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1[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | '''97-120''' | [[ConsoleRPGCliches121To144 121-144]] | [[ConsoleRPGCliches145To168 145-168]] | [[ConsoleRPGCliches169To192 169-192]]
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5#'''Three Females Rule:''' ''There will always be either [[TheSmurfettePrinciple one]] or [[RuleOfThree three]] female characters in the hero's party, no matter how many male characters there are.''
6#'''[[BeginnersLuck Experience Not Required]]:''' ''When the main character is forced to do some complex or dangerous task for the first time, even though he has never done it before [[HardWorkHardlyWorks he will still always be better than the oldest veteran.]]''
7#'''[[EndOfAnAge Law of Reverse Evolution]] ([[VideoGame/{{Xenogears}} Zeboim]] Principle):''' ''Any ancient civilizations are [[AdvancedAncientAcropolis inexplicably much more advanced than the current one]].''
8#'''Science-Magic Equivalence ([[VideoGame/{{Xenogears}} Citan]] Rule):''' ''Although mages' specialty is magic and scientists' specialty is technology, these skills are completely interchangeable.'' (related to {{Magitek}}, MagicFromTechnology)
9#'''[[InfallibleBabble Law of Productive Gullibility]] ([[VideoGame/LunarEternalBlue Ruby]] Rule):''' ''Whenever anybody comes up to you with a patently ludicrous claim (such as, "I'm not a cat, I'm really an ancient Red Dragon"), there's an at least two-thirds chance they're telling the truth. Therefore, it pays to humor everyone you meet; odds are you'll be glad you did later on.''
10#'''[[TalkToEveryone Perversity Principle]]:''' ''If you're unsure about what to do next, ask all the townspeople nearby. They will either all strongly urge you to do something, in which case you must immediately go out and do that thing, or else they will all strongly warn you against doing something, in which case you must immediately [[StupidityIsTheOnlyOption go out and do that thing]].''
11#'''[[EleventhHourSuperpower Near-Death Epiphany]] ([[VideoGame/{{Xenogears}} Fei Rule]]):''' ''If the party is not dealing damage to a boss character, then there's a [[MillionToOneChance better-than-even chance]] that someone in the party will [[NewPowersAsThePlotDemands suddenly become enlightened and instantly acquire the offensive skill that can blow the creature away in a matter of seconds]].''
12#'''[[VideoGame/FinalFantasyVII Wutai]] [[{{Wutai}} Rule]]:''' ''Most {{RPG}}s, no matter what their mythology, include [[FarEast a land based on Ancient Japan]]. Full of pagodas, shrines, shoguns, [[AsianFoxSpirit kitsune]], and sushi, this completely [[AnachronismStew anachronistic]] place is the source of the entire world's supply of {{ninja}} and {{samurai}} characters.''
13#'''Law of {{Mook}}s:''' ''Soldiers and guards working for the Evil Empire are, as a rule, [[SurroundedByIdiots sloppy, cowardly and incompetent]]. Members of the [[LaResistance heroic Resistance Faction]] are, as a rule, dreadfully weak and undertrained and will be [[RedshirtArmy wiped out to the last man the moment they come in contact with the enemy]].'' (see also ImperialStormtrooperMarksmanshipAcademy, TheGuardsMustBeCrazy)
14#'''Law of Traps:''' ''No matter [[SchmuckBait how obvious the trap]], [[TrapIsTheOnlyOption you can't complete the game unless you fall into it]].''
15#'''[[WiseTree Arbor Day Rule:]]''' ''At some point, you're going to have to talk to a tree and do what it says.''
16#'''[[InevitableTournament You Do Not Talk About]] Film/FightClub:''' ''Any fighting tournament or contest of skill you hear about, you will eventually be forced to enter and win, usually because the prize is [[PlotCoupon that extremely rare item you need in order to continue]].''
17#'''[[SkeletonGovernment Invisible Bureaucracy Rule:]]''' ''Other than the [[RoyalBlood royal family]], its [[EvilChancellor shifty advisor]], and the odd [[MadScientist mad scientist]], the only government employees you will ever encounter in the course of your adventure are either [[CityGuards guards]] or kitchen staff.''
