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13->''"The film needs to be slower and duller at the start so that the viewers who walked into the wrong theatre have time to leave before the main action starts."''
14-->-- '''Creator/AndreiTarkovsky''', explaining the beginning of his film, ''Film/Stalker1979''
15
16A pacing problem that occurs when the beginning of a story is so front-loaded with bland {{exposition}} and [[{{Worldbuilding}} details about the world contained within]], that it takes forever to finally reach the interesting part of the story that puts all of that background information to good use. In other words, this is a specific type of {{Infodump}} that occurs at the beginning of a story.
17
18This can understandably take a while to get through, especially if the creator is using a magical/fantasy or speculative fiction setting, so you may well have lost heart before you get to the interesting part. It might be worth sticking around though: there are more than a few works that are seen as being one of the best in their genre/medium that suffer from this trope, only revealing their true greatness once you manage to slog through all the setup. But that tends to be the exception, not the rule; and either way, the writer probably doesn't do themselves any favours by boring their audience at the start. As many writers will tell you, the first line of a book will often decide whether it gets published or not.
19
20Sometimes, though, this pacing [[IntendedAudienceReaction can be used deliberately]]. Maybe the writer ''wants'' to establish the hero's former life as slow, tedious, and mundane before they discover their SecretLegacy. Or, in the case of historical fiction set in a little-known culture, the writer wants to ensure that the reader doesn't need the Encyclopedia Britannica close to hand to understand what's going on. But, once again, deliberately making the beginning of your story boring is a ''very'' risky game; it can take quite a tenacious audience to deal with this in the blind hope that your story will eventually have things happen in it. And if their patience is wearing thin by that point, their reaction may be less happiness that such tenacity was rewarded and more annoyance that you made them wait for so long.
21
22A ''lot'' of Internet works such as webcomics or fanfiction can demonstrate this as a natural consequence of the creator learning to cartoon, plot, and write dialogue [[WritingByTheSeatOfYourPants by the seat of their pants]].
23
24Compare to {{Padding}}, EarlyGameHell, {{Filler}}, GrowingTheBeard, ProlongedPrologue, DevelopingDoomedCharacters, CosmicDeadline, and ArcFatigue. Often goes hand-in-hand with CheckpointStarvation. It's also a common effect of EasingIntoTheAdventure.
25
26Contrast LostInMediasRes, where a show starts with too ''little'' exposition, bursting right into the thick of things, or EndingFatigue, when it takes forever to ''end'', not start. Also contrast ActionPrologue, which throws you into the action from the get-go. In VideoGames, the endgame version is DisappointingLastLevel (although a game can suffer from both).
27
28----
29!!Examples:
30[[index]]
31* SlowPacedBeginning/AnimeAndManga
32* SlowPacedBeginning/FanWorks
33* [[SlowPacedBeginning/LiveActionFilms Film – Live-Action]]
34* SlowPacedBeginning/{{Literature}}
35* SlowPacedBeginning/LiveActionTV
36* SlowPacedBeginning/VideoGames
37[[/index]]
38----
39[[foldercontrol]]
40[[folder:Comic Books]]
41* ''ComicBook/TheInvisibles'': The series seems like it's going to start with a bang, as young StreetUrchin Dane [=McGowan=] is recruited by the title group, a band of interdimensional anarchists. However, by the second issue, Dane has been rejected by the Invisibles and spends the next three issues wandering around London in the company of an old homeless man who lectures him the entire time on magic and mysticism. Many fans didn't make it past this arc to the later issues, which in fairness pick things up [[MindScrew quite a bit]].
42* ''ComicBook/TheSandman1989'': Neil Gaiman himself has this opinion regarding the series. For most of the first volume, he was struggling to get a sense of the characters and the kinds of stories he wanted to do, and also had to deal with an editorial mandate to include characters from the DC Universe which he found very awkward. But when he got to the final issue of that volume, which introduces Death, suddenly everything clicked for him. He still advises people that the first volume isn't really worth it, though many fans disagree.
43* ''ComicBook/ScottPilgrim'': The series is a mediocre SliceOfLife series in the first two volumes, before it lets its video game elements play a bigger impact on the plot and characters from volume 3 onward.
44[[/folder]]
45
46[[folder:Film -- Animated]]
47* ''WesternAnimation/TheAngryBirdsMovie'' starts as a SliceOfLife about Red's anger issues and the Bad Piggies arrival to Bird Island. It's not until Red, Chuck, and Bomb discover the pigs' plans to steal the birds' eggs that the movie begins to increase its pace.
