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3%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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5%% Administrivia/ExampleIndentationInTropeLists must be followed. Don't make a new bullet point when you merely want to add a note to the trope, and try to avoid abbreviations (i.e. write Goblin Slayer instead of "GS").
6%%
7%% "Goblin" as a species (or others, like ogres) and sub-classes like hobgoblin, champion, lord, and shaman are not meant to be capitalized. When they talk about an/the "elven wizard", it's written in lowercase letters, but since race and class names also serve as most characters' names, when it's clear that it's their name (usually no article), you can capitalize it.
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9%% Stick to the official translation by Yen Press. If Yen Press translated it as Human Monk, it's Human Monk and not Human Nun/Cleric, and the padfoot waitress' name is therefore Padfoot Waitress and not Tavern Waitress.
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11%%Shout Outs, Captain Ersatz, Expy, No Celebrities Were Harmed, Continuity Nods and Mythology Gags regarding to specific characters should go to the Shout Out page. Please do not post them here.
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13[[center: [-[[Characters/GoblinSlayer Main Character Index]]\
14'''Traveling Companions and Loved Ones:''' ([[Characters/GoblinSlayerGoblinSlayer Goblin Slayer]])\
15'''Adventurers Guild:''' ([[Characters/GoblinSlayerAdventurersGuildMembers Guild Members]] | [[Characters/GoblinSlayerAdventurersGuildStaff Staff]])\
16'''Other Characters:''' [[Characters/GoblinSlayerOtherSignificantPlayers Other Significant Players]] | [[Characters/GoblinSlayerVillagers Villagers]] | [[Characters/GoblinSlayerTheGods The Gods]] | [[Characters/GoblinSlayerAntagonists Antagonists]]]]-]
17
18The {{Shout Out}}s, CaptainErsatz, {{Expy}}, "NoCelebritiesWereHarmed", {{Continuity Nod}}s and {{Mythology Gag}}s references regarding to specific characters go [[ShoutOut/GoblinSlayer here]].
19----
20!!Administrivia/CharacterSpecificPages
21[[index]]
22* '''[[Characters/GoblinSlayerGoblinSlayer Goblin Slayer]]'''
23[[/index]]
24----
25[[foldercontrol]]
26
27[[folder:In General]]
28* AccidentalMarriage: The Vikings of volume 14 have a custom where a man and woman sharing or exchanging a drink is considered to be a declaration of betrothal. Priestess finds out while overhearing a bunch of them raising a fuss over High Elf Archer swapping her goat's milk for the mead that a server pressed Lizard Priest into taking. She decides not to tell them and no more is made of it. Towards the end of the volume when Goblin Slayer lets slip he lives with Cow Girl (and her Uncle), some of them force him to take a jug of cider back home with promises to share with her, with no explanation as to the significance.
29* CasualDangerDialogue: Mostly in the form of Dwarf Shaman and High Elf Archer heckling each other in the middle of battle, as time wears on the entire group tends to make chit-chat whenever there is so much as a split-second lull in a deadly situation, even Goblin Slayer to a very limited extent.
30* CharacterAlignment: [[invoked]] Funimation released ''TabletopGame/DungeonsAndDragons'' character sheets for [[https://blog.funimation.com/2018/12/07/goblin-slayer-character-stat-cards/ Goblin Slayer's adventuring party]], which includes their canonical alignments.
31** Goblin Slayer himself is ChaoticGood.
32** Priestess, High Elf Archer, and Dwarf Shaman are all LawfulGood. [[invoked]]
33** Lizard Priest is LawfulNeutral. [[invoked]]
34* ClearTheirName: The plot of volume 15 is kicked off when Heavy Swordsman is accused of involvement in the disappearance of the princess of a centaur tribe, and he asks the protagonists to find the truth on his behalf.
35* ElitesAreMoreGlamorous: High Elf Archer, Dwarf Shaman, and Lizard Priest are all Silver-rankers of high esteem among their own races who quickly establish as much of an orbit of starstruck rookies after settling in Frontier Town as any of the home-grown local heroes.
36* ElvesVersusDwarves: High Elf Archer and Dwarf Shaman have a little friction between them due to their races' mutual history, Dwarf Shaman more so due to being more set in his ways, but don't have any bad blood personally and it's established that any race-based needling they engage in is just part of their [[VitriolicBestBuds playful acrimony]].
37* ExperiencedProtagonist: With the exception of Priestess, the whole party start the main story as Silver-ranked veterans with a plethora of worldly skill, if not quite matching Goblin Slayer's familiarity with the gutter.
38* FireForgedFriends: In the beginning, they didn't really find each other agreeable, with High Elf Archer finding Goblin Slayer to fall short of her expectations, Archer and Dwarf Shaman constantly dissing each other, and Lizard Priest doing his best to keep the others in line. However, following their first goblin slaying quest, they come to understand each other better and get closer, with later quests strengthening that bond.
39* FiveManBand: This group is one of if not the only adventuring party in the series that both meets the number requirement for this set-up and has each member slot neatly into the requisite character archetypes and dynamics.
40** TheLeader: Goblin Slayer, the eponymous main character who leads the goblin raids because of his vast experience. Good luck convincing to help at all if it is ''not'' a goblin raid, though.
41** TheLancer: High Elf Archer, who's constantly in friction with and trying to rein in Goblin Slayer on the field while also desiring to help him see the brighter side of life outside goblin-slaying. She is also more of a ranged-fighter to contrast Goblin Slayer's melee style.
42** TheSmartGuy: Dwarf Shaman, who's the savviest member of the group and provides explanations to others about how things work where he can.
43** TheBigGuy: Lizard Priest, the steadfast rock of the party who also provides the majority of the muscle in a pitched melee.
44** TheHeart: Priestess, the WhiteMage support member who provides emotional stability for every other member through her kindness, even as she works to overcome early traumas and grow into her own person.
45* InterspeciesFriendship: 80% of the team are different races from each other, and they quickly develop into one of the biggest, most effective, and most comradely parties in the frontier.
46* RankUp: {{Discussed}} in Volume 9. High Elf Archer learns at the end of the book that the King was going to declare a national emergency to address the threat of the Ice Witch and her EndlessWinter plans just before the party managed to kill her, meaning they have just completed a Gold-level quest and the veterans could be considered eligible for the rank. She's initially excited by the prospect, but Dwarf Shaman points out that they'd be forced to go on permanent reserve if they actually became gold-ranked, so she decides not to press for any major accolades.
47* SixthRanger: Occasionally the five take on one or more other adventurers for a single quest, such as Noble Fencer, with the extra members going along their own way once said quest is finished, potentially showing up in future one-off adventures but never officially becoming members of the party.
48* SquareRaceRoundClass:
49** Goblin Slayer is practically the Rogue of the team, very well-versed in dirty fighting, trap-setting, and is loaded with various contraptions and magical tricks to turn the tables. But for a Rogue, he's very well-armored and breaks the 'nimble and lightly armored' Rogue stereotype.
50** Dwarf Shaman is primarily a spellcaster, breaking the 'magically inept Dwarven warrior' stereotype. Although Dwarven spellcasters have become more common in other settings, typically they wield rune magic, which can be seen as a piece of ''technology'' to reliably capture and channel magic. In contrast to that, Dwarf Shaman's magic comes by invoking the elemental spirits of the world.
51** Lizard Priest, for all intents and purposes, may as well be Lizard Paladin, considering how much melee he does and how little healing.
52** Priestess doesn't really break the mold, being just as kind and humble as is typical of a white mage, and she is dressed in modest yet stylized robes. However, [[LethalHarmlessPowers the way she can use her magic]], especially after Goblin Slayer's instruction can be gruesome. So she's a white mage that is more like a red mage/utility mage.
53** High Elf Archer averts this by being just as quick and accurate as rangers usually are.
54* TrueCompanions: While they have a few teething problems initially, every member of the main cast grows to care about each other, no matter how vocally vitriolic they might be at times, with them coming to be proud to call each other friends.
55* WeirdnessMagnet: For Goblin Slayer's part, goblin trouble often seems to find him even when he's not looking for it himself, meaning that he and his friends often end up fighting goblins sooner or later no matter what they do. At the same time, hanging out with his friends also seems to bring in increasingly odd and dangerous encounters with either unusual goblin variants or other monsters that have no business being in normal goblin hunts. This makes for some truly bizarre encounters [[spoiler:like the dragon with the goblin riding on its back in volume 13]].
56-->'''Goblin Slayer:''' [[YouHaveGotToBeKiddingMe "This is like some bad joke."]]
57* YouAllMeetInAnInn: Dwarf Shaman, Lizard Priest, and High Elf Archer had their formal first rendezvous at a tavern in Water Town, then arranged a meeting with Goblin Slayer at the guild, which operates out of an inn specifically to invoke this trope.
58[[/folder]]
59
60[[folder:Priestess]]
61!!'''Priestess'''
62!!!'''Voiced by:''' Creator/YuiOgura (Japanese), Creator/HaydenDaviau (English)
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/priestess_anime.png]]
64[[caption-width-right:350:''Protect, heal, save.'']]
65[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/priestessyearone.jpg]]
66[[caption-width-right:350:Priestess in ''Year One'']]
67
68A rookie adventurer who joins a party of [[NewMeat other rookie adventurers]] on a stereotypical low-level goblin hunt. When things rapidly go downhill, she is saved by Goblin Slayer, whom takes her under his wing and from there on take on quests together.
69----
70* ACupAngst: Can get rather self-conscious about how petite she is in the Light Novels. This extends to her hips and butt too, as she sits and covers her lower body after hearing Dwarf Shaman tease High Elf Archer for having a bony rear. It doesn't help when she meets the Princess (who's a dead ringer for her) and the latter is much more endowed than her.
71* AesopAmnesia: Later light novels often have a subplot of Priestess having to learn to be assertive and have self-confidence in order to stand up to a bullying new adventurer or show the leadership potential to advance in rank. She always finds her reserve or inner strength to stand up for herself... only to invariably regress in the next volume to debasing herself and folding under pressure, if anything worse than before.
72** Which sadly is TruthInTelevision; some people when put in positions of authority can only see where they've screwed up, and reinforces their own preconceptions that they're just not leader material and make them even more uncomfortable with the role.
73** Starting in Volume 11, she realizes what a problem constantly putting herself down is and begins making concerted effort to catch and stop her self-recriminations and start taking pride in her accomplishments without caveats.
74* AgreeToDisagree: Doesn't really get Lizard Priest's talk of the cycle of souls, as she firmly believes in an afterlife, but doesn't let it get in the way of their friendship, and they often perform last rites side-by-side.
75* AllLovingHero: After everything she's been through, she still takes time to pray for the souls of corpses, even goblins, to pass on peacefully (though in the goblins' case this is motivated as much by a desire to [[TurnUndead ward their bodies and prevent them from becoming zombies]] as her persisting sense of compassion and mercy).
76* AlwaysIdenticalTwins: Downplayed. [[spoiler:Priestess & Princess are indeed identical in looks, but the defining physical difference aside from hair length is that Princess is far more well-endowed than her (still unconfirmed) long-lost twin sister]].
77* AmbiguouslyBi: She's pretty blatantly in love with Goblin Slayer, but other than him she shows no interest in men whatsoever. What would normally be a case of SingleTargetSexuality gets a little muddled when her thoughts also reveal admiration for the beauty of other women, though it's difficult to tell if she's actually attracted to them.
78* AnimalMotifs: Compared to a small bird for her delicate physique and anxious demeanor.
79* ApologizesALot: Her utter lack of self confidence leads her to assume she's a nuisance and beg for pardon over the slightest favor and forgiveness of even non-existent battlefield blunders.
80* ArentYouGoingToRavishMe: [[CovertPervert Of all the female characters,]] it's Priestess who gets annoyed at Goblin Slayer for not having a hint of temptation to peek at her when she has to divest of her waterlogged clothing after a mission in Volume 6.
81* TheBabyOfTheBunch: Being the youngest at 15 years old and most inexperienced member of Goblin Slayer's party, notably she is the only member who isn't Silver-ranked.
82* BackToBackBadasses: Gets circled by goblins alongside Goblin Slayer in the mountain village of Volume 5. They are cut down in short order, and Priestess actually manages to knock some aside with her staff.
83* BadassAdorable: At first just a small and soft cutie with a sunshine smile who is nevertheless too scared and vulnerable to be badass... and by the time she [[TookALevelInBadass gains her Steel Rank]], she is a small and soft cutie with a sunshine smile who can kill monsters like it's nobody's business.
84* TheBait: People tend to assume that the only reason Goblin Slayer keeps her around is to draw in goblins. As shown in Volume 3, she doesn't mind doing so if it's part of a plan, but she gets offended if people think that's all she contributes on a hunt or that Goblin Slayer doesn't care for her well-being when he does so.
85* BarrierWarrior: Her Protection miracle is her most used spell ''by far'', remarkably versatile in application, and strong enough to prevent a TotalPartyKill by an [[WakeUpCallBoss ogre's]] fireball (with [[HeroicResolve effort]]). Goblin Slayer, of course, teaches her how to use it as a trap, and later on a legit combat-worthy spell [[spoiler:by casting two Protections that sandwich and press the target into submission]].
86* BawdySong: Hums the melody of an old traveling song about an adventurer attempting to cajole a princess into a one night stand on the way to the training grounds in Volume 6.
87* BeautyIsNeverTarnished: {{Averted}} in Volume 2 – [[spoiler:a goblin champion crushes her by the waist and takes a chunk out of her shoulder with a single bite, shredding cloth, chainmail, and flesh alike. She is a bloody, twitching, and snot-dribbling mess, and it was only by Goblin Slayer's HeroicSecondWind does she avoid death and receive needed medical attention]].
88* BewareTheNiceOnes: The sweetest and most fragile professional adventurer you'll ever see, but she is capable of shocking ruthlessness in the later light novels.
89* BlatantLies: She insists on being the one to escort Goblin Slayer to the temple of the EarthMother because she is anxious to secure its protection. Honest. Stop looking at her like that.
90* BlindedByTheLight: The Holy Light miracle, first available to beginner Priests as a light source with no damaging capabilities. It is nevertheless one of her most commonly-used miracles, because its utility as a flashbang is just too good to pass up.
91* BloodSplatteredInnocents: It's a recurring joke almost, how often Priestess gets almost magnetically doused in monster blood each quest. Because she's a borderline non-combatant and the narration treats her as still having a fundamental innocence in danger from her adventuring experience, it comes off as this trope as opposed to like [[BloodSplatteredWarrior Goblin Slayer.]]
92* {{Bookworm}}: She spends most of her free time reveiwing her catechism and reading about the Monster Manual's more exotic specimens, and is stated to have a genuine love of learning for its own sake.
93* BrandishmentBluff: Magic variants; in Volume 9 an Ogre the party was fighting was trying to break out of a trap and roast the party with a fireball, so Priestess countered by chanting a Holy Light... except she just was chanting without trying to cast (she was out of spells). The Ogre ducking in anticipation was enough of a distraction for Dwarf Shaman to knock the brute over before he could get back to casting and moving.
94* BreakTheCutie: She was on the brink of lapsing into full-on catatonia after her first party is wiped out. Even though she has managed to move forward thanks to Goblin Slayer, she has never quite recovered from the experience.
95* BringMyBrownPants:
96** On top of mentally breaking down from witnessing members of her first party get torn to pieces and molested, she wets herself as two goblins prepare to perform the same on her.
97** [[spoiler:Happens once again in Volume 2 when Goblin Slayer's party approaches the closest so far to suffering the same fate, this time with a goblin champion preparing to literally eat her]].
98* BroodingBoyGentleGirl: The Gentle Girl to Goblin Slayer's Brooding Boy. She knows he has a difficult personality and a hard life because of his hunting of goblins, but that's precisely why she wants to be there for him. Her influence does take an effect on him, getting him to slowly open up to her and their friends.
99* BuxomBeautyStandard: When playing a tabletop game, she jumped at the chance to be a "Elf Sorceress", with her character's large cleavage being the focal point of her attention.
100* ChainmailBikini: She tries one on when she has a day off with Cow Girl. The ceremonial dancing outfit she wears for the Harvest Festival is apparently also meant to be worn on the battlefield, though given how clerics are expected to wear only their vestments without any armor in this setting it's a little more understandable. However, Priestess does wear actual chainmail under her robes under Goblin Slayer's instruction, which has saved her life on more than one occasion.
101* CharacterDevelopment: Sheds a lot of her naivety and hesitance over the course of her first year as an adventurer, only to have it be replaced by an almost crippling anxiety about her actual level of competence that plagues her throughout her second year. Thankfully, by Volume 11 she finally starts to get tired of her own lack of self-confidence, acknowledges her own strengths, and begins to assert herself and banter with her party consistently. In Volume 12, she starts actively cutting of her self-recriminations, noting second-guessing helps nobody. In Volume 16, she makes a personal resolution to start speaking up more and has finally acquired an innate confidence in her past achievements.
102* CharacterTic: By Volume 10, she has a nervous reflex of adjusting her hat. By Volume 14, she gets a contrasting habit of clenching her fists in front of her chest when amped-up, something her non-human teammates find cute.
103* ChessmasterSidekick: [[spoiler: The Drama [=CDs=] and later volumes imply that Priestess has adopted Goblin Slayer's pragmatism, and unlike the grungy warrior her methods are not constricted by a lack of knowledge on non-goblin threats. In his absence she can be surprisingly cunning, confident, even ruthless. Once he comes into play again though, she happily defaults back into an obedient support.]]
104* ChildProdigy: {{Downplayed}}, but it is noted by more experienced characters that for just being out of the temple, she's able to use three miracles a day. And she learns more miracles as time goes on. For reference, Apprentice Cleric who started out at around the same time as Priestess is only able to use Holy Smite once a day.
105* {{Claustrophobia}}: Admits in volume 14 that tight spaces make her uncomfortable and remind her forcibly of her disastrous first quest.
106* ClingyJealousGirl: Slightly. In Volume 5, Dwarf Shaman jokes at Goblin Slayer that the resident herbalist of the mountain village would be a good wife for him, which leads Priestess to reflexively cut off their conversation to their surprise. [[spoiler: In Volume 8, Priestess finds herself unable to put a finger on how she feels about Sword Maiden while the archbishop was clearly thinking about Goblin Slayer, and later wakes up in the middle of the night as Sword Maiden starts once again amorously entreating him, killing the moment.]] She remains [[WhatIsThisFeeling oblivious or in denial of why she feels this way]]. The narration in Volume 10 says she almost prefers to go on goblin hunts without the rest of the team, just to have time alone with Goblin Slayer.
107* CloseCallHaircut: In Volume 10 a demon swoops down to claw her head off, and when she throws herself on the ground to dodge its claws, it manages to rip out several strands of her hair as well as knock off her hat in the near-miss.
108* CombatPragmatist: After spending so much time working with one of the scummiest fighters in the Frontier, it is inevitable that she picks up a few tricks on the way. Case in point, [[spoiler: challenging a man-eating yeti to a race, then firing a sling projectile to kill him while his back was turned.]]
