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1[[WMG:[[center: [- '''UsefulNotes/GunsOfFiction'''\
2GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns ([[GunsOfFiction/SubmachineGunsAToL A-L]], [[GunsOfFiction/SubmachineGunsMToZ M-Z]]) | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | '''Sniper Rifles''' | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]
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4->''"The Z93 is the perfect weapon for when you really want to kill someone. This Yugoslavian bolt-action rifle is chambered in .50BMG, which is a bullet large enough to kill a T-Rex or to make watermelons explode with a Russian accent on the Internet."''
5-->--'''Survival Guide''', ''VideoGame/FarCry3''
6
7These are ''dedicated'' sniper rifles, meaning designed from the ground up to arm [[ColdSniper cold]] or [[FriendlySniper friendly]] snipers to shoot someone or something from far, far away. Many rifles can also be fitted with a scope to do the same task.
8
9----
10
11[[foldercontrol]]
12
13[[folder:Accuracy International Arctic Warfare series]]
14->''High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.''
15-->--'''Description''', ''[[VideoGame/CounterStrike Counter-Strike: Global Offensive]]''
16
17[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/unknown_465.jpeg]]
18
19A series of British bolt-action sniper rifles used by armies and police forces across the globe; variants are chambered in .243 Winchester and .308 Winchester / 7.62x51mm NATO (the standard Arctic Warfare (AW) and Arctic Warfare Police (AWP) models), .300 Winchester Magnum and .338 Lapua Magnum (the Arctic Warfare Magnum or AWM, with the .338 variant also known as the [[FunWithAcronyms AWSM]]), and .50 BMG (the [=AW50=] series, though not the [=AS50=] which is a different weapon entirely). The most notable users are the British, German and Australian armies; the British use the designations [=L96A1=] (the original Precision Marksman), [=L118A1=] (for the AW) and [=L115A3=] LRR (for the AWM), the Germans use G22 (for the AWM) and G24 (for the [=AW50=]), and the Australians use folding stock variants of the [=AW50=] and [=AW=] called the [=AW50F=] (which is distinguishable from the standard [=AW50=] by its Madco barrel) and [=SR-98=] respectively (with the [=AW50F=] the Australians go the extra mile by using Raufoss Mk 211 bullets, which are armour piercing, explosive ''and'' incendiary). The AWC, a suppressed "covert" version of the AW with a folding stock, is used by both the British SAS and American Delta Force.
20\
21The "Arctic Warfare" name comes from the fact that the original model, updated from the earlier Precision Marksman made for the British Army to replace the Lee-Enfield-derived [=L42A1=], was designed for the [[UsefulNotes/SwedesWithCoolPlanes Swedish Army]], incorporating de-icing features allowing it to be used in temperatures down to -40 degrees without risk of freezing the action and enlarged parts to be usable while wearing heavy mittens. Given that the vast majority of users of the Arctic Warfare series are nowhere near the arctic and its combat use has to date been exclusively in Iraq and Afghanistan (both significantly closer to the tropics than the arctic), it's very much an ArtifactTitle.
22\
23One of its variants, the [=L115A3=] (chambered in .338 Lapua Magnum), holds the second longest confirmed sniper kill, at 2475 m (2707 yd), surpassed only by 3540 m (3871 yd) kill accomplished by a TAC-50 chambered in .50 BMG.
24\
25
26* ''VideoGame/CounterStrike'' features the [=AWSM=] (infamously mislabeled as the AWP) as the most powerful weapon in the game (one hit nigh anywhere on the body kills, regardless of armor). Despite endless {{nerf}}ing, you ''will'' get called a {{noob}} just for using it - or worse if you can get any kills with it.
27** Cross-promotion with ''VideoGame/TeamFortress2'' resulted in this gun appearing in the game as the [[PunnyName AWPer Hand]]. The controversy of its power and accuracy is mocked in its description (being described as "banned in thousands of countries") while actually not happening at all in [=TF2=] itself--the AWP is merely a reskin of the stock sniper rifle and thus no more effective than anything already available to all players.
28** The AWSM is also available in the German censored version of ''VideoGame/Left4Dead2'', later added to all versions with the Last Stand update. It has the smallest magazine capacity of all the sniper rifles and a low rate of fire, but deals much more damage per shot.
29* Sniper from ''VideoGame/Dota2'' fires a ''Counter Strike''-like AWP shot as his ultimate attack.
30* The AWC is available in ''VideoGame/RainbowSix 3: Raven Shield'' and the Playstation Portable version of ''Rainbow Six Vegas''. ''Vegas 2'' also features the standard AW as the final unlocked sniper rifle.
31* A cowboy hat-wearing STARS officer in ''Film/ResidentEvilApocalypse'' uses one.
32* Used by the Response team snipers in ''Film/TheNegotiator''.
33* The AWM (mislabeled [=L96A1=]) is available in ''VideoGame/CallOfDutyBlackOps''. ''VideoGame/ModernWarfare 3'' features the AWM as well (again mislabeled: [=L118A1=] instead of [=L115A1=]); the same gun returns for ''VideoGame/CallOfDutyGhosts'' with the mostly-proper L115 designation, though this time combining [[RightHandedLeftHandedGuns a right-handed bolt with a left-handed ejection port]] for some reason. ''VideoGame/CallOfDutyModernWarfare2019'' features the new [=AX50=], while ''VideoGame/CallOfDutyBlackOpsColdWar'' has a hybrid of the PM and AW called the [[AKA47 LW3 - Tundra]]. The Season 1 update of ''VideoGame/CallOfDutyModernWarfareII'' adds the [=AW50=] as the "[[AKA47 Victus XMR]]".
34* The generically-named SniperRifle in ''VideoGame/FarCry1'' is an Australian [=AW50F=], identifiable by the fluted Madco barrel.
35* The sniper rifle often assigned to Unit 00 in ''Anime/NeonGenesisEvangelion'' is a scaled up AW.
36* Appears in ''7.62 High Caliber'' in both the PM and Arctic Warfare variants in 7.62x51mm NATO. It's exceptionally accurate and expensive.
37* Appears in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Brennan LRS-46".]]
38* Available several times in ''VideoGame/{{Nightfire}}'', both with a suppressor and white winter furniture and with standard green furniture and the ability to take armor-piercing ammunition. One level is mostly built around Franchise/JamesBond fighting various Phoenix snipers, all armed with the Arctic Warfare.
39* The standard AW is featured in ''VideoGame/GrandTheftAutoV'' as the regular sniper rifle.
40* A custom [=L115A3=], modified with an intergrally suppressed barrel akin to the AWS, is featured as Sterben's rifle of choice in the ''Phantom Bullet'' arc of ''Literature/SwordArtOnline''.
41* Shuichi Akai (an [[TheMole FBI agent that infiltrated the Black Organization]]) from ''Manga/CaseClosed'' used this rifle in the 425th episode.
42* The "[[AKA47 RAAB KM50]]" from ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2: Project Origin]]'' is a slightly modified [=AW50=] with a different stock and the barrel/gas tube of the semi-automatic [=AS50=].
43* The AWS variant appears in ''Series/KamenRiderAmazons'', used by Kota Fukuda as his weapon of choice. As with all Nozama Peston Service firearms, it is outfitted with electroshock rounds for use against Amazon monsters.
44* The AW Police variant appears in ''VideoGame/Goldeneye2010'' as the Gambit CP-208. In ''Reloaded'', it is the Arctic Warfare variant instead, but it still keeps its fictional name.
45* The AWM appears in ''VideoGame/SaintsRow1'' [[AKA47 as the "McManus"]]. It's depicted [[GunsDoNotWorkThatWay as a semi-auto rifle]], though the long refire delay would suggest that it's supposed to be a bolt action.
46** Its successor's successor, the [[VideoGame/SaintsRowTheThird McManus 2015]], appears to be an amalgamation of the AWM and the Barrett M82, with some characteristics from its ancestor and the Mk. 12 SPR.
47* Red Eye uses the AWM when attempting to kill Koro-Sensei in ''Manga/AssassinationClassroom''.
48* Present as one of the bolt-action rifles in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The model Anton got was of a smaller variant and thus he had to do "model surgery" in order to lengthen the magazine, magwell and bolt in order for it to chamber .338 Lapua.
49* In ''VideoGame/{{Survivio}}'' the AWM-S (the "S" means "Suppressed") is quite possibly the most powerful weapon in the game, being a OneHitKill unless your target has good armor (and even then, they'll be on the brink of death afterwards). However, it's also one of the rarest guns in the game.
50* ''VideoGame/{{Battlefield}} 2'' has the AW as the sniper rifle for the European Union faction. ''VideoGame/Battlefield3'' adds the AWF in the ''Back to Karkand'' DLC, unlocked with the "Creeping Death" assignment (complete the earlier "Specops" assignment, then get 50 headshots, 50 spot assists and 5 knife takedowns), while ''VideoGame/Battlefield4'' adds the [=L115A3=] variant instead in the ''China Rising'' DLC, unlocked with the "Need Only One" assignment (get three sniper rifle ribbons as well as one kill each in a single round with a shotgun, a DMR and C4). ''VideoGame/BattlefieldHardline'' features both the AWM and AWS variants, the former being exclusive to the Criminal Professional while the latter is available to all classes with the ''Getaway'' DLC.
51[[/folder]]
52
53[[folder:Barrett [=M82=] and derivatives]]
54->''A large anti-materiel rifle. Fires large caliber 12.7mm x 99 machine gun rounds, giving it the greatest power and longest range of any sniper rifle. Equipped with a high-efficiency muzzle brake, which reduces recoil enough for fairly simple control and relatively easy repeat fire. Its oversized box magazine holds 10 rounds. Virtually invincible against any enemy anywhere from close range to long range.''
55-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''
56
57[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/biggunout.jpeg]]
58[[caption-width-right:283:If you're checking to see if you've been shot by a .50-cal... you haven't been.]]
59Developed in the 1980s on what was essentially a dare to create a .50-cal sniper rifle - Ronnie Barrett, formerly a photographer, was inspired to make a sniper rifle in that caliber after taking an award-winning photo of a PBR equipped with M2 Browning machine guns. Although he and the few friends he could convince to help him had issues getting the design produced at first (most machine shops he showed a sketch of what the weapon would look like to told him that [[ItWillNeverCatchOn if the idea were in any way workable, someone smarter would have already designed it]][[note]] For what it's worth, Winchester and a man named David Marshal Williams made an anti-tank rifle that was similar in concept to the [=M82=] during WWII. The U.S. Army rejected the design, as they had ordered some Boys rifles from John Inglis and Company in Canada and weren't in the market for another AT rifle[[/note]]), the U.S. military found that the performance of the .50 BMG round was enough to warrant use in anti-materiel rifles and selected one of Barrett's weapons to enter service as the [=XM107=]. Initially, the bolt-action M95 was adopted, but the military then changed its mind on the [=XM107=] requirements and adopted the earlier, semi-auto M82.
60\
61The weapon relies on its high penetration, although this makes it rare in other roles due to potential for collateral damage. It also has an effective range of over one mile, though the bullet ''can'' reach much farther distances: when you hear about a sniper making a shot from more than a mile away, chances are they were using a Barrett, or at least another .50 BMG sniper rifle inspired by it. The original M82 and its upgrades are semi-auto rifles, while the M90, M95, and M99 are bolt-action (the first two magazine-fed, the latter single-shot). Current production military M82 rifles are designated M107, but the actual changes are just some minor refinements (such as various parts being made of titanium instead of steel) to trim 5 pounds off the rifle's weight...and it still weighs almost 30 pounds, or over 13.5 kilograms, ''when empty''. Other M82 variants include the [=XM500=] bullpup and the [=XM109=], a [[{{BFG}} 25mm high-velocity grenade launcher]] version of the M107 which is probably the longest-range grenade launcher ever made. On account of some US states and European nations banning .50 caliber (or sometimes just .50 BMG specifically) weapons for civilian ownership, Barrett also makes versions that fire the proprietary .416 Barrett round that actually has even better long-range accuracy.
62\
63Barrett sniper rifles are frequently portrayed as GameBreaker[=s=] in video games, which often neglect the fact they are primarily intended for anti-materiel duties such as disabling light vehicles and detonating land mines from safe distances, and their weight and size make them difficult to use in anything but a prone or supported position.
64\
65[[AC:Anime & Manga]]
66* Roberta is seen wielding the A1 variant ''one handed'' during her eponymous ''(Roberta's) Blood Trail'' arc of ''Manga/BlackLagoon''.
67* The [=M82A1=] appears in ''Manga/GunslingerGirl''. Where it were being used in great numbers by Padania operatives during their occupation of Turin Nuclear Power Plant who are utilizing its large .50 BMG caliber bullets to penetrate the hard skins of the assaulting SWA's Cyborgs [[spoiler: with great effects]].
68
69[[AC:Films]]
70* Carried on the film poster of ''Film/CaptainAmericaTheWinterSoldier'' by The Winter Soldier himself, and he's hinted to have used it a few times.
71* Used for the sniper duel in ''Film/TheHurtLocker''.
72* Bob Lee Swagger wields an M82 in the opening scene of ''Film/{{Shooter}},'' to bring down a ''moving helicopter.'' Granted, he was aiming for the vulnerable rotor shaft, and having a very hard time doing it. It is ambiguous if he even managed to shoot it down.
