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1[[center: [-[[Characters/CriticalRole Main Character Index / Dungeon Master]]]]-]
2[[center: [-Tal'Dorei (Campaign 1): [[Characters/CriticalRoleVoxMachina Vox Machina]] ([[Characters/CriticalRoleGrogStrongjaw Grog]] | [[Characters/CriticalRoleKeyleth Keyleth]] | [[Characters/CriticalRolePercivalDeRolo Percival]] | [[Characters/CriticalRoleScanlanShorthalt Scanlan]])\
3[[Characters/CriticalRoleGuestPartyMembers Guest Party Members]] | [[Characters/CriticalRoleAlliesAndOtherCharacters Allies and Other Characters]] ([[Characters/CriticalRoleNPCsEmpireRepublicOfTalDorei Empire/Republic of Tal'Dorei]]) | [[Characters/CriticalRoleVillains Villains]]]]-]
4[[center: [-Wildemount (Campaign 2): [[Characters/CriticalRoleWildemountCampaign The Mighty Nein]] ([[Characters/CriticalRoleCalebWidogast Caleb]] | [[Characters/CriticalRoleFjord Fjord]])\
5[[Characters/CriticalRoleWildemountGuestPartyMembers Guest Party Members]] | [[Characters/CriticalRoleWildemountOtherCharacters Allies and Other Characters]] ([[Characters/CriticalRoleNPCsDwendalianEmpire Dwendalian Empire]] | [[Characters/CriticalRoleNPCsXhorhas Xhorhas]]) | [[Characters/CriticalRoleWildemountVillains Villains]]-]]]
6[[center: [-Marquet (Campaign 3): '''Bell's Hells''' ([[Characters/CriticalRoleLaudna Laudna]]) | [[Characters/CriticalRoleMarquetGuestPartyMembers Guest Party Members]] | [[Characters/CriticalRoleMarquetOtherCharacters Allies and Other Characters]] | [[Characters/CriticalRoleMarquetVillains Villains]] -]]][[center: [-The Setting Of Exandria: [[Characters/CriticalRoleGods Gods]] | [[Characters/CriticalRoleHistoricalFigures Historical Figures]] | ''[[Characters/CriticalRoleCallOfTheNetherdeep Call of the Netherdeep]]''-]]]
7[[center: [-One-Shots (Exclusive): [[Characters/CriticalRoleOneShots One-Shot Characters (Exclusive)]] | [[Characters/CriticalRoleDarringtonBrigade The Darrington Brigade]]-]]]
8[[center: [-Exandria Unlimited: [[Characters/CriticalRoleExandriaUnlimited The Crown Keepers]] | [[Characters/CriticalRoleExandriaUnlimitedCalamity The Ring of Brass]]-]]]
9
10----
11
12
13!Bell's Hells
14The main characters for [[WebVideo/CriticalRoleCampaignThree Campaign 3]], a ragtag group of new wanderers and familiar faces whose various paths have brought them together on the continent of Marquet.
15
16----
17[[foldercontrol]]
18
19[[folder:In General]]
20!!Bell's Hells
21[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bells_hells_3.jpg]]
22[[caption-width-right:350:''"We're here to raise hell in the name of Bell. [...] We're Bell's Hells. And don't you forget it."'']]
23[[caption-width-right:350:From left to right: [[CreepyGood Laudna]], [[{{Cloudcuckoolander}} Fearne]] [[TheFairFolk Calloway]] (and [[ActionPet Mister]]), [[RidiculouslyHumanRobots Fresh]] [[WarriorTherapist Cut]] [[ExtremeDoormat Grass]], [[TheGenericGuy Orym]] [[TheReliableOne of the Air Ashari]], [[GrumpyOldMan Chetney]] [[OurWerewolvesAreDifferent Pock O'Pea]], [[ShrinkingViolet Imogen]] [[PsychicPowers Temult]], [[SirSwearsALot Ashton]] [[JerkWithAHeartOfGold Greymoore]] and [[TheFace Dorian]] [[PutOnABus Storm]][[note]]Not pictured: [[MilesGloriosus Bertrand]] [[WeHardlyKnewYe Bell]][[/note]]]]
24
25* AerithAndBob: Their names range from slightly uncommon real names (first names Imogen, Ashton, Fearne, and Dorian) to real-world words tweaked or repurposed as fantasy names (Laudna and Chetney), pure fantasy (Orym), and the completely absurd (Fresh Cut Grass).