109* ComingOfAgeStory: The overall theme of the main series, at least the parts focused on her. It becomes more overt by the turn of her third in-universe year of adventuring, as she has to start distinguishing herself apart from her party to continue impressing the promotion board, and she personally wants to step out of Goblin Slayer's shadow.
110* ConditionedToAcceptHorror: After six months of countless goblin-slaying quests, the worst goblins have to offer doesn't faze her as much. She worries that she's simply growing numb to the atrocities.
111* TheConfidant: At the end of volume 15 [[spoiler: she pressures Silver Blaze into confessing to her that she was the one who killed her trainer for trying to cripple her to cash a bet against her, then promises to not report it.]]
112* CorruptTheCutie: It's subtle, but just as Priestess' compassion gradually rubs off on Goblin Slayer as they continue adventuring together, a little bit of ''him'' is taking root within her in return; corpses are now so second-nature that she cannot help but analyze them, and more of her exploits involving the [[NotTheIntendedUse questionable usage]] of miracles are being conducted without Goblin Slayer's input. Tellingly, in Volume 9, [[spoiler: she declines to give chase to a fleeing pack of yetis because they weren't goblins. High Elf Archer directly states that this is a sign of Goblin Slayer poisoning her thinking, which she walks back and insists was meant as a compliment when Priestess gets offended.]]
113* CovertPervert: She ogles other women's chests out of more than just envy, sings along to bawdy songs, and secretly is frustrated that Goblin Slayer doesn't display attraction to her. In Chapter 59 of the manga, after singing a bawdy song, Priestess can be seen gawking at a pair of elves wearing revealing clothing and blushing intensely at the sight on them.
114* CowardlyLion: Is afraid of goblins after experiencing them at their worst first-hand and is very insecure about her abilities, but fights on because she agrees with Goblin Slayer that SomeoneHasToDoIt and she has steadfast belief in her friends' abilities.
115* CrisisOfFaith: In Volume 1 and again in Volume 7, traumatic fights with goblins leave Priestess questioning her position as a cleric of the Earth Mother. In a twist, her doubts as to her god's power/plans/benevolence are a secondary concern if at all; her real question is if someone with her baggage deserves to remain a priest.
116* CustomUniform: Light novel illustrations show that most priestesses of the gods, including the Earth Mother, just wear regular, real-world nun habits. {{Averted}} in the manga, when several of her peers have the same style of vestments as her usual outfit.
117* CuteWitch: WhiteMagicianGirl, young, kind to everyone and looks adorable.
118* DamselInDistress: She was quite helpless in her first mission, and only Goblin Slayer's timely intervention got her out of that cave relatively unscathed. [[TookALevelInBadass She quickly grows out of it.]]
119* DeadlyForceField: During the climax of Volume 1, Priestess demonstrates the ability to make her Protection barriers move, and slams the Goblin Lord between two with enough force to agitate his stab wounds. In Volume 3, she can attach her Protection to Goblin Slayer's buckler to augment his ShieldBash.
120* DeerInTheHeadlights: Near-completely shuts down in shock and despair when Goblin Slayer gets nearly killed by the goblin champion in Volume 2, leading to the rest of the party getting swarmed while she scrambled to collect herself enough to stammer out another miracle.
121* TheDefroster: Her partnering up with Goblin Slayer is the primary reason he starts down a path of rediscovering how to be human, and anytime the story features a broody GuestStarPartyMember it’s always her that goes out of her way to buddy up with them and get them to stop being a belligerent maverick.
122* DelayedReaction: In the manga when Goblin Slayer pays her a compliment for her skill with a sling, it takes her a second of blank confusion to process that he just praised her. Cue flustered flush.
123* DesperatelyCravesAffection: Nakedly yearns for positive reinforcement from Goblin Slayer, and his praise is just about the only thing that can get her mood up and to stop her self-chastisement.
124-->'''Goblin Slayer:''' You did well... You were a help to us.\
125Those words were all she needed to hear. Her face brightened, and she nodded eagerly. If she’d had a tail, it would have wagged.
126* {{Deuteragonist}}: Later novels place a stronger emphasis on Priestess' growth, exploring more of her struggles independent of the main party, her mentality, and most importantly her hidden potential as Goblin Slayer's protégé.
127* DisapprovingLook: She will sometimes shoot Goblin Slayer a glare when he's being especially unsociable or unhelpful in a discussion. It actually usually scares him into appeasement.
128* DismissingACompliment: In Volume 9, when Harefolk Hunter insists to her that she is an amazing adventurer in her own right and she looks up to her in particular, Priestess is genuinely dumbfounded, denies she is in any way aspirational, and internally thinks anything impressive about her was achieved by riding Goblin Slayer's coattails.
129* DistractedByTheSexy: Often becomes very conscious of being around new women, sneaking glances at their figures to compare to her own and becoming very flustered and jealous if they outclass her. In volume 12 she is embarrassed to admit a lingering touch to her back by Witch completely shatters her focus while trying to call on a miracle.
130* DrowningMySorrows: [[spoiler: In Volume 10 of the light novels, she starts guzzling wine after a frustrating day of attempting to stamp out ugly rumors circulating about her beloved sister-figure Grape Nun.]]
131* DueToTheDead: As stated above, she is always meticulous in providing funerary rites to corpses she comes across, regardless of whether the body is a monster or fellow adventurer, for both pragmatic and moral reasons. In the beginning of Volume 3, she refuses to loot killed goblins for extra weapons.
132* DullEyesOfUnhappiness:
133** When High Elf Archer protests at having to smear goblin's blood over her body, Priestess replies with "You'll get used to it" while sporting these.
134** She has this expression the first time Goblin Slayer applied blood on her vestments.
135* EatenAlive: [[spoiler:In Volume 2, by a goblin champion; she gets better, thankfully]].
136* EmergencyImpersonation: [[spoiler: Part of the plot of volume 16 involves her being dressed up as the Princess to cover for the other girl at a festival tournament after she got hit with a curse of sickness.]]
137* EpicFlail: {{Subverted}} -- in Volume 2, she admires one on display in the weapon shop, but when Goblin Slayer asks her if she wants to use it she immediately concludes that she'd just brain herself with it and puts it down. In Volume 3, Priestess, who has been tapped to perform a ceremony for the Earth Mother, receives training in the flail (the Earth Mother being a deity of both agriculture and protection) as part of her ritual dance. When she goes to fight goblins later that night, Priestess mostly uses the flail as a spell focus like her sounding staff, until she bashes a goblin to death in the first unaided kill the readers see her perform.
138* EveryoneCanSeeIt: [[WhatIsThisFeeling While she may not be aware of her own feelings yet]], everyone else in town definitely is. Although typically, reactions to her loyalty to Goblin Slayer are that of [[WhatDoesSheSeeInHim bemusement]] than anything else.
139* EveryonesBabySister: Being TheBabyOfTheBunch and a WhiteMagicianGirl, Priestess's party members tend to be every protective of her and feel obligated to push themselves when they see her pulling her own weight. By Volume 6, Priestess has become this to the majority of the Adventurer's Guild, as many of the adventurers didn't take too kindly of Wizard Boy picking on her for failing to get a promotion, though granted it did help that some of his insults were directed to clerics in general.
140* ExactWords:
141** [[spoiler:In Volume 7, Priestess is forbidden by the Earth Mother to ever use Purify Liquid as a weapon on a living being, after she nearly kills a goblin shaman with it. But she never states Priestess was forbidden from using the miracle on spilled blood since it's outside a living being. So Priestess is able to use Purify Liquid on the blood spilled on the floor used to fuel a goblin priest's spells to cut off his spells.]]
142** [[spoiler:In Volume 9, she challenges the leader of the Ice Witch's Yetis to a race with the victor taking ownership of the loser's life in lieu of direct combat, with the condition being that neither could touch the other to impede them, then brains him from behind with a sling. When the rest of the party stare at her in shock, she defends herself by pointing out she didn't directly touch him.]]
143* ExcuseMeWhileIMultitask: Can cast two spells at once in a pinch, most prominently when she makes two Protection barriers to trap the goblin lord. Discussion with Goblin Slayer reveals the original plan was to make ''three'' at once to box him in a triangular cage.
144* ExposedToTheElements: During the big BattleInTheRain against Dark Elf and his goblins in Volume 3, as Priestess didn't have time to change out of her {{Stripperiffic}} sacred garments. Priestess claims that she is fine, as she often uses ice-cold water during ablutions.
145* ExtremeDoormat: Towards Goblin Slayer – after the latter makes her be goblin bait yet again in Volume 3 to no real push-back from her, High Elf Archer jokes that Goblin Slayer could punch Priestess in the face and she would forgive him in a heartbeat, and Priestess stammers a laugh in chagrined affirmation, to her friend's disgust.
146* TheFace: Early in Volume 16, she notices with some amazement that the rest of the party has pushed her into serving as their unofficial "spokesperson".
147* FaceYourFears: Every goblin quest is this for her, as even if she has not experienced the full brunt of their sadism, what she has seen and brushed against has lightly traumatized her despite her resolve to keep fighting.
148* FantasticLightSource: Her Holy Light spell was cast on a giant alligator's tail to draw goblins' attention towards it.
149* FeminineWomenCanCook: While the rest of the party helps fortify a mansion against a goblin attack in Volume 10, she decides the best she can contribute for the construction efforts is to help prepare and pass around lunch.
150* FlashbackEcho: Suffers these throughout the story, especially whenever she observes goblins at their worst. It shows just how much the events of her first quest left her mentally scarred, so it's understandable. The worst of them come during the tower expedition of Volume 7, when she gets so tripped up by constant remembrances of that disastrous first quest that she constantly on the brink of shutting own in each goblin encounter.
151* ForgottenFirstMeeting: [[spoiler:Priestess' actual first encounter with Goblin Slayer is at the end of ''Year One'' Volume 1, when the man is brought to the temple of the Earth Mother after passing out from his injuries defending Chosen Heroine's hamlet from a goblin wanderer band. The then 10-year-old Priestess was the only acolyte free to tend to his wounds, and her overwhelming concern for the young adventurer was so great she unconsciously used her first miracle to heal the worst of his injuries. She passed out afterwards and largely forgot the whole incident as an odd dream]].
152** This actually extends to several [[spoiler: of the Adventurer's Guild members like Spearman, Witch, and Heavy Warrior's party that also stayed at the temple of the Earth Mother with Goblin Slayer after they finished their own mission fighting against the rock eater. Justified with Witch and Heavy Warrior's party as she didn't directly interact with them, although she curiously did forget about Spearman, the one who brought Goblin Slayer to her for care and she recognized as the adventurer that killed the rock eater]].
153* GoneSwimmingClothesStolen: In Volume 8, the Princess takes her clothes as a disguise after they bump into each other at a public bath. PlayedForDrama, as Priestess is devastated at the theft of her [[NumberOneDime chainmail shirt.]]
154* GoodIsNotDumb: Sweet and wide-eyed as she may be, Priestess has spent enough time under Goblin Slayer's wing to become an effective partner and make snap judgments for herself. Even before her first party was wiped out, Priestess voiced hesitations at going into the goblin nest unprepared unlike the rest of the party.
155* GoodShepherd: She is a cleric of the Mother Earth Goddess, and she decided to become an adventurer so she could help as many people with her miracles as possible. Even after seeing the horrible things that goblins are capable of and hunting them for months, she still feels uneasy using her miracles to kill them.
156* GracefulLoser: In volume 14 she has to challenge the chieftain's wife in a board game to secure the aid of the Viking village. She loses both rounds badly. But she's so caught up in trying to figure out this new game that she barely registers the loss despite the stakes and asks to keep playing purely for the fun of it. Everyone is surprised enough to go along with it, and get so caught up in her fun that they become friendly.
157* HairOfGoldHeartOfGold: A mane of sunlight yellow tresses, to go along with an AllLovingHeroine attitude.
158* HatDamage: She gets dive-bombed by a demon in Volume 10, and drops to the ground just in time to only get her hat nicked.
159* HealingHands: Has a "Heal" spell, but in the beginning it could only fix skin-deep injuries and hasn't seen much use since. After all, Goblin Slayer's tutelage consistently points her towards avoiding direct conflict whenever possible so no one gets injured in the first place.
160* TheHeart: Despite her own crippling self-doubt, she has an intense drive to help others going through turmoil in front of her, and is the most empathetic and comforting person in the party. She is the one to really cause the breakthroughs that have drawn Goblin Slayer out of his shell, and while she doesn't really have to play peacekeeper to her teammates as they are mature enough to [[VitriolicBestBuds keep their arguments playful]], she makes up for it by always reaching out to their frequent and near-invariably hostile GuestStarPartyMember of the volume.
161* HeroicResolve: When the Ogre's fireball begins to overpower her Protection, it is the thought that she is the only thing separating her new party from a fiery death that gives her the strength to dip down and achieve a state of Overcasting to maintain the defense.
162* HeroicRROD: In the light novels, it's explained that spellcasting connects a magic-user's soul to whatever source of power they draw from, and using too many spells back-to-back causes extreme physical strain. An even bigger example is the 'Overcasting' phenomenon, wherein casters open their souls completely to be able to perform extra-strength magic and even cast extra spells after using up their daily allotment, at the risk of killing themselves. [[spoiler:Tapping into this is what lets Pristess block the ogre's Fireball in Volume 1]].
163* HeroicSelfDeprecation: In Volume 6, after being passed over for promotion to Steel and getting harassed by Wizard Boy, she begins to doubt her potential as an adventurer, minimizing her contributions in past missions and thinking she really is coasting on her Silver-ranked friends, despite their arguments to the contrary. In Volume 9, she starts to get over this, but still berates herself for always coasting off Goblin Slayer when thinking of plans and underplays herself in comparison to her friends, denying it when Harefolk Hunter tries to call her an amazing adventurer in her own right. In Volume 10, the narration outright snarks that "self confidence seems to elude her", and she internally claims she doesn't deserve to be considered an adventurer. The worst of it is when other adventurers take on the quest to protect the Earth Mother temple before the wine festival and she sees them as noble, even if they are OnlyInItForTheMoney, but herself as selfish for worrying about the temple as her home.
164-->High Elf Archer, Lizard Priest, Dwarf Shaman. Not to mention Apprentice Cleric and Rookie Warrior. Incredible people, all of them. Not like her.
165* HeroWorshipper: Is well aware of Sword Maiden's reputation, and idolized her enough to freak out at the prospect of meeting her for the first time and admonished Goblin Slayer sharply for not showing her proper respect in Volume 2. In Volume 14, she realizes she's been regarding Goblin Slayer this way too after his uncharacteristic behavior throughout the early page begins to threaten to inflict her with a case of BrokenPedestal.
166* HumanPackMule: Downplayed, but Priestess is the one handing out waterskins and field rations when the party takes a break in dungeon-delving, and if she runs low on spells during a big fight her secondary role is to organize and pass along backup weapons to the others. In Volume 10, she states she also restocks their inventory between quests, and that this is a role she chose to step into. In Volume 12, her role during the siege is to hand out fresh bundles of ammunition or weapons and help in the kitchens.
167* IfItsYouItsOkay: Goblin Slayer is the only male character Priestess has ''ever'' shown attraction to, but on the female front she is semi-frequently noted to be unable to help but to check out [[BuxomBeautyStandard buxom background characters]] and has mild crushes for senior adventuresses, most explicitly Witch.
168* ImHavingSoulPains: Connecting to divine powers and performing miracles apparently ''burns up'' part of the soul each time she does it.
169* IndirectKiss: Priestess gets flustered when Goblin Slayer tells her to take a drink and hands over the waterskin she'd given him to re-hydrate after a skirmish with goblins.
170* IndyPloy: She's as good as coming up with on-the-spot, devastatingly effective gambits as Goblin Slayer, though unlike him she's got a bad habit of second guessing her instincts. Still, moves like using Purify to turn quicksand into a clear spring and having Dwarf Shaman cast WalkOnWater on the carriage as a goblin ambush drowns are brilliant.
171* InnocentBlueEyes: Sky-blue and open, reflecting her guileless, nurturing, optimistic nature.
172* IntimateMarks: According to an omake, Priestess has a blueish birthmark on one buttock.
173* {{Irony}}: Priestess runs into [[BornWinner Chosen Heroine]] again at the mock-dungeon festival in volume 13, and takes the girl to be an especially slow rookie after seeing her line up for the trials, assuming her fancy armor and sword from a couple of years back were an elaborate costume for the Harvest Festival.
174* IShouldHaveBeenBetter: Almost always finds a reason to berate herself for her conduct as an adventurer, from getting injured to getting upset. In Volume 10, she dismisses herself as having forced her party to endanger themselves while getting through a zombie horde immediately after single-handedly purging the burial mound and destroying all of said zombies.
175* ItGetsEasier: {{Discussed}} in Volume 6, after almost a year and a half of adventuring Priestess is starting to get numb to the atrocities goblins commit, and she is horrified to realize this, fearing that it will lead to her outlook getting warped and her alertness to their threat getting unconsciously lowered.
176* ItsAllMyFault: An early bonus chapter reveals that at least for a time she wholly blamed herself for what happened to the Greenhorn Team and imagines that if she hadn't been at the Guild at that time, even if they didn't find a "better cleric" to protect or organize their party better, a delay of even a few minutes to find a fourth member would have saved them through the goblin quest being taken by someone else or Goblin Slayer catching up to them before they managed to engage the nest.
177* LawfulGood: [[invoked]] Her canonical character alignment, according to her TabletopGame/DungeonsAndDragons [[https://blog.funimation.com/wp-content/uploads/2018/12/DD_Stats_Priestess-1024x576.jpg character sheet]] released by Funimation.
178* LethalHarmlessPowers: A WhiteMagicianGirl without LightEmUp powers sounds like someone with no offensive value. But Goblin Slayer shows how ''nasty'' her miracles can be when used differently.
179** Her Holy Light miracle is used as a flashbang by Goblin Slayer such as in the first chapter, where he uses it with a rope trap to make a hobgoblin trip and leaving it vulnerable to Goblin Slayer to finish off.
180** When Goblin Slayer torches an old elven (wooden) fortress, he makes Priestess seal the only entrance with Protection to burn or suffocate all goblins inside.
181** When the goblin lord flees the battle after his army was annihilated by adventurers, Priestess uses two Protection barriers to trap and crush the lord.
182** The nastiest example of this by far happens in Volume 7 where she [[spoiler:panics and casts Purify Liquid on a goblin shaman that had incapacitated the rest of the company, turning his blood into water and nearly killing him through hydro-poisoning. The Earth Mother's sudden intervention and the shock of what exactly she is capable of sends Priestess into a mini-HeroicBSOD, and later that night the goddess herself appears before Priestess directly in a vision to tell her to never abuse her spells like that again, or else she'll be denied blessings for the rest of her life]].
183* TheLoad: {{Subverted}}; as the youngest and most inexperienced member of Goblin Slayer's party with no physical capabilities, she can be considered out of her league among her Silver-ranked companions. However, in a world where every magic user short of a [[TheAce Platinum-ranked]] adventurer can only cast spells a few times a day at best, she remains a valued member of the team for being able to cast miracles at all, which may be more than enough to tip the scales in a make-or-break situation (and does).
