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1[[WMG:[[center:[- ''VideoGame/HenryStickminSeries'' '''[[Characters/HenryStickminSeries Main Character Index]]'''\
2'''Main Trio''' | [[Characters/HenryStickminSeriesToppatClan Toppat Clan]] | [[Characters/HenryStickminSeriesTheGovernment Government]] | [[Characters/HenryStickminSeriesTheWall The Wall]] | [[Characters/HenryStickminSeriesCenterForChaosContainment Center for Chaos Containment]] | [[Characters/HenryStickminSeriesPoliceAndSecurityGuards Police and Security Guards]] | [[Characters/HenryStickminSeriesOther Unaffiliated]] -]]]]]
3
4!!Main Trio
5
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/triple_threat_54.png]]
7[[caption-width-right:350:"...With the three of us, we'll have no problems... ''[[TitleDrop Completing the Mission]]''." [[labelnote:Ellie]]"[[LampshadeHanging Why did you say it like that?]]"[[/labelnote]]]]
8
9The main characters of the series. Depending on the players' choice, Henry can have a partner between Charles or Ellie to assist him on his journey, and specifically in ''Mission'''s Government/Allies route, both come along with him.
10
11----
12[[foldercontrol]]
13
14[[folder:As A Whole]]
15* AndNowForSomeoneCompletelyDifferent: Anytime Charles or Ellie team up with Henry, there will be a few moments where you choose actions for either of them.
16* BadassCrew: Only in the [[spoiler: ''Triple Threat'']] and [[spoiler: ''Pardoned Pals'' (to a lesser degree)]] routes of ''Completing the Mission'', where they collaborate to [[spoiler: take down the Toppat Clan's Orbital Space Station before it launches outside the reach of the Government.]]
17* FireForgedFriends: Henry's initial friendship with Charles and/or Ellie can come across as this; with the former being one-sided as Henry slowly becomes frustrated with some of Charles' incompetence, and the latter due to some egregious mistakes in Ellie and Henry's teamwork.
18* FreudianTrio: Henry is the [[IdiotHero slightly idiotic]] Id who is a JerkWithAHeartOfGold, Charles is the [[BunnyEarsLawyer wacky but lawful]] Superego who is the TokenGoodTeammate, and Ellie is the Ego as she's more of a WildCard than anything.
19* NiceMeanAndInBetween: Charles is the nicest one out of the group and serves as TokenGoodTeammate, Henry is more on the mean side given [[ItsAllAboutMe he's pretty selfish]], but [[JerkWithAHeartOfGold gradually becomes a more honorable character]] depending on the player's choice, and Ellie is in-between given she's more on the WildCard side and has no real morality despite being a criminal like Henry.
20* OddFriendship: Given how Charles, the government's pilot, befriends two (former) criminals, this is to be expected.
21* PowerTrio: They form this dynamic in the [[spoiler:''Triple Threat'']] route.
22* TrueCompanions: Henry could have a genuine bond with Charles and/or Ellie depending on the player's choices.
23** Despite Charles' penchant for screwing things up, Henry clearly values the pilot and the two of them have each other's backs, and Henry is clearly devastated when [[spoiler:Charles [[HeroicSacrifice dies aboard the station to ensure Henry survives]] when it explodes in the ''Valiant Hero'' ending of ''Completing the Mission'', to the point where he outright ''salutes'' when visiting Charles' grave.]]
24** Despite having only met her ''very'' recently at The Wall, he works very well with Ellie and the two support each other regardless of who Henry chooses to support. And to top it all off, [[spoiler:Henry even promotes Ellie as [[TheDragon his Dragon]] at the end of the ''Toppat King'' route]].
25* TwoGuysAndAGirl: The three form a badass trio of government agents in the ''Government/Allies'' route.
26* WalkingDisasterArea: All three of them can qualify. Special mention goes to Henry.
27* WeCannotGoOnWithoutYou: An Inverted example. Whenever Charles getting blasted by the SAM turret or Ellie flattened by the tank, it still results in a fail, due being important allies to Henry
28* WithAFriendAndAStranger: Henry has both Charles and Ellie as allies, but the two only meet during some routes in ''Mission''.
29[[/folder]]
30
31[[folder:Henry Stickmin]]
32!!Henry Stickmin
33!!!'''Appears in:''' ''Breaking the Bank'', ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''
34
35[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/henrymaincharacternav_6.png]]
36[[caption-width-right:350:"''[[TheAlcatraz There has not been an incident here in 50 years,]] [[WalkingDisasterArea and the day you show up,]] [[PrisonRiot this happens!]]"'' '''-Dmitri Petrov''']]
37[[caption-width-right:350:[[labelnote:Click for his appearance as a cyborg]]\
38https://static.tvtropes.org/pmwiki/pub/images/94d330c2_ce86_499d_ab13_5c86a5fcddd1.png[[/labelnote]]]]
39[[caption-width-right:350:[[labelnote:Click for his appearance as Leader of the Toppat Clan]]\
40https://static.tvtropes.org/pmwiki/pub/images/155c38cb_9009_4e0a_b523_b007cdc4aeff.png[[/labelnote]]]]
41[[caption-width-right:350:[[labelnote:Click for his appearance as a Toppat recruit]]\
42https://static.tvtropes.org/pmwiki/pub/images/094963a3_400d_4e94_bd45_b61203523b40.png[[/labelnote]]]]
43
44The main protagonist and the titular character of the series. Henry is a plain looking fellow with loose morals and incredible luck of both the [[BornLucky good]] and [[BornUnlucky bad]] varieties.
45----
46* AchievementsInIgnorance: [[ImpliedTrope Implied]] retroactively in ''Prison'', for the events of ''Bank'' — Henry’s lawyer argues that Henry couldn’t possibly have tied the money bag shut from inside said bag, making him innocent. In reality, Henry tied off the bag without much difficulty.
47* AcmeProducts: A RunningGag has him using inventions from Gadget Gabe. Almost all of which end up backfiring on him.
48* AffablyEvil: It's heavily depending on the player's choice, but despite being a greedy crook who only cares about himself, Henry is capable of being caring to others whenever it is necessary.
49* AmbiguousSituation: The [[spoiler:Government Supported Private Investigator and Relentless Bounty Hunter]] endings of Airship have Henry receive a pardon for his crimes in exchange for helping the government with the Toppat Clan as Galeforce promised, so with Henry getting arrested by the Wall in the following game, it begs the question of whether Henry committed more crimes, or Dmitri just doesn't know/care about the pardon, both of which are equally plausible.
50* AmusinglyAwfulAim: Henry is utterly ''terrible'' at shooting even when his target is right in front of him. From blowing himself up with a rocket launcher in ''Prison'', to somehow managing to miss every single shot he fires at a guard '''at point-blank range''' in ''Diamond'', to accidentally shooting Ellie with a sniper rifle while trying to show off in ''Complex''. [[spoiler:That said, his aims are greatly improved in ''Mission''; with how he successfully snaps the tether holding the rocket in the ''Stickmin Space Resort'' route with a well-placed sniper round and guns down multiple Toppats with Pew Pew Gun in ''Free Man'' route being prime examples, though he still can screw his shot here and there, such as the ''Toppat King'' route gives Henry [[VideoGame/{{Fallout}} a 95% chance of landing a headshot]] and '''still''' managing to barely miss all four shots.]]
51* AlasPoorVillain: [[spoiler:Played with in the ''Revenged'' ending, after Henry defeats the Toppat Clan, he limps over to a rock and lies down on it, cue to the sadding music. He dies alone before the ''Revenged'' card shows up. Notably, it is one of few instances, if not the only one, where his death is '''NOT''' PlayedForLaughs.]]
52* AndIMustScream: [[spoiler:[[OmegaEnding The Multiverse Correction ending]] seemingly implies, if not outright confirms that every fail is canon, thus meaning Henry has suffered throughout all the deaths he’s endured in the series.]]
53* AndTheAdventureContinues: Several paths in ''Mission'' end on the note of Henry having more adventures ahead of him.
54* ArcVillain: From the Rapidly Promoted Executive routes onwards [[spoiler:(unless he is betrayed by Reginald in ''The Betrayed'' ending)]]. While Henry himself is already a VillainProtagonist, he straight up becomes the BigBad of his own series once he takes the role of Toppat Leader (with a JerkWithAHeartOfGold streak depending on the path).
55* BackFromTheDead: [[spoiler:Since ''The Betrayed'' ending of ''Complex'' ends with his death, the ''Revenged'' route in ''Mission'' opens with his body being retrieved and subsequently resurrected as a cyborg. Unfortunately, this doesn't last for long as he ends up dying for good after claiming his revenge.]]
56* BenevolentBoss: As the Toppat Leader, he can be this depending on the players' choice with him risking his life to defend the launch of the Toppat's space station from the government. [[spoiler:This alone convinced Reginald that Henry is a better leader than him as the latter earns his loyalty in return.]]
57* BewareTheSillyOnes: Yeah, he's a bumbling, idiotic burglar most of the time, but when something becomes serious to him, or if you betray him, God help you.
58* BornLucky: Somehow he always finds something or has an item on hand to aid him in getting through any given situation. The trailer for ''Complex'' shows this on his file.
59-->''He is classified as extremely lucky. Be warned upon approach. He is difficult to contain.''
60* BornUnlucky: Of course, sometimes the things he finds (and throws, and catches, and falls on...) end up hindering or hurting him in humorous ways.
61* BoxedCrook: In ''Airship'', Captain Galeforce allows him to aid him in taking down the Toppat Clan in exchange for amnesty for his crimes.
62* BribeBackfire: Henry cannot bribe ''anybody'' for crap. First, he tries to bribe James Lancelot with the Tunisian Diamond to let him go, never mind the fact that he stole it, and because bribery is a federal offense, Lancelot shoots him dead on the spot. Then, he tries to bribe Mr. [=MacBeth=] with the Toppats' money cart, which he hasn't even stolen yet, and Mr. [=MacBeth=] rightfully points out that, "This money ain't even yours, kid." Cue Henry getting shot by a scoping laser.
63* BridalCarry: ''Tries'' to do this on Ellie when [[BadassInDistress she's captured by]] [[TheDragon Grigori]]. As it's a FAIL, he ''[[EpicFail somehow]]'' manages to do this on ''Grigori''.
64* ButtMonkey: More often than not, Henry gets hurt and killed in amusing ways due to either his clumsiness or just pure bad luck. So much so that even when he succeeds, he may end up injured anyway.
65* TheChewToy: Almost all of the humor in this series stems from Henry's suffering.
66* ChronicBackstabbingDisorder: Depending on the choice, Henry could backstab anyone he's working with. In ''Airship'', Henry could abandon his mission from the government to strike on his own by either stealing the ruby or joining the Toppats instead. He also able to optionally leaves Ellie behind after she helped him in ''Complex''.
