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1[[WMG:[[center:[-''VideoGame/TheLegendOfZeldaTwilightPrincess'' [[Characters/TheLegendOfZeldaTwilightPrincess Main Character Index]]\
2[[Characters/TheLegendOfZeldaTwilightPrincessHeroes Heroes]] | '''Twilight Realm''' | [[Characters/TheLegendOfZeldaTwilightPrincessLightWorld Light World]] ]]]]-]
3
4A page for the villainous commanders of the Twilight Realm and their vassals.
5
6'''Beware of spoilers!'''
7
8[[foldercontrol]]
9
10!Forces of Twilight
11!!Leaders
12[[folder:Zant]]
13[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/zant_tp.png]]
14[[caption-width-right:225:''[[TheUsurper Usurper King]]'']]
15
16->'''Voiced by:''' Junji Kitajima
17->''"Are you implying that my power is…our old magic? Now THAT is a joke!"''
18
19The [[TheHeavy central antagonist]] of ''Twilight Princess''. Zant was a servant of the Twili Royal Family and was next in line to be king of the Twilight Realm, but was passed over in favor of Midna due to his apparent lust for power. Enraged by the rejection, Zant turned to the heavens for an answer and encountered Ganondorf, who was banished to the Twilight Realm by the sages. Ganondorf offered Zant the power to take over the Twilight Realm in exchange for his freedom. With his newfound powers, Zant usurped the throne from Midna and turned the Twili into creatures called Shadow Beasts. He now seeks to spread Twilight all over Hyrule and create a world of total darkness.
20----
21* ZeroPercentApprovalRating: No one who actually ''likes'' him by word is ever seen, and he's turned his entire realm's population into monsters that ''have'' to obey him.
22* AbhorrentAdmirer: {{Implied|Trope}} to be one to Midna, whom he calls "my Midna". When they meet in Lanayru's spring, he gets [[NoSenseOfPersonalSpace uncomfortably close to her]], and in the Japanese version outright tells her, "I want you". When Midna refuses his advances, he spitefully exposes her to "the light world [she] covet[s]" like a spurned lover.
23* AbnormalLimbRotationRange: As shown in the cutscene before his boss fight, Zant has an unnerving amount of flexibility, able to twist and bend his body in various poses.
24* AllOfTheOtherReindeer: It's implied that Zant's strong displays of emotion made him an outcast amongst the Twili, but given that the implication comes from Zant himself, it's difficult to tell how true that assumption really is.
25* AmbiguousSituation:
26** Zant stays mum on his backstory for the most part, with the only known detail being that he was rejected as a candidate for the throne of the Twilight monarch. It’s not stated for sure whether he was born into the royal family, and is thereby related to Midna, or if he was a retainer who somehow had enough clout to put himself in the line of succession. The Japanese version implies the latter, stating that he served the royal family for many years even though he hated them [[EntitledBastard because he believed he would be chosen to rule]].
27** In the last few seconds Ganondorf has before he dies, he sees an image of Zant snapping his own neck. While it is possible that it was just a hallucination or that Zant was (or still is) alive in some capacity and personally ensured his master's demise, it has never been confirmed either way.
28* AmbitionIsEvil: Midna states his naked greed was the reason why he was initially passed over for power.
29-->'''Midna:''' Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
30* AmusingInjuries: Link inflicts these on him in the fourth and fifth rounds of the fight. In the fourth round, knocking him off the totem pole results in him getting his head stuck in the ground. In the fifth round, hitting his foot with the Ball and Chain results in him hopping around and clutching his foot, shrinking to mouse size as he does.
31* AnimalMotifs: Snakes and reptiles, as seen in his clothing. The chameleon helmet in particular is rather fitting, given his facade and his true nature. Given that he imitates creatures and how his phantom form(s) have them aiding in battle as mini-bosses, he might have an affinity for them.
32* ArchEnemy: Between turning her into an imp, usurping her throne, and turning the Twili into Shadow Beasts, Zant has more than earned Midna's hatred.
33* AssholeVictim: Zant is beaten to a pulp by Link, then popped like a balloon by Midna, with Ganondorf [[YouHaveOutlivedYourUsefulness not even bothering]] to bring him back. However, after enslaving his people and wreaking havoc across Hyrule, his fate comes across as well-deserved.
34* AxCrazy: Underneath Zant's MaskOfSanity is a deeply resentful, entitled, and childish psychopath who believes the Twili are a MasterRace that deserves to blot out all the light in Hyrule. The madness is best shown in the Palace of Twilight, where he goes on a deranged MotiveRant while [[AbnormalLimbRotationRange twisting his body every which way]]. His insanity is even implied to be the reason he had no chance at the throne.
35* BadassOnPaper: Zant is established early on as a powerful sorcerer who effortlessly conquered Midna's realm and Hyrule. In reality, a lot of his power comes from Ganondorf, while Zant himself is a barely-functioning PsychopathicManchild who turns out to be spectacularly [[UnskilledButStrong unskilled and uncoordinated]] in his fight with Link.
36* BadPowersBadPeople: A megalomaniacal Twili who gained powerful dark magic from an evil sorcerer posing as a god.
37* BeamSpam: His main attack during the boss fight with him is to fire bolts of Twilight magic like a machine gun.
38* BeliefMakesYouStupid: His blind following of Ganondorf. Granted, he was very, very desperate and willing to do just about anything for power, so it's not like blindly following anyone willing to so much as throw him a bone was out of character for him to begin with.
39* BigBadDuumvirate: While Ganondorf directly enables his attempted conquest of Hyrule, Zant is the one actively causing the conflict until the end when Ganondorf takes over and becomes the FinalBoss.
40* BondVillainStupidity: Zigzagged. Though he was smart enough to take the Fused Shadows from Midna and Link, he merely curses Link to stay as a wolf permanently rather than killing him outright when he had once knocked him out. When he meets them again at Arbiter's Grounds and sees that Link is still alive, he shatters the Mirror of Twilight and scatters its pieces across Hyrule, but he doesn't actively stop them from reclaiming them. Before that, he animates Stallord to kill or even just defeat Link, and then promptly leaves without even bothering to make sure that Stallord actually beat him.
41* BornInTheWrongCentury: He is an ambitious sorceror who wants to conquer the world of light just like his ancestors tried to do centuries prior. Unfortunately, his people have largely disavowed their old ways and prefer to live a peaceful existence in their current home. In his speech before his boss fight, Zant laments how much the Twili have regressed from their interloper ancestors, angrily blaming the royal family for resigning their tribe to their current ways.
42* BossRemix: His battle theme combines the [[https://www.youtube.com/watch?v=Yv5UAdAa9v4 Twilit Hyrule theme]] with remixes of each boss arena you fight him in. The last phase, which isn't based on any particular boss, mashes them all together.
43* BossSubtitles: '''Usurper King: Zant'''
44* BrokenPedestal: Zant is fanatically loyal to Ganondorf and believes that he will revive him to no end, though after Midna kills him with only a fraction of her power, the Demon King never does so, since the Usurper King had served his purpose in helping him regain his strength to return to Hyrule. After Ganondorf is defeated by Link and loses the Triforce of Power, Zant snaps his neck, [[TheDogBitesBack killing Ganon as payback for lying to him]]. It would take until ''VideoGame/HyruleWarriors'' (Non-canon, mind you) for [[RebuiltPedestal Zant's admiration of the Demon King to be restored]].
45* TheCaligula: After coming to power, he used his magic to transform the Twili into Shadow Beasts for his army to conquer Hyrule. He’s also very much insane, though he hides it well until his boss fight.
46* CantLiveWithoutYou: When Ganondorf gave Zant his powers, he also tied his life force to the Usurper King, making him the reason he came back alive afterwards: when Zant decides to [[NeckSnap snap his own neck]], he kills Ganondorf in the process.
47* CastingAShadow: Comes with being a Twili. Though as stated by Midna, his magic is far different than the normal shadow magic used by Twili due to gaining his magic from Ganondorf.
48* CharacterizationMarchesOn: The reason for his change in personality when he's confronted; [[https://www.youtube.com/watch?v=au4ZGt1MReA&t=1m50s as the story was being developed, Zant was given more characterization in the end]].
49-->'''Yoshiyuki Oyama''': This is kind of a tangent, but Zant received a lot more characterization in the end, and that's why we had the last boss battle against Zant end on a bit of comical note.
50* ClassicVillain: Represents Ambition, Greed, Pride, Wrath, and arguably Lust. Outside of representing various sins, Zant succeeds in [[YouCantThwartStageOne blanketing Hyrule in twilight]] and stealing away the Fused Shadows from Link at first, is the well-bred PsychopathicManchild to Link's mature-for-his-age FarmBoy, has a long and impressive FinalExamBoss battle, and dies at Midna's hands when his spiteful taunts cause her to lash out and attack him with the Fused Shadows he dismissed as worthless.
51* CombatPragmatist: To ambush Link in Lanayru's spring, Zant simply waits for him to teleport out of the temple, teleports himself behind right before he turns around, and throws a force field that knocks out both Link and Lanayru. To not bring too much attention on himself, he comes alone, without his two bodyguards of the castle cutscene.
52* ConfusionFu: His swordplay is heavily erratic, even more so the more hits you deal to him.
53* CoatHatMask: He wears a longcoat, a balaclava, and his iconic helmet.
54* CollapsibleHelmet: His helmet can collapse by mental command to reveal his face, or if he doesn't want to completely remove the helmet, he can just open the mouthguard.
55* CoolHelmet: One that resembles a chameleon's head, mixed somewhat with that of a fish. And apparently he knows just how cool it is, as he creates sentient copies of his helmet to guard the Palace of Twilight and creates giant copies of his helmet during the third round of the boss fight. His helmet also has a triangular shape, and were it not for the motifs and such, it approaches SinisterGeometry.
56* CoolSword: He has a rather large magical sword (known as the Scimitar of Twilight in ''VideoGame/HyruleWarriors'') that he drives into Stallord's head, reanimating the monster.
57* CreepilyLongArms: Like all Twili, his arms and some fingers are quite long and reach to his knees.
58* CreepyHighPitchedVoice: Once he drops the BaritoneOfStrength, Zant's VoiceGrunting is a high-pitched, shrieking whine that fits his PsychopathicManchild personality very well.
59* CreepyLongFingers: Like the Shadow Beasts and the Zant Hands, his index and pinky fingers are longer than his two middle fingers.
60* CurbStompBattle: His first meeting with Link has him knocking Link around like a ragdoll and nearly killing Midna by manipulating a Light Spirit all without even waving his arms.
61* DarkIsEvil: While the Twili race as a whole is a clear-cut example of DarkIsNotEvil, he stands out as the sole exception thanks to his [[AxCrazy violent insanity]], lust for power, and willingness to twist his own people into mindless shadow beasts so he can force them to obey.
62* DealWithTheDevil: Ganondorf makes one with him. Ganon would give him the power to take over the Twilight Realm and in exchange, Zant would help him return to the world of light. In reality, Ganon just needed to bond with Zant to [[EmotionEater feed on his hatred]].
63* DeathByIrony: Earlier, he mocked the Fused Shadows as ancient and withered magic. In the end, Midna finishes him off with only a fraction of the Fused Shadows's power.
64* DespotismJustifiesTheMeans: Near the end of the game, Midna outright spells it out to Zant that this is why he was passed over for the throne of the Twilight Realm in favor of her: because everyone could tell he ''only'' wanted the throne for the power.
65* DimensionLord: Subverted. Midna is the true ruler of the Twilight Realm. Zant took the throne from her.
66* DiscOneFinalBoss: He serves as TheHeavy of the game and a FinalExamBoss in the penultimate dungeon, with his defeat marking the downfall of one half of the BigBadDuumvirate.
67* DoesThisRemindYouOfAnything: Zant's breakdown at the end of the game— where he suddenly snaps and begins raving about his delusions of grandeur, contorting his body, shrieking, and stating how he feels emotions and perceives the world much more strongly than the rest of the Twili— is disturbingly reminiscent of [[TheMentallyDisturbed real-life mental illness]], and the fits of psychosis that can result if it goes untreated.
68* DoNotTauntCthulhu: After losing to Link, Zant uses the last of his strength to taunt Midna that her curse will never be broken. Midna shuts his jeers and lunacy up... ''permanently''.
69* TheDragon: Downplayed. Even though he's bonded to Ganon, he's largely free to do whatever he wants, though Ganondorf takes advantage of his diversion to take over Hyrule himself.
70* DualWielding: Uses twin scimitars in the sword fight with him.
71* DubNameChange: He's called Xanto in French.
72* TheEmperor: He takes over Hyrule after conquering the Twilight Realm.
73* EntitledBastard: A recurring theme with Zant's character.
74** In contrast to the other Twili, who were content with life in the Twilight Realm, Zant felt that his people were oppressed and imprisoned there "like insects in a cage". He felt entitled to live in the Light Realm, as the Twili rightfully deserved, and longed to take it back. [[DealWithTheDevil Ganondorf gives him the chance to do so.]]
75** On a more personal level, Zant clearly felt entitled to become the King of Twilight, enduring a career of service in the royal family's household despite holding a very low opinion of them purely because he thought he had a claim to the throne. When he was passed over, he threw a tantrum, and after obtaining Ganondorf's power [[TheUsurper decided to take the title by force]]. DownplayedTrope, as Midna implies the royal family really did consider Zant as a ruler and that he was passed over due to [[AmbitionIsEvil his ambition]].
76** Immediately before Midna kills him, Zant makes the borderline-delirious claim that Ganondorf will revive him over and over again, showing that he feels entitled to unlimited favours from Ganon even though he is little more than a powerful lackey.
77* EntitledToHaveYou: Displays a very creepy and possessive attitude towards Midna, invades her personal space, and drools in her ear to tell her, "I need you", which gives his otherwise fairly standard WeCanRuleTogether speech much more disturbing undertones.
78* EvilChancellor: The game is vague on whatever position he had, only revealing that he served in the royal house, and was initially next in line for the throne.
79* EvilCounterpart: To Midna. Both are Twili that were once next in line to rule the Twilight Realm, want what's best for their people, and ally themselves with a wielder of the Triforce (Link for Midna, Ganondorf for Zant). While Midna was already ruler of the Twilight Realm due to remembering her ancestors losing thier king to his greed, Zant hasn't forgotten his people's desires to rule over Hyrule and usurps Midna with new power granted to him by Ganondorf after he was denied the throne.
80* EvilIsBigger: Is the second-most prominent villain after Ganondorf, and towers over every other main character aside from the aforementioned Ganondorf. He's about OneHeadTaller than Midna's true form, who, in turn, is about a head taller than Link and Zelda.
81* EvilIsPetty:
82** His entire reason for taking over the Twilight Realm and oppressing the Light World hinges on a grudge over the Twili's banishment centuries prior, something that he not only wasn't alive for, but was also completely justified since the founders of the Twili were attempting to steal the Triforce and wage war against Hyrule. It’s particularly telling that all the other Twili are perfectly content with their lives in the Twilight Realm; Zant just [[ItsAllAboutMe refuses to accept anyone else's viewpoints]] and believes himself to be 100% correct at all times.
83** Him transforming Midna into an imp and trapping Link in his wolf form was blatantly unnecessary and only served as a way to [[KickTheDog humiliate]] the duo for defying him.
84* EvilOverlord: Rules over both the Twilight Realm and Hyrule as this.
85* EvilRedhead: Somewhat. As shown in [[http://zeldawiki.org/images/2/25/Zant_Smile.jpg this image]], he does have red hair, but most of it is obscured by the balaclava he wears.
86* EvilSorcerer: Wields powerful dark magic granted to him by Ganon.
87* EvilWearsBlack: Wears black clothing decorated in turquoise Twilight markings.
88* TheFaceless: For the most part of the game, until he removes his helmet during his MotiveRant in the Palace Of Twilight.
89* FamilyUnfriendlyDeath: Downplayed due to BloodlessCarnage, but still pretty gruesome. In a rage, Midna, using the Fused Shadow, impales him with three tendrils of hair, causing him to swell up and pop like a balloon-like zit.
