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6!Spoilers for both ''WesternAnimation/TheIncredibles1'' and ''WesternAnimation/Incredibles2'' will be left unmarked here. Administrivia/YouHaveBeenWarned!
7
8A character sheet for the Creator/{{Disney}}[=/=]Creator/{{Pixar}} franchise ''Franchise/TheIncredibles'' (the animated films ''WesternAnimation/TheIncredibles1'' and ''WesternAnimation/Incredibles2'' and related media).
9----
10[[foldercontrol]]
11
12!!The Parr/Incredible Family
13
14[[folder:In General]]
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18[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/parr_family.png]]
19[[caption-width-right:300:[[labelnote: Click here to see the Parr family in Incredibles 2]]https://static.tvtropes.org/pmwiki/pub/images/parr_family_holiday_4.png]][[/labelnote]]
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21The titular family of superheroes.
22----
23* AlternateCompanyEquivalent: Downplayed, especially since Disney now owns both Marvel and Fox, so it's more like "Alternate Subsidiary Equivalent". However, ''The Incredibles'' has often been praised as the best ComicBook/FantasticFour film, as both deal with a team of superheroes that share a familial bond with each other and explores that family dynamic as they go adventuring together. There's even a loose overlap of powers: SuperStrength person (Thing/Mr. Incredible), stretchy person (Mr. Fantastic/Elastigirl), invisible person with force fields (Invisible Woman/Violet); and speedy, hot-headed BabyOfTheBunch (Human Torch/Dash -- this is by far the biggest discrepancy in terms of power sets, since Dash in no way has pyrotechnic abilities or flight).
24* BadassFamily: As a family of superheroes, it comes with the territory. By the end of the first movie (and the short Jack-Jack Attack), every Parr has caused some form of property damage. Elastigirl, being the mature, focused matriarch, is able to take out Mooks in a non-lethal manner, but Mr. Incredible, Dash and Violet all have a body count.
25* ABoyAGirlAndABabyFamily: Dash, Violet, and Jack-Jack respectively.
26* BlondeBrunetteRedhead: Bob and Dash (blondes), Violet (brunette), and Helen and Jack-Jack (redheads).
27* BroughtToYouByTheLetterS: Their suits prominently feature a lowercase ( '''i''' ) for an emblem.
28* DominoMask: Their new superhero costumes include one.
29* DysfunctionalFamily: First shown as this, through Mr. Incredible and Dash's dissatisfaction at having to live an average life and keep their powers hidden under the [[SuperRegistrationAct Super Relocation Act]], Violet angsting about not being normal, the arguments between siblings and parents at the dinner table and Elastigirl butting heads with Mr. Incredible over his late-night vigilante antics. Thankfully, the events of the movie contribute to bring them all closer by the end.
30* GoodIsNotSoft: The Incredibles are willing to use deadly force against the various {{mooks}} they encounter and/or indirectly cause them to die. Dash racks up the highest kill count among them when the goons chasing him crash their velocipods into the surroundings. However, this trope is Justified as the story shows that being a Super Hero is a dangerous activity and it's hard to take down the bad guys without harm when they're actively trying to kill you.
31* HappilyMarried: Elastigirl and Mr. Incredible still have a happy marriage and remain attracted to each other after 15 years and three kids. Mr. Incredible even calls Elastigirl "the perfect woman". However, all marriages have their challenges and the first movie showed that Mr. Incredible had gotten to the point where his focus on wanting to relive his glory days was causing his attention on his family to suffer and how he works through that. When he thought he lost Elastigirl and the kids when Syndrome shot down her plane, this caused his RageBreakingPoint. The second film shows Mr. Incredible willing to take care of the family while Elastigirl works to get supers legal again. He's absolutely gritting his teeth to hide his envy of her having this job but does everything he can to be supportive of her.
32* IdealHero: Sure, they have their minor flaws, but they are all extremely determined, heroic, and more than willing to risk their lives to fight against any serious threat.
33* IronicName: Their surname is "Parr", meaning "average", something the Parrs definitely are not.
34* MeaningfulName: The family's surname, Parr ("par"), reflects how their secret identities are an attempt to blend in with "average" society.
35* MySuitIsAlsoSuper: Each of the red suits are tailored by Edna Mode to support the powers of the individual super wearing it. We see the durability of Mr. Incredible's suit when he fights the Omnidroid. Elastigirl's suit can stretch as far as she can and is virtually indestructible. Violet's suit can become invisible like she can. Dash' suit can withstand incredible friction. She even rises to the challenge of building a biometric monitoring system into Jack-Jack's suit to keep track of his multiple powers.
36* MundaneUtility:
37** Mr. Incredible uses his SuperStrength to lift furniture out of the way when his wife is vacuuming, or throw a football extra-far when playing catch with Dash.
38** Elastigirl stretches her arm while using the vacuum cleaner so she can cover the entire floor without moving.
39** Violet turns invisible to hide from her crush at school (and from her parents when she overhears them fighting), and summons a force field to stop Dash from hitting her in the middle of a fight.
40** Dash uses his super speed to put a tack on his teacher's chair during class and play football with his father. He also uses it to fight his sister when they start bickering.
41** Jack-Jack uses his powers to escape his crib when his parents aren't looking.
42* RedIsHeroic: Their supersuits are all heroic red. Edna designed them after all.
43* ShipperOnDeck: The family supports Violet's crush on Tony Rydinger, much to her embarrassment.
44* SlidingScaleOfIdealismVersusCynicism: The family resides in a world of superheros and supervillains and it generally leans toward the idealistic side with most heroes being dedicated toward justice and a desire to help the innocent. However, it is also a world where supervillains like Bomb Voyage or Syndrome don't have any qualms about [[WouldHurtAChild putting a child's life in danger]]. As such there is also a bit of cynical realism present so that when the family is trapped on Nomanisan Island, they don't have a problem using deadly force to protect themselves and they amass a considerable body count. Later, when Syndrome threatens Jack-Jack, Mr. Incredible takes immediate action which ends the threat permanently.
45* SuperFamilyTeam: There's a posed shot in the later half of the film in such a pose.
46* SuperHero: All of them have the powers and the costumes and heroics.
47* TwoGirlsToATeam: The Parr family has one mom and one daughter, so the super team has only Elastigirl and Violet.
48* UndyingLoyalty: The parents are extremely protective and caring of their kids and their kids go out of their way to help their parents in moments of danger.
49[[/folder]]
50
51[[folder:Mr. Incredible/Bob]]
52!!Mr. Incredible/Robert "Bob" Parr
53[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/bob_i2.png]]
54[[caption-width-right:275:''"Every superhero has a secret identity. I don't know a single one who doesn't. I mean, who wants the pressure of being super all the time?"'']]
55->'''Voiced by:''' Creator/CraigTNelson (movies), Creator/RichardMcGonagle (games) [[labelnote:'''Other Languages''']]Creator/MarcAlfos (European French, first film), Gérard Lanvin (European French, second film), Benoît Rousseau (Canadian French)[[/labelnote]]
56
57->''"No matter how many times you save the world, it always manages to get back in jeopardy again. Sometimes I just want it to stay saved! You know?! For a little bit. I feel like the maid: "I just cleaned up this mess! Can we keep it clean for, for 10 minutes?! Please?!""''
58
59Mr. Incredible is a super-hero from the Golden Age. He marries Elastigirl shortly before they're forced to retire and enter the "Super Relocation Act" by a new law banning vigilante superheroics, legislation that was inspired in large part by the collateral damage resulting from Mr. Incredible's superheroic activities.
60----
61* TheAce: He's one of the most famous and most powerful superhero on the planet. Syndrome in particular regards Mr. Incredible as the biggest hurdle for his Omniroid to overcome.
62* {{Acrofatic}}: He's put on some weight since his superhero days, but his fight with the Omnidroid shows he's not completely out of practice. Becomes even more so once he begins to get himself back into shape.
63* ActionDad: A vigilante-superhero after he finished his work at Insuricare and before tucking his kids into bed. In the sequel, he becomes a house husband, but he goes back into action once he hears that Helen is in danger.
64* AmazonChaser: He fell in love with and married [[ActionGirl crimefighter]] [[RubberWoman Elastigirl]].
65* BattleCouple: With Elastigirl. They were on patrol on their wedding day.
66* BewareTheNiceOnes:
67** When Mr. Incredible tells Mr. Huph that a man is getting mugged, the latter abuses his authority and threatens to fire him if he goes out to help. This offends Mr. Incredible's sense of justice so much that he snaps, giving Huph a NeckLift and throwing him through four walls from his office to the outside hallway, injuring him.
68** When he believes that Syndrome has killed his family, he reaches his RageBreakingPoint and tries to grab Syndrome to kill him but catches Mirage instead. He comes ''really close'' to crushing Mirage to death, but ultimately can't do it. When he gets free he gets ''scarily'' close to finishing the job, only stopping when she reveals his family survived.
69** During the climax, Syndrome makes it to his escape jet and pauses to deliver a WeWillMeetAgain speech in which he threatens to eventually kidnap Jack-Jack. [[PapaWolf Mr. Incredible is having none of that]] and acts to end the confrontation right then and there by throwing a car directly at the plane hatch where Syndrome is standing which destroys the front end and knocks Syndrome onto the plane wing causing his death by TurbineBlender.
70* BigEater: Once competed in -- and won -- a massive eating contest with Thunderhead, which he did by putting away 47 boysenberry pies, 8 banana cream pies, 3 apple crumbs and a liter of mayonnaise. This earned him the nickname "Mr. Inedible" by the other supers. It's not surprising that he ended up putting on 50 lbs. when the supers were forced to go underground.
71* BlueIsHeroic: His old supersuit from his GloryDays was a shade of blue, in contrast to the family's new [[RedIsHeroic red]] ones.
72* BookDumb: Subverted. First of all, he's a very smart man. When confronted with new math taught in Dash's elementary school in ''Incredibles 2'', Bob initially doesn't understand it, but after reading the math book the whole night, he's able to understand how the new math works and is able to help his son with his homework.
73* BoringButPractical:
74** His superpowers compared to the rest of his family's aren't very flashy, as it's just mainly SuperStrength with a dose of NighInvulnerability and the ability to [[DetectEvil sense imminent danger]], but it comes in very handy when the situation calls for it.
75** He's also this when compared to the rest of the superhero community shown in the movie and additional materials. While he can't shapeshift, project energy, or control the elements, he's one of the few supers that can shrug off an incoming bullet and even more; which means that he's one of the few that Syndrome wasn't able to kill with the Omnidroids.
76* BruiserWithASoftCenter: Mr. Incredible is tough as nails against anything Syndrome can throw at him except the possibility of losing his family. The mere thought reduces him to being barely able to speak.
77* BumblingDad: Bob struggles to live a normal, which often becomes a detriment to his family, since they often have to move to different places. It's shown that a normal job is something he hates, which is why he's not that good in his job. In the sequel, he becomes a house husband, but his lack of experience and having to deal with three kids with superpowers and their own issues tires him out rather quickly, although he eventually gets the hang on it.
78* TheCape: He's a great example of the trope reflected in his heroic deeds. Throughout the story we see that he has a strong sense of justice and powerful desire to save the innocent.
79* CharacterCatchphrase:
80** "Yeah, baby!", when happy or excited.
81** He also tends to say "Showtime!" just before launching into his current adventure.
82** However, his most common expression is "Uh-oh" as he realizes things are about to go wrong.
83* CharacterDevelopment: Mr. Incredible realizes how his selfish pursuit of the GloryDays has isolated him from his family and he gives that up by the end of the film, realizing his family is more important. This carries into the second film, where he takes on the role of HouseHusband while his wife is out being a superhero.
84* ChronicHeroSyndrome: Actively seeks opportunities to be a hero which makes it very difficult for him to settle down after the Super Relocation Act is passed. This continues into the second film where he struggles to cope with Elastigirl being the one reviving superheroes rather than him while also trying to remain positive for her.
85* CombatPragmatist: He's certainly not above attacking a villain while he's in the middle of a monologue and his extremely accurate throwing ability allows him to turn anything within reach into a weapon.
86* CoolCar: During his GloryDays, he had one called the Incredimobile. In the second movie, it made a return, much to Mr. Incredible's shock as he was under the impression it had been destroyed years ago.
87* CreateYourOwnVillain: He isn't wholly responsible for Buddy becoming Syndrome, as there were already signs of him being a raging narcissist even at a young age, but it was his rejection of Buddy as his sidekick that caused him to decide to specifically become his ArchEnemy.
88** While he wasn't responsible for Syndrome's rise to evil until he rejected him, his battle with Bomb-Voyage and Buddy's interference in said battle that led to the SuperheroRegistrationAct taking place did indirectly create another villain: Evelyn Deavor.
89* CrimeOfPassion: When Mr. Huph shows no empathy for a man being mugged, threatens to fire him if he leaves to intervene, and continues to taunt him, Bob loses his temper and punches Huph through several walls, hospitalizing his boss and getting fired in the process.
90* DatingCatwoman: A DownplayedTrope. He doesn't have an affair with Mirage (although he inadvertently gave that impression to Elastigirl), but they have quite flirty banter.
91* DelayedReaction: Upon discovering that Jack-Jack had powers, he at first reacted with pride, before the realization of what it meant for his duties as a HouseHusband.
92* DestructiveSavior: One of the big reasons why the Deavors didn't choose Mr. Incredible to be the spokesperson for the return of superheroes is because of all the damage he caused, even in his GloryDays which began the lawsuits against supers that forced them into hiding in the first place.
93--> '''Winston:''' Let's not test the whole "insurance-will-pay-for-everything" idea on the first go 'round, okay?\
94'''Mr. Incredible:''' Wait a minute. You're saying what? I'm... ''messy?''
95* DetectEvil: The NSA Super Interview files list the ability to sense imminent danger as one of his other powers besides his SuperStrength and NighInvulnerability, which is shown in how quickly he can react to the many threats headed his way.
96* DidntThinkThisThrough: A problem that Mr. Incredible has in the first film is him not really thinking all of his actions through, ''especially'' after the Supers are forced underground. While he has the best of intentions and genuinely cares about people and his family, his inability to think his decisions through in the name of pursuing his glory days ends up constantly causing friction between him and his loved ones. If he had given any serious thought about Mirage's offer, he likely would have realized how shady it truly was.
97* ExhaustedEyeBags: Mr. Incredible develops eye bags in the sequel after losing sleep from holding down the Parr family fort, dealing with his kids' problems.
98* ExperiencedProtagonist: ''The Incredibles'' starts with Mr. Incredible as a famous superhero. Much of the plot involves how he deals with being forced underground, then getting a chance to get back in the game.
99* FatalFlaw: His stubbornness, temper, and inability to let go of his GloryDays as a superhero serve as a major problem for him. In the first movie, this is what almost gets him killed after accepting Syndrome's moonlighting offer. He's better in the second movie, but is clearly struggling with Elastigirl being chosen to champion the cause of getting Supers made legal again.
100* FatFlex: During the GoodTimesMontage, he tries sucking in his gut in the mirror to boost his height and chest size, but gives up and exhales when he realizes he still hasn't reached his goal. He's finally satisfied when he reaches his desired height without sucking it in.
101* FormerlyFit: He gains weight living under the Super Relocation Act for 15 years. He still has his SuperStrength, and is quite capable but has lost some agility, endurance and flexibility. This is shown during his fight with the Omnidroid on Nomanisan, where he [[CrackOhMyBack throws his back out]] celebrating his victory prematurely and only recovers because the Omnidroid accidentally snaps his spine back into place. He trims most of his flab down during the GoodTimesMontage that follows but not enough to escape a barb from Edna Mode when he goes to get his suit repaired.
102* GeniusBruiser: Downplayed, but Mr. Incredible is shown to be anything but DumbMuscle. While at Insuricare, he understood the company's intentionally-convoluted bureaucracy, allowing him to help his clients get their rightfully-deserved payouts. In the sequel, despite being thrown for a loop at first with "New Math", he manages to work through it in a single night to help Dash with his homework in the morning. Additionally, in combat, Mr. Incredible doesn't just rely on his strength, coming up with simple, but effective strategies on the fly based on learning an opponents' weaknesses.
103* GentleGiant: He's an extremely large, hulking man who towers over the rest of his family and most of the cast but he's good-hearted and very careful with his super strength, notably going out of his way to be careful to not hurt Elastigirl when she's hypnotized. Just don't [[RageBreakingPoint push him]] too far.
104* GloryDays: Before the Superhero Relocation Program, he was a famous superhero, and his office is plastered with memorabilia of that time. His desire to return to that era ends up allowing Syndrome to manipulate him.
105* GlorySeeker: Subverted. While he aspires to return to the glory days, it's not for the sake of glory itself -- he just [[GoodFeelsGood genuinely loves helping people]] to the point where he even does it illegally and seems quite humble about his fame even during his prime as a hero. In the sequel, he's initially taken back that Elastigirl is the better choice for the superhero job provided by Winston, but he accepts that decision, as long as he and all the other superheroes can benefit from it later. When she starts receiving glory and fame for saving the train, Bob is shown to be very envious at her, but he sucks up his jealousy and uses that energy to become better as a house husband instead.
106* GoodIsNotSoft: A loving father and family man who [[ChronicHeroSyndrome can't resist helping the innocent whenever possible]]. If you [[PapaWolf threaten his family]], he will ''destroy'' you.
107* GoodParents: He slips into ParentalObliviousness at times, but he's always trying his best. It's shown he loves his kids and they feel the same.
108* GreenEyedMonster: In the sequel. When Elastigirl is chosen over him to help legalize superheroes, Mr. Incredible does a really bad job of hiding his envy of his wife's heroics.
109* HairOfGoldHeartOfGold: Receding hair of gold, anyway: though he is getting on in years and has become more cynical with time, Mr. Incredible is characterized as a stand-up, classic superhero in many ways.
110* HeroicBuild: As a super strong golden age hero, he is built like a tank. His young self is buff, true to trope, but years of office work have made him go to seed quite a bit. When he gets back in the hero game and begins working out again, he becomes noticeably slimmer around the waist and broader around the chest, but not his youthful shape.
111* HeterosexualLifePartners: With Frozone. They've been best friends and superhero partners for a long time.
112* HotBlooded: He is very stubborn and very quick to temper. As shown whenever he gets frustrated with something his first instinct is to act rather than think. But luckily he is reasonable enough to not do this irrationally despite a few slip ups.
113* HouseHusband: In the sequel. Elastigirl has a day job now, and Mr. Incredible stays home to raise the kids. Since Mr. Incredible was originally the bread-winner and was focused on the glory days in the first film, he finds that he is lacking experience in handling this new arrangement, and having to juggle all the kids' needs --compounded by them being supers-- leaves him unable to sleep for days on end. He eventually gets better at it.
114* HugeGuyTinyGirl: Mr. Incredible is about a head taller than his wife, and he's physically massive next to her nonetheless.
115* ImmuneToBullets: One of his mementos is a jar full of deformed rounds with the label "Bullets That Bounced Off Me".
116* ImprobableAimingSkills: Mr. Incredible has the ability to throw things with extreme accuracy. This combined with his SuperStrength allows him to turn anything within reach into a projectile weapon. He is shown taking out a mook ''with a coconut'' to the head. He even has great aim with ballistic trajectories, nailing a pair of guards with the ripped-off monorail cab he lobs at them from out of view.
117* TheInsomniac: In ''Incredibles 2'', Bob is unable to fall asleep for several days. Initially, it pays off for Dash, since Bob spends an all-nighter to understand "new math", but the following days, Jack-Jack's tantrums and adventures keep hi awake all the time, which mentally and physically drains him. Once Bob leaves Jack-Jack at Edna and he's able to apologize to Violet, Bob is able to replenish his energy after for 17 hours of sleep.
118* InnocentBlueEyes: Mr. Incredible's blue eyes represent his nice, noble and heroic personality. Which are inherited by two of his kids, Violet and Dash.
119* IronButtMonkey: Some of the funniest and dramatic moments in the franchise come courtesy of physical and mental misfortune being piled on the near-indestructible Mr. Incredible.
120* IWorkAlone: During his time as a superhero, Mr. Incredible makes a point to tell others, especially Buddy Pine that he prefers to work on his own and he still maintains this stance when he went into hiding. It's only after believing his family was killed that his convictions are shaken.
121* LanternJawOfJustice: As a golden age superhero, he has a prominent square chin.
122* LightningBruiser: He's surprisingly lithe and agile despite his considerable bulk, [[{{Acrofatic}} especially after his retirement]]; this agility in addition to his mega strength and nigh-invulnerability makes him one strongest heroes.
123* MasculineGirlFeminineBoy: The Feminine Boy to Helen's Masculine Girl. In the opening, Bob says he'd like nothing more than to take a break from being a superhero and live the simple life. Helen, on the other hand, scoffs the idea of settling down, and wants to continue being a superhero for as long as possible.
124* NiceGuy: He's not a superhero because he loves thrills; he's a superhero because he loves helping people. He has a long history of doing so as an insurance agent too. He's also a friendly, if a bit soured guy, most of the time.
125* NighInvulnerable: Mr. Incredible is able to withstand tremendous amounts of physical trauma and blunt forces, including multistory falls, electrocution, being shot at, the direct impact of a train, and breaking through brick walls. He ''can'' be cut, but it takes an incredible amount of effort and the only thing shown to manage it were the Omnidroid's AppliedPhlebotinum claws. Despite his high durability, he is shown to feel pain when hit with enough force (he gives a sharp cry when the Omnidroid cuts his arm and winces just before he is hit by the train). His NSA profile classifies it as "Near-Invulnerability" because it is so far above all the other Supers.
126* OneHeadTaller: He's over a head taller than his wife Elastigirl, though she will stretch to be above him when she's angry at him.
127* OOCIsSeriousBusiness: While Mr. Incredible still believes his wife and children are dead, Mirage sets him free and he immediately seizes her by the throat asking in a [[TranquilFury subdued but murderous tone]] what more she can possibly take from him. The noble hero is gone, replaced by a man in despair with nothing left to lose. The moment he registers Mirage is saying that his family survived and is on the island, he snaps back with elation.
128* PapaWolf: Mr. Incredible discovers that he is fiercely protective of his family to the point where their apparent death drives him past his RageBreakingPoint and was almost willing to kill Mirage. He doesn't cross that line, but when Syndrome is about to escape and [[BullyingADragon boasts to Mr. Incredible]] that he will eventually kidnap Jack-Jack, Mr. Incredible has no qualms ending the threat right then and there by throwing a car at Syndrome's plane, [[TurbineBlender knocking him into the turbines]], killing him for good.
129* ParentsAsPeople: In the sequel, he struggles as a father and house husband, and he feels guilty that Tony, the boy whom Violet has taken a liking, lost his memories of Violet which is why he's trying to make things right for her. When dealing with all three of his children becomes too stressful for him, Lucius convinces Bob to get help; after leaving Jack-Jack at Edna's care and showing his vulnerability to Violet, Bob finally gets the rest and understanding he deserves.
130* PermaStubble: In ''Incredibles 2'', he grows out a serious case of unkempt stubble as taking care of Jack-Jack takes its toll.
131* PowerIncontinence: Downplayed. Having been a hero for many years, Mr. Incredible is usually in control of his SuperStrength. However, when Mr. Incredible is emotionally distracted or surprised, he can lose control, such as damaging his car when he slips on a toy in his driveway or sawing through a plate and the underlying table when trying to cut Dash's food while preoccupied.
132* RedOniBlueOni: The Red to Frozone's Blue. Colors aside, he is more gung-ho and adventure seeking.
133* RetiredBadass: Supposedly forced into this role because of the Super Relocation Act. But he dislikes the current situation so much that he averts this trope illegally and goes out on weekly jaunts of clandestine super-heroics, even before being recruited for the plot of the first movie.
134* ScrewTheRulesImDoingWhatsRight: He's determined to use his powers to help others even if it he has to break the law to do it. Judging by one conversation with Agent Dicker, Mr. Incredible getting into trouble over this was not uncommon prior to this.
135--> '''Frozone:''' What are we doing here, Bob?\
136'''Mr. Incredible:''' We're protecting people.\
137'''Frozone:''' Nobody asked us.\
138'''Mr. Incredible:''' You ''need'' an invitation?
139* SmarterThanYouLook: Upon first glance, his HeroicBuild, LanternJawOfJustice, and SuperStrength may come off as him being a stereotypical DumbMuscle, but in reality, Mr. Incredible is actually quite clever. As Mr Incredible, he demonstrates a quick wit and tactical acumen, with even Syndrome being impressed (and amused) at how Mr. Incredible tricked him into monologuing (though he didn't quite manage to sucker-punch him). As a civilian, at work he learns the loopholes in Insuricare's bureaucracy to help his clients, and at home he learns the concepts of "new math" in a single night so he can teach it to his son.
140* SoProudOfYou: His reaction in the sequel when he finds out Jack-Jack does have powers.
141-->'''Mr. Incredible''': You! Have! POWERS! ''(Jack-Jack giggles happily)'' Yeah, baby!
142* SpiderSense: {{Implied|Trope}} in the movie when he senses that something is wrong in the bank before Bomb Voyage actually appears. In addition, when he's being reprimanded by Mr. Huph, Mr. Incredible had resigned himself to a long tirade from his boss and is staring blankly at the floor to his right. Suddenly his eyes snap forward and he turns to the left to see the mugging going on down in the street. [[note]]Bonus points in that the scene which had been devoid of music, has an ethereal melody start at the exact moment his eyes snap forward.[[/note]] Later, it was [[AllThereInTheManual confirmed in the DVD extras]] that he has the ability to sense imminent danger.
143* StoutStrength: He gains a lot of weight in the years after being forced into retirement, but he's still got his super-strength.
144* SuperheroTrophyShelf: His office at home is decorated with mementos of his past life as a superhero, including magazines, photos, posters, news articles, thank-you notes from classrooms of children, a giant golden key to (an unknown) city, his old super suit in a display case, and a jar labeled "Bullets that bounced off me".
145* SuperStrength: His primary power. His NSA profile classifies it as "Mega Strength" because it is so far above all the other Supers.
146* TeamDad: Once the family is together as [[TheTeam a team]], he is the dad-leader of it. He likes to lead by example, and is strict when need be, though is always looking out for his family.
147* ThouShaltNotKill: Downplayed. He's no murderer, and he doesn't set out to kill anybody in battle, but if it's necessary to save lives he will not pull punches. When pushed to his RageBreakingPoint, he takes Mirage hostage and threatens to kill her to force Syndrome to release him, but when Syndrome calls his bluff, he is unable to go through with deliberate murder. When Syndrome rants that he will not rest until he's abducted Jack-Jack, though, Mr. Incredible is having none of that. He pulls no punches and tosses his car into Syndrome's escape plane fully intending to end the threat Syndrome made to his son right then and there.
148* TopHeavyGuy: Without his super strength, one would wonder how his small legs support his great chest.
149* VocalEvolution: In ''WesternAnimation/Incredibles2'', Craig T. Nelson's voice has audibly aged in the fourteen years between movies.
150* WorldsStrongestMan: Mr. Incredible is NighInvulnerable and possesses truly enormous levels of super strength. He bench presses ''300-ton locomotives'' a dozen times in a row so as to get back in shape. He's so overwhelmingly powerful that the NSA profiles on the [[AllThereInTheManual DVD special features]] say "Super Strength" and "Super Durability" [[BrokeTheRatingScale aren't sufficient]] to describe him. Instead he gets the unique labels "Mega-Strength" and "Near-Invulnerability".
151* WouldHitAGirl: While he never goes through with it, he was ''very'' close to choking Mirage to death in retaliation when he thought his family had all been killed. Subverted in the second film, as once he's attacked by a hypnotized Elastigirl, he avoids engaging in the confrontation, mainly to not hurt or kill her. {{Justified|Trope} given how that's his wife.
152[[/folder]]
153
154[[folder:Elastigirl/Helen]]
155!!Elastigirl/Mrs. Incredible/Helen Parr (née Truax)
156[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/helen_2.png]]
157[[caption-width-right:250:''"Of course I have a secret identity! Can you see me in this at the, at the supermarket? Come on! Who'd wanna go shopping as Elastigirl? You know what I mean?"'']]
158->'''Voiced by:''' Creator/HollyHunter (movies), Creator/ElizabethDaily (games) [[labelnote:'''Other Languages''']]Déborah Perret (European French), Camille Cyr-Desmarais (Canadian French)[[/labelnote]]
159
160->''"Settle down? Are you kidding? I'm at the top of my game! I'm right up there with the big dogs! Girls, come on. Leave the saving of the world to the men? I don't think so. I don't think so."''