26* AntiHeroSubstitute: Zigzagged. Bells' Hells are a more heroic and moral group from the outset than the Mighty Nein, their darkest actions limited to petty theft. This is best shown in Episode 21, where the Hells draw the line at any of their rival heist crew dying and go so far as to stabilize and heal them when they felt they went too far. However, as the campaign goes on, the party encounters more morally complicated situations and end up making some complicated decisions, from [[spoiler:attacking a temple of the Dawnfather to killing a FalseFriend]].
27* ArtifactName: Of sorts. The party is named after the late Bertrand Bell who initially was the reason they began to work as a group. [[WeHardlyKnewYe Bertrand's death happened only a few days after the group met him]] and him having ever really been part of the party is debatable, but he left a sufficient impact in their life for them to decide to honor him.
28* CombinationAttack: The Hells have a few combination strategies in battle that have been used to great effect.
29** Laudna has many effects to debilitate opponents like her Unsettling Presence or Bane, so that Imogen can hit them with spells later.
30** Imogen and Fresh Cut Grass have used a combo to completely remove an opponent's turn; Imogen uses Tasha's Mind Whip to remove a target's reaction and only give them one action, and F.C.G. uses Command to force them to only do something inane with that action like "Alphabetize" or "Monologue".
31** Ashton's Orbital Decay and Orym's Goading Attack both have DrawAggro effects that give opponents disadvantage on all attacks except when attacking one specific target - meaning both effects in conjunction can force disadvantage on all attacks, period.
32* ContrastingSequelMainCharacter: As with the Mighty Nein towards Vox Machina, all of the player characters from Season 3 contrast those of Season 2.
33** Ashton: He's a foil to both Mollymauk and Caduceus. Where Mollymauk is a charlatan who cons people out of their money but is, all in all, a nice person, Ashton is a gambler in perpetual debt and a KnightInSourArmor. Caduceus is calm, generous, TheTeetotaler, and kind to others, with a strong tie to his home and his patron of the Wildmother, whereas Ashton is SirSwearsALot, [[ItAmusedMe messes with other people for his own entertainment]], and cares little about the orphanage in Bassuras where he grew up and [[NayTheist even less about the gods]]. Another contrast is drawn when Ashton goes to Whitestone and gets into an argument with Percival de Rolo, Lord of Whitestone. It's clear that while the vulgar, brutish street urchin and the refined, noble (and in Ashton's view snobbish) engineer couldn't be more different on the surface, both have gone through hardship and will go to the ends of the earth to protect them and theirs.
34** Fearne: She's a contrast to Yasha, in that she's friendly and outgoing, but makes sure people BewareTheNiceOnes, in contrast to Yasha's closed-off disposition and nature as a GentleGiant. In terms of skill, Fearne is also a magic-slinging, shapeshifting druid with below-average Strength while Yasha is a barbarian swordswoman that barely uses any magic.
35** Fresh Cut Grass: Both they and Nott are characters who are both ComicRelief and bring questions regarding their own existence. In addition, Nott is a KleptomaniacHero who has a hard time trusting people, while Fresh Cut Grass is an AllLovingHero who doesn't see how their generosity might come back to bite them.
36** Imogen: Her stats alone are an immediate foil to Jester; where Jester has a high Strength score - the second-highest in the party, even - and a just above average Charisma score, Imogen has high Charisma and what is the second-''lowest'' Strength score in the party. Likewise, with their characters, Jester is outgoing and has no hesitation in showing off her magic, and Imogen is somewhat shy and suffers from PowerIncontinence. Also, Jester's Sending messages are cheerful, rambling, and frequently go over the word limit, while Imogen's are usually formal and concise.
