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1[[quoteright:286:[[Creator/JamesHSchmitz https://static.tvtropes.org/pmwiki/pub/images/zippindemon.jpg]]]]
2[[caption-width-right:286: ''The Lion Game'' by [[https://en.wikipedia.org/wiki/Tim_White_(artist) Tim White.]]]]
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4You know how, in comics and western animation, they indicate that something is moving ''really'' fast by showing it as just a blur, perhaps with contrails?
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6This is the recording of that phenomenon.
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8Interestingly, it gets used in live-action film, too. This usually requires special effects, as anything in RealLife that moves fast enough to be seen only as a blur is usually barely seen at all, and that usually isn't what the filmmakers are aiming for.
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10In the world of CGI, motion blurs have to be faked by a bewildering array of post-processing tricks -- your game console effectively burns a lot of processing power adding back in the flaws filmmakers struggle to take out. It's not just cinema-envy, though. Blur does a lot of work ameliorating a low frame rate.
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12In animation, the effects of motion blur may be shown as either the moving object becoming stretched in the direction it moves (termed "smear") or the moving object being shown multiple times ("multiple"). Some CGI cartoons, especially of the [[ZanyCartoon zanier]] sort, may use a combination of smears, multiples and genuine motion blur. Ninjas who do this are often drawn to be blurry black dots.
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14HumanHummingbird, SpeedEchoes, SpeedStripes, SwordLines and WheelOFeet are subtropes.
15----
16!!Examples:
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18[[foldercontrol]]
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20%%[[folder:Anime & Manga]]
21%%[[/folder]]
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23[[folder:Films -- Animation]]
24* For the chase scenes in the ''WesternAnimation/WallaceAndGromit'' shorts, the camera was attached to whatever vehicle was involved (a toy train, a motorcycle, etc.) and moved along during exposure, resulting in a blurred background - basically a revival of the "Go-motion" technique, as the audio commentary for "WesternAnimation/AMatterOfLoafAndDeath" points out.
25* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler:These were utilized in the facewarping effects of Agatha among other techniques.]]
26* On ''WesternAnimation/TheLEGOMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.
27* In ''WesternAnimation/TurningRed'', motion blur is most apparent during the dodgeball scene where Mei throws a dodgeball hard enough to break a window.
28[[/folder]]
29
30[[folder:Films -- Live-Action]]
31* Between 1980 and 1993, "Go Motion" (a process developed by Creator/IndustrialLightAndMagic and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI. (Not completely abandoned; it's used in the ''WesternAnimation/WallaceAndGromit'' shorts, see above).
32[[/folder]]
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34[[folder:Live-Action TV]]
35* An episode of ''Series/TheXFiles'' involving teenagers that could slow time down for everyone but themselves, had a key plot-point where school security footage was found to show a strange blur. Using [[EnhanceButton experimental technology to colorize it]] the agents reveal the blur is made up of the school colors, implying that it comes from the jacket of one of the superpowered teens.
36* ''Series/{{Smallville}}'' is a fan of this any time Clark, Kara, or Bart use their superspeed. At one point Jimmy Olsen even caught a picture of Clark in action, but all the picture showed was a red and blue blur, which led to everyone referring to him as The Red-Blue Blur. Later this was shortened to just The Blur. Clark's didn't take the name Superman until the end of the show, so The Blur works fine for him.
37* Sometimes averted in sports broadcasts. Cameras with short exposure times per frame produce sharper images for purposes of slow motion and freeze-frame analysis, but look unnatural at normal speed due to the lack of motion blur.
38* In ''{{Series/Supernatural}}'', ghosts frequently move from one place to another in a blur (often accompanied by a ScareChord).
39[[/folder]]
40
41[[folder:Magazine]]
42* ''{{Magazine/Analog}}'':
43** The cover of the [[Recap/Analog1934 January 1934 issue]], advertising Creator/DonaldWandrei's "{{Literature/Colossus}}", has a foreground ship with blur and lines indicating that it is moving from the lower right to upper left of the page. In the background, many other ships are shown to be moving in the opposite direction based on the way their lines fade out and the presence of a blob at the forefront of the line.
44** The cover of the [[Recap/Analog1935 May 1935 issue]], advertising Creator/JohnRussellFearn's "Literature/EarthsMausoleum", has a [[RetroRocket yellow cigar-shaped rocket]] with lines and blurring to indicate that it is moving quickly to the tower in the background.
45** The cover of the [[Recap/Analog1935 September 1935 issue]], advertising Creator/JohnRussellFearn's "Literature/TheBlueInfinity", gives motion lines to ''the earth'', implying that it is getting towed through the yellow tunnel by the purple ray, leaving the stars in the background motionless.
46** The cover of the [[Recap/Analog1935 October 1935 issue]], advertising Creator/NatSchachmer's "Literature/IAmNotGod", has a SwirlyEnergyThingy with motion lines, both behind and in front of the foreground figure in a deep-sea diving suit.
47** The cover of the [[Recap/Analog1935 November 1935 issue]], advertising Creator/StanleyGWeinbaum's "Literature/TheRedPeri" and Creator/CharlesWillardDiffin's ''Literature/BlueMagic'', has two rockets shown to be moving in opposite directions by using blur and motion lines going in opposite directions.
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50[[folder:Music]]
51* Music/BobMarley: The album cover of ''[[Music/LiveBobMarleyAlbum Live!]]'' shows Bob while dancing on stage. Due to the movements he made the photo is a bit blurry and slightly out of focus.