48* ''WesternAnimation/LiloAndStitch'': The first 15 or so minutes of the film are dedicated to political affairs within the United Galactic Federation, and even once Stitch himself is introduced, it still takes a good 7 minutes for him to be properly launched out to Earth. Luckily, as soon as Lilo is introduced, the pace picks right back up.
49* ''WesternAnimation/StrangeMagic'': General consensus from those who like the film is that it massively improves once Marianne and [[spoiler:the Bog King]] meet, fight and team up.
50[[/folder]]
51
52[[folder:Music]]
53* Many songs have an EpicInstrumentalOpener that [[ProlongedPrologue feels so much as filler]] it leads to an urge to skip forward. The most common examples are video game song remixes.
54** "Singing Mountain" from ''VideoGame/ChronoTrigger''. A beautiful piece of music preceded by a whole minute of listening to the wind.
55** "Finale Toccata" from ''VideoGame/CastlevaniaSymphonyOfTheNight''. One of the best songs in the game that starts with a 15-second orchestral sting, and almost two minutes of build-up.
56* Music/DeltaGoodrem- Believe Again is this, 40 seconds introduction definitely makes it harder for casual listeners to enjoy.
57* Music/DreamTheater:
58** "Bridges In the Sky" starts with a full minute and a half of synth drones, throat singing, and Eastern instrument effects before the main song starts. It still manages to be [[SugarWiki/AwesomeMusic awesome]].
59** "Octavarium", is even worse, as it begins with an overlong Continuum Fingerboard solo... and it's not much better from there on, as it takes ''12 minutes'' for anything even remotely metal to happen.
60* Music/{{fun}}'s second album, ''Some Nights'' opens with "Some Nights (Intro)", which is theatrical and slow (even more on the music video, where TalkyBookends made the 15-second intro last more than a minute) and takes a while to build up. By contrast, the TitleTrack that follows has a unique sounding LyricalColdOpen that does better to catch listeners right away.
61* Music/IronMaiden's "Empire of the Clouds" is 18 minutes long and has an intro consisting of piano and string... that goes on for ''four minutes''.
62* Kris Kristofferson's 1970 debut album ''Kristofferson'' features his own versions of all his early songs that revolutionized country music songwriting ("Me and Bobby [=McGee=]", "Help Me Make It Through The Night" and "Sunday Morning Comin' Down" for starters), but for some odd reason the album opens with the goofy, sarcastic, not-very-country novelty song "Blame It on [[Music/TheRollingStonesBand The Stones"]].
63* It is commonly said that "Radio/TheLoneRanger music is Rossini's William Tell Overture". Those interested in "hearing the original" may fall victim to this trope. The William Tell overture actually has four movements and the Lone Ranger music is the last one.
64* Music/MichaelJackson's "Will You Be There" has the album version from ''Music/{{Dangerous|Album}}'' starting with ''two'' choral preludes, the first of which is nicked from Beethoven's Ninth Symphony (which initially went uncredited). Understandably, it's cut just about everywhere else.
65* Music/PinkFloyd was known for doing this with their [[EpicRocking longer songs]] (of which they had a lot). Probably the most tedious is the beginning of "Shine On You Crazy Diamond", a 20-minute-plus suite that takes several minutes of atmospheric instrumental music before the drums even enter, let alone the vocals. "Echoes" is another notable offender, being almost as long and having another slow beginning section.
66* Music/TheBlackKeys were known for [[ThreeChordsAndTheTruth straightforward rock]]. So when NewSoundAlbum ''Turn Blue'' opened with two minutes of psychedelic instrumentals before any vocals (comprising a whole third of said track, "Weight of Love"!), many were surprised if not bored.
67* [[https://www.youtube.com/watch?v=uxP-KR-O2Ls "Threnody"]] by SebastiAn is quite possibly the biggest build-up to a bass drop ever: out of a 13-minute song, the build-up is ''11 minutes long''. SebastiAn has played it live many times before in its entirety, often extending the introduction by ten or more minutes, with [[HilarityEnsues hilarious results.]]
68* [[https://www.youtube.com/watch?v=KJzWGkgFcTU "Ghost of Stephen Foster"]] by SquirrelNutZippers has a minute of slow, somber violin music before the catchy klezmer ''finally'' begins.