184* LostOrphanedRoyalty: DiscussedTrope with her as the subject at least as far back as Volume 3, with her fellow nuns laughing at the incongruity of anyone believing such a withdrawn and emotionally fragile girl could be the issue of a royal family before winding up in their backwoods orphanage. [[spoiler:Then five volumes later she's revealed to look [[IdenticalStrangers exactly like]] the resident Princess, and five volumes after that it's explicitly stated said Princess had a twin that disappeared as an infant...]]
185* LotusEaterMachine: From Vol. 9, [[spoiler: Ice Witch casts an illusion on Priestess to sway the girl into handing over a silver arrow that could kill the enchantress. Priestess finds herself naked and in front of Goblin Slayer, who proceeds to give her an AffectionateGestureToTheHead while showering her with praise and concern. [[ShatteringTheIllusion She comes to her senses almost immediately]] because the real Goblin Slayer would be too inept at expressing himself to behave in the manner she desires most.]]
186* LuminescentBlush: Her entire face turns deep red in the manga when Goblin Slayer begins praising her.
187* MagicStaff: Has one for her magic and as a last-ditch melee weapon, resembling a khakkhara (a.k.a. a sounding staff).
188* MagneticHero: At one point in volume 14 she has to play a boardgame against the Husfreya in an effort to secure the support of the Viking tribe against the goblins. She loses badly, but her sportsmanship, eagerness to keep playing for the sake of it, and cuteness endears her to all the tribesmen who make an impromptu game tournament around the ongoing rematch. Goblin Slayer considers this another trait of a true adventurer that Priestess has moreso than him.
189* ManicPixieDreamGirl: Downplayed. While their relationship is NOT based on that, Priestess shows several of the qualities of one: she is cute, cheerful, and sweetens the life of the dour Goblin Slayer. While he had Cow Girl and Guild Girl, the true turning point of his life was his meeting with Priestess. Thanks to her, he is connecting and reconnecting with the world around him, discovering hobbies, friendships, and maybe the hope for a future. The downplayed part comes from the fact that their relationship is mutual, he saved her and mentors her. And through Goblin Slayer, she started to see a bigger (and more dangerous) world, helping in her own growth as a person.
190* TheMcCoy: Acts as one to Goblin Slayer; while the rest just figure he is who he is, Priestess takes the time to lecture him when she thinks he is going too far. And even when he shows his annoyance, she isn't the type to back down.
191* TheMedic: Trained from childhood in first aid, and has healing spells in her repertoire, though in practice they are presently too weak to be practical and she’s better off focusing her magic on [[BarrierWarrior preventing damages]] and then treating people by hand.
192* MissionFromGod: She receives a vision from the Earth Mother in Volume 3 to assist Goblin Slayer against the Dark Elf.
193* ModestyBedsheet: She and Goblin Slayer both take care not to let her blanket slip past her upper chest the morning after they perform the Resurrection miracle.
194* ModestyShorts: As seen in the page image, she wears ruffled black mini shorts in her standard attire.
195* ModestyTowel: Every time she is shown in the bath, she brings a towel into the water, in contrast with her bathing partners.
196* MoralityPet: It is becoming increasingly apparent that she is this for Goblin Slayer, being his [[TheMcCoy McCoy]] and all. Not to mention that recently, direct threats upon her life has had Goblin Slayer react... violently.
197* MyGodWhatHaveIDone: Occasionally has these moments due to the way Goblin Slayer has her using her miracles. Only gets worse when she goes to the temple and she is granted even more, [[CrisisOfFaith making her wonder why the Earth Mother would grant her these miracles if they were being used in such a way]]. This reaches its absolute peak in Volume 7 [[spoiler:when she casts Purify Liquid on a goblin shaman's injured shoulder in a moment of panic, converting all the blood inside his body into pure water. Not only was Earth Mother's immediate admonishment devastating to receive, but the fact that Priestess was capable of such a deliberate act of violence and bloodlust left her feeling unworthy of her faith afterwards.]]
198* MySignificanceSenseIsTingling: [[spoiler: Priestess is eventually stated to possess a "Revelation" ability, which randomly gives her flashes of insight into the machinations of the world around her starting at least as early as Volume 2. At first it was mostly just [[LivingLieDetector lets her figure out the hidden motives of people attempting to wheedle her in conversations]], but by Volume 8 she is using it [[SpiderSense to anticipate incoming ambushes and traps]] and pinpoint which goblins in a horde are possessed of unusual powers at a glance. This ability is explicitly magical in nature, though it doesn't cut into her spells per day, and is likely a holdover of when she was Illusion's favored mortal before being replaced with Chosen Heroine]]. It gets more fleshed out in Volume 10, as she describes experiencing a prickle in her neck, hearing voices, and having her eyes drawn directly to spots where ambushes are coming from before even realizing what's happening.
199* NaiveNewcomer: Fresh from the Temple, and is seen getting her Guild tag in the first chapter of the light novel.
200* NiceGirl: In spite of having being traumatized by her first quest, she remains the warm and kind ray of sunshine in Goblin Slayer's life that allows him to finally connect to humanity.
201* NoPeriodsPeriod: {{Averted}} – she has on more than one occasion sat out a quest because she happened to be on the rag.
202* NoSell: She is the only member of the party able to shake off the Volume 7 shaman's Sleep Cloud spell.
203* NotAfraidOfYouAnymore: One major milestone of her power and mental fortitude comes when she traps a goblin lord with her barrier spells and marches up to it resolute, not flinching at all from its thrashing and screamed, obscene threats.
204* NotSoDifferentRemark: [[spoiler: While Priestess is happy to have achieved Steel rank in Vol. 6 for her deeds at the training camp, she's too hung up on the fact that she let a band of goblins escape. High Elf Archer, perhaps realizing what this entails, hastily reminds her that every adventurer is different – Goblin Slayer's accomplishments involve eradicating goblins; Priestess' accomplishments involve saving lives.]] What did the blonde girl think to herself in response?
205--> '''Priestess:''' ''[[spoiler:[[BorrowedCatchphrase I see.]]]]''
206* NotTheIntendedUse: Her miracles are often used in ways not the usual purpose, such as using Holy Light as a flashbang or Protection as a trap. [[spoiler:Her Purify Liquid in particular is normally used to purify water of contaminants, but the miracle works on anything with water...including ''blood'', as she discovers to her horror when she nearly hydro-poisons a goblin shaman to death. Much like a dungeon master irate at seeing a player abuse a loophole, '''her goddess herself''' has to tell the Priestess to never use the miracle that way again.]]
207* NumberOneDime:
208** Her chainmail shirt; purchasing it was the first action she took that Goblin Slayer praised her for, and to hold onto that memory she keeps it through a scolding by her Mother Superior, and insists on having it patched instead of replaced even against Goblin Slayer's own suggestion. In Volume 8, [[spoiler: she weeps inconsolably when Princess steals it and, later in the labyrinth, ''can't make up her mind if she should be happier at recovering it or the Princess from the goblins in one piece'']]. In volume 11, it's established that she carries it into public baths wrapped in a cloth because she's so paranoid about it getting stolen again.
209** To a lesser extent, her Adventurers' Toolkit, which she frequently, proudly claims she "never leaves homes without!" (To the point Apprentice Cleric makes fun of her for it to her teammates).
210** The winter outfit she bought in volume 9 has sentimental value (since that quest was also a promotion exam) and she keeps it carefully stored away out-of-season and spruces it up when she digs it out again.
211* NunTooHoly: While she is the sweetest and nicest character on top of being quite devout, she has some habits that are less than holy, like her constant ogling of women's chests, drinking of alcohol, and desire for Goblin Slayer.
212* OhCrap: In Volume 2, Priestess, a devout member of her faith, completely loses her nerves upon realizing [[SociopathicHero Goblin Slayer]] was taking the team to meet with [[HighPriest Archbishop Sword Maiden]].
213* OlderThanTheyLook: Priestess' design undergoes absolutely zero change over time. In Volume 10, she is 17-years-old, two years past the start of her adventuring career, and obsessively going over how she has gotten at least a little taller, more muscled, and more filled out in all that time, but is drawn exactly the same as in volume 1 at age 15, and is treated by old and new characters alike as still the runty newbie.
214* OnlySaneMan: Of her original party. Warrior, Fighter, and especially Wizard saw purchasing extra equipment as a pointless expense, and brushed off her attempts at extra vigilance and caution as her being jumpy.
215* OrnamentalWeapon: The EpicFlail she carries in Volume 3 is a gilded prop used in ritual dances, and is meant to evoke the grain-threshing instrument the weapon evolved from. She can still [[MagicFocusObject channel miracles with it]] though, and it has enough heft to knock goblins back in a pinch.
216* ParentalAbandonment: She is an orphan. The temple acts as a priesthood school as well as an orphanage to orphans like her.
217* PastExperienceNightmare: Had nightmares about her disastrous first quest for at least half a year after the fact.
218* ThePenance: In Volume 8, she resolves to give up the pink pearl she gets as an extra reward from the sea serpent quest [[spoiler: as an offering to the Earth Mother to apologize for misusing her Purify miracle against the goblins in the previous volume.]]
219* PerpetualPoverty: Priestess' sect has a vow of poverty in place, so things like a steam bath are a rarity for her to indulge in.
220* PlaceOfProtection: In volume 14 she unlocks the "Sanctuary" miracle, which temporarily blesses an area around her to be shielded from the elements and boost the recovery rate of her allies.
221* PluckyGirl: After her disastrous first quest, it's impressive that she still chooses to remain an Adventurer, and stand by Goblin Slayer no less.
222* ThePoorlyChosenOne: Played with – [[spoiler:Priestess started out as a favored soul of Illusion, but lost her karmic status not through any fault of her own, but because Illusion herself [[EpicFail critically fumbled her Chance Roll like she almost always does]]. This fumbling likely included Priestess' first party's SuicidalOverconfidence to go into the goblin den with no plan or supplies. She would have ended up meeting a disgraceful end like so many other would-be heroines before and after her... had Goblin Slayer not appeared at the last second and altered her fate completely (though Illusion had already given her up for lost and started planning a new campaign). Although later on, it's confirmed Priestess does have a "Revelation" ability, something that Illusion likely gave her when she was a favored soul]].
223* PragmaticHero: Becoming more of one as she is under Goblin Slayer's wing. She got chewed out quite a bit by her superior at the church for wearing chainmail, and she uses miracles normally meant for protection as a weapon (albeit under Goblin Slayer's direction). Notably she has also ignored Goblin Slayer's instructions to ensure she can properly protect him too, [[spoiler:such as not using a third Protection spell to sandwich the Goblin Lord to heal a heavily wounded Goblin Slayer]].
224* PrayerIsALastResort: Her first team completely wiped, an arrow in her shoulder, her staff knocked out of reach, and goblins bearing down on her prone form, she can only mumble desperately for the Earth Mother to save her, enter Goblin Slayer.
225* PrincessInRags: [[spoiler:There's evidence to suggest that Priestess is actually the long lost twin sister of Princess, though this is circumstantial at the moment]].
226* ProneToTears: Always noted by others to be frail and delicate-looking, and is rather prone to shedding tears and going red-faced when troubled. Which happens often, including whenever Goblin Slayer is being callous. Still, she can and does maintain her assertiveness while tearing up all the same.
227* RankUp:
228** Gets promoted to Obsidian-rank due to her involvement in killing the ogre.
229** She becomes Steel-ranked at the end of Volume 6, after [[spoiler:leading several other novice adventurers to counterattack an inbound goblin horde gunning for the training camp construction crew, after being denied promotion in the beginning of the book on the assumption by the Guild officials that she was being carried in all her quests by her silver-ranked friends]].
230** By Volume 12, Priestess has achieved Sapphire rank.
231* TheReliableOne: She does not carry the combat skills or flash her other party members possess, but she plays her role as a proper support both in and outside of battle. Goblin Slayer in particular is implied to value her highly as a partner, as many of his major offensive maneuvers can only be performed knowing Priestess can cast the right miracle for the job. Goblin Slayer calls her the most dependable one in the party in Volume 10.
232* ReviveKillsZombie: In Volume 9, she can severely burn a high-power vampire with her notably very weak Heal spell.
233* RiddleMeThis: Challenges a Peryton to a riddle contest, mostly to stall it's attack on a fort and examine it as she tries to figure out a way to attack it directly.
234* RudeHeroNiceSidekick: She's the "Nice Sidekick" to almost everyone else in the party, but this is especially true in regards to Goblin Slayer, who wouldn't give formalities and proper conduct the time of day.
235* SacredFlames: By casting Purify on something made of wood, that object is consecrated and if it is burnt the fire it produces is also holy. This gets cheesed in volume 14 to make an aflame boat deal even more damage to a sea-devil.
236* SeenItAll: By volume 15 she has become worldly enough to be unfazed at the prospect of being hired to track down the missing princess of a beastman tribe.
237* SensorCharacter: By Volume 8, Priestess' Revelation ability is developed enough to feel goblins about to come after her from behind walls and doors. Goblin Slayer is very quick to put her talent to use pinpointing goblin gangs in the labyrinth, and identifying shamans and priests among them.
238* ShieldSurf: While climbing down the mountain after taking out the Ice Witch and her Sasquatches, she sees a burning village in the distances and gets a hunch Goblin Slayer is down there. The party can't hike fast enough to reach it in time to join the fight, so she has a blanket soaked and frozen in order to serve as a makeshift bobsled.
239* ShipTease: Has her share with Goblin Slayer; some of the other characters are explicitly jealous of her and question the nature of her relationship with Goblin Slayer. Strangers assume their conversations are lovers' quarrels. Though apparently she herself is largely oblivious to it. Even compared to his interactions with other female characters, Goblin Slayer's exchanges with her are characterized by a uniquely high level of trust.
240** During the celebration after the climactic battle of the first light novel, she takes the opportunity to ask for a reward from him -- to remove his helmet so Priestess can see what he looks like. Goblin Slayer obliges, and [[LuminescentBlush Priestess appreciates what she sees]].
241** She has the honor of [[spoiler:[[BedmateReveal sharing the same bed with him]] [[ItMakesSenseInContext while both are naked]], [[SleepCute snuggling him in her sleep]]]].
242** Priestess and Goblin Slayer spend a day together to rest after their first encounter with the sewer labyrinth's goblin champion, and the scenes play out very much like a traditional date. Furthermore, Goblin Slayer unexpectedly opens up and confides to Priestess about his own insecurities before forcing himself to behave like normal.
243** The end of Volume 5 has the party return to the border town after completing their latest mission in the middle of the New Year/Winter Solstice celebrations. [[spoiler:Goblin Slayer spends the night standing guard for snooping goblins outside of town during the festivities, a practice he's apparently made a tradition of since he became an adventurer. This year, though, Priestess is there to bring him supper and join him on goblin-watch, a move that we are told has the full blessings and support of Guild Girl and Cow Girl.]]
244* ShrinkingViolet: Especially in the first couple of volumes, Priestess is extremely shy, self-conscious, and hesitant to voice her opinion. Even as she [[CharacterDevelopment grows to be more assertive]], she remains introverted and feels awkward participating in large social activities.
245* SickEpisode: The very first manga-bundled bonus short story is all about Priestess catching a bad cold on an early mission when it was just her with Goblin Slayer, and needing to be cared for through it.
246* SidekickGlassCeiling: Discussed in Volume 6, she is denied a Promotion on the lines of her being the only Rookie Adventurer in a party of veterans, so the Guild assumed that she was riding their success. Although it is slightly SubvertedTrope during her first leadership role the very next Quest. While she does reasonably well, later on she is forced to defer to Goblin Slayer's leadership. So while capable on her own and growing even more, she still needs some guidance from her mentor.
247* SignatureHeadgear: Her layered, wimple-like cap is as constant and distinctive an accessory as Goblin Slayer's helmet, helps mark her as a clergywoman, and amidst various characters who otherwise go bare-headed makes her easily recognizable.
248* SilkHidingSteel: Even in her earliest days on the job, there had been hints of an iron will lurking beneath her meek, kindly demeanor. Starting from her decision to continue fighting horrors at Goblin Slayer's side, she proves herself time and time again to be a tougher girl than most would give credit for, with more than a dash of cunning for good measure. This makes her an easy opponent to underestimate, and all the more dangerous for it.
249* SkirtOverShorts: Wears a paneled robe or dress over black shorts, and she ''still'' feels the need to hold the dress down out in the field if it blows upward.
250* SleepCute: Has a small habit of napping while propped against Goblin Slayer. He not only allows it, but warns other people of waking her.
251** She snoozes peacefully against Goblin Slayer's shoulder after the Raid on the Farm ended.
252** Goblin Slayer finds himself in a large bed, and uncovers his sheets to examine his healed wounds only to find Priestess hugging his waist. This is a slightly different example of the trope, given that [[spoiler: both were naked at the time]].
253* SmellsSexy: According to Cow Girl, Priestess has a naturally light, girlish, and flowery scent, which she expresses jealousy over.
254* TheSocialExpert: In volume 15 she is the initially the only person who can reason with the Baturu after even her older sister was unable to get her to calm down or actually explain why she was picking a fight with Heavy Warrior.
255* SoleSurvivor: Of her first party, she's the only one still alive and adventuring after the goblin nest mission went pear-shaped. The martial artist survived, but is so broken by the experience she won't likely be returning to the field.
256* SpotlightStealingSquad: Is this in-universe during volume 9; the quest to save the Harefolk Village was a MissionFromGod given to ''Apprentice Cleric'', but she and Rookie Warrior recognized that they were woefully underpowered for any such endeavor and ask for her aid, which she readily gives along with that of her Silver-ranked friends besides Goblin Slayer, and she goes on to be the viewpoint and overall heavy lifter of that entire subplot.
257* SquishyWizard: ExaggeratedTrope, especially given she's a cleric. She is tiny, frail, can barely do any appreciable amount of physical damage to low-level monsters, and is driven to exhaustion by the pace Goblin Slayer sets, often falling dead asleep immediately after or even on the way into town after a mission. Casting and maintaining spells makes her sweat and pant with exertion, something not even other rookies struggle with.
258* StrangeMindsThinkAlike: Sulks about High Elf Archer babying her, then internally questions if resenting being treated like a kid isn't in itself a sign of childishness. Goblin Slayer had, almost verbatim, that exact thought over Senior Receptionist almost seven years earlier.
259* StaringDownCthulhu: [[spoiler:Chapter 15 of the manga has her successfully pin a Goblin Lord between two barrier walls and stare him down. The indignant monster raised hell in an attempt to scare her off, only to be met with a steely gaze that gave him pause.]]
260* StoneWall: Being the party's BarrierWarrior, Priestess has the strongest defensive capabilities, but in exchange her offensive abilities are rather limited.
261* StoryBreakerPower: [[spoiler: Her Purify Liquid miracle turns out be this through NotTheIntendedUse. If she casts this on a living being, then they would die from hydro-poisoning due to the miracle purifying their blood, like when she nearly kills a goblin shaman in this manner. This would mean she can instantly kill any living creature, which would be very helpful against particular difficult monsters like ogres, rock eaters, and demons. Naturally, due to literally DivineIntervention, she is forbidden to use this miracle in this manner ever again.]]
