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1->''"Places are never just places in a piece of writing--they are as essential a character as any of the people populating a story."''
2-->-- '''[[https://bookswithchaima.wordpress.com/2020/07/05/review-the-city-we-became-great-cities-1-by-n-k-jemisin/ Books with Chai]]''' in a review of ''Literature/TheCityWeBecame''
3
4In most works, the setting is static. A backdrop against which the world itself is painted. The world affects the characters, but it doesn't interact with them. These works are different. Sometimes the setting itself is treated like a character in the work. It interacts with the characters. Reacts to what they do. It's almost like the setting understands the characters, and is one itself.
5
6This often happens when the setting is some kind of ship. Spaceships and large boats like breaking down at inopportune moments, then starting right back up after the mechanic sweet talks them.
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8In FilmNoir and [[NoirEpisode stylistic pastiches thereof,]] it's also common to talk about TheCity as a being which, much like a living organism, is made up of millions of subsystems going about their own business to form an emergent whole.
9
10'''Note:''' This is ''NOT'' GeniusLoci, a location that actually ''is'' a living being. The landscape isn't actually alive, it just acts like it at times. When the setting is a [[SpaceOpera spaceship,]] don't confuse it with SapientShip (a ship that thinks and talks) or a LivingShip (an example of OrganicTechnology).
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12See also: CompanionCube.
13----
14!Examples
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16[[foldercontrol]]
17
18[[folder:Anime and Manga]]
19%%* The eponymous air force base in all adaptations of ''Manga/Area88''.
20* ''Manga/ChildrenOfTheWhales'': The island that the majority of the story takes place on is a living creature. Although Falaina itself is largely passive, the island's children frequently manifest themselves in human form in order to influence events. Its "rudder" is also her own entity and looks like a small, weasel-like mammal.
21* ''Manga/OnePiece'': The Merry Go is considered a character. It has been featured on the title page (a spot reserved for the Straw Hat Crew), crew members have caught brief glimpses of a shadowy spirit-like figure ''fixing it[[spoiler:(self)]]'', and, at one point, [[BigDamnHeroes came seemingly out of nowhere to save the crew from certain doom]]. It even [[spoiler:had some last words to say to the crew just before it died]].
22* ''Anime/SpaceBattleshipYamato'': The ''Yamato'' is the main character of the show. It is the ''ship's'' fighting spirit that enables their amazing victories.
23[[/folder]]
24
25[[folder:Comic Books]]
26* ''ComicBook/AstroCity'': The titular city inspired much more hope and awe, mostly due to being a CityOfAdventure.
27* Many ''Franchise/{{Batman}}'' comics have the characters, especially James Gordon and Batman himself, discussing the city in their narration. They tend to treat it as a person (usually a 'she') and talk about their love/hate relationship with it and its affects on them and everyone else.
28* ''ComicBook/SinCity'' is the main character of the series according to WordOfGod. The protagonists refer to the city as a living being metaphorically, mentioning how she thinks and acts. The city is also said to have a negative effect on peoples' state of mind.
29* A plot point in the climax of ''ComicBook/StarTrekDebtOfHonor'': [[spoiler:Kirk declines to follow T'Cel in exploring the dimension the creatures came from because he feels he betrayed the original USS ''Enterprise'' in ''Film/{{Star Trek III|TheSearchForSpock}}'' by sending her to her death as a fugitive from the law. Therefore, he feels he has a responsibility to ensure the ''Enterprise''-A has a long and honorable Starfleet career of her own.]]
30[[/folder]]
31
32[[folder:Fan Works]]
33* Fanart, RecursiveFanfiction, and FilkSong about the ''Fanfic/RainbowFactory'' will often depict the titular factory (or the Pegasus Device inside) as a character, although how literal that may be is DependingOnTheAuthor. Sometimes its seen InUniverse as a monstrous creature by workers because of the many horrors that are perpetuated within, and sometimes its implied to be a literal GeniusLoci that eagerly encourages death to be carried out inside itself. Slyphstorm's song ''Pegasus Device'' deliberately blurs this line;
34-->''A mighty machine built within the wake,\
35Of a long dead dream, little demon awake,\
36The citizens sleep, never quite knowing when\
37The device will reawaken, hungry again''.
