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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinths_of_echo.jpg]]
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3''Labyrinths of Echo'' (original title: "Лабиринты Ехо"[[note]]In the series, "Ехо" (pronounced "YEH-kho") is the name of a city. Although it is customarily transliterated as "Echo", the Russian word for "echo", as in the sound effect, is "эхо" (pronounced "EH-kho").[[/note]]) is a Russian UrbanFantasy-slash-MagicalLand series written between 1996 and 2003 by Svetlana Martynchik, better known by her pen name Max Frei. Extremely popular in Russia, it is in the process of being translated into English, with the first volume (''The Stranger'') published in 2009 by Overlook Press.
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5%% Both the eponymous city and the kingdom should be transliterated as "Yekho". "Echo" leads to the misconception of having anything to do with sounds or echoes.
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7The series concerns Sir Max, a [[SummonEverymanHero regular shmoe]] from [[RealLife our world]], who is invited and subsequently transported to AnotherDimension, one where magic and the miraculous are commonplace. It's not all flowers and butterflies there, however: some eighty years ago, a GreatOffscreenWar between numerous magical [[TheOrder Orders]] nearly brought about TheEndOfTheWorldAsWeKnowIt by depleting the World's Heart, its sole source of magical energy. The catastrophe was narrowly averted and an ironclad BanOnMagic was enacted in the city of Echo, which stands atop the World's Heart. To enforce the ban, an elite regiment of {{Mage Killer}}s was formed to hunt down any rogue mages and exiled Magisters of the disbanded Orders who return to Echo. As it turns out, Max was invited over because he has a rare capacity for True Magic, one which doesn't strain the World's Heart, as well as a number of nifty little talents that make him a great addition to said regiment, known as the "Lesser Secret Investigations Force" or simply "Secret Investigations".
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9Despite the dark premise, the series is quite humorous and lighthearted most of the time, resulting in severe {{Mood Whiplash}}es whenever the shit actually goes south.
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11In addition to the main series, two books were published starring Sir Max but with little connection to the core series. Both end with ResetButton, so it's left less than clear whether they are supposed to be parts of the continuity, [[AllJustADream dreams]], AlternateUniverse experiences, or samples of the stories from Mönin's notebook which nearly drove poor Max nuts. Given the nature of the setting and of Max himself, combinations of these answers can't be ruled out either.
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13After the final volume, the ''Labyrinths'' were continued by a SequelSeries, the ''Chronicles of Echo''. It consists of prequels narrated by other characters after ''The Quiet City'', but describing events at various times spanning from before the War of the Codex to after ''The Quiet City''. This series is finished and currently contains 8 volumes, with the most recent one published in 2013.
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15In late 2014, Martynchik returned to the franchise with a new series, titled ''Dreams of Echo'', currently at two volumes, telling of the Max' new adventures [[spoiler:since his return from the Quiet City]]. While the franchise always had a major emphasis in the dreams and their worlds, this series concentrated on them specifically, each new adventure having something to do with the protagonist's and other people dreams and (sometimes) nightmares. It also significantly changes the interpersonal dynamics between many characters, reflecting their new status, maturity, or lack thereof.
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17'''Please add any character tropes to [[Characters/LabyrinthsOfEcho the series' characters list]].''' For a complete list of the series' volumes, refer to Recap.LabyrinthsOfEcho.
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19!!The series provides examples of following tropes:
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21* ActualPacifist: Prequels provide exposition on the Healer's Call. Anyone who experiences this is driven to help others. Driven to the point of being unable to sleep if a potential patient can't get to them, so in "Old Times" a healer's house had no locks and criminals won't touch the healers' property. The Healers also tend to be [[TheEmpath good at detecting when someone suffers in the first place]]. A true Healer discovering that they accidentally harmed somebody (for them, it's impossible to have such an intent in the first place) catches a bad case of HeroicBSOD.
22** Juffin had to allow a natural Healer to help random bystanders when it could compromise plans to save locals from a FateWorseThanDeath -- after which got the guy kicked out of provincial SI and put into medical school where he belonged. Kofa Yokh stated that no Healer was ever imprisoned for using [[BanOnMagic too much magic]] to save a patient's life, only "get a little talking eye to eye with Juffin -- yes, I know, some dislike this". There's no arguing with "the call" -- once it pulls someone, it's let him or break him.
23** However, Healers ''can'' fight sufficiently inhuman monsters and things that aren't alive to start with. Natural Healers also tend to be talented mages with lots of practice and hell-bent on saving lives. The current King's Healer, Abilat Paras, before discovering the Call, belonged to a provincial SI. He once faced a monster that was magically resistant, extremely hard to kill and disintegrated on death. Abilat still killed it and managed to stabilize a piece of that thing as a trophy to send it to Yekho.
24* TheAlcatraz: The AntiMagic prison Kholomi, designed to hold the most dangerous prisoners. The only successful attempt to penetrate the barrier involved dying and walking as a non-corporeal spirit. Another time, Juffin was called to supervise scrubbing the remnants of almost-escapee from the walls. The castle was built right on top of the Heart of the World, from sentient stones, by the founder of the Ancient Dynasty, Khalla Makhun the Furry, who asked every single stone where it wanted to be placed. So the place was the palace of monarchs, then buckled, set up a [[NarniaTime different time scale]] and was used as a WizardingSchool, and in the Era of Codex it chose to change again and became the ultimate prison. Oh, and there's also the [[GeniusLoci spirit of Kholomi]], which will from time to time wake up and require two extraordinarily strong mages to keep it from dancing.
25* AllAccessibleMagic: The "Plain Magic" is a form of magic usable by every single resident of the unnamed world where the city of Echo is located -- even by those originating from other worlds. While individual talent and training determines the ''magnitude'' of the effects one can achieve with Plain Magic, the most basic spells are available to everyone. Another limiting factor is the geographic proximity to the Heart of the World -- the source of all Plain Magic, conveniently located just under Echo, -- as the further one travels from Echo, the harder casting higher-level spells becomes.
26* AlternateSelf:
27** The Murakoks have several of them living in different worlds across the setting's [[TheMultiverse many worlds]]. They believe that all of their lives are equally real.
28** Sotofa tells Max in ''Master of the Winds and Sunsets'' that this is actually true for ''any'' magic user, unlike the Murakoks, though, they just tend to choose one of their lives, believing it to be their "real" one.
29* AlwaysSecondBest: Ugurbado from ''The Return of Ugurbado''. A VillainOfTheWeek that killed more people than the rest combined. As Max puts it, "The most dangerous man I ever knew was the one, who always ended up second best." Ambitious young Ugrubado joined an Order, advanced in ranks, figured he'd never become the Supreme Magister there and defected to their enemies, bringing some secrets. [[ChronicBackstabbingDisorder Several times.]] He ended up in the Water Crow, assuring Loiso to content himself with being second to the world's best. After Water Crow was exterminated, Ugurbado went searching for more power. He found "The Reverse Side of the World's Heart, which grants power not to everybody, but to everyone" and somehow survived the process. He became immortal — coming back to life with the [[PowerCopying powers of whoever killed him]]. To celebrate his return, he started an epidemic of [[FateWorseThanDeath Anavuaina]], to get repeatedly killed by powerful people and get progressively stronger. Fortunately, SI was forewarned (a bit too late, but before an Arbiter killed him) and Max managed to [[spoiler:restrain Ugurbado and have Anavuaina victims kill him, dooming him to die; [[CruelTwistEnding unfortunately]], Tekhhi got infected and killed herself to become a ghost]]. Ugurbado's last act was finding Loiso in his TailorMadePrison and begging him to kill him. Loiso [[EvenEvilHasStandards refused]].
30* AnachronicOrder: An accidental example occurred in the very first print run of ''The Power of What-Might-Have-Been'', where the two constituent novellas had been swapped around due to a publisher mistake, causing no end of confusion for readers. [[spoiler:In particular, "The Return of Ugurbado" concerns the tragic death of Max's long-time girlfriend Tekkhi, while "Swamps of Gugland" has him get back together with Melamori. Reading the two in the wrong order is... jarring.]]
31* AncientTradition: The group of mages actively working to save the world. Known members are Juffin's mentor Makhi Ainti and Maba Kalokh. [[spoiler: Strongly tied to Maba Kalokh's appropriately named Order of the Clock of Backward Time, these Ancient Magisters can build time bridges to the past. They convinced King Mönin to use his Arbiter power in the Quiet City, and told Juffin to seek out more Arbiters to relieve Mönin. Juffin's wife told him that he needs to be unhappy for his task, and left him via time bridge. Juffin assumes she got her wish to be among the Ancient Magisters]].
32* AnomalousArt: The Books of Burning Pages are ancient artifacts created by a mad poet who also happened to be a powerful Grand Magister. Anyone who reads one is caught in an anti-LotusEaterMachine of sorts, which shows their life going to utter hell, first driving them insane and then killing them outright, after which the book burns up (hence their name). It is theorized that each book contains a single poem composed by the Magister, who was so proud of his creations that he wanted each to be read by exactly one (random) person — who then dies for having enjoyed this privilege. Max, the protagonist of the series, has a run-in with one of these Books in the penultimate volume, and is saved in the nick of time — after he starts reading the poem, but before he goes completely insane.
33* ApologyGift: In "A Talkative Dead Man," a stranger who accidentally broke Sir Max's favorite cup earlier pops up unexpectedly and presents him with a new one. It quickly turns out that nobody except Max recalls ever seeing this man and that the cup once belonged to the legendary King Mönin.
34* TheArchmage: Various Grand Magisters of the ancient Orders were usually their respective most powerful members. Ironically, the Order of the Seven-Leaf was never the most powerful tradition magically and Grand Magister Nuflin couldn't hold a candle to most of his competitors, yet they won the War of the Codex through strategy and politics, leaving him the sole Archmage of Echo.