262* TheStrategist: She comes up with some really good plans or suggestions for areas of pursuit when by herself, though she tends to choke and assume Goblin Slayer already has a better plan when he's around.
263* {{Stripperiffic}}: In Volume 3, she was given the responsibility for performing a ceremonial dance at the Harvest Festival's main event, which requires wearing a very skimpy outfit that she didn't have time to change out of once goblins crashed the celebrations. This does work to her advantage while acting as TheBait for Goblin Slayer's traps, as [[MarsNeedsWomen the goblins]] quickly made a beeline towards her at the sight of the almost half-naked Priestess. 2 years later she's still embarrassed by it, and getting teased by her fellow nuns.
264* SubordinateExcuse: She may [[IOweYouMyLife feel indebted to Goblin Slayer for having saved her life]], but her primary motivation for always staying by Goblin Slayer's side, whether he asks for it or not, is because she can't bring herself to leave this strange, driven man to continue journeying all by his lonesome. She believes he needs help in multiple senses of the word, and is willing to be there to support him.
265* SufferTheSlings: Starts using these in Volume 3 due to the limited offensive potential of her spell list.
266* SupportingProtagonist: [[SwitchingPOV While the story shifts perspectives frequently]], much of the adventures are presented through Priestess' point of view, meaning the audience is more privy to ''her'' thoughts about Goblin Slayer than to Goblin Slayer's own.
267* SupportPartyMember: Has no real offensive spells and her weapon skill is very light, so her main contribution in fights his holding back goblins with her shields and momentarily disabling them.
268* SurvivorGuilt: She may have only known her original party for a day, but their deaths, and mental state weigh heavily on her. Six months after the event, she still has nightmares about the events and wonders what could have been and such. She even admits to Wizard's grave she cannot bear to visit Fighter to check on her rehabilitation because of her SurvivorGuilt.
269* SwordAndSorcerer: Was in this dynamic for the brief time she and Goblin Slayer adventured with only the two of them.
270* TabletopGames: She plays one with Cow Girl, Guild Girl, High Elf Archer, and Inspector as an "Elf Sorceress" while Padfoot Waitress watched them.
271* TechnicalPacifist: Whether its a precept of the Earth Mother or her own scruples, Priestess actually never aims to kill. Her spells are all support and she hits to lightly with her staff and sling to do mortal damage. This doesn't prevent her from setting up monsters for her comrades to kill tough. [[spoiler: In Volume 7, she starts trying and succeeding to kill monster directly and by herself.]]
272* TheseHandsHaveKilled: She never actually killed a goblin by herself or through direct means until Volume 7. The shock of doing so and the bloodlust she discovered when she did caused her to think herself unworthy of her faith.
273* ThinkingTic: Volume 16 explicitly points out that she has a habit of tapping or pressing her pointer finger against her lips whenever she is trying to come up with a plan or is just confused by something, to the point she has to consciously stop herself from doing so when she has her hands full.
274* ThisIsUnforgivable: The first time she actually expresses hate for goblins is in Volume 8 when she sees them [[DesecratingTheDead stringing up adventurer corpses to harvest their blood for the Gods of Chaos]].
275* TookALevelInBadass: In process. [[VancianMagic Gains a new spell]] (and thus likely [[RPGMechanicsVerse literally gained a level]]) after her first job, has started wearing armor, and is learning how to use her magic for both defense and offense. She's come a long way since as Goblin Slayer's partner, from a pitiful fledgling to an adventurer capable of maintaining a level head under duress and blocking powerful spells.
276* TraumaCongaLine: Her first quest bar none, where she saw her teammates savagely torn apart in quick succession, one violated, she nearly experienced the same fate after getting shot with an arrow, she has front row seats to Goblin Slayer’s brutal efficiency after barely getting rescued, and then has much of her remaining innocence callously stamped out when he coldly rebuffs her attempt to plead for the lives of goblin children. She never fully recovered.
277* {{Tsundere}}: A very downplayed Type B; Priestess is an extremely gentle and loving person, very deferential towards Goblin Slayer, is more oblivious than in denial about her romantic feelings, and never gets overly or arbitrarily aggressive, but she ''has'' lost her temper and snapped at Goblin Slayer for not properly interacting with her or others socially on a number of occasions. It's expressed the strongest in Volume 10, when she tries hinting to Goblin Slayer about the temple's wine-making festival, gets offended when he doesn't know about it, then starts fretting on if he would like the vintage she's helping to make.
278* TurnUndead: In Volume 10, she can perform a ritual to purify a funeral mound and negate a necromancy curse causing zombies to spawn.
279* UndyingLoyalty: No matter the objections she may raise when it comes to Goblin Slayer's methods and attitude, she will be the first to come to his aid.
280* UnknownRelative: [[spoiler: Is heavily telegraphed to be the long-lost twin sister of the Princess, but nobody ever figures that out, even though people who see them side by side point out they are practically identical. Her probable uncle, the Viking Chieftain, muses while watching her talk to his wife that his future daughter would likely look much like her without connecting any dots.]]
281** Possibly {{Averted}}, in a subplot of Vol. 16, [[spoiler: Priestess is asked to perform an EmergencyImpersonation for Princess during a festival after she got sick and couldn't make her scheduled appearance.]] So the Royalty is at the very least aware of Priestess's likeness to her "twin" and are keeping an eye on her.
282* VirginPower: [[spoiler:After a difficult and tiring battle in the sewers of Water Town, the Resurrection miracle is cast on Goblin Slayer to help him recover. The miracle only works by sharing the bed with a virgin, which in this case was Priestess.]]
283* VomitingCop: Her first goblin-slaying quest was a barrage of terrorizing gut punches, but the final straw that drove her to heaving was seeing the mangled remains of Warrior after narrowly being saved.
284* TheWatson: Being the youngest and freshest member of the group, Priestess is likely to ask questions regarding the circumstances or goblin behavior, basically playing the Watson role to Goblin Slayer's Holmes.
285* WeightWoe: In Vol. 6 she explains to Lizard Priest she feels she's put on a little weight in the year she's spent adventuring.
286* WhatBeautifulEyes: In Vol. 6, her eyes are noted by Goblin Slayer to shine in the moonlight like glass beads. Coming from him, it's almost inspired.
287* WhatIf: InUniverse example, during the first several months of her partnership with Goblin Slayer she often had dreams about what her life would have been like if her original party survived their first mission, or if she had been taken by the goblins before being saved.
288* WhatIsThisFeeling: As dense about interpreting her own emotions as any male HaremGenre protagonist, even in Volume 5, when she finally notices how she keeps getting hot flashes and lightheadedness from being alone with Goblin Slayer and hating the idea of being separated from him, but couldn't figure out why.
289* WhiteMagicianGirl: Healing magic and protective spells are her forte.
290* WhyDidItHaveToBeSnakes: Deconstructed in a subtle manner. She's doing better than most goblin survivors, and hunts the critters on a near-daily basis to the point one might even not realize she's still afraid of them. In truth though, extermination quests put her in a precarious mental state that can be pushed too far in certain conditions. She manages alright with Goblin Slayer nearby, [[DeerInTheHeadlights but if he were to collapse in battle...]]
291* WontTakeYesForAnAnswer: When she catches Goblin Slayer performing a stakeout outside of town during a New Year's party, she rhetorically asks if he thinks watching for goblins is more important than resting properly and spending time with friends, then starts up a scathing diatribe before she registers that he answered her with a "No."
292* YouAreBetterThanYouThinkYouAre: Is constantly second-guessing her aptitude and contributions on quests, and the rest of her party need to reaffirm how essential and valued she is in the team, even when she just saved their lives.
293[[/folder]]
294
295[[folder:Cow Girl]]
296!!!'''Voiced by:''' Creator/YukaIguchi (Japanese), Creator/BrittanyLauda (English)
297[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/cow_girl_anime.png]]
298[[caption-width-right:275:''The only things that matter to her are the weather, the animals, the crops...and him.'']]
299[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/cowgirlyearone.jpg]]
300[[caption-width-right:275:Cow Girl in ''Year One'']]
301
302Goblin Slayer's childhood friend, who works on her uncle's farm where Goblin Slayer stays.
303----
304* AdaptationalCurves: While she is big in the Light Novels, Manga, and Anime, it's more pronounced in the anime. [[DownplayedTrope The increase in size]] [[FreezeFrameBonus is subtle, though]]. Comparing her first appearance in the manga and anime together, she goes from at least bigger than an E cup in the manga to a size so large it rests fully on the windowsill.
305* AesopAmnesia: In ''Year One'', the B-plot of each story arc is her re-learning to be outgoing and figuring out Goblin Slayer's moods under his armor. She has a breakthrough at the end of each volume, only to go back to being withdrawn and getting stone-walled by Goblin Slayer's icy front at the start of the next. At least the main series makes it a ForegoneConclusion that eventually the lessons stick.
306* AffectionateGestureToTheHead: In volume 11 she hugs Goblin Slayer’s head from behind and vigorously tussles his hair when he gets nervous about going on an extended quest in a different country without her.
307* BeneathTheMask: She makes an effort to remain upbeat, but when alone she reveals a pensive, melancholy side that is still beating herself up over never apologizing to Goblin Slayer for the fight they had just before the goblin attack, that is worried sick about Goblin Slayer on his hunts, and that grieves for the village she barely remembers.
308* BlatantLies: She passes off her linking arms with Goblin Slayer on the way to the harvest festival as sticking together in the crowded town. Goblin Slayer points out they're still on the empty road leading into town, to which Cow Girl splutters and says she's just getting ready to run into the throng well ahead of time.
309* BluntYes: When Guild Girl hints at Priestess to get a bath after coming back from another goblin hunt sweaty and covered in gore, the young girl asks Cow Girl if she really smells. Cow Girl nods. Vigorously.
310-->No restraint, No mercy.
311* BringMyBrownPants: When first ambushed by goblins in Volume 9, she pees herself while running and later has to awkwardly mop herself up when she and Goblin Slayer find shelter to hide in.
312* BrokenBird: The deaths of her family and friends left her with crippled self-esteem and social anxiety. She got better after she met her childhood friend again and asked him to stay at her house.
313* BuxomBeautyStandard: Many of the people she meets can't help but notice or be attracted to her massive chest, which also gets its fair share of MaleGaze shots.
314* CannotSpitItOut: She has never properly confessed her feelings for Goblin Slayer after having lived with each other for years, [[CelibateHero mostly because she knows it would be a futile effort]]. A literal example occurs in Volume 3 -- she asks Goblin Slayer to place the ring he bought for her on her ring finger, but couldn't bring herself to say she wanted it to be the left one[[note]]A ring is traditionally placed on the left ring finger to represent engagements and marriages[[/note]].
315* ChainmailBikini: She tries one on when she has a day off with Priestess. Humorously, she does imagine herself using that particular armor she tried on as her main attire if her were to take on adventuring as a profession, despite being told that armor is purely an aesthetic outfit that isn't meant for dangerous missions.
316* ChildhoodFriends: She grew up in the same village as Goblin Slayer. However, they had been separated at the age of eight since she left their hometown to work, just before the fateful raid occurred. The boy she knew quietly disappeared afterwards, only to show up on her uncle's farm five years later as... well, Goblin Slayer. She would like a ChildhoodFriendRomance, but she mostly feels content with living in the same house as him.
317* ChildhoodMarriagePromise: In Volume 7, she asks Goblin Slayer if he remembers making one, and when he answers in the negative she tries to walk the question back as just a joke.
318* CoolBigSis: Priestess looks up to her as one for her bold yet down-to-earth approach to life.
319* CreatureOfHabit: In ''Year One'' she admits after an earthquake that when things like that happen she feels more anxious over the disruption of her routine chore schedule than even the potential damage such events cause. Goes hand in hand with her workaholicism.
320* CuteClumsyGirl: Definitely one back in ''Year One'', where her skittishness caused her to lock up around new people and take spills whenever startled. Her embarrassment and attempts to play off her stumbles just added to her cute vulnerability at that age.
321* DamselInDistress: At the end of Volume 1, her farm is the first target of a goblin army led by a Lord, and her refusal to abandon it or let Goblin Slayer fight them by himself leads to him recruiting the rest of the Adventuring Guild to defend it. [[spoiler: In Volume 9, Goblin Slayer gets asked to escort her while she makes a delivery up north while the rest of the party go to fight Ice Witch with Rookie Warrior, Apprentice Cleric, and Harefolk Hunter, and then they get ambushed by goblins led by an Ogre out for revenge for his brother.]]
322* ADayInTheLimelight:
323** Normally a character who cannot join Goblin Slayer on his adventures, a good portion of Volume 3 is devoted to her and her morning date at the Harvest Festival.
324** The B-plot of Volume 9 concerns her and Goblin Slayer being trapped alone by goblins and an ogre in an abandoned village during a delivery up north gone wrong.
325* DCupDistress: Internally expresses jealously of Priestess' slender physique a few times early in the light novels.
326* {{Deuteragonist}}: Is this in Year One. With Goblin Slayer questing solo and only knowing Guild Girl professionally, she stands as the only other persistent primary character, and there is far more room to explore her daily life on the farm, the emotional significance she and Goblin Slayer have for each other, and her inner struggles as she learns to deal with the loss of her family and her growing relationship with her newly returned childhood friend.
327* DistractedByTheSexy: In Volume 9, she wakes up straddling Goblin Slayer after hiding in a well from goblins, and has to consciously tell herself not to lose her head over the incident under the present circumstances.
328* EarCleaning: Does this to Goblin Slayer at the end of volume 3.
329* EscortMission: She hires Spearman and Witch in volume 1 of ''Year One'' to guide her to the site of her and Goblin Slayer’s destroyed hometown in an attempt to find closure. Much later in volume 9 of the main story she asks Goblin Slayer to guard her on a delivery run up north to spend some quality time just the two of them, [[spoiler: and it was extremely lucky she had muscle with her.]]
330* ExpositoryHairstyleChange: In the past, she grew her hair out over the five years since she first heard of her hometown's destruction. She was still suffering grief and loneliness, and her [[HidingBehindYourBangs uncut bangs made it convenient to not have to look anyone in the eye]]. She returns to her original hairstyle after she resolves to remain by Goblin Slayer's side.
331* FanservicePack: She's busty from the beginning, but she gets progressively bustier from the light novel illustrations to the manga and in turn to the anime.
332* FarmersDaughter: Technically niece, but it fits, and makes her Uncle all the more protective of her.
333* FeminineWomenCanCook: She's the most domestic-minded figure in the franchise, in charge of making dinner on the farm every night, and insists Goblin Slayer wait for her to bag a lunch for him before a quest in Volume 10.
334* FriendlessBackground: Though as a very young child she had Goblin Slayer at least as a playmate, after the destruction of her village and Goblin Slayer’s “adoption” by Burglar, she spent the years from age eight to thirteen mourning on her uncle’s farm and hiding from the outside world until Goblin Slayer returned to join the guild, then went from ages thirteen to eighteen hanging off him exclusively. When told by her uncle to spend time with friends in Volume 4, she is stumped to think of one, as up to that point even her relationship with Guild Girl and Goblin Slayer’s party was largely distant.
335* FreudianSlip: Cow Girl almost calls her Uncle "Father" when he walks in on her freaking out over what to put on for her date with Goblin Slayer on the morning of the Harvest Festival.
336* GirlNextDoor: She has many qualities of the trope; a childhood friend to the protagonist, is in love with him yet stays too passive to try anything, is nice and cute in a wholesome way and lives a humble life in a small farm.
337* GreenEyedMonster: She isn't very fond of Priestess at first to put it lightly. Later in the light novel she warms up to the girl though, likely as appreciation for what she has done to protect Goblin Slayer's life.
338* GoDownWithTheShip: The farm is her livelihood, her home, the last remnant of her family, and the only thing really anchoring Goblin Slayer to her and their past. When goblins threaten to encroach on it, she refuses to flee to safety, as losing it would effectively end her life either way.
339* HappilyAdopted: Her uncle ended up becoming her guardian after the goblin raid destroyed her home ten years ago. Though the two have butted heads occasionally (especially in regards to Goblin Slayer coming back into her life), Cow Girl is thankful that the man is willing to put up with her, and works her hardest to pay him back. Her uncle on his part tries his best to be her surrogate father.
340* HidingBehindYourBangs: Back when she was a ShrinkingViolet with crippling social anxiety, her hair was longer and covered half of her face.
341* HoldingHands: She often takes Goblin Slayer's hand when they walk together or talk comfortably.
342* HomeSweetHome: She is Goblin Slayer's domestic anchor: the person he returns to after a long tiring mission, who goes out of her way to alleviate his stress with kindness and patience. It is also the reason why she refuses to abandon her farm when it gets threatened by a goblin army: it symbolizes the possibility of a normal life for him (no matter how distant that possibility might be).
343* HonoraryTrueCompanion: By virtue of her close relationship with Goblin Slayer, at least at first. It is clear that Priestess looks up to her as a big-sister figure. And Cow Girl, usually goes out her way to hang out with Goblin Slayer and his friends, and some of them becoming her friends as well. She is central to the plot of the First Volume and is full on the action during Volume 9.
344* ICouldaBeenAContender: Reflects back on how as kids Goblin Slayer’s drive to become an adventurer was so compelling that she began to share in it, until the loss of their village and his disappearance made her decide to stay on her uncle’s farm in grief. When he comes back her mentality has become so domestic that all she decides to do is provide him a home and support. Nowadays she admits she probably wouldn’t have been cut out for the adventurer life, but she can’t help but play What-If from time to time.
345* ImportantHaircut: She let her hair grow long out of depression over the destruction of her home village. When Goblin Slayer reentered her life, and Witch made a suggestion to cut her hair, Cow Girl returned to the bob cut she had at eight to mark the end of her mourning and show her conviction to rebuild her life with her old childhood friend and love.
346* InsecureLoveInterest: She still feels guilty for the fight she and Goblin Slayer had over 10 years later, convinces herself that almost every girl she meets would be a better fit for the man she loves than her, and she still can't bring herself to be straightforward about her feelings towards him.
347* InterclassFriendship: Cow Girl, a rustic farmgirl, has Guild Girl, a refined burgher-descended bureaucrat, as her closest friend besides Goblin Slayer, and the emphasis in their time together is constantly on them talking to find common experiences in their backgrounds or trying to get over "grass is greener" thoughts towards each other.
348* IntimateHaircut: In a ''Year One'' manga bonus chapter, she insists that Goblin Slayer cut his hair after she did her own because "it's not fair if I'm the only one" and he asks her to do it for him. It's a very awkward but intense experience for her to actually follow through on.
349* {{Irony}}: When Goblin Slayer insists on searching for the missing rookie alone in volume 13, Cow Girl assuages her fears because she knows "he always has a solid plan." Goblin Slayer in truth regularly relies on IndyPloy and made that demand as a reflexive attempt to help cover for Guild Girl, not because he had a strategy already in mind.
