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* One is used by [[Wrestling/DwayneJohnson Agent Hobbs]] during the confrontation scene in ''Film/FuriousSeven', fitted with a laser sight.

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* One is used by [[Wrestling/DwayneJohnson Agent Hobbs]] during the confrontation scene in ''Film/FuriousSeven', ''Film/FuriousSeven'', fitted with a laser sight.
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Redundancy; 'Dragunov' is already part of the acronym.


[[folder:SVD Dragunov]]

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[[folder:SVD Dragunov]][[folder:SVD]]
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | '''Sniper Rifles''' | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns ([[GunsOfFiction/SubmachineGunsAToL A-L]], [[GunsOfFiction/SubmachineGunsMToZ M-Z]]) | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | '''Sniper Rifles''' | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, and the weapon features a side-mounted magazine which holds 3 rounds for the former two, and is single shot for the latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of recoil, a buffered slide in the receiver, and a distinct top-mounted carry handle that goes over the scope. The weapon is intended for use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the rounds have explosive and armor-piercing varieties for this purpose. The weapon can also be used against personnel and for counter sniping and ordnance disposal, though needless to say, it's usually overkill against human targets.

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[[caption-width-right:283: For when you need to .]]
A South African [[{{BFG}} monster of a bolt action sniper rifle]], the Denel NTW-20 was developed in 1995 by Tony Neophytou, who was also the co-designer of the Neostead 2000, was adopted by the South African National Defence Force in 1998, and is, simply put, one of the most powerful rifles currently in use with any country. It comes in three variants: the standard NTW 20 chambered in 20x82mm [=MG151=], the NTW 14.5 chambered in 14.5x114mm, and the NTW 20x110mm chambered in 20x110mm Hispano-Suiza, with the former two being able to be switched between each other by changing the bolt, barrel, sighting gear and magazine, and the weapon features a side-mounted magazine which holds 3 rounds for the former two, and is single shot for the latter. The weapon also features a muzzle brake that absorbs an estimated 50%-60% of recoil, a buffered slide in the receiver, and a distinct top-mounted carry handle that goes over the scope. The weapon Denel [=NTW-20=] is intended for use against things like parked aircraft, telecommunication masts, power lines, missile sites, radar installations, refineries, satellite dishes, gun emplacements and bunkers, and the rounds it is chambered in have explosive and armor-piercing varieties for this purpose. The weapon It can also be used against personnel and for counter sniping and perform ordnance disposal, though needless to say, it's disposal or anti-personnel roles, even if it is usually overkill against human targets.

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* ''Tom Clancy's VideoGame/RainbowSix: Rogue Spear'' and ''Raven Shield'' have this weapon as the most powerful sniper rifle.
* The M82 is seen in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' at one point. In this case, it wasn't for damage purposes, but for range purposes: the target was more than a mile distant, and a conventional rifle wouldn't be able to shoot half that accurately. It also shows up in the multiplayer as the last sniper rifle to be unlocked. Surprisingly, it didn't turn out to be a [[GameBreaker game-breaking supergun]], thanks to the massive recoil and major damage nerfing (only deals the same damage as the other 7.62mm sniper rifles), though owing to its cartridge it still had the longest range.
** In ''Modern Warfare 2'', it's the ''first'' sniper rifle to be unlocked. Yes, that's right. ''First''. Also the case for [=MW3=], where it is easily the most powerful sniper rifle in the game (tied with the [=AS50=]), and is also the most accurate among them.
** The prototype [=XM109=] appears as part of Season 4 in the {{Reboot}} ''VideoGame/CallOfDutyModernWarfare2019''. The base weapon is initially chambered for .50 BMG, with the game's Gunsmith feature offering the 25mm grenade rounds in both explosive and incendiary flavors.
* ''VideoGame/AmericasArmy'' has this as the advanced sniper rifle.
* ''VideoGame/HalfLife'' mod ''Firearms'' had this as the most powerful weapon, but you needed to deploy the bipod in order to remain accurate.
* The [=M82A2=] (a bullpup version distinct from later models like the M95 by still being semi-auto and having the butt-pad directly behind the magwell, so the actual stock goes above the shoulder) makes an appearance in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' as Johnny's sniper rifle of choice in the final act. Also "recommended by Creator/HideoKojima".

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\n[[AC:Anime & Manga]]
* ''Tom Clancy's VideoGame/RainbowSix: Rogue Spear'' and ''Raven Shield'' have this weapon as the most powerful sniper rifle.
* The M82
Roberta is seen in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' at one point. In this case, it wasn't for damage purposes, but for range purposes: wielding the target was more than a mile distant, and a conventional rifle wouldn't be able to shoot half that accurately. It also shows up in the multiplayer as the last sniper rifle to be unlocked. Surprisingly, it didn't turn out to be a [[GameBreaker game-breaking supergun]], thanks to the massive recoil and major damage nerfing (only deals the same damage as the other 7.62mm sniper rifles), though owing to its cartridge it still had the longest range.
** In ''Modern Warfare 2'', it's the ''first'' sniper rifle to be unlocked. Yes, that's right. ''First''. Also the case for [=MW3=], where it is easily the most powerful sniper rifle in the game (tied with the [=AS50=]), and is also the most accurate among them.
**
A1 variant ''one handed'' during her eponymous ''(Roberta's) Blood Trail'' arc of ''Manga/BlackLagoon''.
*
The prototype [=XM109=] [=M82A1=] appears as part of Season 4 in the {{Reboot}} ''VideoGame/CallOfDutyModernWarfare2019''. The base weapon is initially chambered for .50 BMG, with the game's Gunsmith feature offering the 25mm grenade rounds in both explosive and incendiary flavors.
* ''VideoGame/AmericasArmy'' has this as the advanced sniper rifle.
* ''VideoGame/HalfLife'' mod ''Firearms'' had this as the most powerful weapon, but you needed to deploy the bipod in order to remain accurate.
* The [=M82A2=] (a bullpup version distinct from later models like the M95 by still
''Manga/GunslingerGirl''. Where it were being semi-auto used in great numbers by Padania operatives during their occupation of Turin Nuclear Power Plant who are utilizing its large .50 BMG caliber bullets to penetrate the hard skins of the assaulting SWA's Cyborgs [[spoiler: with great effects]].

[[AC:Films]]
* Carried on the film poster of ''Film/CaptainAmericaTheWinterSoldier'' by The Winter Soldier himself,
and having the butt-pad directly behind the magwell, so the actual stock goes above the shoulder) makes an appearance in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' as Johnny's sniper rifle of choice in the final act. Also "recommended by Creator/HideoKojima".he's hinted to have used it a few times.



* Mr. Wong uses one in the final battle of ''VideoGame/{{Stranglehold}}'', in addition to a good number of sniper mooks. They'd probably have a better time tagging Tequila without the easily visible laser sights though.
* Appears in the ''VideoGame/{{Battlefield}}'' series as the most powerful sniper rifle available in-game and is typically the last unlockable sniper rifle.
** ''Battlefield 2'' and the two ''VideoGame/BattlefieldBadCompany'' spinoffs are notable for using the bullpup, bolt-action M95 rather than the more typical M82.
** Featured in exactly one mission in ''VideoGame/{{Battlefield 3}}''; due to concerns that the gun would either be a GameBreaker or nerfed into oblivion in multiplayer, it appears only the one time in the whole game.
** The M82 appeared as pickup weapon in ''VideoGame/{{Battlefield 4}}'' multiplayer (thus it does not break the game due to limited availability and non-replenishable ammo).



* The [=SRS99=] series Sniper Rifles from the ''Franchise/{{Halo}}'' series appear to be a hybrid of the Barrett M107 and the Denel NTW-14.5.
* Appears in ''Jagged Alliance: Back in Action'' (under the German designation G82) as one of the sniper rifles. It is incorrectly designated as a bullpup design, where the action is located behind the trigger group. The picture for the weapon clearly depicts the action and magazine in ''front'' of the trigger group (depicting an [=M82A1=] rather than the bullpup [=M82A2=] as was featured in ''Jagged Alliance 2''), due to the developers simply copying the description from the earlier game's [=M82A2=].

to:

* The [=SRS99=] series Sniper Rifles "Cobra Assault Cannon" from ''Film/{{RoboCop|1987}}'' was a slightly-dressed up early-model Barrett; the ''Franchise/{{Halo}}'' series appear to be primary modification was a hybrid of the larger, boxy scope.
* Sharice Watters in ''Film/SmokinAces'' utilizes a
Barrett M107 and the Denel NTW-14.5.
* Appears in ''Jagged Alliance: Back in Action'' (under the German designation G82) as one of the sniper rifles. It is incorrectly designated as a bullpup design, where the action is located behind the trigger group. The picture for the weapon clearly depicts the action and magazine in ''front'' of the trigger group (depicting an
[=M82A1=] rather than as her weapon of choice.