90* FatalFlaw: '''Lust'''. Zant is so overcome by his lust for power that he both willingly and ''blindly'' makes a DealWithTheDevil in a desperate bid to obtain it. Additionally, it's heavily implied (and outright demonstrated in the manga) that he has perverted crush on Midna; one that's so intense that he lashes out when she rejects his advances. All of this culminates in him being killed by Midna in retaliation for his crimes and left to die by Ganondorf, who only ever saw him as a means to an end.
91* FauxAffablyEvil: He presents himself with an air of control at first glance, but it is all an act, one that falls apart at the seams when he's provoked. Though, he does not really pretend to me more corteous than he is, just controlled.
92* FinalExamBoss: His boss fight involves him creating copies of different areas from certain dungeons from earlier in the game along with the movements of each of the bosses fought in said areas, requiring the player to both recall the dungeons and how to use the associated item -- for instance, using the Gale Boomerang in the copy of Diababa's fight or the Iron Boots to avoid being knocked off the magnetic platform from the Fire Temple.
93* FogOfDoom: Zant's Twilight curse manifests as a black fog composed of shadow crystals that absorb light.
94* {{Foil}}: He's Link's opposite in every way. While Link is a rancher from Ordon (which isn't considered Hyrule proper), Zant was on speaking terms with the royal family of the Twilight Realm. While Link wears the obviously patched and resewn hero's clothes with chainmail, Zant wears a fancy robe and helmet. Link invariably uses a longsword and is a MasterSwordsman, while Zant has two small scimitars and proves himself hilariously awkward with them, though still deadly. While Link relies on himself despite having the Triforce of Courage, Zant is almost totally dependent on Ganondorf's power to pose any kind of threat. Both have a sense for helping others - with Link it was clear and true given his interactions with the children around him for instance, while with Zant, he claimed to want to keep his people free of oppression - only to enforce his will on them, mad with power. Finally, while Link has an equal partnership with Midna and Zelda, Zant's never more than a junior partner to Ganondorf.
95* {{Foreshadowing}}:
96** After Link beats the Lakebed Temple, Midna tells him that Zant's power is a false one, and shortly after, Zant himself tells them that he received his power from his "[[HijackedByGanon god]]".
97** In the very same scene, when he tries to sway Midna to his side, Zant leans in close to her ear and says "I need you" while visibly ''drooling''. This is an early sign that Zant [[MaskOfSanity isn't nearly as sane as he initially appears to be]].
98* ForgotAboutHisPowers:
99** In Morpheel's stage of the fight, after being pulled out of the giant replica of his helmet, he'll attempt to swim back inside, apparently forgetting he could just teleport. Especially hilarious considering he spends a good 90% of the fight teleporting around.
100** Zant has telekinesis and the ability to emit powerful shockwaves from his body when he shows up in Lanayru's spring, but he never uses either one in his boss battle.
101* FreudianExcuseIsNoExcuse: Zant grew up in a world where he seemed to be the only person capable of strong emotions, and worked his entire life to serve the Twilight Royal Family in the hopes of becoming king… hopes which were promptly crushed when he was passed over in favor of Midna. However, as Midna herself points out, the reason Zant was rejected as king was due to his blatant madness and lust for power, which would make him unfit to rule. [[TheCaligula The state of the Twilight Realm after his takeover]] only proves her point.
102-->'''Midna''': Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils… Did you think we'd forget our ancestors lost their king to such greed?
103* FromNobodyToNightmare: He was just an ordinary, but insane Twili until Ganondorf gave him his power. It got worse from there… ''a lot worse''. DownplayedTrope, given the story implies Zant was on speaking the royal family and that the latter really considered him as a potential candidate for the throne.
104-->'''Zant''': With the Fused Shadow, I'll become one with the powerful, ancient magic. I will obtain it. I will merge shadow and light to make "darkness" ''and become the king that rules over it all!''
105* GlasgowGrin: His Lips appear to have been carved in the shape of an X.
106* GreenEyedMonster: His envy of both the royal family of the Twili and those who dwelt in the light of Hyrule led to him becoming a conquering warlord.
107* {{Headdesk}}: He's shown repeatedly smashing his face into the floor, seemingly right after he was rejected for the position of the Twili ruler.
108* TheHeavy: Zant is responsible for the game's events, even after he's revealed to be working for Ganondorf.
109* HiddenDepths: Zant's criticism of the Twili for lacking "the faintest bloom of desire" implies that one of the reasons he wasn't seen as trustworthy was his bombastic temperament. This puts his motives under a different lens: Zant's obsessive desire to save the Twili from the shadows is what led to his corruption via Ganondorf, not any sort of ForTheEvulz tripe... though power-hungry he still was.
110* HijackedByGanon: It's revealed that it was Ganondorf who gave him enough power to invade the Twilight Realm, and eventually Hyrule.
111* HistoryRepeats: A power-mad, ambitious Twili seeking to use the Fused Shadow's power to seize dominion over the world of light, much like his ancestors before him who were banished to the Twilight Realm in the first place for it. The royal family recognized the similarities enough to attempt to defy this by denying him the throne, but Ganondorf taking an interest in him ensured [[TheUsurper it happened anyways.]]
112* HurtFootHop: In the Snowpeak Ruins stage of his battle, he turns himself giant and starts stomping around the stage. Link must use the ball and chain on his feet, which will cause him to shrink back down while clutching his hurt foot and yelling in pain. It's also one of his Overheating for using his giant form to stomp enemies into submission during ''Hyrule Warrior''.
113* {{Hypocrite}}: After he's defeated in the boss fight, he calls Link and Midna traitors, yet ''he'' is the one who usurped the throne from Midna and turned his own people into monsters in the service of a Light Dweller, the very species he despises so much.
114* AnIcePerson: He encases Zora Domain in ice. [[OffscreenVillainy Offscreen, of course.]]
115* ImpaledWithExtremePrejudice: How he meets his end at Midna's hand.
116* InferioritySuperiorityComplex: Implied. Zant seems to be driven by a pathological need to prove himself as superior to Midna after being passed over for the throne in favor of her, along with a desire to be seen as superior to Light Worlders after the Twili were banished centuries before. When combined, these two factors explain why being outwitted and confronted by a seemingly random Hylian and the former princess he resented so badly cause him to [[VillainousBreakdown suddenly snap]].
117* InTheHood: Wears a yellow balaclava under his helmet.
118* {{Irony}}: He hates light-dwellers for imprisoning the Twili in the Twilight Realm, but he's working for one, Ganondorf.
119* ItsAllAboutMe: Ultimately, despite his claims about trying to help the Twili, Zant is [[NotSoWellIntentionedExtremist nothing more]] than a {{Narcissist}} trying to impose his own twisted ideals onto others against their will, to the point that he's willing to enslave his own people just to settle his petty grudge against the Light World and stroke his enormous ego.
120* {{Jerkass}}: He is deeply unstable, vindictive, and an EntitledBastard who looks down upon Link and goes out of his way to humiliate Midna.
121* JuniorCounterpart: Although they are both adults, Zant is one to Ganondorf. Zant envied the prosperity of the Light World much like how Ganondorf envied the prosperity of Hyrule, and like Ganondorf, Zant's desire for this other land concealed a hidden desire for [[AmbitionIsEvil power for its own sake]]. In this timeline, both characters even chance upon a source of power that allows them to make their desires come to fruition (Triforce of Power for Ganondorf, Ganondorf himself for Zant). But while Zant ultimately breaks down and reveals his true nature as an entitled, spoiled manchild, Ganondorf remains collected and mature to the very end.
122* KickTheDog:
123** Turning Midna into an imp might have been in retaliation for being a servant and having likely had to deal with her superior attitude at the time, but him transforming the Twili into Shadow Beasts was a ruthless show of power and that Ganondorf's influence might have made him worse.
124** Executing Queen Rutela in front of the Zoras for resisting his rule and freezing the Zoras in ice.
125** If nearly killing Midna by exposing her to a Light Spirit wasn’t cruel enough, he also curses Link to remain a wolf permanently. And said curse required the Master Sword to break.
126** Mocks Midna that her curse will never be broken as long as Ganondorf lives.
127* TheKingslayer: Has Queen Rutela of the Zoras executed as an example to her people.
128* LargeAndInCharge: Is the leader of the Shadow Beasts and stands as one of the tallest characters in the game (barring Ganon), towering over other characters. It helps that the helmet adds a bit to his height.
129* LargeHam: He uses a lot of exclamation marks in his speech.
130* LaughablyEvil: His completely erratic and maniacal behavior during his boss fight truly must be seen to be believed.
131* LaughingMad: Let's just say that during the final battle against Zant, he seems to laugh a lot of the time, and that it is one seriously disturbed laugh.
132* LeanAndMean: Though his clothing obscures this.
133* {{Leitmotif}}: Has a very subtle one. In his [[https://www.youtube.com/watch?v=1_6PunpVxZw&index=40&list=WL theme music]], at the beginning, after the ScareChord, there is a very weird sequence of six notes played on what sounds like a very discordant stringed instrument. When you are in Twilight-covered areas of Hyrule, you hear the same six notes on a flute in the BGM. He has another one titled [[https://www.youtube.com/watch?v=IfWuwTrcKnE&list=WL&index=41 Light and Darkness]] that plays during his first confrontation with Link and their final encounter in the Palace of Twilight.
134* MadeOfIron: While not at [[NighInvulnerable Ganon's level]], this is a villain that can take a beat down and won't ''stay down''. He endures a grueling six-round fight with Link that involved falling on his head, getting hit in the foot repeatedly, and a copious amount of sword swings, and still clung to life long enough to taunt Midna about how her curse can never be broken. And even when Midna impales him using the Fused Shadows, Ganon's death scene reveals he ''might still be alive'' in some capacity, although perhaps it was his spirit. What ultimately finishes him off, one may interpret? Him snap-cracking his own neck.
135* MagicKnight: Though he leans more towards magic than swordplay.
136* MakeAnExampleOfThem: Executes Queen Rutela and encases Zora Domain in ice to serve as a warning for those who would defy his rule.
137* MasterSwordsman: Inverted. He's ''hilariously'' inept by the standards of the franchise's swordsmen, wildly hacking at Link with his swords and getting tired after just a few moments of action. It's not for nothing that he only resorts to a sword fight with Link after literally everything else has failed.
138* MaskOfSanity: A very literal example -- how much of Zant's iconic helmet he is wearing is roughly proportional to how controlled he acts in any given scene. The immediate impression he gives, when he wears the full helmet, is that of a calm, controlled EvilOverlord. Once he removes his mouth guard, the way he ''drools in Midna's ear'' is the first clue to his real personality. The mask comes off entirely in the Palace of Twilight, where he sheds his previously cool and calm demeanor and reveals the [[AxCrazy madman]] he is underneath.
139* MeaningfulName: "Zanto" (ザント), Zant's Japanese name, could derive from the Japanese word ''zantou'' (残党), which means "remnant" (i.e. the remaining members of some group that has lost power or been incompletely defeated). It fits because he's essentially a "remnant" of ideology left over from the power-hungry interlopers who tried to take over Hyrule before they were sealed away and became the Twili.
140* TheMentallyDisturbed: More so than any other villain in the series, Zant is revealed to be legitimately ''insane'' during his MotiveRant, implied to be due to being the only Twili able to feel strong emotions, causing him to become psychologically detached from the rest of his people.
141* MindOverMatter: Has powerful telekinesis.
142* MindScrew:
143** During his boss fight, he warps reality to put himself and Link in various different arenas with and creates numerous, increasingly surreal obstacles to give himself an advantage. Whether he's literally creating everything or if it’s all [[YourMindMakesItReal just an illusion]] is left unclear.
144** In his last moments after losing the Triforce of Power, Ganondorf sees a vision of Zant snapping his own neck, with Ganondorf himself dying immediately after. What any of that means is never explained.
145* MoodSwinger: He presents a veneer of control for the most part, but he is easily provoked, and when backed into a corner, his true colors appear.
146* MotiveRant: Gives one during the final confrontation with Midna and Link in the Palace of Twilight.
147-->'''Zant:''' You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages... The people of our tribe... a tribe that mastered the arts of magic... were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred... nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens... and found a god. My god had only one wish... To merge shadow and light... [[DarkIsEvil and make darkness!]]
148* MySpeciesDothProtestTooMuch: The other Twili are peaceful and content with their life in the Twilight Realm. Zant is not.
149* {{Narcissist}}: Horrifyingly so. Zant is an egotistical, [[ItsAllAboutMe self-centered]] brat who believes that he is [[EntitledBastard entitled]] to be the King of Twilight to the point that he's willing to [[TheUsurper betray and enslave]] all of them in order to achieve it. Worse, he deflects all responsibility for his atrocities by claiming that he was chosen by a "god" for a higher purpose and that [[KnightTemplar his goals are for the greater good of his people]], even though [[NotSoWellIntentionedExtremist all evidence points to the contrary]].
150* ANaziByAnyOtherName: He believes that the Twili are the true inhabitants of Hyrule and wishes to conquer it. To that end, he wants to take the Humans and Hylians out of the equation by reducing them to "spirits" trapped in Twilight. He also has a very low opinion of Midna's friendship with Link, and says she "cannot consort with their kind" (possibly out of [[EntitledToHaveYou jealousy]]). The Japanese version ups the Nazi rhetoric in his MotiveRant by having him dismiss the peaceful Twili royals as "degenerate" because they were content to live in the Twilight Realm rather than enjoy the magic powers their "[[MasterRace great race]]" had mastered.
151* NearVillainVictory: By the time Link got involved in the plot, Zant had already conquered most of Hyrule, with the only province remaining being the Ordona province, and that was only thwarted because Link just happened to be there at the exact moment a Shadow Beast appeared to steal Ordona's light.
152* NeckSnap: He does one in Ganon's death scene for some reason. By doing this... to himself, he is striking the final blow and getting rid of his former master. Apparently their life-forces were tied together somehow.
153* {{Necromancer}}: Zant uses a Twilight Sword to bring Stallord, the boss of Arbiter Grounds, to life.
154* NegativesAsAPositive: In his MotiveRant, Zant resents that the Twili did not show traditionally negative emotions, like anger, hatred, and desire ({{lust}} in the Japanese version).
155* NeverMyFault: He just can't accept that his lust for power is what caused Midna to be chosen over him, blaming it rather on the Royal Family's lack of ambition like a typical sociopath. Midna all but [[TheReasonYouSuckSpeech spells it out for him]].
156* NerdInEvilsHelmet: At first he appears to be a powerful, ruthless and competent EvilOverlord, with a literal creepy-looking helmet to match. However, his imposing air rapidly unravels completely by the endgame as it turns out that his power is not really his own, he is not actually the mastermind behind the attack but a puppet to a greater evil, and he is actually childish, bratty and hilariously unprepared for things to not go his way, a far cry from the first impression he projects. Oh, and underneath that helmet, his face is actually not really threatening-looking in the slightest and is even somewhat goofy.
157* NiceJobFixingItVillain: He curses Link to stay in wolf form with a Shadow crystal. This ultimately bites him in the ass later, as the power of the Master Sword not only allows Link to return to human form, but also become a VoluntaryShapeshifter by keeping the crystal. This is lampshaded by Midna when she and Link confront him.
158-->'''Midna:''' Isn't this ironic? Here we are, all thanks to the dark magic curse you placed on Link!
159* TheNightThatNeverEnds: His ultimate goal is to spread Twilight all over Hyrule.
160* NoodlePeople: It's not really noticeable because of his clothes, but he's quite [[LeanAndMean skinny, lanky, and has disturbingly long arms]].
161* NoSell: When he catches Link and Midna off-guard in Lanayru Spring, the Light Spirit Lanayru tries to attack him with its light, but Zant isn't fazed in the slightest, due to being bonded with Ganon.
