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1“Rattledragons” is part high fantasy, part gritty western. Here in the colorful world of Moonsgaze, you can find elemental mages and monks learned in secret lore rubbing shoulders with homesteaders, working girls and the occasional cowboy just back from driving a herd of manticores to market. Moonsgaze is divided down the middle by a dangerous mountain range that few can cross; on the western side is a magical kingdom run by a race of powerful wizards, who rule ruthlessly over the oppressed, magic-less humans from their cold ivory towers. This area is usually referred to simply as “Back Over There.” On the eastern side of the mountains, however, is a barren land of endless opportunity. Here giants, goblins, dragons, and many other monsters roam the dangerous wastes - yet for the few brave and hardy humans who have made a home here, this land represents a glimmer of hope for a ravaged people. They call it the Questinglands.
2
3[[foldercontrol]]
4
5The Peoples of Moonsgaze
6[[folder:Wizards]]
7* ExpressiveEars
8* MyInstinctsAreShowing: "feathering"
9* PointyEars
10* Really700YearsOld: Can live for hundreds of years, and aren't considered full adults until 40 or 50 years old.
11!Magic
12* AnimalEyeSpy: Rubylings
13* AttackReflector: Silverlings.
14* BarrierWarrior: Silverlings
15* BeatTheCurseOutOfHim: Averted with Opalines; the only way for them to come down from a fit is to consume magical energy or life force. Until their magical "hunger" is sated, the only way to stop them is to restrain or knock them out - and even that only postpones the inevitable. Don't try wizardbane, either; it only makes it worse.
16* BizarreHumanBiology: Wizards look generally humanoid, although taller and more slender than humans; however, their physiology is built to attune to, process, and rely on magical energy, and as such there are major differences. For one, a wizard's heart has six chambers instead of four, and beats at more than double the rate. Their metabolisms are extremely fast and they struggle to gain fat or muscle; their bones are also thinner than a human's. Most interestingly, wizard bodies are affected strongly by the cycle of the moon: at the new moon, when magic is weakest, they become lethargic and ill; at the full moon, they are affected by mania, euphoria, and racing heart rate.
17* BlockingStopsAllDamage: Notable aversion with Silverlings; putting up a force field protects one's body, but it does so by essentially using one's spirit as a shield. Thus if an attacker strikes at the force field, it can cause exhaustion or other mental damage.
18* CannibalismSuperpower: Opalines.
19* CompellingVoice
20* DeadlyGaze
21* DeflectiveShields
22* DragonsVersusKnights
23* ElementalPunch: Goldlings
24* EmotionControl: Rubylings
25* TheEmpath: Rubylings
26* {{Familiar}}: Rubylings sometimes have them.
27* FertileFeet
28* ForcedSleep
29* HandBlast
30* HeroicRROD: Sollatap Syndrome.
31* HypnoticEyes
32* ImHavingSoulPains: If they overuse their magic, or at the new moon.
33* InstantArmor
34* {{Lunacy}}: Their magic is tied to the moon.
35* MadeOfIron: Goldlings
36* MageSpecies
37* MagicKnight: Goldlings
38* MasterOfYourDomain: Goldlings and Pearlings, albeit in very different ways.
39* MegatonPunch: Goldlings
40* MindRape: Rubylings are capable of this, and the Iron Talon use it frequently as an interrogation tactic.
41* NighInvulnerability: Silverlings and Goldlings, in different ways.
42* PestController
43* PortalCut: Possible for Pearlings.
44* PowerFloats: Played With with Pearlings.
45* PowerPerversionPotential: Rubylings have the ability to control and manipulate minds. As you might expect, this is not always a power used wisely.
46* PowerStrainBlackout: This can happen if a wizard overuses their power, as magic comes from one's life force.
47* PsychicNosebleed: An early warning sign of Sollatap Syndrome.
48* SilverBullet: Wizardbane
49* SoulEating
50* SuperStrength
51* SuperSupremacist: They see magic as a requirement for sentience, and anyone who doesn't have it is little more than an animal to them.
52* SwordBeam: Goldlings tend to use their swords as magical focuses more than cutty things.
53* TalkingToPlants
54* TouchOfDeath: Opalines
55* WalkOnWater: Some Silverlings can do this.
56* WithGreatPowerComesGreatInsanity
57* YouAreAlreadyDead: Opalines
58!Religion
59* AngelUnaware: Kattakama, frequently
60* AnthropomorphicPersonification: Wahenna and Kattakama
61* BackgroundMagicField: Brona & Macana
62* DragonsAreDemonic: Macanataroi
63* EthnicGod: Kattakama & Wahenna
64* LeakingCanOfEvil: Macanataroi
65* SentientCosmicForce: Brona and Macana, according to their religion.
66!Social Structure
67* AbominationAccusationAttack: Anything 'impure' to them is pretty much this.
68* AnarchoTyranny: To a certain degree.
69* TheBeautifulElite: See themselves this way.
70* ChocolateBaby: Wizards born with unusual coloring are frequently assumed to be half-human, and treated as such.
71* ConspiracyTheorist: As befitting a society where there are a lot of real conspiracies, wizards have a number of conspiracy theories of their own.
72* EnemiesEqualsGreatness: No better way to gain social status than by the number of times you've almost been assassinated.
73* EveryoneLovesBlondes: They certainly do.
74* FirstRuleOfTheYard: Their society is built around ruthless competition.
75* GemstoneMotifs: The four castes are Silverlings, Rubylings, Goldlings, and Pearlings
76* HonorBeforeReason: Wizard society tends to be more about winning in the moment than keeping a functional civilization going.
77* ICannotSelfTerminate: Unlike many cultures in Moonsgaze, suicide is unthinkable for wizards. Generations of careful eugenics have created a personality that places self-preservation above (almost) anything else. As such, wizards who have truly lost the will to live generally choose to go out in a blaze of glory against a WorthyOpponent rather than resort to traditional suicide.
78* LackOfEmpathy: Frequently suffer from this.
79* MightMakesRight
80* MissingWhiteWomanSyndrome
81* MyCountryRightOrWrong: They're a very nationalistic society.
82* OffingTheOffspring: The eugenic system dictates that any children with "abnormal" physical, mental or magical traits have to be given up for culling, or at the very least sterilization.
83* OrderedToDie: If a wizard's anomalous traits don't manifest until adulthood, they are usually given the chance to turn themselves in rather than be hunted down.
84* PeopleOfHairColor: With rare exception, all wizards are blond. Justified in that this is the result of generations of deliberate eugenics.
85* PrestigePeril: In a culture where power is gained by killing those above you, having a lot of power is pretty damn dangerous.
86* PunishedForSympathy: Compassion isn't valued very highly among wizards.
87* ThePurge: Not uncommon when leadership changes.
88* TheSocialDarwinist: Their society is built around this.
89* SuicideIsShameful
90!!!Silverlings
91* BloodOnTheDebateFloor: The Senate is not known for its calm, professional disagreement.
92* StaffOfAuthority: Tribunes have them - the word for tribune in the wizarding language literally means "staff of magic."
93!!!Rubylings
94* AdvertisingCampaigns: They're responsible for the creation and spreading of propaganda.
95* {{Ambadassador}}: Ambassadors to the Questinglands tend to be pretty tough; partly because they have to make the journey to the Questinglands, and partly because they're sent there with express instructions to back up 'negotiations' with violence. Questinglanders refer to them as the "bully brigade."
96* CloakAndDagger: The Iron Talon.
97* CulturePolice: The job of many higher-ranked Rubylings.
98* PropagandaMachine
99* Room101: Paluaneshini, the "houses of eternal life."
100* SecretPolice: The Iron Talon.
101* TortureTechnician: The Iron Talon
102* WeedingOutImperfections: Rubylings are both gardeners and eugenicists.
103!!!Goldlings
104* AntiAir: For dragon hunters.
105* BigotWithABadge: The Jade Knights, as a rule.
106* BlingOfWar: Look, when you fight with magic, armor doesn't need to be especially practical. The dragon hunters are an exception to this, as they value stealth and speed over flash and intimidation.
107* BoardingSchoolOfHorrors: The Goldling Academy
108* CasualtyInTheRing: Goldlings spar with each other frequently as part of their training. These "sparring" matches have few rules, and are frequently done in the middle of the night with no warning to the participants, or after days of forced fasting, or otherwise under high-pressure, dangerous circumstances. Unsurprisingly, accidents are common. Luckily the Goldling Academies usually have highly skilled Silverling doctors to prevent participants from outright dying, but scars, permanent injuries, or brain damage are not uncommon.
109* ChevalierVsRogue: The Jade Knights, Goldling beat cops responsible for maintaining order and crushing rebellion within Mithradoon, and the Iron Talon, an elite force of Rubyling detectives (and spies, and torturers) who use their unique skills for manipulation and subterfuge to take down high-level threats to the state, are ostensibly on the same side. That doesn't mean they get along.
110* {{Conscription}}: The vast majority of Goldlings are conscripted into the army at a young age
111* CruelMercy: Wizarding justice
112* TheDragonslayer: A whole force of them.
113* IntimidationDemonstration: The primary purpose of the Goldling army; they haven't fought an actual battle in centuries.
114* JurisdictionFriction: The various departments of wizarding law enforcement, like wizards in general, have never been particularly good at cooperating. With the Jade Knights and the Iron Talon constantly at each other's throats, and the army, the Dragonslaying Division, and the aforementioned Iron Talon not bothering to keep each other in the loop even when not having their own spats, the protagonists become very good at dodging pursuers by CallingTheCopsOnTheFBI and otherwise sowing confusion in the ranks.
115* KangarooCourt: Run a number of them.
116* KnightlySwordAndShield: Goldlings
117* KungFuWizard: This is kind of their 'thing.'
118* OrnamentalWeapon: Goldlings don't actually use those fancy swords unless they absolutely have to.
119* PoliceBrutality: Responsible for keeping the human slaves in line.
120* ResignationsNotAccepted: From the army.
121* TheSpartanWay: The Goldling Academy
122* StockPunishment
123* TrainingFromHell: The Goldling Academy
124* WakeUpFighting: Common for Goldlings, since it's deliberately encouraged in their TrainingFromHell - where they are regularly woken up in the middle of the night by random attacks from the trainers.
125* ATasteOfTheLash: Lashing is a common punishment for various indiscretions, many of them pretty minor.
126!!!Pearlings
127* NoOSHACompliance: Pearling homes frequently have high balconies, no railings, and holes in the floors and ceilings in place of stairs. Justified since most Pearlings can... you know...fly.
128* SuffrageAndPoliticalLiberation: By Pearlings
129! Economy
130!! Currency
131!! Banking
132!! Crafts
133!! Kleptomania
134* GoldFever: Strictly speaking, gold is considered a less-valuable metal, but they sure do like shiny things.
135* LovesOnlyGold: Silver, technically. Although other metals and gems are also valuable.
136* ConspicuousConsumption
137! Gender And Family
138!! Men
139* {{Elfeminate}}: Not strictly elves, but still lithe, magical, pointy-eared people who are notably androgynous.
140* {{Guyliner}}: Makeup is the social norm for both genders.
141* RealMenHaveShortHair: Averted. Long hair is the norm for both genders.
142* RealMenWearPink: A lot of the masculine styles for wizard men don't really align with human ideas of masculinity.
143!! Women
144!! Queerness
145* GenderedInsult: In the wizarding language, gender-neutral pronouns are the standard, and using gendered pronouns for someone other than a spouse or lover is considered vulgar.
146!! Dating And Love
147!! Marriage
148!! Family and Children
149* FictionalAgeOfMajority: 40, in this case.
150! Culture
151!! Food
152!! Art and Culture
153* GallowsHumor: They tend to treat death with a total lack of seriousness.
154* MisterMuffykins: Small fluffy dogs are very popular with upper-class wizard women.
155!! Clothes
156* CoolHelmet: Goldlings
157* CosmeticHorror: Popular wizard make-up styles include pure white lead foundation, bright blue or red eyeshadow, black kohl eyeliner, and stark red blush in distinct circles. To non-wizards, the effect is pretty unsettling.
158* HighClassGloves
159* PimpedOutDress: Wizarding women love their fancy ballgowns.
160!! Holidays
161* BeastlyBloodsports: Gladiator matches are hugely popular.
162* BreadAndCircuses
163* CagedBirdMetaphor: It's traditional for lovers to give each other birds or birdcages as gifts.
164* ChariotRace
165* DuelToTheDeath: Dueling is an important cultural sport in Mithradoon. There's even a national holiday around it.
166* GladiatorGames: Common.
167* GloveSlap
168* TheGrandHunt: Popular among the wizarding elite.
169* MidBattleTeaBreak
170* SpectatorCasualty: Happens occasionally at gladiatorial games.
171* SwanBoats: A popular pastime for young lovers.
172* VictoryByFirstBlood: How most (though not all) duels work.
173* YouFightLikeACow: Duel banter is considered a valuable art form among wizards.
174!! Death and Mourning
175! Language
176* PardonMyKlingon: Linazayoli, the wizard language, has a number of interesting swear words.
177[[/folder]]
178[[folder:Humans]]
179* AmbiguouslyBrown: Humans are a lot more diverse physically than wizards, but they tend to fall somewhere in this category.
180!Slavery
181* CallAHumanAMeatbag: Fulke
182* FantasticSlurs
183* FantasticUnderclass: Humans as a whole are this on one level, as they form a slave class underneath the lowest caste of wizard society. On a second level, those humans who by birth or choice are undocumented by the Office of Human Affairs are completely unable to participate in the economy and must subsist through charity or crime.
