1 | %% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1351376760053840200 |
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3 | %% |
4 | ->''"Damn the illusion of movement! '''Damn the illusion of movement to hell!"''''' |
5 | -->-- '''Creator/DonHertzfeldt''''s intro for ''The Animation Show'' |
6 | |
7 | Tropes which are exclusive to Animation as a medium, due to the unique freedom inherent in all GraphicalTropes combined with the ability to portray action. Thanks to the rise of CGI, animation can occur within and sometime barely distinguishable from live action, allowing a medium within a medium. |
8 | |
9 | See Also: JapaneseAnimationTropes and AnimationGenres. Do not confuse with GraphicalTropes, its super-index. |
10 | ---- |
11 | !!Tropes: |
12 | [[index]] |
13 | [floatboxright: |
14 | Categories: |
15 | + AllCGICartoon |
16 | + CartoonCharacters |
17 | + HistoryOfAnimation |
18 | + MediaNotes/EarlyAnimation |
19 | + MediaNotes/TheSilentAgeOfAnimation |
20 | + MediaNotes/TheGoldenAgeOfAnimation |
21 | + MediaNotes/TheDarkAgeOfAnimation |
22 | + MediaNotes/TheRenaissanceAgeOfAnimation |
23 | + MediaNotes/TheMillenniumAgeOfAnimation |
24 | + JapaneseAnimationTropes |
25 | + StockVisualMetaphors |
26 | + VoiceActingTropes |
27 | + VoiceAndVocalTropes |
28 | ] |
29 | * TwoDVisualsThreeDEffects: A traditionally animated cartoon has elements that are made using 3D computer animation. |
30 | * AbsurdlyBrightLight |
31 | * AbsurdlyIneffectiveBarricade |
32 | * AccordionMan: Someone becomes flattened and folded into an accordion-like shape after being crushed by something. Actual accordion music playing when this happens is optional. |
33 | * AcmeProducts |
34 | * ActingForTwo: It's common in animation for two or more characters to interact with each other who have the same voice actor. |
35 | * ActionHoggingOpening: The opening sequence is more action-oriented than the actual cartoon. |
36 | * AlertnessBlink |
37 | * AllAnimationIsDisney: The misconception that all noteworthy animated works were made by Creator/{{Disney}}. |
38 | * AlternateTooniverse: An alternate reality where everything's a cartoon. |
39 | * AmusingInjuries |
40 | * AnimalStereotypes |
41 | * AnimatedActors: Fictional characters are portrayed as being actors on their show in-universe. |
42 | * AnimatedEpisode: An episode of a normally live-action series is animated. |
43 | * AnimatedMusicVideo: An animated video accompanied by a song. |
44 | * AnimatedOuttakes |
45 | * AnimationBump: Periods where the animation shifts to a better quality. |
46 | * AnimationEvolution: When the animation gets better or worse permanently. |
47 | * AshFace: A character survives an explosion and ends up with a face covered in soot. |
48 | * BananaPeel: Someone slips after stepping on a banana peel |
49 | * BehindAStick: Someone manages to hide behind an object that's slimmer than they are. |
50 | * BigBallOfViolence: Characters who get into a quarrel become a ball of smoke with fists and feet repeatedly poking out. |
51 | * BodyWipe |
52 | * BornInTheTheatre |
53 | * BulletSeed |
54 | * TheCameo: A character or real life person makes a brief appearance. |
55 | * CartoonBugSprayer |
56 | * CartoonJuggling |
57 | * CelebrityToons: A cartoon starring a real life person who is either played by the real person or is merely a fictional representation of them. |
58 | * ClipArtAnimation |
59 | * ClothespinNosePlug: Comically oversized ones are typically used in cartoons. |
60 | * ComedicSpanking |
61 | * ComicBookAdaptation: Animated works have a tendency to be adapted into SequentialArt or {{Comic|s}} media. |
62 | * ComicBookLimbo |
