Follow TV Tropes

Following

Context Main / StompyMooks

Go To

1%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1620928370022961700
2%% Please start a new thread if you'd like to discuss a new image.
3%%
4->''"Oh, that's cheating; sneaking up! Did you have your legs on silent?"''
5-->-- '''The Doctor''' (regarding the Cybermen), ''Series/DoctorWho'', [[Recap/DoctorWhoS30E14TheNextDoctor "The Next Doctor"]]
6
7Our hero is walking down a corridor in the [[BigBad Big Bad's]] ship/castle/compound, and suddenly he hears *THUNK THUNK THUNK*! He has just enough time to duck down a side hallway before a squad of {{Mook}}s walk past him. And thus our hero is saved by noisy footwear.
8
9What our hero has encountered is a group of Stompy Mooks. Stompy Mooks are basically mooks who simply cannot be quiet when they move around, even if they tried. These can include anything from {{Robot Soldier}}s, [[HeavilyArmoredMook heavily armored soldiers]], or just normal, everyday soldiers with noisy boots. This is usually played straight to make the viewer understand exactly what's going on and why the hero just ducked down a hallway.
10
11Of course, when the plot requires it, Stompy Mooks can be as quiet as church-mice.
12
13See also BadVibrations, WithCatlikeTread.
14
15----
16!!Examples:
17
18[[AC:Fan Works]]
19* ''WebVideo/TheBuggerAnthology'': The Cybermen's proclivity for loud marching is {{lampshaded}} by [[FunWithSubtitles a caption subtitling their walking as "*stompy stompy clompy stomp*"]].
20
21[[AC:{{Film}}]]
22* {{Lampshaded}} in ''Film/RobinHoodMenInTights'' when the Sheriff calls in a bunch of guards in heavy, clanky armor to surround the protagonists.
23-->'''Prince John:''' I hope it's worth the ''noise''!
24* The Lo Pan's terracotta warriors in ''Film/BigTroubleInLittleChina''.
25
26[[AC:{{Literature}}]]
27* The Vogon guards in ''Literature/TheHitchhikersGuideToTheGalaxy1''. One of them even told Ford and Arthur that he enjoyed doing that as part of his job before placing them in an airlock.
28* Subverted and exploited in Harry Harrison's ''Literature/TheStainlessSteelRat''. Jim [=diGriz=] is trying to escape from soldiers inside a building. He avoids one pursuer making noise with heavy boots, then another soldier coming from another direction with loud boots, and ends up in a meeting with the chief of the pursuers. He then learns that the soldiers had been ordered to herd him into the meeting with their stomping.
29
30[[AC:LiveActionTV]]
31* ''Series/DoctorWho'':
32** The Cybermen from the new series are a great example of this trope. It's even [[LampshadeHanging Lampshaded]] in [[Recap/DoctorWhoS30E14TheNextDoctor "The Next Doctor"]], as seen in the page quote.
33*** [[Recap/DoctorWhoS33E12NightmareInSilver "Nightmare in Silver"]]: The new models are a little more streamlined, but still pull off the ominous march.
34*** Even the original ones are prone to this in "[[Recap/DoctorWhoS36E12TheDoctorFalls The Doctor Falls]]".
35** Likewise the Judoon, humanoid SpacePolice rhinos with big boots perfect for stomping, as lampshaded by close-up shots of their feet stomping up stairs.
36* ''Franchise/PowerRangers'':
37** The [[Series/PowerRangersZeo Cogs]] and [[Series/PowerRangersTimeForce Cyclobots]] aren't very stompy, but they must always be moving their arms at their side, creating really loud whirring noises which makes it easy for them to be avoided.
38** Newer robot mooks like the [[Series/PowerRangersRPM Grinders]] and [[Series/PowerRangersMegaforce X-Borgs]] are played a bit more straight, but are still mostly recognized by the whirring and not the stomping.
39* Jaffa, from the ''Franchise/StargateVerse'', are so notorious for this that you can be assured that in every hallway scene on a Goa'uld ship there ''will'' be some form of clanking. The Ori Crusaders do this too, but to a much lesser extent. As a funny note, the Jaffa actually cease clanking once they are freed from the Goa'uld.
40
41[[AC:VideoGames]]
42* ''VideoGame/{{Doom}}'': The iconic Cyberdemon moves around with its signature [[HellIsThatNoise ominous]] hoof-pounding rhythm. What's worse is when the sound ''stops''; that's when he's about to open fire on you with [[StuffBlowingUp rockets]].
43* Inverted in the ''VideoGame/MetalGear'' series. Walking too fast behind a guard makes him turn around and notice you, turning ''you'' into the Stompy Mook. Most mooks themselves walk about normally, so unless they're walking on something noisy, making a status report, or [[MythologyGag wearing headphones]], you won't hear them walking until you get fairly close.
44* Inverted in the ''VideoGame/{{Thief}}'' series. Garrett, the main character, actually wears loud boots because he believes the guards to be complete idiots. [[TheGuardsMustBeCrazy Not without good reason]], mind you.
45* The heavier units in ''VideoGame/WarcraftIII'' make loud thuds when moving.
46* The possessed suits of armour controlled by the Tough Possessor in ''VideoGame/LuigisMansionDarkMoon'' are like this. Their maces hitting the floor when they attempt to hit Luigi only make things even louder.
47
48[[AC:Western Animation]]
49* ''WesternAnimation/BlueEyeSamurai''. In [[Recap/BlueEyeSamuraiS01E06AllEvilDreamsAndAngryWords "All Evil Dreams And Angry Words"]], Mizu finds herself facing off against [[GiantMook Okiyama]]. Before they fight he hits his club against the ceiling, whereupon Mizu hears the sound of feet tramping across the room above, showing there are more men waiting to fight her even if she gets past him.
50* ''WesternAnimation/XMenTheAnimatedSeries:'' The Sentinels stomp loudly wherever they go, being as they are twenty foot tall robots.
51
52[[AC:RealLife]]
53* Soldiers marching in formation often count as Stompy Mooks. Somewhat [[DefiedTrope defied]] when crossing a bridge; they break step to avoid shaking it.
54

Top