67* CombatPragmatist:
68** More often than not, Henry's attempts at a fair fight will end in a FAIL, so he tends to rely on items and cunning in order to beat his foes.
69** One of the most notable examples is the Spook option in ''Airship''. After Handsome Harold fails to be scared by the prop spider, Henry does the next logical thing to get the incriminating documents away from Harold by [[TapOnTheHead hitting him over the head with the stick]].
70* CoolBike: He has a motorized scooter that he uses to steal the Tunisian Diamond in the Aggressive[=/=]Intruder on a Scooter route in ''Diamond'' and to reach the Toppat Clan airship in [[spoiler:''The Betrayed'']] route in ''Complex''. He brings it back for the [[spoiler:''Stickmin Space Resort'' and ''Jewel Baron'']] routes in ''Mission''.
71* CrazyPrepared: Henry has numerous items in his arsenal which helps him succeed in whatever endeavor he presents himself in. That said, not all of the items he finds or has on hand work quite as he intended.
72* CrouchingMoronHiddenBadass: Henry may be clumsy and sometimes even dumb. But remember, he's the same guy who escaped a prison using a bunch of objects and gadgets to his advantage, stole the Tunisian Diamond, infiltrated an airship belonging to a criminal clan with wit and cunning (and possibly some help from the Government), and manages to top his previous jailbreak with The Wall, a ''maximum security prison'' that holds the worst criminals around and hasn't had an incident or a successful escape attempt for '''fifty years'''. Not to mention the various endings which have him either outright dismantling the Toppats, [[TheDon spearheading their operations]], or just plain robbing almost every single place he comes across blind, without them even realizing until it's too late.
73* CutLexLuthorACheck: Averted when he gets the perfect opportunity to cash said check in the [[spoiler:''Stickmin Space Resort'' ending where he manages to reform all of the Toppat members he accidentally kidnapped after stealing their rocket ship and after employing them as staff, he runs the place as a ''very'' popular and lucrative space resort which enables him to become wealthy legally.]]
74* {{Cyborg}}: [[spoiler:He is resurrected with cybernetic replacements for his spine and left arm in the RPE-TB timeline of ''Mission''.]]
75* {{Deuteragonist}}: Of the [[spoiler:''Valiant Hero'']] ending, as all choices are made by Charles.
76* DiesWideOpen: Dies with his eyes open in the [[spoiler:''Revenged'' ending of ''Mission''.]]
77* DishingOutDirt: In the "Rescue" route of ''Complex'', Henry can [[WesternAnimation/AvatarTheLastAirbender earthbend]] slabs of concrete while fighting the Wall's guards. And he actually does really well for a while, at least until he gets clocked in the face by a hunk of rock.
78* TheDogBitesBack: [[spoiler:In ''Revenged'', he does this to Reginald (and the entire Toppat Clan) for being betrayed. He did it, but eventually dies as result.]]
79* DyingAlone: [[spoiler:The Revenged ending, in which Henry canonically dies for real, is the followup of the "Rapidly Promoted Executive" and "The Betrayed" endings in ''Airship'' and ''Complex'', in which he betrayed the government, never met Ellie and the Toppats turned on him. When he kills Reginald, the Toppats are finished as well, leaving no one to remember Henry after his death. It's considered one of the saddest endings in the series]].
80* TheDyingWalk: The closing moments of the [[spoiler:''Revenged'' route sees Henry just barely crawling away from the wreckage of the Toppat Clan airship before sitting against a rock and passing away.]]
81* EasilyForgiven: In the ''Thief/Allies'' route of ''Mission''. [[spoiler:Either he is forgiven by the government for abandoning the airship mission to steal a ruby when he stops the Toppat rocket launch (likely because the Government got what they wanted out of him anyway), or he is forgiven by the Toppats for breaking into their airship and stealing their ruby (though Reginald ''was'' impressed by his thieving skills) when he helps them escape from the government and returns said ruby.]]
82* ElectiveMute: Implied, as he can scream and somehow [[SuperScream make a yell so powerful, it breaks the windows of the Toppat space station]] yet he rarely talks.
83* EmergencyTransformation: [[spoiler:Undergoes one in the ''Revenged'' route after being killed by Reginald in ''Complex''.]]
84* ExplosiveStupidity: Whenever Henry has an option to use an explosive, expect it to [[HoistByHisOwnPetard backfire on him]]... [[RunningGag every. single. time]].
85* ExtraOreDinary:
86** During the "Bounty/Executive" routes of ''Airship'', Henry can try [[WesternAnimation/AvatarTheLastAirbender metalbending]] to catch up with Reginald. It doesn't go well for him...
87** At the beginning of the "Bounty/Ghost" route of ''Mission'', he can wear a [[VideoGame/SuperMario64 metal hat to turn himself into metal]]. This makes him strong enough to break a door and makes him resistant to bullets.
88* FightingSpirit: Has a [[Manga/JoJosBizarreAdventure Spirit]], named ''Reference'' which he uses to battle the Right-Hand Man in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It's able to swap places with Henry and can punch people into an AlternateTimeline.
89* FireForgedFriends: Can become this with Charles in the ''Government'' ending of ''Airship'', Ellie in the ''Allies'' ending of ''Complex'', and [[spoiler:Reginald and the Right-Hand Man in the ''Executive/Allies'' and ''Executive/Dead'' endings of ''Mission'']].
90* FlatCharacter: Henry doesn't have much characterization outside of being a thief who loves to steal valuable things. It does work on the games' benefit as it allows the player to dictate what type of character Henry will become from ''Airship'' onwards.
91* FromNobodyToNightmare: Henry can potentially go from a simple ineffectual robber to a high position in power depending on the route, like the leader of Toppat Clan, a government agent or [[ItMakesSenseInContext the owner of a space resort]].
92* GottaHaveItGonnaStealIt: Due to a combination of greed and kleptomania, Henry often desires to steal valuable things once he sets his eyes on them, such as money or jewelry.
93* {{Greed}}: Henry likes to have valuable stuff. It has led to the events of ''Bank'', a credit scene where he's chasing the money truck in ''Prison'', ''Diamond'', the [[spoiler:''Pure-Blooded Thief'']] ending in ''Airship'', and a FAIL in ''Complex'' where he pickpockets a guard, but over-encumbers himself to the point of accidentally crushing himself with the bag he's carrying. ''Mission'' continues his thievery in several routes[[note]]''Stickmin Space Resort'', ''Jewel Baron'', ''Little Nest Egg'', ''Cleaned 'em Out'', and ''Capital Gains''[[/note]] all of them revolve stealing from the Toppat Clan.
94* GrinOfAudacity: Henry often grin this way whenever he's about to steal something or doing anything criminal related in general.
95* GroinAttack: Henry is on the receiving end of this trope twice:
96** In the ''Pure-blooded Thief'' route in ''Airship'', Henry has the option to use a [[WesternAnimation/SpongebobSquarepants Magic Pencil]] to try and cross a gap. He tries to draw a glider, but the drawing instead stands up and hits Henry in the nuts before hopping away. The FAIL screen asks "Why did you draw a [[ExactlyWhatItSaysOnTheTin Nutshot Crawler]]?"
97** In the ''Presumed Dead'' route in ''Complex'', Henry has the choice to eat a [[VideoGame/CastleCrashers Sandwich]] which turns him into a hulking, muscular man in order to take out the three guards standing between him and freedom. Henry takes out the first two guards, but reverts to his normal size before he can take out the third guard, who proceeds to kick him in the crotch.
98* {{Hammerspace}}: Exaggerated. In the first game, Henry is able to carry six items when he's trying to break the bank. This only increases further in later installments, like several ShoutOut items [[InexplicablyAwesome that you don't know how he even obtains them.]] Most of them fail hilariously by the way...
99* HatedByAll: He gains this reputation in some of the routes in ''Mission'' where even both the Government and the Toppat Clan want nothing to do with him due to his greedy tendency.
100* HeelFaceTurn: Initially a pure VillainProtagonist. But starting with ''Airship'', there are choices that allow him to become a more heroic character. Of course, this is dependent upon player choice.
101* HeroicBSOD: Henry becomes very despondent during the [[spoiler:''Valiant Hero'']] ending after realizing that [[spoiler:Charles died.]] Upon going back to Earth, he still appears very dismayed, even while other government military personnel rejoice the [[spoiler:successful destruction of the Toppat satellite.]]
102-->'''General Galeforce''': (to Henry) What's wrong?
103* HeroicComedicSociopath: Even while he's committing crimes, Henry never fails to go about them in an amusing way.
104* HeroicMime: [[DownplayedTrope Downplayed]] in regards to the [[VillainProtagonist "heroic" part]], but he rarely speaks aside from screams of pain or fright when something horrible happens to him. That said, he does speak a couple of very brief lines at points, such as when using the Grenade in ''Prison'', the Falcon Punch and Branch option in ''Diamond'', the Falcon Kick in ''Airship'', the Tall Guy disguise in ''Complex'', and when he begins to explain his plan to Charles in the Government/Allies route in ''Mission''.
105* TheHeroDies: In the "Revenged" ending, [[spoiler:he dies peacefully sitting against a rock after getting shot in the back by Reginald and barely surviving an airship crash]].
106* HeterosexualLifePartners: In some ending routes with Charles. Starting from ''Airship's'' [[spoiler:''Government Supported Private Investigator'']] and/or ''Complex'''s [[spoiler:''International Rescue Operative'']] route, it's quite clear that they're close friends who are willing to go to great lengths to look after the other, which is further exemplified in several endings in ''Mission'', most notably the [[spoiler:''Special [=BROvert=] Ops'', ''Triple Threat'', and ''Valiant Hero'']] routes. The [[spoiler:''Valiant Hero'']] ending deserves special mention, as he and Charles look after each other the entire route, and Charles [[spoiler:[[HeroicSacrifice sacrifices himself]] at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's ForcedToWatch. He has the same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end]].
107* HeWhoMustNotBeHeard: Despite largely being TheVoiceless, some scenes heavily imply that he's capable of talking in full sentences, but only if the screen isn't focused on him.
108* HiddenDepths: Henry seems like a bumbling MasterOfNone at times, but he’s surprisingly adept at driving vehicles and rarely has any trouble behind a wheel. He has driven a souped-up scooter, a police car, multiple tanks, a helicopter, a souped-up [[SpaceX space-scooter]], a rocket and an airship, with no signs of discomfort, all presumably without any training.
109* HoistByHisOwnPetard: The methods he uses to complete various tasks often backfire one way or another, especially when he uses [[ExplosiveStupidity explosives]].
110* HumbleGoal: [[spoiler:To a degree compared to the other endings where he either becomes a government agent, strikes out on his own as a bounty hunter, continues to serve with the Toppats, or sticks to plain thievery, the ''Stickmin Space Resort'' ending has him turn the Toppat space station into a popular hotel staffed by the former members that happened to be on board when he stole the rocket.]]
