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11[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/jungle_levels_0.png]]
12[[caption-width-right:349:''[[Music/GunsNRoses Welcome to the jungle, we got fun and games.]]''\
13[[labelnote:Clockwise from top left:]] ''VideoGame/DonkeyKongCountry'', ''VideoGame/DigimonWorld3'', ''VideoGame/CrashTeamRacingNitroFueled'', ''VideoGame/MegaManX4'', ''VideoGame/TombRaiderI'', ''VideoGame/WarioLandShakeIt''[[/labelnote]]]]
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16%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
17%%
18
19->'''Nathan:''' Looks like we are going the rest of the way on foot.\
20'''Sully:''' ''(laughs)''\
21'''Nathan:''' What?\
22'''Sully:''' Leave it to you to find out a friggin’ jungle in the middle of France.
23-->-- ''VideoGame/Uncharted3DrakesDeception''
24
25The tropical brother of TheLostWoods. Jungle stages are naturally more wild in nature, and often feature [[VineSwing vines to swing from]] Franchise/{{Tarzan}}-style. Ruins of cities and [[{{Mayincatec}} Mesoamerican]]-style pyramids are common, and any water is likely to contain [[NeverSmileAtACrocodile crocodiles]], [[PiranhaProblem piranha]] [[PolarBearsAndPenguins or both]].
26
27Enemies in Jungle Japes often include {{snakes|AreSinister}} (often very big ones), [[ManiacMonkeys monkeys]] and [[KillerGorilla apes]], colorful birds, insects and {{spiders|AreScary}}, the aforementioned crocodiles and piranhas, [[ManEatingPlant carnivorous plants]], [[TheNativesAreRestless restless]] and [[HollywoodNatives savage]] natives, and the occasional [[PantheraAwesome lion, tiger or other big cat]]. Most of them are, you guessed it, [[EverythingTryingToKillYou trying to kill you]]. Spiky plants and thorny vines may appear to provide SpikesOfDoom. The background music will either be [[JungleDrums just percussions]] or JungleJazz, with the occasional tribal chant.
28
29In terms of SortingAlgorithmOfThreateningGeography, this setting is usually either found in the middle of the game or, if the game is jungle-themed by default, in the beginning of the game.
30
31Named after a stage in ''VideoGame/DonkeyKong64'', which was in turn modeled after a stage from ''VideoGame/DonkeyKongCountry1''.
32
33The HungryJungle is an entirely less fun version. If the jungle is filled with brambles and/or other thorny flora, you have TheHedgeOfThorns.
34----
35!!Examples:
36[[foldercontrol]]
37
38[[folder:Action-Adventure]]
39* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': The player characters will have to traverse one of these after learning that the Duba people are allowing the Barracuda mercenary group to hide within.
40* ''VideoGame/GodOfWarRagnarok'': About half of Vanaheim is made up of dense, watery jungles unlike anything you'll see in the Scandinavians wilds of Midgard. Hazards here includes giant flowers that spew poisons, exploding fungi, and huge plants that cover up certain pathways depending on the time of day.
41* ''VideoGame/IslandSaver'': Certain areas of Sandy Island, such as Croc Beach, Wallow Hole Way and Primate Playground.
42* ''Franchise/TheLegendOfZelda'': Although the series, due to its general MedievalEuropeanFantasy setting, tends more toward temperate forests, there have been jungles in some games:
43** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has jungle sections in the Woodlands, mostly in areas where vaguely Mesoamerican ruins are littered about the woodland.
44** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Much of the Faron region consists of tropical rainforests strewn with {{Mayincatec}} ruins. The area's major hazards come from its rainforest weather -- the near-constant rain makes climbing difficult, and lightning storms are frequent. The enemies are much the same as those found everywhere else (although the Bokoblin camps are overgrown with moss and shaded with roofs made of banana leaves, and most Bokoblins themselves attack with electrified arrows), but the jungles are inhabited by wild water buffalo and Link can gather tropical foodstuffs such as bananas and durians.
45[[/folder]]
46
47[[folder:Adventure]]
48* ''VideoGame/MonkeyIsland'' is almost nothing but jungle japes and GangplankGalleon stages.
49[[/folder]]
50
51[[folder:Fighting Games]]
52* ''VideoGame/SuperSmashBros'': The TropeNamer from the ''Donkey Kong'' games is a staple stage in the series, featuring two small side platforms, a main stage with a platform hanging low above it, rushing water below (in ''Melee'', it just pushes you very quickly; in ''Brawl'', you can swim in it, but staying in it for any length of time is suicidal), and crocodile-like Klaptraps which periodically attack the spaces between the platforms. The original Nintendo 64 game also features [[InconsistentSpelling C/K]][[http://www.ssbwiki.com/File:Congojungle.jpg ongo Jungle]] (not to be confused with the ''Melee'' version), which has its own complex platform layout and a barrel underneath that can save lucky (or savvy) players.