63 | * ComicBookTime: The amount of time that passes in-universe is much shorter than the time it takes for the series to continue in real life. |
64 | * ConspicuouslyLightPatch: A traditionally animated cartoon has the objects the characters interact with easily distinguishable from the parts of the background that remain stationary. |
65 | * CraniumCompartment |
66 | * CreatorCameo: The work features an appearance by the creator or a character voiced by the creator. |
67 | * CrushFilter |
68 | * CrushParade |
69 | * DerangedAnimation: Animation that is weird and unsettling. |
70 | * DetailHoggingCover: The cover of an animated work has more detail on the characters than the actual animation shows. |
71 | * DisneySchoolOfActingAndMime |
72 | * TheDoorSlamsYou |
73 | * DoubleTake |
74 | * DramaticDrop |
75 | * DroolDeluge |
76 | * EatTheCamera |
77 | * ElongatingArmGag: Character's body part extends a ridiculous distance for the purpose of a joke. |
78 | * EverybodyDoTheEndlessLoop |
79 | * EverythingDances |
80 | * EvilLivingFlames |
81 | * ExplosiveCigar |
82 | * ExpressiveUvula |
83 | * EyePop |
84 | * FaceFault |
85 | * FacelessMasses |
86 | * FadeAroundTheEyes |
87 | * FalseTeethTomfoolery |
88 | * FarSideIsland |
89 | * FatFlex |
90 | * FightUnscene |
91 | * FishbowlHelmet |
92 | * FlappingCheeks |
93 | * FloatingClocks |
94 | * FootBathTreatment |
95 | * ForciblyFormedPhysique: Sheer force causes a toon's body to change shape in some way. |
96 | * FunnyAnimalAnatomy |
97 | * {{Hammerspace}} |
98 | * HarmlessElectrocution |
99 | * HarmlessFreezing |
100 | * HarmlessLiquefaction: A character goes from being a solid to a liquid. |
101 | * HeavyVoice |
102 | * HitFlash: The screen flashes during fight scenes to avoid actually depicting punches and such. |
103 | * HitSpark: When said punches aren't being covered up by the above trope, appears when they hit something. |
104 | * HurtFootHop |
105 | * IdeaBulb: A lightbulb appears over a person's head to signify that they've come up with an idea. |
106 | * ImprobableHairstyleSequence: A sequence where a character is shown with practically impossible hairstyles. |
107 | * InfectiousEnthusiasm |
108 | * InkblotCartoonStyle |
109 | * InkSuitActor: An animated character who resembles their voice actor. |
110 | * InOneEarOutTheOther |
111 | * LanternJawOfJustice: Good guys have huge chins. |
112 | * LimitedAnimation |
113 | * LimitedWardrobe: Cartoon characters are always depicted wearing the same clothes. |
114 | * LiveActionAdaptation: A cartoon is adapted to live-action media. |
115 | * LivingDrawing |
116 | * LustfulMelt: Someone melts into a puddle after falling for someone else. |
117 | * MediumBlending: A cartoon that makes use of more than one type of animation. |
118 | * MediumShiftGag |
119 | * MetaphoricMetamorphosis: A VisualPun in which a character transforms into something alluding to their current situation. |
120 | * MimeAndMusicOnlyCartoon: A cartoon with no sound aside from background music. |
121 | * MismatchedAtomicExpressionism: An art and animation style associated with the 1950s and 1960s, characterized by cheaply-made geometric stylization. |
122 | * MotionComic: Digital, voiced comics with looping animations of some elements. |
123 | * MotionParallax: Emulating the distance/perception of movement dichotomy (farther=slower) through layers. |
124 | * MotionlessChin: An animated character's mouth moves independently of their chin. |
125 | * NationalStereotypes |
126 | * NarrativeShapeshifting: A character changes their appearance when trying to describe something. |
127 | * NoFlowInCGI: CGI works avoid using flowing objects such as long hair or capes whenever possible because of such things being difficult to animate. |