69* {{Music/Yes}}:
70** The album ''Talk'' is this for fans of their '70s work since only the last 2 tracks really try to get the "classic sound".
71** A common complaint aimed at ''Tales From Topographic Oceans'' is that all four of its 20-minute epics(!!!) sport this, which has resulted in one of the single [[AudienceAlienatingPremise hardest albums to get into]], even [[AudienceAlienatingEra according to its fanbase]].
72* An overwhelming amount of electronic dance music (house, trance, techno, dubstep, etc.) contains intros and/or outros of just the percussion, which are primarily there for [=DJs=] to use for mixing. These intros/outros are usually removed for an artist's album and their appearance phases in and out of use based on current trends: as of 2012, many producers are reducing or removing their beat intros altogether.
73* There's a lot of Russian folk themes and French martial music snippets before you get to the bit people can hum - with all the artillery and stuff - in the 1812 Overture. (The overture itself is some sixteen minutes long; that famously hummable bit is barely more than two.
74* Several of Music/DonnaSummer's disco hits start off with a slow ballad section before kicking up the tempo, notably "Last Dance" and "On The Radio". Her collaboration with Music/BarbraStreisand, "No More Tears (Enough is Enough)", has a slow-paced opening section lasting (even on 7") nearly two minutes.
75* The 12" mix of Bronski Beat's "Smalltown Boy" has a 3-minute ballad intro before the main hi-NRG dance portion of the song. Likewise, the 12" version of their "[[Music/DonnaSummer I Feel Love]] {{Medley}}", featuring [[Music/SoftCell Marc Almond]], begins with the slow "Love To Love You Baby", which gradually speeds up to the tempo of the title song.
76* Hubert Kah's "Machine Gun", the AlbumIntroTrack of ''Sound of My Heart'', begins as a wistful ballad before breaking into energetic synth/dance-pop. Ditto "So Many People" from the flipside of the album.
77* Kristine W.'s "Land of The Living" is a slow lounge number for the first verse and chorus, then picks up the pace to dance tempo. [[SecondVerseCurse The radio edit cuts the verse portion of the opener]].
78[[/folder]]
79
80[[folder:Podcasts]]
81* The first five episodes of ''Podcast/TheWhiteVault'' is mostly set-up, introducing us to the team and how they became situated at Outpost Fristed. Despite it being a ForegoneConclusion that no one on the team ever made it home, these first episodes are relatively light on the spookiness. Things are certainly strange -- they find a mysterious village in the caves beneath the Outpost, and spend a couple episodes trying to open a box they found there -- but nothing particularly ''scary''... until the sixth episode, when they get the box open, and things suddenly get ''much'' more interesting.
82[[/folder]]
83
84[[folder:Professional Wrestling]]
85* Introducing new competitive divisions or revitalizing old ones can fall into this. When the whole promotion is fresh entire shows can consist of almost nothing but establishing whose who and what's what. When champions and angles are already running though, that leaves less time to explain rules new the audience(Most television titles, the small amounts of variation in Wrestling/{{U|niversalWrestlingFederation}}WF's early shoot fights, Wrestling/RingOfHonor's Pure division), what makes this weight class special(Wrestling/{{All Japan|ProWrestling}}'s attempts to [[Wrestling/MitsuharuMisawa duplicate]] what Wrestling/{{New Japan|ProWrestling}} did with [[Wrestling/SatoruSayama Tiger Mask]] in the Super Juniors), the different stakes in teams and singles({{tag team}}s were the first to catch on in [[Wrestling/AllJapanWomensProWrestling Zenjo]] following The Beauty Pair, [[PowerTrio tercias]] like Los Tres Fantásticos built UWA/LLI), just how these minis most fans have never seen compare to one another(every mini estrella division except maybe Wrestling/{{AAA}}'s and Wrestling/{{N|ationalWrestlingAlliance}}WA Mexico since they had what Wrestling/{{CMLL}} already established), that these valets who have been nothing but distractions till now are willing to bleed(WWC having to build from the ground up after Tigresa's heyday), leading to early days-months being repetitive, contrived or awkward as audiences don't know what to make of it(each of these things wound up being successful in the long run).
86* Wrestlers are generally taught to avoid this, which is why the chain wrestling portions of a match (headlocks, wristlocks, hammerlocks, etc.) tend not to last too long. Unless the workers are exceptionally good at mat grappling - wherein they'll be able to make a slow pace still very fun to watch.