73* The "Cobra Assault Cannon" from ''Film/{{RoboCop|1987}}'' was a slightly-dressed up early-model Barrett; the primary modification was a larger, boxy scope.
74* Sharice Watters in ''Film/SmokinAces'' utilizes a Barrett [=M82A1=] as her weapon of choice.
75
76[[AC:Literature]]
77* The Barrett M82 features in ''Literature/ACertainMagicalIndex'' in the form of the "[[BlandNameProduct Metal Eater]]" series, of which there is a prototype variant called "Metal Eater MX" that adds a '''[[MoreDakka full automatic fire]]''' mode. While undoubtedly cool, this feature is stated to have been removed for the mass-production version in-universe due to the [[SurprisinglyRealisticOutcome excessive]] [[AwesomeButImpractical recoil]]... which can be [[SubvertedTrope counteracted]] by the [[CloneArmy Misaka Sisters]] using their [[ShockAndAwe electrokinetic powers]] (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).
78* Team [=PM4=] has an [=M107A1=] rifle during [[Literature/SwordArtOnlineAlternativeGunGaleOnline Squad Jam 2]] that sees shared use between Pitohui and M. It is capable of [[YourHeadAsplode blowing up heads]] and [[HalfTheManHeUsedToBe cutting entire bodies in half.]]
79* In ''Literature/SwordArtOnline: Alicization'', Subtilizer [[YourMindMakesItReal Incarnates]] a Barrett [=XM500=] in Underworld, which gives him the decisive edge over Sinon in their SniperDuel due to it being a semi-automatic rifle as opposed to her bolt-action Hécate II.
80* Hive's favorite weapon in the Literature/WhateleyUniverse. She owns one, and has even sighted it in for the windows in her apartment atop Kane Hall in the middle of campus. Eldritch is also fond of it and uses a modified version when her preferred [=M16A4=] doesn't pack sufficient punch. Both of them are strong enough and tireless enough that the weight is not a significant issue for them.
81** Counterpoint seems fond of it, too, which is hardly surprising given [[WarGod who he is]]. [[DrillSergeantNasty Range Instructor Eric Mahren]] gave the teenaged war god a dislocated elbow for pointing one at [[FlyingBrick Mule]]'s face at point blank range - not because of the risk to Mule (his PK field could soak a 105mm AP round, so it was more of a danger to Counterpoint that to Mule), but for [[UsefulNotes/GunSafety violating range safety rules]].
82
83[[AC:Tabletop]]
84* The Barrett series has been a staple in several editions of ''TabletopGame/{{Shadowrun}}'', usually boasting incredible damage potential (in line with dedicated anti-armor weapons), a massive pricetag and a very, ''very'' high purchase difficulty. A Barrett also features prominently in the Nigel Findley novel ''Shadowplay'', along with detailed descriptions of the effect it has on its targets.
85
86[[AC:Video Games]]
87* ''VideoGame/AmericasArmy'' has this as the advanced sniper rifle.
88* Appears in the ''VideoGame/{{Battlefield}}'' series as the most powerful sniper rifle available in-game and is typically the last unlockable sniper rifle.
89** ''Battlefield 2'' and the two ''VideoGame/BattlefieldBadCompany'' spinoffs are notable for using the bullpup, bolt-action M95 rather than the more typical M82.
90** Featured in exactly one mission in ''VideoGame/{{Battlefield 3}}''; due to concerns that the gun would either be a GameBreaker or nerfed into oblivion in multiplayer, it appears only the one time in the whole game.
91** The M82 appeared as pickup weapon in ''VideoGame/{{Battlefield 4}}'' multiplayer (thus it does not break the game due to limited availability and non-replenishable ammo).
92* The M82 is seen in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' at one point. In this case, it wasn't for damage purposes, but for range purposes: the target was more than a mile distant, and a conventional rifle wouldn't be able to shoot half that accurately. It also shows up in the multiplayer as the last sniper rifle to be unlocked. Surprisingly, it didn't turn out to be a [[GameBreaker game-breaking supergun]], thanks to the massive recoil and major damage nerfing (only deals the same damage as the other 7.62mm sniper rifles), though owing to its cartridge it still had the longest range.
93** In ''Modern Warfare 2'', it's the ''first'' sniper rifle to be unlocked. Yes, that's right. ''First''. Also the case for [=MW3=], where it is easily the most powerful sniper rifle in the game (tied with the [=AS50=]), and is also the most accurate among them.
94** The prototype [=XM109=] appears as part of Season 4 in the {{Reboot}} ''VideoGame/CallOfDutyModernWarfare2019''. The base weapon is initially chambered for .50 BMG, with the game's Gunsmith feature offering the 25mm grenade rounds in both explosive and incendiary flavors.
95* ''VideoGame/DeltaForce'' has the [=M82A1=] as one of the usable weapons. True to life, it's great at destroying vehicles and has incredible long-range accuracy, but also has the lowest ammo capacity of any primary weapon in a game where nearly everyone on foot dies in a single shot, meaning you have to make every shot count.
96* ''VideoGame/FarCry3BloodDragon'', [[ShoutOut in homage to the above]], also uses essentially the same weapon as the "Kobracon". Starts out as a somewhat short-ranged weapon that has to be rechambered manually after ever shot, with upgrades increasing the range of the scope and making it semi-auto.
97* [=M82A1=] is a 5-star [=RF=] in ''VideoGame/GirlsFrontline'', assigned to protect [[PlayerCharacter the Commander]] [[spoiler: from the encroaching White Faction's forces]] during Operation Continuum Turbulence. She is a calm and quiet girl who frequently philosophizes on the nature of dolls and their human masters.
98* Added (along with other .50 BMG rifles) in the Blue Sun mod for ''7.62 High Caliber''. Considering that all combat in the game takes place at ranges that real life sniper rifles can easily handle, it's a bit overkill.
99* Featured in ''VideoGame/GrandTheftAutoV'' as the "Heavy Sniper".
100* ''VideoGame/HalfLife'' mod ''Firearms'' had this as the most powerful weapon, but you needed to deploy the bipod in order to remain accurate.
101* The [=SRS99=] series Sniper Rifles from the ''Franchise/{{Halo}}'' series appear to be a hybrid of the Barrett M107 and the Denel NTW-14.5.
102* ''VideoGame/InsurgencySandstorm'' features the [=M82A1CQ=] as Security's anti-material rifle alongside the Insurgent's Zijiang [=M99=] and used by the Marksman class. It can blow up vehicles in three shots and send characters flying when hit.
103* Appears in ''Jagged Alliance: Back in Action'' (under the German designation G82) as one of the sniper rifles. It is incorrectly designated as a bullpup design, where the action is located behind the trigger group. The picture for the weapon clearly depicts the action and magazine in ''front'' of the trigger group (depicting an [=M82A1=] rather than the bullpup [=M82A2=] as was featured in ''Jagged Alliance 2''), due to the developers simply copying the description from the earlier game's [=M82A2=].
104* ''VideoGame/KillingFloor'' added the M99 in the second [[HolidayMode Twisted Christmas update]]. [[{{BFG}} Gigantic, incredibly powerful weapon which will kill nearly anything in one bullet]] and has greater range than anything else owing to the scope, but you normally can't carry any other non-default weapons alongside it due to its weight, you only get one shot at a time, it's slow to reload if you're not a max-level Sharpshooter, and after a patch, the ammo costs a fortune (£250 for ''one'' bullet; a full reload of all 30 would set you back ''£7,500''). An update for ''VideoGame/KillingFloor2'' had it return, with slightly reduced weight (you now have three blocks of free space to work with instead of just one, enough to at least carry [[GunsAkimbo dual 9mms]]) and much cheaper ammo (only 50 dosh for one bullet), but in return you can hold only 20 rounds rather than the 30 from before, though fortunately it still tears through enemies just as effectively as before.
105* The [=M82A2=] (a bullpup version distinct from later models like the M95 by still being semi-auto and having the butt-pad directly behind the magwell, so the actual stock goes above the shoulder) makes an appearance in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' as Johnny's sniper rifle of choice in the final act. Also "recommended by Creator/HideoKojima".
106* Margaret Moonlight's [[MixAndMatchWeapon Le Croissant du Ange]] (The Crescent of Angels) in ''VideoGame/NoMoreHeroes2DesperateStruggle'' is a pair of M82s with stocks that are ''[[SinisterScythe scythes]]''.
107* The Barrett M95 appears in ''VideoGame/PAYDAY2'' with the "Gage Sniper Pack" DLC, as the [[AKA47 Thanatos .50 cal]]. One of the biggest, loudest, and most expensive weapons in the game, but is also the strongest bullet-firing weapon in the game and the third-strongest weapon overall (beaten only by a bow/crossbow and a ''rocket-propelled grenade launcher'').
108* ''Tom Clancy's VideoGame/RainbowSix: Rogue Spear'' and ''Raven Shield'' have this weapon as the most powerful sniper rifle.
109* The "[=McManus=] 2010" from ''VideoGame/SaintsRow2'' is the similar [=XM109=], a prototype weapon chambered for high-velocity 25x59mm grenades.
110** Its successor, the [[VideoGame/SaintsRowTheThird McManus 2015]], appears to be an amalgamation of the Arctic Warfare Magnum and the M82, with some characteristics of [[VideoGame/SaintsRow1 its ancestor]] and the Mk. 12 SPR.
111* The M99 appears in Chapter 13 of ''VideoGame/SpecOpsTheLine''.
112* Mr. Wong uses one in the final battle of ''VideoGame/{{Stranglehold}}'', in addition to a good number of sniper mooks. They'd probably have a better time tagging Tequila without the easily visible laser sights though.
113* The M107 is featured in the third and twelfth chapters of ''Videogame/MaxPayne3'', the former in which Max gets shot with one and is left limping in pain for a good portion of the chapter.
114* Shows up in ''VideoGame/WatchDogs''. Completing ten Criminal Convoy missions unlocks a custom variant, the Destroyer, that has massively increased damage-to the point of being able to kill an [[HeavilyArmoredMook Enforcer]] with a single headshot[[note]]Even the standard M107 requires two headshots to down an Enforcer[[/note]]-at the cost of a magazine capacity of just two rounds.
115[[/folder]]
116
117[[folder:Blaser [=R93=]]]
118[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_218.jpeg]]
119The Blaser R93 is a German-made bolt-action sniper rifle. Unlike other bolt-action rifles, the R93 uses a straight-pull design, which allows the bolt lever to be cycled without having to be rotated, allowing a shooter to keep a higher rate of fire, as well as allowing them to take faster follow-up shots, useful in a tactical situation. The gun also possesses a quick-change barrel design, allowing an experienced person to switch barrels, and therefore, calibers, in less than a minute, without having to re-zero the scope. The weapon has found use with various police and military forces worldwide, including the German and Dutch police.
120\
121
122* One is used by [[Wrestling/DwayneJohnson Agent Hobbs]] during the confrontation scene in ''Film/FuriousSeven'', fitted with a laser sight.
123* Appears a couple times in ''Series/{{Firefly}}'', most notably in the first episode.
124* An R93 is used by Dominic Cobb during the winter fortress scene in ''Film/{{Inception}}''.
125* Isabelle's main weapon in ''Film/{{Predators}}'' is a Blaser R93.
126* ''Franchise/{{Hitman}}'': The R93 appears as Agent 47's primary sniper weapon in ''VideoGame/HitmanCodename47'', and can also be collected and used in ''VideoGame/Hitman2SilentAssassin'' and ''VideoGame/HitmanContracts''. It also appears in both [[Film/{{Hitman}} film]] [[Film/HitmanAgent47 adaptations]].
127* Used by GCPD SWAT officers in ''Film/TheDarkKnight''.
128* Appears as a usable weapon in ''VideoGame/CounterStrikeOnline''.
129* The Blaser is usable in ''VideoGame/AllianceOfValiantArms''.
130* Appears as simply the "R93" in ''VideoGame/PAYDAY2'', one of the first sniper rifles added to the game with the Gage Sniper Pack DLC. It serves as the middle ground between the weaker Remington MSR and the ridiculously-powerful Barrett M95. Its normal form is based on the regular R93, with a "Wooden Body" available that resembles that of the Semi Weight Sporting Rifle version.
131* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', Shirley uses a Blaser R93 Tactical 2 when she gets angry enough at Pitohui after she betrays her team and [[TechnicalPacifist is able to overcome her disgust of shooting other humans in-game.]]
132* The Old War variant of the Widowmaker in ''VideoGame/ConkerLiveAndReloaded'' appears to have been designed after the R93. It is the primary weapon of the Long Ranger, and can be charged up for a more powerful shot, in exchange for giving his position away with a LaserSight. It has two ammo types: 7.62mm, for use against infantry, and DU Tip, for use against vehicles, sentry guns, and objectives.
133[[/folder]]
134
135[[folder:[=CheyTac=] Intervention]]
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m200.jpg]]
137[[caption-width-right:350:Cheyenne Tactical M-200 Intervention]]
138
139The [=CheyTac=] M200 Intervention is a bolt-action dedicated sniper’s rifle designed by [=CheyTac=] LLC. It’s relatively recent, but made big waves when it was introduced in 2001. It fires either the .408 or .375 [=CheyTac=], rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey, Britain, Italy, Czech and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).