53[[/folder]]
54
55[[folder:First-Person Shooter]]
56* ''Franchise/FarCry'': Substantial portions of the games take place on jungle islands. While ''VideoGame/FarCry2'' and ''VideoGame/FarCry4'' had steered away from the jungles[[note]]''Far Cry 2'', while still having jungle areas, had Savannah and desert areas.[[/note]], ''VideoGame/FarCry3'' and ''VideoGame/FarCry3BloodDragon'' return to tropical islands with lush green jungles.
57* ''VideoGame/{{Paladins}}'' has many jungle[=/=][[TempleOfDoom temple]]-themed maps, such as Frog Isle, Jaguar Falls, and Serpent Beach for Siege mode, Hidden Temple for Payload mode, and Primal Court for Onslaught mode. In early development, there was a large map called Temple Isle, but it was reworked and divided into Frog Isle, Jaguar Falls, and Serpent Beach.
58[[/folder]]
59
60[[folder:Metroidvania]]
61* ''VideoGame/DemonHunterTheReturnOfTheWings'': Stigia is the forest level full of poisonous wildlife.
62* ''VideoGame/HollowKnight'': The Greenpath is an underground version of this, being a series of tunnels and chambers overgrown with layers of moss -- a jungle, to a bug -- and home to reclusive bugs overgrown with mossy symbioses and [[ManEatingPlant bug-eating plants]] hiding in the greenery.
63* ''Franchise/{{Metroid}}'':
64** ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidZeroMission'': Brinstar is overrun by dense, mossy flora. It is home to several insectile creatures, and is home to the large reptilian monster Kraid.
65** ''VideoGame/MetroidFusion'' has Sector 2 (TRO), an artificially created and maintained jungle environment that's getting a little out of control.
66** ''VideoGame/MetroidPrime'' features the Tallon Overworld, a rainy jungle that acts as the landing area for Samus in the game. Despite the dense vegetation in the starter area, it's not difficult to navigate through; the frontier area, meanwhile, is entirely flooded and requires the Gravity Suit so Samus can explore it properly; said flooded zone is where the Frigate ''Orpheon'' crash-landed after the events of the prologue. It is in this region where the Chozo Artifacts have to be deposited to open the Impact Crater, the final location.
67** ''VideoGame/MetroidPrime2Echoes'' features Torvus Bog, which was once a forest, but after the Phazon meteor impact 50 years ago, flooded the region and turned it into a swampy marshland.
68** ''VideoGame/MetroidOtherM'' has Sector 1, the Biosphere, which is mostly an artificial jungle. Plants try to eat you and stuff like that. The backgrounds are pretty, but they are artificial, and once you find the generators, soon replaced by the space station architecture.
69** ''VideoGame/MetroidDread'': Ghavoran is a forested area that is close enough to the surface for there to be enough sunlight for many plants. It's notably the least tech-filled area on ZDR.
70* ''VideoGame/TheWitness'': A jungle can be found in the southeast at the foot of the mountain.
71[[/folder]]
72
73[[folder:MMORPG]]
74* ''Videogame/EverQuest'' has several. The Feerott (homeland of the ogres and lizardmen), the Emerald Jungle and Trakanon's Teeth (full of ruined cities and too many dangerous creatures to be anyone's homeland). ''Videogame/EverQuestII'' brings back the Feerott and combines Emerald Jungle and Trakanon's Teeth into a new zone called the Kunzar Jungle. Then there's the Eidolon Jungle, an extraplanar reflection of The Feerott.
75* ''Website/GaiaOnline'' has the Otami Ruins, where the player must go to [[spoiler:gain the ability to breathe water, allowing them to access the whirlpool leading to the final dungeon]]. In a twist, the main danger of this area doesn't come from the wildlife (which is merely decoration), nor even the natives, but [[EverythingTryingToKillYou the artifacts that are coming to life and attacking everyone]]. Even the enemies that look human turn out to be just animated fetishes.
76* ''VideoGame/GuildWars'': The Maguuma Jungle, though it occurs later in the game than usual for this trope. The main hazards here are killer plants, giant bugs, the occasional centaur tribe, and the army of the local ChurchMilitant that's out for your blood. Also the Tarnished Coast, which has dinosaurs, frogmen, and snakemen along with most of the above
77* ''VideoGame/WorldOfWarcraft'' has Stranglethorn Vale (which is further split into Northern Stranglethorn and the Cape of Stranglethorn). Feralas, Un'Goro Crater also seem to fit the definition. ''Wrath of the Lich King'' had the Scholazar Basin and ''Mists of Pandaria'' has the Krasarang Wilds.
78[[/folder]]
79
80[[folder:Party Games]]
81* The theme for Season 5 of ''VideoGame/FallGuysUltimateKnockout'' is Jungle Adventure, which takes players through a series of jungle and tropical-themed rounds and challenges in a quest for the crown.