111* {{Hypocrite}}: [[spoiler:The Revenged ending has him chasing after Reginald to get revenge for betraying him to become the Toppat Clan leader again, even though Henry did the same thing to the government to become the leader in "Rapidly Promoted Executive"]].
112* AnIcePerson: In the "grapple gun" route of ''Airship'', he can use ice magic to open the vault's door. He just freezes himself.
113* IdenticalStranger: To Gordon Smith (a Toppat Member FamilyMan) and Henry Stickm'''a'''n. [[ThenLetMeBeEvil The latter ended up becoming evil]] due to constantly being mistaken for Henry Stickm'''i'''n and harassed by other people.
114* IdiotHero: Not to the same extent as Charles, but he still qualifies considering how many terrible choices he has made throughout the series. Some of the FAIL screens even lampshade this.
115-->'''[=FAIL=] Screen''': Not much of a brain in there to begin with.
116* IneffectualSympatheticVillain: Especially in ''Bank'' where FailureIsTheOnlyOption. Though he becomes more successful in his endeavors later on, he can still fail occasionally.
117* InstantExpert: Zigzagged. The majority of the [=FAILs=] result from Henry's inexperience with whatever he picks up, but in the Executive/Betrayed route of ''Mission'', [[spoiler:he instantly masters his new cybernetics in minutes and defeats the similarly powered-up Right Hand Man in one-on-one combat]].
118* ItsAllAboutMe: Henry is notably quite a selfish character, and he continues being so in some of the choices from ''Airship'' onwards. However, this is eventually softened if he gets [[HeterosexualLifePartners Charles]] and/or [[PlatonicLifePartners Ellie]] on his side.
119* ItsPersonalWithTheDragon: In ''Completing the Mission'', there is really only one ending where Henry has a clear grudge against Reginald. The Right Hand Man, however, is clearly pissed at Henry in every route where he became a cyborg to the point of Henry being personally captured by him in ''Bounty/Ghost'' route. Even in the routes where Henry becomes the Toppat leader, it's clear that the Right Hand Man isn't thrilled with the arrangement. That being said, the Right Hand Man can eventually let go of his grudge, if [[spoiler:Henry gains Reginald's respect by defending the clan]].
120* IWorkAlone: It is possible for Henry to go solo on his adventures despite the options to team up with others. [[JerkWithAHeartOfJerk In some routes, he can backstab them to get to his goal]].
121* JerkWithAHeartOfGold: Depending on the players' choice, Henry can become a nicer character even in his more villainous roles, most notably in the routes where he's willing to look up to other people instead of just himself, such as how Henry treats [[MoralityPet Ellie]] as his partner if he help her escape and how he's able to get along very well with Charles in the government-based routes, willing to go along with Charles' plans and never questions or looks down on him for his IdiotHero or BumblingSidekick tendencies. On the other hand...
122* JerkWithAHeartOfJerk: Henry can backstab other people just to get what he wants and care only for himself. For example, during the mission to take down the Toppats, he can go rogue to either steal their ruby or join them instead. He can also "thank" Ellie for helping him escape the Wall by [[KickTheDog leaving her to rot]].
123* KarmaHoudini:
124** As soon as he gets the package in ''Escaping the Prison'', everything helps him, directly or indirectly. He gets out of prison, he steals the Tunisian Diamond, is pardoned by the government or becomes the leader of the Toppat Clan in ''Infiltrating the Airship'', and escapes the Wall in ''Fleeing the Complex''.
125** In the ''Ghost'' ending of ''Complex'', he abandons Ellie as soon as she outlives her usefulness. He receives no comeuppance for this in three of the four routes in ''Mission'' that follow from this ending. [[spoiler:He isn't so lucky in ''Executive/Ghost'', though...]]
126* KarmaHoudiniWarranty:
127** [[spoiler:''The Betrayed'' ending in ''Fleeing the Complex'' is the first ending that has Henry getting his punishment, as he's killed by Reginald. And when that doesn't stick, he's killed for real in the ''Revenged'' ending from ''Completing the Mission'' by Reginald again after he gets his revenge on the Toppat Clan.]]
128** Also happens in another one of the endings for ''Mission''. [[spoiler:After betraying Ellie yielded no results in ''Complex'', she winds up following him to the Toppat Clan's airship, exposing him which results Reginald, using Henry's betrayal as an example, convinces much of the Toppat Clan to overthrow him. This puts Henry in a civil war between his much smaller team of loyalists and the rest of the clan led by new leader Ellie, stopping what would would have been an easy means of becoming the leader of a significantly large crime organization.]]
129* KarmicButtMonkey: While the fails almost always make life a hell for Henry, he at least deserve them for his criminal actions.
130* KarmicJackpot:
131** By helping Ellie escape the Wall, Henry earns her loyalty to him as she becomes his faithful partner in return.
132** [[spoiler:After Henry manages to defend the Toppats' rocket launch from the government as their leader, Reginald would gives his respect for the accomplishment as he give the control of the clan in his earnest and even gains his loyalty in return.]]
133* KickTheDog: In ''Complex'', Henry can optionally leave Ellie behind, even after she helps him escape. [[spoiler:It comes back to bite him in the ''Toppat Civil Warfare'' route, where she escapes the Wall herself and turns the entire Toppat clan against him.]]
134* KilledOffForReal: [[invoked]] [[spoiler:In the ''Revenged'' ending, he dies for good, as confirmed by WordOfGod. Although, the OmegaEnding reveals that the fails maybe just canon as endings. If so, this averts DeathIsCheap trope and Henry has been killed off the real ''many times''.]]
135* KleptomaniacHero: See {{Greed}} above.
136* LaserGuidedKarma:
137** While Henry ''is'' stealing from innocent/regular people and security guards in the first three games, any options that involves him outright ''harming'' people who aren't evil without defending himself (like shooting them, blowing them up, etc) either backfires into a Fail outright, or works but ''instantly'' lands Henry in an even worse situation. This lessens later, since the later games tend to give Henry explicit good/evil routes instead that give the player a corner to ramp up the BlackComedy without karma.
138** Lampshaded in one fail [[spoiler:from the ''Toppat King'' path, Henry has the option to abandon Reginald to the Government. He is then immediately blown out of the sky by the Toppats due to mistaking him for a government soldier.]]
139--->'''[=FAIL=] Screen''': That's karma for ya'.
140** [[spoiler:As the ''Toppat Civil Warfare'' route in ''Mission'' demonstrates, leaving Ellie to fend for herself in the ''Ghost Inmate'' route '''seriously''' bites Henry hard when she takes control of the Toppat Clan, leaving only three people on his side.]]
141** [[spoiler:The ''Betrayed'' ending of ''Complex'' has Reginald betray him and drop him to [[KarmicDeath his death]]; not much as above, but still fitting, considering he betrayed the government for the clan.]]
142** {{Subverted|Trope}} in the ''Bounty/Ghost'' route. While he ends up captured yet again after leaving Ellie behind at the Wall, this time by the Toppat Clan, he still manage to escape from them anyway and [[spoiler:even indirectly plowed through their space station's power core in the process]].
143* LaughablyEvil: A VillainProtagonist who's also TheChewToy thanks to all the amusing fails and deaths that can happen to him in the series.
144* TheLeader: Henry becomes the leader of the Toppat Clan in the ''Rapidly Promoted Executive'' route in ''Airship'' and onwards. Alternatively, he also serves as this to the main trio in the [[spoiler:''Triple Threat'']] route and to the government's EliteFour in the [[spoiler:''Master Bounty Hunter'']] route.
145* LeeroyJenkins:
146** Pretty much what occurred regarding his more "aggressive" options in each game starting from ''Prison'' where Henry simply going straight for his goals wide open without any plans whatsoever, which could ([[ButtMonkey and does]]) gone wrong if it wasn't with the fact that [[BornLucky Henry being so darn lucky most of the time.]]
147** The more straightforward example is the "charge" option in the ''Toppat King'' route of ''Mission'' where Henry attempt to just pathetically charging through the Government's soldiers while yelling his name, only to be shot offscreen. The FAIL screen even fuel the reference further.
148--->'''[=FAIL=] Screen''': Oh my god, he just ran in.
149* LethalKlutz: Henry's clumsiness more often than not causes horrific things to happen to him.
150* LovableRogue: Henry might be a criminal and burglar, but it's really amusing to see him both succeeding ''and'' failing.
151* TheManyDeathsOfYou: The primary entertainment value of the series is watching him fail and die over and over and over again.
152* MikeNelsonDestroyerOfWorlds: Henry's a pretty unimpressive guy aside from a few abilities that he only uses once, but the destruction he leaves in his wake in many paths (though there are exceptions) is truly impressive. And in many routes, it's unintentional.
153* MoralityChain: To Ellie, if the ''Government/Allies'' route is chosen; [[spoiler:his friendships with Charles and the Government influence her into putting her criminal past behind her and becoming an ace special operative]].
154* NamedInTheSequel: He didn't actually get a name until ''Prison''.
155* NewPowersAsThePlotDemands: He sometime gains special powers and items out of nowhere depending on the situation, and he'll never use them again, though there are few exceptions such as his recurring Teleporter. Of course, most of them fail hilariously...
156* NotSoHarmlessVillain: At first glance, Henry doesn't seem all that threatening due to his bumbling, but several routes in the series showed that he can still be dangerous to those around, even if it's unintentional.
157* OhCrap: Sports one at the beginning of [[spoiler:''Toppat Civil Warfare'' when Ellie conforts him in front of the clan for abandoning her.]]
158* OnlyTheLeadsGetAHappyEnding: [[spoiler:In the ''Master Bounty Hunter'' route, he takes up Charles' suggestion to take the bounty hunting gig further and apparently is a success, but his teammates got vaporized by the Right Hand Man without much fanfare.]]
159* PersonOfMassDestruction: Henry has an unbelievable ability to wreak havoc on a very large scale in multiple endings, intentionally or accidentally.
160* PetTheDog: Depending on the player's choices, he ''can'' have [[HiddenHeartOfGold sympathetic moments]]. The two main examples of these are if he decides to free Dave from the Toppat Clan, a policeman/night guard who previously worked against him, and if he helps Ellie up to escape instead of leaving her behind.
161* PhantomThief: His actions in all of the ''Pure Blooded Thief'' (minus ''Convict Allies'') routes constitute as such. To add icing on the cake, in any route of ''Mission'' following the ''Presumed Dead'' ending, Henry has an alias while stuck in the frigid north, known as [[spoiler:the Mysterious Vagabond]].
162** In ''Pure Blooded Thief'', he looks out only for himself by forgetting the mission in exchange for stealing the Romanian Ruby, and in the process of absconding with it, he destroys the Toppat's airship for good, allowing the government to apprehend a majority of their members.