140
141Its most notable accessory is its strangely-positioned carrying handle.
142----
143[[AC: Anime]]
144* In ''Anime/AngelBeats'', Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
145* Appears in ''Manga/MonsterMusume'' as the main weapon of [[ShrinkingViolet Manako]], the {{Cyclops}} [[FriendlySniper Sniper]] of the MON.
146
147[[AC: Films -- Live-Action]]
148* Mark Wahlberg's character Bob Lee Swagger owns one in ''Film/{{Shooter}}'', which is used to frame him for the assassination of a foreign delegate.
149* Used in the Chinese blockbuster movie ''Wolf Warrior 2'' by the female mercenary Athena.
150* The Korean action movie ''The Killer: A Girl Who Deserved to Die'', Bang Ui-gang's weapons supplier procures him an [=M200=] rifle, which comes from an American soldier stationed in South Korea before returning home to the U.S. He uses the weapon to great effect in the finale during his assault on the Russian mafiya's stronghold.
151
152[[AC: Live-Action TV]]
153* Richard Machowitz demonstrates one in ''Future Weapons''. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
154* Used in ''Series/TheUnit'' by Bob Brown and Hector Williams in the episode “Dark of the Moon.”
155
156[[AC: Video Games]]
157* Default sniper rifle in ''VideoGame/CallOfDutyModernWarfare2'''s multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the BigBad's base in Afghanistan.
158** As a nod to this, it shows up in ''VideoGame/CallofDutyInfiniteWarfare''[='s=] multiplayer mode under the [[AKA47 moniker]] "TF-141" (or "Task Force 141", the anti-terrorist team Soap belonged to).
159** The Intervention later returns in ''VideoGame/CallOfDutyModernWarfareII'''s Season 3 update as the "[[AKA47 FJX Imperium]]". Unique to this gun has this empty weapon inspect animation involving the operator looking at empty casings, possibly highlighting how expensive .408 casings are.
160* The [[AKA47 Rolins LRSS]] in ''VideoGame/{{MAG}}'' is an Intervention.
161* ''VideoGame/SocomUsNavySeals Fireteam Bravo 3'' has the [=CheyTac=] as the “C-TAC”.
162* U.S Army and Resistance units use the [=CheyTac=] in ''VideoGame/{{Homefront}}'' against KPA soldiers. Comes with a nifty thermal sight.
163* In ''VideoGame/{{Battlefield 4}}'' it is called the [[AKA47 SRR-61]] in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
164* Added in the Blue Sun mod for ''7.62 High Caliber'', along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
165* The "[[AKA47 M320 Long Range Rifle"]] used by NATO snipers in ''VideoGame/{{ARMA}} III'' is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG [=GM6=] Lynx, which in turn has more stopping power and a faster semi-auto rate of fire in-game.
166* The VersionExclusiveContent for the English version[[note]]though she was added at a later date for other servers[[/note]] of ''VideoGame/GirlsFrontline'', here depicted as [[SmallGirlBigGun a girl who is only slightly taller than the weapon itself]]. She's so small that she actually has a difficult time moving the rifle around, despite having enough strength to carry it one-handed. As of this writing, M200 is the T-Doll with the highest accuracy stat in the game, a nod to the real-life weapon's capabilities.
167* Appears in ''VideoGame/{{SYNTHETIK}}'' as a laser-firing rifle called [[AKA47 420 SniperDragon]]. As a homage to MLG trickshots popularized by ''Modern Warfare 2'', its perk, [[ExactlyWhatItSaysOnTheTin 360-Noscope Damage Bonus]], gives the weapon a ''massive'' damage multiplier should you spin a full circle before firing.
168* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' saw the rifle added in the waning days of Meatmas 2018, referred to simply as the M200.
169
170[[AC: Web Video]]
171* Ian from ''WebVideo/ForgottenWeapons'' takes a [[https://www.youtube.com/watch?v=-BG6inAeEZ0 look at it]].
172[[/folder]]
173
174[[folder:Denel [=NTW-20=]]]
175[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ntw20.jpg]]
176[[caption-width-right:283: For when you need to .]]
177A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, and the weapon features a side-mounted magazine which holds 3 rounds for the former two, and is single shot for the latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of recoil, a buffered slide in the receiver, and a distinct top-mounted carry handle that goes over the scope. The Denel [=NTW-20=] is intended for use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the rounds it is chambered in have explosive and armor-piercing varieties for this purpose. It can also perform ordnance disposal or anti-personnel roles, even if it is usually overkill against human targets.
178\
179Aside from South Africa, India also wanted to adopt the NTW-20, but following allegations that it had paid kickbacks to secure a deal for anti-materiel rifles, Denel was blacklisted by the Indian government. As a result, India then developed their own indigenous sniper rifle heavily based on the weapon called the Vidhwansak. The embargo against Denel was eventually lifted in 2018 after investigations found the allegations to have been false.
180----
181[[AC:Films -- Live-Action]]
182* The NTW-20 is used by a mercenary in ''Film/District9'' against the alien mech.
183
184[[AC:Video Games]]
185* The [=SRS99C=] [=S2AM=] Sniper Rifle in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' is based on the NTW-14.5, and features the weapon's distinctive carry handle and 14.5x114mm chambering, though it's a semi-auto that loads magazines from the bottom.
186* Piers' Anti-Materiel Rifle in ''VideoGame/ResidentEvil6'' is a hybrid of the NTW-20 and [=AW50=], and uses the carry handle as a charging handle. It is straight-pull bolt action, holds 10 rounds of 12.7mm, and the scope can be toggled between standard and thermal. The weapon is also available in the Raid Mode of ''VideoGame/ResidentEvilRevelations2''.
187* A hybrid of the NTW-20 and Gepard [=GM6=] Lynx appears in ''VideoGame/MetalGearSolidVThePhantomPain'' as the Serval AMR-7, a semi-automatic branch off of the Brennan LRS-46 development line. It only comes in Grade 5 and Grade 7, with the former having 5-round magazines by default with 10-round ones only being available if the final Brennan sniper rifle has been researched, but the latter having the 10-rounds by default.
188* The NTW-20 was anachronistically added into ''VideoGame/CallOfDutyBlackOpsColdWar'' as the [[AKA47 ZRG 20mm]] with the Season 2 Reloaded update, fitted with a PSO-1 scope with incorrect reticle, and the magazine and bolt handle are [[RightHandedLeftHandedGuns on the opposite sides that they should be]], with the former being on the right and the latter on the left.
189* The NTW-20 is used by the [[PoweredArmor HACs]] in ''VideoGame/TimeCrisis 5''.
190* The NTW-20 can be bought for $8500 in ''Söldner: Secret Wars'', and is one of the most powerful weapons in the game, being able of inflicting more than twice the damage of the [=M82A1=] and even more than some rocket launchers.
191* The NTW-20 was added on Day 24 of Meatmas 2020, in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. It is currently the largest gun, and largest caliber in the game. The rifle can only be gripped by the pistol grip and the carry handle on top of the scope.
192* The NTW-50 appearing in ''VideoGame/Battlefield2042'' is an apparent .50 caliber version of the weapon made in [[TwentyMinutesIntoTheFuture the near future]]. Though the most powerful infantry rifle round in the game, .50 caliber (12.7mm) is a step down from the 14.5mm and 20mm offerings of the real present-day weapon.
193* In ''VideoGame/GirlsFrontline'', NTW-20 is a T-Doll who takes her role as a sniper seriously to the point that she hates [[IWorkAlone working with others]]. True to her gun's capabilities, she is one of the highest damage-dealing dolls, but [[CripplingOverspecialization sacrifices a lot of her ROF]]. The gun is so long that part of the barrel is cropped off in her CG, even after her artist drawed it with a reduced size.
194
195[[AC:Web Video]]
196* [[WebVideo/ForgottenWeapons Ian McCollum]] fires the NTW-20 and takes a look at it [[https://www.youtube.com/watch?v=1FMeG60vLfQ here]].
197[[/folder]]
198
199[[folder:Desert Tech sniper rifles]]
200[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dscovert_7.png]]
201[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/srs_fde.png]]
202[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dshti.png]]
203[[caption-width-right:350:From top to bottom: the Stealth Recon Scout Covert, the Stealth Recon Scout, and the HTI.]]
204
205Desert Tech (formerly Desert Tactical Arms) is a firearms manufacturer based in Utah. They are most well-known for their line of sniper rifles.
206\
207Their current production sniper rifle models are the full-size Stealth Recon Scout (SRS), the compact Stealth Recon Scout Covert, and the anti-materiel Hard Target Interdiction (HTI). All models are bolt-action weapons, with a bullpup layout, and are fed by 5-round magazines.
208\
209The SRS and SRS Covert are available in .338 Lapua Magnum, .243 Winchester, 7.62x51mm NATO, and .300 Winchester Magnum, while the HTI is available in .50 BMG, .416 Barrett, and .408 and .375 Cheyenne Tactical. All weapons can easily be converted to other calibers as needed.
210\
211
212* Both the SRS and HTI appear in ''VideoGame/GhostReconWildlands'', the former as a standard sniper rifle, and the latter as an anti-materiel rifle.
213* Michael and Sam use [=SRSs=] in [=S6E12=] of ''Series/BurnNotice''.
214* The SRS and SRS Covert are usable weapons in ''VideoGame/TheDivision''.
215* Ezra's weapon of choice in ''Series/TheBlacklist'' is an SRS.
216* The SRS appears in the [=S3E8=] in ''Series/PersonOfInterest'', where it is used by [[Creator/TarajiPHenson Carter]].
217* SRS is a 5-star [=RF=] in ''VideoGame/GirlsFrontline''.
218* After killing its user, [[Creator/KeanuReeves John Wick]] uses one in ''Film/JohnWick''.
219* The SRS was added to ''VideoGame/Payday2'' as part of the John Wick Character Pack, where it is known as the Desertfox. Its accuracy isn't notable, but has high concealment. Mods can be used to turn it into an SRS Covert.
220* The SRS appears in ''VideoGame/Battlefield4'' as the "338 Recon".
221* Frank Castle uses one in [=S2E2=] of ''Series/{{Daredevil|2015}}''.
222* The HTI appears as a usable weapon in ''VideoGame/FarCry5'' as the "MBP .50".
223[[/folder]]
224
225[[folder:[=DSR-1=]]]
226[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/drs1.gif]]
227A German bolt-action bullpup sniper rifle that began production in 2001, manufactured by DSR-Precision [=GmbH,=] the DSR-1 was adopted by several European special forces groups, including the German GSG-9, Spanish Grupo Especial de Operaciones, and the Danish navy. The DSR-1 comes in 7.62x51mm NATO, .300 Winchester Magnum and .338 Lapua Magnum calibers, featuring an ambidextrous safety, a match-grade fluted free-floating barrel with a muzzle brake that is quickly interchangeable and fixed into the receiver by 3 screws, six radial lugs on the bolt which lock directly onto the barrel, a spare magazine holder in the front of the rifle that is sometimes mistaken as a extra magazine port, a fully adjustable stock and cheekpiece, and a ventilated aluminum handguard. The rifle also comes in an integrally-suppressed Subsonic variant, in which is the silencer is attached to the receiver instead of the barrel which allows the barrel to remain free-floating and still have consistent shot-to-shot accuracy, and a .50 BMG DSR-50 variant, which has a hydraulic recoil buffer in the stock and a special blast compensator barrel attachment which serves as both a muzzle brake and a suppressor.
228\
229
230* The [[AKA47 "DSG-1"]] in the ''VideoGame/{{Crysis}}'' series is a hybrid of the DSR-1 (the name, the shape of the barrel, and its manual operation in the first game) and the H&K [=PSG1=] (the non-bullpup layout, shape of the receiver and stock, and its switch to semi-auto starting from ''Crysis 2'').
231* The .300 Winchester Magnum variant of the DSR-1 appears as the standard sniper rifle of the [[EliteMooks FROGs]] in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; Snake is given one for the cutscene to end Act 2, also unlocking it for free if the player doesn't go out of their way to steal a locked one from a FROG at the end of the act. It's powerful and tends to knock enemies down when it hits, but ammo is hard to find for it and it can't be modified.
232* Appears in ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony'' as the Advanced Sniper Rifle, where it fires standard round in single-player, and [[StuffBlowingUp explosive rounds]] in multiplayer.
233* Appears as the Kinmark SRS in ''VideoGame/{{MAG}}'', Raven's DLC sniper rifle.
234* Appears in ''VideoGame/{{Brink}}'' as the Drognav Sniper Rifle, one of the only two sniper rifles in game.
235* The DSR 50 appears as one of the sniper rifles in ''VideoGame/CallOfDutyBlackOpsII'', where it is generally considered a GameBreaker due to always killing in one hit regardless of where it hits (except when suppressed, though it's still a one-shot kill to the chest), high accuracy, low recoil and a fast bolt cycle, the only downside being that it has the smallest magazine of its class.
236* ''VideoGame/GhostReconAdvancedWarfighter2'' adds the DSR-1 to the 360 and [=PS3=] versions as a singleplayer-only sniper rifle. It returned in the free-to-play ''[[VideoGame/GhostReconOnline Phantoms]]'' as the [[AKA47 "Sentinel SR-1"]].