82* ''Advertising/MAndMs Blast'' has the Amazing Rainforest board, which takes place in the titular rainforest.
83* ''VideoGame/MarioParty'': Boards themed around Donkey Kong in the series take place around his trademark tree-filled jungle environments, and often incorporate elements from the ''VideoGame/DonkeyKongCountry'' series such as Barrel Cannons.
84** ''VideoGame/MarioParty1'': DK's Jungle Adventure is a board that is located within the dense jungle where Donkey Kong lives. It is divided into two major areas connected via two wooden bridges (one heading from west to east in the south and the other heading from east to west in the north; both are one-way only). Some Whomps guard the board's junctions, and will only let a player pass if the latter pays 10 coins. Several monuments shaped like banana bunches can be seen in the north.
85** ''VideoGame/MarioParty4'' has Shy Guy's Jungle Jam, which is a jungle-themed board centered around Shy Guy. Its main gimmick is a Shy Guy statue that, when angered by chance, floods the river in the center of the board and covers the bridges normally used to cross it for three turns.
86** ''VideoGame/MarioParty8'': The board DK's Treetop Temple takes place within the dephts of a dense treetop jungle. The board's paths are built upon wooden trunks, except for the path at the top which is instead built upon a stone bar held by a huge statue modeled after Donkey Kong; there's a spiral water slide surrounding a dark tree as well (landing onto an Event Space at the top will allow a character to slide through it and gather several coins). Other features include barrels used as elevators, a vine to cross a pit, and a chainlink for the same purpose. The method to earn stars is the classic way: Simply head to the star and pay 20 Coins to get it.
87** ''VideoGame/MarioPartyDS'': DK's Stone Statue. The board is placed in the midst of a jungle where Donkey Kong, turned into a stone statue by a curse cast onto him by a Dry Bones. The board's paths go through the dirt ground as well as two mossy tree logs (one of which is being sustained by Donkey Kong in his statue form); features include a large barrel which (upon a player landing onto a certain Event Space) will begin rolling and crushing any character on its way (making them lose money in the process), ropes that connect the logs and can be used as shortcuts, a beehive from which bees holding coins come out when a nearby Event Space is landed on, and some mushrooms. The Star is always purchased in the same spot, and a character can purchase more than one for 20 Coins apiece (like in Faire Square from ''VideoGame/MarioParty6''). In Story Mode, Diddy asks the gang to defeat Dry Bones to return DK to normal.
88** ''VideoGame/MarioParty9'': DK's Jungle Ruins is a bonus board located atop a temple in the middle of the jungle. Donkey Kong serves as the board's host, and players collect Bananas instead of Mini-Stars. There are no bosses in this board; instead, Diddy and DK host respectively two bonus minigames where the objective is to gather as many bananas as possible.
89** ''VideoGame/MarioParty10'': Donkey Kong's board in amiibo party is modelled to resemble DK's jungle home, with lots of palm trees and altars topped by piles of bananas.
90* ''VideoGame/SonicShuffle'' has Nature Zone, which serves as the game's third board. It is a huge jungle with its plants and trees slowly dying due to Void's odd machinery and structures. [[GreenAesop Clearing the board destroys the machines and makes a huge, beautiful tree grow]].
91[[/folder]]
92
93[[folder:Platformers]]
94* ''VideoGame/AdventureIsland'': The default setting in the series; most of the levels take place here, unless they're the obligatory [[DownTheDrain water]], [[ShiftingSandLand desert]], or [[SlippySlideyIceWorld ice]] worlds.
95* ''VideoGame/AwesomePossumKicksDrMachinosButt'': The first level has Awesome take momentum for his impending aforementioned kick by cleaning the rainforests out of the doctor's lumber-robots.
96* ''VideoGame/BlenderBros'': The second planet, Diva, is completely covered in jungle. It's also the only planet in the game to not have any [[GraffitiTown urban]] or [[EternalEngine mechanical]] elements, being mostly unpopulated.
97* ''VideoGame/TheCatInTheHat'': The level "Venus Cat-Trap" features jungle-like overgrowth and vegetation for most of the level.
98* ''VideoGame/CrashBandicoot'':
99** ''VideoGame/CrashBandicoot1996'': Many levels in the first island are set inside a tropical jungle, often combining the setting with RuinsForRuinsSake. In addition to dealing with tribal mooks, wild animal enemies and pitfalls, Crash also has to keep an eye on harmful gizmos like swinging donut rocks, sinking lily pads in the river, spiked trunks, flames that periodially ignite with greater force, and in one case (later again in a level from the second island) a large boulder that forces him to perform an IndyEscape.
100** ''VideoGame/CrashBandicoot2CortexStrikesBack'': Turtle Woods and the later levels themed after it. They take place in a rainy jungle with pits where Crash has to defeat various enemies in order to make a spring mushroom appear, allowing him to escape.
