1 | The creators of a work can't always predict (let alone control) how the audience will receive it. Dramatic moments [[{{Narm}} cause laughter]]. Titillating scenes [[FetishRetardant cause discomfort]]. Attempts to appease the fanbase [[UnpleasableFanbase only lead to more complaints]]. The following is a list of tropes dealing with unexpected reactions to media. |
2 | |
3 | Note that sometimes these reactions, paradoxically, ''are'' what the creators {{intended|AudienceReaction}}. |
4 | |
5 | See also ItSucks, ScrappyIndex, and WhatDoYouMeanItsNotAnIndex. |
6 | ---- |
7 | [[index]] |
8 | |
9 | * AccidentalAesop: Viewers read a moral you didn't intend. |
10 | * AccidentalInnuendo: Viewers get distracting and dirty mental images. |
11 | * AccidentalNightmareFuel: Viewers are scared by something that wasn't intended to be scary. |
12 | * AlternateAesopInterpretation: Viewers see the story's Aesop in a different way than you intended. |
13 | * AlternativeCharacterInterpretation: The audience examines a character's motivations in a way you didn't intend. |
14 | * AlternativeJokeInterpretation: The audience examines a joke in a way you didn't intend. |
15 | * AluminumChristmasTrees: The audience thinks a RealLife reference is something you just made up. |
16 | * AmericansHateTingle: Foreign countries or cultures strongly dislike your work. |
17 | * ArcFatigue: "Can we get to the next storyline already?" |
18 | * AudienceAlienatingEnding: The audience hates the ending you thought was a fitting conclusion for the story. |
19 | * AudienceAlienatingPremise: The very idea of your work drives viewers away. |
20 | * AudienceColoringAdaptation: Your work permanently colors the franchise. |
21 | * BabyNameTrendStarter: People start naming their kids after your characters. |
22 | * BaseBreakingCharacter: Your fans either hate or love one character, even when you didn't design the character to be hated OR loved. |
23 | * BestKnownForTheFanservice: Your work's merits are ignored because people only watch it for the pool party scene. |
24 | * BlackSheepHit: You get new fans because of the one song that sounds nothing like the rest of your music. |
25 | * BreakoutCharacter: One of your minor characters is so popular that s/he becomes a major character. |
26 | * BreakoutVillain: A minor villain gets a bigger role through popularity. |
27 | * BrokenAesop: Viewers mock your {{Aesop}} because you undermined it yourself. |
28 | * BrokenBase: Your fans turn on each other. |
29 | * CaptainObviousAesop: Viewers mock your {{Aesop}} because it's something everyone should already know. |
30 | * CaptainObviousReveal: You intended TheReveal to be surprising, but the audience easily saw it coming. |
31 | * CluelessAesop: Viewers mock your {{Aesop}} because of the clumsy presentation. |
32 | * CreatorsPet: Viewers suspect that the only people who genuinely like the character are the creators. |
33 | * DamselScrappy: Viewers hate the character for being useless and only being trouble to others. |
34 | * DesignatedHero: The audience thinks the good guy isn't actually that good. |
35 | * DesignatedVillain: The audience thinks the bad guy isn't actually that bad. |
36 | * DesignatedLoveInterest: The audience thinks the OfficialCouple isn't much of a couple. |
37 | * DisappointingLastLevel: The players have no interest in finishing the game. |
38 | * DoNotDoThisCoolThing: That horrible thing you warned people not to do looks ''really freaking awesome''! |
39 | * DracoInLeatherPants: The villain is just too sexy/[[EvilIsCool cool]]/[[JerkassWoobie sad]] to be ''truly'' evil. |
40 | * EightDeadlyWords: A FanSpeak term for the phrase "I don't care what happens to these people," i.e. the audience isn't emotionally invested in the characters. |
41 | * EmergentGameplay: Players find more depth and strategy in a game than the developers intentionally put there. |
42 | * EndingFatigue: "It's ''still'' not over?" |
43 | * EnsembleDarkHorse: A minor or supporting character attracts major audience attention. |
44 | * EsotericHappyEnding: You, the creator, are the only one who thinks the ending's happy. |
45 | * EstrogenBrigade: Your work gains a significant number of female fans, even though it was intended for males or to be gender-neutral. |
46 | * EthnicScrappy: Viewers hate the character for being an ethnic stereotype. |
47 | * FailureHero: Viewers aren't emotionally invested because the character ''never'' wins. Ever. |
48 | * FanPreferredCouple: Viewers become emotionally invested in a romance you're not writing (probably in lieu of the one you are). |
49 | * FantasticAesop: Viewers mock your Aesop because it has no real world application (e.g. "Never stop time to save your love interest.") |
50 | * FauxSymbolism: Viewers don't understand the symbolism you put into the story, or they see symbolism where you didn't intend it. |
51 | * FetishRetardant: Disinterest or disgust at something meant to arouse. |
52 | * GameBreaker: Beating the game much faster than intended or utterly destroying PlayerVersusPlayer balance. |
53 | * GenericDoomsdayVillain: A villain with no backstory to flesh out his character. |