237* Available in the Siberia, Bangkok and Burma levels of ''VideoGame/BloodStone''. It's presented ''incredibly'' unrealistically - fitting 30 rounds in its magazines, and somehow not only being an automatic rather than bolt-action, but firing in three-round bursts at that. [[ArbitraryGunPower Because of this,]] it's also surprisingly weak given the kind of bullets the real thing fires - it takes two or even all three shots from a burst to kill most enemies.
238* The DSR 50 appears as a usable weapon in ''[[VideoGame/SniperGhostWarrior Sniper: Ghost Warrior 2]]''.
239* Appears as a usable weapon in ''VideoGame/AllianceOfValiantArms''.
240* The DSR-50 appears as a 5-star [=RF=] in ''VideoGame/GirlsFrontline'', first appearing as a side-character during Operation Deep Dive.
241* The DSR-1 is a usable weapon in ''VideoGame/ArmyOfTwo''.
242* The DSR-1 appears in ''VideoGame/TheDivision2'' as the [[AKA47 SR-1]], where it is used by elite Rikers squad leaders.
243* The DSR-1 is seen briefly being used by a RAID officer in ''Film/TheLookout''.
244* A marksman uses the DSR-1 during the firefight at the country estate in Barcelona in ''Film/TheGunman'', with there being a view of the weapon's scope.
245* Appears in ''VideoGame/Battlefield2042'' as the [[AKA47 DXR-1]], where it uses 8-round magazines by default, but can also use 5-round ones with high-power, armor-piercing ammo, or 12-round extended magazines. In a rare sight for a video game, the reload animation actually has the player use the reserve magazine to replenish ammo.
246[[/folder]]
247
248[[folder:Gepárd anti-materiel rifle]]
249[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gepard_gm6_lynx.jpg]]
250->''This .50 cal semi-auto rifle has solid stopping power. If it does that for more than 4 hours, call a doctor.''
251-->--'''Description''', ''VideoGame/FarCry5''
252
253Hungary's answer to the Barrett .50 Cal. It is a series of Hungarian anti-materiel rifles designed in 1987, manufactured by SERO Kft. and designed by Major Ferenc Földi. The Gepárd (cheetah in Hungary) was meant for the Hungarian People's Army who sought of a powerful yet compact rifle that can disable light-armored targets. Production began in the The90s following the end of the communist rule and Hungary's transition to a market economy.
254
255The original M1 rifle is a single-shot rifle. However starting with the M2, the Gepárd's was rebuilt into a 5-round semi-automatic rifle. Its latest variant the Gepárd [=M6=], dubbed the "[=GM6=] Lynx" features stronger components, shorter length, improved scope, and is lighter than its predecessors.
256
257While the Gepárd is originally chambered with a [=12.7x108mm=], the later also accept NATO .50 BMG.\
258
259* It's featured in ''VideoGame/{{ARMA}} III'' as CSAT's choice of anti-materiel rifle.
260* Revy is seen wielding the M3 variant in the first two episodes of ''Manga/BlackLagoon''.
261* ''VideoGame/CallOfDuty'' featured [=GM6=] Lynx in its games:
262** ''VideoGame/CallOfDutyGhosts'' is seen during the "Clockwork" mission, as well as "End of the Line" with Logan wielding this as his starting weapon. In multiplayer, it is among the best sniper rifles when it comes to its high damage.
263** The Lynx makes a return in ''VideoGame/CallOfDutyAdvancedWarfare'', as seen in the hands of protagonist Jack Mitchell in the mission "Throttle". Fitting an ACOG scope or iron sights and you can turn this sniper into a run-and-gun battle rifle.
264** It later appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 Signal 50]].
265* Appears in ''VideoGame/FarCry4'' [[VideoGame/FarCry5 and]] [[VideoGame/FarCryNewDawn its]] [[VideoGame/FarCry6 sequels]] as the [[AKA47 SA-50]] (presumably "semi-automatic 50"). By no doubt it is arguably the most powerful sniper in the game, capable of one-shot kills and the advantage of being semi-automatic.
266* ''VideoGame/PAYDAY3'' features the GM6 Lynx as an [[LimitBreak Overkill Weapon]] called the [[AKA47 HET-5 Red Fox]], equipped with a thermal scope and capable of shooting through walls and {{Shield|BearingMook}}s.
267* The [=GM6=] Lynx appears in ''VideoGame/PlayerUnknownsBattlegrounds'' as the Lynx AMR. Being the first {{BFG}}, it takes this title as the strongest rifle in the game.
268[[/folder]]
269
270[[folder:Heckler & Koch [=PSG1=]]]
271->''The PSG-1[--(sic)--] is arguably the most accurate, semi-automatic sniper rifle off-the-shelf. A favorite of police forces around the world, the PSG-1 comes standard with a 6x sight and fires the NATO 7.62mm round.''
272--> '''Description''', ''Creator/TomClancy's VideoGame/RainbowSix 3: Raven Shield''
273
274[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/saladinspresent.jpeg]]
275Allegedly developed in response to the botched hostage rescue of the Munich Massacre in 1972 (where West German police-snipers, poorly trained and armed with only normal [=G3s=], couldn't stop the hostages being killed), the [=PSG1=] is a West German semi-automatic sniper rifle that, like most other Heckler & Koch long arms developed before TheNineties, was mechanically based on the G3 rifle, with a roller-delayed blowback action chambered for 7.62x51mm NATO, and features a low-noise bolt closing device (similar to the forward assist on many M16 rifles).
276\
277It has a heavy free-floating barrel with polygonal rifling and an adjustable stock, and in its original form was designed for use with a fixed-power 6x Hensoldt scope. Another notable, if less favorable, characteristic of the [=PSG1=] is that after firing, the cartridge casing is ejected with substantial force, reportedly enough to throw it up to 10 meters away (something inherited from the [=G3=] it was based on), greatly compromising the military use of the rifle, because it would easily give away the sniper's position and makes it difficult to sweep up the area after firing. Police forces over the world have adopted it, including the Spanish Grupo Especial de Operaciones, the Netherlands Dienst Speciale Interventies (DSI), and the FBI's Hostage Rescue Team (HRT), though in rather limited numbers as they sell for over $15,000 USD. Its futuristic appearance has not hurt its position in media, especially in video games, where while less accurate and less damaging than bolt-action sniper rifles, its semi-automatic rate of fire make it a good trade-off - this mirrors some of its advantages in reality, where its accuracy is average for sniper rifles as a whole, but exceptional for semi-automatic ones.
278\
279The original [=PSG1=] is no longer produced, H&K switching to the more modern [=PSG1A1=] with a longer-ranged, variable-power scope among other upgrades. Similar rifles based on the same [=G3=] platform include the more militarized and cheaper [=MSG90=] and the civilian version, the [=SR9=]. The [=MSG90=] is more popular with military groups, such as the New Iraqi Army, the Mexican Army, France's 1st Marine Infantry Parachute Regiment and South Korea's Naval Special Warfare Brigade.
280
281* '''Cool Action''': Like other H&K weapons based on the G3's action, this one can also utilize the "H&K slap" to charge the weapon. That said, the initial versions received complaints that the handle's location could interfere with the scope when it was locked to the rear, so one of the A1's upgrades was rotating it a few degrees counterclockwise to keep it away from the scope.
282\
283
284* Arguably, this gun's first appearance in popular media was in ''VideoGame/MetalGearSolid''. Most famously used in the battle with [[ColdSniper Sniper]] [[FemmeFatale Wolf]], it later appears in ''VideoGame/MetalGearSolid2SonsOfLiberty'' in both a normal and a fictional "[=PSG1-T=]" tranquilizer variant, the latter of which was backported to ''[[VideoGameRemake The Twin Snakes]]''. ''VideoGame/MetalGearSolidVThePhantomPain'' features the [=PSG1=] as the [[AKA47 "AM MRS-71"]], which can be rechambered for 5.56mm rounds for more accuracy at the expense of damage.
285* Another famous appearance is in the animated portion of ''Film/KillBill Vol. 1'', where O-Ren Ishii uses it to shoot a Yakuza boss.
286* ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoIV'' have respectively the similar [=SR9T=] and an actual [=PSG1=] as an upgrade to the bolt-action sniper rifle available earlier.
287* Available in ''VideoGame/JaggedAlliance 2'''s v1.13 mod and ''Back in Action''.
288* The weapon you use exclusively in ''VideoGame/SilentScope''. It also has almost a full second refire rate, which is completely ridiculous.
289* In ''Film/LethalWeapon'', Riggs uses one with a 20 round magazine during the scene in the desert where they try to get back Murtaugh's daughter.
290* Also used in ''Film/CubeZero'', be it rather unrealistically as tranquilizer dart rifles causing InstantSedation. Later also used as a very expensive club.
291* A Swiss Guard sniper team covers St. Peter's Square with these guns in ''Literature/AngelsAndDemons''.
292* Shows up plenty in ''VideoGame/RainbowSix'', since just about the beginning of the series.
293* [[ColdSniper Gage/Trak]] from ''[[VideoGame/NintendoWars Advance Wars: Days of Ruin/Dark Conflict]]'' carries one on his shoulder, which is a dead give away to his indirect specialty.
294* The [=PSG1=] is the third and final sniper rifle available in ''VideoGame/ResidentEvil5.'' It fills the middle ground between the Sako S75 and the Dragunov SVD by being a semi-auto rifle that significantly reduces SniperScopeSway (which is the SVD's problem) but not dealing as much damage as the bolt-action S75.
295* Obviously, it appears in ''7.62 High Caliber'' as an extremely accurate rifle. It doesn't hurt that it's semi-automatic.
296* Used briefly against [[NotUsingTheZWord "them"]] in ''Manga/HighschoolOfTheDead''.
297* ''VideoGame/Left4Dead2'' features the [=MSG90A1=] as an alternative to the Ruger Mini-14 Hunting Rifle, with double the magazine capacity and 30 shots more in reserve but a slower reload and a greater accuracy penalty when on the move.
298* ''VideoGame/CallOfDutyBlackOps'' features this [[AnachronismStew a few years before it was actually designed]]. Clarke has a few of them stashed around his various safehouses in Kowloon in singleplayer, and in multiplayer it serves as the "classified" weapon of its class, requiring every other sniper rifle to be purchased to unlock it. The [=SR9(TC)=] returns for ''VideoGame/CallOfDutyModernWarfareII'' as the "[[AKA47 LM-S]]", the marksman rifle of the "Lachmann Meer" [[TechTree weapon platform]]. Oddly by default, it holds 10 rounds in a 5 round magazine.
299* This rifle was featured in ''Manga/CaseClosed'' in the hands of the Black Organization's female sniper, Chianti. It's basically her rifle of choice.
300* A [=PSG1=] can be found in the Chrysler Building in ''VideoGame/ParasiteEve.''
301* An integrally-suppressed variation appears in ''VideoGame/DeltaForce: Land Warrior'', as a silenced alternative to the M40 or Barrett, but with a much shorter-ranged 4x scope and a shorter bullet-drop distance. It's also available in ''VideoGame/DeltaForceBlackHawkDown'' with the "Team Sabre" ExpansionPack, where it compares to the base game's M21 as a shorter-ranged but fast and high-capacity sniper rifle.
302* A 4-star RF in ''VideoGame/GirlsFrontline''.
303[[/folder]]
304
305[[folder:Knight's Armament SR-25/[=M110=] SASS]]
306[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/sr25tactical.jpeg]]
307The SR-25 was developed in the early 90's by Reed Knight and Eugene Stoner, the creator of the AR-10 and AR-15. Essentially, it was created by updating the AR-10 design to use the AR-15's direct impingement gas system,[[labelnote:*]]the number in its name came from adding 10 and 15 together because of this[[/labelnote]] and as a result it has more than half of its parts able to interchange with the AR-15 or M16. It was very popular among civilian shooters, and was adopted by the US Marine Corps and Navy [=SEALs=] as the Mark 11 Model 0 with several accessories including a sound suppressor and Harris bipod. In 2005, a modified variant of the SR-25 known as the M110 was adopted by the US Army to replace some M24s in service, as the semi-automatic action was found to be more useful in urban environments. In SOCOM usage it is currently being replaced by the Mk. 20 Mod 0, a sniper rifle variant of the SCAR, but still remains in service.
308\
309
310* Both [[Creator/BradleyCooper Chris Kyle]] and Dauber in ''Film/AmericanSniper'' are armed with SR-25s.
311* Appears in ''Series/BetterCallSaul'' as one of the rifles Lawson offers for sale to Mike Ehrmantraut.
312* The SR-25 appears in ''VideoGame/GhostRecon1'' series starting with the Desert Siege expansion pack, available both in its regular form and with a suppressor. In ''VideoGame/GhostReconFutureSoldier'', the weapon is Sgt. Pepper's usual weapon, though for some reason the suppressor can only fit to the standard-size barrel, and the fixed stock can't be modified (presumably because as an AR-15 derivative, it couldn't take a "folded" stock, and the only other options the game has are either removing the stock from the buffer tube, which would go against the purpose of a sniper rifle, or a solid fixed stock, which it already has). The Enhanced Combat Carbine version appears in ''[[VideoGame/GhostReconWildlands Wildlands]]'', as a highly-accurate but rather weak semi-auto option for sniping, and Santa Blanca snipers make use of it in the "Fallen Ghosts" DLC campaign.