37** Laudna: Both she and Beau don't like talking about their past and had a bad childhood, but where Beau is a physical powerhouse and a JerkWithAHeartOfGold, Laudna is WeakButSkilled and is a CreepyGood NiceGirl. While Beau is hilariously abrasive and antisocial, Laudna is a cheerful team player who can do {{combination attack}}s with Imogen, Ashton, and Fearne.
38** Orym: Both he and Caleb are the OnlySaneMan of the party, but while Caleb was a SquishyWizard who initially intended to use the group for selfish goals, Orym is a PintsizedPowerhouse and a MagicallyIneptFighter who is much more of a team player right off the bat.
39** Bertrand: Where Fjord is one of the Mighty Nein's [[OnlySaneMan more sensible members]] and a good friend of the rest of the group, Bertrand is the MilesGloriosus and TheFriendNobodyLikes. They do get some overlap with Fjord's similar LeeroyJenkins tactics.
40** Chetney contrasts both Fjord and Bertrand by staying out of fights he knows he can't win. Also compared to a tall human Fighter and half-orc Warlock/Paladin, Chetney is a tiny gnomish rogue. Unlike Bertrand, who had connections in the city, he is looking for someone and has only been in town a month.
41** Even the party's animal companions contrast each other. Frumpkin, Caleb's familiar, was dignified and well-liked by the party, useful as a scout, and rather useless in combat. Mister is irascible and uncooperative, and accomplishes little outside of combat, but once Fearne turns him into a Wildfire Spirit, he's actually quite dangerous and able to hold his own. Sprinkle, Jester's crimson weasel, had no practical utility as a familiar, and quickly the party began to think he was some kind of undead creature because [[NoOneCouldSurviveThat he kept on surving]] to all the accidents and the encounters the Nein put him through; Pâté is an actual reanimated corpse with his own personality and the ability to fly and scout when Laudna asks him to.
42** As a group in general, the Mighty Nein started as morally grey {{Nominal Hero}}es but gradually developed into more heroic characters. Bell's Hells start out in a better place, but get increasingly darker and more morally conflicted as the story goes on.
43* FreudianTrio: The "Witchy Bitches" subgroup forms one. Fearne represents the Id, acting erratically on her impulses often without regard for social expectations. Imogen is the superego, as she is the party member most often pushing for logic and caution. She also is very aware of the thoughts and expectations of people around her, which fits [[UsefulNotes/IdSuperegoAndEgo the traditional definition of the superego]]. Laudna sits somewhere in the middle, acting on impulse some of the time while still being aware of the potential consequences.
44* GuysSmashGirlsShoot: In stark contrast to the Nein, the Hells are almost entirely male bruisers and female casters (F.C.G. is a genderless healer, with several options for combat thanks to a modular weapons system, while Dorian is the only one proficient in both schools of combat, as a DualWielding bard). This remains unchanged after fighter Bertrand is replaced with blood hunter Chetney. Lampshaded in episode 5 when Laudna, Fearne and Imogen declare themselves as the "Bitchy Witches" subteam.
45* IdiotHero: None of the Hells have a specialty in Intelligence. The two characters with the highest scores are [[OnlySaneMan Orym]], with 13, and ''[[MilesGloriosus Bertrand]]'' with 15. After the latter's death, he is replaced by the equally intelligent [[GrumpyOldMan Chetney]] in episode 7.
46* InvoluntaryGroupSplit: [[spoiler:After the Malleus Key is activated the group is split and sent to opposite sides of Exandria with no way to contact each other due to magical interference.]]
47* MonsterMash: The majority of the members are monstrous in some way. Ashton is a RockMonster, Chetney is a [[OurWerewolvesAreDifferent werewolf]], Fearne is a [[TheFairFolk fey creature]], Fresh Cut Grass is a buzz-saw wielding robot, Imogen is a psychic, and Laudna is a [[NinjaPirateZombieRobot zombie witch]].
