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1!'''WARNING: Per wiki policy, Administrivia/SpoilersOff applies to Fridge pages. All spoilers will be unmarked.'''
2[[AC:FridgeBrilliance]]
3* Every time you enter a new floor, the previous floors rooms are reset. As Sora and the gang advance through Castle Oblivion, they begin forgetting important things. Meaning, they forgot how they set up the rooms and need to set them up again.
4* Once you know the basics of the plot, if you start Sora's storyline over, it becomes hard ''not'' to notice that pretty much every world's modified subplot deals with the manipulation and falsification of memories. Considering the circumstances, it is entirely possible that Namine is trying to send coded warnings to Sora that he's being brainwashed.
5** It isn't until after you play through the game that you realize Aerith's speech to you at the beginning of the game may be Naminé sending a direct message to Sora, warning him of what lies ahead. Naminé is shown to be able to directly influence characters she creates, and Donald and Goofy tell Sora that they only saw him standing there by himself. In fact, if you pay attention you notice that Aerith is seen walking away first with the others only to suddenly turn around and talk to Sora by himself...
6* The Riku Replica's bizarre {{Jerkass}} behavior and desire to fight Sora for what appears to be no good reason should send up red flags that he's a fake, but doesn't because ''this is exactly how Riku acts throughout the entire first game''. The subject of his anger at Sora has simply been changed from Kairi to Naminé.
7** However, it does seem to be a case of {{Flanderization}}...which, of course, also makes total sense given that Naminé was made to re-arrange his memories so that this would be the case. It's the same with Sora...Kairi is deemed the most important person to him, but Naminé starts to exceed that as the ''only'' important person to him the more fake memories based on his feelings for Kairi that are planted in his head. Both Sora and the Riku Replica are flanderized so that they are total puppets to Naminé...and thus, to the Organization.
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9* Take a look at the good luck charm in the HD remakes. The charm itself is actually the Keychain for a Keyblade known as "Wishing Star" which was a gimmick Keyblade that had bad stats but dealt amazing critical hits, However the design is that of a poorly constructed weapon. Compared to the real good luck charm, which gives Sora the Keyblade "Oathkeeper", it is a good hint of foreshadowing that Sora's bond with Namine is completely false.
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11* Marluxia's ViewerGenderConfusion makes a whole lot of sense when you consider that Marluxia was originally conceived as female.
12* It's been noted that Larxene seems more like just an AlphaBitch to the point of being LaughablyEvil when around her fellow Organization members, but suddenly becomes [[KickTheDog extra-evil]] up against Sora, Donald and Goofy. Then you realize that Larxene is a sadist who gets off on inflicting pain on others' ''feelings''...and the rest of the Organization don't have true feelings, just like her, so she has no reason to go as far in being cruel toward them. Even in [=RE:CoM=], a moment is added when after taunting Vexen and causing him to shout at her, Larxene looks disappointed and says "Predictable response. Forget it. Men without hearts are so boring".
13* For the ''[[CompilationRerelease I.5 HD ReMIX]]'', the fandom rejoiced when ''VideoGame/KingdomHeartsI'' received re-recorded tracks - and raged upon learning that ''Re:Chain of Memories'' not only ''didn't'' receive re-recorded tracks, but it didn't use ''the already re-recorded tracks for I'' - instead, the HD version of ''Re:Chain'' uses the [=PS2=]-generated songs from the ''original release''. Then you remember: this is not ''actually'' one of Sora's adventures, it's an imitation of his previous adventure. Castle Oblivion just couldn't get the audio right. The exception is the battle with Marluxia: the... last? phase of the fight ''does'' receive a re-recording, signifying that he's breaking free of the imitation and finishing his adventure ''properly''.
14** Also note that "Lord of the Castle" (the re-recorded song) is the only one that wasn't in the GBA version of the game.
15* In ''Kingdom Hearts I'', the Powerwild and Bouncywild Heartless were found in the Deep Jungle world. Because the rights to Tarzan were lost before Chain of Memories, those Heartless are now found in Olympus Coliseum; the only world not to have any world-exclusive Heartless in KHI. Also, coliseums often contained wild animals, so their presence is more fitting than one might initially think.