313* Appears as the Flash Thought in ''VideoGame/CliveBarkersJericho'', Abigail Black's weapon, with a bunch of modifications, a 5-round magazine and a GL-1 grenade launcher. Black can also fire telekinetically-controllable "Ghost Bullets" from the weapon.
314* [[GunPorn As usual]], the SR-25 appears in ''7.62 High Caliber''. In a bit of a twist, you can get it ''very'' early, by completing the mission line that leads to getting your home base. It's a guaranteed pick up, along with the suppressor and a Ghillie suit, when most of your enemies are normally packing handguns and shotguns, making it a very welcome DiscOneNuke, if you have a sniper able to make use of it.
315* Appears in ''VideoGame/RainbowSix3: Raven Shield'', and returns in ''Vegas 2'' as the default sniper rifle and one of the two sniper rifles unlocked by default, the other being the Steyr Scout Tactical, and also one of the only two semi-automatic sniper rifles in the game, the other being the [=PSG1=]. It is the only silenced sniper rifle in ''Vegas 2'', but is also the weakest sniper rifle in the game; a regular assault rifle with a suppressor and 6x scope attached can outperform it in most situations. It returns in ''[[VideoGame/RainbowSixSiege Siege]]'' as one of the only 2 sniper rifles in the game (the other being the SVU used by Spetsnaz operator Glaz) in the Operation Dust Line expansion used by Navy SEAL operator Blackbeard; it's fitted with mounts to attach Blackbeard's rifle shields, and is presented as having noticeably higher power than his short-barreled SCAR-H, though with a slower rate of fire and much less reserve ammo.
316* The M110 appears in ''VideoGame/{{Arma}} II'' in the Operation Arrowhead expansion, with only Night Vision or Thermal scopes. It seems to be based on an airsoft variant, as it lacks the ambidextrous bolt release catch the M110 has.
317* The M110 appears in the 2010 reboot of ''VideoGame/MedalOfHonor'' used by Dusty and Deuce in the Wolfpack missions. The M110 is anachronistic for the time the game takes place in, as it takes place in 2002.
318* Appears in ''VideoGame/{{Homefront}}'' as the M110 Sniper. It is the only semi-automatic sniper rifle in the game, and one of the only two sniper rifles in the game, the other being the Cheytac Intervention.
319* Modern ''VideoGame/{{Battlefield}}'' games:
320** Appears in ''VideoGame/{{Battlefield 3}}'' as the Mk 11 Mod 0, the default sniper rifle for the US faction in multiplayer and, as such, the last unlockable sniper rifle for the Russian faction. It is used by Blackburn in "Operation Swordbreaker", and by Campo in "Night Shift".
321** It's also available in ''VideoGame/Battlefield4'', reclassified as an all-class Designated Marksman Rifle, where it is one of the first weapons available in the campaign and the first DMR unlockable after the opening RFB.
322** ''VideoGame/BattlefieldHardline'' features the Advanced Combat Carbine, misidentified as the Enhanced Combat Carbine, as an exclusive weapon to the Law Enforcement's Professional. The later free ''Blackout'' DLC also added the integrally-suppressed [=M110K5=] as an all-class battle rifle, unlocked after getting 25 kills each with battle rifles on the DLC's night-time versions of the Bank Job and Backwoods maps.
323* The SR-25 appears in ''VideoGame/SplinterCell: Blacklist'' as the default sniper rifle. It is used by Briggs in Safehouse, Abandoned Mill and Transit Yards, is also used by Sam in Transit Yards, and is used by US Military Snipers in Detention Facility.
324* The SR-25 is one of the available sniper rifles in ''VideoGame/WatchDogs''.
325* The M110 is unlocked at Rank 17 in multiplayer mode in ''VideoGame/SpecOpsTheLine''.
326* Armalite's Super SASS, a failed competitor in the [=XM110=] program, appears as a 3-star RF in ''VideoGame/GirlsFrontline'', obtainable from monthly log-in, but later available from event map drops. Fans tend to pair SASS with Denel NTW-20, because her NiceGirl personality contrasts with the latter's [[ColdSniper cold and standoffish attitude]], which was [[AscendedFanon eventually given a nod]] by the game itself and supplementary materials.
327* The M110 is the US Army's marksman rifle in ''VideoGame/{{Squad}}''.
328* The M110 SASS was added to ''VideoGame/InsurgencySandstorm'' in the Cold Blood update, usable by the Security Marksman as a counterpart to the Insurgent's SVD. It also comes with a unique 6x-3x scope.
329* ''VideoGame/CallOfDutyModernWarfareII'' features one, oddly fitted with original AR-10 waffle-pattern magazines, as one of the weapons added in Season Two.
330[[/folder]]
331
332[[folder:Mark 12 Special Purpose Rifle]]
333[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/unknown_037.jpeg]]
334The Mk 12 Special Purpose Rifle, or SPR, is a variant of the M16/AR-15, designed to be used as a designated marksman rifle. It was created at the request of both the United States Army and Navy Special Warfare units, who wanted a rifle with better range than the M4 carbine, but shorter than the full-length M16.
335\
336Per the nature of AR-15-based rifles, the Mk 12 is highly customizable, with different groups and military branches using different variants with different accessories. The few consistent features, though, are 18-inch long free-floating heavy barrels with muzzle brakes (capable of accepting suppressors), and free-floating handguards (the exact model varies). It is also designed for use with heavier-grain 5.56x45mm NATO rounds, for better long-range accuracy.
337\
338In service, the Mk 12 is currently being replaced by the 7.62x51mm FN SCAR/Mk 17, though it remains in service for the time being.
339\
340
341* One is used by a Delta sniper in ''Film/TwentyEightWeeksLater''.
342* One of Gabriel's mooks uses one, converted to full-auto, in ''Film/LiveFreeOrDieHard''.
343* One with a tan paint scheme is used by Chris Kyle in ''Film/AmericanSniper'', along with a few other [=SEALs=].
344* Marcus Luttrell and Matthew Axelson are both armed with [=SPRs=] in ''Film/LoneSurvivor''.
345* The Mk 12 appears in a few ''Franchise/JamesBond'' video games.
346** It is usable in ''[[VideoGame/GoldenEye2010 GoldenEye Reloaded]]'', referred to as the "[[AKA47 AS15 Mk12]]". It serves the same role the modified [=SL8=] did in the Wii version, though with significantly more reserve ammo than the [=SL8=] ever got. It also replaces the Arctic Warfare Trevelyan uses during part of the final confrontation.
347** It returns in ''VideoGame/DoubleOhSevenLegends'', unmodified from its ''Reloaded'' appearance except with the addition of 20-round mags which still only hold 10 rounds. Bond starts with one for the second part of the ''Film/OnHerMajestysSecretService'' level.
348* Appears as the first sniper rifle used in ''VideoGame/SniperGhostWarrior'', misidentified as the larger-caliber SR-25.
349* The Mk 12 is a usable weapon in ''VideoGame/BattlefieldPlay4Free'', where it is mislabeled as its larger-caliber counterpart, the M110. It also appears in ''VideoGame/BattlefieldHardline'', where it is called the "[=RO933=] M1", available with the Getaway DLC.
350* Memphis and Isaac use Mk 12s in ''Series/{{Shooter}}''.
351* The Mk 12 is available to US snipers in ''VideoGame/AmericasArmy''.
352* It appears in ''VideoGame/{{ARMA}}: Armed Assault'' as simply the "SPR", used by US Army designated marksmen as the middle ground between regular infantry's assault rifles and the actual snipers' M24. It returns for ''ARMA II'', this time properly identified as the [=Mk12=] SPR, again used by USMC designated marksmen as a lighter but shorter-ranged and weaker alternative to the M14 DMR.
353* Appears in ''VideoGame/ProjectReality'' as the standard weapon of the USMC Marksman class.
354* In ''VideoGame/GirlsFrontline'', Mk 12 is a 4-star RF T-Doll who appears as part of AK-74U's squad during Operation Continuum Turbulence, and can be acquired as a random drop from some of the maps in the event.
355* The [=MK12 SPR=] is a somewhat uncommon weapon in ''VideoGame/{{Survivio}}''. It has a fast semi-automatic rate of fire, and is most effective in mid-to-long-range engagements.
356[[/folder]]
357
358[[folder:[=McMillan=] Tactical "TAC" series]]
359[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_767.jpeg]]
360[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_09.jpeg]]
361[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mcmillan_tac_50_alarge.jpg]]
362[[caption-width-right:350: From top to bottom: [=TAC-300=], [=TAC-308=], [=TAC-50=]]]
363A series of sniper rifles made by Phoenix-based [=McMillan=] Firearms Manufacturing. There are five rifles in this series: the [=TAC-300=] , the [=TAC-308=], the [=TAC-338=], the [=TAC-416=] and finally, the most famous of the five, the [=TAC-50=]. All chambered respectively in .300 Winchester Magnum, .308 Winchester, .338 Lapua Magnum, .416 Barrett and .50 BMG.
364\
365Users of the TAC-series, most notably the [=TAC-50=], include special forces units in Georgia, Jordan, the US Navy Seals and, most famously, the Canadian Army (under the name "C15 LSRW") as explained below.
366\
367The .TAC-50 is legendary for being (as of July 2017) the rifle that holds 3 out of the top 5 longest sniper kills in history, all made by [[UsefulNotes/CanucksWithChinooks Canadian snipers]], the longest happening in Iraq in May 2017 [[http://globalnews.ca/news/3552281/snipers-canadian-military/ where a JTF2 (Canadian Special Forces) soldier killed an ISIS insurgent 3540 meters (3871 yards) away]] with one of those. For the record, that's ''twice the effective range of the rifle''.
368\
369
370* The TAC-50 variant is available in ''VideoGame/MedalOfHonorWarfighter'' as the TAC-50 Sniper. The .300 Winchester Magnum variant also appears.
371* ''VideoGame/DeltaForce: Black Hawk Down'' has the [=TAC-308=] variant appear.
372* The TAC-338 is Chris Kyle's weapon of choice in ''Film/AmericanSniper''.
373* A TAC-338 is used by Bobby Lee Swagger in ''Series/{{Shooter}}''.
374* The TAC-338 is a usable weapon in ''VideoGame/SniperGhostWarrior3''.
375* A TAC-50 appears in a flashback in the first season of ''Series/AgentsOfSHIELD'', where it is used to [[ThereIsNoKillLikeOverkill shoot a deer]].
376* The TAC-50 appears as a usable weapon in ''VideoGame/StateOfDecay'', as the "Mk. 15".
377* The TAC-50 is used by Jebus in the beginning of ''[[WebAnimation/MadnessCombat Madness Inundation]]'', notably when he is sniping while narrating the introduction. Afterwards, he field strips it, before partially reasassembling it and using it to take out the second Mag Agent: V2, depleting its ammo. It reappeares in Incident: 111A, used by Jesus to snipe faraway agents.
378* ''Literature/RainbowSix'' Team One sniper [[AlliterativeName Fred Franklin]] uses a [[AKA47 "MacMillan"]] sniper rifle chambered in .50 caliber when the [[UsefulNotes/TheTroubles Provisional IRA]] attack the hospital, most notably to destroy an enemy van's engine and to [[YourHeadAsplode blow up PIRA terrorist Roddy Sands' head above the jaw.]] Interestingly enough, this novel was published 2 years before the [=McMillan=] TAC-50 rifle was released (although Clancy may have been aware it was in development).
379* The TAC-50 in ''VideoGame/GirlsFrontline'' identifies herself more as a Canadian, presumably as a tribute to the longest sniper shot mentioned above. She wears a maple leaf-shaped eyepatch, has an unreasonable obsession of putting maple syrup on everything she eats, and her spotter drone is named Maple Moon. She also wears a modified [=JTF2=] emblem on her left jacket sleeve.
380* A TAC-50 customized with Cadex chassis is available in ''VideoGame/TheDivision2'' as the signature weapon of Sharpshooter class.
381[[/folder]]
382
383[[folder:PGM Hécate II and Ultima Ratio series]]
384->''An anti-materiel rifle which uses 7 rounds of .50 caliber bullets. The highly efficient muzzle break decreases recoil drastically after each shot.''
385-->--'''Description of the Hécate II''', ''VideoGame/CounterStrikeOnline''
386
387[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pgmhecateii.jpg]]
388A series of French bolt-action sniper rifles made by PGM Precision, the first rifle in the series introduced was the 7.62x51mm Ultima Ratio, which is unique in being a purpose-designed sniper rifle, rather than an accurized version of an existing hunting rifle, and was adopted by the French military. The PGM Ultima Ratio comes in a variety of different barrel configurations, including the Intervention barrel which has heat dispersion ribs along its length and an integrated glued on muzzle brake to reduce recoil, jump and flash, the Commando I and Commando II barrels which are fluted and can have integrated or detachable muzzle brakes, and Integral Silencieux barrel with an integral silencer.
