to manage resources. |
159 | ** GridInventory \ |
160 | You have a limited grid or space to fit items of various shapes and sizes. |
161 | * InvincibilityPowerUp \ |
162 | A PowerUp that makes the player invincible for a short period of time. |
163 | * InvisibleBowstring \ |
164 | A bow that doesn't seem to have a string, and yet the characters use it as if it had one. |
165 | * IrrelevantImportance \ |
166 | A key item has no further use, but the game still doesn't let you get rid of it. |
167 | * ItMayHelpYouOnYourQuest \ |
168 | It's dangerous to go alone... Here, Take this random item! [[ChekhovsGun You'll be glad you did.]] |
169 | * ItemAmplifier \ |
170 | Item effects are increased when used. |
171 | * ItemCaddy \ |
172 | A character who is better at using items and equipment than normal. |
173 | * ItemCrafting \ |
174 | Creating your own items and equipment out of handy-dandy ingredients. |
175 | ** CookingMechanics \ |
176 | Cooking your own food |
177 | ** DesignItYourselfEquipment \ |
178 | Creating your own equipment based on standard parts and technologies to do anything you need it to do. |
179 | ** PotionBrewingMechanic \ |
180 | Mix your own consumables from basic ingredients harvested from the game world. |
181 | ** UltimateForge \ |
182 | Finding this is necessary to craft the strongest items. |
183 | * ItemGet \ |
184 | Whenever even minor items are obtained, a big fanfare and flashy sequence plays. |
185 | * JokeItem \ |
186 | A weapon or object that is so ridiculously useless that you can't help smiling. |
187 | ** LethalJokeItem \ |
188 | An item that seems ridiculous at first, but has a hidden property that overshadows your other, more mundane items when used. |
189 | * KleptomaniacHero \ |
190 | Nobody complains or even seems to notice when you walk into their house, rummage through their cupboards, smash their clay pots, and otherwise take whatever isn't nailed down. |
191 | * LevelLockedLoot \ |
192 | When you must be mighty enough to equip a particular item. |
193 | * LimitedLoadout \ |
194 | You can't carry more than a small, possibly arbitrary limited, amount of stuff and have to drop some of what you're carrying to be able to wield something new. |
195 | * LimitedUseMagicalDevice \ |
196 | A magical item that allows a spell to be cast a limited amount of times before being consumed. |
197 | * LiveItem \ |
198 | A collectible item which is, well, alive and walking around. |
199 | * LootCommand \ |
200 | A specific command you need to loot something from a defeated enemy. |
201 | * LootDrama \ |
202 | An item so rare and powerful in {{MMORPG}}s that drama ensues over its possession. |
203 | * LootMakingAttack \ |
204 | Items are obtained through a special attack or technique. |
205 | * MagicIsRareHealthIsCheap \ |
206 | {{Health Potion}}s are easy to come by and health is easily restored. {{Mana Potion}}s tend to be rarer and more valuable. |
207 | * MagicTool \ |
208 | A universal hand tool whose user can magically fix any machine or structure simply by waving it at the target from close range. |
209 | * ManaPotion \ |
210 | An item that restores {{Mana}} for spells and special attacks. |
211 | * MoneyForNothing \ |
212 | Games in which amassing money isn't very useful at some point. |
213 | * MoneyIsExperiencePoints\ |
214 | Money can be used to perform upgrades and learn abilities in addition to other purchases. |
215 | * MoneyMultiplier \ |
216 | Increase the amount of or chances of loot you gain. |
217 | * MoneySink \ |
218 | Virtual taxes to reduce the ever-increasing supply of money in a {{MMORPG}} |
219 | * MultiplayerOnlyItem \ |
220 | Items that are either exclusive to the Multiplayer mode (even though they could technically appear in Singleplayer as well), or are useless in Singleplayer. |
221 | * MutuallyExclusivePowerups |
222 | * NerfArm \ |
223 | Any logically less-than-lethal weapon which ends up being otherwise just as effective as its "real" equivalent. |
224 | * NinjaLooting \ |
225 | The act of dishonorably acquiring items at the scene of a kill in an {{MMORPG}}. |
226 | * NitroBoost \ |
227 | A PowerUp that makes you go really fast for a short period of time. |
228 | * NonCombatantImmunity \ |
229 | Nothing will try, or be able, to kill you before you're armed and suited up. |