161
162Mr. Incredible's wife, Elastigirl is the mother of three children. Ever since the government forced her to stop doing any superheroics, she has problems getting her family of supers to fit in.
163----
164* AcePilot: Elastigirl is an accomplished pilot as shown by how expertly she pilots the plane to evade the oncoming missiles. In the sequel, we see that she can also fly a helicopter.
165* ActionGirl: Talks about it proudly in the intro, explicitly, "Girls, come on. Leave the saving of the world to the men? I don't think so. I don't think so".
166* ActionMom: She's a crime-fighting mother of three who is outright referred to by promotional materials as a "Sock'er Mom!" In the first film, she reminds her children to get to bed on time and that there are plenty of leftovers to reheat before suiting up and going off to save her husband.
167* AmazonianBeauty: Downplayed. In the sequel, Helen is noticeably more muscular than she was in the first movie. Still, she gets in even more {{fanservice}} moments than she did in the original movie, and gets plenty of male [[EvenTheGirlsWantHer and female]] admirers.
168* BadassBiker: The sequel reveals she's an expert motorcyclist, riding her bike along, through and over buildings with parkour-like skill.
169* BattleCouple: With Mr. Incredible; on-patrol even on their wedding day.
170* BeautyEqualsGoodness: Elastigirl in both her normal outfit and her super suit is really loving, caring and beautiful.
171* BoyishShortHair: Her hair only goes down to her jaw after the TimeSkip to match her tomboyish personality.
172* BrainyBrunette: Elastigirl has auburn (reddish-brown) hair and is an accomplished tactician.
173* BroughtToYouByTheLetterS: Before she married Mr. Incredible, her suit had initials of her codename (E-G) on it. Her [=DevTech=] suit also has the same logo.
174* CombatStilettos: Her costume includes small heels. She has the correct superpower to handle them without any trouble.
175* ContrastingSequelMainCharacter: In the first film, Mr. Incredible tried to do heroic acts, even taking a job as one in secret from his family, had a personal connection to the villain, gained a large amounts of CharacterDevelopment but was unable to re-legalize supers, though it sets the tone for the events of the second film to follow. In the second film, Elastigirl is the one trying to live a normal life and stressing to her family that supers are illegal, took a job with Winston Deavor which her family knew from the start (which is about making Supers legal again), doesn't have some kind of past with the film's antagonist, and was able to help re-legalize supers in the end. Also, has some CharacterDevelopment of course, though nowhere near the amount of her husband's.
176* ADayInTheLimelight: She gets more focus in the sequel, as the one Winston Deavor chose as the face of his project to return Supers to legality rather than the far more destructive Mr. Incredible, as Elastigirl had the least amount of property damage to her name.
177* DeadpanSnarker: She can be very sassy and sarcastic, especially during arguments with her husband, Bob.
178--> '''Bob:''' I said I'd be back later.\
179'''Helen:''' I assumed you'd be back later. If you came back at all, you'd be "back later".
180* DependingOnTheWriter: For many years, she was referred to as Mrs. Incredible in outside media because of DC's character (called [[ComicBook/DoomPatrol Elasti-Girl]]) but as of the 2010's, ''VideoGame/DisneyHeroesBattleMode'', ''VideoGame/DisneySorcerersArena'' and ''VideoGame/LegoTheIncredibles'', she's referred to as Elastigirl once again.
181* DudeMagnet: Before marrying Mr. Incredible, she was romantically pursued by many top Supers. It is stated in her NSA file that she favored her independence.
182* EvenTheGirlsWantHer: She has several fan girls in the sequel, including fellow Super Voyd. Even Evelyn Deavor genuinely wanted them to be partners in crime. Also, it should be noted that her NSA file states that she was romantically pursued by many top supers. They never mention whether or not she was only pursued by MALE supers.
183* EvilCostumeSwitch: Played with. She's skeptical of the new Elastigirl costume the Deavors (courtesy of Galbaki) give her since she's not a fan of its primary grey and black color scheme. Her alignment doesn't change and she initially does hero work wearing it, but it becomes more fitting when she is enslaved via hypnosis by the Screenslaver, and after she's freed, she changes back into her regular suit once the Galbaki suit gets damaged.
184* ExperiencedProtagonist: She's first seen as a superhero easily taking out a thief. And she skillfully evades detection while searching for her husband.
185* ExpositoryHairstyleChange: Her hair becomes shorter after superheroes are forced to retire and she becomes a mother, implying she had cut her hair during the 15 year TimeSkip.
186* FormerlyFit: She's gained weight since her pre-children crime-fighting days, and she takes a good look at her own butt in a mirror midway through the first film.
187* FormerTeenRebel: Implied, as she apparently once had a Mohawk before she met Mr. Incredible.
188* GoodParents: She's much happier doing the domestic parenting thing than Mr. Incredible. She does a good job at taking care of the kids, protecting them when necessary, such as when she shielded Violet and Dash from the jet explosion. She says she's proud of her kids whenever they help out, but is not afraid to reprimand them when they do something wrong.
189* HartmanHips: She has an exaggerated pear shaped figure like most female characters in the series but taken a bit more to the extreme as her hips are twice as wide as her waist.
190* {{Housewife}}: For the love of her family she makes an apparently seamless shift from superheroine to homemaker during the TimeSkip of the first movie. The second film shows that the love of being a superhero is not completely gone.
191* HugeGuyTinyGirl: Mr. Incredible is about a head taller than his wife, and he's physically ''massive'' next to her.
192* HyperAwareness: Her main strength in both movies, aside from her stretching powers, is just how observant she is. She's able to detect a minuscule piece of rubble on Bob's jacket from across the room, in dim lighting, and that's just the start.
193* InstantExpert: In the sequel, she can instantly drive her new Elasticycle with LeParkour levels of expertise even though it would have been at least 15 years since she would have last been able to use the cycle in a heroic chase.
194* IWasQuiteAFashionVictim: Mr. Incredible is shocked to learn that she once had a mohawk, but according to Elastigirl, he "didn't miss much", implying this she had the mohawk before she had met him.
195* JigglePhysics: Being the first Pixar woman with a large bust, her breasts noticably shake.
196* LogicalWeakness: As revealed in the sequel, she can't use her stretching powers in extremely cold environments or she'll break. Also, while elastic, she isn't ''made'' of rubber and is briefly put on the ropes when a cattle prod is used against her in that same film.
197* MadeOfIndestructium: The suit Edna made for her is emphasized to be "virtually indestructible", as demonstrated by firing two missiles at it while it's stretched thin. It comes out without a scratch.
198* MaleGaze: While she's infiltrating Syndrome's base, she looks at herself in a mirror and is disappointed by how large her butt has become over the years. Meanwhile, her butt is put on main display for a moment. This gets far more attention in the 2nd film.
199* MamaBear: She is protective of her children. When their plane is hit by missiles, she makes sure to completely shield Violet and Dash with her body before it explodes.
200* MasculineGirlFeminineBoy: The Masculine Girl to Bob's feminine boy. In the opening, Bob says he'd like nothing more than to take a break from being a superhero and live the simple life. Helen, on the other hand, scoffs the idea of settling down, and wants to continue being a superhero for as long as possible.
201* MoreDeadlyThanTheMale: Downplayed. Despite not having her husband's super strength, she's shown to be easily capable of subduing him in a fight.
202* MsFanservice: She's a beautiful ActionMom, and wears a form-fitting jumpsuit that shows off her figure and accommodates her superpowers. She also gets a few MaleGaze shots, which is more prominent in the 2nd film, thanks to the updated technology giving Helen a massive FanservicePack upgrade.
203* NiceGirl: She's a humble, loving, maternal, and supportive mother.
204* NighInvulnerability: {{Downplayed|Trope}}. While she can be stunned by blunt force, as demonstrated by the destruction of the plane carrying her, Violet, and Dash, she is a tough "made of rubber" example of this trope. It helps that her super suit offers a high degree of protection.
205* OldShame: InUniverse, she's none too fond of her hokey old theme song.
206* OnlySaneWoman: She is the most well-adjusted to living a normal life, compared with the rest of her family.
207* PowerPerversionPotential: Subtly implied (it is a PG movie, after all) with her extreme flexibility which also provides an easy solution to the ManOfSteelWomanOfKleenex problem.
208* RubberWoman: Her power is this kind of shape-shifting, size-altering, and stretching.
209* SaveTheVillain: Elastigirl saves Evelyn from falling to her death, despite Evelyn nearly killing her right before. It was not only as an act of heroism, but also to prove the supers innocence in Evelyn's plans.
210* SingleWomanSeeksGoodMan: Elastigirl married Mr. Incredible, a fellow superhero and her crime fighting partner at the time.
211* SomethingPerson: Her superhero name is Elastigirl.
212* SpeechImpediment: She speaks from the right side of her mouth, resulting in a slight lisp. This is a trait carried from her voice actress who was born with one herself.
213* StatuesqueStunner: Is an impressive 5 foot 8 inches, and stands taller than, or is able to meet, many other characters at eye level.
214* SuperSenses: She has very good eye sight; she notices an incredibly tiny piece of rubble on Mr. Incredible's clothes, a single platinum hair on the suit he wore to dinner with Mirage and later the detailed stitching of Edna's repair on Mr. Incredible's old super-suit.
215* SuperStrength: While nowhere near to the extent of her husband or any of the 'dedicated' strength supers, her NSA profile gives her an above-average strength rating. She demonstrates this in the first movie when she knocks out a mugger with one punch and later casually picks up and swings around a {{Mook}} with one outstretched arm (body armor and all), knocking him out by [[GrievousHarmWithABody throwing him into another mook.]] That said, she appears to have to be ''using'' her stretch powers (turning her limbs into pistons) for said strength to manifest, as she's unable to overpower a normal pizza delivery guy in a grapple in the second film.
216* SwissArmySuperpower: Elastigirl, being able to stretch any part of her body to great lengths, is able to shapeshift into many different shapes and forms. These include taking the form of parachute, hang-glider, or a trampoline, flattening herself or making herself extremely tall.
217* TeamMom: For the super family team. She can be regarded as the glue that holds the Parr family together, and is a voice of reason when fighting as a family of superheroes.
218* ThouShaltNotKill: Downplayed. She's no murderer, and she doesn't set out to kill anybody in battle, but if it's necessary to save lives or protect her family she will not pull punches. In the sequel, she saves a villainous character from falling to her death.
219* TomboyAndGirlyGirl: She's the tomboyish action heroine who fights criminals, rides motorcycles, and has [[BoyishShortHair relatively short hair]] compared to the long-haired, seductive and alluring, very feminine FemmeFatale Mirage in the first movie.
220* TomboyWithAGirlyStreak: She's a heroic ActionGirl who fights criminals with [[BoyishShortHair relatively short hair for a woman]], a bold and headstrong personality, proficiency with [[BadassBiker riding a motorcycle]], and a sharp wit, but she has also adapted quite well to a life of being a housewife and caring mother.
221* VoluntaryShapeshifting: A mild version. While not able to transform into different things, thanks to her elastic powers, she can reshape herself into different forms like a makeshift boat or a parachute. In the sequel, she takes on a glider shape similar to a flying squirrel to travel quickly through the city.
222* WeightWoe: Is definitely not fond of the weight she's accumulated on her hips and butt, which becomes harder to ignore when she's wearing a skin-tight super suit.
223* WomenAreWiser: She is able to let go being a superhero and adapt to family life much better than Mr. Incredible does. She also thinks more rationally and diligently than Mr. Incredible, who tends to make rash decisions that get him into DidntThinkThisThrough predicaments.
224[[/folder]]
225
226[[folder:Violet]]
227!!Violet Parr
228[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/i2_violet.png]]
229[[caption-width-right:250:''"If you haven't noticed, Mom, we're not doin' so hot either."'']]
230->'''Voiced by:''' Creator/SarahVowell [[labelnote:'''Other Languages''']]Lorie Pester (European French, first film), Louane (European French), Creator/CatherineBrunet (Canadian French)[[/labelnote]]
231
232->''"Normal? What do ''you'' know about normal? What does ''anyone'' in ''this'' family know about normal?"''
233
234The oldest child in the Parr family. Violet has a crush on popular student Tony Rydinger, but she is too shy to talk to him. She has the power to create force fields and turn invisible.
235----
236* ActionGirl: Being younger, she's not on her mother's level, but she can hold her own. By the sequel she's become a more confident fighter and more creative in the ways she uses her force-fields.
237* AdrenalineMakeover: She puts her hair back out of necessity. By the end of the story she has confidence and a new look; she doesn't use her hair to hide her face anymore.
238* AloofDarkHairedGirl: At the beginning of the first film before her CharacterDevelopment starts to kick in. She's more shy and reclusive than outright aloof, but she distances herself quite significantly from the rest of her family due to her social awkwardness and self-deprecation.
239* BadassAdorable: Is a very cute teenager who can generate energy shields from her hands and can turn invisible, and can hold her own in a fight, which she proves in the 2nd film by taking down a hypnotized ''Voyd'', a fully grown woman.
240* BadassBookworm: She reads a lot and does cursive writing in her diary. Violet has been shown to be very intelligent. For instance, she came up with the idea to fly a rocket by using the coordinates from the last launch when no one else did. She also knew how to escape from her electrical bonds that Syndrome kept her and her family in, and was easily able to deactivate their restraints.
241* BarrierWarrior: One of Violet's two core powers is the ability to generate a spherical force shield to protect her and others from harm. The upper limit of her shield strength is unknown but by the end of the first movie she was shown easily protecting her entire family against the impact and subsequent explosion of Syndrome's plane when it came crashing down on them.
242* BigEater: {{Averted}} in the first film where Violet wasn't hungry at all (due to her crush on Tony and having no confidence in herself), though it's implied she ate when needed. {{Subverted}} and established in the second film with Violet going through ComfortFood and HeartbreakAndIceCream upon finding out Tony stood her up on her date (revealing she only does this when she's going through teenage problems), the sequel reveals that she has an appetite for drive-in food (likely due to Tony standing her up), which Bob used the Happy Platter to secretly set Violet up with meeting Tony and to get her off the drive-in food and on a healthy diet.[[note]]Though its implied Bob was lying about the second part with the drive-in food as to not tip Violet off of his plan to set her up with Tony.[[/note]]
243* BigSisterInstinct: After Dash saved her from getting shot by a mook, Violet saved him from the same fate by throwing herself in front of Dash as the Mook fires his weapon. Fortunately, she was able to form a force field "hamster ball" with Dash and herself inside protecting them. However, she did not know she was capable of doing this and was willing to [[HeroicSacrifice die for her little brother]].
244* BrotherSisterTeam: With her brother Dash. They learn to work together with their powers while on Nomanisan Island, they do so again in the second film's climax being in way over their heads the second go around (though they had Jack-Jack to compensate), despite this, not only do they evade capture by Evelyn's mind-controlled Supers at their new house, they end up being the ones to completely foil Evelyn's plot.
245* CharacterDevelopment:
246** During the course of the first film, she is shy and insecure. She resents being a Super and wants to be a normal human. At the end of the film, she learns to use her powers better and becomes more outgoing and confident to the point of asking Tony on a date to the movies, while finally accepting her birthright as a Super.
247** Gets a triple dosage of this in the 2nd film, primarily due to her crush's increased role. At the film's beginning, she resents having to stay with Jack-Jack while her parents battle the Underminer with Violet failing to learn the lesson her mom taught to her on the island in the first film [[note]]which ultimately leads to her being discovered by Tony when she throws her mask down in anger and ultimately having his memory and the date they were planning getting erased, with Violet briefly quitting being a Super because of it[[/note]]. At the climax, she volunteers to watch Jack-Jack, even pointing out that with her force fields she's the one best equipped to protect him, with the ending shows her learning the lesson her mom tried to teach to Violet in the first film finally sticking[[note]]this likewise leads Violet to reconnect with Tony at the end while learning from her earlier mistakes (after apologizing to her father), and fully re-accepts her role as a Super[[/note]].
248* ColorMotifs: Purple. Her clothing, post and pre-{{character development}}, involved purple (though she does wear a pink polo shirt at the end of the first film and begining of the second film and in the second film she has a light blue striped shirt). Her eyes are purple and her force fields also have a purple tinge to them. Plus, her name is ''Violet'' which is another form of Purple. Though she had a Red supersuit (which combined with Blue, also makes Purple).
249* CombatStilettos: Like her mother, she wears small heels as part of her suit.
250* ComboPlatterPowers: She has the powers of turning invisible and generating force fields. [[note]] It's unclear if Violet's powers work the same way as Sue Storm from the Fantastic Four. In the comics, Sue becomes invisible by creating a thin force field around her body that refracts light and she could make her own clothes invisible (Sue can also make her teammates invisible this way as well, which is something Violet can only do in the Boom! Comics run). Violet has to have Edna make a special suit that becomes invisible with her.[[/note]]
251* ComfortFood: Hers is ice cream (specifically Rocky Road flavor), which she eats a whole container of off-screen after Tony stands her up due to his memory wipe, it seems BigEater tendencies do run in the family, though only when Violet's going through teenage problems. It's also implied drive-in food are also one for Violet as well when Bob reveals he has taken the kids (most likely Violet) to them a lot of times prior to the trip to the Happy Platter.
252* CoolBigSis: Becomes this for Dash and Jack-Jack once she gets over her personal issues. She becomes nicer towards Dash and is a source of affection for Jack-Jack who outright adores her. She always looks out for her brothers when on superhero duty, and is willing to go to great lengths to protect them.
253* DeadpanSnarker: Towards her family in the first film. By the sequel Violet has also traded in her shy and insecure personality for a significantly increased amount of teenage sass and sarcasm, which was likely inherited from her mom.
254* DefrostingIceQueen: Violet, to start off with, is an introverted EmoTeen, being not only shy around Tony but also rather closed off towards her family (and quite hostile towards Dash). After she is given a YouAreBetterThanYouThinkYouAre speech from Elastigirl, she develops a much greater sense of self-esteem, starts to enjoy having superpowers, becomes friendlier and more forthcoming towards the others and is eventually confident enough to talk to Tony. She even forgives her father for accidentally interfering with her relationship with Tony.[[note]] Even though the entire incident was Violet's fault from the beginning when she threw her mask down on the ground that lead to Tony's memory erasure happening in the first place.[[/note]]
255* DidntThinkThisThrough: Crosses with NiceJobBreakingItHero. This happens to Violet in the beginning of the second film during the Underminer fight where she throws her mask down in anger over having to watch Jack-Jack completely unaware that her crush ''Tony'' was literally within her vicinity and overheard her causing her identity to be revealed, making everything that involves her boyfriend getting LaserGuidedAmnesia and missing her Friday night date more or less Violet's fault and she was unaware of it.
256* DubNameChange: The German dub changed her name to "Violetta".
257* EasilyEmbarrassedYoungster: Initially, she was very easily embarrassed, but then once Violet ended up on Nomanisan Island with her mom and brother and became a superhero she became bolder. In the second movie, her insecurities reappeared, but then went away again.
258* EstablishingCharacterMoment: Her first scene is her turning invisible and shyly looking at her crush as he walks by, then quietly expressing delight that he (unknowingly) looked in her direction when she was invisible. This establishes that Violet has more of a desire for normality and is less confident in herself and using her powers than the rest of her family.
259* ExhaustedEyeBags: She always has these, probably to complete the 'introverted EmoTeen' look. They last through to the sequel, where she has to deal with Tony's memory of her being wiped, which wouldn't help with disposing of eye bags.
260* ExpositoryHairstyleChange: Violet Parr spends most of the first movie with her hair covering her face. After an encouraging talk from her mom and realizing she can handle herself in a fight, she now keeps her hair pulled back with a headband to signal her growing confidence. Her father comments on this at the end of the film and the boy she has a crush on notices as well. Her old hairstyle comes back briefly in the sequel (though we still see her face) after her new love interest's memory of her is wiped, signifying her emotional distress from this ordeal.
261* FanservicePack: Violet's hips get a slight increase in size in the 2nd film thanks to the technology gap between the first and 2nd films. {{Justified}} as Violet's going through puberty, which wasn't shown in the first film due to the technological limits at the time, which made Violet's hips very small.
262* FatalFlaw: In the first film it is her being insecure and lacking confidence that contributes to her shyness, and lacking self-esteem. She gains confidence at the end of the film however and grows beyond this.
263* {{Foil}}: To her little brother, Dash. While Violet is tired of the struggles that come with being in a super family and wants to be normal, Dash wants to use his speed to try out for sports and is chafing against the limitations put on him and his family by the anti-super laws.
264* FoolishSiblingResponsibleSibling: The responsible (doesn't get into trouble at school) to Dash's foolish (uses his super-speed to play a prank on his teacher). In the sequel, whenever she's left in charge to take care of Jack-Jack, she almost always gives the baby to Dash immediately, who struggles to take care of him, so that she can be on the action. At the end of that movie, Violet finally decides to take that responsibility seriously and keeps Jack-Jack save in the worst case scenario.
265* GlacierWaif: She develops into this after [[TookALevelInBadass figuring out more ways to apply her force fields]] in the sequel, such as throwing force fields as impromptu energy blasts or using them to ram into things.
266* HartmanHips: Violet has a more teen-size skinnier version, with extremely narrow shoulders and waist, and wider hips (though far far smaller than her mom's). The sequel even ups her hip size slightly due both the 14-year gap in technology and Violet undergoing puberty.
267* HeartbreakAndIceCream: After thinking she was stood-up by Tony for their first date, Mr. Incredible notices a distraught Violet (invisible in her civilian clothes), crying and helping herself to a large spoon and an entire container of ice cream.
268* HeroicLineage: Being the offspring of Mr. Incredible and Elastigirl, Violet is naturally inclined to do good with her powers, as seen when she leaps into action to protect civilians when the Underminer attacks the city and later on when she [[HesBack renounces her renouncement]] once she knows her parents are in danger.
269* HidingBehindYourBangs: In the first half of the first film, her hair covers half of her face, symbolizing her shyness. As she gains more confidence in herself, she has gotten rid of it so we see ''both'' of her eyes.
270* HollywoodGenetics: Her father has blonde hair and blue eyes, and her mother has red hair (that has darkened over time) and brown eyes, yet Violet has black hair and violet eyes[[note]]though if one looks very closely, Violet's eye color appears to match that of her father's[[/note]]. Justified in that this is a world of superheroes and Violet's appearance could have changed as her powers manifested. Given her gloomy personality before her CharacterDevelopment, it's also possible that she dyes her hair black[[note]]though the last scenario seems unlikely, as Violet's eyebrows are also the same black color, implying that black hair is a recessive trait in the Parr family, it also didn't help that in the original DeletedScene that opened the first film that shows Violet as a baby was born with black hair[[/note]]. However in terms of body size, Violet takes after her mother (though a skinnier version of her mom), implying her mom's genes are far more dominant.
271* HowDoIShotWeb: Because she's been discouraged from using her powers due to the Super Relocation Act, Violet is very inexperienced and anxious about her ability throughout most of the film. This comes to a dramatic head when she is unable to create a force field to shield the plane she is in when targeted by Syndrome's missiles. Fortunately, Elastigirl helps rebuild her self-confidence by telling Violet it was unfair to suddenly ask so much from her and gives her a pep talk that encourages her to actively practice and expand her abilities. It fully pays off in the events of the 2nd film where the 3-month TimeSkip shows Violet's powers have greatly improved.
272* IJustWantToBeNormal: She states this at the beginning of the movie when she envies her baby brother for, initially, lacking powers.
273-->'''Violet:''' Normal? What do you know about normal? What does ''anyone'' in this family know about normal? We ''act'' normal, Mom! I wanna ''be'' normal! The only normal one here is Jack-Jack, and he's not even toilet-trained!
274* ImportantHairAccessory: The common shy girl variant, in which she sweeps her bangs back under a headband in the middle of the film, allowing us to see her full face and symbolizing her newfound self-confidence.
275* InSeriesNickname: She's called "Vi" by her family and close friends.
276* InvisibleIntrovert: Has invisibility and force-fields as her main powers, which are neatly paired with her (initially) shy and quiet personality. Indeed, Violet's first scene features her making eyes at a boy she's attracted to, but instinctively becoming invisible the moment he glances in her direction. The only point in which she feels comfortable with being visible is at home with her family, who she can actually get quite outspoken around.
277* {{Invisibility}}: Violet has the ability to turn her body (or just parts of it) invisible at will. [[InvisibleStreaker She cannot turn her normal clothing invisible,]] and requires a suit designed by Edna made of special material to become completely invisible while clothed. Expanded non-canon media such as the Boom! Comics series, also reveals she can make other people (including her own family members) invisible just by touching them, which she rarely uses.
278* InvisibleStreaker: Thankfully {{Averted}} in both movies. The super suit that Edna designed for her becomes invisible when she does. A [[https://www.youtube.com/watch?v=v6yEMmeY2F0 scene]] in the sequel that was written and voiced, but never animated played this straight when two criminals hold up the restaurant where she and her family are having dinner and Mr. Incredible is in the restroom changing after Jack-Jack. When she and Dash decide to step in and foil the robbery (both realizing they had forgotten their supersuits, though Violet's was {{Justified}} as she had just quit being a Superhero in the previous scene), she can be seen slipping under the table and when Dash looks under there a few seconds later, all he sees is a pile of her discarded clothes, followed by one of the robbers suddenly getting tripped up and having his arm shot at by his own gun [[note]](which was far more violent than the cut Bob got from the Omnidroid in the first film)[[/note]]. The extended scene was never produced for the obvious reason Disney-Pixar wasn't comfortable with having a 14-year old teenager strip naked in a family movie, even if she was invisible at the time and of course the bloodied gunshot arm.
279* KidHero: She's 14 and becomes a superhero in the end.
280* LittleMissBadass: A teen example of the trope. Develops into one during the course of the film, emotionally and physically. She saves Dash twice in the first film and has several moments in the sequel, such as defeating a hypnotized Voyd.
281* LogicalWeakness: Since she still takes up space, her invisibility can be nullified by smoke or gas from a fire extinguisher that will reveal her location, or simply by any clothing that isn't her super-suit. Her barrier powers can keep external attacks away (though they have a limit to how much damage they can take), but since she usually leaves a portion of the ground she's standing on unprotected, it leaves her open to attack from a hypnotized Voyd who can make a portal on that patch of ground ''inside'' the barrier. It is also implied in other ''Incredibles'' media that both of her powers are physically draining [[note]]which was shown off in a Disneyland adventure story, which was ultimately rendered non-canon to the films as it featured Syndrome BackFromTheDead as a RoboticReveal[[/note]], comics set after the events of the second film reveal that Violet's barriers can affect Violet on a mental level if they're attacked to the point she outright struggles to maintain her Force Fields (as revealed during a training session with Mr. Incredible's punches being more than enough to give Violet a migraine and later on when she battles her new friend Rose who exploits this weakness) and she can lose consciousness. Both were shown in the first movie: when she tries hiding from Syndrome's henchman in water, he throws mud into the water to reveal her silhouette, and while the Omnidroid is unable to break her barrier with its claws, dropping its full weight onto the barrier is enough to briefly knock her out.
282* MaybeEverAfter: By the first film's ending, she's come out of her shell a little bit and successfully asks Tony out for a date to the movies. He's subjected to a memory-wipe in the sequel, but again, the two of them are going on an official date at the very end.
283* MeaningfulName: Threefold: She's a ''ShrinkingViolet'', which references her shyness; ultraviolet, which is a range of light wavelengths invisible to the human eye, referencing her {{Invisibility}} superpower; and the color she favors in her clothing and the purple tinge in her eyes and hair.
284* MsViceGirl: Although her wrath and anger flares up from time to time, she is a kind and loving soul.
285* NiceGirl: She becomes less sullen and cynical later on, and is a kind and compassionate girl at heart. She even apologizes to Voyd after taking her down.
286* NiceJobBreakingItHero: Crosses with DidntThinkThisThrough. The entire LaserGuidedAmnesia with Tony losing his memory of Violet and thus her first date? It was mainly ''Violet's'' fault from the beginning when she threw her mask on the ground angrily where Tony caught her (it also didn't help Tony was at the wrong place at the wrong time and had just barely survived getting crushed by a thrown car by the Underminer) and she told her father about it, which nearly destroyed their growing relationship. Luckily things were sorted out in the end.
287* NoodlePeople: She's quite skinny. Her wikia states that she's only 90 lbs (41 kg).
288* PersonalityPowers: She is a ShrinkingViolet who turns invisible and puts up barriers around herself.