163** In [[spoiler:''Jewel Baron'']], he goes back to the Toppats, who are in a position where nobody is able to stop them, to [[spoiler:steal their Norwegian Emerald]]. He does so, and in the process, [[spoiler:Henry destroys the orbital station, which not even the government could stop, and ends up killing both Reginald and the Right Hand Man]].
164** In [[spoiler:''Stickmin Space Resort'']], he once again tries to steal from the Toppats; this time, [[spoiler:their entire rocket/orbital satellite]]. Henry once again proves successful, [[spoiler:converts the rocket into a resort, reforms the onboard members into his own crew members, and gets all of the Toppats remaining on Earth arrested]].
165* PlatonicLifePartners: With Ellie from ''Convict Allies'' route onwards. The two are always valuing each other and supporting one another, regardless of what affiliates they're in. So much so that [[spoiler:Henry eventually promotes Ellie as his Right Hand Lady at the end of ''Toppat King'' route.]]
166* PlayingWithFire: In ''Airship'', if he fights the Right Hand Man with the "dirk" option, he can try to attack with fire magic.
167* PlotArmor: As the main protagonist, this is a given, and he eventually becomes a KarmaHoudini as result. Aside from fails, he can only die canonically in the [[spoiler:''Betrayed'']] ending (Although [[spoiler:he gets resurrected as a cyborg in its only followup route in ''Mission'', called ''Revenged'' but then he dies for good]]).
168* ProtagonistTitle: The titular protagonist of the series.
169* ProtagonistWithoutAPast: Nothing is known about Henry's life before the events of the series. His ''Bank'' bio simply states that he was short on money so that's why he decided to rob a bank, but nothing else.
170* PsychoticSmirk: In the intro of the Government/Ghost route of ''Mission'', he gives the audience a very smug smile when he hears about the Toppats' rocketship filled with treasures. This expression is also used to represent his last bio card.
171* RageBreakingPoint: Henry reaches this in the ''[[spoiler:Jewel Baron]]'' route regarding the [[RunningGag Teleporter gag]]. After staring at the device for a bit, [[spoiler:Henry finally snaps and tosses it onto the floor to break it, which lead him to be unintentionally teleported to a number of locations including the ocean and out into space before stopping at his intended destination, the Toppat's vault with the Norwegian Emerald inside]].
172* TheRedeemer:
173** [[spoiler:The ''Stickmin Space Resort'' ending has him redeeming the Toppat Clan members he happened to kidnap when he stole their rocket before decides to turn it into a space hotel with the reformed members as staff.]]
174** He indirectly influences Ellie to reform as well in [[spoiler:''Triple Threat'']] route as they working together alongside Charles to stop the Toppats' rocket launch.
175* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that his next target is so happens to be people worse than him.
176* RewardedAsATraitorDeserves: Given Reginald's past and his talks of loyalty and dedication, it's heavily implied this is the real reason Henry [[spoiler: meets his end in ''The Betrayed'', having backstabbed another major party and taken the seat by force in the process]], rather than wanton evil.
177* RippleEffectProofMemory: He seems to still retain memories of his [=FAILs=], even if canonically he never took those choices (usually because they end in his death). To name the examples:
178** Henry develops a hesitance and then later a hatred for the Teleporter. This is despite the fact that, if we only count his successes as canon, he would have never have used the device before his one successful attempt in ''Diamond'' (so his reluctance and fear of it make little sense, considering how eager he is to try anything else), and he wouldn't [[spoiler:smash and stomp on it in hatred in ''Mission'']] if he had either not used it before or used it once successfully. So he likely has knowledge of his [=FAILs=] from other attempts.
179** By this logic, Henry shows some frustration at Charles' numerous failed attempts to assist him, which makes the "I don't need your help!" choice possible while Henry is sneaking into the electrified airduct in ''Airship''.
180** The same applies for the "Charles" option, and how Henry reacts to it: surprise in ''Airship'', fear in ''Complex'', and panic in ''Mission''. Additionally, in the former two, he doesn't understand Charlie's plan until he notices [[DynamicEntry the helicopter approaching]]; in the latter, [[OhCrap he starts panicking]] as soon as Charles claims that the situation "calls for some bold action".
181* RoaringRampageOfRevenge: In the ''Executive/Betrayed'' route, [[spoiler:he smashes his way through the Toppat airship in order to get revenge on Reginald for betraying him]].
182* TheScrooge: {{Inverted|Trope}}. Despite stealing gems that would realistically afford someone a life of absolute luxury for ten lifetimes, Henry somehow manages to burn through all of it in under a year and always seems to be in need of more. However, this could simply be because he's ''that much'' of a kleptomaniac and enough is never enough as far as he's concerned.
183* ShockAndAwe: At the beginning of the ''Bounty/Ghost'' route of ''Mission'', he can use thunder magic to free himself from his cuffs.
184* SignatureHeadgear:
185** If he's the Toppat leader, he gets Reginald's black top hat with his dollar gold chain wrapped around it.
186** If he's just a Toppat recruit, he gets a navy blue top hat with a golden "H" brooch on it.
187* TheSilentBob: Henry rarely talks on his own and whenever he does, it's always out of nowhere and sometimes even PlayedForLaughs.
188* TheSociopath: Henry is a weird example, as he shows all signs of being a sociopath, although never all of them in the same route. No remorse or empathy? Henry never shows any signs of remorse for attacking or killing those who get in his way. Manipulation? Manages to trick multiple characters in the series through various ways. Constant need for stimulation? Henry sometimes destroys more than he needs to, such as [[spoiler:blowing up an entire rocket for a single emerald (He used said emerald to reflect the rocket's KillSat laser back at it in ''Thief/Ghost'', although to be fair this likely wasn't part of his plan, and it was his only means to defend himself from said KillSat)]] or [[spoiler:indirectly destroying the entire Toppat Clan because one guy killed you]]. Brilliant but lacking foresight? Can pull off genuinely amazing moves, and fail in hilarious ways due to not really realizing how things work. Completely selfish? Now, this is where it gets tricky. Henry's as capable of tricking and betraying Charles and Ellie as he is of anyone else... when he first meets them. But, as he works with them directly, and he gets to know them better, he forms genuine bonds with them. This doesn't stop Henry from possibly staging a heist against the Toppats behind the Government's back though, should he befriend Charles... and Ellie doesn't soften Henry's criminal tendencies, being a criminal herself.
189* SpannerInTheWorks: Henry frequently disrupts larger schemes with his larceny.
190** [[spoiler:Bios reveal that the Tunisian exhibit was all a prelude to Mayor Fredrickson's own plans to steal the diamond, which was foiled by Henry stealing it first.]]
191** Several routes of ''Mission'' involve Henry robbing the Toppats blind, without a care for their space station plans being screwed in the process.
192* SpringtimeForHitler: How a number of his successes come to be. Notably, his [[AmusinglyAwfulAim terrible aiming]] becomes heavily improved when shocked with a taser, whereas when the Teleporter has failed him every single time before, it brings him right where he needs to be when he shatters it into pieces in frustration.
193* StealingFromThieves: In some routes of ''Mission'', he can steal property of the Toppat Clan, who themselves are a huge criminal syndicate.
194* StrongAsTheyNeedToBe: Henry is possibly one of the biggest examples of this trope in fiction. Normally his ability to fight head on is pathetic, but for some options he gains inexplicable superpowers that he then never uses again (most notably his ability to pull off a ''Matrix''-style BulletDodge, BulletCatch, ''and'' CatchAndReturn during the Badass ending of ''Prison''). It can even happen within the same option: he can be strong enough to punch a military helicopter and send it flying, but not strong enough to survive the fall afterwards. This all runs on RuleOfFunny and RuleOfCool.
195* StupidCrooks: His first time breaking into a bank didn't go so well. Future criminal acts were relatively more successful, though.
196* SuperScream: In the "Thief/Ghost" route of ''Mission'', he can eject the Right Hand Man and Wilhelm Krieghaus out of the Toppat space station by using the [[VideoGame/TheElderScrollsVSkyrim Unrelenting Force]] at them.
197* SurvivorsGuilt: Heavily implied on ''Mission''[='=]s [[spoiler:''Valiant Hero'' route]]. He is utterly devastated after seeing [[spoiler:the Toppats' space station explode with Charles still on it after the pilot threw him into an escape pod to save him from a Toppat goon]]. The last shot of the ending is him [[spoiler:saluting Charles' grave]].
198* TankGoodness: In the ''Relentless Bounty Hunter'' route, Henry stole the Toppats' tank (which itself is [[ShoutOut shaped like the tank on the Newgrounds logo]]) to take Reginald off the airship and bring him to the government. Afterwards, he gets to own it and eventually uses it to raid the Toppats' transport train in the [[spoiler:''Little Nest Egg'']] and [[spoiler:''Capital Gains'']] route.
199* {{Teleportation}}: Henry has a teleportation device in every game but it's... ''unreliable'' to say the least, usually putting him in danger. As the series progresses, [[RippleEffectProofMemory he gets more and more reluctant to use it]], until in ''Mission,'' he throws it on the ground and destroys it. [[spoiler: This time, however, its last-minute malfunction puts him exactly where he needs to be.]]
200* TooDumbToLive: The [=FAILs=] are pretty much all the result of Henry's clumsiness. Even though many of them are due to the player's options, some [=FAILs=] are beyond that. One notable example is with the old ''Bank'', where Henry uses explosives to break the bank's walls. When the explosives fail, he goes close by to examine what went wrong.
201* TookALevelInBadass:
202** Through the course of the series, he goes from failing to rob a bank, to successfully stealing a giant diamond from a museum, to breaking out of a legendary, maximum-security prison. This comes to a head in ''Mission'', where he either fends off the Government, makes off with the Toppat Clan's riches, takes down an orbital KillSat, or even ''steals it''!
203** It's rather subtle, but by the time of ''Mission'', Henry has gotten (mostly) better at aiming with his guns.
204* TheUnfought: To Charles; should he join the Toppat Clan and become their new leader in ''Airship'', there's no point in ''Mission'' where Charles shows up to stop him from launching the Toppat's space station, aside of a brief appearance in ''Executive/Dead'' route.
205* UnfriendlyFire: In ''Complex'', in a standoff with some guards, Henry can choose the sniper rifle; if Ellie chooses the crossbow, Henry will attempt a 360 no-scope and accidentally shoot Ellie, who is standing next to him.
206* UnluckilyLucky: Henry's luck seesaws to comical extremes; sometimes his choices succeed because of total coincidences like a soldier in a mech suit deciding to [[PottyEmergency take a leak]] at exactly the right time, and sometimes he can fire a rocket launcher and have it re-directed at him because he just happened to aim through a curved pipe.
207* UnsympatheticComedyProtagonist: Watching him suffer as a result of a FAIL is just as much fun as watching him succeed.