389\
390The next and most popular rifle in the series was introduced in 1995 by PGM Précision, the .50 BMG Hécate II (full name: Fusil de Précision PGM calibre 12,7mm modèle F1/''Precision Rifle PGM caliber 12,7mm model F1'', shortened to FR 12,7) pictured above, which became the official anti-materiel rifle of the French Army and law enforcement agencies, replacing the Barrett M82 and [=McMillan=] M87 used before. An upscaled variant of the Ultima Ratio rifle built to fire .50 BMG rounds in 7 round magazines, it's trademark features include a wooden grip and stock instead of the polymer of the other rifles in the series (though a variant with polymer parts exist) and a very efficient (PGM claims the recoil felt is similar to a standard 7.62x51mm bullet) and very boxy muzzle break. Those additions make the Hécate II a heavy (30.4 pounds / 13.8 kilograms unloaded and without scope) rifle.
391\
392The most recent sniper rifle of the series is the .338 Lapua PGM 338/Mini-Hecate, which was designed by Chris L. Movigliatti of the Swiss AMSD company and is exported worldwide by Drake Associates, Inc. in the US, FN Herstal in Belgium and Liemke Defence in Germany. All three rifles in series have a central rigid metal girder chassis, giving them a unique skeletal "barebones" appearance, minimizing weight and simplifying maintenance.
393\
394In addition to the French forces (who only use the Hécate II and not the Ultima Ratio series, using instead the FR-F2 [[note]]An upgraded version of the FR-F1, itself a sniper-oriented upgraded variant of the French MAS-36 battle rifle[[/note]] as their official sniper rifle), the PGM series are also used by the COPESP (Brazilian special forces), GROM (Polish counterterrorism unit), Armenian and Israeli special forces, Lithuanian police, and the Moroccan, Slovenian, Chilean and Singaporean armies. Swiss Brugger & Thomet also make an upgraded clone of the PGM known as the APR, which comes in 7.62x51 [=APR308=] and .338 Lapua [=APR338=] variants, with the [=APR308=] also having addition short barreled [=APR308P=] and integrally silenced [=APR308S=] variants.
395
396* '''MeaningfulName:''' Hécate was one of the Moon goddesses in Greek mythology, whose name can be translated to "she that operates from afar". Fitting for a rifle that can hit targets a mile away.
397** ''Ultima Ratio'', the name of the Hécate's little brothers, is Latin for ''Last Resort'' or ''Final Argument'' and is the short form of ''Ultima Ratio Regum'' (''[[AppealToForce The Final Argument of Kings]]''), the motto engraved on UsefulNotes/LouisXIV's cannons.
398
399* Sinon's weapon of choice during the GGO arc of ''Literature/SwordArtOnline'' is a Hécate II. Appropriately (considering its use in France), she upgraded to it from the FR F2.
400* The Anti-materiel rifle in ''VideoGame/FalloutNewVegas'' is a perfect copy of the Hécate II save for a slightly different muzzle brake.
401* The Hécate II is available in ''VideoGame/CounterStrikeOnline'' as an event-only weapon.
402* The Mini-Hécate appears in ''VideoGame/HitmanContracts'' as the PGM Sniper Rifle, used by French GIGN snipers in the final level of the game, "Hunter and Hunted". A silenced version of it can be unlocked by beating the level with a Silent Assassin ranking.
403* The Mini-Hécate appears in ''VideoGame/AllianceOfValiantArms'' as the PGM.338.
404* Raven's second sniper rifle in ''VideoGame/{{MAG}}'' is the Mini-Hécate, known in-game as [[AKA47 the Janas SWS]].
405* The Hecate II is used by Mana Tatsumiya in ''Manga/NegimaMagisterNegiMagi''. Among her many guns, the Hecate is notable for being the only one that is confirmed to ''not'' be an airsoft copy… And she first uses it to [[NoKillLikeOverkill snipe people with tranquilizer rounds]] and [[ItMakesSenseInContext prevent them from confessing in a place that would turn it into an instant brainwashing]].
406* ''Manga/GunslingerGirl''. The sniper rifle used by cyborg girl Elsa de Sica.
407* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' got this rifle as part of a 2019 April Fools update, this was the most ''normal'' Anti-Material rifle compared to the Triple Regret .50 BMG revolver and the Whizzbanger, which simply holds a .50 BMG cartridge and is manually fired via a handheld hammer.
408* Vincent uses the PGM Ultima Ratio Commando II during the opening bank robbery shootout in ''Film/TheLookout'' to wound officers.
409* The Ultima Ratio is used by Lynn and Sue in ''Film/SoClose'' to assassinate targets.
410* Kirill uses a suppressed Ultima Ratio in ''Film/{{XXX}}'' to attempt to kill Xander when he's having lunch with Yelena, and later to hold Czech police at bay during the raid on Yorgi's fortress.
411* Mr. Jones uses the Ultima Ratio in ''Film/{{Next|2007}}'' to attempt to take out Cris.
412[[/folder]]
413
414[[folder:Remington Model 700/[=M24=]/[=M40=]]]
415->''Americans have been using the M-700 bolt-action rifle since it first hit the scene in 1962. Since then it’s gone all around the globe, seeing action in Vietnam, Iraq, and Afghanistan.''
416-->--'''Survival Guide''', ''VideoGame/FarCry3''
417
418[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/goodjobmate.jpeg]]
419The Remington Model 700 rifle was introduced in 1962, being the successor of the first modern sporting rifle, the Model 721. The rifle comes in varying cartridges ranging from .17 Remington to .458 Winchester Magnum which can fit three to five rounds internally, or with a 10-round detachable magazine for police models in .308 Winchester. The rifle is not only sold to civilian markets, but also to the military and police as well. The standard rifle is currently used by the RCMP, while [[UsefulNotes/YanksWithTanks the US Army]] and [[SemperFi Marine Corps]] use respectively the M24 Sniper Weapon System and M40 series, both based on the Remington 700; the former has since upgraded to the M2010 Enhanced Sniper Rifle, taking the original M24 barrel and action and installing them into a modernized body with rails and an adjustable folding stock.
420* '''Cool Action:''' The Remington 700 comes in both a "short action" and a "long action" variation. Short action is designed for smaller rounds like .223 Remington, and is used in the Marines' M40. Long action is designed to be converted for larger rounds like .300 Winchester Magnum; the Army, originally intending to chamber the M24 in .300 Winchester and recognizing the potential need to use the larger rounds in the future, designed the M24 for long action and have in turn chambered later variants in .300 Winchester (A2, M2010) and .338 Lapua (A3).
421** It also seems that when featuring the M40 series, designers would give it a detachable magazine on any variant. Despite that detachable magazines were only introduced on the [=M40A5=], which was introduced in 2009.
422\
423[[AC:Anime & Manga]]
424* Revy is seen wielding the 700 when infiltrating the Philippines in the penultimate Season 1 episode of ''Manga/BlackLagoon''.
425* Black Organization's other sniper Korn from ''Manga/CaseClosed'' uses the M24 variant.
426* Mana Tatsumiya from ''Manga/NegimaMagisterNegiMagi'' has a soft air [=M24=] that she uses in pentathlon events… And, with special ammunition, for her magical mercenary work (she may also own an actual one, but she can’t exactly carry that one while she’s masquerading as a middle schooler).
427
428[[AC:Comic Books]]
429* From his early appearances to the present, ''ComicBook/ThePunisher'' has been frequently depicted using a Remington 700 as his sniper rifle of choice.
430
431[[AC:Films]]
432* ''Film/AmericanSniper'' features all three variants. First, Chris Kyle and his dad used Remington 700's while out hunting. Later on a US Delta Force Sniper can be seen using a [=M24A1=] Sniper Rifle. And lastly a [[SemperFi Marine]] Recon Scout Sniper that accompanies Kyle on a mission in Iraq uses a [=M40A3=] Sniper Rifle in the film's climactic battle.
433
434[[AC:Literature]]
435* M24 variants see some pretty common use in ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' as a bog-standard sniper rifle, and multiple players in-game use it, most notably the sniper/spotter duo from Team Narrows and a few members of Team KKHC. LLENN herself tried out an M24 during the GGO tutorial and found out, to her chagrin, that sniper rifles just aren't for her.
436
437[[AC:Live-Action TV]]
438* In season 2 of ''Series/BetterCallSaul'', Mike buys the [=M40A1=] variant from Lawson, the illegal gun dealer when he's about to go to war with the Salamancas. The two even banter back and forth about how the rifle was issued to snipers in Vietnam with wooden stocks, with Mike lamenting that the US Government apparently forgot that wood swells in the humid jungle heat.
439
440[[AC:Video Games]]
441* The [=M24A3=] appears in ''VideoGame/{{Battlefield}} 2'', rather incorrectly as the M24 is the Army version and, as typical for the series, the American faction is the Marine Corps; at the very least they're not forcing detachable box mags into a variant that doesn't use them. ''VideoGame/BattlefieldBadCompany'' continues using it, while the second one's ''Vietnam'' expansion and ''VideoGame/Battlefield3'' correctly switch to period-appropriate versions of the M40 (A1 in the former, A5 in the latter).
442* Both the original Remington 700 and the USMC's [=M40A3=] are available in the multiplayer of ''VideoGame/CallOfDuty 4'', the latter infamously wide-spread among the playerbase due to a bug with the ACOG that increases its damage slightly, making it [[GameBreaker effectively that game's equivalent]] of the AWP from ''Counter-Strike'' above; the former meanwhile is sadly ignored, despite sharing the best damage multipliers of its class with the SVD, due to greater sway than the other sniper rifles, one less round than the M40 (the lowest of its class with four rounds), and no beneficial bugs related to an attachment - in fact, it occasionally misses what should have been a clear hit. The game is also notable for being one of the few depictions of a pre-A5 variant of the M40 to actually have it load one round at a time rather than pretending it always used detachable magazines. The Urban Sniper Rifle variant appears in ''VideoGame/CallOfDutyGhosts''.
443* Available in ''VideoGame/Fallout4'', simply called 'Hunting Rifle' or 'Sniper Rifle' if it is modded with long barrel and scope. It has a detachable magazine in all forms, probably justified both for the sake of game balance (because the magazine is moddable) and the fact they are probably modified replicas. Modding it with the marksman's stock turns it into the proper VTR version. Can also be modified to fire .50 BMG.
444* The "Tranquilizer Rifle" of ''VideoGame/FarCry2'' is essentially an M40 with features from the Pneu-Dart Model 389, a tranquilizer rifle vaguely resembling the Model 700 that launches its darts by way of what are essentially .22-caliber blanks. It has to reload after every shot and is one of the least durable weapons in the entire game, breaking after putting less than ''thirty'' rounds through it, but as its upsides it is also a guaranteed one-shot kill against any enemy (making one wonder exactly what it's actually meant to tranquilize, if a single dose is instantly fatal to humans) and is the only sniper rifle in the game to both be silent and occupy the special weapon slot rather than the primary one, allowing use of a more versatile assault rifle alongside it rather than having to force a weaker machine pistol or heavier machine gun into the role of one.
445* ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'', meanwhile, both feature a Model 700 Export, a civilian variant that nevertheless uses the detachable box magazines of the military and police versions. It can take two attachments, with options of a suppressor, an extended magazine, an illuminated reticule or an enhanced zoom; both games also feature a unique version called the "Predator" (pre-order bonus in the former, more readily available after completing four Armed Escort missions as a Signature weapon in the latter) which mounts all four[[note]]at least in theory; the enhanced zoom is visibly present on the model but doesn't actually work in ''3''[[/note]] and features a unique camo pattern (generic jungle-style in ''3'', tiger-stripe in ''4'').
446* ''VideoGame/GhostRecon1'' featured the M24 with ghillie camouflage as the Ghosts' standard sniper weapon system, presumably using an incorrect detachable magazine given that the reload only takes as long as an assault rifle's, probably due to engine limitations. ''Future Soldier'' featured the [=M40A5=] as a bonus for pre-ordering or buying the Deluxe edition, as the Ghosts' counterpart to Bodark's [[BreakOutTheMuseumPiece modernized Mosin-Nagant]] in the same bonus. Its free-to-play counterpart ''[[VideoGame/GhostReconOnline Phantoms]]'' once again featured the M24, incorrectly using detachable box magazines, while the [=M40A5=] returns for ''[[VideoGame/GhostReconWildlands Wildlands]]''.
447* Adrian Shepherd uses the [=M40A1=] variant in ''VideoGame/HalfLifeOpposingForce'', first during the advanced training course, and later obtains one after killing a Black Ops sniper. The rifle was inaccurately depicted with a detachable magazine, which was not developed until a decade after the game came out. The weapon also appears as an unusable weapon in ''VideoGame/HalfLife1'', in the hands of HECU snipers.
448* A Remington 700 fitted with a low-magnification scope appears as the ILYON R700 in ''VideoGame/HitmanAbsolution'', one of the only two sniper rifles in the game (The other being the SAKO/KAZO TRG). It can be found in the second floor of the doughnut shop in "Shaving Lenny", the trunk of the car in "End of the Road", and the weapons locker in "Fight Night". It is notable in being one of the only three weapons that cannot be unlocked for use in Contracts mode (The other two being the Taurus/ARES 24/7 and the Smith & Wesson Model 64/[[AKA47 Z&M Model 60]]), and the only non-pistol weapon that is unusable in Contracts mode.
449* Featured in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with its fixed scope.
450* The Security team in ''VideoGame/{{Insurgency}}'' uses the [=M40A1=] as a counterpart to the Insurgent's Mosin-Nagant. In ''VideoGame/InsurgencySandstorm'', they upgrade to the M24.