35** The Seven-Leaf's new Grand Magister, [[spoiler: Shurf Lonli-Lokli]], makes up for that in spades, though, being a Plain Magic prodigy almost of Loiso Pondokhva's level. Its ''witches'' are another matter entirely as well (see Lady Sotofa).
36* ArtifactTitle: In the first edition, the volume ''The Dark Side'' was supposed to include four novels, with the eponymous SpiritWorld being introduced in the third. However, the volume was split for publishing, resulting in a title that had nothing to do with it contents. This was fixed in the later editions.
37* AxisMundi: Magic is derived from a single wellspring of magical energy known as the Heart of the World. It is physically located under a small river island, around which a sprawling metropolis (the eponymous Echo) rose up over the millennia since its discovery. Late in the series, it's revealed that the Heart is not a single point, but an actual axle going right through the planet, meaning that there is another wellspring of power on the diametrically opposite side of it, although [[spoiler:because it's located under several kilometers of ocean, very few have ever been there or partaken of its much weirder powers]]
38* BackgroundMagicField: The Heart of the World. Almost all citizens of Echo, built upon the Heart's location, are fairly competent at Plain Magic -- babies keep their diapers clean by a grade 2 spell. Magic items from all over the world gain a significant power boost in Echo, and items and enchantments from Echo either weaken or drain other power sources if moved away.
39* BanOnMagic: Not ''all'' magic, only the Plain Magic and only for grades above the fifth. The legal magic is quite enough to ensure reasonably comfortable existence for everyone. Later in the series, the law is further relaxed for cooks who gain the right to use magic up to grade 20 for their professional activities, and several books later Plain Magic licenses become available to the general population.
40* BeethovenWasAnAlienSpy by means of AlternateSelf and FlashSideways: As Murakoks share the memories across all of their instances, Max suspects UsefulNotes/JosefStalin whose pseudonim was "Koba" to be a Murakok instance of Echo's Beggars' Foreman who also goes by "Koba". Thus Koba's [[BlackComedy weird jokes]] about Echo's LSIF make Max both wary and curious about the man.
41* BeneathTheMask: One of recurring themes.
42** The Dark Side smoothly disables assumed faces, bringing true personalities to the surface - Shurf leaves both LSIF's Sir Lonli-Lokli and the Holey Chalice Order's Mad Fishmonger behind. Sotofa and Juffin, two insufferable magic prodigies from Kettari, leave the old and wizened Seven-Leaf Order's Head Witch Sotofa Khanemer and the LSIF's Most Reverend Chief Sir Juffin Khalli behind them.
43** Max and Shurf, both during a state of heightened awareness, note that "Most Reverend Chief" and "Kettarian Hunter" are mere masks, and that Juffin Khalli is a being beyond humanity and lacking human weaknesses. Max compares him to Khabba Khän, contrasting that Khabba is benevolent, maybe beneficial, to the world at large, and spreads an aura of peace. Juffin instead spreads an aura of fear - the Book of Burning Pages possibly displayed Juffin rather accurately.
44** During the ritual of Ulviar's Exchange Max notes that "Sir Max from Echo" is also just a mask, and wonders why the true self was content at wearing the same mask for so long.
45* BetterToDieThanBeKilled with people DrivenToSuicide or committing SuicideByCop: Anavuayna disease not merely kills the body, but also [[DeaderThanDead destroys the soul / the Shadow]]. Affected citizens decide to gamble [[OurSoulsAreDifferent on any form of afterlife]] before the disease runs its course: some commit suicides by drowning or by imbibing various {{Gargle Blaster}}s and some just take their fury out on the police and LSIF forces patrolling the city.
46* BlatantLies: during an epidemy of Anavuayna, Max is among those capable of curing the affected with his Deathly Spheres. Max encounters several dozen infected and casts as many Deathly Spheres as he can at random. As the lucky ones recover and disperse, he tells the others that he'll need a short break and then continue. While the people don't know that Max needs several hours to recover from the effort, thus dooming the remaining crowd, he is immediately called out on it by a low-level clairvoyant in the crowd.
47* BloodMagic:
48** Drinking the blood of a superior mage will, for magical observation, make it look like the mage is in your proximity.
49** Drinking the blood of a child causes the drinker to appear much weaker, or strongly confused and disoriented, without actual loss of power.
50** Ukkumbi pirates will often inflict a cut on themselves and make a blood sacrifice to their ships by smearing some blood on the wood, in order to prevent sea sickness. Max does so for ''Filo'', Anchifa's ship, by chance, and states that this ritual has an effect for him.
51* BlueAndOrangeMorality: Powerful magic, according to Juffin, has the side effect of modifying the user's moral compass. Common effects are the dichotomies of "interesting vs. boring", "secret vs. obvious" or "free vs. captive". Well, he said that about True Magic, but experience shows that this worked for the Plain Magic users just as well:
52** [[MagnificentBastard Loyso Pondokhva]] might as well be a poster boy for this. An incredible Plain Magic prodigy, possibly the most powerful mage of all times, he (and his Order of a Water Crow as well) was a textbook MadScientist who'd do ''[[TheUnfettered anything]]'' ForScience and power — up to the destroying of the whole world for the off chance that it'll allow him to absorb all of its energy and grant him godlike powers. Granted, Loyso was slightly gifted in True Magic, as well (at least enough to [[spoiler:make Juffin spare him]])...
53** Juffin himself is actually a {{transhuman}} being whose true guidelines and intentions aren't probably known ''to his own current form'' — he likes to "play human", so he speaks from the experience.
54* BrotherhoodOfFunnyHats: Students' and some other clubs in Echo. Some clubs, e.g. the Bark-Eaters, who regularly gather tree bark, turn it into gourmet food and proceed with a feast, are harmless. Yet other clubs became or gave birth to Orders, e.g. the Holey Chalice club.
55* BrownNote: Books of the Burning Pages, which kill anyone who tries to read them by dropping the reader '''''far''''' below the DespairEventHorizon, with the only consolation being the single (albeit quite good) poem of their creator. So far only three persons managed to survive reading such a book, two being the very powerful ancient Magisters who were able to fight the books' spells, and the third being Max, who fell for the bait hook, line and sinker and simply lucked out, as Shurf managed to save him ''before'' the book was able to consume him completely, and who suffered [[HeroicBSOD a serious nervous breakdown]] afterwards.
56* CannibalismSuperpower: Simply eating a person does little to nothing in terms of power, but some known HumanSacrifice rituals essentially elevate cannibalism to RitualMagic.
57* ChildProdigy: Nuflin Moni Makh, Kofa Yokh, Loyso Pondokhva, Abilat Paras, Shurf Lonli-Lokli, Melifaro and Numminorikh Kuta. To elaborate:
58** Young Nuflin is described by contemporary sources as a "living promise of power". He convinced 7 respected mages to quit their Orders, accept him as their common disciple and found a new Order for his sake, thus starting the Seven-Leaf, and did so at an age where most Orders would have sent him to study.
59** Kofa Yokh was released from Seven-Leaf after they had nothing to teach him. Because of Khumkha's meddling and the resulting ObfuscatingStupidity used by Kofa, Kofa's true potential is first seen as the police general.
60** Loyso Pondokhva literally learned to float before learning to walk. He is the strongest Plain Magic user known and the founding Grand Magister of the Water Crow Order. Younger Magisters from his Order often dispatched Magisters and Elder Magisters of other Orders, and Loyso takes the credit for destruction of Kettari, [[spoiler: forcing the birth of a new world]].
61** Abilat Paras learned to use the Dark Way from books. According to Juffin, the Dark Way is basic True Magic and as such can not be taught without a mentor. Abilat is also very skilled at Plain Magic and the King's Healer.
62** Shurf Lonli-Lokli repeated Loyso's feat of floating before walking and pulled off a reanimation spell on his pet at an age too young to be admitted to any Order's school.
63** Melifaro's breakthrough happened as he bullied / blackmailed a Seven-Leaf novice into teaching him a grade 8 bottle-uncorking spell. The resulting grade 59 explosion flattened the pub, giving Juffin a welcome excuse to get his future Day-Face and [[spoiler: Dark Side Guardian]] into the LSIF.
64** Numminorikh Kuta learned and used spells taught by his mother, a Master Opener of Doors, at a toddler's age. According to the Book of Burning Pages, he is also capable of opening a Dark Way from anywhere.
65* ChunkySalsaRule: Even the most skilled mages can be taken out with a Baboom sling headshot, yet Order mages (and by extension the LSIF) consider them a plebeian weapon violating their contests of magic skill. While it is relatively easy for the said skilled mage to protect himself from a Baboom slug, it requires careful preparation and actually expecting the attack, as it's difficult for most (except the very top-tier ones--and we're speaking [[TheAce Loyso and Shurf's level]] here) magic users to keep the spell constantly active. And the spell itself is so much above the officially permitted threshold that just using it constitutes a crime.
66* CityOfAdventure: Echo for Sir Max. Justified in that Echo is quite literally the center of the world (or rather, stands on top of it). [[spoiler:The antipodal point to the World's Heart has its own benefits, but it is hidden on the bottom of the ocean so no city was ever built there.]]
67* ClapYourHandsIfYouBelieve:
68** Terror of Mages: Mages might materialize something straight out of their nightmares. Thus, horror as a genre is unknown until Max introduces Shurf to some works from our world.
69** Ulviar the Faceless once wanted to level a castle, yet the enchantments on it were too strong. To save face, he put up a wall of fog and had the bards compose a detailed epic poem and even a dance about his work of destruction. As the fog spell dispersed several centuries ago, the castle was in ruins exactly as described.