350* ItsAllMyFault: Blames herself for Goblin Slayer's current state, thinking that if she had brought him with her to the city when they were kids he would have never experienced what he did.
351* IWantMyBelovedToBeHappy: When asked by Priestess in volume 14 if she thinks Goblin Slayer should take an extended rest, Cow Girl has a bit of a think where at first she fantasizes about him deciding to retire from adventuring for good, only to reflect more deeply that she just knows he would always castigate himself for either not accomplishing his goal of goblin eradication or growing to become a "proper" adventurer, and thus concludes she supports his grind.
352* IWillWaitForYou: She has made it clear to Goblin Slayer that she will always be waiting for him after every mission, and if he ever decides to quit adventuring, will be there waiting to live a normal life together.
353* LadyAndKnight: Muses on if she and Goblin Slayer look the part on their date to the harvest festival. She dismisses the thought until she considers that, technically, he's a high-ranking adventurer and she's related to a landowner.
354* LapPillow: While Goblin Slayer was recuperating from the fight with the ogre in Chapter 10 of the manga, she drags him into one during a moment of peace.
355* MeaningfulName: Beyond the EveryoneCallsHimBarkeep that the rest of the cast have, cows and women with large breasts are often euphemistically linked in Japanese.
356* TheMillstone: [[spoiler: Feels like this in Volume 9 when goblins chase her and Goblin Slayer into an abandoned town; she can't do anything to fight and keeps giving away their position when she screams or slips. Goblin Slayer insists that an extra pair of eyes and a thinking brain is never a detriment when trying to outwit or outmaneuver monsters.]]
357* MistakenForRomance: In Volume 6, Wizard Boy mistakenly believes that Cow Girl is Goblin Slayer's wife based on her interactions with him when Wizard Boy first meets her. Although Cow Girl tries to play along with Wizard Boy's assumptions, Goblin Slayer quickly denies that the two of them being a couple.
358** In a CallForward in ''Year One'', Capital Inspector also asks Cow Girl if she is Goblin Slayer's wife, but the younger Cow Girl became embarrassed by the question and she denies this.
359* MsFanservice: Aside from the FarmersDaughter aesthetic, she regularly SleepsInTheNude. Neither the light novel nor the manga hesitated to show this habit off along with her [[BuxomBeautyStandard massive assets]] upon her introduction, though only via ToplessnessFromTheBack and {{Sideboob}}.
360* MyGirlBackHome: {{Downplayed}} -- Goblin Slayer regularly stays at her farm when he isn't working, and doesn't talk about her to others outside of necessity. Cow Girl still has the functional elements of one; a very close relationship, constantly worrying about his dangerous and frankly unhealthy pursuits, being the subject of Goblin Slayer's concerns when it comes to her safety and well-being, and representing a home and peaceful life for him to return to.
361* MyGreatestFailure: In the ''Year One'' manga, Cow Girl was haunted by something in her past. She had a neighbor two years older than her that she had a crush on. She told him she was going to help at her uncle's farm and was hoping he'd ask to come along. Instead of that, the two got into a verbal fight which led to her going alone and never seeing him again after the slaughter of the village. Thinking that he died and it was her fault led to her becoming an introverted homebody for years. She got better after she found out he was alive and invited him to live with her.
362* NakedOnArrival: The first time we see Cow Girl as an adult, we also learn that she likes to sleep completely nude.
363* {{Nephewism}}: She was adopted by her uncle after her parents were killed by goblins.
364* NonindicativeName: [[ZigZaggingTrope Zig zagged]]. Due to the way that the series uses Race and Class Title combinations as names for characters, and its RPGVerse nature, one is initially inclined from her name to think that she's a [[LittleBitBeastly literal cow girl]] -- as in a CuteMonsterGirl with a bovine motif. [[SubvertedTrope She's not]] -- she's called "Cow Girl" because she's a farm girl who raises cattle and is '''very''' [[BuxomBeautyStandard buxom]], adding another layer to the moniker.
365* OnlyFriend: With Goblin Slayer for a good majority of their lives together; in ''Year One'' she recalls there was one other kid their age in their village, a merchant's child, but they hung out so little she can't even recall their gender let alone their name or appearance. This example actually ran both ways; Cow Girl, despite being the warmer of the two, is ironically even less outgoing than the town's leather-bound loner. She busies herself with work, but her uncle's concern for her makes it clear Cow Girl is just making excuses to stay within the farm. To further the irony, it is thanks to Goblin Slayer's own newfound connections that she gets to widen her social circle.
366* OverallsAndGingham: [[AnachronismStew Despite living in a]] MedievalEuropeanFantasy setting, she wears a set of dungarees over a white blouse in her usual outfit.
367* PartingWordsRegret: Before Cow Girl left the village with her uncle, she had every intention of inviting Goblin Slayer to come join her. However, he snapped at her in a fit of childish jealousy, to which she shouted back in an equally-immature manner until both parted ways in tears. This squabble will come to plague her for years to come.
368* PatientChildhoodLoveInterest: Not only is she ChildhoodFriends with Goblin Slayer, they have been living together for years now. Despite possibly being the closest girl to him, she's content with simply being near him and patiently waits for him whenever he's away.
369* {{Protectorate}}: Is one for Goblin Slayer. He sleeps inside the farm's stables and makes it his base of operations when he can easily afford better housing, and keeps vigilant by doing security checks on the premises daily. As the one remaining aspect of their ruined village left, he has no intention of losing her like he lost everyone else.
370* RoseHairedSweetie: Her hair is a soft red, and she is one of the gentlest and mild-mannered supporting characters in the whole series.
371* ShamelessFanserviceGirl: When it comes to Goblin Slayer. She casually and cheerfully greets him every morning she can before she gets dressed, either in her underwear or by covering herself with her bedsheet. It gets {{Averted}} in one variation, however; despite Goblin Slayer seeing her near-nude practically everyday, in Volume 8, when Goblin Slayer walked in to her room when she was ''completely'' naked, she becomes shocked, gets a LuminescentBlush and tried to (ineffectively) cover herself with her hands.
372* ShipTease: With her ChildhoodFriend, Goblin Slayer.
373** She regularly treats Goblin Slayer to a LapPillow or an EarCleaning whenever he's not on the job, both signs of close intimacy in Asian cultures.
374** Of all the members of the cast, Cow Girl is the most capable at interpreting Goblin Slayer's expressions, having known him the longest. She easily picks up cues left unnoticed by other characters, implying that Goblin Slayer is more emotive and boyish than initially believed.
375** While their chances of ever marrying is hopelessly feeble with Goblin Slayer as he is now, their domestic roles on the farm are akin to those of a (distant) husband and wife.
376** Goblin Slayer regularly keeps mementos of his more exotic adventures to be given to Cow Girl as gifts, as he otherwise would not care about retaining details outside of goblin-slaying.
377* ShrinkingViolet: Before she reunited with Goblin Slayer, she couldn't bear to make eye contact with strangers, and frequently thought of herself as a burden on her uncle. In the present, while she is far more confident and easy-going, she’s still quite introverted and tends to subconsciously shy away from going out among people.
378* SleepsInTheNude: She habitually sleeps without any clothes on. She also greets Goblin Slayer first thing every morning before anything else, [[ShamelessFanserviceGirl including getting dressed]]. Sometimes she'll put on underwear beforehand, on other occasions she'll just keep a [[ModestyBedsheet hold of her blanket as she gets out of bed]]. She'll even keep doing this during winter.
379* SmellsSexy: Wizard Boy thinks she has a naturally sweet scent, with an undertone of fresh grass.
380* SoleSurvivor: The only other survivor of her hometown besides Goblin Slayer, by virtue of working out of town just before the goblin horde ravaged everything.
381* StrongerThanTheyLook: Likes to say this about herself, and certainly does have an easier time lifting pallets and pulling carts than one would expect. In the manga adaptation, she is able to pick up Wizard Boy with one arm and fireman carry him with ease.
382* SurvivorGuilt: Most obvious in ''Goblin Slayer Side Story: Year One'', after discovering her entire town, family, friends, just about everyone she knew was killed, tortured, rape, etc while she luckily was away, she became horribly depressed; plagued by anxiety and regret. Discovering her BoyNextDoor was actually alive, his presence helped her grow and over come her regrets.
383* TabletopGames: She plays one with Priestess, Guild Girl, High Elf Archer, and Inspector as a "Human Knight" while Padfoot Waitress watched them.
384* TearfulSmile: After her tears at the thought of abandoning the farm and Goblin Slayer to an approaching horde get him to relent on making her leave and promise to think of a way to assure victory, she manages to muster a watery smile between sobs for him as he heads out to the Guild.
385* TearsOfJoy: She cried out of happiness when she met her childhood friend after years of thinking he was dead.
386* TheTease: First thing she does when she gets out of bed each morning is greet Goblin Slayer before putting on any clothes. In Volume 4, her idea for having fun on her day off is to troll Smith Apprentice by offering to model a ChainmailBikini with Priestess.
387* TextileWorkIsFeminine: Her spotlight chapter in volume 12 centers on her teaching Padfoot Waitress how to sew and deciding to make new sweaters for herself, her uncle, and Goblin Slayer for the Yule season.
388* ThisIsUnforgivable: She's always hated and feared goblins, but experiencing a goblin raid first hand in Volume 9 and seeing the depths of Goblin Slayers struggles when he has to fight them redoubles her revulsion.
389* TogetherInDeath: When Goblin Slayer admits that he still intends to fight the goblin army coming for the farm even after claiming it would be a SuicideMission and pleading with her to flee, she insists on going down with him and their home rather than leaving them to their fate. Thankfully, it does not come to that.
390* TookALevelInCheerfulness: A few years ago, she was a reclusive, easily depressed ShrinkingViolet. She became a lot more cheerful and friendly after Goblin Slayer moved in with her and her uncle.
391* TrueBlueFemininity: Her mother's dress that her uncle passes on to her is a classy, billowy, ocean-blue number.
392* UnkemptBeauty: Has messy hair and usually wears baggy farm clothing, but still looks beautiful.
393* UnskilledButStrong: Despite being a [[NonActionGuy Non-Action Girl]], Cow Girl is stated to be athletic and very physically strong due to years of manual work from living on a farm. Cow Girl has thought to herself that her physical strength could result in her becoming a formidable adventuress, and imagines that if she were to take on a class it would be something similar to ''Amazon's'', complete with ChainmailBikini and large ax. However, between her mental trauma from her original village being destroyed and being content with her current farm life, Cow Girl views her own contemplation of being an adventurer as just fun WhatIf scenarios to think about.
394* WhatIf: Often catches herself thinking of how things could have been different the night goblins attacked her home village; if she stayed home, if she went with Goblin Slayer, if they had switched places, would she have died, would she have become like him, would he have died? She can't bear to think too deeply on it, but also can't stop herself.
395* {{Workaholic}}: Has a habit of burying herself in chores, carried over from her first few years on the farm spent trying to forget the loss of her hometown. When her uncle tells her to take a day off, she reflexively resists before catching herself and questioning why she is reacting like that.
396* YoungerThanTheyLook: In ''Year One''; Cow Girl, although not to the extent of her older, present self, was [[MsFanservice impossibly curvaceous]] even at age thirteen, and her uncut hair and despondent demeanor in the prequel more often than not makes her seem older back then than in the current time period.
397[[/folder]]
398
399[[folder:High Elf Archer]]
400!!!'''Voiced by:''' Creator/NaoTouyama (Japanese), Creator/MallorieRodak (English)
401
402[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/high_elf_archer_anime.png]]
403[[caption-width-right:350:''Ignorance is bliss, for learning is the highest joy.'']]
404
405A Silver-ranked adventurer who left her elven home to explore what the outside world is like. Comes to the Guild in search of Goblin Slayer along with Dwarf Shaman and Lizard Priest to ask for his assistance.
406----
407* ACupAngst: Really doesn't take the Dwarf's comments about her "anvil" well. Guild Girl takes her shopping to explain underwear and she's exposed to how underdeveloped she really is; that and Elf women are known for being well-endowed so it causes her further annoyance.
408* AdventurerArchaeologist: An amateur one, but still. The aspect of "real adventuring" that she brings up most often and enthusiastically is the opportunity to uncover and marvel at ancient ruins and other abandoned sites.
409* AffectionateGestureToTheHead: Puts a grand noogie on Noble Fencer while praising her combat potential.
410* AlwaysSomeoneBetter: When sent in to distract the Giant Eyeball in the sewer dungeon she grouses to herself about how her older sister and cousin would have been able to shoot out its eyes as they dodged around it if they were in her place.
411* AnimalMotif: Gets compared to cats a lot for her capriciousness, laziness, and easy natural grace.
412* ArrowsOnFire: Ties coals to her arrows to set off some pre-laid smoke bombs at range during the mansion seige in Volume 10.
413* AttackOnTheHeart: In volume 12 she buries an arrow in the heart of a wyvern, after first nailing it in the eye, passing through its brain, and coming out the other eye to then dip and arc into its breast.
414* AttentionDeficitOohShiny: Priestess considers her extremely slightly and liable to forget a topic entirely in favor of a wholly unrelated tangent suddenly popping up in her head mid-conversation.
415* BadassAdorable: Compared to the mature and womanly Sword Maiden and Sorceress, High Elf Archer's character design invokes a "cute and spunky" wide-eyed teenage ActionGirl, with formidable combat skills and bright personality to match.
416* BadassFingersnap: PlayedForLaughs, she wants to do this to punctuate her pithy moments, but can't do it correctly, and always gets caught up trying it a couple of times before giving up in frustration.
417* BarBrawl: Gets into one with a WolfMan soldier the night she first met Dwarf Shaman and Lizard Priest. It actually makes a favorable first impression on the [[BoisterousBruiser former]], and unseats his prejudice against elves enough to make him gladly agree to work with her.
418* BedlahBabe: Is pictured in a breezy dancer’s costume with a teal cloak in the art for Volume 11, which revolves around a desert expedition.
419* BigWhat: During an outfit story from ''VideoGame/MemoriaFreese'', she delivers one upon finding out that [[Literature/IsItWrongToTryToPickUpGirlsInADungeon Ryu Lion]], another elf, is actually 21-years-old.
420* BlushSticker: She gets large spots of color on her cheeks whenever she gets into her wine cups.
421* BodyCountCompetition: Has one for cutting down wyverns during a siege with Female Knight in volume 12.
422* {{Bookworm}}: You wouldn’t guess it, but High Elf Archer is apparently an avid reader, and her room is full of dozens of adventure novels and drama screenplays.
423* BoomHeadshot: Consistently nails goblins in the forehead or between the eyes with each shot.
424* BornWinner: Not only is she an elf, a being that lives for thousands of years, she's a high elf, [[spoiler:a member of the elven royalty]] and said to be descendants of the gods. The ''Year-One'' prequel series also reveals that she has high rolls during her character creation, so she's statistically superior as well. However, her millennia living in isolation made her ignorant of the world and although she excels at whatever she specializes in, she's no better than the untrained at things she isn't skilled at.
425* BoyfriendBluff: Cuddles up to Goblin Slayer while shopping in Water Town to shut up some snooty adventurers talking smack about him and attempting to make a pass at her.
426* BreakTheCutie: In spite of her age and experience, she is still quite innocent to the darker aspects of the world. Her first quest with Goblin Slayer has her witness the brutal and severely-overlooked cruelty of goblins for the first time, followed by joylessly killing the perpetrators up close. By the end of this affair, she is soaked in goblin blood and sporting DullEyesOfUnhappiness. This ends up being subverted, as later on she's back to normal, having managed to process the horror of what she's seen and understand the harsh necessity and reality without being truly broken by it.
427* CantHoldHerLiquor: Gets drunk pretty easily, especially when taking a gulp of the Dwarf's fire wine. In fact, even a simple glass of grape wine is enough for instant inebriation. It gets to the point that she continues to act drunker [[DrunkOnMilk after her wine is refilled with plain water]]. High Elf Archer herself does little to prevent this by insisting upon getting a serving of alcohol anytime an opportunity presents itself.
428* CasualDangerDialogue: Can settle back into trading insults with Dwarf Shaman with a grin in on her face in the middle of a pitched melee, after narrowly avoiding getting raped and going into snarling ExtremeMeleeRevenge-mode just seconds prior.
429* ChallengeSeeker: She craves to be an adventurer to discover new and exciting places and things by which to put her skills to the test, whether in combat or exploration or however.
430* CharlesAtlasSuperpower: With allowances for the inherently magical nature of elves, High Elf Archer has shown no aptitude for active spellcasting. Her ludicrous strength and precision with her bow is, as she would put it, “sufficiently advanced skill.”
431* CheshireCatGrin: Smirks with increasing levels of mischievousness and pointed looks as she trolls the Water Town adventurers with her BoyfriendBluff.
432* CloseCallHaircut: During the battle in the ancient barrow in the manga, the troll just barely grazes the back of her head with its club, snapping her hair-tie and letting her locks spill free down her back.
433* ClothingDamage: In Volume 2, [[spoiler:she gets dog-piled by a horde of goblins that tears away at her. With Dwarf Shaman's intervention she escapes, but her front is left bare and naked]].
434* ColorFailure: When she was forced to smear goblin blood on her body to mask her scent.
435* CombatParkour: Despite being an archer, she is the most acrobatic member of the party by a massive margin, and often shows off with stunts like ''front-flipping between carriages while shooting goblins.''
436* CompressedHair: Her ponytail is so thin that it usually looks like just the one lock was left long with the rest sheared into a bob. When her hair is unbound when bathing or sleeping, its revealed that High Elf Archer wears her hair in an overcut, and the long bottom layer is just tied very tightly together at the base of her skull.
437* CoolBigSis: She works hard to be a pillar to Priestess in both development and emotional support, between bouts of teasing. Younger adventurers in general look up to her as well, and in her off-time she's frequently orbited by kids.
438* CrossPoppingVeins: A cartoon vein stands out on the side of her forehead sometimes when she's yelling at or about Goblin Slayer.
439* CuriousAsAMonkey: She tends to grill new people for personal details and tries to sift through her teammates belongings if something catches her eye. Her motivation for adventuring in the first place is to learn more about the world at large.
440* CurtainsMatchTheWindow: Her hair and eyes are both a sharp tint of light green.
441* CutlassBetweenTheTeeth: She holds an arrow in her mouth while climbing a treetop to reach the goblins riding Mokele Mbembe's back. She then [[BowsAndErrors proceeds to operate her bow with her mouth as well]].
442* ADayInTheLimelight: A constant presence in each story, but rarely getting much of a starring role until Volume 7 and the invitation back home for her sister's wedding, during which she has quite a time showing off her forest to her friends and has multiple scenes from her point of view that develop at length her relationships with both her family and her companions.
443* DeathGlare: After she works free of a goblin dogpile with Dwarf Shaman's help in Volume 2, she starts cracking skulls with a club while her face is set in a snarl of sheer, animalistic wrath.
444* DopeSlap: Or at least in the form of a kick at Goblin Slayer. [[spoiler:He sounds genuinely proud of himself for collapsing an underground chapel (plus a good portion of the labyrinth and the ground above) upon everyone, therefore adhering to High Elf Archer's "No fire, no water, no poison, no explosion" restrictions. She smiles at him, proclaims him an idiot, and kicks him down the rubble]].