87* In live events, this is why the opening match is considered one of the most important ones on the card. Cruiserweights and other flashy wrestlers are usually given the job of opening the show - as high intensity and fast-paced matches function to get the crowd really excited. If a slow-paced or boring match opens the show, it almost always results in a disinterested crowd for the rest of the night.
88* In filmed or broadcasted shows, on the other hand, the first match ''filmed'' is considered the opener, and will often be uneventful, mainly to give extra time to any fans running late, because empty seats don't look good on camera. This also gives fans already there [[MerchandiseDriven more time at the merchandise tables]], as they know they won't be missing anything they paid to see.
89* Wrestling/LuchaUnderground showcased an interesting concept and some damn good wrestling right from the first episode, but it's generally agreed that the first season didn't ''really'' take off until Aztec Warfare when [[Wrestling/{{Ricochet}} Prince Puma]] was crowned the first Lucha Underground champion.
90[[/folder]]
91
92[[folder:Tabletop Games]]
93* ''TabletopGame/DungeonsAndDragons'': Many players are resistant to beginning a campaign at level 1 because starting characters have very few abilities and can't do very much. The low power can also make even well-conceived adventures seem unexceptional, with character facing wimpy monsters for low stakes. It's very common to start adventures at higher levels to skip past some of the slow beginning. The ''TabletopGame/DarkSun'' setting was notable when first released for writing this into the game, starting off every character at 3rd level and using a more advantageous stat-rolling method to allow entry-level characters to kick in teeth right away.
94* In ''TabletopGame/CallOfCthulhu'', the ''Beyond the Mountains of Madness'' campaign is infamous for having a long, slow buildup. Just to reach Antarctica, let alone the City of the Elder Things, can easily take a dozen sessions ''if not more''. And that's assuming the Keeper doesn't add in any side adventures in Kingsport or Arkham as the source book suggests. Find any [=CoC=] community, and you'll definitely hear stories about groups giving up on this campaign due to players becoming bored.
95[[/folder]]
96
97[[folder:Theatre]]
98* ''Theatre/TheGirlOfTheGoldenWest'' rather suffers from this in the operatic version, with most of the first act before Minnie's entrance consisting of clunky exposition, random outbursts from minor characters and unstylish recompositions of Music/StephenFoster songs.
99* The first part of the prologue of ''[[Theatre/DerRingDesNibelungen Götterdämmerung]]'', with the Norns, is 15 minutes of pure exposition. The entire opera cycle, however, is 20 hours long.
100* The first two-thirds of ''Theatre/OurTown'' consists of a mind-numbingly detailed portrait of completely average small-town life. Of course, that's part of the point the author is trying to make.
101[[/folder]]
102
103[[folder:Visual Novels]]
104* A good amount of visual novels have slow-paced beginnings, or a lot of filler before something interesting really happens. Doesn't help that there are common routes and specific character paths. There are visual novels with extremely long common routes that take about 10 hours (or even more) to complete - after you finish that, you will be able to proceed to a character's route.
105** ''Yume Miru Kusuri'' has gotten some complaints because the slice of life elements in the beginning can be kind of boring. It's basically the guy just going to school, talking to some people, then going to work, etc. Rinse and repeat for a good hour or so. YMK is a character-driven game so you might want to skip right to the parts where you talk to the girl you like.
106** ''VisualNovel/WonderfulEveryday'' has a rough start can be tedious to people who are expecting crazy stuff (this visual novel has a certain reputation...). Then you have to read the whole chapter again to proceed to the next. Thank God there's the skip button.
107* Most ''Franchise/{{Danganronpa}}'' games have this. These games have many characters (15-16 main characters depending on the game) and each one of them has to introduce themselves in the early game. Once you get through everyone's introductions, the story can actually begin, with things really getting interesting once the first murder occurs.
108* ''VisualNovel/TheFruitOfGrisaia''[='s=] common route is about 15 hours or more. This can be disheartening to readers who dislike slice of life and comedy.
109* In ''VisualNovel/HeartOfTheWoods'', the first chapter out of six is relatively slow-paced, since it mainly involves Madison and Tara investigating the town of Eysenfeld for supernatural phenomena and getting to know their host, Morgan. [[CuteGhostGirl Abigail]], who's Madison's LoveInterest, doesn't even appear until early in Chapter 2. Things really start picking up at the end of Chapter 2, when [[spoiler:Madison dies and Abigail brings her back as a ghost, enabling Madison to actually hear what Abigail is saying.]]