289* PurpleIsPowerful: Violet can generate a near-indestructible, purple-tinged force field around herself which can include other people. She primarily uses this defensively; with the right help (in Dash's case), she can also use this offensively. Beginning in the second film (beginning from the 3-month TimeSkip ending of the first film), she trained herself off-screen to the point she can use her force fields offensively to where she can handle herself in a fight.
290* TheQuietOne: She's the quiet one in a family full of energetic and loud people.
291* RavenHairIvorySkin: Has black hair, fair skin and rosy cheeks. Tony refers to her as 'cute' in the intro scene of the sequel, noting her updated appearance.
292* RelationshipResetButton: After finally being able to talk to Tony, ''Incredibles 2'' starts with him accidentally seeing her without her mask. Hoping to correct the situation when Violet told Bob, Mr. Incredible asks Agent Dicker to wipe his memory of ever seeing her true identity, only for the process to wipe all memory he has of her by complete accident, wiping out their Friday night date. She eventually reestablishes a relationship with him, even managing to set up a date at the theater like the first time.
293* ShrinkingViolet: She is a very shy girl, and her name is "Violet" appropriately enough.
294* SingleGirlSeeksMostPopularGuy: In the first film, she has a crush on Tony Rydinger, a popular student at their middle school. After the drama of Tony's memory wipe, they finally get together at the end of the sequel.
295* SmittenTeenageGirl: The first thing we see her do is admire her crush from afar: Tony Rydinger. When he turns to face her, she turns invisible so he doesn't see her. This crush turns out to be legitimate feelings for him (and while Violet was unaware of it, not one-sided), as they arrange to go on a date at the end of both films.
296* StevenUlyssesPerhero: Her name can be interpreted as a reference to ultraviolet light, which is invisible to the naked eye, falling in line with her invisibility power. Her force fields have a violet tinge as well.
297* StoneWall: In the first film, she uses her powers almost exclusively for defense. She develops past this in the sequel thanks to her training herself in the 3-month TimeSkip.
298* SwissArmySuperpower: Violet can use her force fields in a variety of situations. She can surround herself, other people as well as objects to protect them. She can also use them as weapons, widen gaps in walls so they are big enough to go through, and even cast them as projectiles to shatter falling objects.
299* TookALevelInBadass: Her powers are influenced by her mood and mental state. As a result, she's much less powerful before she overcomes her ShrinkingViolet status. By the end of the first film, she's able to project a force field strong enough to protect her family from Syndrome's jet that crashes right on top of them. In the sequel which takes place after the 3-month TimeSkip ending that ended the first film (picking up right as the family was about to face the Underminer) Violet's improved her powers so much that she's able to split rocks by sending out force field blasts and is shown to be a very good split-second decision taker in combat and was capable of being TheLeader who led a rescue mission to save her parents and thus foiled Evelyn's plans. Even if she still hasn't gotten quite used to throwing punches like her parents, though that didn't stop her from beating down a ''hypnotized'' Voyd, a fully grown woman by ramming her with her Force Fields while invisible.
300* TookALevelInCheerfulness: Violet starts out massively introverted and socially reserved, too shy to even speak to a boy she likes. After embracing her superpowers to thwart the villainous [[BigBad Syndrome]], Violet emerges from her cocoon, displays more confidence and starts making friends.
301* TookALevelInKindness: Starts out as very distant to the rest of her family, and ESPECIALLY [[BigSisterBully antagonistic to Dash]] in the first movie, but really steps up to the plate as the story goes on. In the sequel, while she is still shown to get easily frustrated and even gives frequent snarky lines, she is shown to be much more caring and compassionate to those she loves.
302* TookALevelInSmartass: In the first movie she starts out as a very shy and quiet girl, but gains more confidence and becomes more outgoing over the course of the movie. In the sequel, we see that her sense of confidence also came with a very strong sense of sardonic wit.
303* WakeUpGoToSchoolSaveTheWorld: She is an effective superhero but dealing with her crush Tony? Difficult. She still has to attend school like all her peers, but has the added difficulty of dealing with a boy whose memory of her was wiped.
304* WomenAreWiser: Compared to her brother, she's more level-headed and thoughtful, that is when she's not distracted by teenager problems. She's also the one who normally notices when her parents are in superhero trouble and tries to go help them. {{Justified}} with her being the older sibling.
305[[/folder]]
306
307[[folder:Dash]]
308!!Dashiell "Dash" Robert Parr
309[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/i2_dash.png]]
310[[caption-width-right:250:''"Look! I'm the Dash!"'']]
311->'''Voiced by:''' Creator/SpencerFox (first film), Creator/HuckMilner (second film) [[labelnote:'''Other Languages''']]Simon Koukissa (European French, first film), Timothé Vom Dorp (European French, second film), Léo Caron (Canadian French, first film), Adam Moussamih (Canadian French, second film)[[/labelnote]]
312
313->''"You always say 'Do your best', but you don't really mean it. Why can't I do the best that I can do?"''
314
315The middle child of the Parr family. He has super-speed powers and gets into trouble at school because he wants to play sports. His mom insists that competing in sports events would be cheating, even if he only won by a little.
316----
317* AloofBigBrother: He doesn't spend any time with Jack-Jack in the first movie, and in the second, he doesn't want to have anything to do with him. However, he learns to be more protective, caring and playful towards Jack-Jack through his CharacterDevelopment.
318* AnnoyingYoungerSibling: Annoying Violet is part of his everyday life; in the second film, Violet refers to him as "embarrassing". However, in spite of it, he's also a very [[BigBrotherInstinct committed brother]].
319* BadassAdorable: As a precocious and mischievous ten year old, he has the adorable down pat. While he is still inexperienced and unskilled in the full use of his powers, he has the highest kill count of all ''The Incredibles'' while on the island as he lures mook after mook into crashing their velocipods.
320* BigBrotherInstinct:
321** {{Inverted|Trope}}. He's the ''younger'' brother but is fiercely protective of his ''older'' sister, Violet. When a mook was trying to shoot Violet, Dash knocked him down with his superspeed, jumped on his chest and started pounding on him while yelling... [[PunctuatedPounding "DON'T! TOUCH! MY! SISTER!"]]
322** Played straight when he keeps Jack-Jack safe from the Screen-Slaved supers in the sequel.
323* BigEater: He has a similar appetite to his father when it comes to food, where he is shown trying to eat his steak whole in the first film. In the 2nd film he quickly swallows his veggies in one sitting.
324* BorrowedCatchphrase: Dash starts emulating his dad's "yeah, baby!" in the sequel.
325* BrotherSisterTeam: With his sister Violet. They learn to work together with their powers while on Nomanisan Island.
326* CharacterDevelopment: PlayedStraight in the first film. His compulsive and competitive nature is the reason why his parents wouldn't let him participate in sporting events because they know he won't be able to resist using his superpowers to win. Unable to vent his abilities, he acted out in various ways like playing pranks or teasing his sister Violet. By the end of the first film, he demonstrated enough responsibility during the island adventure and city rescue that Mr. Incredible and Elastigirl decided he was ready to handle joining the track team, but has to get second place on purpose to not expose his family's identity. Completely {{Averted}} by the second film, however, this responsible nature has all but completely faded (outside of superheroics which he's shown to still be responsible with) given that we are shown him grabbing the Incredible's remote control from Mr. Incredible's hand to try and activate the rocket launcher and even after Mr. Incredible takes it back and warns him of the danger, Dash continually tries to retake the remote control while chanting "Launch the Rockets" (although it's likely this scene was PlayedForLaughs), more or less resetting Dash back into being a troublemaker (though nowhere near as bad compared to the first film) as he gains no new growth at all in the second film.
327* DeliberateUnderPerformance: Dash's parents encourage him to finish second in a school race, because his ability to easily finish first would give away their secret super-hero identities.
328* DubNameChange: The French dub changes his name to Roger, with his nickname being Fléche ("arrow"). In the German dub, his nickname is "Flash" and it completely removes his first name.
329* EstablishingCharacterMoment: Him using his speed to pull pranks on his teachers (and his little OhCrap when he realizes in the office that he was caught by a hidden camera) shows that he's mischievous, a bit rebellious, immature and reckless, and that he takes pride in having powers like his father does.
330* {{Foil}}: To his older sister, Violet. While Dash wants to use his speed to try out for sports and is chafing against the limitations put on him and his family by the anti-super laws, Violet is tired of the struggles that come with being in a super family and wants to be normal.
331* FoolishSiblingResponsibleSibling: The foolish (uses his super-speed to play a prank on his teacher) to Violet's responsible (doesn't get into trouble at school).
332* FragileSpeedster: Has super speed, but is otherwise still a kid. A {{Mook}} is able to knock him off his velocipod with a single punch.
333* HairOfGoldHeartOfGold: Dash inherited his father's blond hair, and evolves into a hero.
334* HeroicLineage: Being the offspring of Mr. Incredible and Elastigirl, Dash is naturally inclined to do good with his powers (most of the time), such as saving an elderly woman from being crushed by a flying car and eventually joining Violet and Jack-Jack in leading a rescue for their parents.
335* InSeriesNickname:
336** His first name is "Dashiell", but he is almost always referred to as "Dash".
337** Frozone calls him "Speedo".
338** In the French dub, his birth name is Roger, but everyone (even people unaware of his powers) call him Fléche.
339* JerkWithAHeartOfGold: In the first film he is very competitive, pushy, cocky and mischievous, but he was still heroic and cared about his family. In the sequel, he almost completely drops the "Jerk" part and is more of a playful and good-hearted kid, though he still causes problems for his father.
340* {{Keet}}: His response to the super hero legacy is to go super speed and gush about 'cool outfits'.
341* KidHero: School age super speedster.
342* MeaningfulName: His full name is Dashiell Robert Parr, however, he goes by the shortened nickname of Dash which is quite fitting for a super whose power is SuperSpeed.
343* MuggleSportsSuperAthletes: Deconstructed. His parents know that if he participates in sports, his competitive nature and desire to show off will tempt him to use his super speed and publicly reveal his powers. At the end of the first movie, after he handles himself well on the island, he is allowed to do track racing, but must get second place on purpose to hide his powers.
344* OutOfFocus: {{Averted}} in the first film where he got more screentime than his sister Violet (whose problems with animating her iconic long hair was causing problems) and got just as much character growth as her. PlayedStraight in the second film despite having the same screentime as in the first film, but had no new story arc of his own.
345* PintSizedPowerhouse: Zig-zagged. As a speedster, Dash can utilize physics to generate power (i.e. Force=Mass*Acceleration). However, as a child, he doesn't have much mass so he needs to leverage his acceleration. When he tries his RapidFireFisticuffs against a mook, it's largely ineffective due to his small mass and the short distance of his punches doesn't allow for much acceleration time. However, when he later speeds directly into the mook trying to shoot Violet, he's able to knock him completely off his feet and send him sprawling.
346* ThePrankster: His first scene has him using his super-speed to play a prank on his teacher ''during class''. It's heavily implied that Dash has done this before.
347* RapidFireFisticuffs: He can pull this off with super speed, although given his small stature, both of the times he's tried it the victim shrugged it off.
348%%* SmugSuper: He shows signs of becoming one - he's already pretty smug.
349* TheSpeedster: He was born a speedster thanks to both his parents being supers. Even he is not aware of the full extent of his powers, being surprised when he finds out he can run on water. He appears to be a FragileSpeedster as while he is impossibly fast, he only has the average strength of a boy his age. Dash is also has a lot of energy which leads to him using his powers for mischief due to his parents forbidding him from participating in sports.
350* SpellMyNameWithAThe: He refers to himself as "The Dash".
351* StevenUlyssesPerhero: His full first name is "Dashiell", which the family shortens to "Dash".
352* StrongFamilyResemblance: Is practically a splitting image of his dad.
353* SubtleSuperpowering: Does this twice.
354** Dash subtly uses his powers while at school to prank his teacher. When the teacher tries to prove it to others, [[CassandraTruth no one believes him]] except Dash's mother, who is disappointed with Dash but is not going to expose him.
355** Near the end of the movie, Dash is competing in a foot race. While he runs much, much slower than he normally does, he's still much faster than the other competitors. He even gives them a bit of a head start. Dash's family even tells him to try to get second (which confuses the person sitting next to them) so that he doesn't cheat.
356* SuperReflexes: When Dash accidentally lands on one of the velocipods, the mook pilot is completely unable to land anything on Dash until he was distracted by the incoming cliff.
357* SuperSpeed: He can move so fast that he can pull a prank on camera and avoid punishment because the camera can't keep up with him. He is also fast enough to run on water.
358* TeachersUnfavoriteStudent: Dash's fourth-grade teacher Mr. Kropp hates him because the boy keeps using his super speed to play pranks on him like putting thumbtacks on his chair, especially since he can't even prove that Dash is doing it.
359* TooQualifiedToApply: Dash's parents don't let him compete in sports because they [[CoverBlowingSuperpower know he will not restrain]] his SuperSpeed enough to maintain their cover. By the end of the movie, however, Dash's super-heroics leave him feeling accomplished enough to willfully restrain himself to taking second place.
360* WalkOnWater: Not one of his natural powers, but he can run fast enough to do it. This is shown when being chased by Syndrome's {{Mooks}}, where he is surprised to find himself running on a lake.
361* YouthfulFreckles: He's a ten year old boy with freckles which are even more noticeable in the sequel.
362[[/folder]]
363
364[[folder:Jack-Jack]]
365!!John Jackson "Jack-Jack" Parr
366[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/i2_jack_jack.png]]
367->'''Voiced by:''' Creator/EliFucile, Creator/MaeveAndrews (first film only), Creator/NicholasBird (demon-baby form, second film) [[labelnote:'''Other Languages''']]Claudia-Laurie Corbeil (Canadian French, first film), Ezra Langelier (Canadian French, second film)[[/labelnote]]
368
369The youngest member of the Parr family, Jack-Jack has not learned how to talk and has not shown many signs of possessing super-powers.
370----
371* ArtEvolution: In the first movie, when he was on fire, his flames were yellow and looked more like magma. In the second, they're now red, looking and flowing like real world fire.
372* AscendedExtra: Didn't have that big of a role in the first film. However, he got his own short film and the second film made him just as important to the plot as the rest of the family.
373* TheBabyOfTheBunch: ''Literally''--Jack-Jack, at a year to a year and a half old, is the youngest member of the Parr family.
374* BadassAdorable: Jack-Jack is an adorable baby. However, when he becomes aware that Syndrome is taking him away from his mother, his latent superpower manifests violently as he explodes into fire, becomes metal and transforms into a demonic-looking imp that attacks Syndrome. Edna and Frozone in the sequel make it clear that even by Super standards, he's abnormally strong.
375* TheBerserker: Downplayed in that, as a toddler, his "berserker rage" is throwing a temper tantrum. However, the nature of his powers is such that when he has a tantrum he transforms into a red demonic imp form that has no compunctions against launching onto Mr. Incredible's arm and gnawing upon it to vent his frustration at being denied a cookie.
376* BetaOutfit: His superhero outfit is just a mask and a onesie without the Incredibles logo, unlike the rest of his family. However, it's fully functional and made to accommodate all his powers, courtesy of his Auntie Edna.
377* BewareTheNiceOnes: While he's still a friendly, fun-obsessed baby, it's still not a good idea to make him angry. Or deny him cookies.
378* BigSisterWorship: Looks up to and absolutely adores Violet. Shown when he looks affectionately at Violet after she saves him in the Incredicoaster pre-ride show.
379* BrainyBaby: In the second movie, Jack-Jack definitely shows signs of this and Edna herself makes note of his intelligence. He holds his own in a fight against a wild raccoon, knows how to use the TV remote and learns how to shoot lasers from his eyes in bursts after watching a burglar fire a gun in a movie. During the final battle in the climax, he realizes he needs to destroy the goggles on the brainwashed heroes when he sees his mom destroy a pair.
380* CheerfulChild: When well-fed and not being kidnapped, he is generally a happy, cheerful, adorable baby.
381* ChromeChampion: One of his powers involves turning into solid metal, nearly causing Syndrome to drop him.
382* ComboPlatterPowers: Both movies and both shorts show him exhibiting multiple superpowers.
383* DeathGlare: Gives Syndrome an absolutely adorable one before [[WreathedInFlames bursting into flames.]]
384* DimensionalTraveler: Jack-Jack is shown to be able to shift his molecules to enter another dimension for short periods of time before reappearing in his home dimension. Some cases where he appears to "teleport" may be just another example of this ability.
385* EquippableAlly: When Jack-Jack demonstrates the ability to fire EyeBeams on command when being held, Violet is able to use him to shoot down a hypnotized Screech who had abducted Dash.
386-->'''Mr. Incredible:''' No firing the baby around the house!
387* EyeBeams: Jack-Jack can shoot green laser beams from his eyes.
388* FieryRedhead: Well, he inherited his mother's red hair... at the end of the first movie, he becomes irate when Syndrome attempts to abduct him, and he proceeds to use his shape-shifting powers to turn himself into a ''very literal'' example. His monster form in the sequel has bright orange hair and BigOlEyebrows.
389* {{Flight}}: Jack-Jack can lift himself into the air, though whether it's due to innate flying powers or simply an extension of his [[MindOverMatter telekinesis]] is ambiguous.
390* GooGooGodlike: The sequel shows that he may have as many as 17 different powers, a few of which can be considered god-like, depending on how you count them.
391* HeroicLineage: An EstablishingCharacterMoment in ''Incredibles 2'' has Jack-Jack watching a movie involving a BlatantBurglar. He then notices a raccoon digging through their trash and draws a comparison between it and the bad guy on screen, where he then uses his powers to drive it off.
392* TheHyena: A cheerful child, he tends to giggle whenever he unleashes a new power, or in response to the panic he tends to cause in others.
393* ImmuneToFire: One of the licensed comics reveals that he's impervious to fire, as a side effect of his [[PlayingWithFire fire powers]].
394* InnocentlyInsensitive: Being that he's a baby, he doesn't really understand the trouble he's causing with his superpowers and thinks it's just a fun game.
395* InSeriesNickname: His full name is John Jackson Parr--but everyone calls him Jack-Jack for short, though.
396* {{Intangibility}}: He is shown manifesting a form of molecular vibration that enables him to dislodge grips, remove items placed on him or phase through solid objects.
397* KeystoneSuperpower: Jack-Jack's superpower is officially defined as ''"molecular self-manipulation"''. meaning he can use VoluntaryShapeshifting to rewrite his own genetics and give himself any power he wants in such a wide array that it borders on ComboPlatterPowers. While it was shown briefly, it's hinted he can affect others with his powers as well, such as by warping reality inside the Incredibile that was powerful enough to outright affect Violet and Dash.
398* LateArrivalSpoiler: As of the teasers for ''WesternAnimation/Incredibles2'', Jack-Jack's various abilities are made apparent.
399* MadeOfIron: Not counting when he ''literally'' [[ChromeChampion turns into iron]], he seems to be much more durable than the average baby, flying through the ceiling fast enough to make holes in the ceiling and wrestling with a wild raccoon with no visible scratches or injury.
400* MagicPants: Zig-zagged. When he discovers his teleporting powers, his diaper remains behind and doesn't travel with him. However, when he uses his powers to fight Syndrome, his diaper does remain perfectly intact when he bursts into flames and transforms into a monster.
401* MeaningfulName: A true [[ComboPlatterPowers jack of all trades]].
402* MakingASplash: As shown during ''Auntie Edna'', he is able to transform into water.
403* MindOverMatter: Jack-Jack can use telekinesis to levitate himself and move far-away objects.
404* MuggleBornOfMages: Subverted. Despite hailing from a family of supers, Jack-Jack doesn't appear to have any powers of his own. However, it turns out they just hadn't manifested yet and he actually has a [[ComboPlatterPowers wide array of powers]].
405* NeverTrustATrailer: Featured prominently in promotional material in his supersuit even though he does not go on any adventures. He does, however, play a major role in the sequel.
406* PerpetualSmiler: He is a very happy baby. The only thing that are shown to make him upset is being separated from his family, not given his cookies, and seeing a raccoon as a burglar.
407* PsychicRadar: Shows the ability to know that his parents are nearby. While on the ''Everjust'', he is able to locate Elastigirl on the top deck. During the DVD extra "Auntie Edna", there's a scene where a proximity alarm beeps and Jack-Jack immediately knows that it's "Da-Da".
408* RealityWarper: For a ''very'' brief instance, Jack-Jack appears to bend space within the Incredibile after the kids are forced to flee in the sequel (the same scene also shows he can ''affect'' his siblings this way). This ability stretches the boundaries of ''"molecular self-manipulation"'' and is likely an ArtisticLicense taken to serve the narrative via RuleOfCool.
409* RepetitiveName: He's called "Jack-Jack", as opposed to just Jack. It's not his full name, but you wouldn't know that just from the film.
410* RubberMan: Jack-Jack can shift into a rubbery substance to absorb physical impacts without being hurt. This was likely carried over from his mom, who also has the same powers (though she can stretch herself like rubber, but can't turn into actual rubber.)
411* SelfDuplication: During the raccoon fight, he is shown splitting himself into multiple clones.
412* ShockAndAwe: Jack-Jack can toss out bursts of electric power.
413* SizeShifter: Jack-Jack can grow into a giant, chubby version of his baby form, complete with added baby fat. He can also shrink down to a size small enough to fit on top of a baby bottle.
414* SpannerInTheWorks: He's the sole reason Syndrome ends up dead by his own cape (as he delivered the mad fanboy a serious beating as he was being kidnapped before his angry father finished him off by throwing the car he gave him at his jet that lead to his death), he's also the sole reason Evelyn's plan goes off the rails, as his moving of his mother's hypno goggles gives her enough willpower to break free of Evelyn's control.
415* StevenUlyssesPerhero: Jack-Jack has a wide variety of powers, being a "jack of all trades".
416* StoryBreakerPower: Officially, his superpower is ''"molecular self-manipulation"'', which is shape shifting taken to its logical extreme. He can alter his body in ways that, for all intents and purposes, gives him multiple powers. If he weren't still a baby and actually had control of his ability, Jack-Jack would have presented a serious challenge to the BigBad in both films, if not ''outright'' end them.
417* StrongFamilyResemblance: Out of his siblings, Jack-Jack resembles their mother the most, with Violet sharing the body portion.
418* SuperpowerLottery: Jack-Jack is a polymorph who can manipulate his body on a molecular level. Therefore all of his "distinct" powers are actually a manifestation of a single ability he hasn't learned to control yet. If and when he does learn and master, Jack-Jack would arguably be one of the most versatile Supers on the planet, if not the most ''powerful'' in the world.
419* SuperSmoke: During a montage in ''Auntie Edna'', he demonstrated being able to become intangible smoke.
420* SuperStrength: During his fight with the Rocky the raccoon, he demonstrates strength far beyond that of a normal baby. This was likely a result of his father's who has the same power as well.
421* {{Teleportation}}: He can disappear and reappear in another location several feet away. It is unclear if this is a separate power or just a manifestation of his DimensionalTraveler ability.
422* TrademarkFavoriteFood: In the sequel, Jack-Jack loves cookies so much that denying him one can cause him to shapeshift into his monster form and go into a berserk rage.
423* UnskilledButStrong: Jack-Jack is abnormally powerful even by Super standards according to Edna, but since he's a baby, he doesn't use his ability with any finesse, and he's only shown to have conscious control over his EyeBeams and [[MindOverMatter telekinesis]]. Several times in the second film he randomly teleports into the air and falls to the ground, although it's PlayedForLaughs because Mr. Incredible always catches him. The exact power level of his abilities has not yet been determined and his "victories" against the villains are more due to the element of surprise of a baby with superpowers than any skill on Jack-Jack's part.
424* VoluntaryShapeshifting: According to Edna, he's a 'polymorph' and thus all of his powers are the result of his ability to manipulate his body on the molecular level.
425* WalkingSpoiler: Sure, he does get some screen time, but his having superpowers is the spoiler. It is a LateArrivalSpoiler by the time of the sequel, though.
426* WallCrawl: Although it's unclear if he has altered his body to physically stick to the wall or is simply levitating himself to crawl along the wall.
427* WreathedInFlames: Near the end of the first film, Jack-Jack shifts into an explosive, fiery form while Syndrome is holding him.
428[[/folder]]
429
430!!Superheroes
431
432[[folder:Frozone/Lucius]]
433!!Frozone/Lucius Best
434[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/i2_frozone.png]]
435[[caption-width-right:270:''"I don't see anyone from the old days, Bob. Just you. And we're pushing our luck as it is."'']]
436->'''Voiced by:''' Creator/SamuelLJackson (movies), Creator/PhilipLawrence (''VideoGame/TheIncrediblesRiseOfTheUnderminer'') [[labelnote:'''Other Languages''']]Creator/ThierryDesroses (European French), Didier Lucien (Canadian French, first film), François L'Écuyer (Canadian French, second film)[[/labelnote]]
437
438->''"Super-ladies, they're always trying to tell you their secret identity. Think it'll strengthen the relationship or something like that. I say, "Girl, I don't wanna know about your mild-mannered alter ego or anything like that". I mean, you tell me you're, uh, super-mega-ultra-lightnin' babe? That's all right with me. I'm good. I'm good."''
439
440A retired superhero with ice-based powers, and Mr. Incredible's best friend from the old days. Unlike Mr. Incredible, he's settled into civilian life and only reluctantly joins him on his attempts to relive the GloryDays.
441----
442* BaldHeadOfToughness: He's bald and a cool superhero with ice powers.
443* BlueIsHeroic: White and light blue super suit.
444* BlueMeansCold: He has ice powers and his suit is light blue.
445* DeadpanSnarker: Primarily earlier in the film, as later on he's fighting for his life while badly out of condition.
446* DidntWantAnAdventure: "I WANTED TO GO BOWLING!"
447* ElementalBaggage: Needs to use the water available around him to make his ice. Usually it's not much of a problem, but he can run out of ice in situations like the middle of a burning building.
448* ElementalSpeed: Frozone can use his powers to create ice ramps that he can skate and slide on to get around quickly.
449* FatAndSkinny: The Skinny to Mr. Incredible's Fat. Although Mr. Incredible gets more fit later on, he still has a far more muscular build.
450* FormerlyFit: Averted, as he's the only super seen in the present day who ''didn't'' put on weight in the TimeSkip, unlike Mr. Incredible and Elastigirl.
451* FragileSpeedster: He can move around very quickly by skating along ice paths, but he's physically still a normal human. The Omnidroid easily smacks him around when he tries to fight it near the end of the movie, forcing him on the defensive.
452* HandBlast: His ice powers are emitted from his hands.
453* HenpeckedHusband: {{Implied|Trope}}.
454-->'''Mrs. Best:''' Greater good? I am your WIFE! I am the GREATEST GOOD you're ever gonna get!
455* HeterosexualLifePartners: With Mr. Incredible. They've been best friends and superhero partners for a long time, and he had the honor of being the best man at his and Elastigirl's wedding. Mr. Incredible is so thick with Frozone that he entrusted him with a (voice) key to the [[CoolCar Incredibile]], which Mr. Incredible is normally rather possessive of.
456* HonoraryUncle: He's an uncle figure to Mr. Incredible and Elastigirl's kids, who occasionally refer to him as "Uncle Lucius". It's implied that he's the kids' godfather.
457* AnIcePerson: Generating ice is his superpower. He also appears to be able to simply freeze things by touching them.
458* IKnowMaddenKombat: He uses moves similar to speed skating while creating ice paths in battle, and his suit's equipped with a pair of skates, as well as skis that can expand into a metal disc.
459* LargeHam: While typically quite composed, they just had to let Samuel L. Jackson get a few moments in there. His "Where's My Super Suit?!" scene is easily the most famous.
460* LogicalWeakness: He relies on the water in the air to use his ice powers. When he's in a place with no water, like an apartment fire, he's useless. He also sometimes needs to keep hydrated himself, needing to request a drink of water while held at gun point for his chance to escape. Additionally, his habit of keeping himself moving on paths of ice helps him move fast, but makes turning or stopping on a dime more difficult, which is exploited by Voyd and Brick to capture him.
461* MundaneUtility: When he and Mr. Incredible run out of cookies to pacify Jack-Jack, he conjures an ice sphere for the baby to suck on.
462* NeverHeardThatOneBefore: To Mr. Incredible's "[[IncrediblyLamePun ICE of you to drop by]]" line.
463* NiceGuy: Cool (no pun intended), laid-back, friendly, brave, and heroic.
