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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
2
3[[WMG:[[center: [- ''VideoGame/LeagueOfLegends''\
4'''[[Characters/LeagueOfLegends Main Character Index]]''' > [[Characters/LeagueOfLegendsChampions Champions]] >\
5Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsEkko Ekko]] | [[Characters/LeagueOfLegendsFiddlesticks Fiddlesticks]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\
6[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsKToKa K – Ka]] | [[Characters/LeagueOfLegendsKeToKy Ke – Ky]] | '''L - M''' | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToQ P – Q]] | [[Characters/LeagueOfLegendsR R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | [[Characters/LeagueOfLegendsTToU T – U]] | [[Characters/LeagueOfLegendsV V]] | [[Characters/LeagueOfLegendsWToY W – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]
7----
8[[foldercontrol]]
9
10[[folder:[=LeBlanc=], the Deceiver]]
11[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/leblanc_originalloading.jpg]]
12[[caption-width-right:308:[-"The Black Rose shall bloom once more."-]]]
13
14!!!'''Voiced by:'''\
15Creator/CarrieKeranen (English)\
16Olga Cano (European Spanish)\
17Carola Vazquez (Mexican Spanish)\
18Creator/MieSonozaki (Japanese)\
19Carol Crespo (Brazilian Portuguese)\
20Hye-Won Jeong (Korean)\
21Olga Sirina (Russian)\
22'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
23
24->''"A rose cannot grow in darkness. It dies, and the darkness grows..."''\
25\
26''Mysterious even to other members of the Black Rose cabal, [=LeBlanc=] is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, [=LeBlanc’s=] true motives are as inscrutable as her shifting identity.''
27----
28[=LeBlanc=] is a Burst Mage champion who excels at deceiving opponents, confusing them on her location while replicating her abilities to unleash powerful single-target burst damage.
29* Her passive, ''[[DisposableDecoyDoppelganger Mirror Image]]'', briefly turns [=LeBlanc=] invisible when she drops to low health. After reappearing, she summons a harmless, controllable clone of herself for a few seconds that automatically runs away from enemies. This effect has a long cooldown before it can be used again.
30* Her first ability, ''[[EnergyBall Sigil of Malice]]'', flings an arcane sigil at a nearby enemy, damaging and marking them for a few seconds. Damaging a marked target with another ability causes the mark to detonate, dealing bonus damage.
31* With her second ability, ''[[TeleportSpam Distortion]]'', [=LeBlanc=] dashes to a target location, damaging nearby enemies upon arrival and leaving a mark on the location she dashed from. For a few seconds afterwards, [=LeBlanc=] can reactivate the ability to blink back to the marked location.
32* With her third ability, ''[[ChainPain Ethereal Chains]]'', [=LeBlanc=] hurls an illusionary chain in a target direction that damages and shackles onto the first enemy it hits for a short duration. If the target doesn't manage to run away from [=LeBlanc=] quickly enough, they'll take bonus damage and will be briefly immobilized.
33* Her ultimate ability, ''Mimic'', allows [=LeBlanc=] to cast an empowered version of the last basic ability she used.
34\
35[=LeBlanc's=] skins include Wicked [=LeBlanc=], [[MagiciansAreWizards Prestigious [=LeBlanc=]]], Mistletoe [=LeBlanc=], [[CreepyCrows Ravenborn [=LeBlanc=]]], [[TheFairFolk Elderwood [=LeBlanc=]]], Program [=LeBlanc=], [[MediaNotes/ProfessionalGaming Invictus Gaming LeBlanc]], Coven [=LeBlanc=], Championship [=Leblanc=], [[GoldenSuperMode Prestige Coven LeBlanc]], [[BadassInANiceSuit Debonair LeBlanc]], and [[HotWitch Bewitching LeBlanc]].\
36\
37In season 2 of ''Teamfight Tactics'', [=LeBlanc=] uses her Elderwood [=LeBlanc=] skin and is a Tier 2 Woodland Assassin Mage. Her ability is ''Ethereal Chain'', which launches a chain at a random enemy that deals damage and, after a short delay, stuns them. She was removed in season 3. She returns in season 5 using her Coven [=LeBlanc=] skin as a Tier 2 Coven Assassin. Her ability remains unchanged aside from being renamed to ''Ethereal Chains'' and buffed to affect the two nearest enemies instead of one random target. She was removed along with the Coven origin in the ''Dawn of Heroes'' mid-set update, returning in season 8 using her Program [=LeBlanc=] skin as a Tier 3 A.D.M.I.N. Spellslinger Hacker. With her new ''Sigil of Malice'' ability, she fires a barrage of several sigils increasing with her star level at her target, each dealing magic damage. If the target dies, [=LeBlanc=] continues firing the remaining sigils at the nearest enemy and adds one more sigil to the barrage.\
38\
39In ''VideoGame/LegendsOfRuneterra,'' [[Characters/LegendsOfRuneterraNoxus LeBlanc]] is a 3-mana 5/2 Noxus Champion with Quick Attack. When she has seen you deal 15 or more damage to anything she levels up, gaining +1/+1, creating a Mirror Image (2-mana Slow spell that creates an Ephemeral copy of an ally with 5+ power) in your hand, and generating another Mirror Image in your hand every time she sees you deal another 15 damage or reducing its cost by 1 if you already have one. Her Champion Spell is [=LeBlanc's=] Sigil of Malice (3-mana Fast spell that deals 2 to anything and costs 2 less if you've achieved Reputation).
40----
41* AdaptationalModesty: Like Sivir, her ''Legends of Runeterra'' card art[[note]]the level 1 version; her level 2 card art isn't because it doesn't show her body[[/note]] is censored in China by adding a layer of translucent black silk over her CleavageWindow.
42* AncientConspiracy: She's the matron of the Black Rose, a secret organization within Noxus that long preceded the nation, mostly consisting of various nobles and magic-users to guide the course of history in their favor.
43* AristocratsAreEvil: Her exact motives aren't entirely clear, but she's evidently up to no good, directly influencing the Noxian powers that be for centuries.
44* AwesomeYetImpractical: [=LeBlanc=]'s kit resolves around a ton of personal power with the goal of instantly punishing and bursting down enemies, but [[CripplingOverspecialization lacks any other conventional utility like efficient waveclear or sustainability]], a fact which becomes more of an issue [[CrutchCharacter as games go on and enemies gain more tools to cope with her]]. While she isn't unheard of in high levels, players must be absolutely sure they can snowball her early game in order for her damage to stay consistently relevant.
45* BalanceBuff: [=LeBlanc=] was one of the main subjects of a rework during the 2017 Assassins update, which tweaked much about her flexibility, slowed the tempo of her kit to make it less overbearingly instant, and incorporated more of her MasterOfIllusion gameplay fantasy: Her ''Sigil of Malice'' was tweaked into a passive that applied to all of her abilities, applying marks on enemies that primed [[GatheringSteam after a brief charging period]], which could then be bursted with further abilities to make a bulk of [=LeBlanc=]'s damage (they could also combo with her Q to deal [=AoE=], ensuring she has waveclear beyond just her ''Deception''). Her ''Mimic'' ultimate was also greatly retooled, [[DoppelgangerAttack causing her and a clone of herself to cast a variant of her selected ability simultaneously]], alongside a low-risk side-ult that allowed her to [[ConfusionFu globally send out a harmless clone to spook enemies with]]. Note that none of this applies to [=LeBlanc=] today; due to several reasons -- from its frustration factor when played at its highest potential, unforeseen and overly dominant strategies like with the Hextech Gunblade item, its slower pace making it widely unpopular among [=LeBlanc=] mains, to it simply not capitalizing enough on the theme Riot was going for -- this was one of the rare reworks that Riot almost completely reverted, doing so about a year after introduction.
46* TheChessmaster: Ever since she betrayed Mordekaiser during his second conquest, [=LeBlanc=] has been around orchestrating the events of Noxian history in concert with the [[AncientConspiracy Black Rose]].
47-->''[[https://universe.leagueoflegends.com/en_US/story/leblanc-color-story/ "I am everywhere. I am everyone. You know only what you need to know, and see what I want you to see."]]''
48* ConfusionFu: Her W ability is prone to this. Since she can go back to the place she teleported from for a brief duration after using it, she can juke around and confuse opponents on her true location. [[https://www.youtube.com/watch?v=NmzLeDWk-nA This video]] is an epic demonstration of all the deceits she can pull off if her player is good enough.
49* {{Combos}}: With her ultimate allowing her to cast a copy of the last spell she casted she has a great diversity of actions she can take, from Sigil of Malice-Mimic Sigil of Malice-Distortion-Ethereal Chains to deal huge single target damage to Distortion-Mimic Distortion for mobility or Ethereal Chains-Mimic Ethereal Chains for crowd control. And that's not even the tip of the iceberg.
50* ConsummateLiar: She is The Deceiver, after all.
51--> '''[=LeBlanc=]''': ''[[http://images.wikia.com/leagueoflegends/images/9/9a/LeBlanc.joke2.ogg Lying is, like, ninety five percent of what I do.]]''
52* CrutchCharacter: Terrifying for the first two-thirds of the game, then falls off '''hard''' if she isn't fed -- though a good early game for her almost ''invariably'' means some other poor sucker is going to be miles behind on the resource curve, and falling off much harder and sooner.
53* CoordinatedClothes: Her Ravenborn [=LeBlanc=] skin appears to theme itself on Swain's look before he received his [[ArtEvolution full VGU]] in 2018 (the skin itself came out in 2014), referencing [[CreepyCrows the raven motif]], with feathers the same green coloring as Tyrant Swain.
54* DifficultButAwesome: [=LeBlanc=] has a ''lot'' of juking potential with her TeleportSpam abilities and her ultimate. However, this requires a lot of micro-control and experience with her in order to make the most use out of them. Also, because of her scaling falling off, most players will just end up being a liability later on, but the more competent ones are capable of causing maximum destruction during her peak usefulness and still remain a potent assassin later. Do note that many of her deceits rely on [[IKnowYouKnowIKnow predicting what course of action most enemies would take, like attack the clone moving toward an escape route rather than the real her that's illogically standing around]]. [[TooDumbToFool If her opponents aren't bright enough to do this though]]...
55* DisposableDecoyDoppelganger: [=LeBlanc=]'s passive causes her to produce one of these if taken to critical health, complete with a flash of invisibility to make it harder for the opponent to parse who's the real deal. The clone can't attack or use abilities, but it can still walk around, providing just enough of a moment to potentially psych the enemy out and buy the real [=LeBlanc=] a second or two to escape or retaliate.
56* EvilChancellor: Granted, Boram Darkwill wasn't exactly the most well-intentioned or sane would-be ruler from what we knew, but as the Black Rose vouched for him coming into power and [=LeBlanc=] became his hidden advisor, she preyed on his fears and paranoia, steering him and Noxus at large onto a more sinister path of conquest. This is evidently a favorite tactic of hers, having appeared as an advisor to foreign dignitaries for centuries.
57* FakingTheDead: In a bid to bring Boram Darkwill under her thumb, she faked her own execution and went into hiding, revealing herself to him in an act of secrecy so that she could prey on his growing paranoia.
58* {{Flanderization}}: Her ''Legends of Runeterra'' card doesn't directly capitalize on the aspect of her being [[ManipulativeBastard "the Deceiver"]] (mechanically at least; this aspect is the central focus of her artwork and dialogue), instead compressing her into being a GlassCannon beatstick that reflects her role on the Rift as a high-damage burst assassin, ignoring her DifficultButAwesome and ConfusionFu aspects. Even the Mirror Image spell she can generate in her level 2 form acts as more of a token nod to her MasterOfIllusion powers rather than a main component.
59* FriendsWithBenefits: Confirmed to be this with Swain. Except they're constantly trying to outsmart and kill each other.
60--> '''Swain:''' I suppose this makes us enemies with benefits...
61* GlassCannon: If [=LeBlanc=]'s combo doesn't blow you up on the spot, she has ''one'' chance to get away, or be left helpless against retaliation.
62* GreaterScopeVillain: Many of Noxus, and even other regions', issues all trace back to her. She drove the previous leader, Boram Darkwill, to madness to control the state, which resulted in Swain waging a coup to take over; has enabled the actions of other powerful villains like Elise and Vladimir, funds programs to raise ChildSoldiers, which is how Rell and Annie came to be; has employed dozens of living weapons like the vampiric Briar, and being in charge of the Black Rose means she's responsible for all the crimes the organization has committed across Runeterra.
63* IronicName: Her name is the French word for "the ''white''", yet she leads a clandestine organization called the ''Black'' Rose.
64* KillAndReplace: [[spoiler:Though not referenced by name, it's all but stated she did this to Garen's great uncle in ''Literature/GarenFirstShield''.]]
65* LadyOfBlackMagic: Whatever she really is, she has a distinct air of aristocracy to her (even if she doesn't exactly [[{{Stripperiffic}} dress like it]]), and her black magic ''hurts''.
66* ManipulativeBastard: Over the course of [[Really700YearsOld potentially centuries]], she's been manipulating political figures into starting wars with each other, and if she can't, she'll have them killed. She manipulated Swain as a young man into thinking that he had defeated the Black Rose, [[ThanatosGambit even allowing him to seemingly kill her himself]], only to return and poison Darkwill's mind to have him outcast when he couldn't be killed.
67* MasterOfIllusion: She's "The ''[[ExactlyWhatItSaysOnTheTin Deceiver]]''".
68* MesACrowd: One of her signature traits is her ability to create duplicates of herself, [[https://universe.leagueoflegends.com/en_US/story/leblanc-color-story/ shown to be able to create several in her color story]]. [[ShroudedInMyth Due to the ambiguous nature of her actions throughout Noxian history]] as well as the fact [[OlderThanTheyLook she's supposedly been around for centuries]], one question raised is whether the [=LeBlanc=] we currently know has been [[Really700YearsOld a single entity all this time]], or perhaps she's merely just one of countless hollow reflections the original left behind. In ''Legends of Runeterra'' her level 1 card art shows her chairing a meeting of Black Rose members who are all arguing with each other, only for her level 2 art to reveal in [[TheMirrorShowsYourTrueSelf the reflection off the polished table surface]] that they're all actually copies of [=LeBlanc=].
69-->'''Level 1 flavour text:''' "Now now, no need to squabble amongst ourselves. For the moment, we will refrain from any rash action. Let us reconvene once we've heard from our emissary. After all..."\
70'''Level 2 flavour text:''' [[TheReveal "...we all want the same thing."]]
71* MediumAwareness:
72--> '''[=LeBlanc=]''': ''[[http://images.wikia.com/leagueoflegends/images/f/fa/LeBlanc.joke1.ogg For my next trick, I'll make their life bar disappear.]]''
73* MysteriousBenefactor: Not even the top brass of the Black Rose know her true nature, and she goads the members to fight in a perpetual bid for power to keep her secrets in tact.
74* NoblewomansLaugh: Borderlines with EvilLaugh.
75* NotTheIntendedUse: Midseason 2023 reintroduced the Statikk Shiv[[note]]It had been previously available from the 2013 preseason until the 2021 preseason, then added back into the game in patch 13.10[[/note]], a crit/DPS item whose passive allows the user's basic attacks to periodically create ChainLightning, useful for [[HerdHittingAttack clearing out waves of minions and poking enemy champions from afar]]. Normally, this item wouldn't be of interest for [=LeBlanc=] due to her being a burst mage/assassin with no other on-hit interactions, but the season 13 Statikk Shiv directly scales the ChainLightning's damage to the user's ability power, making the effect alone incredibly powerful on her due to her being expected to stack up on raw burst AP. While [=LeBlanc=] wasn't the only mage to benefit from the item in this way (virtually all AP-scaling champions gave it a whirl and found some viability across the board), [=LeBlanc=]'s synergy with it was especially noteworthy due to how Statikk Shiv completely overrides one of her biggest weaknesses of having poor waveclear, allowing her to be ''even more'' of an incredibly deadly AP beatstick, where even pro players were getting in on the build to great success. Riot dished out nerfs to the item when it became clear that not only was [=LeBlanc=] able to erase enemy waves with a single auto-attack, but players were building her with additional on-hit strategies to cover other weaknesses (such as taking Fleet Footwork or building Divine Sunderer, granting her LifeDrain that fixes her [[GlassCannon chronic squishiness]]), derailing her playstyle even further.
76* OldFlame: Heavily implied with Swain in her pre-retcon League judgement, as well as several interactions they have.
77* OlderThanTheyLook: She was supposedly present during the time of Mordekaiser's mortal reign and betrayed him. If one believes that "the pale woman" who did this and the current [=LeBlanc=] we know are one and the same, [[Really700YearsOld this would make her EXTREMELY old]].
78* RedBaron: Many characters refer to her as "The Pale Woman". It may not sound as threatening as other titles, but that doesn't mean she can't hurt you.
79* RogueAgent: It's hinted through dialogue in ''Legends of Runeterra'' that [=LeBlanc=] might do this with ''[[MesACrowd herself]]'', suggesting that her clones have the potential to splinter off with their own individual agendas.
80-->'''[=LeBlanc=] 1''': Ugh, another clone gone rogue.\
81'''[[MirrorMatch LeBlanc 2]]''': You think ''I'm'' a clone? How precious.
82* SexySantaDress: Mistletoe [=LeBlanc=] combines this with a Grade A ZettaiRyouiki.
83* {{Stripperiffic}}: Take one look at her splash art. You wouldn't expect a magician's stagehand to dress like that, let alone a noblewoman. Called out by Kled; it's apparently high fashion in Noxus prime.
84* ShipTease: In the lead-up to Sion's remake, Riot has released a surprising amount of ShipTease between Swain and [=LeBlanc=]; including a new conversation between the two that also confirms [=LeBlanc=] previously aiding Swain in the Kalamanda incident, and a new skin for [=LeBlanc=] called Ravenborn [=LeBlanc=] which is one of the few (if not the only) skins that is themed around another champion. However, in the conversation released, although it seems to suggest [=LeBlanc=] is flirtatious towards Swain, the latter appears to be colder. Swain's VGU in 2018 flat out states the two are FriendsWithBenefits.
85* ShroudedInMyth: To a point that what [=LeBlanc=] actually ''is'' is up in the air. She has possibly been around since at least Mordekaiser's reign as the Iron Revenant [[OlderThanTheyLook and as such is at least centuries old]], and what specifically drives the moves in [[TheChessmaster her game of political chess through her deception]] is also unclear. It's not even known if the [=LeBlanc=] we know in the present day is the same Pale Woman during Mordekaiser's era.
86* TheStarscream: Long ago during Mordekaiser's campaign, a being known as the "Pale Woman" served as a senior member in his circle of mages. But she betrayed him and allied the early tribes of Noxus to seal him away beneath the Immortal Bastion.
87* SupermodelStrut: To illustrate her vanity, her walk animation has her strutting like she's walking down a catwalk, with one hand on her hips and crossing her legs in confident strides.
88* TeleportSpam: She can instantly return to the starting point of her dash ability after she executes the jump. Compounded if she dashes and then uses her ultimate to dash again, as she now has two separate points to instantly return to, ''repeatedly''.
89* TooManyBelts: She wears three around her thighs and a few around her arms despite [[{{Stripperiffic}} not wearing any pants]].
90* VainSorceress: In her idle animation, she checks her reflection in the gem on her staff. In her dance, she does a romantic slow dance looking into the same gem, pretending she is dancing with herself.
91* WouldHurtAChild: She and the Black Rose have a whole series of schools for molding child soldiers; already there's the Black Rose Academy (where Rell escaped from) and Ravenboom Conservatory (which Annie infiltrates). The children there are all subjected to brutal and highly competitive curriculum that left many of them dead. Rell and Annie responded by both destroying their respective academies.
92* WorthyOpponent: She sees Swain as one. Many years ago, her original plan was to allow him to think he killed the [[AncientConspiracy Black Rose]], then quietly take advantage of [[TheCaligula the still-in-power but mentally-unhinged Boram Darkwill]] to send Swain on a SuicideMission in Ionia. What [=LeBlanc=] did ''[[DidntSeeThatComing not]]'' see coming was Swain [[CameBackStrong coming back with the powers of a secret-revealing demon that unveiled their charade]], leading him to eventually usurp Darkwill as the new Grand General. Combined with how Swain is driven by actually uniting his empire than selfish personal gain, thus making him especially difficult to directly manipulate, [=LeBlanc=] sees him as a worthy challenge to take on.
93[[/folder]]
94
95[[folder:Lee Sin, the Blind Monk]]
96[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/lee_sin_originalloading.jpg]]
97[[caption-width-right:308:[-"Your will, my hands."-]]]
98
99!!!'''Voiced by:'''\
100Creator/VicMignogna (English/Original)\
101Feodor Chin (English/Current)\
102José Escobosa (European Spanish)\
103Creator/HumbertoVelez (Mexican Spanish)\
104Akio Hirose (Japanese)\
105Wendel Bezerra (Brazilian Portuguese)\
106Han Shin (Korean)\
107Vladimir Gerasimov (Russian)\
108'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
109
110->''"Enlightenment is knowing the value of one’s ignorance."''\
111\
112''A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.''
113----
114Lee Sin is a Diver champion whose dual-purpose abilities grant him great utility and tremendous in-combat mobility. He uses a fixed Energy meter as a resource instead of mana. Additionaly, whenever he uses one of his three basic abilities, he can choose to perform a different follow-up ability for a few seconds.
115* His passive, ''[[RapidFireFisticuffs Flurry]]'', empowers Lee Sin's next two basic attacks whenever he uses an ability, granting them increased attack speed and making them restore some Energy.
116* His first ability, ''Sonic Wave'', sends out a powerful sound blast in a target direction that damages and reveals the first enemy it hits for a few seconds. After using ''Sonic Wave'', Lee Sin can choose to activate ''Resonating Strike'', dashing to the revealed target and damaging them based on their missing health.
117* With his second ability, ''Safeguard'', Lee Sin dashes to a nearby ally. If the target is a champion, both of them will gain a shield and the ability's cooldown will be halved. After using ''Safeguard'', Lee Sin can choose to activate ''Iron Will'', briefly making his attacks and abilities heal him by a percentage of damage dealt.
118* With his third ability, ''[[GroundPunch Tempest]]'', Lee Sin slams the ground with his palm, damaging and revealing nearby foes for a few seconds. After using ''Tempest'', Lee Sin can choose to activate ''Cripple'', slowing revealed enemies.
119* His ultimate ability, ''[[PunchedAcrossTheRoom Dragon's Rage]]'', strikes a nearby enemy champion with a powerful roundhouse kick that damages and sends them flying backwards. Enemies hit by the flying target are damaged and knocked up.
120\
121Lee Sin's alternate skins include Acolyte Lee Sin, Traditional Lee Sin, [[BruceLeeClone Dragon Fist Lee Sin]], Muay Thai Lee Sin, [[BeachEpisode Pool Party Lee Sin]], [[MediaNotes/ProfessionalGaming SKT1 Lee Sin]], [[BoxingBattler Knockout Lee Sin]], [[AGodAmI God Fist Lee Sin]], Playmaker Lee Sin, Nightbringer Lee Sin, [[GoldenSuperMode Prestige Nightbringer Lee Sin]], [[MediaNotes/ProfessionalGaming FPX Lee Sin]], [[ShockAndAwe Storm Dragon Lee Sin]], [[BloodSport Zenith Games Lee Sin]], [[DragonsAreDivine Heavenscale Lee Sin]], and Prestige Heavenscale Lee Sin. ''Legends of Runeterra'' exclusively includes [[TabletopRPG Monk Lee Sin]], ''Wild Rift'' exclusively includes [[MediaNotes/ProfessionalGaming NOVA Lee Sin]].\
122\
123In season 4 of Teamfight Tactics, Lee Sin is a Tier 5 Divine Duelist using his God Fist skin. His ''God Fist'' ability knocks his target to the edge of the battlefield while also damaging and stunning them; other enemies his target collides with are also damaged and stunned for a reduced amount. If Lee Sin's target is alive after being knocked back, he will dash to them; if the ability is used on a target already on the edge, he punches them off the battlefield, removing them from combat as if they were killed. In season 5, he uses his Nightbringer Lee Sin skin as a Tier 3 Nightbringer Skirmisher. His ability was changed to ''Cripple'', which deals magic damage and slows the attack speed of all surrounding enemies. He was removed in season 6, returning in season 7 using his Storm Dragon Lee Sin skin as a Tier 3 Tempest Dragonmancer. His new ''Dragon's Rage'' ability acts like a weaker version of his season 4 spell; he stuns and knocks back his target while damaging them and all enemies in their path, but instead of dashing to his target afterward or being able knock enemies off the map, he instead applies a few-second long magic resistance shred to all enemies hit before dealing the damage. In season 8, he uses his FPX Lee Sin skin and was changed to a Tier 2 Supers Brawler Heart. His ''Safeguard'' ability has Lee Sin briefly dash to a nearby ally before returning to his original position, shielding both himself and the ally for a few seconds and striking his target enemy for bonus percent attack damage. He was removed in season 9, returning in season 11 using his Heavenscale Lee Sin skin as a Tier 4 Dragonlord Duelist. His ''Dragon's Dance'' ability shields Lee Sin as he strikes his target, dealing physical damage, mana-reaving and stunning them, while the target's spirit is launched out from behind them, dealing reduced damage to enemies in its path. The spell's damage scales with both Lee Sin's attack damage and bonus attack speed.\
124\
125In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraIonia Lee Sin]] is a 5-mana 3/5 Ionia Champion, who gains Challenger the first time you cast a spell in a round and Barrier the second time. When you have cast 10 or more spells in a game he levels up, gaining +1/+1 and automatically casting a free Dragon's Rage on any enemy unit he Challenges (kicks that unit into their Nexus to strike both simultaneously, then recalls the unit if it survives). His Champion Spell is Lee Sin's Sonic Wave (2-mana Burst spell that gives an ally Challenger and gives you a Reverberating Strike, a 1-mana Fleeting Burst spell that gives an ally +2 Power).
126----
127* AmbiguouslyGay: Lee's never had much of a focus on romance, but [[ShipTease voice lines]] from Udyr's 2022 rework raise the possibility of him being gay, or at the very least Achillean[[note]]into dudes[[/note]].
128* AprilFoolsDay: Announced just before the patch closest to April 1st; between the screenshots of specially-made models and visuals but his champion spotlight throwing all seriousness out the window, fans were on tenterhooks. Thankfully, Riot confirmed his actual release.
129* ArrogantKungFuGuy: He used to struggle to keep his ego in check, leading to some really reckless and destructive choices including paralyzing his instructor. He's since been trying to temper himself, becoming more level-headed but still prideful of his abilities.
130** Lee Sin's God Fist skin makes him a quintessential one, with specific taunts for some characters, spiced up with some measure of AGodAmI. [[SmugSuper His arrogance is well-earned]] considering how his backstory had him climb back a mountain three times to fight the previous God Fist, the second time after defeating all masters from all martial schools, and the third time doing so while blindfolded; the third time Lee Sin has defeated the God Fist and has become a PhysicalGod.
131* ArtEvolution: As of 2023, Lee is slated to receive an ASU, building every one of his assets from scratch.
132* BarefistedMonk: '''Literally'''; all he uses to battle are fists, kicks, speed and a little echolocation.
133* BilingualBonus: His name in the Chinese serves is written as 李青 (lit. Plum Azure). In Chinese pinyin reading, it's Li Qing (pronounced Lee Ching), while in Japanese on'yomi it's pronounced Ri Sei (Ree Say).
134* BruceLeeClone: Made all the more obvious with his Dragon Fist skin, complete with references such as the one-handed push up in his idle animation.
135* BraidsOfAction: In his default skin. It's long enough to wrap around his neck several times.
136* TheBusCameBack: He was announced/modeled during beta and early movies but did not show up in the game until nearly 3 years after his initial appearance.
137* {{Combos}}: Lee is mainly an attack damage caster, and a very pronounced one at that due to having up to '''seven''' different abilities to activate for all manner of flashy plays. While that's his intended build path, his ''Flurry'' passive combined with attack speed setups/items allows him to play as a solid mix of auto-attack DPS as well, making him a very versatile fighter.