38[[/folder]]
39
40[[folder:Film]]
41* ''Film/EventHorizon'': The [[spoiler:eponymous spaceship]] went [[spoiler:ToHellAndBack and has become an EldritchLocation. Though it doesn't appear sentient, it seems to act as a malevolent force.]]
42* In ''[[Film/TheHangover The Hangover Part II]]'', people keep saying of a missing person, "Bangkok's got him!" One of the main characters wonders why people keep phrasing it that way.
43* Screenwriting guru Syd Field argues that the main character of the 1976 movie ''Film/{{Network}}'' is the network.
44* The Grid from ''Film/TronLegacy'', as the digital realisation of Clu's plans, almost seems to join the fight against the main characters. The soundtrack helps The Grid seem alive too.
45[[/folder]]
46
47[[folder:Literature]]
48* ''Literature/CodexAlera'': Captain Demos' ship, the Slive, is one giant [[ElementalEmbodiment wood fury]]; as such, Demos is able to manipulate it to give himself an advantage in nearly any fight that occurs on it.
49* ''Literature/{{Discworld}}'':
50%%** A sailboat has proved "alive" enough to have an actual post-death existence.
51** Ankh-Morpork would definitely count as well, especially in the Literature/{{NightWatch|Discworld}} books. Various characters have described the city as a BrilliantButLazy LoveableRogue, who is utterly filthy, has a love/hate relationship with royalty, and shies away from conflict so it can defeat enemies via either bribery or assimilation.
52** Lancre itself is a much more overt example of this trope, yearning for a king.
53* In ''Literature/DragonBones'', Castle Hurog is PoweredByAForsakenChild, Oreg, who ''is'' the castle. That was done intentionally, by an evil sorcerer. However, the surrounding lands were magical well before that, and reacted with a series of natural disasters when a dragon was slain. Hurog also has a negative impact on the inhabitant's minds, with which Oreg has nothing to do. (It ''could'' be the magic of the place reacting to the cruelty that was done to him, though, that's not clear.)
54* The planet Mars in ''Literature/TheMartian'' is one of the main driving forces of the plot, and is referred to in the second person at times.
55-->'''Mark Watney:''' Fuck you, Mars!
56* In Lois Lowry's ''Literature/{{Messenger}}'', Forest, an actual forest, is discussed as a character with a capitalized name. It kills people, seemingly at random, sometimes with a warning afterwhich the person can't enter without fear of death. It also changes and can grow plants very fast.
57%%* Creator/ChinaMieville uses this trope frequently, and very well. ''Literature/PerdidoStreetStation, Literature/{{Kraken}}'', and ''Literature/TheCityAndTheCity'' are all good examples.%%ZCE
58* In ''Literature/TheSlowRegardOfSilentThings'', everything in the Underthing is referred to as a character, from the rooms to an old belt buckle.
59[[/folder]]
60
61[[folder:Live-Action TV]]
62
63* ''Series/{{Firefly}}'':
64** The show's creator Whedon considered ''Serenity'' the ship to count as a main character (just ahead of River's feet). One of the DVD collection's special features is titled "Serenity: The Tenth Character". The characters love her to bits, especially her captain Mal who saw her great potential in the flashback episode, her ace of a pilot Wash and her mechanic Kaylee.
65** Played with in the final episode when River tricks the bounty hunter Jubal Early into believing that Serenity, the ship which is constantly anthropomorphised throughout the series, is actually alive, and that she has become a part of it.
66* ''Series/HoratioHornblower'':
67** HMS ''Justinian'', also known as "Slough of Despond" according to Archie Kennedy. She's stationed at Spithead and is as idle as her crew, and slowly dying in the same way as her old frail captain Keene is dying. Her midshipmen are tormented by a nasty bully. Her lieutenants are not effective authority figures. Her hands are ill-disciplined. Something is rotten aboard the ship... and Archie points out she reeks in his introductory MotorMouth monologue. "Difficult to say who smells the worst, the men or the beasts in the manger forward."
68** HMS ''Indefatigable'' is a frigate and the best loved, coolest ship in the series, captained by fatherly Sir Edward Pellew. Her sailors are extremely proud to be serving aboard her and call her affectionately "Indy" or "the bloody Indy". She kicks some serious ass and has many BigDamnHeroes moments when she saves those in need.