464* OnlySaneMan: He's settled into civilian life much better compared to his friend Bob, who absolutely ''chafes'' at the forced civilian existence. [[DownplayedTrope While he's not entirely without his own issues]] (he ''did'' still choose to join Mr. Incredible out on moonlighting hero work despite the very real risks), he also tries to note that what they're doing is increasingly risky and will eventually blow up in their faces (which is exactly what happens when Bob ends up running into Helen sneaking back into the house).
465* PapaWolf: Fights all out when defending the Parr kids from the hypnotized supers.
466* PermaStubble: The film neither confirms nor denies whether he ever shaves, but it's never more than stubble with him.
467* PersonalityPowers: The cool and collected Frozone has [[AnIcePerson ice powers.]]
468* PowerStereotypeFlip: Ice-themed superheroes generally tend to be on the [[MightyGlacier slower side]]. Frozone is ''fast'', as his costume and skillset takes cues from winter sportsmen.
469* RedOniBlueOni: The Blue to Mr. Incredible's Red, down to the color of their suits post time-skip. He's more mellow and aware of how dangerous their vigilante hobby can be.
470* RetiredBadass: He's in the same boat as Mr. Incredible.
471* SerendipitousSurvival: Mirage recognizing Bob as Mr. Incredible saved him from being the Omnidroid's next target.
472* SixthRanger: Is the superhero most likely to assist the Incredibles, to the point he can be considered a technical member. Keeping with their family dynamic, he's viewed as something of an honorary uncle.
473* SuperHero: Just like Mr. Incredible and Elastigirl.
474* SuperSliding: When there's enough moisture in his body and in the air, he can create entire pathways of ice that he can skate across to rapidly traverse long distances.
475* TokenBlackFriend: To Mr. Incredible. The only speaking Black character in the first film, he's a great source of emotional support to the Parrs, but not as focused on.
476* TooQualifiedToApply: Frozone was barred from competing in the [[UsefulNotes/OlympicGames Winter Olympics]] on account of his Super abilities granting him a tremendously unfair advantage.
477[[/folder]]
478
479[[folder:Gazerbeam/Simon]]
480!!Gazerbeam/Simon J. Paladino
481[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gazerbeam.jpg]]
482
483Gazerbeam, real name Simon J. Paladino, was a former superhero. He appears briefly at Mr. Incredible and Elastigirl's wedding. The disappearance is noted by the papers which draws Mr. Incredible's attention.
484----
485* AllThereInTheManual: His backstory and relationship with Mr. Incredible are revealed in a deleted scene in which Mr Incredible talks about his history with the man at Gazerbeam's funeral.
486* ArtisticLicenseBiology: Gazerbeam died at earliest a few months before the present day, where he was fatally wounded by the Omnidroid and managed to escape into a cave where his corpse was later found by Mr. Incredible. Yet by the time Mr. Incredible gets there, his corpse has deteriorated to that of a skeleton. While there are instances of bodies experiencing rapid decomposition depending on the environment, it is very rare to have a complete skeletonization within a year. Pixar most likely chose to depict the deceased Gazerbeam as a skeleton to make it less gory and graphic for younger viewers.
487* AtrociousAlias: A deleted scene has Mr. Incredible talk about how the best codename Simon could come up with on his own was "Viewpoint". Mr. Incredible advised him against it and offered his own suggestions, as he thought the name sounded "like a TV show nobody watches".
488* BatSignal: Winston's father had phones that called directly to Gazerbeam and Fironic.
489* ChekhovsGunman: One of the Supers in attendance at Mr. Incredible and Elastigirl's wedding.
490* ChronicHeroSyndrome: A deleted scene reveals that once he became a hero, Gazerbeam really enjoyed helping others and being useful. So much that when forced into retirement, he spent the rest of his life trying to get the law undone so that Superheroes (himself included) could go back to helping people again.
491* DoomedPredecessor: As Mr. Incredible is trying to escape from Syndrome's island, he takes shelter in a cave and finds the skeleton of fellow superhero Gazerbeam, [[ChekhovsNews whose disappearance had been noted in a newspaper several scenes prior]]. Mr. Incredible notes that Gazerbeam wrote a word on the cave wall with his EyeBeams: "KRONOS", which turns out to be Syndrome's computer password. And then he hides behind Gazerbeam's corpse to evade detection by Syndrome's drone.
492* {{Expy}}: The combination of his costume and superpowers make him highly reminiscent of Cyclops from the ''ComicBook/XMen''.
493* EyeBeams: His core superpower, which are directed and amplified by his helmet and allow him to leave a message for other supers on Nomanisan.
494* GlassCannon: He can shoot laser beams out of his eyes but is no more durable than a regular human, according to his NSA profile.
495* HeroOfAnotherStory: He was established as a long-time activist in favor of superheroes' rights while in his civillian identity. He also discovered the password to Syndrome's computer before his death.
496* IJustWantToHaveFriends: A deleted scene reveals that Gazerbeam was a serious, awkward guy who became a loner thanks to his powers. When Mr. Incredible and some other Supers got him to join them as heroes, he was initially unsure about the whole thing, didn't like the name they came up for him, etc. But he enjoyed being around them, enjoyed talking with them and having friends for the first time in his life. Eventually his friends helped him become a great hero, while those same friends became his family.
497* ItsAllAboutMe: A minor example: it's noted he used to be a part of a team called the Thrilling Three, but they broke up because, as one of his teammates put it, it was always more like the Thrilling One Plus Two.
498* MeaningfulName: In Gazerbeam's civilian identity, Simon J. Paladino, "Simon" means "he has heard" and "paladino" is Italian for "paladin", both referencing his role as not only a super, but an active advocate for superhero rights in his civilian life.
499* OffscreenMomentOfAwesome: Somehow, he was able to stumble upon enough of Syndrome's scheme to learn the password for his computer, and then managed to live long enough to use his laser vision to carve it into a cave wall so that some other hero would discover it.
500* PosthumousCharacter:
501** He's only seen alive once at Mr. Incredible and Elastigirl's wedding for a few seconds, and after a TimeSkip his disappearance alerts Mr. Incredible to potential trouble. His dead body allows Mr. Incredible to escape detection and his last act of carving the password to Syndrome's computer in the rock, helped Mr. Incredible uncover Syndrome's plan.
502** Also serves this role in ''Incredibles 2''. In flashback, he and Fironic set up a direct phone line to Mr. Deavor. He goes underground before Deavor can call him during a robbery, and Deavor is shot and killed. This sets in motion the villainy of Deavor's daughter Evelyn, as the Screenslaver.
503* PunnyName: A portmanteau of "gaze" and "laser beam".
504* SmallRoleBigImpact: In the first movie, his final act of using his power to carve Syndrome's computer password into the cave wall allows Mr. Incredible to access it later on, leading to him discovering Syndrome's EvilPlan and thwarting it with his family.
505[[/folder]]
506
507[[folder:Voyd/Karen]]
508!!Voyd/Karen
509[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/voyd.png]]
510[[caption-width-right:238:''"I felt like an outcast before, but with you being... well, you, I feel like... yay me!"'']]
511->'''Voiced by:''' Creator/SophiaBush [[labelnote:'''Other Languages''']]Youna Noiret (European French), Stéphanie Dolan (Canadian French)[[/labelnote]]
512
513A super-heroine brought in by Winston Deavor and a huge fan of Elastigirl. Her superpower is creating portals.
514----
515* AscendedFangirl: Elastigirl is her hero and she gets to help her defeat the Screenslaver in the end. And it seems judging by her interaction with Violet after Evelyn is brought to justice, Voyd might have gained a fan girl of her own in her idol's own daughter.
516* DarkAndTroubledPast: Downplayed. While her past is never really brought to light (her first name is revealed to be Karen), everything from her body language to her nervous stammering to her asking Elastigirl how she is able to balance her life implies that her superpowers have not made life easy for her.
517* TheKnightsWhoSaySquee: She's a superhero herself and quite combat-capable, but she still sees Elastigirl as her hero and gets quite nervous when talking to her, this even extends to her idol's own daughter Violet.
518* NervousWreck: At least when dealing with Elastigirl, who she looks up to. She's just as nervous around Elastigirl's daughter Violet, who has similar anxiety issues to Voyd, simply because she's her idol's daughter.
519* NiceGirl: Voyd is generally shown to be a friendly, if slightly awkward young woman, even when she accepts Violet's apology for knocking her out and noticing quickly how much they have in common due to their shared anxiety problems.
520* NonStandardCharacterDesign: While most women in the films have round faces and HartmanHips (or in Violet's and Mirage's case being very skinny NoodlePeople), Voyd has an angular face and more proportional shoulders to waist, inverting the usual trope of MasculineLinesFeminineCurves. Her side-mullet is also a more modern hairstyle than the 50s-esque fashion of the setting.[[note]]Her design also makes Voyd look like an older version of Violet as revealed under the WhatCouldHaveBeen section, implying Voyd's design was originally meant for Violet as an adult when Disney/Pixar and Bird briefly thought of the idea to age up the Parr siblings to adulthood before scrapping it and making Voyd become her own character.[[/note]]
521* SquishyWizard: Her powers have a lot of utility, but she herself is physically a normal human. Even waifish Violet is able to kick her off when a hypnotized Voyd tries to force hypno-goggles on her and makes Voyd pay for it with a good but tough beat down, and when Elastigirl finally confronts her, Voyd doesn't put up a fraction as much resistance as the pizza guy.
522* TacticalRockPaperScissors: Her powers are effective against Violet's defensive forcefields since Violet usually leaves the area she's standing on unprotected, and Voyd can create portals within the forcefield on that patch of ground. But once Violet goes on the offensive via turning invisible, Voyd is easily taken down thanks to her SquishyWizard status, despite giving Violet a tough fight.
523* ThinkingUpPortals: Has the power to create portals through space and she is shown to be very creative in using them.
524* XtremeKoolLetterz: Her name is spelled with a "Y" instead of an "I".
525[[/folder]]
526
527[[folder:DEVTECH Supers]]
528!!DEVTECH Supers
529[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230728_151453_youtube.jpg]]
530[[caption-width-right:1000:]]
531A group of supers who were in hiding until Winston Deavor found them and convinced them to sign on. Voyd has her own section because of her increased screen time. The other members are Screech, an owl-based super with a sonic scream; a telekinetic named Krushauer; Reflux, who can spew lava; He-lectrix, who has electrical powers; and an immensely strong and durable woman named Brick.
532----
533* AchillesHeel: Brick is a very strong and durable super, however, during the fight on the Everjust, her head and neck are presented as a weak spot not capable of withstanding the same damage as her enormous hands and body. Brick is shown initially holding her own against Mr. Incredible, but when Elastigirl intervenes and twines her arms around Brick's throat, she is able to get Brick to yield and stagger backwards even though Elastigirl's mass is not sufficient to actually pull Brick back. This provides Mr. Incredible the opening to deliver two strategic punches to her jaw that stun her into collapsing to the ground which allows them to destroy her hypno-goggles.
534* ActorAllusion: He-lectrix [[WesternAnimation/StaticShock isn't the first electric superhero]] Creator/PhilLaMarr played.
535* AllThereInTheScript: {{DownPlayed}}. Krushauer and He-lectrix don't give their names to Elastigirl when they meet, unlike the others, and their names are never said on screen, only appearing in the end credits.
536* AmazingTechnicolorPopulation: Screech has grey skin, with no explanation why.
537* AmbiguousSituation: It's unclear whether some of the [=DevTech=] Supers were active during the Golden Age of Supers or not. Elastigirl doesn't seem to recognize them, but Winston's comments suggest that at least some of them were. Reflux clearly has heroic impulses and would have been more than old enough to fight crime before Supers were banned, it's also hinted Screech was around during the same time as well since he's implied to be around the same age as Reflux.
538* AmbiguouslyHuman: Screech, Brick, Krushauer and Reflux have the oddest physiology of all Supers in the team. Screech can ''twist'' his head 360 degrees and has grey skin, Brick and Krushhauer have arms that go down past their knees and hands larger than their heads, and Reflux has a strong amphibian design to his face.
539* AnimalThemedSuperBeing: Screech is basically an anthropomorphized owl. A [[StealthPun ''screech owl,'']] to be exact!
540* BrawnHilda: Brick is a giant brawny woman who has enormous super strength and invulnerability, much like Mr. Incredible.
541* CoolOldGuy: Reflux is the oldest of the DEVTECH supers and is a nice friendly guy. He is able to spew out magma.
542* CripplingOverspecialization: Krushauer is a telekinetic who uses his powers to "crush" things exclusively. It isn't known if he's able to "un-crush" things, but he currently reasons that it would be silly to do so.
543* ExorcistHead: Screech can rotate his head 360 degrees. It goes with his [[AnimalThemedSuperbeing owl theme]] but it's unclear if this is one of his powers or a function of his costume.
544* GentleGiant: Despite being a gigantic woman, Brick is shown to be good-natured and soft-spoken. She's only antagonistic while hypnotized by Evelyn, and goes right back to being a heroic person.
545* GlassCannon: Most of them are shown to have impressive powers and can use them offensively to good effect, but unlike the more experienced Supers, lack the skill to adapt their powers to defensive or reactive use quite yet, which leads to their defeat by the Parrs in the FinalBattle.
546** Reflux's ability to breathe magma is impressive but since he's a MiniatureSeniorCitizen, he goes down quickly.
547** He-lectrix is taken out by his powers [[HoistByHisOwnPetard backfiring on him when Violet puts him in a force field.]]
548** Krushauer only uses his telekinesis to crush things. The movie makes it clear that he hasn't even considered any other application of his power so he currently lacks any defensive ability.
549* GoodFeelsGood: They're all very excited and grateful that Elastigirl and Winston are trying to get Supers legalized again so they can use their powers to help people.
550* MagmaMan: Reflux has stomach acid made out of magma, which he weaponizes.
551* MightyGlacier: In her limited screen time, Brick is shown to be huge, incredibly strong and very durable but not particularly fast-moving, which is a huge contrast to Mr. Incredible, who has Brick's exact power set but is far smaller, faster and far more experienced than her.
552* MindOverMatter: Krushauer's power is to crush things with his mind.
553* MiniatureSeniorCitizen: Reflux has the body design of an elderly man and is the shortest member of the team.
554* NiceGuy: They're all good people who get along very well with the Parrs and are incredibly grateful to Elastigirl for trying to get Supers to be made legal again so they can do good in the world. The moment they're freed from Evelyn's control, they instantly jump into action to help save everyone.
555* NonStandardCharacterDesign: While the other Supers presented in the movie series tended to have a standard cartoonish super hero design, many of these supers have unusual or enlarged proportions that put them into AmbiguouslyHuman territory. This was very likely intentional to serve RuleOfDrama, given that these characters spend most of their screen time as (hypnotized) villains, where a non-standard design helps them appear more threatening/intimidating.
556** Reflux has an exaggerated senior citizen body style with very curved spine and extended pot-belly with a face that incorporates the design of a frog.
557** Brick and Krushauer both have an exaggerated body style based on TopHeavyGuy with a HeroicBuild but with a disproportionately huge upper body, extremely long arms, and hands bigger than their head.
558** Voyd has an excessively long face and wide shoulders in a setting where most females are either NoodlePeople or have HartmanHips.
559** Screech has unusually grey skin and his head/neck movements have a twitchy, jerky feel that reflects his owl-based superhero persona.
560* OldSuperhero: Reflux is clearly a senior citizen superhero. Screech is also implied to be around Reflux's age due to his gentleman way of greeting to Elastigirl.
561* ScaryBlackMan: Krushauer, when he's under the Screensaver's control, is indeed scary when he looms over and crushes you, which he nearly does to Violet almost killing her.
562* ShockAndAwe: He-Lectrix's electrical powers.
563* SuperScream: When Frozone, Violet and Dash are attacked at the house, there's a ''blink-and-you-miss-it'' moment where Screech is outside flying toward a window. He pauses to release a high-pitched shriek that shatters the glass before he flies inside.
564* SuperSpit: Reflux has the ability to turn his heartburn into lava, which he spits up.
565* TwoGirlsToATeam: Voyd and Brick are the only female members of the DEVTECH Supers while the rest are men.
566* UglySlavicWomen: Subverted. Brick looks the stereotype and sounds vaguely Slavic, but says she's from Wisconsin.[[note]]It's likely implied she's a recent immigrant from the Incredibles version of the Soviet Union (which would still exist in their universe since the series is set in TheSixties, which was when the USSR was at their peak) and has yet to properly master her American accent.[[/note]]
567* UnskilledButStrong: They have powers, but aren't as experienced in using them or adapting to changing situations in a fight, allowing the slightly more experienced Parrs to defeat them.
568* WhatTheHellIsThatAccent: Brick has an ambiguously European tone to her voice, but is actually from Wisconsin.[[note]]Which implies she's a recent immigrant from one of the European countries, likely the Soviet Union which was at their peak during TheSixties.[[/note]]
569* XtremeKoolLetterz: Krushauer and He-Lectrix both make use of these in their superhero names.
570[[/folder]]
571
572[[folder:Other Referenced Superheroes]]
573->'''Voiced by:''' Creator/JoeRanft (Universal Man)
574
575Some of these superheroes were briefly seen in action during Edna's DeathMontage. Others were glimpsed as photos when Mr. Incredible was reviewing the Supers killed during the prototyping of the Omnidroid. Many of them have NSA profiles shown in the DVD extras.
576----
577!!General
578* AmbiguousSituation: Fironic, Plasmabolt, and the unnamed hero with X-Ray vision are not seen in the list of superheroes confirmed to have been terminated by the Omnidroids, but not every entry on the list is shown because the scene keeps cutting back to Elastigirl and Edna, as Mr. Incredible keeps scrolling through the list.
579* BadassCape: Deconstructed. While they look nice and cool as a costume piece, many supers with capes were killed due to a CapeSnag. As such, Edna refuses point-blank to include them in any future super suit designs.
580* CapeSnag: Thunderhead, Stratogale, Meta Man, Dynaguy, and Splashdown were listed by Edna as supers killed or missing in action due to a cape malfunction.
581* CreatorCameo: They're voiced by Pixar staff in the DVD extras.
582* EarlyBirdCameo: In the background of Mr. Incredible and Elastigirl's wedding we can see Dynaguy, Stratogale, Gazerbeam, Thunderhead and Meta Man in attendance. Dynaguy is also shown as one of several superheroes who are sued for damages, though it's not clear what for.
583* TheFaceless: Blitzerman, Tradewind and Vectress. There's a close-up of their names and powers when Mr. Incredible is looking through the Operation Kronos files, as opposed to their pictures (which appear to be copies of other photos already shown), and none of the three have an NSA file.
584* GlassCannon: Per the DVD special features and graphs, very few of their power sets include a superhuman level of durability, and so the bulk of supers are as vulnerable as anyone else despite their powers. This is why even extremely powerful supers like Meta-Man were still vulnerable to a simple CapeSnag. (As noted in his [[https://vignette.wikia.nocookie.net/pixar/images/5/54/Metaman.PNG NSA profile]], Meta-Man had very high Endurance, but very low Indestructibility)
585* OffScreenMomentOfAwesome: Some of them (including Gamma Jack, Macroburst and Hypershock) managed to defeat one of the Omnidroid prototypes before Syndrome set the next one on them that would eventually kill them.
586* PosthumousCharacter: Like Gazerbeam, most of them have died at the hands of Syndrome's Omnidroids prior to the events of the first movie.
587* PowerPerversionPotential: In the prologue, one unnamed Super is arrested for allegedly using his X-ray vision powers to be ThePeepingTom.
588* SpeaksFluentAnimal: Stratogale, with birds; Meta-Man, with aquatic mammals; Splashdown with underwater lifeforms.
589* TheVoiceless: Several heroes' audio files have been rendered inaccessible or unfit for the file, and a message from Dicker will play explaining the lack of an audio. As a result, these heroes are never heard speaking.
590
591!!Blazestone
592* BoxedCrook: Blazestone was once a supervillain before being arrested and convinced to become a superhero at least partially for release.
593* FireForgedFriends: Prior to the film's events, Blazestone and Universal Man were paired together by the [=NSA=] to ensure Blazestone would stay a BoxedCrook. They initially didn't get along (the [=NSA=] file says they expect great things of the two if they manage to keep from killing each other), but in her audio file, Blazestone speaks favorably about "my team".
594* FireIceDuo: Blazestone and Frozone were briefly a couple.
595* MotorMouth: Blazestone's file has her talking about 10 miles a minute. She attributes it to confusing what dimension she was in.
596* PlayingWithFire: Blazestone's power set.
597
598!!Dynaguy
599* HeadBlast: Dynaguy could fire {{Disintegrator Ray}}s from his forehead.
600* LineOfSightName: Dynaguy got his name by reading the placemat at Ralph's Diner. He knew he couldn't name himself after anything in the diner, so he just went for the whole diner!
601* ShrineToTheFallen: Winston's father raised money for a statue of Dynaguy to be made.
602* SickeningCrunch: Heard when Dynaguy suffers his CapeSnag, heavily implied to be a NeckSnap.
603* SuperWristGadget: Dynaguy's arm-mounted rocket boosters.
604
605!!Everseer
606* BlessedWithSuck: Everseer has an extraordinary range of vision which allows him to see things both tiny and far away. Unfortunately for him, he is an OCD germophobe... and he can see those germs and dirty conditions that most people can't.
607* BrainInAJar: At the end of the comics, this is revealed to be the fate of Everseer, as Xerek wanted to use his clairvoyance for his own purposes.
608* DeathByIrony: Everseer had the power of foresight, and claimed that he could "avert conflict before it happens" but was unable to prevent the events of the film, including his own death. In the comics, he actually did foresee his death, but evidently couldn't stop it from happening.
609* TheSmartGuy: Everseer's file gives him the highest possible "Intelligence" score.
610* SmartPeopleSpeakTheQueensEnglish: Everseer is the only super heard with a distinctly posh British accent, and his "Intelligence" stat in his NSA file is completely maxed out.
611* TerrifiedOfGerms: Everseer's abilities left him with a crippling fear of germs.
612
613!!Fironic
614* AscendedExtra: Downplayed with Fironic, who gets a single mention (and not even a picture or a NSA file) in the first movie but gets a prominent flashback appearance in the sequels (albeit unvoiced) as a friend of the Deavor's.
615* ShownTheirWork: In the first movie, a passerby mistakes Syndrome for Fironic, when another intervenes and states Fironic has a different outfit. Come his flashback appearance in the second film, and their outfits do indeed look similar, adding to why Syndrome was mistaken for him!
616
617!!Gamma Jack
618* AntiHero: Gamma Jack, a super supremacist who preferred rescuing attractive women but nevertheless fought the good fight. The NSA was monitoring him closely in case he dropped the 'hero' part.
619* AtomicSuperpower: Gamma Jack was a super who could create controlled bursts of radiation, from focused burns to complete disintegration. The maximum range of this high-intensity burst was 100 meters, before a sharp intensity falloff.
620* ChickMagnet: Gamma Jack was known to be a favorite among the ladies, to the point they'd often nickname him "Handsome Jack".
621* DistractedByTheSexy: Gamma Jack mentions that he has a hard time fighting female baddies because of this.
622* ItsAllAboutMe: Gamma Jack's megalomaniacal attitude caused the NSA to worry that it may lead to him having a FaceHeelTurn and recommended "A level" monitoring on him.
623* {{Jerkass}}: Gamma Jack was prone to tyrannical, megalomaniacal impulses and believed Supers to be a [[FantasticRacism "superior race".]] He also admitted to prioritizing some rescues over others and comes across as a womanizing sleazebag as well.
624* PickyEater: According to his NSA file, Gamma Jack was a picky eater.
625* SmugSuper: According to his profile, Gamma Jack believed Supers to be a superior race, often preferred saving beautiful or attractive women before anyone else, and mentioned to have "tyrannical/megalomaniac tendencies", prompting close monitoring from the National Supers Agency.
626* SuperSupremacist: The NSA files of Gamma Jack state that he believes that supers are a "superior race".
627
628!!Hypershock
629* TheAlcoholic: Hypershock has "fondness for alcohol" listed as a personality trait in his NSA file. In his interview he complains about having a hangover.
630* HairTriggerTemper: Hypershock's profile notes he had one, which was quite a problem because he had the ability to cause seismic tremors. He required a lot of praise to keep a level head of any kind.
631* VibrationManipulation: According to his NSA file, Hypershock had the ability to generate seismic waves which registered as 6 on the Richter scale.
632
633!!Macroburst
634* AmbiguousGender: Macroburst, who is described as being "oddly androgynous". In addition, Dicker explains that the audio file was damaged and deemed unfit for presenting, so we never hear Macroburst speak. Averted in the VideoGame/LEGOTheIncredibles game, in which Macroburst is revealed to be male.
635* BlowYouAway: Macroburst has the ability to control air currents, create high-velocity winds and fly as a result of wind propulsion.
636
637!!Meta-Man
638* ComboPlatterPowers: Meta-Man, including SuperStrength (he is just behind Mr. Incredible), SuperSpeed, {{Flight}}, XRayVision, {{Invisibility}}, {{Teleportation}}, MagnetismManipulation, and [[SuperScream Sonic Screams.]] However, as he lacks NighInvulnerability, he ends up being killed by a CapeSnag.
639* TheDitherer: Meta Man is noted to be indecisive in his file.
640* SupermanSubstitute: Meta-Man, between the costume, the powers, the name, and the overall description.
641
642!!The Phylange
643* IronicAllergy: Not an allergy per se, but a medical condition, which may or may not have been caused by his super-scream powers. Despite having a voice that could generate shockwaves, he had laryngitis.
644* ItsAllAboutMe: Phylange is said to "demand respect he doesn't earn", and left his superhero team seemingly because he felt like he should have gotten more attention. He never caught on on his own, however.
645* {{Narm}}: In-universe. Phylange tried to make a superhero yodel, which Mr. Incredible found hilarious and embarrassing to the superhero community.
646* SpellMyNameWithAThe: His name is typically said and written in his NSA profile as 'THE Phylange'.
647* SuperScream: He parlays this into a secret identity as an opera singer.
648
649!!Plasmabolt
650* NatureLover: According to her NSA profile she loves the outdoors, with her secret identity being a forest ranger.
651* SoleSurvivor: Plasmabolt is presumably the only member of her hero team (the Phantasmics) not to be lured in to fight an Omnidroid by Syndrome.
652
653!!Psycwave
654* PowerPerversionPotential: In her NSA file, Psycwave admits to using her mental manipulation powers to make cute boys in her high school dump their girlfriends and go out with her.
655
656!!Splashdown
657* MakingASplash: Although he doesn't have any abilities that influence water, Splashdown's powers included underwater high-speed travel, underwater breathing and the ability to communicate with underwater lifeforms. Oddly, for this trope, he could also fly.
658* UncertainDoom: While Splashdown was sucked into a water vortex, his NSA file states that he went Missing In Action, unlike the other superheroes with capes, who are confirmed to have died. Adding to the ambiguity, his file also states he can breathe underwater.
659
660!!Stormicide
661* AccidentalPun: Stormicide addresses that her gaseous powers tend to make her the 'butt' of the joke. Cue laughing in the background as she realises how she worded this.
662* TheCaretaker: Stormicide is a caregiver for her invalid uncle.
663* NeverHeardThatOneBefore: Stormicide's powers involve absorbing and emitting gases. She seems largely resigned to the inevitable jokes.
664
665!!Stratogale
666* {{Cloudcuckoolander}}: Stratogale's file notes that she "keeps her head in the clouds". There're multiple interpretations there.
667* DeathOfAChild: Downplayed by Stratogale, who was in ''high school'' when she died.
668* FlightStrengthHeart: Stratogale, although in her case it's "Flight, Strength, Talking with Birds".
669* IdealHero: Stratogale's file describes her as altruistic.
670* TurbineBlender: Stratogale died by flying too close to the front of a jet turbine to wave to the passengers. Her cape got caught in the powerful intake and she was sucked into the engine.
671
672!!Thunderhead
673* AmbiguouslyGay: Thunderhead's profile mentions he was raising five adopted children with the help of his roommate Scott. It's not clear if they were romantic partners or just friends. It should be noted that his death was caused by him getting distracted by a woman.
674* DoNotDoThisCoolThing: In-universe, Thunderhead's PSA tries to go for the message of "I dropped out of school, and I always regretted it, so stay in school, kids", but he realizes pretty quickly that "stay in school or you'll be like me" doesn't work when you're a beloved superhero.
