1 | Drinking game for ''Series/StargateSG1'': |
2 | |
3 | * Take a shot any time StockFootage is used, such as when the gate opens, when there's a shot of the outside of the mountain, or when they're traveling through the gate. |
4 | ** Have another if it's the shot from the pilot with tarps all over everything. |
5 | * Or when the Gate is only shown by cheap lighting effects, or not at all. |
6 | * Take a shot any time someone is EngagingChevrons. |
7 | * Take a drink any time someone says "Kree!" Take two if it's not a Goa'uld saying it. |
8 | * Have a drink any time a character dies. |
9 | ** Have another if the character is Russian. |
10 | ** Have another drink if it's a main character. If it's Daniel Jackson, finish the bottle. |
11 | * Have a sip whenever a trope is [[LampshadedTrope lampshaded]]. |
12 | * Every time O'Neill references Sci-Fi, for that matter. |
13 | * Take a shot any time Teal'c says [[CharacterCatchphrase indeed]]. |
14 | ** Pro Tip: Take caution if your binge-watching session includes ''"Sacrifices"'' (SG-1, Season 8, Episode 9) and ''"Midway"'' (Atlantis, Season 4, Episode 17), especially if they're back-to-back. According to the fan-collated [[http://www.webring.org/l/rd?ring=jaffa;id=6;url=http%3A%2F%2Fwww%2Eskulldude%2Ecom%2Fsg1%2Findeed%2Fmain%2Eshtml Indeed Project,]] these episodes are tied for the most "Indeeds" in a single episode, with ''six'' a piece. |
15 | * Take a shot every time General Hammond reverses his decision. |
16 | * Take a shot every time Dr. Fraiser says that whatever weird alien stuff is happening is beyond her expertise as a doctor to fully comprehend. |
17 | * Step one: Take a drink every time a planet is revealed to have temperate forests surrounding the gate. Step two: Die from alcohol poisoning. |
18 | * Whenever an English-speaking culture from another planet is introduced, take two shots. Take another if they have [[CallingARabbitASmeerp weird terms for mundane things.]] |
19 | * If they have a weird religion or custom that's tailor-made to complicate the plot, take a shot. |
20 | * If they're clearly some culture or historical era from Earth with the names changed, take another shot. |
21 | * If they have a dark secret that the audience (but not the main characters) can see coming from a mile off, take a shot. |
22 | * If they're slightly more advanced than Earth, but still talk and dress like they're from the 1800's, take another. |
23 | * But if they're actually good guys take two shots, and if they form an alliance with Earth, finish the bottle. |
24 | * If Teal'c meets with prejudice because he's a Jaffa, take a sip. |
25 | * If Teal'c meets with prejudice because he's black, take two shots. |
26 | * Every time one of the Tollans acts smug, take a sip. ''Only'' a sip, or you could legitimately die after a single episode with them. |
27 | * Have a sip every time Jonas does the exact thing Daniel would have. |
28 | * And a full shot whenever he overeats. Two every time he's read something wacky, but pretends not to have read a mission file. Take three if he explains it to Sam afterwards. |
29 | * Have a sip whenever somebody's eyes flash, and a shot if it's a main character. Maybe only two sips for Sam. |
30 | * A baby sip whenever extra-terrestrial humans talk in that stilted voice and leave off contractions. |
31 | ** Hell, you could get drunk just doing that. |
32 | * Whenever Jack does something profoundly out of character for any reason, take three sips. If he swears at Daniel, take a shot. Only once per scene if he acts that way for a whole episode. |
33 | * If Jack is put under mind control and starts acting very strange, take two shots. |
34 | * If a character casually talks to outsiders on Earth about space, the gate, aliens, et cetera, take a shot. |
35 | * Whenever Jack says "Magnets," have a sip. A shot if he's offering this as a real explanation to a superior. |
36 | * Whenever General Hammond and Teal'c very visibly make the same scowl at the same time, have a sip. If the camera does a match cut between them to emphasize this, take another two sips. |
37 | * Or whenever Sam awkwardly adds an extra "Sir" in a sentence when talking to Jack or the General. |
38 | * Or when Daniel awkwardly knows another language that he has never referenced before and never will again. |
39 | * Two whole shots whenever Hammond steps through the gate or otherwise goes into the field. |
40 | * Finish your drink every time a "Foothold" situation (hostiles in the mountain) is called by name. |
41 | * Have a shot every time you see a Goa'uld Ha'tak mothership. |
42 | * Take a shot when you hear this exchange, or the reverse: |
43 | -->'''O'Neill:''' Daniel? |
44 | -->'''Daniel:''' Jack? |
45 | * Have a shot whenever Teal'c, Daniel, etc. looks at a previously untranslatable text, declares that it's an "obscure Goa'uld dialect", and translates it at the speed of plot. |
46 | * Take a shot every time an NID agent or unit is described as "rogue." |
47 | * Take a shot every time Mitchell references a report on a previous SG-1 mission. |
48 | * Take a sip every time Vala makes a double entendre. |
49 | * Take a shot when General Hammond makes a call to the President of the United States, or reminds someone that he has the authority to do so. |
50 | * Take a shot when Teal'c awkwardly rephrases an idiom. |
51 | * Take a shot when an advanced alien race bends their rules of non-interference to help resolve the plot of the episode. |
52 | ** Two shots if it's after declaring earlier in the episode they will not interfere. |
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