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7A game item, spell, or [[StatusBuff effect]] which activates automatically upon your death to revive your character from KO, giving you a second chance. It may heal you partially or fully, but either way it is invariably depleted, lost, destroyed, or put on a lengthy cooldown in the process of reviving you.
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9Expect ArtificialStupidity to ''really'' hit your partners if Auto Revives work on them as well (especially if they're shared between the whole team), as they'll invariably be the ones getting KO'ed first, and might use up your supply of them first (when it's you who needs them the most).
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11In any fantasy game, this tends to be a natural ability of the mythical Phoenix.[[note]]Though not all "firebirds" are Phoenixes.[[/note]] However, they can either only do it once, or they do so by turning into an egg (which can potentially be destroyed before they hatch again).
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13Subtrope of DeathActivatedSuperpower. Overlaps with DeathAsGameMechanic when other effects coincide with auto-reviving, like using a special attack or regaining a resource. Compare OneUp.[[note]](Which may involve starting from the last CheckPoint)[[/note]] and LastChanceHitPoint.[[note]](which gives you a second chance ''before'' the KO instead of after it.)[[/note]]
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15----
16!!Examples:
17
18[[foldercontrol]]
19
20!!Video Game Examples
21[[folder:Action-Adventure]]
22* The Heart Of Darkness in ''VideoGame/BloodOmenLegacyOfKain''. Came back as a ChekhovsGun in a much later title with the exact same ability as GameplayAndStoryIntegration.
23* In ''VideoGame/CastlevaniaSymphonyOfTheNight'' the fairy familiar will automatically use a Life Apple to resurrect you if you have one in your inventory. A contributing factor to the game's [[ItsEasySoItSucks infamous lack of challenge]].
24* In ''Cowboy Kid'', the Meat you buy can restore up to ten hearts if your health is fully depleted to nothing.
25* ''Franchise/TheLegendOfZelda'':
26** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Starting from this game, catching fairies in bottles has this effect, though you also have the option of releasing them early and using them as a simple healing item.
27** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Link's LifeMeter replenishes instantly upon depletion if he bought Crazy Tracy's Secret Medicine, of which you can only hold one at a time since bottles don't exist in this game. The Platform/NintendoSwitch remake adds bottles, but this time bottled fairies are not automatic (to avoid making the Secret Medicine obsolete).
28** ''VideoGame/TheLegendOfZeldaOracleGames'': A potion allows Link to revive instantly, but it's much more expensive than usual (one third of the money cap).
29** ''VideoGame/TheLegendOfZeldaSpiritTracks'' and ''VideoGame/TheLegendOfZeldaPhantomHourglass'' have the Purple Potion, which Link drinks as soon as he runs out of hearts for an emergency heal.
30** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The ability Mipha's Grace is the reward for clearing the Vah Ruta dungeon, fully resuscitating Link's hearts (plus five bonus hearts) should he get struck down. It's on a long {{cooldown}} to keep it from being completely broken. By comparison, fairies revive you with a measly five hearts.
31* If you have a certain special ability, called an Atman Principle(s), equipped in ''VideoGame/TheMatrixPathOfNeo'' if you die you can be revived.
32* ''VideoGame/{{Okami}}'' has the Astral Pouch. It gradually fills with food and empties itself to revive Amaterasu if she dies. You can gain up to four of them, and they refill your health '''completely''', making actual GameOver very unlikely. {{Justified|Trope}} in that Amaterasu '''is''' a goddess.
33* "Dream fluff" candies can be bought in ''VideoGame/{{Psychonauts}}'' and ''VideoGame/Psychonauts2''; they'll activate when you die and fully refill your health.
34* In ''VideoGame/{{Romancia}}'', the Fruit of the Life Tree will revive you after death with a FissionMailed message, up to five times.
35* In ''VideoGame/SingularStone'', the Emergency Recovery item fully recovers your HP after it hits 0 once and, if your current character has their Armor item, activates a special effect that's different for each character. It can be restored by going to the tent, which also removes said effect.
36* In ''VideoGame/SuperMetroid'', Samus can collect reserve tanks and then set them to automatically activate if she runs out of energy, healing her by up to 400 points of energy. You can also use them manually if you want, making them both this and EmergencyEnergyTank.
37[[/folder]]
38
39[[folder:Adventure Games]]
40* In ''VideoGame/{{Enchanter}}'', there is the black OZMOO spell scroll that can help you "survive unnatural death". If you memorize and cast it at just the right time, you'll survive the HumanSacrifice ritual in the temple.
41[[/folder]]
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43[[folder:Beat ’em Up]]
44* In ''VideoGame/CastleCrashers'', potions are used that way in multiplayer. You can use them as regular healing item though. And you must use them like that on solo mode.
45[[/folder]]
46
47[[folder:Eastern [=RPG=]]]
48* ''VideoGame/ThreeDDotGameHeroes'' has Wonderdust. Only one can be held at a time (though it can be repurchased from a shop if used) and resurrects the player when their hearts run out.
49* The Doll of Life in ''VideoGame/ArcusOdyssey''.
50* ''VideoGame/{{Atelier|Series}}'':
51** In the Arland series, the Auto Alarm item can be used to wake up an ally automatically when they get KO'd.
52** In ''VideoGame/AtelierMeruruTheApprenticeOfArland'', Pamela (who can join the party via DownloadableContent or in the UpdatedRerelease) has the Ghost Modesty ability, which brings her back to life automatically one turn after being defeated. Being a ghost, it makes sense that death is not a big deal for her.
53** ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' has Homura. Being a Homunculus, a species with ResurrectiveImmortality, so in a case of GameplayAndStoryIntegration, he automatically comes back to life one turn after being killed, just like Pamela in ''Meruru''.
54* ''VideoGame/BatenKaitos Origins'' has the rare Cross Pendant, which will revive a character if it's equipped when the character dies. It takes a bit of luck to use it.
55* In ''VideoGame/BreathOfFireIII'': Soul Rings are a single-use LimitedUseMagicalDevice full revive piece of equipment.
56* ''VideoGame/{{Boktai}}'' 2 and 3 both use the Judgement tarot card for this purpose. ''Lunar Knights'', its SpiritualSuccessor, has something similar in its Wild Cards.
57** There was also an equip item (Burning Headband) that automatically used a healing item from your inventory whenever your Life ran out while it was worn. Its counterpart (Cool Bandanna) used a restorative when your Energy was completely depleted.
58* ''VideoGame/ChronoTrigger'' includes the Green Dream accessory, which can be acquired in a SideQuest, and the Life Line triple tech, usable by a party of Chrono, Marle, and Robo.
59* In ''VideoGame/DawnOfMana'', you can collect chalices that will fully restore your HP and MP upon death.
60* The ''VideoGame/DragonQuest'' series had items called Life Stones, which wouldn't save you from all kinds of death, but would take the fall if an instant-death spell was cast upon you and worked.
61* In the ''Franchise/FinalFantasy'' series, the spell name (and effect) is either Auto-Life, Life 3, or Reraise, depending on the game.
62** In ''VideoGame/ChocobosDungeon'', Phoenix Downs were modified to work like this. Using one on yourself while still alive would give you a status effect that would cause you to rise from the dead upon falling... but it would go away as soon as you'd enter the next floor.