101* ''WesternAnimation/DonaldDuck'' games:
102** ''VideoGame/DeepDuckTrouble'': The Jungle, where Donald has to recover the Jungle King's crown.
103** ''VideoGame/DuckTales'': The Amazon stage takes place in a ruins, filled with thorns, giant spiders, bees, and other assorted wildlife.
104** ''VideoGame/{{Quackshot}}'': The first parts of the Hideout and the Island take place in a jungle. These areas have snake enemies, falling leaf platforms, and vanishing vines.
105* ''Franchise/DonkeyKong'':
106** ''VideoGame/DonkeyKongCountry1'': The first world is called Kongo Jungle, as a homage to the real-life Congo Jungle in Africa, and takes place in a dense palmtree rainforest. Features include ropes the Kongs can hang on, barrels that can be used to blast onto far distances, and specific biomes like an UndergroundLevel and an UnderTheSea level.
107** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Though there's no world proper set here, Jungle Jinx and Klobber Karnage from the Lost World have a jungle theme to them. Some parts of Animal Antics have this as well.
108** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': There are three levels with a jungle setting in this game, the first two being located in KAOS Kore (itself an industrialized jungle), and the last one being in Krematoa (a BonusDungeon). These levels are: Konveyor Rope Klash (which, true to its name, features ropes that flow forward or backwards, thus acting as hangable conveyor belts), Koindozer Klamber (which features armored Kremlings that will aggressively push the Kongs into pits), and Stampede Sprint (where Ellie, who is afraid of mice, freaks out after seeing three of them together and rushes rapidly through the level, requiring good reflexes to dodge all hazards and enemies along the way).
109** ''VideoGame/DonkeyKong64'': In addition to Jungle Japes itself (the first world), the game also has the introduction area (where DK's house is). Common features in both areas include hovering vines that can be used to reach high areas, ponds of swimmable water, and (only in Jungle Japes) a special crate Donkey can use to turn into Rambi the rhino.
110** ''VideoGame/DonkeyKongCountryReturns'' has its first world specifically devoted to this trope, but later worlds still contain elements of it, up to and including [[EternalEngine the factory]]. A common hazard in these levels is sentient Tiki statues that fall down onto the Kongs as soon as they're in their line of reach. Also, one of the jungle levels features a beautiful sunset background, and has its whole design based on silhouettes.
111** ''VideoGame/DonkeyKongCountryTropicalFreeze'': Juicy Jungle is a mixture between this and LevelAte and EternalEngine, due to the abundance of fruits and their use to produce juice and popsicles. Note that this is the ''fifth'' island (most DK games usually has a jungle level in the first world).
112* ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'': The fourth level is a jungle, which involves a lot of waterfall crossing and vine swinging. The boss of the level is [[BigfootSasquatchAndYeti Bigfoot]].
113* ''VideoGame/FreedomPlanet2'' features Zulon Jungle, a wild and lush jungle where Serpentine (a [[SnakesAreSinister snake]]) and Aaa (a [[ManiacMonkeys tarsier]]) are at war with each other and the player must steal back Syntax before either of them get their hands on her.
114* ''[[VideoGame/DisneysMagicalQuest The Great Circus Mystery Starring Mickey and Minnie]]'' has the Jungle and the second level of the game. A KillerGorilla awaits the player at the end of the level as the boss.
115* ''VideoGame/JakAndDaxterThePrecursorLegacy'': Forbidden Jungle. It's home to many different kinds of Lurkers that resemble animals you'd find in a jungle, and it just so happens to be home to a murderous plant monster that's living inside of a forgotten temple.
116* ''VideoGame/{{Jumper}}'': Sector 2 of the second game takes place in a jungle, with some patches of ice.
117* ''VideoGame/TheJungleBook'': Naturally, considering the source material, pretty much all levels are this.
118%%* ''Franchise/{{Kirby}}'':
119%%** ''VideoGame/KirbySuperStar'': The Sub-Tree area in ''The Great Cave Offensive''.
120%%** ''VideoGame/Kirby64TheCrystalShards'': Neo Star's 1st level.
121%%** ''VideoGame/KirbySqueakSquad'': Jam Jungle.
122%%** ''VideoGame/KirbyTripleDeluxe'': The first half of Wild World.
123* ''VideoGame/LostHome'': The first world is a jungle full of many different kinds of plants -- some of which are harmful to the player characters while others can be used to progress -- while the enemies encountered include snakes and giant bugs.
124%%* ''Franchise/MegaMan'':
125%%* ''VideoGame/TheLionKing'' does this loosely in the "Hakuna Matata" level. Simba jumps on frogs, spiders, the boss being a gorilla that throws boulders at you, and jumping on logs in the waterfalls.%%Unclear and confusing grammar. Clarify.
