1 | An index of tropes relating to character exits. |
2 | |
3 | IndexMakingAnEntrance is for entrances. |
4 | |
5 | See also DeathTropes, DoorTropes, EscapeTropes, IndexOfGoodbyes, and TropesOnABus. |
6 | |
7 | ---- |
8 | !!Tropes: |
9 | [[index]] |
10 | |
11 | * TenMinuteRetirement: A character temporarily abandons their line of work. |
12 | * AchillesInHisTent: Character leaves before returning right when their allies need him. |
13 | * BenchedHero: The hero steps out mid-story, leaving the others to carry on (or not) without him. |
14 | * BigDamnFireExit: All dangerous situations have a designated exit, no matter how improbable it might be for the situation (i.e. a collapsing Aztec temple just happens to have a fire escape). |
15 | * DestinationDefenestration: Ejected via being thrown from a window. |
16 | * DeusExitMachina: The most powerful or useful character is removed from a story in order to make things more difficult for the other characters. |
17 | * DoorFocus: A character leaves a room, and the focus remains on the door long enough for the character to return. |
18 | * DreamEmergencyExit: A character is taught how to exit dreams at will. |
19 | * EmergencyTemporalShift: A character evades danger via time travel. |
20 | * EscapeRouteSurprise: A false route of escape, usually with a door leading to danger instead of an exit. |
21 | * ExitPursuedByABear: The story ends with the villain being chased away by a creature that will most likely harm them. |
22 | * ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension. |
23 | * FailedDramaticExit: Someone leaves out of anger, but the mood is ruined because they get hurt on the way out or end up returning briefly for a reason unrelated to their departure. |
24 | ** TheExitIsThatWay: A character attempts a dramatic exit, only to find they're going the wrong way. |
25 | ** HouseAmnesia: An angry character forgets they're not in their own house and orders the owner to leave. |
26 | * HeroOnHiatus: The hero is temporarily taken out of action, and the focus swaps to getting him back. |
27 | * HighDiveEscape: An unexpected escape or exit via jumping from a great height. |
28 | * HonkingArrivingCar: The car horn is often used as a sound cue, signifying that a character has to catch a ride to another scene/location. |
29 | * ImpactSilhouette: Someone runs through a wall and leaves behind a hole shaped exactly like them. |
30 | * LetsGetOutOfHere: The adventure's over; now it's time to leave. |
31 | * MontageOut: Story ends with a montage of previous events. |
32 | * ScrewThisImOuttaHere: Character elects to leave rather than get involved with the present situation. |
33 | * SelfImposedExile: Character exiles themselves. |
34 | * SmokeOut: Character disappears under cover of smoke. |
35 | * StealthHiBye: Someone is able to appear in front of someone and then go away without the other person seeing them move. |
36 | * SuperWindowJump: Escape by leaping through a closed glass window. |
37 | * ThereWasADoor: Someone breaks through a wall even though they could've just used the door. |
38 | * VillainExitStageLeft: The villain gets away after their scheme is thwarted. |
39 | * WalkingOutOnTheShow: Patrons walk out of a show in progress to express how bad it is. |
40 | * WasJustLeaving: An intense or embarrassing situation causes a character to excuse themself or be dismissed by another |
41 | * WinToExit: The only way to escape the game/battle is by winning it. |
42 | |
43 | [[/index]] |
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