63*** ''VideoGame/CrisisCore'''s Phoenix Downs work similarly, but the effect never goes away, short of dying. It's possible to get said reraise status at the earliest possible moment in the game and keep it throughout the entire game.
64*** The Phoenix Downs in ''VideoGame/DirgeOfCerberus'' worked the same as in ''VideoGame/CrisisCore''.
65** A classic combo in ''VideoGame/FinalFantasyVII'' is to pair the Phoenix summon materia with Final Attack support materia--the one that activates when you die (it can't be done infinitely in the same battle, however; it's dependent on the level of the both Materias, and can activate a maximum of 5 times). It is also possible to pair Final Attack with the Life Materia, but it's not as efficient as Phoenix.
66** It was once possible in ''VideoGame/FinalFantasyXI'' to lose Reraise due to a StatusBuffDispel, which was often very annoying in a pinch. The game was eventually patched to make it impossible to lose unless it wore off with time, zoned into certain areas, were placed under a level cap, or changed jobs.
67*** The popularity of the Twilight Mail/Helm received from the BigBad of Abyssea is due to the combination having a perpetual Auto-Revive.
68** ''VideoGame/FinalFantasyIX'' has the summon, Phoenix, which can revive all fallen allies when used. However, if [[TotalPartyKill the entire party is wiped]] and [[RequiredPartyMember Eiko (who is the only character that can use Phoenix)]] is in the lineup, there's a small chance Phoenix will come on its own and revive the entire party, giving you a second chance. This can happen multiple times in a single fight, but the odds of it happening diminish each time. Additionally, Quina can cast Auto-Life as Blue Magic, and there's an equippable support ability on all characters that is also called Auto-Life. It brings a character back with 1 HP after being knocked out.
69** The ''VideoGame/FinalFantasyTactics'' series has Angel Rings that give Reraise when equipped. ''Tactics'' also has the [[GameBreaker all-powerful]] Chantage perfumes that gives the '''Always: Reraise, Regen''' buff when equipped. [[GenderRestrictedGear Only female characters can wear Chantage, though.]]
70*** ''VideoGame/FinalFantasyTacticsAdvance'' also has the [[PowerCopying Blue Magic]] spell Angel's Whisper, and the Dragoon reaction command Dragonheart. In addition, zombies and other undead enemies always revive after a few turns unless the battle is over or a specific ability is used on their corpse.
71*** Undead monsters in the original ''FFT'' also have a chance to auto-revive when their corpse-timers run out (everyone else just crystallize or drops an item), unless turned to stone via the Seal Evil ability. Only one character (or two in the remake) can use that ability, so otherwise you just have to kill all the zombies, ghosts etc quickly so that the battle ends before they can revive.
72** And in ''VideoGame/FinalFantasyX'', the final battle is quintessentially [[ForegoneVictory unloseable]] because ''all'' of your characters ''always'' have Auto-Life buffed on them automatically.
73*** Armour with Auto-Phoenix would essentially provide this to the wearer's allies, by allowing said wearer to fling a Phoenix Down their way when they fell. Entire parties with Auto-Phoenix can take a ferocious amount of killing, but be really, really expensive.
74** In ''VideoGame/FinalFantasyXIII2'', the Cactaurama's feral link can bestow this buff on your party (though it wears off fairly quickly). It's also used by Caius in almost every single one of the fights against him, though more for story-line purposes since the battle usually ends anyway once it kicks in (unless you have the Paradox Scope).
75** In ''VideoGame/FinalFantasyXIV'' the last boss of the hard mode version of the Lost City of Amdapor dungeon has a buff that lets it revive itself twice. Each time the boss is revived, it gains increased defense and it changes attack patterns. In the deeper parts of the Palace of the Dead, there's an item that gives the party an auto-raise, but it only revives the first player to die and the effect cannot stack since the effect can only be applied once per use.
76** In lieu of his usual party-wide Reflect spell, Carbuncle becomes this in ''VideoGame/FinalFantasyXV'' if you complete the ''Platinum Demo'' and import the save into the full game. He only assists you this way on Easy mode, though, and obviously only when Noctis is killed, but he affects the whole party.
77** In the first ''VideoGame/FinalFantasyCrystalChronicles'', the player can equip Phoenix Downs (normal revive items) on their command menu to have this effect; this is the ''only'' way to actually use these items in single player.
78* ''VideoGame/GameMasterRPGMaker'': The Phoenix Chick is a key item that allows Elsa to revive from KO once, resulting in the item being consumed.
79* The Medicine in ''VideoGame/{{Hydlide}}''.
80* ''Franchise/KingdomHearts'':
81** ''VideoGame/KingdomHeartsI'': The [[WesternAnimation/PeterPan Tinker Bell]] summon works differently from the rest in that your party members don't disappear and she can stay around indefinitely, only disappearing when she resurrects you or you dismiss her. And in addition to resurrecting you, she constantly heals you -- basically the Regen and Reraise status.
82** In ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Vexen's enemy card grants Auto-Life if it's in your deck.
83** ''VideoGame/KingdomHeartsII'': If Sora dies while the Peter Pan Summon is active, Tinker Bell will revive him to full health. It only works once per Summon, and she stops healing Sora once she's revived him.
84** ''VideoGame/KingdomHearts358DaysOver2'': The Auto-Life Ability Panel will revive the user once per mission. The Level 1 version revives them with 1/3 of their total HP, the Level 2 version revives them with 2/3 of their total HP, and Level 3 version revives them with full HP.
85** ''VideoGame/KingdomHeartsBirthBySleep'': The Aqua D-Link's Level 2 Ability is Auto-Life, which will revive the user with 25% of their total HP if they die. It only works once per D-Link.
86** ''[[VideoGame/KingdomHeartsCoded Kingdom Hearts Re:coded]]'' has Auto-Life as a level 3 Clock Ability on Oathkeeper, which revives Data-Sora but resets his clock level. This is much loved by players going for the [[OneHitPointWonder 1 HP]] challenges.
87** Some of the endgame dream eater allies in ''VideoGame/KingdomHearts3DDreamDropDistance'' can bestow this buff upon you.
88** ''VideoGame/KingdomHeartsIII'' introduces the Kupo Coin, an item that you can buy from the Moogle Shop. You can only have one Kupo Coin at a time, but if it's in your inventory, it will protect Sora from fatal damage one time and heal back half of his HP. Once the M.O.G. Card is obtained, it instead fully restores Sora's health and 100 MP or half of the MP Charge gauge.
89** In the ''[[VideoGame/KingdomHeartsIIIReMind Re Mind]]'' DLC, the Secret Episode boss, [[spoiler:Yozora]], can steal Sora's items, including the aforementioned Kupo Coin, and if they get ahold of the Kupo Coin, defeating them triggers a fake death animation before the Kupo Coin activates and revives them to half of their health. Keep in mind they already have [[DamageSpongeBoss 20 freaking health bars]] and are considered one of the hardest, if not ''the'' hardest, {{Superboss}} in the franchise.
90* In ''VideoGame/LegacyOfTheWizard'', the Elixir fully heals you if you die with it as your selected item.