445* DrawAggro: As by far the most acrobatic member of the party, it falls on her to turn the Giant Eye's focus so the spellcasters can incapacitate it without being caught in its magic-nullifying gaze.
446* DullEyesOfUnhappiness: Partway through the task of slitting the throats of all the Stupored goblins in her first quest with the party, her eyes become bleary as she listlessly notes her hands and knives are swimming in so much caked blood she can’t maintain a grip anymore, effectively illustrating how mind-numbing and soul-crushing such a method of monster extermination can be.
447* ElementalHairColors: Her hair is a pale spring green, and she eventually demonstrates mild GreenThumb powers.
448* EvenTheGirlsWantHer: In volume 13, several rookie girls get equally as flustered as the boys when she grabs their hands to gift them a token for passing her practice-dungeon trial.
449* ExactlyWhatIAimedAt: In Volume 10, an arrow shot by her goes wide for the first time against a flying demon... because the shot itself was a feint to push the demon to dodge straight into Lizard Priest's leaping attack.
450* ExpressiveEars: Far more so in the light novels than in the manga, but they still twitch and flop a lot with her mood.
451* ExtremeMeleeRevenge: [[spoiler:Against the goblins who gangpiled and tried to rape her in Chapter 23 of the manga. The look in her eyes makes it clear she is ''completely livid'']].
452* FighterMageThief: The thief to Dwarf Shaman's mage and Lizard Priest's fighter, being the FragileSpeedster of the trio.
453* ForeignLanguageTirade: Volume 11 is especially hard on her nerves, and she eventually reaches the point of quite loudly and rudely chewing out Goblin Slayer in elvish. Volume 13 has it be Dwarf Shaman's turn.
454* FragileSpeedster: Her skill with a bow and her agility normally keeps her well away from danger while racking up the body count, but she isn't expected to last too long if cornered. [[spoiler:All it takes is one goblin jumping and managing to get on top of her to pin her completely and leave her defenseless at their mercy]].
455* FriendlySniper: Inhumanly accurate and deadly with a bow, and also one of the most extroverted characters around.
456* FriendToBugs: Lets spiders live in her room so she can harvest their silk for her bow, and treats them as pets.
457* GenkiGirl: She moves and talks a mile a minute, storming all over the place, bursting out in excitement and/or irritation, and pelting people with questions to satisfy her own curiosity. These traits only seem to intensify whenever she gets drunk.
458* GlassWeapon: Her knives are made of knapped obsidian.
459* GoingCommando: Apparently elves don’t wear underwear in this setting. Hell, in Volume 2, she doesn’t even know what [[{{UsefulNotes/Pettanko}} bras]] and panties are ''for''. Guild Girl later takes her shopping to explain, with humorous results. The undressing scene in Season 2 makes it clear that she doesn't wear anything beneath.
460* GreatBow: Her yew bow is enormously tall and thick, so much so that the narrative claims no human could bend it.
461* GreenEyedEpiphany: {{Downplayed}}. For the first four volumes she flatly denies any romantic interest in Goblin Slayer whenever somebody teases or questions the possibility, [[{{Tsundere}} despite her avid and mercurial interest in him]], but come Volume 5, when Noble Fencer is invited into the party she gets in a couple of arguments with Goblin Slayer over the wisdom of the move, and after the second one she questions herself as to why she is angry... and realizes she is starting to see Goblin Slayer in a different light.
462* GreenThumb: Her arrows are made by her asking trees to sprout branches in their shape, and then plucking them.
463* HandyFeet: She can grab her bow with her foot and handle it around just fine, especially if she doesn't feel like moving away from her bed.
464* HatesBaths: Specifically hot ones, at least initially. She says its because the mixing of elemental energies (fire, water, wind) feels iffy to her, but when Priestess manages to talk her into trying out a hot spring in Volume 5, she admits it was a far more harmonic experience than she expected, and one she'd like to try again.
465* HeroWorshipper: Even before meeting him, she seemed to hold "Orcbolg" in unrealistically high regard. Despite being disappointed in his appearance and personality after meeting the real deal, she still puts a ton of faith in him.
466* HumansAdvanceSwiftly: One reason High Elf finds humans fascinating, is humanity's rapid cultural changes. An example she dwells on is the pace human fashion goes through a single year, whereas elves will keep the same styles for centuries. How human communities begin as agrarian villages and evolve into renaissance metropolitans within the blink of an eye, from an elf's prospective, also amazes her.
467* HypocriticalHumor: She chides Goblin Slayer for not knowing about the Earth Mother temple's wine-making festival... then immediately turns to ask Priestess about the whole thing. She defends herself to Dwarf Shaman that she's only been in town 2 years as opposed to 7, and both times was on extended trips during the summer wine season. Then there is the semi-frequent gag of her affirming to herself that she is the most "grown-up" of her party by virtual of being an [[ReallySevenHundredYearsOld elf]], right before or even during her pouting and acting out like a child.
468* IDoNotLikeGreenEggsAndHam: She initially dislikes hot water for "the clashing of elemental energies" in Volume 2, but after being talked into a hot spring by Priestess in Volume 5 she comes to love it, and never misses an opportunity to take a hot soak in future volumes.
469* ImmortalImmaturity: She has lived for ''much'' longer than Goblin Slayer, Dwarf Shaman, and potentially the rest of the party combined. This does not stop her from having childish outbursts and lofty ideas about what an "adventure" entails. Dwarf Shaman is far from the only person to call her out for acting like a brat at times. {{Justified|Trope}} because she ''is'' a teenager by her race's standards and it is implied that she spent most of her 2,000 years of age living a sheltered life within Elven territory. A chapter from her perspective in Volume 4 of the light novels indicates that this is actually fairly common among elves, as their extremely long lifespan leaves them with less impetus to do anything and a lot of daily work and chores are handled by forest spirits and brownies, leaving elves relatively immature compared with humans.
470-->'''Dwarf Shaman:''' Long-Ears here has an awful lot of years behind her but not much common sense to show for it!
471* ImprobableAimingSkills: Was able to make an arrow curve midway a la ''Film/{{Wanted}}''. As she explains, an elf doesn't need her eyes to aim, only her mind. In Volume 10, she shows off by making arrows zig-zag and then curve upwards, and in Volume 13 she can make them swerve around stalagmites. This seems to only apply to archery specifically -- when she tries her hand at a festival throwing game in Volume 3 she couldn't land a single hit. Goblin Slayer having no trouble with the game didn't help her pride any.
472* ImprobableUseOfAWeapon: If an enemy closes the distance too fast, she's able to use held arrows as stabbing or even slashing weapons to some effect.
473* InformedAttractiveness: Being a high elf, she is stated to be very beautiful and that her beauty surpasses even other elves. She is drawn to be pretty, but considering most of the female cast are also meant to be attractive, she doesn't stand out by that much as the characters in-story let on.
474* InHarmonyWithNature: Downplayed, but High Elf Archer is noted as being in touch with the elements, particularly wind, and is able to get spiders to make her bowstrings.
475* InhumanlyBeautifulRace: Elves are meant to be this, and High Elves even more so. [[GenericCuteness She doesn't really stand out from the more overtly seductive females]] but she naturally looks quite good [[UnkemptBeauty for how much she hates personal maintenance.]] In volume 13, she claims she's actually considered average in looks among her kind when Guild Girl expresses envy.
476* InnateNightVision: Nonhuman races generally possess some form of night vision.
477* InseriesNickname: She has several, curtesy of Dwarf Shaman. They include "[[PointyEars Ears]]", "[[ACupAngst Anvil]]", and "[[MeatVersusVeggies Rabbit]]".
478* InterspeciesRomance: DiscussedTrope. Her sister, noticing how attached she is to Goblin Slayer, warns her that she will outlive all of her companions, High Elf Archer answers her that it is okay, she accepts it, but will rather spend her time with him.
479* ItNeverGetsAnyEasier: Even as late as volume 15, she reviles delivering a CoupDeGrace on downed opponents, proclaiming that death-dealing is not something to be done coldly or clinically.
480* JerkWithAHeartOfGold: She is perhaps the most indignant, haughty, and confrontational of the lot, and was generally rude towards Goblin Slayer during their introductions to each other, never mind her regular bouts with [[ElvesVersusDwarves Dwarf Shaman]]. Underneath all of that though, she respects and places her full trust in her comrades, and comes to their defense on several occasions without a second thought.
481* TheLancer: Downplayed due to a preference for following orders than giving them, but High Elf Archer's personality and philosophy to adventuring commonly makes her a voice of dissent to Goblin Slayer's plans. Furthermore, she complements her party's fighters and spellcasters with her role as their primary long-range combatant.
482* LazyBum: When not adventuring, she has a tendency to while her days away sleeping in, reading, and pestering her gal pals for entertainment. She also had very little sense of [[TrashOfTheTitans personal upkeep,]] and used to have elemental spirit servants [[MundaneUtility to do her chores.]]
483* LegFocus: Given how [[ACupAngst embarrassingly lacking]] she is up top, whenever she's the focus of MaleGaze, it's dedicated to her long, lithe legs, particularly her constantly exposed thighs. The chapter showing she SleepsInTheNude is a good example, with her demonstration of having HandyFeet really putting them on display.
484* TheLightfooted: Constantly described as never leaving tracks in the sand while crossing the volume 11 desert.
485* MeatVersusVeggies: As a High Elf, she is a vegetarian and complained about Dwarf Shaman's obsession with being a devout carnivore once. Though Volume 7 reveals that elves are okay with eating shellfish and other large arthropods.
486* MercyKill: Puts an arrow through the eye of the Sea Serpent after Goblin Slayer beaches it to spare it a protracted and agonizing suffocation.
487* ModestRoyalty: [[spoiler:Is noted for being extremely amicable towards those of lower races and classes for a high elf, to the point that the light novel narration itself rhetorically questions her status. This is part of the underlying conflict she has with her older relatives]].
488* MoneyDumb: Elves in general are unfamiliar with the concept of currency in the setting, and a semi-frequent gag involves High Elf Archer in particular being a lackadaisical spendthrift, blowing all her earnings on superfluous camping supplies, too many storybooks, and other diversions, to Dwarf Shaman's amusement or exasperation depending on if he has to cover for her budget shorts.
489* {{Multishot}}: In Volume 2 especially, she showed off a lot with her ability to shoot three arrows at once.
490* MusclesAreMeaningless: Volume 12 comments on how, despite her arms being thin and delicate, no natural human could draw her greatbow no matter how large and strong they were.
491* {{Naytheist}}: Elves in general consider themselves "above" paying the gods worship, being TheAgeless, still having elders that lived through the time that gods still walked the earth, and [[SemiDivine being part spirit/fairy]]. High Elf Archer is especially brazen about it, bitterly musing in Volume 7 that she is able to do more to directly protect and avenge the followers of the God of Knowledge than the god itself. She's also one of the few elves willing to fire upon the river-controlling god-beast Mokele Mbembe when goblins cause it to rampage.
492* NoIndoorVoice: Whenever she's drunk, angry, or excited.
493* NoiselessWalker: Is noted in volume 12 to be able to run and jump on cobblestones without a sound, to the annoyance and mild envy of Female Knight, who she is being contrasted with.
494* TheNoseKnows: Is able to smell the brimstone coming off the demons flying over and tailing her, Dwarf Shaman, and Lizard Priest the night they first formed their party.
495* NotAMorningPerson: The latest riser among the main characters, with the most difficulty adjusting to early starts.
496* NowThatsUsingYourTeeth: In Volume 7, she can draw and shoot her bow with her mouth.
497* ObstructiveCodeOfConduct: Frequently implements them upon Goblin Slayer to rein him in from performing some of his more drastic and disturbing tactics. This is partly because she wants him to behave like her idea of a "typical adventurer," partly because she prioritizes preventing collateral damage, but also because the limits are part of her attempts at rehabilitating Goblin Slayer into a more functional human being.
498* OffWithHisHead: Half the time, when she shoots a goblin in the head, it'll blow off the top half of its skull. With an ''arrow''.
499* {{Omniglot}}: She understands dwarvish, as Dwarf Shaman discovered while trying to cuss her out. This on top of human-based Common, her native elvish, and the ability to speak to plants and animals.
500* OneHitPolyKill: Her favorite way to show off is to fire an arrow with enough force to punch through two or three goblins lined-up in a row.
501* OneOfTheKids: Hangs with the Porcelain-ranks before the festival, and fits right in with her ImmortalImmaturity.
502* OurElvesAreDifferent: The "high elf" part of her epithet is of a rare lineage, and thus she regularly turns heads with her extraordinary beauty. Subverted behavior-wise though, as her ruder aspects stem more from hot-headed youthfulness than from cultural superiority and she lacks the stature and curvaceousness often associated with her species.
503* PhotographicMemory: Claims to have instantly memorized Goblin Slayer's written plan of action in volume 11 when he tears it up as she peeks. She partially proves it by recalling the blueprint of the stronghold they're infiltrating.
504* PointyEars: As typical with elves, her ears are very long and pointy.
505* RainOfArrows: She is fast enough on the draw to lay down one-woman suppressive fire whenever the situation calls for it.
506* ReallyRoyaltyReveal: [[spoiler:"High Elf" is not a specific race but rather an aristocratic caste in this setting, Volume 7 outs her as elven royalty when her crown princess older sister shows up and asks her to be a bridesmaid at her wedding]].
507* ReallySevenHundredYearsOld: She's 2,000 years old, but she looks similar in age to Priestess (15 years old). That being said, it's noted that she is young by elf standards, meaning that she is more akin to a teenager by her race's standards.
508* RebelliousPrincess: Her sister did not want her leaving home to become a glorified mercenary in the human lands, but her urge to explore would not be denied.
509* RebuiltPedestal: She had a glamorized idea of Goblin Slayer and his crusade when she heard the songs about him... and then she went on [[TraumaCongaLine her first quest]] with [[ByronicHero him.]] But then she stuck around through more quests, and while she's still frustrated with Goblin Slayer's emotional stunting and his down-in-the-trenches approach to questing, she values him as a hero and companion, and desires nothing more than to go on "a real adventure" with him someday.
510* ReverseGrip: When she pulls out one of her knives, she usually holds them backwards and by her last two fingers, both to leave her primary digits free to continue handling her arrows, and because she only uses the knives defensively or to deliver a coup de grace.
511* SemiDivine: Elves are claimed to be descendants of the gods from the age when they walked the earth.
512* SheCleansUpNicely: Higher Elf Archer was already a pretty UnkemptBeauty, but still manages to [[https://static.tvtropes.org/pmwiki/pub/images/high_elf_archer_volume_7.jpg look stunning]] when she does put in the effort to doll herself up.
513* ShipperOnDeck: Her own ambiguous level of affection towards Goblin Slayer aside, she seems to be supportive of anyone attempting to form a romantic relationship with him. She has teased Priestess by telling Goblin Slayer how the girl wept over his injured body, held nothing against Guild Girl when the latter asked him out on a date, and gushes over the love letter-like tone of Sword Maiden's second missive to Goblin Slayer.
514* ShipTease:
515** Despite claiming she doesn’t have feelings for Goblin Slayer, she constantly seeks his company and doesn’t hide her pleasure when he acknowledges her. She also always sticks up for him, such as when she was visibly upset at the rude remarks being made, she goes to sit next to Goblin Slayer, pressing herself against his arm while being very friendly with him. As they walk out of the Guild, she also takes him by the hand. This causes confusion and jealousy among those who were berating him, to which she takes gratification in.
516** To a lesser extent, she has her moments with Lizard Priest, who once jokingly claims that he will ask High Elf Archer's hand in marriage after he reaches dragon-hood in a thousand years. It does help that Lizard Priest's status as TheAgeless makes him the only other party member who will be able to stay with High Elf Archer throughout her millennia long lifespan.
517* SimpleMindedWisdom: High Elf Archer is the most idealistic and juvenile of the "veteran" characters, but she can still occasionally bust out some down-to-earth advice that is regarded as insightful.
518-->'''High Elf Archer:''' (To Priestess and Cow Girl fretting about Goblin Slayer acting odd) If his body is tired, he should rest. If his heart is tired, he should do something fun. It’s as simple as that.
519--> Even the somewhat perplexed Priestess nodded when she heard this explanation.
520* SitcomArchNemesis: To Dwarf Shaman. They've been going at it from the moment they first met, trading petty insults and never letting up from there.
521* SkinnyDipping: While the party manages to convince her to wear a swimsuit, it is implied she did this before since she gets confused by swimsuits and says swimming with clothes on seems silly.
522* TheSlacker: Dislikes strict schedules and extensive itineraries on quests, and complains about having to do her own chores at the guild inn.
523* SleepsInTheNude: As Volume 4/''Brand New Day'' show, she likes putting on pajamas as much as underwear. In other words, not at all.
524* SmellsSexy: In Volume 5, Priestess notes that she carries the enchanting scent of a deciduous forest in spring, even when they're high in the northern mountains during the dead of winter.
525* SnapToTheSide: Peeks through the corner of her eye to see if the snooty gossiping adventurers of Water Town are getting baited by her BoyfriendBluff.
526* SpeaksFluentAnimal: Tells a horse to graze before crossing onto desert turf "in a language not spoken by people.''
527* StrategySchmategy: Does not like thinking out strategy ahead of time. She'll listen when Goblin Slayer has a plan of attack, but left to her own devices she'll just wing it and count on her bow.
528* StrongerThanYouLook: Not much muscle on her, but Volume 10 explains that many races, including elves, are naturally stronger than humans of the same build would be, and she can carry Priestess easily despite being not much bigger than her.
529-->'''High Elf Archer:''' Turns out elves are surprisingly sturdy.
530* SuddenlySober: Used as a quick gag in Chapter 17 of the manga, where hearing that Goblin Slayer attempted to tell a joke snapped her out of a raging hangover.
531* SufferTheSlings: In Volume 5, Goblin Slayer hands her a sling when she runs out of arrows during a fighting retreat from a goblin horde with no chance to pick up more. She dislikes it, but is just good enough to send rocks into the crowd.
532* SuperSenses: She has a great sense of smell and hearing to aid her ability to perform reconnaissance, although her ears are just as often used to eavesdrop in on town gossip.
533* SuperHearing: Elves have the best hearing of the praying races, and she can hear things coming before they enter field of vision.
534* TabletopGames: She plays one with Priestess, Guild Girl, Cow Girl, and Inspector as a "Dwarf Warrior" while Padfoot Waitress watched them
535* TheTease: Gets a kick out of flustering others, such as when she pulls a BoyfriendBluff on the snobbish Water Town adventurers, or winks flirtatiously at Rookie Warrior just to get him in hot water with Apprentice Cleric in vol 9.
536* ThatCameOutWrong: When announcing her sister's engagement in Volume 7, she unthinkingly engages in a spot of Japanese wordplay that make it sound as if she herself is the one getting married, freaking out Dwarf Shaman.