184* FightingForAHomeland: The Halfpenny Rebellion was this; today, the Kattakama Rising Front has taken up the mantle.
185* {{Gangbangers}}: The Kattakama Rising Front, according to wizards. There's a grain of truth in the stereotype.
186* GraffitiOfTheResistance
187* HumansAreSmelly
188* HumanSubspecies: Are one of these, not that they would ever admit it.
189* HumanTraffickers: Because human slaves, while used and abused, are tightly regulated and considered government property, there is an underground market for "undocumented" humans (that is, those who by choice or chance live under the radar of the Office For Human Affairs).
190* IconOfRebellion: Kattakama.
191* InsultBackfire: Wizards and humans have very different values. Wizards like to say humans are an ExtremeDoormat race (which humans see as being humble and strong), while humans hate wizards for being cruel and manipulative (which wizards just see as being clever).
192* ISurrenderSuckers: The Katakana Rising Front are infamous for this; since it flagrantly violates the Code, more traditional code-fearing humans sometimes point to this as a reason rebellion against the wizards is to be discouraged.
193* LesCollaborateurs
194* LeParkour
195* LetsFightLikeGentlemen: Wizards are quite chivalrous in combat...as long as they consider their opponent an equal, that is. Their wars against humans more often included violent war crimes and casual slaughter.
196* MartyrdomCulture: Tend to view the human code system as this.
197* PopulationControl: While wizarding women have free access to birth control and codified rights regarding sexual activity, Mithradoon laws are designed to encourage human women to breed as fast as physically possible.
198* TheRightOfASuperiorSpecies
199* SlaveLiberation
200* SlaveRace: Back Over There, they are this to wizards.
201* TheStateless
202* ThievingMagpie
203* TimeDissonance
204* TimeDissonance: In comparison to wizards.
205* UndergroundRailroad
206* YouAreNumber6
207! Religion
208* AmbitionIsEvil: According to the Code (specifically Code 3, Humility).
209* BlindObedience
210* CodeOfHonour: The Code.
211* ConspicuousConsumption: The tell-tale sign of a Coin-Eyed Jack.
212* DeathByMaterialism: Coin-Eyed Jack.
213* FamilyHonor: The Code mandates this (Code 1, Fidelity).
214* FightingBackIsWrong: Code 2 (Endurance) tends to shame people for speaking up about any kind of hardship or abuse. The more extreme interpretations of Code 2 essentially mandate being an ExtremeDoormat.
215* HonorBeforeReason
216* HonorRelatedAbuse
217* LibertyOverProsperity
218* MagicIsFeminine
219* MakeUpIsEvil
220* SacredHospitality: Code 1, Fidelity.
221* TallPoppySyndrome
222* TorchesAndPitchforks
223* UnPerson
224! Gender and Family
225!! Women
226* DefiledForever
227* MandatoryMotherhood
228* WaterIsWomanly
229!! Men
230!! Queerness
231* ButchLesbian: Enforced for Aunts.
232* CampGay: Enforced for Uncles.
233* GayBestFriend
234* QueerFlowers
235!! Marriage & Children
236* CorporalPunishment
237* DivorceRequiresDeath
238* FictionalAgeOfMajority
239* HeirloomEngagementRing
240* ShotgunWedding
241* SoapPunishment
242!! The Homestead
243* BeastInTheBuilding
244* DrowningUnwantedPets
245! Culture
246!! Food
247* ForeignQueasine
248!! Technology
249!! Holidays
250* MudWrestling: Common sport in the Questinglands.
251* OldFashionedFruitStomping
252* FightClubbing
253* GoodOldFisticuffs
254!! Art and Culture
255* HeroicDog
256* ScavengersAreScum
257* SnakesAreSinister
258* VileVulture
259* VirtuousBees
260* WorkingClassAnthem
261!! Death and Mourning
262! Social Structure
263* AnarchyIsChaos: Strongly averted in the Questinglands. While there are the Halfpennies who track down and punish those who harm others, and structured organizations such as the Eyelasses and Dragonmothers exist, there is no real "government" or "law"; informal custom, moral belief systems, and the simple fact that if you harm someone they are likely to harm you back keep human society together. That doesn't stop wizards, used to a rigid despotic oligarchy, from seeing this society as total chaos and seeking to bring humans back into "civilization."
264!! Coin Eyes
265!! Giantslayers
266* BringItBackAlive
267* CreatureHunterOrganization: The Giantslayers, also known as the Hunter's Guild.
268* EgomaniacHunter: The Giantslayers, often.
269* FleshAndBombs: The Giantslayers will sometimes trap an animal carcass and wait for Goblins to scavenge it.
270* HunterTrapper: The Giantslayers are this.
271* SapientFurTrade: Of Giants. To be fair, the Giants also engage in this with humans.
272* VanHelsingHateCrimes: The Giantslayers.
273!! Golem's Hands
274!! Halfpennies
275* AllCrimesAreEqual: There are two punishments for crimes in the Questinglands: social shame, and hanging. As far as humans are concerned, if you've done something bad enough that the law has to get involved, it's bad enough to warrant death.
276* BattleBolas: Used by the Halfpennies to capture criminals.
277* BountyHunter: The Halfpennies, also known as the Lawman's Guild.
278* DeadGuyOnDisplay
279* DeathMarch
280* TheExecutioner: Halfpennies
281* KangarooCourt
282* KinslayingIsASpecialKindOfEvil
283* LawmanBaton
284* PublicExecution
285* VigilanteExecution
286!! Seedbearers
287* AppleForTeacher
288* MedievalUniversalLiteracy: Far from universal, but certainly much more common than in an equivalent time period in our world.
289* FillItWithFlowers
290! Economy
291
292[[/folder]]
293[[folder:Dragonmothers]]
294! Relationship With Dragons
295* ActionMom: They don't stop being badasses when they have a child.
296* BeliefMakesYouStupid: They feel this way towards the Eyelasses.
297* BreedingCult: According to rumor. It's not ''entirely'' untrue, but given that dragons reproduce through telepathic bond, it's much less salacious than the penny magazines have it.
298* DragonRider
299* DragonTamer: In a certain sense.
300* PregnantBadass: They bear dragon children and they're badass warrior monks.
301* TakingTheVeil: They're essentially a nun order, although they do take a lover (their dragon mate).
302! Fighting
303* AllMonksKnowKungFu: They have their own martial art based around manipulation of "flow" (life force).
304* ElementalPunch: Of the chi-empowered variety.
305* FantasticFightingStyle
306* FlareGun / PocketRocketLauncher
307* ForceAndFinesse: The force to the Eyelasses' finesse.
308* TheGunslinger: The only people in Moonsgaze to have guns.
309* KiManipulation: It's called "flow," but basically this.
310* PressurePoint
311* RankScalesWithAsskicking
312* RevolversAreJustBetter
313* SmokeOut
314* SupernaturalMartialArts
315* ZenSlap
316! Technology & Science
317* AmmunitionConservation
318* AwesomenessByAnalysis: They're not just badass fighters, they're also highly educated lorekeepers and scientists.
319* BadassBookworm: A requirement.
320* BadassCreed: They are sworn to defend the truth.
321* GunsVsSwords: Inevitable, since all other factions fight with blades (and/or magic).
322* HealingHerb: The order possesses pretty advanced medical knowledge and can create potent medicines from wild plants.
323* LightningGun
324* MeasuringTheMarigolds
325* OneManIndustrialRevolution: A century ago, a rogue Dragonmother flew into Coin Town and dropped a handful of secret Dragonmother tech into their lap. Coin Town is now a booming center of industry, and the entire economy of the Questinglands jumped forward by fifty years in a month. This is used by Dragonmothers to highlight the dangers of sharing their knowledge with outsiders, and by other humans to highlight why you should never trust the Dragonmothers.
326! Relationship with Other Humans
327* HarmonyVersusDiscipline: The Discipline to the Eyelasses' Harmony.
328* NeutralityBacklash
329* PersecutedIntellectuals: They're regarded with suspicion by most other humans.
330* WitchWithACapitalB
331! Hives
332* TheTeetotaler: Sworn not to drink or partake of intoxicants. Coffee is pretty popular though.
333
334[[/folder]]
335[[folder:The Holy Sisters of the Eyeless God, aka the Eyelasses]]
336!!Theology
337* AscendToAHigherPlaneOfExistence
338* DivineBirds
339* EnergyBeings
340* FertilityGod: The Eyeless God.
341* GodEating
342* HealerGod: The Eyeless God.
343* MagpiesAsPortents
344* MarriageToAGod: One of the tenets of the Order.
345* OmniscientMoralityLicense
346* ScienceIsBad
347!!Practice
348* BlindfoldedVision: They blindfold themselves (and eventually remove their eyes), but thanks to extensive training can navigate pretty well.
349* BookBurning: They worship ignorance, so books are not their favorite things - to the fury of the Dragonmothers.
350* CropCircles
351* FloralThemeNaming
352* FlowerMotifs
353* TheFundamentalist: They're fervently religious, convert as many people as they can, and are fiercely anti-education and anti-technology.
354* TheHedonist: Their religion is all about this.
355* KnockingOnHeathensDoor: They make trips all over the Questinglands to convert young women to the Order.
356* LivingIsMoreThanSurviving
357* LovePotion: Are capable of making them. They stole the knowledge from the Dragonmothers, to their eternal frustration.
358* TheMissionary
359* PrayerOfMalice
360* SerpentStaff
361* SnakesAreSexy
362!!Fighting
363* BlindWeaponmaster: They fight with naginata-style polearms and don't need their eyes to do so.
364* ChurchMilitant
365* DanceBattler
366* DrunkenBoxing
367* FaceDesignShield: When they go into battle, they wear armor painted with the face of the Eyeless God.
368* FantasticFightingStyle
369* {{Kiai}}
370* MartialArtsAndCrafts
371* NaginatasAreFeminine: They're an all-female order who celebrate femininity and dress in flowery clothes, and they fight with polearms.
372* SilkHidingSteel: They usually qualify as this, especially the higher-ranked ones.
373!!Relationship With Others
374* ForceAndFinesse: The finesse to the Dragonmothers' force.
375* IllegalReligion: In Mithradoon.
376* WitchWithACapitalB
377[[/folder]]
378[[folder:The Whores' Guild]]
379! Culture
380* ChastityDagger: Carry these, and are legally allowed to shank you with them if you try anything.
381* {{Crossdresser}}: Many Guilders are physically male, but they all dress as women. Some are transfemme, others are just crossdressers.
382* HammerspaceHair: They wear their hair in elaborate braided constructions, and you better be sure they've got a knife in there.
383! Work
384* DenOfIniquity: Their whole 'thing.'
385* DisposableSexWorker: Strongly averted. Attacking a guilder in the Questinglands is grounds for hanging. (Back Over There, where the guild is illegal, this is more often played straight.)
386* SexTourism
387* TheWomenAreSafeWithUs: Assaulting a guilder in the Questinglands is punishable by hanging. And that's if the Eyelasses don't get to you first.
388[[/folder]]
389[[folder:Dragons]]
390!! Biology
391* AbsurdlySharpClaws
392* BizarreAlienReproduction
393* BizarreAlienSexes
394* BreathWeapon: Their normal breath is just hot steam, but they can secrete flammable chemicals from glands in their mouth if they want to deal damage.
395* CatlikeDragons
396* DeepSleep
397* EggLayingMale
398* ExtraParentConception
399* FeatheredDragons
400* GiantFlyer
401* MadeOfIron
402* MasterOfYourDomain
403* MisterSeahorse
404* OneGenderRace: All dragons are male, due to an ancient curse.
405* RazorWings
406* SuperToughness: Dragons are ''really'' hard to kill.
407! Culture & Lore
408* AlternativeNumberSystem
409* BondCreatures
410* DraconicAbomination
411* DragonHoard
412* LastMinuteBabyNaming
413* LazyDragon
414* MarsNeedsWomen
415* OmniscientMoralityLicense
416* PrenatalPossessions
417* ReligionIsWrong
418* SerpentOfImmortality
419* StarfishLanguage
420* StrongerWithAge
421* TimeDissonance
422* VaguenessIsComing: Dragons have a limited ability to tell the future, but usually not in a particularly helpful or specific way.
423! History
424* ArmoredDragons
425* BeastOfBattle: They're not exactly ''beasts'', but they serve the same purpose when Dragonmothers (rarely) ride into battle.
426* BreedingSlave: Because dragons are inherently very wise and typically very selfless due to their constant awareness of past, present and future, this is extremely rare. However, there have been examples of mad or evil dragons who kidnapped women to be their brides and bear their children.
427* ChunkySalsaRule: As a rule, dragons are very, ''very'' difficult to kill. As a result, wizard dragonslayers tend to use this as a rule of thumb.
428* DragonsPreferPrincesses: Averted; however, these stories exist because of dragons who did capture women in the past (although rarely princesses).
429* TheDreaded: To wizards.
430* DyingRace
431* EvilEggEater
432* {{Gendercide}}
433* LivingRelic: A species variant.
434* SecretWeapon: They know what really happened to the third moon of Moonsgaze.
435[[/folder]]
436[[folder:Giants]]
437! Biology/Appearance
438* AnimalEyes
439* BarbarianLonghair: They're warrior nomads, and they don't exactly have barbers.
440* BraidsOfBarbarism: When you spend your life wandering the wilds hunting big game, braids are convenient.
441* DreadlockWarrior: When their hair isn't braided, it's dreaded.
442* MatingSeasonMayhem
443! Religion
444* AnimalThemedFightingStyle
445* CraftedFromAnimals: Everything they make.
