1 | ->''Daddy says that, in a dilemma, it is helpful to change any variable, then re-examine the problem.'' |
2 | -->-- ''Literature/HaveSpacesuitWillTravel'' |
3 | |
4 | Here's an index dealing with characters coming up with solutions to solve certain problems or to deal with a situation. |
5 | |
6 | Compare ImprovisedIndex and ThePlan. |
7 | ---- |
8 | !!Tropes: |
9 | * TheAllSolvingHammer |
10 | * BedsheetLadder: An imprisoned character escapes by climbing out of a window using a ladder made of bed sheets tied together. |
11 | * BombDisposal: Heroes need to keep a bomb from blowing up. The solution is to disarm it. |
12 | * CutTheJuice: The problem with a machine is solved by turning off or unplugging it. |
13 | * CuttingTheKnot: Solving or bypassing a puzzle with brute force rather than actually trying to think to figure out the solution. |
14 | * DefusingTheTykeBomb: A character tries to get through to [[TykeBomb a messed-up kid who's used as a weapon]]. |
15 | * DuctTapeForEverything |
16 | * DungeonBypass |
17 | * EatingSolvesEverything |
18 | * EveryManHasHisPrice |
19 | * FinalSolution: Getting rid of the enemy through genocide. |
20 | * FrankenVehicle: Making a new vehicle with salvaged pieces of other vehicles. |
21 | * GivingThemTheStrip: A character avoids danger by removing an article of clothing that has caught on something, been grabbed by someone trying to capture them or has come in contact with a hazardous substance. |
22 | * HaveYouTriedRebooting: Solving a problem with the computer by just turning it off and then turning it back on. |
23 | * HitThemInThePocketbook: To hurt a wealthy BigBad, make them poor. |
24 | * IdeaBulb: A visual gag where a lightbulb appears over a character's head to indicate that they have an idea on how to solve the problem. |
25 | * ImprovisationalIngenuity |
26 | * IndyPloy: A plan hastily made in the face of imminent danger in the hope that it will work. |
27 | * InjuryBookend |
28 | * JudgmentOfSolomon: If two groups argue over something valuable, whoever settles the dispute decides to cut it in halves. |
29 | * JusticeByOtherLegalMeans: If the criminal manages to get off scot-free for the crime you're trying to charge him with, try getting him in trouble for another illegal action you can pin on him. |
30 | * LifeOrLimbDecision: A character who is trapped by one of their limbs getting stuck frees themselves by cutting the trapped limb off. |
31 | * MacGyvering: A character makes something to solve the problem using whatever materials happen to be lying around. |
32 | * MundaneSolution: The problem is solved in an effortless and non-dramatic manner. |
33 | * MurderIsTheBestSolution: A character always resorts to solving their problems by killing the people obstructing them. |
34 | * PercussiveMaintenance: Fixing wonky machines by hitting them. |
35 | * PercussiveShutdown |
36 | * PerfectSolutionFallacy: Using the fallacy that a solution is useless if it isn't 100% effective. |
37 | * PlugTheVolcano |
38 | * PressureSensitiveInterface: Pushing an interface's buttons harder makes it work better. |
39 | * ScarecrowSolution |
40 | * SealTheBreach |
41 | * SheatheYourSword: Non-violence is the only answer. |
42 | * ASimplePlan |
43 | * SimpleSolutionWontWork |
44 | * StartXToStopX |
45 | * StatingTheSimpleSolution |
46 | * StupidityIsTheOnlyOption: The only way to proceed is by doing something idiotic. |
47 | * SuperficialSolution: A solution that doesn't tackle the roots of the problem. |
48 | * TakeAThirdOption: When a character has to make a choice, they pick one that wasn't among the options given to them. |
49 | * TalkingTheMonsterToDeath: Defeating the enemy by talking to them. |
50 | * ThisIsNoTimeForKnitting |
51 | * ThreeApproachSystem: A game where there are three different types of gameplay styles to approach obstacles. |
52 | * ToWinWithoutFighting |
53 | * TrickedIntoAnotherJurisdiction |
54 | * UnfoldingPlanMontage |
55 | * UnspokenPlanGuarantee: Storytelling approach where you don't let the audience know the specifics of a plan so they're kept in suspense if it plays out correctly. |
56 | * VictoryThroughIntimidation |
57 | * ViolenceIsTheOnlyOption |
58 | * ViolenceReallyIsTheAnswer |
59 | * WhenAllYouHaveIsAHammer |
60 | * YourAnswerToEverything |
61 | * ZanyScheme: A character comes up with a ludicrous plan for solving their problems. |
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