1 | An index of tropes that are about a character's weakness, people being characterized as weaklings, or things seen as a weakness. |
2 | |
3 | See also FearTropes, AllergicToIndexes, {{Indexitis}}, and PowerAtAPrice. Contrast PowerTropes, OverpoweredTropes and StrengthIndex. |
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5 | ---- |
6 | |
7 | [[AC:Physical weakness]] |
8 | * AchillesHeel: A character or being is vulnerable to one specific thing. |
9 | * AdaptationalAchillesHeel |
10 | * ArmoredButFrail: Their defenses/armor are very high, but once the defenses are gone, they go down easily. |
11 | * AssimilationBackfire: A character assimilates something only to find that they have gained its weakness. |
12 | * AttackItsWeakPoint: Being is vulnerable at a specific and obvious part of their body. |
13 | * AttackTheInjury: In this case, the weak point was created, either before or during the fight. |
14 | * BossAlteringConsequence: The boss has a weakness to a specific item or ability that is either more effective than normal or has a unique effect if you choose to use it. |
15 | * CantCatchUp: Secondary characters don't get stronger like the hero does. |
16 | * CantUseStairs: Character can't go up or down stairs, either due to not being designed to do so, or through being paraplegic. |
17 | * ClippedWingAngel: A being's true/final/ultimate form has flaws that render it impractical or easily defeated. |
18 | * ColdIron: The classic weakness of TheFairFolk. |
19 | * ConvenientWeaknessPlacement: A villain's weakness is conveniently placed near them for no logical reason. |
20 | * DecapitationRequired: The only way to kill them permanently is by removing the head. |
21 | * DepletedPhlebotinumShells: Weaponizing the substance that they are weak against. |
22 | * DramaPreservingHandicap: A method to give some sort of weakness to a character who normally doesn't have one. |
23 | * ElementalRockPaperScissors: One element is strong towards another and weak towards yet another. |
24 | * FantasticFragility: An in-built weakness to boost power. |
25 | * FireKeepsItDead: Burning corpses prevents them from becoming zombies. |
26 | * HobblingTheGiant: Want to bring down a giant-sized target easily? Go for the legs! |
27 | * KillItWithFire: Being is vulnerable to fire. |
28 | * KillItWithIce: Vulnerability to ice. |
29 | * KillItWithWater: Vulnerability to water. |
30 | * KryptoniteFactor: A weakness to something that has little or no effect on other characters. |
31 | * KryptoniteIsEverywhere: The character's weakness is so commonplace that it's a wonder they haven't been killed yet. |
32 | * LimitedWindowOfVulnerability: A character has a time period of vulnerability before turning/returning to being invulnerable. |
33 | * LogicalWeakness: The weakness is a logical consequence of whatever makes the character powerful. |
34 | * ManOfKryptonite: A villain whose power is that they're equipped with or made of the hero's weakness. |
35 | * MonstrosityEqualsWeakness: Being in a monstrous form actually makes someone or something weaker. |
36 | * OneHeroHoldTheWeaksauce: A character who has superpowers without any of the drawbacks normally associated with them. |
37 | * PatheticallyWeak: No one should be ''that'' weak. |
38 | * PrecautionaryCorpseDisposal: Anyone who dies will become a monster, or otherwise dangerous, so dead bodies must be disposed of immediately. |
39 | * RemoteYetVulnerable: An individual distances their mind or spirit away from their main body to engage in some endeavor, but the main body ends up in danger. |
40 | * RemovedAchillesHeel: A character missing a weakness or limitation that they should have. |
41 | * RemovingTheHeadOrDestroyingTheBrain: They will shrug off everything except attacks that cause brain trauma or decapitation/destruction of the head. |
42 | * ReviveKillsZombie: Healing/revival magic is harmful to the undead. |
43 | * SensoryOverload: Overwhelming a particular sense. |
44 | * SilverBullet: Silver as a SupernaturalRepellent. |
45 | * SnipingTheCockpit: Neutralizing a vehicle by killing its operator(s) instead of trying to tear the entire thing to pieces. |