230 | * NotCompletelyUseless \ |
231 | An item which is useless for 99% of the game but turns out to be one of the best ways to survive a certain sequence. |
232 | * OrbitingParticleShield |
233 | * OrganDrops \ |
234 | Where enemies drop items that are actually its body parts. |
235 | * PermanentlyMissableContent \ |
236 | If you don't pick this item up at your first opportunity, you won't get another. Hope the item wasn't important. |
237 | * PickupHierarchy \ |
238 | Collectibles in {{Platform Game}}s have different weights and reward potentials. |
239 | * PlatformActivatedAbility \ |
240 | Items whose use is either limited to, or reaches a greater potential or new function with, designated pads or platforms. |
241 | * PlayerInventory \ |
242 | SuperTrope for how you carry items. |
243 | * PlotCoupon \ |
244 | Collect enough {{MacGuffin}}s and redeem them for one free climax! |
245 | ** PlotCouponThatDoesSomething \ |
246 | Something that's part of your menu or ability system which also features in the game's plot. |
247 | * PoisonMushroom \ |
248 | An item that behaves like a PowerUp but has negative effects when used. |
249 | * PowerUp \ |
250 | Something which is found in the game environment that bestows an immediate benefit. |
251 | ** MetaPowerup \ |
252 | A powerup that has an effect on other skills (making them more effective or lasting longer). |
253 | * PowerUpFood \ |
254 | A PowerUp presented as an edible item. |
255 | * PowerupLetdown \ |
256 | A powerup or item that takes a lot of time to get and is extremely underwhelming and/or useless once you get it. |
257 | * PowerUpMagnet \ |
258 | Ability to pull in dropped items to the player like a magnet. |
259 | * PremiumCurrency \ |
260 | A type of currency in a game that can be [[BribingYourWayToVictory purchased with real money]], and can usually be spent on higher-quality items. |
261 | * ProjectilePocketing \ |
262 | Throwing/shooting things at items instantly brings them to your possession. |
263 | * QuadDamage \ |
264 | A PowerUp that yields temporary boost in speed, power, or damage for a character. |
265 | * QuickMelee \ |
266 | A melee weapon that is activated by pressing a button, rather than switching to it. Usually seen in shooter games. |
267 | * RandomDrop \ |
268 | Kill it, it might give you something useful. |
269 | ** RandomDropBooster \ |
270 | It will drop that useful thing more often. |
271 | ** RareRandomDrop\ |
272 | You have a 1 in 128,983,234 chance of getting the InfinityPlusOneSword from that MetalSlime. Happy grinding! |
273 | ** RandomlyGeneratedLoot\ |
274 | Whatever drops will have random stacks and special abilities. |
275 | ** RandomLootExchanger\ |
276 | You can trade in loot you don't want for different, random loot. |
277 | ** ImpossibleItemDrop \ |
278 | Enemies drop items that they could not plausibly have. |
279 | * RareCandy \ |
280 | Item that increases a character's level instantly. |
281 | * RealMoneyTrade \ |
282 | The purchase or sale of online game equipment, currency, or even powerleveling services for real money to a third party without the involvement of the game's publisher. |
283 | * RealTimeWeaponChange\ |
284 | Changing weapons without needing to pause for the menu or use power ups. |
285 | * ReducedManaCost \ |
286 | Some item or equipment that reduces the [[ManaMeter magic points]] necessary to cast spells. |
287 | * RemovableTurretGun \ |
288 | Just because a {{BFG}} is fixed to the ground doesn't mean you can't take it with you. |
289 | * RingMenu \ |
290 | Sometimes a circle is the shortest path between two weapons. |
291 | * RustRemovingOil \ |
292 | For making rust instantly vanish, restoring a device, door, or latch to flawless working order. |
293 | * ScoreMultiplier \ |
294 | Something that increases your score. |
295 | * SelectiveHistoricalArmoury \ |
296 | Weapon selections in games which forego historical accuracy in place of featuring cool or famous guns. |
297 | * ShopFodder \ |
298 | An item that's useless for anything but selling for cash. |
299 | * ShortRangeShotgun \ |
300 | Video game shotguns pulverize targets at close range and tickle them from afar, a huge exaggeration of their real-life capabilities. |
301 | * SingleUseShield \ |
302 | Temporary, but unconditional protection against one enemy attack. (Hopefully a big one.) |