91* The ''VideoGame/{{Lunar}}'' games have Angel Rings - rare, equippable accessories that resurrect the user once, then vanish. Falls firmly in the TooAwesomeToUse category for almost all of the game.
92* Pamela has a passive skill in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' that does this, though it takes a few turns to kick in. In this case it's an example of GameplayAndStoryIntegration; she can't die because [[CuteGhostGirl she's already a ghost]].
93* ''VideoGame/MOTHER3'' has the [[spoiler:Magypsy mementos]].
94* ''VideoGame/MonsterHunter'': Palicoes, which were introduced in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'', can get knocked out, but just burrow under the ground and pop back up again a few minutes later good as new. Their Prowler variants in ''VideoGame/MonsterHunterGenerations'' can do this too using acorns, but only twice before they cart upon losing all their health.
95* ''VideoGame/NocturneRebirth'' has the Phoenix Feather accessory, which revives a fallen character with 100 HP and their buffs intact.
96* The "Ancient Crystal" item in ''VideoGame/OdinSphere'' provides this effect when equipped. It is also the only way to remove "Curse" (delayed OneHitKill) status.
97* ''VideoGame/PaperMario'':
98** The Life Shrooms in the series would revive you upon death, but only with a pathetic 10 HP. Enemies may also occasionally spawn carrying these, which means that ''they'' revive when you kill them. Better hope you can steal it from them first.
99** In ''VideoGame/PaperMarioTheThousandYearDoor'', where each of Mario's partners have their own HP, Life Shrooms automatically revive them too. There is no way to turn off this behavior; you can't save these valuable items for use on Mario only, even though a dead partner is a minor inconvenience and a dead Mario is a GameOver.
100* ''VideoGame/ParasiteEve'' has the [[TooAwesomeToUse Revive medicines]], which automatically revives you back to half your max HP if you're defeated in battle. There's also an ability that grants the same effect, but its energy cost is very expensive.
101* Since [[WeCannotGoOnWithoutYou the game ends when the Protagonist is killed]] in ''VideoGame/Persona3'' and ''VideoGame/Persona4'', the Game's Easy Mode grants you 10 Plumes of Dusk (Or Moon Tsukubame in ''VideoGame/Persona4'') that will fully heal the party upon the protagonist's defeat. (You get 20 Plumes of Dusk in Beginner Mode in the PSP Edition). In addition, one can create Homunculi to protect party members from Hama and Mudo skills.
102* ''VideoGame/SacredEarthAlternative'': When the final dungeon unlocks, Konoe can learn a passive skill, One Last Gift, which lets her automatically revive once per battle.
103* The ''[[VideoGame/SaGaRPG SaGa]]'' series has Revive starting with ''VideoGame/RomancingSaGa2''.
104* In ''VideoGame/SecretOfEvermore'', an item could revive the main character upon death, but it had a limited duration.
105* ''VideoGame/SolatoroboRedTheHunter'' has the rare Revive parts. If installed when your health hits 0, they do exactly what you'd expect, then vanish forever. Actually fairly useful for the BossRush side-missions.
106* The ''VideoGame/{{Suikoden}}'' series has, by various names known, the "Sacrificial Jizo" item or accessory that, when equipped, allows the character to come back (once) with a few hundred hit-points.
107* Some of the ''VideoGame/TalesSeries'' series games have the buff Revive which activates instantly when the party member is KO'ed while under the effect of the spell. There are also revive rings which revive character upon KO with a minuscule chance of ''not'' breaking upon usage.
108* In ''VideoGame/ValkyrieProfile'', the Auto-Item skill lets party members use an item automatically with requirements you can set. You can set everyone to use a Union Plume at 100% chance to have them revive other party members whenever they die. Late game, this and maxed out [[LastChanceHitPoint Guts]] becomes literally the only way to survive boss fights.
109* ''VideoGame/{{Vay}}'' has the Life Stone, which instantly and completely brings your party back to life (restoring their HP ''and'' MP) if everyone gets knocked out. Since this is a potential GameBreaker item, there is exactly one Stone to be found in the entire game.
110* In ''VideoGame/XenobladeChronicles1'', 2 characters, Reyn and Dunban, have aura arts that can restore their life one time if their life reaches zero. They are effective for as long as the aura lasts.
111 [[/folder]]
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113[[folder:Fighting Games]]
114* ''VideoGame/AkatsukiBlitzkampf'' has [[ChurchMilitant Anonym]], who has a Super that can do this as long as her Super energy bar is completely full. [[LightTheWay Complete with a shaft of light shining down from the Heavens... that can hit the rival as well.]]
115* If you knock out Gill in ''VideoGame/StreetFighterIII'' while his Super meter is full, he retaliates with "Resurrection", jumping back into the fight and starting to replenish ''all'' his health unless you interrupt out of it. Thankfully, using Resurrection once takes out his Super meter for the rest of the match.
116* In ''VideoGame/MortalKombatX'', [[Franchise/FridayThe13th Jason Voorhees]] has a variation that allows him to revive himself and stay in the round if he has at least one-third of his Super meter filled. The more he has, the more health he regains. However, this ability can be disabled by holding the Right button as he falls.
117[[/folder]]
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119[[folder:First-Person Shooter]]
120* In ''VideoGame/{{Paladins}}'', Terminus' ultimate ability, Reanimate, can be triggered within 5 seconds of dying with a full Ultimate meter. After a short channeling period, he regains all of his health and unleashes a shockwave that causes enough damage to one-shot most non-Tank characters that get too close.
121* The Last Breath tarot card in ''VideoGame/{{Painkiller}}'' revives you with 33 health points the first time you die in a level.
122* ''VideoGame/Payday2'': Two available skills (both under the Fugitive tree's Revenant subtree) allow you to automatically get back up after being downed:
123** Feign Death (tier 3) gives you a 15% chance to automatically get back up after being downed. Acing it increases this chance to 45%.
124** Messiah (tier 4) lets you automatically revive yourself if you kill an enemy after being downed, but gives you only one charge. Acing it lets you refill that charge via a Doctor Bag.
125* ''VideoGame/Rage2011'' has a nanomachine-enhanced super-defibrillator. Think of it as a pacemaker that kills almost everyone within ten meters of you when you have a heart attack. Each time you die with a defibrillator charge, your character goes into a small minigame to get their heart restarted, the resulting nanomachine lightning reviving you and zapping everyone else with electricity. You even ''need'' to use it at one point early on - your character is captured early in the game and fatally stabbed. Luckily, your torturer is standing in liquid. It has two upgrades: double the charging capacity (story quest), and increased recharge rate (you need to trade a lot of feltrite to a local adventurer who hit this jackpot).
126* In the single-player mode of ''VideoGame/RedFaction 2'', you can carry up to three health kits, which function like this. If you're already carrying the max number of health kits, then you can still pick them up to gain instant health like in other first-person shooters.
127[[/folder]]
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129[[folder:Hack and Slash]]
130* ''VideoGame/DevilMayCry'' has Yellow Orbs, but until [[VideoGame/DevilMayCry3DantesAwakening the third game]] they were only an automatic revival in the [[DifficultyByRegion Japanese versions]], and in the American versions they just allowed you to continue one room before where you died.