126%%** ''VideoGame/MegaMan5'': Napalm Man's stage has elements of this.
127%%** ''VideoGame/MegaMan6'': Plant Man's stage.
128%%** ''VideoGame/MegaMan7'': Slash Man stage has this in bits, mostly because it seems to be modeled after ''Film/JurassicPark''.
129%%** ''VideoGame/MegaManX3'': Neon Tiger's stage.
130%%** ''VideoGame/MegaManX4'': Web Spider's stage.
131%%** ''VideoGame/Rockman2DeusExMachina'': Wood Man's stage.
132* ''VideoGame/MonkeyShines'': The world "In the Swing", which is loaded with animal and plant mooks.
133%%* ''VideoGame/MontyMole'': ''Impossamole]]''[='s=] Amazon Jungle.
134%%* ''VideoGame/{{Pitfall}}'': The half of the games that's not TempleOfDoom.
135* ''VideoGame/SnakePass'' takes place entirely in a jungle setting, and every world is [[HailfirePeaks mixed with something else]].
136* ''VideoGame/SnoopysGrandAdventure'': The first world, "Peppermint Jungle", takes place in a jungle, where the goal is to rescue Peppermint Patty. Enemies in this world include snakes, spiders, bats, and fish. The boss of this world is a giant wooden mask that resembles Peppermint Patty, which you defeat by tossing baseballs at it via seesaws.
137* ''VideoGame/{{Something}}'': The first world in ''Something Else''. Luigi has to deal with Hoopsters, Fake Yoshis, Fruit Vines, and Upside-Down Ninji. It's also filled with ruins and a cave filled with ElectricJellyfish.
138* In the Brazilian game ''VideoGame/SongsForAHero'', all the acts of the second level consist on this, but this is more accentuated in first one, an open forest with tall trees. The main enemies of the level are monkeys, gorillas, bees and [[MushroomMan mushrooms]], and the Boss is a giant gorilla.
139* ''Franchise/SonicTheHedgehog'':
140** ''VideoGame/SonicTheHedgehog18Bit'': Jungle Zone, which serves as the third stage. This stage is filled with vines, waterfalls, and logs that Sonic can run across the water on.
141** ''VideoGame/Sonic3AndKnuckles'': Angel Island Zone serves as the first stage in the ''3'' half, and it takes place on a tropical island. Midway through the first act, Dr. Eggman sets the island ablaze with his Flame Mobile and Flame Craft.
142** ''VideoGame/SonicTripleTrouble'': Meta Junglira Zone, which serves as the third stage. This stage has hollow logs, bouncy fruits, mud that acts as quicksand, and baskets that act as cannons. The boss of the stage is a giant robotic caterpillar.
143** ''VideoGame/SonicAdventure2'': Green Forest and White Jungle, the former serving as the fifth action stage in the Hero Story, and the latter serving as the ninth action stage in the Dark Story. Both these stages take place in the jungle surrounding Prison Island, and have a [[TimedMission time limit]] due to Dr. Eggman planting bombs set to blow the Island up. In the former stage, it's eight minutes, and in the latter, it's ten.
144** ''VideoGame/SonicHeroes'' has Frog Forest and Lost Jungle, which have [[FungusHumongous mushrooms the size of skyscrapers]], and giant frogs that summon rain that can either make plants grow or destroy them.
145** Speed Jungle Zone from ''VideoGame/SonicSuperstars'' is set in a jungle-like area with rail grinding vines and hook-like plants that propel the player character upward.
146%%** ''VideoGame/SonicTheHedgehog2006'': Tropical Jungle
147%%** ''VideoGame/SonicUnleashed'': Adabat is part beach, part this trope and part Asian temples.
148%%** ''VideoGame/SonicLostWorld'': Silent Forest.
149%%** ''VideoGame/SonicForces'': The "Mystic Jungle" levels, [[HailfirePeaks mashed up]] with CasinoPark.
150* ''VideoGame/{{Spelunky}}'': The second area is a jungle, with vines, monkeys, piranhas, and lots and lots of frogs alongside bats and cavemen. Also, the entire thing is underground.
151* ''VideoGame/SpyroEnterTheDragonfly'' has Jurassic Jungle, where the enemies are split between ordinary dinosaurs and mechanical ones (because [[ItMakesJustAsMuchSenseInContext the mice professors decided to make them for security purposes]]).
152* ''VideoGame/{{Strider}}'' has the Amazon stage in the [[VideoGame/StriderArcade arcade version]], and the Africa stage in the [[Manga/{{Strider}} NES version]].