451* Can be developed in ''VideoGame/MetalGearSolidPeaceWalker''. Three variants are available; the standard version, one with a bull barrel for greater accuracy and reduced recoil, and a [[HealingShiv variant that fires rounds that heal a co-op buddy]]. Shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Broughton M-2000D"]].
452* The sniper rifle in ''VideoGame/Postal2'' is based on the M24.
453* The [=M40A1=] is available in ''VideoGame/RainbowSix: Vegas 1'' and ''2'', again incorrectly shown as reloading via detachable magazines.
454* The M40 is available for US Marines in ''VideoGame/RisingStorm2Vietnam''.
455* In ''VideoGame/TeamFortress2'', the Sniper's stock primary weapon is a heavily customized Remington 700, with a huge hunting scope and a special rail for mounting a LaserSight.
456[[/folder]]
457
458[[folder:Sako TRG series]]
459[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sako_trg_folding_stock__zeiss_3_12x56_ssg_p.jpg]]
460A series of Finnish bolt-action sniper rifles, the TRG was first produced in 1989 as a result of a thorough study of sniper requirements and the success of the TR-6 target rifle. It uses an action with an symmetrical three-lug bolt, and comes in a variety of different calibers, the TRG-21 and 22 chambered in the .308 Winchester/7.62x51mm rounds with the 22 also being available in .260 Remington, and the TRG-41 and 42 chambered in the .300 Winchester Magnum and .338 Lapua Magnum (SAKO, by the way, were the ones who developed the cartridge along with Accuracy International and fellow Finnish ammunition manufacturer Lapua). The TRG-21 was the first model of the TRG to be produced, followed by the 41 with a longer, scaled-up magnum action, and both rifles got hunting variants with open-top receivers under the names of the TRG-S M995 and TRG-S M995 Mag respectively. The SAKO 75 and 85 hunting rifles also use the same bolt action. The improved TRG-22 and 42 variants were then produced in the late 90's to make the rifle more suitable for military use, and in 2011, a derivative of the weapon with a different receiver and technical features known as the M10 was unveiled, which can switch between .308 Winchester/7.62x51mm, .338 Lapua Magnum and .300 Winchester rounds by changing the bolts, magazines, forends and barrels, and was a competitor in the US military's Precision Sniper Rifle program, though it lost out to the Remington MSR. More upgrades were issued to the rifles in 2013, including improved recoil pads, a newly constructed bolt release, a new fully adjustable two-stage trigger mechanism that features a new more ergonomic ambidextrous safety lever, a trigger guard milled from aluminium for more positive magazine attachment, and a ruggedized bolt handle and attachment. The TRG-42 also got a new bolt featuring double plunger ejectors to improve the ejection reliability of .338 Lapua Magnum rifle cases. In 2018, the TRG-22 A1 and 42 A1 models were introduced, with a new M10-style side-folding stock, aluminum middle chassis, a railed fore-end for attaching accessories, and the improved bolt of the 2013 model of the TRG-42, with the 22 A1 also being chambered in the 6.5 Creedmor round.
461\
462The TRG was adopted by the Finnish military under the 8.6 TKIV 2000 designation, and has been adopted by many other militaries, special forces and police forces across Europe and Asia, as well as Senegalese commandos. It's also a very popular rifle for shooting competitions, being able to be equipped with grade peep sights, target aperture sights and a mirage strap for that purpose, and is sometimes used for hunting.
463\
464
465* The TRG-42 appears as the [[AKA47 KAZO TRG]] in ''VideoGame/HitmanBloodMoney'' and ''VideoGame/HitmanAbsolution''. In the former, it appears in "Murder of the Crows", used by Raymond Kulinsky to attempt to assassinate the Interior Secretary, and can be collected from his hideout, though it's impossible to sneak out undetected without a glitch. It has only one zoom mode, but is the most stable when scoped out of the sniper rifles and has a red dot for easy aiming. In ''Absolution'', it becomes Agent 47's preferred sniper rifle, replacing the [=WA2000=] from previous games, and can be customized with a variety of accessories in Contracts mode, with the weapon most notable being used in the pre-order Sniper Challenge.
466* The TRG-42 is a usable weapon in ''VideoGame/CounterStrikeOnline'', with a platinum finish available for it. It functions very similar to the AWP, but has a different sight reticule.
467* The TRG-42 appears in ''VideoGame/{{MAG}}'' with a red finish as the Rubakho SVR, the new sniper rifle for SVER.
468* The SAKO 75 appears in ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvilMercenaries3D'' as the S75. In the former, it is the first sniper rifle available, found in Chapter 2-1, and is the most powerful of the sniper rifles when fully upgraded, but has the lowest rate of fire due to being bolt-action.
469* The SAKO 85 appears in ''VideoGame/NoMoreRoomInHell'', in both scoped and scopeless variants, with scripted spawns in Broadway and Night of the Living Dead. It's chambered in .308 Winchester and is very powerful, but is one of the heaviest weapons in the game.
470* The SAKO 85 was added to ''VideoGame/HotDogsHorseshoesAndHandGrenades'' in Update #13, chambered in .308 Winchester, with a sawn-off variant being added in Update #46 as a bolt-action pistol.
471* The M995 TRG-S is used by [[Creator/LucyLawless Evelyn]] in the episode "False Flag" of ''Series/BurnNotice'' to attempt to eliminate a witness, and the TRG-42 is used by Oscar Markov in "Depth Perception" to try and kill Beatriz.
472* A silenced M995 TRG-S is used by Malena in the episode "Chuck Versus the Tango" in ''Series/{{Chuck}}''.
473* A silenced M995 TRG-S in used by various characters in ''Film/MostWanted'', where it fires fictional [[KillItWithIce ice ammunition]].
474* An M995 TRG-S is seen used by an agent in the range in ''Film/AbsolutePower1997''.
475* A SAKO 75 is used by Mr. Campbell in the episode "Who, What, Where, Wendigo?" of ''Series/{{Haven}}''.
476* The SAKO 85 Bavarian is used by Suō Pavlichenko in ''Anime/DarkerThanBlack'' during a flashback to a deer hunt with her father in Siberia.
477* V1.6 of ''VideoGame/ProjectReality'' adds the TRG-22 as a usable sniper rifle.
478[[/folder]]
479
480[[folder:Steyr Scout/Elite]]
481[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scout.jpg]]
482An Austrian bolt-action sniper rifle manufactured by Steyr. The idea for the rifle came from the well-known US shooter and firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with a light weight that is suitable for effective engagement of targets at medium distances. Steyr developed the Scout around that idea, based on their patented Safe Bolt System action. The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, and .376 Steyr, featuring a high-strength polymer stock adjustable for length of pull and which contains a special bay for a spare magazine, an integrated folding bipod that also functions as part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The Scout Tactical was developed soon after the regular Scout as more of a designated sniper rifle than the regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory for the regular Scout. An upgraded variant of the Scout known as the Elite was more recently released, featuring a integrated bipod, full-length picatinny rail, slightly longer and heavier barrel and an adjustable cheek and stock rest, though it is only primarily available in 5.56mm and 7.62mm, with 7mm-08 Remington only available as a special-order.
483\
484
485* Appears as the [[AKA47 Schmidt Scout]] in ''VideoGame/CounterStrike''. It's the cheapest sniper rifle in the game and has the fastest movement speed, allowing you to run as fast as if you were to have the knife equipped, but requires two or three shots to kill a target unless it's a headshot and has a slow rate of fire. ''Global Offensive'' replaced it with the SSG 08.
486* It's available in ''VideoGame/Left4Dead2'' as one of the ''VideoGame/CounterStrike: Source'' weapons added to the censored German version, which with the Last Stand update was added officially to all versions. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action[[note]]making its DPS even lower than the dual pistols'[[/note]] and the report is exceptionally loud.
487* The Scout Tactical appears in the ''VideoGame/RainbowSix: Vegas'' series as the default sniper rifle in the first game and one of the two sniper rifles unlocked by default in ''Vegas 2'', the other being the SR-25. It also occasionally appears in the hands of terrorist snipers.
488* The Elite appears in ''VideoGame/SpecOpsTheLine'' as Lugo's weapon of choice besides his TAR-21, and is also used by enemy snipers. It is one of the only two sniper rifles in single-player, the other being the M99.
489* The Elite appears in ''VideoGame/Battlefield4'' as the Scout Elite, having weaker damage than some of the other sniper rifles, but a faster rate of fire, aim speed, and bullet velocity.
490* [[Creator/MichaelDouglas Madec]] wields one in ''Beyond The Reach''. In universe, it's considered a rare gun, as Ben points out most hunters who hire him as a guide favour Remingtons or Winchesters and, as such, is a sign of [[ConspicuousConsumption Madec's wealth]].
491* The Steyr Scout appears as a 3-star [=RF=] in ''VideoGame/GirlsFrontline''. Much like her name suggests, she is an excellent observer, though to the point of ignoring everything else around her.
492[[/folder]]
493
494[[folder:SVD]]
495->''The primary sniper rifle of the modern-day Soviet military. Since it was originally developed for the purpose of infantry squad support at medium range, its accuracy is nothing special compared to other sniper rifles. That said, its light weight and ease of use, three-level zoom scope, armor-piercing ammunition, and repeat fire capability make the SVD a force to be reckoned with in battle.''
496-->'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''
497
498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/svddragonuv_1608.jpg]]
499[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/romanian_fpk_psl.jpg]]
500[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/svu_a_2.jpg]]
501 [[caption-width-right:350:From top to bottom: Original SVD; Romanian [=FPK=][=/=][=PSL=]; bullpup [=SVU=]]]
502Another Soviet classic, the Snayperskaya Vintovka sistem'y Dragunova (Dragunov's Sniper Rifle System), or SVD, is a semi-automatic sniper rifle, first introduced in 1963, designed by Yevgeny Dragunov.
503\
504The Dragunov was designed to increase the attacking range of a squad past that offered by issued assault rifles, essentially making it the first true designed marksman rifle. It's also one of the few sniper rifles which are not modified assault rifles but can mount a bayonet[[note]]Doing this is AwesomeButImpractical, as the SVD isn't very good for close quarters[[/note]], along with being the first sniper/designated marksman rifle designed from the ground up instead of adapted from an infantry or hunting rifle. It externally looks like an oversized, stretched AK, and mirrors the control arrangement of the AK quite closely (which made it quite easy for any Soviet soldier who showed particularly good marksmanship skills with the AK to switch over to the SVD and become the squad's designated marksman), though the internal mechanics are quite different, primarily in use of a short-stroke gas piston rather than the AK's long piston and an internal bolt hold-open to lock the bolt when the magazine is emptied. While all [=SVDs=] are chambered in the standard Russian military 7.62x54R caliber, there is also a civilian version, aptly named the 'Tiger', which can use many calibers [[{{BFG}} up to the 9.3x64mm]] and for export purposes the common 7.62x51 NATO/.308 Winchester. A modern bullpup version known as the [=OTs-03=] or SVU is also a very common sight in video games.
505\
506In movies and even some videogames, the SVD will sometimes be played by the visually similar but no less accurate Romanian FPK / PSL rifle, which is actually based on the RPK action,[[note]]the primary physical differences between an SVD and PSL are a different, more AK-like handguard (with two differently-sized top and bottom halves rather than the SVD's symmetrical left and right halves), a cheek rest as part of the stock rather than being detachable from it, and magazines with distinctive X-shaped stamping on the side loaded into a magwell moved slightly backwards so the release lever's housing is attached to the front of the trigger guard like the AK; most video game versions will at least use the PSL's magazines, even if the weapon is otherwise based entirely on the SVD, presumably because [[XtremeKoolLetterz X-shaped stampings are cool]][[/note]] the Chinese Norinco [=NDM-86=] clone (which, similarly to the Tiger, is available in both the 7.62x54mmR cartridge and .308 Winchester; the latter version can be told apart by its straight magazines), or by a modified AK or Valmet rifle, on account of original SVD rifles being very rare and expensive outside of the former Soviet Union (and mostly still in military service ''inside'' the former Soviet Union).
507* '''Cool Scope''': The SVD is issued with the distinctive [=PSO-1=] scope, which has a graph-like stadiametric rangefinder and chevrons for ranging. It, alongside the Mauser 98's German Post reticule, is one of the most recognizable scope reticules in media.
508\
509
510* The SVD makes an appearance in ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolidPeaceWalker''. ''[[VideoGame/MetalGearSolid4GunsOfThePatriots Guns of the Patriots]]'' features the folding-stock SVD-S as the second scoped rifle you can find in the field.
511** ''VideoGame/MetalGearSolidVThePhantomPain'' features the PSL as the [[AKA47 "Bambetov SV"]].
512* In Creator/JohnWoo's ''Film/TheKiller1989'', the title assassin uses an SVD to pull off the Tony Weng hit at the dragon boat festival.
513* A Romanian PSL is the sniper weapon of choice for Mona Sax in ''VideoGame/MaxPayne2TheFallOfMaxPayne''.
514* Added to [[VideoGame/RainbowSix Team Rainbow]]'s arsenal as of ''Raven Shield'', making its debut to the series before that as an enemy-only weapon in ''Rogue Spear''. ''[[VideoGame/RainbowSixSiege Siege]]'' features the shortened bullpup SVU as the Spetsnaz operator Glaz's primary weapon (going by its [=OTs=]-03 designation), with his unique gadget being a flip-up magnifier that also acts as a thermal-vision scope.