138* CrutchCharacter: An odd example; Lee Sin is absolutely terrifying early and mid game, but if he doesn't get fed, he doesn't do so well in teamfights (unless, of course, you put that roundhouse kick in the right place). Building all AD on him is enough to make him do a lot of damage, but his low scaling ratios in comparison to better-scaling late game champs (i.e. Vayn, Jax, Tryndamere), and the fact that [[HighlyVisibleNinja he's bright as day when he charges in to assassinate someone]] should he be built squishy, makes it ideal for him to play like a bruiser or a pure tank. Even then, pure tank Lee Sin is one of the weaker tanks in the late game due to the only form of crowd control being his second ''Tempest'' cast and his ultimate.
139* DemotedToExtra: For tournaments before his official release, his character model was used so that another person could spectate in the game.
140* {{Determinator}}: In old lore the man set himself on fire lasting two freaking months. And he ''survived''. [[note]]This was retconned due to edging too close to real-life cases of self immolation[[/note]]
141* DifficultButAwesome: One of the game's best examples; while he has to aim skillshots, position himself well and manage Energy with his Flurry passive, a skilled Lee Sin is an absolute terror to play against and a common pick among professionals because of his flexibility in any given situation. An average Lee Sin player won't make full use of his kit, only being able to execute a few combos but little else beyond them. A skilled player knows his skills by route and can think on their feet to get in and out by any means necessary. However, there's also the fact that he [[CrutchCharacter needs to do very well early game]] in order to snowball puts a lot more at risk for those who simply enjoy [[MagikarpPower getting power spikes with enough items]].
142* DisabilitySuperpower: To the point where two of his abilities pretty much depend on him being blind (using a sound wave as a projectile like a bat and slamming the ground to detect enemy's vibrations) and can reveal enemies in FogOfWar that even other champions can't see.
143* ExtremityExtremist: Two of Lee Sin's skins change his attack animations so that he only uses his fists: Knockout Lee Sin makes him a BoxingBattler while God Fist Lee Sin depicts the blind monk [[AscendToAHigherPlaneOfExistence practically becoming a god]].
144* EyeScream: When Noxians invaded Ionia, Lee Sin channeled his fiery dragon spirit to combat them, a that ''burnt his eyes away''.
145* FlashStep: He has two skills that allow him to blink/dash to friendly or enemy targets.
146* FoeTossingCharge: His ultimate sends some unlucky soul flying a decent distance; even other enemies are affected if the initial target collides with them!
147* {{Foil}}: To Udyr, a fellow martial-artist monk. Lee Sin is calm, composed and well-groomed. Udyr is a raging wildman with shaggy hair, dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who dashes around the battlefield while Udyr is a MightyGlacier that overwhelms enemies with a more brute-force strategy.
148* {{Foreshadowing}}: Prior to his release in 2011, a Journal of Justice entry mentioned a monk protesting the Noxian occupation of Ionia by burning himself. When Ionia was freed, he stopped and was rushed off to be treated, with the text specifically mentioning he had been blinded by the flames.
149* FullContactMagic: His Tempest can inflict magic damage, which conversely scales with bonus attack damage instead. This overall, gives him a lot of mixed-damage possibilities that can be difficult to itemize defensively against.
150* GameplayAndStorySegregation: He can still be affected by Teemo's 'Blind' status effect, despite being blind already. He also can't locate invisible objects. One considered passive for him was to make him immune to stealth, but it was rejected because it would make him completely overpowered against the few champions who do have stealth, but against most team comps, he'd basically have no passive.
151* GlassCannon: Can technically be this when fed, since his AD ratios are only "decent" enough to late game, but not as good as others'. Not to mention, like most bruiser-assassins, he has no [[HighlyVisibleNinja invisible/invincible/untargetable]] approach option that can safely conceal/protect him outright from any attacks coming his way (and doesn't have enough cc outside of his E and ultimate), so assassinating someone with Lee Sin would take more skill and lots of risk if built like so due to how exposed he would technically be, and how squishy this build path would leave him.
152* TheGhost: Before his official introduction, he got a lot of indirect references in the lore, but did not make a direct appearance for months.
153* GoodIsNotSoft: In his short story ''[[http://universe.leagueoflegends.com/en_US/story/leesin-color-story All That Glitters,]]'' he's presented as a simple blind monk meditating in an area containing treasures. When three weaponed bandits come in to plunder the place, he [[NoHoldsBarredBeatdown completely and utterly]] [[CurbStompBattle curbstomps]] all of them, breaking their necks and spines, then resumes meditating.
154--> ''“You had a chance to avoid this, but you did not take it. Now you pay the price.”''
155* GrievousHarmWithABody: His ultimate can barrel enemy champs through allies, dealing damage that scales with how much health they have. So say the enemy tank is coming at you and you need a nice bowling ball to toss their way...
156* HandicappedBadass: Being blind doesn't stop him from being one of Runeterra's greatest martial artists.
157* ImprobableHairstyle: Has a braided topknot that's long enough that he wraps it around his neck two or so times.
158* {{Irony}}: The one blind champion is better at detecting unseen enemies (obscured by fog of war or stealth) than the vast majority of champions that ''can'' see.
159* JackOfAllStats: His build options are fairly diverse: he's viable as a full AD assassin, full tank, or a blend of both as a fighter. He can also be feasibly be played solo top, solo mid, jungler, and even support Lee Sin isn't unknown. The only thing he technically can't be is a mage carry (despite his E doing magic damage) or attack damage marksman. He also is a mix of both auto-attack DPS and attack damage caster in his kit overall, thanks to his 7 abilities and his passive.
160* {{Kiai}}: Most prominent when he uses his ultimate, but all his abilities carry a bit of it.
161--> ''"HII-'''KKKUUUU!'''"''
162* [[KiManipulation Ki Attacks]]: The only Champion to use Energy and not be a Ninja. It's clear that he's using his own natural energy for this.
163* LightningBruiser: To the point where he can 1v1 [[WorldsBestWarrior Jax]] with the proper build, which for most others would be suicide; Lee can also easily dash around allies/wards as well as to his foes, and is even able to inflict mixed magic damage, which is saying how much he can do. Tank routes are also quite common due to his ability to stick to enemies like glue. The bruiser build path in general for Lee Sin is often the way to go for most players, as well as for a majority of professionals. While building Lee Sin as a GlassCannon is possible, doing so would carry a lot of the aforementioned of that archetype which isn't wise for a close-ranged fighter.
164* MeditatingUnderAWaterfall: In [[http://www.leagueoflegends.com/board/attachment.php?attachmentid=140463&d=1301011184 his original default splash art]].
165* MyGreatestFailure: In his original backstory: Lee Sin was once a very talented summoner, but he felt he was held back by being taught at the same pace as everyone else, and tried his hand at summoning a creature from a foreign jungle. It didn't work, and the spell summoned a human boy... who ''fell apart'', and the boy's entire village was found to have been accidentally killed by feedback from the spell. While the League was willing to overlook the grave error due to Lee Sin's sheer talent, he left the Institute of War and joined the [[FictionalCounterpart Shojin Monastery]], swearing off magic.
166* MythologyGag: His Traditional Lee Sin skin looks like his first design while the game was still in production.
167* PunnyName: How does he find you? He can't see, so he "Lee Sins" for you.
168* {{Retcon}}: Has had a few shares of different backstories.
169** While he wasn't actually released until much later, a DummiedOut backstory during alpha claimed that Lee Sin was born in a clan of "Melian" monks and was able to channel a spirit of [[PantheraAwesome the tiger]], including having a tiger companion named Raghar. He also became blind halfway through his life, but the biography doesn't specify why.
170** His launch-official and more commonly-known backstory involved him being a former summoner-in-training at the Institute of War, [[MyGreatestFailure one whose reckless ambition accidentally led to him summoning a young boy and destroying him and his village]]. Lee Sin left the institute and swore off magic, joining the Shojin Monastery [[TheAtoner in search of atonement]], and during the Noxian invasion, he [[SelfImmolation self-immolated]] for weeks in political protest, a process of which [[EyeScream burned out his eyes]]. When Ionia prevailed, Lee Sin became hailed as a savior and returned to the League as a champion.
171** Due to the Institute of War being retconned out as of 2014, his backstory had to be changed again. In his current backstory, he was born with a mystical and rare dragon spirit and joined the Shojin Monastery at a young age, but his overambition led to him accidentally paralyzing his master, prompting his banishment and quest for atonement. After some journeys with Udyr and fighting against the Noxian invasion (losing his sight in the process), he made peace with the Shojin and now continues to find his role in a post-invasion Ionia.
172* RingOut: In Teamfight Tactics season 4, his ability can knock enemy champions out of the arena, which counts as a kill.
173* ShipTease: Udyr's 2022 voiceover paints a very intimate relationship between him and Lee as opposed to the two just being friends or co-pupils.
174-->"My most worthy and most ''beloved'' opponent."\
175"I have missed you, Lee. Let our spirits melt! Let us spar!"\
176"Lee, my spirit. We shall show them true mastery."
177* ShockwaveStomp: Tempest sounds out a shockwave that damages nearby enemies and reveals them. He does it by slamming the ground with his palm instead of his foot, but it's the same principle.
178* SignificantAnagram: Lee Sin can '''see nil'''.
179* SuperSenses: His Q operates on echolocation, and many of his abilities involve revealing hidden enemies.
180* TravelToProjectile: ''Sonic Wave'' sends out a sound-based projectile that, upon hitting an enemy, can be recast to send Lee flying towards the them so he can follow up with a close-quarters beating, as a Diver like him is designed for.
181* VocalEvolution: Lee Sin's default and God Fist voiceovers were updated in July 2019, re-recording all pre-existing lines by [[Creator/VicMignogna the original voice actor]] while also adding truckloads more to be brought up to modern standards. As for the voice itself, Feodor Chin's Lee Sin trades in some of his quiet smoothness for extra gruffness and a more pronounced accent.
182* WalkingShirtlessScene: His base design needs no shirt to fight apparently. Many of his skins follow suit like Muay Thai and God Fist.
183* WarriorMonk: His years of fighting and discipline from the Shojin Monastery have done wonders for his ability to kick ass.
184* ZenSurvivor: Well, duh. A pretty big part of his characterization is that, [[TruthInTelevision like any good Zen teacher]], talking to him while expecting a straightforward answer will prove completely infuriating. In his League Judgment, he wound up talking rhetorical circles around the summoner who was supposed to judge ''him''.
185[[/folder]]
186
187[[folder:Leona, the Radiant Dawn]]
188[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/leona_originalloading4.jpg]]
189[[caption-width-right:308:[-"The dawn has arrived."-]]]
190
191!!!'''Voiced by:'''\
192Creator/WendeeLee (English)\
193Celia de Diego (European Spanish)\
194Carola Vázquez (Mexican Spanish/Original)\
195Adriana Olmedo (Mexican Spanish/Current)\
196Creator/AyakoKawasumi (Japanese)\
197Angélica Borges (Brazilian Portuguese)\
198Yeong-Eun Kim (Korean)\
199Olga Iskhakova (Russian)\
200'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
201
202->''“By the light of the Sun, the world is beheld.”''\
203\
204''Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.''
205----
206Leona is a Vanguard champion who excels at initiating fights, disabling key targets and setting them up for punishment by increasing her allies' damage against them.
207* Her passive, ''[[ThePowerOfTheSun Sunlight]]'', briefly marks enemies damaged by her abilities. The next time an allied champion damages a marked target, the mark will be consumed to deal bonus damage.
208* Her first ability, ''[[ShieldBash Shield of Daybreak]]'', enhances Leona's next basic attack, transforming it into a shield bash that deals increased damage and briefly stuns the target.
209* Her second ability, ''Eclipse'', protects Leona with a sunlight barrier for a few seconds, reducing incoming damage and increasing her armor and magic resistance. The shield then bursts, damaging nearby enemies and refreshing the duration of the defensive bonus if it hits an enemy.
210* With her third ability, ''[[AntiEscapeMechanism Zenith Blade]]'', Leona projects a sunlight sword in a target direction, damaging enemies it passes through. The last enemy champion hit will be briefly immobilized as Leona dashes to their location.
211* With her ultimate ability, ''[[KillSat Solar Flare]]'', Leona calls down a blast of sunlight at a target location, damaging and briefly slowing enemies inside. Enemies in the center of the blast are stunned instead of slowed.
212\
213Leona's alternate skins include Defender Leona, [[{{Valkyries}} Valkyrie Leona]], Iron Solari Leona, [[BeachEpisode Pool Party Leona]], [[{{Cyberpunk}} PROJECT: Leona]], [[SupremeChef Barbecue Leona]], [[PowerOfTheSun Solar Eclipse Leona]], [[{{Lunacy}} Lunar Eclipse Leona]], [[HumongousMecha Mecha Kingdoms Leona]], [[SuperheroSchool Battle Academia Leona]], [[GoldenSuperMode Prestige Battle Academia Leona]], [[MediaNotes/ProfessionalGaming Damwon Leona]], [[BadassInANiceSuit Debonair Leona]], [[WeirdWest High Noon Leona]], and Crystalis Motus Leona. ''Legends of Runeterra'' exclusively includes [[DemonicPossession Corrupted Leona]].\
214\
215In season 1 of ''Teamfight Tactics'', Leona is a Tier 4 Noble Guardian. Her ability, ''Solar Flare'', calls down a ray of sunlight that damages and slows all enemies hit for a long duration, while enemy in the center is stunned instead. She was initially removed in season 2 before being restored again, this time using her Lunar Eclipse Leona skin and as a Tier 1 Lunar Warden. Her ability was changed to ''Lunar Barrier'', which reduces all damage she takes by a considerable amount for 5 seconds. Remains largely unchanged in season 3, the only changes being her reclassification as a Cybernetic Vanguard. She was removed in season 4. She returns in season 5 using her Solar Eclipse Leona skin as a Tier 1 Redeemed Knight; her ability remains unchanged aside from being renamed to ''Solar Barrier''. In season 6, she uses her Battle Academia Leona skin and is a Tier 3 Academy Bodyguard. Her new ''Solar Eclipse'' ability temporarily increases the armor and magic resistance of all allies in a 2-hex radius, while also giving Leona a damage-absorbing shield for the same duration. In the ''Neon Nights'' mid-set update, her origin was changed to Debonair due to the removal of the Academy origin, and her skin was changed to Debonair Leona. Her Debonair VIP bonus passively heals a percentage of her max health each second for every unit targeting her. In season 7, she returns to using her Lunar Eclipse Leona skin as a Tier 1 Mirage Guardian, with ''Solar Barrier'' returning as her ability. In season 8, she uses her Mecha Kingdoms Leona skin and was changed to a Tier 5 Mecha: PRIME Aegis Renegade. Her ability, ''Deus Ex Machina'', calls down an orbital laser that locks onto her target and lasts until either Leona or the target dies. The primary target takes heavy true damage over time while other surrounding enemies are dealt a much lower amount.\
216\
217In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraTargon Leona]] is a 5-mana 3/5 Targon Champion with Challenger and a Daybreak ability that casts Solar Flare, which stuns the strongest enemy. Once you activate Daybreak effects 4 or more times she levels up, gaining +1/+1, casting Solar Flare again whenever you activate another Daybreak effect, and gaining Barrier whenever she casts Solar Flare. Her Champion Spell is Leona's Morning Light (3-mana Slow spell that gives your units +1/+1 for the round and activates an ally's Daybreak effect).
218----
219* TheAce: Her leadership and devotion to the Solari were noted at a young age, setting her up for greatness later in life.
220-->''She took to the Solari faith as naturally as breathing, finding solace and warmth within its rigid structure. This manifested through her rapid achievement of excellence, her peers envious of her capability, willpower, and devotion. None doubted she would one day become one of the Ra’Horak, the holy warriors of the Solari.''
221--->'''The Radiant Dawn'''
222* AffirmativeActionGirl: Specifically designed to answer the fanbase's complaints that there were no female tanks.
223* AscendedMeme: Iron Solari Leona was created in honor of the player group by the same name, founded by Leona's artist [=IronStylus=], who also had a big hand in designing the skin.
224* AttackAttackAttack: She has a very strong initiation combo to get straight into the frontline, though nothing to help her if she wants to make a tactical withdrawal. For this reason she's regarded as a very specialized support for all-in engagements and works best with ranged carries that can both work well with her engagements and don't heavily depend on a babysitter.
225* AuthorAppeal: [[http://na.leagueoflegends.com/board/showthread.php?p=18556007#18556007 Her concept artist IronStylus heavily based Leona off of his wife.]]
226* BattleBallgown: While not an actual dress, the many long strips of metal armor mounted on her waist gives her the impression of one.
227* BadassBookworm: She was a top performing student in her youth, being lauded by her peers and instructors.
228* BelligerentSexualTension: She and Diana, while constantly at odds due to their warring cultures, still occasionally show moments of mutual love and protectiveness in-between fighting.
229--><when on opposing sides in ''[=LoR=]''>\
230'''Leona:''' "The Solari will not suffer heretics or their lies."\
231'''Diana:''' "The Solari cannot tell heretics from true believers!"\
232<when on the same side in ''[=LoR=]''>\
233'''Diana:''' "Wherever I go, you are never far behind."\
234'''Leona:''' "When night falls, I know that you are with me."
235* {{BFS}}: It's got to be at least four feet long, held with one hand! Players voted that Leona's blade (over several other choices) get forged in real life by a swordsmith in the show ''WebVideo/ManAtArms''. The resulting design gave it a concrete number on its size (3'6"), a [[PragmaticAdaptation compromise between awesomeness and feasibility as a weapon]]. It can be seen in action [[https://www.youtube.com/watch?v=yEwne-IEG9s on YouTube]].
236* BlingOfWar: Leona's armor and shield have distinctly yellow-golden coloring, a trait shared by many Solari warriors.
237* ChainmailBikini: The "Boobplate" variant, with the metal part of her chest plate just shaped like a bikini top hugging her breasts.
238* TheChosenOne: She was about to be executed for refusing to kill when the sun blinded everyone around her, when the sunlight finally faded, Leona was unharmed and her would-be executioners laid unconscious around her - The Solari order of her people took the hint.
239* ChronicHeroSyndrome:
240** Shown in her judgement -- she was unable to stand-by while others were bullied, and is internally unable to forgive herself for the many she couldn't save from the Rite of Kor, causing her to join the League of Legends to go more good to make up for that.
241** Her revised lore has her trying to aid Diana as the latter is in the process of becoming an Aspect, only Leona herself is imbued by powers from the opposite Aspect as a result.
242** Also shown in A New Dawn, where Leona did not even ''hesitate'' to jump in front of Ahri and take a brutal ax strike that nearly killed her.
243--> ''[[http://images.wikia.com/leagueoflegends/images/c/c2/Leona.move1.ogg "I will protect you"]]''
244* CombatStilettos: Despite her both being a tank and hailing from a particularly treacherous mountain range - [[MST3KMantra stranger costume choices have been seen, though.]]
245* CripplingOverspecialization: Leona is one of few supports with all her abilities focused on zoning and aggression and none on directly saving her carry (shields, heals, etc.). Whether this is a problem or not depends entirely on your lane partner's ability to capitalize on your aggression combos and stay out of trouble so that you don't end up constantly wishing you had a heal. Being behind will bring Leona's effectiveness toward dubious.
246* CrutchCharacter: Leona's engagement and lockdown abilities are very powerful in early stages of the game where enemies are fragile and you only have to deal with a few lane opponents at a time. However, she falls off as games go on, enemies build more ways to avoid her, and gameplay shifts to teamfighting, an issue exacerbated by her engagement being very [[AttackAttackAttack all-or-nothing.]] She is still fairly strong as [[StoneWall an unmoving peeling tank]] and initiator through her ultimate, but throwing herself into the fray becomes more dangerous.
247* {{Determinator}}: Ascending Targon was a grueling and treacherous journey but one that Leona would see to no matter what, as was having the powers of an aspect blasted into her veins, a painful and possibly lethal event.
248--> ''The ascent was a trial unlike any Leona had ever endured, straining every fiber of her being to its limit, and beyond. Her training, willpower, and [[PowerOfLove concern for Diana]] was all that drove her on.''
249--->'''The Radiant Dawn'''
250* DifficultButAwesome: Leona's supporting power comes not from babysitting her allies, but by creating windows of opportunity through locking down opponents for them to capitalize on. She cannot directly buff allies, and must work carefully on her positioning to zone and peel against the enemy before finding an ample opportunity to strike. If you can do that, Leona's exceptional lockdown will make the rest of the team all the richer.
251* EmpoweredBadassNormal: All of her fighting skill and tactical genius comes from years of training as just a human. Becoming an Aspect is more like a magic steroid boost for her.
252* FirstKiss: ''[[https://universe.leagueoflegends.com/en_US/story/rise-with-me/ Rise With Me]]'' shows her and Diana's relationship forming, culimating with her asking Diana to the Festival of the Nightless Eve where they ultimately share each other's FirstKiss.
253-->'''Diana''': "...Leona kissed me."\
254"And I kissed Leona."
255* FlamingSword: In the "The Fall" cinematic, Leona's sword is wreathed in sunfire. Uniquely, this doesn't manifest as actual flames rising from the sword, but as ribbons of glowing light wrapping around the blade.
256* FlashStep: Although it's limited in how it's done; upon striking an enemy with her ''Zenith Blade'', she'll dash onto the last one hit in a flash of light and snare them briefly.
257* {{Foil}}: The sun to Diana's moon. Reflected in their aesthetic and mechanical design; while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage, the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
258* GeniusBruiser: On top of being a skilled warrior, Leona is also adept in academics and philosophy. This is actually how she and Diana bonded in their youth, sharing and debating essays with each other.
259* GlacierWaif: She might be fully-armored with a {{BFS}} and accordingly large shield, but she's way slimmer than you'd think under that.
260* GoThroughMe: While Leona lacks a taunt compared to some other tanks, this trope is still in effect; Leaving a Leona alive for last means she'll do her darned best to keep you off her teammates by putting herself directly in the line of fire.
261--> ''[[http://images.wikia.com/leagueoflegends/images/e/e5/Leona.attack3.ogg "They'll have to get through me."]]''
262* HairFlip: One of her idle animations. It's stranger when done on her Defender Leona skin where she has no long hair coming from the back of her head, looking like she fanned herself once instead.
263* HearingVoices: Leona can ''hear'' the Aspect of the Sun speak to her inside. "Light Bringer" shows it goading her into releasing even more of its power and would surely incinerate all of her enemies if she did.
264-->'''...Kill him, and the rest will falter.'''\
265''Part of Leona wanted to give the power in her free reign; wanted to scorch these men to smoldering bone and ash.''
266* HolyHandGrenade: With ThePowerOfTheSun, she can lay a lot of hurt onto her enemies. It's most obvious with her ''Eclipse Shield'' detonating and [[KillSat Solar Flare]] being an explosion of light.
267* IBrokeANail: Parodied with her joke, in which she removes her left gauntlet to say:
268-->''[[http://images.wikia.com/leagueoflegends/images/e/ec/Leona.joke2.ogg "Think I broke a nail. Good thing it wasn't mine."]]''
269* ImprobableWeaponUser: Pool Party Leona trades her sword and shield for an umbrella and a surfboard.
270* TheJuggernaut: Exemplified briefly but beautifully in ''A New Dawn''. During a chase, Katarina slides under a fallen tree, Ahri nimbly leaps over it, but Leona raises her shield and barrels ''through'' it without even slowing down.
271* KillSat: Her ultimate, ''Solar Flare'', has her call down a blast of sunlight that will damage and slow enemies caught, outright stunning them if it's dead center. "A New Dawn" shows it inflicting painful burns as she unleashes it on Darius.
272* KnightInShiningArmor: A gender-inverted variant; she's the righteous paragon of the Solari who all revere her as the greatest of their culture. Her ability to save teammates or face the enemy head-on pushes this archetype further. Ironic for the trope's masculine-heteroromantic origins, not only is she a lesbian, she and her love interest are forced into conflict due to their warring cultures.
273* KnightTemplar: {{Downplayed|Trope}}; she's a devout zealot of the Solari who wishes to retain their dominance over Targon, but she much prefers to defend the innocent than slay the guilty. She also doesn't quite share the same animosity her Solari kin have at Diana for discovering the Lunari and becoming the Aspect of the Moon, seeing her as worth saving from her increasingly violent path.
274* LadyOfWar: Acts very dignified in combat, with her movements resembling a martial dance, and her armor has elements of a BattleBallgown.
275* LightIsGood: [[ZigZaggingTrope It's complicated]]; Leona herself wants to uphold the values of what's "good" for the world based on her Solari values, but the Solari are far from pure, having committed genocide against the Lunari. She still believes that people deserve kindness and ultimately acts in good faith, but [[GoodIsNotSoft she isn't afraid to put her foot down against those she believes are dangerous and unforgivable]].
276* LipstickLesbian: For a durable and hard-hitting tank, Leona presents very elegantly and femme, with many of her skins incorporating [[BattleBallgown dresses]], lots of makeup, and maintaining her [[LongHairIsFeminine long hair]].
277* LuckilyMyShieldWillProtectMe:
278** She backs behind her shield while her ''Eclipse's'' effect is active. Her taunt lampshades her use of it, complete with her hitting her shield with her right fist.
279-->''[[http://images.wikia.com/leagueoflegends/images/f/f5/Leona.taunt.ogg "Next time, try to leave a dent!"]]''
280** {{Downplayed|Trope}} in ''A New Dawn'', where Darius manages to cleave his axe through her shield while at full power, which seriously wounds and incapacitates her, [[NotQuiteDead but leaves her just alive enough]] to [[BigDamnHeroes return and save Ahri]]. This appears to be a bit of GameplayAndStoryIntegration as Darius' strike was highly reminiscent of ''Noxian Guillotine'', an ultimate ability that deals [[ArmorPiercingAttack true damage]].
281* MagicKnight: She's already a competent fighter and wields some extremely heavy-looking armament. The magic part comes from her ability to wield ThePowerOfTheSun, something that previously only the founder of her order could do.
282* MsFanservice: While not to the degree of characters like Ahri, Miss Fortune, etc., Leona is still quite attractive. Large breasts, a curvy figure, long orange hair, and plenty of outfits that follow a "graceful sexy" vibe. Her Pool Party skin definitely fits the trope, at the very least.
283* NominalVillain: Leona is by all-means someone full of love and righteousness but one who's a tool for an order of fascistic extremes. Diana's goal in this context is to help Leona see beyond the scope of what the Solari has taught her and be more critical of her beliefs.
284* NotQuiteDead: In ''A New Dawn'', she doesn't get up after [[TakingTheBullet taking a blow meant for Ahri]], but a subtle EyeAwaken reveals that she's still alive. When Ahri distracts Draven and Darius, she is able to recover enough strength to land a well-timed Solar Flare and save Ahri a second time.
285* OnlyFriend: She was the only one willing to reach out to the ostracized Diana, [[ChildhoodFriendRomance blossoming into something even more for the both of them]]. It makes their eventual falling out all the more tragic.
286* ThePaladin: Associated with TheOrder? Check. [[KnightInShiningArmor Lady in Shining Armor]]? Check. Driven by a need to protect others? Double check!
287* TheParagon: She's the exemplar of her order, the Solari, doing an even better job in portraying their good parts than their elders, namely by making her desire for forgiveness and acceptance also apply to the long-vanished Lunari.
288* PowerOfLove: Her journey to ascend Targon was motivated as much by her loyalty to the Solari as it was her love for Diana. Tragically this wasn't enough to stop the two from clashing once their ideals began to irreperably conflict.
289* ThePowerOfTheSun: She's [[DeityOfHumanOrigin the Aspect of the Sun]], so no duh! Her entire kit revolves around using sunlight to aid her in combat; she can imbue her shield with light, empower her blade, and [[KillSat call down crashing solar flares]].
290* ReligiousBruiser: She's completely devout to the teachings of the Solari, reciting their mantras in battle and praising the sun. This actually hurts her more than she realizes; the Solari are covering up years of persecution and genocide they inflict on other Targonians and are able to manipulate the good-hearted Leona through carefully conceived practices. It also means Diana, an opponent to the Solari's methods, [[StarCrossedLovers has no choice but to reject Leona, despite how badly they love and need each other.]]