208* VillainKiller: Henry kills or causes the death of quite a few characters who take up the BigBad role in some routes:
209** [[spoiler:Reginald Copperbottom]] in the [[spoiler:''Revenged'', ''Toppat Civil War'', ''Jewel Baron'' and ''Pardoned Pals'']] routes.
210** [[spoiler:Right Hand Man]] in the [[spoiler:''Relentless Bounty Hunter'', ''Rapidly Promoted Executive'', ''Jewel Baron'' and ''Pardoned Pals'']] routes and [[spoiler:RHM Reborn]] in [[spoiler:''Capital Gains'' and ''Revenged'']].
211** [[spoiler:Sven Svensson]] in [[spoiler:''Pardoned Pals'']].
212** [[spoiler:Dmitri Johannes Petrov]] in [[spoiler:''Toppat Recruits'' and ''Pardoned Pals'']].
213* VillainProtagonist: In the first few games, Henry is a burglar, willing to take out pretty much anyone who gets in his way, be they fellow evil goons or relatively innocent police officers and museum night guards. But starting with ''Airship'', his morality becomes more dependent on the choices made by the player.
214* TheVoiceless: He is this unless he's extremely terrified about something awful that happens to him or he's about to do something cool.
215* WalkingDisasterArea: Henry leaves behind him a path of destruction in a lot of the routes across the series, most of the time unintentionally so. This is even lampshaded by Dmitri in ''Complex'' in [[spoiler:''Allies'']] after Henry and Ellie escape causing the first PrisonRiot in the Wall after 50 years without incidents.
216* WeakButSkilled: For the most part, his ability in combat is not the best but Henry more than makes up for it with his abilities and items. This is also the reason why he's on the Government's watchlist and why they recruited him in ''Airship''; he is skilled enough to get their attention.
217* WeCanRebuildHim: On the ''Executive/Betrayed'' route, [[spoiler:he is resurrected as a cyborg after being thrown to his death]].
218* WeNeedADistraction: He does this by dancing twice across the series.
219* WildCard: From ''Airship'' onward. Depending on your choices, Henry could zigzag from being [[HeelFaceTurn a genuine hero later on]], to continuing with his criminal ways, or even becoming a HeroicNeutral who [[ItsAllAboutMe doesn't care about any faction but himself]] in each game.
220[[/folder]]
221
222[[folder:Charles Calvin]]
223!!Charles Calvin
224!!!'''Appears in:''' ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''
225[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c7259d4c_f82a_44f6_b7ad_f9c0af2db82b.png]]
226[[caption-width-right:350:"[[NiceGuy Any friend of Henry's is a friend of mine!]]"]]
227
228A veteran helicopter pilot for the government. He's one of the youngest and most experienced pilots, who assists Henry if he sided with the government.
229----
230* AcePilot:
231** Enough that Henry calls for his assistance when imprisoned in The Wall. His bio states that he's one of the most experienced helicopter pilots working for the government.
232** In the ''Triple Threat'' plotline, Charles is able to stop his chopper mid-flight [[spoiler:so the rotor blades don't chop up Henry and Ellie as they leave the sabotaged rocket. This is an incredibly difficult maneuver to pull off and he does it without a hitch.]]
233* ADayInTheLimelight: The [[spoiler:''Valiant Hero'']] Route has almost all the choices being made by Charles. [[spoiler:Given that this route ends in his HeroicSacrifice, it also doubles as ADeathInTheLimelight.]]
234* AffectionateNickname: Captain/General Galeforce specifically refers to him as "Charlie".
235* AlliterativeName: '''C'''harles '''C'''alvin.
236* AmusinglyAwfulAim: He's just as dreadful at hitting targets with his guns as Henry is; [[DamnedByFaintPraise the difference is that Charles' aim is only]] ''[[DamnedByFaintPraise slightly]]'' [[DamnedByFaintPraise better]].
237* BadassNormal: Whereas Henry and Ellie are often subject of NewPowersAsThePlotDemands, Charles is just... [[AcePilot a good pilot.]] Who loves making [[DynamicEntry Dynamic Entries]].
238* BashBrothers: Henry and Charles has this dynamic if the former aligns himself with the government.
239* BeAsUnhelpfulAsPossible: Sometimes, Charles' briefings to Henry about obstacles in his way are not helpful, and Henry has to figure it out by himself.
240* BewareTheNiceOnes: Charles is a pretty pleasant guy to talk with and is always helpful. But on occasions, his help will involve some nasty stuff like melting bones or squashing someone flat with his helicopter.
241* BewareTheSillyOnes: He's even more of a goofball than Henry is, but the government assigned him as a pilot for a reason: He's one of the best at flying them. And he will not hesitate to attack you if you're endangering his friends.
242* BumblingSidekick: Despite being an AcePilot, the [=FAILs=] that involve him are pretty much the result of him screwing up the task assigned to him.
243* BunnyEarsLawyer: He's a tremendous goofball through and through but make no mistake, Henry would be '''much''' worse for wear without his assistance. Plus, the Government wouldn't be trusting him with a helicopter if he ''didn't'' know how to actually operate them (even if he gets enthusiastic about [[DynamicEntry crashing into things]]).
244* ButtMonkey: Alongside Henry, Charles is just as susceptible to all manner of misfortune and [[TheManyDeathsOfYou comical deaths]] whenever he's trying to assist him.
245* CaptainCrash: He's able to land his helicopter normally just fine, but when he's called over? Expect him to just launch his helicopter at whoever called him.
246* CaptainObvious: Some of his dialogue while assisting Henry is him basically stating the obvious.
247* CasualDangerDialogue: Tends to talk about being in some sort of trouble with the urgency of someone who just dropped their keys on the sidewalk. A good example of this is in the ''Special [=BROvert=] Ops'' plotline, where he loses control of his helicopter while trying to snipe someone, and doesn't sound panicked in the slightest while trying to regain control; Henry actually looks more worried than Charles sounds.
248* CrazyPrepared: Just like Henry, Charles has plenty of gadgets up his sleeves to help him, with various results.
249* CrouchingMoronHiddenBadass: One might even call him Henry's lawful-aligned counterpart. He can mess up pretty badly if you make a choice that results in a [=FAIL=], but the correct choices show that his experience (described in his bio) isn't wasted.
250* DeathByIrony: [[spoiler:Charles is the resident AcePilot of the series. The person that seals Charles's fate in the ''Valiant Hero'' ending is a fresh Toppat recruit with little to no experience in the field.]]
251* {{Deuteragonist}}: For the entire series. To be precise, he's this for ''Airship'' and ''Mission''. It's obvious in ''Airship'', and in ''Mission'', he appears in more storylines than Ellie, which gives him the title overall.
252* DitzyGenius: Charles is a competent AcePilot for the government and General Galeforce seems to always trust him with missions, yet he tends to screw things over when it comes to assisting Henry. Not to mention [[DynamicEntry his knack of crashing his helicopter into Henry]].
253* DumbIsGood: Compared to some of the more intelligent characters with various and questionable morals in the series, Charles is easily one of the more noble characters despite his silliness.
254* DynamicEntry: In some fails involving him, he goes in ''with his helicopter'' to "help" Henry. This has happened at least twice.
255** Once in ''Airship''...
256--->'''Charles''': Alright, here I come! Dah dah darrah dah darratatatataaa! [[note]]'''FAIL Screen:''' Hey look! Charles is here![[/note]]
257** ...And ''again'' in ''Complex.''
258--->'''Charles''': I've got the perfect plan. ''[singing]'' [[MemeticMutation This is the greatest PLAAAAAAAN!]] [[note]]'''FAIL Screen''': Not again! You should know better![[/note]]
259** [[RuleOfThree ...And yet again]] in ''Mission.''
260---> '''Charles:''' Y'know what? Naw. This calls for some bold action. ''[singing]'' [[IAmSong I'm the bold action MAAAAAAAN!]] [[note]]Surprisingly, it works this time. [[spoiler:[[HeroicSacrifice But not without coming at great cost.]]]][[/note]]
261** In another of ''Mission'''s routes, he ''plans'' to do this, but it's subverted when Ellie [[LampshadeHanging questions how the plan will possibly help them]], and by the time she's convinced to go along with it, the rocket they're on has already ascended out of Charles' reach.
262* FaceDeathWithDignity: In one route of ''Mission'', fitting his usual shtick of CasualDangerDialogue, [[spoiler: he's completely calm even as he's trapped upon the Toppat Space Station right before it explodes, in the ''Valiant Hero'' route.]]
263* FearlessFool: While he still have some degree of common sense, Charles can be borderline this at the times, especially when it comes to crashing his helicopter.
264* TheGhost: Charles tends to play an active role in ''Mission'' if either the "Government Supported Private Investigator" and/or the "International Rescue Operative" endings in ''Airship'' or ''Complex'' are taken. However, in the "Cleaned `em Out" path [[note]]Government Supported Private Investigator and Ghost Inmate[[/note]], Charles is actually never present, and is only mentioned as having gifted Henry a communicator, from which he intercepts the broadcast about the rocket launch (and the treasures being transported to it).
265* HeroicSacrifice: In ''Mission'''s [[spoiler:''Valiant Hero'' route, Charles throws Henry into an escape pod when a Toppat goon attacks them both, leaving Charles aboard the space station as it explodes]].
266-->'''Charles:''' [[spoiler:We did it though. We got 'em. Pretty good plan. You could say [[CallBack it was the greatest-]] ''[[[KilledMidSentence space station explodes]]]'']]
267* HeterosexualLifePartners: Starting from ''Airship's'' [[spoiler:''Government Supported Private Investigator'']] and/or ''Complex''[='=]s [[spoiler:''International Rescue Operative'']] route, it's quite clear that he and Henry have started seeing each other as good friends, which is further exemplified in several endings in ''Mission'', most notably the [[spoiler:''Special [=BROvert=] Ops'', ''Triple Threat'', and ''Valiant Hero'']] routes. The [[spoiler:''Valiant Hero'']] ending deserves special mention, as he and Henry look after each other for the entire route, and Charles [[spoiler:[[HeroicSacrifice sacrifices himself]] at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's ForcedToWatch. He has this same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end]].
268* HeroAntagonist: As part of the Goverment, Charles can potentially be this if Henry is part of or willing to join the Toppat Clan ...in theory. In fact, one fail of the ''Executive'' route is the only instance in the series, where he attacks Henry by firing the Toppat Airship, in a bit serious way. In the ''Mission'', while he appears in [[spoiler:''Toppat 4 Life'']], he is completely unaware of Henry's existence and he's even nowhere to be seen in [[spoiler:''Toppat King'']], while the Government itself doesn't appear at all in [[spoiler:''Revenged'']] and [[spoiler:''Toppat Civil Warfare'']].
269* IAmSong: PlayedForLaughs. He sings this when crashing into the orbital station in the Government/Dead route of Mission.
