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* HitThemInThePocketbook: To hurt a wealthy BigBad, make them poor.
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Added mention of Improvised Index
Changed line(s) 6 (click to see context) from:
Compare ThePlan.
to:
Compare ImprovisedIndex and ThePlan.
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Added the "Bomb Disposal" trope
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* BombDisposal: Heroes need to keep a bomb from blowing up. The solution is to disarm it.
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None
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* PressureSensitiveInterface: Pushing an interface's buttons harder makes it work better.
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Accidentally put TAS in the wrong alphabetical order.
* ThisIsNoTimeForKnitting
Deleted line(s) 46 (click to see context) :
* ThisIsNoTimeForKnitting
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* ThreeApproachSystem: A game where there are three different types of gameplay styles to approach obstacles.
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Example Indentation In Trope Lists: All tropes in a list should be at the same level of indentation, and in alphabetical order. Sub-tropes should not be listed in sub-bullets beneath their parent tropes.
Changed line(s) 2,3 (click to see context) from:
-->--''Literature/HaveSpacesuitWillTravel''
to:
Changed line(s) 6 (click to see context) from:
Compare {{The Plan}}.
to:
Compare {{The Plan}}.ThePlan.
* TheAllSolvingHammer
* DuctTapeForEverything
* EveryManHasHisPrice
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* {{MacGyvering}}: A character makes something to solve the problem using whatever materials happen to be lying around.
to:
* {{MacGyvering}}: MacGyvering: A character makes something to solve the problem using whatever materials happen to be lying around. around.
* PlugTheVolcano
* SealTheBreach
* TalkingTheMonsterToDeath: Defeating the enemy by talking to them.
* ToWinWithoutFighting
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* Violent solutions
** ViolenceIsTheOnlyOption
** ViolenceReallyIsTheAnswer
* Non-violent solutions
** EveryManHasHisPrice
** TalkingTheMonsterToDeath: Defeating the enemy by talking to them.
** ToWinWithoutFighting
** VictoryThroughIntimidation
* YourAnswerToEverything
** TheAllSolvingHammer
** DuctTapeForEverything
** WhenAllYouHaveIsAHammer
** ViolenceIsTheOnlyOption
** ViolenceReallyIsTheAnswer
* Non-violent solutions
** EveryManHasHisPrice
** TalkingTheMonsterToDeath: Defeating the enemy by talking to them.
** ToWinWithoutFighting
** VictoryThroughIntimidation
* YourAnswerToEverything
** TheAllSolvingHammer
** DuctTapeForEverything
** WhenAllYouHaveIsAHammer
to:
* Violent solutions
** ViolenceIsTheOnlyOption
** ViolenceReallyIsTheAnswer
* Non-violent solutions
** EveryManHasHisPrice
** TalkingTheMonsterToDeath: Defeating the enemy by talking to them.
** ToWinWithoutFighting
**VictoryThroughIntimidation
*YourAnswerToEverything
** TheAllSolvingHammer
** DuctTapeForEverything
** WhenAllYouHaveIsAHammerViolenceIsTheOnlyOption
* ViolenceReallyIsTheAnswer
* WhenAllYouHaveIsAHammer
* YourAnswerToEverything
** ViolenceIsTheOnlyOption
** ViolenceReallyIsTheAnswer
* Non-violent solutions
** EveryManHasHisPrice
** TalkingTheMonsterToDeath: Defeating the enemy by talking to them.
** ToWinWithoutFighting
**
*
** TheAllSolvingHammer
** DuctTapeForEverything
** WhenAllYouHaveIsAHammer
* ViolenceReallyIsTheAnswer
* WhenAllYouHaveIsAHammer
* YourAnswerToEverything
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* SuperficialSolution: A solution that doesn't tackle the roots of the problem.
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* SheatheYourSword: Non-violence is the only answer.
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* FrankenVehicle: Making a new vehicle with salvaged pieces of other vehicles.