110* The ''VisualNovel/MuvLuv'' VisualNovel series combines this with GenreShift. While most of its fans know the series as a post-apocalyptic drama set in a world where humanity is on the brink of annihilation, the series actually starts out with ''VisualNovel/MuvLuvExtra'', a light-hearted romantic comedy with no apocalyptic elements whatsoever that essentially serves as an origin story for the main cast. It's only when you start the follow-up installment - which is still a light-hearted, comedic dating sim that mostly ignores the darker aspects of its setting - ''VisualNovel/MuvLuvUnlimited'', that the apocalyptic setting even materializes, with the [[VisualNovel/MuvLuvAlternative most acclaimed chapter of the story]] actually being ''the final story arc in the series.''
111* With ''VisualNovel/MyHaremHeavenIsYandereHell'', who actually choses to play this visual novel are almost certainly interested in the {{yandere}} love interests rather than the actual romance. Unfortunately, each route establishes the harem heaven part a little longer than anticipated. While the fanservice is acknowledged and appreciated, the story before the actual yandere section takes serval hours.
112* ''VisualNovel/ShinraiBrokenBeyondDespair'', being like ''Franchise/{{Danganronpa}}'' above and having some horror elements, starts off this way. The prologue and first chapter introduce the cast (which, with ten guests at the party and two characters' parents, is smaller than ''Danganronpa'') and provide some {{Foreshadowing}}. The first murder occurs at the end of the second chapter.
113* ''Franchise/WhenTheyCry'':
114** The Question Arcs of ''VisualNovel/HigurashiWhenTheyCry'' start off as SliceOfLife comedies with only a scant few bits of {{foreshadowing}}. It takes several hours of reading before the festival happens and the story makes its GenreShift into PsychologicalHorror. Then the chapter ends and the next starts with more wacky adventures starring the characters you just watched get tortured and killed messily. The SliceOfLife parts do contain a good number of [[SugarWiki/FunnyMoments truly hilarious scenes]] and are important for establishing the relationships between the characters and making the horror parts more tragic and impactful, but many people will probably be turned away when they don't find the horror story they were expecting (or at least wonder if they got the wrong game by accident).
115** Similarly, the first episode of ''VisualNovel/UminekoWhenTheyCry'' is nigh-unplayable due to this. You literally spend 2 hours reading people discussing the weather and politics and being introduced to the 18 members and servants of the Ushiromiya family. [[spoiler:Then people start dying horribly. And lots of MindScrew courtesy of the magical beings.]]
116* ''VisualNovel/ZeroEscape'': While the first two installments (''[[VisualNovel/NineHoursNinePersonsNineDoors 999]]'' and ''VisualNovel/VirtuesLastReward'') throw you into a puzzle section right away, ''VisualNovel/ZeroTimeDilemma'' begins with a lengthy intro, followed by three similar scenes (one for each team), each of which is almost completely non-interactive (save for making a single choice) and serves to slowly introduce the characters. It takes over an hour before the first puzzle section is unlocked.
117[[/folder]]
118
119[[folder:Web Animation]]
120* The animated UrbanFantasy series ''WebAnimation/BrokenSaints'' is notorious for being very slow to start, apart from being just slow-paced in general. However, as writer Brooke Burgess is quick to point out if the series didn't take its time with the nice character moments early on, the audience wouldn't care as much about them later on when the shit hits the fan.
121* ''WebAnimation/TheMostPopularGirlsInSchool'': The majority of the entire first season is spent introducing all of the main characters. It's justified; the show was originally going to be conceived as an anthology series until the fans convinced the creators to tie the world together. Around Season 2, the show gradually evolved from a simple GagSeries to a ContinuityLockOut {{Dramedy}}.
122[[/folder]]
123
124[[folder:Webcomics]]
125* It's often recommended to skip straight past the first five chapters of ''Webcomic/DanAndMabsFurryAdventures''.
126* ''Webcomic/EightBitTheater''[='s=] art takes a bit to improve, and its writing is initially bland when compared to the later RapidFireComedy.
127* ''Webcomic/ElGoonishShive'' was an amusing, [[NarmCharm albeit narmful]], comic with mediocre art and a ridiculous amount of [[GenderBender gender bending]]. Eventually, it evolved into an extremely plot-involved comic with a ridiculous amount of [[GenderBender gender bending]].