675* DumbMuscle: Mr. Incredible remarks that Thunderhead "was not the brightest bulb". Demonstrated when we hear him performing a PSA on the special features of the DVD. He speaks slowly, admits that he's illiterate, is uncomfortable speaking without a script and requests that someone help him by feeding him his lines via his earpiece.
676* FriendToAllChildren: Edna remarks that Thunderhead was good with kids. Also, in his DVD file, it is said that before his death, he was raising five adopted children.
677* KindheartedSimpleton: Thunderhead was a kind man and an incredibly powerful superhero, but not only was he dim, it's implied that he was noticeably mentally disabled and didn't even finish school.
678* NeverLearnedToRead: When Thunderhead speaks on the DVD special features, he claims uncomfortably, "I don't read" (While he does seem a tad slow, when he tries to give a message to the kids, he stammers through a few bad takes in which one of them turns into hoping that maybe your teachers won't be like the ones he... he has to come up with something else).
679* PunnyName: "Thunderhead" is two letters away from being "dunderhead", which fits its owner's low linguistic intelligence.[[note]]A thunderhead is a cumulonimbus cloud seen during a thunderstorm.[[/note]]
680* WeatherManipulation: Thunderhead has the ability to harness and control extreme weather conditions.
681
682!!Universal Man
683* TheAhnold: Universal Man speaks in an exaggerated parody of Arnold's accent.
684* FireForgedFriends: Prior to the film's events, Blazestone and Universal Man were paired together by the [=NSA=] to ensure Blazestone would stay a BoxedCrook. They initially didn't get along (the [=NSA=] file says they expect great things of the two if they manage to keep from killing each other), but in her audio file, Blazestone speaks favorably about "my team".
685* {{Irony}}: Universal Man, who is said to be one of the most indestructible of the Supers, according to the NSA files on the DVD extras, ends up being killed by the very first Omnidroid prototype.
686* ShoutOut: Universal Man's TheAhnold accent references Arnold's nickname of being "Mr. Universe".
687[[/folder]]
688
689!!Villains
690[[folder:Syndrome]]
691!!Syndrome/Buddy Pine
692[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/syndrome.png]]
693[[caption-width-right:250:''"See, now you respect me.\
694Because I'm a threat!"'']]
695->'''Voiced by:''' Creator/JasonLee [[labelnote:'''Other Languages''']]Bruno Salomone (European French), Creator/MartinWatier (Canadian French)[[/labelnote]]
696
697->''"All I wanted was to help you [Mr. Incredible]. I only wanted to help! And what did you say to me?... "Fly home, Buddy. I work alone." It tore me apart, but I learned an important lesson: you can't count on anyone, ''especially'' your heroes."''
698
699The BigBad of the first movie. Once Mr. Incredible's #1 fan with a gift for creating inventions, Buddy Pine turned to evil after his attempt to become his hero's {{Sidekick}} ended in disaster. Building the Omnidroids, Syndrome enacts an elaborate plan to gain the recognition he felt he lost when Mr. Incredible rejected him.
700----
701[[index]]
702* See [[Characters/TheIncrediblesSyndrome his page]].
703[[/index]]
704[[/folder]]
705
706[[folder:Mirage]]
707[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mrs__incredirage2_7098.jpg]]
708[[caption-width-right:200:''"He's attracted to power. So am I. It's a weakness we share."'']]
709->'''Voiced by:''' Creator/ElizabethPena [[labelnote:'''Other Languages''']]Juliette Degenne (European French), Patricia Tuslane (Canadian French)[[/labelnote]]
710
711->''"He's not weak, you know. Valuing life is not weakness. And disregarding it is not strength."''
712
713A mysterious and alluring woman who approaches Mr. Incredible with a chance to use his powers once again through confidential hero work, only to be revealed as Syndrome's henchwoman.
714----
715* AffablyEvil: She is very polite towards Mr. Incredible despite being his false recruiter and works for a madman who has the intention to kill him. But she herself doesn't hold anything personal towards the supers.
716* AmbiguouslyBrown: Has a significantly darker skin color than any other character besides Frozone, as well as unidentifiable accent. She ''is'' played in this movie by Elizabeth Peña, an actress of Latin American descent.
717* AmbiguousSituation: It's not clear if Mirage herself has any superhuman abilities, or if she is simply a gifted spy. Her name definitely sounds like a superhero or villain title, and she's able to effortlessly blend into the offices of Insuracare, suggesting a mild degree of [[MasterOfIllusion illusion casting]]. Furthermore, in her first video message to Mr. Incredible, she remarks that "according to the government, neither of us exists," suggesting that she too was subjected to the ban on supers; that line, though, could simply be a ploy to appeal to his desire to relive his glory days.
718* DarkMistress: Possibly. There is a scene where Syndrome attempts to flirt with her, though she rebuffs him since moments earlier he had called Mr. Incredible's bluff about killing her, [[BadBoss gambling on her life]]. It's unclear if it was unwanted sexual attention or if she and Syndrome had some kind of relationship before.
719* TheDragon: She is Syndrome's [[NumberTwo second-in-command]] and is at his side in a majority of the scenes on the island. She's actively involved in his plan to attract superheroes as part of "Project Kronos". Besides Syndrome, she's the only one on the island not wearing a face-obscuring mask.
720* EnemyMine: She and Elastigirl have a rocky relationship in the comics, but cooperate while facing Xerek.
721* EvenEvilHasStandards: She might have helped Syndrome with his EvilPlan, which involved killing a lot of supers, but she was clearly horrified when she learned that the plane Elastigirl was in had children in it and visibly saddened when they were thought to be dead. That's one of the reasons she had a HighHeelFaceTurn later.
722* FemalesAreMoreInnocent: As later shown throughout her appearance, despite working under Syndrome, she's actually ''not'' as bad as he is, especially because she has a much higher sense of morality than he does, which is a contributing factor as to why she decided to help the Incredibles in defeating him.
723* FemmeFatale: Implied. A mysterious and alluring woman in league with the main villain who draws Mr. Incredible into an undercover hero mission.
724* HighHeelFaceTurn: She's the only member of Syndrome's crew to willingly help the heroes. It starts when Syndrome launches missiles at a jet plane carrying children and becomes solidified when he is willing to risk her life when Mr. Incredible threatens to crush her.
725%%* IgnoredEnamoredUnderling: It's implied that she may have had a DarkMistress relationship with Syndrome. However, any future romantic interest died when Syndrome showed his true colors by carelessly betting her life when Mr. Incredible threatened her.
726* InLoveWithTheMark: It's heavily implied by her expression when Mr. Incredible hugs her that she grows to genuinely like Mr. Incredible, even though at first she was manipulating him.
727* LongHairIsFeminine: She has long, straight silver hair and comes across as quite feminine, considerably more than the short-haired Helen.
728* MeaningfulName: A mirage is something that appears real or possible but is not in fact so. Throughout her first encounters with Mr. Incredible she masterfully pretends to be something she isn't.
729* MistreatmentInducedBetrayal: She didn't take kindly to Syndrome's willingness to risk her life when Mr. Incredible took her as a hostage, which is what indirectly lead to Syndrome's own downfall.
730-->'''Mirage:''' (''furious'') Next time you gamble, '''''bet your own life'''''.
731* MysteriousPast: Mirage discloses a single vague and tantalizing hint as to her past in order to strike up a CommonalityConnection with Mr. Incredible. Nothing more is ever revealed.
732* NoodlePeople: She's exceptionally stringy, even when you consider the animation style.
733* PunchClockVillain: Unlike Syndrome, Mirage does not seem to possess any Anti-Super sentiments and is only working for Syndrome because it is her job (and possibly an attraction to her boss). She seems fine with Syndrome's plot involving the death of multiple supers, who are all essentially superhuman veterans willingly marching into life-threatening situations, and she does not express doubts until Syndrome ordered Elastigirl's plane to be destroyed [[EvenEvilHasStandards in spite of there being children aboard]] and finding out that [[MistreatmentInducedBetrayal Syndrome was willing to let Mr. Incredible kill her]].
734* SequelNonEntity: Due to the untimely passing of her voice actress, Mirage was not included in the sequel in any way, despite playing an important role in the first film [[note]]though underneath the WhatCouldHaveBeen section shows that Nomanisan Island (and by extension Mirage herself) were both intended to return in a small scene (the island got as far as concept art) but was quickly cut following her actress's death[[/note]].
735* SpyCatsuit: Wears a grey one in the comics.
736* TheReasonYouSuckSpeech: Gives a subtle one to Syndrome when calling him out for betting her life during his mind game with Mr. Incredible.
737--> '''Mirage:''' He's not weak, you know.\
738'''Syndrome:''' What?\
739'''Mirage:''' Valuing life is not weakness.\
740'''Syndrome:''' Oh, hey, look, look, if you're talking about what happened in the containment unit, I had everything under control.\
741'''Mirage:''' [[StealthInsult And disregarding it is not strength.]]
742* TomboyAndGirlyGirl: She's the alluring and seductive, girly FemmeFatale with [[LongHairIsFeminine long silver hair]] compared to the moderately tomboyish [[ActionGirl heroic]] [[BadassBiker biker]] chick, Helen/Elastigirl.
743* VagueAge: She looks young, but it's pretty hard to tell her exact age range due to factors like the silver hair.
744* VillainsWantMercy: When Mr. Incredible is pushed to the DespairEventHorizon and strangles Mirage after releasing him, she begs him to stop. It was only when she reveals that his family is still alive that he willingly shows her mercy.
745* WhatTheHellIsThatAccent: Her accent suggests she is either Latin American, Eastern European or Middle Eastern.
746* WouldntHurtAChild: She is obviously disturbed when Syndrome shoots down Elastigirl's plane knowing that there are children aboard, and this seems to be part of why she turns against him.
747[[/folder]]
748
749[[folder:The Omnidroids]]
750[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omnidroid_10000.jpg]]
751[[caption-width-right:350:''"It's bigger! It's badder! Ladies and gentlemen, it's too much for Mr. Incredible!"'']]
752
753The Omnidroids are a series of battle robots built by Syndrome as part of his plan to pose as a hero. It went through several prototype phases and tested against Supers. If the Super destroyed it, the Omnidroid was revised until it could terminate the Super. The process repeated until it was used to battle Mr. Incredible and that final design was then unleashed on the city as part of Syndrome's EngineeredHeroics plan.
754----
755* AdaptiveAbility: One of the things that makes it dangerous is the fact that it will adapt its tactics to defeat whatever is being used against it. We see in Mr. Incredible's fight with v.08 that his attacks only work once before being anticipated and countered by the robot.
756* AIIsACrapshoot: Played with; the cover story Mirage gives Mr. Incredible before he fights the V8 is that (as Mr. Incredible guesses) it became smart enough to wonder why it had to take orders and went rogue. This is, of course, a lie intended to try and get him killed. However, given that Mr. Incredible was smart enough to come to that conclusion, Syndrome really should have expected a simple remote to not stop the thing when he presented himself as an opponent to it, though in this case it's due to Syndrome [[ZerothLawRebellion grossly underestimating how much control he actually had over the robot which was simply following the directives he programmed into it]].
757* ArtificialStupidity: When Mr. Incredible fights the v.08, its programming didn't account for the situation where Mr. Incredible would be inside the unit and it starts attacking itself to get at him, eventually pulling out its own core.
758* AttackItsWeakPoint: The Omnidroid only finally stops when Mr. Incredible tricks it into ripping out its own power source. The final Omnidroid is likewise only defeated when the Incredibles launch one of its claws through its power source.
759* AwesomenessByAnalysis: It will take note of repeated tactics and devise a way to counter them.
760--> '''Mirage:''' It's a ''learning'' robot. Every moment you spend fighting it only increases its knowledge of how to beat you.
761* BeTheBall: It can retract its legs and head into its body so that it can roll around as a ball. Earlier models lacked this, being less circular in appearance- it wasn't until the fifth model that Syndrome began making them spherical.
762* ClimaxBoss: Despite not being the BigBad, the climax of the film is against the final Omnidroid, rather than Syndrome, who spends the entire battle unconscious and is dealt with in a PostClimaxConfrontation.
763* CombatPragmatist: It will use every aspect of itself and the environment to win, including bringing its full weight down on enemies, rolling over them in ball form, hurling rocks, and bathing its claws in lava to make them deadlier.
764* CombatTentacles: Its primary weapons. The claws can rotate as saws or be propelled using rockets.
765* CyberCyclops: All Omnidroids seen in the movie have a single slit-like optical sensor. Technically there's two (one on the bottom and one on the top), but usually only one is active at a time.
766* DarkIsEvil: The second and final Omnidroids are both black. The first one tosses Mr. Incredible around and gives him no opportunity to fight back, and the one in the climax takes Syndrome down pretty quickly, [[DragonWithAnAgenda and becomes the bigger threat that has to be stopped]].
767* DefeatEqualsExplosion: After the Omnidroid V10's power source is ripped out, it falls over and explodes.
768* {{Determinator}}: Fitting for a robot, even losing multiple limbs won't stop it. It has to be ''dead''.
769* TheDragon: The Omnidroid is Syndrome's strongest subordinate in combat, and the centerpiece of his plan. After Mirage has a HeelFaceTurn and the story moves off Nomanisan Island and into Metroville, the Omnidroid takes this role from Mirage. Unfortunately, Syndrome [[DragonWithAnAgenda does not have as much control over it as he thought, especially when he starts to attack it]].
770* DragonInChief: The final Omnidroid is an [[TheJuggernaut unstoppable]] and [[NoNonsenseNemesis efficient]] foe and proves itself to be far more dangerous than Syndrome. It takes the spotlight from him in the climax of the movie, easily defeating and outsmarting its creator. Syndrome himself is defeated much more quickly shortly after.
771* DragonWithAnAgenda: A very unusual example, since it never undergoes AIIsACrapshoot and its "agenda" is more a programming oversight on Syndrome's part, in that the final Omnidroid maintains both a drive to defeat foes and a sense of self preservation that it had when it was being tested against various supers.
772** Syndrome programmed it to destroy the city and planned to use his remote to defeat it. The Omnidroid 10 defends itself and treats Syndrome the same as any other threat, rather than as its master. It analyzes that his remote is what's causing the damage and attacks him, defeating him quickly. It then continues destroying the city, as it was programmed to do. It succeeds in [[DragonInChief overtaking Syndrome]] as the [[ClimaxBoss main threat of the climax]].
773* EnergyWeapon: The Omnidroid's primary long-range weapon is a laser cannon positioned on its upper eye.
774* EvilEvolves: There are multiple Omnidroid models shown on Syndrome's computer, with the design being revised and improved every time a superhero defeats it. When Mr. Incredible is beaten by the ninth iteration of the Omnidroid, Syndrome uses it as the basis for the final, much larger Omnidroid used in his scheme.
775* GeniusBruiser: A very large, very powerful KillerRobot whose most dangerous trait is explicitly stated to be its intelligence and capacity for learning. Its intelligence is so great that it figures out that it was being controlled by Syndrome's remote and turns on him as a result.
776* GoneHorriblyRight: Syndrome wanted a robot so powerful and smart that no one person could beat it. He got exactly what he wanted, [[OhCrap to his dismay]].
777* HeelFaceTurn: According to the Blu-Ray extras, there were smaller Omnidroids left behind on Nomanisan Island. Vanquished Villains Redevelopment reprogrammed them into being [[MundaneUtility servants (spa massagers, tour guides, camp counselors, hula dancers, etc.)]] while Nomanisan Island was turned into a tourist paradise.
778* HeroKiller: They've killed many other heroes before Mr. Incredible came along.
779* TheJuggernaut: The Omnidroid 10 is effectively invincible in direct combat, even when facing multiple supers. Nothing causes any meaningful damage to it except its own claws. If the family did not have Syndrome's remote, it would have been extremely unlikely for them to win.
780* LightningBruiser: It can move at ridiculous speeds, is covered in thick layers of armor, has a super-intelligent AI brain, and is armed to the teeth with blades and saws.
781* LogicalWeakness: While all versions of the Omnidroid appear to be made of a virtually indestructible material, we see that it can be damaged by parts of its own body. The Omnidroid v10 being designed to detach parts of itself allowed for its rocket-powered claw to later be used as a spear against it.
782* MadeOfIndestructium: What its shell is made of is never specified, but it's so tough that absolutely nothing can even dent its exterior except for its own claws (which are presumably made of the same material).
783* MeaningfulName:
784** Omni is a prefix meaning "all", which fits with the Omnidroid's variety in skills and weaponry, and that fact that it has defeated and killed supers with all types of powers.
785** Operation Kronos, for which the Omnidroid was developed, also foreshadows it turning on his creator, Syndrome. The mythological Kronos (more often spelled as Chronos) overthrew his father and was overthrown by his son, Zeus.
786* MonsterProtectionRacket: The Omnidroid's role is to be the monster in Syndrome's glory scam. Unfortunately, it goes off script and actually attacks Syndrome when it figures out that the remote is the cause of its damage, causing the whole plan to fall apart.
787* MundaneUtility: Mini-Omnidroids were reprogrammed into being workers for Nomanisan Island Paradise, despite their original purpose being to kill heroes and cause mass destruction.
788* NighInvulnerability: The Omnidroid doesn't flinch at anything the Incredibles or the Army throws at it. An earlier version even survives being submerged in lava. The only thing that can damage it are its own claws.
789* NoNonsenseNemesis: The Omnidroid's programming does not include dramatic flourishes, villainous ranting, or showing off like his master. It simply tries to defeat an opponent as expediently as possible. This clashes with Syndrome's BondVillainStupidity, where the Omnidroid 9 would have been simply killed Mr. Incredible if Syndrome did not stop it to gloat, and the Omnidroid 10 would have been unstoppable if Syndrome had not lost his remote while pretending to fight it.
790* OneManArmy: These things were ''designed to kill supers''. As shown in the movie's climax, an army of normal armed humans stands no chance against them.
791* RedEyesTakeWarning: The eighth model had blue eyes, the ninth which quickly defeated Mr. Incredible had orange ones (hinting at its deadly ascendance), so the final and most dangerous production model has red ones, [[RedAndBlackAndEvilAllOver which match its black body]].
792* RollingAttack: If it needs to move fast, it can retract its limbs and get rolling. Its sheer size and weight makes this particular attack extremely destructive.
793* SciFiWritersHaveNoSenseOfScale: The Omnidroid sinks in lava, giving it a density of more than 3,100 kg/m^3. Not only is that pretty unbelievable given we see that it's almost totally hollow below a relatively thin layer of armor (although said armor would have to be dense to be as NighInvulnerable as it is), but later in the film, Mr. Incredible is able to pick up the final Omnidroid. Mr. Incredible, a man who treated bench pressing ~300 tons to be hard work, is obviously the WorldsStrongestMan, but still nowhere ''near'' strong enough to lift that thing if it really was that dense. Considering that the Omnidroid is a sphere at least 12 meters in diameter, then going by the earlier density the thing should weigh around 2,800 tons.
794* SuperStrength: When considering how huge it is, the Omnidroid's ability to move the way it does would make it incredibly, ridiculously powerful, ''even for its size''. Of particular note is the scene where it [[https://youtu.be/EOwUH2AXM4o?t=125 jumps]] at Dash near the end of the film.
795* TookALevelInBadass: Built into Syndrome's plan. He would make an Omnidroid, and then pitted it against a super. If the Omnidroid won, he'd repeat the process, while if the super won, he would use the data from the battle to build an upgraded version, who he would pit against the same super (the new Omnidroid invariably won). We see v8 defeated by Mr. Incredible after a long battle, but the upgraded v9 is able to defeat him. The v9 becomes the template for building the giant v10 which is unleashed upon the city.
796* TorsoWithAView: After being penetrated by its own giant claw, the Omnidroid remains standing long enough for the camera to focus on the heroes' reaction, then pull back through the torso hole and provide a long distance view of the damage.
797* TurnedAgainstTheirMasters: When Mirage introduces it as a rogue "learning robot", [[GenreSavvy Mr. Incredible]] immediately posits that the Omnidroid got smart enough to wonder why it was taking orders from PunyHumans. While this is soon revealed to have been a lie, it serves as {{foreshadowing}} -- Syndrome's final Omnidroid model ''does'' turn against him when it notices his remote-control is being used to injure it.
798%%WhatHappenedToTheMouse: PLEASE DON'T ADD THIS TROPE TO THE OMNIDROIDS for two reasons. First, this is a narrative trope, not a character trope. Second, the trope is when a character who has been part of the story is suddenly dropped for no apparent reason with no followup. In this case, the story shows that the v9 was the successful prototype that beat Mr. Incredible and became the basis for the "city-killer" v10. Except for the giant scale (and eye color), the v10 design is identical to the v9.
799* ZerothLawRebellion: The Omnidroid's directives are simple: defeat its enemy, keep itself intact (from v9 onward), and adapt to what the opponent dishes out. These directives do ''not'' include actual loyalty to Syndrome, nor does his remote instill it, so when he presented himself as an opponent for the Omnidroid to defeat, the machine simply obliged.
800[[/folder]]
801
802[[folder:Bomb Voyage]]
803[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bombvoyage.jpg]]
804[[caption-width-right:250:''"Et votre tenue est totalement ridicule!" [[note]]"And your outfit is totally ridiculous!"[[/note]]'']]
805->'''Voiced by:''' Creator/DominiqueLouis [[labelnote:'''Other Languages''']]Patrick Osmond (European French), Creator/AlainZouvi (Canadian French)[[/labelnote]]
806
807Bomb Voyage was a recurring enemy of Mr. Incredible. He is a bomb-wielding villain dressed like a mime who speaks French. He only appears in the prologue of the first film, but it's his action of attaching a bomb to Buddy's cape that leads to a large portion of the lawsuits that eventually drove supers into hiding.
808----
809* BadassBandolier: Wears two in a X pattern over his chest, covered in explosives.
810* BadassNormal: From the short time he's seen, he doesn't appear to have any superpowers, yet both Mr. Incredible and the city's police force regard him as a major threat. He's apparently just ''really'' smart concerning his explosives.
811* BankRobbery: He's a one-man heist crew and his only scene in the movie has him pulling a rather daring one.
812* BewareTheSillyOnes: Dressed as a mime, he might look ridiculous, but his bombs are ''powerful'' and very dangerous.
813* CombatPragmatist: Rather than use bombs directly against Mr. Incredible's NighInvulnerability, he slips a bomb onto Buddy's cape to force Mr. Incredible to let him go in favor of saving Buddy and uses the distraction to escape.
814* DemolitionsExpert: He uses bombs to gain access to a bank vault then to make his escape, he slips a small bomb on Buddy's cloak to distract Mr. Incredible that is powerful enough to destroy an entire section of a railway.
815* DubNameChange: In the European French dub, his name is changed to Folamour; which is French for "Strangelove", as in Film/DrStrangelove.
816* EnemyMime: He isn't mute but has the look.
817* FrenchJerk: He only speaks in French, shows disdain for Mr. Incredible, insults Buddy's costume and blows stuff up without regard for who might get hurt.
818* GratuitousFrench: All of his spoken lines are in French.
819* HypocriticalHumor: He calls Buddy's outfit ridiculous, which is pretty rich coming from a guy who robs banks while dressed as a mime.
820* MadBomber: His name is "Bomb Voyage", and his main weapons and skillset revolve around using bombs.
821* MonsterClown: He looks like one. His face is tinted in white with some black dots, his lips are red and he's a nefarious criminal.
822* NationalStereotypes: He's pretty much walking cliché. He makes his entrance onscreen with an accordion riff and his makeup is that of a mime. All his lines are spoken in French and he shows an arrogant disdain for Mr. Incredible and Buddy.
823* NotSoHarmlessVillain: With his pun-based name, mime costume and makeup, he comes across as a comical figure. However, he cold-bloodedly demonstrates that he WouldHurtAChild when he attaches a bomb to Buddy's cape to force Mr. Incredible to drop him and allow him to escape.
824* PracticallyJoker: He's a performer-themed villain, like the Joker's clown aesthetic, and in spite of his silly appearance is dangerous enough for Mr Incredible to treat him with upmost seriousness. The fact he has also has a white painted face further emulates his Joker-like status, along with his wiry frame and his chilling ruthlessness to attach a bomb to a child.
825* PunnyName: Of the French phrase ''bon voyage'', meaning "pleasant journey".
826* SameLanguageDub: In the European French and Canadian French dubs, all of Bomb Voyage's lines were re-recorded by Patrick Osmond and Alain Zouvi, respectively.
827* SmallRoleBigImpact: By sticking a bomb onto Buddy that caused the destruction of part of the train line, he's partially responsible for an onslaught of lawsuits that leads to the passing of the Super Relocation Act, which bans superhero activity and forces them underground.
828* StarterVillain: He is the first villain introduced in the film, but has no further involvement in the plot beyond accidentally triggering the anti-super movement by putting a bomb on Buddy's cloak, which causes significant property damage and personal injury.
829* TheUnreveal: It's never mentioned if Mr. Incredible managed to capture him before the Super Relocation Act forced him into retirement.
830* VillainExitStageLeft: After being grabbed by Mr. Incredible, he plants a bomb on Buddy's cape and slips away as Mr. Incredible goes after Buddy to save him. The police officers stated they'd be setting up a dragnet for him, but it's unknown if anything came of it.
831* WouldHurtAChild: He risks Buddy's life by putting a bomb on his cape to create a distraction while he escapes, showing he has no problem putting a child in danger.
832[[/folder]]
833
834[[folder:The Underminer]]
835[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/i2_underminer.png]]
836[[caption-width-right:300:''"Consider yourselves... '''UNDERMINED'''!!"'']]
837->'''Voiced by:''' Creator/JohnRatzenberger [[labelnote:'''Other Languages''']]Pascal Massix (European French, first film), Serge Biavan (European French, second film), Pierre Auger (Canadian French)[[/labelnote]]
838
839->''"Behold, the Underminer! I'm always beneath you, but '''nothing''' is beneath ME!! I hereby declare war on peace and happiness!! Soon, all will tremble before me!!"''
840
841The Underminer is a supervillain appearing at the very end of the first movie, prompting the Parr family to spring into action and serving to demonstrate that they are able to operate in public again and will go on to have many adventures while fighting various enemies as a superhero team.
842----
843* AnimalThemedSuperbeing: Zig-zagged. His declared villain name has no animal theme, nor does his outfit portray any animal symbols. However, since he is a CaptainErsatz of the Mole Man from the Fantastic Four, his face has a distinct rodent teeth to convey a mole (or gopher, given the buckteeth) -like appearance.
844* ArtificialLimbs: His arms appear to have been replaced by crude metal prosthetics.
845* AscendedExtra: He is only introduced in the last minutes of the first movie. ''[[VideoGame/TheIncrediblesRiseOfTheUnderminer Rise of the Underminer]]'' promoted him to BigBad status. He is also the StarterVillain of the sequel.
846* BadassCape: A long, flowing brown one.
847* BadassBoast: "Behold, the Underminer! I'm always beneath you, but nothing is beneath me! I hereby declare war on peace and happiness! Soon, all will tremble before me!"
848* BigBad: He is the primary antagonist of the non-canon video game ''[[VideoGame/TheIncrediblesRiseOfTheUnderminer Rise of the Underminer]]''.
849* CallingYourAttacks: Shouts out his hits like a wrestling announcer while grappling with Mr. Incredible in the sequel.
850* CaptainErsatz: He's pretty much ''ComicBook/FantasticFour'' villain, Mole Man, in all but name.
851* CardCarryingVillain: He declares war on peace and happiness and expects all to tremble before him. Pretty cliche villain.
852* CharacterizationMarchesOn: In the first film his iconic speech implies he's here to declare war upon the surface world. In the second, it's shown that he's just a bank robber.
853* {{Cyborg}}: He seems to be some kind of mechanized human, going by his mechanical hands and eye.
854* EvilSoundsDeep: John Ratzenberger drops his voice an octave and rants of the doom he will bring!
855* EyeObscuringHat: His eyes are always obscured by his miner hat.
856* HarmlessVillain: For all his EvilGloating in the final moments of the first film, it seems that robbing a bank was all he had planned. The film even points out that the bank losses and infrastructure damage would have been covered. It was the intervention of the Incredibles that caused the additional collateral damage to the overpass and the city block and nearly destroyed city hall.
857* ICallItVera: When about to punch Mr. Incredible, he introduces him to "Jack Hammer", his left hand.
858* IncomingHam: "BEHOLD, THE UNDERMINER!"
859* KarmaHoudini: He manages to evade the Incredibles at the start of the second movie and is unaccounted for by the end of the movie. One of the federal agents even chides Mr. Incredible for letting him get away with the money too.
