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1->''Daddy says that, in a dilemma, it is helpful to change any variable, then re-examine the problem.''
2-->-- ''Literature/HaveSpacesuitWillTravel''
3
4Here's an index dealing with characters coming up with solutions to solve certain problems or to deal with a situation.
5
6Compare ImprovisedIndex and ThePlan.
7----
8!!Tropes:
9* TheAllSolvingHammer
10* BedsheetLadder: An imprisoned character escapes by climbing out of a window using a ladder made of bed sheets tied together.
11* BombDisposal: Heroes need to keep a bomb from blowing up. The solution is to disarm it.
12* CutTheJuice: The problem with a machine is solved by turning off or unplugging it.
13* CuttingTheKnot: Solving or bypassing a puzzle with brute force rather than actually trying to think to figure out the solution.
14* DefusingTheTykeBomb: A character tries to get through to [[TykeBomb a messed-up kid who's used as a weapon]].
15* DuctTapeForEverything
16* DungeonBypass
17* EatingSolvesEverything
18* EveryManHasHisPrice
19* FinalSolution: Getting rid of the enemy through genocide.
20* FrankenVehicle: Making a new vehicle with salvaged pieces of other vehicles.
21* GivingThemTheStrip: A character avoids danger by removing an article of clothing that has caught on something, been grabbed by someone trying to capture them or has come in contact with a hazardous substance.
22* HaveYouTriedRebooting: Solving a problem with the computer by just turning it off and then turning it back on.
23* HitThemInThePocketbook: To hurt a wealthy BigBad, make them poor.
24* IdeaBulb: A visual gag where a lightbulb appears over a character's head to indicate that they have an idea on how to solve the problem.
25* ImprovisationalIngenuity
26* IndyPloy: A plan hastily made in the face of imminent danger in the hope that it will work.
27* InjuryBookend
28* JudgmentOfSolomon: If two groups argue over something valuable, whoever settles the dispute decides to cut it in halves.
29* JusticeByOtherLegalMeans: If the criminal manages to get off scot-free for the crime you're trying to charge him with, try getting him in trouble for another illegal action you can pin on him.
30* LifeOrLimbDecision: A character who is trapped by one of their limbs getting stuck frees themselves by cutting the trapped limb off.
31* MacGyvering: A character makes something to solve the problem using whatever materials happen to be lying around.
32* MundaneSolution: The problem is solved in an effortless and non-dramatic manner.
33* MurderIsTheBestSolution: A character always resorts to solving their problems by killing the people obstructing them.
34* PercussiveMaintenance: Fixing wonky machines by hitting them.
35* PercussiveShutdown
36* PerfectSolutionFallacy: Using the fallacy that a solution is useless if it isn't 100% effective.
37* PlugTheVolcano
38* PressureSensitiveInterface: Pushing an interface's buttons harder makes it work better.
39* ScarecrowSolution
40* SealTheBreach
41* SheatheYourSword: Non-violence is the only answer.
42* ASimplePlan
43* SimpleSolutionWontWork
44* StartXToStopX
45* StatingTheSimpleSolution
46* StupidityIsTheOnlyOption: The only way to proceed is by doing something idiotic.
47* SuperficialSolution: A solution that doesn't tackle the roots of the problem.
48* TakeAThirdOption: When a character has to make a choice, they pick one that wasn't among the options given to them.
49* TalkingTheMonsterToDeath: Defeating the enemy by talking to them.
50* ThisIsNoTimeForKnitting
51* ThreeApproachSystem: A game where there are three different types of gameplay styles to approach obstacles.
52* ToWinWithoutFighting
53* TrickedIntoAnotherJurisdiction
54* UnfoldingPlanMontage
55* UnspokenPlanGuarantee: Storytelling approach where you don't let the audience know the specifics of a plan so they're kept in suspense if it plays out correctly.
56* VictoryThroughIntimidation
57* ViolenceIsTheOnlyOption
58* ViolenceReallyIsTheAnswer
59* WhenAllYouHaveIsAHammer
60* YourAnswerToEverything
61* ZanyScheme: A character comes up with a ludicrous plan for solving their problems.

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