54 | * GermansLoveDavidHasselhoff: Foreign countries or cultures really like your work. |
55 | * HamAndCheese: Your actors realize the movie's bad and make the most of it. |
56 | * HumorDissonance: Boredom or offense at something meant to be funny. |
57 | * IconicSequelCharacter: A character introduced in the sequel becomes one of the most prominent parts of a franchise |
58 | * IconicSequelSong: A song introduced in a later work becomes iconic of the franchise it originated from. |
59 | * InferredHolocaust: The viewers realize that your HappyEnding isn't happy because everyone's still doomed. |
60 | * InternetBackdraft: You said something innocuous and somehow touched off a flamewar. |
61 | * TheInverseLawOfFandomLevity: Your dark work isn't taken seriously and your silly work mostly consists of an audience who take things ''too'' seriously. What a surprise. |
62 | * InvincibleHero: Viewers aren't emotionally invested because the character ''never'' loses. Ever. |
63 | * InvincibleVillain: Will someone ''beat this guy'' already? |
64 | * IronWoobie: Viewers believe that it is admirable that heroes and other good guys keeps continuing on their journey, despite many hardships they endure. |
65 | * JerkassDissonance: Affection and/or admiration for a {{Jerkass}} character. |
66 | * JerksAreWorseThanVillains: Viewers hate the {{Jerkass}} character more than they hate the actual villain, usually because the former's actions are more difficult to disassociate from RealLife [[TheBully bullies]], and/or [[AffablyEvil the villain has a charisma to them]] and [[VillainHasAPoint makes valid points]] that earn them a LoveToHate status, while the common bully has no such charm. |
67 | * JumpingTheShark: The moment -- usually perceived in hindsight -- when a work goes into fatal decline and/or alienates most of its fanbase. |
68 | * JustHereForGodzilla: Viewers tune in for the stunt-casting, special effects, or some other flashy thing that has nothing to do with the plot. |
69 | * JustJokingJustification: "Hey, don't get mad, I was ''kidding'' when I said that extremely offensive thing!" |
70 | * LikeYouWouldReallyDoIt: The audience fails to respond to a dramatic or emotional moment because they aren't fooled. |
71 | * LostAesop: Viewers mock your {{Aesop}} because it was unclear just ''what'' you were going for. |
72 | * MagnumOpusDissonance: The work that you poured your heart and soul into gets tepid if not nasty reviews, while the work you threw together in five minutes makes you famous and successful. |
73 | * MexicansLoveSpeedyGonzales: A cultural group embraces a caricature of themselves. |
74 | * MisaimedFandom: Misdirected audience sympathy. |
75 | * MisBlamed: Fans blame the wrong person(s) for something that goes wrong. |
76 | * {{Narm}}: A moment meant to be serious or tragic made the audience laugh instead. |
77 | * NarmCharm: The audience thought this supposedly serious moment was silly, but they still appreciated it. |
78 | * NauseaFuel: Viewers are sickened. |
79 | * NeverLiveItDown: You did it ''once'', but they've never let you forget it. |
80 | * NightmareRetardant: Viewers groan or laugh at a moment intended to scare them. |
81 | * NotBadassEnoughForFans: The audiences thinks a character isn't badass enough and dislikes them as a result. |
82 | * ObviousJudas: The audience is not surprised when this character 'unexpectedly' [[FaceHeelTurn betrays the hero]] or turns out to have been EvilAllAlong. |
83 | * OpeningACanOfClones: You've introduced {{Doppelganger}}s, and now dramatic scenes have no impact because there's a built-in ResetButton. |
84 | * OvershadowedByControversy: The general public is more invested in the controversy surrounding your work than they are in the actual work. |
85 | * PeripheryDemographic: Your work has a fanbase, possibly a very large one, outside of the target audience. |
86 | * PeripheryHatedom: Everyone outside a ''very'' limited demographic hates the character. |
87 | * PetFadStarter: A work that features a certain type of animal creates demand for that animal as a pet, which usually (though not always) has bad consequences for the animal. |
88 | * PoesLaw: Your audience can't tell whether your work containing extreme opinions is meant to parody those opinions or represent them sincerely. |
89 | * TheRedStapler: A work which features a real-life product affects consumer demand for that product (usually by increasing it). |
90 | * ReplacementScrappy: The new actor or substitute gets hate simply because he isn't the old one. |
91 | * RonTheDeathEater: The hero is demonized by the fanbase despite doing nothing truly evil. |
92 | * RootingForTheEmpire: Viewers find your villains more noble or sympathetic than your heroes. |
93 | * RunningTheAsylum: You have creative control over your favorite show, but the audience hates your self-indulgent characters and plotlines. |
94 | * TheScrappy: Viewers ''hate'' the character, who wasn't [[HateSink intended]] by the writer(s) to be hated. |
95 | * ScrappyMechanic: Players are infuriated when you wanted them to feel intrigued or challenged. |
