1 | [[quoteright:250:[[VideoGame/KingdomHeartsII https://static.tvtropes.org/pmwiki/pub/images/door_to_darkness_khii.png]]]] |
2 | [[caption-width-right:250:Now where's the [[CoolKey key]]...]] |
3 | |
4 | An index for tropes regarding those ingenious devices that permit people to walk through completely solid walls unhindered. |
5 | |
6 | Only tropes that literally involve doors belong in this index: HeelFaceRevolvingDoor, for example, does not. Not transdimensional portals, either; they have to be actual doors. |
7 | ---- |
8 | !!Tropes: |
9 | [[index]] |
10 | [floatboxright: |
11 | '''Related index:''' |
12 | + LockedUpTropes |
13 | ] |
14 | * AxeBeforeEntering: Using an axe to cut your way through a shut door. |
15 | * AutomaticDoorMalfunction: Automatic doors have a tendency to fail in fiction. |
16 | * BatteringRam: A device used to [[OpenSaysMe break]] a LockedDoor open because RammingAlwaysWorks. |
17 | * BigDoor: A big door. |
18 | * BucketBoobyTrap: Putting a bucket of water above a door so that it falls on the next person who opens the door. |
19 | * ClosedDoorRapport: A (possibly one-sided) conversation between two people on opposite sides of a door. |
20 | * DangerousKeyFumble: Dropping keys to some gate while a threat is chasing you. |
21 | * DeadpanDoorShut: Opening something, then instantly closing it with barely a reaction towards the contents. |
22 | ** OpenTheDoorAndSeeAllThePeople: Someone opens their front door to meet a whole mob of people, which takes the person by surprise. |
23 | * DetachableDoorknob: You turn the knob to open the door... and the knob comes out. |
24 | * DingDongDitchDistraction: Ringing the doorbell and running away before someone answers the door. |
25 | * DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are, it's from ''VideoGame/{{Doom}}''). |
26 | * DoorClosesEnding: A work ends [[RuleOfSymbolism symbolically]] with a door closing. |
27 | * DoorDumb: A character is unable to open a door because they're too ignorant or preoccupied to know they're doing it the wrong way. |
28 | * DoorFocus: After a character exits, the camera lingers on the door. {{Beat}}. The character re-enters through the door. |
29 | * DoorHandleScare: Close-up on a turning or rattling door handle to build up suspense. |
30 | * DoorOfDoom: A door which signifies that crossing it will be important or have consequences. |
31 | * DoorRoulette: Several unremarkable doors (or [[PortalDoor a single bizarre one]]) leading to progressively unwanted results with each one opened in the search of a desired one. |
32 | * DoorSlamOfRage: I'm so mad, I'm going to close this door '''''really''''' hard to show it! |
33 | * TheDoorSlamsYou: Accidentally hurting someone with a door. |
34 | ** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door. |
35 | * DoorToBefore: At the end of a long level, there happens to be a door or otherwise easy passage to the entrance. |
36 | * DrillTheLock: If everything else fails, then [[ThisIsADrill drill]] the lock off the door. |
37 | * ExplodingCloset: Opening a closed and often visibly distended door only to unleash a downpour of clutter. |
38 | * GhostButler: When the door shuts itself and locks after a character uses it. |
39 | * HookingTheKeys: A character uses a tool to increase their reach for the keys to their {{Prison}}. |
40 | * ImprovisedLockpick: Bypassing a lock using tools not explicitly designed for lockpicking, especially MacGyvering one for use. |
41 | ** HairpinLockpick: Picking a lock with a bobby pin or paper clip. |
42 | ** ShootOutTheLock: Using firearms to open doors. |
43 | ** SkeletonKeyCard: Using a credit card to disengage the sliding bolt in a door's lock. |
44 | * InterchangeableAntimatterKeys: In video games, keys are (usually) interchangeable, but can only be used once. |
45 | * KeyConfusion: A character having trouble find the right key out of a keychain with lots of them. |
46 | * TheKeyIsBehindTheLock: The key is inside what it unlocks. |
47 | * KeyUnderTheDoormat: Someone keeps a key under the doormat in case they get locked out. |
48 | * KnockingOnHeathensDoor: Religious preachers going door-to-door to proselytize their beliefs to the occupants. |
49 | * LockedDoor: StockVideoGamePuzzle where a locked door blocks your path and you need to get a key to open it. |
50 | * LockedInTheBathroom: A character barricades themselves in the bathroom to avoid a difficult conversation, or to delay their capture by pursuers. |
51 | * LuckBasedSearchTechnique: Finding something important, in this case the opening to a SecretPath, by accident. |
52 | * NoEntrance: For the distinct ''lack'' of any sort of door or entrance. |
53 | * OminousKnocking: Suspenseful knocking against a door. |
54 | * OminouslyOpenDoor: Interest is drawn to the door that is left open |
55 | * OpenDoorOpening: A work begins [[RuleOfSymbolism symbolically]] with a door opening. |
56 | * OpenSaysMe: Someone breaks down the door, rips it off, kicks it open, or destroys it somewhat, before entering. |
57 | * OurDoorsAreDifferent: Doors designed with ArtisticLicense. |
58 | ** DilatingDoor: Doors that open like an iris or a camera shutter. |
59 | ** ForceFieldDoor: A door made out of SomeKindOfForceField. |
60 | ** PortalDoor: A door that doesn't lead to an adjacent place but a more distant location. |
61 | *** TheLonelyDoor: A door that is BiggerOnTheInside. |
62 | ** ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways. |
63 | ** ScriptReadingDoors: When the needs of the script override the door sensors. |
64 | * PaperKeyRetrievalTrick: Pushing [[TheKeyIsBehindTheLock the key out from the other side of the lock]] and taking it from the gap below the door. |
65 | * RealFakeDoor: A useless door that leads to a wall. |
66 | * SlowDoors: A door that takes awhile to close, usually PlayedForDrama. |
67 | ** IndyHatRoll: Diving beneath a slow door right before it closes. |
68 | * StuckInTheDoorway: A person (for [[YouAreFat one reason]] or [[TemporaryBulkChange another]]) [[HelpImStuck gets stuck]] in a doorway. |
69 | * TacticalDoorUse: Utilizing doors in an action situation. |
70 | ** DoorFu: A character uses an uninstalled door as a weapon and/or shield. |
71 | ** DoorJudo: Opening a door just as someone is about to [[OpenSaysMe knock it down]]. |
72 | ** TaeKwonDoor: A character uses an installed door as a weapon and/or obstacle. |
73 | *** ToyotaTripwire: A car door is used the hit a pursuer on foot. |
74 | * ThereWasADoor: Someone crashes through a wall to get in even though they could've just entered through the door. |
75 | * WeHaveTheKeys: Bypassing or breaking down a door that you had the key for or wasn't even locked. |
76 | * WeldTheLock: Sealing a door by welding it shut. |
77 | [[/index]] |
http://tvtropes.org/pmwiki/context.php
FollowingContext Main / DoorTropes
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load