16* In Reverse/Rebirth, Riku gets pre-arranged decks for each world (and each boss fight outside of the worlds). In Wonderland, Riku gets an extraordinarily sucky deck with less cards than normal and no cards above 5, whereas in Halloween Town for example, Riku gets an awesome deck with plenty of 9's, 7's and 0's. The fridge brilliance here is that Riku gets his power from Darkness. In a saccharine world like Wonderland, Riku is significantly weakened, while in dark and spooky Halloween Town he is significantly stronger. It goes even deeper, too: The mechanics directly support this, and so in Halloween town it is a piece of cake to break enemy cards and activate Dark Mode, whereas in Wonderland it becomes nigh impossible unless you carefully manage your deck.
17* Wonderland goes deeper still. You get a bad deck but it is still stronger than the weaklings you are fighting. In fact you can win duels by button mashing. You are Riku, a swordsman with no equal. Until the boss appears... the boss makes Riku SMALL. Its cards are 8s and 7s. It walks around a table that is Riku's only source of safety. Like a predator stalking its prey. Almost laughing at Riku as if to say "did you truly think you were strong while killing those weaklings? Now that you are small and weak... how does it feel? What will you do?"
18* Riku's deck in Olympus Coliseum is similarly constructed: it's built around the Powerwild enemy card exclusive to that world, which reverses the values of every non-zero card in your deck. If you [[GuideDangIt don't know this,]] Riku's deck in this world is ''terrible''; lots of low-value cards (including almost-useless 1's) and not enough 9's to complete a Dark Aura. If you do know about it, you can use Powerwild to get all the high-level cards you need. Why use this deck for Olympus Coliseum, then? Because it's an outwardly bright-and-cheery world literally sitting on top of an Underworld full of darkness. All you need to do is flip the table, which Powerwild is designed to do.
19** Additionally, Riku did not truly see himself as a Hero yet at the time so that also kind of contributed.
20* In the ''Re:chain'' remake, several of Sora's Sleights were changed, giving him attacks like Magnet Spiral, Firaga Burst, and Freeze. Not to mention his numerous "Raid" variants, Holy, and Tornado. Now go play ''Birth By Sleep''. Those are ''Ven's'' attacks -- Sora's heart is reacting to Ven's sleeping body inside Castle Oblivion, and the deeper he goes, the more of Ven's abilities he gains access to. This is also why Sora loses those attacks come ''Kingdom Hearts II''.
21* There are a lot of subtleties to the way cards are used by the various characters in this game.
22** Notice how only humanoid bosses use red and blue cards instead of the black cards used by the Heartless and (most) Disney bosses.
23** In addition, the only characters who use cards that ''don't just represent themselves'' is Sora (and Riku, but only with enemy cards). What's Sora's special power, again? Linking his heart with others.
24** Riku's fixed decks make him fight more like a boss would in Sora's story. He also does not have magic cards because he [[HoldingBackThePhlebotinum hasn't fully accepted the darkness enough]] to use it outside of Dark Mode. Riku Replica, who is in permanent Dark Mode, doesn't have this problem and can use darkness-as-magic freely, which also [[ThatOneAttack (in)]]conveniently [[TheComputerIsACheatingBastard lets him use Dark Aura with lower-level cards]].
25* In the Game Boy Advance version, using Dark Mode for Riku is pretty much the easiest way to beat the final boss - and essentially something you ''have'' to do if you want to win. This actually is a case of GameplayAndStoryIntegration - by this point in the story, Riku has accepted his darkness, and the only way for him to win is to [[HoistByHisOwnPetard use the dark powers against the boss]].
26** Additionally, Dark Aura. It's seen as Riku's ultimate attack, and was ThatOneAttack in the first Kingdom Hearts game. Back when the game was first released, many first-time players were glad to see that was in Riku's attacks, but disappointed that it cost three nine-value cards to use, thus was ''exceedingly'' rare to be able to pull off... until Twilight Town and Castle Oblivion. What changed then? Simple balance since Dark Aura is actually still pretty powerful (though [[AwesomeButImpractical not as much against bosses...]])? It's not - it's GameplayAndStoryIntegration. By this point, Riku has accepted the darkness within him. It's such a high value because he's ''afraid'' of it. Even at the end, he's still kind of afraid of it - hence its cost.
27* There is yet another case with Riku and darkness. The Maleficent Enemy Card strengthens Attack Cards at the cost of reload speed... except that Riku reloads cards instantly, which means that the Maleficent Enemy Card is a free buff. Maleficent is again incentivizing Riku into using her power... that is, the power of darkness!