537* ThereIsNoKillLikeOverkill: Shooting a wyvern through the eye and into the brain would be enough to kill it, but she somehow made the arrow come back out the other eye and go down into the heart to boot. High Elf Archer is ''savage'' when she has the opportunity to show off her combat capabilities.
538* ThisIsGonnaSuck: Her reaction in a nutshell in Volume 5 of the light novel/Chapter 44 of the manga after being shot in the thigh by an arrow and being told by Goblin Slayer that he is going to have to dig out the arrow head with a knife.
539* ThisIsUnforgivable: Gets like this towards the goblins once they find the elf they were torturing. And to a lesser but still significant extent, her reaction towards Goblin Slayer's way of life -- she takes on adventures for the gratification of exploring lands and discovering new things. Goblin Slayer's jobs leaves only nightmares, exhaustion, and numbness. She vows to take him on a "real" adventure someday and change his mind.
540* TrashOfTheTitans: Her room is a total mess, with clothes, toys, dirty dishes, and books all laying around on the ground in a disordely manner. She feels that the human world is inconvenient, and would rather have Undines take care of the washing and Brownies do the housework.
541* TraumaCongaLine: Her first quest with Goblin Slayer, in which she gets smeared with goblin viscera over her protests, has her ideals of the glory of adventuring shaken with the discovery of the violated Elf Scout’s body, helps to kill so many goblins in their sleep that she starts dissociating, and sees her new party nearly die to the ogre. She resents Goblin Slayer for a while afterwards, and still doesn’t really like going on similar extermination expeditions.
542* TrickArrow: In Volume 10, she splits the flower-bud tip of her arrows to make them spin in the air and slice through zombies, and in Volume 11, she uses arrows tipped with dried acorns that burst like shrapnel when loosed.
543* {{Tsundere}}: She's easily exasperated by Goblin Slayer's antics, not to mention that her brashness clashes with his frank attitude. Nevertheless she appears to hold him in high regard, always being one of the first to jump to his aid, and does little to hide her pleasure whenever he acknowledges her. And in spite of claiming she doesn't see him in a romantic light, she still pesters him regularly to accompany her on an adventure and throws tantrums whenever she fails.
544* UnkemptBeauty: In Volume 4, it is shown that she be a bit of slob and admits to Guild Girl that she doesn't much care about prettying herself up when the two were discussing [[ItMakesSenseInContext the importance of underwear]]. The reasoning in this is that High Elf Archer, being an already part of an InhumanlyBeautifulRace, really doesn't have to work on her looks as much as normal humans.
545* UtilityMagic: As a high elf she has powers over nature, but it's nothing spectacular enough to make a big splash on the battlefield. Instead she can do things like talk animals into doing her small favors, and shape living wood into small items like her arrows that she can then put into direct use in combat.
546* VitriolicBestBuds: She and Dwarf Shaman never miss an opurtunity to insult or cuff each other, but are firm allies.
547* VomitingCop: Seeing Elf Scout strung up and covered in raw cuts in a wasteroom horrified and disgusted her enough to eject her stomach.
548* WalkingTheEarth: Why she became an adventurer; many young elves apparently do the same at a certain point, curious about the wider world.
549* WeAreAsMayflies:
550** Is fascinated by the density of lifetime experience and speed of cultural evolution humans are capable of, while also having an odd sort of paternalistic frustration at how preoccupied humans are with the past, future, and hypotheticals when their time in the present is so short, missing the connection between the two. Guild Girl, when told about these feelings, merely muses to herself that she has never met a person who more embodied “live for the moment” than High Elf Archer.
551** This is discussed in Volume 7 by her sister, Forest Princess, who expresses concern with how much High Elf Archer is becoming attached to Goblin Slayer, noting that no matter how much she succeeds at changing his life, her time with him is but a moment and will only ultimately bring her sorrow. However, High Elf Archer had already understood this, but still wants to stay by his side no matter what.
552--->'''High Elf Archer:''' Maybe his life will last another fifty years, sixty, seventy. I don't know. It might end tomorrow. So why not stay with him? I have the time to spare. Isn't that what friends are?
553* WeddingBellsForSomeoneElse: She comments it's "time to get married" while reading a wedding invitation from her sister, and doesn't think to include that detail until asked.
554* WhatIsThisFeeling: Begins questioning the nature of her frustrations with Goblin Slayer during the raid of the [[spoiler: goblin paladin's]] fortress in Volume 5, and realizes that her feelings for him have changed, though in what way she can't fathom or admit to.
555* WhosOnFirst: Mentions quite casually that spring is an ideal time for marriage in the opening of Volume 6, and it takes a bit of everyone else dancing around that out-of-nowhere pronouncement for Goblin Slayer to ask who she is talking about and make her realize she should specify she didn't mean for herself.
556* WideEyedIdealist: She has a traditional notion for how adventures should be. In her imagination parties delve into dungeons for glory, slay the minions within, solve the puzzles, defeat the evil master, claim the treasure, and get showered with fame. She's not wrong: many adventurers do exactly that. However in Goblin Slayer's particular line of work, such heroics are needlessly risky or will get you killed. She complains about his underhanded actions all the time, even when she acknowledges Goblin Slayer is right.
557* {{Womanchild}}: Whatever the standards of elves, she's physically mature and has enough worldly experience to be made Silver-ranked by the guild. Yet she behaves quite often like a bratty or rambunctious teenager.
558* TheWorldIsJustAwesome: Her adventuring career started when she decided to chase after a leaf floating in the river on a whim. The trip led her out of her forest kingdom for the first time and ended at a man-made dam, which caused her to become fascinated with human civilization. Her favorite thing is to go to exotic locations and explore ancient ruins, and she ardently tries to instill this love of discovery into her fellows, most especially Goblin Slayer.
559* YouHaveGotToBeKiddingMe: In the manga she gives a defeated grumble when the Giant Eyeball burns one of her arrows out of the air as she attempts to cover the party's retreat.
560[[/folder]]
561
562[[folder:Dwarf Shaman]]
563!!!'''Voiced by:''' Creator/YuichiNakamura (Japanese), Barry Yandell (English)
564
565[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dwarf_shaman_anime.png]]
566[[caption-width-right:350:''Before they're polished, jewels and precious metals all look like rocks. No dwarf would judge a thing by its appearance alone.'']]
567
568A Silver-ranked adventurer who desires to sample the world's cuisine, chosen along with the Elf and Lizard to stop the goblins threatening their lands.
569----
570* AbilityMixing: Has a noted talent for casting and maintaining multiple spells at once, which Goblin Slayer exploits by directing him to combo his magic for devastating results, from creating a giant boulder and then using Falling Control to launch it directly at the roof of a cave in Volume 2, to using Weathering to supplement the speed and reach of Tunneling in Volume 16.
571* AdaptationalAttractiveness: Not a huge change, but the anime gives him better-groomed hair and sharper features than the manga. It's actually very similar to the treatment of [[CoolOldGuy Sebas]] in the ''Literature/{{Overlord|2012}}'' anime.
572* AHandfulForAnEye: As demonstrated in Volume 7, his dust catalysts can serve as pocket sand in a pinch.
573* BigDamnHeroes: Rushed to High Elf Archer's aid in Volume 2 [[spoiler:as she was being stripped and dragged away by a swarm of goblins]].
574* BigEater: He snacks almost as often as he drinks. High Elf Archer likes to chide him for wasting cash on every meal he sees, though he himself considers the money spent a worthy investment.
575* BigOlEyebrows: His eyebrows are as big and bushy as his mustache.
576* BlasphemousBoast: After collapsing a bridge with a horde of goblins on it, he starts bragging that he should have been one of the [[TheMaker creator-deities]]. Even [[NayTheist High Elf Archer]] thinks he's asking for a smiting.
577* BlowYouAway: He can call upon Sylphs for aid, but notes that the best he can really do is a breeze because they aren't close to his race.
578* CasualDangerDialogue: Will quip with his team members anywhere and at anytime, even in the heat of a life-or-death struggle.
579* ChivalrousPervert: Proud of his bachelor status, and has even introduced prostitutes into a conversation within earshot of his female party members. He is still fiercely protective of them and ignores their bodies completely, [[SitcomArchNemesis unless of course if it's meant to be another jab at High Elf Archer.]]
580* ChubbyChaser: Dwarven women are ideally sturdy and plump. He himself holds little value for the lithe body type endorsed by High Elf Archer, and teases her occasionally to eat more lest she [[ACupAngst remain flat]] and bony forever.
581* CoolOldGuy:
582** Immediately takes a shine to Goblin Slayer (partly because the man is like a fellow thorn in High Elf Archer's side), and has the spry to trade cutting barbs with his opponent. He also quickly deduces just how good at slaying Goblin Slayer is and (like Lizard Priest) immediately agrees to follow his lead in such exterminations.
583** As the more mature of the two squabblers, he would occasionally drop the vitriol to give a distraught High Elf Archer reassuring words and advice, only returning to teasing her when she finally cheers up.
584** His gruff personality and sharp tongue make him a surprisingly effective elder/mentor figure when the need arises; he manages to sweep a frosty Noble Fencer into his pace, and is the only one in Goblin Slayer's team to really make a breakthrough with Wizard Boy as he hammers a valuable lesson into the kid's head.
585* CrazyPrepared: Sews gemstones and other bits and pieces into all his outfits, because any other gear can be lost or stolen easily but if you get separated from the clothes on your back, you've got bigger problems. Priestess sees the wisdom of this in volume 11 when a sandstorm consumes the party's luggage, but the veterans have enough money in their pockets to readily get through the Desert Kingdom capital.
586* DeadpanSnarker: Even when he's not being outwardly sardonic to High Elf Archer, he regularly mutters commentaries under his breath regarding the abrasive members of the party.
587* DishingOutDirt: His biggest and most versatile pool of spells are of the Earth element, letting him project stone shards with the force of a shotgun blast, turn lumps of clay into boulders, cause instant drying/weathering of concrete, and create walls of rock for cover by entreating gnomes.
588* DrunkenMaster: Starts chugging wine when the party accepts the quest to clear a mausoleum of goblins in Volume 6, and claims that all dwarfs are naturally this trope when Wizard Boy and High Elf Archer attempt to call him out.
589* ExcuseMeWhileIMultitask: Goblin Slayer asks if he can cast Stone Blast and Falling Control at the same time to [[CombinationAttack launch a rock at enhanced speed]] in Volume 2. He can, but it stretches the limits of his focus and stamina, especially in the middle of a pitched melee with goblins.
590* ExploitedImmunity: Dwarves can't get metal poisoning, a facet of their biology he happily flaunts by guzzling wine flavored with lead acetate in Volume 8.
591* EyeOfNewt: Due to his need to call on spirits for his spells, Dwarf Shaman must use elemental materials to draw them in to work for him, whether that material be a lump of clay, a mouthful of drink, or a spark from a flint.
592* FastTunneling: In Volume 6, he gets to show off a Tunnel spell when Goblin Slayer is about to destroy an underground goblin cave the party is inside of and they need a new exit straight to the surface.
593* FatAndProud: Anytime High Elf Archer attempts to turn back his constant mocking of her scrawny physique by lambasting his stoutness, he merely laughs it off and proudly proclaims that dwarfs value having meat on their bones.
594* FighterMageThief: The mage to Lizard Priest's fighter and High Elf Archer's thief, since he can cast the most spells in his party.
595* ForcedSleep: His ''Stupor'' spell incapacitates his targets over a wide area until either the effect wears off or they receive an attack. Goblin Slayer is fond of using it to set up for a big offensive. He can cast a gentler version to help his comrades [[MundaneUtility achieve a better rest.]]
596* ForeignCussWord: Swears at High Elf Archer in dwarvish in volume 13 after she gets done [[ForeignLanguageTirade ranting in elvish]], assuming she wouldn't understand him anymore than he did her. It was a WrongAssumption.
597* TheGadfly: The most likely member of the party to indulge in raunchy jokes and touchy subject matters for a quick laugh. His most frequent target is High Elf Archer, naturally, but that hasn't stopped him from trying to elicit a response out of almost everyone else with some goodhearted ribbing.
598* {{Gasshole}}: Becomes rather free with belching between quaffs of wine in the later light novel volumes.
599* {{Geas}}: Certain more powerful or unique spirits demand he perform a service for them if they facilitate his spells, such as the Sandman demanding a song be written about the volume 11 quest he was summoned into repeatedly.
600* GravityMaster: Can use Falling Control to slow drops or even make things fall upwards. Weirdly, it's Earth magic [[FridgeBrilliance or perhaps not so weird if you recall]] [[GeniusBonus gravity is caused by the Earth's mass.]]
601* GrinOfAudacity: His go-to expression. Even when his nerves are pulled in tense situations, he still laughs heartily like he's having the time of his life.
602* HumansAdvanceSwiftly: He marvels at how rapidly Priestess has matured in just two and a half years at the beginning of volume 13, and muses on how the longer-lived races are begrudgingly impressed by that rate of growth.
603-->'''Dwarf Shaman:''' It’s why sometimes they’re called Strider — means humans take long steps.
604* HumansAreMorons: When High Elf Archer proves unaware of the fact that the winter of Volume 9 is supernaturally induced and blithely shrugs off the implications when told, Dwarf Shaman stares and then calls her dense as a human.
605* INeedAFreakingDrink: Exasperatedly pours his wine flask down his gullet when High Elf Archer warns of a possible demon ambush when the party finally sits down to take a break in volume 11.
606* InnateNightVision: Non-human races generally possess some form of night vision.
607* LanguageOfMagic: Although his shaman magic does not work the exact same rules as Wizard Boy's, he is knowledgeable enough to explain how experienced spellcasters such as Witch and himself can squeeze more utility out of their repertoire just by breaking up the words needed to cast them -- a Fireball for example requires individual incantations for summoning fire, expanding it, and then launching it forth. By chanting an individual incantation instead of the whole piece, a spellcaster can perform just one of those three actions to some degree, meaning even a newbie who can only use Fireball can technically have ''four'' spells at their disposal.
608* TheNavigator: When the party enters extensive tunnel networks, he with his dwarven stone-sense is the one who takes point and figures out which direction leads back out.
609* TheNicknamer: Casually calls Lizard Priest "Scaly" and High Elf Archer "Long Ears" (or "Anvil" when trying to get her goat).
610* NitroBoost: Can cast Tail Wind to make steeds or carriages go faster.
611* NobleBigot: Before his initial entry into the narrative he despised elves and steadfastly refused to be part of the adventuring party representing the multi-species alliance against Chaos if he had to work alongside one, no matter how much his beloved, military-commander uncle pleaded with him. Then High Elf Archer got into a BarBrawl right in front of him, and in doing so shattered every preconceived notion he ever had about elves and gave him the kick in the pants he needed to actually try getting to know one for real. Not that this has stopped him from [[VitriolicBestBuds needling her constantly with racial jokes]].
612* OilSlick: Makes extensive use throughout volume 15 of a new spell that causes a flood of scented oil to gush from a pot to trip up goblins.
613* OurDwarvesAreAllTheSame: He has the rivalry with elves and affiliation with earth down-pat, but he subverts the Tolkien-esque dwarf template with his occupation and attire -- he specializes in spell-casting with spirits, and his choice of fashion, ponytail, and elongated earlobes carries an Oriental influence (possibly inspired most by Taoist priests) rather than Nordic.
614* PlayingWithFire: He can call upon Salamanders for the sake of using fire spells, noting that they have a close relationship to dwarves.
615* TheReliableOne: Goblin Slayer sincerely considers him to be the most capable spellcaster he knows and the person most suited to guiding wayward rookies onto the correct path. He is deeply flattered to be told as much.
616* ReligionIsMagic: His magic revolves around calling forth the aid of spirits, such as gnomes, salamanders, sylphs, and undines.
617* ReverseGrip: Wields a sword backhanded after his dominant arm is broken in Volume 7, and can gut a goblin still.
618* RiddleMeThis: During the mock dungeon in volume 13, he stands in as a wizard challenging rookies with math puzzles.
619* SemiDivine: Much less so than elves, but dwarfs are stated to be kin to faeries and spirits.
620* SeriousBusiness: Is outright distraught upon witnessing the half-way done renovations of the Wine Merchant's mansion, and the narration states that dwarfs are as wounded by the sight of abandoned construction as an elf would be by a razed forest.
621* ShareTheMalePain: Cringes when High Elf Archer shoots a bladed arrow at the crotch of a goblin zombie with enough force to slice off its ''entire lower body''.
622* SitcomArchNemesis: To High Elf Archer. He looks down on her race just as much as she on his, and they let one another know it every chance they get with all the snarky vitriol they can muster.
623* TheSmartGuy: He is the worldliest and most sensible of the main characters, able to keep up with most of Goblin Slayer's niche trivia and elaborate trap ideas as well as dispense a lot of general trips to young rookies.
624* SpitTake: Sprays out his wine in Volume 7 when High Elf Archer announces her sister's wedding [[ThatCameOutWrong while cracking a pun that makes it sound like it's her wedding]].
625* StoutStrength: He is able to carry Lizard Priest on his shoulders when the latter is knocked out by extreme cold. He credits his physical might to his species' [[BizarreAlienBiology incredibly dense muscle structure]].
626* StrangeMindsThinkAlike: Is the one who most often figures out what insane, destructive trick Goblin Slayer is gonna pull to blow up an entire goblin nest first, mostly due to having the most knowledge of architecture and underground living, being a dwarf, and being the one most often helping to set them up. He also is the one with the best understanding of Goblin Slayer's thought process, and thus has the best track-record of cajoling him into another way of thinking.
627* SufferTheSlings: His primary weapon when out of spells.
628* SupernaturalFearInducer: Uses the spell 'Fear' to trap a group of running goblins in a nightmare vision to cut off their retreat in Volume 3.
629* ThisIsGonnaSuck: Gives a small "uh oh" when he sees the spots on his Spirit Wall where the Giant Eyeball is about to burn through with its heat rays.
630* ThoseTwoGuys: Sometimes gets into this dynamic with Lizard Priest, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival. Again in Volume 10 when they are more focused mutually trying out the food booths than watching the nuns making wine at the ending carnival.
631* TimeMaster: [[spoiler: In Volume 9, he's the one that kills the Ogre's vengeful brother by casting a Slow spell on it when it falls into a lake, making it too sluggish to swim out or jump from the lake bottom before he drowns.]]
632* TrapMaster: In volume 13, he volunteers a few trap designs for Guild Girl's mock-dungeon, some more elaborate and nasty than even Goblin Slayer's faux goblin encounters,
633* TooSpicyForYogSothoth: Discussed; High Elf Archer advocates feeding Dwarf Shaman to the giant albino alligator that was pursuing them in Water Town thinking he would be poisonous to it.
634* UnskilledButStrong: He may be an aged, portly spellcaster who never seriously trained to fight with weapons, but a dwarf is a dwarf and he can still hack apart a goblin with a hatchet even on his worst day.
635* UtilityBelt: Not nearly as much as Goblin Slayer, but he has a hobby of collecting extremely rare spell components which comes in handy when they need to create a magic ointment in Volume 9, which requires among other things a lotus blossom, black pearl, and a lock of an evil witch's hair.