446* GodEating
447* MadeOfIron
448* MultiArmedAndDangerous: Some of the less humanoid clans are this.
449* NemeanSkinning: They worship animal gods, so wearing a skin where the animal is still recognizable is a good way to gain the power of that animal.
450* NobleBirdOfPrey: The roc is a major deity for most of the mountain clans. However, they're rarely hunted, as it's about fifty-fifty who gets eaten.
451* NobleWolf: Another major deity for some clans.
452* PantheraAwesome: Another animal deity.
453* PrayerOfMalice
454* SerpentStaff
455* ThankYourPrey: They're a hunting-based culture and worship the spirits of the animals they hunt.
456! Culture
457* CheerfulFuneral
458* CombatByChampion: In the days before human settlement, Giant clans typically did not go to war. If two clans competed over territory or resources, or if a personal slight was made, each clan's strongest warrior would duel the other in a ceremonial fight, and the result stood. Nowadays the chokehold of colonization has forced Giant clans into competition so regularly that the old ways are dying out in favor of less honorable tactics.
459* DeathBeforeDishonor
460* DeathMarch
461* FaceDeathWithDignity
462* FedToTheBeast: When Giants get too elderly to hunt, or if they're permanently disabled, this is considered the honorable way to go.
463* LastMinuteBabyNaming
464* MusicForCourage: Music is a big part of Giant culture, especially songs of the hunt.
465* OffingTheOffspring
466* PowerFist
467* ProudWarriorRaceGuy: Tend to be this.
468* RuggedScar: Invoked; achievements in the hunt are marked by scarification.
469* ScarilyCompetentTracker: Not a surprise, given that their entire society is based around hunting. If you want to travel beyond the settled areas of the Questinglands, your best bet is to find a Giant clan to guide you - preferably one that won't kill and eat you on sight.
470* WarriorPoet: The two pillars of Giant culture are hunting and music.
471* ThisWayToCertainDeath
472! Relationship With Others
473* ArmsDealer: Some clans make and sell weapons to other clans or humans. Sometimes those weapons are directed back at them.
474* BarbarianTribe: Portrayed this way by humans.
475* CannibalTribe
476* ChildEater
477* CycleOfRevenge: Have been stuck in one with the humans for decades.
478* FrazettaMan: Sometimes portrayed this way by humans.
479* GenocideBackfire
480* GiantsKnifeHumansGreatsword: Giants sometimes make miniature weapons specifically for humans to buy, but not always.
481* HalfBreedDiscrimination: Hybrids exist in Coin Town, but anywhere else they are definitely not welcome.
482* HeightInsult
483* HideYourOtherness
484* TheHunterBecomesTheHunted: They're a hunting-based society, but since humans started to settle the Questinglands they have increasingly become the hunted.
485* HuntingTheMostDangerousGame: Conversely, they sometimes hunt and eat humans.
486* InvasionOfTheBabySnatchers
487* NeutralityBacklash
488* OccupiersOutOfOurCountry: Many clans, especially the Dala-Am, are not fans of human settlement.
489* SapientFurTrade: Of humans, occasionally. To be fair, it's mutual.
490* ToServeMan
491! Am Clans
492* BehemothBattle: Between the Ala-Am and Dala-Am.
493* ChildOfTwoWorlds
494* CombatParkour: The mountain clans, especially the Char-Am but extending to all mountain-dwelling Giants, have their own martial arts designed around combat and mobility in rocky, difficult terrain which shares elements with Parkour as a sport.
495* TheDreaded: The Dala-Am are this.
496* LeParkour: Many of the Am clans, but especially the Char-Am.
497* TheLightfooted: The Char-Am.
498* SinisterScimitar: The Dala-Am use curved blades, and are arguably the most dangerous clan to encounter.
499! Hamon Clans
500! Iziwe Clans
501! Kana Clans
502* ClamshellCurrency
503
504[[/folder]]
505[[folder:Goblins]]
506* OurGoblinsAreDifferent
507!Biology/Appearance
508* AbsurdlySharpClaws
509* ExplosiveBreeder: Goblin women typically give birth to at least three - and up to seven - babies with each pregnancy. In tight underground quarters with extremely limited resources, this means that many children don't survive past infancy.
510* ExpressiveEars
511* FictionalAgeOfMajority
512* LittlePeople
513* LizardFolk: Elements of this.
514* MoleMen
515* MoreTeethThanTheOsmondFamily
516* PrehensileTail
517!Culture
518* BabiesMakeEverythingBetter
519* BeePeople
520* DeathMarch
521* BattleChant: During migratory battles. It's more of a "battle clicking", as they don't really have vocal cords the way humans do.
522* EmergencyStash: They often leave important supplies buried in secret pits along their usual migratory routes, in case future migrations go badly. Those stashes can be extremely useful to human travelers who learn to find them.
523* OfThePeople
524* PitTrap
525!Class System
526* TheEvilsOfFreeWill
527* ChallengingTheChief
528* ChildOfTwoWorlds
529* FedToTheBeast: Criminals, escaped slaves, and religious sacrifices are frequently left in the wilds to be killed by Giants.
530* ForceFeeding: Frequently done to captured slaves to keep them alive.
531* HalfBreedDiscrimination: Captured human slaves sometimes end up with half-Goblin children. These children aren't welcome back in human society, so if they escape Goblin slavery they usually live on the outskirts.
532* HideYourOtherness
533* HiveCasteSystem
534* HumanSacrifice
535* MadeASlave: Slavery is a core part of Goblin culture, and while many slaves are born into their position, others are captured during raids. Some are even unlucky human travelers who were ambushed in the wilds.
536* OutcastRefuge
537* RapePillageAndBurn: Do this to each other during migratory battles, or more rarely full-scale invasions of other Goblin chiefdoms. During the very early days of the Questinglands, they tried it on human settlements, but the humans quickly proved not worth the trouble.
538* SandNecktie: Another form of execution or sacrifice.
539* SinsOfTheFather
540* TheSocialDarwinist
541* TextileWorkIsFeminine: Averted; only men can be dyers and weavers.
542* UnPerson
543* VirtuousBees
544
545[[/folder]]
546[[folder:Mariners and Catches]]
547* AlienKudzu
548* {{Atlantis}}: Not exactly this, but there are notable similarities.
549* AwakeningTheSleepingGiant: Eventually. The underwater kingdom of Dreamsea is not to be fucked with, as the wizards quickly learn.
550* BathtubMermaid
551* BioArmor: It's unknown if their strange coral-insect armor grows naturally from them, or if it's a separate organism in a symbiotic relationship. Either way, it protects them as well as everyone else, shielding their madness-inducing true forms from outsiders.
552* BioluminescenceIsCool: They're glowy bitches.
553* BioPunk
554* BizarreAlienBiology
555* BizarreAlienReproduction
556* BizarreAlienSexes
557* BlueAndOrangeMorality
558* ChestBurster
559* CombatTentacles: They're underwater eldritch horrors, are you surprised?
560* DidYouJustRomanceCthulhu: Part of their modus operandi. They'll try and get any visitor to fall in love with one of their young; those people are then known as Mariners, as they are permanently bonded to their new "wife" and rarely go far from Dreamsea. It's unknown why they do this, or what their goals are.
561* EldritchAbomination
562* GoMadFromTheRevelation
563* HealingFactor: Not only do they perpetually heal, but they can also heal others; gazing upon their true form will drive you mad, but also heal injuries and eventually, with repeated exposure, make you immortal yourself.
564* InhumanlyBeautifulRace
565* MarsNeedsWomen
566* MonstrousMandibles
567* NaughtyTentacles: According to the penny magazines, at least. Is it true? [[ShrugOfGod Maybe]].
568* NonHumanNonBinary
569* OtherworldlyAndSexuallyAmbiguous
570* SuicideBySea
571* SuperNotDrowningSkills
572* SymbolicSereneSubmersion
573* TentacledTerror
574[[/folder]]
575[[folder:Cowboys]]
576* AuraVision: The blood ritual that makes a Cowboy gives them the ability to see others' life force.
577* BadassesWearBandanas: They favor them; riding the dusty wastelands of the Questinglands can be hard on the lungs.
578* BloodyMurder
579* BornInTheSaddle
580* ChildOfTwoWorlds
581* CoolMask: Wear dragon masks.
582* DimensionalCutter
583* DragonAncestry
584* DragonKnight: Their outfits are designed to make them look like dragons, with scale patterns on their clothing, dragon masks, and even prosthetic wings and tails.
585* TheDreaded: To pretty much everyone, but especially wizards.
586* EnergyDonation: They can transfer life force to others - or conversely, suck it out of them.
587* EnlightenmentSuperpowers
588* FantasticLivestock
589* {{Gaucho}}
590* HorsebackHeroism
591* HorseOfADifferentColor
592* KiManipulation: Taken to a more extreme level than the Dragonmothers.
593* MasterOfThreads: Their philosophy describes the world as "woven," full of magical energy that can be cut, re-sewn, and loomed with enough skill and understanding. The magic runes they use to do this are often literally woven into or painted on cloth.
594* MeditationPowerup
595* SupernaturalMartialArts
596[[/folder]]
597
598The World of Moonsgaze
599[[folder:Back Over There]]
600! Mithradoon
601* AbsurdlyCoolCity: Ishono and Neshinaballa both qualify, in different ways.
602* AdDissonance
603* AirStripOne: The districts - including the de jure "districts" of the Questinglands - are named this way.
604* BearsAreBadNews
605* TheCityNarrows
606* DungeonPunk: May come across this way.
607* EnchantedForest
608* FantasticGhetto
609* FascistsBedtime
610* AFoggyDayInLondonTown: Obviously not actually Britain, but the damp coastal climate of much of Mithradoon is directly based off this trope.
611* ForbiddenHoliday
612* GreatWhiteFeline
613* HumanTraffickers
614* MothMenace
615* OurKelpiesAreDifferent
616* ThePlague: Fairly common in the population-dense, badly-sanitized slums of Mithradoon; Aleokaballa is named after a particularly deadly outbreak.
617* ProducePelting
618* SewerGator
619* UrbanHellscape: Not every wizard city is this, but there are a couple - most notably
620* ViceCity: Neshinaballa counts.
621* VillainousGentrification
622* WallsOfTyranny
623* WretchedHive: The human slums
624! Tiarafal
625* AlluringFlowers
626* CobwebJungle
627* DreadfulDragonfly
628* FesteringFungus
629* FloatingWater: Can be seen if you peer over the edge of Slandrood Hollycane.
630* FungusHumongous
631* GardenOfEvil
632* GiantSpider
633* GlowingFlora
634* HungryJungle
635* IDontLikeTheSoundOfThatPlace: The Ferryman's Graveyard. The waterfall Slandrood Hollycane is often translated as "farewell, traveler," which would count, except that this is a folk etymology which makes no sense. The human name for it, Worldhead or World's End, is more played straight.
636* MagicMushroom
637* NeverSmileAtACrocodile
638* NotSoSafeHarbor
639* SwampsAreEvil
640* UnderwaterCity
641! Moralanishi Popina
642! Sollahopisholly
643* BloodSuckingBats
644* CanisMajor
645* HellishHorse
646! Macarelti Mountains
647* RopeBridge
648* WingedUnicorn
649* BeastWithAHumanFace
650* DangerousClifftopRoad: The Dolly Canyon. Made especially dangerous by the presence of the Dala-Am Giant clan in the area.
651* GiantFlyer
652* RocBirds
653[[/folder]]
654[[folder:The Questinglands]]
655* CattlePunk: Elements of this.
656! Nearland Scrub
657* BewareMyStingerTail
658* BigCreepyCrawlies
659* CarbuncleCreature
660* CreepyCamelSpider
661* CreepyCentipedes
662* FeatheredSerpent
663* GemHeart
664* KukrisAreKool: The favored weapon of Questinglands settlers.
665* HarpingOnAboutHarpies
666* HealingSerpent
667* LowCultureHighTech: Coin Towners aren't primitives, nor are they stupid, but since their tech is taken from the Dragonmothers there is definitely a degree to which their understanding of and skill with that tech is limited.
668* MaliciousMonitorLizard
669* OutlawTown: They're kind of all this, but Scrubton especially counts, as it's a popular destination for Mithradoon criminals to hide out.
670* PunkPunk: Due to outside meddling, Coin Town is definitely a little steampunk.
671* SalvagePirates
672* ScaryScorpions
673* SpiderSwarm
674* WesternRattlers
675* TheWildWest
676! Mother's Kiss Plain
677* AnimalStampede
678* AsianFoxSpirit
679* BrutalBirdOfPrey: Avalts
680* DevelopingNationsLackCities
681* FullBoarAction
682* GoodOldWays: Many places in the Questinglands, but especially Unville.
683* HealingHerb
684* KidnappingBirdOfPrey
685* LuddWasRight
686* NoFEMAResponse
687* ThePampas
688* PastRightNow: The most traditional Coders come across as this - especially the denizens of Unville.
689* RedLightDistrict
690* ReedSnorkel
691* RisingWaterRisingTension
692* ShoulderSizedDragon: The eponymous rattledragons.
693* StinkSnub: The river Long Nose is called that because it is full of mineral deposits that make it stink like sulfur. People who live along the banks of Long Nose are sometimes called Noses, as they tend to pick up the smell.
694* StinkyFlower
695* {{Tengu}}
696* TermiteTrouble
697* WretchedHive: According to wizards.
698! Barren Hills
699* DiligentDraftAnimal
700* DreadfulDragonfly
701* DyingTown
702* EyeballPluckingBirds
703* LandMineGoesClick: There are still fields of unexploded ordinance from the ancient Moon and Flower War between wizards and dragons.