291* {{Retcon}}:
292** In initial versions of her lore, she and the Solari were much more associated with the Rakkor and Pantheon (though following Diana's release, she too became more involved), with Leona being portrayed as something of a WhiteSheep who refused to share in their zeal for battle. After refusing to participate in the Rakkor's gladitorial rite of passage, she was ordered to be executed, but was suddenly saved by the sun who made her its avatar, revealing her as the ancient sun-warrior of Solari legend.
293** Following the game's ContinuityReboot and the integration of Targonian [[DeityOfHumanOrigin Aspects]] and [[ScalingTheSummit ascension]], not only was her relationship with Pantheon (or rather, Atreus) [[DemotedToExtra downplayed and effectively resolved following him becoming the Aspect of War]], the Solari were made into [[DarkerAndEdgier much more destructive zealots]], introducing an element of Leona [[MyGodWhatHaveIDone having to come to terms to their atrocities in conjunction to her values of justice]]. Her relationship with Diana was also largely excised, with the two not having known each other until after Diana became the Aspect of the Moon.
294** Her lore rewrite in 2020 did away with her relationship with Atreus/Pantheon entirely, instead reviving and refocusing on the idea that [[WeUsedToBeFriends she was once friends with Diana]] before the two became Aspects.
295* ShieldBash: Her ''Shield of Daybreak'' ability does this, stunning the target hit. Her critical strike hit is one as well.
296* SigilSpam: Iron Solari Leona has the Iron Solari emblem of an eagle in several places: most obviously her uniquely-shaped shield but also her helmet "wings", her sword hilt, plus a brief outline of the sigil can be seen when she casts Solar Flare. Can be taken even further if she purchases Locket of the Iron Solari (which looks exactly as you'd expect), a very effective defensive support item for her.
297* SolarAndLunar: She represents the Aspect of the Sun and the Solari, standing in opposition to Diana, Aspect of the Moon and avatar of the Lunari.
298* StatuesqueStunner: She's quite tall and imposing among the female Champions and... well, look at her!
299* StarCrossedLovers: with Diana, the two of them being trapped in a tragic war of religious conflicft and persecution that keeps them apart.
300** [[https://universe.leagueoflegends.com/en_us/story/rise-with-me Rise with Me]] explicitly confirms that the two were once romantically involved until their differing opinions on Solari faith became too great to overcome. Diana being branded a heretic and becoming the Aspect of the Moon didn't do wonders in mending their relationship, either.
301** The two are technically a [[SubvertedTrope subversion]] of this trope, since the final, lost verse of the ''Hymn of the Dawn'' included at the end of "Rise With Me" reveals that, unknown to the Solari, they and the Lunari are ''supposed'' to be united as one, two halves of one whole. The two of them are actually ''meant'' to be together (ironically by the will of the stars themselves), and it's only the ignorance of the Solari that keeps them apart.
302* StoneWall: One of the best examples in the game -- unlike the other tanks, who usually either have an ability that deals semi-decent damage or a passive that gives them some offensive perk (like Rammus), all of Leona's abilities are focused around disabling and soaking damage and have incredibly low base damage and awful scaling. Her ''Sunlight'' passive can be quite powerful, but it requires an ally to use it, further emphasizing her intended role as this trope.
303* SunnySunflowerDisposition: [[LighterAndSofter Pool Party Leona]] wears sunflowers in her hair, on one wrist, and even on her sandals.
304* SuperpoweredEvilSide: She's the Aspect of the Sun, and it's broadly suggested that the Sun would bring terrible devastation if she ever gave it free reign. "Light Bringer" hints to it through the Aspect trying to manipulate her thoughts.
305* TokenWholesome: Before female champion designs in general finally phased out of being [[MsFanservice walking fanservice]], Leona was one of the biggest steps against the status quo. In the pursuit of [[AffirmativeActionGirl fulfilling the demand for a female tank]], Leona was given full, bulky armor whose design hinged on being more practical and badass than sexy. None of her alternate skins significantly let up on the coverage; even the beachwear of her [[BeachEpisode "Pool Party"]] skin is conservative and tasteful.
306* WeUsedToBeFriends: With Diana in their youth. Despite Diana's constant questioning of Solari tradition colliding against Leona's devout faith, [[OddFriendship they built up a longstanding friendship]] [[OppositesAttract from impassioned debate]], even growing into something greater. But it began turning on them once Diana really discovered the Lunari and they both became Aspects whose faith put them at a violent ends against each other. Neither of them are happy about having to fight each other, with Leona being put in a particularly difficult spot between maintaining her faith in the Solari to her soulmate who just wants to be seen as an equal.
307[[/folder]]
308
309[[folder:Lillia, the Bashful Bloom]]
310[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/lillialoadscreenlillia_1.jpg]]
311[[caption-width-right:308:[-"Me? A dream come true."-]]]
312
313!!!'''Voiced by:'''\
314Holly Earl (English)\
315Nycolle González (Mexican Spanish)\
316Natsumi Kawaida (Japanese)\
317Flávia Narciso (Brazilian Portuguese)\
318Jeong-Yu Jeong (Korean)\
319Samina 'Selphius' König (German)\
320Julia Dovganishina (Russian)
321
322->''"When the humans bloom, it’s so beautiful… I can help them! Maybe. Possibly? Perhaps..."''\
323\
324''Intensely shy, the fae fawn Lillia skittishly wanders Ionia’s forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people’s unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!''
325----
326Lillia is a Skirmisher champion who skittishly prances in and out of combat, wearing down her enemies before putting them to sleep, ready to be finished off by herself or her allies.
327* Her passive, ''[[DamageOverTime Dream-Laden Bough]]'', applies ''Dream Dust'' on enemies affected by her basic abilities, which deals damage-over-time and gradually heals Lillia based on the target's max health for a few seconds.
328* Her first ability, ''[[SpinAttack Blooming Blows]]'', passively grants Lilia a stack of ''Prance'' whenever she damages an enemy with her abilities, up to four. Lillia gains bonus movement speed for each stack of ''Prance'', which quickly decay once she stops damaging enemies. When activated, Lillia swings her censer in a circle, damaging nearby enemies and dealing bonus true damage to those hit on the outer edge of the spin.
329* With her second ability, ''Watch Out! Eep!'', Lillia rushes a short distance towards a nearby location and slams her censer down, damaging nearby enemies. Enemies hit in the center of the area take increased damage.
330* Her third ability, ''[[GreenThumb Swirlseed]]'', tosses a seed to a location that then starts rolling forward indefinitely, which explodes upon hitting an enemy or terrain, damaging, slowing and revealing enemies within a small cone.
331* With her ultimate ability, ''[[ForcedSleep Lilting Lullaby]]'', Lillia casts a lullaby that makes all enemy champions on the map afflicted by her ''Dream Dust'' drowsy, briefly slowing them before making them fall asleep for a few seconds. The next ability or attack that hits a sleeping enemy deals bonus damage and immediately wakes them up.
332\
333Lillia's alternate skins include Spirit Blossom Lillia, [[DarkerAndEdgier Nightbringer Lillia]], [[{{Wutai}} Shan Hai Scrolls Lillia]], and [[OurFairiesAreDifferent Faerie Court Lillia]].\
334\
335In season 4 of ''Teamfight Tactics'', Lillia is a Tier 5 Dusk Mage using her Spirit Blossom skin. Her ''Lilting Lullaby'' ability puts the waking enemies with the highest health to sleep for a few seconds. Sleeping enemies wake up early after taking enough damage while asleep, causing them to take additional magic damage if woken up this way. She was removed along with the Dusk origin in the ''Festival of Beasts'' mid-set update, returning in season 7 using her Nightbringer Lillia skin as a Tier 2 Scalescorn Cavalier Mage. Her new ability, ''Watch Out!'', strikes a small area around her current target, dealing magic damage to all enemies hit which is increased against the enemy at the center of the radius. She was removed in season 8, returning in season 10 using a ''TFT'' original skin as a Tier 1 K/DA Superfan Sentinel. Her ''Confetti Bloom'' ability strikes adjacent enemies for magic damage, while healing Lillia and her closest ally. In season 11, she uses her Shan Hai Scrolls Lillia skin and is a Tier 4 Mythic Invoker. Her ''Eep!'' ability rolls an orb that bursts on the first enemy hit, dealing magic damage to all nearby foes, before continuing on its path as a smaller orb, dealing reduced damage to enemies in the way. Every third cast instead rolls a larger orb that deals increased damage and splits into several smaller orbs that each roll toward the farthest enemies.\
336\
337In ''Legends of Runeterra'', Lillia is a 3-mana 2/1 Ionia Champion with Quick Attack and Spirit that, upon summoning or striking, creates a Dream-Laden Bough in hand (2-mana Slow spell that Sleeps an ally, removing it from play and returning its attachments to hand to summon a Drowsy Dewdrop landmark which summons that unit back to the field at the start of the next turn) or reduces its cost by 1 if you already have one. When you've summoned 15 or more units or landmarks, Lillia levels up, gaining +1/+1 and causing allies put to Sleep to immediately awaken and gain a stack of Spirit. Her Champion Spell is Lillia's Blooming Bud (3-mana Fast spell that Sleeps any unit).
338----
339* ApologeticAttacker: Lillia merely wants people to sleep so they can dream again, not ''hurt'' them. Unfortunately, [[GameplayAndStorySegregation the only means of getting people to "sleep" in-game]] ''[[ViolenceIsTheOnlyOption is]]'' [[ViolenceIsTheOnlyOption to beat them into submission]], so occasionally she will yelp out "Sorry!" while attacking.
340-->''"You can do this, Lillia! You are a strong, capable dream-fawn a --and [[CarryABigStick you have a big stick]] and you hit people with it but don't really mean it! Sorry."''
341* BadassAdorable: She's one of the sweetest and shyest beings in the world, but is more than capable of defending herself from danger with her powerful magic.
342* BrickJoke: One of Lillia's voice lines in ''League'' has her comment while walking through the jungle "Oh, Mister Root, you almost tripped me!" It initially just sounds like her [[CompanionCube affectionately personifying a random piece of the jungle]], but ''Legends of Runeterra'' would end up featuring an ''actual'' "Mister Root" as one of her followers, who is a childlike and [[TroublingUnchildlikeBehavior troublingly nihilistic]] little plant sprite.
343-->'''Lillia''': [[CallBack Oh, Mister Root! You almost tripped me!]]\
344'''Mister Root''': [[BlackComedy I just wanted to be crushed into nothingness!]]
345* BroodingBoyGentleGirl: The shy and demure "gentle girl" to Yone's grim "brooding boy". Lillia of course is a naturally sweet person and extends her kindness to the demon hunter. Their interactions show that she is something of a MoralityPet to Yone who he always treats cordially and with gentleness, whereas everyone else tends to receive anything from snark to pure fury. Even their aesthetics mark their contrasting attitudes, Yone being clad in black and dark reds and fighting with blades, and Lillia being composed of vibrant greens and purples and fighting with fae-type magic.
346* CarryABigStick: Lillia's weapon is a large branch from her mother tree, with a fancy censer on it that can be used for additional damage. Its reach is so long (325) that, contrary to appearances, she was originally actually a ranged champion rather than a melee one (this was eventually changed in the 2023 preseason patch for balance reasons).
347* CatchPhrase: ''"Eep!"''
348* CharacterDevelopment: [[DownplayedTrope She mildly goes through]] [[InvokedTrope this in gameplay]]. She begins games [[ShrinkingViolet very unsure and hesitant]], but as she harvests more dreams while in combat (represented through gaining ''Prance'' stacks and movement speed), her dialogue starts to become more confident and outspoken. When moving ''out'' of combat, she may shrink back out of embarrassment.
349-->''<gaining a Prance stack> [[https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a2/Lillia_Original_PranceStack_4.ogg/revision/latest?cb=20200708150751 "I'm prancing! I'm singing! I'm PRAN-SINGING!"]]''
350-->''<losing a Prance stack> [[https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b9/Lillia_Original_PranceStack_OnBuffDeactivate_6.ogg/revision/latest?cb=20200708150823 "I'm... just going to go hide forever now..."]]''
351* CowardlyLion: She's ''way'' out of her comfort zone in adventuring outside of her garden, but that doesn't stop her from clobbering anything dangerous that threatens her. In her words, she'll face anything... [[ShrinkingViolet she just won't look it in the eyes.]]
352* CuteBruiser: She was even codenamed as "Cute Jungler". Lillia bears a distinct resemblance to a pre-rework Darius of all people, with her SpinAttack with an edge sweetspot, damage over time passive, and ability to speed herself up by hitting enemies.
353-->''<killing an enemy> [[https://vignette.wikia.nocookie.net/leagueoflegends/images/8/80/Lillia_Original_KillChampion_3.ogg/revision/latest?cb=20200708150623 "D-Don't judge a flower by its bud... you."]]''
354* CuteClumsyGirl: As {{Moe}} is ''the'' number one overriding principle behind her entire character design, this is a given. She can't even walk normally without tripping over her own hooves ([[GameplayAndStorySegregation fortunately this doesn't actually handicap her on the Rift]]).
355-->''[[https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fd/Lillia_Original_MoveLong_4.ogg/revision/latest?cb=20200708150650 "Okay! Don't trip, don't trip, oops! Okay! Don't trip again, don't trip again, woah!"]]''
356* DamageOverTime: ''Dream-Laden Bough'' lets Lillia gradually chip at her opponents' health while staying out of danger thanks to her movement speed boost. Once she builds enough AP and has a few items to help her out (ofen other [=DoT=] items like Liandry's Anguish and Demonic Embrace), she can easily burn her opponents down in the late game. ''Eep'' indeed.
357* DreamWeaver: Lillia serves the will of the Dreaming Tree, [[FantasticFlora a magical tree]] who [[DreamStealer sustains itself with the dreams of mortals]] (an act that's seen as pretty benign). Lillia's goal is to restore peoples' ability to rest peacefully, and in turn, the peace that they have lost since Noxus' invasion, allowing them to dream again restore her mother tree to good health.
358* TheEmpath: By nature of how the Dreaming Tree works, Lillia's abilities allow her to catch a glimpse of people's dreams and see their strongest feelings. In her color story, she uses this knowledge to comfort a saddened child who's sister has gone off to fight Noxus.
359* EvilCounterpart: Nightbringer Lillia is a version of Lillia that veers into DarkActionGirl territory. Her bio describes her as a sadistic and chaotic demon, sowing nightmares into the minds of mortals. Her splash art has her frolicking in a burnt forest with a creepy grin.
360-->''Steward of nightmares, demon of dreams, Lillia revels in twisted fantasias that mortify mortal minds. Though she dallies in the war between order and chaos, she rarely joins the fray herself; she has a garden to tend to, after all, sowing seeds of terror and watching them bloom.''
361* FantasticFlora: She's a NatureSpirit born from the Dreaming Tree, which collects and spreads the desires of mortal dreams from its buds, and was itself originally grown from the late God-Willow (directly stated to make Lillia and Ivern distant relatives in a way).
362* FishOutOfWater: Having spent all of her life sticking close to the Dreaming Tree, Lillia is totally out of her comfort zone in the realm of mortals. The only knowledge she has to go off of is the dreams she's collected which don't prepare her for actually facing a person face-to-face, leaving a her an adorably awkward mess.
363* ForcedSleep: Her ultimate does this to enemies she's recently damaged with her abilities, and it behaves exactly like Zoe's -- affected enemies gradually slow down before they fall asleep, and while a single blow will wake them up, it will deal increased damage.
364* {{Foreshadowing}}: One of Lillia's quotes has her recollect on having met "the strangest human in [her] forest." This line didn't have any context when she was released, but then [[DemonSlaying Yone]] was revealed not long after, who in turn has a line about meeting "the strangest spirit; it walked on four legs and spoke of dreams." Several other lines of Yone's dialogue confirms that the two did cross paths and [[OddFriendship became kindred spirits.]]
365* FragileSpeedster: ''Blooming Blows'' increases Lillia's movement speed the more abilities she lands, which further scales with her AP, which can potentially let her prance so quickly around a fight that chasing her down is a near hopeless endeavor. That said, her kit offers no direct survivability with her mostly relying on her kiting ability to stay alive in fights. If she gets caught, she's easy pickings for the enemy team.
366* GreenThumb: Her weapon is one of the Dreaming Tree's branches which can toss out seed projectiles and damage enemies with its pollen(?).
367* HalfHumanHybrid: Subverted; while she has a very human-looking upper half, she's classified as a spirit which are a species separate from the likes of actual hybrids like Vastaya.
368* HitAndRunTactics: Lillia's passive speed boost encourages her to land her hits then back off to avoid retaliation. This gets easier and easier the more abilities she connects, letting her run circles around the whole battlefield.
369* LighterAndSofter: She was specifically designed with [[https://www.reddit.com/r/leagueoflegends/comments/hmxy5p/ls_champion_reveal_lillia_first_impressions_the/fx8c2fv/?context=3 the intent to be more whimsical and elegant than other junglers as no other champion filled this niche]]. [[https://www.reddit.com/r/leagueoflegends/comments/hmw7l6/lillia_ability_reveal_the_bashful_bloom/fx8g7h3/?context=3 She was even codenamed "Cute Jungler" during development.]]
370%%* LightningBruiser: She gains exponentially high movement speed while in combat and packs a lot of damage (including [[ArmorPiercingAttack true damage]]) which can be cast without interrupting her mobility. She's not as sturdy as most other bruiser/skirmisher champions, but her ability to bring a quick smackdown should not be underestimated.
371* LivingDream: [[LiteralMetaphor That selection quote above isn't an exaggeration]]; Lillia was born from the dream of the Dreaming Tree itself.
372* MagikarpPower: Lillia starts games off fragile, with low damage, almost no crowd control, and thus isn't a very secure duelist or ganker early on, instead finding more value in fast farming. Once she gets her items and levels up her abilities (including her ultimate, finally granting her valuable crowd control), her [[LightningBruiser damage and speed]] increases exponentially, allowing her to make bigger dents in the enemy team.
373* TheMarvelousDeer: Lillia is a caretaker spirit born out of the Dreaming Tree, manifest as a deer [[OurCentaursAreDifferent centaur]].
374* NatureHero: Born from a bud of the Dreaming Tree, Lillia serves as its protector, and ventures out in the world in its name with whimsical nature magic.
375* NatureSpirit: She is not [[HalfHumanHybrid a vastaya]], but rather a spirit being born out of a sapling from the Dreaming Tree[[note]]The vastayashai'rei, ancestors of the modern vastaya, were the result of humans mingling with magic of the spirit realm, so her HalfHumanHybrid appearance isn't completely unprecedented[[/note]], a result from it having a dream of its own. She serves as its caretaker and pursuer of its will in allowing Runeterra to dream peacefully once more.
376* NiceGirl: She's nothing but sweet and demure towards others, even after smacking them in the head with her branch. Her cover story features her comforting a young girl who's sister has disappeared.
377* NotTheIntendedUse: While primarily a jungler by design, Lillia has seen a lot of use as a top laner, thanks to her DamageOverTime and mobility lending well to extended skirmishes, something easy to do in a lane dominated by close range fighters and tanks.
378* NotWearingPantsDream: One of her respawning lines has her freak out from this (despite [[HalfDressedCartoonAnimal not even being dressed waist-down]]), but then quickly realizing she just got her wires crossed with a human's nightmare.
379* OddFriendship: She has a close kinship with Ionia's resident undead demon-slayer, Yone. Having crossed paths in the past, Yone sees her as a pure, comforting soul, and acts quite protective of her in the face of the evil spirits that could endanger her.
380-->'''Lillia''': When trapped in fear, dreams become nightmares. We're fighting the same thing!
381* OurCentaursAreDifferent: The first of this archetype since Hecarim, but rather than being an imposing HellishHorse, Lillia is a gentle spirit who manifests as a fawn-like centaur.
382* {{Planimal}}: Sort of, although she's sentient rather than an animal (but wouldn't meet the description of PlantPerson); despite it being justified by her being a magical nature spirit, she's a mammallian creature born from a tree, and the flower on her head is part of her body (which, unlike Neeko's flowerlike ''sho'ma''-sensing glands, ''is'' actually a real flower blossom).
383* ShrinkingViolet: She's spent most of her life tending after the Dreaming Tree far away from humans, and has only been forced out of it due to outsider circumstance. Naturally, she's very shy and soft-spoken, needing to psyche herself up as she enters combat and [[ApologeticAttacker being prone to apologizing a lot, even to herself]]. This actually [[GameplayAndStoryIntegration translates somewhat hilariously in-game]] -- due to [[MagikarpPower her scaling]], Lillia generally prefers to spend a lot of her time quickly farming in the jungle alone, and when she needs to gank or teamfight, she prefers quick HitAndRunTactics, throwing out a ''Swirlseed'' and using [[ForcedSleep her sleeping ultimate]] to poke/engage from a safe distance, and using her ''Blooming Blows'' to thwomp her enemies before quickly scampering away.
384-->''"I want to meet a human, from over here... c-can they see me? Don't let them see me! I'm not ready! Eep!"''
385* UnexplainedAccent: While it serves her sweet, fae-like nature well, it's still very odd that a NatureSpirit born from [[{{Wutai}} Ionia]] speaks with a fake 'Scottish'' accent.
386* VagueAge: As a spiritual being, Lillia doesn't follow the same process of aging and dying like humans do. Though exactly how long she's been around tending to the Dreaming Tree is unclear, as is whether she was BornAsAnAdult or aged semi-normally from being sprouted to life.
387[[/folder]]
388
389[[folder:Lissandra, the Ice Witch]]
390[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/lissandra_originalloading.jpg]]
391[[caption-width-right:308:[-"I will bury the world in ice."-]]]
392
393!!!'''Voiced by:'''\
394Tess Masters (English)\
395Olga Cano (European Spanish)\
396Carola Vázquez (Mexican Spanish)\
397Haruka Shibuya (Japanese)\
398Alessandra Araújo (Brazilian Portuguese)\
399So Yeon (Korean)\
400Ramilya Iskander (Russian)\
401'''Appears In:''' ''VideoGame/LegendsOfRuneterra'', ''League of Legends: Ashe'' (Cameo), ''VideoGame/SongOfNunuALeagueOfLegendsStory''
402
403->''"So many secrets, buried in ice..."''\
404\
405''As the reclusive leader of the Frostguard, many believe Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the Freljord. The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.''
406----
407Lissandra is a Burst Mage champion who impairs and whittles down multiple opponents with freezing ice, diving into the enemy team to unleash glacial fury and bend them to her will.
408* Her passive, ''[[ActionBomb Iceborn Subjugation]]'', turns any enemy champion that dies around Lissandra into a ''Frozen Thrall'' that chases nearby enemies, prioritizing champions, for a few seconds, slowing nearby foes before shattering to damage them.
409* Her first ability, ''[[AnIcePerson Ice Shard]]'', sends out an icicle in a target direction that damages and slows the first enemy it hits and then shatters, damaging foes in a cone behind the target.
410* With her second ability, ''Ring of Frost'', Lissandra freezes nearby enemies, damaging and briefly immobilizing them.
411* With her third ability, ''Glacial Path'', Lissandra summons an ice claw that travels in a target direction, damaging enemies in its path. Reactivating the ability consumes the ice claw to teleport Lissandra to its current location.
412* Her ultimate ability, ''[[KillItWithIce Frozen Tomb]]'', either freezes an enemy champion solid, briefly stunning them, or encases Lissandra in an ice block for a few seconds, making her invulnerable and healing her based on her missing health. In either case, a field of black ice spreads around the target, damaging and slowing enemies within.
413\
414Lissandra's alternate skins include Bloodstone Lissandra, Blade Queen Lissandra, Program Lissandra, [[WitchClassic Coven Lissandra]], [[PowerOfTheVoid Dark]] [[CosmicEntity Cosmic Lissandra]], Porcelain Lissandra, [[{{Disco}} Space Groove Lissandra]], and Prestige Porcelain Lissandra.\
415\
416In season 1 of ''Teamfight Tactics'', Lissandra is a Tier 2 Glacial Elementalist. Her ability, ''Frozen Tomb'', freezes her target, stunning them, then emits a wave of ice that damages and slows nearby opponents. If she's below half health, she'll instead freeze herself, briefly making her immune to damage and still damaging foes. She was removed in season 2. In season 4, she returns in her Coven skin as a Tier 1 Moonlight Dazzler using her ''1000 Daggers'' spell, throwing a dagger that damages the first enemy hit before exploding to damage surrounding enemies by half the amount. She was removed along with the Moonlight and Dazzler traits in the ''Festival of Beasts'' mid-set update. She returns in season 5 using the same skin as a Tier 1 Coven Renewer; her ability remains unchanged aside from being buffed to also reduce the attack damage of enemies hit for a moderate duration. She was removed along with the Coven origin in the ''Dawn of Heroes'' mid-set update, returning in season 6 using her Blade Queen Lissandra skin as a Tier 3 Chemtech Scholar. She returns to using her season 1 ability, albeit renamed to ''Iron Maiden'' and buffed to also reduce the attack damage of affected enemies for a few seconds. She was removed in the ''Neon Nights'' mid-set update, returning to her base skin in season 9 as a Tier 3 Freljord Invoker. In this iteration, her ''Frozen Tomb'' ability stuns her current target and deals magic damage in a 2-hex radius around them, while increasing their damage taken from all sources a few seconds. She was removed in the ''Horizonbound'' mid-set update, returning in season 11 using her Porcelain Lissandra skin as a Tier 5 Porcelain Arcanist. Her ability, ''Let 'em Brew'', steeps her current target in a teapot, stunning them and dealing heavy magic damage over a few seconds. If the target dies during this time, they have a 50% chance of being turned into a loot orb for Lissandra's team, but if they survive, the teapot is instead launched into the largest group of enemies for reduced damage.\
417\
418In ''VideoGame/LegendsOfRuneterra,'' [[Characters/LegendsOfRuneterraFreljord Lissandra]] is a 3-mana 2/3 Freljord Champion with Tough who summons a Frozen Thrall (a Landmark that summons an 8/8 Frostguard Thrall with Overwhelm after a 9-round Countdown) and advances its Countdown by 2 when summoned. Once you have summoned 2 or more allies that cost 8+ mana she levels up, gaining +1/+1, creating a Watcher in your hand (an 11/17 follower that initially costs an unplayable 17 mana, but drops to 0 mana after the player summons 5 allies that cost 8+ mana, and Obliterates the opponent's entire deck save for 3 non-Champion cards when it attacks), passively giving Tough to your Nexus, and creating a Fleeting 0-cost Ice Shard (a Fast spell that deals 1 damage to all units and Nexuses) in your hand at the start of each round. Her Champion Spell is Lissandra's Entomb (5-mana Fast spell that seals a unit in a Frozen Tomb landmark, which releases it after a 2-round Countdown).
419----
420* ActionBomb: ''Iceborn Subjugation'' makes enemy champions that die near her into these, which move slowly but can slow enemies in a sizeable radius before exploding. The teamfight applications are staggering, allowing her to contribute damage even after she expends her abilities, potentially [[DisasterDominoes snowballing them out of control]] in her favor.
421* TheAgeless: A trait that comes with being an Iceborn, she's been around for as long as The Watchers made their first step into the Freljord, and for generations for her people to have mostly forgotten about them.
422* AnIcePerson: Lissandra is one of the oldest Iceborn, a race of transhumans granted control over True Ice (as well as its derivative Dark Ice), as well as [[TheAgeless ageless immortality]], properties that also applied to her sisters and their ancient followers, received after making a deal with [[EldritchAbomination The]] [[PowerOfTheVoid Watchers]].
423* TheArtifact: Ever since her 2018 lore {{Retcon}}s made her an AntiVillain rather than a direct GenericDoomsdayVillain, much of her evil-sounding voiceover seems a little strange and out of place, especially since her motivation has flipped from helping the Watchers commence their apocalypse to wanting to stall it. One of the biggest sticking points is the tone of her saying "The Watchers will return," which still sounds like a threatening boast rather than a foreboding warning.