[[AC:Literature]]
* The Barrett M82 features in ''Literature/ACertainMagicalIndex'' in
the bullpup [=M82A2=] as was featured in ''Jagged Alliance 2''), form of the "[[BlandNameProduct Metal Eater]]" series, of which there is a prototype variant called "Metal Eater MX" that adds a '''[[MoreDakka full automatic fire]]''' mode. While undoubtedly cool, this feature is stated to have been removed for the mass-production version in-universe due to the developers simply copying [[SurprisinglyRealisticOutcome excessive]] [[AwesomeButImpractical recoil]]... which can be [[SubvertedTrope counteracted]] by the description [[CloneArmy Misaka Sisters]] using their [[ShockAndAwe electrokinetic powers]] (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).
* Team [=PM4=] has an [=M107A1=] rifle during [[Literature/SwordArtOnlineAlternativeGunGaleOnline Squad Jam 2]] that sees shared use between Pitohui and M. It is capable of [[YourHeadAsplode blowing up heads]] and [[HalfTheManHeUsedToBe cutting entire bodies in half.]]
* In ''Literature/SwordArtOnline: Alicization'', Subtilizer [[YourMindMakesItReal Incarnates]] a Barrett [=XM500=] in Underworld, which gives him
the earlier game's [=M82A2=].decisive edge over Sinon in their SniperDuel due to it being a semi-automatic rifle as opposed to her bolt-action Hécate II.



* The M107 is featured in the third and twelfth chapters of ''Videogame/MaxPayne3'', the former in which Max gets shot with one and is left limping in pain for a good portion of the chapter.
* ''VideoGame/KillingFloor'' added the M99 in the second [[HolidayMode Twisted Christmas update]]. [[{{BFG}} Gigantic, incredibly powerful weapon which will kill nearly anything in one bullet]] and has greater range than anything else owing to the scope, but you normally can't carry any other non-default weapons alongside it due to its weight, you only get one shot at a time, it's slow to reload if you're not a max-level Sharpshooter, and after a patch, the ammo costs a fortune (£250 for ''one'' bullet; a full reload of all 30 would set you back ''£7,500''). An update for ''VideoGame/KillingFloor2'' had it return, with slightly reduced weight (you now have three blocks of free space to work with instead of just one, enough to at least carry [[GunsAkimbo dual 9mms]]) and much cheaper ammo (only 50 dosh for one bullet), but in return you can hold only 20 rounds rather than the 30 from before, though fortunately it still tears through enemies just as effectively as before.
* Added (along with other .50 BMG rifles) in the Blue Sun mod for ''7.62 High Caliber''. Considering that all combat in the game takes place at ranges that real life sniper rifles can easily handle, it's a bit overkill.
* Featured in ''VideoGame/GrandTheftAutoV'' as the "Heavy Sniper".
* The M99 appears in Chapter 13 of ''VideoGame/SpecOpsTheLine''.
* The "[=McManus=] 2010" from ''VideoGame/SaintsRow2'' is the similar [=XM109=], a prototype weapon chambered for high-velocity 25x59mm grenades.
** Its successor, the [[VideoGame/SaintsRowTheThird McManus 2015]], appears to be an amalgamation of the Arctic Warfare Magnum and the M82, with some characteristics of [[VideoGame/SaintsRow1 its ancestor]] and the Mk. 12 SPR.

to:

* The M107 is featured in the third and twelfth chapters of ''Videogame/MaxPayne3'', the former in which Max gets shot with one and is left limping in pain for a good portion of the chapter.
* ''VideoGame/KillingFloor'' added the M99 in the second [[HolidayMode Twisted Christmas update]]. [[{{BFG}} Gigantic, incredibly powerful weapon which will kill nearly anything in one bullet]] and has greater range than anything else owing to the scope, but you normally can't carry any other non-default weapons alongside it due to its weight, you only get one shot at a time, it's slow to reload if you're not a max-level Sharpshooter, and after a patch, the ammo costs a fortune (£250 for ''one'' bullet; a full reload of all 30 would set you back ''£7,500''). An update for ''VideoGame/KillingFloor2'' had it return, with slightly reduced weight (you now have three blocks of free space to work with instead of just one, enough to at least carry [[GunsAkimbo dual 9mms]]) and much cheaper ammo (only 50 dosh for one bullet), but in return you can hold only 20 rounds rather than the 30 from before, though fortunately it still tears through enemies just as effectively as before.
* Added (along with other .50 BMG rifles) in the Blue Sun mod for ''7.62 High Caliber''. Considering that all combat in the game takes place at ranges that real life sniper rifles can easily handle, it's a bit overkill.
* Featured in ''VideoGame/GrandTheftAutoV'' as the "Heavy Sniper".
* The M99 appears in Chapter 13 of ''VideoGame/SpecOpsTheLine''.
* The "[=McManus=] 2010" from ''VideoGame/SaintsRow2'' is the similar [=XM109=], a prototype weapon chambered for high-velocity 25x59mm grenades.
** Its successor, the [[VideoGame/SaintsRowTheThird McManus 2015]], appears to be an amalgamation of the Arctic Warfare Magnum and the M82, with some characteristics of [[VideoGame/SaintsRow1 its ancestor]] and the Mk. 12 SPR.

[[AC:Tabletop]]



* Shows up in ''VideoGame/WatchDogs''. Completing ten Criminal Convoy missions unlocks a custom variant, the Destroyer, that has massively increased damage-to the point of being able to kill an [[HeavilyArmoredMook Enforcer]] with a single headshot[[note]]Even the standard M107 requires two headshots to down an Enforcer[[/note]]-at the cost of a magazine capacity of just two rounds.
* The Barrett M82 features in ''Literature/ACertainMagicalIndex'' in the form of the "[[BlandNameProduct Metal Eater]]" series, of which there is a prototype variant called "Metal Eater MX" that adds a '''[[MoreDakka full automatic fire]]''' mode. While undoubtedly cool, this feature is stated to have been removed for the mass-production version in-universe due to the [[SurprisinglyRealisticOutcome excessive]] [[AwesomeButImpractical recoil]]... which can be [[SubvertedTrope counteracted]] by the [[CloneArmy Misaka Sisters]] using their [[ShockAndAwe electrokinetic powers]] (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).
* The Barrett M95 appears in ''VideoGame/PAYDAY2'' with the "Gage Sniper Pack" DLC, as the [[AKA47 Thanatos .50 cal]]. One of the biggest, loudest, and most expensive weapons in the game, but is also the strongest bullet-firing weapon in the game and the third-strongest weapon overall (beaten only by a bow/crossbow and a ''rocket-propelled grenade launcher'').
* The "Cobra Assault Cannon" from ''Film/{{RoboCop|1987}}'' was a slightly-dressed up early-model Barrett; the primary modification was a larger, boxy scope.

to:


[[AC:Video Games]]
* Shows up in ''VideoGame/WatchDogs''. Completing ten Criminal Convoy missions unlocks a custom variant, ''VideoGame/AmericasArmy'' has this as the Destroyer, advanced sniper rifle.
* Appears in the ''VideoGame/{{Battlefield}}'' series as the most powerful sniper rifle available in-game and is typically the last unlockable sniper rifle.
** ''Battlefield 2'' and the two ''VideoGame/BattlefieldBadCompany'' spinoffs are notable for using the bullpup, bolt-action M95 rather than the more typical M82.
** Featured in exactly one mission in ''VideoGame/{{Battlefield 3}}''; due to concerns
that has massively increased damage-to the point of being gun would either be a GameBreaker or nerfed into oblivion in multiplayer, it appears only the one time in the whole game.
** The M82 appeared as pickup weapon in ''VideoGame/{{Battlefield 4}}'' multiplayer (thus it does not break the game due to limited availability and non-replenishable ammo).
* The M82 is seen in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' at one point. In this case, it wasn't for damage purposes, but for range purposes: the target was more than a mile distant, and a conventional rifle wouldn't be
able to kill an [[HeavilyArmoredMook Enforcer]] shoot half that accurately. It also shows up in the multiplayer as the last sniper rifle to be unlocked. Surprisingly, it didn't turn out to be a [[GameBreaker game-breaking supergun]], thanks to the massive recoil and major damage nerfing (only deals the same damage as the other 7.62mm sniper rifles), though owing to its cartridge it still had the longest range.
** In ''Modern Warfare 2'', it's the ''first'' sniper rifle to be unlocked. Yes, that's right. ''First''. Also the case for [=MW3=], where it is easily the most powerful sniper rifle in the game (tied
with a single headshot[[note]]Even the standard M107 requires two headshots to down an Enforcer[[/note]]-at [=AS50=]), and is also the cost most accurate among them.
** The prototype [=XM109=] appears as part
of a magazine Season 4 in the {{Reboot}} ''VideoGame/CallOfDutyModernWarfare2019''. The base weapon is initially chambered for .50 BMG, with the game's Gunsmith feature offering the 25mm grenade rounds in both explosive and incendiary flavors.
* ''VideoGame/DeltaForce'' has the [=M82A1=] as one of the usable weapons. True to life, it's great at destroying vehicles and has incredible long-range accuracy, but also has the lowest ammo
capacity of just two rounds.
* The Barrett M82 features in ''Literature/ACertainMagicalIndex'' in the form of the "[[BlandNameProduct Metal Eater]]" series, of which there is a prototype variant called "Metal Eater MX" that adds a '''[[MoreDakka full automatic fire]]''' mode. While undoubtedly cool, this feature is stated to have been removed for the mass-production version in-universe due to the [[SurprisinglyRealisticOutcome excessive]] [[AwesomeButImpractical recoil]]... which can be [[SubvertedTrope counteracted]] by the [[CloneArmy Misaka Sisters]] using their [[ShockAndAwe electrokinetic powers]] (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).
* The Barrett M95 appears in ''VideoGame/PAYDAY2'' with the "Gage Sniper Pack" DLC, as the [[AKA47 Thanatos .50 cal]]. One of the biggest, loudest, and most expensive weapons in the game, but is also the strongest bullet-firing
any primary weapon in the a game and the third-strongest weapon overall (beaten only by where nearly everyone on foot dies in a bow/crossbow and a ''rocket-propelled grenade launcher'').
* The "Cobra Assault Cannon" from ''Film/{{RoboCop|1987}}'' was a slightly-dressed up early-model Barrett; the primary modification was a larger, boxy scope.
single shot, meaning you have to make every shot count.