162* NoSenseOfPersonalSpace: When he gives Midna a WeCanRuleTogether speech in Lanayru's spring, he gets very uncomfortably close to her, and even removes part of his mask so that he can [[{{Phlegmings}} drool in her ear]], "I need you".
163* NotSoBadassLongcoat: He's a sorcerer with a stylish black longcoat, but between the lengthy sleeves, his small feet poking out from the bottom, and his pouty, psychotic demeanor, it actually has the effect of making him look ''less'' badass.
164* NotSoWellIntentionedExtremist: He claims his invasion of Hyrule is for the good of his people, the Twili. Given Zant forcibly turned all the Twili into monsters that have to obey him, turned it's clear any good intentions he ever had have long been abandoned, and he's now an insane megalomaniacal psychopath out for his own personal [[{{Revenge}} vengeance]].
165* NothingUpMySleeve: Hides his scimitars in his sleeves when not fighting or when using his magic.
166* OneHeadTaller: Zant towers over other characters in the game. Link, in particular, barely reaches his chest.
167* OrcusOnHisThrone: Zigzagged. He personally leads the coup to overthrow Midna, is on the front lines with the invasion of Hyrule, and even takes care of Link personally when he begins to become a problem, but after shattering the Mirror of Twilight and preventing Link and Midna from entering the Twilight Realm, he believes he's taken care of all obstacles and spends the rest of the game at the Palace of Twilight, which is the dungeon where the player fights him (it's the semifinal dungeon of the game).
168* PayEvilUntoEvil:
169** Is on the receiving end of it. He survives the fight with Link and is rendered helpless, but he manages to provoke Midna into killing him anyways, and he had done enough wrong to have earned it.
170** After Ganondorf goes back on his word and doesn't revive Zant after the latter's death, Zant [[AmbiguousSituation seemingly]] returns the favor by delivering the finishing blow to Ganondorf via a NeckSnap from beyond the grave.
171* {{Phlegmings}}: When giving his WeCanRuleTogether speech to Midna, he drops his mask's mouth guard so he can tell her "I need you", visibly drooling. The strings of drool are so thick that you might think he has a MouthStitchedShut.
172* PoliticallyIncorrectVillain: He harbors a violent grudge against the people of the Light for what they did to the Twili in the distant past, and when he sees Midna allied with Link, a Hylian, he tells her "you cannot consort with their kind". More of his bigotry is detailed under ANaziByAnyOtherName. Ironically, his "god", Ganondorf, is from the Light himself.
173* PsychopathicManchild: While initially appearing as a calm, collected, and ruthless ruler, he ultimately reveals himself to be an immature, egotistic, and psychotic madman. After he was rejected by the Twili people, his response was rather infantile. He acted like a child who didn't get something he wanted. Midna even gives a ReasonYouSuckSpeech, calling him out on his lust for power.
174* PsychoSupporter: To Ganondorf, whom he views as a god that grants him power, and the Interlopers, due to him sharing their obsession with power and ([[NotSoWellIntentionedExtremist supposedly]]) seeking to avenge them.
175* PuppetKing: He even admits his rise to power was thanks to Ganondorf's influence, even though he has an equal amount of control on the resurrected Dark lord.
176* RealityWarper: Thanks to Ganondorf's power, Zant can do virtually ''anything''. He can change size at will, levitate, teleport, travel between the Twilight Realm and Hyrule without the Mirror of Twilight, conjure objects out of Twilight matter, turn others into Shadow Beasts, defeat the powerful Light Spirits with a wave of a hand, create holograms of himself, and replicate or perhaps travel to past locations of previous bosses, among other magical feats. What makes this terrifying is that there doesn't seem to be any known limit to his powers. If it wasn't for his [[UnskilledButStrong lack of actual refined combat skill]], he would probably be nigh-unstoppable.
177* ReptilesAreAbhorrent: His helmet is shaped like a chameleon's head, his shoulder guards are decorated with {{snakes|AreEvil}}, and his shoes resemble [[NeverSmileAtACrocodile crocodile heads]] as shown in his [[http://zeldawiki.org/images/4/4b/Zanto.jpg concept art]].
178* {{Revenge}}: His motive from the beginning was revenge against the Light Dwellers for sealing his ancestors in the Twilight realm, and he later included the Twili after he was rejected as ruler.
179* RewardedAsATraitorDeserves: Zant betrays his people and usurps the throne in exchange for Ganondorf's power, and believes that Ganondorf will instantly revive him if he dies. In reality, after Zant's death, Ganondorf doesn't bother resurrecting him or even mention him by name.
180* RoyalsWhoActuallyDoSomething: Downplayed, as he is not the true King of the Twilight, and only fights when cornered.That said, [[CorneredRattleSnake he does fight well when cornered]].
181* SadisticChoice: Offers one to Zelda, forcing her to surrender so he would spare her people.
182* SanitySlippage: Downplayed and zigzagged; he was insane from the very beginning, and he just drops his facade. He becomes even ''more'' insane as the battle against him goes on, though.
183* ScareChord: His musical theme begins with some strange shrieking noise.
184* SequentialBoss: When Midna and Link finally engage Zant in a boss fight towards the end of the game, the battleground shifts throughout the fight, and so do Zant's techniques.
185* SinisterScimitar: In his last bout with Link, he uses two curved swords as his weapons.
186* SizeShifter: During the fifth round of the fight, Zant grows to [[AttackOfThe50FootWhatever giant size]] and tries to crush Link underfoot. Hilariously, when struck by the Ball and Chain, he'll jump around clutching his foot while shrinking to tiny size.
187* SmugSnake: He is nowhere near as powerful as he thinks he is despite gaining Ganondorf's power.
188* TheSociopath: Despite claiming to have the Twili's best interests at heart, it's pretty clear that he cares much for himself and will do whatever it takes to secure his rule. His lust for power was always apparent, but Ganondorf's presence of evil may have made him worse.
189* SpinAttack: During the Castle Town stage of his boss fight, he starts spinning across the stage like a top with his scimitars held out. He cannot be safely approached in this state, so Link must wait for him to tire out before attacking.
190* StealthPun: His wooden shoes are carved in the shape of crocodile heads. He's wearing Crocs, or something.
191* SubparSupremacist: He believes that the Twili are the only ones worthy of living and ruling Hyrule, and reacts poorly to any implication that he isn't the undisputed leader of such a tribe. Near the end of the game, he's revealed to be a witless, cringing PsychopathicManchild who took all of his power from a light-dweller.
192* {{Sucksessor}}: A two-fold example.
193** As the King of Twilight after usurping Midna, Zant's leadership skills leave much to be desired. In his short reign, he completely runs the kingdom into the ground by turning all of his citizens into mindless monsters that he uses as CannonFodder for Link (effectively killing off large portions of his own population), the Twilight Realm is in a state of disrepair thanks to Zant misusing the Sols and not leaving any of the Twili sapient enough to act as servants, and his sheer cruelty towards the Light World regions that he conquers leads to a Resistance rising up against him.
194** To Ganondorf, since he obtains some of the Demon King's power. While Zant is indeed powerful and dangerous, he also lacks any sort of training in combat or sense of self-control when carrying out his plans, contrasting heavily with [[TheChessmaster Ganondorf]]'s high skills in sorcery, combat, and manipulation.
195* TantrumThrowing: He does this A LOT after taking off his mask. Heck, in ''VideoGame/HyruleWarriors'' it states that his fighting style is even reminiscent to throwing a tantrum.
196* TattooedCrook: Has the Twilight Emblem on his forehead.
197* TeleportSpam: Especially in his boss fight, Zant seems to constantly teleport from place to place.
198* TermsOfEndangerment: He keeps referring to Midna as "my Midna", with some rather [[StalkerWithACrush stalker vibes]]. His outright telling her "I want you" in the Japanese version doesn't help one bit.
199* TheUsurper: To Midna, the eponymous Twilight Princess. It's literally in his title: "Usurper King Zant".
200* UnreliableNarrator: The way he explains his backstory makes it seem like he was unfairly passed over for the throne after years of hard work simply because the Twili thought he was different and were too cowardly to avenge the injustices against their ancestors. In reality, according to Midna, the Twili rejected Zant as their ruler because he is [[ObviouslyEvil clearly]] a complete and utter lunatic unsuited to rule a kingdom, and his refusal to acknowledge how the Interlopers' own actions led to their banishment prove how much of a delusional megalomaniac he really is.
201* UnskilledButStrong: As his boss fight shows, he tends to rely on his magical prowess more than actual skill. When forced to fight with swords, his fighting style is childish and unpredictable and boils down to a mix of TeleportSpam and wild flailing, and the fact that he gets winded easily while fighting that way suggests that it's probably his first time ever actually having to fight like that. His extra power comes from the one who wielded the very Triforce of Power.
202* UnwittingPawn: To Ganon. If his speech during the endgame is any indication, Ganon only bonded to Zant to feed off of his [[ThePowerOfHate hatred]] to restore his power.
203* VillainBall: For most of the game, Zant zigzags between being smart and bouts of BondVillainStupidity, but halfway through the game, he ends up holding this as he curses Link to remain as a wolf instead of killing him, and shatters the Mirror of Twilight to stop them from reaching him, but doesn't actively stop them from reclaiming the fragments - probably on the grounds that he reckons that since he's got the other half of the Fused Shadow, they're not even remotely a proper threat to him. Needless to say, he was wrong.
204* VillainousBreakdown: Though he wasn't exactly sane from the start, only keeping a calm facade. He loses this facade once Link reaches his throne room, and he breaks down even more when their fight goes on, as his attacks get even more unpredictable as he is on his last hits. While he could be considered as giving a MotiveRant before the boss fight, his reaction after it is definitely a breakdown.
205-->'''Zant:''' Y-You… [[{{Hypocrite}} TRAITORS]]!
206* VillainousCrush: When he shows up at Lanayru's spring, he shows a very creepy fixation on Midna, calling her "''my'' Midna". Then he drops the mouth guard on his mask, and ''drools right in her ear''. It's even worse in the Japanese version, where he outright tells her, "''I want you''", and commands her not to "[[DoesThisRemindYouOfAnything mingle]]" with light-dwellers like Link.
207* VillainTeleportation: Can teleport in a flash of Twilight particles. In battle, this is Zant's most dangerous trait as he is incredibly hard to hit.
208* WeakenedByTheLight: Averted. Despite being a Twili, broad day-light doesn't seem to have any effect on him. It's most likely because of Ganondorf's power.
209* WeCanRuleTogether: Offers this to Midna. When she refuses, he nearly kills her in response.
210-->'''Zant:''' My Midna... Did you forget? That beast is one of the light dwellers who oppressed our people. No matter how much you may desire otherwise, you will never be more than a shadow in their world. You cannot consort with their kind! But if we can make their world ours, Midna... light and darkness will meet at last. Our tribe will take back their realm... and sweet darkness will blot out this harsh light! And that, Midna, is why... ''I need you.''
211* YouHaveOutlivedYourUsefulness: He states that as long as Ganondorf lives, he will resurrect him without cease. [[UngratefulBastard He doesn't, and it's later implied that Ganondorf had no notable intention to revive Zant, as he believed the Twili race to be foolish, and they had already fulfilled their purpose.]]
212[[/folder]]
213
214[[folder:Ganondorf]]
215[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight_princess_hd_artwork_ganondorf_official_artwork.png]]
216[[caption-width-right:350:''[[EvilOverlord Dark Lord]]'']]
217[[caption-width-right:355:[[labelnote:Click to see Ganon]] https://static.tvtropes.org/pmwiki/pub/images/Ganon_Twilight_Princess_8831.png ''[[FullBoarAction Dark Beast]]''[[/labelnote]]]]
218->'''Voiced by:''' Hironori Miyata
219->''"He who wields such power would make a suitable king for this world, don’t you think?"''
220
221[[VideoGame/TheLegendOfZeldaOcarinaOfTime After falsely swearing allegiance to the king]], [[Characters/TheLegendOfZeldaGanonGanondorf Ganondorf]] was exposed as a traitor by the Hero of Time, having just come back from a BadFuture where he'd taken over Hyrule. His plans to get the Triforce were foiled, and he was condemned to execution by the Sages themselves. However, even though he got his heart pierced, it didn't quite kill him, as the mark of the Triforce of Power somehow appeared in his hand, and reanimated his body. In a fit of UnstoppableRage, he broke free of his chains, killed the Sage of Water, and took the very sword meant to execute him for his own. In a desperate move, the Sages sent Ganondorf to the Twilight Realm, in the hopes of keeping him trapped there. After wandering there for who-knows-how-long, he met Zant, and the events of the game were set in motion.
222----
223* AlasPoorVillain: His death is portrayed rather somberly and no real fanfare. After the final battle, when the impaling Master Sword severs his connection to the Triforce of Power, he suffers a slow death as the old wound from the Ancient Sages catches up to him. After his passing, Zelda prays for him.
224* AllForNothing: His original reason for invading Hyrule, as established in ''The Wind Waker'', was to provide a better life for the Gerudo away from the harshness of the desert. By the time he returns to the Light World, the Gerudo have long since disappeared and their desert is nothing but a barren wasteland.
225* AmazingTechnicolorPopulation: His skin is somewhere between green and gray this time around.
226* AnthropomorphicShift: Inverted by his Ganon form. In previous games, Ganon was a trident-wielding sorcerer PigMan, but in this game, Ganon runs on all fours and only attacks by charging around the room like an animal. This is likely due to it being portrayed as a counterpart to Link's wolf form.
227* ArchEnemy:
228** Averted this time in regards to Link, as he doesn't really know who the hero is in this game. Especially in contrast to the equivalent moment in the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' Timeline. There he faces The Hero of Time Reborn, who overthrew his kingdom after his successful grand master plan and stabbed him in the face at the end of an epic duel. Here he faces the Hero of Time Reborn who called the cops on him during the early stages of his grand master plan. Likewise, Link himself has far more personal enmity [[ItsPersonalWithTheDragon with King Bulblin]], who kidnapped his friends and directly antagonizes him for most of the game.
229** Played straight with Princess Zelda. Ganondorf is the mastermind behind Zant's coup against her and has a personal grudge against the Royal Family, even [[KickTheDog going out of his way]] to humiliate her by pinning her against a Triforce statue in her own throne room and possessing her during his battle against Link.
230* ArmorIsUseless: Averted. The black armor he wears can deflect all of Link's sword attacks, forcing him to target the glowing scar on his chest.
231* AttackTheInjury: He still has the glowing scar he received from his failed execution, which serves as his primary weak point.
232* AttentionDeficitOohShiny: Can be distracted in the final battle by ''your fishing rod.'' It's a long-standing series tradition (dating back to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'') for a single non-combat item to have an inexplicable combat usage like this.
233* AxCrazy: As soon as he gains the Triforce of Power, Ganondorf breaks through his chains, murders a Sage in one hit, and begins to growl like an animal as fangs grow within his mouth, establishing that Ganondorf is more openly ruthless this time around.
234* BadassBoast: Practically every line that comes out of his mouth once Link and Midna confront him qualifies as one.
235-->'''Ganondorf:''' Would you hear my desire? To take this foul blade… and use it to blot out the light forever!
236* BadassCape: He has a large and extravagant cape just like his ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' counterpart. Just watch how it flows during his battle.
237* {{BFS}}: The Sword of the Six Sages, which he pulled out of his own chest. He uses it during the last two phases of his boss battle.
238* BigBadDuumvirate: While Zant is the one causing the main conflict for most of the game, Ganondorf was directly enabling his conquest and steps up as the main villain and FinalBoss after Zant’s death.
239* BishonenLine: He possesses Zelda, turns into a giant boar-monster, then attacks you on horseback, and then ends it all in a one-on-one swordfight.
240* BlackEyesOfCrazy: After receiving the Triforce of Power and killing the Sage of Water, he's shown with yellow, pupil-less irises and black sclera.
241* BlackKnight: Has a hefty black armor, [[{{BFS}} huge sword]], and a [[MightyGlacier slow]], [[TheStoic stoic]], and [[EvilIsBigger imposing]] nature, and he also fights similarly to the Darknuts that play this trope straight. However, Ganondorf is a manipulative evil king rather than an actual knight.