70* CodeName: The official job titles and other titles of the LSIF are:
71** Juffin Halli: Most Reverent Chief of the LSIF
72** Melifaro: Day-Face of the Most Reverent Chief
73** Max: Night-Face of the Most Reverent Chief, "Death in the King's Service"
74** Melamori Blimm: Master of Tracking the Hiding and the Fleeing ones
75** Shurf Lonli-Lokli: Master Interrupter of Unneeded Lives, "Truth in the King's Service", promoted from "Death in King's Service"
76** Luukfi Pentz: Master Keeper of Knowledge
77** Kofa Yokh: Master Listener
78** Skalduar Van Dufunbukh: Master Escorter of the Dead (mortician of the LSIF)
79* DarkWorld: The Dark Side, kinda. "Dark Side" is a poetic epithet given to the SpiritWorld underlying the material world of Echo. It is no more malicious than the material world and it's not actually "dark" there (except for Sir Max, who initially takes the name too seriously and his belief makes him perceive it as literally painted black, though still discernible enough to admire).
80* DeadlyBook: The Books of Burning Pages were written by a deranged wizard long ago and scattered throughout the world. The text of each Book adapts to the reader, rapidly sucking them into an illusory world created by their narrative. The readers normally don't realize what's happening (nor that every time they turn a page in real world, it burns up into ash -- hence the artifact's name), because the narration always starts with a description of their ordinary life, which quickly goes to hell, first driving them insane, then [[YourMindMakesItReal killing them with a graphic description of their own death]]. It is believed in-story that the Books' creator made one for every poem he wrote to ensure that [[MadArtist every one of his poems would only be read once by a person who was just about to die]].
81* DeadlyPrank: The first time Max uses his Poisonous Spit of Death ability, he does it for the lulz, since he was told it only works when he is scared and the criminal on the receiving end wasn't particularly scary. Turns out, he was misinformed.
82* DeadPersonConversation:
83** A combination of high-grade black and white spells allowed a person thus inclined to become a ghost after death. Ghosts in the Echo setting are fully sentient. This rite was performed as a paid service, and for a hefty extra your ghost would be capable of full interaction with the material world.
84** Due to Tehhi's unique family history, all her siblings who died became ghosts. They regularly visit Tehhi's bar anyway.
85** Tüvin, the deceases Chief of Huron River Harbor, liked the place and his job so well that his ghost now serves as SpiritAdvisor to the current Chief of Harbor. Unfortunately, he was so drunk when he was killed in a duel with a famous smuggler that he became TheUnintelligible. Only the said current Chief of Harbor can understand him. Most of the time.
86** Juffin once killed a pack of cards to play with a ghost - it was easier to make ghost cards than to allow the ghost interaction with real ones.
87** While most mages are well capable of banishing ghosts, few will do so without reason, and most consider this murder.
88** Resurrection spells are very rare in Echo. Undead can be created, but due to the [[CameBackWrong problem of getting the soul / the Shadow / the Spark]] back, they are rarely used. If done correctly, the undead can be at least interrogated, and if done with sufficient skill and power, produce disturbingly close similarities to the person.
89* DeathIsCheap: There is the whole ghost thing, but it is eventually revealed [[spoiler: that the use of True Magic makes its user effectively immortal. And True Magic essentially being ''the life itself'', the question of mortality depends entirely on how full someone lives their life. For the subconscious users, [[TrueArt like all artists and especially poets]], it ensures at least a spiritual immortality, imbuing them with the immortal and indestructible soul, while the conscious and focused users rapidly progress to the [[PhysicalGod transhuman levels]] where the very concept of death becomes alien to them.]]
90* DemBones: Using reanimation spells on Anavuayna victims' remains results in this trope.
91* DirectLineToTheAuthor: In the preface of volume one, Martynchik and the books' illustrator Igor Styopin claimed to have received the manuscripts of the book from Max himself during his visit to our world.
92* DontFearTheReaper: After Anchifa Melifaro started his career as a pirate and amassed a fairly large bodycount, Death herself (at least Anchifa claims the avatar to be female) made a deal with him, saying that it is not Anchifa's destiny to serve her. Now Anchifa can suppress the fight instincts of his victims with a mere glance, thus avoiding unnecessary bloodshed, and in exchange Death sometimes looks at the world through his eyes and walks within him.
93** Because the fear of death is usually the strongest fear in a person, and [[FearlessFool losing all fears]] is an essential step of any aspiring wizard's progress, achieving this becomes necessary to rise above the mediocrity. Though because this "mediocrity" is [[spoiler: around the level of Loyso Pondokhva and Shurf Lonli-Lokli, [[TheArchmage the greatest Plain Magic prodigies of the time]], few magic users actually learn this.]] Another reason is that this is heavily tied into True Magic, which is an obscure and little-used art in Echo, where few people have the ability to use it anyway.
94* DreamWeaver: A common occupation in Echo. One of them kicks off the plot in ''The Return of Ugurbado''.
95* Myth/EgyptianMythology: Max assumes some transfer of knowledge between Echo and the ancient Egypt, and suspects [[spoiler: Mokhi Ainti, Juffin's mentor]] of being an actual ancient Egyptian. Points in case:
96** A dish called "Hathor turkey" - a roasted turkey served suspended between the horns on a bovine head. As Max notes that it's a cow, not a bull, as Hathor is a goddess, Kofa Yokh wonders aloud since when Max had access to the secret Seven-Leaf libraries.
97** A soul forcibly returned from the Paths of the Dead to Echo looks very much like Egyptian depictions, even with the gait. Max comments that those priests might have painted souls from actual specimen.
98** The rite to access the Paths of the Dead requires a fusion of man and animal. Said fusion of Max and Droopy, his Empty Lands shepherd, resembles Anubis.
99* EldritchAbomination:
100** The living and sentient city of Cherhavla.
101** The eponymous Green Waters' Dweller.
102** The unnamed entity dwelling at the point opposite to World's Heart on the globe.
103* TheEmpath: Anyone with the Healer's Call.
104* TheEndOfTheWorldAsWeKnowIt: Always looming in the background.
105* EquivalentExchange: Echo's Beggar's Foreman Koba claims that the Beggars' Guilds serve to balance the cities, and that removing them would simply reduce other citizens to beggars.
106* ExtradimensionalEmergencyExit: During his tenure as the chief of police, Kofa Yokh had perfected a combat spell that traps its target in a bubble which prevents both physical movement and any use of Plain Magic from within — perfect for apprehending magic-wielding criminals of all sorts. Juffin (having worked as a semi-legal Bounty Hunter at that time) mentions that he has been subjected to this spell several times, but always managed to escape by quickly traveling to another world — an overkill, for sure, but since inter-world travel is the domain of True Magic, it is one of the few things that can counter Kofa's spell.
107* ExtranormalPrison: Kholomi, a prison where Plain Magic simply doesn't work (at least, in the time-frame of the core novels--there was a time when it served as the royal palace, and presumably had no such restrictions).
108* FailureKnight: Khel'burik of Ukkumbi wanted to scare contemporary writers from writing novels by claiming that each novel creates a new world, causing all characters to experience a permanent AndIMustScream state, as their world freezes where the narration ended. The spell he wrought to support his claims worked [[NiceJobBreakingItHero too well]], making his claims come true. [[MyGodWhatHaveIDone Khel'burik realized]] that he can not destroy those Dead Illusion Worlds. To atone for this, he became a [[ThatManIsDead person legendary in his own right]], [[spoiler: Jochchi Shavanakhola. Known as the Merry Magister,]] he overcame death to support his best friend Ch'yolve Maytokhchi, the Wild Wind, in the task of destroying those worlds. [[spoiler: Max, having set Loyso free, simply calls him to Jochchi's and Ch'yolve's aid.]]
109* FantasticDrug: Psychoactive substances of another world generally are a gamble. Max is wasted and nearly killed by a weak and utterly safe relaxant, but mostly immune to side effects of a strong psychostimulant. In turn, Max accidentally acquired pot smoking which [[spoiler:temporarily disabled his friend's personality, so that old ChaoticStupid version re-emerged]].
110* FantasticLightSource: Echo is illuminated by orange fungi-generated light and by magical blue lights.
111* FantasyKeepsake: when Max goes back to our world for the first time, he starts to doubt that his adventures in Echo were real. Then, however, he tests some of his powers and realizes that if he is still a trained combat mage, he must have not been dreaming, after all.
112* FateWorseThanDeath: Discussed a lot. It's often mentioned than "it's not like anyone really compared", but there are a few good candidates. For example, pureblood elves, once they taste alcohol, will drink until reduced to near-mindless and literally semitransparent state -- they ''are'' immortal, all right... The whole people of Manukhs collected several ''hundreds'' of {{hereditary curse}}s from mouse kings of Uanduk, while their neighbours, the Khenkha, insisted that life under ''one'' self-inflicted (and they consider telepathic talk to be great magic) curse "is not worth living". [[spoiler: The summary effect of the curses upon the Manukh spreads to the Empty Lands and is so great that Max, in agreement with the Khenkha shaman Fayriba, orders the tribe exterminated.]]
113* FearlessFool: There are several characters who may seem to be this on the first glance. It is later revealed, though, that [[spoiler: losing one's fear completely is an absolutely normal and ''necessary'' step in the progress of an any self-respecting mage. That's why the Order wizards (and, generally, everyone else), are destined to never rise above mediocrity, fear being the most used tool in their education and a large part of their life. That said, a natural consequence of a person losing all fears is that person [[ForTheLulz starting having fun!]]]] Thus the ones mentioned above are usually the wizards powerful enough to afford it.
