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1[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/heir_chronicles.png]]
2''The Heir Chronicles'' by Cinda Williams Chima currently consists of five books: ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' ''The Enchanter Heir'' and ''The Sorcerer Heir''.
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4''The Warrior Heir'' follows Jack Swift, who is set apart only by his scar and the medicine he always, always must take. And then one day, he doesn't, leading to a sudden surge of unexpected power that nearly kills someone during soccer tryouts. Soon, he is caught up between the Roses, rival houses whose struggle for superiority entails a fight to the death. Specifically, [[LetsYouAndHimFight Jack's]].
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6Seph [=McCauley=] takes the stage in ''The Wizard Heir''. A WalkingDisasterArea unable to control his powers, being enrolled in the Haves seems like a dream come true. He is, of course, wrong. While he is offered training to learn how to use his magic and entrance into a mysterious guild of wizards, the offer does not come without strings.
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8In ''The Dragon Heir'', Trinity finds itself under siege. Everyone but Jason Haley has a part to play, or so he feels. Then he finds a huge opal called the Dragonheart, which leaves him awash in power. Power that not only he feels, as the talisman calls out to lure Madison Moss into delivering it to Trinity's enemies.
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10Set a couple years later, ''The Enchanter Heir'' and ''The Sorcerer Heir'' form a new story arc.
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12See also ''Literature/TheSevenRealmsSeries'' for the author's ongoing HighFantasy book series.
13
14!!Provides examples of:
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16* ActionGirl: Ellen and Carrie.
17* AlliterativeName: Madison Moss.
18* AntiMagic: There are three varieties.
19** Elicitors like Madison can draw in magic like a sponge, which tends to leave the caster stunned.
20** Savants are immune to the conjured magic used by wizards, but not the powers of the other guilds.
21** Weirsbane is a magical potion that, when ingested, renders the weir temporarily powerless.
22* BeautyIsBad: Members of the Lobeck family are "known for their good looks, bad habits, and a talent for violence."
23* BetterToDieThanBeKilled: More specifically, better to be slowly poisoned by a Wizard graffe than be taken by the White Rose, forced to enter a deadly tournament and maybe die, and be forced into a breeding program if you end up surviving.
24* BoardingSchoolOfHorrors: Seph attends one.
25* BroughtDownToNormal: [[spoiler: Done to all of the surviving villains at the end of book three before being suddenly killed off at the beginning of book four.]]
26* CharmPerson: Enchanters, complete with CompellingVoice. Wizards also count, but not to the same extent.
27* ChildHater: Jessamine.
28* ColorCodedWizardry: All different types of magic users are associated with a certain color. They are as follows:
29** Wizards: Gold
30** Enchanters: Purple
31** Sorcerers: Green
32** Warriors: Blue
33** Soothsayers: Red
34* CombatByChampion: How the Roses vie for supremacy.
35* DaddysLittleVillain: Devereaux D'Orsay is a male example.
36* EvilBrit: Jessamine Longbranch.
37* FantasticRacism: A lot of Wizard-supremacy goes around.
38* {{Goth}}: Fitch's girlfriend Alison, who is also something of a GranolaGirl.
39* FunctionalMagic: It's happening all over the place and it's getting to the point where it is almost the main premise of the series.
40* GreatBigBookOfEverything: The Weirbooks are this.
41* ICallItVera: Swords are named more than once.
42* ILoveYouBecauseICantControlYou: Madison has this type of appeal for Seph.
43* InvoluntaryBattleToTheDeath: The Game becomes this.
44* KissOfDeath: Jonah secretes a magical toxin from his lips and hands that's instantly fatal on contact with skin, [[PowerIncontinence much to his frustration]].
45* LapPillow: Leesha to Jack, [[spoiler:although she's being more mocking than tender.]]
46* LaserGuidedAmnesia: With magic, of course.
47* LaserGuidedKarma: [[spoiler: The Dragon]], no, not ''[[TheDragon that]]'' dragon, [[spoiler: {{De Power}}s almost every member of both Roses and those who've been allowing things such as the Trade and the death-battles to settle their rivalries]] at the end of ''The Dragon Heir.''
48* LastNameBasis: Almost everybody calls Harmon Fitch just plain Fitch.
49* LetsYouAndHimFight: The Roses' plan for Jack [[spoiler: and Ellen]].
50* MassiveNumberedSiblings: The Fitch family.
51* {{Masquerade}}: Most Anaweir are entirely oblivious to magic.
52* {{Muggles}}: Called "anaweir".
53* NewOldFlame: Hastings and Linda have romantic history that the events of the book dredge back up.
54* NewTransferStudent: Ellen.
55* OrdinaryHighSchoolStudent: Jack.
56* OurDragonsAreDifferent: Or rather, our dragons are almighty magical beings that can turn any weir into normal mortals, should they deem it right. [[spoiler: One of the most ''satisfying'' cases of LaserGuidedKarma in literary history.]]
57* ParentalAbandonment: Seph is an orphan.
58* PentUpPowerPeril: Seph starts out as this due to his unnaturally powerful wizardry as well as a complete and utter lack of magical training.
59* PosthumousCharacter: Susannah, who is also [[spoiler:TheLostLenore to Hastings]].
60* ReallySevenHundredYearsOld: A lot of Wizards are.
61* RotatingProtagonist: The main character is never the same twice. A controversial move.
62* SpontaneousHumanCombustion: Kenzie's seizures cause him to light on fire, non-fatally (for him, anyway).
63* SuddenSequelDeathSyndrome: [[spoiler:Longbranch and Wylie]] die ignominiously at the beginning of ''The Enchanter Heir''.
64* TakeThatKiss: [[spoiler:Leesha]] gives one to Jack while he's immobilized.
65* {{Tomboy}}: Carrie.
66* TrilogyCreep: The books, in order, are ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' and ''The Enchanter Heir.''
67* TruthInTelevision: The Trade is a human trafficking system used to buy and sell lower Weir between the wizard houses. Sadly, human trafficking is a very real issue.
68* {{Tykebomb}}: A favorite strategy of the Roses is to kidnap very young warriors and train them intensively.
69* UnequalRites: Very important to the series. Wizards are widely recognized (mostly by themseleves, as [[ItsAllAboutMe they don't care about anyone else's opinion]]) as the most powerful weir because they can use magic on people and things through their [[MagicalIncantation words]]. Enchanters can take over the minds of others just by speaking to them (though the strong-willed can resist, especially if they're aware of it). Sorcerers forge magical objects. Warriors augment their physical powers with their magical ones and shoot fire from their swords. Soothsayers have the [[SarcasmMode amazing power]] of getting brief and incredibly confusing glimpeses of the past, present, and future.
70** Ironically, despite being the most powerful (and well-rounded), all other weir have advantages over Wizards: Warriors can keep them from saying their incantations, Soothsayers can forsee their attacks, Sorcerers can make objects that limit their powers, and Enchanters can enchant them.
71* WalkingDisasterArea: Seph is one.
72* WickedCultured: The Roses are a highly elegant and sophisticated aristocracy.
73* WouldHurtAChild: The Roses are perfectly fine with kidnapping children and forcing them to fight to the death if it means advancing their goals.

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