28* Several of the Nobodies in this game act considerably more emotional than the ones in ''Kingdom Hearts II'', showing strong reactions ranging from fear to joy to anger. Axel even remarks on noticing he's enjoying the situation. While this seems like EarlyInstallmentWeirdness when compared with the more coldly sociopathic Nobodies in ''II'', it ends up foreshadowing the twist in ''Dream Drop Distance'' that Nobodies can grow new hearts.
29** "To find is to lose, and to lose is to find", Marluxia's quote. So... at the cost of losing their memories of whatever they are, maybe their past lives... them Nobodies present in Castle Oblivion gained new hearts. Additionally, Nomura himself stated that they were "using Naminé to try and get back their hearts".
30* So why is Captain Hook such a pain in the ass in the Game boy Advance version of this game? Probably because the previous game let you [[VideoGameCrueltyPotential light him on fire, throw Captain Hook off the ship, or light him on fire AND THEN throw him off the ship]] before you finally beat the tar out of him. No ''wonder'' he put up more of a fight - he's getting revenge on ''YOU'', the player. YouBastard.
31* On the surface, the Memory Worlds in Sora's storyline seem to be pure {{Filler}}, with only Traverse Town, Twilight Town, and Destiny Islands being directly connected to the plot. However, they all contain important foreshadowing for the story, Naminé's character arc, and the effect true and false memories can have on people. Even the plot-relevant Memory Worlds have subtle signs of foreshadowing, but more so for Sora and what's to come for ''VideoGame/KingdomHeartsII''.
32** In Agrabah, Aladdin is a StreetUrchin who hopes to use the Genie's lamp so he can be with Jasmine, believing she wouldn't want to talk to Aladdin if he wasn't a prince. Jafar used him to get the lamp for himself so he can use it to become Sultan of Agrabah by making Jasmine his queen. Aladdin realizes if he does go through with his plan, he'll be no better than Jafar, so he ultimately chooses to instead [[FreeingTheGenie free Genie from the lamp]] before going to meet Jasmine, wanting her to know the real him. Naminé, while she was forced by the Organization to manipulate Sora's memories, admitted she used her powers to draw Sora in to escape her loneliness, but finally acknowledged it was wrong and instead chose to do the right thing and tell the Sora the truth and restore his memories, which allows them to promise to meet each other again someday as real friends.
33** In Olympus Coliseum, Cloud makes a deal with Hades. In exchange for eliminating Hercules, Cloud will have his memories restored. When Cloud fails in the task, Hades double-crosses him, never intending to help him in the first place. After Sora defeats Hades, the games are cancelled due to everyone being in no condition to fight, much to Sora's disappointment. Before Cloud leaves, Sora tells him that the smallest things will help bring back memories, since even the most important ones aren't gone forever. Riku Replica fought against Sora due to being led to believe he was a threat to Naminé, unaware that the Organization had Naminé mess with his memories and used him as a pawn to lure Sora further into the castle. Sora and his friends' memories have been messed up to the point they have to sacrifice the memories they made at Castle Oblivion to recover them, including the recent memories of Naminé despite finally meeting her, necessitating they sleep for a whole year. Sora is able to recall Kairi, his most important memory, just by looking at her good luck charm instead of the false one Naminé made and thinking hard enough about who the red-haired girl is.
34** In Wonderland, the Chesire Cat gives the group advice about how to deal with the Queen of Hearts, "Think too hard, and your memory might lie to you." Alice makes the Queen of Hearts believe she ordered Sora and his friends to destroy the Heartless, exploiting her lost memory and counting on her being too prideful to admit that she forgot. When Sora thinks too hard about the girl that suddenly appears in his memories, he was led to believe in false memories of Naminé, something that was exploited by the Organization.
35** In Monstro, Pinocchio tries to find an exit out of Monstro without telling Geppetto because he didn't want him to worry, only to be encouraged by everyone to tell him the truth instead. Sora also encourages him to fight back against the Heartless holding him captive. Naminé does fear Sora wouldn't like her if he knew the truth, but still told him anyway and is surprised when he still wanted to help her. This gives Naminé the courage to defy Marluxia.