114** This is especially pronounced for True Magic users, because [[spoiler: the people's strongest fear is usually fear of death, which is ridiculously easy to cheat for them,]] thus this step often comes to them naturally and easily. A lucky few (like Max) are so innately powerful that while they [[spoiler: can feel the fear on the outside, subconsciously they just ''know'' that they are ''way'' too strong for all this shit.]]
115* FisherKing: The princes of Kumon travel to Cherhavla to obtain this power. While they are capable, among other feats, to hear their subjects' thoughts as the winds carry them, it also causes them sensory overload.
116* FlashSideways: Murakoks live like this all the time. Max also mentally contacted his alternate selves in side-stories and while revisiting his (and our) world the first time was almost absorbed by the local timeline.
117* {{Flight}}:
118** The countries on the Uanduk continent use flying vehicles, the Bubbles of Buurarkhi.
119** Sufficiently powerful mages (e.g. Juffin Halli, Shurf Lonli-Lokli, Max after using a holey chalice, Loyso Pondokhva, who was rumored to have learned flying as a baby before walking) can just fly under their own power.
120** Those few admitted and accepted by burivukhs can learn to turn into one and fly in this form.
121** The clubhouse of the eponymous Oak Leaves' Club is seen flying over Echo.
122* FoodPorn: Numerous, extremely loving and detailed descriptions of food, both mundane and magical, is one of the central themes of the series, especially in the earlier volumes. As the series started [[UsefulNotes/TheNewRussia in mid-90es]], the rumor goes that it was a particularly lean period for the author, which has left its impact. Food even makes a central plot point of several stories, "King Bangee" being the most notable.
123* ForcedToWatch: a rogue True Magic user attempts to take over the harbor city of Gazhin by forcing the important people into perpetual nightmares until they sign some property deals to his benefit. As Juffin Khalli investigates, he notes that some people's nightmares were not about their own fears:
124** One of the mayors sees his grand-children starving and raped.
125** The city's admiral sees himself close to death by thirst, and the only available liquid are his family members suffering from Anavuayna.
126* FreakyFridayFlip / PersonalitySwap: The Exchange of Ulviar, also known as the Candle of Fittekh and as the Shadow's Scent. The ritual was invented by the ancient keyifaya king Ulviar the Faceless. Depending on source, his royal healer Fittekh was either the co-inventor or merely assisted Ulviar. The ritual consists of crafting a large wick-less candle from several dozens of rare ingredients, lighting it and extinguishing the flame immediately. The candle slowly glows or smolders spreading a scent [[spoiler: Max]] describes as "a September's night". During this time, at least one of the two participants has to chant the incantation. As there are no data about effects with more than 2 participants, the ritual is best done in a room locked and sealed from inside, and if possible, guarded from the outside to prevent any interventions. The ritual causes the participants' Shadows to come to them and to switch places. The effect holds for 12-20 hours, depending on source, and reverts instantaneously no matter where the participants are, requiring no further action from them. The effect switches not only personas and personalities, but also skills and compulsions - Ulviar possessed not only the healing skills, but also the Healer's Call as long as the spell lasted, while Fittekh displayed not only his king's usual ambitions, but also his diplomacy and orator's skills. [[spoiler: After Max, needing to find a way to "want and not want", bemoans his lack of self-control and tells Shurf Lonli-Lokli that he'd like to borrow Shurf's self-control once too often, Shurf tells Max about the ritual. As Shurf considers Max's persona a welcome change from his usual self, Max actually suggests doing it more often.]]
127* FunctionalMagic:
128** The Plain Magic. Uses forces of the world. It is subdivided into Black and White Magic (Black Magic mainly affects material things, while White Magic affects information, minds and emotions) and graded by the amount of magical power used. The ultimate Plain Magic grade is 234, with Loyso "rumored" to reach 235. Grades 1 to 5 are pretty harmless, while anything above that is illegal under the Codex of Khrembrer, since the world is already over-drained. An amendment after a century makes an exception for cooks, allowing them to use black magic up to grade 20 for cooking. Plain Magic is safe when used far enough from the Heart of the World, but very few can do this, as the effects of spells and enchantments notably fade with distance.
129*** BlackMagic / WhiteMagic: Not in [[BlackAndWhiteMorality the usual meaning]]. To elaborate: Max is given a small box with a gift, and is supposed to open it. He messes it up and instead of casting a white magic spell to identify himself, angrily tries again and casts a higher level black magic spell which disintegrates the box.
130*** Physical death is rather cheap in Echo, and lots of mages kept and keep on existing as ghosts even after their millenia of lifetime. Therefore magic intended to do permanent harm or permanently end someone's doings and influence targets not the body, but the mind, the memories or the very soul. Such spells belong to white magic, including White Fire (137 grade, one of Loyso's favourites, according to his daughter) and Green Fire (234 grade - top). Conversely, item enchantments and "[[UtilityMagic kitchen magic]]" change corporeal objects and thus mostly belong to Black. High level spells may also simultaneously include black and white magic.
131** TheGift: The True Magic, aka the Invisible Magic (it's not as easy to detect as The Plain Magic). Uses forces of the multiverse and thus considered beneficial to the given world. Only a handful of individuals across the multiverse can use it to a larger extent. Among the wizards not even knowing it exists a few basic elements such as Dark Path are fairly widespread.
132** Nature magic. Irrelevant apocalypse-wise, strong in right hands, but practicable only for certain scope of tasks (such as magic potions) and only in places sufficiently removed from civilization. As such, used by forest witches and other individuals who maintain their connections to nature. Mostly dismissed by Yekho's wizards.
133** Innate magic. Several nations, tribes and places hold their own kinds of magic, which may be by far more powerful and more complicated than plain magic.
134** RitualMagic: Rarely mentioned or used in combat, but known for more exotic uses.
135* GoodIsNotSoft: Looking for a way to dispatch Ugurbado and being unable to do so himself due to Ugurbado's [[PowerCopying unique relationship with those to kill him]], Max suggests using reanimated corpses, assuming that Ugurbado would take their "power" of being dead. The undead rip the fully conscious Ugurbado to shreds. Due to said corpses being Anavuayna victims, Ugurbado returns to the multiverse dying from Anavuayna and attempts to goad Loyso Pondokhva into killing him to override the effect. Loyso merely invites Max into his [[TailorMadePrison pocket world]] to share the entertainment.
136* GovernmentConspiracy: A funny one. Not only in government, but it sprawls its tentacles over all the city from the Beggars' Foreman and up to the government... and was started because of a tea spoon.
137* GreatOffscreenWar: The War of the Codex, which ended the Age of the Orders and brought about the Age of the Codex some hundred years before Max's arrival in Echo.
138* HeinzHybrid: the various kinds of humans, elves, dwarves and krays (catch-all term, includes several distinctive species) among the [[LoadsAndLoadsOfRaces races]] known in Yecho and their descendants seem to beget fertile offspring in almost any combination. Max gets a laugh from learning that Melifaro has simultaneously inherited dwarven and giant blood.
139* HereditaryCurse: Manukhs used to control Uandook "mice". Mice Kings used to curse all Manukhs. This didn't end well for either side.
140* HeroismEqualsJobQualification: General Bubuta Bokh was a great hero during the civil war and once saved the King's life. The problem: he was good on a battlefield, but as a [[DaChief chief of police]] this rustic BoisterousBruiser is comically incompetent -- all the time. The only thing he does well is roaring and [[HollywoodTourettes swearing]] at perps... or anyone in range who annoys and does not outrank him, for that matter.
141* HopeIsScary: Sir Max comments on it.
142* HowDareYouDieOnMe: Max saves a dying man ([[spoiler:Mokhi Faa]]) in ''Bakki Bugvin's Glasses'' by pleading him not to die. Since the man was under a [[ExtremeDoormat magical compulsion to fulfill]] ''any'' requests, he healed up instantly like a champ.
143* HumanSacrifice: An ingeniously insane mage invented a way to consume the forgotten Lunar Bull clan's power and connection to the moon for his purposes by finding, abducting, killing and consuming Lunar Bull clan descendants, while metaphorically feeding the hearts of his victims to an incorporeal entity known as a [[AdorableAbomination Lunar Calf]]. The Lunar Calf itself is actually harmless and just lonely. Trouble starts if the Calf is kept captive and fed until it matures, becoming the clan's eponymous Lunar Bull, as this will (in theory) destroy the world.
144* IKnowYourTrueName: Fayriba, the shaman of Khenkha, gives Max his True Name, which replaces the lines in his left palm. Juffin considers the True Name, grafted upon flesh in the forgotten LanguageOfMagic a powerful defensive amulet, and tells Max that in earlier times the ProperlyParanoid reaction would be to kill the shaman, thus making the True Name a secret.
145* ImMelting: The main symptom of [[MysticalPlague Anavuayna]] is the afflicted's body lowly liquifying until only the [[StrippedToTheBone skeleton remains]]. It is curable with high-level Plain Magic, but only until the infected's heart begins to liquify. And the worst part? The victims remain fully conscious right until their brain melts away.
146* {{Immortality}}:
147** CompleteImmortality: Elsidiayas, the intangible elves. Possibly the nameless entity at the point opposite to Heart of the World. [[spoiler: Sufficiently advanced True Magic users too.]]
148** TheAgeless:
149*** The sentient stones of Holomi (no information on killing any Khrebels is given); The Mice Kings of Uanduk and the elves of Shimuräd forest, although both are vulnerable to specific artifacts.
150*** Sufficiently powerful mages, especially True Magic users, effectively stop aging and are notoriously hard to kill. [[spoiler: It is later revealed that all True Magis users are at least spiritually immortal, even those who do it unknowingly, while for those who practice it consiously [[CompleteImmortality the very concept of death simply loses the meaning]] at some point.]]