153* ''Franchise/SuperMarioBros'':
154** ''VideoGame/YoshisIsland'': The eponymous island is depicted as a tropical biome most of the time and occasionally this overlaps with jungle. In ''VideoGame/SuperMarioWorld2YoshisIsland'', the island is the entire game world, and therefore has a wider range of environs (one of them being indeed Jungle Japes, namely World 3). ''VideoGame/YoshisStory'' has page 4, ''VideoGame/YoshisWoollyWorld'' has World 4, and ''VideoGame/YoshisCraftedWorld'' has Rumble Jungle.
155** ''VideoGame/SuperMarioSunshine'': Pianta Village is a jungle with FungusHumongous areas. The fungi are shown to be luminiscent during the nighttime episodes.
156** ''VideoGame/NewSuperMarioBros'': All games have a jungle world that borrows elements from BubblegloopSwamp (such as the toxic water and some mushrooms in the background). The enemies seen here include Wigglers, Scuttlebugs, and the debuting Bramballs (creatures with Pokey heads that move with legs made of bramble). There are also vines that can be seen and used in some levels, as well as spiderwebs to latch onto (though these only appear temporarily. It receives the name of Soda Jungle in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'', and includes a section based on TheLostWoods setting, as well as levels with MacroZone elements (such as giant blocks and enemies).
157** ''VideoGame/SuperMarioGalaxy2'' has Wild Glide Galaxy, a colorful jungle with a river where Fluzzard and the Jibberjays participate in races. In the first mission, Mario or Luigi has to do a trial race with Fluzzard to reach the goal. In the second mission, they have to compete against the Jibberjays (again with the help of Fluzzard) and reach first place.
158** ''VideoGame/SuperMarioOdyssey'': Lost Kingdom is a jungle with some rather interesting plants. Water is toxic, so touching it is instant death. There is a Klepto that abducts Cappy, leading to a chase scene. The most common native creaures are Wigglers that contract and stretch like button accordions.
159** ''VideoGame/WarioLand'': This appears in several of the later games. ''VideoGame/WarioLand4'' has Monsoon Jungle and Mystic Lake, while ''VideoGame/WarioLandShakeIt'' has an entire world based around a jungle (complete with the aptly named Ropey Jungle, Soggybog River and Riverbloat Rapids taking the general jungle theme).
160* ''VideoGame/TazManiaSega'' has several levels that take place in a jungle, including one where Taz has to climb to the top of a tree to battle Francis X. Bushlad. The sequel, ''VideoGame/TazInEscapeFromMars'' has Planet X, complete with [[FungusHumongous giant mushrooms]], some of which Taz can pick up and use like a propeller when he spins.
161* ''VideoGame/{{Wolfchild}}'': The setting of the second area. Saul arrives there after falling from the CHIMERA airship after defeating the first boss.
162%%* ''VideoGame/YookaLaylee'': The first world is Tribalstack Tropics.
163[[/folder]]
164
165[[folder:Puzzle Games]]
166* ''VideoGame/KuruKuruKururin'': The levels in World 3 (Jungle) are placed above a very dense palmtree biome with some huts built among the flora, and inhabited by masked people with spears and animals like chimpanzees, snakes and gorillas. The levels have small cul-de-sacs and dead ends so Kururin can time his travel across the narrow paths while his ship continues rotating.
167%%* ''VideoGame/{{Nibblers}}'' has Jungle Jam.
168* ''VideoGame/ProfessorLaytonAndTheAzranLegacy'': One of the settings the airship flies to during chapter four is a jungle. It combines this setting with FungusHumongous (not because of the natural mushrooms which are relatively modest in size, but because of the huge mushroom-shaped buildings where people live).
169[[/folder]]
170
171[[folder:Racing Games]]
172* ''VideoGame/BeetleAdventureRacing'' has ''Inferno Isle'', a tropical Island that, while mostly being Jungle, has a small town, a volcano, a ''Franchise/JurassicPark'' section that features ''a T. Rex lunging out at your car'' and, of course, a town of huts on fire in the final stretch.
173%%* ''VideoGame/CartoonNetworkRacing'' has Rumbled In The Jungle.
174* ''VideoGame/DisneySpeedstorm'' has the Jungle Ruins track, an Indian jungle-based environment based on ''WesternAnimation/TheJungleBook1967''.
175* ''VideoGame/MarioKart'':
176** Many of Donkey Kong's hosting tracks are set within jungles. DK's Jungle Parkway (''VideoGame/MarioKart64'' and ''VideoGame/MarioKartWii''), DK Mountain (''VideoGame/MarioKartDoubleDash'', ''VideoGame/MarioKartWii'', ''VideoGame/MarioKartTour'' and ''VideoGame/MarioKart8 Deluxe''), and another incarnation of DK Jungle (''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''). The latter one is inspired specifically by the setting of ''VideoGame/DonkeyKongCountryReturns''. ''Double Dash'', ''7'', and ''Tour'' also have Dino Dino Jungle, a {{Prehistoria}} variation.