424* CharacterizationMarchesOn: On initial release, Lissandra was pretty much a GenericDoomsdayVillain who unambiguously served The Frozen Watchers with plans [[ApocalypseHow bury the world in ice]]. Following [[{{Retcon}} rewrites]] in 2018, however, there have been significant changes that make her seem slightly more sympathetic and complex: her deal with The Watchers to turn her, her sisters, and their followers into [[TheAgeless ageless Iceborn]] was born out of a desire to potentially save them from [[ApocalypseHow the Watchers' inevitable destruction of the universe]], but even betrayed the Watchers [[MyGodWhatHaveIDone once she realized how badly she screwed up once they made their move]]. She's still framed as being responsible for the deaths of her sisters and their followers, as well as doing her best to cover her tracks to hide her mistakes, but her goal of prolonging the return of The Watchers makes her infinitely more noble than her previous incarnation.
425* CloseRangeCombatant: For a Burst Mage, Lissandra has a remarkably short area of effect, with her ''Ice Shard'' requiring to hit something to extend its range, and the bulk of her combos requiring her to be in the thick of the enemy team. This means that she has to stay on the very fringe of a fight in order to be most effective, [[DifficultButAwesome but her power to immobilize and shred through opponents can make it very worthwhile.]]
426* CrownOfHorns: Lissandra wears a crowned helmet whose most dramatic feature is its pair of giant, wide spikes, reminiscent of horns. [[https://universe.leagueoflegends.com/en_US/region/freljord/?mv=image-gallery All members of the Frostguard]] are seen wearing helmets with this design pattern.
427* DarkIsEvil: Contrast to the bright-blue True Ice of other Freljordian champions, Lissandra uses a variant called Dark Ice, resulting from The Watchers' [[PowerOfTheVoid void-related energies]] slowly corrupting and eating away at [[SealedEvilInACan their prison]].
428* DealWithTheDevil: In ancient times, Lissandra made a deal with The Watchers -- [[EldritchAbomination ancient masters of The Void and creator of the present-day Voidborn]] -- to turn her, her sisters, and their followers into [[TheAgeless ageless]] Iceborn, seeing it as the only way they can prepare and survive for [[ApocalypseHow the inevitable doomsday when The Watchers arrive to destroy all Runeterra]]. Unfortunately for her, her sisters weren't on board with this, and when Lissandra attempted to stall The Watchers for time, they disregarded her and made their move.
429* DisabilitySuperpower: Volibear clawed out her eyes, rendering them useless and Lissandra effectively blind. On top of still being able to sense environment through her connection with True Ice (similarly to how [[WesternAnimation/AvatarTheLastAirbender Toph]] deals with blindness), her inability to see the physical world led her to start [[DreamWalker exploring non-physical realms]].
430* DreamWalker: After she was blinded eons ago, she developed the ability to do this, and her mentally venturing into the abyssal dreams of [[EldritchAbomination The Watchers]] is how she first came to know of them. Nowadays, as detailed in the story ''The Dream Thief'', her traveling into their dreams and allowing them to soothe their sleep (at great cost to herself, given how nightmarish their dreams are) is how she keeps them at bay. She also visits the dreams of others in the Freljord, [[SinisterSurveillance which is how she keeps track of enemies]] as well as imprint her presence into the minds of potential allies, namely surviving Iceborn.
431* EasterEgg: For a time, idling at the spawn of the Howling Abyss map as Lissandra will prompt her to recount her version of the bridge's story, the history of the Three Sisters, and their battle against The Watchers (it was removed following [[{{Retcon}} her lore updates]] due to some details of it being incompatible).
432* EvilIsDeathlyCold: Of a sort. While she's not exactly ''evil'' (certainly not [[GreaterScopeVillain as horrible as]] [[PowerOfTheVoid The Watchers]]), she has by far the least flattering track history of the Freljordian champions, and while most others possess control over True Ice, in-game at least, she appears to be using a Void-corrupted variant called Dark Ice.
433* EyeScream: For rejecting the magic of the mortal realm, Lissandra's eyes were clawed out by Volibear, and as such, all of her appearances and skins have her wear a helmet [[EyelessFace that covers them]].
434* {{Fanservice}}: Her Bloodstone Lissandra skin. Taking the normally modestly dressed champion, and giving her a big dose of cleavage and two holes in the sides to show off her hips.
435* GrimUpNorth: Her Frostguard faction controls the northern-most part of Freljord made up of desolate mountains and she is by far the most grim of the three. Contrast Ashe's [[TheAlliance Avarosan]] controlling the forests and plains of the Freljord and Sejuani's [[TheHorde Winter's Claw]] controlling the barren tundras.
436* IceQueen: Yup, the archetype is definitely there.
437* HazyFeelTurn: Her morality's gone through the wringer quite a bit, and whether she's an AntiHero or AntiVillain is up to viewer interpretation. She's not exactly up for ''stopping'' the apocalypse brought on The Watchers (indeed, her once allowing them to reign over the Freljord sped things up), she is trying to prolong it, all while attempting to erase her dark secrets and past mistakes in the process.
438* LadyAndKnight: ''Legends of Runeterra'' depicts a [[https://leagueoflegends.fandom.com/wiki/Draklorn_Inquisitor_(Legends_of_Runeterra) Draklorn Inquisitor]], [[BlackKnight a sinister Frostguard knight]] in her servitude. The exact relationship between him and Lissandra is unknown, but just about every line from him is [[UndyingLoyalty swearing his unflinching fealty towards his Lady]], and the two have multiple interactions that hint at some intimate subtext.
439-->'''Draklorn Inquisitor''': [[RedBaron The Lady of Ice and Darkness]]...\
440'''Lissandra''': I do so love when my people call me that.
441* LadyOfBlackMagic: She has a regal demeanor and uses black ice spells to crush and impale foes.
442* {{Leitmotif}}: Like all champions released after Lulu, Lissandra had [[https://www.youtube.com/watch?v=gLuVXfZoOAk her own champion theme]]. This particular theme is noteworthy for not just being part of the login screen when she was first released, but it's found a much greater legacy as the background music for the Howling Abyss map used for ARAM.
443* NoblewomansLaugh: She has one, which along with her EvilBrit accent highlights her IceQueen archetype.
444* NotTheIntendedUse: Originally designed as a sustained damage type mage. More commonly played as a burst mage, popping into the backline, blowing everything to off a squishy target, then getting out.
445* OlderThanTheyLook: Her skin, figure and posture all give the impression of her being in her late twenties or so. While no exact number has been given as to her age, [[Really700YearsOld simply saying she's a lot older than that would sound like quite an understatement]].
446* ReforgedIntoAMinion: Invoked with her passive, which turns enemy champions that die near her (regardless of whether or not she kills them herself) into [[ActionBomb explosive Frozen Thralls]].
447* {{Retcon}}: She was originally introduced in 2013 as an unambiguous villain who awaits for when The Watchers' return to Runeterra, [[TheChessmaster slowly altering the course of Freljordian history, including the Frostguard, to speed things up]]. As of a 2018, post mass-ContinuityReboot rewrite, however, this has been significantly flipped, making her more of a complex AntiVillain who works to ''slow down'' their return.
448* SadisticChoice: When The Watchers began their destruction of Runeterra with her sisters and their Iceborn armies ready to fight them, Lissandra was put into a dilemma of either allowing the Watchers to consume the world against their wishes, or give up what she really cared for the most. She ended up choosing the latter, entombing the Watchers in a prison of True Ice, sacrificing Avarosa, Serylda, and their allies in the process.
449* SinisterSilhouettes: When Lissandra levels up in ''Legends of Runeterra'', the shadow of the Watcher she creates looms over the board for a moment to give a sense of menace to the game-ending threat now waiting in her controller's hand.
450* TeleportSpam: Reactivating Glacial Path lets her teleport to its ending location. With some cooldown reduction and some ranks in the ability, she can end up doing this quite often.
451* VileVillainLaughableLackey: Lissandra is a morally ambiguous, but ultimately ominous Ice Witch making sinister motions across the Freljord to prepare for armageddon with a legion of brainwashed soldiers at her beck and call. Trundle, the self-proclaimed king of the Frostguard's troll army is... not that.
452-->'''Trundle''': ''[[{{Pun}} Ice]]'' to meet you, hah!\
453'''Lissandra''': [[SurroundedByIdiots Ugh]]...
454* VillainWithGoodPublicity: [[HazyFeelTurn While her status as a villain is a little hazy]], Lissandra is very much guilty of the great Iceborn apocalypse following The Watchers' arrival to the Freljord, and while she genuinely seeks to venerate her sisters and rally the Freljord to prolong the Watchers' return, she's been attempting to expunge her mistakes from written history in order to maintain a positive image. Lissandra herself is likely the most worshipped of the Three Sisters, while The Ice Witch is feared and hated as the being who doomed them.
455* WellIntentionedExtremist: Part of what makes [[AntiVillain her villainy so questionable]] is that if she is correct about everything, her less savory actions could be seen as justifiable, but even then, [[KnightTemplar she goes to some very extreme lengths.]] One example is her [[TheCorruption corruption of trolls]] into becoming [[ReforgedIntoAMinion brainwashed thralls]], done to ensure that in light of potential rebellion by Trundle or [[GreaterScopeVillain the Watchers]] finally making their move, she would have an army loyal to her and her alone.
456* WhiteHairBlackHeart: It's more silvery than strictly white, and she's not strictly-speaking evil, but the connotations are there.
457* YouCantFightFate: Her belief that seeing into The Void and contacting the Watchers gave her is that their destruction of the universe is inevitable, it's just a matter of ''when'' and preparing humanity for it. [[ScrewDestiny Her sisters disagreed and instead took up arms against the Watchers]], [[NiceJobBreakingItHero causing them to strike much earlier and jeopardizing Lissandra's entire plan in the process]].
458[[/folder]]
459
460[[folder:Lucian, the Purifier]]
461[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/lucian_originalloading11.jpg]]
462[[caption-width-right:308:[-"Everybody dies. Some just need a little help."-]]]
463
464!!!'''Voiced by:'''\
465Creator/PatrickSeitz (English/Original)\
466TJ Storm (English/Current and High Noon)\
467Salvador Aldeguer (European Spanish)\
468Víctor Hugo Aguilar (Mexican Spanish)\
469Creator/RikiyaKoyama (Japanese)\
470Marco Antônio Abreu (Brazilian Portuguese)\
471Wan-Kyung Seong (Korean)\
472Mikhail Georgiou (Russian)\
473'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
474
475->''"Wield the light, endure the pain, and cleanse all shadow from this world."''\
476\
477''Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.''
478----
479Lucian is a Marksman champion with an aggressive, highly mobile playstyle, dashing around to carefully aim at his opponents and gun them down in a barrage of light bullets.
480* His passive, ''[[DoubleTap Lightslinger]]'', enhances Lucian's next basic attack whenever he uses an ability, causing it to fire twice at his target, dealing reduced damage with the second shot. In addition, when healed or shielded by an ally or when an enemy champion is immobilized near him, his next two basic attacks become ''Overcharged'', dealing additional damage.
481* His first ability, ''[[LightEmUp Piercing Light]]'', shoots a beam of light through a nearby enemy, damaging enemies in its path.
482* His second ability, ''Ardent Blaze'', fires a light blast in a target direction that explodes in a cross patern upon hitting an enemy or reaching the end of its path, damaging, revealing and marking enemies it hits for a few seconds. If Lucian or an allied champion damage a marked enemy, Lucian gains a short burst of movement speed.
483* With his third ability, ''[[VideoGameDashing Relentless Pursuit]]'', Lucian dashes in a target direction. The ability's cooldown is reduced whenever Lucian attacks with his ''Lightslinger'' passive, doubled if he attacks an enemy champion.
484* With his ultimate ability, ''[[MoreDakka The Culling]]'', Lucian channels for a few seconds as he fires both of his guns, unleashing a devastating torrent of light bullets in a target direction that damage the first enemy they hit. Lucian can still move and use ''Relentless Pursuit'' during the channel to aim the bullet storm more accurately.
485\
486Lucian's alternate skins include [[ProfessionalKiller Hired Gun Lucian]], [[UsefulNotes/AssociationFootball Striker Lucian]], [[{{Cyberpunk}} PROJECT: Lucian]], Heartseeker Lucian, [[{{Cowboy}} High Noon Lucian]], [[Series/MiamiVice Demacia Vice]] Lucian, [[TimePolice Pulsefire Lucian]], [[GoldenSuperMode Prestige Pulsefire Lucian]], Victorious Lucian, [[TarotMotifs Arcana Lucian]], [[PoweredArmor Strike Paladin Lucian]], and [[AnIcePerson Winterblessed Lucian]]. ''Wild Rift'' exclusively includes [[MediaNotes/ProfessionalGaming NOVA Lucian]].\
487\
488In season 1 of ''Teamfight Tactics'', Lucian is a Tier 2 Noble Gunslinger. His ''Relentless Pursuit'' ability has him dash a short distance, then fire twice - the first hit is a regular attack, while second deals extra magic damage. He was initially removed in season 2, before being restored again, this time as a Tier 4 Light Soulbound (a class unique to him and Senna). His ability was changed to ''The Culling'', which causes him to fire a barrage of shots in a straight line for four seconds that does a percentage of his attack damage, a fixed amount of extra magic damage, and applies on-hit effects. He returns to his season 1 cost and ability in season 3, now using his PROJECT: Lucian skin and bearing the Cybernetic Blaster classes. He was removed in season 4. He returns to using his base skin in season 5's ''Dawn of Heroes'' mid-set update as a Tier 4 Sentinel Cannoneer, and returns to using ''The Culling'' as his ability. He was initially removed in season 6, but returns in the ''Neon Nights'' mid-set update using his Victorious Lucian skin as a Tier 3 Hextech Twinshot. ''Relentless Pursuit'' returns as his ablity, though in this iteration he fires three shots at star level 3, while each shot strictly deals magic damage and can target a different enemy. He was removed in season 7, returning in season 8's ''Glitched Out!!'' mid-set update using his Pulsefire Lucian skin as a Tier 1 [=InfiniTeam=] Quickdraw Renegade. His ''Chrono-Barrage'' ability passively causes his basic attacks to deal bonus magic damage, and on activation fires a barrage of 4 shots that deal magic damage to the first enemy hit. He was removed in season 9, returning in season 10 using his Heartseeker Lucian skin as a Tier 5 Jazz Rapidfire. His ''Arpeggio'' ability has him fire a barrage of shots increasing with his attack speed at the furthest enemy; each shot explodes on the first enemy hit, dealing physical damage and applying a flat armor shred to all adjacent enemies.\
489\
490In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraDemacia Lucian]] is a 1-mana 2/1 Demacia Champion with Quick Attack. If he sees either 4+ allies or Senna die he levels up, gaining +1/+1 and replacing Quick Attack with Double Attack, and granting you a Rally the first time another ally dies each round. His Champion Spell is Lucian's Relentless Pursuit (4-mana Slow spell that Rallies).
491----
492* ArchEnemy: Evil in general, the Shadow Isles specifically, and Thresh even more specifically due to him stealing the soul of his wife.
493** Ironically, Lucian/Thresh was at one time one of the most popular bottom lane ADC/support combinations in pro level [=LoL=]. The amount of TeethClenchedTeamwork can only be imagined...for Lucian at least. Thresh probably thinks it's completely hilarious.
494* AscendedGlitch: When Lucian was released, a bug caused his second Lightslinger shot to occasionally hit something else if the first shot killed the target. People liked this, so in the following patch, it was not only kept in, but coded to work properly.
495%% * BadassBoast: Several.
496%%--> ''[[http://images.wikia.com/leagueoflegends/images/d/d4/Lucian.taunt03.ogg "Death at the door? Hmph, no. I am the one who knocks!"]]''
497* BadassCape: Splits just below the shoulders into two cape-tails.
498* BadassLongcoat: Features prominently on his in-game model. His High Noon skin gives him a impressive-looking black coat.
499* BadassNormal: He might have magic-powered guns, but his aim and reflexes are all his own.
500--> ''[[http://images.wikia.com/leagueoflegends/images/3/3a/Lucian.move12.ogg "Some call it magic. I call it good aim."]]''
501* BattleCouple: Used to be this with his wife, Senna, but they stopped when [[TortureTechnician Thresh]] came along and stole her soul. Now Senna has returned as a playable champion, and Riot made her the game's first dedicated [[CombatMedic support marksman]] specifically so they could be able to lane together. Despite community fears that what Senna had been through might come between them, the two seem to have slipped back into their old relationship fairly easily and banter together in a manner very reminiscent of Xayah and Rakan.
502-->'''Lucian''': [[PreAsskickingOneLiner Reckon it's time...]]\
503'''Senna''': [[FinishingEachOthersSentences ...for a reckoning!]]
504* BeamSpam: Depending on the rank of his ultimate, he'll fire 20 to 30 blasts of light in one go.
505* BulletHell: His ultimate. With a maxed out attack speed, it's capable of firing off 34 shots in three seconds.
506* CallBack: As of his 2019 voiceover, Lucian has an interaction with Miss Fortune, apologizing that he can't help her for the next Harrowing, referring to the events of "Shadow and Fortune" 4 years prior.
507* CharacterDevelopment: As part of a trend Riot started in 2019 of actively advancing the personal plotlines of their champions, Lucian set out to settle things with Thresh and put Senna to rest once and for all, or die trying. Amazingly, his efforts actually succeeded beyond his wildest expectations [[https://www.youtube.com/watch?v=ZjvDFvzfxsQ as he successfully freed Senna from the lantern and returned her to life]], even if not 100% to normal. To reflect this development, Lucian received a new voiceover, [[TookALevelInCheerfulness with his brooding side being significantly toned down]].
508* {{Combos}}: His passive encourages players to use an ability, autoattack, use another, autoattack, etc.
509* TheComicallySerious: Lucian's "happy face" is a evilly-grinning smiley face, which looks very much like [[Music/{{Disturbed}} The Guy]], that he makes by shooting at the ground. The guy doesn't have a funny bone left in his body; even his laugh emotes sound forced.
510* ContinuityNod: During ''Rise of the Sentinels'', Lucian benefits from his journeys and team-ups in ''Shadow and Fortune'' years prior, where Miss Fortune and Olaf still remember working with him (though for Olaf, [[UnstoppableRage he takes a bit]]).
511* CrusadingWidower: He spent six years slaying Shadow Isles monsters in an effort to free his wife's soul from Thresh. [[SubvertedTrope He's since succeeded and now she fights with him, and their goals have since changed significantly]].
512* CrutchCharacter: In comparison to other [=ADCs=], Lucian is this. [[DownplayedTrope While he doesn’t scale poorly,]] he is well known for his oppressive laning that enables him to be picked top, mid, and bot viably, but his short auto attack range can leave him outperformed by other [=ADCs=] in teamfights, where dashing in can be suicidal.
513* CynicismCatalyst: Before Senna lost her life and soul to Thresh, Lucian was the nicest Purifier and preferred the part where he was protecting the innocent over the thrill of taking down the wicked. Thresh changed all of that though.
514--> ''[[http://images.wikia.com/leagueoflegends/images/6/65/Lucian.interaction01.ogg "You took the better half of me, Thresh. What you left is a dangerous enemy!"]]’'
515* DealWithTheDevil: In the Ixtal portion of rise of the Sentinels, Lucian’s increasing desperation to save Senna from possibly having to meet her against Viego leads him make a deal with ''Thresh'' - yes, that Thresh - the latter promising him and ancient secret that will help the sentinels defeat Viego in exchange for one of Isolde’s fetters. He immediately regrets this decision when it appears all Thresh has given them is a tall tale about a weapon that can revive the dead and sees he has already left with the fetter when trying to call the deal off.
516* DifficultButAwesome: His skill kit allows him to excel in kiting, chasing, and mobility, even more so than Ezreal and has better combo skill potential than Varus and Miss Fortune. As a tradeoff, [[FragileSpeedster he's expectedly fragile and possesses relatively short range for a marksman, making being slippery and unleashing combos an imperative skill for players]].
517* DoubleTap: Or at least, the GunsAkimbo version of it, via his Lightslinger passive which causes him to fire an extra shot off on the next auto-attack. This is indeed where Lucian's true burst damage potential when not using "The Culling" ultimate comes from, with the idea being you want to use an Ability, fire off the Lightslinger bonus shot, then use his next ability, and repeat.
518--> '''Lucian:''' "Everybody deserves a [[DeadlyEuphemism second shot]]."
519* DreadlockWarrior: A ScaryBlackMan who wears his hair in impressive dreadlocks and dedicates himself to killing undead monsters.
520* DualWielding: Used to only use one pistol, but he took to using Senna's as well after she was taken by Thresh.
521* ExactlyWhatIAimedAt: Piercing Light, Ardent Blaze, and The Culling all actually encourage this from time to time. If you see an enemy Lucian lining up one of your minions between him and you, chances are, he's about to fire off a Piercing Light shot. Ardent Blaze's star burst AreaOfEffect can hit fleeing foes in the back, or pierce through the initial target to hit multiple foes. And The Culling gain's a massive damage bonus versus Minions, doubling as a wave clear and initiator attack.
522* FailureKnight: Spent years shifting his crusade to specifically targeting the Shadow Isles after he lost Senna to Thresh. [[CharacterDevelopment He has since been redeemed in rescuing her]].
523* FashionableAsymmetry: Not with his clothing, but with his weapons. His right-hand weapon is large and blocky, while his left-hand weapon (the one originally belonging to his late wife) is sleek and angular.
524* FateWorseThanDeath: Is wholeheartedly against the notion of suffering after death -- it also ties into his MercyKill view, since if he kills someone, at least they won't suffer in the afterlife.
525--> ''[[http://images.wikia.com/leagueoflegends/images/6/63/Lucian.move03.ogg "Death should be the end..."]]''
526* GoodIsNotSoft: If you're one of Runeterra's many evils, don't expect him to hesitate when pulling the trigger.
527* GunFu: Clearly designed with this style of gunplay in mind, what with his rapid-firing dual handguns and an ultimate that involves firing in one direction while strafing and dodging. His style of dress also brings to mind the [[GunKata clerics]] of ''Film/{{Equilibrium}}''.
528* GunsAkimbo: Originally, he and Senna each had one relic-weapon gun. But when Senna died, he picked up hers to fulfill their mission of purifying Runeterra.
529* TheGunslinger: Of the Woo variety. His passive ability, which causes him to fire both weapons simultaneously after using an ability, is even called Lightslinger. He also doesn't seem to like trick shooters all that much.
530--> ''[[http://images.wikia.com/leagueoflegends/images/5/56/Lucian.attack12.ogg "Trick shot? The trick is NOT to get shot."]]''
531* {{Handguns}}: Though they don't appear to actually be firearms in the traditional sense, being pieces of white stone attached to handles that fire bolts of light. Whatever they are, they ''are'' [[HandCannon intimidatingly large]].
532* HappilyMarried: Used to be this to Senna, until Thresh stole her soul away. Now that she's back, they're still very much in love.
533* TheHeart: Used to be the idealist of his order and their most morally conscience member. When his beloved got taken from him, TheHeart [[HeartbrokenBadass broke]]... then [[CynicismCatalyst hardened]].
534* HenpeckedHusband: A few of his quotes with Senna suggest that she wears the pants in their relationship.
535->''"[[https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c1/LucianOriginal_FirstEncounterSenna_3.ogg/revision/latest?cb=20200219201249 That you, Senna? Uh... is this about me not making the bed again?]]"''
536* KnightInSourArmor: He's a good guy on a righteous mission, he's just bitter about his loss and how screwed up the afterlife can be.
537* KnightTemplar: Are you evil? If yes, expect to be looking down the 'barrels' of his guns fairly soon. No exceptions.
538* {{Leitmotif}}: ''The Purifier's Resolve'' by The Crystal Method.
539* LightEmUp: His weapons fire bolts of light.
540* LightIsGood: A man of good intentions (if somewhat harsh demeanor) themed around purity and light.
541* MeaningfulName: His name comes from the Latin word for light, "lux", with a modifier to suggest "clarity" (like "lucid" and "lucent").
542* MercyKill: A central theme to Lucian. Killing someone and sparing their soul is often one and the same when dealing with the Shadow Isles.
543--> ''"Be grateful. By slaying you now, I spare you an eternity of torment."''
544--> ''[[http://images.wikia.com/leagueoflegends/images/a/a1/Lucian.attack07.ogg "This IS mercy."]]''
545* MirrorCharacter: As the "Steadfast Heart" comic notes, Lucian and Viego are surprisingly similar. Both are men who found the love of their lives, had that love taken away by cruel fate (Viego's by an assassin's blade, Lucian's by Thresh) and both journeyed to the Isles over them. But while Lucian journeyed there to free Senna and put her spirit to rest, Viego journeyed there to cheat death and bring Isolde back. Graves even {{lampshade}}s it in his Sentinel skin.
546--> '''Graves:''' [[LampshadeHanging Hey Lucian, you ever look at Viego and think "Man, what a terrifying parallel to me?"]]
547* MoreDakka: His passive and specially his ultimate both invoke this.
548* NiceJobBreakingItHero: In a roundabout way, Lucian really caused a lot of trouble in rescuing Senna. As her being freed from the Lantern finally led the Ruined King to locate Isolde's soul within her. And as such made him [[OrcusOnHisThrone stop sitting on his duff]] and attack Runeterra.
549* NotTheIntendedUse: Around the 2020 season, Lucian started to be played far more as a solo midlaner rather than a duo botlaner as players realized he was quite an oppressive lane bully in the context of the former, where midlane mages tend to have weak early games that could very easily punished with Lucian's combos and mobility. Riot deemed this enough of a problem by the following year that in patch 11.17, they introduced the new "Vigilance" passive of his ''Ardent Blaze'' ability and began balancing him more around working with allies again (though Riot have cited this desire to see a midlane marksman as partial inspiration for Akshan, who is meant more to be played in the solo lane).
550* OfficialCouple: With Senna, obviously, as a husband and wife duo.
551* ThePaladin: A more secular and shooty version than most, the Purifier order clearly draws on some of the tropes that define stereotypical paladin orders in fantasy. Lucian's working title during development was "The Gun Templar."
552* ThePowerOfLove: Senna gives him the power to defeat Thresh at the climax of "Shadow and Fortune".
553* ScaryBlackMan: Subverted, in that he was actually the kind, gentle half of his BattleCouple until Thresh stole his wife's soul, at which point his [[GoodIsNotNice heart hardened]]. You still needn't fear him if you're not his target though.
554* SharpDressedMan: Heartseeker Lucian has him trade out his white badass longcoat for a red/white suit, perfect for looking both threatening and dapper.
555[[/folder]]
556
557[[folder:Lulu, the Fae Sorceress]]
558[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/lulu_originalloading19.jpg]]
559[[caption-width-right:308:[-"Pleased to meet you!"-]]]
560
561!!!'''Voiced by:'''\
562Creator/FayeMata (English)\
563Pilar Martín (European Spanish)\
564Creator/CristinaHernandez (Mexican Spanish)\
565Creator/AoiYuuki (Japanese)\
566Pamella Rodrigues (Brazilian Portuguese)\
567Myeong-Hui Lee (Korean)\
568Larisa Nekipelova (Russian)\
569'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
570
571->''"The best path between two points is upside-down, between, then inside-out and round again."''\
572\
573''The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.''
574----
575Lulu is an Enchanter champion, aided by her faerie friend Pix, who uses her quirky assortment of spells to both aid and empower her allies and disable and annoy her enemies.
576* Her passive, ''[[FairyCompanion Pix, Faerie Companion]]'', is Lulu's faerie friend that constantly follows her around. Pix will aid Lulu with her basic attacks, shooting three magical bolts of energy at her attack target that deal damage to the first enemy they hit.
577* With her first ability, ''[[BeamSpam Glitterlance]]'', Lulu shoots two magic beams, one from her location and one from Pix's, in a target direction, damaging and slowing enemies they pass through, dealing bonus damage to a target if both beams connect onto them.
578* With her second ability, ''[[WildMagic Whimsy]]'', Lulu unleashes erratic fae magic upon a nearby champion, either increasing their movement and attack speed for a few seconds if they're an allied champion or briefly transforming them into a harmless critter that can't attack or use abilities and moves at reduced speed if they're an enemy champion.
579* Her third ability, ''Help, Pix!'', causes Pix to teleport to a nearby unit, following them around for the next few seconds. If the target is an enemy, they'll take damage and will be revealed for the duration, while if the target is an ally, Pix will shield them and aid their basic attacks instead of Lulu's with her passive for the duration.