242* BladeLock: For the first time in the series. Slash or Jump Attack at him when he comes running at you with his sword raised and you'll lock blades. Lose, and you'll get stabbed (and a brief DarkReprise of his already dark theme). Win, and he'll be left wide open for a devastating combo (and accompanying TriumphantReprise of his theme).
243* BossAlteringConsequence: If you take out the Fishing Rod during the fight, he'll be so distracted by it that he won't be able to act.
244* BossSubtitles: He has a number, one for each stage of his fight:
245** Ganon's Puppet: Zelda
246** Dark Beast: Ganon
247** Dark Lord: Ganondorf
248* BringIt: His reply to Midna's threat to deny him reign over Hyrule.
249-->'''Ganondorf''': Very well... deny me, then! Yes, try to deny me... you and your little friend...
250* CardCarryingVillain: At one point, he talks about how hatred fuels his power. (''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' makes this a combination of {{Foreshadowing}} and CallBack!)
251* TheChessmaster: Ganondorf spends one hundred years biding his time, waiting for the perfect [[OpportunisticBastard opportunity]] to break free from the Twilight Realm. When he finally seizes said opportunity, it doesn't take long for him to [[ManipulativeBastard manipulate]] everyone in his path and take over two entire kingdoms undetected.
252* ColdHam: Contrasting his usual boisterous demeanor, this version Ganondorf is much calmer and more subdued. Nevertheless, his actual lines and behavior are just as hammy as ever.
253* CoolSword: He wields an intricate blade made of HardLight, in fact, the very sword used in his botched execution.
254* DeathIsCheap: He actually ''dies'' at the end of the game. But he is reborn as a second Ganondorf prior to the events of ''Four Swords Adventures''. Considering that he's the product of Demise's curse as the end of ''VideoGame/TheLegendOfZeldaSkywardSword'', it makes sense that he would reincarnate the same way Link and Zelda do if it became necessary.
255* DefiantToTheEnd: Even when facing certain death after being skewered by the Master Sword, Ganondorf spends his final moments vowing to continue the war for Hyrule between himself, Link, and Zelda. Then he dies… and his lifeless body [[DiedStandingUp continues standing]], refusing to bow down to the kingdom that took everything from him.
256* DemonicPossession: He uses this on Zelda for the first phase of the final battle, although it's just her empty body and Zelda's soul is keeping Midna alive. Likely because of this, the resulting Puppet Zelda [[LarynxDissonance only has his own voice]] and not hers.
257* DemonOfHumanOrigin: He was once a (seemingly) normal, albeit magically-gifted Gerudo. After receiving the Triforce of Power, however, he gained the ability to transform into the demonic [[OneWingedAngel Ganon]] at will.
258* DesertBandits: He was the leader of a notorious tribe of thieves (the Gerudo) prior to his arrest.
259* {{Determinator}}: Even when he's impaled with the Master Sword, he refuses to give up.
260* DiedStandingUp: After the final battle and especially noticeable since the finishing blow was done while he was on his back, meaning he managed to ''stand up'' with a sword through his chest before the Triforce of Power left him and he finally died from the injury.
261* DimensionLord: By virtue of being the one empowering Zant.
262* TheDreaded: Even prior to gaining the Triforce of Power, Ganondorf was a ruthless, notorious thief feared by all of Hyrule. A century later, even the Sages [[TheScottishTrope hesitate to speak his name]].
263-->'''Sage:''' His name is… '''Ganondorf'''. […] He was known as a demon thief, an evil magic-user renowned for his ruthlessness…
264* DuelBoss: The final stage of the Ganondorf face-off is a sword duel between him and Link; neither Midna nor Zelda can help for this round.
265* DyingAsYourself: When the Triforce of Power fades from his hand, Ganondorf suddenly becomes mortal and the glow on his wound disappears. He dies not as Ganon, the dark god that granted Zant the power to invade Hyrule, but as Ganondorf, the mortal Gerudo criminal with an overdue execution.
266* DyingCurse: Before he dies, he warns Link and Zelda that this bloody conflict between light and shadow will not end here. Dialogue cut from the final release would have him state that when the chosen ones appear in this world, so too will their anthesis from his bloodline to renew the conflict over again. [[VideoGame/TheLegendOfZeldaSkywardSword Much of this speech would be later reused for Demon King Demise]] and it foreshadows Ganon's reincarnation in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''.
267* EmotionEater: He states that he regained his power by feeding on the hatred of the Twili, implying that the reason he bonded to Zant was to feed on his hatred.
268-->'''Ganondorf:''' Pathetic as [the Twili] were though, they served me well. Their anguish was my nourishment. Their hatred bled across the void and awakened me. I drew deep of it and became strong again.
269* EvilCounterpart: As always, to Link. Much like the Hero of Twilight, Ganondorf is a powerful magic user and a skilled swordsman that was chosen by a goddess to wield a piece of the Triforce, only to be trapped in the Twilight Realm and forced to make his way out by striking a deal with one of the Twili. However, while Link is motivated by his desire to save his loved ones and eventually forms a genuine bond with Midna, Ganondorf is motivated only by his lust for power and hatred of Hyrule, and he sees Zant as nothing more than a puppet to get what he wants.
270* EvilIsBigger: As usual, he towers over Link. His Ganon form is also at its largest until Calamity Ganon in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
271* EvilIsHammy: Generally a ColdHam this time around. Yet when he allows the ham to come out, he does so with as much enthusiasm as one would expect.
272-->'''Ganondorf:''' Both of you, faithless fools who would dare to take up arms against the king of light and shadow… So you choose! And so you shall feel my wrath!
273* EvilLaugh: Toned down considerably from the previous games. More like an Evil Chuckle.
274* EvilLearnsOfOutsideContext: Ganondorf seemingly had no idea that the Twilight Realm even existed… [[NiceJobBreakingItHero until he was banished there by the Sages]], at which point he was able to hijack their kingdom, use them to break free, and return more powerful than ever.
275* EvilOverlord: By the climax, he has taken control of both Hyrule and the Twilight Realm.
276* EvilSorcerer: He is a dangerous dark magic-user who gave Zant his powers.
277* EvilSoundsDeep: Toned down slightly from previous games; his voice sounds deep when it's quieter but is higher-pitched and raspy when he's shouting.
278* FairPlayVillain: During the final phase of his battle, Ganondorf forsakes using magic in favor solely wielding a sword, creating an isolated area for a one-on-one duel between himself and Link.
279* FangsAreEvil: After killing the Sage of Water, he's shown with protruding canine teeth on his lower jaw.
280* FauxAffablyEvil: As per usual, Ganondorf is suave and gentlemanly when Link and Midna confront him, even welcoming them to "his" castle. Of course, this is nary an attempt to mask the manipulative, arrogant, and megalomaniacal tyrant beneath the surface.
281* FinalBoss: The hidden BigBad and boss of Hyrule Castle, the final dungeon at the end of the game.
282* {{Foreshadowing}}:
283** The Hero's Shade repeatedly alludes to an even greater threat than Zant, referring to it as Link's "true enemy". Of course, said enemy turns out to be none other than the spirit's old nemesis, Ganondorf.
284** After the Lakebed Temple, Zant reveals that his powers don't come from the Twilight Realm, but rather, his "god". After the Arbiter's Grounds, the Sages reveal that this [[GodGuise "god"]] is actually Ganondorf.
285* FourIsDeath: The Ganondorf battle at the end of ''Twilight Princess'' has four phases to it.
286* FullBoarAction: Ganon. Instead of being a sorcerous PigMan, he instead runs on all fours like a beast.
287* GameFace: After the Triforce of Power revives him from his execution and he breaks from his restraints, he gains yellow eyes and tusk-like fangs, gnashing his teeth like a rabid dog as he murders the Sage of Water with his bare hands. The other Sages banish him to the Twilight Realm before he can carry out his rage further.
288* GeniusBruiser: He's an extremely strong eight-foot-tall armored giant who masterminded the game's entire plot.
289* GodGuise: He poses as a god to manipulate Zant. However, this played with somewhat, as he is somewhat of a god due to possessing the Triforce of Power. Additionally, ''Skyward Sword'' reveals that he is the reincarnation of [[SatanicArchetype Demise]].
290* GodIsDispleased: Implied. It's never stated exactly how Ganondorf came into possession of the Triforce of Power, but the sages suggest that it was a "divine prank" for which the goddess Din was responsible. In the end of the game, he loses the Triforce piece after Link stabs him through the chest (again, the exact reason why isn't stated). Stripped of its divine protection, he succumbs to his wounds and [[DiedStandingUp Dies Standing Up]].
291* GodzillaThreshold: The Sword of the Six Sages was used in his botched execution and he calls it a "foul blade," but he resorts to using it after being purged from Zelda's body and losing to Link in his Ganon form.
292* GoMadFromTheIsolation: Downplayed. Ganondorf is still pretty sane (especially compared to [[TheMentallyDisturbed Zant]]), but he's become noticeably more ruthless and barbaric since his time in the Twilight Realm, likely due to him being alone in a forgotten world with nothing but his [[ThePowerOfHate sheer hatred]] for Hyrule to keep him going.
293* HeartLight: He has a white, glowing scar in the middle of his chest. His permanent reminder of the Sages' failed attempt at executing him.
294* HellishHorse: With ''glowing red eyes''.
295* HijackedByGanon: Of course. It's revealed that it was him who gave Zant enough power to invade the Twilight Realm, and eventually Hyrule. After Zant's death, he becomes the FinalBoss.
296* HugeHolographicHead: He appeared before Zant as a giant spectral version of his head made of flames and Twilight. He takes on this form after his Ganon form is subdued, forcing Midna to confront him with the Fused Shadows.
297* HumanoidAbomination: He ''was'' human (or very close to it) to start with, but after getting the Triforce of Power, he became something much, ''much'' worse.
298* {{Hypocrite}}: Ganondorf considers the Twili's magic petty, but during his fights, he uses the same type of magic against the Hero and Midna, including twilight portals. He also sees Midna's race as pathetic, but still, the reason why he was released was due to such a 'pathetic' race.
299* ImpaledWithExtremePrejudice: The Sages do this to him with a {{BFS}} made to execute prisoners... which doesn't work. Then Link does it. Since it's with the Master Sword, it works.
300* ImprobableHairstyle: His hair is arranged around his crown in some elaborate cross between dreadlocks, cornrows, and RegalRinglets, with the HotBloodedSideburns he had since ''[=OoT=]''. ''And'' it connects to his [[BigOlEyebrows eyebrows]] and beard, too.
301* InSpiteOfANail: Despite the previous Link going back in time and preventing Ganondorf's coup, Ganondorf ends up gaining the Triforce of Power and conquering Hyrule anyway, BecauseDestinySaysSo.
302* ItsAllAboutMe: Ultimately, despite the circumstances that drove him to villainy, Ganondorf's primary motive in this game is to get revenge against Hyrule purely for his own sake, not caring about the deaths of anyone (even his greatest supporter, Zant) that come as a result.
303* KickTheDog:
304** When Link and Midna arrive at Hyrule Castle, they find that not only is Ganondorf holding Zelda captive, he also has her plastered against the center of a Triforce symbol right above her throne, like some kind of [[CreepySouvenir sick trophy]] to taunt the duo.
305** After seemingly killing Midna in the game's climax and destroying Hyrule Castle, Ganondorf looks straight at Link and Zelda, holds up Midna's crown… [[DesecratingTheDead and crushes it]].
306* LargeAndInCharge: In this game, measurements place him at slightly over ''nine feet'' tall.
307* LarynxDissonance: [[InvokedTrope Invoked]], when he possesses Zelda's body. Puppet Zelda only uses Ganondorf's own voice clips.
308* LateArrivalSpoiler: When the game initially came out in 2006, Ganondorf was the biggest and best-kept secret in the game, as he was absent from all marketing and Zant was built up to be the BigBad of the story. However, Nintendo decided to just spoil the reveal by including the King of Evil's face on the '''''front cover''''' of the ''Twilight Princess HD'' port for Wii U.
309* {{Leitmotif}}: Remixed with Hyrule Castle's while you progress through it. And with Zelda's for the first phase of the final battle.
310* LightIsNotGood: Light ''was'' good when the Sages tried to off him with a CoolSword made of the stuff, but in his hands, not so much. He also shoots balls of electricity and summons Triforce-shaped fields of light when possessing Zelda.
311* LightningBruiser: His Ganon form is extremely fast in spite of its size and can ram through the stone pillars in the throne room you fight it in like they aren't even there.
312* LodgedBladeRecycling: Exaggerated: he takes an entire longsword stabbed through his heart as his own.
313* MagicKnight: He not only possesses powerful magic, but is also unbelievably strong and skilled with a sword.
314* TheManBehindTheMan: Much like in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Zant first alludes to it when he confronts Link and Midna after they've returned from the Lakebed Temple. He tells Midna that their "Old Magic"[[note]]i.e. the Fused Shadows[[/note]] was no match for the power that's been bestowed upon him by his Lord. The Sages fill in the rest, once Link reaches the Mirror Chamber atop the Arbiter's Grounds, where they recount having banished Ganondorf to the Twilight Realm after a failed attempt to execute him. They explain that he was amassing power there, in preparation for his eventual return to Hyrule.
315* ManipulativeBastard: Manipulates Zant in order to escape the Twilight Realm.
316* MarathonBoss: The final confrontation with Ganondorf consists of four separate boss fights done one after the other.
317* MightMakesRight: He claims that having been blessed with the power of the Gods grants him the right to rule.
318* MightyGlacier: Despite his occasional sprinting and jumping in his final boss fight, he mostly moves around with a [[TheSlowWalk menacing slow gait]]. He's also generally much slower than Link, who can easily roll around him and repeatedly use Back Slice on his scar during the final duel.
319* MixAndMatchCritters: His Ganon form in this game resembles a boar on a wolf's body, with a mane resembling a lion's.
320* {{Narcissist}}: As always, Ganondorf is [[SmugSuper arrogantly secure in his own power]], completely [[ItsAllAboutMe self-absorbed]], and will do anything to achieve his goals, [[LackOfEmpathy regardless of the consequences they may have on others]].
321* NighInvulnerable: Ganondorf just ''refuses'' to die. First he gets exposed as a traitor, which probably nets him ''very harsh'' treatment in a prison (Arbiter's Grounds, [[NightmareFuel and if they're anything to go by...]]). Then he gets ImpaledWithExtremePrejudice by a [[{{BFS}} sword]] made of HardLight specially made for executing deranged madmen like him. Then he gets thrown into the [[DarkWorld Twilight Realm]] (and it really looks like it hurt him when he got disintegrated into the portal). Then when Link confronts him, he gets hit by his own powerful light magic spells, which should be his antithesis, then gets his still-very open [[GoodScarsEvilScars scar]] and [[AttackItsWeakpoint weak spot]] ''brutally abused'', then gets hit by Midna's OneWingedAngel form's {{BFS}} of a spear (which was enough to trigger an ''explosion strong enough to level Hyrule Castle''), then gets turned into a [[LightEmUp Light Arrow]] pincushion, then gets [[DeathOfAThousandCuts repeatedly slashed]] in his scar by the Master Sword, is [[ImpaledWithExtremePrejudice stabbed one last time in the chest, right where his glowing scar is]], and finally succumbs to the pain once the Triforce of Power abandons him, bringing this OverlyLongGag to a subverted close.
322* NoSell: In the climax, Midna unleashes the full power of the [[ArtifactOfDoom Fused Shadow]] onto Ganondorf. Up to that point, the Fused Shadow was known to be one of the most powerful and dangerous artifacts in the world, having almost corrupted ''[[IncorruptiblePurePureness Link]]'' and popped Zant like a balloon. When the dust settles, Midna's attack has devastated Hyrule Castle and wiped out all enemies in the area… only for Ganondorf to reappear without so much as a scratch on him and [[TheWorfEffect crush the Fused Shadow with his bare hands]].