36** In Halloween Town, Dr. Finklestien's potion is supposed to bring back true memories, but when Oogie Boogie drinks it, he is overcome by fear. The doctor theorizes this is because true memories unbalance the heart, and if Sora had drank the potion, something even worse would happen. When the Riku Replica regains his memory of being a replica of the actual Riku, he becomes unbalanced trying to become his own person due to Axel's manipulations.
37** In Atlantica, Ursula uses Ariel to get the trident by taking Flounder hostage and making her think he's been abducted by humans. After defeating Ursula with the help of Sora's friends, she decides to tell her father the truth and take responsibility rather than put all the blame on Ursula, despite being afraid of getting into trouble. Naminé, even though she was forced by the Organization to mess with Sora's memories, still vows to take responsibility and make things right by restoring Sora's memories at the cost of making him forget her rather than let him continue to live a lie, despite knowing how painful it is.
38** In Neverland, Peter Pan doesn't want Wendy to return home because she'll forget him and everything they went through together growing up. Sora tells him that memories aren't truly gone and that the right trigger can bring them back. Even though Naminé replaced Kairi in Sora's memories, he could never truly forget her, and was able to remember her with the right trigger. There's also the fact that Peter throws a tantrum and leaves Wendy when she first tells him she wants to go home, which is acknowledged by everyone as an act of immaturity just because she didn't want to do things his way, foreshadowing how Sora would abandon Donald and Goofy when they try to tell him to think about the suspicious circumstances of his memories of Naminé.
39** In the 100 Acre Wood, Sora helps Pooh find his friends, who aren't far. While they do part ways and Sora fears he'll forget, Pooh Bear assures him he won't forget him. Sora came to Castle Oblivion believing Riku is there, and while that is the case not long after Sora enters the castle, he never finds this out[[note]]In the orginal GBA game, it's possible to miss some of Pooh's friends on the way.[[/note]]. When he starts to think about Naminé and where she disappeared to, he soon discovers she's inside the castle. Even though Sora has to forget her to regain his memories, Naminé will still remember him.
40** In Hollow Bastion, Belle is taken hostage by Maleficent to lure the Beast to her so she can steal their hearts the moment they show their love for each other, forcing Belle to act cold towards him to keep him safe. Even after learning that Belle was only cold to him to protect him from Maleficent, Beast still vowed to come to her rescue. Naminé was used by the Organization to lure Sora to them, and even though Sora learns she had tampered with his memories, he still vowed to save her due to knowing she's a victim just as much as they are.
41** In Traverse Town, it's like bits and pieces of hints for Sora who literally could not see the hints. Memory Leon wondering what was up with his memory (what Sora is experiencing), Memory Aerith being unsure of whether to welcome Sora and gang back or introduce herself (Sora being unsure of what happened where like Sora being turned into a Heartless in a Castle for instance the further he goes), Memory Yuffie who knows who Sora is but is sure that they are strangers yet it is convenient (Sora able to remember Pooh and vice versa when they should have forgotten each other which is strange yet convenient for the player and Sora himself somewhat but he did not realize it) and Memory Cid who thought he knew who Sora is but really does not yet he insisted because he looked like a Sora (foreshadowing Sora who will meet the Riku Replica who Sora KNOWS is Riku but it's really only by looks, calling Riku Replica "Riku" as Sora sees him). Aerith theorizes this is because Sora's heart is connecting them and doing the remembering for them. We would later learn in the next game that everyone forgot Sora's party at the same time they forget them as a side effect of Naminé tampering with Sora's memories, and it's not until their forgotten memories are restored that they everyone else remembered Sora's party. So, in a sense, Sora's heart really did connect them all.
42** For Destiny Islands, by then Sora already knew what will happen but is still happy anyway. Like... cherish the good memories before things everything (the world or island?) goes away. Foreshadowing Sora cherishing whatever moments he could have with Naminé before his memories get erased and replaced with his original memories. Despite the memories being mostly fake, Sora was still happy to see Naminé. After Naminé shatters the illusion created by the false memories, Sora is able to recall Kairi's existence, despite not being able to remember her name until he's just about to go to sleep. The next game reveals that Kairi was the only one on the Destiny Islands that could remember Sora existed but was unable to recall his name and face until she received some prompting from Sora's voice. This clearly shows how close Sora and Kairi are to each other.