128 | * NotQuiteStarring: A work is billed as starring a celebrity, but the person in question is really an impersonator. |
129 | * OcularGushers: Crying floods of tears. |
130 | * OffLikeAShot |
131 | * OffModel: Moments in a cartoon where a character has mistakes or inconsistencies in their physical appearance |
132 | * PacingATrench |
133 | * PaintedCGI: 3D animation made to look like traditional animation. |
134 | * PaintingTheMedium: Font, interface changes, or camera or editing tricks convey things about the story. |
135 | * PastelChalkedFreezeFrame |
136 | * PianoKeyWave |
137 | * PictureDrama: Animations compounded by shots of still images. |
138 | * PintsizedKid |
139 | * PolkaDotPaint |
140 | * RecycledAnimation |
141 | * RogerRabbitEffect: Animated characters interacting with live-action people. |
142 | * RuleOfAnimationConservation |
143 | * RunningGag: A joke that repeats throughout the series or even through the course of a single episode. |
144 | * RunningOnTheSpot |
145 | * ScoobyStack: A group of people look from behind a wall and their heads are somehow in a column. |
146 | * ScreechingStop: Old car brakes effect when a cartoon character suddenly stops. |
147 | * ShadowOfImpendingDoom |
148 | * ShiftedToCGI |
149 | * ShrunkInTheWash: Washing something too much makes it shrink. |
150 | * SimpletonVoice: A dumb character has a deep and silly-sounding voice to underscore their lack of intelligence. |
151 | * SolidCartoonFacialStubble: Stubble is illustrated as a solid color. |
152 | * SpeedEchoes |
153 | * StewedAlive |
154 | * StuffBlowingUp |
155 | * TeenageMutantSamuraiWombats |
156 | * TelephoneTeleport |
157 | * TemporaryBulkChange |
158 | * TertiarySexualCharacteristics: Females are distinguished from males by having eyelashes and wearing lipstick and/or bows. |
159 | * ThickLineAnimation |
160 | * ThinLineAnimation |
161 | * TooGruesomeForCartoonPhysics: Sometimes AmusingInjuries go too far. |
162 | * ToonTown |
163 | * ToonTransformation |
164 | * TypewriterEating |
165 | * UvulaEscapeRoute |
166 | * VacuumMouth |
167 | * VocalEvolution: A character's voice changes in spite of still being voiced by the same actor. |
168 | * VoicesAreMental: Characters who switch minds also exchange voices. |
169 | ** VoicesAreNotMental: Characters who switch minds retain the voices of whoever's body their minds are in. |
170 | * VoicesInOneRoom: All the voice actors record their dialogue in the same room and at the same time. |
171 | * {{Wackyland}} |
172 | * WheelOfDecisions |
173 | * WheelOFeet |
174 | |
175 | !!Technical terms: |
176 | * MediaNotes/AdobeFlash |
177 | * CelAnimation |
178 | * CelShading: 3D computer animation that is colored and shaded to look two-dimensional. |
179 | * LineBoil |
180 | * MotionCapture |
181 | * MouthFlaps |
182 | ** LipLock |
183 | * ProductionLeadTime: Production often gets finished a long time before it actually airs. |
184 | * {{Rotoscoping}}: Animation achieved by painting over frames of live-action footage. |
185 | * SquiggleVision |
186 | * StickFigureAnimation |
187 | * StopMotion: Animation achieved by photographing three-dimensional objects and puppets while gradually moving them a little in each frame. |
188 | * SynchroVox: A cartoon has live-action lips edited onto a character when they speak. |
189 | * ThreeShorts: A cartoon where every episode consists of three segments. |
190 | * TheTwelvePrinciplesOfAnimation |
191 | * {{Toon}} |
192 | * UsefulNotes/ToonBoom |
193 | * ToonPhysics |
194 | * {{Underlighting}} |
195 | [[/index]] |
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