128* ''Webcomic/GirlGenius'' starts as the story of a LoserProtagonist, in black-and-white. But here, this is voluntary: the story begins right as her intelligence limiter is removed. So ''she'll'' get better.
129* ''Webcomic/GunnerkriggCourt''[='=]s first few chapters aren't really ''bad'', but seem a bit [[MonsterOfTheWeek episodic]] (especially chapter 2, which is mostly irrelevant to the main plot). It takes some time for the story to come together--[[TheProducerThinksOfEverything from the readers' perspective, anyway]]--plus, those first few chapters [[http://www.gunnerkrigg.com/?p=782 "looked a little weird."]] Annie's squashed-football head [[ArtEvolution is slowly phased out over about 20 chapters]] and the rest of the art, which was already good, improves greatly at the same time.
130* ''Webcomic/{{Homestuck}}'' starts out about a kid in his house. It then proceeds to [[GrowingTheBeard grow a]] [[MindScrew very, very strange]] [[GrowingTheBeard beard]] when the reality-altering video games come into the plot. According to the author's Formspring, this is one hundred percent intentional. The rest of the first act, even though it is the shortest real act you'll see in the entire comic, is about a kid messing with inventory systems and a video game's mechanics until a meteor comes and almost pulverizes his house.
131* ''Webcomic/TailsGetsTrolled'' starts off as a SoBadItsGood revenge fantasy with subpar art and [[NarmCharm unintentionally hilarious dialogue]]. Not only does the art undergo [[ArtEvolution major improvement]], but the characterisation helps shift the comic's story from a revenge fantasy to a story about [[BlackAndGreyMorality villains who grow ever more powerful fighting against a group who begin to be as evil as their enemy]].
132* The first season and a half of ''Webcomic/TwistedKaijuTheater'' aren't bad or anything like that, but if you want actual coherent storylines as well as be properly introduced to the comic's universe and characters than you might as well skip that whole part. And the latter half of season 2 is where the comic really [[GrowingTheBeard grows its beard]] and its quality increases. This can be a good way to lessen the insane ArchiveBinge you'll probably end going on.
133* The Webcomic/WalkyVerse starts out as ''Webcomic/{{Roomies}}'', a fairly dull and simply drawn SliceOfLife comic about college kids, which eventually improved considerably. It goes on to become ''Webcomic/ItsWalky'', a dramatic action/sci-fi multiverse with great art and well-developed characters, and spins off into ''Webcomic/{{Shortpacked}}'', a beacon of geek humor and satire. A ContinuityReboot, ''Webcomic/DumbingOfAge'', returns to the slice-of-life-at-college roots, but keeps the superior artwork and characterization. It's repeatedly acknowledged by the author when he celebrated the continuity's 15th anniversary by reposting the old comics a day at a time on a new site, along with commentaries. He doesn't hesitate to {{lampshade}} the blandness of the early art, humor, and characters, as well as the occasionally naive moralizing.
134* The creator of ''[[http://xawu.thecomicseries.com/ Xawu]]'' keeps on ''saying'' that It Gets Better. It seems to have just died instead.
135* ''Webcomic/StandStillStaySilent'': The comic is about to a crew exploring the [[DeathWorld Silent World]]. None of the Silent World is actually seen before the 200-page mark. Anything between the beginning and that point is the DistantPrologue, character introductions, and world-building.
136[[/folder]]
137
138[[folder:Web Videos]]
139* WebVideo/{{BobbyBroccoli}}'s three-part series on Jan Hendrik Schön's scientific fraud is considered well made, but some viewers found the 11-minute "Profile of a Winner" introduction (which discusses common traits of Nobel Prize winners) excessively long and not that interesting compared to the material that covers Schön and his fraud.
140* The web puppet series ''Robot Rampage'' suffered this in its first episode. While it essentially sets up the plot for the first season (building a Robot), the episode is a bit slow and expositional.
141* ''WebVideo/TribeTwelve'' of ''Franchise/TheSlenderManMythos''; it starts off as a ''WebVideo/MarbleHornets'' clone, but after the funeral submission, it begins to improve noticeably, in just about all respects. The acting is especially noticeable.
142* "The Wadsworth Principle" is this in regards to videos like those found on Website/YouTube. It's an axiom which states that the first 30% of any video can be skipped because it contains no worthwhile or interesting information. There are even Python scripts and websites that automatically do this to videos for you.