43** Lastly, for Twilight Town. Sora clearly has never set foot in Twilight Town. Roxas did. This is the largest hint from Naminé to Sora that his memories are being manipulated but Sora still could not get the hint. By right, this memory of Twilight Town should be remembered by nobody on Sora's team. Literally. That is, by the "Nobody" of Sora's team as in Roxas which said team won't truly be "formed" until Kingdom Hearts III at the Keyblade Graveyard. The connection between Sora and Roxas would not be revealed until ''II''.
44* In the game, many of the Enemy Cards of story important characters actually make sense to who they are or are fitting to their parts in the story.
45** Riku gives Sleight Lock, which allows you to keep the first card you'd normally lose in sleights for 5 sleights. Although this card is given by the Replica, it fits Riku's character arc. He originally wanted to get rid of the Darkness, fearful of being taken over by it and being controlled by Ansem once more. But as the story goes on in [=CoM=], he begins losing his fear of it and approaches it in a more healthy manner. What he'd otherwise wish to lose instead remains as part of his strength.
46** Ansem has Sleightbind, which in the original game conceals your deck and cards from opponents, but in the remakes it instead grants resistances to Fire, Ice and Lightning. These both fit Ansem. The first version fits as Ansem, being part of Xehanort, had hidden his true agendas behind his masquerade as a heartless as well as Ansem's original desire to reveal his "concealed" memories. The latter portion fits in the sense that Ansem has proven notoriously hard to kill and gaining resistances reflects that.
47** Xemnas has Quick Barrier, which guards from consecutive attacks and confers resistances to Fire, Ice, lighting and special attacks. This also seemingly reflects Xemnas's connection to Xehanort in how there always seems to be one more backup plan that can be set into motion, guarding from losing the original goal. As well, it confers the same resistances and abit more than Ansem's card does, reflecting the connection and improving it as Xemnas likely has more of a mind than his Heartless self.
48** Vexen gives Auto-Life, which revives you automatically if your health hits 0. It also grants you immunity to Ice, but makes you weak to fire. Vexen did create the replica program, making it possible to create more bodies for people to inhabit and evidence is shown within this game. The fact that he's weak to fire also fits with his death by Axel.
49** Lexaeus gives Warp Break, which can obliterate enemies on a finishing combo strike and grants immunity to ice, resistance to Physical attacks and makes you weak to special attacks. This seems to fit his enormous strength and his connection to Vexen, but granting weakness to special attacks is fitting due to being killed in a way he didn't see coming (Ansem-possessed Riku).
50** Zexion gives Confu-strike, which confuses foes at a certain rate while giving resistance to fire, ice, lighting and special attacks. This fits how he tried to manipulate Riku by appearing as Sora, attacking him emotionally. Furthermore, the resistances gained is the same as Xemnas's, giving the connection of how capable Zexion is as a member of the organization.
51** Axel has Quick Recovery, which allows you to use your cards even while staggering from damage. You also become immune to fire but weak to ice. This fits in how Axel manages to keep pushing things forward plot wise despite being damaged or hurt. From his fake death to Sora, to losing Roxas, until it's finally subverted with his final death in Kingdom Hearts 2.
52** Marluxia grants Double Sleight, which allows you to use stocked cards and Sleights twice in a row. It also grants resistance to Fire, Ice, Lighting and Special Attacks, but makes you weak to physical attacks. If read literally, "double sleight" can be renamed to "double slight", a slight being a disrespectful insult which fits his disrespect of the Organization. It could also refer to him "Double crossing" the Organization. It also serves to mention that the resistances it grants his the same as Xemnas's, showcasing he has an equal level of power to him, but it also grants weakness to physical attacks, showcasing how Marluxia is still the potentially weaker of the two.
53** Larxene grants Dash, which increases running speed, grants immunity to Lightning, but weakens you to Special Attacks. Larxene is known for her speedy assaults and giving people the run around to rile them up and torment them.
54* It seems odd that Sora would learn Quake in ''Re:Chain of Memories'' when most of the abilities he gains are Ventus's and Quake is one of Terra's. Ventus had the ability to D-Link with Terra and while he never actually used Quake, it did give him access to one of Terra's earth-elemental finishers. Given that memories in the ''Kingdom Hearts'' universe are a function of people's connections with each other, Sora likely got Quake third-hand from Terra thanks to Ventus's strong bonds with the latter.