177** ''VideoGame/MarioKartSuperCircuit'' has two non-DK jungle courses: Riverside Park on Mushroom Cup and Lakeside Park in Special Cup. Both tracks take place in primeval rainforests surrounded by large bodies of water, and the latter also has volcanoes in the background that erupt and send Lava Bubbles onto the road once the drivers begin the second lap. Both tracks reappear in ''Mario Kart Tour'' as {{Nostalgia Level}}s, while Riverside Park also appears in ''8 Deluxe'' as DLC.
178* ''VideoGame/NicktoonsRacing'' has Safari Speedway and Bongo Bangup, both of which are tracks based on ''WesternAnimation/TheWildThornberrys'', and both of which take place in a jungle. Safari Speedway serves as the fourth and final track of Cup 2, while Bongo Bangup serves as the fourth and final track of Cup 3.
179* ''VideoGame/SonicDrift'': Rainy Savanna in ''Sonic Drift 2'' combines this with BigStormEpisode, as it takes place in a jungle during a thunderstorm.
180[[/folder]]
181
182[[folder:Real Time Strategy]]
183* ''VideoGame/Pikmin3'': Tropical Wilds is an area set in the jungle near its beach. Dense greenery surrounds the explorable area and, as the name suggests, the stage has a tropical theme. It also overlaps with PalmtreePanic, as it's a sandy area with plenty of aquatic enemies, its boss being set closer to the sandy beach in a place that offers a view of the ocean.
184[[/folder]]
185
186[[folder:Role-Playing Games]]
187* ''VideoGame/BugFables'': The Far Grasslands are a field of thick, lush grasses that serve as a bug-sized version of a dense and trackless jungle. Passage through them requires navigating a maze of tangled vegetation, and native enemies are mostly ferocious wild bugs and animated plants.
188%%* ''VideoGame/DiabloII'' has the Kurast Jungle, the setting for Act III.
189* ''VideoGame/EtrianOdysseyI'' has the Primitive Jungle. It's a dense biome with robust flora and crystalline water, but also harmful floors that deplete the party characters' HP whenever they stand onto it (though it's possible to mitigate the damage). The boss is Cernunnos, though it also has the Wyvern as a SkippableBoss. This stratum is followed by the Azure Rainforest, a more waterlogged biome where the player's characters have to use water lilies to cross the bodies of water, and it's guarded by the Queen Ant (who installed a colony in the first two floors) and the boss Corotrangul. The Primitive Jungle makes a return in ''VideoGame/EtrianOdysseyNexus'' as a NostalgiaLevel, though in that case the boss is the Wyvern itself (as Cernunnos now appears elsewhere); ''Nexus'' also features a new MiniDungeon set in the jungle area (Giant's Ruins).
190* ''VideoGame/FinalFantasyXIII'': The first part of the Sunleth Waterscape is a tropical jungle maintained by an unnamed [[DeusEstMachina fal'Cie]] capable of WeatherManipulation for research purposes. The Sunleth Waterscape reappears in ''VideoGame/FinalFantasyXIII2'' in two future time periods. The first is as a ForestOfPerpetualAutumn three hundred years in the future. In the second, it's a research preserve four hundred years in the future that has been restored to its tropical appearance.
191%%* ''VideoGame/KingdomHeartsI'': The Deep Jungle. ''Birth by Sleep'' would have had a level based on ''WesternAnimation/{{The Jungle Book|1967}}'', but it was dropped mid-development.
192* ''VideoGame/MonsterHunter'' has the Jungle in the [[VideoGame/MonsterHunter2004 first generation games]] (renamed Old Jungle in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'') and a new Jungle in ''VideoGame/MonsterHunter2Dos)''. In addition to having dense flora and mildly flooded zones, they feature monsters like Yian Kut-Ku, Daimyo Hermitaur, Congalala and Rathian. The second incarnation also overlaps with PalmtreePanic, as its frontier is a coastal area. The new Jungle returns in ''VideoGame/MonsterHunterGenerations Ultimate'' and ''VideoGame/MonsterHunterRise Sunbreak'' as a NostalgiaLevel.
193* ''VideoGame/PaperMario'':
194** ''VideoGame/PaperMario64'' has Lavalava Island, home to the Yoshis, which is mostly covered by the dense tropical forest of the Jade Jungle. The jungle itself is home to carnivorous plants, spear-wielding Shy Guys in tribal facepaint, and creatures that pretend to be bushes until Mario comes close. There are also a number of unique flowers found there that produce a variety of effects when interacted with.
195** ''VideoGame/PaperMarioTheThousandYearDoor'': Keelhaul Key is a jungle-covered island that Mario finds himself stranded on after a shipwreck. Mario must trek his way through the deep jungle and a gauntlet of Fuzzies and poison-spitting Piranha Plants in order to escape the island and rescue the rest of the crew, although the jungle is also a good place to forage for mangoes to use in cooking.