323* NotQuiteDead: You try to execute him with a magical sword? Too bad, he immediately gets the Triforce of Power and becomes immortal. You expel him from Zelda? Good, but then he transforms into his beastly Ganon form. But we slice open his old wound, and he's dead... and becomes some kind of spirit thing, [[HeroicSacrifice Midna then proceeds to sacrifice herself to blow him up with magic.]] But it doesn't work. He becomes humanoid again, only this time on a [[CoolHorse demon horse]]. But even after various slashes and Light Arrow shots, plus receiving a SwordPlant in the chest during a swordfight, he's still able to stand up. Only when the Triforce of Power abandons him does he finally die.
324* OlderThanTheyLook: While he's noticeably older and stockier looking, he has still aged remarkably well considering he's ''centuries'' older than he was in ''Ocarina of Time''.
325* OminousLatinChanting: Continuing the trend started in ''Ocarina of Time'', the cutscene and battle themes have some choral chanting. Though in the case of the Dark Beast Ganon and sword duel fights, it sounds more like strange tribal chanting.
326* OneHandedZweihander: The Sword of the Six Sages is a heavy greatsword that the Sage of Water had to levitate and Link, in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', can only flail about with using both hands. Ganondorf can easily swing or thrust with one hand, and only uses two for his charge attack.
327* OneWingedAngel: Ganon, as always. [[BishonenLine He turns back into his human form for the very last fight, though.]]
328* OpportunisticBastard: While wandering in the Twilight Realm as a spirit, he waited for about a century for the opportunity to escape. Eventually, he found the perfect opportunity in Zant.
329* OrnamentalWeapon: Subverted. While he carries the Sword of the Six Sages around as a trophy, he finally resorts to drawing it after losing to Link in his Ganon form.
330* OurLichesAreDifferent: Ganondorf exists somewhere between life and death, having barely survived his execution thanks to the Triforce of Power reanimating him. In addition to his considerable magic power, he can switch between his "mortal" Gerudo form and a giant ghostly head. When the Triforce of Power finally leaves him, he goes with it.
331* OutOfFocus: While presented as the ultimate BigBad of the story, having made a [[DealWithTheDevil bargain]] to lend Zant his power in exchange for his loyalty (in reality just to feed on his hatred), the story focuses very little on his character unlike his ''Ocarina of Time'' and ''Wind Waker'' appearances. The story instead focuses more on Zant and, to a lesser extent, King Bulblin, primarily because of Midna and Link's respective [[ItsPersonalWithTheDragon personal enmities]] with both.
332* PartialTransformation: When he breaks free from his failed execution, he's shown with protruding canines on his lower jaw and BlackEyesOfCrazy.
333* PhysicalGod: Almost literally, considering what powers him. He also pretends to be an actual god to Zant.
334* ThePowerOfHate: According to his speech during the endgame, the hatred of the Twili (Zant in this case) "awakened" him while he was dormant in the Twilight Realm, which he states he [[EmotionEater absorbed to restore his power]]. Later games would expand on this by characterizing him as "hatred and malice incarnate", with ''Skyward Sword'' in particular implying that he is the heir of [[VideoGame/TheLegendOfZeldaSkywardSword the original demon king Demise]]'s hatred.
335* PureIsNotGood: The Sages describe him as possessing "the purest malice". If you play ''Skyward Sword'', you'll know why.
336* PrecrimeArrest: How he was captured and brought to the Arbiter's Grounds to begin with; the Hero of Time traveled back to his childhood and warned the King of Hyrule of Ganondorf's treachery, leading to Ganondorf's arrest and botched execution.
337* RageAgainstTheHeavens: He destroys a statue of the Golden Godesses and has Zelda— the mortal form of the Goddess Hylia— pinned up against its remains in their place, successfully mocking the four most powerful deities in Hyrule all at once.
338* RasputinianDeath: It takes a lot to put him down for good. In his final boss fight, he is exorcised from Zelda with his own reflected magic, mauled by Wolf Link in his Ganon form, blown up by Midna's use of the Fused Shadows, shot by Zelda with Light Arrows causing him to fall off his horse and crash, and finally impaled in a duel with Link.
339* RunningGag: Obeying the tradition of the most mundane item being most effective against the final boss, the fishing rod can distract him.
340* SanitySlippage: Downplayed, as he's just as intelligent and calculating as ever, but it's clear that his time in the Twilight Realm has made him more openly ruthless and violent when pursuing his goals.
341* SealedEvilInACan: What the Sages did to him after they failed to kill him. He got out.
342* SequentialBoss: Link and Midna don't meet Ganondorf until the end of the game, and when they do, Link has to deal with ''four'' stages of Ganon.
343* SinisterSchnoz: Toned down from previous games, but it's still fairly wide compared to other characters.
344* SlouchOfVillainy: When you meet him in Hyrule Castle's throne room.
345* StayingAlive: Although he seems to be DeaderThanDead at the end, with the Triforce of Power abandoning him, he ends up reincarnating just in time to {{hijack|edByGanon}} ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''.
346* SmugSuper: As always, Ganondorf is completely confident in his power and ability to conquer, especially since he has a piece of the Triforce to further enhance himself.
347* TheStoic: Ganondorf is usually a grade-A LargeHam, but this particular incarnation is very much the opposite.
348* StoutStrength: He isn't nearly as hefty as he looked in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', but he isn't as trim as he was in ''Ocarina of Time'' and is no less imposing or powerful.
349* TennisBoss: When he's possessing Zelda.
350* ThrowTheSheathAway: Ganondorf drops the scabbard for the Sword of the Six Sages as he prepares for his duel with Link.
351* TookALevelInJerkass: Downplayed. Ganondorf was never a NiceGuy, but in the past, he was capable of some VillainRespect, which only became more genuine in the other timelines presented in ''A Link to the Past'' and ''The Wind Waker''. However, since this Ganondorf was defeated before his plans even got off the ground and then spent the next century in a strange dimension, by the time he returns, he's even more arrogant and downright disrespectful than before, on top of being prone to blatant KickTheDog moments thanks to his sheer hatred for Hyrule being all that he has left.
352* TooPowerfulToLive: The reason the Sages chose to execute Ganondorf following his PrecrimeArrest was due to the Gerudo king being far too much of a potential threat for Hyrule to be left alive, even when imprisoned. Of course, their attempt at execution is [[NiceJobBreakingItHero exactly what leads to]] Ganondorf breaking free and taking over the Twilight Realm.
353* TragicVillain: Once a desperate thief seeking a better life for his people, Ganondorf was DrivenToVillainy by a curse from ages long past. He plotted to take over Hyrule and gain their resources, only to be arrested and sentenced to ''death'' [[PrecrimeArrest before he even had the opportunity to carry out his crimes]]. After being banished and spending a century wandering an unknown realm, during which the Gerudo fell apart and disbanded, Ganondorf returns with only one goal: [[{{Revenge}} revenge]] against the kingdom that took everything from him.
354* UngratefulBastard: It was thanks to Zant and the Twili that Ganondorf was capable of being freed from his banishment; but while talking to Midna, he slanders them for defying the gods with their 'petty' magic and calls them pathetic. He doesn't even refer to Zant by name, seeing him as insignificant and pathetic as any of the other Twili.
355* TheUsurper: A century prior, Ganondorf was plotting a coup against the Royal Family, only to be caught and arrested before he could make the first move. When he breaks out of the Twilight Realm, however, he immediately takes over Hyrule Castle and imprisons Zelda, finally usurping the throne.
356* VocalDissonance: Ganondorf has a slightly higher-pitched and raspy voice in this game, similar to [[WesternAnimation/TheTransformers the original Megatron]]. While the voice isn't completely unfitting for the character and it emphasizes how bestial he's become, it can be a bit jarring after the near-operatic baritone he had in ''Ocarina of Time''.
357* VoicesAreMental: He keeps his voice when possessing Zelda's empty body.
358* WasOnceAMan: He was once a mortal thief will dreams of power. Upon receiving said power, he becomes a [[HumanoidAbomination demonic]], god-like entity capable of subjugating entire kingdoms… and Hyrule is at the top of his checklist.
359* WickedCultured: Ganondorf fancies the power of the Golden Goddesses and their holy artifacts over Twili magic, despite using both to his advantage. He believes the Triforce of Power makes him a worthy king for Hyrule, and loves the irony of using the holy blade meant to execute him. [[ArsonMurderAndJaywalking He also had time to braid his hair for his fancy head brooch]].
360* WoundThatWillNotHeal: The glowing wound on his chest is the result of the Sages' failed attempt to execute him. It's remained there for decades, and serves as his weak point.
361* YouCantFightFate: Despite being exposed by the Hero of Time and sentenced to death by the Sages before he could even begin his conquest of Hyrule, Ganondorf winds up receiving the Triforce of Power and conquering Hyrule [[InSpiteOfANail anyway]]… it just takes him an extra 100 years to do so.
362[[/folder]]
363
364[[folder:King Bulblin]]
365[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/King_Bulblin_TP_5350.png]]
366->''"I have come to play!"''
367
368The chief of the Bulblin tribe in ''Twilight Princess'', who raids Link's village at the beginning of the game. He and his minions serve as recurring enemies throughout the game, with Link fighting him four times, two on horseback, two on foot.
369----
370* AffablyEvil: Despite remaining mostly silent for the majority of the game, by the time King Bulblin speaks after being defeated by Link, he hands over a key, voices his respect for the hero, and then rides off into the sunset.
371* AlwaysChaoticEvil: Subverted. While he and his army sided with Zant and Ganondorf, it's because he follows whomever he believes to be the strongest. After being bested by him four times, he decides that this is Link.
372* AmazingTechnicolorPopulation: Like all Bulblins, he has green skin. Also extends to his mount, King Bulbo, which is the only Bulbo to have blue fur.
373* AmbiguousSituation: ''Why'' exactly did King Bulblin kidnap the children of Ordon Village? It's never explained in-game, and theories about his motives have run rampant for years.
374* AntiVillain: Ultimately a type I (NobleDemon). While he is firmly a villain in the game, it was clear that he was JustFollowingOrders due to his philosophy of [[IFightForTheStrongestSide fighting for the strongest side]] and bore no actual malice toward Link, eventually surrendering when he realized that Link was the strongest side.
375* ArchEnemy: For the Link of this game, [[ItsPersonalWithTheDragon who otherwise has little connection to Zant or Ganondorf]]. He earns Link's ire at the beginning of the game, being the one who led his army to raid Ordon Village, and the two [[RecurringBoss duel repeatedly]] throughout the game.
376* BarbarianTribe: He leads a wide army of Bulblins.
377* BarbaricBattleaxe: As a more imposing and vicious Bulbin, he wields a two-handed axe during the confrontations at the Bulblin Compound and at Hyrule Castle.
378* BlowThatHorn: He has a war horn that he blows during his raid on Ordon Village to signal a Shadow Beast attack on Ordona's Spring, and during his first mini-boss fight to summon more of his Bulblins.
379* BlueAndOrangeMorality: King Bulblin seems to care less about right and wrong, and more about whoever is the strongest, to the point that he willingly surrenders the key to Ganondorf's lair once Link proves to be a WorthyOpponent.
380* {{Determinator}}: This guy battles and gets beaten up by Link no less than four occasions before finally calling it quits.
381* TheDragon: To [[BigBadDuumvirate Ganondorf and Zant]], being their main enforcer in the Light World.
382* EstablishingCharacterMoment: King Bulblin and his army are introduced during the attack on Ordon Village. They storm into the spring, where one of his raiders knocks Link unconscious, while another of them shoots Ilia in the back with a poisoned arrow. Once the kids have been rounded up, King Bulblin sounds his trumpet to open the first Twilight Portal and signal his men to withdraw.
383* FatBastard: He's got quite a large gut, and is one of the villains of the game. Subverted in the game, where he's one of the only villains to redeem himself.
384* FullBoarAction: He rides a blue boar.
385* GetBackHereBoss: The first phase of his first fight has him constantly running away from Link as he is hounded by hordes of Bulbo-mounted Bulblins.
386* GracefulLoser: Bulblin [[KnowWhenToFoldEm finally calls it quits]] and acknowledges Link's strength after being bested by him for the fourth time.
387* TheHeavy: Bulblin is established as Zant's [[KingMook chief flunky]] for 3/4 of the game, during which, Link has to face him in battle 3 times. By the time of their 4th (and final) confrontation at Hyrule Castle, King Bulblin has become a part of Ganondorf's army.
388* HeelFaceTurn: He finally realizes that Link is too powerful to be defeated and stops fighting him after their last encounter, saluting him as 'the strongest'.
389* HiddenDepths: After being defeated by Link for the fourth time, he finally speaks Hylian for the first time, revealing that he has always fought for those stronger than himself. Even Midna is surprised that he's not just some mindless brute.
390* HornsOfVillainy: As seen in his character image, he wears a helmet with giant horns and his war beast has massive horns and tusks to match. He loses one after the Eldin bridge duel, then the second after the Hylia bridge duel.
391* IFightForTheStrongestSide: The {{Trope Namer|s}}, and said almost verbatim. King Bulblin is of the ProudWarriorRaceGuy variety — after losing several matches against Link, during the final dungeon, he finally declares a draw and just hands over a key to proceed, running off after citing this philosophy is all he's ever known.
392* IncomingHam: As he drops in for his final battle:
393-->'''King Bulblin:''' '''''I have come to play!'''''
394* ItCanThink: Despite initially appearing to be nothing more than a mindless brute like most other monsters, King Bulblin eventually reveals that he is not only capable of speech, but also his own sense of honor.
395* ItsPersonalWithTheDragon: This guy raided Link's village, kidnapped the kids there (though they escaped to Kakariko Village), raided Kakariko and took away Colin by force, and then becomes a RecurringBoss. Is it any wonder this Link takes a bigger issue with him than he does with [[NumberTwo Zant]] or [[HijackedByGanon Ganondorf]]?
396* KickTheDog: He waves around a kidnapped child like a flag. Particularly bad is that the kid is [[ShrinkingViolet Colin]].
397* KingMook: Of the Bulblins. And because of his size, both his life energy and his attack power are stronger.
398* KnightOfCerebus: His arrival in Ordon Village and kidnapping of its children is what shifts the game from a quaint little farm simulator to a dark and brooding adventure.
399* LargeAndInCharge: Unlike regular Bulblins, he's HUGE and strong enough to heft a giant battle axe. Plus, it takes a significant amount of damage to make him surrender and retreat each time.
400* MadeOfIron: He gets slashed repeteadly, is shot like a pincushion, loses both horns, gets knocked into a vast gorge ''twice''... and yet he manages to make it to the endgame to fight Link.
401* MightyGlacier: When wielding his axe. Because the thing is so heavy, it takes quite a while for him to wind up a swing, giving Link time to gets some hits in before he attacks. Getting hit by that axe, however, takes away ''three Hearts''.
402* NobleDemon: For all his misdeeds, King Bulblin isn't without a sense of integrity. After their final duel, he concedes defeat and hands Link the key to the Castle's inner sanctum, then withdraws.
403* OurGoblinsAreDifferent: As a militaristic green-skinned monster that's about roughly person-sized, he's somewhere on the verge between Goblin and Orc.
404* ProudWarriorRaceGuy: Lampshaded by his parting words to Link:
405-->'''King Bulblin:''' I follow the strongest side! ...That is all I have ever known.
406* RecurringBoss: He's fought four times over the course of the game: the Bridge of Eldin, the Great Bridge of Hylia, the Bulblin Compound, and Hyrule Castle.
407* RedEyesTakeWarning: Like all Bulblins, he has red eyes and is the most dangerous of them all.
408* StarterVillainStays: He is the first major villain to appear in the game and an early boss, yet he manages to survive his first battle with Link and return no less than ''three times'', with the final confrontation being right outside [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] itself.