151** TheUndead: Strong-willed people are well-known for coming back as ghosts, although there are some methods to deal with them. The whole process is sufficiently well understood to be commercialized, too. The ancient members of the Order of the Long Way collectively passed "the Paths of the Dead" to achieve a state of corporeal immmortality, being somewhere between this and type III, although their ritual was imperfect.
152** BodySurf: there are spells geared towards GrandTheftMe for this purpose.
153** LifeDrinker: The mirror dweller from ''The Debut in Echo''. The Green Waters' dweller. Fätans. [[spoiler: The members of the Order of the Long Way now need blood to continue their existence]], causing Max some amusement as he deports them to our world as "real vampires".
154* ImmortalProcreationClause: While all pure-blooded elves are effectively immortal, their descendants from marriages with humans or krays are merely long-lived, yet mortal. The elves, [[WhoWantsToLiveForever grieving for their family members]], built the city of Kharumba, where their descendants may stay forever, while their respective deaths wait outside.
155* ImmortalitySeeker:
156** Corporeal immortality, type II or III: The entry to Kharumba is not reserved to elven descendants only. The city's keepers also sell the right to stay in Kharumba (at an outrageous price, though) and sometimes grant free entry to famous or remarkable persons.
157** Corporeal immortality, [[spoiler: type X]]: the Order of the Long Way. The entire Order passed "the Paths of the Dead" and successfully returned to the world. [[spoiler: While the idea was sound, they did not account for how much the world, i.e. both magic and society, changed over millennia. Due to a physical side effect, they now also require blood to live.]]
158** Immortality of the mind, type V: A combination of high-grade black and white magic ensuring that you will come back as a ghost. The extra ability to interact with the material world is available at a separate price, too.
159* ItsCuban: In the second book of ''Labyrinths'' Max accidentally[[note]]First, he pulled a box of Havana cigars by accident, but since he [[PerpetualPoverty could never afford them before]], he didn't like them and instead gave them as gifts. Then GeneralFailure Bubuta Bokh liked them. Then his competent junior officers asked Max for more cigars to keep their incompetent boss manageable. Max tried his best, but could deliberately pull only the cigars he saw regularly, namely what his envied bosses smoked on lunch breaks.[[/note]] discovers his former supervisors (midle managers in a small news outlet) smoke Sumatra cigars despite claiming them to be Havana. Considering, how little the price differs in Russia and Germany, this makes them real cheapskates.
160* JustBeforeTheEnd: The shadow of the apocalypse has been hanging over the world since the War of the Codex, and pretty much the entire series is, in one way or another, about preventing it from occurring. [[spoiler:It should have been already ''after'' the end, but they got an earlier [[RealityWarper Arbiter]] to enforce a more satisfying timeline, and even that is barely enough. Max, being an [[RealityWarper Arbiter]] himself, and learning that our world's population has many more Arbiters, comes up with the DirectLineToTheAuthor solution: he publishes his adventures as a book, thus making the Arbiters among the readers wish for the stories to continue and thus for the world to persist.]]
161* KindaBusyHere: Telepathic Calls cannot be blocked or ignored for the most part, so such situations tend to arise inadvertently.
162* KingOfTheHomeless: Koba.
163* KlatchianCoffee: Kakhar's Balsam, with some side effects.
164* LanguageOfMagic: The old language of Khonkhona is used in high-grade spells. Subverting the MagicalIncantation idea, Juffin tells Max that the actual words are not eloquent chants, but crude and simple orders, e.g. an interrogation spell simply translates to "Spill your guts, shit-head!" According to Juffin, higher grade spells are inventive expletives upon loads of obscenity and profanity, and Plain Magic in general has the aspect of forcibly influencing reality.
165* LayeredWorld: Material world -> the Dark Side -> the underside of the Dark Side ([[spoiler:though King Mönin reveals in the last book that the "underside" is not a location or space but a way for Arbiters and their minions to travel across worlds in spirit form]]).
166* LeaveNoSurvivors: the Arvarokhian response to unknown ships approaching Arvarokh. They will afterwards consult their shamans on the intentions of the slain. In the case of UnfriendlyFire, the Arvarokhians will at least bury the hapless sailors with honors.
167* ListOfTransgressions: part of the Eye of Wrath rite. The Eye of Wrath is an enchanted ring granted by the king as reward for extraordinary services, e.g. saving the king's life. The owner of the ring is [[SelectiveEnforcement exempt from civil law]] until the current king decides that the ring's owner has gone too far. In this case a hearing is called and a list of crimes is read. As soon as the ring goes crimson, the crimes have exceeded the greatness of the deed, and the ring is returned to the treasury, while the owner is fully accountable for his actions from that moment on. Juffin does the reading for General Bubuta Bokh in ''Talkative Dead Man''.
168* LoadsAndLoadsOfRaces: All anthropomorphic races of Yekho are capable of cross-breeding to fertile offspring, making racial distinctions mostly a moot point.
169** Two races of tangible elves originating on the Uanduk continent and invisible elves (at least the tangible ones claim that species to be elven).
170** Kröggels, the dwarves of Yekho.
171** Humans originating on the Cherukhta continent and divided into three subspecies: mountain (thoughtful and harmonic), flatland (phlegmatic and passive) and seashore (active and full of temper) dwellers. Almost all humans who left Cherukhta for Khonkhona were seashore dwellers. The term "human" is synonymous with "anthropomorphic sentient" in the Kingdom of Yekho and becoming progressively more widespread in the world, as most races consider the term a compliment and an acknowledgement of equality.
172** Krays, the original dwellers of Khonkhona. Some krays are shapeshifters. Pureblood krays can communicate with flora and fauna. Krays in general are less prone to guile or deception and can reach true harmony with the world. Most farmers in the backwater reaches of the Echo kingdom are pure krays who tell their crops what they need and listen to the crops' needs as well.
173*** Drakhkhs, the "grim humans", are closest to humans in appearance. Their appearance and personality are either "pretty and nice" or "ugly and nasty", the appearance can switch to fit the current mood and situation. Drakhkhs and their descendants from marriages with humans prefer nature magic and learn plain magic slowly and with great difficulty if at all.
174*** Skarkhls can be any beast, bird, plant or even mushroom. Some of them prefer the human form and spend almost their entire lives in human shape. Skarkhl descendants of large wild dog breeds excel at shapeshifting. They enjoy marriages with other races, and about half of denizens of the Yecho kingdom are to some degree skarkhls. The denizens of the Shimara county, where Juffin comes from, are mainly fox skarkhls.
175*** Ekhls, the giants. Ekhls embody the GentleGiant idea and are drawn to arts. They range from 2 to 6 meters in size and rarely marry other sentients. Their settlements are unique wonders of architecture.
176*** Faffs, the "invisible humans". Fully human when visible and can effortlessly merge into the background. Maintaining visibility actually requires conscious efforts for them. The founder of Yekho, Khalla Makhun the Furry, always wore a fur coat just to be seen without maintaining visibility. Faff-human or faff-elven descendants no longer possess this trait and have to learn magic for any disguises, although Plain Magic comes easily to them.
177*** Khlekhkhels, the water-dwelling humans. They can freely breath underwater. The few pure-blooded families residing in the city of Yekho have houses on the shores of the Khuron river with extensive underwater apartments.
178*** Karkhavns, the tree spirit people. They bear dead children. The parents carry a breathless body into their tribe's forest and find their baby alive and well a few hours later. While karkhavns are not bound to their trees, they enjoy visiting them. Each karkhavn is [[CantLiveWithoutYou linked to his or her tree]] - kill the sentient and the tree withers, chop the tree and the sentient dies. To Max's surprise, they do not dwell in fortresses around their forests, but are nomads.
179*** Khrebels, the "pure spirits". They never appear in human form, but freely speak any human language and wield powerful magic. Burivukh birds and the sentient stones of the Kholomi fortress are the best known khrebels, but they also occur as plants and beasts. The natives of Arvarokh island were shaped by the burivukh birds, worship them and believe that humans can reincarnate as burivukhs. [[spoiler: Their belief is true. Melamori later spends some time on Arvarokh and comes to Max's aid as a burivukh.]]
180* LotusEaterMachine: A form of death sentence in Kumon is being subjected to a magical variety of the trope until death of dehydration / starvation. Known cures are removing the body part contacting the item, personal intervention of the Khalif of Kumon or [[spoiler: any other person who came in contact with the Well of Pain]].
181* LovePotion: Tehhi Shekk tries using one on Sir Max when they first meet, and it works... in a way. [[spoiler: Actually, it kills him on the spot due to his previously established abnormal reaction to all local drugs. Luckily, Juffin teleports in almost immediately, puts Tehhi and Max's body in bed together (according to a legend, death by love potion can be reversed if the poisoner "proceeds with seduction"), and leaves to procure a second heart for Max from his Shadow. Turns out, the legend was right and Max comes back to life, but Juffin implants a second heart into him, anyway.]] In any case, it was superfluous to begin with, and Tehhi and Max start dating after this.
182* MagiBabble: Juffin's opinion on magical knowledge trying to sound profound is rather low, which is why he prefers "Corridor Between Worlds" over "Khumgat" -- and if apprentices don't think it's hard, it will be easier.
183* MagicalSociety: Lots of them, actually, at least, in the backstory. There was a whole three thousand years-long Age of the Orders, when an order was formed around every magical tradition and they fought each other for power or out of conflicting views. It was eventually brought to an end when the Order of the Seven-Leaf allied itself with the Gurig dynasty and won the War of the Codex, outlawing and exiling all other orders. Some orders disbanded peacefully shortly before the war. [[spoiler:Juffin, however, considers the Secret Investigations a modernized, "legal" version of an ancient Order.]]
