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Added mention of Tropes On A Bus


See also DeathTropes, DoorTropes, EscapeTropes, and IndexOfGoodbyes.

to:

See also DeathTropes, DoorTropes, EscapeTropes, IndexOfGoodbyes, and IndexOfGoodbyes.
TropesOnABus.
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Added mention of Index Of Goodbyes


See also DeathTropes, DoorTropes, and EscapeTropes.

to:

See also DeathTropes, DoorTropes, EscapeTropes, and EscapeTropes.
IndexOfGoodbyes.
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Better describes the trope.


* WasJustLeaving: A character dismisses another to prevent further conflict when a third person asks whether the latter is being troublesome.

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* WasJustLeaving: A An intense or embarrassing situation causes a character dismisses another to prevent further conflict when a third person asks whether the latter is being troublesome.excuse themself or be dismissed by another
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* WasJustLeaving: A character in the middle of an intense or threatening conversation announces they were "just leaving" when a third character interrupts; the character then leaves.

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* WasJustLeaving: A character in the middle of an intense or threatening conversation announces they were "just leaving" dismisses another to prevent further conflict when a third character interrupts; person asks whether the character then leaves.latter is being troublesome.
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* HonkingArrivingCar: The car horn is often used as a sound cue, signifying that a character has to catch a ride to another scene/location.
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* ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension.
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* EmergencyTemporalShift: A character evades danger via time travel.
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* DreamEmergencyExit: A character is taught how to exit dreams at will.
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IndexMakingAnEntrance is for entrances.
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* SelfImposedExile: Character exiles themselves.
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* BenchedHero
* BigDamnFireExit
* DestinationDefenestration
* DeusExitMachina
* DoorFocus

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* BenchedHero
BenchedHero: The hero steps out mid-story, leaving the others to carry on (or not) without him.
* BigDamnFireExit
BigDamnFireExit: All dangerous situations have a designated exit, no matter how improbable it might be for the situation (i.e. a collapsing Aztec temple just happens to have a fire escape).
* DestinationDefenestration
DestinationDefenestration: Ejected via being thrown from a window.
* DeusExitMachina
DeusExitMachina: The most powerful or useful character is removed from a story in order to make things more difficult for the other characters.
* DoorFocusDoorFocus: A character leaves a room, and the focus remains on the door long enough for the character to return.



** TheExitIsThatWay
** HouseAmnesia
* HeroOnHiatus
* HighDiveEscape

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** TheExitIsThatWay
TheExitIsThatWay: A character attempts a dramatic exit, only to find they're going the wrong way.
** HouseAmnesia
HouseAmnesia: An angry character forgets they're not in their own house and orders the owner to leave.
* HeroOnHiatus
HeroOnHiatus: The hero is temporarily taken out of action, and the focus swaps to getting him back.
* HighDiveEscapeHighDiveEscape: An unexpected escape or exit via jumping from a great height.



* LetsGetOutOfHere
* MontageOut

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* LetsGetOutOfHere
LetsGetOutOfHere: The adventure's over; now it's time to leave.
* MontageOutMontageOut: Story ends with a montage of previous events.



* SmokeOut

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* SmokeOutSmokeOut: Character disappears under cover of smoke.



* SuperWindowJump

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* SuperWindowJumpSuperWindowJump: Escape by leaping through a closed glass window.



* WalkingOutOnTheShow
* WasJustLeaving
* WinToExit

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* WalkingOutOnTheShow
WalkingOutOnTheShow: Patrons walk out of a show in progress to express how bad it is.
* WasJustLeaving
WasJustLeaving: A character in the middle of an intense or threatening conversation announces they were "just leaving" when a third character interrupts; the character then leaves.
* WinToExit
WinToExit: The only way to escape the game/battle is by winning it.

Added: 223

Removed: 223

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alphabetical order


* EscapeRouteSurprise: A false route of escape, usually with a door leading to danger instead of an exit.
* ExitPursuedByABear: The story ends with the villain being chased away by a creature that will most likely harm them.



* EscapeRouteSurprise: A false route of escape, usually with a door leading to danger instead of an exit.
* ExitPursuedByABear: The story ends with the villain being chased away by a creature that will most likely harm them.
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* EscapeRouteSurprise: A false route of escape, usually with a door leading to danger instead of an exit.
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* ExitPursuedByABear: The stroy ends with the villain being chased away by a creature that will most likely harm them.

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* ExitPursuedByABear: The stroy story ends with the villain being chased away by a creature that will most likely harm them.
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* TenMinuteRetirement
* AchillesInHisTent

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* TenMinuteRetirement
TenMinuteRetirement: A character temporarily abandons their line of work.
* AchillesInHisTent AchillesInHisTent: Character leaves before returning right when their allies need him.



* FailedDramaticExit

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* FailedDramaticExitFailedDramaticExit: Someone leaves out of anger, but the mood is ruined because they get hurt on the way out or end up returning briefly for a reason unrelated to their departure.



* ExitPursuedByABear

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* ExitPursuedByABearExitPursuedByABear: The stroy ends with the villain being chased away by a creature that will most likely harm them.



* ImpactSilhouette

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* ImpactSilhouetteImpactSilhouette: Someone runs through a wall and leaves behind a hole shaped exactly like them.



* ScrewThisImOuttaHere

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* ScrewThisImOuttaHereScrewThisImOuttaHere: Character elects to leave rather than get involved with the present situation.



* StealthHiBye

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* StealthHiByeStealthHiBye: Someone is able to appear in front of someone and then go away without the other person seeing them move.



* ThereWasADoor
* VillainExitStageLeft

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* ThereWasADoor
ThereWasADoor: Someone breaks through a wall even though they could've just used the door.
* VillainExitStageLeftVillainExitStageLeft: The villain gets away after their scheme is thwarted.

Added: 55

Changed: 25

Removed: 40

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cleaning


See also DeathTropes, DoorTropes, and EscapeTropes.

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[floatboxright: See also:
+ DeathTropes
+ DoorTropes
+ EscapeTropes
]

to:

[floatboxright: See also:
+ DeathTropes
+ DoorTropes
+ EscapeTropes
]


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* WalkingOutOnTheShow

Added: 15

Changed: 1

Removed: 14

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* TheExitIsThatWay

to:

* TheExitIsThatWay** TheExitIsThatWay
** HouseAmnesia



* HouseAmnesia
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* FailedDramaticExit

Added: 9

Changed: 22

Removed: 30

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!!Tropes:




!!Tropes:
* 10-MinuteRetirement

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\n!!Tropes:\n* 10-MinuteRetirement TenMinuteRetirement
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* 10MinuteRetirement

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* 10MinuteRetirement 10-MinuteRetirement
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* 10MinuteRetirement
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* AchillesInHisTent
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* HouseAmnesia

Added: 16

Removed: 21

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* HighDiveEscape



* PrisonerOfZendaExit

Added: 18

Removed: 23

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Changing trope name per TRS


* EfficientDisplacement


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* ImpactSilhouette
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* BenchedHero
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* HeroOnHiatus

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