48* OddFriendship: The new characters for campaign 3 are all introduced with a traveling companion who contrasts them:
49** Imogen and Laudna: Imogen dresses in pastels and is a very mundane-looking person who would rather stay away from people [[PowerIncontinence to keep her powers under control]]. Laudna dresses in black, white, and blood-red and is a [[FaceOfAThug strange-looking]] person who is nonetheless very friendly and sociable.
50** Ashton and FCG: Ashton is foul-mouthed, drinks constantly, and enjoys screwing over other people for [[BecauseItAmusedMe his own amusement]]. FCG is incredibly polite, can't consume food at all, and compulsively helps people to the point of [[ExtremeDoormat letting them exploit him]].
51** Meanwhile the trio from Exandria Unlimited (Orym, Dorian, and Fearne) are all introduced together with the boys trying to get Fearne to stop stealing, to no avail as she still has a loose grasp on Material Plane morality compared to the pragmatic Dorian and the lawful Orym.
52* PromotedToPlayable: Taliesin pointed out that most of the player characters would be {{NPC}}s in other games. Ashton was the muscle for a local crimelord. FCG was the companion creature for an unseen character. Chetney, Fearne, and Laudna would make interesting random encounters. Orym was a redshirt. Only Imogen acts like a protagonist character with a hero’s journey. (And Dorian, before his departure for another story.)
53* SharedSignatureMove: A number of the members have the feats Fey Touched, Shadow Touched, or [[ComboPlatterPowers both]], reflecting Morrigan's influence on the party.
54* ShipTease: So much between Chetney and Fearne, or as he would put it, "just two adults reacting to chemistry".
55* ShorterMeansSmarter: After Bertrand's departure, Orym, a 3'3" halfling, and Chetney, a 3'4" gnome, have the highest intelligence scores of the group. Subverted with F.C.G., a 3'8" automaton, who has the lowest intelligence score of the group.
56* SuperpoweredEvilSide: Ashton establishes in Episode 31 that ''all'' of them, save [[OnlySaneMan Orym]], have the potential to fly off the handle and accidentally turn on the party - be it with berserk rages, werewolf instincts, body-controlling patrons, fey whimsy, robotic malfunctions, or collateral damage from Ruidusborn powers - and that the only thing they can do is slowly [[{{Deprogramming}} try to fix each other]].
57* TeethClenchedTeamwork: Though Vox Machina and The Mighty Nein could sometimes get at each other's throats, they were still ultimately a found family that could always work together and count on each other with undisputed trust and faith when it came down to it. Bell's Hell's, while still a willing group with each other, are far more prone to disputes and having difficulty with trusting each other because of how tightly they each cling to their own personal issues and toxic habits and demons. Eventually, it gets so bad that they actually have to go to a realm where time works differently to sort out their issues with each other after a near group splitting incident that happens ''right before a major mission is supposed to take place''.
58[[/folder]]
59
60[[folder:Ashton]]
61!!Ashton Greymoore
62!!!Played by: Creator/TaliesinJaffe
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashton.jpeg]]
64[[caption-width-right:350:''"Every hit feels like a hit someone else doesn't have to take. That feels good."'']]
65[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/ashton_2023_headshot___hannah_friederichs.png[[/labelnote]] to see them at Level 10.]]
66-->'''Race:''' Earth Genasi (formerly an Aasimar)
67-->'''Class:''' Barbarian (Path of Fundamental Chaos)
68A vulgar genasi who has been scraping by in the slums of Jrusar for several years as a mercenary and hired muscle.
