Drinking Game / Stargate SG-1

Drinking game for Stargate SG-1:

  • Take a shot any time Stock Footage is used, such as when the gate opens, when there's a shot of the outside of the mountain, or when they're traveling through the gate.
  • Or when the Gate is only shown by cheap lighting effects, or not at all.
  • Take a shot any time someone is Engaging Chevrons.
  • Take a drink any time someone says "Kree!" Take two if it's not a Goa'uld saying it.
  • Have a drink any time a character dies.
    • Have another if the character is Russian.
    • Have another drink if it's a main character. If it's Daniel Jackson, finish the bottle.
  • Have a sip whenever a trope is lampshaded.
  • Every time O'Neill references Sci-Fi, for that matter.
  • Take a shot any time Teal'c says indeed.
  • Take a shot every time General Hammond reverses his decision.
  • Step one: Take a drink every time a planet is revealed to have temperate forests surrounding the gate. Step two: Die from alcohol poisoning.
  • Have a sip every time Jonas does the exact thing Daniel would have.
  • And a full shot whenever he overeats. Two every time he's read something wacky, but pretends not to have read a mission file. Take three if he explains it to Sam afterwards.
  • Have a sip whenever somebody's eyes flash, and a shot if it's a main character. Maybe only two sips for Sam.
  • A baby sip whenever extra-terrestrial humans talk in that stilted voice and leave off contractions.
    • Hell, you could get drunk just doing that.
  • Whenever Jack does something profoundly out of character for any reason, take three sips. If he swears at Daniel, take a shot. Only once per scene if he acts that way for a whole episode.
  • Whenever Jack says "Magnets," have a sip. Two if he's offering this as a real explanation to a superior.
  • Whenever General Hammond and Teal'c very visibly make the same scowl.
  • Or whenever Sam awkwardly adds an extra "Sir" in a sentence when talking to Jack or the General.
  • Or when Daniel awkwardly knows another language that he has never referenced before and never will again.
  • Two whole shots whenever Hammond steps through the gate or otherwise goes into the field.
  • Finish your drink every time a "Foothold" situation (hostiles in the mountain) is called by name.
  • Have a shot every time you see a Goa'uld Ha'tak mothership.
  • Take a shot when you hear this exchange, or the reverse:
    O'Neill: Daniel?
    Daniel: Jack?