860* MeaningfulName: His appears right on cue to try and undermine the happy ending that the Parr family have earned themselves by demonstrating that there are still active supervillains. Played more straight in the sequel, as he did manage to ''undermine'' superheroes.
861* MoleMen: As stated in AnimalThemedSuperbeing, the Underminer's design and expertise give him a very mole-like aesthetic, especially his prominent nose and buck teeth.
862* MotiveRant: He gives a very long misanthropic tirade at the end of the first and the start of the second films, but it turns out all he really wants is to rob the city bank.
863* NotSoHarmlessVillain: He might look like an complete cartoon villain with his antics, but he actually manages to trade blows with ''Mr. Incredible'' and turns into a complete KarmaHoudini in the second movie, managing to escape justice alongside the dollars he had stolen.
864* PowerFist: His replacement arms allow him to trade blows with [[SuperStrength Mr. Incredible.]]
865* RapidFireFisticuffs: His left fist contains a jackhammer-like servo he can use to punch people ''very'' quickly.
866* ScaryTeeth: He has long rodent-like incisors, which look quite off-putting on a human.
867* StarterVillain: He may have appeared at the ending of the original movie as an unrelated threat, but since ''Incredibles 2'' is an ImmediateSequel, he's the first villain faced there. Surprisingly for a StarterVillain, he actually manages to escape from the heroes.
868* SuperStrength: He's able to almost match Mr. Incredible in terms of strength, likely due to his ArtificialLimbs.
869* ThisIsADrill: His main weapon is a giant mining drill.
870* TunnelKing: Makes his entrance by tunneling up through the street.
871* WeaponsThatSuck: Uses an enormous tube to vacuum the money from the bank (and, inadvertently, Mr. Incredible).
872[[/folder]]
873
874[[folder:Screenslaver]]
875[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/screenslaver_1_pixar_post.png]]
876[[caption-width-right:325: ''"Screens are everywhere. We are controlled by screens, and screens... are controlled by '''me'''--Screenslaver."'']]
877->'''Voiced by:''' Bill Wise (under voice modulation) [[labelnote:'''Other Languages''']]François Raison (European French), Marc-André Bélanger (Canadian French)[[/labelnote]]
878
879->''"Go ahead, send your supers to stop me. Grab your snacks, watch your screens, and see what happens. You are no longer in control. I am."''
880
881The primary antagonist of the first half of ''Incredibles 2'', the Screenslaver is a supervillain who specializes in hypnotic visual weaponry, but is actually a brainwashed pizza deliveryman who acts as a decoy for Evelyn Deavor.
882
883This folder focuses on TheScapegoat for the BigBad. For the true Screenslaver, see the folder "Evelyn Deavor".
884----
885* AntiClimaxBoss: InvokedTrope InUniverse. When Elastigirl encounters the decoy Screenslaver, he turns out to just be a guy with a few sets of hypno-goggles working out of a small apartment--lacking the death machines, armies of {{mook}}s, and secret island bases that Syndrome had. In a straight fight, he goes down relatively easily. This puzzles Elastigirl, as she reasons that someone brilliant enough to create hypnosis technology could've afforded more resources and defenses. It turns out that the decoy was ''supposed'' to be weak enough for Elastigirl alone to handle as part of Evelyn's plan.
886* BadassBoast: His speech is a pretty impressive BringIt to all supers, and ends "You are no longer in control, I am". Ironically he said this while under someone else's control.
887* BadassNormal: The decoy puts up a surprisingly good fight during his fight with Elastigirl, [[CombatPragmatist making good use of strobe lights and whatever he can get his hands]] on to level the playing field. Even Evelyn admits to being surprised at how well the decoy fought.
888-->'''Evelyn''': He gave you a pretty good fight. I should say, ''I'' gave you a pretty good fight ''through'' him.
889* BigBad: Subverted, in that the apparent Screenslaver is a decoy that Evelyn hypnotized to be found, beaten up, and arrested for being surly and bringing cold pizza.
890* CombatPragmatist: The decoy uses everything he can find in his fight with Elastigirl, from strobe lights, to knocking over shelves to make obstacles, to using a cattle-prod and a fire axe, to taking cheap shots at Elastigirl as she chases him through the apartment.
891* ContrastingSequelAntagonist: The decoy can be considered one to the Omnidroid. Both are fake villains used by the real villain to prop up the protagonist. They are presented as a major threat by the protagonist's treacherous MissionControl and fought about halfway through the movie. The Omnidroid after being destroyed is rebuilt stronger and eventually turns on its master in the climax while he was attempting to use it to prop himself up. The decoy has no ability to resist the Screenslaver and drops out of the narrative after his defeat, being totally disposable after use as a boost to Elastigirl's profile.
892* TheCracker: The Screenslaver can be considered a [[RaygunGothic period-appropriate]] equivalent to Anonymous-esque hacktivists and cyber terrorists. Screenslaver broadcasts pre-recorded videos on live networks and causes havoc via hacking. The name "Screenslaver" is even a pun on the term "screensaver".
893* DiscOneFinalBoss: The decoy Screenslaver is prominent in the marketing of the film, and is defeated roughly halfway through the movie... But then he is revealed to be just a pawn of the real BigBad, Evelyn Deavor.
894* EvilSoundsRaspy: The voice modulator in the mask makes the Screenslaver's voice sound harsh and raspy.
895* EvilWearsBlack: The decoy wears a black suit. However, the goggle lenses on his mask are bright in color, and his ScaryTeeth mouth apparatus is silver.
896* GasMaskLongcoat: The decoy's suit has the goggles and breathing apparatus on his mask and the rest of the suit shows off no skin with black gloves. This overall appearance has a mad scientist-like feeling.
897* KnightOfCerebus: The decoy greatly darkens the mood, with the scene of his speech and Elastigirl searching for him being one of the most tense in the movie.
898* LeaningOnTheFourthWall: Parts of the Screenslaver's speech about using superheroes as escapism from life's problems is applicable to the audience, especially when he says "you don't talk, you watch talk shows, you don't play games, you watch game shows", since superhero movies is one of the most common forms of escapist media at the time the movie was released. He even uses the real world terminology "superheroes" instead of the more common in-universe "supers".
899* LeanAndMean: The decoy has a fairly thin physique. Turns out to be justified because Evelyn picked somebody who fit the physique she wanted for the fight with Elastigirl.
900* MeaningfulName: The Screenslaver enslaves people with screens, using a hypnotic pattern.
901* MouthOfSauron: Even though his speech was manufactured to antagonize Elastigirl and supers, the content of it also seems to align with Evelyn's actual beliefs, mainly that normal people are complacent and eager to watch supers deal with problems rather than do something themselves.
902* NoNameGiven: The decoy's name is never revealed.
903* PunnyName: Screenslaver's name is a pun, changing "screensaver" into "screen" and "slaver" because she uses screens to enslave people, by showing a hypnotic pattern.
904* TheScapegoat: The decoy Elastigirl defeats is just a pizza delivery guy who was hypnotized by the real Screenslaver so she could throw the supers off the trail of her actual plans.
905* StrangerBehindTheMask: Subverted. When the Screenslaver is first fought and seemingly unmasked, the person in the costume turns out to be some random blond kid who made no previous appearances... because he's a pizza guy who the real Screenslaver hypnotized to distract Elastigirl. [[TheManBehindTheMan The Screenslaver]] is actually Evelyn Deavor, [[BitchInSheepsClothing who was believed to have been Elastigirl's friend]].
906* VocalEvolution: His voice sounds much less modulated in the trailer and speaks more quickly and clearly, instead of the soft and slow voice he uses in the movie. [[note]]Since the decoy's costume does not show any lip movements, his lines are some of the easiest ones to change the voice for, so it may have been a last minute decision, or intentionally altered to be more trailer-friendly.[[/note]]
907* VoiceOfTheLegion: The voice modulator in the mask makes the decoy's voice reverberate and deep, whereas he sounds more normal when he's unmasked and not being mind controlled.
908* WalkingSpoiler: The Screenslaver's identity is a huge mystery for most of the movie, and when the decoy's unmasked, there's still lingering questions until TheReveal that [[SamusIsAGirl the real Screenslaver is Evelyn]].
909[[/folder]]
910
911!!Other Movie Characters
912
913[[folder:Edna Mode]]
914!!Edna Marie Mode/"E"
915[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/i2_edna.png]]
916[[caption-width-right:150:''"I never look back, dahling. It distracts from the now."'']]
917->'''Voiced by:''' Creator/BradBird [[labelnote:'''Other Languages''']]Amanda Lear (European French), Denys Paris (Canadian French)[[/labelnote]]
918
919->''"'Supermodels'--ha! Nothing 'super' about them. Spoiled, stupid little stick figures with poofy lips who think only about themselves. Feh! I '''used''' to design for '''GODS'''..."''
920
921A diminutive but brilliant fashion designer who, back in the day, designed costumes for superheroes.
922----
923* AlwaysCamp: Designs super suits and behaves in a hammy way.
924* AsianAndNerdy: Downplayed since she's only half Japanese, but has a mastery of super-advanced textile manufacturing to design and create super-suits for the heros. She was even able to invent a suit that becomes invisible when Violet does.
925* BadassBookworm: Edna is an absolute no-nonsense fashion designer who uses all sorts of advanced sciences in designing custom costumes for superheroes.
926* BerserkButton: She's furious when Elastigirl gets a costume by another designer in the sequel and insists that her fee for Jack-Jack's new costume is that she'll be the family's exclusive designer "throughout the known universe and until the end of time."
927-->'''Edna:''' Gal''baki''? Elastigirl's suit is by ''GALBAKI''?! EXPLAIN YOURSELF!
928* BigFancyHouse: She lives on a grand estate complete with laser gates and a security detail. The house itself is an extremely spacious mansion that not only has the typical living space areas such as the kitchen and living room, but also has a huge basement workshop for designing and testing supersuits.
929* BreakoutCharacter: Despite her limited screentime, Edna has captivated audiences and even been directly referred to as this for the franchise overall by several media outlets and publications. Those same sources even cite her as one of ''Pixar's'' greatest characters of all!
930* BrutalHonesty: Edna tends to be very blunt with Robert concerning his appearance.
931** In the first movie, upon seeing Robert on her security camera:
932--->'''Edna:''' My ''God'', you've gotten fat.
933** In the second movie, once she sees how much of a wreck he is in person:
934--->'''Edna:''' You look ''ghastly'', Robert.
935* BunnyEarsLawyer: An eccentric and hammy woman who is a genius at designing super suits.
936* ChallengeSeeker: At least, concerning superhero clothes (Violet's supersuit was the only one to give Edna a decent challenge since she needed to figure out how to turn it's material invisible when Violet herself does). She considers the normal fashion industry beneath her, and is thrilled at the prospect of designing a new supersuit. In the sequel, she positively lights up at the prospect of creating a suit that will work with Jack-Jack's ComboPlatterPowers.
937* CharacterCatchphrase: Dahling! Also, "I enjoy our visits" when shooing someone out of her house.
938* ChewingTheScenery: Everything she does is larger than her life, from her expressions to her blunt opinions, to her body language.
939* ClingyJealousGirl: Non-romantic example, but she is furious when she learns that Elastigirl's new costume in the sequel was designed by someone else, and makes Mr. Incredible agree that she is Mr. Incredible's, Elastigirl's, and Frozone's exclusive designer, in the entire universe and until the end of time.
940* CoolOldLady: A hammy and eccentric super suit designer.
941* TheCuckoolanderWasRight: Never brush off her warnings about wearing capes when doing superhero work. Syndrome experienced this first-hand.
942* CrazyPrepared:
943** When Edna decides to make the entire Parr family new costumes, she tailors each suit to the wearer's powers. With Jack-Jack's powers unknown she says she "covered the basics" which includes being roomy for free movement, comfortable fabric for sensitive skin, able to withstand temperatures over 1000 degrees, completely bullet-proof and machine washable.
944--->'''Elastigirl:''' What on Earth do you think the baby will be doing?\
945'''Edna:''' Well, I'm sure I don't know, darling. Luck favors the prepared.
946** Another moment of prescience is that she secretly planted {{Tracking Device}}s in her costumes in case any Super was in danger and needed help. This helps Helen to locate Bob when he's stranded on a remote island and being held captive by Syndrome.
947* DarkIsNotEvil: Has black hair and is usually seen in black outfits, but is also responsible for designing the suits of the heroes and she's not evil, just eccentric.
948* DeadpanSnarker: The only parts of her dialogue that are ''not'' biting wit are her hammy lines, which are also snarky.
949* DeathMontage: While "No Capes!!" is initially played for laughs, Edna then goes on to list several heroes that were killed by CapeSnag.
950* EarlyBirdCameo: Appears as a guest at Mr. Incredible and Elastigirl's wedding during the prologue long before the film identifies her by name.
951* EccentricArtist: She's ''very'' excited about her work.
952* EccentricFashionDesigner: She specializes in superhero clothes, and her demeanor is very quirky. Despite this, she's very [[TheCloudcuckoolanderWasRight competent]] and GenreSavvy when it comes to designing supersuits - most notably, she doesn't use capes because a number of heroes have been killed by {{Cape Snag}}s.
953* EstablishingCharacterMoment: Edna's BrutalHonesty and high standards are established right off the bat when she bats a security guard from his post when he prevents Mr. Incredible from entering her mansion, then remarking that [[YouAreFat Mr. Incredible has gained a lot of weight]] before happily letting him in.
954* TheFashionista: She's a fashion designer but she is quite ''bored'' working for the fashion industry. In her opinion, supermodels are profoundly uninteresting subjects. However, the creators state that she designs all her own clothes and it's implied she won't wear anything ''but'' her own designs. Also, she's enough of a fashion icon in-universe for her recognizable hair and glasses to be featured in her "Mode" business logo.
955* ForScience: Decides to babysit Jack-Jack pro bono to explore the challenge of creating a suit that fits his powers.
956* GadgeteerGenius: Her genius covers the fields of both textile and electronic engineering. She is able to invent clothing that is friction-proof, bomb-proof or even able become invisible as well as embed miniature tracking devices or biometric and dimensional scanners into the fabric.
957-->'''Edna:''' And machine washable, dahling. That's a new feature.
958* GenkiGirl: Just listen to that first phone call. It's almost too much for both Elastigirl and the receiver.
959* GladYouThoughtOfIt: She pulls this on Mr. Incredible when he asks her to mend his old superhero costume. She insists that it's a "hobo suit" and tells him that he needs a new one:
960-->'''Mr. Incredible''': A new suit? Now where the heck am I gonna get a new suit--\
961'''Edna''': YOU CAN'T! It's impossible, I'm far too busy, [[NoExceptYes so ask me now before I again become sane.]]\
962'''Mr. Incredible''': ...wait. You want to make me a suit?\
963'''Edna''': You push too ''hard'', dahling!--but I accept.
964* GloryDays: She misses the Golden Age too.
965-->'''Edna:''' "Super"models - ha! Nothing super about them. Spoiled stupid little stick figures with poofy lips who think only about themselves. FEH! I used to design for '''gods'''!
966* HeroWorshipper: ''Heavily'' implied. As the quote above notes, she refers to heroes as gods. She even refers to Jack-Jack as a "tiny god" in the sequel, which is a pretty fitting description in all honesty.
967* HonoraryAunt: After learning about Jack-Jack's [[SuperpowerLottery multiple powers]], she instantly decides to bond with him to study his potential and eventually comes to like the little guy. She even refers to herself as ''Auntie Edna''.
968* {{Gonk}}: ''Very'' short and ''very'' ugly, with a ''very'' goofy and cartoonish design.
969* ImpossiblyCoolClothes: She makes these; bulletproof clothing stylized heroic red with a tracking device.
970* InsufferableGenius: She can be extremely grating to people she isn't interested in and even her close friends, but there's no denying that she is probably the single greatest superhero costume designer. She also declares superheroic authority on subjects she is inexperienced with in practice, such as parenting, because she's just that smart.
971* IntergenerationalFriendship: She was among the few people invited to Mr. Incredible and Elastigirl's wedding in the Glory Days.
972* JerkWithAHeartOfGold: She is somewhat arrogant and bad-tempered, but is a good person at heart. She is also dismissive and hard on certain types of fashion, but puts new heart into Elastigirl with some tough love.
973* JumpedAtTheCall: Mr. Incredible only wants some minor mending for his old suit done, but she's clearly inspired by his visit to start designing superhero costumes again.
974* LargeHam: She might be tiny, but the ham is huge. [[DVDCommentary Brad Bird]] talks about how everything about her -- her house, her furniture, the art on her walls, the people she spoke with -- were designed to highlight the contrast between her tiny physical size and her forceful, overbearing personality. ''She'' might be tiny, but she thinks, talks and acts '''BIG'''.
975* MadScientist: The "tamed" variety. Yes, Edna's firmly on the side of the heroes, but she's also highly eccentric and tackles her work of making high-tech super-suits with an almost disturbing enthusiasm. All that's missing is the maniacal laughter, but she's already hammy enough as it is.
976* MeaningfulName: "Mode" is the French word for "fashion" or "style" (as in the expression "à la mode" i.e. "fashionable"), which is an appropriate name for a fashion designer. "Edna" also means "pleasure" in Hebrew -- she does enjoy designing.
977* MiniatureSeniorCitizens: Clearly, she's older than all of her clients, and she is shown to be about knee-high with Mr. Incredible who's in his forties.
978* TheNapoleon: Edna Mode is very short and she's also noticeably rude and hot-tempered. Unlike Mr. Huph (who's an outright HateSink), she's a JerkWithAHeartOfGold, and one of the most beloved characters in the movie to boot.
979* NoCelebritiesWereHarmed: Her appearance and demeanor are believed to be based off of either Edith Head, Linda Hunt, Anna Wintour, or a combination of all three. Fittingly, Head was a costume designer in real life, while Wintour is the Editor-in-Chief of ''Vogue'', the world's most famous fashion magazine.
980* OmnidisciplinaryScientist: The incredible tech she puts into each suit suggests that she's mastered the fields of theoretical and experimental physics, mechanical engineering, nanotechnology, biometrics, and (super)human biology, just to name a few. She's also naturally perfected the art of fashion design and everything it entails, from planning to construction to the business aspect of the job.
981* OOCIsSeriousBusiness: Edna has an over-the-top and flamboyant personality... so when she gets quiet and intense to discuss Mr. Incredible's keeping secrets from Elastigirl, we're immediately aware that this is ''serious.'' Tellingly, the scene is animated in dark tones --the only time Edna is lit in this way-- to further signify its importance.
982-->'''Edna''': Do you know where he is?\
983'''Elastigirl''': ...of course-\
984'''Edna''': ''(turning violently toward Elastigirl)'' Do you ''KNOW'' where he is?!?
985* ReedRichardsIsUseless: Her character is a interesting {{deconstruction}} of the trope. After the age of superheroes ended, she successfully shifted her skills to become a prestigious fashion designer that allows her to live quite comfortably. However, ''she's also clearly bored out of her mind'' with no excitement or challenge she experienced with superhero costume work, and jumps at the chance to design new costumes when the opportunity presents itself.
986-->'''Edna:''' Supermodels - ha! Nothing super about them. Spoiled, stupid little stick-figures with poofy lips who think only about themselves. Feh! I used to design for GODS!
987* RousingSpeech: She delivers one to Elastigirl to get her to go after Mr. Incredible.
988-->'''Edna''': ''What are you talking about?'' You are ''Elastigirl''! My god... ''Pull yourself together!'' 'What will you do?' Is this a question?! You will show him that you remember he is Mr. Incredible, and you will remind him who ''you are''! You know where he is, go! Confront the problem! Fight! ''WIN!'' [[MoodWhiplash And call me when you get back, dahling, I enjoy our visits.]]
989* SciFiBobHaircut: A practical and stylish choice for a fashion designer who lives in a world with superheroes and incredibly advanced tech.
990* ScrewPolitenessImASenior: Or [[ScrewTheRulesIHaveMoney an incredibly gifted and]] [[ScrewTheRulesIHaveConnections prestigious designer]] or all of the above. Either way, she takes no crap and does not soften her opinion of anyone, ''for'' anyone.
991* SmartPeopleWearGlasses: Wears circular glasses and has created custom-made original outfits for superheroes since the "glory days".
992* SuperCostumeClothier: Perhaps one of the most well known examples of the trope. Edna is a ChallengeSeeker who loves designing outfits for superheroes and having to factor their powers into her designs. She was intentionally written to evoke both the EccentricFashionDesigner and MadScientist character archetypes. In [[WesternAnimation/TheIncredibles1 the first film]] she mentions she despises having to work with mundane supermodels when she used to design for people she saw as gods. ''WesternAnimation/Incredibles2'' reveals that she has a rival [[TheGhost we never see]], called Alexander Galbaki, who Edna has an extremely low opinion of. This implies that before superheroing became illegal, superhero fashion design was a healthy trade.
993* WhatTheHellIsThatAccent: When Bird did the scratch voice for Edna, he described it as a kind of German/Japanese accent mix. Apparently, Brad Bird intended Creator/LilyTomlin to be Edna's voice actor but she had a hard time speaking her lines with this accent and when Bird demonstrated it, Tomlin felt he had captured her voice so perfectly, she recommended him to be Edna instead.
994* WhereDoesHeGetAllThoseWonderfulToys: Edna was created expressly to avert this. Brad Bird wondered where supers got their suits, and didn't buy the idea that they made them on their own, so he made a character who designed suits with special tech included as an explanation, with the idea that this is a parallel industry to superheroics.
995* TheWonka: She is undeniably brilliant, but equally eccentric and single-minded. Her gifts are solely aimed at designing uniforms for superheroes and she can design fabrics in her own workshop that can match any Super's powers.
996[[/folder]]
997
998[[folder:Gilbert Huph]]
999[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/p6.jpg]]
1000[[caption-width-right:153:''"I'm not happy, Bob... Not Happy!"'']]
1001->'''Voiced by:''' Creator/WallaceShawn [[labelnote:'''Other Languages''']]Creator/PhilippePeythieu (European French), Creator/ManuelTadros (Canadian French)[[/labelnote]]
1002
1003->''"I don't care about their coverage, Bob! Don't tell me about their coverage! Tell me how you're keeping Insuricare in the black! Tell me how that's ''possible'' with you writing checks to every Harry Hardluck and Sally Sobstory that gives you a phone call!"''
1004
1005Bob's immediate supervisor at Insuricare. He is a short-tempered ([[TheNapoleon and short]]) man who often butts heads with Bob about his graciousness to customers' claims.
1006----
1007* BadBoss: He shows he is just as indifferent to his employees as his client, as shown through a memo basically stating that all business expenses, such as electricity conception and office supplies, would be deducted from their paychecks ''and'' they'd be billed hourly for parking.
1008* BandageMummy: He ends up in a body cast after being thrown through several walls by an enraged Bob.
1009* CardCarryingVillain: Of the lower key sort among a cast of super villains. He makes very clear to Bob that legal issues are the only thing preventing him from openly basking in what a con-job his company is designed to be.
1010* ClocksOfControl: Huph is as heartless as he is fastidious (even stopping to readjust one of the pencils on his desk to keep them all arranged in a perfect row). While chewing Bob out (for caring more about helping clients than helping the company profit), he goes on a long tirade about how a good company is like a clock, and the employees are like cogs that all work together for one purpose. To sell it even further, one wall of his office is actually lined with clocks, all the same rounded-square shape and arranged in a perfect row.
1011* CorruptCorporateExecutive: Regardless of whether their clients' policy covers them, he only cares about Insuricare's profitability. During their meeting, he makes it clear he is mad with Bob's customers successfully "penetrating the bureaucracy" to get their insurance payouts.
1012-->'''Bob:''' Are you saying that we shouldn't help our customers?\
1013'''Huph:''' ''(frustrated)'' The law ''requires'' that I answer "no".
1014* DepravedDwarf: He stands at an extremely short height, and he is a greedy and abusive businessman.
1015* EstablishingCharacterMoment: His first five seconds on-screen involve him brushing a weeping old lady (she was pretending, but there's no indication he knew that) out of his way so he can confront Bob. He then begins to chew him out on being a good Samaritan and damaging the company's profits, an apt summary of his opinion on him.
1016* FatalFlaw: His LackOfEmpathy and abuse of power shown when he prevents Bob from stopping the mugging leads to him being thrown through several office walls and ending up in a full body cast.
1017* FauxAffablyEvil: When he's calm and composed, he can put up a somewhat cool façade, like when he talks about a company being like an enormous clock or when he says "Complaints, I can handle". But at his core, he's just a straight-up {{Jerkass}}.
1018* FourEyesZeroSoul: Even though Huph wears glasses, he's a calculating and greedy manager who serves as a foil to Bob's sense of justice.
1019* {{Greed}}: His obsession with money is why he is more concerned with earning more money than giving his clients the insurance they need.
1020* HateSink: He is a cruel, greedy insurance executive who actively discourages his workers from granting their clients' insurance claims; his only loyalty is to the stockholders and the profitability of Insuricare. He shows a complete LackOfEmpathy for the civilian being mugged down in the street, preferring to exert his authority over Bob by preventing him from going to help. This makes his comeuppance at Bob's hand all the more deserving.
1021* IncomingHam: His first line is yelling "PAAAAAAAAAAAAAAAAAAAAAAAAAAARR!!!" at the top of his lungs while entering Bob's office.
1022* ItsAllAboutMe: All he cares about is helping his ''own'' people in his business, rather than others.
1023* {{Jerkass}}: Not only does he not think much of Bob, but he is greedy and willing to help his own people in his business as opposed to providing customers with the insurance they need.
1024* KickTheDog: Him smiling and saying "Well, let's hope we don't cover him!" when learning that a man is getting mugged outside his window, then threatening to fire Bob if he leaves to help.
1025* LackOfEmpathy: When Bob points out a man down on the street is getting mugged, Huph briefly looks over and notices what is going on outside. What does he say in response? "Well, let's hope we don't cover him!"
1026* LargeHam: He goes completely off the deep end when he figures out Bob has been letting his customers do an end-run around the bureaucracy. Not to mention it also comes with him being played by Creator/WallaceShawn.
1027* LaserGuidedAmnesia: {{Implied|Trope}}. After Huph tells Rick about Bob's dismissal, Rick erased Huph's memories of Bob's super strength.
1028* LaserGuidedKarma: After forbidding Bob from helping a mugging victim, he gets a far worse beating than said victim. And to add salt to the wound, due to his implied LaserGuidedAmnesia, [[{{Irony}} it's unlikely he'll be able to make an insurance claim for his injuries.]]
1029* LoopholeAbuse: He uses this often to deny claims, and then worries when Bob's customers learn to turn this back on him.
1030* MeanBoss: {{Exaggerated|Trope}}. In addition to his greed and complete apathy towards his customers, he fiddles with an Insuricare memo which says that things like electricity consumption, phone charges, and even office supplies will be deducted from employee pay. It then goes on to thank employees for the most profitable year so far! Additionally, when Bob points out a man down on the street is getting mugged, Huph's hopes the company won't cover him and is glad that the mugger got away, so he could keep grilling Bob with words.
1031* MilkingTheGiantCow: He does it with both hands when he tells Bob "We're supposed to help ''our'' people!"
1032* MisterBig: Huph is a fairly short man in comparison to Bob, who could easily wreck him in a physical fight (which he eventually does).
1033* TheNapoleon: He clearly gets a buzz out of humiliating the extremely tall Bob and forcing him to comply with his authority.
1034* ObstructiveBureaucrat: He points out to Bob that his clients always exploit the loopholes that allow their claims to get paid and it drives him mad that they are "penetrating the bureaucracy".
1035* SmugSnake: It's made pretty evident how satisfying it feels to him to keep Bob on his leash by the way he orders him around. You know, before Bob responds by chucking him through several walls.
1036* TheSociopath: Though not on Syndrome's levels, Huph is still a greedy, selfish and arrogant man who's only concerned about money and refuses to help customers even when they desperately need help. When Bob tries to make him notice a man being mugged, his only concern is hoping that they don't cover him.
1037[[/folder]]
1038
1039[[folder:Kari [=McKeen=]]]
1040[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kari12.jpg]]
1041[[caption-width-right:250:''"I can totally handle anything this baby can dish out!"'']]
1042->'''Voiced by:''' Bret Parker [[labelnote:'''Other Languages''']]Creator/DorotheePousseo (European French), Lisette Dufour (Canadian French)[[/labelnote]]
1043
1044The babysitter hired to watch Jack-Jack during the events of the movie. She finds the process...unexpectedly difficult.