131* The Xbox ''VideoGame/NinjaGaiden'' has Talismans of Rebirth. If Ryu is killed while carrying one, it gets used up to fill his health to the max. There aren't many to find in the game, and they're expensive to buy, so many players would rather restart and save them for the tougher bosses.
132[[/folder]]
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134[[folder:[=MMORPGs=]]]
135* In ''VideoGame/CityOfHeroes'', many ''Armor'' and ''Aura'' powersets feature powers that can revive the user after they've been defeated. The effects range from "Get up through sheer willpower" to "Explode in a burst of flames". Also, all characters have access to revive inspirations, also known as "Wakies". Unless the power has the added bonus of a Enemy Crippling Debuff (like the heavy damage and high-magnitude stun from the aforementioned "explode in a burst of flames" power), anything that can kill you with your toggles on can do so even more quickly without them.
136* A module for ''VideoGame/DungeonsAndDragonsOnline: Stormreach'' added a Cleric spell called Death Pact, which will automatically resurrect the caster if necessary.
137* In ''VideoGame/EverQuest'', a high-level spell called ''DivineIntervention'' give you a (rather small) chance to be revived (and healed) upon death. The short duration (and the expensive cost) of this spell means it is only used on a key player (the main tank) during raids.
138* ''VideoGame/FinalFantasyXIV'' doesn't have anything like this in standard play, but special zones with their own rules often include them:
139** The Deep Dungeons, Palace of the Dead and Heaven-On-High, contain special items that can only be used in that dungeon. The Podmander of Raising grants an auto-revive effect to the whole party and it only revives the first player that was defeated. The effect cannot be stacked.
140** The Adventuring Forays, Eureka and Save The Queen, have a special duty actions that grant a 70% chance that you'll be revived upon defeat, but it only works once per use. Save The Queen also has the Reraise spell, which can be used on allies as well as oneself and has an 80% success rate.
141* In ''VideoGame/GranblueFantasy'', Kaguya's Summon Aura grants this effect once at the start of a battle.
142* In ''VideoGame/GuildWars'', you can enchant yourself with Eternal Aura, which resurrects all party members in the area when it ends. If you die with it on, that counts as it ending. Also, you count as a party member. There's a similar effect with the ashes of Naomei, which trigger a wide-area rez when dropped (and if you die carrying them, they drop).
143* ''VideoGame/PhantasyStarOnline'' introduced Scape Dolls to the series - if you die, the doll breaks and you revive on the spot. Rare as shit to find. Becomes a bit more common - and, in some cases, necessary - in [[VideoGame/PhantasyStarUniverse the later games]].
144** The Gamecube[=/=]Xbox[=/=]PC remakes also had the Ragol Ring, a difficult to obtain, TooAwesomeToUse shield variant of the Scape Doll.
145* In ''VideoGame/RagnarokOnline'', the Soul Linkers can learn an ability to revive them after their death and heal up to a certain percent of their life. Downsides? All previous enchantments are gone (like normally after death), loss of experience (so you might as well die and restore at your save point) and of course the fact that casting this Auto Revive spell takes few precious seconds. Considering that it takes some effort to kill a Soul Linker in the first place (they have an ability to auto-heal them every time they are hit, but it ALWAYS heals and it can drain MP fast), whatever managed to kill him while he was buffed, it will have little to no problems killing a "clean" Soul Linker again.
146* [[VideoGame/RuneScape RuneScape 3]] has a few examples:
147** The Sign of Life and Sign of Death items are consumable items that provide this effect with a one hour cooldown that starts on death (with the former healing 25% of your max health when you revive (50% with an upgrade from Death) and the latter only restoring 15% of your max health (30% with the same upgrade from Death), but damaging the enemy you're targeting on revival). Their upgraded forms, the Portent of Life and Portent of Death, work from the inventory. Finally, the Defence Skillcape has a perk that lets it act as an infinite Sign of Life...though it still shares the one hour cooldown the others do.
148** The Immortality [[LimitBreak ultimate ability]] gives damage reduction for 30 seconds, while providing this and removing the buff if you do happen to die. Some enemies (such as 1000%+ enrage Telos and [=TzKal-Zuk=]) can break through with their [[OneHitKill instakill attacks]], however.
149* All ''VideoGame/SpiralKnights'' can revive for free once per level. Additional revives on the same level consume an aptly named Spark of Life, which can be bought for real money or (rarely) found.
150* ''VideoGame/WorldOfWarcraft'': Warlock soulstones and the Shaman Reincarnation ability allow users revive on the spot, even during combat. Hunter pets have a talent ability that also works like this. Also, the Darkmoon Card: Twisting Nether has a 10% chance to revive the user after death.
151** The Death Knight starting zone has this with Val'kyr, who will resurrect you if you die, but only every ten minutes (assuming you should be competent enough not to die more than once in ten minutes). Although this can lead to a ridiculous moment where you'll die while riding a Frost Wyrm and the Val'kyr will resurrect you.... several dozen feet in the air, allowing you to fall to your death.
152[[/folder]]
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154[[folder:[=MOBAs=]]]
155* In ''VideoGame/DefenseOfTheAncients'' we have the Aegis of the Immortal, as well as Wraith King's ultimate, Reincarnation.
156* ''VideoGame/HeroesOfTheStorm'':
157** Kharazim's Divine Palm heroic places a short-duration buff on an ally that triggers if they take fatal damage, preventing it and restoring a huge amount of health.
158** Uther, Johanna, and Fenix all have level 20 talents that do this. Uther revives on the spot at half health, while Fenix and Jo prevent death entirely and instead gain a massive shield. These have long cooldowns, of course.
159* The item "Guardian Angel" in ''VideoGame/LeagueOfLegends'', as well as Zilean's ultimate (which works like the aforementioned Divine Palm). [[BlobMonster Zac]] and [[ThePhoenix Anivia]] have a variant, where they leave behind an attackable target (four smaller blobs for Zac and an egg for Anivia.) If these aren't killed, then they revive with health based on the blobs'/egg's remaining health. Finally, Sion and the Chemtech Soul buff downplay this: they auto-revive your champion on dying, but provide constantly draining health that will eventually kill them again.
160* Demented Shaman in ''VideoGame/HeroesOfNewerth'' can cast Unbreakable to give an ally hero or himself an attack damage buff which also sets their HP to a certain amount on lethal damage then dispels itself.
161[[/folder]]
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163[[folder:Platformers]]
164* In ''VideoGame/ActRaiser Renaissance'', if you raise the Crystal meter to its maximum, you're granted the chance to revive once without losing a life, regaining 50% of your maximum HP and MP.
165* ''VideoGame/AdventureIsland IV'' has a fairy (who fulfilled the role of InvincibilityPowerUp in earlier games) who can revive Higgins and send him back right to where he died and disappear after use. She's acquirable at minigames found throughout the game.
166* ''VideoGame/BlenderBros'' has the Mini Bro Yooby, who can be evolved from Neon. Once per level, when you run out of hearts, he'll call in a friend to revive you.