704* HellishHorse
705[[/folder]]
706[[folder:The Beyondbeach]]
707! The Teethlands
708* EerilyOutOfPlaceObject
709* IDontLikeTheSoundOfThatPlace: The Teethlands. Also, the Dragon's Jaw Mountains.
710* TreacherousSpiritChase
711! Blackback Plain
712* ExtremophileLifeforms
713* LavaPit: The volcanic plain that takes up most of the region has a number of these.
714* NitroExpress: The quicklime industry.
715* SecretUndergroundPassage
716* WildWilderness: Zig-zagged.
717! Sandy Crumble
718* AntlionMonster
719* CrystalLandscape
720* {{Miraj}}
721* SandWorm
722! Dragon's Jaw Mountains
723* ElephantGraveyard
724* IsleOfGiantHorrors
725* TurtleIsland
726! The Bay Of Bliss
727* BermudaTriangle: Dreamsea.
728* ElectricJellyfish
729* GiantSquid
730* OurHippocampsAreDifferent
731* SeaSerpents
732* SuperFunHappyThingOfDoom: Sandy Crumble. Possibly worse, the Bay of Bliss.
733* UnderwaterCity
734[[/folder]]
735[[folder:History]]
736! The Time Before
737* AdvancedAncientHumans
738* TheArk: The entirety of Moonsgaze is technically this.
739* CausedTheBigBang
740* CosmicEgg
741* FantasyAliens
742* {{Panspermia}}
743* {{Precursors}}
744* SecretHistory
745* SentientCosmicForce: There are theories that magic itself is to some vast, alien degree itself sentient.
746* WeaponOfMassDestruction: The third moon
747
748! The Silver Age
749* BizarreBabyBoom
750* CameFromTheSky
751* HostileTerraforming: During the Moon and Flower War.
752* LostSuperweapon: The third moon
753* MassSuperEmpoweringEvent
754* MilitaryCoup
755* ThePurge
756* RainOfBlood: The stories say that when the third moon crashed into Moonsgaze thousands of years ago, killing millions in an instant, that the sky rained blood for months afterwards.
757* RevolvingDoorRevolution
758* SuppressedHistory
759
760! The Moon And Flower War
761* ActionBomb: In the most desperate of circumstances, wizards may deliberately drive themselves into Sollatap to take out their enemies.
762* AlphaStrike: The final battles of the Moon and Flower War.
763* BiologicalWeaponsSolveEverything
764* ChildSoldiers: Back when humans were used as disposable shock troops in the wizarding army
765* CollateralDamage
766* CoolVsAwesome: Wizards and dragons.
767* FantasticNuke
768* GladiatorRevolt
769* HostileTerraforming: During the Moon and Flower War.
770* InstantFishKill
771* LeaveNoSurvivors
772* LongDeadBadass: Falfetu and Ruddihoke, in different ways [Roland & Oliver]
773* PretextForWar
774* WeHaveReserves
775
776! The Copper Age
777* AlwaysABiggerFish: During the Halfpenny Rebellion, wizards could very easily round up and kill large numbers of human rebels. They could not, however, so easily handle the dragons who came to defend them.
778* BeastOfBattle: Used in the Halfpenny War; homesteads banded together to sacrifice some of their cattle, setting their tails on fire and directing them to stampede towards enemy lines.
779* CrushingThePopulace
780* DayOfTheJackboot
781* DeathMarch
782* DefiantStoneThrow
783* DisproportionateRetribution
784* TheFamine
785* FascistsBedtime
786* FirearmsAreRevolutionary
787* FirstContactFauxPas
788* GenocideBackfire
789* GiveChaseWithAngryNatives: Several times during the Halfpenny Rebellion, human rebels threw wizards off their trail by tricking them into following them into Giant territory. The Giants eventually wised up to being used this way and started refusing to take part in outsiders' squabbles - aside from a few clans, like the Dala-Am, whose policy to this day tends more towards "kill and eat everyone involved."
790* GivingRadioToTheRomans: Coin Town
791* GunboatDiplomacy
792* ImprovisedWeapon
793* MobWar
794* MolotovCocktail: Once-favored weapon of human revolutionaries defending their land from the wizarding army. These days the kind of large-scale warfare that requires explosives is (mostly) history.
795* NeutralityBacklash
796* NoPartyLikeADonnerParty
797* PowderTrail
798* ProtectThisHouse
799* RapePillageAndBurn: Did this to the Questinglands during the Halfpenny War.
800* ReducedToRatburgers
801* TheRevolutionWillNotBeCivilized
802* SelfImmolation: Used during the most desperate battles of the Halfpenny War. It succeeded - in teaching wizards that humans will do anything to protect their families.
803* SlaveLiberation
804* SparkOfTheRebellion
805* TheStateless
806* StillFightingTheCivilWar
807* TornApartByTheMob: Halfpenny War
808* VictoryByEndurance: The Halfpenny Rebellion
809! Other
810* BlackMarketProduce
811* CivilWar
812* EmergencyAuthority
813* SinkTheLifeboats
814* StagedPopulistUprising
815[[/folder]]
816
817Main Characters
818[[folder:Glassallmass Aryalee]]
819* AfraidOfTheirOwnStrength: With good reason.
820* BadBedroomBadLife
821* BigBrotherIsEmployingYou
822* BreakTheHaughty
823* BrokenAce: He's a highly magically powerful, ambitious, competent social climber who is held up as a perfect example of what wizards should be. He got that way through a lifetime of hiding his true colors as an Opaline.
824* BullyingADragon: People sent to capture him tend not to take him seriously, until they realize he's a powerful Opaline.
825* CantTakeCriticism
826* ChildOfTwoWorlds: Though he tries to hide it.
827* DefectorFromDecadence: Eventually.
828* DefiantCaptive: When initially captured by the Dragonmothers.
829* DistressedDude
830* DyeOrDie: He resists dying his hair for a long time, but eventually caves, as blond hair is a neon sign for "wizard," and constantly using his magic to blend in is not healthy.
831* TheExile
832* FailureToSaveMurder
833* TheFettered: To Brainjun's Unfettered.
834* FishOutOfWater
835* ForgivenButNotForgotten: Even after they're officially friends, he never lets Aluma forget torturing him when they first met.
836* GloveSlap / ThrowingDownTheGauntlet: Does this to a Senate member when they harass Beulah at a party. It's the final confirmation of his HeelFaceTurn, and the most phenomenally stupid thing he could have done.
837* HaveYouTriedNotBeingAMonster
838* HiddenHeartOfGold
839* HorrorHunger
840* IJustWantToBeNormal
841* ImprobableAge
842* InternalizedCategorism
843* JerkWithAHeartOfGold: He's an asshole, but it's more a protective mask than anything.
844* KidsAreCruel
845* KryptoniteRing: Insists that Aluma continue to carry wizardbane on her long after they become friends, just in case his Opaline powers get out of control.
846* LongHairedPrettyBoy: Like most wizards, but multiple wizard characters comment on how attractive he is.
847* LoonyFriendsImproveYourPersonality: He goes from a sour misanthrope more interested in political clout than friendships, to a genuinely good friend and potential revolutionary.
848* MarkOfTheSupernatural: He has an ugly birthmark on the back of his neck which he hides with his hair.
849* MistakenAge: Aluma is shocked when she realizes he's ''barely'' an adult.
850* MoralityPet: Gallikama
851* TheMostWanted: How he ends up in the Questinglands.
852* MyGodWhatHaveIDone: After killing Donnamead, and even more so after his big outburst that gets him exiled from Mithradoon.
853* NotInThisForYourRevolution: At first.
854* ObsessivelyNormal
855* OminousWalk: When in full Opaline mode, he looks pretty damn creepy.
856* PainfulTransformation
857* ParentalNeglect
858* PersonOfMassDestruction: He's the second-most powerful Opaline in living history. The most powerful is the BBEG.
859* PoliticalHostage
860* ProphetEyes: When in his SuperpoweredEvilSide.
861* Really17YearsOld
862* ScarsAreUgly
863* SurvivorGuilt: He's...not okay.
864* SympatheticMurderer: He's killed an uncomfortable number of people. But it's the result of a curse and he can't control it, so it's okay?
865* TearsOfBlood
866* TheGlovesComeOff: When his pursuers hurt Gallikama to try to get to him. [[BeCarefulWhatYouWishFor It works.]]
867* TiredOfRunning: When a wizarding hunting party finally catch up to him in the Questinglands and start murdering innocent humans for the crime of being too close, he stops holding back his curse and routs them in seconds.
868* TookALevelInKindness
869* TorturedMonster
870* TrophyChild
871* TroubledSympatheticBigot: Like most wizards, he treats humans as inferior beings. Unlike most wizards, he does so to cover up that he was essentially raised by a human family as a child and spent his youth being shamed and bullied for it. Between that and the shame of being an Opaline, everything he does is a carefully constructed act to prove that he's "wizard enough" - part of which is being a dick to humans. He gets better over time.
872* VanHelsingHateCrimes: Opalines are kill-on-sight in Mithradoon.
873* WantsAPrizeForBasicDecency
874* WorkplaceAcquiredAbilities
875[[/folder]]
876[[folder:Gallikama Aryalee]]
877* AdoptionDiss
878* AgeStereotypicalFood
879* AllOfTheOtherReindeer
880* BecauseYouWereNiceToMe: His relationship with Glassallmass.
881* BoxingLesson: Ends up getting them from Aluma.
882* BoxingLessonsForSuperman: See above. Since he's not particularly magically gifted, they come in handy.
883* BreakTheCutie: Goes through this over the course of the story. Luckily, he's stronger than he looks, and he never quite breaks completely.
884* CameBackStrong: After being accidentally killed and resurrected by Glassallmass, he's immune to Opaline magic and very difficult to kill in general.
885* ChronicPetKiller
886* ClaimedByTheSupernatural: An accidental variant. Made especially awkward by the fact that the person who "claimed" him was working very hard not to let on that he cared.
887* ComplimentBackfire
888* CowardlyLion: He's a sweet, shy dork, but when crossed he can hold his own.
889* CreatureOfHabit
890* DopplegangerAttack: Sort of. His skill with illusions eventually progresses to the point that he can create several illusionary copies of himself to distract enemies.
891* ExpositoryHairstyleChange: Originally has past-shoulder-length, loose flowing silky hair, but cuts his hair when he flees to the Questinglands with Glassallmass. Returning to Mithradoon, he keeps it somewhat shorter and braids it, showing that he's more practical and hardened than before.
892* EndearinglyDorky
893* EntertainmentBelowTheirAge
894* FictionalDisability: He's designed as a neurodivergent character, but it's less a specific disability than a made-up cocktail of autism, anxiety, OCD and schizophrenia symptoms.
895* FieryCoverUp: The death of his family when he was a child.
896* FreakinessShame
897* FriendlessBackground: He's a brown-haired weirdo Pearling in a society that isn't kind to the different. Glassallmass was his first ever friend.
898* HeartIsAnAwesomePower: Except for his weird thing with fire, he's a pretty normal Pearling. But he learns to use his mundane powers to great effect.
899* HeroicBSOD: When he realizes that his best friend, who he thought saved his life, actually killed him.
900* HeroicFireRescue: He has a recurring dream of returning to his childhood home and running in to save his family.
901* HalfBreedDiscrimination: Even though he isn't actually one.
902* IJustWantToHaveFriends
903* InnocentBigot: To humans - and also initially to Beulah, as trans wizards are practically unheard of; when he eventually realizes she's not a cis woman, he assumes she's a crossdresser and apologizes for referring to her as female. She has very little patience for this.
904* IOweYouMyLife: To Glassallmass. He isn't initially aware that Glassallmass killed him.
905* KillOnSight
906* LoonWithAHeartOfGold
907* LoserHasYourBack: To Glass.
908* MoralSociopathy: Downplayed. He's no sociopath, but his sweet, calm personality turns out to be because watching his entire family die caused him to near-completely disconnect from his emotions as a coping mechanism. He's very friendly and in fact a morally better person than the 'normal' Glass, but he rarely experiences strong emotion and has no idea how to handle it when he does.
909* NeurodiversityIsSupernatural: Played with. He's neurodivergent and has magic, but that's normal for wizards. He also has a mysterious connection with the moons that is initially thought to be supernatural, but eventually turns out to just be plain old fashioned psychosis.
910* NotWorthKilling
911* ObliviousGuiltSlinging
912* OffendingTheFool: He's a bit of a {{Cloudcuckoolander}} and not always the sharpest spoon in the chandelier. He is, however, self-aware enough to know this, and deeply ashamed of it.
913* PlaguedByNightmares: He has a recurring dream about Wahenna contacting him asking for help. He thinks it's a prophecy; it turns out to be mental illness.
914* ThePollyanna: To the chagrin of everyone around him.
915* {{Pyromaniac}}: A much more realistic variant than in most fiction; setting fires is his way of coping with the fire that killed his family - a way to feel in control, if you will. And he's far from an AxCrazy murderer.
916* RelativeButton: Brainjun tortured his adoptive mother for years. She is the only person in the world he truly hates.
917* RelativeRidicule
918* RevenantZombie
919* RichKidTurnedSocialActivist
920* SecretStabWound: Played with in that it's not the wound he's hiding, exactly - it's the fact that his body is clearly not reacting to being wounded like a normal, living person.
921* SelfDeprecation
922* StepIntoTheBlindingFight: He learns to use illusion magic to completely blind his opponents.
923* SuperpoweredEvilSide
924* UndyingLoyalty: To Glassallmass.