* Carried on the film poster by [[Film/CaptainAmericaTheWinterSoldier The Winter Soldier]] and he's hinted to have used it a few times.
* Team [=PM4=] has an [=M107A1=] rifle during [[Literature/SwordArtOnlineAlternativeGunGaleOnline Squad Jam 2]] that sees shared use between Pitohui and M. It is capable of [[YourHeadAsplode blowing up heads]] and [[HalfTheManHeUsedToBe cutting entire bodies in half.]]
* In ''Literature/SwordArtOnline: Alicization'', Subtilizer [[YourMindMakesItReal Incarnates]] a Barrett [=XM500=] in Underworld, which gives him the decisive edge over Sinon in their SniperDuel due to it being a semi-automatic rifle as opposed to her bolt-action Hécate II.
* Sharice Watters in ''Film/SmokinAces'' utilizes a Barrett [=M82A1=] as her weapon of choice.



* The [=M82A1=] appears in ''Manga/GunslingerGirl''. Where it were being used in great numbers by Padania operatives during their occupation of Turin Nuclear Power Plant who are utilizing its large .50 BMG caliber bullets to penetrate the hard skins of the assaulting SWA's Cyborgs [[spoiler: with great effects]].
* ''VideoGame/DeltaForce'' has the [=M82A1=] as one of the usable weapons. True to life, it's great at destroying vehicles and has incredible long-range accuracy, but also has the lowest ammo capacity of any primary weapon in a game where nearly everyone on foot dies in a single shot, meaning you have to make every shot count.

to:

* The [=M82A1=] appears in ''Manga/GunslingerGirl''. Where it were being used in great numbers by Padania operatives during their occupation of Turin Nuclear Power Plant who are utilizing its large .Added (along with other .50 BMG caliber bullets to penetrate rifles) in the hard skins of Blue Sun mod for ''7.62 High Caliber''. Considering that all combat in the assaulting SWA's Cyborgs [[spoiler: with great effects]].
* ''VideoGame/DeltaForce'' has the [=M82A1=] as one of the usable weapons. True to life,
game takes place at ranges that real life sniper rifles can easily handle, it's great at destroying vehicles a bit overkill.
* Featured in ''VideoGame/GrandTheftAutoV'' as the "Heavy Sniper".
* ''VideoGame/HalfLife'' mod ''Firearms'' had this as the most powerful weapon, but you needed to deploy the bipod in order to remain accurate.
* The [=SRS99=] series Sniper Rifles from the ''Franchise/{{Halo}}'' series appear to be a hybrid of the Barrett M107
and has incredible long-range accuracy, but also has the lowest ammo capacity of any primary weapon in a game where nearly everyone on foot dies in a single shot, meaning you have to make every shot count.Denel NTW-14.5.



* Appears in ''Jagged Alliance: Back in Action'' (under the German designation G82) as one of the sniper rifles. It is incorrectly designated as a bullpup design, where the action is located behind the trigger group. The picture for the weapon clearly depicts the action and magazine in ''front'' of the trigger group (depicting an [=M82A1=] rather than the bullpup [=M82A2=] as was featured in ''Jagged Alliance 2''), due to the developers simply copying the description from the earlier game's [=M82A2=].
* ''VideoGame/KillingFloor'' added the M99 in the second [[HolidayMode Twisted Christmas update]]. [[{{BFG}} Gigantic, incredibly powerful weapon which will kill nearly anything in one bullet]] and has greater range than anything else owing to the scope, but you normally can't carry any other non-default weapons alongside it due to its weight, you only get one shot at a time, it's slow to reload if you're not a max-level Sharpshooter, and after a patch, the ammo costs a fortune (£250 for ''one'' bullet; a full reload of all 30 would set you back ''£7,500''). An update for ''VideoGame/KillingFloor2'' had it return, with slightly reduced weight (you now have three blocks of free space to work with instead of just one, enough to at least carry [[GunsAkimbo dual 9mms]]) and much cheaper ammo (only 50 dosh for one bullet), but in return you can hold only 20 rounds rather than the 30 from before, though fortunately it still tears through enemies just as effectively as before.
* The [=M82A2=] (a bullpup version distinct from later models like the M95 by still being semi-auto and having the butt-pad directly behind the magwell, so the actual stock goes above the shoulder) makes an appearance in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' as Johnny's sniper rifle of choice in the final act. Also "recommended by Creator/HideoKojima".



* The Barrett M95 appears in ''VideoGame/PAYDAY2'' with the "Gage Sniper Pack" DLC, as the [[AKA47 Thanatos .50 cal]]. One of the biggest, loudest, and most expensive weapons in the game, but is also the strongest bullet-firing weapon in the game and the third-strongest weapon overall (beaten only by a bow/crossbow and a ''rocket-propelled grenade launcher'').
* ''Tom Clancy's VideoGame/RainbowSix: Rogue Spear'' and ''Raven Shield'' have this weapon as the most powerful sniper rifle.
* The "[=McManus=] 2010" from ''VideoGame/SaintsRow2'' is the similar [=XM109=], a prototype weapon chambered for high-velocity 25x59mm grenades.
** Its successor, the [[VideoGame/SaintsRowTheThird McManus 2015]], appears to be an amalgamation of the Arctic Warfare Magnum and the M82, with some characteristics of [[VideoGame/SaintsRow1 its ancestor]] and the Mk. 12 SPR.
* The M99 appears in Chapter 13 of ''VideoGame/SpecOpsTheLine''.
* Mr. Wong uses one in the final battle of ''VideoGame/{{Stranglehold}}'', in addition to a good number of sniper mooks. They'd probably have a better time tagging Tequila without the easily visible laser sights though.
* The M107 is featured in the third and twelfth chapters of ''Videogame/MaxPayne3'', the former in which Max gets shot with one and is left limping in pain for a good portion of the chapter.
* Shows up in ''VideoGame/WatchDogs''. Completing ten Criminal Convoy missions unlocks a custom variant, the Destroyer, that has massively increased damage-to the point of being able to kill an [[HeavilyArmoredMook Enforcer]] with a single headshot[[note]]Even the standard M107 requires two headshots to down an Enforcer[[/note]]-at the cost of a magazine capacity of just two rounds.



* Appears in ''VideoGame/FarCry4'' [[VideoGame/FarCry5 and]] [[VideoGame/FarCryNewDawn its]] [[VideoGame/FarCry6 sequels]] as the [[AKA47 SA-50]] (presumably "semi-automatic 50"). By no doubt it is arguably the most powerful sniper in the game, capable of one-shot kills and the advantage of being semi-automatic.

to:

* Appears It's featured in ''VideoGame/FarCry4'' [[VideoGame/FarCry5 and]] [[VideoGame/FarCryNewDawn its]] [[VideoGame/FarCry6 sequels]] ''VideoGame/{{ARMA}} III'' as CSAT's choice of anti-materiel rifle.
* Revy is seen wielding
the [[AKA47 SA-50]] (presumably "semi-automatic 50"). By no doubt it is arguably the most powerful sniper M3 variant in the game, capable first two episodes of one-shot kills and the advantage of being semi-automatic.''Manga/BlackLagoon''.



* Appears in ''VideoGame/FarCry4'' [[VideoGame/FarCry5 and]] [[VideoGame/FarCryNewDawn its]] [[VideoGame/FarCry6 sequels]] as the [[AKA47 SA-50]] (presumably "semi-automatic 50"). By no doubt it is arguably the most powerful sniper in the game, capable of one-shot kills and the advantage of being semi-automatic.
* ''VideoGame/PAYDAY3'' features the GM6 Lynx as an [[LimitBreak Overkill Weapon]] called the [[AKA47 HET-5 Red Fox]], equipped with a thermal scope and capable of shooting through walls and {{Shield|BearingMook}}s.



* It's featured in ''VideoGame/{{ARMA}} III'' as CSAT's choice of anti-materiel rifle.
* ''VideoGame/PAYDAY3'' features the GM6 Lynx as an [[LimitBreak Overkill Weapon]] called the [[AKA47 HET-5 Red Fox]], equipped with a thermal scope and capable of shooting through walls and {{Shield|BearingMook}}s.