167* ''Chester Cheetah: Wild Wild Quest'' (the sequel to ''VideoGame/ChesterCheetahTooCoolToFool'') has a bag of Cheetos that the player can keep on hand in case they get a OneHitKill, at which case the snack acts as an Auto-Revive.
168* ''VideoGame/FreedomPlanet2'' allows you to use your extra lives to revive on the spot. However, your character will come back with just a measly single HP unless you have a certain item equipped. Certain enemies and hazards can also outright destroy your character's body, preventing you from using this mechanic.
169* ''VideoGame/KeroBlaster'': Dying from regular damage (as opposed to pits/crushing) while holding a Heart Jar will revive you with four hearts. This powerful item can be bought at a shop, but you can only hold one of them at a time.
170* ''VideoGame/MegaManX8'':
171** There's a meter to the left of the characters' health in the HUD. Normally it's for the [[CombinationAttack Double Attack]] LimitBreak, but you can still fill up the meter even if you have a knocked out partner. Doing so will instantly revive your partner.
172** In a game that averts LazyBackup, spikes are still an instant kill even if your partner is on standby. The Prickle Barrier ability protects the active character at the cost of depleting most of their HP (remedied by a brief MercyInvincibility).
173* ''VideoGame/RatchetAndClankUpYourArsenal'' has a hidden gadget called the Nano-pak, which allows the player to pick up additional health-restoring Nanotech while at full health. If Ratchet runs out of health, any excess Nanotech stored in the pack will be used to revive him once.
174* ''VideoGame/SparkTheElectricJester'' has sparkling items scattered around the levels that fill a yellow bar at the top of the screen. If it gets full your character will revive with full health when you next get defeated. The meter takes forever to fill, though, [[ContinuingIsPainful and is lost every time you die]].
175* ''VideoGame/WarioLand: Shake It'' had the Recovery Potion, which restored health to max when health drops to zero. You could only carry two of them however.
176[[/folder]]
177
178[[folder:Real Time Strategy]]
179* ''VideoGame/IronMarines'': The "Mutagenesis" upgrade in the TechTree gives a chance for an Army or Empyrean unit in a squad to respawn instantly upon being killed, as long as the whole squad isn't killed off.
180* ''VideoGame/{{Warcraft}} 3'':
181** The Tauren Chieftain's ultimate skill lets him auto-revive with full health and mana every four minutes.
182** Carrying an Ankh of Reincarnation allows a hero to auto-revive once with 500 hitpoints.
183** The Blood Mage's ultimate summons a Phoenix which turns into an egg on death, from which will spring another Phoenix if it isn't destroyed after about 10 seconds. However, the Phoenix also has negative health regeneration, so it ''will'' die (and if it dies over water or unpassable terrain, has to be summoned again).
184[[/folder]]
185
186[[folder:Rhythm Game]]
187* In the Nintendo DS game ''VideoGame/OsuTatakaeOuendan2'', the easiest difficulty has an auto-revive feature that gives you a second chance to beat any mission before the last two without having to start it over. If your [[CallAHitPointASmeerp spirit bar]] hits zero during such missions, [[https://www.youtube.com/watch?v=SGtDCFZtcF4 your oendan's president will restore your spirit meter back just over half full and let you continue right from where you failed]], but if you fail again after that, you'll have to restart the mission.
188[[/folder]]
189
190[[folder:Roguelike]]
191* ''VideoGame/AncientDomainsOfMystery'' has the Amulet of Life Saving. [[spoiler:You can actually give it a certain NPC before he starts his FinalSpeech, effectively sacrificing your extra life to save him. This is required to unlock the GoldenEnding.]]
192* ''VideoGame/TheBindingOfIsaac'' has several, starting off with a small number before adding more in ''[[VideoGameRemake Rebirth]]''.
193** In the original game and ''[[ExpansionPack Wrath of the Lamb]]''-
194*** The [=1UP=] item is the most simple, being a [[Franchise/SuperMarioBros green mushroom]], which revives the player with full [=HP=] and all of his hearts intact.
195*** The Dead Cat gives Isaac ''[[CatsHaveNineLives nine]]'' extra lives- However, this comes at the cost of only reviving with a singular heart container each time, as well as reducing the player's heart containers to one upon pickup.
196*** ''Wrath of the Lamb'' introduces the Ankh, which revives the player as [[spoiler:???/Blue Baby, making you unable to collect red hearts]]. Additionally, since the player is [[spoiler:Blue Baby]], all character-specific completion marks are given to [[spoiler:???]].
197** In ''[[VideoGameRemake Rebirth]]'':
198*** Guppy's Collar has a 50% chance to revive the player upon death, though they only have half a red heart (or in the case of [[spoiler:???, half a soul heart]]) upon revival.
199*** Judas's Shadow revives the player as a unique character, Dark Judas, who revives with two black hearts and a higher base damage than most characters. Like the Ankh example above, all character-specific unlocks will be attributed to Judas, rather than the previous character.
200*** Lazarus's Rags, which Lazarus starts with, are unique in that they revive the player on the spot, rather than the previously cleared room. They also revive the player as Lazarus (more specifically, Lazarus Risen), which attributes all character-specific unlocks to him.
201*** The Broken Ankh, while a trinket rather than an item, still serves the same purpose, acting similar to the item but only working 22% of the time- However, unlike the regular Ankh, it can trigger multiple times.
202*** While initially not one, the Missing Poster trinket was turned into one in [[ExpansionPack Afterbirth]], thanks to [[spoiler:[[GuideDangIt the unlock process for The Lost being simplified]], now reviving the player (and unlocking, if they haven't already) The Lost instead of providing a puzzle piece for how to unlock them. If the player is already The Lost, then it provides a simple extra life]]. [[RunningGag Again]], all character-specific unlocks will be attributed to [[spoiler:The Lost]].
203* ''VideoGame/DungeonCrawlStoneSoup'' has the god of chaos, Xom, who might intervene and revive you if you die. Said god is equally likely to troll you and just hasten your death with extra enemies however.
204* ''VideoGame/EnterTheGungeon'' has two items which do this. First, there is a Ration, which is a blue-tier active item that [[HyperactiveMetabolism heals two hearts when eaten]], and will also be automatically consumed upon death. Then, there's a much rarer Pig, who follows the player once they find its sash in a golden chest, but doesn't do anything at all...until the character's HP runs out, after which the Pig jumps in front of the bullet, reviving the character with full health at the cost of his own life.
205** Notably, if you happen to have both a Ration and a Pig, they'll both be consumed at death, so you should seek to just heal up normally with a Ration to avoid that very scenario happening.
206** Moreover, an unusual bonus of having a Pig around is that he won't just protect you, but your Ring of Miserly Protection as well. Said Ring is relatively common item that does a huge favor to the player by providing them with two extra hearts, but immediately takes it away if they purchase anything afterwards. A so-called "Porkulent" synergy prevents the Ring from shattering as long as the Pig is around, no matter how many purchases you make.
207* ''VideoGame/ForTheKing'': Sanctums are overworld features that a character can attune to gain an ongoing stat boost and a single automatic revival with partial HitPoints and [[LuckManipulationMechanic Focus points]]. Each Sanctum can only be attuned once and crumbles when the character is revived.