184* MercyKill: Several instances:
185** See BlatantLies above. As Max is called out on his lie, the people ask him not to heal, but at least to kill them, as Anavuayna [[DeaderThanDead destroys both body and soul]], while death by any other means, especially from Max, means a high chance to come back as a ghost / be reborn in TheMultiverse.
186** Manukhs are the descendants of tribe that enslaved the magical Mice Kings of the Uanduk continent, and in retaliation [[HereditaryCurse were cursed]] by each succesive Mice King. All ''318'' of them. Note that their neighbors considered just ''one'' such curse a FateWorseThanDeath, and you'd probably inderstand why Max decided to have the tribe exterminated, rather then prolong their pitiful existence.
187* MindScrew: Less than could be expected with all the {{Reality Warper}}s running around, but still pretty prominent, especially with Max's backstory. The most coherent version of events includes multiple pasts, equally valid and real, albeit with a cause-effect relationship that keeps the reader's mind from exploding. [[spoiler:The first (by "causality") timeline is Juffin creating him to save the world; the second one is the backstory Max gives us in the first volume, in which he is from our world -- apparently he was created with full set of memories which he thought true, and when the Arbiter thinks something is true so strongly, it becomes true; the third one is a supposedly fake story of Max being the lost king of the nomadic tribe -- it's made up on-screen by Juffin, but this does not explain Max's mystical link to said tribe that only their lost king is supposed to have, although this may be a case of ClapYourHandsIfYouBelieve on the nomads' part. Hard to tell exactly, which is why this is a legitimate example of MindScrew.]] Most of the books feature at least one event that can be considered this, usually the climax.
188* MoodWhiplash: The series is quite prone to it, such as following the extremely depressive ''Victims of Circumstances'' up with the hilarious ''A Trip to Kettari'' in the first volume, or putting the depressingly paranoid ''The Book of Burning Pages'' after the comedic ''A Bequest for Lonli-Lokli''. Special mention goes to ''The Power of What-Might-Have-Been'' ([[DespairEventHorizon especially]], ''The Return of Ugurbado'').
189* TheMultiverse: The world of Echo, our world, and many others visited throughout the series are parts of an seemingly endless multiverse. Only people gifted with True Magic can access Khumgat, the Corridor Between Worlds, and travel across dimensions, however.
190* MysticalPlague: Anavuayna. While mages above a certain power level are immune to it alltogether, Yekho is about to loose 80% of population to it in ''Return of Ugurbado''. Anavuayna slowly liquifies the affected, leaving blank skeletons in puddles of slime. There is no salvation after the heart is affected, yet the victims are fully conscious until death. Healing Anavuayna is possible with a grade 140 white magic spell. After Halla Makhun the Furry found the Heart of the World, he decided to build a city there for his dynasty. Halla challenged Anavuayna, the elven duchess of the area, in a card game with the land at stake and won. Anavuayna fled the country, and suffering from BackgroundMagicField withdrawal, found out that Halla cheated. Mad, and mad with fury, she returned to spread a curse over the new city of Yekho, creating the epidemy to carry her name. Halla killed her with his bare hands, stopping the plague.
191* NaiveNewcomer: Max, later Numminorikh, Melifaro in the prequels.
192* NarniaTime:
193** Time passes differently for different people across different worlds.
194** The Dark Side is notorious for this effect on unwary visitors. Juffin suggests that setting up a sufficiently specific event to occur some time after you leave and then envisioning yourself to arrive at that event from the Dark Side allows to control the time of your return.
195* NarrativeProfanityFilter on multiple occasions:
196** During their trip to Kettari, Shurf makes the mistake to wake a rather annoyed Max up. Without actually waking up, Max unleashes a stream of Russian profanities. Shurf, being an avid linguist, writes the whole thing down and later prompts Max to explain all those words.
197** Sir Juffin Khalli mentions going through his stock of profanities as a way to kill time waiting. By his own words, the list features about 2500 separate entries.
198** A seasoned captain's reaction to some really bad news is given as several minutes of profanity ending with: "... him with an anchor fourfold!"
199* {{Necromantic}}: A former lover revived Dzhifa Savankha, Echo's Robin Hood expy for this reason. Dzhifa is very close to his former self, but nonetheless asks for a MercyKill.
200* NeverGetsFat: Max often remarks how much some of his colleagues (most commonly, Juffin, Shurf, and Melamori) manage to eat while staying wafer-thin — in fact, this seems to be a common thing among combat-trained mages (like the aforementioned three). The only exception seems to be Sir Kofa Yokh, who is a combat mage on par with Juffin and eats as much as him, but has a rather corpulent stature — until it is revealed to be an illusion, maintained by a curse his father put upon him to make him more sociable.
201* NeverGivenAName: Downplayed but Melifaro doesn't have a given name, just a family name. His parents were too indecisive about his given name and finally decided he didn't need one.
202* NightmareOfNormality: Happens in "Volunteers of Eternity", when Max travels from Echo back to our world, but upon arrival, assumes that his adventures in Echo were All Just a Dream. Fortunately, this delusion falls apart as soon as he tries using the magical powers he learned in Echo. In the next novella, it is revealed that said delusion was the result of an insidious psychic attack launched at Max by the villain-of-the-week while he was traveling between the worlds.
203* NothingIsTheSameAnymore: As a result of Max's {{metafiction}}al actions in the epilogue of ''The Quiet City'', the Echo in the original ''Labyrinths'' series and the Echo in ''Chronicles'' are very different places: [[spoiler:the former is a relatively low-magic world tethering on the brink of apocalypse, while the latter is as stable as worlds get and magic is commonplace (although powerful mages are still rare, following decades without much magical studies)]].
204* NotStayingForBreakfast: how the Rendezvouz Quarter works. Any couple who met there are supposed to split after the night, and attempting to stay together supposedly courts with disaster.
205* OlderThanTheyLook up to ReallySevenHundredYearsOld up to TimeAbyss: In the World of Yekho, [[spoiler: known as the World of the Rod / Axis in the multiverse, with the Heart of the World as that Rod / Axis]], regular humans (even immigrants) develop and age slower and live up to 300 years. Powerful mages may live well beyond that, as longevity is only a question of knowledge and personal power. Melifaro is fairly young at 115, Juffin is ca. 700 years old, and Maba Kalokh is at least 3000 - he was the first and only Grand Magister in his order's history. Khrebels, e.g. the sentient stones of the Kholomi castle, are immortal.
206* OneManArmy: Most of the LSIF members, given that it is an OddlySmallOrganisation with just eight or nine officers, two of whom ([[MagicLibrarian Luukfi Pentz]] and [[TheCoroner Skalduar van Dufunbukh]]) are clearly support personnel and never work in the field, but [[AuthorAvatar Max]], [[TheAce Shurf]] and [[OldMaster Juffin]] in particular. Kofa is no slouch himself, but he's [[RetiredBadass mostly retired from action]], while Melifaro, Melamori and Numminorikh are (usually) still [[CantCatchUp a full notch below]].
207* OnlySmartPeopleMayPass: While the Book of Uncommitted Crimes contains all the crimes ever thought up but never put into action, any given reader will only see those entries which he or she would be able to solve. Kofa Yokh used the Book as an aptitude test for police officers. To his dismay, his successor after the War of the Codes, Bubuta Bokh, could not see a single paragraph.
208* OtherMeAnnoysMe: Max notes that his appearance and charisma are inversely proportional to the actual state of mind - he looks the happiest when in despair, and hates the Max who seems to walk around in his body.
209* OurDwarvesAreAllTheSame: Averted. Kröggels are nowhere near Tolkien or contemporary Russian fantasy dwarves and come in two varieties:
210** Flatland kröggels are caustic, cantankerous, quarrelsome gnomes. Masters of disguise and stealth, related to the krays.
211** Mountain kröggels of the Kebla princedom are a social and amicable people. Kebla is unique in housing small kröggels and giant ekhls in the same cities. Cities of Kebla are among the most wondrous sights in the world of Yekho.
212* OurElvesAreDifferent: In ''A Bequest for Lonli-Lokli'', Shurf takes the time needed to drive from Echo to the backwater place where his inheritance awaits to drop an InfoDump regarding various sentient species on Max. Said dump also contains a multiple level StealthPun nicely dispersed inside, building upon the established elven vulnerability to alcohol. The overall species name is keyifayi ("кейифайи"). [[spoiler:Closest Russian word is "кайф", meaning "flush" or "high".]] The foremost difference between elves, humans and krays is the formers' absence of binary logic. They do not clearly grasp dichotomies like good vs. evil, black vs. white or for that matter male vs. female. The last heavily influences their and their descendants' love lives to the dismay of non-elven populations. [[spoiler:Max is shocked to learn that King Gurig, being of elven descent, has a male and a female "favorite liaison".]]\
213The subspecies are:
214** Upiates ("Упиаты"), the peaceful elves. They never left their homelands on the Uandook continent. Generally very passive, but nigh-omnipotent if sufficiently disturbed to take action. The population of the Kuman Khalifate is almost entirely composed of their descendants from short-lived marriages with humans. [[spoiler:Relaxation and being at peace are main effects of opiates.]]
215** Amfitamayas ("Амфитамайи"), the excited elves. Amfitamayas are inventors, travelers and conquerors. All elves on the Khonkhona continent who came with the conqueror Ulviar the Faceless and all elves on the Cherukhta continent are amfitamayas. [[spoiler:Excitement and strong drive to action are main effects of amphetamine derived drugs.]]
216** Elcidiayas ("Элсидиайи"), the invisible elves. They are absolutely immaterial and inhabit material items. Their proximity fills sentients with existential childlike happiness. After prolonged co-habitation elcidiayas may share their knowledge with other sentients, and True Magic users vastly benefit from it. Antiques' merchants mainly profit from searching for and selling items inhabited by elcidiayas. [[spoiler:Hallucinations and expanded consciousness are main effects of hallucinogenic drugs, and the probably best known hallucinogenic is LSD, transliterated to "ЛСД" in Russian.]]
