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1Ways for a character to "attack" others or "defend" themselves without [[NoHoldsBarredBeatdown physical violence]], talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with SocialEngineering.
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4[[index]]
5* AndThenWhat: The villain is caught off-guard by asking what they intend to do once their plan succeeds.
6* ArmorPiercingQuestion
7* ArmorPiercingResponse
8* BerserkButton
9* BreakThemByTalking: Breaking someone down just by talking to them.
10* CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
11* DeathGlare
12* DefusingTheTykeBomb: A character tries to convince a person raised to be a weapon to be their own person.
13* ForgotToGagHim: A character is restrained, but not prevented from talking, which lets them be a threat anyway.
14* HannibalLecture: A prisoner turns the tables on their interrogator via psychologically clever speech.
15* IShallTauntYou: A character deliberately insults and goads another as a calculated ploy.
16* KirkSummation: The hero verbally deconstructs the villain.
17* PassiveAggressiveKombat: A social situation presented as a battle.
18* TheReasonYouSuckSpeech: A character delivers a harsh tirade to a second character that is designed to dissect that second character's flaws, weaknesses or failures.
19* ScheherezadeGambit: A character attempts to stave off death by being too interesting to kill.
20* ShamingTheMob: A character calls out a mob, and the mob feels guilty.
21* ShutUpHannibal: The villain makes fun of the hero by claiming they're no different from their opposition or that their idealism makes them a naive fool. The hero responds by addressing that the villain's claims are complete nonsense and/or a very poor rationalization for giving up on punishing the villain.
22* ShutUpKirk: A villain (or an at best antiheroic character) brushes aside a speech about heroism or the futility of evil.
23* StaredownFaceoff: The villain gets up close and personal into the hero's personal space for intimidation and vice versa.
24* StaringDownCthulhu
25* TalkingTheMonsterToDeath
26* TalkingYourWayOut: Someone has been captured by their enemies but manages to use smooth talking to get away.
27* TrappedAtTheDinnerTable: Forcing a child to sit at the table until they eat all their food.
28* VerbalJudo: Defusing an explosive situation via communication.
29* VillainsNeverLie: A villain manipulates a hero by telling the truth.
30* VillainousBreakdown
31* WarriorTherapist: A warrior who can understand and affect their opponent's psychology.
32[[/index]]

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