270-->'''Charles: '''[[IAmTheNoun I'm the Bold Action]] '''''[[IAmTheNoun MAAAAAA-]]'''''
271* IdiotHero: While he's not entirely dumb, Charles... Well, let's just say that Henry could've avoided some of his potential deaths if Charles ''didn't'' try to help.
272* IJustShotMarvinInTheFace: Whenever Charles tries to gun someone down, he winds up killing Henry by accident, as shown if he chooses to use a Gatling gun on Wilhelm Krieghaus[[note]]the Toppat having trouble with the doors[[/note]] in ''Airship'' or tries to snipe Sten Villo[[note]]the guard on the fire escape route[[/note]] in ''Complex.''
273* ItsPersonal: In ''Mission'''s [[spoiler:''Valiant Hero'']] pathway, Charles says this to Henry regarding the Toppats. Whatever happened between Charles and the Toppats to make him say this [[NoodleIncident is never elaborated upon]].
274* KilledMidSentence: A handful of the [=FAILs=] got Charles killed in the middle of him talking to Henry, [[spoiler:including his HeroicSacrifice in ''Valiant Hero'' route.]]
275* KilledOffForReal: [[spoiler:The only ending where he dies is in ''Valiant Hero'' in ''Mission'']].
276* KindheartedSimpleton: Charles might be silly, but he's also one of the nicest characters.
277* TheLancer: To Henry in the [[spoiler:''Government-Supported Private Investigator'']] route in ''Airship'' and the [[spoiler:''International Rescue Operative'']] route in ''Complex''. Naturally, this also means that any route where these endings happen in ''Mission'' will feature Charles in a similar role.
278* MissionControl: Charles' role is to support Henry (and possibly Ellie) from a safe distance in his helicopter while the latter risks his life infiltrating enemy territory, providing intel on the layout, hacking, transportation, [[FriendlyFire "cover fire"]] and gadgets that Henry can use.
279* MoralityChain: To Henry, should they become friends (as in the [[spoiler:''Government Supported Private Investigator'' and/or ''International Rescue Operative'']] routes). In the storyline [[spoiler:that follows ''Government'' with ''Ghost Inmate'' and finishes with ''Cleaned 'em Out'']], it's {{downplayed| Trope}} in that Henry still shows selfish and thievish tendencies when Charles isn't around, but the other such routes play this straight, especially in [[spoiler:''Valiant Hero'', where Henry shows genuine anguish at Charles's death]].
280* NiceGuy: Charles certainly qualifies to this despite his silliness. In the final choice of the Thief/Allies route of ''Mission'', when he meets Henry — who, in this timeline, not only still has a massive rap sheet, but has also annoyed the Government by making off with the Romanian Ruby and accidentally brought the Wall's forces into the fight after he and Ellie broke out — he greets him like an old friend and gives him a chance to side with him over joining the Toppats or surrendering to the Wall.
281* NeverBareheaded: Charles has never been seen without his iconic red headset.
282* NotSoStoic: There are exactly two points in the series where he sounds even remotely freaked out. One is [[spoiler: near the end of the ''Toppat 4 Life'' route, when the Government's advance camp is in disarray thanks to the rampage of both Big Boy and G.A.B.E.G.G.]], which is totally understandable. The other is [[spoiler: near the tail end of the ''Valiant Hero'' route, when he's talking to Henry after throwing him into the shuttle, only for the door to close between them, leaving Charles trapped on the ship right before it explodes. He composes himself in time to give Henry some final words as the latter flies away.]]
283* PlotArmor:
284** Should [[spoiler:Henry and Ellie side with the Toppat Clan over the government]] in the [[spoiler:''Toppat Recruits'']] route, his chopper takes damage from Right Hand Man's shots but he's still able to retreat, unlike the less sympathetic [[spoiler:Dmitri and Grigori]], who are killed in the ensuing fight.
285** During the ending of [[spoiler:''Toppat 4 Life'']], Charles briefly appears with the General observing the chaos and both are heavily implied to have escaped in the retreat.
286** [[spoiler:Averted for drama in the ''Valiant Hero'' ending.]]
287* RammingAlwaysWorks: His answer to any problem he and Henry encounter throughout the series? Crashing his helicopter into it. While it normally ends badly, [[spoiler: in ''Completing the Mission'', this both works for and against him when the resulting crash critically damages the station's core, leading to a series of events that results in Charles being unable to escape the station with Henry.]]
288* RecklessSidekick: Some of his behavior verges on this; options where the player clicks on him as a course of action end with him crashing his vehicle into Henry's position.
289* RedIsHeroic: His headphones and shoes are red colored and he is also one of the more heroic characters.
290* SanityBall: Briefly has this when he catches Henry & Ellie goofing off if the players' repeatedly pick "swap" choice in Government/Allies route.
291-->'''Charles:''' Hey, that looks like fun but um... Kind of... on the clock here...
292* TokenGoodTeammate: Compared to both Henry and Ellie who are WildCard {{Villain Protagonist}}s and whose morality are dependent on the players' choice, Charles is the only one in the main trio who's outright noble and heroic from the get-go. As such, Charles will only help out Henry in routes where he aligns with the Government.
293* TooDumbToLive: Even disregarding his attempts to crash his own helicopter into random walls, Charles is... not terribly bright when trying to assist Henry.
294* {{Tritagonist}}: Plays this to Ellie's Deuteragonist in ''Complex'' and the [[spoiler: ''Triple Threat'']] route of ''Mission''.
295* TrueCompanions: With Henry and potentially Ellie as well, depending on your choices throughout the series. Henry is the first person Charles goes to in ''Completing the Mission'' to help him bring down the Toppat Clan's space station, and he [[spoiler: [[HeroicSacrifice willingly gives up his chance to escape]] from the space station when it's about to explode just to ensure Henry is able to escape]].
296[[/folder]]
297
298[[folder:Ellie Rose]]
299
300!!Ellie Rose
301!!!'''Appears in:''' ''Fleeing the Complex'', ''Completing the Mission''
302[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elliemaincharacternav.png]]
303[[caption-width-right:350:"[[PlatonicLifePartners Henry and I make a pretty good team, too!]] [[BloodKnight Don't count me out!]]"]]
304[[caption-width-right:350:[[labelnote:Click for her appearance as a Toppat recruit]]\
305https://static.tvtropes.org/pmwiki/pub/images/6ecd7643_6ca5_42d6_ae31_f81743e11746.png[[/labelnote]]]]
306
307A red-haired criminal with an unknown past who ends up captured by the Wall. She becomes Henry's faithful partner if he helps her escape with him.
308----
309* AbandonmentInducedAnimosity: [[spoiler:The only timeline in which Ellie is hostile towards Henry is in The Toppat Civil Warfare route, which has her track down Henry and expose his betrayal of her back at the Wall to the Toppat Clan, leading to him being dethroned from the position of leader]].
310* TheAce: Ellie certainly qualifies as she's capable as (and possibly surpasses) Henry in action and she's less [[ButtMonkey punching bag]] than him, has the ability to use the [[Franchise/StarWars Force]] [[MindOverMatter power]], and serves as the [[OnlySaneMan Only Sane Woman]] to both Henry and Charles. [[spoiler:This is definitely shown in one ending when Ellie proves herself capable of escaping the Wall all by herself; she even follows Henry to the Toppats' airship for revenge.]]
311* ActionGirl: Ellie is every bit as capable as Henry if she's allowed to tag along in the ''Convict Allies'' route and ''Mission'' shows that she's still plenty capable of pulling her weight in every route that features her. Ellie is shown to be really tough and deadly when she wants to be. In ''Complex'', at the end of the ''Convict Allies'' route, she whips Dmitri with a stop sign in order to save Henry from his mercy, knocking him unconscious and even some of his teeth out.
312* AffablyEvil: Truly loyal to Henry if he helps her, and is polite when talking to other people.
313* AmbiguouslyRelated: A museum guard appearing in ''Diamond'' is called Jacob Rose, which led some fans to speculate that he's related to Ellie. Puffballs later debunked this.
314* ArchEnemy: [[spoiler:If the player decided to ditch her in ''Complex'', she becomes this to Henry at the end of the ''Toppat Civil Warfare'' route.]]
315* ArcVillain: [[spoiler: Of the ''Toppat Civil Warfare'' route of ''Mission'', being the one who instigates the mutiny against Henry, and eventually becomes the new leader of the Toppat Clan. (Reginald could be considered [[BigBadDuumvirate a second Big Bad]], but he gets thrown off the airship before the first choice and is then unceremoniously killed in the ending)]].
316* TheBadGuyWins: [[spoiler:Impiled in ''Toppat Civil Warfare''. After Reginald and the Right Hand Man are unknowingly killed off, she becomes the new leader of the Toppat Clan, thus now-dethroned Henry gets the massive loss on his clan and leaves with only three members of his gang ([[LaserGuidedKarma albeit he really deserved it]]). Downplayed, however, as it's very possible in the ending screen she recognized Henry was still alive and has started a civil war on him in the clan, meaning her revenge was not over yet.]]
317* BadassAdorable: Despite being a criminal, Ellie is quite a pretty girl who's capable to fight her way against her adversaries.
318* BadassBiker: In the ''Convict Allies'' ending of ''Complex'' she and Henry escape the Wall on a motorcycle, with the Thief/Allies route opening with Ellie having driven all the way from Canada to South America to reach the Toppats' base.
319* BadassInDistress: She's no damsel but Henry has had to help her out of a jam a couple of times in different routes.
320** In ''Complex'', [[TheDragon Grigori]] is able to capture her. Henry helps her out with a [[spoiler:funny face which distracts him long enough for a passing truck to sort things out]]. She soon returns the favor when Dmitri arrives and pins Henry, utilizing a stop sign as an impromptu bludgeon.
321** In ''Mission'', she's surrounded by the Bukowski twins and Henry [[spoiler:uses a time machine to go back to the past and get them expelled during their training, meaning they never joined the Government’s forces and thus never surrounded Ellie in the first place]].
322* BatmanGambit: [[spoiler:She pulls one of these in the "Toppat Civil Warfare" route by exposing Henry's treachery to the Toppat Clan. Due to the Clan being big on loyalty (and Reginald planning to overthrow Henry at some point anyway to get leadership back), they come together to dethrone Henry]].
323* BecauseYouWereNiceToMe: Appears to be the main reason why she is willing to tag along with Henry. By helping her escape The Wall, Henry effectively earns [[UndyingLoyalty her loyalty to him]], as well following whatever he does. Be it siding with the government, joining the Toppats, or just doing heists together.
324* BewareTheNiceOnes: Despite being a criminal like Henry, Ellie is noticeably nicer than him as she appear to be pretty friendly toward people she care about and willing to trust Henry on her first encounter with him to boost him up to the vent ceiling, ultimately become truly loyal to Henry if he return the favor. However, Ellie can be pretty scary when being violent as she's definitely not a person you want to messing with. [[spoiler:And Henry learn this the hard way in ''Toppat Civil Warfare'' route where Ellie is utterly mad at him for abandoning her at The Wall.]]