18#'''[[AbandonedWarehouse The Miracle of Automation]]:''' ''Similarly, any factory, power plant, or other facility that you visit during the course of the game will be devoid of any human life except for the occasional guards. There will not be a single line worker or maintenance person in sight.''
19#'''[[RagnarokProofing Principle of Archaeological Convenience]]:''' ''Every [[LostTechnology ancient machine]] you find will work perfectly the first time you try to use it and every time thereafter. Even if its city got blasted into ruins and the machine was then sunk to the bottom of the sea and buried in mud for ten thousand years, it'll still work fine. The unfortunate corollary to this rule is that [[LivingStatue ancient guardian creatures]] will also turn out to be working perfectly when you try to filch their stuff.''
20#'''[[TheyDontMakeThemLikeTheyUsedTo They Don't Make 'Em Like They Used To]] ([[Franchise/FinalFantasy Cid]] Rule):''' ''Modern-day machinery, by contrast, will always [[PhlebotinumBreakdown break down at the worst possible moment]] (for example, when you only need [[OneBulletLeft one more shot]] from the giant cannon to defeat the final boss.)''
21#'''[[DisguisedInDrag Place Transvestite Joke Here]] ([[VideoGame/FinalFantasyVII Miss Cloud]] Rule):''' ''If the male lead is required to dress up like a girl for any reason, he will be regarded by everyone as [[AttractiveBentGender much more attractive than any "real" girl]]. If the female lead [[SweetPollyOliver cross-dresses as a man]], [[PaperThinDisguise she will be immediately recognized as who she is by everyone]] [[SelectiveObliviousness except the male lead and the main villain.]]''
22#'''[[ThrivingGhostTown Make Room! Make Room!]]:''' ''There are always more people in a town or village than there are houses for them to live in. Most of the village is made up of shops, temples, bars, secret passages, inns, and the mansion that belongs to the richest man in town.''
23#'''Law of Scientific Gratification:''' ''If the hero needs a new invention to progress, he will find out that somewhere in the world [[ReluctantMadScientist someone]] has spent his or her entire life perfecting this invention, and usually just needs [[{{Unobtainium}} one more key item]] located in a monster-infested dungeon before it is completed.''
24#'''[[ConvenientQuesting You Always Travel In The Right Circles:]]''' ''Whenever you meet a villager or other such incidental character who promises to give you some great piece of needed knowledge or a [[PlotCoupon required object]] in exchange for [[CommonplaceRare a seemingly simple item]], such as a bar of soap or a nice straw mat, be prepared to spend at least an hour chasing around the world [[ChainOfDeals exchanging useless innocuous item after item]] with bizarre strangers until you can get that elusive first item you were asked for.''
25#'''[[DuelsDecideEverything Talk Is Cheap Rule]]:''' ''Nothing is ever solved by diplomacy or politics in the world of [=RPG=]s. Any [[ShamCeremony declarations of peace, summits and treaty negotiations]] are [[FalseFlagOperation traps to fool the ever so gullible Good Guys into thinking the war is over]], or to brainwash the remaining leaders of the world.''
26#'''[[OffstageWaitingRoom Stop Your Life]] ([[VideoGame/FinalFantasyVI Setzer]] Rule):''' ''No matter what kind of exciting, dynamic life a character was leading before joining your party, once there they will be perfectly content to sit and wait on the airship [[OutOfFocus until you choose to use them]].''
27#'''[[YouALLLookFamiliar Don't Stand Out:]]''' ''Any townsperson who is dressed oddly or otherwise doesn't fit in with the rest of the townsfolk will either join your party after you complete some task, be in [[TheMole the employ of your enemy]], or befriend any female member of the party, and then be immediately [[DistressedDude captured and held hostage by the villains]].''
28#'''ComicStrip/LittleNemo [[PsychicDreamsForEveryone Law:]]''' ''If any sleeping character has a dream, that dream will be either a 100% accurate [[{{Flashback}} memory of the past]], a 100% accurate [[TalkingInYourDreams psychic sending from the present]], a 100% accurate [[DreamingOfThingsToCome prophetic vision of the future]], or a combination of two or all three of these.''
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