636* UtilityMagic: In volume 11 he uses a variation of the Sleep spell on part of the party while they're holed-up in a house due to a sandstorm in order to maximize the length and depth of the rest they can snatch from the forced pause.
637* VitriolicBestBuds: He and High Elf Archer miss no opportunity to insult or cuff each other, but are firm allies. In volume 13 he internally claims he could never truly be friends with someone he couldn't argue heatedly with.
638* WalkingTheEarth: The reason why he set out as an adventurer was to experience exotic tastes, and is always looking to find good food to accompany his fire wine.
639* WalkOnWater: Can use Water Walk to beach sea monsters and rescue horses fallen in springs.
640* WeatherManipulation: Demonstrates a ''Call Rain'' spell in the fight against the troll in Volume 6.
641* WrongAssumption: In volume 13 he thinks Priestess cringing at him cracking another "Anvil" joke is from her still being bothered by his and High Elf Archer's arguments. In actuality it's because those specific comments [[ACupAngst reflect back on her.]] Also, he was incorrect in believing High Elf Archer wouldn't understand dwarvish swearing.
642* YouAreACreditToYourRace: Sees High Elf Archer as one; before being forced to work with her he thought of all elves as delicate snobs. Then this scrappy little ranger got in a bar fight in front of him and blew that assumption away.
643[[/folder]]
644
645[[folder:Lizard Priest]]
646!!!'''Voiced by:''' Creator/TomokazuSugita (Japanese), Josh Bangle (English)
647
648[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lizard_priest_anime.png]]
649[[caption-width-right:300:''A Naga does not run.'']]
650
651A Silver-ranked adventurer who wants to become a Naga, comes to the Guild alongside the Elf and the Dwarf to garner Goblin Slayer's assistance.
652----
653* AbsurdlySharpBlade: The Lizard Priest's magic fang-blades never dull, making them very useful in prolonged combat.
654* AdmiringTheAbomination: Is jubilant during the encounter with the Mokele Mbembe in Volume 7, hailing it as a vision of his Naga ancestors, and wishes to eat it to become like it. In Volume 10, he's overjoyed to see the goblin battle wagon, and excited for a challenge when it nearly runs him and Priestess over.
655* TheAgeless: His people claim to be immune to senescence, though in practice, they almost all tend to die young by even human standards due to [[ProudWarriorRace a culture that exults throwing themselves into battle.]]
656* AgreeToDisagree: Has a very “live and let live” attitude towards other faiths, seeing no reason for conflict over theological differences. It helps that his ancestor-worship is as much an ethnocultural expression as a formal religion. He’ll still make BlackComedy jokes about “smiting heretics” if people refuse to be assured of his tolerance.
657* AliensLoveHumanFood: He's reptilian and from a culture that doesn't practice agriculture or livestock-rearing. Goblin Slayer introduces him to cheese, and he rapidly becomes obsessed with the stuff.
658* AmazonChaser: When introduced to Lightning, a hugely oversized centaur and champion racer, he immediately comments that he would be all over her if only they were compatible species.
659* AnimalEyes: He possesses nictitating membranes.
660* BadPowersGoodPeople: Being able to create skeletal minions would usually be a red flag, especially given how it’s noted that Necromancers and most Lizardmen are on the side of the Unpraying, but Lizard Priest is a devoted servant of the good and no one around him ever questions that conviction. DiscussedTrope in volume 11, when Noble Fencer muses how in a storybook, the Dragontooth Warrior would be a worthless minion of an evil wizard, but the one made to guard her provides her with more comfort and sense of security than almost anything else.
661* BadWithTheBone: His fang-blades; magically constructed scimitars formed from fossilized teeth.
662* BattleTrophy: Lays claim to the dropped warhammer of the Volume 9 Ogre. He can't wield it himself for cultural reasons, but he does get Guild Girl to mount it on the guild wall, as remembrance of such a significant quest.
663* BavarianFireDrill: Is the one to suggest they complete their trek through the volume 11 desert fortress by just marching through warning soldiers about the goblin riot. It works, mainly because they're marching through the riot.
664* TheBerserker: Not always, but he can work up a battle fury and lay into his foes with savagery. Best showcased in his fight against a demon in ''Brand New Day'', where he leaps on top of it in a frenzy, tearing into it with his bare claws and ripping its throat out with his jaws before rearing atop its corpse and roaring to the night sky.
665* BewareTheNiceOnes: He is gentle and upstanding, with very few buttons that remain unpushed if they even exist at all. Lizard Priest is still a ''savage'' creature in battle, capable of tearing a demon to bloody tatters using his ''teeth''.
666* BigEater: Can eat a whole cheese wheel in two or three swallows, and be hungry for more.
667* TheBigGuy: Serves as this for the party, although unlike normal examples he is also very intelligent. As a Lizard Man he is inherently strong and imposing, and was the sole frontline fighter before asking Goblin Slayer to join the group.
668* BloodKnight: Is described in Volume 7 as being happiest when rending monsters with his bare hands. In volume 11 he becomes more eager with each new fight or crisis, even as the rest of the party gets fatigued and exasperated.
669* BraidsBeadsAndBuckskins: His outfit, to go with his MagicalNativeAmerican theme.
670* BreathWeapon: Gets a new miracle in volume 11 that lets him spit poison gas.
671* CatchPhrase: "O Sweet Nectar!" Whenever anyone mentions the slightest hint about cheese.
672* CharacterTic: In the light novels he is constantly described as licking the tip of his snout, rolling his eyes, and slapping his tail on the ground. Also arguably his habit of [[FingerTenting steepling his palms]] when talking, though that is stated to be a religious gesture. Volume 13 adds looking at the ceiling when thinking deeply.
673* CombatMedic: Is primarily a frontline fighter, but his “Refresh” spell is also a decent pick-me-up after a pitched battle.
674* CoupDeGrace: Falls upon and finishes off the sasquatches Priestess knocked down during her challenge.
675* DeepSleep: Claims that getting too cold puts him in hibernation.
676* DemBones: His Dragon-Tooth Warriors, which are summoned with magic available only to those of the Naga faith.
677* DinosaursAreDragons: His ultimate goal is to achieve enough power and renown to be made into a "Naga", which are the being he worships. They are pretty clearly meant to be dinosaurs, between names such as Velociraptor and Brontosaurus and references to the Big Freeze killing them, but he does not correct anyone when they refer to them as dragons, and in Volume 5 even describes his hypothetical future form with the appearance and abilities of the latter.
678* DishingOutDirt: The climax of volume 15 has him use a new miracle to cause a rockslide and destroy a burial mound.
679* EarthyBarefootCharacter: While really he just doesn't need them with his anatomy, he's still extremely in-tune with nature and also goes around without shoes of any kind.
680* EyeOfNewt: He needs to offer up specially marked and blessed bones to use his best spells, Dragontooth Warrior, a bone golem, and Swordclaw, a magically constructed blade.
681* FaceOfAThug: He tries to come across as pleasant as he really is, but his intimidating visage and towering stature unnerves even his friends.
682* FacialMarkings: He has some sort of long, rectangular, pale yellow stripes on each side of his face over the base of his muzzle.
683* FighterMageThief: The fighter to High Elf Archer's thief and Dwarf Shaman's mage, being physically the strongest of the trio and the best at close combat.
684* FriendshipMoment: A constant source of these due to being as honest and open-minded as he is cheerful.
685* TheGadfly: Becomes a real joker by Volume 7 at latest, making a "you have guts" pun when High Elf Archer and Priestess need to mask their scents, then when Goblin Slayer needs socks for glue bombs, he offers his own, which he doesn't have.
686* {{Geas}}: It is eventually revealed that part of Lizard Priest's religious strictures is that he can't wield steel weapons.
687* GentleGiant: As a non-hostile Lizard Man, he is this. He also takes it upon himself to break High Elf Archer and Dwarf Shaman away from each other whenever their spats begin to break common courtesy.
688* GoalInLife: He explores the lands as an adventurer because he wishes to ascend the ranks of his religion and become a Naga. To do so, he must cut ties with his home, and seek to root out evil and heresy.
689* GrowingMusclesSequence: The spell Partial Dragon temporarily doubles the muscle mass of his body.
690* HealingHands: His “Refresh” spell can stabilize critically injured people. It doesn’t fix all of the damage, but it sees more effective use than Priestess' quite weak “Heal.”
691* HiddenDepths: He's never brought it up himself, but ''Year One'' shows he's a veteran of the war against the Demon Lord from a decade prior to the start of the series.
692* IceCreamKoan: DeliberateValuesDissonance and his own joking nature means that his attempts at spiritual platitudes tend to come off as not all that insightful when not on the subject of living/fighting like a warrior.
693* InnateNightVision: Nonhuman races generally possess some form of night vision.
694* InnocentInnuendo: He joins Dwarf Shaman in plying Wizard Boy with tavern fare to distract him from stewing over his disastrous first quest, but his phrasing could have used some work.
695-->'''Lizard Priest:''' Come now, soothe your tongue with a taste of my cheese-covered sausage.
696* JackOfAllStats: A frontline fighter with magic that covers offense, defense, utility, healing, and even self-buffing, he's practically TheAce.
697* KukrisAreKool / SinisterScimitar: His magically constructed fang-blades usually take the form of a recurve blade like a kukri or a falx of varying sizes.
698* LargeHam: He has his moments, particularly around [[TrademarkFavoriteFood cheese]], proclaiming it to be as nectar to the gods. And when he hears a goblin horde is headed towards the farm Goblin Slayer gets the cheese from?
699-->'''Goblin Slayer:''' That farm is where the cheese is made.\
700'''Lizard Priest:''' ''Truly!? Then my wrath upon those tiny devils shall know no bounds!''
701** He's actually quite excited to disguise himself as a Dark Monk in Vol. 5, and wastes no time indulging in the proper EvilIsHammy mannerisms expected for his role.
702* LizardFolk: As if the name hasn't already made it obvious. Most Lizard Men are hostile towards humans; he comes from one of the few tribes who carries out peaceful interactions with civilization.
703* LogicalWeakness: Being at least part reptilian, he is cold-blooded and thus loses vitality in icy conditions.
704* LovesOnlyGold: Goes gaga for diamonds, a tic he cultivates to further emulate a dragon.
705* MadeOfIron: Sustains heavy injuries trying to wrestle a vampire in Volume 16, but is able to mostly shrug it off thanks to his thick hide and robust physique.
706* ManBitesMan: Well, Lizardman bites demons and goblins, but he's willing to put his teeth to use as his claws. He doesn't eat his opponents on the battlefield though, and consistently spits out their chunks.
707* MagicalNativeAmerican: His outfit seems to be based on this aesthetic.
708* MagicEnhancement: One of his miracles, Partial Dragon, temporarily boosts his own muscle density with the power of the Naga he worships, letting him tear apart stone with his bare claws.
709* MagicKnight: In addition to [[CombatMedic using miracles for summoning and healing]], he can also conjure a blade for hand-to-hand combat.
710* MechanicallyUnusualClass: Lizard Priest is unique in that he does not conform to a traditional RPG class. He can summon skeletons, sharpen his blades, increase his muscles, rust metal, and comprehend languages with his magic while remaining a vicious combatant. There isn't an archetype that has all of these ComboPlatterPowers in most fantasy games.
711* TheMedic: Serves this role in the party moreso than Priestess, since he's a Silver-rank adventurer with better recovery miracles at his disposal.
712* MightyRoar: Occasionally, when his emotions are running extremely high, he’ll let out a great, saurian bellow of challenge.
713* MonsterAdventurers: Stands out as the first (and for several volumes only) monstrous being introduced fighting on the side of good in the setting.
714* MySpeciesDothProtestTooMuch: Jokes about this when Dwarf Shaman asks if he could stop the giant albino alligator in Water Town.
715* NaturalWeapon: If his hands are ever too full to cast spells or wield a blade, he can get by just fine with his bite, his claws, and his tail.
716* TheNavigator: Though the party is rarely shown consulting them, he is the designated map-reader of the unit.
717* {{Necromancer}}: His most used spell creates/summons a skeleton warrior to fight at his side.
718* NiceGuy: Sans Priestess, he is the most soft-spoken, even-tempered, and sociable member of the party.
719* NotAfraidToDie: Several times in later volumes he affirms he doesn't care whether he survives a battle, just that his sacrifice helps his friends achieve victory and sufficiently impresses his ancestors. In volume 11 he laughs outright at nearly getting caught in a deadly sandstorm.
720* {{Paladin}}: A [[MagicKnight spell-capable frontline melee unit]] and ReligiousBruiser whose magic is derived from his object of devotion, though it’s implied that Lizardman religion is based on ancestor worship instead of honoring a deity or pantheon.
721* PoisonousPerson: His "Dragon Breath" miracle lets him spew out a large cloud of steaming hot, flesh-eating venom.
722* PowerTattoo: When he uses his spell Partial Dragon to augment his physical strength, it rips the sleeves of his outfit, revealing diamond-shaped tattoos or markings running down the length of his arms.
723* PreAssKickingOneLiner: Often loudly calls on his ancestors to witness his deeds in battle as he charges into the fray. And then there's this:
724-->'''Goblin Slayer:''' Give them hell.
725-->'''Lizard Priest:''' Gladly.
726* PrehensileTail: In volume 11 he shows off he can wrap up and support the weight of his comrades with his tail.
727* ProudWarriorRaceGuy: Lizardmen are unparalleled fighters, said to know battle the best of all the mortal sapient races, and their entire religion and culture is built around proving themselves worthy of the legacy of their ancestors through feats in combat. His prayer of protection over Rhea Fighter's first party in Volume 6 includes a beseechment for a glorious death, for death in battle is the highest honor among lizardmen. In Volume 10, it is joked that his kind become pained if they cannot engage in bloodshed regularly.
728* PsychicLink: Can sense the location and status of his Dragontooth Warriors, the precision depending on his focus.
729* RageBreakingPoint: As demonstrated in the flashback of their first meeting, if Dwarf Shaman and High Elf Archer don’t have the maturity to quit squabbling when told, he has no qualms about ''roaring'' them into silence.
730* ShipperOnDeck: Knows more about the party's relationship dynamics than he lets on. He's not above [[TheGadfly making provocative comments]] just to tease Goblin Slayer's circle of friends.
731* SocialDarwinist: Downplayed; he espouses some slight might-makes-right, "the strong survive and the weak try to keep up" views in Volume 9, but still acts and fights in service for Order and civilization as always.
732-->The strong survive, and to be strong and to survive in every sense was the lizardmen’s justice and truth.
733* SonOfAnApe: Goes one step further by denigrating humans as the "grandchildren of rats" usurping the earth after the passing of his dinosaur ancestors while drunkenly grousing with Dwarf Shaman in ''Brand New Day'', complete with a little chart showing the evolutionary progression from ''Juramaia sinensis'' to chimps to a dopily smiling Priestess.
734* SoreLoser: Usually he's pretty good about rolling with it when a battle turns against the party and they have to fall back, but in Volume 16 he goes seething with fury when he is forced to back down and run from the vampire in the abandoned temple after it proved too strong for him to keep up with in close combat.
735* SpontaneousWeaponCreation: His most used spell is Swordclaw, which turns a fossilized fang or claw catalyst into a magical curved sword to use as a main weapon.
736* TheStrategist: As the one with the most familiarity with the battlefield, he's the one Goblin Slayer turns to when an open fight becomes inevitable and he needs to discuss fighting tactics.
737* SummonMagic: He can use catalysts to summon a Dragon-Tooth Warrior, a bipedal draconic skeleton, as an ally. It is just as adept with a blade as he is. With some proper preparation, he can even summon a veritable army of the creatures to fight alongside him.
738* SuperScream: His ''Dragon's Roar'' spell allows him to roar like a dragon, great for driving Goblins further into their caves.
739* SuperStrength: He has the physical power to smash entire groups of goblins with a single swing of his tail, or rip through them with blade, claw, or teeth as needed. In the manga, he once shook an entire covered wagon he was riding in with his tail ''just because he was excited at the prospect of ice cream.'' And he has a spell that buffs him up even more.
740* SweatDrop: Gets these when he catches Dwarf Shaman and High Elf Archer [[CasualDangerDialogue refusing to quit sniping at each other in high-stress situations.]]
741* TacticalWithdrawal: Lizardmen will retreat if avoiding a fight will serve a long-term goal, but otherwise forgo mere self-preservation and would rather battle to the death than be regarded as cowardly.
742* TailSlap: Makes liberal use of his tail as a club, best seen during the initial fight with the Water Town goblin horde in the manga.
743* TastesLikeFriendship: He had always been receptive to Goblin Slayer upon their first meeting, and the grimy warrior pretty much won Lizard Priest's lifelong companionship and loyalty with the cheese he offered at a campfire.
744* TheTease: During an argument between Dwarf Shaman and High Elf Archer about the latter's prospects of ever marrying, Lizard Priest interjects by asking for her hand in marriage once he ascends to Naga status. High Elf Archer just rolls with the joke.
745* TemporaryBulkChange: The spell Partial Dragon gives him superstrength by ballooning the musculature of his upper body.
746* TerrorHero: His size and saurian features make him one of the most intimidating figures around to unfamiliar people. In volume 11, Desert Kingdom soldiers quail at what they assume is a SlasherSmile, but is really a small grin of genuine amusement at their skittishness.
747* ThisIsGonnaSuck: When Goblin Slayer announces in volume 14 that he wants to visit the vikings beyond the northern mountains, Lizard Priest folds in on himself griping deeply about feeling obligated to tag along on a trip to the coldest region of this world.
748* ThoseTwoGuys: Sometimes gets into this dynamic with Dwarf Shaman, as they're the members of the party with the longest and least volatile relationship. Most prominent in Volume 3, when almost everybody else in town is preoccupied with relationship drama while they're just hanging out during the festival. Again in Volume 10 when they are more focused mutually trying out the food booths than watching the nuns making wine at the ending carnival.
749* TokenHeroicOrc: {{Downplayed}}; while they’re in the minority, peaceful/cooperative Lizardfolk tribes are known in this world.
750* ToThePain: When he and Priestess confront the first group of sasquatches, he gives a flowery speech describing their enemies gruesome demises if the insist on carrying on with evil now that they are here.
751* TrademarkFavoriteFood: He is unfamiliar with agriculture, and thus developed a fascination for dairy products. Cheese in particular has cast quite the spell on him: Upon his first time trying the stuff, he was immediately hooked, to the point where every meal afterwards would be slathered with melted cheese at his request.
752* TranslatorMicrobes: Uses the spell 'Communicate' to actually talk to the goblins while he's disguised as an evil priest in Volume 5. In volume 11, it's revealed he can use this to communicate with animal calls as well.
753* WarriorMonk: Openly declares his faith, prays regularly, and performs shibboleths, much more so than even other cleric characters.
754* {{Whateversaurus}}: When he petitions them for miracles, it becomes clear that the "Nagas" he refers to as his forebears and objects of worship, are actually dinosaurs.
755-->'''Lizard Priest:''' O proud and strange Brontosaurus, give me the strength of ten-thousand!
756* WreckedWeapon: He has the ''Rust'' miracle, which instantly destroys weapons and armor.

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