325* BigDamnHeroes:
326** Just when it looks like Dmitri has Henry pinned down at the end of the ''Convict Allies'' route, Ellie rescues Henry with the high-impact application of a street sign.
327** She does this again in the [[spoiler:''Toppat King'']] route where Ellie comes in with a jeep to assist Henry and the Right Hand Man rushing their way to the rocket during its last minute countdown before it launched.
328--->'''Ellie:''' ''[with a slightly smug smile]'' You guys need a ride?
329* BirdsOfAFeather: Due to sharing similar interests, it's no surprise that she and Henry easily get along from ''Convict Allies'' route onwards.
330* BlindObedience: Stays loyal to Henry even if he acts like an utter idiot. Goes so far that when Charles tries to crash his helicopter, she questions it... but goes along as soon as Henry thinks it's a good idea. [[spoiler:Additionally, in the ''Pardoned Pals'' ending, she doesn't question or is even bothered with Henry's last-second decision to help the Government in taking down the Toppats' rocket despite Ellie suggesting to join the clan throughout the route.]]
331* BloodKnight: Being a FieryRedhead, Ellie has shades of this. She exclaims how her mission with Henry and Charles was a lot of fun, she outright challenges anyone to fight her once she fuses with Henry, and Ellie wastes no time inviting Henry on a heist once the latter reveals he has a tank.
332* BridalCarry: Henry tried to rescue her like this in the Adrenaline choice in ''Complex''. ''Tried.'' He somehow menaged to grab ''[[TheDragon Grigori]]'' [[EpicFail by accident]].
333* ButtMonkey: It's notably downplayed, but Ellie suffers this all the same when she's tagging along with Henry, with more than half of the [=FAILs=] also result in her getting hurt or killed in some way. This is worth noting since Ellie doesn't caught up with any slapsticks whatsoever when [[spoiler:she becomes Henry's nemesis in ''Toppat Civil Warfare'' route.]]
334* ChessmasterSidekick: Her loyalty toward Henry can come across as [[SubmissiveBadass submissive]] as most of her actions are dependent on Henry's choices despite being more competent herself, never ever doubting him, even if [[TooDumbToLive it's the stupidest thing Henry could come up with]]. [[spoiler:Her loyalty toward Henry eventually pays off at the end of the ''Toppat King'' route as Henry decides to promote her as [[TheDragon his Right Hand Lady]].]]
335* CloserToEarth: The only female lead and the most sensible of the three... [[NotSoAboveItAll most of the time]].
336* ContrastingSequelMainCharacter: To Henry. While they're both criminals who loves to steal and have no real morality, Ellie is noticeably nicer to other people than he is, should they be of no threat to her. Henry also lacks the BloodKnight aspect of Ellie and her level of competence.
337* DarkActionGirl: She essentially becomes this on her more villainous routes, especially when the Toppats are involved.
338* DistaffCounterpart:
339** To Henry. Both are criminals who loves to steal things, fit the VillainProtagonist mold, and [[WildCard their morality]] is dependant on the players' choice. [[spoiler: Ellie even has a revenge arc against Henry like he had with Reginald.]]
340** To Right Hand Man. Both are associated with red color, are loyal & competent sidekicks, and [[spoiler: it escalates even further with Ellie earning the rank "Right Hand Lady" at the end of ''Toppat King'' route.]]
341* DeclarationOfProtection: As Henry's undyingly faithful companion, Ellie commits herself to keep Henry safe throughout his journey and a few of her choices and scenarios involving Ellie to find a way to get Henry out of danger.
342** Ellie is so protective toward him that when [[spoiler:Henry ends up left behind when the Toppats' rocket finally launched in ''Toppat King'' route, she's the one who point that out to the others and asking Reginald to wait for him.]]
343* {{Determinator}}: [[spoiler:In Toppat Civil Warfare, where she busts herself out of the Wall, a supposedly inescapable prison, and follows Henry all the way to the airship, to get revenge on him for betraying her]].
344* {{Deuteragonist}}: Of ''Complex'' and most of the routes she's present in in ''Mission''. Bonus points for her being just as capable as Henry.
345* TheDogBitesBack: [[spoiler:If Henry joined the Toppats in ''Airship'' and later decides to leave her behind at The Wall, Ellie will follow him to the Airship and rally the Toppat Clan against him for doing so in the ''Toppat Civil Warfare'' route.]]
346* TheDragon: If Henry is taking villainous routes, then Ellie becomes this when she's tagging along with him. [[spoiler:This is solidify at the end of the ''Toppat King'' route of ''Mission'' where she is promoted by Henry as his "Right Hand Lady".]]
347* EarlyInstallmentCharacterDesignDifference: A very subtle one. Her red-hair outline used to be a little lighter in the original version of ''Complex'', while later in ''The Henry Stickmin Collection'', it changed into a much darker red.
348* EtTuBrute: She's royally pissed by [[spoiler:Henry's betrayal of her in ''Executive/Ghost'']].
349* EvilVirtues: Gratitude. If Henry helps her escape, Ellie will become his loyal friend and helps him out in whatever he does.
350* TheFarmerAndTheViper: [[spoiler:If Henry chooses to betray her after she gave him a boost up, she falls victim to this trope]].
351* FieryRedhead: A competent, occasionally hot-blooded criminal with bright red hair to match.
352* FlowerMotifs: Roses and tulips. Ellie's surname is Rose, if she joins the Toppat Clan she wears a pink top hat with a tulip-like decoration and during the final choice in the Thief/Allies route the choice with her head (None) is highlighted with a tulip. Both roses and tulips are flowers associated with love, perfection and passion, which may be a reference on her status as an ActionGirl and loyal companion of Henry.
353* FromNobodyToNightmare: [[spoiler:Ellie turns into this in the ''Toppat Civil Warfare'' route. She follows Henry to the Toppats' airship and rallies the clan against him for abandoning her, and it ends with her becoming the new leader to fight against Henry's faction of the clan.]]
354* FusionDance: Henry and Ellie can [[Anime/DragonBallZ use the Metamoran fusion]] to fuse into Ellry. It doesn't [[CurbStompBattle help them against Kabbitz, though]], complete with both Henry and Ellie doing a Yamcha pose at the end.
355-->'''Ellry''': [[BadassBoast Who will challenge me...?]]
356* GrinOfAudacity: Similar to Henry, Ellie prones of doing this, if possibly moreso than him, especially when she's about to pull off plenty of dangerous things.
357* HatOfAuthority: Gains one in [[spoiler:Toppat Civil Warfare after the deaths of Reginald and Right Hand Man]].
358* HeelFaceTurn: Similar to Henry, Ellie could become an outright heroic character depending on the player's choice in ''Airship''.
359* HiddenDepths: Although nothing is known about her criminal past, the ''Bounty/Allies'' route shows that Ellie might be a greedy thief as Henry does in a handful of routes and has her own contacts that track down the Toppat Clan. [[spoiler:Said contacts is likely what allows her to track down Henry to the Toppats' airship in ''Executive/Ghost'' route.]]
360* HonorBeforeReason: She always puts her loyalty to Henry before everything, and thus will him wherever...even to death sometimes.
361* HotBlooded: Ellie likes a fight and throwing herself into thrilling situations.
362* HyperCompetentSidekick: In contrast to the [[BumblingSidekick more bumbling]] Charles, Ellie demonstrates a much better awareness on what to do in most situations and can sometimes show up Henry. This trope is a bit downplayed compared to some examples in that she isn't perfect; she [[NotSoAboveItAll can still be just as silly as Charles]] and there ARE a few [=FAILs=] that are due to mistakes on her part.
363* IJustShotMarvinInTheFace: In ''Thief/Allies'' route, Ellie can use a grapple gun to catch Henry from falling, only to accidentally shot his hand and pin him against a wall.
364* InexplicablyAwesome: Unlike Henry who has no recurring special power outside of [[NewPowersAsThePlotDemands whatever he's able to pull off depending on the situation]], Ellie is shown to have [[MindOverMatter the force power]] on at least two occasions. How she somehow gains such power is anyone's guess.
365* InnocentlyInsensitive: In [[spoiler:Toppat King]], Ellie questions why RHM is a cyborg as soon as she sees him. He doesn't appear to be bothered by what she and is more angry with Henry's presence, but still.
366* InSeriesNickname: While it never mentioned elsewhere, one of her {{Leitmotif}} refers to her as "Red Headed Outlaw". [[spoiler:"Right Hand Lady" on the other hand, is a more straight forward example as she earns it at the end of ''Toppat King'' route.]]
367* IOweYouMyLife: If Henry helped her escape The Wall, Ellie will stick around and become his loyal partner in return throughout ''Mission''.
368* KarmaHoudini:
369** Technically; like Henry, even if Ellie is pardoned by government, she's still a VillainProtagonist and has never punished for her criminal actions in the Wall, notably by starting prison riot along with him.
370** Subverted when she is abandoned or ignored by Henry, she is later locked up in her own cell. [[spoiler:Double Subverted in one route (Executive/Ghost) where she broke free in the wall by herself, and later usurped Henry, becoming the leader instead. In fact, it's even more ironic that the same route also gives Henry [[LaserGuidedKarma a massive karma]] for his overall cruel actions.]]
371* KilledOffForReal: [[spoiler:Averted. Unlike other two main characters mentioned above, Ellie can only die in a FAIL screen and has no route where she is killed in the end. And yes, even in ''Toppat Civil Warfare'', the timeline where she served as an antagonist, doesn't make her dead, possibly due the route ending in a {{Cliffhanger}}.]]
372* TheLancer: To Henry in the ''Convict Allies'' route and every route in ''Mission'' where the aforementioned route in ''Complex'' took place.
373* {{Leitmotif}}: She has [[https://www.newgrounds.com/audio/listen/955944 her own theme]] played at the beginning of Thief/Allies route. Additionally, she also has [[https://www.newgrounds.com/audio/listen/955943 Red Headed Outlaw]] played at the end of both the ''Convict Allies'' and [[spoiler:''Capital Gains'']] routes.
374* LovableRogue: Ellie is just as thieving as Henry but she's arguably nicer than him when it comes to interacting with other people.
375* MindOverMatter: A recurring option when she's involved is to have her lift something with [[Franchise/StarWars the Force]]. This occurs in two situations: she uses a Force Choke to lift Henry up to a ledge and the other has her Force Lift the money cart. The first time goes off without a hitch; the second... [[ATwinkleInTheSky not so much]].
376-->'''FAIL screen:''' We get it. You lift.
377* MoralityPet: After the ''Convict Allies'' route, she's the only person Henry is consistently nice to. This is especially notable in the ''Thief/Allies'' and ''Bounty/Allies'' routes where Ellie is his only ally and Henry still keeping his criminal tendencies.