* Adrian Shepherd uses the [=M40A1=] variant in ''VideoGame/HalfLifeOpposingForce'', first during the advanced training course, and later obtains one after killing a Black Ops sniper. The rifle was inaccurately depicted with a detachable magazine, which was not developed until a decade after the game came out. The weapon also appears as an unusable weapon in ''VideoGame/HalfLife1'', in the hands of HECU snipers.
* ''Film/AmericanSniper'' features all three variants. First, Chris Kyle and his dad used Remington 700's while out hunting. Later on a US Delta Force Sniper can be seen using a [=M24A1=] Sniper Rifle. And lastly a [[SemperFi Marine]] Recon Scout Sniper that accompanies Kyle on a mission in Iraq uses a [=M40A3=] Sniper Rifle in the film's climactic battle
* In ''VideoGame/TeamFortress2'', the Sniper's stock primary weapon is a heavily customized Remington 700, with a huge hunting scope and a special rail for mounting a LaserSight.

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\n[[AC:Anime & Manga]]
* Adrian Shepherd uses Revy is seen wielding the [=M40A1=] variant in ''VideoGame/HalfLifeOpposingForce'', first during 700 when infiltrating the advanced training course, and later obtains one after killing a Black Ops sniper. The rifle was inaccurately depicted with a detachable magazine, which was not developed until a decade after the game came out. The weapon also appears as an unusable weapon in ''VideoGame/HalfLife1'', Philippines in the hands penultimate Season 1 episode of HECU snipers.
* ''Film/AmericanSniper'' features all three variants. First, Chris Kyle and his dad used Remington 700's while out hunting. Later on a US Delta Force Sniper can be seen using a [=M24A1=] Sniper Rifle. And lastly a [[SemperFi Marine]] Recon Scout Sniper that accompanies Kyle on a mission in Iraq uses a [=M40A3=] Sniper Rifle in the film's climactic battle
* In ''VideoGame/TeamFortress2'', the Sniper's stock primary weapon is a heavily customized Remington 700, with a huge hunting scope and a special rail for mounting a LaserSight.
''Manga/BlackLagoon''.



* The sniper rifle in ''VideoGame/Postal2'' is based on the M24.
* Both the original Remington 700 and the USMC's [=M40A3=] are available in the multiplayer of ''VideoGame/CallOfDuty 4'', the latter infamously wide-spread among the playerbase due to a bug with the ACOG that increases its damage slightly, making it [[GameBreaker effectively that game's equivalent]] of the AWP from ''Counter-Strike'' above; the former meanwhile is sadly ignored, despite sharing the best damage multipliers of its class with the SVD, due to greater sway than the other sniper rifles, one less round than the M40 (the lowest of its class with four rounds), and no beneficial bugs related to an attachment - in fact, it occasionally misses what should have been a clear hit. The game is also notable for being one of the few depictions of a pre-A5 variant of the M40 to actually have it load one round at a time rather than pretending it always used detachable magazines. The Urban Sniper Rifle variant appears in ''VideoGame/CallOfDutyGhosts''.
* The [=M24A3=] appears in ''VideoGame/{{Battlefield}} 2'', rather incorrectly as the M24 is the Army version and, as typical for the series, the American faction is the Marine Corps; at the very least they're not forcing detachable box mags into a variant that doesn't use them. ''VideoGame/BattlefieldBadCompany'' continues using it, while the second one's ''Vietnam'' expansion and ''VideoGame/Battlefield3'' correctly switch to period-appropriate versions of the M40 (A1 in the former, A5 in the latter).
* Available in ''VideoGame/Fallout4'', simply called 'Hunting Rifle' or 'Sniper Rifle' if it is modded with long barrel and scope. It has a detachable magazine in all forms, probably justified both for the sake of game balance (because the magazine is moddable) and the fact they are probably modified replicas. Modding it with the marksman's stock turns it into the proper VTR version. Can also be modified to fire .50 BMG.
* The [=M40A1=] is available in ''VideoGame/RainbowSix: Vegas 1'' and ''2'', again incorrectly shown as reloading via detachable magazines.
* The "Tranquilizer Rifle" of ''VideoGame/FarCry2'' is essentially an M40 with features from the Pneu-Dart Model 389, a tranquilizer rifle vaguely resembling the Model 700 that launches its darts by way of what are essentially .22-caliber blanks. It has to reload after every shot and is one of the least durable weapons in the entire game, breaking after putting less than ''thirty'' rounds through it, but as its upsides it is also a guaranteed one-shot kill against any enemy (making one wonder exactly what it's actually meant to tranquilize, if a single dose is instantly fatal to humans) and is the only sniper rifle in the game to both be silent and occupy the special weapon slot rather than the primary one, allowing use of a more versatile assault rifle alongside it rather than having to force a weaker machine pistol or heavier machine gun into the role of one.
* ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'', meanwhile, both feature a Model 700 Export, a civilian variant that nevertheless uses the detachable box magazines of the military and police versions. It can take two attachments, with options of a suppressor, an extended magazine, an illuminated reticule or an enhanced zoom; both games also feature a unique version called the "Predator" (pre-order bonus in the former, more readily available after completing four Armed Escort missions as a Signature weapon in the latter) which mounts all four[[note]]at least in theory; the enhanced zoom is visibly present on the model but doesn't actually work in ''3''[[/note]] and features a unique camo pattern (generic jungle-style in ''3'', tiger-stripe in ''4'').
* ''VideoGame/GhostRecon1'' featured the M24 with ghillie camouflage as the Ghosts' standard sniper weapon system, presumably using an incorrect detachable magazine given that the reload only takes as long as an assault rifle's, probably due to engine limitations. ''Future Soldier'' featured the [=M40A5=] as a bonus for pre-ordering or buying the Deluxe edition, as the Ghosts' counterpart to Bodark's [[BreakOutTheMuseumPiece modernized Mosin-Nagant]] in the same bonus. Its free-to-play counterpart ''[[VideoGame/GhostReconOnline Phantoms]]'' once again featured the M24, incorrectly using detachable box magazines, while the [=M40A5=] returns for ''[[VideoGame/GhostReconWildlands Wildlands]]''.
* Can be developed in ''VideoGame/MetalGearSolidPeaceWalker''. Three variants are available; the standard version, one with a bull barrel for greater accuracy and reduced recoil, and a [[HealingShiv variant that fires rounds that heal a co-op buddy]]. Shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Broughton M-2000D"]].
* In season 2 of ''Series/BetterCallSaul'', Mike buys the [=M40A1=] variant from Lawson, the illegal gun dealer when he's about to go to war with the Salamancas. The two even banter back and forth about how the rifle was issued to snipers in Vietnam with wooden stocks, with Mike lamenting that the US Government apparently forgot that wood swells in the humid jungle heat.
* From his early appearances to the present, ''ComicBook/ThePunisher'' has been frequently depicted using a Remington 700 as his sniper rifle of choice.



* A Remington 700 fitted with a low-magnification scope appears as the ILYON R700 in ''VideoGame/HitmanAbsolution'', one of the only two sniper rifles in the game (The other being the SAKO/KAZO TRG). It can be found in the second floor of the doughnut shop in "Shaving Lenny", the trunk of the car in "End of the Road", and the weapons locker in "Fight Night". It is notable in being one of the only three weapons that cannot be unlocked for use in Contracts mode (The other two being the Taurus/ARES 24/7 and the Smith & Wesson Model 64/[[AKA47 Z&M Model 60]]), and the only non-pistol weapon that is unusable in Contracts mode.

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[[AC:Comic Books]]
* A From his early appearances to the present, ''ComicBook/ThePunisher'' has been frequently depicted using a Remington 700 fitted with a low-magnification scope appears as the ILYON R700 in ''VideoGame/HitmanAbsolution'', one of the only two his sniper rifles rifle of choice.

[[AC:Films]]
* ''Film/AmericanSniper'' features all three variants. First, Chris Kyle and his dad used Remington 700's while out hunting. Later on a US Delta Force Sniper can be seen using a [=M24A1=] Sniper Rifle. And lastly a [[SemperFi Marine]] Recon Scout Sniper that accompanies Kyle on a mission in Iraq uses a [=M40A3=] Sniper Rifle
in the game (The other being the SAKO/KAZO TRG). It can be found in the second floor of the doughnut shop in "Shaving Lenny", the trunk of the car in "End of the Road", and the weapons locker in "Fight Night". It is notable in being one of the only three weapons that cannot be unlocked for use in Contracts mode (The other two being the Taurus/ARES 24/7 and the Smith & Wesson Model 64/[[AKA47 Z&M Model 60]]), and the only non-pistol weapon that is unusable in Contracts mode.film's climactic battle.

[[AC:Literature]]



* The M40 is available for US Marines in ''VideoGame/RisingStorm2Vietnam''.

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[[AC:Live-Action TV]]
* In season 2 of ''Series/BetterCallSaul'', Mike buys the [=M40A1=] variant from Lawson, the illegal gun dealer when he's about to go to war with the Salamancas. The two even banter back and forth about how the rifle was issued to snipers in Vietnam with wooden stocks, with Mike lamenting that the US Government apparently forgot that wood swells in the humid jungle heat.