409* SuddenlySpeaking: For the majority of the game, Bulblin remained silent and only spoke before and after the final battle with him in Hyrule Castle. This is lampshaded by Midna, who evidently finds him speaking to be more remarkable than the guy surrendering.
410* VillainRespect: His entire philosophy is built on this. He will follow or surrender to whoever is powerful enough to earn his respect, whether it be Zant, Ganondorf, or even Link.
411* WorthyOpponent: Implied by the grin he shoots Link after being defeated for the last time, right before surrendering his key.
412[[/folder]]
413
414!!Bosses
415[[folder:In General]]
416!!Twilit Beasts
417
418A group of monsters corrupted by Zant using the power of the Twilight.
419----
420* BrainwashedAndCrazy: Some of them, like Fyrus and Blizzeta, are innocent creatures that were corrupted by the Twilight, and the others are implied to have been normal enemies who've been both empowered and made crazier by the artifact they're keeping away from the hero (or responsible of their resurrection, in Stallord's case).
421* EvilIsBigger: All of them are bigger than Link to various degrees: this goes from Blizzeta, a tame example when she's not protected by ice, to Morpheel, who's long and massive, and Stallord who's implied to be even '''bigger''', but who's kept from causing more havoc by the sand, and he's still bigger than Link as a floating head.
422* EyesDoNotBelongThere: Each of them has a monstrous eye in a strange part of their body, indicating their corruption from Zant.
423* FisherKing: All of them (with the exception of Stallord) negatively impact their dungeons and the regions surrounding them.
424* GoForTheEye: Most of them have weird-looking eyes that serve as convenient weak points for Link to plunge his sword into.
425* KingMook: Almost all of them are giant versions of regular enemies.
426** Diababa is the result of a Deku Baba influenced by a fragment of the Fused Shadow. As such, it mutated into a giant Baba with three heads.
427** Fyrus is an odd one, as he's just a mutated Goron; however, the Gorons ''are'' initially hostile to Link on the way up to Death Mountain, with one of them even being fought as a mini-boss. He's also a giant Torch Slug.
428** Morpheel is even weirder: its appearance and strategy bring to mind a giant Chu Worm, although it’s also able to release Bombfish from its mouth. The Encyclopedia reads that it’s instead a mutated Octorok, which are otherwise absent from ''Twilight Princess''.
429** Stallord is a colossal, draconic Stalfos.
430** Although Yeta retains her physical form when she becomes Blizzeta, the monstrous ice formation she uses to attack Link takes the form of a Freezard, while also moving and attacking like one.
431** Armogohmas spawn, both diminutive Baby Gohma and larger Young Gohma, are found all over the Temple of Time where she resides.
432** In the English dub, Argorok's name presents it as a giant, boss-level variant of the common Kargaroks, although it has an ability that they don't have (fire breath). In Japanese, however, they have unrelated names.
433* MadeOfEvil: Being the products of Zant's Twilight corruption, all of them are essentially this in their current forms.
434
435[[/folder]]
436
437[[folder:Diababa]]
438[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/diababa.png]]
439[[caption-width-right:320:''[[ManEatingPlant Twilit Parasite]]'']]
440
441A three-headed baba large enough to dwarf a monster truck, dwelling in poison water. Diababa is the boss of the Forest Temple and the holder of the first Fused Shadow fragment.
442----
443* BossSubtitles: '''Twilit Parasite: Diababa'''
444* DubNameChange: It's called Barbarant in the original Japanese, and further renamed Dionéa in French, Plantainferna in German, Nefentyax in Italian and Babalant in Spanish.
445* GoForTheEye: The eye is located inside the central maw, which only appears after Link dispatches the first two in the first phase.
446* PoisonousPerson: When the central head emerges from the water, it spits some kind of purple goo on the ground.
447* StarterVillain: The first boss of the first dungeon of the game, along with being one of the more easy to defeat bosses.
448* StationaryBoss: Due to being a rooted plant, it cannot leave its spot in the arena during its battle.
449* WarmUpBoss: It only has to be hit four times (the two side mouths and the central one twice), and it barely attacks Link.
450[[/folder]]
451
452[[folder:Fyrus]]
453[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fyrus.png]]
454[[caption-width-right:350:''[[PlayingWithFire Twilit Igniter]]'']]
455
456The Goron chief Darbus cursed and mutated by the second Fused Shadow fragment, locked deep within the Goron Mines.
457----
458* AttackOfThe50FootWhatever: Fyrus' true form is a Goron named Darbus. When the Fused Shadow corrupts him, he is transformed into the gigantic flame monster.
459* BeatTheCurseOutOfHim: Link must defeat him in battle in order for him to turn back into Darbus.
460* BossSubtitles: '''Twilight Igniter: Fyrus'''
461* BrainwashedAndCrazy: The Fused Shadow twists his mind, turning him into a ferocious demon. He gets better once Link defeats him.
462* ChainedByFashion: Which Link can actually use to his advantage against Fyrus.
463* DubNameChange: He's called Magdoflamoth in the original, Magmaudit in French, Flammatron in German, Pyrus in Spanish and Italian, and Magpyrus in Korean.
464* HobblingTheGiant: When the floor is magnetized, you need to put the Iron Boots on, grab one of the chains on his feet and pull hard. This causes him to fall down and allow you to more easily attack the jewel on his forehead.
465* HumanAllAlong: He was a Goron all along, more specifically the patriarch, Darbus.
466* MascotMook: He was the first boss depicted when the game was first shown off at E3 2004, and he was featured prominently in later promotional materials as well.
467* NamesToRunAwayFromReallyFast: His Japanese version, Magdoflamoth, if latinized.
468* PlayingWithFire: He occasionally attacks with a wave that expands from his surrounding fire.
469* SealedEvilInACan: He was sealed deep within the Goron Mines by his fellow Gorons to prevent him from escaping and laying waste to the outside world.
470[[/folder]]
471
472[[folder:Morpheel]]
473[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/morpheel.png]]
474[[caption-width-right:350:''[[FiendishFish Twilit Aquatic]]'']]
475
476The boss of the Lakebed Temple who holds the third Fused Shadow fragment, and the only boss that actually bleeds. A giant leech/eel with an eye that swims between its tentacles.
477----
478* AlienBlood: It produces purplish blood when its eye is attacked.
479* BossSubtitles: '''Twilit Aquatic: Morpheel'''
480* DubNameChange: It's called Octaeel in the original, Octolacanthe in French, Oktapesco in German, Octoguilla in Italian, and Octópulo in Spanish.
481* EyeScream: Its eye is ''very'' sensitive, and it happens to be its weak point.
482* EyesDoNotBelongThere: Its only eye is not on its face, but on its back.
483* FiendishFish: The boss of the Lakebed Temple and a hideous mix of eel and coelacanth with anemone-like tentacles around its maw.
484* GoForTheEye: In the first phase, the eye navigates through the transparent tentacles and Link has to attract it with a Clawshot (similar to the nucleus of Morpha in ''Ocarina of Time''). In the second phase, it's located above the monster's forehead.
485* MythologyGag: Its name and how it's fought in its first phase reference Morpha from ''Ocarina of Time''.
486* NestedMouths: Like real-life eels, it has a smaller mouth inside its main one.
487* PostDefeatExplosionChain: After being slain, Morpheel explodes body segment by body segment into clouds of Twilight particles.
488* StationaryBoss: It's stationary in its short first phase, where it's half-buried in lake-bottom mud, but afterwards digs itself out and actively chases after Link.
489* TheVoiceless: Being an aquatic creature, Morpheel doesn't vocalize like the other game's bosses.
490[[/folder]]
491
492[[folder:Stallord]]
493[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stallord.png]]
494[[caption-width-right:350:''[[{{Dracolich}} Twilit Fossil]]'']]
495
496A giant draconic skeleton brought to life by Zant, Stallord is the boss of the Arbiter's Grounds.
497----
498* AttackItsWeakPoint: In the first phase, it's his spine that must be destroyed. In the second phase it's the [[CoolSword Scimitar of Twilight]] in his skull that be destroyed since it's the force that revived him.
499* BossSubtitles: '''Twilit Fossil: Stallord'''
500* CoolSword: He's revived with one Zant stabbed into his skull, and he's finished off by Link destroying the sword.
501* DemBones: It's a skeletal creature brought back to life by the magic of Zant's sword.
502* DeaderThanDead: Killed when he was alive, he's obliterated again as an undead monster.
503* DubNameChange: He's called Horror-Gigant in the original, and further reamed Humbaba in French and Skeletulor in German.
504* MesopotamianMonstrosity: He's called Humbaba in the French dub, after a monstrous giant slain by Gilgamesh and Enkidu in Mesopotamian myth.
505* MookMaker: He summons humanoid skeleton enemies called Staltroops to protect his first phase's weak point.
506* NotQuiteDead: Stallord appears to be done for after only its skull remains. But once Link makes his way up to attempt to reach the top of Arbiter's Grounds, ''that skull'' pushes him back down and the battle is resumed.
507* OffWithHisHead: The first phase takes out the rest of his body, while the second has you chasing after his head.
508* OurDragonsAreDifferent: It's unclear what exactly Stallord was supposed to be when he was alive, but his skull suggests that he was some sort of draconic beast.
509* PivotalBoss: Link navigates the edge of the circular arena with the Spinner while waiting for an opening to hit Stallord.
510* PosthumousCharacter: You're fighting the giant skeleton of a creature that has perished long ago.
511* SuspiciouslySimilarSubstitute: The second phase of his boss fight is similar to that of the Gleeok Heads, heads of the Gleeoks themselves that detach from the body to fight Link.
512* WakeUpCallBoss: Stallord can be considered the first real challenging boss for newcomers, especially on his first phase: you have to use the Spinner on a circular way (which gets filled with traps as the fight goes on) to hit his spine which is guarded by undead soldiers and not reach the limit of your item to not fall in the quicksand. The second phase, where you must reach his head while ascending the central pillar and the walls around, is a bit easier in comparison, but still requires a good coordination and to avoid traps on the way.
513[[/folder]]
514
515[[folder:Blizzeta]]
516[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blizzeta.png]]
517[[caption-width-right:350:''[[AnIcePerson Twilit Ice Mass]]'']]
518
519Yeta transformed into a ice demon by a shard of the Mirror of Twilight, Blizzeta is the boss of the Snowpeak Ruins.
520----
521* AttackItsWeakPoint: Notably, it's the only boss in the game who can't be damaged during Critical Points (by stunning her and then using the sword to inflict damage), so the only way to defeat it is by repeatedly hitting it with the Ball and Chain.
522* BeatTheCurseOutOfHim: Can only be brought back to normal by defeating her in battle.
523* BossSubtitles: '''Twilit Ice Mass: Blizzeta'''
524* BrainwashedAndCrazy: Much like Darbus with the Fused Shadow, Blizzeta is Yeta under the influence of the Mirror Shard.
525* DarkActionGirl: Involuntarily as she’s possessed by the corrupted Twilight mirror shard. She surrounds herself with a block of ice and fights Link with her ice powers.
526* DemonicPossession: Just looking at the Twilight Mirror in her bedroom (which becomes the boss room) caused Yeta to turn into a monster.
527* DubNameChange: She's called Freezernia in the original, and further renamed Blizzernia in French and Matronia in German. The Spanish dub refers to her simply as Yeta.
528* ExorcistHead: When Yeta turns into Blizzeta, she turns towards the camera before rotating her head, revealing her NightmareFace.
529* HellIsThatNoise: Blizzeta makes horrible noises between her two main phases and when defeated.
530* AnIcePerson: The power of the Mirror gives it the form of a larger-than-usual Freezard.
531* JumpScare: The moment Yeta turns into Blizetta, no less. Complete with a NightmareFace.
532--> '''Blizzeta:''' '''[[SuddenlyShouting NOT TAKE MIRROR!]]'''
533* TragicMonster: Yeta is a sweet, gentle yeti that was forcibly transformed into a monstrosity by the Mirror of Twilight.
534* WalkingSpoiler: The Yetis are dealing with something quite worse than a cold and some beasts.
535[[/folder]]
536
537[[folder:Armogohma]]
538[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armogohma.png]]
539[[caption-width-right:350:''[[GiantSpider Twilit Arachnid]]'']]
540
541A spider made giant by a shard of the Mirror of Twilight (or more specifically, a variant of the recurring Gohma boss) with a weak point on her eye, Armogohma is the boss of the Temple of Time.
542----
543* BossSubtitles: '''Twilit Arachnid: Armogohma'''.
544* ExtraEyes: She has normal spider eyes in both her forms, but also the bigger one on her back.
545* EyeBeams: Armogohma's primary attack is a fiery beam shot from the eye on her thorax, which she uses to chase Link around while clinging to the ceiling. However, she needs to open her eye to do this, which leaves it vulnerable to Link's arrows.
546* EyesDoNotBelongThere: She has a giant eye in the middle of her back.
547* FeetOfClay: Without her skin, she's even weaker than Baby Gohmas.
548* FlippingHelpless: Armogohma lands on her back when you shoot her in the eye with an arrow. This gives you an opportunity to control the nearest statue to go towards her and deal a damaging blow by smashing her in the belly with its hammer.
549* GiantSpider: Her size surpasses that of Queen Gohma from her appearances in other games (except ''The Wind Waker'', as there she's a Magtail creature instead). That said, her name in Japanese implies she could be a crustacean (she has ten legs instead of eight). She also loses her size at the very end of the fight.
550* GoForTheEye: As is tradition for the Gohma family of bosses, she needs to be struck in her eye -- in this case the giant eye on her thorax -- to be defeated, as this will cause her to lose her grip and fall to the ground, where Link can get to her.
551* MookMaker: Much like Gohma in ''Ocarina of Time'', she releases eggs that, when hatched, have the Gohma swarm chase Link.
552* NotQuiteDead: When Link crushes her enough times to reduce her health to zero, only her exoskeleton explodes. What's left underneath is a large amount of Baby Gohma, with a large one with Armogohma's eye on her back. [[FlatWhat Link's reaction upon seeing her true form]] is absolutely amusing.
553* VideoGameCrueltyPotential: Once her second form tries to escape with her brood, all offensive weapons you have at your disposal can off her, from [[SingleStrokeBattle a single sword strike]], to [[BoringButPractical three arrows]], to [[StuffBlowingUp a bomb/bomb arrow]], or two [[BattleTops Spinner attacks]]... or better yet, ''[[ThereIsNoKillLikeOverkill squashing her flat]]'' with one of the statues controlled by the Dominion Rod.
554[[/folder]]
555
556[[folder:Argorok]]
557[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argorok.png]]
558[[caption-width-right:350:''[[DragonsAreDemonic Twilit Dragon]]'']]
559
560An armored dragon functioning as the boss of the City in the Sky, and who holds the last Mirror of Twilight shard.
561----
562* BattleInTheRain: Only in the second phase (during the first, the sky is just cloudy).
563* BreathWeapon: It is a dragon, so its primary attack is fire breath.
564* BrokenArmorBossBattle: In order to defeat Argorok, Link must grab its tail and use the Iron Boots to pull it to the ground three times. Each time he does so, some of its armor falls off, and the third time, the last of the armor is removed. The dragon can then be attacked with Link's sword.
565* BossSubtitles: '''Twilit Dragon: Argorok'''
566* DinosaursAreDragons: Or Pterosaurs Are Dragons, in this case — its BossSubtitles refer to it as pterosaur in the Japanese (Awakened Flame Pterosaur) and French (Twilit Pyrogen Pterosaur: Pyrodactilus) dubs.
567* DragonsAreDemonic: Argorok is a wyvern who possesses a shard of the Mirror of Twilight, and a malevolent being who terrorizes the Oocca of the City in the Sky.
568* DubNameChange: It's called Gnarledblare in the original Japanese and Pyrodactilus in French.
569* EyelessFace: Argorok's helmet lacks eye slits, and once broken off reveals only flat scales where its eyes would be.