580* Her ultimate ability, ''[[MakeMyMonsterGrow Wild Growth]]'', greatly enlarges a nearby allied champion, knocking up enemies around them, increasing their health and making them emit an aura for a few seconds that slows nearby enemies.
581\
582Lulu's alternate skins include Bittersweet Lulu, [[BlackMagicianGirl Wicked Lulu]], [[FluffyTamer Dragon Trainer Lulu]], [[AnIcePerson Winter Wonder Lulu]], [[BeachEpisode Pool Party Lulu]], [[MagicalGirl Star Guardian Lulu]], [[CosmicEntity Cosmic Enchantress Lulu]], Pajama Guardian Lulu, [[{{Disco}} Space Groove Lulu]], [[GoldenSuperMode Prestige Space Groove Lulu]], Monster Tamer Lulu, and [[CosplayCafe Cafe Cuties Lulu]]. ''Legends of Runeterra'' exclusively includes [[{{Hyperpop}} Hyperpop Lulu]], ''Wild Rift'' exclusively includes Glorious Lulu.\
583\
584In season 1 of ''Teamfight Tactics'', Lulu is a Tier 2 Yordle Sorcerer. Her ''Wild Growth'' ability temporarily grants extra health and size to the ally with the lowest health percentage (or multiple allies on higher star levels) and knocks up all enemies next to them. She was removed in season 2. She returns in season 3 as a 5 cost Celestial Mystic. With her ''Polymorph'' ability, she renders the nearest enemies unable to attack and increases their damage taken for several seconds. Season 4 sees her return to her original cost and ability as an Elderwood Mage, though altered to only affect one ally at all star levels in exchange for the buff lasting the entire round and healing allies that are already enlarged instead. In season 5, she uses her Wicked Lulu skin as a Tier 3 Hellion Mystic. Her ability was changed to ''Whimsy'', which enchants several of the nearest units based on her star level. Enchanted allies gain bonus attack speed for a seconds, while enchanted enemies are polymorphed, stunning them and increasing their incoming damage taken for the duration. In season 6, she again returns to using her base skin as a Tier 2 Yordle Enchanter with ''Wild Growth'' returning as her ability from season 4, albeit buffed to be able to target multiple allies at higher star levels again. In season 7, she returns with her season 5 ability using her Dragon Trainer Lulu skin as Tier 3 Trainer Evoker Mystic. She is no longer a purchasable champion in the ''Uncharted Realms'' mid-set update, instead being a special summoned unit from Nomsy, her former trainee, if the Evoker class is her randomly assigned trait for the match. Lulu retains the same ability, while Nomsy's Prodigy origin shares 100% of her ability power with her summon, grants Lulu attack speed if she dies, and allows both units to both directly benefit from and count towards the Evoker class's breakpoints. She returns as a purchasable champion in season 8 using her Monster Tamer Lulu skin as a Tier 1 Gadgeteen Heart. Her ''Glitterlance'' ability fires a mid-ranged bolt that deals magic damage to the first enemy hit and a reduced amount to all subsequent enemies. She was removed in season 9, returning in season 10 using a ''TFT'' original skin as a Tier 3 Hyperpop Spellweaver. Her ''Tastes like Glitter'' ability fires a bolt that deals magic damage to the first enemy hit and stops on the second, dealing reduced damage. Every third cast instead stuns and deals reduced damage to the three nearest enemies.\
585\
586In ''VideoGame/LegendsOfRuneterra'', [[Characters/LegendsOfRuneterraBandleCity Lulu]] is a 3-mana 3/3 dual Ionia and Bandle City (formerly mono-Ionia) Yordle Champion, with a Support ability that raises her supported ally's health and power to 4/4 until end of round. After you've supported 3 or more allies in a game she levels up, gaining +1/+1, making her Support ability boost allies to 5/5 instead, and she passively generates a "Help, Pix!" card at the start of every round, a 1-mana Fleeting Burst speed spell which can either grant an ally Barrier or an enemy Vulnerable for the round and cannot be cast as a reaction or in combat. Her Champion Spell is Lulu's Whimsy! (4-mana Burst spell that transforms a follower into a 1/1 Squirrel with no abilities for a round). Pix! also appears in the game as a separate 1-mana 0/2 Ionia Follower with a Support ability that gives his supported ally +2/+1 for that round.
587----
588* AttackOfTheFiftyFootWhatever: In "Don't Mess With Yordles", a ''very'' annoyed Lulu storms before Graves after being ditched by Tristana earlier. She proceeds to swat Graves away like a fly.
589* BadassAdorable: Highly cute, even by Yordle standards. The badass part came with season 4 changes to her ratios and support gold changes: with enough AP she'll become a force to be reckoned with on top of her innate utility which ''scales''. It's possible to build her as an all-out damage champion with AP and some Attack Speed that's nearly impossible to run from or chase.
590* BarrierWarrior: When cast on herself or an ally, ''Help, Pix!'' grants a magical shield that absorbs a certain amount of damage before breaking. In addition, allied champions get buffed autoattacks courtesy of Pix for the ability's full duration.
591* BeamSpam:
592** Lulu's ''Glitterlance'' fires two slowing beams at her enemies. What makes it irritating is that she can do it every few seconds and use of ''Help, Pix!'' means she can hit opponents that are normally outside her range.
593** Casting ''Help, Pix!'' on an ally temporarily gives them her passive (firing 3 bolts of light with each autoattack). Use it on someone with high attack speed and watch the beams fly.
594* BestFriend: She and Pix are inseparable, always traveling together and the latter directly aiding Lulu in combat.
595-->''...So began their forever-friendship, built of mischief, fun, and love of nature.''
596--->'''The Fae Sorceress'''
597* BewareTheNiceOnes: Lulu's sweet and friendly, but when she's angered, she's still the sorceress with the ability to turn herself into a giant, swat you aside with her now-giant staff, and turn you into a toad.
598* ColdIron: Like all Yordles, her magic loses effect if she touches Runic Iron.
599* CloudCuckoolander: Lulu is fairly kooky, and pretty much lives in a world of her own. Her voicelines are full of non sequiturs that make sense only to her. This makes her attempts to befriend others difficult for her.
600-->'''Lulu:''' Never look a tulip in the eye.
601-->'''Lulu:''' That squirrel...looks familiar.
602-->'''Lulu:''' Yup, that tasted purple.
603* ColorCodedCharacters: As a member of the [[MagicalGirl Star Guardians]], she's the green one.
604* CuteWitch: She's small, adorable, upbeat and curious, and she commands powerful fae magics. When she casts ''Whimsy'' on herself, the speed buff animation is her riding her staff like a broomstick. [[MagicalGirl Star Guardian Lulu]] almost [[BrokeTheRatingScale sends the cute out of control]].
605* DamageDiscrimination: Two of her spells, ''Help, Pix!'' and ''Whimsy,'' have different effects when cast on allies or enemies, respectively. ''Help, Pix!'' shields and empowers an ally, while dealing damage to an enemy. ''Whimsy'' buffs an ally's movement speed, or polymorphs and silences an enemy.
606* DeathOfAThousandCuts: Lulu's principal purpose in lane (besides her crowd control and buffs) is to poke the enemy with her passive-buffed autoattacks and ''Glitterlance'' over and over again. It doesn't do much per hit, but over time it'll add up, and suddenly the enemy finds himself at a large health disparity and has to play safe.
607* DifficultButAwesome: While she isn't too hard to play, most of her difficulty lies on how to prioritize ''Whimsy'' and ''Help, Pix!'', be it on allies or enemies. For instance, polymorphing an incoming assassin could end up being more useful than boosting an ally's movement speed. Also, timing her ult for the knockup and slow instead of just the bonus health can pay off big time.
608* TheDitz: Sometimes Lulu can just be plain ''silly,'' such as when her hat gets pushed down over her eyes when she emerges from a Yordle portal in [[https://universe.leagueoflegends.com/en_US/story/the-whispering-doodad/ The Whispering Doodad]] and she's convinced she's gone blind, using her staff to tap around like it's a cane.
609-->Tristana sighs, and pulls the brim of Lulu’s hat up.\
610Lulu blinks, and hugs Tristana.\
611“It’s a miracle!”
612* EverythingsBetterWithSparkles: ''Glitterlance'', as the name would suggest, happens to be a very glittery projectile. In fact, nearly all of her effects have whimsical sparkles to them.
613* FairyCompanion: Lulu's constantly accompanied by the fairy Pix, who initially led Lulu to The Glade and shares some of its power with her.
614* ForcedTransformation:
615** Her ''Whimsy'' spell transforms an enemy champion into a cute little squirrel (or a cupcake, a kitten, a half-hatched dragon, a little snowman, a manatee, or more depending on her skin), silencing them for the duration.
616** In the ''Don't Mess with Yordles'' cinematic, she polymorphs Graves into a toad-like creature to save Corki and Tristana.
617* TheGadfly: Pix is apparently a smarmy little trickster. The first thing he did when meeting Lulu was steal her staff and run off, making her chase him.
618* MagicStaff: Her weapon, which she uses to fire sparkly bolts of magic. Like Veigar, it's normal by human standards but positively huge for a Yordle.
619* MakeMyMonsterGrow: Her ult [[PerfectlyCromulentWord hugeifies]] an ally, making them several times larger than normal. When combined with how it knocks up enemies if they happen to be immediate area when it's cast, they'll be in for a rude awakening should they try to pounce on a friend.
620* MsImagination: A staple of her personality has always been her hyperactive imagination. Combined with magic from another plane of reality, Lulu becomes a incredibly powerful RealityWarper that can transform objects and organisms into all sorts of things.
621* MushroomSamba: Lillia implies she's been on one for a while through a special line of dialogue with an enemy Lulu:
622-->'''Lillia:''' Oh, you've had too much Purple...
623* NiceGirl: Lulu is a friendly and kind-hearted yordle at heart and is willing to make friends who are kind, playful, and friendly, and even her [[ThePrankster prankster]] traits are done without malice.
624* NotTheIntendedUse:
625** While Lulu was originally meant to be played as a support, season 4 added AP ratios to her passive, the slow on ''Glitterlance'', the speed buff on ''Whimsy'', and increased AP ratios with her shield on ''Help, Pix!'' and the bonus health from ''Wild Growth.'' This led to mid lane Lulu in season 4 LCS where she became a powerful AP carry and powerful pusher and kiter, which caused most mid lane assassins (with the exception of [=LeBlanc=]) to fall out of favor in the North American and European competitive scene. She's sometimes even played in the ''top lane'' (which is a lane meant for melee tanks and bruisers), since her poke-centric kit gives most melee bruisers and tanks a hard time.
626** Prior to season 4 changes, she was sometimes played as "machine gun Lulu," taking advantage of her Pix passive damage to build attack speed and on-hit items for massive autoattack-based DPS.
627* NoSell: A good Lulu is this to bursting assassins such as Diana, Katarina, or Akali, they all rely on jumping in dealing all that damage and getting out again- try that on Lulu and bam, you're a squirrel. Oh and hope for your life she isn't building damage and CDR or you're also a ''dead body!''
628* OddFriendship:
629** The official website lists Lulu's friend as '''Veigar''', the Tiny Master of Evil. There has not been any credible information on this development as of yet.
630** With Tristana, as shown in [[https://universe.leagueoflegends.com/en_US/story/the-whispering-doodad/ The Whispering Doodad]], whose serious and headstrong nature contrasts heavily with the more laid back and whimsical Lulu, much to Tristana's frustration.
631** ''Legends of Runeterra'' gives her one with Taric, who regards her fondly.
632* OurFairiesAreDifferent: Pix is more of the "benign tiny winged creature" sort than TheFairFolk.
633* ThePrankster: She has a childishly lighthearted sense of humor which mixes pretty chaotically with her whimsical magic. Some instances of her antics included turning the weapons of two rival Freljordian tribes into flowers the moment they were about to clash, causing mass chaos and confusion, as well as ''[[DidYouJustFlipOffCthulhu pranking various acolytes of the Order of Shadow]]'' because she felt they were too serious for their own good.
634* {{Retcon}}: On initial release, Lulu's lore had a darker, slightly more tragic bend to it in that when she returned from her short trip to The Glade, [[YearOutsideHourInside she had ended up passing centuries in Bandle City]], and her attempts at reconnecting with her kin resulted in her becoming outcasted and left WalkingTheEarth, an early version saying she went to the Institute of War before it too was retconned out of existence. Presently, due to [[LandOfFaerie Bandle City itself becoming its own mystical and timeless realm]], this dynamic was removed, with her deeper conflict being about wanting to revisit The Glade once again.
635* RobeAndWizardHat: She wears an enormous but whimsical-looking wizard hat along with a matching gown.
636* SquishyWizard: Her spells are useful for prying an enemy off of herself or an ally. If she uses them up and is still being chased, she's probably dead in a moment.
637* StatusBuff: One of her specialties; three of her four spells buff allies when cast on them. ''Whimsy'' increases an ally's movement speed, ''Help, Pix!'' grants them a shield and buffs their autoattacks, and ''Wild Growth'' grants them bonus health and an aura that slows enemies.
638* SuperDeformed: Like all Yordles, Lulu's head is much larger than the rest of her body.
639* TastesLikePurple: She quotes the trope verbatim. Several of her lines follow similarly random logic.
640--> ''[[http://images.wikia.com/leagueoflegends/images/5/59/Lulu.move8.ogg "Never look a tulip in the eye!"]]''
641* TokenMiniMoe: Of the Star Guardians; young, excitable and all-loving.
642* UnwantedAssistance: In-universe version. When casting ''Help, Pix!'' on an enemy, the debuff is aptly named "X's Assistance" in quotations, rather than the regular X's Assistance when cast on an ally. It also delivers the flavor text "It is also adorable" and [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey Listen!"]]
643* UnwittingInstigatorOfDoom: Her whimsy and carefree nature can make her magic have some reckless consequences. In her bio, she's described as having lead a group of children to play in the field only to turn them all into mushrooms and put the whole town on high alert.
644* YearOutsideHourInside: While she visited the world of the fae, centuries passed by in the outside world.
645[[/folder]]
646
647[[folder:Lux, the Lady of Luminosity]]
648->[[Characters/LeagueOfLegendsLux See her page for more info]]
649[[/folder]]
650
651[[folder:Malphite, Shard of the Monolith]]
652[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/malphite_originalloading.jpg]]
653[[caption-width-right:308:[-"Rock solid."-]]]
654
655!!!'''Voiced by:'''\
656Unknown (English/Original)\
657Creator/DavidSobolov (English/Current, Legends of Runeterra-)\
658Roberto Encinas (European Spanish)\
659Rubén Moya (Mexican Spanish)\
660Creator/RyuzaburoOtomo (Japanese)\
661Rodrigo Oliveira (Brazilian Portuguese)\
662Kyung-Hoon Shin (Korean, League of Legends)\
663Hyun-Su Kim (Korean, Legends of Runeterra)\
664Mikhail Martyanov (Russian)\
665'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
666
667->''"Beware, minions of chaos! The Shard of the Monolith has come."''\
668\
669''A massive creature of living stone, Malphite was born from the heart of the great Ixtali construct known as the Monolith. He has studied the elemental balance of Runeterra for thousands of years, using his tremendous strength to maintain order in a frequently chaotic world. Now, roused all too often from his slumbers, Malphite endures the fluid temperaments of mortals, while struggling to find a cause worthy of the last of his kind.''
670----
671Malphite is a Vanguard champion who excels at initiating fights by diving into the enemy team, setting them up for his allies while using his innate tankiness to absorb physical damage.
672* His passive, ''[[ElementalArmor Granite Shield]]'', grants Malphite a protective rock shield based on his max health, which regenerates when destroyed if he avoids taking damage for a few seconds.
673* His first ability, ''[[DishingOutDirt Seismic Shard]]'', sends a rock rolling at an enemy, damaging them and stealing their movement speed for a few seconds, slowing them and speeding up Malphite.
674* His second ability, ''[[ShockwaveClap Thunderclap]]'', passively increases Malphite's armor, multiplied when ''Granite Shield'' is active. When activated, Malphite's next basic attack gains bonus range and damage, and for a few seconds his basic attacks create aftershocks that damage enemies in a cone behind the target.
675* With his third ability, ''[[GroundPunch Ground Slam]]'', Malphite punches the ground, sending out a shockwave that damages and cripples nearby enemies, reducing their attack speed for a few seconds.
676* With his ultimate ability, ''[[FoeTossingCharge Unstoppable Force]]'', Malphite ferociously charges to a target location, damaging and knocking nearby enemies up into the air upon arrival.
677\
678Malphite's alternate skins include Shamrock Malphite, Coral Reef Malphite, Marble Malphite, Obsidian Malphite, [[AnIcePerson Glacial Malphite]], [[HumongousMecha Mecha Malphite]], [[CoolBoat Ironside Malphite]], [[SpaceOpera Odyssey Malphite]], [[SpacetimeEater Dark]] [[PowerOfTheVoid Star Malphite]], [[GoldenSuperMode Prestige Dark Star Malphite]], [[MediaNotes/ProfessionalGaming FPX Malphite]], [[TheOldGods Old God Malphite]], and [[{{Lunacy}} Lunar Guardian Malphite]].\
679\
680In season 2 of ''Teamfight Tactics'', Malphite is a Tier 4 Mountain Warden. His skill is ''Unstoppable Force'', which causes him to dash to a random enemy, damaging, knocking up and stunning them and all enemies nearby. In season 3, he is changed to a 1 cost Rebel Brawler, with ''Unstoppable Force'' replaced by his ''Granite Shield'' passive. Giving him a shield equal to a percent of his maximum health at the start of a round. He was removed in season 4, returning in season 7's ''Uncharted Realms'' mid-set update using his Coral Reef Malphite skin as a Tier 1 Lagoon Bruiser, whose ''Coral Shield'' spell is instead an active ability that shields him for a flat amount plus a percentage of his maximum health. In season 8, he uses his FPX Malphite skin and was changed to a Tier 2 Supers Mascot. With his ''Ground Slam'' ability, he deals magic damage to all surrounding enemies and gains bonus armor for a few seconds. He as removed in season 9, returning in season 11 using his Lunar Guardian Malphite skin as a Tier 1 Heavenly Behemoth, whose Heavenly bonus grants increased armor and magic resistance. His ''Topaz Skin'' ability increases his armor and empowers his attacks to deal a percentage of his armor as bonus magic damage in a small cone for a moderate duration.\
681\
682In ''VideoGame/LegendsOfRuneterra,'' [[Characters/LegendsOfRuneterraTargon Malphite]] is a 7-mana 6/10 Targon Champion with Tough that casts Rockslide, which stuns an enemy, when played. When you have summoned 10+ mana worth of Landmarks he levels up, gaining +1/+1 and creating an Unstoppable Force (a 2-mana Fleeting Slow spell which stuns all enemies) in your hand if you have the attack token when he levels up, is summoned, or at the start of round. His Champion Spell is Malphite's Ground Slam (4-mana Fast spell that stuns an enemy, then deals 3 damage if you've summoned a Landmark).
683----
684* AchillesHeel: Much like Rammus, Malphite is meant to punish attack damage heavy teams due to the fact he scales well in armor. Against an ability power or magic damage heavy team, however, he will be crushed into shreds relatively easily.
685* ActionDad: ''Legends of Runeterra'' depicts him with a Follower named [[https://leagueoflegends.fandom.com/wiki/Chip_(Legends_of_Runeterra) "Chip"]], a tiny golem strongly implied by the name to be [[LiteralMetaphor a literal chip off the old block]], recognizing Malphite as "papa". Due to their cards both drawing strength from landmarks, they synergize well when played together.
686-->'''Chip''': [[CallBack Wock solid!]]\
687'''Malphite''': Like mountain, like hill.
688* AdaptationalNationality: Malphite is a character with Ixtali origins, but since Ixtal isn't a gameplay region in ''Legends of Runeterra'', he's instead placed in Targon for gameplay purposes. Though lore-wise, and according to the most recent maps of Runeterra, Targon and Ixtal are ''both'' on the Shuriman Continent, so it's not that much of a stretch that he is affiliated with Targon as well.
689* TheArtifact: Despite having various redesigns in subsequent media and being a highly advertised champion, Malphite's model in ''League'' is so, so old. Not even his silhouette resembles the sleeker and more imposing design of his splash art or the higher fidelity models he has in ''Wild Rift'' and ''[=LoR=]''.
690* ArtworkAndGameGraphicsSegregation: Perhpas one of the most intense examples in the series; Malphite in lore is a massive, solidly-built rock man with sturdy proportions and spiky masses adorning his body. His ''League'' model though, which predates the changes made to his official design, is the exact opposite. With cartoony hands and feet, a sausage shaped head, no neck and looking [[TopHeavyGuy like he skipped leg day.]]
691* BoringButPractical: A Malphite is usually picked solely because of his ultimate and has a fairly mundane skillset and laning phase otherwise. And yet, a single well-timed Unstoppable Force can win the game for his team or at least garner a major advantage for them by deciding a key teamfight. It's ''that'' powerful.
692* CharacterizationMarchesOn: In terms of conveying a backstory or personality, Malphite's original voice over in ''League'' was pretty minimal. He doesn't as wide a range of emotion or characterization that newer or more refreshed champs show. ''Legends of Runeterra'' goes ahead and takes cues from his revised lore. Not only is his tone much gentler, if even a bit oblivious at times, but his lines better reflect his status as an ImplacableMan, reacting with more curiosity and humor to the world and the beings that live around him.
693* DesperatelyLookingForAPurposeInLife: Malphite's past is shrouded in mystery, to a point where [[IdentityAmnesia even he isn't sure of what he is anymore]], but one certainty about him is that he's looking for a meaning to his current existence as TheLastOfHisKind.
694* DishingOutDirt: He's a living rock, what kind of attacks do you think he uses?
695* TheDitz: He displays some rather absent-minded tendencies that make him slow to catch the point; he has a habit of making redundant statements, analyzes the whole world in very simple-minded terms, and apparently is [[ArsonMurderAndJaywalking really bad at rock-paper-scissors]].
696-->"I am very strong, like a mountain. Because I am a mountain."\
697\
698'''Seeing the Blue Sentinel:''' "Blue is like me, except smaller and also bluer."\
699\
700'''Taliyah:''' "There's my favorite, giant, talking, rock-mountain!"\
701'''Malphite (Angry):''' "[[ComicallyMissingThePoint Where is he? I will break him!]]"
702* DoesNotKnowHisOwnStrength: ''[=LoR=]'' shows that Malphite is prone to causing massive shifts in the environment just by moving his moutainous self around, causing the earth to shift.
703--><Casting Icequake> "I have to sneeze..."\
704<Casting Avalanch> "Oops, sorry..."
705* DrillTank: Mecha Malphite transforms into a drill while recalling.
706* DynamicEntry: His Unstoppable Force sends foes flying!
707* EarlyBirdCameo: In the video for [[https://www.youtube.com/watch?v=kwBMaGcD-Js Skarner's champion theme]], among the assorted B-roll of Skarner and the development of his 2024 VGU contained early footage of Malphite, sporting an entirely new, higher-quality in-game model for a then-unannounced visual update.
708* FoeTossingCharge: Click ultimate, click target area, watch them get knocked up, then helplessly being picked apart by your teammates.
709* GeniusLoci: Malphite was originally part of an elementally-constructed Monolith, imbued with his own magical life, and has since become a sapient elemental ingrained into the earth. It's implied that he's able to manifest virtually anywhere in Runeterra when he's needed -- "[[https://universe.leagueoflegends.com/en_US/story/malphite-color-story/ Roots of a Poisoned Tree]]" depicts him as the cave somewhere between Ixtal and Zaun, the [[https://www.youtube.com/watch?v=xKarEOxXa3s "Guardians of the Ancient"]] cinematic shows him fighting off Noxian invaders in Ionia, and in ''Legends of Runeterra'', his classified region is Mount Targon.
710* GentleGiant: His expanded characterization in ''[=LoR=]'' shows that he's quite mellow and friendly out of combat, able to strike a bond with the tiny people all around him. He even apologizes when he causes a rockslide by mistake.
711-->'''Malphite:''' "My feet are far away. Because I am tall."\
712'''Taliyah:''' "You're also very, very sweet."
713* GoodParents: A loving father to his pebble/child, Chip.
714--> '''Chip:''' "Papa! 'Big as a [[BabyTalk mounnan]] an..'"
715--> '''Malphite:''' "'Twice as strong!' Ha! Good memory, Chip."
716* HumongousMecha: His Mecha Malphite Skin turns him into one. That's Heimerdinger and Ziggs in the foreground in case you can't tell.
717* IdentityAmnesia: Apparently Malphite has a tendency to forget his origins.
718-->'''Shoorai''': Um, are... are you the mountain spirit or something?
719-->'''Malphite''': NO. AT LEAST, I DON’T THINK SO. I THINK I WAS PART OF ONE, ONCE. SO MUCH CHAOS IN THIS WORLD, MAKES IT HARD TO REMEMBER EVERYTHING.
720* ImplacableMan: If Malphite wants to use ''Unstoppable Force'' on enemies, nothing short of killing him will stop him from reaching them.
721* TheLastOfHisKind: Malphite is the last shard of the Ixtal Monolith, a magic {{superweapon}} designed to fight against the Void as constructed by a supremely arrogant Ascended warrior.
722* LethalJokeCharacter: Leave tankiness at the door and pick up pure magic damage? "Mage-phite" is born. Players ranging from random solo queue to world championships are often quick to learn a fed AP Malphite was nothing to joke around about, as he can often burst down a carry faster than an assassin. Malphite's ultimate has a 1 to 1 ability power scaling ratio, combined with the good scaling on his Q and E, a good combo from Malphite can kill a squishy in under 2 seconds and thanks to his ultimate truly being unstoppable... if he hits you cannot defend and will die.
723* LivingStructureMonster: Malphite was originally part of The Monolith, a city-sized, floating fortress of elemental magics created in an attempt to stop [[EldritchLocation The Void]] when they erupted in Icathia millennia ago. Sadly, the Monolith lost and was mostly consumed by the vast emptiness, with Malphite being all that remains of it.
724* MegatonPunch: Befitting of his size, art that shows Malphite actively punching the ground also shows the impact equivalent to bomb-like mountain-sized explosions; Malphite ''[[NotHyperbole literally]]'' punches with the force of Megatons.
725* MeaningfulName: 'Malphite' originates from an Ixtal word for "Bad Stone", the result of the havoc the Monolith inflicted on the land.
726* MightyGlacier: A good Malphite player is essentially immune to hit and run attacks thanks to his passive, and his ground slam attack gets more powerful the more armor you have. The debuff from his slam also reduces auto attack speed by up to half, which allows him to cripple physical damage champions. The "glacier" part is helped by Seismic Shard's short movement speed boost and of course his famous ultimate. And with his [[AnIcePerson Glacial Malphite]] skin, he is literally glacial.
727* NoIndoorVoice: His color story features all his dialogue in capital letters. Makes sense when you consider that his face alone basically was a wall in of itself.
728* NotTheIntendedUse:
729** Due to his good scalings, building an AP "Mage-phite" is not at all impossible. Though his melee range and lack of defensive items doom AP Malphite to be a LeeroyJenkins, his initiation becomes very deadly and can delete clumped-up enemies with little time to react.
730** Before a minor rework, it was even possible to ignore his supposed AP scalings and instead simply build AD to take full advantage of his stupidly good AD steroid (which has since been removed), built-in Tiamat that ''stacks'' with Tiamat for up to 120% splash damage, and ability to get into the fight for a build that has just as much Alpha damage, if not more than Mage-phite, while also shoving lanes ungodly fast and hitting like a truck even without his spells.
731* OddFriendship: ''Legends of Runeterra'' shows that he -- a giant rock elemental imbued into the earth itself -- and Taliyah -- a young, nomadic, human [[DishingOutDirt stone mage]] -- are acquainted and quite fond of each other. They share a lot of in-game interactions that showcase it.
732* OrderVersusChaos: Malphite sits firmly on the "order" side, and doesn't care much for chaos which the PunyEarthlings of the world cause to disrupt his sleep. Thankfully for them, in spite of being a colossal mountain creature, he preserves order by way of being a passive defender than active enforcer.
733* ParentalTitleCharacterization: His son Chip calls him "Papa".