69** HMS ''Renown'' is a 74-gun ship of the line. The atmosphere aboard ''Renown'' is very tense because she's commanded by [[InsaneAdmiral crazy Captain]] Sawyer. When Sawyer's paranoia and madness peak, it's mirrored by her being aground and under gunfire from a Spanish fort. PowerTrio of lieutenants Hornblower, Bush and Kennedy take matters in their hands and manage to refloat her. The ''Renown'' is also very much loved. Even Wellard, who suffered the most in Sawyer's hands, cheers when he spots her as she's sailing to help them when they try to capture the Spanish ships.
70** HMS ''Hotspur'' is Hornblower's sloop and his second command in "Loyalty" and "Duty". She's a mere small sloop of war and not as flashy as frigates or ships of the line. However, with her stellar captain she manages to do many daring deeds and her First Lieutenant Mr Bush calls her "a fine ship".
71--->'''Major Côtard:''' I was expecting a somewhat larger vessel.\
72'''Captain Hornblower:''' Don't judge a ship by the number of its guns, major, but by the skill of its crew. The ''Hotspur'' is more than equal to the task.
73* ''Series/StarTrekTheOriginalSeries'': USS Enterprise, NCC-1701, was a big part of Engineer Scott's appeal as well; he served as her advocate amongst the cast and was most directly responsible for her life-saving bursts of energy.
74* ''Series/StargateUniverse'': ''Destiny'', the Ancient ship that's home to the main characters. While it's not actually sentient (we think), it had enough quirks and foibles to fall into the category within the first few episodes. For the first season, the ship navigates on its own and runs 90% of functions without the crew's input, based on parameters set by the Ancients that the main characters can't figure out. In season 2, we learn that the ship can affect brain waves to cause dreams and hallucinations.
75* ''Series/TheStreetsOfSanFrancisco'': Series creator Quinn Martin said that the city of San Francisco was "the third star of the series", after Karl Malden and Michael Douglas (who played the two cops who were ostensibly the leads of the show).
76[[/folder]]
77
78[[folder:Music]]
79* Music/TheProtomen, refer to ''The City'' as a character, in both Act I and Act II. A city that's asleep and in darkness but that will be woken up. [[spoiler: It doesn't wake up though.]]
80* The Music/RedHotChiliPeppers' "Under the Bridge", a love song to Los Angeles... and heroin.
81[[/folder]]
82
83[[folder:Tabletop Games]]
84* Sigil, the City of Doors, is given an almost-living quality in the ''TabletopGame/{{Planescape}}'' setting for ''TabletopGame/DungeonsAndDragons''. As a PortalCrossroadWorld, 'Doors' within Sigil can be anywhere at anytime and can activate for seemingly no reason at all if provided the right key at the right time, which can end up helping or hindering {{Player Character}}s. One of [[ShroudedInMyth (many) theories]] about [[HeWhoMustNotBeNamed The Lady]] is that she is the City's AnthropomorphicPersonification, which if true would only add to the mystery.
85-->'''Dak'kon:''' Among the People, it is ''known'' as the city that does not ''know'' itself. […] In not ''knowing'' itself, its existence is flawed.\
86'''The Nameless One:''' You speak as if the city is alive.\
87'''Dak'kon:''' It may not be aware and ''know'' itself in the sense that you or I would ''know'' ourselves, but it lives. It grows, changes, and touches the minds of all who live within it.
88* In ''UsefulNotes/{{FATE}}'' games, the setting is treated as a character in its own right, so that various Aspects of the setting can be "compelled" in the same way a character's Aspects can be "compelled". The setting ''can'' be sentient, of course, but generally aspects of the setting will have an Aspect like "Ropes Hanging From The Ceiling" or "Slippery Floor", which player characters can compel to create advantage or disadvantage.
89[[/folder]]
90
91[[folder:Video Games]]
92* ''VideoGame/{{Celeste}}'': The titular mountain is often referred to as a person, though it never is confirmed whether it is sentient. It is capable of creating physical manifestations of the climber's internal turmoil and, according to the old lady, it keeps her sharp and honest.
93* The city of Kirkwall grows and changes over the course of ''VideoGame/DragonAgeII'', though it's a particularly dark example in that it seems to actively resist Hawke's attempts to make it a better place.
94* ''Franchise/SilentHill'': "Silent Hill" seems to have a personality, doubled by the fact that it bases its forms by the heart of those that enter.
95[[/folder]]
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