196** ''VideoGame/PaperMarioStickerStar'': World 5 starts out as a thick jungle filled with tall grass that hides enemies and inhabited by [[ManEatingPlant giant carnivorous plants]] and spear-wielding Shy Guys in warpaint and grass skirts, but switches to LethalLavaLand for the last two levels.
197** ''VideoGame/PaperMarioTheOrigamiKing'': The path to the Spring of Jungle Mist in Shangri-Spa winds through an area of thick tropical forest home to [[ManEatingPlant Piranha Plants, their smaller Nipper relatives]], and giant bees, and the path is often blocked by thick jungle growth that Mario must clear to progress. After that, it climbs up a gigantic tree and becomes more of a TreeTrunkTour.
198* ''VideoGame/PokemonSunAndMoon'': As Alola is the first ''Pokémon'' region to be tropical, it's also the first to feature such an area in the form of Lush Jungle, an area of forest home to a variety of BigCreepyCrawlies alongside animated plants and mushrooms, tropical birds and apes and monkeys.
199* ''VideoGame/RavenswordShadowlands'': Tanglewood Marsh is a tropical jungle filled with dinosaurs and giant spiders.
200* ''VideoGame/RomancingSaga3'': The jungle is a [[HungryJungle nightmare labyrinth]] where [[TheLostWoods you can get lose for hours to end due to the fact that every exit randomly transports you to a new area]]. The key is following the different colored butterflies near the exits to your destination of choice. One false step, though, and you will be led to deeper into the jungle until you luck runs out and fall before the creature that lurks there.
201* ''VideoGame/RogueGalaxy'': After leaving his [[ShiftingSandLand desert homeworld, Rosa]], the protagonist crash-lands on the jungle planet of Juraika. In a thriving futuristic star system, Juraika is one of the few planets with almost no advanced technology. But the inhabitants of the planet very much want to keep it that way.
202%%* ''VideoGame/SkiesOfArcadia'': Ixa'taka and Horteka village.
203* ''VideoGame/XenobladeChroniclesX'': Noctilum, the second continent in the game, is where the dense vegetation makes a great hiding place for poisonous water and tough enemies. During certain days, fog will make visibility more difficult.
204[[/folder]]
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206[[folder:Run-and-Gun]]
207* ''VideoGame/{{Contra}}'': The first stage in the game, as well as Mission 5 of ''Shattered Soldier'' and the first stage of ''4'', are all set in the jungles of Galuga Archipelago.
208* ''VideoGame/JazzJackrabbit'': The first two levels of the last chapter of the second game feature a jungle, and the first level of the same chapter is even called "Jungle Japes".
209* ''VideoGame/MetalWarriors'': The first half of the sixth mission takes Stone into a coastal jungle located in Chile. It's a biome with dense flora that has been occupied by the Dark Axis, so Stone has to reach a mossy plateau where the enemies built their base and installed turrets. To take his mech to the inside of the plateau's caverns with his mech, Stone has to press switches along the way to open trapdoors, and as well as destroy weak rocky walls and shimmering landmines.
210[[/folder]]
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212[[folder:Shoot 'em Ups]]
213* ''VideoGame/HeavyWeapon'': Zamblamia, a jungle that somehow has dinosaurs. The boss of the level is a giant mechanical gorilla that throws missiles and sports the ridiculous name "Kommie Kong".
214* ''VideoGame/{{Kolibri}}'' has a few mangrove levels (Infestation, Expiry, and Metastasis) that cross this setting with BubblegloopSwamp. The levels Infected Forest and Old World Infection are more straightforward jungle levels.
215[[/folder]]
216
217[[folder:Stealth-Based Game]]
218* ''VideoGame/MetalGearSolid3SnakeEater'': Most of the game, more specifically at the first quarter of the game, during the fights with The Fear and End, and while you're meeting up with/escorting EVA. You also come across the typical jungle animals like snakes, crocodiles, and frogs to further cement this trope.
219[[/folder]]
220
221[[folder:Wide-Open Sandbox]]
222* ''VideoGame/{{Terraria}}'' has the Jungle biome, complete with an underground version housing giant hornets, man-eating plants and a temple full of lizard people.
223[[/folder]]
224
225[[folder:Other/Unsorted]]
226* ''VideoGame/DemonSword'': The Bamboo Forest is this with {{Wutai}} elements.
227[[/folder]]
228
229[[folder:Non-Video Games]]
230* Adventureland at the Ride/DisneyThemeParks, especially the Jungle Cruise, Tarzan's Treehouse (aka the Swiss Family Treehouse), and Ride/TheEnchantedTikiRoom. Also includes Ride/PiratesOfTheCaribbean, which evokes GangplankGalleon. In ''VideoGame/EpicMickey'', [[{{Expy}} "Ventureland"]] likewise has an area aptly named the Jungle.
231[[/folder]]

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