1045----
1046* ActionSurvivor: Her first scene shows her to be rather ditzy, but she manages to stay alive despite being left alone for a long time with an uncontrollable, super-powered infant.
1047* BadlyBatteredBabysitter: She provides the page image AND page quote. It's only to be expected when your charge turns out to have ''multiple'' superpowers.
1048* BeCarefulWhatYouWishFor: At the end of her ordeal, she just wishes she could forget the whole thing. [[MemoryWipingCrew Rick Dicker obliges.]]
1049* BracesOfOrthodonticOverkill: They don't ''look'' too bad, but they give her a terrible lisp.
1050* BreakTheCutie: Poor girl had ''no'' idea what she was getting into.
1051* BunnyEarsLawyer: She's scatterbrained and a MotorMouth, but she's also an extremely competent babysitter. She's savvy and responsibile enough to immediately contact Elastigirl (or at least try to) when she notices that something is amiss about Jack-Jack, thinks quickly to douse him when his PlayingWithFire abilities activate, and, over the course of the night, assembles everything she needs to deal with all of his ComboPlatterPowers. Kari's only mistake is not verifying Syndrome's identity when he shows up as her "replacement," but at that point she's too exhausted to think clearly.
1052* CassandraTruth: Her parents didn't believe her when she told them about Jack-Jack's powers. At least that saved TheMenInBlack another brain-wipe job.
1053* ADayInTheLimelight: Kari's interaction with Jack-Jack and his new superpowers receives a lot of focus in the Pixar short ''[[WesternAnimation/PixarShorts Jack-Jack Attack]]''.
1054* {{Determinator}}: Ditzy though she may be, she ''refuses'' to give up on Jack-Jack or leave him alone, apparently staying up all night and figuring out how to deal with each of his individual powers. Yes, she's exhausted and nearly driven insane by the situation, but she also recognizes that Jack-Jack is still a baby who needs to be taken care of.
1055* ExhaustionInducedIdiocy: Kari believed Syndrome was the replacement babysitter and that [[BroughtToYouByTheLetterS the "S" on his supervillain costume]] really did mean "sitter". However, considering the fact that she had been dealing with Jack-Jack's [[SuperpowerLottery erratic powers]] for the whole night to prevent him from destroying the house (and largely failing), she was so tired and desperate to get away from him that she took the first opportunity to hand him off and [[ScrewThisImOuttaHere get out of there]].
1056* HeroicBystander: Oddly enough, Kari is ultimately the one responsible for Syndrome's defeat. By playing Mozart music for Jack-Jack, she unknowingly awakens his dormant superhuman abilities, which are later the only thing that keep Syndrome from successfully kidnapping the baby and lead to his demise, as his EvilGloating after Jack-Jack escapes gives Mr. Incredible the opportunity to hurl a car at him and make him suffer a CapeSnag. If it wasn't for Kari, Syndrome would have ''won''.
1057* HeroOfAnotherStory: Her experience babysitting Jack-Jack, which is the focus of the Pixar short ''[[WesternAnimation/PixarShorts Jack-Jack Attack]]''. It's about her dealing with Jack-Jack manifesting superpowers for the first time.
1058* HorribleJudgeOfCharacter: A downplayed example in that Kari was a nervous wreck after a sleepless night of dealing with Jack-Jack, but when Syndrome comes to the house in his ''supervillain costume'', [[BadLiar while stumbling over his words]] and telling Kari that his "S" stands for "sitter", she believes him and hands Jack-Jack over. Agent Dicker even [[LampshadeHanging lampshades]] this:
1059-->'''Rick''': And you believed him.\
1060'''Kari''': The baby was ''exploding''!! Have you ever sat an exploding baby before, Mr. Dicker?!
1061* LaserGuidedAmnesia: Agent Dicker uses a memory wipe machine to remove Kari's memory of the babysitting experience. Bonus points in that the machine uses a laser site to target the point on her head that the machine's electrode will attach to.
1062* LogicalWeakness: Exploits several to deal with Jack-Jack- his fiery form can be extinguished, his lasers can be reflected by a mirror, and so on.
1063* MotorMouth: When Elastigirl calls her to talk about her babysitting assignment, Elastigirl can barely get a word in edgewise over Kari's ramblings about her babysitting prowess.
1064* NoodleImplements: By morning, she's surrounded herself with an arsenal of tools she used to contain Jack-Jack, including a butterfly net, a bucket, a pair of tongs, a pair of oven mitts, a fire extinguisher, a mirror, a grappling hook, and a ''chainsaw.''
1065* SeenItAll: At the end of a ''very'' long night, she has a completely deadpan reaction to Jack-Jack bursting into flames and shooting at her with EyeBeams, being ready with the appropriate fire extinguisher and [[ReflectingLaser mirror]].
1066* SequelNonEntity: She does not appear in the sequel at all, though she does feature in a deleted scene which was to be an alternate opening to the second film that focuses on her strange behavior after her memory of Jack-Jack was wiped by Rick Dicker and it's revealed that the memory-wipe of the experience wasn't completely full-proof, which is seen when Kari's eyes twitch in fear over just hearing Jack-Jack's name.
1067* TemptingFate: "Don't you worry about one single thing, Mrs. Parr. I can totally handle anything this baby can dish out".
1068* TwitchyEye: When saying the word 'baby' in 'babysitter'.
1069* WhatYouAreInTheDark: Kari could have easily abandoned Jack-Jack when he started getting out of control with his powers--especially since Elastigirl wasn't returning any of her increasingly-frantic calls about the situation. But she stuck with Jack-Jack the whole night and didn't leave him alone until someone else showed up to take over the situation; granted, that someone else was Syndrome, but after the beating the poor girl took, can you blame her for wanting to get out of Dodge?
1070[[/folder]]
1071
1072[[folder:Tony Rydinger]]
1073!!Anthony "Tony" Rydinger
1074[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tony_rydinger_your_violet_right.jpg]]
1075->'''Voiced by:''' Creator/MichaelBird [[labelnote:'''Other Languages''']]Maël Davan-Soulas (European French, first film), Julien Crampon (European French, second film), Creator/XavierDolan (Canadian French, first film), Nicolas Poulin (Canadian French, second film)[[/labelnote]]
1076
1077A popular student at Violet's junior high. She has a crush on him.
1078----
1079* CurtainsMatchTheWindows: Tony is a brunet with brown eyes.
1080* ChickMagnet: A couple of girls greeted him in a flirty manner.
1081* EarlyInstallmentCharacterDesignDifference: His hair goes from auburn in the first film to dark brown in the second. Likely to different him from Elastigirl who also has a similar hair color.
1082* FamilyBusiness: Works part-time at his parents' diner, the Happy Platter.
1083* FlatCharacter: Since he mainly exists to be Violet's SatelliteLoveInterest, he doesn't have much screen time to develop much of a definitive character. However, he does appear to be a bit shy and a NiceGuy. The sequel does give us more information about him courtesy of Dicker looking him up; Dicker describes Tony as a nice kid who plays sports, plays music, and works part-time as a waiter at his parents' diner. But once again serves to develop Violet.
1084* LaserGuidedAmnesia: Subverted when Rick accidentally erases all his memories of Violet instead of just seeing her in costume without a mask.
1085-->'''Dicker''': It's not an exact science.
1086* NiceGuy: Once he figures out Violet's interested, he turns out to be friendly and polite to her. In the second film, he's even polite when Violet embarrasses herself by accidentally snorting water out through her nose, and at the end he does agree to go to the movies with Violet just because she asked him again, despite him not remembering the first time she asked him. When they finally go on their date, Violet's whole family shows up to take them and even though there's some teasing, Tony rolls with it and seems to like them.
1087* NoGuyWantsAnAmazon: Subverted. He runs away when he discovers Violet has superpowers. However, during his interrogation with Agent Dicker, he specifically says that he's secure enough in his masculinity to not be bothered by strong girls. He ran away simply because he was surprised and caught off-guard by the revelation of Violet being an illegal Superhero.
1088* PrettyBoy: Very much so; it's not hard to see why Violet's interested.
1089* SatelliteLoveInterest: He shows up in the beginning and the end of the film and mainly exists as Violet's crush. In fact, he only really exists to demonstrate ''Violet's'' character development. At the beginning of the film, she's too shy to even remain visible in his presence. At the end, she's able to talk with him and get a date while ''he's'' stammering nervously. In the sequel, we do learn more about him (he plays music and sports and works part-time as a waiter in his parents' diner) and he gets more screentime, but his character still serves mostly to develop Violet (in this case, her accepting responsibility to taking care of Jack-Jack and learning to protect her secret identity).
1090* YouDontLookLikeYou: Tony's character model is revamped in the sequel, with him gaining darker hair and more angular features compared to the first film.
1091[[/folder]]
1092
1093[[folder:Agent Rick Dicker]]
1094[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/i2_rick.png]]
1095[[caption-width-right:300:''"We've gotta pay to keep the company quiet, we've gotta pay damages, erase memories, relocate your family; every time it gets harder. Money, money, money, money, money, money- we can't keep doing this, Bob!"'']]
1096->'''Voiced by:''' Creator/BudLuckey (first film), Creator/JonathanBanks (second film) [[labelnote:'''Other Languages''']]Jean-Bernard Guillard (European French), Luis de Cespedes (Canadian French, first film), Guy Nadon (Canadian French, second film)[[/labelnote]]
1097
1098Rick Dicker is an old friend of Mr. Incredible's - presumably his FriendOnTheForce back when the government provided assistance to superheroes. Years later, his department's function has been changed to keeping superheroes inactive and anonymous.
1099----
1100* BeleagueredBureaucrat: The years of the job (and dealing with Bob's antics in particular) have clearly gotten to Dicker, as shown in his gloomy, worn-out disposition.
1101* BoringButPractical: Compared to the Incredibles' and Frozone's climactic battle with the Omnidroid, Dicker merely freezes all of Syndrome's assets and marks him for arrest, effectively ruining his plan to craft himself into a superhero far more than the Supers.
1102* ChekhovsGunman: First appears during Mr. Incredible and Elastigirl's wedding, sitting next to Edna Mode.
1103* CoolOldGuy: Despite his deadpan, stoic attitude, Rick is an elderly ReasonableAuthorityFigure who does his best to help the Parrs against society's negative view on supers. He even admits his error when he accidentally wiped out Tony's memory of Violet which included the Friday night date they were planning on having, and sets the eventual re-establishment of their relationship by revealing Tony's background to Bob.
1104* DeadpanSnarker: With emphasis on 'deadpan'.
1105-->'''Mr. Incredible:''' I'm fired, aren't I?\
1106'''Rick:''' Oh, ya ''think?''
1107* HawaiianShirtedTourist: How he dresses when he's clearing out his desk in the second movie.
1108* ItHasBeenAnHonor: He invokes the trope to Mr. Incredible and Elastigirl after the Super Relocation Act is shut down and he can no longer assist them. Despite everything he assures them that it was his greatest honor to work alongside such fantastic people.
1109* InkSuitActor: Rick's appearance, personality and mannerisms are all based off of those of his voice actor in the first movie, Bud Luckey, and those who have worked with Bud have stated that Rick is a dead-on caricature of him.
1110* KnightInSourArmor: After telling Mr. Incredible that he's screwed up once too often and is on his own, Dicker immediately relents and offers to help him out for old times sake. As well, his commentary on the National Super Agency files has him comment that he hopes superheroes will be made legal again someday.
1111* MemoryWipingCrew: He has a clunky looking device that can erase memories. He does this to Kari at the end of her short and to Tony Rydinger in the sequel, and a deleted scene shows him doing it to Mr. Huph after Mr. Incredible punches him through several walls.
1112* TheMenInBlack: He's part of the government agency that monitors and conceals the existence of superheroes.
1113* MundaneSolution: After Syndrome is outed as a supervillain, Dicker simply has his assets frozen and arrest warrants put out, instantly demolishing his organization.
1114* PerpetualFrowner: He mostly has a weary look on his face and rarely smiles. He is shown smiling during the wedding, but he's got every right to since things haven't gone bad.
1115* PerpSweating: "Jack-Jack Attack!" shows he prefers the old-school, light-shining-in-face technique. This continues in the opening of the second film when he interrogates Tony.
1116* ReasonableAuthorityFigure: Dicker's complaints about having to fix Mr. Incredible's messes over and over again have merit. It's not that Rick doesn't care, it's that he realizes always jumping in with super-heroics isn't sustainable. As he says "Someone's ''always'' in trouble" but even though frustrated at Mr. Incredible's actions, he still offers to help Mr. Incredible just once more "for old times' sake". Later when Syndrome is revealed as a super-villain and terrorist, Rick takes the pragmatic action of immediately freezing all of his assets. He even admits his regret when Bob confronts him about accidentally wiping out Tony's entire memory of ever meeting Violet, including their date. In which Rick quickly reveals all of Tony's background and job life to Bob, setting the stage for Violet and Tony to reconnect.
1117* SeenItAll: Agent Dicker has dealt professionally with supers and their associated weirdness for a long time. It's implied that he's had to deal with Mr. Incredible screwing up and blowing cover ''way'' more often than he'd care to admit.
1118-->'''Mr. Incredible:''' I mean, what can I say, Rick?\
1119'''Rick:''' ''[without missing a beat]'' Nothing you haven't said before.
1120* UndyingLoyalty: Dicker still helps out the Parrs after they went underground, paying to keep things quiet and relocating the family whenever Mr. Incredible blows his cover. Even when he has his job taken from him in the sequel, he is still firmly in support of Supers and their cause, and was able to reveal Tony's background to Bob before leaving.
1121* VitriolicBestBuds: Though they're not best friends, it's clear that the casually snarky way that Rick and Mr. Incredible go back and forth with one another suggests that they are pretty close. Dicker even attended the Parrs' wedding, sitting in the front row with Edna and Gazerbeam. He could approach this as just another job and Mr. Incredible as an ''extraordinarily'' frustrating case to handle...but it's clear that he deeply respects Mr. Incredible.
1122[[/folder]]
1123
1124[[folder:Rocky the Raccoon]]
1125A raccoon who hangs around the house Winston gives to the Parrs and serves as Jack-Jack's first nemesis. Their fight is the reason Mr. Incredible knows that Jack-Jack has superpowers.
1126
1127Although unnamed in the film itself, the track on the soundtrack that Michael Giacchino wrote for the fight between Jack-Jack and the raccoon is called ''Rocky vs. Jack-Jack''.
1128----
1129* AmplifiedAnimalAptitude: He's a ''raccoon'' who managed to put up a better fight against Jack-Jack than Syndrome, the previous film's ''BigBad''.
1130* AnimalNemesis: Jack-Jack mistakes the raccoon for an actual thief leading to free-for-all scuffle in the backyard. Despite Jack-Jack's powers, the raccoon does a fair job of holding his own. Even after fleeing into the woods, we see that he later returns to continue to posture with Jack-Jack through the sliding glass door while Mr. Incredible is on the phone with Elastigirl.
1131* BadassBystander: He's just a raccoon scavenging from the Parrs' trash can minding his own business, but Jack-Jack was watching a movie with an ObviouslyEvil robber and made a connection between the criminal's mask and the raccoon's eye markings. Being a baby, he was unable to realize that the markings did not make Rocky a criminal. However, once Jack-Jack takes heroic action against the "evil-doer", he finds that Rocky puts up a surprisingly good fight.
1132* BitPartBadguys: Downplayed in that Rocky has no relevance to the overall plot and only a few minutes of screentime in which he's less a "bad guy" and more "animal fighting over food". He exists solely to give Jack-Jack an opportunity to show off his plethora of superpowers to the audience and Mr. Incredible.
1133* TheCatCameBack: When Mr. Incredible runs out to the back yard to break up the fight, Rocky dashes to the edge of the yard to utter some angry chittering before vanishing into the night. However, moments later while Mr. Incredible is on the phone with Elastigirl, Jack-Jack and Rocky can be seen in the background standing off again through the sliding glass door.
1134* CombatPragmatist: He uses the environment in his fight against Jack-Jack, like overturning the barbecue to make a makeshift smoke bomb.
1135[[/folder]]
1136
1137[[folder:Rusty [=McAllister=]]]
1138[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/rustym.jpg]]
1139[[caption-width-right:210:''"Oh man, that was totally wicked!"'']]
1140->'''Voiced by:''' Creator/NicholasBird [[labelnote:'''Other Languages''']]François-Nicolas Dolan (Canadian French)[[/labelnote]]
1141
1142A neighboring boy of the Parrs who tends to witness their incredible feats.
1143----
1144* AllThereInTheManual: His name is never said in the movie, but was revealed by official Pixar sources.
1145* StaringKid: He first appears when Mr. Incredible lifts up his family's car in frustration, then comes back later when he thinks Mr. Incredible might do it again. He finally appears again after having watched the Parrs save Jack-Jack and defeat Syndrome.
1146[[/folder]]
1147
1148[[folder:Snug Porter]]
1149An AcePilot that was responsible for taking Elastigirl on her superhero missions in the Golden Age and the one that lends Elastigirl his fastest jet. In the movie he only appears as a disembodied voice on the phone as Elastigirl looks at an old photo of them together. In an earlier version of the film, he was given a bigger role, but he never made it past the storyboards.
1150----
1151* AcePilot: The deleted scene that showed him flying the plane demonstrates his skilled maneuvering, all while he's shouting for Syndrome to "Abort!" the missiles. He buys time for Elastigirl to protect the kids when Violet can't summon a shield big enough to protect everyone, leading to his death.
1152* DemotedToExtra: He was intended to play the role of a SacrificialLamb, to emphasize that Syndrome is a legitimate threat. However, Brad Bird realized that it was going to take too much screen time to establish him as character that the audience would feel for when he died. So, the pilot role was transferred onto Elastigirl and Snug becomes the go-to guy when she needs a plane, which saves his life.
1153* MysteriousPast: He and Elastigirl both got pilot training together, but the only hint that we have about it is the photo that Elastigirl looks at while talking to him on the phone.
1154* SecretKeeper: He worked with Elastigirl back in the superhero days, and apparently owes her a favor big enough for her to ask to borrow one of his planes.
1155[[/folder]]
1156
1157[[folder:Honey Best]]
1158->'''Voiced by:''' Creator/KimberlyAdairClark [[labelnote:'''Other Languages''']]Annie Milon (European French), Hélène Mondoux (Canadian French, first film), Nadia Paradis (Canadian French, second film)[[/labelnote]]
1159
1160->''"'Greater good?!' I am your wife! I am the greatest good you are ever gonna get!"''
1161
1162The wife of Frozone. Never actually on-screen, although we do hear her.
1163----
1164* AllThereInTheManual: Wanna see what Honey really looks like? Just take a look at her concept art!
1165* LargeHam: Her response to Frozone's "Where's My Super Suit?!" moment counts.
1166* SassyBlackWoman: She's a Black woman in the concept art, though she's never seen, and she always has a snarky remark up her sleeve.
1167* SkewedPriorities: She seems to be more annoyed than anything else by her husband's superheroics because they are inconvenient. In the first ''Incredibles'', she cares more about a planned dinner than the city being saved.
1168-->'''Frozone:''' The public is in danger!\
1169'''Honey:''' ''My evening's'' in danger!
1170* TricksterGirlfriend: Honey hides her husband's super suit so he'll have no choice but to take her to dinner without getting distracted by superheroics. She relents in time for Frozone to join the Parrs in destroying the Omnidroid.
1171* TheVoice: She's only heard during an argument with her husband. In ''Incredibles 2'', it was originally planned for Honey to appear in person, but the writers decided it'd be funnier if she stayed just a voice.
1172[[/folder]]
1173
1174[[folder:Winston Deavor ]]
1175[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/winston_deavor.png]]
1176->'''Voiced by:''' Creator/BobOdenkirk [[labelnote:'''Other Languages''']]Laurent Maurel (European French), François-Simon Poirier (Canadian French)[[/labelnote]]
1177
1178->''"It's time to make some wrong things right."''
1179
1180A rich tycoon of a world-class telecommunications company who supports Supers and wishes to bring them back into the spotlight.
1181----
1182* AscendedFanboy: Having been a fan of superheroes since he was a child, he is active in reintroducing supers back into society and having the SuperRegistrationAct repealed. He even manages to engage in his own act of heroism in the end by breaking everyone on the ''Everjust'' out of hypnosis.
1183* BigGood: Winston's actions and character are definitely good and noble, and he calls all the shots in the organization of the return of superheroes.
1184* BrotherSisterTeam: Winston and his sister run [=DevTech=], with Winston being TheFace of the company, and Evelyn being the brains behind their tech.
1185* TheFace: While Evelyn got the technical genius in the family, Winston got the ''social'' prowess. His skills at marketing are what made their company [=DevTech=] the worldwide conglomerate it is, and now he wants to use his talents to bring superheroes back.
1186* FoolishSiblingResponsibleSibling: Played with in their corporate roles. Evelyn seems like the Responsible to Winston's Foolish, as Evelyn's the one who comes up with the actual means to implement Winston's grand ideas. She also softly scolds him for his over-enthusiasm and childlike tendencies, and keeps business conversations on track from his tendency to get sidetracked. These roles are reversed once Evelyn is revealed as the Screenslaver, when her misplaced anger and bitterness towards superheroes (who she blames for their parents' tragic deaths) causes her to endanger lives to ensure they stay illegal. However, Winston is in turn responsible enough to go back and try to help save the innocent people caught up in Evelyn's scheme.
1187* GoodCounterpart: Winston is a belated one to Buddy Pine/Syndrome. Like Buddy, Winston grew up being a fan of Supers and saw his life tragically subverted due to his relation to them. Buddy was rejected by Mr. Incredible after a botched attempt of becoming his sidekick, while Winston's parents died because his father preferred to call the supers (even though the Super Relocation Act was in effect) instead of the police and retreat to his safe room. Despite this, Winston grew up rather mentally balanced, using his wealth to try and support and bring superheroes back rather than trying to kill them all off like Syndrome did.
1188* GoodFeelsGood: A big proponent of this and one reason he adores the Supers.
1189* HonestCorporateExecutive: He is completely genuine in wanting to restore superheroes to their former glory, is unaware of his sister's evil plan, and the second he finds out what she's done, he decides to risk his life to save the gathered world leaders and Supers rather than escape with Evelyn to safety.
1190* TheIdealist: He honestly believes that the world would be a better place with Superheroes back in action, and has the means, motivation, and plan to make it happen.
1191* InkSuitActor: Looks exactly like his voice actor.
1192* ManChild: Played with. His sister considers him as such, saying he conflates the time of supers with his time with his mother and father and that his zeal towards superheroes is a reflection of wanting some part of his parents back. However, he does maturely decide to risk his life to save those aboard the ''Everjust'' and aside from being a huge fanboy of superheroes, he really does not exhibit any manchild behaviors and instead functions as a really successful businessman.
1193* MoralityPet: Winston is probably the only person that Evelyn still cares about as, even though [[SillyRabbitIdealismIsForKids she thinks his idealism is childish]], she still takes him with her when she escapes the ''Everjust'' instead of letting him die.
1194* NiceGuy: Not only is he genuine in wanting to restore the superheroes to their former glory, he is also a very fun and cool guy to be around.
1195* NonActionGuy: He's a talker, not a fighter. He upgrades to ActionSurvivor when he decides to help stop Evelyn's plan.
1196* NostalgiaFilter: An InUniverse example. Evelyn accuses him of having this, equating the good times he had as a child with his parents to the presence of superheroes. He thinks if supers are back, things will be like when his parents were still alive. Frozone even identifies him as being nostalgic and suggests that Mr. Incredible and Elastigirl show up in their old superhero outfits instead of their new ones.
1197* RedHerring: His enthusiastic love of superheroes and the fact that he definitely has the resources to be a supervillain is done to imply that he could be the film's main antagonist. Nope, he's an honest man who genuinely wants to legalizes superheroes, and has no ill intentions. The same cannot be said of his sister, however.
1198* ScrewTheRulesIHaveMoney: He gets Elastigirl the opportunity to openly fight crime in New Urbem despite Supers still being illegal because of his wealth or [[ScrewTheRulesIHaveConnections connections]].
1199* SharpDressedMan: Always dressed in a snazzy suit, befitting his image as operations head of one of the world's richest companies.
1200* SheepInSheepsClothing: His appearance [[{{Fauxshadow}} suggests]] that he will be the BigBad of ''Incredibles 2''. Not only is he a genuinely heroic character, but it turns out that his sister is the movie's HiddenVillain.
1201* ShutUpHannibal: His response to Evelyn telling him that her taking him with her on her escape craft was ForYourOwnGood?
1202-->'''Winston''': No. This is.\
1203''[Jumps out of the escape ship and back onto the ''Everjust'']''
1204* SiblingYinYang: He's enthusiastic and immature but charismatic enough to be TheFace for [=DevTech=], while his sister is a laid-back genius who works behind the scenes to develop the tech that ensures their success. He wants to help return superheroes to the world, while Evelyn wants to permanently discredit them.
1205* TheSocialExpert: He is highly media savvy and uses his skills to meticulously design a media PR campaign around Elastigirl to improve the perception of superheroes among regular humans.
1206* StrongFamilyResemblance: He looks just like his father, only younger and without the beard.
1207* ThinChinOfSin: Subverted, as while he ''does'' have the facial feature and promotional art depicted him as looking sinister, he's a genuinely goodhearted and heroic person.
1208* TookALevelInBadass: For most of the movie, Winston is simply a very rich fan of superheroes who wants to make them legal again, but after discovering his sister's villainous plan, he does something heroic himself: he turns down the opportunity to escape, and instead breaks the screen hypnotizing the superheroes and ambassadors so they can escape.
1209* UnclePennybags: An eccentric billionaire who wants to make superheroes legal again and gives the Parrs one of his mansions when they go into business together. He's also a total sweetheart in person.
1210* WhatYouAreInTheDark: He could have escaped the Everjust with Evelyn and no one would be any the wiser to what happened, but instead he chooses to return and save the civilians on board.
1211[[/folder]]
1212
1213[[folder:Evelyn Deavor]]
1214[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/evelyn_deavor.png]]
1215->'''Voiced by:''' Creator/CatherineKeener [[labelnote:'''Other Languages''']]Caroline Maillard (European French), Laurence Dauphinais (Canadian French)[[/labelnote]]
1216
1217->''"People will trade quality for ease every time."''
1218
1219Winston Deavor's sister and a tech expert who has never met a problem she can't solve. She is the real Screenslaver and the true villain of ''Incredibles 2''.
1220----
1221* AllForNothing: Evelyn wanted to permanently make all supers illegal was all in vain due to being exposed and getting arrested. The Supers became legalized, and if anything have more respect and goodwill than ever. Even if she does get out of prison, everyone now knows what she did and they will keep an eye on her. She is no longer trusted.
1222* AltoVillainess: Evelyn is a vengeful mastermind with Creator/CatherineKeener's deep and husky voice.
1223* AndThenWhat: It's obvious Evelyn didn't have a replacement plan to compensate for the complete illegalization of supers, which further shows that she's blinded by her hate to the point of DidntThinkThisThrough.
1224* AxCrazy: She may look relatively subdued, but the fact that her sheer hatred for superheroes escalates into attempted mass murder just to settle an imaginary grudge borne of grief-driven madness shows a thoroughly '' deranged'' mind underneath.
1225* BadassNormal: As the Screenslaver, she has no superpowers, but she uses her intellect to be an effective CombatPragmatist. She also developed projectable hypnotic patterns, which she shrewdly puts to use to give her an advantage over supers.
1226* BigBad: She's the Screenslaver, who's been orchestrating disasters around New Urbem and Municiberg by projecting hypnotic patterns on any screen she can hack into. Her main goal is to cement the world's bias against supers for good in the hopes of ensuring that people stop what she considers mindless hero worship and rely on their own ability to protect themselves. She believes this mindset was the cause of her father's death.
1227* BigSisterInstinct: While their relative ages are unknown, Evelyn definitely feels this towards her brother even if she thinks he's childishly naïve. Elastigirl even notes how much she loves him during their conversation at the [=DevTech=] party. While she ''does'' want to sabotage Winston's plan to re-legalize superheroes, she fetches her brother and makes sure he accompanies her onto the escape plane.
1228* BitchInSheepsClothing: At first, she seems kind and supportive of her brother's plan, wanting to bring superheroes back along with striking up a friendship with Elastigirl. However, she is later revealed to be the Screenslaver and [[FantasticRacism heavily prejudiced against supers]]. Despite this, her love for her brother is genuine.