515* ''VideoGame/OperationFlashpoint'' allows picking the SVD up from corpses of Soviet snipers (or starting missions with them in the expansion packs). It's a matter of preference if you want to use this rifle over the M21, but at least you can pull headshots at 1000 feet. It returns for the ''VideoGame/{{Arma}}'' series, available in its normal form in the first two games and as the VS-121 (renamed the "Rahim 7.62"), a modernized bullpup variant with a full-length barrel and a top rail (as opposed to the SVU's slightly shorter barrel and continued use of side-mounted optics), in the third.
516* ''ComicBook/YTheLastMan''. Russian agent Natalya carries one everywhere she goes.
517* Middle-of-the-road SniperRifle in ''VideoGame/ResidentEvil5.''
518* ''Film/TheHurtLocker''. An insurgent takes out several PrivateMilitaryContractors with a Romanian PSL, leading to a sniper duel between him and the protagonists, who are armed with a .50-caliber Barrett.
519* Balalaika can be seen wielding one in an Afghanistan flashback in ''Manga/BlackLagoon''.
520* Appears in ''VideoGame/JaggedAlliance 2'' and ''Back in Action'' as one of the sniper rifles.
521* Rico in ''Manga/GunslingerGirl'' has this as her trademark weapon.
522* Available later in ''7.62 High Caliber'', providing a good use for all that cheap surplus 7.62x54mm ammo you probably have lying around for your sniper's old Mosin.
523* Common in the ''VideoGame/ModernWarfare'' and ''VideoGame/CallOfDutyBlackOps'' games, popular in ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' in particular for sharing the best damage multipliers with the Remington 700 while being semi-auto, as a trade-off for stronger and more random recoil than the earlier M21. Always with the distinctive wooden furniture except for ''[[VideoGame/CallOfDutyModernWarfare3 MW3]]''and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''[='=]s flashback missions, which give it synthetic furniture (black in ''[=MW3=]'', green in ''BOII''). The latter game also features the similar SVU, a bullpup sniper rifle based on the Dragunov, as its futuristic equivalent and the first sniper rifle unlocked in both single and multiplayer.
524* The SVD appears in all 3 ''VideoGame/{{STALKER}}'' games as the big sniper ''du jour''. Ammo is at a premium and the gun itself is quite cumbersome, so your turning/aiming speed is reduced and you can't sprint with it in your hands, but it has the most zoom and bullet drop is hardly a matter. The bullpup SVU also appears in the three games as well, serving as a lighter alternative to the SVD.
525* ''VideoGame/GhostRecon1'' features the SVD as a semi-auto alternative to the standard M24, used by the Lithuanian Army specialist character Astra Galinsky. It returned for the console version of ''2'' as a usable weapon in multiplayer. ''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' features the PSL-54C with an SVDS folding stock and a railed handguard for the purposes of the game's [[GunPorn insane amount of weapon customization]]; notable for being one of the few uses of the PSL to come clean about it being one rather than trying to pass it off as the original Dragunov. ''[[VideoGame/GhostReconWildlands Wildlands]]'' features an actual SVD, also able to take the folding stock and shorter barrel of the SVDS and a unique "Lanza Sagrada" ("Holy Spear") version available after defeating La Santera.
526* Conversely, ''VideoGame/BattlefieldBadCompany 2: Vietnam'', ''VideoGame/Battlefield3'' and the 2010 ''VideoGame/MedalOfHonor'' reboot all use the .308 version of the Chinese NDM-86 to stand in for the SVD as used by the North Vietnamese Army, Russian Ground Forces (where it serves as their counterpart to the USMC's SR-25), and [[SuspiciouslySimilarSubstitute Totally-Not-The-Taliban]].
527* ''VideoGame/FarCry2'' features it as the first semi-automatic sniper rifle, outperformed by the bolt-action Springfield in durability and damage (though not to the extent that it isn't still a one-shot kill on most enemies anyway), but with twice the capacity and, as mentioned, being semi-automatic. The in-game model bears some resemblance to the PSL, using its distinctive magazines and having holes in the handguard reminiscent of the PSL's. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' both also feature the weapon, now fully based on the original SVD (though with synthetic furniture, but there's a paint option to give it the original wooden parts), with a slightly shorter barrel, [[{{Nerf}} halved mag capacity]], rope wrapped around it for some reason in ''4'', and no attachments in singleplayer, as well as being one of the few weapons in those games to keep up the second's trend of RightHandedLeftHandedGuns. ''VideoGame/FarCry5'' also features it with the ''Hours of Darkness'' DLC, used by VC snipers in that DLC and added to the player's armory in the main game; it has a full-length barrel now, higher power per-shot, and can take attachments (an illuminated scope, a suppressor, or extended magazines), but is otherwise identical in form and function to the previous two games, including a left-handed ejection port.
528* ''VideoGame/ContractWars'' not only has the modernized SVD-S, it also has the bullpup SVU-AS, and the TKPD series of rifles (TKPD Storm and TKPD Sniper), which are modified versions of the 9.3x64mm SVDK.
529* ''VideoGame/PAYDAY2'' added it with the Gage Russian Weapons Pack, as the [[AKA47 "Grom"]]. Among the semi-automatic sniper rifles it stands out for having higher damage (on par with the Blaser R93) and being capable of removing the scope to use its regular ironsights (an ability thus far exclusive to some bolt-action snipers in the game). It's also, strangely, extremely concealable with the addition of a lightweight foregrip and stock (based on those of the SVD-M), though this comes at the cost of sub-par base accuracy with little way to improve it (the only saving grace being that those concealment-boosting mods don't reduce it, either).
530* ''VideoGame/GoldenEye2010'' features the SVD as the Pavlov ASR. In the campaign, it is used by Russian snipers; particularly, its first appearance in the game is one tricked-out with a thermal-vision scope and a suppressor to act as a replacement for the generic silenced sniper rifle used in that point of [[VideoGame/GoldenEye1997 the 1997 original]].
531** The PSL with the original SVD's stock also appears in the earlier ''Film/QuantumOfSolace'' adaptation. As with most of the other guns in the game, it's renamed in reference to an earlier ''Bond'' film, in its case being the "[[Film/AViewToAKill V-TAK 31]]". Interestingly, that only applies in singleplayer - in multiplayer [[MisidentifiedWeapons it's misidentified as]] the much rarer [=WA2000=].
532* Two members of Team SHINC in ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' use [=SVDs=] as their primary weapons. Toma uses the classic wood-stocked version, while Anna uses the more modern version with a black synthetic stock.
533* ''VideoGame/XCOM2'': The Vektor rifle used by the Reapers in ''[[ExpansionPack War of the Chosen]]'' looks a lot like the SVD. Unlike the Sharpshooter's rifle, it can be fired after moving and doesn't have an aim penalty at close range (in fact, it gets a bonus, like non-sniper weapons), but like the Sharpshooter's rifle, the Reaper can snipe with it if they have Squadsight. The downside is its low base damage, lower than even an assault rifle of comparable tech level.
534* The SVD is available as a sniper rifle for the NVA and Viet Cong in ''VideoGame/RisingStorm2Vietnam''. In campaign mode, the NVA get the rifle starting with the mid-war period (circa 1968-72), while the VC don't get it until the late-war period (1973-75).
535* In ''VideoGame/GirlsFrontline'', she is a 4-star [=RF=] with one of the highest fire rates, as befitting a semi-automatic rifle, with her skill boosting it even further. SVD considers herself as an "elite" soldier, something that she can back up with sheer skill.
536* The SVD is the Insurgent and Irregular Militia's marksman rifle in ''VideoGame/{{Squad}}''. The Russian Ground Forces use the modernised "SVDM" in the same role, which for a while was just an SVD painted black. An update eventually remodelled it to make it more accurate to the actual SVDM.
537[[/folder]]
538
539[[folder:VSS Vintorez]]
540->''A sniper rifle developed for special operations requiring a quiet weapon with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.''
541-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''
542
543[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/451px_vss1.jpg]]
544Introduced in 1987, the Vintovka Snayperskaya Spetsialnaya (Special Sniper Rifle), or VSS, often called the "Vintorez", is a specialized sniper rifle developed for use by Soviet special forces. It is one of the most compact sniper rifles in the world with a conventional layout: it can be disassembled to fit inside a small briefcase, and like the [=MP5SD=] it has an integrated suppressor. It uses 9x39mm ammunition, an armour-piercing subsonic cartridge that gives the weapon a lot of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means [[ShortRangeLongRangeWeapon its effective range is significantly lower than most sniper rifles (about 400 meters)]], that's not considered a big problem because it's designed primarily for [[UrbanWarfare counter-insurgency/counter-terrorist operations in urban areas where the average shot range very rarely exceeds 300 meters]], so much so that it's the only widely-known sniper rifle [[MoreDakka with a fully automatic mode]].
545\
546The AS Val is an extremely similar weapon designed more for use as a full-auto assault rifle rather than a marksman's one.
547\
548
549* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the preferred weapon of the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games. [[ICallItVera A unique named variant, the Tide]], has even higher bullet damage -- outdamaging the much bigger Dragunov SVD -- at the cost of fire rate, which is a good tradeoff for a SniperRifle.
550* Can be found in the second chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is one of the better long ranged weapons, firing a powerful round and being one of the few automatic weapons with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that), though falling short of the M14 EBR as the best of its class due to much rarer ammo.
551* Appears as a usable weapon in the ''VideoGame/BattlefieldBadCompany'' games.
552* Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members in ''Manga/BlackLagoon''.
553* In ''Jagged Alliance: Back in Action'', the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition as the "Baretta" and Glock 18, which would be 9x19mm rather than the 9x39m; as such it does not penetrate armor, so headshots are de rigeur.
554* Available as a late game weapon in ''7.62 High Caliber''. Not as accurate or powerful at long range as the bigger and badder rifles and ammo is uncommon, but the silencer makes it very stealthy (especially for night firing, where it can be fitted with a night vision sight) and the large magazine and full auto capability makes it more useful in close quarters.
555* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the Walther [=WA2000=]. As a bonus, its report is silenced like the Vintorez.
556* A Val standing in for the VSS is available in ''VideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, there's no option for the VSS' wooden stock as a "Fixed" model. It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.
557* The fictional ASP-1 Kir used by CSAT in ''VideoGame/{{ARMA}} III''[='=]s "Marksmen" DLC seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility of the weapon close to the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabolic trajectory of the bullet.
558* Available as a weapon to be found in ''VideoGame/PlayerUnknownsBattlegrounds''. Though it does significantly less damage and has much greater bullet drop compared to other rifles in the game, it is nearly completely silent and can be fired fully automatically.
559* A usable weapon in ''VideoGame/ContractWars''.
560* Used with great effect by Kurz Weber in ''Anime/FullMetalPanicFumoffu'' to take down Sousuke's traps all over the hot springs they visited.
561* Boss's primary weapon in ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.
562* Shows up as the [[AKA47 Matamorez]] in ''VideoGame/{{Unturned}}''. It's silenced by default, very durable, deals a lot of damage to players and animals and comes with a generous 17-round magazine with the option of a larger 36-round box mag, but at the same time it doesn't come with a scope, [[PowerEqualsRarity it's rare enough to be considered Legendary, the box mag is even rarer, it uses the also very rare Ranger high-caliber ammo]], and it's no better against zombies than any low-caliber Ranger weapon, only dealing 99 damage by default.
563[[/folder]]
564
565[[folder:Walther [=WA2000=]]]
566->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
567-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''
568
569[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/walther2000_8621.jpg]]
570
571Designed from the ground up as a [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to the 1972 Munich massacre, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber rifle. Combined with the inherent speed and accuracy of the .300 Winchester Magnum round, it is considered an exception precision weapon. Whether that's because so few people have been able to fire one, or because of the excessive costs in development led to extreme quality standards, is up for debate.
572
573Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the [=WA2000=]. If a work of fiction wants to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.
574----
575[[AC:Anime & Manga]]
576* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
577* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
578* Kurz Weber uses one against a HumongousMecha in ''Literature/FullMetalPanic''.
579* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
580* Emiya Kiritsugu from ''Literature/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
581* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
582** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]
583
584[[AC:Films -- Live-Action]]
585* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
586* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
587** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.
588
589[[AC:Literature]]
590* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
591* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]
592
593[[AC:Video Games]]
594* Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', it's customisable with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
595** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
596* Appears in ''VideoGame/CallOfDutyModernWarfare2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
597** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
598** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
599** A hybrid of the first and second generation [=WA2000=] later returns in the Season 5 update of ''VideoGame/CallOfDutyModernWarfareII'' as the "[[AKA47 Carrack .300]]".
600* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
601* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
602* Used in the ''Film/QuantumOfSolace'' video game.
603** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
604* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
605* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
606* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
607* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
608* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
609* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
610* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.
611* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character, a 5-star RF. She regards herself more as a killing machine than anything, which results in her being too socially awkward to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, complete with her wearing the same tie as him.
612* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.
613
614[[AC:Western Animation]]
615* Used by WesternAnimation/{{Archer}} to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).
616[[/folder]]

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