208* ''VideoGame/{{Hades}}'' lets you choose between two kinds. Death Defiance can be stacked up to 3 times and restores you to 50% health, while Stubborn Defiance only revives once to 30% health, but refreshes every time you enter a new chamber. Skelly's keepsake, the Lucky Tooth, gives you one extra revive for 50 to 100 HP.
209* ''VideoGame/{{Inscryption}}'': If you combine the Undying sigil (card returns to your hand on death) with the Corpse Eater sigil (card automatically plays itself when another card dies) you get a creature that will automatically revive itself whenever killed, forever.
210* ''VideoGame/JupiterHell'':
211** Scout's Second Wind trait saves them from death and heals them to 50% once per run.
212** Marine has a downplayed version of that with Die Hard, which prevents death once per level, but only if the HP amount at the time was already higher than 25.
213* ''VideoGame/NetHack'':
214** The game provides the old Trope Namer, Amulet of Life Saving. If its wearer were to die, it crumbles to dust and revives them with full [=HP=].
215*** The only exceptions are if the player was careless enough to use a scroll of genocide to wipe out their own species (which is guaranteed to happen if you read the scroll while confused), or if they took too long dealing with [[DemonicSpiders mind flayers]], whose tentacle attacks literally consume bits of the victim's brain if they connect with their head (a helmet offers a good chance of protection, but it is only foolproof if greased, and the grease may wear off anyway), making the player character forget the things they have already discovered and reducing their intelligence stat. If the intelligence stat goes below 3, the player is considered brainless, and it is instant death regardless of life saving. ("Unfortunately, your brain is still gone.")
216*** The "wearer" does '''not''' necessarily mean the player - any intelligent humanoid in the dungeon who happened to find this amulet will also put it on, and be saved from certain death once. This may not seem like it matters much, until you happen to stumble onto a [[BanditMook nymph]], since they love jewellery and worn amulets are one of the first things they steal. If you failed to keep out of her embrace, then even if you do manage to kill her ''twice'' to get the rest of your stolen stuff back, your precious amulet will be gone for good. Only exception
217** If you have made it to the middle floor of Vlad the Impaler's tower in Gehennom, there will be a guaranteed amulet of life saving in a chest. The only problem is that all of the amulets are generated unmarked at first, so if you do not already know what an amulet of life saving looks like, there is every chance that you'll instead put on an [[OhCrap amulet of strangulation]] in a chest opposite it...Since you are in the game's version of hell, you can't even pray (normal response to being stuck with cursed items) to have it taken off, and in all versions newer than 3.6.0, it's impossible to cast spells if you are being strangled either, so a spell of remove curse will not work either. You are well and truly screwed unless you happened to possess a ''scroll'' of remove curse or a spare bottle of holy water to dip the amulet into. There are a few other ways to save yourself in that circumstance, but they are increasingly unlikely, or carry steep costs. A potion of polymorph may change the amulet into a useful/less harmful one, but it's rare, will not be used on something else by the players by then, and may fail to work outright. A wand of cancellation will depower the amulet of strangulation '''but''' it will also strip magical properties from all of your worn armor, which you have likely been painstakingly enchanting for a long time & render any scrolls or potions in the open inventory useless. Having a really rare ring of polymorph control equipped will allow the player to escape the amulet through polymorphing themselves with either a potion, wand or a spell of polymorph into an air elemental (which will both remove the amulet and only make all the worn armor fall to the floor instead of getting destroyed, as would have been the case with most other self-polymorphs.)
218* The Reviver Seeds in ''VideoGame/PokemonMysteryDungeon''. After use, they become Plain Seeds, which are absolutely useless... except in ''Explorers of Sky'', where you can have [[{{Cloudcuckoolander}} Spinda]] make them into drinks that may boost your HP.
219** Well, not ''completely'' useless -- like most seeds, they fill the belly a little bit when consumed, so they can be used to stave off hunger for a little while (though not nearly as long as an Apple would).
220** Subverted with the lookalike Reviser Seeds. Unless the user's IQ is high enough, it'll revive them... and then they immediately faint from spontaneous laughter.
221* The Roguelike ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' has the aptly-named [[ExactlyWhatItSaysOnTheTin potion of second life]], which will save you even if you [[TooDumbToLive genocide your own species]]. However, it can only be created once, and doesn't stop monsters from immediately killing you again.
222* ''VideoGame/{{Spelunky}}'' features the Ankh which returns dead spelunkers back to level entrance with 4 HitPoints. This item is actually necessary [[spoiler:to get to the City of Gold]].
223* ''VideoGame/StreetsOfRogue'' has fancy shampoo which applies the "resurrection" status until you die, at which point you'll come back with some of your health missing. These are rather rare items but can be cloned to generate an absurd number of lives, although you will need to rapidly apply the shampoo upon recovery before the thing that just killed you kills you again. The same status can also be granted by pools of tainted water and randomly gained during a disaster that gives everyone on the floor a new status every 10 seconds, although in the latter case it will only help if you happen to die during that 10 second period.
224* ''VideoGame/TalesOfMajEyal'':
225** The Ring of the Dead and the Blood of Life only work once. The Lichform spell can be used this way, but it's generally a better idea to complete your apotheosis quickly and under controlled circumstances.
226** The "Second Life" skill lets you do it repeatedly, but it returns you with low life and can only activate once in a while.
227** Permadeath difficulty settings below "Roguelike" give you "extra lives," which manifest as a being called the Eidolon [[DeusExMachina intervening to save your character at the last minute]].
228** The Master, boss of the Dreadfell, has the ability to come back at full power after dying once.
229[[/folder]]
230
231[[folder:Shoot ’em Up]]
232* ''VideoGame/JudgementSilversword'' has a form of this. If you lose your last life while a OneUp is on the screen, the OneUp moves to your ship's spawn point and ''becomes your next life.''
233[[/folder]]
234
235[[folder:Stealth Games]]
236* In ''VideoGame/Dishonored2'', [[spoiler:Paolo]] possesses a severed, mummified EvilHand that means the first incapacitating injury he takes on a given day instead causes him to disperse in the form of a SwarmOfRats, to revive at a set location some time later. Only if he's attacked again before sundown can he truly be killed (or knocked out).
237* ''VideoGame/MetalGear'':
238** Rations for most of the series have this effect if currently equipped, outside of ''VideoGame/MetalGearSolid3SnakeEater'', where food only increases your stamina to give you GradualRegeneration rather than outright healing you.
239** Vamp turns this against the player when you fight him in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', as after his health is drained, he will simply stand back up slowly and regain his health and/or stamina after a moment. [[spoiler:One of the game's reveals is that his immortality is brought about by {{nanomachines}}, so the trick is to grab him before he fully revives and use the syringe on him, which disables those nanomachines.]]
240[[/folder]]
241
242[[folder:Survival Horror]]
243* Unique in ''VideoGame/EternalDarkness'', Anthony is under the effect of a curse which progressively zombifies him, but by the same token, having his health fully depleted by monsters makes him temporarily fall to the floor, only to groan in agony as he gets right back up again, restored to fighting strength. [[spoiler:This carries over into Paul's chapter, where Anthony is ''still'' "alive" centuries later, and he must be struck down by Paul ''twice'' before he finally dies for good.]]