1229* BondVillainStupidity: The Screenslaver has Elastigirl dying of hypoxia on her plane (which has an auto-pilot), barely able to move. She taunts Elastigirl, kicks her down, and then turns away from her to continue flying the plane instead of making any effort to finish her off or turning on the auto-pilot to keep an eye on her. While the Screenslaver's back is turned, Elastigirl grabs her flare gun and shoots the Screenslaver out of the plane, defeating her.
1230* BoyishShortHair: Evelyn has short hair and doesn't seem to have many stereotypically feminine character traits.
1231* BrainyBrunette: With all the gadgets she's invented, Evelyn's most definitely a brilliantly brainy brunette.
1232* BrotherSisterTeam: She and her brother run [=DevTech=]--with Winston being TheFace of the company and Evelyn being the brains behind their tech. They've been working together successfully for over 15 years. Winston mentions that people doubted they could do it since they were both relatively young when they took over.
1233* CantKillYouStillNeedYou: She muses that using the Supers to further her goals is better than just killing them out of her sheer hatred for them.
1234* CombatPragmatist: She uses erratic maneuvers to throw Elastigirl all over her airplane's cabin and then depressurizes the plane to suffocate her with the loss of air.
1235* ContrastingSequelAntagonist: Unlike Syndrome's overall grandiose feel and criminal organization, the Screenslaver is quieter and operates alone, using only co-opted resources and hypnotized pawns. She also wants Supers to remain illegal, while Buddy wanted supers to be back in the spotlight (and to join them). Where Buddy was an entitled fanboy attempting to be a phony superhero before dragging people up to his level after reveling in his fame, Evelyn is a behind-the-scenes sort whose entire plan to get people to stop relying on supers to save them and relies on her anonymity. Syndrome also seems to be TheSociopath who has no problem sacrificing Mirage when Mr. Incredible holds her hostage, while Evelyn [[EvenEvilHasLovedOnes still loves her brother]] and takes care of him even in the middle of her evil scheme.
1236* TheCynic: She is noticeably more subdued and much less idealistic than her brother. She seems to be quite disdainful of peoples' natural inclination to gravitate towards ease over quality. By the end, Evelyn is shown to truly hate idealism even in the people she cares about; Elastigirl herself points out she doesn't have an ideology, but rather a list of things she hates.
1237* CynicismCatalyst: The murder of her father, and subsequent death of her mother, resulted in her cynical worldview, and it's also her StartOfDarkness since it's why she decided the world's better off without heroes.
1238* DoNotAdjustYourSet: The Screenslaver's M.O. is to hijack any monitor or screen she can to project her hypnosis screens. Through the decoy, she takes over an interview with Elastigirl to give a [[BreakThemByTalking breaking speech]] to the public.
1239* EvenEvilHasLovedOnes: In spite of how quick she is to complain about Winston's naïve idealism, she truly does care about her brother, and she takes him with her while she escapes from the ''Everjust''. Evelyn's also emotionally compromised thanks to her father's murder, as she views the tragedy to have been preventable.
1240* EvilIsPetty: She orchestrates a pizza delivery guy's imprisonment... because he's "surly" and "the pizza was cold".
1241* ExhaustedEyeBags: She constantly looks tired throughout the film.
1242* FalseFriend: Elastigirl is hurt by Evelyn's betrayal because she relied on her, but Evelyn points out that neither of them know each other. Elastigirl just responds by saying if their situations were reversed, Evelyn ''could'' rely on her.
1243* FantasticRacism: She unjustly blames supers for the death of her father. During a burglary, he tried to contact two supers for help instead of retreating to his safe room--resulting in him being fatally shot. Unfortunately, this occurred after the Super Relocation Act had passed, so those supers couldn't respond even if his calls went through. However, that doesn't stop Evelyn from nurturing a bias against supers and developing a plan to discredit them as the Screenslaver, ensuring they remain illegal.
1244* FauxAffablyEvil: She has a friendly, laid-back demeanor even as she tries to orchestrate mass murder or watch Elastigirl suffer from hypoxia.
1245* FoolishSiblingResponsibleSibling: Played with in their corporate roles. Evelyn seems like the Responsible to Winston's Foolish, as Evelyn's the one who comes up with the actual means to implement Winston's grand ideas. She also softly scolds him for his over-enthusiasm and childlike tendencies, and keeps business conversations on track from his tendency to get sidetracked. These roles are reversed once Evelyn is revealed as the Screenslaver, as her misplaced anger and bitterness towards supers causes her to endanger lives to ensure they stay illegal. In turn, Winston is responsible enough to go back and try to help save the innocent people caught up in Evelyn's scheme.
1246* GadgeteerGenius: She is the primary developer of [=DevTech's=] technology.
1247* GeniusSlob: Downplayed. Compared to her impeccably dressed and groomed brother, Evelyn is more inclined towards comfortable, bohemian-casual clothing with mildly unkempt hair. In her first onscreen appearance, she is running late to her meeting with Winston and Elastigirl, and dumps everything she's carrying onto a poor employee.
1248* HiddenVillain: Evelyn's supervillain identity remains unknown for much of ''Incredibles 2''.
1249* {{Hypocrite}}: She accuses her brother of being a ManChild for associating the presence of heroes with their parents, but the loss of her parents was a defining moment for her as well, and her entire plan is intended to lash out at superheroes. She puts on an act where she appears to accept that her father was responsible for his own actions, but her MotiveRant to Elastigirl show that this is clearly not the case.
1250* IcyBlueEyes: Her eyes are a very pale shade of blue-grey.
1251* KnightOfCerebus: After TheReveal she's the Screenslaver, the mood plunges into darkness when she shows up.
1252* LackOfEmpathy: Evelyn shows little empathy towards the people caught up in her scheme. She hypnotizes a pizza delivery guy into becoming the decoy Screenslaver simply because he was surly and delivered cold pizza, getting him beaten up and arrested. She then hypnotizes superheroes and sends them to kidnap children. If none of that is enough, Evelyn doesn't care about the scores of innocent people who would have '''died''' if the ''Everjust'' crashed into Municiberg. The only people she seems to have any feelings for are her relatives--especially Winston. Even so, it doesn't stop her from using his superhero legalization plan for her own ends.
1253* MadScientist: While not as outwardly unstable as Syndrome, Evelyn uses his skill in technology to advance her own evil goals [[FantasticRacism to discredit supers]] and prevent their return to the public eye.
1254* TheManBehindTheMan: She's the one who works on the technology that her brother sells, but he's TheFace of their company. It later turns out she's the Screenslaver, and this is her modus operandi--as the hypnotic patterns which are projected lead back to her.
1255* MeaningfulName: Her name sounds like "evil endeavor," hinting she's the BigBad.
1256* MisplacedRetribution: She wants to permanently make all supers illegal and is [[VillainHasAPoint right]] that her father's attempt to call Supers (who were still illegal at that point) instead of hiding in the safe room when their house was broken into was [[TooDumbToLive pointless and stupid]]. However, she doesn't seem to either have any desire to punish the people who ''actually'' killed her father or ensure criminals don't get away with those sorts of crimes again. Additionally, she makes it clear that she blames ''supers'' for her father's death rather than the fact that it was his ''own fault''.
1257* MotiveRant: When she captures Elastigirl, she basically rants about why Supers betrayed her and her father's trust and why she is deciding to eradicate all Supers because [[WeHaveBecomeComplacent "they keep us weak!"]]
1258* NonActionBigBad: For the most part. Evelyn lacks physical training and does not appear to have skills with firearms. She does not have the means to fight any supers directly. She is an effective CombatPragmatist and does briefly fight Elastigirl on the plane in a situation where she has every advantage. Most of her threat still comes from her mind-controlled super minions.
1259* NoSocialSkills: Subverted. She claims to have poor interpersonal skills but then accurately assesses that people crave ease over quality. She also masterfully sets up the theatrics of the Screenslaver to be an adequate foil for Elastigirl so that it merges seamlessly into her brother's PR plan. Ultimately, she is shown to have a LackOfEmpathy toward anyone except her family but has a talent for manipulating people.
1260* NotSoWellIntentionedExtremist: She styles herself as a WellIntentionedExtremist who hates the concept of superheroes because HoldingOutForAHero means people don't actually try to save themselves, like how her father would rather call two heroes than go to a safe room with his wife. Elastigirl points out that the method she chose indicates she's lashing out at superheroes because she blames them for her parents' deaths. Furthermore, she doesn't seem to have any idea about how to ''fix'' that problem other than [[MissingStepsPlan ensuring supers are illegal for good]]... not even considering the possibility of teaching people how to defend themselves without them. As Elastigirl points out, Evelyn doesn't have an ideology--just a list of things she hates. This is because Evelyn is acting out of rather [[MisplacedRetribution directionless grief and bitterness]] rather than a megalomaniacal sense of villainy like Syndrome.
1261* PetTheDog: She cares enough about her brother to save him from the ''Everjust''.
1262** She also had her proxy pull the fire alarm while escaping the apartment complex to ensure the place was evacuated and no one got hurt when the evidence in her proxy's workroom was set to blow up. This is note worthy as she later risks crashing an entire ship full of innocent people.
1263* PsychologicalProjection: It's notable that most characterization of Winston as a ManChild comes from Evelyn, whose villainy really boils down to throwing a tantrum over her parents' deaths and blaming superheroes for being tangentially involved without dealing with the underlying problem (that HoldingOutForAHero makes people less likely to act for themselves) that she identifies. Winston, meanwhile, blames no one for his parents' deaths, and proves to be quite selfless and willing to act heroically when push comes to shove, making it likely that this trope is in play and Evelyn characterizes her brother as a manchild to avoid admitting ''she's'' the childish one.
1264* SamusIsAGirl: Evelyn is the Screenslaver.
1265* SiblingYinYang: She's the laid-back genius who works behind the scenes to develop the technology that ensures their success--with her brother being enthusiastic and immature, but charismatic enough to be TheFace for [=DevTech=]. Moreover, he wants to help superheroes regain their legality, and Evelyn wants to permanently discredit them.
1266* SignificantWardrobeShift: Her outfits start to reflect the Screenslaver, her supervillain identity, as the film goes on, with darker colors and patterns reflecting the optical hypno-designs used in the broadcasts. By the end, she's in a practical yet stylish jumpsuit that evokes villain gear, and she even dons a pilot's oxygen mask, which resembles the skeletal grille on the Screenslaver decoy's mask.
1267* SirNotAppearingInThisTrailer: She doesn't appear in any of the trailers.
1268* SmugSnake: Her attitude following her reveal is of great disdain for both Elastigirl and her father, and she seemingly takes pride in being a successful villainess, albeit [[KnightTemplar unaware of her own villainy]].
1269* SquishyWizard: She isn't physically intimidating, but her intellect and skill as a GadgeteerGenius allow her to be quite an effective BigBad.
1270* StartOfDarkness: Evelyn's hatred towards supers started after her father's murder.
1271* StevenUlyssesPerhero: Her name sounds similar to "evil endeavor," which is fitting since she's the film's true main antagonist.
1272* StrawFeminist: Downplayed; this trait comes out only once during a conversation with Elastigirl. The latter correctly surmises that Evelyn intends to win her over with "Man's World" rhetoric and shoots the idea down almost as quickly as it's brought up, which Evelyn takes in stride.
1273* StrawNihilist: Excluding [[EvenEvilHasLovedOnes her own family]], Evelyn values ''nobody's'' life--super or otherwise. She also kicks Elastigirl while she's acting as her parachute from several dozen feet above the ocean and shows zero gratitude whatsoever after she saves her life, implying she doesn't even value her own life either.
1274* TragicVillain: She lost her parents at a young age, and her EvilPlan is a case of MisplacedRetribution.
1275* UngratefulBitch: Even after Elastigirl saves her life, Evelyn remains ungrateful and argues it doesn't prove Elastigirl's right. While she falls, Evelyn actively resists Elastigirl's first attempts to reach her, as she doesn't want to be saved by someone representing what she hates.
1276* UnkemptBeauty: Her hair may be messy and her eyes may be shadowed, but there's a reason why her design has gotten praise from critics and moviegoers alike.
1277* VillainHasAPoint: As much as she loved her father, Evelyn was right on how ''ridiculous'' it was for him to try and call supers, who were illegal at that point (And even if they weren't, it's unlikely they would've arrived on time), instead of hiding in the safe room, which [[TooDumbToLive costs him his life]].
1278* VillainousBreakdown: When her plan begins falling apart, she becomes more frantic and panicked, even shouting a few {{Big No}}s.
1279* VillainousUnderdog: Unlike Syndrome, Evelyn lacks a villainous organization, {{mook}}s, or any anti-super weapons like the Omnidroid or zero point energy. Not even her brother is helping her directly with her plans. Evelyn gets by with her cunning and manages to build a small army of brainwashed supers without any outside help.
1280* VirtueIsWeakness: She sees idealism as a sign of weakness, and near the end, she shows irritation with Elastigirl for saving her life, arguing that it doesn't prove Elastigirl is right.
1281* WalkingSpoiler: Her reveal as the Screenslaver is a major turning point of the film.
1282* WeHaveBecomeComplacent: Believes that people will choose ease and convenience over quality and actively engaging with life. This is reflected in both her conversation with Elastigirl and in the Screenslaver's breaking speech. It's revealed this worldview comes from grief-driven bitterness since she believes her father's complacency led him to try calling his super friends instead of retreating with his wife into their safe room.
1283* WouldHurtAChild: Has no problem using mind-controlled supers to harm Violet, Dash, and Jack-Jack.
1284* YouAreWhatYouHate: She became the very villains that murdered her father, but she is too blinded and crazy to see that.
1285[[/folder]]
1286
1287[[folder:Oliver Sansweet]]
1288-->'''Voiced by:''' Patrick Pinney
1289A suicidal man who sues Mr. Incredible for injuring him while rescuing him.
1290----
1291* ComplainingAboutRescuesTheyDontLike: He sued Mr. Incredible for stopping his suicide, which injured his neck.
1292* DrivenToSuicide: His method of doing so was to jump from the roof of the tallest building he could find. As to why exactly he chose to do it... Well, it's never made clear.
1293* NeverMyFault: He blames Mr. Incredible for causing his injuries and not letting him die when he tries to kill himself in a very public way in a ''city full of superheroes''. Mr. Incredible was simply trying to save a man he thought was falling to his death.
1294* SmallRoleBigImpact: He only has two scenes, but his lawsuit opened the doors for further lawsuits against the actions of superheroes which eventually led to the Super Relocation Act. Essentially, if not for his decision to sue, we wouldn't have a series.
1295* UngratefulBastard: Because he ''wanted'' to die, he was not appreciative of Mr. Incredible saving him and filed a lawsuit against him.
1296[[/folder]]
1297
1298[[folder:Tommy]]
1299->'''Voiced by:''' Robert Clotworthy
1300
1301Winston Deavor's chauffeur.
1302-----
1303* TheDriver: Shown driving Winston Deavor, and later Elastigirl.
1304* NiceGuy: Always very polite and comforting with his words.
1305* TheReliableOne: He's well aware of Winston's plans to bring back Supers and successfully tracks down Frozone to deliver Winston's offer. He even takes having his feet being frozen to the ground in stride.
1306* SmallRoleBigImpact: He has very little screen time, but his success in delivering Winston's offer of support to Frozone allowed the rest of the movie to unfold.
1307[[/folder]]
1308
1309[[folder:Chad]]
1310!!Chad Brentley
1311---> '''Voiced by''': Creator/AdamGates [[labelnote:'''Other Languages''']]Yves Soutière (Canadian French)[[/labelnote]]
1312
1313A talk-show host who appears in the second movie. Both of his attempts to interview Elastigirl are interrupted by the Screenslaver.
1314----
1315* LanternJawOfJustice: He has a long jaw and thick chin and is a media personality who seems interested in helping superheroes make a comeback.
1316* NiceGuy: He's polite to Elastigirl during both of her visits to his show. The second time, he also seems fine with talking about how he got hypnotized and embarrassed by the Screenslaver earlier in the film.
1317* SharpDressedMan: As befitting a TV personality, he wears nice suits.
1318[[/folder]]
1319
1320[[folder:Bernie Kropp]]
1321!!Bernie Kropp
1322---> '''Voiced by''': Lou Romano [[labelnote:'''Other Languages''']]Denis Boileau (European French), Daniel Picard (Canadian French)[[/labelnote]]
1323Dash's 5th Grade teacher who has a beef with the young Super.
1324----
1325* CassandraTruth: He cannot convince the principal that Dash is putting tacks on his chair right at the moment he sits down, since the boy uses his super speed to get away with it. Even when he sets up a camera to record the prank as it happens, Dash is moving so fast that the camera can't catch him.
1326* CrazyPrepared: Bernie set up a hidden camera in his classroom to catch Dash using his SuperSpeed to pull a prank, but since the camera didn't record the act too well, it's all moot.
1327* SanitySlippage: He's already showing signs of this by the time Helen visits the principal's office. When the principal lets the Parrs go due to lack of concrete evidence, Bernie completely loses it, screaming at the top of his lungs that Dash is guilty.
1328-->'''Bernie''': You're letting him go ''again?!'' He's guilty! You can see it on his smug little face! Guilty, I say! ''(angrily shaking the chair)'' Guilty, guilty, guilty!
1329* ThumbtackOnTheChair: Was on the receiving end of one such prank by Dash, which he futilely tried to catch in the act. It didn't work.
1330[[/folder]]
1331
1332!!Comics characters
1333
1334[[folder:Doc Sunbright]]
1335Doc Sunbright is an ally for the super-community as a whole from ''The Incredibles'' comic book series. He's something of a mad scientist and was the one who helped Jack-Jack be born safely. In fact, it's implied he's the only person who can deliver potential super-babies safetly.
1336----
1337* AmbiguouslyJewish: Judging by his constant use of the word ''bubbeleh.''
1338* AnimeHair: Has tall, spikey hair in your typical mad scientist style.
1339* CharacterCatchphrase: "Bubbeleh".
1340* DarkIsNotEvil: Has the stereotypical mad scientist appearance, but is a good guy.
1341* DistressedDude: Downplayed. He's a male character who needs rescuing but he's hardly distressed.
1342* MadScientist: Appearance only.
1343* MiniatureSeniorCitizens: Seems to be quite a bit older than Mr. Incredible and Elastigirl, and is only about as tall as Edna, ''maybe even shorter.''
1344* NervesOfSteel: Is held hostage, continues to low-key insult and defy his capturers.
1345* NonActionGuy: He delivers babies and ''seems'' to be an inventor, doesn't fight.
1346* VerbalTic: The word ''bubbeleh'' is Yiddish for "little grandma" and is typically used as a term of endearment for older female relatives. Sunbright however uses this word for everyone, including someone he didn't immediately know the identity of (Mr. Incredible, at the time,) and Dash, a ''boy who could be no younger than eight and no older than ten.''
1347[[/folder]]
1348
1349[[folder:Mezmerella]]
1350Mezmerella is a villain from ''The Incredibles'' comic book series. As her name implies, she is a master of hypnosis.
1351----
1352* TheDragon: To Xerek in the comics as the head minion.
1353* EvilRedhead: Has red hair, and is an evil hypnotist.
1354* GogglesDoSomethingUnusual: Hypnotic ability channeled through them aside, the goggles were what ended up making her a villain to start with.
1355%%* HypnoticEyes
1356* LotusEaterMachine: Put Dash into one.
1357%%* SquishyWizard
1358[[/folder]]
1359
1360[[folder:Xerek]]
1361[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/xerekcomics.jpg]]
1362
1363Elastigirl's arch nemesis and the BigBad of the comics. Having a supernatural ability to always achieve victory, Xerek has accumulated power and wealth that has let him become the primary kingpin behind an assortment of super criminals.
1364----
1365* TheBadGuyWins: Thanks to the story being CutShort, at the end of the comics, he successfully ruins the reputation of the Incredibles with no consequences whatsoever. Of course, there's also the fact that this is his actual superpower.
1366* BaldOfEvil: Aging, bald head? Check. BigBad? Check.
1367* BigBad: He's the main villain in the comics.
1368* BornWinner: A thorough villainous deconstruction of the trope. His superpower enabled him to be fortunate all his life, gaining wealth, power, and stature well into his old age, but the non-stop success eventually made him feel unfulfilled and hollow, since he never managed to achieve what he really wants in life and became disenchanted with the world. As such he becomes an OmnicidalManiac and DeathSeeker simply because life has nothing to offer him anymore.
1369* TheChessmaster: A cold and calculating one.
1370* DatingCatwoman: Was this for Elastigirl in the old days.
1371* DeathSeeker: His ultimate goal is to bring the world down with him, having become tired of victory and his unnaturally long life
1372* EvilOldFolks: He's been alive for over 200 years thanks to his assorted experiments, but only looks the part after a climactic battle with Mr. Incredible years in the past.
1373* GreenEyedMonster: He's driven to destroy Elastigirl's family life and superhero career because he can't have her to himself.
1374* TheManBehindTheMan: Implied to be one to Syndrome or at least a good business partner.
1375* PoweredByAForsakenChild: Xerek's extended his life through machines siphoning off the lifeforce of others, having once killed a bunch of people born on a specific day to get such a recharge.
1376* TallDarkAndHandsome: Before he aged up.
1377* VillainousCrush: One of his main goals was to win Elastigirl's heart.
1378* {{Yandere}}: Xerek has an unhealthy obsession towards Elastigirl, who had dated Xerek for a time but broke up upon learning of his villainous activities. Despite this, Xerek still pines for Elastigirl and seeks to prove that her current life as the wife of Mr. Incredible is a complete waste compared to being with him.
1379[[/folder]]
1380
1381[[folder:[=Futur10n=]]]
1382A robot from the future trying to devolve humanity to conquer it.
1383----
1384* ChekhovsGunman: His de-evolution bomb.
1385* StarterVillain: Created explicitly as such for the comics.
1386[[/folder]]
1387
1388[[folder:Organa]]
1389One of Elastigirl's old enemies. Moves next door to the Parrs in order to get her revenge on Elastigirl.
1390----
1391* BadassNormal: She's not a super, but her lack of powers is more than made up for by her knowledge of chemistry and her golem minons.
1392* BigBad: Of the first Comics arc.
1393* BitchInSheepsClothing: She plays at being a nice homemaker... then tries to depower Elastigirl.
1394* ForcedTransformation: Is turned into a monkey thanks to [=Futur10n=]'s devolver bomb.
1395* MadScientist: De-powering agents hidden in baked goods.
1396* TheManBehindTheMonsters: The one behind the golems attacking the Parrs in the first arc.
1397* PetTheDog: While she used them for her vendetta, she clearly loves her family and tries to keep her identity hidden from them.
1398* StockingFiller: She wears fishnets.
1399* TookALevelInKindness: After being turned into a monkey, she becomes a much better mother.
1400* XanatosGambit: Sends her golems to the mall to attack figuring the Parrs would be literally powerless to stop her. Instead only Mr. Incredible and Jack-Jack were.
1401[[/folder]]
1402
1403[[folder:Xander]]
1404A boy who moves next door and Violet's love interest. Moves far away at the end of the first arc, but, thanks to a teleporter, stops by for a visit later on, and fashions himself into a super using his mom's old potions.
1405----
1406* BadassNormal: Like mother, like son.
1407* LoveInterest: To Violet.
1408* PutOnABus: At the end of the first arc due to his family being put into witness protection. He shows up later in the series for an appearance.
1409* RedeemingReplacement: For his mom.
1410* ScienceHero: With the use of his mom's potions, he fights the good fight.
1411* TookALevelInBadass: Goes from a regular teenager to a self-made super able to keep up with Violet.
1412[[/folder]]
1413
1414[[folder:Rose]]
1415A major character from the comic “Secret Identities”, a girl in the same grade as Violet with the ability to perform sonic blasts.
1416----
1417* CallingTheOldManOut: After her HeelRealization, she confronts her father about how his criminal actions have hurt the one he tried to protect the most.
1418--->'''Bulbox:''' Rose, how could you do this? Don’t you understand I did everything just to keep us together?
1419--->'''Rose:''' I know, Dad. But to keep our family together, you were threatening to tear theirs apart. Everything we were doing…we were hurting people, good people. ''(looks to Violet)'' People who are my friends…or used to be.
1420--->'''Violet:''' Still are.
1421--->'''Rose:''' I couldn’t handle the drama club, because my whole life was playing a role. A role I didn’t feel right in. We have to '''change''', Dad. We have to do what’s right. Even when it’s hard.
1422* CommonalityConnection: Comes out of her shell when Violet reveals that she also has powers, with the two of them bonding over being the only ones who can really relate to each other.
1423* DaddysGirl: Deeply cares for her father, being that he is her only family for much of the comic, which is why she assists him in his robberies. Even after [[HeelFaceTurn she defects from him]], when he sees her before he’s sent to jail, she promises to forgive him if he follows through on forming a clean slate after serving his time, hugs him, and says "I love you, Daddy".
1424* EvilCounterpart: Downplayed, as she’s more anti-villainous and only briefly serves as a full villain, but Rose is this to Violet. Both are shy teenage female Supers around the same age, with the name of a flower, and a father with super-strength. However, where Violet is a superhero with powers that are mostly defensive, Rose’s powers are largely offensive and she works for Bulbox, a villain.
1425* LogicalWeakness: Her powers being based around sound means that earplugs are a vital defense against her, which both Violet and Bulbox use to their advantage.
1426* MakeSomeNoise: Her main power is to unleash sonic blasts, which can cause objects to break and enemies to be disoriented or dizzy. Her blasts can be used for means as subtle as breaking a lock without anyone noticing, or as loud as a full blast that leaves others unable to walk straight.
1427* MissingMom: Throughout most of the comic, Rose’s mother is not seen. According to Rose, when she and her dad moved into their new home, her mom didn’t come with them and just left. It turns out that this was a lie, though, as Bulbox took the opportunity to leave while his wife was away visiting her sister, and changed both his and Rose’s last names. Rose and her mother are finally reunited at the end of the comic.
1428* PowerStereotypeFlip: A shy girl who rarely speaks to others, with the powers to MakeSomeNoise.
1429* SecondaryColorNemesis: When she becomes an open henchman of her father, she dresses in green and white, contrasting with the Incredibles' red and black.
1430* SecretKeeper: At the end of the comic, Violet trusts her enough to let her keep the secret of the Incredibles' identities without going through memory erasure.
1431* ShrinkingViolet: Being a MirrorCharacter to [[MeaningfulName Violet]], she is this. One classmate states she "just doesn’t talk to anyone", and she often walks away silently when spoken to. She only opens up to Violet when she reveals that she’s also a Super.
1432[[/folder]]
1433
1434[[folder:Bulbox]]
1435The main antagonist of the comic “Secret Identities”, a large, strong man with a skill for robbery.
1436----
1437* ArcVillain: Of "Secret Identities".
1438* {{Blackmail}}: Uses this against the whole family when he reveals that Rose knows their secret identities. He also threatens to tell the police about Violet's (unintentional) involvement with Rose disabling the security of places he planned to rob, potentially landing her in jail. It’s this trick that causes Rose to betray him.
1439* EvenEvilHasLovedOnes: Every crime he did was so that he could support Rose, out of his wishes for her to have a better life. He doesn’t want to be separated from her and would do anything to avoid it, even flee from his wife and cover his tracks by changing surnames.
1440* HeelFaceTurn: Rose calling him out causes him to recognize that he can’t keep trying to escape the consequences of his crimes. He goes to jail without resistance, agrees to a memory erasing to forget the Incredibles’ secret identities, and promises to Rose that when he gets out of jail, he’ll really try to start fresh.
1441[[/folder]]
1442
1443[[folder:Slow Burn]]
1444The main antagonist of the comic arc of the same name. He commits various crimes and even steals Dash's powers.
1445----
1446* ArcVillain: He serves as the main antagonist of the "Slow Burn" arc.
1447* FourEyesZeroSoul: He wears glasses and is a bad guy.
1448* FreudianExcuse: He was once an ordinary watchmaker who had a quiet life. But all that changed when the world got louder and better technology was invented, putting his watch-making shop out of business. So Slow Burn set off to use the chaos people create against them.
1449* NonStandardCharacterDesign: Unlike half of the characters in the films and comics that have cartoony looks, Slow Burn stands out among them in having a ''very'' realistic appearance.
1450* PowerNullifier: His "jump-starter" gun, when put into reverse, [[BroughtDownToNormal completely erases Dash's super-speed]].
1451[[/folder]]

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