46 | * SupernaturalRepellent: Weaknesses that ward off supernatural creatures. |
47 | * TaserTagWeakness: Powerful enemies are nevertheless vulnerable to electricity. |
48 | * TransformingConforming: A shapeshifter or other transforming character shares the weaknesses of their chosen form. |
49 | * UntouchableUntilTagged: A nigh-invincible character receives damage once. The story will later use this to orchestrate their total defeat. |
50 | * VampiresHateGarlic: Garlic is the ideal repellent against vampires. |
51 | * VillainBeatingArtifact: The villain is invincible to everything ''but'' this artifact. |
52 | * WeakToFire: Fire as a weakness. |
53 | * WeakToMagic: Vulnerability to magic. |
54 | * WeakenedByTheLight: Supernatural creatures perish when exposed to sunlight. |
55 | * WeakerInTheRealWorld: A being who exists in a dream-like realm loses their powers when in the real world. |
56 | * WeaksauceWeakness: A character is vulnerable to a substance that is ridiculously easy to obtain. |
57 | * WeaponOfXSlaying: A weapon specifically designed to harm certain things, better than a normal weapon would. |
58 | * WillfullyWeak: A character deliberately limits how much of their powers they use for everyone else's safety. |
59 | |
60 | [[AC:Emotional or psychological weakness]] |
61 | * DecapitatedArmy: Take out the leader and the army will have no reason to keep fighting. |
62 | * FatalFlaw: A psychological weakness, not a physical vulnerability (suitable for FlawExploitation). |
63 | * SanityHasAdvantages: Being insane is an exploitable weakness. |
64 | * VerbalWeakness: A usually harmless word or phrase that just so happens to hurt a particular character. |
65 | * WeakWilled: Character is incapable of standing up for themselves. |
66 | * WeaknessTurnsHerOn: A female character is aroused by men who are perceived as weak. |
67 | * WhyDidItHaveToBeSnakes: Character has a crippling fear of something. |
68 | |
69 | [[AC:Things or concepts considered to be weak or cause weakness]] |
70 | * LoveIsAWeakness: It is believed that falling in love makes you weak. |
71 | * MeeknessIsWeakness |
72 | * MagicMustDefeatMagic: The biggest danger to a spellcaster is another spellcaster. |
73 | * TakesOneToKillOne: An entity's only weakness is a similar entity. |
74 | * VirtueIsWeakness: Having a sense of morality is seen as weak and stupid. |
75 | * WomanlinessAsPathos: Women inherently cause drama or intense feelings. |
76 | * WomenAreDelicate: The belief that women by nature are very vulnerable. |
77 | |
78 | [[AC:Character types]] |
79 | * TheDitherer: A character who waffles or cannot make clear decisions, often because they lack the will to deal with the fall out or repercussions from those decisions |
80 | * FauxActionGirl: A female character who is built up as an effective ActionGirl, but proves to be too weak to fight real battles. |
81 | * FragileFlyer: Flying beings depicted as weaker or less durable than non-flying ones. |
82 | * FragileSpeedster: Quick on their feet, but too weak to defend against attacks. |
83 | * GlassCannon: Effective attacker who is too weak to defend themselves. |
84 | * JokeCharacter: A playable character in a video game who is deliberately programmed to be weak and insanely difficult to play the game as. |
85 | * LawfulPushover: A person in authority who is too weak and spineless to actually exercise that authority. |
86 | * MasterOfNone: Poor at everything, without being overwhelmingly weak in any particular stat. |
87 | * MightyGlacier: They're physically strong, but speed and mobility prove to be their Kryptonite. |
88 | * NonActionGuy: Male character who is too weak to fight. |
89 | * NonActionProtagonist: A protagonist who shows no combat ability, but overcomes obstacles through non-action means. |
90 | * PaperTiger: A character who may look fierce, but is actually quite a pushover. |
91 | * SquishyWizard: Can use powerful magic but is too weak to fight physically. |
92 | * StoneWall: Has powerful defense, but is too weak to fight back. |
93 | * WeakButSkilled: What they lack in strength, they make up for it with their cunning. |
94 |
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