[[AC:Video Games]]
* The [=M24A3=] appears in ''VideoGame/{{Battlefield}} 2'', rather incorrectly as the M24 is the Army version and, as typical for the series, the American faction is the Marine Corps; at the very least they're not forcing detachable box mags into a variant that doesn't use them. ''VideoGame/BattlefieldBadCompany'' continues using it, while the second one's ''Vietnam'' expansion and ''VideoGame/Battlefield3'' correctly switch to period-appropriate versions of the M40 is (A1 in the former, A5 in the latter).
* Both the original Remington 700 and the USMC's [=M40A3=] are
available in the multiplayer of ''VideoGame/CallOfDuty 4'', the latter infamously wide-spread among the playerbase due to a bug with the ACOG that increases its damage slightly, making it [[GameBreaker effectively that game's equivalent]] of the AWP from ''Counter-Strike'' above; the former meanwhile is sadly ignored, despite sharing the best damage multipliers of its class with the SVD, due to greater sway than the other sniper rifles, one less round than the M40 (the lowest of its class with four rounds), and no beneficial bugs related to an attachment - in fact, it occasionally misses what should have been a clear hit. The game is also notable for US Marines being one of the few depictions of a pre-A5 variant of the M40 to actually have it load one round at a time rather than pretending it always used detachable magazines. The Urban Sniper Rifle variant appears in ''VideoGame/RisingStorm2Vietnam''.''VideoGame/CallOfDutyGhosts''.
* Available in ''VideoGame/Fallout4'', simply called 'Hunting Rifle' or 'Sniper Rifle' if it is modded with long barrel and scope. It has a detachable magazine in all forms, probably justified both for the sake of game balance (because the magazine is moddable) and the fact they are probably modified replicas. Modding it with the marksman's stock turns it into the proper VTR version. Can also be modified to fire .50 BMG.
* The "Tranquilizer Rifle" of ''VideoGame/FarCry2'' is essentially an M40 with features from the Pneu-Dart Model 389, a tranquilizer rifle vaguely resembling the Model 700 that launches its darts by way of what are essentially .22-caliber blanks. It has to reload after every shot and is one of the least durable weapons in the entire game, breaking after putting less than ''thirty'' rounds through it, but as its upsides it is also a guaranteed one-shot kill against any enemy (making one wonder exactly what it's actually meant to tranquilize, if a single dose is instantly fatal to humans) and is the only sniper rifle in the game to both be silent and occupy the special weapon slot rather than the primary one, allowing use of a more versatile assault rifle alongside it rather than having to force a weaker machine pistol or heavier machine gun into the role of one.
* ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'', meanwhile, both feature a Model 700 Export, a civilian variant that nevertheless uses the detachable box magazines of the military and police versions. It can take two attachments, with options of a suppressor, an extended magazine, an illuminated reticule or an enhanced zoom; both games also feature a unique version called the "Predator" (pre-order bonus in the former, more readily available after completing four Armed Escort missions as a Signature weapon in the latter) which mounts all four[[note]]at least in theory; the enhanced zoom is visibly present on the model but doesn't actually work in ''3''[[/note]] and features a unique camo pattern (generic jungle-style in ''3'', tiger-stripe in ''4'').
* ''VideoGame/GhostRecon1'' featured the M24 with ghillie camouflage as the Ghosts' standard sniper weapon system, presumably using an incorrect detachable magazine given that the reload only takes as long as an assault rifle's, probably due to engine limitations. ''Future Soldier'' featured the [=M40A5=] as a bonus for pre-ordering or buying the Deluxe edition, as the Ghosts' counterpart to Bodark's [[BreakOutTheMuseumPiece modernized Mosin-Nagant]] in the same bonus. Its free-to-play counterpart ''[[VideoGame/GhostReconOnline Phantoms]]'' once again featured the M24, incorrectly using detachable box magazines, while the [=M40A5=] returns for ''[[VideoGame/GhostReconWildlands Wildlands]]''.
* Adrian Shepherd uses the [=M40A1=] variant in ''VideoGame/HalfLifeOpposingForce'', first during the advanced training course, and later obtains one after killing a Black Ops sniper. The rifle was inaccurately depicted with a detachable magazine, which was not developed until a decade after the game came out. The weapon also appears as an unusable weapon in ''VideoGame/HalfLife1'', in the hands of HECU snipers.
* A Remington 700 fitted with a low-magnification scope appears as the ILYON R700 in ''VideoGame/HitmanAbsolution'', one of the only two sniper rifles in the game (The other being the SAKO/KAZO TRG). It can be found in the second floor of the doughnut shop in "Shaving Lenny", the trunk of the car in "End of the Road", and the weapons locker in "Fight Night". It is notable in being one of the only three weapons that cannot be unlocked for use in Contracts mode (The other two being the Taurus/ARES 24/7 and the Smith & Wesson Model 64/[[AKA47 Z&M Model 60]]), and the only non-pistol weapon that is unusable in Contracts mode.
* Featured in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with its fixed scope.



* Featured in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' with its fixed scope.

to:

* Featured Can be developed in ''VideoGame/HotDogsHorseshoesAndHandGrenades'' ''VideoGame/MetalGearSolidPeaceWalker''. Three variants are available; the standard version, one with its fixed scope.a bull barrel for greater accuracy and reduced recoil, and a [[HealingShiv variant that fires rounds that heal a co-op buddy]]. Shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Broughton M-2000D"]].
* The sniper rifle in ''VideoGame/Postal2'' is based on the M24.
* The [=M40A1=] is available in ''VideoGame/RainbowSix: Vegas 1'' and ''2'', again incorrectly shown as reloading via detachable magazines.
* The M40 is available for US Marines in ''VideoGame/RisingStorm2Vietnam''.
* In ''VideoGame/TeamFortress2'', the Sniper's stock primary weapon is a heavily customized Remington 700, with a huge hunting scope and a special rail for mounting a LaserSight.
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* ''VideoGame/PAYDAY3'' features the GM6 Lynx as an [[LimitBreak Overkill Weapon]] called the [[AKA47 HET-5 Red Fox]], equipped with a thermal scope and capable of shooting through walls and {{Shield|BearingMook}}s.
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* The AW Police variant appears in ''VideoGame/GoldeneyeWii'' as the Gambit CP-208. In ''Reloaded'', it is the Arctic Warfare variant instead, but it still keeps its fictional name.

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* The AW Police variant appears in ''VideoGame/GoldeneyeWii'' ''VideoGame/Goldeneye2010'' as the Gambit CP-208. In ''Reloaded'', it is the Arctic Warfare variant instead, but it still keeps its fictional name.



** It is usable in ''[[VideoGame/GoldenEyeWii GoldenEye Reloaded]]'', referred to as the "[[AKA47 AS15 Mk12]]". It serves the same role the modified [=SL8=] did in the Wii version, though with significantly more reserve ammo than the [=SL8=] ever got. It also replaces the Arctic Warfare Trevelyan uses during part of the final confrontation.

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** It is usable in ''[[VideoGame/GoldenEyeWii ''[[VideoGame/GoldenEye2010 GoldenEye Reloaded]]'', referred to as the "[[AKA47 AS15 Mk12]]". It serves the same role the modified [=SL8=] did in the Wii version, though with significantly more reserve ammo than the [=SL8=] ever got. It also replaces the Arctic Warfare Trevelyan uses during part of the final confrontation.
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* Common in the ''VideoGame/ModernWarfare'' and ''VideoGame/CallOfDutyBlackOps'' games, popular in ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' in particular for sharing the best damage multipliers with the Remington 700 while being semi-auto, as a trade-off for stronger and more random recoil than the earlier M21. Always with the distinctive wooden furniture except for ''[[VideoGame/CallOfDutyModernWarfare3 MW3]]'', which features the modern SVD-M, and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''[='=]s flashback missions, which give it green synthetic furniture. The latter game also features the similar SVU, a bullpup sniper rifle based on the Dragunov, as its futuristic equivalent and the first sniper rifle unlocked in both single and multiplayer.

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* Common in the ''VideoGame/ModernWarfare'' and ''VideoGame/CallOfDutyBlackOps'' games, popular in ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' in particular for sharing the best damage multipliers with the Remington 700 while being semi-auto, as a trade-off for stronger and more random recoil than the earlier M21. Always with the distinctive wooden furniture except for ''[[VideoGame/CallOfDutyModernWarfare3 MW3]]'', which features the modern SVD-M, and MW3]]''and ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''[='=]s flashback missions, which give it green synthetic furniture.furniture (black in ''[=MW3=]'', green in ''BOII''). The latter game also features the similar SVU, a bullpup sniper rifle based on the Dragunov, as its futuristic equivalent and the first sniper rifle unlocked in both single and multiplayer.



* ''VideoGame/GoldenEyeWii'' features the SVD as the Pavlov ASR. In the campaign, it is used by Russian snipers; particularly, its first appearance in the game is one tricked-out with a thermal-vision scope and a suppressor to act as a replacement for the generic silenced sniper rifle used in that point of [[VideoGame/GoldenEye1997 the 1997 original]].

