1 | [[folder: Standardisation? What's that?]] |
2 | * Why is it that when [[VideoGame/ResidentEvil5 RE5]] Majini grab you, you have the standard "shake off and push" defence but when the [[VideoGame/ResidentEvil4 RE4]] Zealots grab you, you have the Leon style "jump up and kick" move? I thought they would have standardised everything to [=RE5=] if the game is based on a modified engine of that. Wouldn't it have been more hassle to directly port 4 enemies in, rather than just use their models and weapons and apply them to 5 style AI and other behaviour? |
3 | ** It's just a small ShoutOut. |
http://tvtropes.org/pmwiki/context.php
FollowingContext Headscratchers / ResidentEvilTheMercenaries3D
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load