925* WhiteSheep
926[[/folder]]
927[[folder:Aluma Clawraker]]
928* AllGirlsWantBadBoys
929* AllOfTheOtherReindeer
930* BadassBookworm: Like most Dragonmothers, but she was a nerd even before joining the order.
931* BadassBandolier: Wears one.
932* BadassLongcoat: Wears one of these, too.
933* BewareTheNiceOnes
934* BootsOfToughness: She's got the badass wardrobe starter pack.
935* BornFromADeadWoman
936* BrokenBird: After the death of her husband.
937* BrutalHonesty
938* DeathByChildbirth: Her mother.
939* {{Determinator}}: She pulled herself, deathly injured, out of an underwater cave full of deadly acid that had just killed her husband, and walked across the most inhospitable environment in the world until reaching civilization - and came out of it with just a nasty scar.
940* FailureToSaveMurder: She still blames herself for the recklessness that got her husband killed.
941* GreekFire: She and her husband Carmian worked mining quicklime to sell as an alchemical component; this is one of the main uses of quicklime in the Questinglands. After Carmian died and she was severely burned in the process of said mining, the smell of quicklime now makes her violently ill.
942* HeartbrokenBadass: A recent widow, and nothing scares her.
943* HatesBeingTouched
944* HatesWearingDresses: She's always been a tomboy, even before becoming a Dragonmother. It didn't make her popular in her home town.
945* HidingBehindTheLanguageBarrier: When interrogating Glass and Galli.
946* InHarmsWay: She's always been reckless, but after the death of her husband throwing herself into danger became a coping mechanism.
947* InsultOfEndearment: When she first meets Glass she just refers to him as 'wizard.' Much later, she still occasionally calls him that affectionately.
948* InvulnerableKnuckles: Averted.
949* JackBauerInterrogationTechnique: She's not afraid to use violence to get information. In fact, she actually uses this on Glassallmass when she first meets him. He forgives her eventually.
950* LiveActionEscortMission: Has to do this with Glassallmass. Luckily, she's not afraid to smack him around if it serves her.
951* MoreInsultingThanIntended: When people question or mock her relationship with Rocshadow.
952* NervesOfSteel: Absolutely nothing scares her.
953* NoGuyWantsAnAmazon
954* NotWantingKidsIsWeird
955* OldMaid
956* OpenSaysMe
957* PrimAndProperBun: Keeps her hair like this most of the time.
958* RageAgainstTheHeavens: After her husband's death and her mortal injury, she first went to the Eyelasses for treatment. They shamed her for her lack of "proper" femininity, punished her for her natural curiosity, and made her feel like it was all her fault. She has held a grudge against them ever since.
959* RebelliousSpirit
960* ScarsAreForever: The burn scars from her accident never faded. According to the Dragonmothers they could have been treated, but the poor medical skills of the Eyelasses only made them worse, and she didn't get to proper treatment in time.
961* ScienceHero: As a Dragonmother, she definitely qualifies. Chemistry is a passion of hers, and her hobby is collecting minerals and plants to make medicines and industrial chemicals. (And also explosives.)
962* SlutShaming: Accidentally does this to Bee, resulting in a big fight.
963* SourOutsideSadInside: She's a fairly prickly person, but once you get past her hard outside it becomes clear that it's a protective shell.
964* StepfordSnarker
965* StoutStrength: She's only 5'2", but visibly muscular and strong as hell.
966* TakingTheVeil: She joined the Dragonmothers after losing her husband.
967* TooManyBelts: Look, she's a Mad Max character, okay?
968* TwoFaced: Downplayed; she has a facial burn scar, but it doesn't cover the entire half of the face.
969[[/folder]]
970[[folder:Beulah "Bee" Sweet]]
971* AbusiveParents: Downplayed in that her parents actually cared for her and genuinely thought they were doing what was best - but their behavior was still clearly abusive.
972* ActionFashionista: Being beautiful is her job, so it's no surprise she has an array of outfits. However, when traveling and roughing it she tends to dress quite a bit more sensibly.
973* ActuallyPrettyFunny
974* AgainstMyReligion: She's CulturallyReligious at best, but will sometimes pull this to try and get out of things like exercise, reading, wearing clothes...
975* BadassNormal: She's the least combat-ready of the four main characters and has no special training, powers or abilities, but she still manages to hold her own.
976* BeautifulSlaveGirl: Back home in Ishono, she ended up in this position for about two years.
977* BookDumb
978* BraidsOfAction: When she has to fight or run she exchanges her elaborate hairdo for more practical braids.
979* CallingTheOldManOut: Did this...and then had to deal with her parents dying horribly shortly thereafter.
980* ClosetPunishment: As a child.
981* ClubKid: Very much was one. She's calmed down, but not by ''that'' much.
982* CombatHaircomb: Has and uses one.
983* ComplainingAboutRescuesTheyDontLike: Although she's really more frustrated that she had to be rescued at all.
984* CulturallyReligious: She's a Guilder, so technically a follower of the Eyeless God, but in reality she's an athiest who just appreciates the hedonistic, genderfluid lifestyle the Eyelasses provide.
985* DamselOutOfDistress: She tends to get herself captured. She also tends to subsequently get herself un-captured. (Although there are a couple times when she does have to be rescued, which she is quite put out about.)
986* DefiantCaptive
987* DeniedFoodAsPunishment: As a child.
988* DisposableSexWorker: The wizards treated her this way. They were very wrong.
989* ExtremeMeleeRevenge
990* FemmeFataleSpy: Was one for the Kattakama Rising Front, seducing high-ranking wizards, learning important state secrets, and then blackmailing them.
991* FormerTeenRebel: Her family wasn't thrilled with her presenting female from an early age, nor with her blatant flouting of the Code.
992* GirlishPigtails: Sometimes wears these.
993* GuileHero
994* HeadTurningBeauty
995* HighClassCallGirl: Like all Guilders. Back in Ishono she fit the bill even better, and was very "in demand" among high-ranking wizards - until she got caught working with the Kattakama Rising Front.
996* HoldMyGlasses: She doesn't start fights often, but when she does, her earrings and other jewelry come off first.
997* HookerWithAHeartOfGold: She's a real sweetheart and a genuinely kind person.
998* InsultFriendlyFire: She is really not a fan of wizards, which causes her to butt heads with Glassallmass (and to a lesser degree Gallikama).
999* KickChick: Since she's not particularly strong, when she doesn't have a blade in her hand she tends to rely on kicks - especially when wearing high heels. At one point she actually manages to render Inisdar infertile.
1000* LaResistance: She worked with the Kattakama Rising Front for a few years until she was caught red-handed and had to run.
1001* ManBitesMan
1002* OutfitRipSexCheck
1003* OutOfTheInferno: Her entire neighborhood was burned as retaliation for her insurrectionist activities, and she fled for the Questinglands, leaving everything she knew behind.
1004* PlayingWithSyringes
1005* RapeAndRevenge
1006* ShowerOfAngst: The guildhall's bathhouse is her self-proclaimed happy place, where she goes after frustrating interactions with clients, friends, or strangers to calm down. In her own words, "Nothing helps you put it all into perspective like being ass-naked in very hot water."
1007* SneakingOutAtNight
1008* TheSocialExpert: Serves as this for the main group, as none of the others are particularly good at talking to people.
1009* SoleSurvivor
1010* StatuesqueStunner: She's about 5'8", which is very tall for a human woman.
1011* StreetSmart
1012* StrictParentsMakeSneakyKids: Her parents were devout Coders and tried their best to mold her into a code-fearing, marriageable young man. It backfired on them big time.
1013* SurvivorGuilt: As far as she knows, her entire family is dead, and it's mostly her fault.
1014* WantedAGenderConformingChild
1015* WillNotBeAVictim: She was exploited and experimented on by wizards. She responded by joining the Kattakama Rising Front. She's fiercely independent and resents any insinuation that her current profession is taking advantage of her - which gets her and Aluma in frequent fights.
1016[[/folder]]
1017
1018Villains
1019[[folder:Brainjun Lollycullen]]
1020* ActionPolitician: She's a politically powerful tribune, responsible for making laws at the highest level of government. She's also the most powerful Opaline in living memory, and completely insane.
1021* AppealToInherentNature
1022* AtLeastIAdmitIt
1023* BackhandedApology: A master of these.
1024* BadBoss
1025* BaitTheDog: She saves Glassallmass from being murdered for his Opaline curse, reveals to him her own nature, and offers to train him to better control his powers...as long as he leaves his friends to die and agrees to help her destroy the world. When he rejects her, her reaction is violent.
1026* {{Blackmail}}
1027* BloodbathVillainOrigin: She accidentally killed her entire family as a small child. It broke her.
1028* BoringInsult
1029* TheChessmaster: Her multi-century-long scheme to take over Mithradoon definitely qualifies her.
1030* CreateYourOwnHero
1031* DefeatMeansRespect
1032* DitchTheBodyguards: Averted. Her personal guard are completely in her thrall, so that she can do whatever she likes with them in the room.
1033* DrunkOnTheDarkSide
1034* FrightDeathtrap: A favored tactic.
1035* FullyEmbracedFiend
1036* HiveQueen
1037* HopeCrusher
1038* HypnotizeTheCaptive
1039* IBangedYourMom: To Gallikama. In this case it's more just a statement of fact...and a threat, of course.
1040* IDidWhatIHadToDo
1041* ItIsBeyondSaving
1042* KillTheGod
1043* TheKingslayer
1044* LadyOfBlackMagic
1045* LesbianVampire: She's strictly speaking neither a lesbian nor a vampire, but she still plays with the trope by abusing, gaslighting, and feeding on her female lover.
1046* MindRape
1047* MurderMakesYouCrazy
1048* NeverMyFault
1049* OminousWalk: Kind of a staple for Opalines.
1050* OmnicidalManiac: Most Opalines either suppress their magical "hunger," or use it for their own ends. Brainjun has become convinced that the "hunger" itself is its own end, and has started a cult to the Macana itself. Also, she wants to destroy the moon. So there's that.
1051* RestartTheWorld
1052* RevengeThroughCorruption
1053* RoyalRapier
1054* SelfMadeOrphan
1055* SerialKiller
1056* TheSociopath
1057* SuicidalCosmicTemperTantrum: She wants to destroy magic itself, which would have the side effect of destroying the world. Unfortunately for our heroes, she's very good at pretending she just wants to *take over* the world, resulting in them being blindsided by TheReveal.
1058* TrapMaster: Her mansion looks like the demented shared fever dream of Rube Goldberg and Dr. Evil. Luckily, Glassallmass worked as a house servant for her for some time (at the time unaware of her true nature), so he knows about (most) of the traps.
1059* TwistingTheWords
1060* TheUnfettered
1061* UsedToBeASweetKid
1062* VillainWithGoodPublicity
1063[[/folder]]
1064[[folder:Glenpua "Old Ironheart" Gurglecullen]]
1065* BadBoss
1066* TheBaroness
1067* {{Blackmail}}
1068* BrawnHilda: She's quite fat from all the gifts people bring her to win her favor, but she's still not to be messed with.
1069* TheDreaded: She's respected and feared by the entire Senate.
1070* GodSaveUsFromTheQueen
1071* HeartbrokenBadass: Eventually
1072* IronLady: She's a tough, masculine, powerful female politician in her older years, and she's directly based off this stereotype.
1073* MoralPragmatist
1074* NoMrBondIExpectYouToDine: Unlike many of her peers, she's shrewd enough to recognize that the protagonists are worth treating with a modicum of respect.
1075[[/folder]]
1076[[folder:Mellaver Lollytama]]
1077* AgentProvocateur
1078* AgonyBeam
1079* CombatCompliment
1080* HypnotizeTheCaptive
1081* InspectorJavert
1082* MurderBySuicide
1083* MysteriousMercenaryPursuer
1084* PoisonIsEvil
1085* ScheduleFanatic
1086* SoftSpokenSadist
1087* StrollingThroughTheChaos
1088* SwordCane
1089* TrophyRoom
1090* TortureTechnician
1091* WeaselMascot
1092* WouldHurtAChild
1093[[/folder]]
1094[[folder:Inisdar Piersgall]]
1095* AbusiveParents: Had them, and also is one.
1096* AgeInsecurity
1097* BadBoss
1098* BloodKnight
1099* CasualtyInTheRing: It's not entirely his fault he's an idiot - he was bludgeoned over the head during a training match in the Goldling Academy, giving him a traumatic brain injury. The impairment of his decision-making skills is fairly obvious, as is the visible dent in his forehead.
1100* TheChainOfHarm
1101* ChildhoodBrainDamage
1102* ChildHater
1103* FantasyForbiddingFather
1104* GeneralRipper
1105* GentlemanAdventurer
1106* HairTriggerTemper
1107* IntimidationDemonstration
1108* TheNeidermeyer
1109* NeverMyFault
1110* NotSoHarmlessVillain: He may be an incompetent, posturing leader, but woe to those who underestimate him because of that: he's a buffoon, but one that controls the entire wizard army and has zero regard for the lives of his soldiers or anyone they attack.
1111* PowerfulButIncompetent: He's the leader of the wizarding army, second only to the king, and he's a complete buffoon.
1112[[/folder]]
1113[[folder:Slanafee Piersgall]]
1114* BaitTheDog: She appears to sympathize with Gallikama, as both of them are bullied and stigmatized for their appearance. It is quickly revealed that she ''despises'' him and all others who share her 'condition' in brutal form of InternalizedCategorism that drives her to despicable acts of violence.
1115* BattleBallgown
1116* CondescendingCompassion
1117* DontSneakUpOnMeLikeThat
1118* DyingMomentOfAwesome
1119* EvilSoundsDeep: A villainous contralto.