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* ''VideoGame/GoldenEyeWii'' ''VideoGame/GoldenEye2010'' features the SVD as the Pavlov ASR. In the campaign, it is used by Russian snipers; particularly, its first appearance in the game is one tricked-out with a thermal-vision scope and a suppressor to act as a replacement for the generic silenced sniper rifle used in that point of [[VideoGame/GoldenEye1997 the 1997 original]].



* Available in ''VideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.

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* Available A Val standing in for the VSS is available in ''VideoGame/GhostReconFutureSoldier'', in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with there's no option for its original the VSS' wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL).model. It was also available during the open beta for ''VideoGame/GhostReconOnline'', and was available as a special weapon in the ''Phantoms'' version from an "Antique Edition" series of weapons.
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | '''Sniper Rifles''' | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | '''Sniper Rifles''' | GunsOfFiction/{{Shotguns}} | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]
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* In Creator/JohnWoo's ''Film/TheKiller'', the title assassin uses an SVD to pull off the Tony Weng hit at the dragon boat festival.

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* In Creator/JohnWoo's ''Film/TheKiller'', ''Film/TheKiller1989'', the title assassin uses an SVD to pull off the Tony Weng hit at the dragon boat festival.
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* The SR-25 appears in the ''VideoGame/GhostRecon'' series starting with the Desert Siege expansion pack, available both in its regular form and with a suppressor. In ''Future Soldier'', the weapon is Sgt. Pepper's usual weapon, though for some reason the suppressor can only fit to the standard-size barrel, and the fixed stock can't be modified (presumably because as an AR-15 derivative, it couldn't take a "folded" stock, and the only other options the game has are either removing the stock from the buffer tube, which would go against the purpose of a sniper rifle, or a solid fixed stock, which it already has). The Enhanced Combat Carbine version appears in ''[[VideoGame/GhostReconWildlands Wildlands]]'', as a highly-accurate but rather weak semi-auto option for sniping, and Santa Blanca snipers make use of it in the "Fallen Ghosts" DLC campaign.

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* The SR-25 appears in the ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' series starting with the Desert Siege expansion pack, available both in its regular form and with a suppressor. In ''Future Soldier'', ''VideoGame/GhostReconFutureSoldier'', the weapon is Sgt. Pepper's usual weapon, though for some reason the suppressor can only fit to the standard-size barrel, and the fixed stock can't be modified (presumably because as an AR-15 derivative, it couldn't take a "folded" stock, and the only other options the game has are either removing the stock from the buffer tube, which would go against the purpose of a sniper rifle, or a solid fixed stock, which it already has). The Enhanced Combat Carbine version appears in ''[[VideoGame/GhostReconWildlands Wildlands]]'', as a highly-accurate but rather weak semi-auto option for sniping, and Santa Blanca snipers make use of it in the "Fallen Ghosts" DLC campaign.



* The original ''VideoGame/GhostRecon'' featured the M24 with ghillie camouflage as the Ghosts' standard sniper weapon system, presumably using an incorrect detachable magazine given that the reload only takes as long as an assault rifle's, probably due to engine limitations. ''Future Soldier'' featured the [=M40A5=] as a bonus for pre-ordering or buying the Deluxe edition, as the Ghosts' counterpart to Bodark's [[BreakOutTheMuseumPiece modernized Mosin-Nagant]] in the same bonus. Its free-to-play counterpart ''[[VideoGame/GhostReconOnline Phantoms]]'' once again featured the M24, incorrectly using detachable box magazines, while the [=M40A5=] returns for ''[[VideoGame/GhostReconWildlands Wildlands]]''.

to:

* The original ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' featured the M24 with ghillie camouflage as the Ghosts' standard sniper weapon system, presumably using an incorrect detachable magazine given that the reload only takes as long as an assault rifle's, probably due to engine limitations. ''Future Soldier'' featured the [=M40A5=] as a bonus for pre-ordering or buying the Deluxe edition, as the Ghosts' counterpart to Bodark's [[BreakOutTheMuseumPiece modernized Mosin-Nagant]] in the same bonus. Its free-to-play counterpart ''[[VideoGame/GhostReconOnline Phantoms]]'' once again featured the M24, incorrectly using detachable box magazines, while the [=M40A5=] returns for ''[[VideoGame/GhostReconWildlands Wildlands]]''.



* ''VideoGame/GhostRecon'' features the SVD as a semi-auto alternative to the standard M24, used by the Lithuanian Army specialist character Astra Galinsky. It returned for the console version of ''2'' as a usable weapon in multiplayer. ''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' features the PSL-54C with an SVDS folding stock and a railed handguard for the purposes of the game's [[GunPorn insane amount of weapon customization]]; notable for being one of the few uses of the PSL to come clean about it being one rather than trying to pass it off as the original Dragunov. ''[[VideoGame/GhostReconWildlands Wildlands]]'' features an actual SVD, also able to take the folding stock and shorter barrel of the SVDS and a unique "Lanza Sagrada" ("Holy Spear") version available after defeating La Santera.

to:

* ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' features the SVD as a semi-auto alternative to the standard M24, used by the Lithuanian Army specialist character Astra Galinsky. It returned for the console version of ''2'' as a usable weapon in multiplayer. ''[[VideoGame/GhostReconFutureSoldier Future Soldier]]'' features the PSL-54C with an SVDS folding stock and a railed handguard for the purposes of the game's [[GunPorn insane amount of weapon customization]]; notable for being one of the few uses of the PSL to come clean about it being one rather than trying to pass it off as the original Dragunov. ''[[VideoGame/GhostReconWildlands Wildlands]]'' features an actual SVD, also able to take the folding stock and shorter barrel of the SVDS and a unique "Lanza Sagrada" ("Holy Spear") version available after defeating La Santera.
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* The Korean action movie ''The Killer: A Girl Who Deserved to Die'', Bang Ui-gang's weapons supplier procures him an [=M200=] rifle, which comes from an American soldier stationed in South Korea before returning home to the U.S. He uses the weapon to great effect in the finale during his assault on the Russian mafiya's stronghold.
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[[folder:Walther [=WA2000=]]]
->''A new model of sniper rifle developed to withstand the rigors of Special Forces operations in a world where unconventional warfare is becoming the norm. The [=WA2000=] is heavy and extremely unwieldy, but compensates for this with low recoil, which gives it exceptional accuracy. Its scope has three levels of zoom to allow targeting at multiple distances, and armor-piercing ammunition makes it an effective weapon against heavily armored enemy troops even at long range. If long-range sniping battles are your thing, you can't go wrong with this gun.''
-->--'''Description''', ''VideoGame/MetalGearSolidPeaceWalker''

[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/walther2000_8621.jpg]]

Designed from the ground up as a [[http://en.wikipedia.org/wiki/Walther_WA_2000 target rifle]] in response to the 1972 Munich massacre, this bullpup semi-auto is exceptionally rare. Estimates vary on how many were produced, but the number was only 170-250 in two versions with minor differences; this was largely due to extremely high costs killing demand. A WA 2000 in good condition is now easily worth $75,000 on the open market. Unfortunately, there ''aren't any'' even if you have this kind of money to spare; there are exactly fifteen [=WA2000=] rifles in the entire United States, with 11 owned by the President of Walther's American branch and the rest owned by another collector. That being said, by all accounts, the [=WA2000=] is an ''exceedingly'' accurate rifle, hampered by weight, but stated to be superior to just about any other similar caliber rifle. Combined with the inherent speed and accuracy of the .300 Winchester Magnum round, it is considered an exception precision weapon. Whether that's because so few people have been able to fire one, or because of the excessive costs in development led to extreme quality standards, is up for debate.

Very, very popular in movies and videogames, since it has a nice mix of the unconventional (bullpup layout) and the traditional (wood furniture). Due to its obscene rarity, many [=WA2000 rifles=] seen in movies are actually [[http://www.imfdb.org/index.php/Image:SGside2.jpg Ironwood Designs SG2000 .22 rifles]] acting as stand-ins for the [=WA2000=]. If a work of fiction wants to get even ''more'' ridiculous about rarity, it'll specify that the [=WA2000=] in question is chambered in 7.62 NATO or even 7.5 Swiss instead of the standard .300 Winchester Magnum.
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[[AC:Anime & Manga]]
* Henrietta uses one in the anime of ''Manga/GunslingerGirl''.
* Also used by the stylish hitwoman of ''Geobreeders: Breakthrough''.
* Kurz Weber uses one against a HumongousMecha in ''Literature/FullMetalPanic''.
* Rally Vincent from ''Manga/GunsmithCats'' uses one in one of the few scenes she uses something other than a pistol.
* Emiya Kiritsugu from ''Literature/FateZero'' uses one equipped with a dual-scope setup: night-vision, and thermal imaging. Presumably he was able to acquire it via his connections with the [[{{Fiction500}} ludicrously wealthy Einzbern family]].
* Major Motoko Kusanagi uses a very similar rifle in a WWIV flashback in ''Anime/GhostInTheShellStandAloneComplex 2nd gig''. Since the series is set TwentyMinutesIntoTheFuture and the rifle has some design changes and updates, it's likely that this is supposed to be a new model based on the vintage [=WA2000=].
** The same rifle is later seen in ''Solid State Society'', the made for TV movie of ''Stand Alone Complex'', being used by the same guy the Major had previously shot with it. [[UnreliableNarrator Allegedly.]]