570* HighAltitudeBattle: Arogork is fought at the top of the tallest tower in the City in the Sky, At the top, Link finds several pillars, which he climbs up on using the Clawshots. From the top of those, he must hook onto flying peahats to get even higher, and from there use the clawshot again to get to the flying dragon.
571* NoNonsenseNemesis: It destroys a bridge in the City of the Sky in an attempt to kill Link, and it observes him from the distance.
572* OurDragonsAreDifferent: An armored wyvern-like creature that's actually a fragment of the Twilight Mirror, and looks more like a larger-than-usual Kargarok than an actual dragon.
573* RecurringElement: It’s the second boss-level Kargarok fought in the series, although it has a different fighting strategy and a more dragon-like appearance than the avian Helmaroc King seen in ''The Wind Waker''.
574* WindFromBeneathMyWings: In the first phase of its battle, Arogorok beats its wings to create a powerful wind that will sweep Link off the edge of the arena unless he wears the iron boots.
575[[/folder]]
576
577!!Minibosses
578[[folder:Ook]]
579[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ook_5.png]]
580
581The miniboss of the Forest Temple. A baboon who is the leader of the monkeys of Faron Woods. At some point before the events of the game, he was infected by a Twilit Parasite that caused him to become hostile, imprisoning some of his own subjects. After Link defeats him and frees him from the parasite's influence (gaining his Gale Boomerang in the process), he returns the favor by helping Link defeat Diababa.
582----
583* AndroclesLion: After he's freed from his corruption, he brings bombs in the Temple's BossBattle.
584* AssistCharacter: In the Diababa battle, Ook shows up to provide Bomblings for Link to use.
585* AttackItsWeakpoint: He must be struck on his big red butt to be damaged.
586* BadBoss: When he's under the parasite's influene, he leads some of the monkeys to imprison their own.
587* BareBottomedMonkey: Ook has a big bare red behind that even ''jiggles'' slightly, and he loves to show it off as a taunt. It's also his weak spot.
588* BattleBoomerang: He wields the Gale Boomerang during his fight.
589* BlowYouAway: Subverted. Despite wielding the Gale Boomerang, he never uses it to create tornadoes.
590* BrainwashedAndCrazy: A Twilight insect entered his head and turned him into an ill-intentioned animal.
591* CastingAShadow: The Gale Boomerang glows with dark energy when he attacks with it, likely due to the Twilit Parasite controlling him.
592* CoolCrown: His concept art depicts him with a wooden crown.
593* DefeatMeansFriendship: He comes back for the boss battle to help Link as thanks for freeing him from the Twilight insect.
594* DubNameChange: He's called Alpha[[note]]as he is the monkeys' alpha male[[/note]] in French and Uku in Spanish.
595* FlunkyBoss: He uses the Gale Boomerang to cut down Baba Serpents and sic them on Link.
596* HeelFaceTurn: After his defeat, he returns to his previous self and helps Link defeat Diababa.
597* HoistByHisOwnPetard: Link must ram into the totem pole he's standing on to stun him and cause him to hit himself with the Gale Boomerang.
598* IShallTauntYou: While brainwashed, he enjoys taunting Link by spanking his bum at him.
599* MiniBoss: Ook is the mini-boss of the Forest Temple and returns at the end of it to help against the main boss.
600* PainToTheAss: His weak point is his red behind, and Link has to knock him off his totem poles to get it in range.
601* PuppeteerParasite: The Twilight Parasite on Ook's head made him evil, and when he knocks himself at the end of the fight, it dies instantly.
602* PuzzleBoss: Whereas all enemies up to this point were defeated by just running up and slashing away, Ook instead stays out of range and tries to attack with his boomerang. Link instead has to get him to hit himself with his boomerang by rolling into the totem pole he stands on, itself requiring that he release his L-Target.
603* RankScalesWithAsskicking: He's the leader of the monkeys and the strongest of their number.
604* VisualPun: His vulnerable point is his butt, and, to attack him, you must knock him to the floor and then smack his butt repeatedly with your sword. That's right, the game requires you to literally ''spank the monkey'' to defeat him.
605* WarmUpBoss: As the first miniboss of the game, he's not hard to defeat as you only need to push yourself on pillars to make him fall and kill some Deku Babas falling from the ceiling.
606[[/folder]]
607
608[[folder:Twilit Bloat]]
609[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilit_bloat.png]]
610
611A non-dungeon miniboss fought in Lake Hylia during the third Twilight segment in the game.
612----
613* AttackItsWeakPoint: First the face, then the legs when it's almost dead.
614* BigCreepyCrawlies: It's huge and pretty damn gross Shadow Insect -- much to Midna's dismay, as she hates those things.
615* FlippingHelpless: It lands on it back once you've gotten it twice, allowing you to jump on it and use the area attack on its legs, thus dealing the finishing blow.
616* InsectQueen: Implied to be the spawner of the Shadow Insects, if its resemblance to termite queens is any indication. Its German name outright means "Queen of the Shadow Insects".
617* KingMook: It's a giant version of the Shadow Insects fought as a miniboss. Like them, it guards a Tear of Light.
618* LightIsNotGood: It glows with light, but it's certainly not good.
619* MiniBoss: Link has to confront the Twilit Bloat for the last Tear of Light at Lake Hylia.
620* NoMouth: Downplayed. It has a mouth, but it's incredibly small for its size and very difficult to see.
621* ShockAndAwe: It possesses the same electric abilities as its younger counterparts.
622* WaterfrontBossBattle: It's fought in Lake Hylia, where it alternates between flying and rapidly swimming in the water while trying to ram into the floating raft on which Wolf Link is standing, and can only be attacked in the moment where it rises above the raft.
623[[/folder]]
624
625[[folder:Deku Toad]]
626[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deku_toad_2.png]]
627
628The miniboss of Lakebed Temple that grants you the Clawshot. Technically a frog because it has teeth, but it is mainly referred to as a toad.
629----
630* {{Acrofatic}}: Even if it's slow, it can make impressive jumps and usse its size to crush Link.
631* AmphibianAssault: Attacks Link as soon as he enters its domain.
632* AmphibianAtLarge: A gigantic scary toad.
633* AttackItsWeakPoint: Its tongue is its weak point, and it tends to show it often.
634* BlindIdiotTranslation: Its name is likely a mistranslation of '''Degu''' (big/ large) Toad/Frog, since the prefix "Deku" in the ''Legend of Zelda'' series is typically associated with plant life.
635* KingMook: The grown-up version of the aquatic Toadpoli enemies.
636* MightyGlacier: Incredibly slow, but also incredibly strong.
637* MiniBoss: The halfway boss of the Lakebed Temple and guarding the Clawshot.
638* MookMaker: Creates Toados as one of its moves.
639* WhyDidItHaveToBeSnakes: Midna is so repulsed by it that she refuses to give you advice.
640[[/folder]]
641
642[[folder:Death Sword]]
643[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/death_sword.png]]
644
645Arbiter's Grounds' resident miniboss. Apparently a ghost shaman with an ox skull for a head and a monk-like physique. He gives up the Spinner after his defeat.
646----
647* {{BFS}}: His cleaver-like sword is as large as the miniboss is tall. And he is ''tall''.
648* DubNameChange: In Japanese, he's named ''Gobera no Ken'', meaning "Sword of Gobera".
649* {{Invisibility}}: The ghost himself begins the fight invisible, leaving only his sword visible. Only Wolf Link's senses are able to detect him, rendering him vulnerable.
650* KingMook: He's essentially a boss version of the Poes, and his big sword can be considered a bigger version of their scythes.
651* MiniBoss: Fought as the mini-boss of Arbiter's Grounds.
652* NamesToRunAwayFromReallyFast: Though named after the sword he uses, it’s still an indication that he's a dangerous entity.
653* OurGhostsAreDifferent: Like all the other ghost enemies, he’s invisible unless you use Wolf Link's senses. Unlike the other ghost enemies (Poes) in the game, Death Sword doesn't host a soul fragment that can be extracted, and it disintegrates into flies when he’s defeated.
654* OurLichesAreDifferent: Death Sword appears as an undead MagicKnight who wields a giant sword. Notably, he disintegrates into flies when defeated; it is actually the sword itself that goes through the standard monster death animation, hinting that it was a phylactery of sorts.
655* PaperTalisman: His sword is initially found imprisoned with a large number of these. Link is forced to cut one to proceed, weakening the seal enough that the others are burned away.
656* PuzzleBoss: He’s the only boss in the game that requires Link to jointly use his two forms (human and wolf) to weaken him.
657* RiddleForTheAges: What is he? How did he get there? Who is "Gobera", the person -- or ''thing'' -- after whom the sword is apparently named in the Japanese version? The game provides no answers, and unless we get some kind of direct sequel or prequel to ''Twilight Princess'', it's unlikely we'll ever find out.
658* SealedEvilInACan: His sword is found planted in the ground with various ropes adorned with paper seals. Initiating the fight requires Link to cut the ropes and unseal it.
659[[/folder]]
660
661[[folder:Darkhammer]]
662[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkhammer.png]]
663
664A bulky Lizalfos in a suit of armor, which appears a third of the way through the Snowpeak Ruins. His preferred weapon is the Ball and Chain Link needs to progress in the dungeon.
665----
666* AttackTheTail: His tail is his weak point. Using the Mortal Draw or Jump Strike will kill it in one hit.
667* DubNameChange: His Japanese name is ''Hanmānakku'', which uses the same ''-nakku'' suffix used for Darknuts (''Tātonakku'') and Iron Knuckles (''Aiannakku''), implying that he's part of the same family of enemies.
668* EpicFlail: He uses the Ball and Chain before Link kills him and takes it.
669* TheFaceless: Unlike Darknuts, the helmet cannot be removed.
670* HeWasRightThereAllAlong: He initially appears as just one of two suits of armor in a narrow hallway that Link passes through. Once Link passes him and is just pass the second armor, it triggers the cutscene where he comes alive and destroys the other armor while Link dodges out of the way.
671* LizardFolk: He's a Lizalfos underneath that armor.
672* MiniBoss: He's fought in the Snowpeak Ruins and ups the game's difficulty.
673* MusclesAreMeaningful: He's the most muscled Lizalfos in the whole game and proves it by being able to swing around that heavy flail.
674* OneHitKill: He is the only boss that can succumb to Mortal Draw. Using that technique or the Jump Strike will defeat him instantly.
675* TheVoiceless: He doesn't even scream when hit by Link.
676* WakeUpCallBoss: He’s the first opponent that can cause major trouble to players due to his strong flail attack, which can shave off multiple hearts with each hit. The tight quarters in which he is constantly swinging certainly add to this.
677[[/folder]]
678
679[[folder:Darknut]]
680[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darknut_4.png]]
681
682A raven-like man covered in a suit of armor. A unique Darknut resides in the Temple of Time, where he grants Link the Dominion Rod when he dies. Later, common Darknuts appear as powerful enemies.
683----
684* AmbiguouslyEvil: Some of them are unquestionably serving Ganondorf, as they can be found guarding seized locations like Hyrule Castle. Some of them, however, appear to be guarding more benevolent locations like the top floor of the Temple of Time, guarding the sacred Dominion Rod. Combine that with much of the armor in the Snowpeak Ruins appearing to fit them perfectly, and it calls into question which of the Darknuts are actually evil or JustFollowingOrders on behalf of the forces of good.
685* {{BFS}}: Some carry big swords, some carry maces, though the difference is only cosmetic.
686* BlackKnight: The Darknut miniboss in the Temple of Time wears unique all-black armor.
687* BlockingStopsAllDamage: Even when the damage comes from an explosion, it doesn't matter. It doesn't even matter if the attack hits them from behind when blocking; when they're blocking, they can't be damaged.
688* BrokenArmorBossBattle: He starts his battle in heavy plate armor, and landing hits on the armored knight causes parts of it to fly off, rendering him more vulnerable to attack as the fight progresses. However, after being reduced to light armor and chain mail, he casts aside his {{BFS}} and switches to a lightweight rapier, going from a MightyGlacier to a LightningBruiser.
689* DegradedBoss: This isn't the last place you see him, but all subsequent encounters except the first battle in Hyrule Castle are treated as mook encounters instead of miniboss ones. The Temple of Time Darknut's appearance remains unique, though.
690* TheFaceless: While their helmets can be knocked off, their whole face is still covered completely in chainmail.
691* FinalExamBoss: The first one in the Temple of Time is one for the many sword techniques learnt from the Hero's Spirit. If you call upon Midna for help, she'll tell you to try your sword techniques (after admitting that she has no idea how to deal with it), and indeed, you'll find yourself using virtually all of them to chip away at his armor and open holes in his defenses.
692* LightningBruiser: When he loses his armor. Despite his size, he's actually faster than Link.
693* MightyGlacier: When he has his armor, he moves slowly, but he carries a {{BFS}} (or mace) and knows how to use it.
694* MiniBoss: A unique Darknut is first fought in the Temple of Time, then different Darknuts appear for several other duels, including one last fight before the FinalBoss, Ganondorf.
695* ShedArmorGainSpeed: After Link tears away the last pieces of his armor, he chucks his bulky sword at Link, brings out a rapier, and becomes much faster and harder to hit.
696* SwordFight: This is one of the few minibosses that challenge Link to an 1-on-1 swordfight, due to his humanoid appearance. And as proof of his formidable defense, it's also one of the few enemies in the game that won't die with a Mortal Draw (which only disarms the parts of his armor).
697* TookALevelInBadass: These are by far the most powerful incarnations of Darknuts in the series, being able to single-handedly wield massive claymores, covered in heaps of armor, and having an extra sword for close-quarters combat.
698* ThrowingYourSwordAlwaysWorks: Subverted, that attack is actually pretty easy to dodge.
699* TurnsRed: As your attacks progressively rid him of his armor, the Darknut eventually shifts to a faster, more aggressive fighting style and more easily blocks/evades your attacks.
700* TheVoiceless: Aside from a few grunts, they barely utter any sound, let alone sentences.
701* WolfpackBoss: A trio of Darknuts serve as the final fight of the Cave of Ordeals. Do a second run and they become a quartet.
702[[/folder]]
703
704[[folder:Aeralfos]]
705[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/aeralfos.png]]
706
707A flying dragon/Lizalfos with clawgripped shields. After his first defeat in the City in the Sky, he grants you a second Clawshot.
708----
709* DegradedBoss: Two of them guard the final room before Argorok, two other are BossInMookClothing in Hyrule Castle, and another pair is settled in the Cave of Ordeals. The Japanese name changes to "Lizalnarg" as well.
710* DubNameChange: He’s called Garnyle in the original Japanese.
711* EliteMook: The strongest, most elite version of Lizalfos, above even the Dinolfos which are also in this game.
712* LizardFolk: A Lizalfos, but now with wings!
713* LuckilyMyShieldWillProtectMe: When he’s not attacking, he’s got his shield up to defend himself. Too bad Link can grab it with the clawshot and pull it out of the sky.
714* MiniBoss: The mini-boss of the City in the Sky.
715[[/folder]]
716
717[[folder:Phantom Zant]]
718[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/phantom_zant.png]]
719
720A holographic Zant that is the miniboss of the Twilight Palace. Fought in each of the two towers, it grants the Sols after defeat, giving you the Light Sword once you put them in their original position.
721----
722* GetBackHereBoss: He's constantly teleporting away from Link and keeping his distance, only stopping for brief periods.
723* {{Hologram}}: Despite being called a "phantom", he appears to be more of a projected HardLight image of Zant, presumably with Twili technology.
724* HologramProjectionImperfection: He constantly glitches and emits static to indicate that he's a {{Magitek}} hologram.
725* MiniBoss: The halfway boss of the Twilight Palace.
726* OutsideGenreFoe: Resembles something sci-fi and futuristic, despite the series being almost always set in high fantasy. He fits [[AlienGeometries the temple he's fought in]], though.
727* PuzzleBoss: You have to defeat him ''twice''. Then you have stop the Zant Hands from getting the ''Sols'' that create the light sword.
728* SummonMagic: He constantly summons hordes of Twilit enemies to wear Link down while he tries to {{Teleport Spam}} away.