217* OurSoulsAreDifferent: Ostensibly referred as "the spark" (as in, "the divine spark") in the setting, it is nevertheless a well-known, if hardly understood, magical concept. There are also shadows and souls - the exact description of the cosmology is never given to Max.
218* PhlebotinumHandlingEquipment: Containment/casting chambers, magic for handling Death Gloves.
219* PocketProtector: Happens twice in ''The Foxes of Magakhon'': once when a bottle of Kakhar's Balsam protects Max from a Baboom shot and the second time, when Magister Honna's headband (which Max wraps around his neck) prevents his magical decapitation -- too bad it burns up on use. [[spoiler: In retrospect, the two events are connected, solidifying Max's status as CosmicPlaything: Kakhar's Balsam is a stimulant that kept him awake on a long mission and Honna's headband was an amulet that prevented Khumgat from claiming him during his sleep: with both out of the way, Max almost disappears from the world of Echo the next time he falls asleep.]]
220* PowerFloats: while flight takes a lot out of the mage, levitating a few centimeters above ground is much easier, while keeping the added bonuses of not leaving footprints, not leaving a trace for Masters of Tracking and not triggering various traps and enchantments on the ground.
221** See PowerHigh below: mages experiencing such a boost can start levitating.
222* PowerHigh: In several variants. Specifically, the temporary boost from a holey chalice makes one literally power-drunk... thus the Order of the Holey Chalice quickly made adepts very loyal and diligent, but wasn't too keen on self-control. While the Order has long been disbanded, Max can borrow Shurf's holey chalice and recreate the effects on himself.
223* PowerParasite:
224** The Old Kings' Incantation, used with leftover drinks in cups (and possibly leftovers on plates). Drinking (and eating) those leftovers transfers power from the original drinker to the caster. Invented by king Khalla Makhun the Furry, as he blended Plain and True Magic in an attempt to prolong his life.
225** Among other abilities, Ugurbado becomes [[PowerCopying as powerful as any person who kills him]].
226** Nuflin Moni Makh was rumored to have taken power from the founders of the Seven-Leaf beyond what was considered his share as their disciple. Lady Sotofa also notes that Nuflin drained the Seven-Leaf members instead of empowering them, as tradition had the other Grand Magisters do with their Orders.
227* PreviouslyOverlookedParamour: Max's initial love interest in the series is the ActionGirl Melamori, but after a series of supernatural occurrences, they must break up under pain of one of them dying. A few novellas later, Max meets Tekkhi, a demure inn proprietor who named her establishment after Max's cats in an attempt to catch his attention, and eventually falls in love with her. The two of them remain together for most of the series until Tekhhi's tragic death. Max is then reunited with Melamori, having found a way to cheat the curse that turned them into StarcrossedLovers.
228* ProfessionalKiller: Misa Luddis, aka "the Noseless Misa" -- an old lady who used to kill ''[[BadassNormal not]]'' by spells, but "did wonders with cold steel". In the "good old" time, one Juffin Hally, a.k.a. "the Kettarian Hunter", and his two apprentices, secretly including Shurf Lonli-Lokli a.k.a. "the Mad Fishmonger".
229* ProperlyParanoid with CrazyPrepared: there is a spell that prevents a person from featuring in another person's hallucinations, e.g. causing plot holes in {{LotusEaterMachine}}s. And Makhi Ainti not only knows the spell, but has cast it on himself.
230* ProudWarriorRaceGuy: Most Arvarokhians qualify.
231* RagingStiffie: result of the gräm potion. Making Gräm requires a lvl 20+ black magic spell and is forbidden under the Codex. Max happens to confiscate some counterfeit gräm and spikes Melifaro's kamra cup with a single serving. Melifaro simultaneously returns the favor by spiking the entire pitcher with at least a triple dose, but Max leaves after taking only a few sips. Juffin, aware of the mutual pranks, orders a fresh pitcher, but leaves the spiked one on the table. As Kofa Yokh helps himself to the spiked kamra, Juffin enjoys the show and Kofa ends up in the Rendezvous Quarter.
232* RealityWarper:
233** Arbiters in a form of BlessedWithSuck - they can not control where, when and how their wishes come true, making their entire lives a large BeCarefulWhatYouWishFor. This is because, as it is put in the novels themselves, Arbiters' wishes are ''always'' fulfilled--but in a "[[JerkassGenie sooner or later, one way or another]]" manner.
234** Emulation of Arbiter power through magic (though it's inefficient and imperfect).
235** Arvarokhians worship burivukhs as their gods, and they have good reasons to do so. Where burivukhs dwell in numbers, the world becomes as they want to see it. Arvarokh is the only place where the number of burivukhs is really large, though... To quote Kurush, Juffin Halli's burivukh: "We like beautiful people, so Arvarokhians are beautiful. Their eyes have the same color as ours, because we like this color. They are taciturn, because we are not interested in hearing their ramblings. They are active, because we like discussing their doings. We live alone, but our elders come to Arvarokhians to die and enjoy these creatures - they are the pinnacle of our common workings. Arvarokhians like to die, because they believe that each of them may be reborn as a burivukh. This is but a superstition, but sometimes we believe they succeed."
236* RealityWarpingIsNotAToy: A major motif throughout the series, especially when Max's Arbiter powers come into play.
237* RealLife: Our world is visited a couple of times briefly. Also, ''My Ragnarök'' is set entirely here.
238* RedemptionQuest: The driving force of Magister Jochchi Shavanakhola. His redemption for several millenia is supporting Ch'yolve Maytokhchi, the Wild Wind, in the great work of destroying the Dead Illusion Worlds. [[spoiler: Khebul'rikh of Ukkumbi, responsible for the creation of the Dead Illusion Worlds, became Jochchi Shavanakhola, and can not undo his own work.]]
239* RewritingReality: The Yonokhian Seal in ''The Quiet City'' is supposed to function like this. [[spoiler:Turns out, it was just Max's CosmicPlaything status and Arbiter powers playing up again.]]
240* RoyalFavorite: King Gurig VIII has several favorites who constantly compete for his affections, including Rogro Zhiil, editor-in-chief of one of Echo's two largest newspapers and the [[PlayingBothSides owner of the other]], ensuring that the media always portrays the King in the [[PropagandaMachine shiniest of lights]].
241* SanitySlippage: Max goes through this in ''The Book of Burning Pages''. It's told in first-person.
242* ScarilyCompetentTracker: While "Master of Tracking" is a job title, it is actually an innate gift required to get the job. Masters of Tracking can "step upon a trace / footprint". A Master of Tracking might have to walk across a room several times until the effect kicks in. Literal footprints are not required, but people carried or floating don't leave a trace, although merely boarding a vehicle does not break the trace - apparently just having your feet upon a surface is enough. Finding a trace causes the Master of Tracking to know what the person did and inflicts an intense desire to follow the footprints while repeating the victim's actions. Masters of Tracking distinguish between footprints of different people (with more experience, they can get a power reading and some info on them) and form a bond to their victims, allowing them to interact with the pursued in real time. The actual amount of damage and the control of damage inflicted vary from mild discomfort (Melamori's predecessor at LSIF, with intent to find) to mild depression (Melamori, with little intent to harm the pursued) to paralysis and pain (Melamori's predecessor at LSIF, with intent to disable) to death ([[spoiler: Max, with intent to harm]]). Masters of Tracking can not track the dead, which makes using disposable henchmen the ProperlyParanoid way to deal with stolen artifacts. [[spoiler: Max breaks the rules - he can track both dead and undead (not that he likes it, as the link with the pursued causes un-death as feedback), and manages to follow a Dark Way teleport without actually mastering this skill himself first]]. Melamori's Tracking causes mild euphoria in [[spoiler: Max, likely due to his origins and Arbiter status]].
243** Order adept level mages are not immune to the Tracking effect. Order master level mages and {{Determinator}}s might negate it to some extent. Order Grandmaster level mages, e.g. Juffin, [[ProperlyParanoid constantly keep up layered shield spells]] against Tracking. Juffin tells Max that his first shield simply cut Melamori off his trail as she tried to Track Juffin for fun after being introduced to the LSIF, while further shields would have hurt her using the link her Tracking set up.
244* SealedEvilInAnotherWorld: While everyone believes that Loyso Pondokhva, TheArchmage hell-bent on destroying the world, was assassinated during the War of the Codex, Max eventually discovers that the MageKiller sent after him was unable to defeat him and instead sealed him in another world on the brink of apocalypse, hoping that it would take Loyso with it when it goes. Instead, Loyso managed to stave off its end for centuries, biding his time to find a way to bypass the seals trapping him there.
245* TheSecretOfLongPorkPies: In [[spoiler:''King Bangee'']].
246* SerpentOfImmortality: In ''My Ragnarok'' (a SpinOff of the series), Jormungandr the World Serpent arrives to grant immortality to Max and his army. [[spoiler:Too bad [[NiceJobBreakingItHero Max kills its instead]].]]
247* ShatteringTheIllusion:
248** Repeating the procedure someone's mother used to wake them up breaks sleep spells.
249** At least one of Shurf Lonli-Lokli's breathing techniques allows to ignore illusions, bordering on temporary TrueSight.
250** Melifaro's gift as a [[spoiler: Dark Side Guardian]] renders him immune to most illusionary effects.
251** The Well of Pain at the walls of Cherhavla has this effect by proxy: put a limb into the well, then touch (or actually punch or kick) somebody with the limb to snap them out of their reveries.