[[AC:Films -- Live-Action]]
* Used as a shotgun to kill dogs in ''Film/{{Equilibrium}}''.
* Used by Creator/TimothyDalton as Franchise/JamesBond in ''Film/TheLivingDaylights'', equipped with a large night vision scope.
** Notably, they had an actual [=WA2000=] on hand for the close-ups, as the Walther logo is prominent in the close-ups of Bond's finger on the trigger. Probably part of the deal, considering the fact that Film/JamesBond is one of Walther's biggest film endorsers.

[[AC:Literature]]
* ''[[Literature/TheExecutioner Able Team]]''. Carl Lyons finds a mercenary sniper team practising with this weapon to assassinate the President of Guatemala.
* Dieter Weber, the Rainbow Team 2 Sniper, uses this in ''Literature/RainbowSix''. Memorable usages include [[spoiler: shooting the submachine gun out of a terrorist's hands, allowing his partner to painfully send a bullet into said terrorist's liver for killing a child.]]

[[AC:Video Games]]
* Agent 47 uses this weapon as his primary sniper rifle in the ''VideoGame/{{Hitman}}'' series. In ''VideoGame/Hitman2SilentAssassin'', there is a custom version of this gun, used by ninja. In ''VideoGame/HitmanBloodMoney'', it's customisable with a variety of GunAccessories, such as scopes, suppressors, an optional bolt action for greater accuracy, and three types of ammo.
** Notably, it ''is'' the single most expensive weapon in the game. And you can carry it in a briefcase. It's also not available until you reach Rotterdam, which is 3/4 of the way through the game (he uses a Blaser 93 until then).
* Appears in ''VideoGame/CallOfDutyModernWarfare2'' in the hands of an entire force of Russian snipers. How they afford it is anyone's guess.
** It's also an early-tier sniper rifle in multiplayer, superior to the Intervention because it's semi-auto and has a slightly larger magazine.
** Returns in Treyarch's game ''VideoGame/CallOfDutyBlackOps''. Which is set in the sixties, before the weapon's invention.
** A hybrid of the first and second generation [=WA2000=] later returns in the Season 5 update of ''VideoGame/CallOfDutyModernWarfareII'' as the "[[AKA47 Carrack .300]]".
* Team sniper Dieter Weber uses this rifle in the sniping sections of the console versions of ''VideoGame/RainbowSix: Lockdown'' and as far back in the games as Rogue Spear.
* Used in ''VideoGame/{{Black}}'', shown as a straight-pull bolt-action rifle, and therefore presumably broken.
* Used in the ''Film/QuantumOfSolace'' video game.
** Also appears in both versions of the ''VideoGame/{{GoldenEye|Wii}}'' remake; being a Walther gun, it is one of the few to [[AKA47 keep its real name]]. During the Severnaya Bunker mission in the Wii version, it is given a winter white finish.
* [[VideoGame/JaggedAlliance Now available from Bobby Ray's Guns and Things at the low, low price of $7940!!! Cash, major credit cards and conflict diamonds accepted!]]
* Again, found in ''Combat Arms'' as the [=WA2000=] and the [=WA2000=] Classic (which has a wooden handguard and stock).
* Anachronistically (as the game is set in 1974) appears in ''VideoGame/MetalGearSolidPeaceWalker''. The description [[ArtisticLicenseMilitary falsely]] claims that it was "developed to withstand the rigors of Special Forces operations". The [=WA2000=] was [[AwesomeButImpractical too expensive and not sturdy enough for any sort of military use]].
* The Weyland-Yutani WY-102 sniper rifle in ''VideoGame/AliensVsPredator2'' is basically a dressed-up [=WA2000=] with a strange rotating cylinder replacing the action.
* In ''VideoGame/TeamFortress2'', the Hitman's Heatmaker is a mix-and-match of this rifle and the VSS Vintorez. It can [[OffWithHisHead decapitate]] targets on headshots.
* The [=WA2000=] appears as the "Lebensauger .308" in the ''VideoGame/{{PAYDAY 2}}'' Gage Ninja Pack DLC.
* A silenced variant with some sci-fi embellishments shows up as the standard sniper rifle in ''VideoGame/PerfectDark''.
* ''VideoGame/GirlsFrontline'''s premiere {{Tsundere}} character, a 5-star RF. She regards herself more as a killing machine than anything, which results in her being too socially awkward to properly interact with others. Her appearance intentionally evokes Agent 47 mentioned above, complete with her wearing the same tie as him.
* The [=WA2000=] was added on Day 16 of Meatmass 2018 in ''VideoGame/HotDogsHorseshoesAndHandGrenades''. The rifle has a rail on the top for either its bespoke scope or for any other attachment.

[[AC:Western Animation]]
* Used by WesternAnimation/{{Archer}} to take out some guards in "Placebo Effect", then never seen again (possibly because ISIS uses the H&K PSG-1).
[[/folder]]
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** The Intervention later returns in ''VideoGame/CallOfDutyModernWarfareII'''s Season 3 update as the "[[AKA47 FJX Imperium]]". Unique to this gun has this empty weapon inspect animation involving the operator looking at empty casings.

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** The Intervention later returns in ''VideoGame/CallOfDutyModernWarfareII'''s Season 3 update as the "[[AKA47 FJX Imperium]]". Unique to this gun has this empty weapon inspect animation involving the operator looking at empty casings.casings, possibly highlighting how expensive .408 casings are.



* ''VideoGame/CallOfDutyBlackOps'' features this [[AnachronismStew a few years before it was actually designed]]. Clarke has a few of them stashed around his various safehouses in Kowloon in singleplayer, and in multiplayer it serves as the "classified" weapon of its class, requiring every other sniper rifle to be purchased to unlock it. The [=SR9(TC)=] returns for ''VideoGame/CallOfDutyModernWarfareII'' as the "[[AKA47 LM-S]]", the marksman rifle of the "Lachmann Meer" [[TechTree weapon platform]]

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* ''VideoGame/CallOfDutyBlackOps'' features this [[AnachronismStew a few years before it was actually designed]]. Clarke has a few of them stashed around his various safehouses in Kowloon in singleplayer, and in multiplayer it serves as the "classified" weapon of its class, requiring every other sniper rifle to be purchased to unlock it. The [=SR9(TC)=] returns for ''VideoGame/CallOfDutyModernWarfareII'' as the "[[AKA47 LM-S]]", the marksman rifle of the "Lachmann Meer" [[TechTree weapon platform]]platform]]. Oddly by default, it holds 10 rounds in a 5 round magazine.

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[[caption-width-right:350:Hungary's {{BFG}}.]]



A series of Hungarian anti-materiel rifles designed in 1987, manufactured by SERO Kft. and designed by Major Ferenc Földi. The Gepárd (cheetah in Hungary) was meant for the Hungarian People's Army who sought of a powerful yet compact rifle that can disable light-armored targets. Production began in the The90s following the end of the communist rule and Hungary's transition to a market economy.

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A Hungary's answer to the Barrett .50 Cal. It is a series of Hungarian anti-materiel rifles designed in 1987, manufactured by SERO Kft. and designed by Major Ferenc Földi. The Gepárd (cheetah in Hungary) was meant for the Hungarian People's Army who sought of a powerful yet compact rifle that can disable light-armored targets. Production began in the The90s following the end of the communist rule and Hungary's transition to a market economy.



** ''VideoGame/CallOfDutyGhosts'' is seen during the "Clockwork" mission, as well as "End of the Line" with Logan wielding this as his starting weapon.
** The Lynx makes a return in ''VideoGame/CallOfDutyAdvancedWarfare'', as seen in the hands of Jack Mitchell in the mission "Throttle".

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** ''VideoGame/CallOfDutyGhosts'' is seen during the "Clockwork" mission, as well as "End of the Line" with Logan wielding this as his starting weapon.
weapon. In multiplayer, it is among the best sniper rifles when it comes to its high damage.
** The Lynx makes a return in ''VideoGame/CallOfDutyAdvancedWarfare'', as seen in the hands of protagonist Jack Mitchell in the mission "Throttle"."Throttle". Fitting an ACOG scope or iron sights and you can turn this sniper into a run-and-gun battle rifle.
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* Mr. Jones uses the Ultima Ratio in ''Film/{{Next}}'' to attempt to take out Cris.

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* Mr. Jones uses the Ultima Ratio in ''Film/{{Next}}'' ''Film/{{Next|2007}}'' to attempt to take out Cris.
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* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the Walther WA2000. As a bonus, its report is silenced like the Vintorez.