1120* HatesBeingTouched
1121* ImmaturityInsult: As far as she's concerned, she's the only adult in the room.
1122* InternalizedCategorism
1123* MiseryBuildsCharacter: Because of her looks she has been looked down on and mistreated her whole life. It's only made her angrier.
1124* RazorFloss: Uses a garrotte to murder Inisdar and take over the wizarding army.
1125* RedheadedStepchild
1126* SignificantGreenEyedRedhead: Justified, because the existence of a red-headed, green-eyed wizard in one of the highest ranks of the military is quite significant indeed.
1127* TheStarscream
1128* YouAreWhatYouHate
1129[[/folder]]
1130[[folder:Glenipoe Piersgall]]
1131* DismissiveKick: Does this to Beulah when she is captured.
1132* ExcuseMeWhileIMultitask: Slanafee does this to taunt him when he eventually tries to kill her. It's less a CurbStompBattle, and more that he eventually gives up since he can't land a single hit on her.
1133* ServileSnarker
1134* SmugSnake
1135[[/folder]]
1136[[folder:Inismomey Piersgall]]
1137* AbusiveParents
1138* AgonizingStomachWound: Dies this way.
1139* ArrogantKungFuGuy
1140* DrillSergeantNasty
1141* LeeroyJenkins
1142* {{Manchild}}
1143* MilesGloriosus: If you listen to him, he's one of the most decorated military officers in Mithradoon. In reality, he's the son of Inisdar and thus needed no actual achievements to get to where he is now.
1144* MinorInsultMeltdown
1145* MurderIsTheBestSolution
1146* TheNapoleon
1147* NobodyCallsMeChicken
1148[[/folder]]
1149[[folder:Sentan Piersgall]]
1150* ArsonMurderAndAdmiration
1151* ColonelKilgore
1152* GrumpyOldMan
1153* HonorBeforeReason
1154* OldMaster
1155* OldWindbag
1156* RamblingOldManMonologue
1157* ScheduleFanatic
1158* ScrewPolitenessImASenior
1159[[/folder]]
1160[[folder:Brainkey Piersafee]]
1161* AmazonianBeauty
1162* BloodKnight
1163* BoisterousBruiser
1164* CombatSadomasochist
1165* TheDragonslayer
1166* TheGadfly
1167* GroundPunch
1168* LeeroyJenkins
1169* MurderIsTheBestSolution
1170* KnowsTheRopes
1171* SpectatorCasualty: She was originally a gladiator who got banned from the ring after too many "accidental" spectator deaths were linked to mysterious payments she was getting.
1172[[/folder]]
1173[[folder:Sensher Piersafee]]
1174* BadassAdorable
1175* BlackMagicianGirl
1176* BreakTheCutie
1177* BoomStick
1178* TheDragonslayer
1179* GirlyBruiser
1180* UnskilledButStrong
1181* WaifFu
1182[[/folder]]
1183[[folder:Glencoe Piersafee]]
1184* ActuallyPrettyFunny
1185* AgeInsecurity
1186* TheCaptain
1187* DefiantCaptive
1188* DistressedDude
1189* TheDragonslayer
1190* IDidWhatIHadToDo
1191* ImNotHungry
1192* InappropriatelyCloseComrades: With Inisai.
1193* TheMenFirst
1194* MyCountryRightOrWrong
1195* OrderedApology
1196* ScarredEquipment
1197* UnconsciousObjector: When captured by the good guys.
1198* WakeUpFighting: When captured.
1199[[/folder]]
1200[[folder:Inisai Piersafee]]
1201* AncestralWeapon
1202* BloodIsTheNewBlack
1203* CrazyPrepared
1204* TheDragonslayer
1205* FemaleFighterMaleHandler: To his sister
1206* IDidWhatIHadToDo
1207* ImplacableMan
1208* InappropriatelyCloseComrades: With Glencoe.
1209* KnightTemplarBigBrother: To Sensher.
1210* LastVillainStand
1211* StrongGirlSmartGuy: To his sister
1212* TheUnfettered: He sees himself as this in his quest for vengeance, but ultimately his sister and boyfriend matter more to him than he initially realizes, and he isn't actually willing to sacrifice as much as he thinks.
1213* VillainousValour
1214* WillNotTellALie
1215[[/folder]]
1216[[folder:Nepok-Tulga Mu’a-Dala-Am]]
1217* LadyOfWar
1218* DefiantCaptive
1219* DefiantToTheEnd
1220* DyingMomentOfAwesome
1221[[/folder]]
1222[[folder:Zorig-Chireka Bakit-Dala-Am]]
1223* ImprobableAge
1224* LittleMissBadass
1225* TurnOutLikeHisFather
1226[[/folder]]
1227[[folder:B’lak-Hawa Bakit-Dala-Am]]
1228* ProtectedByAChild
1229[[/folder]]
1230[[folder:Eter-Mok Itompi-Dala-Am]]
1231* DoesNotLikeMen
1232* ExtremeMeleeRevenge
1233* MurderousThighs
1234* NeckLift
1235[[/folder]]
1236
1237Supporting Characters
1238[[folder:Araminta Copperstriker]]
1239* BigBrotherBully: To Aluma.
1240* HatesBeingTouched: Aluma's whole family is like this.
1241* OldMaid
1242* TrophyChild
1243[[/folder]]
1244[[folder:Ascra Copperstriker]]
1245* AfraidToHoldTheBaby
1246* BrutalHonesty
1247* CosmeticCatastrophe
1248* FromStrayToPet
1249* GrowingUpSucks
1250* NotWantingKidsIsWeird
1251* PetDressUp
1252* SneakingSnacks
1253[[/folder]]
1254[[folder:Donnamead Aryalee]]
1255* BloodFromEveryOrifice
1256* BreakTheCutie
1257* HatesBeingTouched
1258* OutSick: Frequently
1259* ParentalNeglect
1260* ShootTheDog
1261* TragicMonster
1262* TraumaticSuperpowerAwakening
1263* UnwittingInstigatorOfDoom
1264[[/folder]]
1265[[folder:Tenacity Carmian]]
1266* FedoraOfAsskicking
1267* HandicappedBadass
1268* HellBentForLeather
1269* LovableRogue
1270* VenturousSmuggler
1271[[/folder]]
1272[[folder:Bottlebrush Axeblade Mistrender Firecracker Broadwings Snoozy Goldblood Thunderwhale Blossom Suneater Kicker Rocshadow]]
1273* BrutalHonesty
1274* IDidWhatIHadToDo
1275* ShootTheDog
1276* HandicappedBadass
1277[[/folder]]
1278[[folder:Moonring Greyscale Crownbrow Featherwing Striker Bloodfang Swordblunt Tickler Crookedtooth Twist Cowherd Bookbender Flutterheart Fatherless Numbeyes Roar Weddingbells Skybeam Cloudblower Bittertongue Glorious Gearspin Shining Sunrise]]
1279* MoralPragmatist
1280* ScheduleFanatic
1281* UtopiaJustifiesTheMeans
1282[[/folder]]
1283[[folder:Roughback Bittenclaw Boldest Metalgiver Steamwhistle Cracklemaw Shriek Bullhorns]]
1284the bad one
1285* AtLeastIAdmitIt
1286* DefiantToTheEnd
1287[[/folder]]
1288[[folder:Glendar Lollybrain]]
1289Gallikama's adoptive mother
1290* AgeInsecurity
1291* ClaimedByTheSupernatural: By Brainjun.
1292* DomesticAbuse
1293* TheKillerInMe
1294* MoreThanMindControl
1295* OutSick: Frequently
1296* UnwittingInstigatorOfDoom
1297[[/folder]]
1298[[folder:Inisgul Gurglesen]]
1299Glenpua's husband
1300* AgeInsecurity
1301* BaldnessAngst
1302* ClassyCane
1303* MyCountryRightOrWrong
1304* ScatterbrainedSenior
1305* WhenIWasYourAge
1306[[/folder]]
1307[[folder:Slandarsey Gurglebrain]]
1308the librarian guy
1309* AbsentMindedProfessor
1310* InnocentBigot: He really just finds the primitive human culture fascinating and would love to learn more about how humans manage to survive when they're irrevocably crippled by their lack of magic.
1311* MakeItLookLikeAStruggle
1312[[/folder]]
1313[[folder:Cullenmeaty Piersafee]]
1314* ActionMom
1315* BadassBureaucrat
1316* CareerEndingInjury
1317* ChildOfTwoWorlds
1318* DefiantCaptive: Initially
1319* DeliverUsFromEvil
1320* DitchTheBodyguards
1321* TheDragonslayer: Formerly
1322* DragonTamer
1323* FourStarBadass
1324* TheGlassesComeOff
1325* HandicappedBadass
1326* HeartbrokenBadass
1327* HookHand
1328* IDidWhatIHadToDo
1329* LifeOrLimbDecision: The rumor about her missing arm is that she had to cut it off to escape from the dragons. The rumor is incorrect.
1330* MessyMaggots
1331* MyCountryRightOrWrong
1332* MyGodWhatHaveIDone
1333* NotInThisForYourRevolution
1334* OffingTheOffspring: Was forced to kill her own child.
1335* PostInjuryDeskJob
1336* RageWithinTheMachine
1337* RedemptionEqualsAffliction
1338* ReluctantRetiree
1339* RetiredBadass
1340* WhileYouWereInDiapers
1341* YouAreWhatYouHate
1342[[/folder]]
1343[[folder:Deja Reve]]
1344* BathtubMermaid: A mermaid or other aquatic character who is kept in a bathtub.
1345* BreakTheCutie
1346* SuicideBySea: Xe is considering this when the protagonists come upon xem.
1347* WhatIsThisThingYouCallLove
1348[[/folder]]
1349[[folder:Tournesol]]
1350* CaringGardener
1351* DoesNotLikeMen
1352* BroomstickQuarterstaff
1353* BrutalHonesty
1354* KindheartedCatLover
1355* RunawayBride
1356* SunnySunflowerDisposition
1357* SuspiciouslySpecificSermon
1358* WaifFu
1359[[/folder]]
1360[[folder:Nakam-Batu Apu-Ala-Am]]
1361* NotInThisForYourRevolution
1362[[/folder]]
1363[[folder:Tuku-Chireka Apu-Ala-Am]]
1364[[/folder]]
1365[[folder:Nepok-Rina Ak-Ala-Am]]
1366* BloodKnight
1367* DeathBeforeDishonor
1368* HonorBeforeReason
1369* MurderIsTheBestSolution
1370[[/folder]]
1371[[folder:Kun-Sancha Aplu-Ala-Am]]
1372* WillNotTellALie
1373[[/folder]]
1374[[folder:Zara-Mir Ak-Ala-Am]]
1375* BoisterousBruiser
1376* VoiceOfTheResistance: Using a stolen Dragonmother radio.
1377[[/folder]]
1378[[folder:Mir-Itempa Itompi-Kavat-Hamon]]
1379* AScarToRemember
1380* BrokenBird
1381[[/folder]]
1382[[folder:Rina-Sancha Itompi-Kavat-Hamon]]
1383* ExtremeMeleeRevenge
1384* KillerBearHug
1385* WakeUpFighting
1386* YouKilledMyFather
1387[[/folder]]
1388[[folder:Mantal-Din Ak-Lapan-Hamon]]
1389* IDidWhatIHadToDo
1390* DontSneakUpOnMeLikeThat
1391* GenocideSurvivor
1392* SoleSurvivor
1393[[/folder]]
1394[[folder:B’lak-Zaka Bakit-Tomor-Kana]]
1395* AdoptTheFood
1396* BreakTheCutie
1397* TheChiefsDaughter: More three-dimensional than the usual version (and without the romance aspect), but she has some elements of this trope.
1398* EffortlessAmazonianLift: She makes a habit of carrying Glass around; she is, however, more than twice his size, so it's not that unexpected.
1399* InnocentBigot: An interesting variation; while traveling with a human group she picked up a lot of terms for wizards which were metaphorical to them, but having never met a wizard she took literally. Thus when she meets Glass, she has a number of assumptions which are baffling to him - and confronting which begins to shake his previously unquestioned belief that wizards are not only superior but the only "normal" ones.
1400* LadyLegionnaireWear
1401* ParrotPetPosition
1402* ShoulderTeammate
1403* SpannerInTheWorks
1404[[/folder]]
1405[[folder:Tula-Zur Mu’a-Tomor-Kana]]
1406* SnipeHunt: Sends Glass on one.
1407[[/folder]]
1408[[folder:Bist-Mok Ak-Tomor-Kana]]
1409* CrazyPrepared
1410[[/folder]]
1411[[folder:Tula-Avat Apu-Tomor-Kana]]
1412* InsultOfEndearment: He calls Glass 'Goldfinch' in reference to both his yellow hair and his small size (and proportionate weakness). Later on it becomes less of an insult and more of a nickname.
1413* LightheartedRematch
1414[[/folder]]
1415[[folder:Gevur-Lekim Aplu-Tomor-Kana]]
1416* CallingTheOldManOut
1417[[/folder]]
1418[[folder:Nepok-Crut Mu’a-Tomor-Kana]]
1419[[/folder]]
1420[[folder:Likur-Lunga Apu-Tomor-Kana]]
1421* AloofAlly
1422* BrutalHonesty
1423* CombatCompliment
1424* SinkOrSwimMentor
1425[[/folder]]
1426[[folder:Ashar-Hagak Aplu-Tomor-Kana]]
1427[[/folder]]
1428[[folder:Kestrel Blackhand]]
1429* AloofAlly
1430* BountyHunter
1431* CrazyPrepared
1432* FluffyTamer
1433* FriendToAllChildren
1434* TheGadfly
1435* RoguishPoacher
1436* ScarredEquipment
1437* UtilityWeapon: The whip that they use to drive their livestock is also their primary weapon.
