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2Luv is an unpublished work about the fate of the fictional archipelago Luv as it battles with the result of a magical war. During the war much of the islands magical resources were depleted and now the winning faction, the Allianz, is trying to gain access and control over the barely touched lands to the east, where the Trickster roam huge territories, whilst fighting against the harpies in the mountain regions.
3The islands themselves range from icy cold to mild but very wet in climate and boast harsh winds and extreme tides as well, making life on these sparsely settled lands hard and unforgiving.
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6[[folder:The story of Luv provides examples of:]]
7* AlwaysNight: During the winter on the southern islands.
8* EndlessDaytime: During the summer the southern part of Luv experiences this.
9* FunctionalMagic: To do magic one needs to acquire an Astral. Gaining an Astral also gains the Mage a spell, either a spell the being that left the Astral behind knew or one that is consistent with the beings nature. Doing a spell uses up one Astral, which only regenerates during the magic hour, during sunrise.
10* MadeOfMagic: To do magic one needs to have an Astral, an energy source that's left behind when old or otherwise powerful beings die. Astrals are bound to the person that first releases them and can only be transferred by death. Bondspeople may share Astrals.
11* PerpetualStorm: Luv is naturally very windy due to the ever changing tides and maritime climate.
12* WildMagic: All beings old or otherwise powerful enough will innately have magic. This magic does not follow a purpose or pattern, but rather changes the world around it in random and strange ways, such as trees growing in awkward ways and gravity defying ways.
13
14[[/folder]]
15
16[[folder:Races:]]
17!! Trickster:
18* {{Animorphism}}: The Trickster can shift into one kind of either a feline or canine animal.
19* GenderBender: When they change, the Trickster also change into the opposite sex.
20* ShapeshiftingExcludesClothing: When a Trickster changes its clothes are left behind.
21* ShapeshifterModeLock: As they age beyond the life expectancy of their animal counterpart the Trickster lose the ability to change.
22* SpeaksFluentAnimal: In their animal form.
23* TheMindIsAPlaythingOfTheBody: Tricksters in their animal forms must adhere to those animals instincts.
24* VoluntaryShapeshifting: The Trickster have full control over their shifting abilities.
25
26!! Bondspeople:
27* BoringButPractical: Their ability to share Astrals can sound like this. Bondspeople are regular humans with no additional strengths in a world with immortal Lizards, flying Harpies and shapechanging Tricksters. But sharing Astrals and thus enabling them to be able to cast exactly the right spell at the right time as opposed to having to wait for the owner of the spell to regenerate his Astrals gives them a huge advantage.
28
29!! Lindworms:
30* AwesomeButImpractical: Lindworms are immortal and only grow stronger and larger with age, their scales are also impenetrable in most places, but they can't climb and can't swim in a world of islands and rough terrain and while being immortal is awesome, they may only have an egg once in their lifetime, so fast reproduction is not one of their strengths. This is the reason they didn't enter the First Alliance War as a cohesive unit, they'd be unable to sustain their numbers, should to many of them die during the conflict.
31
32!! Harpies:
33* AirborneMook: They are this to the bondspeople.
34* SimpleYetAwesome: Flight. In a world of islands and mountains, being able to fly is one of the biggest advantages out there.
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36[[/folder]]
37
38[[folder:Factions:]]
39!! The Alliance:
40
41!! The Wardens of Magic
42
43[[/folder]]
44
45[[folder:Characters:]]
46!! Augustus Aurelio Krall:
47* AntiAir: Basically what the Zwinger (coercionists) in the Bondspeople military were designed to be. During fights with harpies they're supposed to bring them down by using spells like "Pride goes before a fall".
48* FourTemperamentEnsemble: Choleric.
49* GentleTouchVsFirmHand: The Firm Hand to Max Gentle Touch.
50* HotBlooded
51* MilitaryMaverick: You can give him a task. You just can't tell him how to achieve it. And he's usually ruthlessly sucessful.
52* RedOniBlueOni: The Red to Max Blue.
53* SergeantRock: Fluctuates between this and TheNeidermeyer. While not incompetent or actively malicious per se Augustus is known for his terrible temper and his tendency to decide rashly and harshly. He is not above sacrificing others for his goals, but ultimately is just as devoted to his task as the more well liked Max.
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55!! Maximilian "Max" Maruska:
56* AFatherToHisMen: The reason he is so well liked.
57* AlliterativeName
58* AnxietyDreams: Max doesn't sleep well due to his anxiety.
59* FourTemperamentEnsemble: Phlegmatic.
60* GentleTouchVsFirmHand: The Gentle Touch to Augustus Firm Hand.
61* OverrankedSoldier: Max is an Adjutant and even acted as a captain for a time due to the position being unfilled, despite being only a Mage (at least as far as the Alliance is aware) and being relatively bad at his job as a Trutzer. ''Justified'' in that he has been with the division the longest and is an all around capable and well liked officer. He is also the only one undisturbed by Augustus temper tantrums.
62* * RedOniBlueOni: The Blue to Augustus Red.
63* YouAreInCommandNow: Was this for a long time due to the division being short on personal. Was relieved of this by Augustus.
64
65!! Erik Danzer:
66
67!! Okeana:
68* OneManArmy: Is this due to being a Magus, the highest ranking mage there is.
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