244* ''VideoGame/FatalFrame'' games have the Stone Mirror. You can only bring one with you at any time.
245* The first aid spray in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheDarksideChronicles''.
246* ''VideoGame/DontStarve'' has three methods of revival, the Life-Giving Amulet, the Touch Stone and a Meat Effigy. The former two only have one of each for each playthrough, while the latter is technically replenishable but takes a lot of time and valuable resources. The amulet also has to permanently take up an inventory slot, since it needs to be worn to be used.
247[[/folder]]
248
249[[folder:Turn Based Strategy]]
250* ''VideoGame/Disgaea3AbsenceOfJustice'': DLC character [[VideoGame/PrinnyCanIReallyBeTheHero Hero Prinny]] has his "Red Scarf" innate Evility, which revives him at full HP in the Base Panel if he falls in battle. However, as a trade-off (and a CallBack to his game's main mechanic), you will lose one dispatch count each time this happens.
251* ''VideoGame/Disgaea6DefianceOfDestiny'': Zed, being a zombie (albeit an unusually strong one thanks to Super Reincarnation) has "Zombie Revival" as one of his unique Evilities. When equipped, the user is revived with half-health inside the Base Panel if they fall in battle. However, it's only one time per stage.
252* In ''VideoGame/FellSealArbitersMark'', the Rebirth buff will bring a unit back to life if they fall in battle. It doesn’t work if the unit was killed with Collect Pelt, Collect Bounty, or Collect Trophy, however.
253* ''[[VideoGame/HeroesOfMightAndMagic Heroes of Might and Magic IV]]'' features the Potion of Immortality. It can be purchased in any town for only 1000 gold, and if you make your hero drink it, he will be resurrected and revived to full health if he dies. Combined with a high-level Barbarian, this is almost a GameBreaker.
254* ''VideoGame/OperationDarkness': This is the purpose of the Auto-revive skill. It activates even if your characters take fatal damage.
255* ''VisualNovel/{{Sunrider}} 4: The Captain's Return'': Asaga and Kryska can, through LevelUpAtIntimacy5, unlock perks which will automatically revive them once per battle. Kryska's Second Wind perk only restores her to half health but is unlocked very early, while Asaga's The Hero perk restores her to full health but can only be obtained by maxing out her affection.
256[[/folder]]
257
258[[folder:Web Browser Games]]
259* ''VideoGame/EpicBattleFantasy'': Introduced in the [[VideoGame/EpicBattleFantasy2 second game]], this is a status effect gained primarily by casting Revive on a living player or having Natalie cast her Genesis LimitBreak. There are [[RevivingEnemy enemies with Auto-Revive]], but they are a rarity.
260* ''VideoGame/LostSoulsMUD'' has a variety of "life protection" effects that achieve this, with the most classic being the Amulet of Life Protection.
261* Characters with the Healing Factor passive in ''VideoGame/MarvelAvengersAlliance'', aside from the obvious RegeneratingHealth effect, have a chance to survive attacks that reduce health to 0; Fatal Blow attacks or the Despair debuff are the only ways to bypass this effect. Characters who don't have Healing Factor in-game instead have some substitutes with almost the same effect. Most of these passives (except the one used by Phoenix) are activated by chance; AI enemies with the same passives, on the other hand, [[TheComputerIsACheatingBastard can use these indefinitely]] at least once per battle (or round).
262* The equippable consumable ''omamori'' in ''VideoGame/ToukenRanbu'' which automatically revives a [[PermaDeath broken]] sword to 1 HP (regular) or full health (''kyoku'').
263[[/folder]]
264
265[[folder:Western [=RPGs=]]]
266* ''VideoGame/DivinityOriginalSinII'':
267** The Idol of Rebirth is a unique item that automatically casts Resurrect on whoever dies while holding it in their inventory. It's single use only, but can be recharged with a Resurrection scroll, even in combat.
268** Characters with the [[SkillScoresAndPerks Talent]] "Comeback Kid" can automatically revive from a deathblow with 20% of their maximum health.
269* In ''VideoGame/DragonAgeOrigins'', Wynne's plot-related ability gives her a chance of magically being revived when she falls in combat.
270* The Life Ward Potion in ''VideoGame/DragonAgeII'' instantly resuscitates a character who drank it before suffering a NonLethalKO, with 40% of their health restored.
271* Necromancers in ''VideoGame/DragonAgeInquisition'' can do this with their Simulacrum[[labelnote:*]]when the character falls, a spirit in their likeness fighting as the character without mana cost raises for 10 seconds[[/labelnote]] passive coupled with Heal on Kill/Hit effects, to potentially [[GameBreaker Game-Breaking]] effect.
272* In ''VideoGame/{{Fable}}'', you can carry up to 9 Resurrection Phials that instantly bring you back to life if you run out of HP. They still exist in ''VideoGame/FableII'', but serve only to make death [[DeathIsASlapOnTheWrist even more of a slap on the wrist]] than it already was. ''VideoGame/FableIII'' says "screw it" and automatically resurrects your character no matter what, but each death means a permanent scar.
273* Atton's unique ability in ''VideoGame/KnightsOfTheOldRepublic 2'' likewise gives him a chance of reviving, provided at least one of his allies is still standing.
274** Invoked by Darth Sion, whose unique force power revives him following each fight out of pure rage.
275* In ''VideoGame/TheLordOfTheRingsTheThirdAge'', [[GameBreaker "Aura of the Valar"]] is a spell featured in [[OurElvesAreDifferent Idrial's]] magic loadout. The effect of the spell lasts until it's activated or until the encounter ends. The effect of the aura will automatically revive the character instantly upon death (along with full HP and AP) and give the turn to that character.
276** If cast on the elf herself you can not lose the encounter since she can just cast it again when revived by its effect. This means that she cannot die no matter what. Winning the fight can still be a problem though, but Idrial has a second ability that allows her to cast two spells in the same turn. One of those spells can be Aura of the Valar. The second can be used to revive another party member, or it can be used for Idrial's strongest attack spell. Take your pick.
277* In ''VideoGame/MassEffect3'' multiplayer, medi-gel is used to automatically revive yourself (and with a certain piece of equipment, other nearby players) when you are downed. Being [[OneHitKill sync-killed]], executed, or bleeding out will make it impossible to be revived. The Alliance Infiltration Unit's Repair Matrix power will automatically revive the AIU if it is downed while the power is active.
278* ''VideoGame/StarCrawlers'' has multiple character classes with autorevive skills, particularly with the Force Psyker who can autorevive themselves once per battle as well as has multiple skills that specifically can nullify blows on party members if the damage would be enough to kill them. A.N.C.H. items can also be held by the party, which have an autorevive effect.
279[[/folder]]
280
281[[folder:Wide Open Sandbox]]
282* ''VideoGame/{{Minecraft}}'' has the Totem of Undying, a rare item that is obtained by killing an Evoker either within a woodland mansion or as part of a village raid. When held in the player's off-hand when they receive fatal damage, the item revives the player, clears all status effects, and grants 5 seconds of Absorption II, 45 seconds of Regeneration II, and 45 seconds of Fire Resistance.