1438* WorkplaceAcquiredAbilities
1439[[/folder]]
1440[[folder:Other Characters]]
1441* AbhorrentAdmirer
1442* AbandonedWarChild
1443* AlienPrincess
1444* AllLesbiansWantKids
1445* AlternateIdentityAmnesia
1446* AmbiguouslyEvil
1447* AmbiguouslyHuman
1448* AnArmAndALeg
1449* APupilOfMineUntilHeTurnedToEvil
1450* ArachnidAppearanceAndAttire
1451* ArtificialLimbs
1452* AssholeVictim: The Silverling who abused Gallikama, and who Glass subsequently murdered.
1453* TheAtoner
1454* BecameTheirOwnAntithesis
1455* BecomingTheMask
1456* BlackShirt
1457* BlessedWithSuck
1458* BoldExplorer
1459* BreakupBreakout
1460* ButForMeItWasTuesday
1461* CallToAgriculture
1462* CanaryInACoalMine
1463* CartesianKarma
1464* ChafingAgainstTheDressCode
1465* CopKiller
1466* CrushingHandshake
1467* CryingWolf
1468* CultDefector
1469* CursedWithAwesome
1470* DelinquentHair
1471* DemolitionsExpert
1472* DespairEventHorizon
1473* TheDogBitesBack
1474* DomesticAbuse
1475* EgomaniacHunter
1476* EvenEvilHasStandards
1477* EvilFormerFriend
1478* FaithHeelTurn
1479* FakeDefector
1480* FakeMemories
1481* FemmeFatalons
1482* ForeignExchangeStudent
1483* FreudianExcuse
1484* GainingTheWillToKill
1485* GlasgowGrin
1486* GoingNative
1487* GoodOlBoy
1488* GoodWithNumbers
1489* HangingJudge
1490* HatesBaths
1491* HeightAngst
1492* HeritageFaceTurn
1493* HidingYourHeritage
1494* HugeSchoolgirl
1495* HunterOfHisOwnKind
1496* HunterOfMonsters
1497* IdentityBreakdown
1498* IgnorantMinion
1499* InnocentFlowerGirl
1500* IntrovertedCatPerson
1501* InvoluntaryDance
1502* JumpingOffTheSlipperySlope
1503* KarmaHoudini
1504* KickTheMoralityPet
1505* KnightTemplar
1506* LargeHamAnnouncer
1507* LaserGuidedAmnesia
1508* TheLastDJ
1509* LawmanGoneBad
1510* {{Lobotomy}}
1511* LossOfIdentity
1512* LoveMakesYouEvil
1513* LuckyRabbitsFoot
1514* MacabreMothMotif
1515* MachineEmpathy
1516* ManifestoMakingMalcontent
1517* TheManTheyCouldntHang
1518* MarryTheNanny
1519* MilitaryMaverick
1520* MinionWithAnFInEvil
1521* MisfitLabRat
1522* MoreThanMindControl
1523* TheMountainMan
1524* MuscleAngst
1525* NewBodyOldAbilities
1526* NobleDemon
1527* PapaWolf
1528* TheParagonAlwaysRebels
1529* ParasiticImmortality
1530* PeacockGirl
1531* PlanetaryParasite
1532* ProfessionalKiller
1533* PsychoForHire
1534* PublicBathhouseScene
1535* RaisedByWolves
1536* RageWithinTheMachine
1537* RebelLeader
1538* RebelPrince
1539* RebelRelaxation
1540* ReformedCriminal
1541* RightHandCat
1542* RingOnANecklace
1543* TheScrounger
1544* ScrubbingOffTheTrauma
1545* ShowerShy
1546* SkinnyDipping
1547* SmallTownTyrant
1548* ASpyAtTheSpa
1549* StrawberryShortHand
1550* StubbornHair
1551* SuperNotDrowningSkills
1552* TeamKiller
1553* TragicMonster
1554* TheTragicRose
1555* TrappedByGamblingDebts
1556* TroubledTeen: A young Opaline girl who
1557* TunnelKing
1558* TyrannicalTownTycoon
1559* UnusualPetsForUnusualPeople
1560* UpperClassEquestrian
1561* UptownGirl
1562* VigilanteMan
1563* WeaponsOfTheirTrade
1564* WellIntentionedExtremist
1565* WindmillCrusader
1566* TheWitchHunter
1567[[/folder]]
1568
1569[[folder:Plot]]
1570* AccidentalDiscovery
1571* AceCustom
1572* AddledAddict: An alcoholic's physical and mental health deteriorate due to their addiction.
1573* AdjectiveAnimalAlehouse: A common naming scheme for bars and inns, of the form "The [Adjective] [Animal]."
1574* AlcoholHic: A drunk person has the hiccups.
1575* TheAlcoholic: A character who tends to excessively consume alcoholic drinks.
1576* AlcoholicParent: A parent who is an alcoholic.
1577* AlcoholInducedBisexuality: Someone shows themselves to be AmbiguouslyBi, but only when intoxicated.
1578* AlcoholInducedIdiocy: A character ends up doing stupid things after getting drunk.
1579* AlcoholIsGasoline: Alcohol is used in place of gasoline to power a motor.
1580* AllBeerIsAle: Lager doesn't seem to exist in most fictional worlds.
1581* AnthropomorphicVice: Alcohol and other vices are personified or anthropomorphized.
1582* AntiAlcoholAesop: AnAesop is given on the dangers of drinking alcohol.
1583* BarBrawl: A huge fight breaks out at a bar.
1584* BarredFromEveryBar: Getting kicked out of multiple bars due to drunken misbehavior.
1585* BarSlide: The bartender slides the drink across the bar to the customer.
1586* MediaNotes/BeerCommercials: TV ads for beer in the U.S. aren't allowed to show the beer being drunk.
1587* {{Beergasm}}: Someone drinks alcohol and reacts with over-the-top pleasure.
1588* BeerGoggles: Getting drunk will cause a person to see another person as being more attractive than they actually are.
1589* BingeMontage: When you have thirty seconds to show a long night of partying.
1590* BoozeBasedBuff: Video games have alcohol featured as a power-up to make the player character stronger.
1591* BoozeFlamethrower: Spitting alcohol through an open flame to create a much larger burst of fire.
1592* ButLiquorIsQuicker: Getting someone drunk so that it would be easier to bed them.[[note]]It should be noted that in many jurisdictions, having sex with someone while they are inebriated qualifies as rape, since inebriated individuals are considered unable to give consent due to alcohol impacting their decision-making.[[/note]]
1593* CanCrushingCranium: Crushing an empty can of beer against your own forehead to show how tough you are.
1594* CantHoldHisLiquor: It doesn't take a lot of alcohol for a person to get drunk.
1595* DescentIntoAddiction: An arc where a character goes from a healthy drinker to an [[TheAlcoholic alcoholic]].
1596* DesignatedDriver: A sober person who has to drive people home when they're too drunk to safely drive their own vehicles.
1597* DiscreetDrinkDisposal: A character quietly gets rid of their drink due to wanting to stay sober, without offending the person who gave it to them.
1598* DrinkBasedCharacterization: A character's choice of drink is used to reveal something about them.
1599* DrinkingContest: A competition to see who can drink the most alcohol.
1600* DrinkingGame: A game where you take a swig of an alcoholic beverage every time something happens while you're watching a movie or show.
1601** JustForFun.DrinkingGame: Make your own!
1602* DrinkingOnDuty: Drinking when you're supposed to be working.
1603* DrowningMySorrows: A character becomes alcoholic after falling into depression.
1604* DrowningOurRomanticSorrows: Resolving a LoveTriangle over some drinks.
1605* DrunkDriver: Alcohol and automobiles don't mix. Here's what happens when you try.
1606* DrunkenBoxing: A martial art fighting style based on imitating a drunk's movements.
1607* Main/DrunkenGlow: Blushing as a sign of drunkenness.
1608* TheDrunkenSailor: Sailors love booze.
1609* DrunkenMaster: A character who is incredibly competent--but only when drunk.
1610* DrunkenMontage: When you have thirty seconds to show a long night of drowning your sorrows.
1611* DrunkenSong: Character sings to show that they are drunk.
1612* DrunkOnMilk: A character becomes inebriated after drinking a non-alcoholic drink.
1613* DrunkRolling: Stealing from people who have passed out drunk.
1614* DryCrusader: A character who abstains from alcohol and tries to make others give up alcohol as well.
1615* ExpensiveGlassOfCrap: Wine snobs can't tell the difference between fancy wine and bum wine that's had its label swapped.
1616* FakeHigh: Characters get drunk on a non-alcoholic placebo.
1617* FlairBartending: Drink-making with an eye to showmanship.
1618* FoulFirstDrink: A character tries alcohol for the first time and finds the taste disgusting.
1619* FrothyMugsOfWater: Alcoholic beverages are replaced with non-alcoholic beverages, but are still treated as if they are alcoholic.
1620* GargleBlaster: A concoction of different alcohols that isn't remotely safe to drink.
1621* GiganticGulp: Drinking from a comically huge cup.
1622* AGlassOfChianti: Villains love red wine.
1623* GoingColdTurkey: An alcoholic curing themself by the most direct, painful way possible.
1624* HairOfTheDog: The best cure for a hangover is more alcohol!
1625* HangoverSensitivity: Lights are too bright and sounds are too loud for a hung over character.
1626* HardDrinkingPartyGirl: A girl who [[ExactlyWhatItSaysOnTheTin drinks hard and parties hard]].
1627* HealItWithBooze: Using alcohol as a disinfectant or anesthetic.
1628* HideousHangoverCure: Folk remedies for hangovers with bizarre ingredients.
1629* HillbillyMoonshiner: The stereotype that people living in the country like to illegally brew their own alcohol.
1630* IllTakeTwoBeersToo: A joke where one character orders drinks for themself, and the other thinks they're ordering for them both; or, vice versa.
1631* IllTellYouWhenIveHadEnough: The character drinking at the bar gets confrontational when the bartender tries to tell them to go easy on how much alcohol they're consuming.
1632* ImpairmentShot: A point-of-view shot of someone in a boozy state.
1633* INeedAFreakingDrink: A character remarks that they need a drink to make it clear how exasperated and depressed they are about the current situation.
1634* INever: A kind of drinking game where the objective is for everyone to take a shot whenever another person claims to have not done something that the other person actually did do.
1635* IntoxicationEnsues: Accidentally getting drunk.
1636* IntoxicationMechanic: The player character in a video game using drugs or alcohol hinders the player from playing the game.
1637* InVinoVeritas: Getting drunk causes you to show how you really are.
1638* KidsRaidingTheWineCabinet: Kids sneaking a drink of the funny grape juice.
1639* LactoseOverLiquor: Ordering milk in a place usually associated with drinking alcohol.
1640* LadyDrunk: An old, bitter, female drunk.
1641* LibationForTheDead
1642* LiquidCourage
1643* MilitaryMoonshiner
1644* NeverGetsDrunk
1645* OffTheWagon
1646* QuickNip
1647* ARoundOfDrinksForTheHouse
1648* SkullCups
1649* ATankardOfMooseUrine
1650* TheTeetotaler
1651* ToAbsentFriends
1652* WateringDown
1653* WhatDidIDoLastNight
1654* WineIsClassy
1655* AgonyOfTheFeet
1656* AfterActionPatchUp
1657* AlienBlood
1658* AlienCatnip
1659* TheAllegedSteed
1660* AllWebbedUp
1661* AlwaysABiggerFish
1662* AndNowYouMustMarryMe
1663* AnatomicallyIgnorantHealing
1664* AngerBornOfWorry
1665* AngryGuardDog
1666* AngryMob
1667* AnimalAssassin: Used by a Rubyling.
1668* AnimalEspionage
1669* AnimalNemesis
1670* AnOfferYouCantRefuse
1671* AnticipatoryLipstick
1672* AntiMagicalFaction
1673* ApocalypseCult
1674* ArtifactDomination
1675* ArtifactOfAttraction
1676* AssassinationAttempt
1677* AssimilationPlot
1678* AStormIsComing
1679* AttackTheInjury
1680* BackupBluff
1681* BackToBackBadasses
1682* BadassMindsThinkAlike
1683* BadGuyBar
1684* BalkanizeMe: Mithradoon splits into a number of smaller nation-states after the moon incident.
1685* BallroomBlitz
1686* BarBrawl
1687* BathtubBonding
1688* BattleAmongstTheFlames
1689* BearTrap
1690* TheBeastmaster
1691* BedouinRescueService: The Tomor-Kana to Glassallmass.
1692* BegTheDog
1693* BehemothBattle
1694* BelatedInjuryRealization
1695* BewareTheMindReader
1696* {{BFS}}
1697* BigDamnHeroes
1698* BigHeroicRun
1699* BitchSlap
1700* BloodyMurder
1701* BodyHorror
1702* BodySurf
1703* {{Bouncer}}
1704* BrainwashedAndCrazy
1705* BrainwashingForTheGreaterGood
1706* BrainwashResidue
1707* BreakingOutTheBoss: The dragonslayers to Glencoe.
1708* BridgeLogic
1709* BringingBackProof
1710* BugsHeraldEvil
1711* BuriedInAPileOfCorpses
1712* BurningTheFlag
1713* BurnTheWitch
1714* ByTheHair
1715* CagedBirdMetaphor
1716* CallingTheCopsOnTheFBI
1717* CanineCompanion
1718* CantBatheWithoutAWeapon: A cautious character carries a weapon with them while they bathe.