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54[[folder:Video Games]]
55* While later video games use motion blur in some form or another to smooth motion between frames, they tend to come into three forms:
56** The cheaper method from the old days, used in games like ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/ResidentEvil4'', has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
57** Another method of faking it is the use of 2D cards and filters. In many ''Franchise/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.
58** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This looks both smoother and far closer to the feeling of "motion" seen in the trope picture, as it can be done in real-time to everything on-screen, rather than needing to be done manually for specific situations.
59* Extremely common in first-person console games. Using a mouse, it's possible to turn extremely quickly (especially with more expensive mice that allow sensitivity to be adjusted on the fly). Using an analogue stick on a controller can only turn at a fixed maximum rate, which is usually quite slow to allow fine movement rather than wildly spinning every time the stick is touched. Games frequently apply motion blur to give the impression turning is much faster than it actually is.
60* ''VideoGame/ConkersBadFurDay'': A cutscene preceding the boss battle against The Experiment uses this effect, to show in slow-motion that Conker's attempt to grab the Little Girl after defeating some incoming submarines is a ''bad'' idea (Rodent shouts a BigNo as he tries to do this, knowing the Girl's true identity).
61* ''Franchise/SonicTheHedgehog'' can do this. In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.
62* Gamespite has an interesting discussion of how ''VideoGame/StreetFighterIII'''s Makoto is animated so as to suggest more movement than there are animation frames. Check out some examples [[http://www.gamespite.net/toastywiki/index.php/Games/3rdStrikeMakoto here.]]
63* Games with limited animation tend to blur fast moving body parts in addition to applying speed lines. When a blurred character or body part remains slow enough for the player to control the effect is quite surreal.
64* ''VideoGame/{{Crysis}}'' implemented a motion blur system that applied the effect to individual moving objects instead of simply the entire scene as the player moved the mouse around. With config file tweaking, the full-screen motion blur could be turned off while leaving the per-object motion blur on.
65* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''Platform/{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console. The motion blur makes a brief return in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (as a visual effect when Link is hit by an explosion or repeled by the energy barrier surrounding Hyrule Castle) and ''VideoGame/TheLegendOfZeldaTwilightPrincess'' (in a few select cutscenes, such as during Colin's kidnapping by King Bulblin or when a boss appears), but later games omitted it altogether.
66* ''VideoGame/MechWarrior Living Legends'', being a ''{{Videogame/Crysis}} Wars'' [[GameMod mod]], carries over Crysis's amazing motion blur system, though it's disabled by default for the sake of performance. Early versions of ''Mechwarrior Online'' had sickening amounts of motion blur, which were toned down in later patches.
67* ''VideoGame/MyDearBoss'': The boss tends to be blurry if he flies fast enough.
68* ''VideoGame/StarFoxAdventures'': This effect is used briefly during Fox's teleportation between locations via the Warpstone, and more dramatically during the Test of Fear in [=Lightfoot=] Village.
69[[/folder]]
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71[[folder:Web Comics]]
72* ''Webcomic/TheFoxSister'' uses motion blur in some action sequences.
73[[/folder]]
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75[[folder:Western Animation]]
76* The various animated appearances of the Flash from the Franchise/DCUniverse have used this to suggest his super-speed.
77* Done with Superman from time to time too, especially in ''WesternAnimation/SupermanTheAnimatedSeries''.
78* Quicksilver, another speedster from the Franchise/MarvelUniverse, uses motion blur in the same way.
79* In ''WesternAnimation/LooneyTunes'' the quick characters are portrayed this way:
80** Road Runner;
81** Speedy Gonzales;
82** Anyone who needed to leave/arrive in a hurry, really.
83* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''WesternAnimation/JohnnyBravo''. [[http://animationsmears.tumblr.com/ Here]] is a Website/{{Tumblr}} blog dedicated to smears and similar tricks.
84* ''WesternAnimation/{{Ninjago}}'': This became common when the show switched to Creator/WildBrain for its animation, using a 3D animated version of this trope. For example, the ''Prime Empire'' short "Let's Dance!" utilizes "motion blur" to show the dance instructor moving quickly around and room and into different poses as well as Nya and Jay spinning around, In fact, Nya appears twice in many frames at one point.
85* Early in the history of ''WesternAnimation/TheSimpsons'', there were frequent spears and multiples, such as [[https://frinkiac.com/img/S07E10/234149.jpg Maggie falling off a tree branch]] in "Good Night", [[https://frinkiac.com/img/S01E02/142770.jpg Lisa turning to read a dictionary]] in "Bart the Genius", and [[https://frinkiac.com/img/S01E05/360247.jpg Homer being elbowed by Marge]] in "Bart the General". Since the creators preferred more naturalistic animation, this all but vanished, but it still comes on occasion, like [[https://frinkiac.com/img/S15E16/51468.jpg Homer's shoelaces getting caught in an escalator]] in "The Wandering Juvie", [[https://frinkiac.com/img/S13E20/708583.jpg Lisa realizing she needs to finish her social studies project]] in "Little Girl in the Big Ten", and [[http://orig05.deviantart.net/cae5/f/2009/117/3/d/helicopter_homer_fail_by_im_steelangel.jpg Homer spinning into a locker]] in "Father Knows Worst".
86[[/folder]]

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