96 | * ShippingGoggles: Viewers have decided two characters are sexually attracted to each other, and nothing you do can change their minds. |
97 | * SmurfetteBreakout: Your token female character becomes the EnsembleDarkhorse |
98 | * SoBadItWasBetter: You tried to fix what was terrible about a work, but your audience thinks you removed the [[SoBadItsGood unintentional hilarity]] while failing to add merit, resulting in a work that's merely SoOkayItsAverage. |
99 | * SoBadItsGood: Viewers enjoy your show for its flaws, not its merits. |
100 | * SoOkayItsAverage: Viewers don't find your show to be notable for its merits ''or'' its flaws. |
101 | * SpaceWhaleAesop: Viewers mock your {{Aesop}} because the consequences are ridiculous (e.g. Don't drink and drive because you might hit a time-traveling Thomas Edison). |
102 | * SpringtimeForHitler: OhCrap This intentionally terrible, horrible show is a hit! |
103 | * {{Squick}}: Viewers are disgusted. |
104 | * StarterGearStayingPower: The starter equipment is so unexpectedly useful that for the players the whole game becomes centered around it. |
105 | * StrawmanHasAPoint: FridgeLogic turns the author's victory in TheWarOnStraw to a standoff or defeat. |
106 | * StupidSacrifice: Viewers are angry instead of moved. |
107 | * TestosteroneBrigade: Your work gains a significant number of male fans, even though it was intended for females or to be gender-neutral. |
108 | * ThatOneBoss: Controller shot-put. |
109 | * ThatOneLevel: Controller skeet shooting. |
110 | * TheyWastedAPerfectlyGoodCharacter: Viewers are disappointed that a character did not get as much focus as they thought he/she deserved. |
111 | * TheyWastedAPerfectlyGoodPlot: Viewers who followed your show to its conclusion are disappointed with the payoff. |
112 | * TooBleakStoppedCaring: A work on 'dark' or serious topics alienates the fanbase because it's just too depressing. |
113 | * TookTheBadFilmSeriously: An actor gives a more-dramatic-than-needed performance. |
114 | * ToughActToFollow: Your work has become successful, but the reception of its sequels or any other work you make will suffer because they'll be perceived as inferior in comparison. |
115 | * UnconventionalLearningExperience: Viewers [[JustForFun/TelevisionIsTryingToKillUs "learn"]] from your work when you didn't intend it to be educational. |
116 | * UnexpectedCharacter: An character that few considered likely to appear in a work makes an appearance. |
117 | * UnexpectedlyRealisticGameplay: Viewers find the game is more realistic than they expected. |
118 | * UnfortunateImplications: Viewers are offended. |
119 | * UnintentionallySympathetic: Sympathy for a character who was supposed to be unsympathetic. |
120 | * UnintentionallyUnsympathetic: No sympathy for a character who was supposed to be sympathetic. |
121 | * UnintentionalUncannyValley: Fear or disgust when the line between 'visibly human' and 'visibly nonhuman' is too blurred. |
122 | * UnpleasableFanbase: Changing the work to satisfy fan complaints leads to more complaining (possibly even from the same fans who complained before). |
123 | * UnpopularPopularCharacter: A character who is unpopular in-universe is beloved by the fanbase. |
124 | * UnprovokedPervertPayback: A character's abuse of an AccidentalPervert seems excessive and/or jarring. |
125 | * TheUntwist: Your work's straightforward ending surprises viewers who expected a TwistEnding. |
126 | * ValuesDissonance: Your work offends viewers outside the culture in which it was written, or after a major shift in general attitudes within a culture. |
127 | * ViewerGenderConfusion: Carries UnfortunateImplications no matter which way you mistake it. |
128 | * ViewersInMourning: Fans treat the death of a fictional character as if a real person had died. |
129 | * VillainDecay: People take your villains less seriously than you wanted them to. |
130 | * DarthWiki/WhatAnIdiot: No sympathy for a character who makes a bad choice because they grabbed the IdiotBall when they made it. |
131 | * WhatDoYouMeanItsForKids: Assuming a work is for more mature audiences. |
132 | * WhatDoYouMeanItsNotDidactic: Assuming a work is all about analyzing it. |
133 | * WhatDoYouMeanItsNotForKids: Assuming a work is family friendly. |
134 | * [[WhatDoYouMeanItsNotForLittleGirls What Do You Mean, It's Not For Little Girls?]]: Assuming a show is intended for young girls because it's cute and sparkly. |
135 | * WhatDoYouMeanItsNotPolitical: Assuming a work has political overtones. |
136 | * WhyFandomCantHaveNiceThings: You have to stop interacting with your fanbase because they treat you like crap. |
137 | * WhyWouldAnyoneTakeHimBack: The viewership isn't invested in the OfficialCouple's reunion, thinking that at least one of them was probably better off single. |
138 | * XPacHeat: The audience hates a particular wrestler so much that they won't support him even when he's playing a [[{{Face}} good guy]]. |
139 | * YankTheDogsChain: The viewers know that when something good happens to a character, [[StatusQuoIsGod it's not gonna last]]. |
140 | |
141 | [[/index]] |
http://tvtropes.org/pmwiki/context.php
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