55* Notably the altered plotlines mention no connection between the villains. There is no grand conspiracy between Hades, Hook, Maleficent, and the others. While many points show that Namine is probably altering the story to give Sora a warning of ''DANGER!'', she is being made to do so by Marluxia. He probably can tell her to leave or add certain aspects to the false memories, and why hint at a conspiracy or secret cabal when you want Sora to serve ''your'' conspiracy or secret cabal, especially as such an alliance would be seen as a bad thing in the false memories.
56* Unlike Sora, Donald and Goofy, Riku and Mickey don't get new costumes for Halloween Town (merely having their default outfits get slightly darker, duller and more detailed). While out-of-universe, this is likely because the developers didn't feel like creating new outfits for what would ultimately be a tiny portion of the game, in-universe it could be justified as both Riku and Mickey already being aligned with darkness (compared to [[IncorruptiblePurePureness Sora]], Donald and Goofy) to the point where they don't need to significantly alter their appearances to fit in with the Halloween Town residents.
57** Alternately, since Halloween Town in ''COM'' isn't the actual world but rather Sora's memory of it, Riku and Mickey don't change their appearances like they might have if they visited the actual Halloween Town because Sora never met them there and so has no preconceptions on what they'd actually look like if they visited.
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61%%%%%In Reverse/Rebirth when Riku was being {{Mind Rape}}d by [[MasterOfIllusion Zexion]] Mickey is unavailable during this time due to having to use up a good amount of his power to save Riku from Ansem; which left him cut off from Riku for awhile since Mickey was still in the Realm of Darkness at the time and not physically there to begin with. He couldn't have helped Riku out during this time even if he wanted to.
62* Although a little more minor, near the end of the Halloween Town stage, Oogie Boogie drinks a potion that is supposed to unlock one's "true memories". Immediately after drinking it, Oogie starts to panic, going so far as to shout at the party to get away from him. [[FridgeHorror Just what did that potion awaken inside what is essentially the boogieman that terrified even him?]]
63** Popular theories are that the potion made him "remember" that he's just an illusion that will disappear once Sora leaves the floor... or that the potion made him remember the real Oogie's memories from the previous game... including the fact that Sora and Jack essentially destroyed him. It could be the reason why his memories were out of wack in ''II''.
64** That is not all. What happens if Sora actually drinks it? What will happen? One popular theory is that Sora will realize that his memories are being manipulated. However, it probably won't really have any effect since it's just a figment of Sora's manipulated memories. To prevent something that would be hard to do and have it "make sense" to Sora, Naminé probably reluctantly settled that by having Oogie Boogie show up. Even when given a chance by Dr. Finkelstein, Sora willingly refused anyway. In a sense, Naminé gave Sora a chance to know the truth but Sora declined the offer. Probably also foreshadowing that Sora declined the choice of keeping the current memories and chose to have his original memories restored. The "current" one which involves Naminé, knowing Sora, he will seek the truth along the way anyway. Naminé even allowed Jiminy to keep the "Thank Naminé" part in his journal.
65* Marluxia plan is this when you realize how close he was to turning Sora into his puppet. Had Axel not let Namine go, Sora would've been doomed to be Marluxia's slave forever.
66* A single line here that spreads across the entire series: in a relatively lighthearted scene, Sora jokes that Donald beat him up when he was a Heartless without realising it was him. Here's the question: how could he remember that [[AndIMustScream unless he was conscious of what was happening?]]
67** That is because Sora really was conscious of what was happening. He might have lost his body at the time but Heartless Sora still got his memories and whatnot intact. It was a wise move by Sora to not retaliate because, in the eyes of Donald, it would be just another Heartless retaliating when attacked. Luckily for Sora, Kairi was there.
68* Much earlier in game, when you finish the first floor and get in front of the second floor, a cutscene plays where Goofy attempts to recall Hollow Bastion, but while he can recall how it looked like, he can't recall the name. Sora and Donald both fail to recall it completely. This begins to highlight Namine beginning to remove their memories, but take note of another fact... when you get to the upper floors where you will have the Hollow Bastion card, none of them recall the earlier conversation nor does it seem to come up. The FridgeHorror that can be taken from this is that Namine's memory wiping is getting to the point that not only have they completely forgotten their previous adventure, but it's ''starting to make them forget their current one too''.
69** Well, they were aware of it.
70--> '''Donald''': So...the higher we go, the more we forget? What if we forget everything and can't get it back?

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