143--> "For EVERY youtube video, I always open the video and then immediately punch the slider bar to about 30 percent. For example, in this video, it should have just started at 0:40. Everything before 0:40 was a waste. This holds true for nearly every video in the universe."
144* ''WebVideo/{{Caddicarus}}'' discusses this in-work in his video "10 [[SymbolSwearing SH*T]] BEGINNINGS IN GAMES", where he lists ten examples of games that he thinks suffer from this.
145[[/folder]]
146
147[[folder:Western Animation]]
148* ''WesternAnimation/AdventureTime'' starts off by throwing the viewer into the deep end of the show's absurdist comedy, and it can take quite a while to get a handle on the setting and characterization due to how little continuity there is. It isn't until about halfway through the second season that the interpersonal relationships between the characters get more focus, and the show starts to build continuity within the setting. Then in the S2 finale, the Lich appears, and things really come together.
149* The first half of Season 1 of ''WesternAnimation/AmericanDad'' has much more political humor which firmly dates the show to the Bush era of politics and so it can be a bit of a challenge for viewers to stick with the show long enough before it really hits it's stride once it mostly drops the political stuff and the characters settle into their roles.
150* It takes about 3/4 of the first season of ''WesternAnimation/AvatarTheLastAirbender'' for it to really hit its stride story-wise. It’s not until Aang, Katara, and Sokka get to the Northern Water Tribe that the show ditches the world-building for the MythArc that carries throughout the rest of the show.
151* ''WesternAnimation/TheAvengersEarthsMightiestHeroes'':
152** Season 1 begins not with the founding of The Avengers, but with about two hours' worth of shorts detailing how each of the first eight members fought crime ''before'' becoming part of the team. Regardless of whether you watch each short one by one, or watch the five episodes compiling them, they make a rather disjointed introduction to the show.[[note]]The individual shorts were released in an order that caused the heroes' exploits to constantly interrupt one another, while the episodes compile them in a manner that sometimes fails to give each hero equal prominence.[[/note]] Even after the Avengers get founded, it takes six ''more'' episodes for all eight of those superheroes to join. However, a number of the episodes detailing the team's founding and early expansions became regarded nearly as high as those that followed, if not more so.
153** Season 2 takes its sweet time for the team to realize there is a mole on their team, this being the BIG cliffhanger from season 1. We're also waiting for the one person who figured this out to escape from the mole's prison. He escapes in episode 9. The arc is 13 episodes long, but the climax and payoff are well worth it as the build-up finally begins to merge and pay off.
154* ''WesternAnimation/BeastWars'' for its first few episodes is a very run-of-the-mill action show with mostly one-note and at times annoying characters and basic plots. The pilot in particular is just a slow-paced setup full of exposition and a ''very'' simple story that's basically just an excuse to have a huge fight scene. It isn't until about the first season's half-point that the characters settle into their roles and a continuous storyline begins to take shape. [[WordOfGod The writers admittedly]] [[WritingByTheSeatOfYourPants had no idea what to do with the show]] in the beginning, but thankfully they were able to tie the random plot-points they had laid out into a mostly coherent story by the season finale.
155* ''WesternAnimation/BewareTheBatman'' is fairly episodic at first, and Tatsu is just introduced as a civilian who has not yet become the vigilante Katana. The first few episodes develop her character through minor scenes and B-plots. It's not until the seventh episode, "Family", where she finds out the truth about Bruce Wayne and Batman, she fights alongside Batman against the common threat of the League of Assassins, and the first actual story arc of the season officially kicks into place. The series becomes increasingly serialized after that.
156* ''WesternAnimation/BojackHorseman'' didn't impress too many people with its first few episodes; while not ''bad'', they didn't look like much more than a [[AnimatedShockComedy typical adult animated sitcom]], complete with ''WesternAnimation/FamilyGuy''-esque [[CutawayGag Cutaway Gags]] and an unsympathetic protagonist. Around halfway through the first season, however, it revealed itself to be more of a thoughtful character study with surprising emotional heft. When the creator [[https://youtu.be/z42p3s-cueg?t=407 talked about this]] years later, he revealed that he wishes he made the build-up to the ToneShift more obvious or just had the show as a tragicomedy from the start.