729* SuspiciouslySimilarSubstitute: To his master's Phantom Ganon, as both are phantoms of their masters that Link must defeat to progress in the game.
730* TeleportSpam: Repeatedly teleports both to confuse Link and get away from him.
731[[/folder]]
732
733!!Associated Races
734
735[[folder:Blins]]
736[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bulblin_tp.png]]
737[[caption-width-right:300:A Bulblin.]]
738[[caption-width-right:300:[[labelnote:A Bokoblin:]]https://static.tvtropes.org/pmwiki/pub/images/tp_bokoblin_render.png[[/labelnote]]]]
739
740The [[{{Mooks}} basic enemies]] in the game. Typically the underlings of Ganon, in this game they seem to be subordinate to King Bulblin, who serves [[IFightForTheStrongestSide whomever he deems strongest]]. Rather than the [[GiantMook Moblins]] seen in most games, in ''Twilight Princess'' you will encounter two varieties: Bulblins, weak enemies armed with clubs or bows, and Bokoblins, swordarms that [[PaletteSwap come in two colours]], blue and purple, with the latter being stronger.
741----
742* AnnoyingArrows: Bulblin arrows deal minimal damage and can be swatted out of the air with your sword.
743* ArmorIsUseless: Bulblins wear chainmail but are less durable than the half-naked Bokoblins.
744* ArrowsOnFire: Bulblin Archers use ignited arrows with their bows, but this is mainly done to make their arrows more visible.
745* BarbarianTribe: They're a savage band of warriors that only follow the strong, live in a crude encampment in the desert, and venture out into the world for raiding and pillaging.
746* EnemyChatter: Near the beginning of the game, you can see two Bokoblins conversing. You can't understand what they're saying, of course.
747* FullBoarAction: Bulblins ride giant, aggressive boars called Bullbos. Bullbos are pretty stupid, and can run right into walls or off the edge of cliffs (Epona always stops before doing either of these), but when charging can also smash down walls, allowing access to new areas, or break archer towers. They're also completely unkillable -- after taking damage they just collapse and get back up again after a while.
748* GroinAttack: Link appears to be doing this whenever he uses a finishing stab on a Bokoblin, as his sword will end up right where their legs meet.
749* HorseArcher: Mounted Bulblins only attack by shooting their bow. They ride their Bullbos in pairs: one takes the reins, and one does the shooting.
750* HorseOfADifferentColor: Some Bulblins ride [[FullBoarAction giant boars]] called Bullbos. Link can ride one should he knock its riders off, and in Gerudo Desert, Bullbos serve as Link's only mount since Epona cannot access said area.
751* ImperialStormtrooperMarksmanshipAcademy: The archers are exceedingly poor shots with a bow. It's possible to run circles around them without being shot.
752* IncrediblyDurableEnemies: The Red Bokoblins that start appearing around the southern regions of Hyrule Field can take many sword slashes before expiring. This isn't much of a problem in Hyrule Field, where an Ending Blow can dispatch them like with any enemy, but then Hyrule Castle decides to swarm Link with them...
753* InvasionOfTheBabySnatchers: The children of Link's hometown are stolen by Bulblins, and much of the first half of the game is about Link tracking them down.
754* {{Mooks}}: They're the most basic foot soldiers of Zant and Ganon's army.
755* MountedMook: Bulblins often appear riding on aggressive boar-like beasts called Bulbos, giving them increased mobility as they pepper Link with arrows. Link often fights against them while he's himself mounted on Epona.
756* OurGoblinsAreDifferent: Bokoblins are essentially goblins, being large-eared, impish, and smaller and weaker relatives of the game's orc stand-ins.
757* OurOrcsAreDifferent: Bulblins are essentially orcs, being green-skinned humanoids with almost apelike builds, a warlike culture and an affinity for boars and service as underlings of Zant and Ganondorf.
758* RailingKill: Before you get the bow, archer Bulblins can be struck with the slingshot to make them fall off ledges.
759* RapePillageAndBurn: Minus the rape, with the games T-rating and all, they're a culture of raiders and marauders implied to get by mostly through sacking and banditry. Their raid on Ordon Village is what sets Link off on his quest.
760[[/folder]]
761
762[[folder:Lizalfos]]
763[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tp_lizalfos_render.png]]
764 [[caption-width-right:300:A Lizalfos]]
765 [[caption-width-right:300:[[labelnote:A Dinolfos:]]https://static.tvtropes.org/pmwiki/pub/images/tp_dynalfos_model_1.png[[/labelnote]]]]
766
767A semi-common enemy race consisting of humanoid lizards with more battle competence than the Blins.
768----
769* BewareMyStingerTail: Both Lizalfos and Dinolfos have axes attached to their tails, using it to hack at Link in addition to their daggers.
770* EliteMook:
771** Dinolfos are rarely-encountered but larger, [[HeavilyArmoredMook heavily armored]] variatnts of Lizalfos. Not only are they much stronger than their lesser kin, they can easily block Link's attacks and get up almost immediately from a knockdown, rendering them nearly immune to the Ending Blow ("nearly" because they can still be attacked with it if only for a split second).
772** Aeralfos are one step up from Dinolfos, being even stronger and usually putting themselves out of reach with their wings.
773* LizardFolk: A race of monstrous lizards characterized by agility and cleverness with weapons.
774* LuckilyMyShieldWillProtectMe: Regular Lizalfos carry small buckler shields that they can use to block attacks, though they don't do so too often. On the other hand, Dinolfos are ''very'' good at blocking Link's attacks, giving you very little opportunity to get past their guard to attack.
775* {{Mooks}}: Notably, Lizalfos in previous games were considered mini-boss-tier {{Elite Mook}}s, but from this point forward in the ''Zelda'' series, they are instead treated as common enemies. That said, more powerful variants such as the Dinolfos and Aeralfos pick up the slack for thm.
776* SerratedBladeOfPain: Lizalfos carry daggers with a blade serrated into three-parts, presumably to increase its ripping power.
777* SkeletonsInTheCoatCloset: Some Lizalfos wear goat skulls as helms.
778[[/folder]]
779
780[[folder:Twilit Messengers/Shadow Beasts]]
781[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/twilit_messenger.png]]
782
783Zant's basic minions, appearing mostly in areas of Twilight and operating in small strike forces which usually drop from a portal into a force-fielded area (defeating them [[NiceJobFixingItVillain gives Link a handy portal for his own use later]]). As long as one survives, it can revive the rest, forcing Link to kill multiples in one strike.
784----
785* AmbiguousGender: While they are male-looking, it's heavily implied that one of the three who was watching for Eldin Spring was Kakariko's female shopkeeper, but she ended up looking like all the others.
786* BodyHorror: Their round-plated masks are no clothing, but their face after Zant's corruption, as corrupted Twili in Twilight Realm can show.
787* BrainwashedAndCrazy: They were peaceful Twili before Zant transformed them into bestial mercenaries.
788* CreepilyLongArms: Their arms are disproportionnaly long compared to the rest of their body to the point they actually use them to walk and run.
789* CreepyLongFingers: Even for their arm size, their fingers seem a bit too long.
790* CutscenePowerToTheMax: In their introductory cutscene, they show speed and agility that isn't seen elsewhere in the game, and they effortlessly defeat Hyrule soldiers.
791* EliteMooks: Gameplay-wise, they are bigger and stronger versions of Shadow Vermins: like them, they crawl on the ground to move, and their attacks consist of dashing on Link and hitting him. Story-wise, they are the only characters who can use portals alongside Midna and Zant, they have their own enemy theme, and defeating them is mandatory to progress in some places as they erect barriers and form portals in strategic places.
792* FacelessGoons: Played with, as it's heavily implied that their masks actually are their actual faces after their corruption.
793* GeminiDestructionLaw: To win against them, Link must defeat at least the last two at the same time, or the last survivor will revive the others.
794* HeartbeatSoundtrack: Alongside the bass of twilight enemies, their enemy theme has drums (accompanied by synths), a combination which sounds like a stressed-out heartbeat.
795* HumanoidAbomination: The Shadow Beasts' shield-like face, their [[CreepilyLongArms long arms]] ''and'' [[CreepyLongFingers fingers]], and their way to [[RunningOnAllFours run on four]] like gorillas makes them monstruous, but their vaguely human shape coupled with all of these makes them all the more unsettling.
796* InescapableAmbush: Twilit Messengers always erect Twilight Barriers to prevent their prey from escaping.
797* LightningBruiser: [[CutscenePowerToTheMax While the cutscenes show them doing big jumps]], they still apply this trope in actual gameplay: they are pretty resistant, take one heart per hit (making them the most dangerous enemies in the first hours of the game), and once they see Link, they reach him almost instantly.
798* MascotMook: They are used in one of the main promotional art ([[https://zeldawiki.wiki/wiki/File:TP_Artwork.png the same as the main page]]) [[https://zeldawiki.wiki/wiki/File:TP_Cover_Concept_Art.jpg as well as]] [[https://zeldawiki.wiki/wiki/File:TP_Preliminary_Sketch.png its other]] [[https://zeldawiki.wiki/wiki/File:TP_Preliminary_Sketch_2.png iterations.]]
799* NiceJobFixingItVillain:
800** The Shadow Beast who grabbed Link across the Faron wall gave Midna the opportunity to ally with him and compromise Zant's plan.
801** Defeating them gives Midna the power to create portals where they were supposed to ambush Link, making their progression in Hyrule much simpler.
802* RedAndBlackAndEvilAllOver: Twilit Messengers have black skin with [[TronLines red markings]] on their chest and back, and they teleport from black portals with red lines on them.
803* RunningOnAllFours: Their CreepilyLongArms force them to move this way.
804* SuperScream: If Link leaves one alive, it will revive its fallen comrades with an [[HellIsThatNoise unearthly howl]].
805* TopHeavyGuy: While they have long arms, their legs seem tiny in comparison.
806* TragicMonster: All of them were either peaceful Twili or innocent Hylians before being mutated and twisted into obedient slaves by Zant.
807* TronLines: All Twili have these and they are no exception.
808* TheUnfought: The scene of Hyrule's surrender shows [[https://zeldawiki.wiki/wiki/File:ZantInvades.jpg two different-looking Shadow Beasts flanking Zant]]. Link never fights these as they are only seen in that one cutscene.
809* WasOnceAMan: The Shadow Beasts are Twili who have been [[TheCorruption transformed]] by the Twilight under Zant's power. It's also mentioned by Barnes that another Twilit Messenger appeared in Kakariko Village immediately after the disappearance of the town's shopkeeper, implying they're capable of turning spirits into them as well.
810[[/folder]]
811
812[[folder:Dark Interlopers]]
813[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/tphd_dark_interlopers_model.png]]
814[[caption-width-right:320:Lanayru's depiction of the Interlopers, represented as Dark Link]]
815
816A long-forgotten tribe of sorcerers who arose during a period of civil war in Hyrule, attempting to invade the Sacred Realm and steal the Triforce. They were the creators of the Fused Shadow and the ancestors of the Twili tribe.
817----
818* AllegoricalCharacter: In-universe, Lanayru uses Dark Link and his copies to help convey the Twili's past and how the hunt for power can corrupt people.
819* ArtifactOfDoom: They created the Fused Shadow to focus and enhance their dark power. It is very dangerous and corruptive to Light Worlders, mutating ordinary people and monsters alike into giant abominations, and even their descendant Midna has trouble controlling it.
820* DrunkWithPower: It's heavily implied that their obsession with power is what drove the Interlopers to rebel against Hyrule.
821* EvilSorcerer: The Interlopers are explicitly described as "wielding powerful sorcery" and trying to conquer the Sacred Realm.
822* GodzillaThreshold: Lanayru states that the Light Spirits were called by the gods to deal with them, and the Interlopers themselves had to be sealed in the Twilight Realm by the goddesses personally. Given that divine beings throughout the series are shown to generally avoid interfering in mortals' lives, this means that they were so powerful that they attracted the gods' attention.
823* GreaterScopeVillain: The Interlopers, whom Dark Link [[AllegoricalCharacter represents]], are the creators of the Fused Shadow who are responsible for their people being banished to the Twilight Realm. Centuries later, their megalomaniacal goals inspire [[TheUsurper Zant]] to take the throne, thus causing him to form a [[BigBadDuumvirate partnership with Ganondorf]] and restore the latter's power.
824* HumansAreTheRealMonsters: The Interlopers were once normal Hylians before discovering the secrets of dark magic and becoming the power-hungry sorcerers that Lanayru describes.
825* LeftHandedMirror: In contrast to most portrayals, their representation as Dark Link is shown as right-handed to contrast Link's left-handedness.
826* PredecessorVillain: To Zant as his ancestors who sought to conquer the Sacred Realm and then all of existence. Zant himself laments how much the Twili regressed from their powerful predecessors.
827* RedAndBlackAndEvilAllOver: Lanayru's depiction of them as Dark Link is a black shadow with red eyes.
828* SealedEvilInAnotherWorld: They were sealed into the Twilight Realm by the goddesses for attempting to steal the Triforce in the Sacred Realm. Here, their descendants gradually adapted to this dimension while developing advanced {{Magitek}}, becoming the Twili tribe.
829* TheUnfought: Unlike most other titles out there, although you get to see them represented as Dark Link in a cutscene, you never actually fight him/them later on.
830* TheUsurper: The Interlopers attempted to steal the Triforce and take over Hyrule by force. Their actions eventually inspired Zant, the aptly titled "Usurper King".
831* VillainousLegacy: The actions and ideas of the Interlopers are what ultimately paved the way for Zant's rebellion.
832[[/folder]]
833
834[[folder:Twili]]
835[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/twili.png]]
836
837Residents of the Twilight Realm, and descendants of the interlopers banished from the Sacred Realm by the Golden Goddesses. They are ruled by Zant, but the rightful heir of their royal family is Midna. The Twili do not seem to willingly serve Zant, though, and only follow him if they have been transformed into Shadow Beasts. According to Midna, they are actually a very peaceful people.
838----
839* BarbieDollAnatomy: Aside from Zant and Midna, they don't wear any clothes.
840* CreepilyLongArms: Even in their uncorrupted forms, they still display these.
841* DarkIsNotEvil: Generations ago, interlopers attempted to take the Triforce using the Fused Shadows, but were banished to the Twilight Realm; at that point they ultimately became this trope, with the sole known exception being Zant.
842* FullFrontalAssault: The Twili shown in the Palace of Twilight are all completely nude.
843* HeelRaceTurn: They were once a tribe of evil sorcerers, who were banished to the Twilight Realm after trying to steal the Triforce. Over time, they accepted their punishment and built their own society within the realm, gradually transforming into the Twili. Unfortunately, [[TheUsurper one of them]] wasn't quite content with their peaceful existence…
844* HumanAllAlong: ''Encyclopedia'' states that their ancestors were Hylians.
845* HowTheMightyHaveFallen: Their ancestors were a group of sorcerers powerful enough to potentially seize the Triforce, and had to be sealed away by the goddesses themselves. In the present, they are largely powerless beings who eke out a life in the twilight. Only Zant and Midna come close to matching the original interlopers, and not without help.
846* TheImp: Their natural forms, but Zant's curse has turned them into hulking brutes.
847* LivingShadow: Though solid, their coloration makes them appear this way. In full sunlight, they become true {{Living Shadow}}s.
848* {{Magitek}}: They have developed a number of machines powered by the Sols.
849* TheQuietOne: The Twili in the Palace of Twilight don't talk to Link at all, save for a weird moaning noise they make when he passes them. Hacking reveals that they were meant to have dialogue, mostly pleading for help to save their princess.
850* RedEyesTakeWarning: Subverted. Twili have red eyes, but are described as a peaceful people.
851* TronLines: All Twili have strange green markings on them.
852* WeakenedByTheLight: Full exposure to the Light World's light is harmful to them; otherwise, they must hide in the shadows. Zant and Midna only develop resistance by bonding with the Triforce holders in the Light World.
853[[/folder]]

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