734-->'''Chip:''' "Papaaaaaa!"\
735'''Malphite:''' "Hello, little pebble."
736* {{Retcon}}: Malphite was very originally envisioned as ''[[OutsideContextProblem extraterrestrial]]'', a shard of a sapient HiveMind of stone known as The Monolith who suddenly arrived to Runeterra via dimensional rift, soon becoming a part of the League of Legends. His lore was left untouched for years, but he finally found a rewrite with the Ixtal update: The Monolith was merely an Ixtali {{superweapon}}, and Malphite is [[TheLastOfHisKind the last remaining shard of it]], one DesperatelyLookingForAPurposeInLife in protecting in Runeterra from the Void.
737* ShockwaveStomp: Achieved by smashing the floor with his hand, leaving [[LogoJoke the Riot Games logo]] in the ground for a few seconds afterward.
738* SimpleYetAwesome: ''Unstoppable Force'' is generally considered one of the best, if not ''the'' best, teamfight initiation skill in the game, simply hurling Malphite at the enemy team at high speed and knocking up everything in a decent radius around him when he arrives. Basic, brutal, but ''devastatingly'' effective, it's effectively the entire reason you're picking Malphite in the first place.
739* TerseTalker: In ''League'', Malphite's in-game dialogue consists of either brief agreements or short variants of "Smash!" or "Kill!". The single longest thing he says is his joke ("Caught between a rock... and a hard place."), and his taunt is a relatively brief "You will lose." [[CharacterizationMarchesOn He's grown past this in much later depictions]], with his color story and appearance in ''Legends of Runeterra'' finally revealing that he's pretty articulate and has more to say.
740* ThisIsADrill: Transforms into a DrillTank resembling the [[Film/GodzillaVsSpaceGodzilla Land Moguera tank]] in his Mecha skin's recall animation.
741* UnitsNotToScale: Based on [[http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Malphite_0.jpg his default splash art,]] he has the potential to be utterly enormous. {{Justified|Trope}} a bit because he's a SizeShifter and capable of reshaping his body at will, making it possible that [[WillfullyWeak he's just taking a smaller form in game.]]
742[[/folder]]
743
744[[folder:Malzahar, the Prophet of the Void]]
745[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/malzahar_originalloading_4.jpg]]
746[[caption-width-right:308:[-"Oblivion awaits!"-]]]
747
748!!!'''Voiced by:'''\
749Creator/VicMignogna (English)\
750Roberto Cuadrado (European Spanish)\
751Oliver Magaña (Mexican Spanish)\
752Creator/FuminoriKomatsu (Japanese)\
753Renato Rosenberg (Brazilian Portuguese)\
754Min-Hyuk Jang (Korean)\
755Dmitry Polyanovsky (Russian)
756
757->''"We are timeless. We demand sacrifice."''\
758\
759''A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra’s salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.''
760----
761Malzahar is a Battle Mage who thrives in protracted fights, summoning swarms of minions and inflicting powerful sustained damage while locking down a target of his choice.
762* His passive, ''[[AntiMagic Void Shift]]'', partially shifts Malzahar into the Void if he avoids taking damage or being crowd-controlled by an enemy champion for a few seconds, making him immune to crowd-control effects and massively reducing incoming damage. Once he takes damage or is crowd-controlled, the effects will linger for a short duration before fading away.
763* With his first ability, ''[[ThinkingUpPortals Call of the Void]]'', Malzahar opens two parallel portals to the Void at a target location that erupt after a short delay, damaging and briefly silencing enemies between them.
764* His second ability, ''[[TheMinionMaster Void Swarm]]'', passively stores charges whenever Malzahar uses an ability, up to two. When activated, Malzahar spends all charges to summon a ''Voidling'', plus an additional one for each charge spent up to a maximum of three, at a target location, which attack nearby enemies for a few seconds.
765* His third ability, ''[[DamageOverTime Malefic Visions]]'', infects a nearby enemy's mind with horrific visions of doom, dealing damage-over-time over the next few seconds. If the target dies while afflicted by ''Malefic Visions'', the effect will pass onto the closest enemy, refreshing its duration and restoring some of Malzahar's mana.
766* With his ultimate ability, ''[[MindRape Nether Grasp]]'', Malzahar channels, unleashing a beam of void energy upon a nearby enemy champion that damages and completely incapacitates them over the duration. A ''Null Zone'' is also opened underneath the target for a few seconds, damaging enemies inside based on ther max health.
767\
768Malzahar's alternate skins include Shadow Prince Malzahar, Vizier Malzahar, [[OurGeniesAreDifferent Djinn Malzahar]], [[EvilOverlord Overlord Malzahar]], [[AnIcePerson Snow Day Malzahar]], [[BossBattle Battle Boss Malzahar]], [[{{Magitek}} Hextech Malzahar]], [[{{Mayincatec}} Worldbreaker Malzahar]], [[BeeAfraid Beezahar]], [[BadassInANiceSuit Debonair Malzahar]], Three Honors Malzahar, and [[ParadoxPerson Empyrean Malzahar]].\
769\
770In season 2 of ''Teamfight Tactics'', Malzahar uses his Overlord Malzahar skin and is a Tier 2 Shadow Summoner. His ability is ''Shadow Swarm'', which summons a number of Shadow Spawn to attack his enemies. He was removed in season 3, returning in season 6 using his base skin as a Tier 3 Mutant Arcanist. His new ability, ''Malefic Visions'', infects the nearest unafflicted enemy, dealing magic damage over time for a moderate period and reducing their magic resistance for the duration. Enemies that die while afflicted spread the ability's effects to the nearest unaffected enemy, or two enemies at star level 3, for its remaining duration. He was removed in season 7, returning with the same skin in season 9 as a Tier 1 Void Sorcerer. His ''Call of the Void'' ability opens two parallel portals surrounding his current target; enemies between the portals have a percentage of their shields destroyed before taking magic damage.
771----
772
773* ArchEnemy: Kassadin. Both were humans that gazed into the Void and gained immense power, though Malzahar went completely insane and is gleefully working toward Runeterra's doom while Kassadin retained his sanity and is trying to stop it. Interestingly, though, a good [[MageKiller Kassadin]] should wreck a [[SquishyWizard Malzahar]] most of the time if the two face off on the Fields of Justice.
774* ArtificialStupidity: The AI on his (uncontrollable) Voidlings used to be notoriously bad until Riot took note and made some huge changes. They now hide in the brush with him, attack whoever he's using his ultimate on, and [[RuleOfFunny dance with him too]].
775* BalanceBuff: Malzahar was originally a little underloaded for his job as [[PowerNullifier a lockdown-focused mage]], where he couldn't summon Voidlings on command[[note]]It was instead tied to his passive, only summoning one after casting 4 spells[[/note]] and largely focused around damage-centric abilities strung along together by his suppressive ''Nether Gasp''... [[AwesomeButImpractical which was too situational and risky to use a lot of the time]] (being a ''mutual'' suppression ability while Malzahar himself is a SquishyWizard isn't a great combo), forcing him to play and build himself more as a generic burst mage to be optimal. He received a substantial rework during the midseason 6 mage updates to make his style of [[DamageOverTime gradual oppression]] more viable, most prominently by giving him a new ''Void Shift'' passive to defensively NoSell damage and crowd control, and he was given the ability to properly summon Voidlings on command [[ZergRush to swarm enemies]], better increasing his teamfight impact and justifying more of his anti-carry capabilities[[note]]Originally the rework [[TheMinionMaster added much more focus onto Malzahar's Voidlings and making them a bigger source of his power]], but this was gradually undone over time as it ended up being too oppressive [[NotTheIntendedUse in a multitude of unexpected ways]], making him overly dominant as a support and even as a jungler[[/note]].
776* BodyHorror: Void exposure was not kind to Malzahar. In addition to the third eye on top of his head, the rest of his head is described as "thin, fleshy webbing, with something... horrible inside. A light within a light, pulsating outward. Spreading. Hungry."
777* BoringButPractical: Malzahar lacks the dynamic flash of most mages, and in fact at times behaves more like [[TheRedMage an oppressive support champion]] due to trading out individual high-damage combos for [[DeathOfAThousandCuts sustained damage spread]] and disabling crowd control, including a silence and suppression. This may come off as a valid tradeoff anyway since they are still very oppressive; he's often considered a strong "anti-carry" whose value comes less from his ability to fight and more [[ManOfKryptonite his ability to negate the enemy's ability to fight]].
778* CrazySane: In his eyes, surrendering his mind to the Void was the only lucid option. After all, it ''will'' come and destroy everything.
779* DemonicInvaders: His Voidlings seem to be this. And that's not even mentioning his ''masters''.
780* EyeBeams: His ultimate.
781* GameplayAndStorySegregation: Kog'Maw is supposedly drawn to Malzahar and aids him in battle, but in-game he's a separate hero.
782* GlassCannon: An in-your-face confrontation with any enemy means Malzahar is forced to quickly lock said target down or be crushed.
783* GlowingEyesOfDoom: If he locks eyes with you, he's going to fill you with mind-blasting visions. Stay away.
784--> ''[[http://images.wikia.com/leagueoflegends/images/d/d8/Malzahar.taunt1.ogg "Come, mortal. Witness your demise!"]]''
785* GoMadFromTheRevelation: More like "pursued, stalked, and harassed by the revelation until he too was worn down to keep his sanity," but the effect is the same.
786* HumanoidAbomination: Has more or less become one.
787* MadProphet: He's gone off the deep end. Looking at the Void will do that to you.
788* MindRape: His Malific Visions and most likely his ult as well.
789* TheMinionMaster: His W summons an insectoid creature called a "Voidling", which will attack closest enemy or targets hit by Malefic Vision or Nether Grasp with a limited lifespan. For every other spell used before using W, he summons another voidling, maxing at 3 summoned.
790* NotTheIntendedUse: For a while following his season 6 rework, playing Malzahar in the jungle was actually viable because of his fast clear-time, expendable Voidlings to meatshield for him, and his deadly combo when he ganks. There was existed AD Malzahar, which crossed over into LethalJokeCharacter considering he has all AP ratios ''but'' his Voidlings gain a lot of his AD, which is quite worrying if 2 of them are attacking you while he has you pinned down with Nether Grasp.
791* OccultBlueEyes: While he may not be demonically possessed, he fits the rest of the trope to a T.
792* OrnamentalWeapon: In his base skin, he has a bladed weapon he never uses. It's a TragicKeepsake from a time his prophecies failed, which he keeps to remind himself that no prophet is right all the time.
793* PathOfInspiration[=/=]ReligionOfEvil: He's the Prophet of the growing Cult of the Void whose cultists are known to have clashed with Kassadin's 'Preservers of Valoran'. Whether Malzahar's followers are just as mad as their prophet is uncertain.
794* PowerEchoes: If ever so slightly.
795* PowerFloats: This guy doesn't walk.
796* PsychicDreamsForEveryone: His E ability, Malefic Visions, seems to work on this trope.
797* ShoutOut: His outfit reminds of Raziel from the ''VideoGame/LegacyOfKain'' series.
798* TakingTheBullet: His Voidlings can pull this off easily: When fleeing, the Voidlings will follow behind him like a loyal dog. This also means that skillshots will hit the expendable minion instead of himself -- this has saved many a Malzahar from certain skillshot-induced death.
799* TheRival: To Kassadin.
800* ThingsManWasNotMeantToKnow: Whatever it was that Malzahar saw in his visions, we should be glad he isn't sharing in detail.
801--> ''[[http://images.wikia.com/leagueoflegends/images/3/3b/Malzahar.attack4.ogg "Inevitable..."]]''
802* WeaksauceWeakness: Any ability or item that removes debuffs will effectively neuter Malzahar. However, when players have to build against ''him'' specifically, they leave themselves open to, say, the enemy Vayne or Master Yi.
803* WoobieDestroyerOfWorlds: He became so tired of seeing the misery of the world that he ''embraced'' the Void as the destined end of humanity's suffering.
804* YouCannotFightFate: The Void ''will'' consume the world, and Malzahar not only accepts it, he is working to make it happen faster.
805[[/folder]]
806
807[[folder:Maokai, the Twisted Treant]]
808[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/maokai_originalloading.jpg]]
809[[caption-width-right:308:[-"The Isles will bloom again!"-]]]
810
811!!!'''Voiced by:'''\
812Creator/ScottMcNeil (English/Original)\
813Jay Preston (English/Current)\
814Creator/JuanCarlosLozano (European Spanish/Original)\
815Ángel Amorós (European Spanish/Current)\
816Rubén Moya (Mexican Spanish/Original)\
817Herman López (Mexican Spanish/Current)\
818Masafumi Kimura (Japanese)\
819Waldyr Sant'anna (Brazilian Portuguese/League of Legends)\
820Gilberto Rocha Jr. (Brazilian Portuguese/Legends of Runeterra)\
821Seong-Hoon Jeong (Korean)\
822Igor Tomilov (Russian)\
823'''Appears In:''' ''VideoGame/LegendsOfRuneterra'', ''VideoGame/RuinedKing''
824
825->''"All around me are empty husks, soulless and unafraid... but I will bring them fear."''\
826\
827''Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.''
828----
829Maokai is a Vanguard champion who unleashes the wrath of nature upon his enemies, controlling and disrupting the battlefield with explosive saplings and twisting roots.
830* His passive, ''[[HealingFactor Sap Magic]]'', periodically causes Maokai's next basic attack to heal him based on his max health. This effect's cooldown is reduced whenever he uses or is hit by an ability.
831* With his first ability, ''[[GroundPunch Bramble Smash]]'', Maokai smashes his fist into the ground with great force, knocking back surrounding enemies and sending out a shockwave in a target direction that damages and briefly slows enemies it passes through.
832* With his second ability, ''Twisted Advance'', Maokai turns into an untargetable mass of roots as he dashes at a nearby enemy, damaging and briefly immobilizing them upon arrival.
833* His third ability, ''[[ActionBomb Sapling Toss]]'', hurls a ''Sapling'' to a target location, where it burrows into the ground for a long duration, revealing its surroundings. When an enemy walks close to a ''Sapling'' it will uproot and start chasing them for a few seconds before exploding, dealing damage to nearby enemies based on their max health and slowing them. ''Saplings'' placed inside brush last for a much longer duration and deal increased damage.
834* His ultimate ability, ''[[AdvancingWallOfDoom Nature's Grasp]]'', summons five colossal thorny brambles that slowly advance forward, each bramble damaging and immobilizing the first enemy champion hit based on distance traveled.
835\
836Maokai's alternate skins include [[ManOnFire Charred Maokai]], Totemic Maokai, Festive Maokai, Haunted Maokai, [[UsefulNotes/AssociationFootball Goalkeeper Maokai]], [[CuteKitten Meowkai]], Victorious Maokai, [[{{Mayincatec}} Worldbreaker Maokai]], Astronaut Maokai, and [[MediaNotes/ProfessionalGaming DRX Maokai]].\
837\
838In season 2 of ''Teamfight Tactics'', Maokai is a Tier 1 Woodland Druid. His ability is ''Sap Magic'', a passive ability which causes his next attack after being struck by an enemy spell to heal him. He was removed in season 3, before returning as a Tier 1 Elderwood Brawler for season 4. His ability was changed to ''Bramble Smash'', which sends forth a short range shockwave in front of him to damage and slow the attack speed of enemies it hits. He was removed in season 5, returning in season 9 as a Tier 1 Shadow Isles Bastion. ''Sap Magic'' returns as his ability, though in this iteration it is an active spell with a passive that grants Maokai a small amount of mana when any enemy casts their ability. He was removed along with the Shadow Isles origin in the ''Horizonbound'' mid-set update.\
839\
840In ''VideoGame/LegendsOfRuneterra'', Maokai is a 4-mana 2/4 Shadow Isles Champion who creates a 2/1 Sapling with Ephemeral and Challenger the first time you summon another unit each round, Tossing the bottom 2 cards from your deck each time. When a total of 25 of your cards have been Tossed or allied units have died he levels up, gaining +1/+1 and Regeneration, Obliterating the entire enemy deck except for 4 random non-Champion cards, and automatically generating a free Sapling at the start of every round instead of when you play a unit and no longer Tossing cards to do so. His Champion Spell is Maokai's Sap Magic (3-mana Burst spell that Tosses 3 and heals all allies by 3).
841----
842
843* ActionBomb: Saplings will run to the nearest enemy and promptly blow up.
844* BalanceBuff: Maokai has largely played the same throughout most of his time in the game, but his ultimate was completely changed with his midseason 2017 update. Previously, he had a much more defensive ultimate called ''Vengeful Maelstrom'', [[EnergyAbsorption causing him to reduce and absorb all incoming damage surrounding him]] before [[CounterAttack unleashing it back onto enemies in a large explosion]]. This was seen as making him a pretty uninteresting StoneWall, so while the rest of his kit stayed more or less the same, the 2017 changed his ultimate into the much more active ''Nature's Grasp'', giving [[AdvancingWallOfDoom something tangible for enemies to fear]] more than under-the-hood stat absorption.
845* TheBeastmaster: Summons saplings which explode toward nearby enemies, or can be used to just temporarily keep watch over an area for Maokai and his team.
846* BerserkButton: Humans, dead or alive, earn every bit of his contempt.
847* CharacterizationMarchesOn: During the Institute of War-era of ''League'', Maokai was a magical tree who gained sentience by accident, [[AbsoluteXenophobe expressed open contempt for humans and life itself]], but cooperated in becoming a champion entirely on the promise that [[DeathSeeker he would eventually be allowed to lay to rest]]. Once the League was excised, he was given an entirely new backstory as one of the ancient trees of the Shadow Isles from before its corruption, making him a more proactive, even heroic character who fights to rid his home of its curse. [[GoodIsNotNice He still doesn't like humans all that much]], but he still fights a noble cause and is much more open to reason with them should the need arise.
848* ConvenientlyPreciseTranslation: "Maokai" is loosely translated to "victory of vegetation" in Chinese.
849* CounterAttack: His previous ultimate ''Vengeful Maelstrom'' reduces non-turret damage taken for him and his allies when they stay within its circle. When the effect ends, the ability damages enemies within the circle. It does extra damage for every point of damage absorbed, up to a limit.
850* CreepyGood: Not a particularly friendly guy in terms of [[GoodIsNotNice personality]] or [[FaceOfAThug looks]], but he's definitely on the side of the righteous.
851* CursedWithAwesome: He wants to use his state of being to restore the nature of the Shadow Isles to their former glory.
852--> ''[[https://vignette4.wikia.nocookie.net/leagueoflegends/images/b/bf/Maokai.move30.ogg/revision/latest?cb=20170426211655 "I once had peace. It is better to have purpose!"]]''
853* DamageSpongeBoss: As a boss fight in ''Ruined King'', Maokai has a ton of health to go through, and with his Root Shield ability he can give himself massive damage reduction unless hit by both a Power Lane ''and'' a Speed Lane attack. Coupled with healing a chunk of health every three turns and being able to slow party members with Entangled and stun the whole party with [[DesperationAttack Nature's Grasp]], he takes a while to take down.
854* DeathOfAThousandCuts: This is actually a poor way to try to kill a Maokai, if the "cuts" are continually-spammed low-power spells, since his passive will keep him alive if enough spells are cast on him. It's better to either burst him down with a few powerful spells or just auto-attack him to death.
855* DefeatMeansFriendship: He's introduced in ''Ruined King'' as the first boss the party faces on the Shadow Isles, believing they're there to corrupt his grove. [[spoiler:Thanks to Ahri's intervention though, they're able to correct the miscommunication, and Maokai forges an alliance with the party to stop the Black Mists.]]
856* {{Determinator}}: He's been around fighting the spread of undeath and shadows on the Isles since the very day of the Ruination. He is also never going to stop until they bloom with life once again.
857-->'''Swain''': Your cause is lost, treant. Why fight?\
858'''Maokai''': Because no one else will!
859* DifficultButAwesome: His saplings add a lot of damage potential (100% scaling with his Ability Power) though poorly thrown ones will just blow up to minions during ganks. Part of mastering Maokai is ensuring that his saplings always hit their mark, even if it hides in a crowd of minions.
860* DynamicEntry: Twisted Advance. It's hard to get more dynamic than being rushed by a swirling mass of energy that spontaneously manifests into a giant pissed-off tree.
861* EnergyBeing: It's possible that being infused with so much magic permanently changed his physical composition, as Twisted Advance has him momentarily turning from a physical tree to a swirling vortex of energy. Most of the time, though, he's a sturdy tree.
862* FaceOfAThug: He looks pretty horrifying, but he's actually a benevolent forest spirit that only wanted to protect his land, until the Ruination curses the isles on which he lived.
863* GaiasVengeance: An ultimately benevolent case, as thanks to being imbued with the Tears of Life, he fights to [[GreenThumb literally grow his own army]] to fight back against the curse of the Shadow Isles and restore them to peace.
864* GlowingEyesOfDoom: Probably a symptom of all the magic contained within him. The "doom" part very much applies if you're in his way.
865* GoodIsNotNice: He isn't particularly fond of humans or the idea of them intruding on his work, and based on his self-crafted legion of botanical forces in his Shadow Isles grove, he ''really'' would prefer they stay away. That said, the extreme sensitivity in his task of growing said forces makes it somewhat understandable, and given that his sole endgoal is to restore the Shadow Isles to their uncursed, blessed glory, you'd be hard-pressed to call him a "bad guy."
866* GreenThumb: Being infused with what remains of the Tears of Life, he can manipulate plantlife and grow plant-based creatures to serve him and his goals. In ''League of Legends'', he can summon saplings, literally root enemies in place, and his ultimate summons a massive torrent of wooden roots. In ''Legends of Runeterra'', he's accompanied by a much greater squad of treant-like forces, many of which are suggested to be at least partially of his own creation.
867* MadeOfExplodium: His saplings will follow nearby enemy units then explode when they reach them (or otherwise just blow up after a while).
868* MundaneUtility: His saplings are quite useful for scouting ahead so that he doesn't have to face-check brush and can serve as sentries to make sure no one creeps up on him as he does his business. An old trick is to throw a sapling at a jungle camp, providing vision of it, then use Twisted Advance on a monster to move through the wall to escape/pursue in the jungle.
869* NatureHero: Maokai is devoted to preserving what little life is able to thrive on the Shadow Isles, tending to a grove that's surrounded by wraiths and the mists.
870* NotTheIntendedUse: Maokai was originally meant to be played in the jungle. However, season 4 LCS has shown that he's a decent top laner due to his sustain, his wave clear, and saplings serving as some form of decent poke. He's also decent in early game 1v1 duels thanks to his natural tankiness and high base damage of his abilities. As some players call it, Wizardtree (or Ability Power Maokai) is an utterly terrifying thing to face. Squishy targets are all but obliterated if Maokai activates his ultimate before jumping onto them.
871* OddFriendship: [[spoiler:''Ruined King'' shows that Ahri established a friendship with him upon arriving on the Isles. She's also there to step in when he and the others engage in a boss battle.]]
872* PleaseWakeUp: [[https://www.youtube.com/watch?v=u9M5JQAPfPs Maokai's death animation seems to involve something like this]], where his sapling gets up and darts around checking on him seemingly confused until the sapling spins around and then dies too from the magic animating it expiring.
873* {{Pun}}: His passive is named "Sap Magic", since it both draws in energy from nearby spells and, well, he's a tree.
874* RestoredMyFaithInHumanity: Downplayed, as he does not like ''most'' humans, but Braum is a sound exception. To see such compassion and humility in a human was a pleasant surprise, especially when Braum passed his SecretTestOfCharacter.
875--> Maokai: In all my years, I have never felt a heart so pure.
876* {{Retcon}}: Originally created as a much more sinister character, essentially [[GaiasVengeance a wrathful treant]] from the Twisted Treeline who accidentally (and [[DeathSeeker involuntarily]]) came to life during an Institute of War battle and was forcibly made into a champion. After the Institute of War was retconned out, Maokai was rebooted to be a much more ''heroic'' champion who now fights to end the scourges of the Shadow Isles.
877* SignificantAnagram: What Maokai himself might state -- "I am Oak". This is, however, a coincidence, as Maokai is named after a Riot Games employee.
878* SpamAttack: He works well either with or against champions that have these, as Sap Magic heals him for a percentage of his health with it's cooldown reducing for every spell that strikes him.
879* StoneWall: He doesn't have the greatest damage output (unless he builds AP) but is incredibly bulky.
880* SweetieGraffiti: Not for he himself, but rather ''on'' him.
881--> ''(taunting Garen)'' "Stop carving works into my bark! [[ShipTease Everyone knows]] [[FoeRomanceSubtext 'G hearts K'!"]]
882* ThrowDownTheBomblet: His saplings qualify for target-homing bombs.
883* TokenGoodTeammate: He and Yorick are the more sympathetic among the Shadow Isles champions.
884* {{Treants}}: Once a peaceful nature spirit, now a vengeful being of heartwood fighting to undo the Shadow Isles of its curse.
885* UnitsNotToScale: Much like Malphite, Rek'sai and Aurelion Sol, Maokai is much, much bigger in lore. In-game he's a little bit taller than Darius[[note]]Canonically 6'5[[/note]], whereas in lore he's inhabiting a fully-grown, and ancient, Oak tree. This is best illustrated in ''Ruined King'' where he towers several times over every human character.
886* UnstoppableRage: In his original lore, he killed 6 champions ''by himself'' when he woke up and was going to attack the audience too. It's more subdued in his lines when he's played but it's clear he's still resentful.
887* WeaksauceWeakness: Like Amumu, he's heavily dependent on the blue buff and not that great at fighting 1v1 duels in the jungle. Smart opponents will often take advantage of this and steal his buffs and/or try to kill him to disrupt his jungling heavily.
888* WhenTreesAttack: He also takes hits like a tree, [[Film/MontyPythonAndTheHolyGrail while you're using a herring]].
889* WhoWantsToLiveForever: Especially when he never wanted to be "alive" in the first place.
890[[/folder]]
891
892[[folder:Master Yi, the Wuju Bladesman]]
893[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/master_yi_originalloading.jpg]]
894[[caption-width-right:308:[-"My blade is yours."-]]]
895
896!!!'''Voiced by:'''\
897Micha Berman (English/Original)\
898Creator/GregChun (English/Current: PROJECT Yi onward)\
899Roberto Encinas (European Spanish)\
900José Luis Orozco (Mexican Spanish)\
901Creator/KeijiFujiwara (Japanese)\
902Dário de Castro (Brazilian Portuguese)\
903Nak-Yoon Choi (Korean)\
904Sergey Kolesnikov (Russian)\
905'''Appears In:''' ''VideoGame/LegendsOfRuneterra''
906
907->''"The edge of the sharpest blade is no match for the calm of the peaceful mind."''\
908\
909''Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.''
910
911----
912Master Yi is a Skirmisher champion who dashes through the battlefield at incredible speeds, slicing opponents up while perfectly timing his abilities to avoid retaliation.
913* His passive, ''[[DeathOfAThousandCuts Double Strike]]'', causes his every fourth consecutive basic attack to strike twice for bonus damage.
914* With his first ability, ''[[FlashStep Alpha Strike]]'', Master Yi dashes with blinding speed at a nearby enemy, becoming untargetable and damaging them and up to three other nearby foes. Master Yi's basic attacks reduce the cooldown of the ability.
915* With his second ability, ''[[RegeneratingHealth Meditate]]'', Master Yi channels for a few seconds, healing himself based on his missing health and reducing incoming damage. While channeling, the duration of the effects of ''Wuju Style'' and ''Highlander'' is paused, and he readies his ''Double Strike'' passive.
916* His third ability, ''[[ArmorPiercingAttack Wuju Style]]'', causes Master Yi's basic attacks to deal bonus true damage for a few seconds.
917* His ultimate ability, ''[[SpeedBlitz Highlander]]'', passively reduces the cooldown of Master Yi's basic abilities whenever he kills or helps kill an enemy champion. When activated, Master Yi moves with unparalelled agility for a few seconds, gaining a large boost to his movement and attack speed, being able to move through units and becoming immune to slowing effects. He can extend the duration by killing or helping kill enemy champions.