378* MysteriousPast: Ellie must have done ''something'' to wind up in The Wall and she is just as gung-ho as Henry in taking part in a heist immediately after escaping in one of the routes, so she clearly has experience (and contacts, as she mentions at the beginning of ''Bounty/Allies'' route), but everything else is unknown. General Galeforce mentions that she, like Henry, was on the government's radar, although he never clarifies as to what for.
379* NewPowersAsThePlotDemands: Similar to Henry, Ellie also capable to suddenly gains special powers out of nowhere depending on the situation, with the only differences are that they're only serves to help Henry when he's in a rough spot and most of her power are item based, safe for her force power.
380* NiceGirl: Being a thieving criminal aside, she's always polite to people she interacts with. Just don't cross her.
381* NobleDemon: She's a thieving VillainProtagonist as much as Henry, but Ellie is noticably less selfish than him and has huge value on companionship.
382* NoGoodDeedGoesUnpunished: [[spoiler:When she helps Henry, he can either help her back...or leave her to be locked away at the Wall]].
383* NoNonsenseNemesis: [[spoiler:in the ''Toppat Civil Warfare'' route, Ellie isn't messing around with Henry when she becomes his enemy due to the latter's betrayal in ''Complex''. And it shows when Henry throwns Reginald out of the airship, Ellie, along with a couple of the Toppats, force him to WalkThePlank, willing to murder him if he doesn't do so.]]
384-->'''Ellie:''' [[spoiler:''[while pointing her rifle toward Henry]'' Jump! Or I'll make you jump.]]
385* NoodleIncident: One has to wonder how she wound up in a maximum security prison like The Wall. Even her bio lampshades this. ''Mission'' shows that she has an interest in stealing like Henry does, which may hint at what may have warranted her imprisonment in the first place. Furthermore, in the [[spoiler:''Pardoned Pals'']] ending, General Galeforce mentioned that she's also on the government's watchlist.
386* TheNotLoveInterest: She's very loyal and close to Henry should he help her, and he even gets to save her on occasions, but they're both strictly platonic friends throughout.
387* NotSoAboveItAll: Although she's usually the sane and more competent one when compared to Henry and Charles, a lot of the choices and [=FAILs=] have her be as stupid as the guys or join in their antics.
388* OffscreenMomentOfAwesome:
389** In the "Executive/Ghost" route of ''Mission'', [[spoiler:we learn in the beginning that she escaped the Wall on her own and followed Henry up to the Toppats' airship without being noticed. This is despite the "ghost" route of ''Complex'' being the sneakiest route Henry can take in that game (plus he leaves by the sea on an inflatable boat which would be hard to follow). It should also be noted that Henry is supposed to be the first person to escape the Wall in 50 years, making Ellie the second one, right after him. At the end of that route, she will also take leadership on the Toppat Clan because of Reginald and the Right Hand Man's deaths and she did dethrone Henry out of the airship, even if she was totally unknown to the clan, though we don't also see how she became their leader. She never makes an appearance on any of the other "Ghost" routes, but the explanation with the "Executive/Ghost" path is that she knows that Henry is the Toppat Clan leader, which presumably makes him easier to track down, and more tempting of a target]].
390** This also happens in the "Executive/Allies" route, when she and the Right Hand Man attempt to defend the rocket ordered by Reginald, she's never seen until she hijacks the jeep to help both Henry and RHM to reach the rocket.
391* OnlySaneWoman: Usually applies anytime she's paired with [[IdiotHero Henry and Charles]]. When Charles once again suggests a DynamicEntry to stop the Toppat Clan's rocket from reaching the orbit, she's understandably confused on how that would even work while Henry just... accepts the idea without a second thought. Of course, she still has her moments where [[NotSoAboveItAll she's not immune to partaking in some of the more ridiculous situations the two get her into]].
392* PinkMeansFeminine:
393** Her hat if she joins the Toppats is pink.
394** In the downgrader FAIL in ''Mission'' her lines are pink compared to Henry's blue.
395* PlatonicLifePartners: With Henry from ''Confict Allies'' route onwards. The two are always value each other and supporting one another, regardless what affiliates they're in. Ellie even goes as far being [[UndyingLoyalty undyingly loyal toward Henry]] and even [[DeclarationOfProtection commits herself to protect him]] after [[IOweYouMyLife the latter help her escape]].
396* RiddleForTheAges: We never learn how or ''why'' she ended up in The Wall. While her character card does allude to this, and the fact that she was on the government's radar as well raises questions, we never ultimately learn what she did.
397* RippleEffectProofMemory: Since Henry accidentally shoots her with a sniper rifle in one of the [=FAILs=], this is likely why Ellie decides to shoot Henry with a taser so his gunfire will take out the guards.
398* RedIsHeroic: Should she pull a HeelFaceTurn in the [[spoiler:''Triple Threat'']] and [[spoiler:''Pardoned Pals'']] routes.
399* RedIsViolent: Her red hair fits her FieryRedhead and BloodKnight nature. That said, [[RedIsHeroic this becomes a heroic example]] if she's joining the government.
400* RedOniBlueOni: She's more hot-blooded, fiery and thrill-seeking than Henry is.
401* {{Revenge}}: If Henry goes the ''Executive/Ghost'' route, [[spoiler:she pursues him to the Airship by calling out the Toppats for abandoning her to be locked away at The Wall]].
402* SayingTooMuch: One fail in ''Complex'' is by Ellie incorrectly telling a guard that she and Henry (having disguised as guards beforehand) that they transferred from the eight floor, which happens to be the cafeteria. The guard catches on and pulls a gun on them.
403* SignatureHeadgear: If she joins the Toppat Clan, she gets a pale pink top hat. If she's a simple recruit or the right-hand-lady, the hat will have a single purple rose on the brim. But if she's the leader, she gets a crown of purple roses around her hat.
404* TheSmurfettePrinciple: The first (and only) major female character in the ''Henry Stickmin'' series. [[JustifiedTrope Justified]] in that Puffballs himself voiced every character up until ''Escaping the Complex'', at which point most of the cast had already been established.
405* StrongAndSkilled: While it's downplayed unlike most examples, she contrasts Henry's WeakButSkilled with how she's consistently capable in a straight combat unlike Henry [[StrongAsTheyNeedToBe who's pretty inconsistent with it]] and mainly [[CombatPragmatist using his wits or whatever he have in hand alone]]. Additionally, while both of them has roughly the same skill with how [[spoiler:she's capable to escape the Wall all by herself in ''Toppat Civil Warfare'' route]], Ellie doesn't really show this side of her too much in favor of following Henry's decisions out of her loyalty to him.
406* StrongGirlSmartGuy: As stated above, she has better combat skills to rely on during fights, whereas Henry has to rely on his gadget and guile due to his inability to fight.
407* TertiarySexualCharacteristics: Her feminine-style haircut reveals she's female before she speaks. Most of the males are distinguishable through facial hair, shoes, and headgear. Her mouth is also red with lipstick. Also, whenever her upper eyelids are visible, it's shown she has detailed eyelashes on those eyelids, a trait that passes onto her [[FusionDance fusion with Henry, Ellry]].
408* ThrillSeeker: Ellie often shown to be eager on performing dangerous actions when compared to Henry.
409* TomboyWithAGirlyStreak: She appears to be a tomboyish girl, but if she joins the Toppats she chooses a pink hat with a tulip decoration.
410* TooDumbToLive: Well... Not on her part specifically most of the time, but Ellie can be [[BlindObedience rather submissive at accepting many of Henry's idea]]... including the stupid ones.
411* {{Tritagonist}}: She appears less than Charles, but still more often than everyone else so counts as this for ''Mission'' and the series as a whole.
412* TrueCompanions: With Henry and potentially Charles, following any ''Mission'' route that includes the ''Convict Allies'' route, meaning that she'll follow Henry regardless of a Toppat or Government victory... [[spoiler:except if Henry ditched her instead, which she would come back to him for revenge in ''Toppat Civil Warfare'' route]].
413* UndyingLoyalty: To Henry ''big time'' if the player decides to help her to escape. In return, she will be ready to support him no matter what choices Henry makes, and becomes his faithful ally. [[spoiler:On the flip side, this is completely averted if Henry decides to abandon her, as she goes ''against'' him and becomes his enemy instead in the ''Toppat Civil Warfare'' route.]]
414* UnknownRival: Although Dmitri is chasing after both her and Henry in [[spoiler:''Thief/Allies'']], he doesn't seem to know much about Ellie, referring to her as "the girl".
415* UnwittingPawn: [[spoiler:If she helps Henry, he can trick her and leave her behind to rot]].
416* VillainKiller: Ellie kills, or causes the death of some antagonists, all of which she works with Henry to do, such as [[spoiler: Right Hand Man in ''Capital Gains'']] and [[spoiler:Dmitri Petrov in ''Pardoned Pals'']].
417* VillainProtagonist: She shares this role alongside Henry since she's also a criminal like him. And just like Henry, her morality can be influenced depending on Henry's choice in ''Airship''.
418* VillainousFriendship: With fellow criminal Henry. She's consistently shown alongside him and supporting him no matter what.
419* VoiceForTheVoiceless: She serves as this to Henry when she's tagging along with him as Ellie occasionally speak up for him. Most notable examples are when Ellie asks The Wall's guards to hold up the elevator for the duo to blend in and when she speaks her intention to join The Toppat Clan with Henry.
420* WalkingSpoiler: It's impossible to discuss the [[spoiler:Toppat Civil Warfare ending without revealing that she escaped the Wall and caused Henry to be dethroned]].
421* WhatTheHellHero: [[spoiler:Calls out Henry on abandoning her in the Toppat Civil Warfare route. It leads to him getting dethroned and Ellie taking the lead]].
422* WildCard: Despite being a criminal, Ellie seems to have no real morality beyond her loyalty to Henry if he helps her escape the Wall. Whether this means following Henry into a heroic or villainous path is determinant upon the player's choice in ''Airship''. However, one unique thing about her is that she can be [[spoiler:''the outright main antagonist'' of ''Toppat Civil Warfare''.]]
423* YesMan: Ellie is more than happy to accept any of Henry's decisions throughout his journey, even if it's something that could get both herself and Henry killed.
424* YouAreInCommandNow: [[spoiler:With Reginald and the Right Hand Man inadvertently killed off by Henry and his allies' escape pod in the ''Toppat Civil Warfare'' route, she becomes the leader of most of the Clan, barring Henry's faction]].
425* YouHaveGotToBeKiddingMe: She shares this reaction with Grigori to Henry making a face in ''Allies''.
426* YouHaveOutlivedYourUsefulness: Downplayed in that [[spoiler:Henry doesn't kill her after she helps him escape, he can merely leave her behind]].
427[[/folder]]

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