157-->''There are clues in the beginning, and I think because of the context of it being an adult animated show, people didn't see those clues. (...) I remember reading reviews of the first season, and one said "for a show that is meant to be just wall-to-wall jokes, there sure are a lot of scenes that don't have that many jokes." And I thought, "You're so close."''
158* The first couple of episodes of ''WesternAnimation/CodenameKidsNextDoor'' are considered decent but nothing really special. It's not until the fairly serious first season finale that it starts getting good.
159* While the villain scenes of ''WesternAnimation/TheDreamstone'' are consistently humorous through the entire series, the heroes spend most of the early run being thoroughly humourless and bland, with very little effort put into developing their mythos and world, or even just [[DesignatedHero having them look sympathetic against the Urpneys]], making the show incredibly uneven. Season Three onwards starts to give more side plots for the heroes' duties and travels, with a lot more surreal world-building present. Rufus and Amberley also gain more comedic, snarky personalities to make their scenes as enjoyable as the Urpneys'.
160* The first season of ''WesternAnimation/GravityFalls'' started off slow, with Dipper and Mabel encountering random [[MonsterOfTheWeek Monsters Of The Week]] with slight hints at a MythArc. While the show was still popular during this time, it wasn't until the exciting two-part SeasonFinale, which introduces the show's BigBad and ends with major secrets starting to come to light, that the show's plot really picked up.
161* The animated part of ''WesternAnimation/GertieTheDinosaur'' comes when the film is about halfway done. Of course, the whole thing is less than fifteen minutes long. Despite this, there was still a version made that cut the non-animated first half out.
162* ''WesternAnimation/KulipariAnArmyOfFrogs'' takes its time establishing its setting and characters, not even getting to introducing the titular Kulipari until episode 7, halfway into the first season and the plot becomes more of a CompressedAdaptation from there, culminating in the first book being told in 9 episodes, but books 2 and 3 only getting two episodes each which results in the plot moving so fast, things don't even really make sense unless you've read the books.
163* While they still caught some viewers' attention by being very different from G3 and 3.5, which are generally considered an AudienceAlienatingEra, the first couple of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episodes are heavily clichéd and predictable. While these episodes certainly aren't ''bad'' exactly, they didn't do much to establish their own identity. The show's explosion in popularity would occur at the beginning of the second season, with a villain named [[GodOfChaos Discord]] chewing the scenery, followed by a solid string of great SliceOfLife episodes; [[Recap/MyLittlePonyFriendshipIsMagicS2E3LessonZero one of which]] is still considered one of the best in the series.
164* ''WesternAnimation/OKKOLetsBeHeroes'' starts off with only relatively small amounts of continuity and foreshadowing, and doesn't pick up the pace until at least halfway through the rather lengthy first season. It's especially slow compared to season 3, where nearly every episode is part of a longer storyline, due partially to the series GrowingTheBeard and partially to the show's cancellation [[CosmicDeadline looming on the horizon]].
165* ''WesternAnimation/ThePatrickStarShow'': The pilot episode, "[[Recap/ThePatrickStarShowS1E1LateForBreakfastBummerJobs Late for Breakfast]]", has received criticism for its slow pacing. A majority of the episode consists of Patrick going around the house alone, talking to one person at a time with relatively few jokes, and it doesn't show off the RapidFireComedy style the show would grow into. In contrast, the [[Recap/ThePatrickStarShowS2E1ThePatrickShowCashesInStarGames second season premiere]] not only gets straight to the point, but has a lot of fast-paced action and is full of funny {{Parody Commercial}}s.
166* ''WesternAnimation/StevenUniverse'' can be a disorienting experience for newcomers, as the first half of season one provides only the smallest of hints that something bigger than MonsterOfTheWeek adventures with a boy with a gem for a bellybutton and his mother figures is going on. The series formally introduces its MythArc in "Lion 2: The Movie", seventeen episodes in, with the midseason two-parter being the point that both fans and the show's creators believe ''Steven Universe'' begins to truly pick up speed and more frequently display the rich CharacterDevelopment and WorldBuilding it has since become known for.
167* The first segment of ''WesternAnimation/TreehouseOfHorror'' episode "[[YMMV/TheSimpsonsS34E6TreehouseOfHorrorXXXIII XXXIII]]", "The Pookadook", is generally seen as a good segment, but much more traditional and slow-paced compared to the radical presentation shake-up of "Death Tome" and the non-stop action and meta commentary of "Simpsonsworld".
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