252** Max is among other royal rewards given a Child of the Purple Pearl. During the hunt for a fätan, Juffin figures out that the Children of the Purple Pearl are artifacts which protect the owner's mind and memory from manipulation.
253** The Sword of King Mönin, [[spoiler: embedded in Max and incorporeal]], will break the wielder out of illusions.
254* ASideOrderOfRomance: Max meets his second girlfriend after spontaneously visiting her cafe. It almost immediately turns out that this wasn't as accidental as it seemed, as Lady Tekkhi was already in love with Max before that and deliberately named her cafe after his cats to attract his attention. When he finally graced it with his presence, she then mixed a Love Potion into his drink — it didn't work on him (as intended, at least), but he became enamored with her, anyway.
255* SingleTargetLaw: Juffin Hally, the chief of the Secret Investigations, is forbidden from gambling in public spaces anywhere in the United Kingdom by a royal decree. This is because Juffin was BornLucky and became infamous as a card-sharp soon after he moved to the capital, so the law was needed to protect public peace. He doesn't mind at all, however, since being singled-out by the king himself like that greatly boosted his ego, and nobody wanted to play against him anymore, anyway.
256* SingleUseShield: Magister Honna's headband was enchanted to protect even against OneHitKill, NoSavingThrow artifact weapons. However, it could only do so once, burning up afterward.
257* TheSlowPath / LivingRelic: The Order of the Long Way's members left the world for several millenia and traversed the Paths of the Dead.
258** They find some of the changes amazing, e.g. the ability to tell lies, because in their time "the words had more power" and attempting a lie had 2 possible outcomes: either the person got enough power to make it happen by saying it, which was a wonder, or the person simply died from the effort.
259** They also consider using the lives of people in your power as bargaining chips (for acquired immortality) acceptable, while Max believes that any ImmortalitySeeker should only gamble his or her own life.
260%% this is neither CultureClash nor BlueAndOrangeMorality
261%% feels like a temporal ValuesDissonance in-universe,
262%% but FishOutOfTemporalWater doesn't have a meta-trope for changes in morality.
263%% feel free to change or improve this entry - jlt314.
264* SpellLevels: The Plain Magic spells are categorized into 234 levels (the highest tiers mostly include just one well-known spell). All levels above the 4th are considered a breach of the BanOnMagic and punishable by law--but then again, most people cannot go above the 20th. [[TheArchMage The world's greatest mage]] has once almost pulled off a 235 level spell.
265* StinkBomb: while Scenters are very rare, LSIF has one. The group smart enough to levitate from the crime scene to prevent leaving traces for Masters of Tracking is also smart enough to spray the rooms with a rare substance which disables Scenters [[spoiler: temporarily. Numinorikh, being the new guy, has serious issues about his usefulness without his Scenter gift]].
266* TakenForGranite:
267** Regular Death Gloves are a OneHitKill weapon. Due to improvised crafting materials, Shurf's right glove is a benevolent version of the artifact, reversibly rendering victims fully immobile and petrified.
268** The LSIF is called to deal with undead at a cemetery. As the undead prove regenerative, Max suggests using some sort of liquid stone on them to render them immobile. The undead turn out to be the Order of the Long Way and their new form of life a successful [[ImmortalitySeeker attempt to traverse the Paths of the Dead]] and return into the world. After providing necessary explanations, the Order's Grand Magister notes that Max has thought up terrifyingly effective restrains - as the liquid stone hardened, it neither killed the Order members nor rendered them unconscious, leading to AndIMustScream scenario.
269** Max [[ExactWords literally]] orders Ugurbado to become a statue, leaving him conscious for the reanimated skeletons who rip Ugurbado to shreds.
270** The little Gorgon: Max and Melifaro are dispatched to a village which ceased all communications. They find the place full of incredibly life-like statues, a blind cat and a very scared girl hiding in a basement. The girl tells them that a woman appeared in her dream and kissed her on the eyes, which caused the effect. Due to his earlier summoning experiments, Max happens to carry a pair of sunglasses, which allow the girl to leave the place. She joins the Seven-Leaf in Lady Sotofa's care, and Max [[ProperlyParanoid has to summon a backup stash of sunglasses.]]
271* TalkingInYourDreams: Experienced mages and powerful entities can visit dreams for various benevolent (teaching, communications) or malevolent (killing, consuming souls) reasons. Powerful, but inexperienced mages may cause small scale reality warping, as their dreams happen in reality.
272* ThinkingUpPortals: Using the Dark Way ''looks'' like teleportation and can be done near-instantly, but it's about creating or re-opening pathways, which remains in place, can be followed, barred with a locked door, etc. It mostly belongs to the basics of True Magic - wizards ignorant of it can do this, but the success rate varies, so creating a path ''instantly'' is a mark of true talent. The Dark Way should connect two places on ''terra firma'', and attempts to break this limitation are for some reason unsafe.
273* TimeSkip: InUniverse, Max embarks on an exploration of Khumgat and its various worlds in the end of ''The Foxes of Magakhon'', during which an entire year passes in Echo.
274** Two parts of The Quiet City are separated by time skip with short narration of solved cases.
275* ToiletHorror: Melifaro hunts down a "toilet demon": a malevolent ghost that compelled people visiting a bathroom to commit bizarre suicides. Afterwards, he realizes that toilets are a perfect place to ambush and MindControl people, since everyone normally lowers their defenses there.
276* TryToFitThatOnABusinessCard: Arvarokhian titles are also partial biographies of the person, and the only time the complete title is given is when the soul stands before the Dead God of Arvarokh. Alotho Allirokh gives his official title to Gurig VIII as follows:
277** Alotho Allirokh of the Ironsided Hoob clan; Lord of Aliurkh and Chijkho; Sternly-Glancing Overlord of two half-hundreds Sharpteeth; mighty and loyal warrior of Tojla Liomurik Silver Cone the Conqueror of Arvarokh who rules it to the limits of the world as told in song by Harlokh the Baker, the greatest storyteller among the born; Waterer of the Royal Tree of Spicy Flowers; Keeper of meal-taking carpets; Bringer of the third chalice at the New Moon Feast after the spouse and the Elder Cupbearer; irreplaceable Helmsman of the Royal Boat at the Ulfati lake, who has the right to wear bone shoes on needles of Zoggi; Royal-Chambers-Locking Overlord of a half-hundred of key bundles; Chief of reprisal against Isisorinams; Speaker of the ninth and the twelfth word during the Royal Game of Launi, who kills the Kul'okh bird with two glances, one strike and one ruse; Bearer of three handfuls of coins into the crypt of Kvargi Ishmirmani; Fire-Starter under the royal cauldron for Vatla; Speaker of the Morins' tongue who consumes the Mayushi pig in two-and-a-half goes and who wrought two times twice half-tens songs of his own great heroics.
278* {{Uncoffee}}: Kamra.
279* UnequalRites: There is the Plain Magic, which is well-studied, can be used by pretty much anyone, but mostly forbidden by law, and there is True Magic, an obscure SecretArt that can be used only by select few and provides NewPowersAsThePlotDemands.
280* UnevenHybrid: Late in the series Max learns that most of his colleagues have non-humans down their bloodlines: Juffin, like most Kettarians, has some [[OurWerewolvesAreDifferent werefox]] blood in him; Shurf is descended from the [[OurElvesAreDifferent elves]]; Melifaro has [[HeinzHybrid both]] [[OurDwarvesAreAllTheSame dwarven]] ''and'' [[OurGiantsAreBigger giant]] ancestors; Melamori has a lot of elven and [[{{Invisibility}} faff]] blood. In fact, the only pure-blooded humans in Secret Investigations are Kofa and Max himself (insofar one disregards his birth in an entirely different world).
281* UrbanFantasy: Although it is set in another world, most of the series takes place and around the sprawling metropolis of Echo.
282* UtilityMagic: How most of the Plain Magic is used in Echo.
283* WeatherControlMachine: Of the magical variety. The kings of Echo actively avert natural disasters and improve harvests. This is apparently not an inherited ability, but a set of skills and rituals which dates back several millenia and several dynasties. This is the main reason the kingdom did not break down into an [[TheMagocracy oligarchy of warring Orders]] - according to Juffin, the Orders' leaders were sane enough not to jeopardize the prosperity of the country alltogether, instead fighting for control.
284* WithGreatPowerComesGreatInsanity: Eponymous Ugurbado aquires his power from some elder entity, but visibly slips in sanity.
285* YiddishAsASecondLanguage: In the original Russian text Sir Nuflin speaks with a strong Odessa accent, which is heavily influenced by Yiddish.
286* YouCantFightFate / ScrewDestiny: This dichotomy spans the entire series as a leitmotif.
287* YourMagicsNoGoodHere: In ''Nests of Chimerae'', Max is TrappedInAnotherWorld and apparently DePowered by its magic functioning differently from the magic in Echo. By the end of the book, however, he picks up a few nifty tricks and returns home.
288* YourSoulIsMine: In the world of Echo, losing the "spark of life" or your Shadow is possible and lethal, making several entities natural predators upon sentients.
289** The mirror dweller in ''The Debut in Echo'', Max's first case.
290** Makhlilgl Annokh, the undead dweller of cell #5-Khokh-Au in the Holomi prison, [[spoiler: attempting his own resurrection.]]
291** combined with BodySnatcher: A fätan is a spirit summoned across the worlds and taught to perform some tasks by the summoner. Old fätans grow more skilled and also more dangerous. They will attempt to [[YourSoulIsMine consume the summoner's soul]] and [[LivingBodysuit take over the body]] to continue dwelling in the world and to consume further souls.
292** Combined with ToServeMan: The eponymous Green Waters' dweller consumes both bodies and souls of those sleeping in the water while entranced in his song. In it's limited sentience, it considers souls a worthy payment for the joy of witnessing the song.
293
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