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1Some people will take a VideoGame and do everything you can possibly imagine with it... except playing it as the developers intended.
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3This is an index of the numerous ways the player community cleverly turns games on their heads, much to the creators' dismay. Over time, many of these subversions get acknowledged, expected, encouraged, and finally assimilated into new games, becoming part of standard gameplay.
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5Naturally, if disruptive enough to the game, any of these tropes may become {{Game Breaker}}s. {{Nerf}}s are likely to be implemented quickly if this is the case.
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7The entry name is based on an Nvidia marketing slogan; "The way it's meant to be played." plastered on games they had some involvement in.
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9This is just a page listing the tropes. Please put examples into their proper pages.
10----
11!!Tropes
12
13[[index]]
14* AdvancedMovementTechnique: Instead of walking normally like the developers intended, really good players use these tricks to move around faster, often exploiting bugs and oversights in the process.
15* AIBreaker: Performing certain actions which abuse the game's ArtificialStupidity.
16* CheatCode: Putting in place a different set of rules that change the game to give you an advantage -- or, occasionally, a [[SelfImposedChallenge disadvantage]].
17* CheeseStrategy: A particular easy tactic or strategy that can circumvent the intended way to tackle a puzzle, boss, or enemy, particularly in single-player games.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
18* ComplacentGamingSyndrome: Always using the same advantageous character/character build/team/mode/ruleset/etc. despite the developers offering numerous other options.
19* DevelopersForesight: The creator anticipates one or more items on this list and programs the game to handle them.
20* DiscOneNuke: Acquiring a powerful item or ability earlier in the game than intended, trivializing early game threats.
21* EasyLevelTrick: A means of beating an in-game challenge more easily/quickly than designed, likely by using one of the other tropes on this list (or a combination of them).
22* EliteTweak: Utilizing a specific combination of abilities, characters, items, etc. to achieve a greater than intended result.
23* GameMod: Making changes to the original game, or employing its engine to [[{{Derivative Works}} derive new works]].
24* GameplayDerailment: Taking the game's built-in, unmodified mechanics and abusing them for fun and profit.
25* GoodBadBugs: A glitch is found, exploited, and it actually improves the game to a point it becomes quite something else.
26* LordBritishPostulate: Finding ways to kill or otherwise disable what is supposed to be an invulnerable NPC.
27* MinMaxing: Optimizing a character's stats during creation, such as by taking points out of {{Dump Stat}}s to put into the OneStatToRuleThemAll, in order to create a character well ahead of the power curve.
28** MinMaxersDelight: A legitimate gameplay element which makes [=Min-Maxing=] easier and/or more effective.
29* ModelDissonance: Tricks to optimise the game's graphics can look downright bizarre if you peek behind the scenes.
30* {{Munchkin}}: Someone who plays competitively in a non competitive game or those so excessively dedicated to winning that they ruin the enjoyment for others.
31* {{Nerf}}: One of the game creator's few tools to push back ''against'' these tropes. Can take the form of an ObviousRulePatch if blatant, or can be more subtle, such as allowing the advantageous situation to remain as is but introducing new characters/items/abilities/etc. to counter it (essentially TheWorfEffect on a meta-game level).
32* NotTheIntendedUse: Using an item or ability in an unexpected way.
33* OptionalStealth: The game tells you to use stealth, but it's easier not to use it.
34* OutsideTheBoxTactic: Employing an alternative strategy, that proves particularly effective against a certain opponent (or type of opponents) [[AchillesHeel beyond what was intended]] by the game developers.
35* PauseScumming: Excessively pausing the game to give yourself an advantage.
36* PeninsulaOfPowerLeveling: A location that allows for especially quick LevelGrinding.
37* SaveScumming: Saving the game just before undertaking an action that involves the RandomNumberGod and reloading until you get the desired result.
38* ScoreMilking: Using some trick or exploit to gain a rapid or near-infinite stream of points.
39* ScriptBreaking: Breaking the scripts which run the game. Could be considered a super trope to several other tropes listed here.
40* SelfImposedChallenge: Playing the game with an intentional handicap as a means to increase the difficulty.
41* SequenceBreaking: Finding a way to do things in a different order than the game wanted you to do, or skip them entirely.
42* SoloCharacterRun: Using only one character in a game meant to use several.
43* {{Speedrun}}: Beating a game as quickly as possible. Often involves the use of other tropes on this page in the process.
44* StatsDissonance: A character's stats do not convey how they should actually be played in-game.
45* StrongEnemiesLowRewards: Defeating high-level enemies will give you little-to-no rewards, usually to deter players from getting ahead faster than intended.
46* {{Twinking}}: Using a high-level character to make life easier for a lower-level one.
47[[/index]]
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49Related to MetaGame. Compare {{Scrub}}s and StopHavingFunGuys, who play the game in their own [[{{Fan Dumb}} idiosyncratic ways]] because they think they've found a more fun way of playing than anyone else, even the [[{{Word Of God}} developers]].
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51Related to UnexpectedReactionsToThisIndex. See also ErrorIndex for unintended things that happen ''against'' the player's will.

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