918\
919Master Yi's alternate skins include [[{{Ninja}} Assassin Master Yi]], Ionia Master Yi, [[Franchise/StarWars Chosen Master Yi]], [[{{Samurai}} Samurai Yi]], [[Film/{{Predator}} Headhunter Master Yi]], [[{{Cyberpunk}} PROJECT: Yi]], [[CosmicEntity Cosmic Blade Master Yi]], [[{{Wuxia}} Eternal Sword Yi]], [[AnIcePerson Snow Man Yi]], Blood Moon Master Yi, [[PsychicPowers PsyOps]] [[SuperSoldier Master Yi]], [[BadassInANiceSuit Debonair Master Yi]], Spirit Blossom Master Yi, Prestige Spirit Blossom Master Yi, Inkshadow Master Yi, and [[DragonsAreDivine Heavenscale Master Yi]]. ''Wild Rift'' exclusively includes [[DragonsUpTheYinYang Zephyr Dragon Master Yi]].\
920\
921In season 2 of ''Teamfight Tactics'', Master Yi uses his Assassin Master Yi skin and is a Tier 5 Shadow Mystic Blademaster. His ability is ''Meditate'', which makes him untargetable for 1 second and heals him, then gives him a large bonus to his attack speed and damage for several seconds. In season 3, he is a 3 cost Rebel Blademaster. His ''Chosen One'' ability grants him massively increased movement speed, heals him for a percentage of his maximum health each second, and deals bonus true damage with his Basic Attacks.\
922\
923In ''VideoGame/LegendsOfRuneterra'', Master Yi is a 3-mana 1/3 Ionia Champion with Quick Attack who passively reduces the cost of a random spell in your hand by 1 at the start of each round and grants all copies of himself everywhere +2 Power if you Flow. When your copies of Master Yi have dealt 12+ damage he levels up, gaining +1/+1 and the ability to immediately strike the weakest enemy when he attacks. His Champion Spell is Master Yi's Wuju Style (1-mana Burst spell that gives an ally +2 Power for the round and generates a Meditate, a 2-mana Fleeting Burst spell that gives an ally +2 Health for the round).
924----
925
926* AlphaStrike: He has an ability named this, but it's not ''quite'' a full example of this trope, as it has him strike ''multiple'' enemies beyond his main target. However, it's still very much [[AttackAttackAttack an all-out attack]] that will ensure retaliation from his target if they aren't dead.
927* ArmorPiercingAttack: His ''Wuju Style'' ability grants him bonus true damage for his auto attacks for a few seconds, allowing him to shred through opponents even faster.
928* ArtEvolution: He got an updated splash art at some point in Season 3; but more impressively during Season 4, a ''long'' overdue in-game model update during his re-work. He now has much more modernized (at least for his time) casting, attacking, and running animations ([[FragileSpeedster the latter two of which one will see quite often]]).
929* AscendedMeme: Yasuo makes a reference to his "[[RummageSaleReject sword-boots]]" when he taunts a nearby Yi.
930* BadassNormal: Who needs silly things like magic when you've trained to run and strike ultra fast by force of will alone?
931* BilingualBonus: In the Chinese servers, his name is simply written as "Yi" (易, literally means "easiness", "change" or "divination").
932** In some cases, a few circles actually call him 易 大師, pronounced as Yi Dashi (Yee Da-shuh) in Chinese pinyin and I Daishi (Ee Die-she) in Japanese on'yomi.
933** The Wuju Style in general via the Chinese servers is called Wuji in Chinese, or Mukyoku in Japanese. Both literally mean "Extremeless" or "Apolar", which refers to the gray field a yin-yang symbol is often sewn on. Likewise, his Wuju Style ability is instead named as 无極劍道 (Wuji Jiandao/Mukyoku Kendou, lit. Extremeless Sword Path), and those who know of Japanese culture should know well of the term "kendo".
934** His title/nickname in Chinese is the 无極劍聖 (Wuji Jiansheng/Mukyoku Kensei). Literally meaning "Extremeless [[UsefulNotes/MiyamotoMusashi Sword Saint]]".
935* BoringButPractical: Most Yi players will just [[CloseRangeCombatant run up and stab you to death]]. With a good plan, setup, reflexes, and items, it can work.
936* CaptainObvious: One of his jokes are this.
937--> ''[[http://images.wikia.com/leagueoflegends/images/4/41/MasterYi.joke03.ogg "The key to immortality? Not dying."]]''
938* ChainLethalityEnabler: Master Yi reduces the remaining cooldown of all of his abilities by 70% whenever he scores a kill on an enemy champion. His ultimate ability, Highlander, grants him greatly increased movement, an AttackSpeedBuff, and [[AntiDebuff immunity to slows]], and its duration is extended by an additional 7 seconds (its base duration) for every champion kill he scores while it is active.
939* CloseRangeCombatant: Master Yi is your usual melee carry who focuses on building attack speed to slash his opponents in 1v1 as fast and as many times as he can. And naturally, he needs to close the gap to do so. But there are indeed situations where he may not be able to however.
940* CoolSword: He wields a pretty tall, Chinese dao-like blade with rings in it. With his PROEJCT: Yi skin, it turns into a DoubleWeapon when he activates his Highlander.
941* CostumeEvolution: ''Legends of Runeterra'' gives Yi's classic design a massive overhaul, giving him a much sleeker and more ornate costume befitting Ionia's modern aesthetics. The sci fi elements of his helmet have also been toned down significantly, instead opting for a more ceremonial look with the lenses now replaced with gems.
942* CriticalHit: Given [[DeathOfAThousandCuts the sheer amount of auto-attacks he's encouraged to deal per fight]], he's also encouraged to build for critical hit chance. He can even deal critical hits with his ''Alpha Strike''.
943* DarkerAndEdgier: PROJECT: Yi he has frequent losses of identity, and is not hesitant to focus on [[BloodKnight outright killing]]; be it out of following orders, confronting weakness in general or because "they" are his enemies, a very far cry from the normal Yi everyone expects.
944--> ''"[[http://images.wikia.com/leagueoflegends/images/d/d1/MasterYiPROJECT.attack02.ogg Submit or die; choice is your right.]]"''
945* DeathOfAThousandCuts: As an archetypal DPS melee carry, Yi focuses on building attack speed and critical strike chance to slash at high speeds, becoming a strong 1v1 duelist in most cases, but he can still benefit from stats that attack damage casters would build as well.
946* DespairEventHorizon: Had one when he returned to find "the grotesque remains of his village". He became singleminded, using ThePowerOfHate to become even deadlier on the field of battle. It is ultimately a SubvertedTrope, however, seeing how Wukong was able to snap him out of it.
947* {{Determinator}}: A big part of Wuju style (and his character) is balancing force of will with a disciplined mastery of self.
948-->''"[[http://images.wikia.com/leagueoflegends/images/5/55/MasterYi.move10.ogg The focused mind, can pierce through stone.]]"''
949* DissonantSerenity: He has several calm lines for his ''Meditate'' ability that he'll say [[CasualDangerDialogue as he's getting wailed on by multiple opponents.]] He may be regenerating health rapidly and has increased resilience for the duration, but still, he's meditating in the middle of a battlefield.
950-->''"[[http://images.wikia.com/leagueoflegends/images/0/0e/MasterYi.W02.ogg Shh, I'm meditating.]]"''
951* DoomedHometown: What happens when a village full of Wuju practitioners is humiliating the Noxian forces with their prowess of the blade? The Noxian High Command [[FlippingTheTable table flips]] and orders chemical attacks on it.
952* DifficultButAwesome: Yi's kit is mechanically very simple, especially for a Skirmisher, but it's also ''very'' sensitive as [[AttackAttackAttack he lacks traits to both enter a fight and escape if it goes sour]]. With the long cooldowns of his abilities and reliance on kill-based resets, players must cast and engage judiciously lest he end up wasting a vital ability and wind up dead against an angry enemy they failed to kill. Those who know when to jump in, chain kills, and use abilities to avoid punishment can near-single-handedly annihilate enemy teams.
953* TheFaceless: Was never seen in official artwork without his nifty helmet/visor, which completely covers everything from his eyes up, until the short story [[https://universe.leagueoflegends.com/en_US/story/masteryi-color-story "Homecoming"]]. Also subverted with Eternal Sword Yi, which reveals his entire face.
954* FacialMarkings: His revealed face shows a mark on his forehead that looks like a flame.
955* FragileSpeedster: Via his usual build route in terms of him being squishy; not only does Master Yi have the highest default base movement speed in the game tied with Pantheon (355), but having other items on him that give more move speed just outright make him hard to catch and escape from alike (and once he of course, activates his ultimate). But on the massive flipside, in the early game without enough of those said items, Yi is still considered fairly slow and must rely on his Alpha Strike to gap close.
956* FlashStep: Alpha Strike is essentially this, consisting of Yi teleporting between up to four enemies. It's so fast that [[InvulnerableAttack he's outright invisible and untargetable for its animation]], which experienced players will use to dodge incoming enemy fire.
957-->''[[http://images.wikia.com/leagueoflegends/images/c/c0/MasterYi.ultimate03.ogg "So fast."]]''
958* GlassCannon: Par the course for assassins if you stick to his usual build route, though some builds vary in that either he hits very fast for constant damage, or simply hits hard for each singular blow he does.
959* GogglesDoNothing: "The Seven Lenses of Insight" actually allow him to see beyond the range of normal human vision, [[GameplayAndSTorySegregation not that it affects gameplay in any way]]. He [[LampshadeHanging Lampshades]] it in a joke from his rework.
960-->''[[http://images.wikia.com/leagueoflegends/images/7/7d/MasterYi.joke01.ogg "The goggles? Just for reading."]]''
961* HealingFactor: ''Meditate'' allows Yi to rapidly regenerate health. Somewhat counter-intuitively, despite it rendering Yi immobile as it channels, it's usually recommended that you use it ''[[ViolationOfCommonSense in the middle of a fight]]'' as not only does it heal based on missing health (making it ineffective out of combat as a means to top your health off), it also reduces incoming damage and pauses the timer on ''Wuju Style'' and ''Highlander'' as it channels. In the best circumstances, this allows Yi to dive into a fight, ''Meditate'' defensively, then finish the job with little impunity.
962* HitAndRunTactics: Of all the champions that can very quickly destroy an unguarded tower then run when enemies come, Master Yi is quite possibly the best at it. Emphasis on run.
963* ICanStillFight: ''Meditate'' is best at keeping him alive at dire amounts of HP, letting him recharge mid-fight after taking a good beating. Woe betide the enemy that sees a low-health Yi under his tower and [[SchmuckBait dives him, expecting an easy kill]].
964* ImplacableMan: Becomes this upon using his ultimate. With dramatic boosts to attack speed, movement speed, AND provides immunity to slows (even attack speed slows), literally nothing short of a full disable or death is going to stop him from hunting you down, and even then he'll quickly catch up again. Unfortunately, it's the only thing that he needs to rely on to make him like so; a Yi without his ult is someone who's at his most vulnerable.
965* InvulnerableAttack: His Alpha Strike, being a FlashStep, can easily be timed to avoid a ton of skillshots, cone-effect attacks; almost anything. This is save for any point-and-click spells (or turret shots) if they already went off before Yi has activated his Alpha Strike, as they will always somehow hit him when he reappears due to their homing abilities. However, tower shots are the only subversion, as their aggro is immediately reset when Yi uses Alpha Strike in their range.
966* KatanasAreJustBetter: His sword is about as close to a katana as you can get without actually being one (it's actually more of a Chinese ringed-dao). Made more apparent in his [[http://clgaming.net/images/news/jarvan/MasterYi_Splash_4.jpg Samurai Yi skin.]]
967* LaserBlade: His Chosen skin gives him a color-changing version, for [[Franchise/StarWars obvious reasons]].
968* LastOfHisKind: As the last master of the Wuju Style, he has sworn to keep it alive. To accomplish this, he took Wukong, the Monkey King as his pupil and made him promise that he would someday take on a student of his own to pass on their craft.
969-->''[[http://images.wikia.com/leagueoflegends/images/8/8c/MasterYi.move05.ogg "In me, Wuju lives on."]]''
970* LethalJokeCharacter: AP Yi used to be this. Building AP on an (ostensibly) AD Assassin sounded crazy, but his insane AP ratios let him Alpha Strike every few moments to deal 1000+ damage per enemy ''and'' his ''Meditate'' let him soak up enemy attention by healing thousands of HP back. Combined with his ultimate's "refresh cooldowns upon any kill" mechanic and Yi could chain his one and only-yet-VERY-HIGH-damaging magic damage ability multiple times on the enemy team.
971* MagikarpPower: An early game Yi is quite fragile, has merely decent movement speed, overall low solo-dueling potential, and without an ultimate, he must rely on his Alpha Strike to gap-close. However, he's one of the most dangerous champs in the game when fed, with the potential to become [[ImplacableMan outright unstoppable]] as he shreds opponents and towers apart.
972* MindRape: In his backstory, this was the effect of a Noxian Chemical attack against his hometown -- those who survived had their minds twisted beyond repair. When Yi returned from fighting, he, himself, had a DespairEventHorizon.
973* NinjaRun: Once he exceeds a certain movement speed, usually through Ghost, Highlander, speedshrine, or some other method of drastically increasing one's speed, he'll start to run like this. Bonus points for holding two fingers in front of him, ninja style. It gets amped up with his PROJECT: Yi skin, normal move speed boost and Highlander alike.
974* NotTheIntendedUse: Designed to be a DPS melee carry, players sometimes chose to exploit his formerly high Ability Power scaling instead. Behold AP Yi, whose Alpha Strike (which was mainly and only meant to be used as a gap-closer) could hit like a train and Meditate allowed him to tank damage in the thousands. This playstyle has largely been eliminated by his remake, which altered his scaling to better emphasize his intended role as an AD assassin/melee carry.
975* OldMaster: For a certain definition of 'old'. As the last master of the Wuju style, he taught Wukong and now seeks more students to ensure that it will not die out. Emphasized by his Chosen skin.
976* OneManArmy: Many melee carries of the usual auto-attack DPS variety can be this when fed. Master Yi tends to be no exception as a staple. That is, just like said melee carries, if you're at least able to get past his MagikarpPower. Even then if the enemy team is savvy enough to know how to see you coming when you come running in, forcing you to often split-push or clean up/assassinate weaker targets instead; this can be true if Yi blows and/or misuses his ult too often.
977* ThePowerOfHate: Subverted. While his hate for the Noxians -- who used chemical attacks against his village -- made him deadlier than ever, it also prevented him from truly mastering the Wuju style. It took Wukong's playful attitude and mimicking of his moves to snap him out of it... and when Yi finally did, Wukong didn't stand a chance -- Yi caught him by the tail despite Wukong's monkey-like agility and with such speed that he himself didn't realize it at first.
978-->''[[http://images.wikia.com/leagueoflegends/images/e/e1/MasterYi.move03.ogg "Anger gives motivation without purpose."]]''
979* PowerGlows: Wuju Style causes Yi's dao to glow yellow while the passive is in effect, and activating the ability causes said dao to glow blue during the four seconds it is active. As of the rework, the said glow gains more flame-like effects instead.
980* APupilOfMineUntilHeTurnedToEvil: ''Legends of Runeterra'' reveals Yi has several apprentices, but one of them, [[https://leagueoflegends.fandom.com/wiki/Jun,_the_Prodigy_(Legends_of_Runeterra) Jun the Prodigy]], became [[DemonicPossession consumed and possessed by the Darkin]] [[https://leagueoflegends.fandom.com/wiki/The_Darkin_Bloodletters_(Legends_of_Runeterra) Xolaani]].
981* {{Pun}}:
982-->''[[http://images.wikia.com/leagueoflegends/images/9/9d/MasterYi.joke_old.ogg "Wuju pass me that potion?"]]''
983* ReverseGrip: Uses this for his critical strike animation in an uppercut slash.
984* SkillGateCharacters: One of the most prolific cases in the game. In relatively lower levels, he's a powerful duelist and splitpusher who can snowball out of control and evaporate enemies if they end up giving him a few kills and/or can't lock him down with crowd control. As you go up the ranks, however, players are more likely to be accustomed to the windows in which to punish him, in turn requiring Yi players to be more crafty with timing as opposed to feeling invincible against every opponent they face. He's almost never seen in professional play as not only do pros ''definitely'' know how to counter him and shut him down, it's also much easier to do with fully coordinated 5-man teams than in solo queue.
985* {{Troll}}: The habit of Master Yi players to run around splitpushing, then kiting the opposing team with Highlander once they show up to kill him is possibly the reason Riot added an almost cheerful line to his ultimate, cheerfulness not being his best forte. Hearing this once you're chasing him around is rage inducing.
986--> ''[[http://images.wikia.com/leagueoflegends/images/1/19/MasterYi.ultimate02.ogg "Keep up!"]]''
987* WeNeedADistraction: Very good at drawing the attention of the enemy team then leading them on a merry chase as his team focuses an objective uncontested.
988* {{Yubitsume}}: In the artwork for Ionia Master Yi, the swordsman in question is [[http://www.reddit.com/r/leagueoflegends/comments/jwfom/why_does_ionia_master_yi_have_3_fingers/ clearly missing a finger]] on his left hand; though in actuality, he doesn't have this for both his old and updated model for this skin.
989[[/folder]]
990
991[[folder:Milio, the Gentle Flame]]
992[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/miliosplash.jpg]]
993[[caption-width-right:308:[-"Stick with me! I'll keep you warm."-]]]
994
995!!!'''Voiced by:'''\
996Giselle Fernandez (English)
997
998->''"The light inside us, our inner flame... That's the heart of my fire."''\
999\
1000''Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.''
1001----
1002Milio is an Enchanter champion who uses his cleansing fire magic to both warm allies and scorch opponents.
1003* With his passive, ''[[ElementalPunch Fired Up!]]'', Milio's abilities enchant allies on touch, making their next spell or attack deal an extra burst of damage and burn the target.
1004* Milio's first ability, ''[[{{Fireballs}} Ultra Mega Fire Kick]]'', has him kick out a fireball that damages and knocks back the first enemy hit. On impact, the ball then bounces behind the target and explodes, dealing additional damage and slowing enemies.
1005* With his second ability, ''[[FireOfComfort Cozy Campfire]]'', Milio forms an empowering zone that heals allies and increases their attack range while inside. The zone slowly follows the ally nearest to the cast point.
1006* His third ability, ''[[ElementalBarrier Warm Hugs]]'', has Milio grant an ally a shield that increases their movement speed.
1007* With his ultimate ability, ''[[HealItWithFire Breath of Life]]'', Milio unleashes a burst of soothing flame that heals and removes crowd control from all allies around him.
1008
1009Milio's alternate skin is [[OurFairiesAreDifferent Faerie Court Milio]].\
1010\
1011In season 9 of ''Teamfight Tactics'', Milio was added in the ''Horizonbound'' mid-set update as a Tier 1 Ixtal Invoker. His ''Ultra Mega Fire Kick'' ability kicks a fireball that deals magic damage and stuns his current target, then bounces to the closest enemy behind them dealing reduced damage in a 1-hex radius.
1012----
1013* AllLovingHero: He's an all-around walking ball of sunshine and respects everyone on the rift, from his friends to his [[WorthyOpponent opponents]]. He's one of the few champions to offer comfort to [[EmotionBomb Amumu]], and ([[HorribleJudgeOfCharacter for better and for worse]]) unironically idolizes Qiyana.
1014* AwesomeBackpack: Milio possesses a huge hand-carved stone backpack called a "furnasita", which he uses to lug around his [[ElementalEmbodiment fiery "fuemigos"]].
1015* BoringButPractical: Milio is far from the most exciting support champion to play as aside from his ''Ultra Mega Fire Kick'' for poke and peel, all his abilities are ally-specific buffs that largely work "under the hood" of most gameplay paradigms, often meaning that when played optimally, his team probably won't realize anything is wrong. However, the value he brings is still extremely potent and unique, so even if Milio's presence isn't the most visible, his objective impact will add up dramatically.
1016* BreakingOldTrends: The vast majority of ''League''s enchanters up to Milio's release have all been female. The decision to make Milio male was deliberate so as to introduce more character variety to the class.
1017* CheerfulChild: He reacts to everything with a childish sense of wonder and excitement, and treats everyone he meets with compassion (even if they probably want to kill him...).
1018* ChildProdigy: Despite being no older than 12 and coming from a remote village, Milio has a strong understanding of [[FunctionalMagic the elemental Axiomata]], and is said to have discovered the [[PlayingWithFire fire axiom]] entirely on his own. He's currently on a path to reach the capitol of Ixaocan and undergo its test to become part of the Yun Tal caste of elemental experts.
1019* ComplimentBackfire: His overall disposition makes it clear there's no malice behind it, but [[{{Squee}} his excited reaction]] to encountering Qiyana is not the most flattering:
1020-->"Oh my gosh, Qiyana! [[ExpectingSomeoneTaller You're so short in person!]]"
1021* CutenessProximity: He starts squeeing when he sees all the different critters that accompany other champs. Although what falls under "cute" for him can be a bit misguided, like [[BearsAreBadNews Tibbers]] or Darkin spawn.
1022-->'''Meeting Annie:''' "Aww, what a cute stuffed bear. What's his name?"\
1023'''Meeting Bard:'''' "Who are these little buddies, Meeps? So cute!"\
1024'''Meeting Naafiri:''' "So many dogs! Which ones like snuggles the most Naafiri?"\
1025'''Meeting Yuumi:''' "Book kitty! So. Cute. Must! PET!..."
1026* EarlyBirdCameo: In a reversal of the usual release order, Milio's theme video (Showing his musical theme and concept art) was released ''before'' his reveal trailer.
1027* FireOfComfort: Milio's thematic shtick -- while not without the power to use his fire magic offensively, he is primarily an Enchanter who uses his fire [[HealItWithFire to soothe and heal allies]], and is himself [[FieryStoic a gentle, playful soul]] who knows to use his power to help those around him. If he actually ''does'' get a kill, he occasionally sounds pretty unsettled.
1028-->"Fire is supposed to be the breath of life, not the end of it."
1029* GoodCounterpart: Riot frames him as a massive contrast to Qiyana, the previous native Ixtali champion in the game[[note]]Not counting other champions who were [[{{Retcon}} retrofitted into Ixtal]], such as Nidalee or Malphite[[/note]]. Both of them are talented mages, but while Qiyana is a deadly [[GlassCannon Assassin]] with control over multiple ElementalPowers to slay her opponents, Milio is a helpful [[WhiteMage Enchanter]] who sticks with his realm of [[PlayingWithFire fire magic]] (ironically one that Qiyana lacks) and [[HealItWithFire makes it his own]]. Qiyana is [[RoyalBrat a young, selfish, and bratty princess]] who [[CainAndAbel readily antagonizes her family]] and [[AmbitionIsEvil wants to claim the title of empress all for herself]], while Milio is [[KidHero even younger]], comes from a quaint village far from Ixaocan, and earnestly seeks to join the [[TheMagocracy Yun Tal]] in order to [[FamilyHonor restore his family's honor following their exile]]. Qiyana is [[ItsAllAboutMe a violent narcissist that looks down upon everyone]], but Milio is [[CheerfulChild genial]], [[NiceGuy friendly]], and above all, [[FireOfComfort warm]].
1030* HorribleJudgeOfCharacter: Milio has evidently only heard of Qiyana through her reputation as a powerful elementalist, and wants to become friends with her if he manages to join the Yun Tal. Evidently, he's out of the loop on her blatantly sociopathic, violent side.
1031* KidHero: He's 12 years old and is out trying to prove himself as a powerful mage.
1032-->"...and then Cousin Javi was like [[JustAKid "You're just a baby!"]] ''I'm twelve!'' Do I look like a baby to you?"
1033* LongRangeFighter: Milio's unique blend of utility and buffs makes him a menace when paired with physically-oriented teammates who can benefit from ''Fired Up!''. ''Cozy Campfire'' also allows him and his allies to pepper their foes from beyond normal attack ranges. But he's completely lacking in mobility or escape tools aside from the knockback on ''Ultra Mega Fire Ball''. If he whiffs it, there isn't much he can do to stop assassins and bruisers from tearing him and his teammates apart.
1034* {{Metaphorgotten}}: In one of his lines, he fondly references his grandmother's advice: "The sheep that sleeps gets carried by the current", much to ''his own'' confusion. Hilariously enough, [[BilingualBonus this is a modified translation of a classic Spanish idiom]]: "Camarón que se duerme se lo lleva la corriente", meaning "the ''shrimp'' that sleeps gets carried by the current."
1035* NoSell: He's one of the few champions with an innate skill that cleanses crowd control, allowing Milio to turn an enemy's engage around in his team's favor. The flipside is that he can only cleanse his ''teammates'', not himself.
1036* OffscreenMomentOfAwesome: According to his in-game voice lines, he nonchalantly acknowledges that he encountered a "plant lady", "that one rock", and a "big cat" while on his journeys, strongly implied to be [[BotanicalAbomination Zyra]], [[GeniusLoci Malphite]], and [[PredatorPastiche Rengar]]. One has to wonder how he got away with escaping the [[TheAssimilator first]] and [[HuntingTheMostDangerousGame last]] two in one piece.
1037* PlayingWithFire: He's a [[ChildProdigy young master]] of the fire axiom of magic, but unlike most cases of fire-users in the game who use it exclusively as a destructive force, [[FireOfComfort he uses his flames as a source life and restoration]], soothing his allies on the Rift.
1038* RidiculouslyCuteCritter: He's accompanied everywhere by "fuemigos", little blobby elementals with cartoony eyes and smiles.
1039* SimpleYetAwesome: Milio's skills are very easy to pick up and understand without a ton of complexity behind them. But his unique range-boosting utility, the damage bonuses from ''Fired Up!'', and the teamfight-swinging potential of ''Breath of Life'' make him a force to be reckoned with in the right hands. He wound up proving so strong that he was nerfed within ''days'' of his release via hotfix.
1040* WhiteMage: His tools are all about healing and alleviating enemy pressure from his allies, having an assortment of shields, health restoratives, and the ability to undo hard crowd control to keep his allies safe. As for offensive options, he does have ''Ultra Mega Fire Kick'' to poke enemies with, but he gets the most value out of buffing his teammate's stats like their attack range.
1041[[/folder]]
1042
1043[[folder:Miss Fortune, the Bounty Hunter]] %%(29,951 bytes)
1044!!Captain Sarah Fortune
1045[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/miss_fortune_originalloading2.jpg]]
1046[[caption-width-right:308:[-"Fortune doesn't favor fools!"-]]][[caption-width-right:308:[[labelnote:Captain Fortune]]https://static.tvtropes.org/pmwiki/pub/images/miss_fortune_captain.jpg[[/labelnote]]]]
1047
1048!!!'''Voiced by:'''\
1049Unknown (English/Original)\
1050Rachel Kimsey (English/Gun Goddess)\
1051Creator/LauraBailey (English/Current: ''Tales of Runeterra'' onward)\
1052Inma Gallego (European Spanish)\
1053Yuliana Diaz (Mexican Spanish)\
1054Creator/MiyukiSawashiro (Japanese)\
1055Maíra Góes (Brazilian Portuguese)\
1056Hye-Won Jeong (Korean)\
1057Tatyana Shitov (Russian)\
1058'''Appears In:''' ''VideoGame/LegendsOfRuneterra'', ''WebAnimation/TalesOfRuneterra'', ''VideoGame/RuinedKing''
1059
1060->''"The bigger the risk, the bigger the bounty.”''\
1061\
1062''A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.''
1063----
1064Miss Fortune is a Marksman champion who uses her twin guns to bully enemies while waiting for the perfect opportunity to unleash a hail of bullets that rips through multiple foes.
1065* Her passive, ''Love Tap'', causes Miss Fortune's basic attacks to deal bonus damage whenever she attacks an enemy that was not the target of her previous basic attack.
1066* Her first ability, ''[[PinballProjectile Double Up]]'', fires a bullet at an enemy that damages them and then bounces to another enemy in a cone behind them, damaging them too. If the shot killed the first target, the bounce will deal bonus damage to the second.
1067* Her second ability, ''Strut'', passively grants Miss Fortune an increasing movement speed bonus if she avoids taking damage for a few seconds. When activated, Miss Fortune immediately gains the maximum movement speed bonus, as well as bonus attack speed. Triggering her ''Love Tap'' passive reduces the ability's cooldown.