303 | * SkeletonKey \ |
304 | A key that will open any and all doors or locks in a level/game. One step up from InterchangeableAntimatterKeys. |
305 | * SkillPointReset\ |
306 | A (consumable) item that resets a PlayerCharacter's skill and ability scores, allowing you to redistribute them. |
307 | * SmartBomb \ |
308 | Weapon that kills all enemies on the screen, giving you a breather before the next wave flies in. |
309 | * SniperPistol \ |
310 | Bullet-shooting weapons in video games have similar range. |
311 | * SocketedEquipment \ |
312 | A weapon that allows you to add abilities or statistics by use of slots or sockets to attach gems or similar. |
313 | * SoLongAndThanksForAllTheGear \ |
314 | Access to equipment is lost because the character wearing it is rendered inaccessible for some part of the game. |
315 | * SortingAlgorithmOfWeaponEffectiveness \ |
316 | You will acquire consistently more useful items and equipment as your progress through the game. |
317 | * SpecialAbilityShield: \ |
318 | Shields that do somethings unusual, such as [[HealThyself healing]]. |
319 | * SprintShoes \ |
320 | An item, ability or spell that enables the player character to move faster. |
321 | * StandardFPSGuns \ |
322 | You got yer shotgun, yer sniper rifle, yer grenades and, when all else fails, yer [[ChainsawGood CHAINSAW!]] |
323 | * StandardRPGItems \ |
324 | We got potions, ethers, remedies and revives, and dang it if they aren't all the same color! |
325 | * StarShapedCoupon \ |
326 | A PlotCoupon shaped like a star — symmetrical, five-pointed and shiny. |
327 | * StarterEquipment\ |
328 | The equipment you begin the game with by default. |
329 | * StarterGearStayingPower\ |
330 | The starting equipment or some items of it are so useful that is pretty much the only thing you will need for the rest of the game. |
331 | * StatOverflow \ |
332 | This item allows you to surpass a {{cap}} on one or more of your StatMeters temporarily. |
333 | * StatSticks \ |
334 | Weapons equipped for their stat bonuses and not for their value as weapons. |
335 | * StuckItems \ |
336 | These are slots in your inventory that must always be filled, though it doesn't matter by ''what''. |
337 | * SwordOfPlotAdvancement \ |
338 | A sword that is important to the story, though usually [[PenultimateWeapon not the best of its kind]]. |
339 | * TeaserEquipment \ |
340 | Shopkeepers sell powerful and expensive equipment that you won't be able to afford until later in the game. |
341 | * TimedPowerUp \ |
342 | A PowerUp that expires after a set amount of time. |
343 | * TooAwesomeToUse \ |
344 | It's so awesome, you don't want to use it because you're afraid of using it up and not having it anymore. |
345 | * UniversalAmmunition \ |
346 | The same bullets can be loaded into multiple types of guns. |
347 | * UnknownItemIdentification \ |
348 | Part of a game's challenge is collecting, identifying, and using unknown items. |
349 | * UnusableEnemyEquipment \ |
350 | Enemies drop stuff that [[EverythingFades disappears instantly]] or is somehow incompatible with your hands. |
351 | * UpgradeArtifact \ |
352 | Items with {{Improbable Accessory Effect}}s that unlock more of a character's potential. |
353 | * UseItem \ |
354 | You can use the command "use sword". Nobody bothers asking what, exactly, ''that means''. |
355 | * UselessItem \ |
356 | The developers include a weapon for the hero to use, but don't provide any enemies that are vulnerable to it. |
357 | * UtilityWeapon \ |
358 | A weapon which is also used to bypass obstacles. |
359 | * VideoGameFlamethrowersSuck \ |
360 | Flamethrowers in games rarely live up to their super-cool portrayals in other media. |
361 | * VideoGameTools \ |
362 | Items or equipment that are used to solve puzzles and pass by obstacles. |
363 | * WithThisHerring \ |
364 | You start on your quest with the lowest-ranked equipment available, and nobody will give you the good stuff for free. |
365 | * WarpWhistle \ |
366 | A quick shortcut to enable rapid travel in an open-world setting, but usually only to places you've already been before. |
367 | [[/index]] |
http://tvtropes.org/pmwiki/context.php
FollowingContext Main / VideoGameItemsAndInventory
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load