283* ''VideoGame/WayOfTheSamurai 3'' has Ginseng, an item that activates if a blow would kill you, and heals 500 hit points on top of that. You can stockpile up to ten of these. A more powerful and more expensive option is the Arcane Potion, which heals 1000 health and can also be stacked up to ten times. These become ''very'' useful items to have in [[HarderThanHard Instant Kill mode]], which is ExactlyWhatItSaysOnTheTin, turning everyone into the equivalent of a OneHitPointWonder.
284* The FinalBoss of ''VideoGame/RuneFactoryOceans'' has an inescapable, screen-filling OneHitKill attack that is only surviveable by an Auto-Revive granted by the power of the relationships with the inhabitants of Fenith Island. More specifically, each of the game's twelve marriageable candidates whose RelationshipValues are at the max pre-romance cap of 6 grants an Auto-Revive in the FinalBattle.
285[[/folder]]
286
287[[folder:Mobile Games]]
288* Some characters in ''VideoGame/DragonBallLegends'' has this as part of their core skill set, as characters like Perfect Form Cell or Super Saiyan Teen Gohan can gain back a huge health pool after a perceived KO with an entirely new skill set to match.
289* ''VideoGame/DragonManiaLegends'' has a sigil called Rebirth that immediately resurrects a knocked out dragon and restores a portion of health.
290* ''VideoGame/FateGrandOrder'': This trope is what the “Guts” buff does.
291* As ''VideoGame/FinalFantasyBraveExvius'' is a Final Fantasy franchise, it's not surprising to see reraise in this game as both spell and effects from ability-based skills.
292* ''VideoGame/JetpackJoyride'' gives you the ability to buy Quick Revives once you die and receive them in the jackpot.
293* ''VideoGame/SubwaySurfers'' allows you to revive your character for one key the first time and doubles after that. Being revived in Subway Surfers allows you to continue your run. Likewise there are many other games that are similar to Subway Surfers that include the same feature.
294* ''VideoGame/SuperMarioRun'' revives you with bubbles at the cost of setting you back a bit from where you would have died.
295* ''VideoGame/TempleRun'' allows you to purchase resurrecting wings with coins from the shop that allow you to continue immediately after getting caught by the monkeys.
296
297[[/folder]]
298
299!!Non Video Game Examples
300[[folder:Literature]]
301* ''Literature/ACertainMagicalIndex'': Magic-users enrolling in the esper Power Development Program is normally unheard of, as [[MutuallyExclusiveMagic once someone's body has been tuned for esper powers, casting spells causes their blood vessels to explode]]. One exception, the DoubleAgent Motoharu Tsuchimikado, was fortunate enough to develop the esper ability "Auto-Revive", which generates a protective sheath over his torn blood vessels that helps his body repair the damage. He's keen to stress, however, that casting spells is still ''extremely painful'' for him, that doing it multiple times in succession will still cause him to pass out from blood loss, and that his esper potential is low enough that his revival isn't 100% guaranteed (he usually needs some time in the hospital before it's safe to try again).
302* ''Literature/HarryPotter'': Making a Horcrux sacrifices part of your soul and transfers it to a chosen object (including living things), so that if you die your soul continues to exist. Doing so is an insanely reckless and evil endeavor (requiring a murder or other heinous act), and Voldemort made ''seven'' of them, [[spoiler:meaning he had no way of knowing when they were destroyed and he was down to his last hit poi- soul fragment.]]
303* In the book ''Literature/ReadyPlayerOne'' which mostly takes place inside a video game, the main character finds an easter egg inside the game that requires him to play a perfect game of ''Pacman''. His reward is a quarter that attaches itself to his inventory that he can't figure out what it's for. Later he realizes that it gives the holder an extra life and it is the only object in the entire game that will do so.
304--> ''NICE RECOVER!''
305[[/folder]]
306
307[[folder:Tabletop Games]]
308* ''TabletopGame/DungeonsAndDragons'':
309** The Tarrasque is a legendary monster who typically has the ability to fully regenerate itself when "killed" (though not right away). In v3.0 and 3.5, one must reduce the monster to -30HP and then use the 9th-level {{Wizard|Classic}} spell [[PowerAtAPrice Wish]] to halt its regeneration cycle (the method varies depending on the version being used).
310** Devils, when killed on any other Plane than the Nine Hells, automatically revive on the first layer of that plane. Demons sometimes will automatically revive in the Abyss if killed outside the Abyss, and sometimes will automatically revive only if killed in the Abyss (but on a different layer). Well, it's not like consistency should be expected from beings that are literally made of chaos and evil.
311** The 5th Edition Celestial Warlock eventually learns the ability to once per day revive themselves at half health (and inflict some moderate damage to all nearby enemies) if they fall to zero hitpoints without being outright killed.
312* In ''TabletopGame/MagicTheGathering'', the '''Regenerate''' ability lets you pay {{mana}} to put a "Regenerate shield" on that creature, that would save the creature from destruction. They can be stacked, but not stored beyond the end of that turn. The way the game works, however, you don't actually need to put them on in advance.
313** A number of older spells that destroyed creatures bypassed regeneration, either disallowing it or bypassing it (such as by removing the target from the game entirely). Over time, the number of these spells was scaled back, but so was the regeneration ability.
314** The keywords ''Persist'' and ''Undying'' actually return dying creatures to play with a counter on it (-1/-1 and +1/+1 respectively), if it didn't already have one.
315[[/folder]]
316
317[[folder:Webcomics]]
318* Every time Ethan kills himself in ''Webcomic/SuicideNoun'', something brings him back to life.
319[[/folder]]
320
321[[folder:Web Animation]]
322* ''WebAnimation/BattleForDreamIsland'', they have iconic machines known as Recovery Centers. There are some Recovery Centers that automatically respawn certain characters. For example, the Ice Cube Recovery Center, and Bubble Recovery Center, as those two are the most prone to death.
323** Later on, future ObjectShows will follow this gimmick, and have their own Recovery Machines
324[[/folder]]
325
326[[folder:Web Original]]
327* One of the abilities of the Netrisca implant in ''Blog/AskSeriousRainbow'' is reviving the Foundation agent a few seconds after death. Serious...tends to exploit that ability to gain an advantage.
328* In ''Script/TheLightOfCourage'', Link receives a heirloom ring from his grandmother that will protect its wearer from death, but it only works for women and cannot prevent natural death. He uses it to propose to Zelda before the final battle with Ganon, which saves her life after she is crushed by falling rocks.
329[[/folder]]
330
331[[folder:Western Animation]]
332* Megatron of ''WesternAnimation/TheTransformers'' has seemingly died and then revived several times during the course of the first two seasons of the cartoon. The most notable instance is in the third part of the three-part miniseries "The Ultimate Doom", where the starship Megatron is taking to Cybertron, all loaded up with energon cubes, explodes after being shot repeatedly by the Autobots which caused all that energon to detonate. After the ship is destroyed and nothing more than scattered debris, Megatron is floating in space, looking quite beaten up and with his optics shut. He suddenly revives and his optics open and glow bright red, and he utters his catchphrase, "I will be AVENGED!"[[/folder]]
333

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