1068* With her third ability, ''Make it Rain'', Miss Fortune fires her guns into the air, peppering a target location with a rain of bullets that damage, reveal and slow enemies inside for a few seconds.
1069* With her ultimate ability, ''[[MoreDakka Bullet Time]]'', Miss Fortune channels for a few seconds as she furiously fires her guns, unleashing a storm of bullets in a cone in the target direction that heavily damages enemies in their path.
1070\
1071Miss Fortune's alternate skins include [[{{Cowgirl}} Cowgirl Miss Fortune]], [[UsefulNotes/TheNapoleonicWars Waterloo Miss Fortune]], [[SpyFiction Secret Agent Miss Fortune]], [[SexySantaDress Candy Cane Miss Fortune]], [[Film/MadMax2TheRoadWarrior Road Warrior Miss Fortune]], [[TheMafia Crime City Miss Fortune]], [[GamerChick Arcade Miss Fortune]], [[TheCaptain Captain Fortune]], [[BeachEpisode Pool Party Miss Fortune]], [[MagicalGirl Star Guardian Miss Fortune]], Gun Goddess Miss Fortune, Pajama Guardian Miss Fortune, [[HotWitch Bewitching Miss Fortune]], [[GoldenSuperMode Prestige Bewitching Miss Fortune]], [[BrainwashedAndCrazy Ruined Miss Fortune]], Battle Bunny Miss Fortune, Broken Covenant Miss Fortune, Prestige Broken Covenant Miss Fortune, and Porcelain Miss Fortune. ''Wild Rift'' exclusively includes Lunar Beast Miss Fortune and Resistance Miss Fortune.\
1072\
1073In season 1 of ''Teamfight Tactics'', Miss Fortune uses her Captain Fortune skin and is a Tier 5 Pirate Gunslinger. Her ''Bullet Time'' ability fires multiple waves of bullets in a cone, dealing heavy damage to all foes inside. She was removed in season 2. She returns in season 3 with the same cost and ability, but was changed to use her Gun Goddess Miss Fortune skin and became a Valkyrie Mercenary Blaster. She was removed again alongside the other Valkyrie champions in the ''Return to the Stars'' mid-set update. She returns in season 5's ''Dawn of Heroes'' mid-set update using her Ruined Miss Fortune skin as a Tier 3 Forgotten Cannoneer. Her ability was changed to ''Make It Rain'', which rains down bullets around her target that deal continuous magic damage and reduce the healing of enemies in the area. In season 6, she retains the same cost and ability as a Mercenary Sniper, again using her Captain Fortune skin. She was removed in season 7, returning in season 8 using her Battle Bunny Miss Fortune skin as a Tier 4 Anima Squad Ace. ''Bullet Time'' returns as her ability, though in this iteration the bullets stop on the first enemy they hit, and for each cast enemies take reduced damage from all bullets beyond the first. She gains the Quickdraw class in addition to her existing traits in the ''Glitched Out!!'' mid-set update. She was initially removed in season 9, but returns in the ''Horizonbound'' mid-set update using her base skin as a Tier 3 Bilgewater Strategist. Her ''X Marks The Spot'' ability rains down bullets in an X-shape, instantly destroying a percentage of her target's shields before dealing continuous magic damage to enemies in the area, reducing their incoming shields for a few seconds. In season 9, she uses her Secret Agent Miss Fortune skin and is a Tier 3 Jazz Big Shot. Her ''Double Time'' ability fires a shot that deals physical damage to her current target, then ricochets to the nearest enemy behind them for reduced damage, granting Miss Fortune bonus attack speed for a few seconds if either target was killed by the spell.\
1074\
1075In ''VideoGame/LegendsOfRuneterra'', Miss Fortune is a 3-mana 3/3 Bilgewater Champion who casts Love Tap, which fires a wave of bullets that hits all enemy units in combat and their Nexus for 1 damage whenever you attack. She levels up when she sees you attack 4 times, gaining +1/+1 and Overwhelm and upgrading Love Tap to Bullet Time, which fires 3 waves of bullets instead. Her signature spell is Miss Fortune's Make It Rain (2-mana Fast spell that deals 1 damage to each of 3 targets randomly chosen from the enemy's units or the enemy Nexus).\
1076\
1077Miss Fortune is one of the playable champions appearing in ''Ruined King''.
1078----
1079* AdaptationalModesty:
1080** The [[https://1.bp.blogspot.com/-Clusp24dyDc/Xaa1r1jqnzI/AAAAAAABZwk/lBZoripMuv8tf3D8Lw3xVifDIJCzgAB-wCLcBGAsYHQ/s1600/LOLWR_Collection_MissFortune.jpg new model]] she receives for ''Wild Rift'' is mostly the same as her classic one, except that it replaces the old "leather bra" halter top with a more realistic-looking minidress that covers up her belly (although it is [[ImpossiblyLowNeckline completely strapless]] as a result). It remains her canon design in ''Legends of Runeterra'' as well.
1081** Recent cinematics use her Captain Fortune skin, which is much more covered up than her base skin. Her ''Ruined King'' design is similarly based on her Captain Fortune skin rather than her base skin.
1082* AffablyEvil: [[DownplayedTrope "Evil" is perhaps]] [[AntiHero a strong word]], but since it's [[WretchedHive Bilgewater]], she frequently clashes with opposing gangs and crews, often to life-threatening degrees. Despite this, she maintains a cordial attitude [[TheTease that tiptoes between professional and flirty]] with just about everyone until [[LetsGetDangerous she decides to get]] ''[[LetsGetDangerous really]]'' [[LetsGetDangerous hardcore]], [[ItsPersonal and/or if you're Gangplank]].
1083* AmazonBrigade: Based on ''Legends of Runeterra'', [[PirateGirl majority of her ship's crew are women.]]
1084* AmbiguouslyBi: In ''VideoGame/LegendsOfRuneterra'', Miss Fortune flirts extensively with the female cast. She calls the (female) Hired Gun cute, jokes about bringing Vi flowers and Vi putting her in handcuffs, and talks about a fantasy being fulfilled when encountering [[ScrewYourself herself]].
1085* AntiHero: ''Oh yes''. She does love her crew, but she executes plans with vicious efficiency, and the long years of bounty hunting have left her very hard-hearted when it comes to her job. She does not play around and is dangerously close to going into [[HeWhoFightsMonsters full pirate-warlord]] territory.
1086-->"I'm one of the good guys, but not that good."
1087* TheArtifact: Ironically, despite having a lot of CharacterDevelopment and CostumeEvolution compared to other champs, Miss Fortune's base look in ''League'' is still her same model from 2010, as is the voice over which still references Summoners and the Institute of War (all of which has been {{retcon}}ned for years as of the events of Burning Tides and ''Ruined King'').
1088-->'''Jhin:''' "While you're here, [[TakeThat consider a wardrobe upgrade]]."
1089* BadassLongcoat: Dons a truly epic white duster with gold embroidery in her Captain Fortune skin.
1090* BadassAdorable: Battle Bunny Fortune: equal parts cute, energetic bunny girl and confident, gun-toting badass.
1091* BadassNormal: In a place where magical gamblers, ghostly revenants, and godly priests are the norm, Miss Fortune gets by with nothing but a pair of very powerful {{hand cannon}}s. It's enough that she can fend off wraiths from the Shadow Isles and fight on par with gods in the Summoner's Rift.
1092* BatmanGambit: Her actions in "Burning Tides", which involved manipulating her old acquaintances Twisted Fate and Graves in order to reach Gangplank, and note that if anyone acted out of character, her plan would have imploded.
1093* BestServedCold: In "Burning Tides", she orchestrates a highly diverting fight between Twisted Fate (by promising him gold for a dagger from GP's stash) and Graves (by promising him a shot at Twisted Fate), so that Gangplank a) vacates his flagship at the right moment and b) returns to it with a packed audience before his flagship blows up in his face.
1094* BitchInSheepsClothing: Zig-zagged. She's cordial and kind to those actually loyal to her, but either manipulates or kills everyone else.
1095* BizarreAndImprobableBallistics: It's never been given an in-universe justification or expansion, but her bullets can act in ''weird'' ways. Her ''Double Up'' skill banks a bullet off one enemy to hit another one behind it, she can create a rain of bullets from FiringInTheAirALot, and her ''Bullet Time'' lets her blast a massive [=AoE=] wave of bullets all from two guns. Even in her more realistic appearance in "[[https://www.youtube.com/watch?v=oGnZk-_R0KQ Ryze: Call of Power]]", her bullets seem to be pathing in ''spirals''.
1096* BottomlessMagazines: An extreme example; MF wields a pair of flintlock pistols (which were ''single shot'' weapons) but can unleash [[BulletHell an absolute HAIL of bullets]]. ''VideoGame/LegendsOfRuneterra'' implies that the strange little supernatural critters called [[https://leagueoflegends.fandom.com/wiki/Powder_Monkey Powder Monkeys]] are involved in their workings somehow.
1097* BountyHunter: Not just a pirate, a pirate ''hunter''. She got her start killing notorious pirates and collecting their bounties. She became one of the most notorious names in the city over the years.
1098-->''In the years that followed, tales of Miss Fortune's exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn't wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.''
1099-->'''The Bounty Hunter'''
1100* BulletHell: Her ultimate invokes this for several seconds: staying within the ultimate zone and and avoiding getting hit is pretty much impossible.
1101* TheCaptain: She helms her own pirate vessel, the Syren, with a loyal crew at her beck and call. After dethroning Gangplank, her reach extends to several crews of pirates looking to get in her good graces.
1102* CharacterDevelopment: The Bilgewater events have really fleshed out her personality. On release she was simply [[MsFanservice a highly Fanservice-laden]] pirate hunter out for revenge on her mother's murderer (whoever it was, before it was retconned to Gangplank), and some hints of political interest on uniting Bilgewater... but the fanservice factor stood out the most. Post-mass retcon lore expansions have shown her to actually be a very [[GuileHeroine patient, cunning]], and [[AntiHero ruthless]] tactician beneath all that fanservice, pulling off a huge BatmanGambit to successfully dethrone Gangplank. She also shows a great deal of compassion for her home and crew, even [[EnemyMine setting aside her hatred of Gangplank to team up with him]] to save Bilgewater from an assault by the Shadow Isles. ''Burning Tides'' shows her more ruthless side that suggests her development might take a dark turn, but ''Shadow and Fortune'' shows that her humane side is still intact.
1103* CharacterizationMarchesOn: Vastly {{Downplayed|Trope}}; despite [[DarkerAndEdgier the added darkness and complexity introduced to her]] [[CharacterDevelopment following "Burning Tides"]], Riot has generally maintained that [[HeroicSeductress her spunky, playful personality]] seen in-game is still her canon persona (affirmed with her introduction to ''VideoGame/LegendsOfRuneterra''), with her more serious side becoming [[HiddenDepths more of how she is]] BeneathTheMask. Likely also a case of [[Administrivia/TropesAreTools tropes being tools]], as [[https://www.surrenderat20.net/2018/10/red-post-collection-quick-gameplay_12.html#2 sometime around 2018]], Riot did internally test updating her in-game voiceover to better portray her serious side, but it was shelved as it was too disconnected to how fans saw her and satisfied virtually no one, leading them to stick to more familiar territory.
1104* TheChessmaster: Nearly everything from Acts I -- III of "Burning Tides" was orchestrated by her. The urchin, Twisted Fate stealing Gangplank's prized dagger and tipping off Graves on his location... all to kill Gangplank.
1105* CombatStilettos: Her passive is a movement-boosting ability called ''Strut''. It only kicks in if she hasn't been hit for a while. It must be easier to move quickly in heels when you're not in pain.
1106* {{Combos}}: ''Make It Rain'' may not be a particularly signature part of her toolkit, but its slowing effect is nonetheless extremely helpful to make it difficult for enemies to get away from ''Bullet Time'' or even just while attacking them after activating ''Strut''.
1107* ContinuityNod: ''Rise of the Sentinels'' references the events of ''Shadow and Fortune'' to establish that she and Lucian are already well-acquainted.
1108* CoolShades: Gets a pair of heart-shaped shades for her Pool Party skin.
1109* CoolShip: She commands ''The Syren'', designed much more modestly compared to say, Gangplank's ''The Dreadway'', [[https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a3/02BW015-full.png/revision/latest?cb=20200428074315 but is a beauty all its own.]]
1110* CostumeEvolution: [[ZigZaggingTrope It comes and goes depending on the property]], but Miss Fortune's "Captain" outfit is considered to be her proper "canon" appearance. ''League'', ''Wild Rift'', and ''Legends of Runeterra'' continue to stick with her classic, more fanservice-y look (though the latter two have [[AdaptationalModesty slightly more modest alterations of it]]), but she retains the full captain ensemble in more story-driven works like ''Rise of the Sentinels'', ''Ruined King'', and in most cinematics.
1111* DarkAndTroubledPast: As a child, she watched Gangplank murder her mother right in front of her, and then he left the young girl for dead in her burning family workshop.
1112* DeceasedParentsAreTheBest: By all accounts, she had a very happy life with her parents before their deaths. Her mother in particular taught her everything she needed to survive after being orphaned.
1113* DifficultButAwesome: Her ''Double Up'' ability is one of the reasons why Miss Fortune is considered one of the best laners in the game due to its strong harassment power (bouncing a bullet off a target which deals extra damage if the initial target dies). But to maximize its use, one needs to match up Miss Fortune's positioning with the intended target, or else it'll bounce to something else. Positioning without attracting retaliation can be a task because Miss Fortune, as an ADC, is [[GlassCannon incredibly squishy]] without a quick escape method. Its easier use is for quick burst damage, as it restarts Miss Fortune's auto-attack delay, so the common strategy is to Auto Attack-Double Up-Auto Attack (although such cancel isn't exclusive to Miss Fortune).
1114* DoubleEntendre: Her /joke... "How do you like my guns... [[{{BFG}} Shock]] and [[GunsAkimbo Awe]]?"... and mostly everything else that comes from her mouth.
1115* TheDreaded: Through her harrowing bounty hunting work, she made a name around Bilgewater as one of its deadliest individuals, boasting legendary exploits against some of the region's most infamous pirates.
1116* EnemyMine: [[http://na.leagueoflegends.com/en/news/game-updates/special-event/first-light-after-harrowing In Harrowing 2014]], it's revealed that [[TeethClenchedTeamwork Miss Fortune and Gangplank ended up teaming up to fight against the Black Mist from Shadow Isles]], putting aside their dislike to each other to defend Bilgewater.
1117* EveryoneHasStandards: In ''Double Double Cross'' she traps Graves and Twisted Fate to a sea witch in exchange for her quartermaster. When she learns that the witch [[FateWorseThanDeath intends to sacrifice them to the Bearded Lady,]] however, she slips TF one of his cards to allow the pair to escape her.
1118* FalseFriend: Harker to her. When she invited him to dinner to form and alliance, and maybe sleep with him, she realized that he was planning to kill her when he accepted too fast. In fact, he tries to do so with her own weapons, but not before expressing that he pretended to make love to her before doing so.
1119* FeminineWomenCanCook: ''Ruined King'' reveals she can whip up a very tasty stew, one her mother taught her. She prefers to keep the recipe secret, but offers to share it with Braum out of trust.
1120* FemmeFatale: Emphasis on the Femme, with the tit joke and the inexplicable hearts flowing out of her with her passive active in-game.
1121* FieryRedhead: Double-subverted. She's redheaded and passionate, but mostly uses the flirty, seductive persona. Cast her ultimate, and she'll show complete fiery personality as she gives out a big laugh while shooting you.
1122* FirstNameBasis: People close to her like Rafen, Twisted Fate and Illaoi will call her by her first name, Sarah.
1123* FragileSpeedster: ''Strut'' gives her a very handy boost in movement speed that she can use to chase targets or play hit-and-run. Of course with the durability of your average marksman, she needs to watch where she struts around lest she get torn like paper.
1124* FriendlyRivalry: She and Twisted Fate go way back to their days of bounty hunting and maintain an affable dynamic despite the two casually trying to screw each other over through their schemes. It's to the point that the two can have a friendly chat while she has TF tied up in a rope trap.
1125* GadgeteerGenius: Thanks to her mother's teachings, she's an expert at crafting and modifying all sorts of firearms. Her signature handguns are replicas of the ones her mother designed to be sold to Gangplank which Sarah recreated from what knowledge she gathered.
1126-->''Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother's skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.''
1127--->'''"The Bounty Hunter"'''
1128* GamerGirl: Arcade Miss Fortune turns her into this, as her recall animation had her use her guns as a NES Zapper, playing a VideoGame/DuckHunt style game.
1129* GlassCannon: She's about as fragile as any other marksman not named "Graves" but the "cannon" part fits her in that she's mostly an AD Caster, that is, a marksman that by late game relies somewhat less on her autoattacks and more on her ''[[BulletHell Bullet Time]]'' ultimate to melt everything in her path.
1130* GrandmasRecipe: In ''VideoGame/RuinedKing'', she cooks a delicious, spicy stew for the party that Braum considers even better than his favorite druvask stew back home. When he asks for the recipe, she remarks that it's one of the last things she has of her mother and is reluctant to part with it. But seeing Braum's joy and honesty has her reconsider, believing that it'd be safe with him.
1131* GuileHero: For what she can't deal with in firepower she uses her wits. Her takedown of Gangplank is the result of months of planning and careful manipulations to lure him into a vulnerable spot. She's also able to consistently make complete fools of TF and Graves, such as using them as pawns for her revenge scheme or luring them into a very obvious trap as a ransom ploy.
1132* GunsAkimbo: Sports two [[HandCannon massive]] handguns that look like mini blunderbusses; she uses both in tandem to blast her foes to pieces.
1133* TheGunslinger: References an element of "The Woo" with the ultimate named ''Bullet Time'' and has a "Trick Shot" example in ''Double Up'', but otherwise, Miss Fortune is of the "Vaporizer" class of TheGunslinger and her abilities mostly involves firing ''a lot''.
1134* HandCannon: Of epic proportions, resembling huge blunderbusses that fire what look to be ''cannon shells''. Get a new flavor with every costume! They're a little more sensibly sized in "Ryze: Call of Power", though the barrels are still just about as thick as her arms.
1135* HeWhoFightsMonsters: She dangerously teeters on this. She has a definite human side to her and she's trying to do her best to unite Bilgewater, but her ruthless approach sometimes causes her to fall into the same traps as Gangplank, best demonstrated in "Fortune Smiles" [[IfYouKillHimYouWillBeJustLikeHim where even she's aware of this comparison]], but does her best to justify it. She does attempt [[PragmaticHero diplomacy to solve the conflict]], only resorting to cutthroat violence once it fails, but it's up to the viewer to decide whether her repeating Gangplank's sins are pragmatic and [[NecessarilyEvil necessary for the greater good]], or if she's potentially deluding herself and making herself prone to JumpingOffTheSlipperySlope.
1136* HerdHittingAttack: In defiance of her JackOfAllTrades status there is ''one'' thing Miss Fortune does better than any other ADC, and that's massive amounts of [=AoE=] damage. Between ''Make It Rain'' and ''Bullet Time'', once she gets fed enough, she has some of the most widespread area control for a marksmen and can vaporize an entire team if they get caught in her sights.
1137** ''Love Tap'' functions this way in ''[=LoR=]'' where MF damages all enemies when her team attacks. This upgrades to ''Bullet Time'' when she levels up, tripling her power when firing.
1138* HeroicSeductress: A prominent trait of her character, most obviously with her flirty in-game voiceover, and her biography states that some of her cadre were past lovers. In "Fortune Smiles", she's also shown using seduction in an attempt to spice up a diplomatic rendezvous with a rival crimelord.
1139* HiddenDepths: On the surface, and in public, she's a flirtatious and sexy lady who lures men into her service with feminine wiles. At the helm of her ship she's a ruthless but fair captain who cements the loyalty of her crew by treating them with respect, and her enemies with absolute destruction.
1140* HunterOfHerOwnKind: She may be a ruthless pirate under the seductive visage, but she loathes other pirates and makes her living by hunting down bounties from Bilgewater's bounty board. Notably they'd have to be pretty bad to be on ''Bilgewater's'' bounty board.
1141* ICallItVera: Her guns are named "Shock and Awe".
1142* JackOfAllTrades: She has a little bit of everything; ''Love Tap'' provides burst and strong last-hitting potential, ''Double Up'' is useful for harassing the enemy, ''Strut'' gives some much needed mobility, ''Make It Rain'' gives some zoning potential and a slow, and ''Bullet Time'' is massive a [=AoE=] clear. Because of this, of course, champions who excel at those roles outperform her in those roles, but she's good in all situations whereas some Marksman may be useless outside of their favorable conditions. Although admittedly there is ''no'' ADC as good as her at unleashing [[HerdHittingAttack AoE mayhem]].
1143* KlingonPromotion: With Gangplank gone, Bilgewater began to devolve into rampant conflict and fighting for control. Fortune has to take it upon herself to take his place as the Pirate Lord of the city.
1144* TheMafia: Crime City Miss Fortune, complete with Thompson machine guns replacing her blunderbusses.
1145* {{Mascot}}: MF is an incredibly popular champion and the face of Bilgewater as a whole. She's had the honor of being the lead of the noteworthy lore event, "Burning Tides", and is the prominent lead of ''Ruined King'', even with other mascot champions like Yasuo and Ahri sharing the spotlight.
1146* MissXPun: Miss Fortune is the alias of Sarah Fortune, a pirate bounty hunter. She brings misfortune to pirates (who are stereotypically associated with money/fortune).
1147* MoreDakka: Hit ''Double Up'' to damage your enemy again quickly after autoattacking for more dakka, ''Strut'' to autoattack faster for even more dakka, shoot ''Make It Rain'' to rain hundreds of bullets from the sky onto a location for ''even more'' dakka, and if that's ''still'' not nuff' dakka[[note]]''Of course'' it isn't![[/note]], start up ''Bullet Time'' to shoot waves of bullets.
1148* AMotherToHerMen: Provided they don't double cross her, she treats her crew like family, looking out for their well-beings and providing a lot of benefits for working under her. She even goes out of her way to save her first mate, Rafen, from a priestess hoping to use him as a holy sacrifice, and then immediately double-crosses the priestess again to save Graves and TF.
1149* MsFanservice: Could almost be her name. Absolutely everything about the character and the way she's been promoted by Riot screams "SEX APPEAL!" Also, if you notice, the acronym of her screen name ('''M'''iss '''F'''ortune) is exactly the acronym of the trope. More recent cinematics and stories have been heavily downplaying it, though. Her old splash art however, specifically in her chinese arts and most notably her Waterloo skin, Miss Fortune had the largest breasts of the entire roster by a significant margin.
1150* NiceJobBreakingItHero: By killing Gangplank, she left Bilgewater wide open for a more open invasion by the Shadow Isles (since last time she and GP staved them off together), making Miss Fortune realize that she screwed up big time for [[RevengeBeforeReason letting her vengeance fly over her head]]. She only managed to salvage things up for Bilgewater thanks to her crews and help from Illaoi, and because she has visitors outside Bilgewater that has business with some Shadow Isles' monstrosities: Lucian and Olaf.
1151* NotTheIntendedUse: In ARAM, it's not an uncommon sight to see Miss Fortune being built for AP and maxing out ''Make it Rain'' first. This strategy has its pros and cons to her traditional AD/crit build -- on one hand, several of her abilities have AP scalings (obviously not as impressive as AD), and the early poke and zoning of ''Make it Rain'' can be very obnoxious in ARAM where due to the lack of sustain[[note]]The mode has no ability to return to base if you're low; any healing you get will come from the occasional health power-ups, consumable potions from the shop, and the abilities in your team[[/note]], most of the damage she inflicts will be permanent until death, which can be made worse with the right runes and items. The downside is that [[CrutchCharacter she falls off eventually if she can't snowball herself,]] an inverse to her traditional [[MagikarpPower late game-scaling AD builds.]]
1152* TheParanoiac: After fighting off Viego in ''Ruined King'', Illaoi comes clean that she helped Gangplank survive in ''The Burning Tides'', causing Miss Fortune to lose all trust in her. His return and determination to take Bilgewater back forces Sarah to fight for control, and the exhaustion of it combined with Viego tormenting her from his imprisonment causes her to fear that every new person is sent by Gangplank to take her out. Viego ultimately uses this to sway her to his side.
1153* PinballProjectile: ''Double Up'' allows Fortune to clear wave very well thanks to the bonus damage granted to the second hit, if she kills a target with the first hit that is. It also makes her a scary enemy to have in a teamfight since she can potentially blast through a chunk of your teammates' health with one ability.
1154* PirateGirl: [[InNameOnly Only in clothing style, however]]. According to the lore, she has a strong distrust of other pirates because Gangplank killed her mother and father. Captain Fortune plays this a bit straighter, trading a lot of the fanservice for an actual, regal pirate captain look.
1155* ThePowerOfHate: How she survived getting shot near dead by Gangplank in childhood. She hated him so much that the chance to exact her revenge gave her willpower to survive anything.
1156-->''Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.\
1157Even so, she endured. She was determined to have vengeance.''
1158--->'''"The Bounty Hunter"'''
1159* PutTheLaughterInSlaughter: Lets out a truly epic gale of laughter while firing her ultimate.
1160* RageQuit: PlayedForLaughs in the Arcade Miss Fortune skin's Recall animation. After failing to shoot the birds like VideoGame/DuckHunt and Gangplank taunting her on TV, Miss Fortune became so angry she shot the TV down just in time as she went back to base.
1161* RoaringRampageOfRevenge: Destroyed Gangplank's ship, crew, and finally Gangplank himself as vengeance for what he did to her and her family.
1162* SaveTheVillain: In [[https://www.youtube.com/watch?v=lbJhZW-iN0s "Double-Double Cross"]], she captures Twisted Fate and Graves for a mysterious "sea witch" in exchange for her captured quartermaster. Once the transaction is made and it becomes clear that the witch [[HumanSacrifice intends to sacrifice the duo]] [[FateWorseThanDeath to "one thousand years of suffering"]], the [[EveryoneHasStandards unnerved]] Miss Fortune slips Twisted Fate a card to allow all of them to escape.
1163* SexySantaDress: Candy Cane Miss Fortune
1164* SwordAndGun: Not in game, but she's been depicted, in typical pirate fashion, fighting with cutlasses in the ''Shadow and Fortune'' stories.
1165* TamerAndChaster: She's always been one of the most sexualized champs in ''League'', with a revealing outfit and flirtatious personality. But later art and cinematics tone those traits down because of the character being much more serious, though she does still retain bits of that fanservice-y FemmeFatale-ness.
1166* UncertainDoom: In the ''Sentinels of Light'' event, Pyke pulls Ruined Miss Fortune under the waves and she does not resurface, suggesting he killed her. However, no one actually believes she was killed with such little fanfare. ''VideoGame/RuinedKing'' then softly retconned the entire affair altogether.
1167* UsedToBeASweetKid: She was just a happy and content little girl in her youth before Gangplank [[YouKilledMyFather murdered her parents]]. Now she's one of the most unscrupulous {{anti hero}}s in Runeterra.
1168* VengeanceFeelsEmpty: She realizes that she feels no satisfaction on the death of Gangplank. Though she dismissed the emptiness and moved on to the next part of her plans, to erase every trace of Gangplank's existence.
1169* WalkingArmory: At the end of "Fortune Smiles", when she springs the trap for the pirate lords that betrayed her, reveals under her cape several straps and belts full of pistols.
1170* WildWest: Cowgirl Miss Fortune, sporting giant revolvers in lieu of her blunderbusses.
1171* YouKilledMyMother: Gangplank murdered her mother right in front of her as a child, igniting the two's [[ArchEnemy eternal hatred for each other]].
1172* YouthfulFreckles: Often depicted with these in canonical artwork, including her Classic and Captain splash arts, as well as comics and other promotional artwork.
1173[[/folder]]
1174
1175[[folder:Mordekaiser, the Iron Revenant]]
1176->[[Characters/LeagueOfLegendsMordekaiser See his page for more info]]
1177[[/folder]]
1178
1179[[folder:Morgana, the Fallen]]
1180->[[Characters/LeagueOfLegendsMorgana See her page for more info]]
1181[[/folder]]

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