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* In ''VideoGame/TeamFortress2'', the Sniper's [[AddedAlliterativeAppeal Hitman's Heatmaker]] is a mixture of this weapon and the Walther WA2000.[=WA2000=]. As a bonus, its report is silenced like the Vintorez.
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* It's available in ''VideoGame/Left4Dead2'' as one of the ''VideoGame/CounterStrike: Source'' weapons added to the censored German version, which with the Last Stand update was added officially to all versions. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.

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* It's available in ''VideoGame/Left4Dead2'' as one of the ''VideoGame/CounterStrike: Source'' weapons added to the censored German version, which with the Last Stand update was added officially to all versions. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action action[[note]]making its DPS even lower than the dual pistols'[[/note]] and the report is exceptionally loud.
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* ''VideoGame/XCOM2'': The Vektor rifle used by the Reapers in ''[[ExpansionPack War of the Chosen]]'' looks a lot like the SVD. Unlike the Sharpshooter's rifle, it can be fired after moving and doesn't have an aim penalty at close range (in fact, it gets a bonus, like non-sniper weapons), but its low base damage precludes use in open combat (though for all the low damage, the Reaper can snipe with it if they have Squadsight).

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* ''VideoGame/XCOM2'': The Vektor rifle used by the Reapers in ''[[ExpansionPack War of the Chosen]]'' looks a lot like the SVD. Unlike the Sharpshooter's rifle, it can be fired after moving and doesn't have an aim penalty at close range (in fact, it gets a bonus, like non-sniper weapons), but its low base damage precludes use in open combat (though for all like the low damage, Sharpshooter's rifle, the Reaper can snipe with it if they have Squadsight).Squadsight. The downside is its low base damage, lower than even an assault rifle of comparable tech level.
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* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the preferred weapon of the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games.

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* One of the most versatile[[labelnote:+]]low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed [[OneHitKill one-shot kills]] with a [[BoomHeadshot headshot]], and [[MoreDakka can be turned to automatic]][[/labelnote]] weapons available in the ''VideoGame/{{STALKER}}'' series, though [[DifficultButAwesome it takes some time to master]] due to the bullet drop. In ''Clear Sky'', it was the preferred weapon of the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in ''Clear Sky'') and where the ammo is sold or stashed, it's a DiscOneNuke in all three games. [[ICallItVera A unique named variant, the Tide]], has even higher bullet damage -- outdamaging the much bigger Dragunov SVD -- at the cost of fire rate, which is a good tradeoff for a SniperRifle.
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* M24 variants see some pretty common use in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' as a bog-standard sniper rifle, and multiple players in-game use it, most notably the sniper/spotter duo from Team Narrows and a few members of Team KKHC. LLENN herself tried out an M24 during the GGO tutorial and found out, to her chagrin, that sniper rifles just aren't for her.

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* M24 variants see some pretty common use in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' as a bog-standard sniper rifle, and multiple players in-game use it, most notably the sniper/spotter duo from Team Narrows and a few members of Team KKHC. LLENN herself tried out an M24 during the GGO tutorial and found out, to her chagrin, that sniper rifles just aren't for her.



* Two members of Team SHINC in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' use [=SVDs=] as their primary weapons. Toma uses the classic wood-stocked version, while Anna uses the more modern version with a black synthetic stock.

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* Two members of Team SHINC in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' use [=SVDs=] as their primary weapons. Toma uses the classic wood-stocked version, while Anna uses the more modern version with a black synthetic stock.



* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.

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* Boss's primary weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'' ''Literature/SwordArtOnlineAlternativeGunGaleOnline'' is a Vintorez, it even takes care to show off the select-fire capability between semi and full-auto.

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* A custom [=L115A3=], modified with an intergrally suppressed barrel akin to the AWS, is featured as Sterben's rifle of choice in the ''Phantom Bullet'' arc of ''LightNovel/SwordArtOnline''.

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* A custom [=L115A3=], modified with an intergrally suppressed barrel akin to the AWS, is featured as Sterben's rifle of choice in the ''Phantom Bullet'' arc of ''LightNovel/SwordArtOnline''.''Literature/SwordArtOnline''.



* The Barrett M82 features in ''LightNovel/ACertainMagicalIndex'' in the form of the "[[BlandNameProduct Metal Eater]]" series, of which there is a prototype variant called "Metal Eater MX" that adds a '''[[MoreDakka full automatic fire]]''' mode. While undoubtedly cool, this feature is stated to have been removed for the mass-production version in-universe due to the [[SurprisinglyRealisticOutcome excessive]] [[AwesomeButImpractical recoil]]... which can be [[SubvertedTrope counteracted]] by the [[CloneArmy Misaka Sisters]] using their [[ShockAndAwe electrokinetic powers]] (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).

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* The Barrett M82 features in ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' in the form of the "[[BlandNameProduct Metal Eater]]" series, of which there is a prototype variant called "Metal Eater MX" that adds a '''[[MoreDakka full automatic fire]]''' mode. While undoubtedly cool, this feature is stated to have been removed for the mass-production version in-universe due to the [[SurprisinglyRealisticOutcome excessive]] [[AwesomeButImpractical recoil]]... which can be [[SubvertedTrope counteracted]] by the [[CloneArmy Misaka Sisters]] using their [[ShockAndAwe electrokinetic powers]] (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).



* Team [=PM4=] has an [=M107A1=] rifle during [[LightNovel/SwordArtOnlineAlternativeGunGaleOnline Squad Jam 2]] that sees shared use between Pitohui and M. It is capable of [[YourHeadAsplode blowing up heads]] and [[HalfTheManHeUsedToBe cutting entire bodies in half.]]
* In ''LightNovel/SwordArtOnline: Alicization'', Subtilizer [[YourMindMakesItReal Incarnates]] a Barrett [=XM500=] in Underworld, which gives him the decisive edge over Sinon in their SniperDuel due to it being a semi-automatic rifle as opposed to her bolt-action Hécate II.

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* Team [=PM4=] has an [=M107A1=] rifle during [[LightNovel/SwordArtOnlineAlternativeGunGaleOnline [[Literature/SwordArtOnlineAlternativeGunGaleOnline Squad Jam 2]] that sees shared use between Pitohui and M. It is capable of [[YourHeadAsplode blowing up heads]] and [[HalfTheManHeUsedToBe cutting entire bodies in half.]]
* In ''LightNovel/SwordArtOnline: ''Literature/SwordArtOnline: Alicization'', Subtilizer [[YourMindMakesItReal Incarnates]] a Barrett [=XM500=] in Underworld, which gives him the decisive edge over Sinon in their SniperDuel due to it being a semi-automatic rifle as opposed to her bolt-action Hécate II.



* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', Shirley uses a Blaser R93 Tactical 2 when she gets angry enough at Pitohui after she betrays her team and [[TechnicalPacifist is able to overcome her disgust of shooting other humans in-game.]]

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* In ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', Shirley uses a Blaser R93 Tactical 2 when she gets angry enough at Pitohui after she betrays her team and [[TechnicalPacifist is able to overcome her disgust of shooting other humans in-game.]]



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* Sinon's weapon of choice during the GGO arc of ''LightNovel/SwordArtOnline'' is a Hécate II. Appropriately (considering its use in France), she upgraded to it from the FR F2.

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* Sinon's weapon of choice during the GGO arc of ''LightNovel/SwordArtOnline'' ''Literature/SwordArtOnline'' is a Hécate II. Appropriately (considering its use in France), she upgraded to it from the FR F2.
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** The AWSM is also available in the German censored version of ''VideoGame/Left4Dead2''. It has the smallest magazine capacity of all the sniper rifles and a low rate of fire, but deals much more damage per shot.

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** The AWSM is also available in the German censored version of ''VideoGame/Left4Dead2''.''VideoGame/Left4Dead2'', later added to all versions with the Last Stand update. It has the smallest magazine capacity of all the sniper rifles and a low rate of fire, but deals much more damage per shot.



* It's available in ''VideoGame/Left4Dead2'' as one of the ''VideoGame/CounterStrike: Source'' weapons added to the censored German version; it can be enabled into non-censored gamed via a Workshop add-on. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.

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* It's available in ''VideoGame/Left4Dead2'' as one of the ''VideoGame/CounterStrike: Source'' weapons added to the censored German version; it can be enabled into non-censored gamed via a Workshop add-on.version, which with the Last Stand update was added officially to all versions. It's the most accurate of all the sniper rifles, but fires much slower due to its bolt action and the report is exceptionally loud.
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* The R93 appears as Agent 47's primary sniper weapon in the first ''VideoGame/{{Hitman}}'' game, and can also be collected and used in ''VideoGame/Hitman2SilentAssassin'' and ''VideoGame/HitmanContracts''. It also appears in both [[Film/{{Hitman}} film ]] [[Film/HitmanAgent47 adaptations]].

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* ''Franchise/{{Hitman}}'': The R93 appears as Agent 47's primary sniper weapon in the first ''VideoGame/{{Hitman}}'' game, ''VideoGame/HitmanCodename47'', and can also be collected and used in ''VideoGame/Hitman2SilentAssassin'' and ''VideoGame/HitmanContracts''. It also appears in both [[Film/{{Hitman}} film ]] film]] [[Film/HitmanAgent47 adaptations]].

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