1719* CaptivePush
1720* CaughtInASnare
1721* CavalryBetrayal
1722* ChangedMyMindKid
1723* ChariotPulledByCats
1724* ChildByRape: The honor-obsessed coder human society tends to look very badly upon children out of wedlock. In wizard culture, meanwhile, a woman being forced to carry a child can (at least in theory) warp the child's magic, perhaps even resulting in an Opaline. This is an obvious problem for
1725* ChildNamingRequest
1726* ChainedToARailway
1727* ChaosWhileTheyreNotLooking
1728* ChekhovsSkill
1729* CirclingVultures
1730* ClashOfEvolutionaryLevels
1731* ColdBloodedTorture
1732* ConfidenceSabotage
1733* ContractOnTheHitman
1734* ConversationCasualty
1735* TheCoup
1736* CradlingYourKill
1737* CrashingThroughTheHarem
1738* CreepyCrawlyTorture
1739* CrystalWeapon
1740* CultureClash
1741* CustomBuiltHost
1742* DancesAndBalls
1743* DefacementInsult
1744* DefensiveFeintTrap
1745* DeliveryGuy
1746* DenOfIniquity
1747* {{Deprogram}}
1748* DiagnosisKnowingTooMuch
1749* DidYouJustFlipOffCthulhu
1750* DirtyBomb
1751* DismissiveKick
1752* DivideAndConquer
1753* DividedWeFall
1754* DraftDodging
1755* TheDragonsComeBack
1756* DramaticNecklaceRemoval
1757* DreamWeaver
1758* DrinkBasedCharacterization
1759* DungeonCrawling
1760* DyingAsYourself
1761* EatenAlive
1762* EmergencyAuthority
1763* EmergencyCargoDump
1764* EmergencyTransformation
1765* EmotionBomb
1766* EmotionSuppression
1767* EmptyQuiver
1768* EmptyShell
1769* EnemyCivilWar
1770* EscapedAnimalRampage
1771* EtTuBrute
1772* EvilIsEasy
1773* EvilVersusOblivion: Initially deconstructed, then played straight, and finally inverted. The BigBad wants to destroy the moons and ultimately magic itself. However, because she is a high-ranking wizard tribune and the people speaking against her are humans and dragons, the classically LawfulEvil wizards ignore the threat and inadvertently aid her in her goals. Once her true nature as an Opaline comes to light the trope is played straight as the wizarding army joins with the Questinglanders to save the world. In the end, however, the Questinglanders themselves turn on their wizard allies and choose to rid the world of magic (albeit in a somewhat less world-destroying, though still genocidal, way) so that the slave labor system will collapse. Throughout the story Good, Evil and Oblivion are variously allied and at odds - and who counts as each changes dramatically.
1774* ExcrementStatement
1775* EyeScream
1776* FailedState
1777* FakeMemories
1778* FalseFlagOperation
1779* FamilialBodySnatcher
1780* FanaticalFire
1781* FedToPigs
1782* FedToTheBeast
1783* FightingFromTheInside
1784* {{Fingore}}
1785* FireOfComfort
1786* FleshGolem
1787* FliesEqualsEvil
1788* ForcedMiscarriage
1789* ForcedPrizeFight
1790* ForcedToWatch
1791* ForcedTransformation
1792* ForgivenButNotForgotten
1793* ForYourOwnGood
1794* FoulFlower
1795* GamblingBrawl
1796* GardenOfLove
1797* GenocideFromTheInside: "The trouble with the strongholds of evil is that there are always children inside."
1798* GettingSmiliesPaintedOnYourSoul
1799* GiantEnemyCrab
1800* {{Glamour}}
1801* GovernmentExploitedCrisis
1802* GrandTheftMe
1803* GraveRobbing
1804* GrievousBottleyHarm
1805* GunshipRescue: An odd variant with a dragon instead of an aircraft.
1806* GuttedLikeAFish
1807* HandStomp
1808* HappinessInMindControl
1809* HauntedFetter
1810* HazyFeelTurn
1811* HeadlockOfDominance
1812* TheHedgeOfThorns
1813* HeroicHost
1814* HeroicSafeMode
1815* HeroWithBadPublicity
1816* HeyYouHaymaker: From Aluma to Glassallmass.
1817* HiredToHuntYourself
1818* HiveMind
1819* HorsingAround
1820* HostageSituation
1821* HostileHitchhiker
1822* HostileTerraforming
1823* HoverSkates
1824* HowDoIShotWeb: When wizards initially gained their magic, it took them a while to figure out how not to kill themselves. The same is true when humans eventually figure out how to duplicate the process.
1825* HowlOfSorrow
1826* HumanResources
1827* HumanWeapon
1828* HuntingAccident
1829* HuntingTheRogue
1830* LiteralChangeOfHeart
1831* IgnoredEnemy
1832* ImminentDangerClue
1833* ImpaledPalm
1834* InsultFriendlyFire
1835* InternalDeathSquad
1836* KidnappedByTheCall: Glass and Galli
1837* KidnappedDoctor
1838* KidnappedScientist: Aluma, briefly
1839* TheKidWithTheRemoteControl
1840* KillAllHumans
1841* KillTheHostBody
1842* KnifeFight
1843* KnowYourVines
1844* LastMinuteReprieve
1845* LeaveHimToMe: A mutual one between Brainjun and Glassallmass. Justified in that it's far less dangerous for an Opaline to challenge another Opaline in combat; however, it's also a matter of personal significance to both of them, because
1846* LieToTheBeholder
1847* LittleBrotherIsWatching
1848* LivingAphrodisiac
1849* LivingArk
1850* LivingBodysuit
1851* LockedInTheDungeon
1852* LostWorld
1853* LoveImbuesLife
1854* MakeAnExampleOfThem
1855* ManipulativeBastard
1856* MassTeleportation
1857* MasterOfIllusion
1858* MeatPuppet
1859* MeditationPowerUp
1860* MercyKill
1861* MexicanStandOff
1862* TheMindIsAPlaythingOfTheBody
1863* MisplacedRetribution
1864* MistreatmentInducedBetrayal
1865* MissionBriefing
1866* MisfitMobilizationMoment
1867* MistakenForSpies
1868* MockingTheMourner: The person who did this to Glassallmass... regretted it.
1869* MonsterProgenitor
1870* MoralEventHorizon
1871* MouthStitchedShut
1872* MuggleMageRomance
1873* MuggleInMageCustody
1874* MyFistForgivesYou
1875* NeckSnap
1876* NeglectedGarden
1877* NoEscapeButDown
1878* NoFameNoWealthNoService
1879* NoHoldsBarredBeatdown
1880* NoIndoorVoice
1881* NormalFishInATinyPond
1882* NoSympathyForGrudgeholders
1883* NotBrainwashed
1884* OffTheTable
1885* OffWithHisHead
1886* OnlyFatalToAdults
1887* OrderedToDie
1888* OurSirensAreDifferent
1889* SirenSong
1890* ParanoiaGambit
1891* ParrotPetPosition
1892* PistolWhipping
1893* PoisonRing
1894* PossessingADeadBody
1895* PossessionBurnout
1896* PostVictoryCollapse
1897* ThePowerOfHate
1898* PowerFist
1899* ProtestByObstruction
1900* PrimpOfContempt
1901* PrisonerExchange
1902* PrisonRiot
1903* ProfessionalKiller
1904* PsychicAssistedSuicide
1905* PursuedProtagonist: Glassallmass is introduced this way.
1906* QuietCryForHelp
1907* RabbleRouser
1908* RaisedAsAHost
1909* RazorApples
1910* TheReasonYouSuckSpeech
1911* RedemptionQuest
1912* RedLightDistrict
1913* ReforgedIntoAMinion
1914* ReformedButNotTamed
1915* RefuseToRescueTheDisliked: Glassallmass quickly becomes a critical piece of the Questinglands' plan to remain independent, and as such Aluma can't let him be recaptured. It doesn't mean she's happy about having to rescue him, especially early on when he's still a raging asshole.
1916* ReignOfTerror
1917* RenegadeSplinterFaction
1918* ReplacementGoldfish
1919* ResignInProtest
1920* ResistTheBeast
1921* RestrainedResistanceRecklessRebellion
1922* RewardedAsATraitorDeserves
1923* RightHandAttackDog
1924* RivalTurnedEvil
1925* RiverOfInsanity
1926* RoadsideSurgery
1927* ARoundOfDrinksForTheHouse
1928* SadistTeacher
1929* ScalingTheSummit
1930* ScaryStingingSwarm
1931* SealedGoodInACan
1932* SecretPath: The underground tunnels of the Beyondbeach.
1933* SeeingThroughAnothersEyes
1934* SensingYouAreOutmatched
1935* SentientPhlebotinum
1936* SheepInWolfsClothing
1937* ShootTheHostage
1938* ShutUpAndSaveMe
1939* SinisterSuffocation
1940* SkyHeist
1941* TheSmartOneTurnsTraitor
1942* SmokyGentlemensClub
1943* SoBeautifulItsACurse
1944* SoiledCityOnAHill
1945* SoleSurvivor
1946* SoullessShell
1947* SpiderLimbs
1948* SpitefulSpit
1949* SpitefulSuicide
1950* SpontaneousCrowdFormation
1951* StrappedToAnOperatingTable: Glassallmass
1952* SuddenHumility
1953* SuicideMission
1954* SummonBiggerFish
1955* SuperhumanTrafficking
1956* SuperSpit
1957* TheSvengali
1958* SympatheticSentientWeapon
1959* SymbioticPossession
1960* SymbolicMutilation
1961* SymbolicWeaponDiscarding
1962* TakingTheFightOutside
1963* TakingOverTheTown
1964* TalkToTheFist
1965* TearsOfRemorse
1966* TechnologyUplift
1967* TerminallyDependentSociety: The moment magic stops being reliable, wizarding society collapses.
1968* TestingRangeMishap
1969* ThatManIsDead
1970* ThirdPartyDealBreaker
1971* ThisIsNotAFloor
1972* TheyHaveTheScent
1973* ThroneRoomThrowdown: Against Brainjun.
1974* ThrowEmToTheWolves
1975* ThrowingTheFight
1976* TongueTrauma
1977* ToServeMan
1978* TorchesAndPitchforks
1979* TortureCellar
1980* TortureIsIneffective
1981* TotalitarianUtilitarian
1982* ToWinWithoutFighting
1983* TrampledUnderfoot
1984* TranshumanTreachery
1985* TraumaticCSection
1986* TreasureRoom
1987* TreeBuchet
1988* TrialByFriendlyFire
1989* TrialOfTheMysticalJury
1990* UnfriendlyFire
1991* UnhappyMedium
1992* UriahGambit
1993* VanHelsingHateCrimes
1994* VampiresOwnNightclubs
1995* VerbalSaltInTheWound
1996* VigilanteExecution
1997* VillainousRescue
1998* VillainPossessedBystander
1999* VoluntaryVampireVictim
2000* WarCrimeSubvertsHeroism
2001* WasOnceAMan
2002* WaterWakeUp
2003* WeakWilled
2004* WhatADrag
2005* WhiteStallion
2006* TheWildHunt
2007* WithMyHandsTied
2008* WizardDuel: Several
2009* WorthyOpponent
2010* WouldNotShootACivilian
2011* WoundedGazelleGambit
2012* YourTerroristsAreOurFreedomFighters
2013* YourWorstMemory
2014[[/folder]]
2015
2016[[folder:Author Analysis (take with a grain of salt)]]
2017* LawfulGood: Coders, Halfpennies (usually). Dragons and Dragonmothers are mostly this, though they sometimes veer into LawfulNeutral.
2018* NeutralGood: Seedbearers, some humans. Gallikama Aryalee.
2019* ChaoticGood: Cowboys. Some Guilders. Beulah Sweet.
2020* LawfulNeutral: Some wizards, sometimes dragons, Goblins as a whole. Many Giants. Some Halfpennies. Aluma Clawraker.
2021* TrueNeutral: Some Giants, Dreamsea (although they might fall better under BlueAndOrangeMorality). Giantslayers. Some wizards. Glassallmass Aryalee.
2022* ChaoticNeutral: Coin-Eyes, Eyelasses, most Guilders. Some Giants as well as some Giantslayers. Some rogue Cowboys.
2023* LawfulEvil: Most wizards. Possibly Goblins and some Giants, depending on your stance on warfare and revenge.
2024* NeutralEvil: Many wizards.
2025* ChaoticEvil: Brainjun Lollycullen.
2026* ANaziByAnyOtherName
2027* CrapsackWorld: This really kind of is one, isn't it? Not to the degree of many fictional worlds, but there's not really a single society in this world that doesn't suck to live in. Wizards are crazy narcissistic oligarchic-capitalists, humans are deeply conservative and oppressive not to mention obsessed with martyrdom, the Eyelasses are a fundamentalist sex cult, Dragonmothers are aloof intellectuals who could fix everything but choose not to, Goblins are fanatical marauders who engage in large-scale slavery and murder, and Giants are just dying out altogether. Of course it's more nuanced than that...but it's still not a very optimistic world.
2028* DragonsUpTheYinYang: Going to need to be very careful to avoid this. The Dragonmothers take a lot of influence from Eastern mysticism, and I'll need to make sure to differentiate them so it doesn't just come across as "oh so cool china monks"
2029* EvilColonialist
2030* MySpeciesDothProtestTooMuch
2031* StandardFantasyRaces
2032* TokenHeroicOrc

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