69----
70
71* AllForNothing: [[spoiler:His decision to try and absorb the shard into himself turns into this and ends up having no positive outcome points whatsoever: He loses his original arm and has it replaced with a new more volcanic rock based one, he's nearly killed by it and is only saved by a couple of lucky throws and the Ring of Temporal Salvation, which the group loses as a result, he has two points knocked off of his Constitution permanently due to how bad of a strain that the power of the shard put on his body, he's seriously damaged the rest of the group's faith in him, particularly with Laudna and Fearne, the latter of whom was especially upset because she had let herself be talked into helping him with the scheme and stating that she needed to take some time off from their relationship because of it, and to top it all off, it doesn't even end with him successfully absorbing the Shard because the Emperor of Fire ends up rejecting his body as a vessel and Ashton just ends up vomiting it back up again later.]]
72* AnArmAndALeg: [[spoiler:During their attempt to absorb the shard of Rau'shan, their entire right arm breaks off and shatters on the ground as more and more of their body begins to crumble. They get a new arm afterwards, this one made of cooled volcanic rock.]]
73* AndShowItToYou: Invoked and played for laughs when the Hells go up against demons in episode 67.
74-->"I'm gonna take your tusk and make it into a tankard!"
75* BaritoneOfStrength: Taliesin voices Ashton by going down to the lower octave of his voice befitting a massive, burly thug who can beat you down with a mix of might and magic.
76* BerserkButton: Don't even suggest an attempt at a HeroicSacrifice around Ashton. In their mind, NoOneGetsLeftBehind is absolutely a thing, to the point that he'll openly berate members of his own crew if they so much as look like they're going to suggest leaving someone behind for the group's sake. This is in contrast to Orym, who believes that [[TheNeedsOfTheMany anyone becoming a threat to the group means they need to be removed.]]
77* BigBrotherInstinct: While he usually has an abrasive personality, he shows a softer side towards people he perceives as innocent such as F.C.G. and [[spoiler:Prism]]. They even [[spoiler:hold Prism and turn her away so she does not need to witness Bor'Dor's final moments.]]
78* TheBigGuy: Ashton is the party's strongest physical fighter, and he takes the most direct and aggressive approach to combat and social encounters.
79* BizarreAlienBiology: Thanks to his genasi heritage, Ashton has green skin and hair made of amethyst crystals. He can also be repaired from a grievous injury with random materials, resulting in scars on his arms filled with once-molten gold and is missing a part of his head that is filled with glass and looks like a cracked-open geode.
80* BodyHorror:
81** [[EyeScream He's got one blind eye]], due to a huge hole in his head that had to be sealed with molten glass - in such a way that their opalescent brain is visible underneath.
82** In Episode 17, he reveals that [[spoiler:he was "born soft", and transitioned to his current rock-hard state -- inside ''and'' out -- over the course of a few years.]]
83** Ashton suffers from chronic pain after the injury he sustained that left his body shattered and rebuilt.
84** In Episode 77, [[spoiler:While trying to absorb the shard of the primordial Rau'shan, his stone body cracks as it tries to contain all that power, with one of his arms completely falling off his body. He even fails a saving throw and [[LiterallyShatteredLives literally shatters apart]] and would've died if not for the Ring of Temporal Salvation. Even after the ordeal, his destroyed arm is replaced with one made of cooling black volcanic stone, and his Constitution is permanently reduced by two.]]
85* BrutalHonesty: He usually means what he says, even telling Fearne he would not wait for her as they all rush to leave Ira's lab.
86* CombatSadomasochist: He appears to enjoy the pain of combat and even comments with clear appreciation that [[DoesThisRemindYouOfAnything it's been a while]] since anyone has given him a beating like [[BloodKnight General Ratanish]]. It takes a dark turn after Taliesin reveals on ''4 Sides Dive'' that Ashton throws himself into combat because the adrenaline rush of being injured numbs his chronic pain.
87* ConvenientlyAnOrphan: Ashton reveals he grew up in the Greymoore orphanage, alongside a few other people he considers friends. This lack of family means he can leave his hometown to go on adventures with no qualms about returning (of which Taliesin's last character had many).
88* DeadpanSnarker: He's quick to snark when the others don't seem to know how to "crime" properly or are slower on the uptake for a given situation, but he rarely does so with much affectation or energy.
89--> '''Dorian:''' I have a spell that can make loud noises.\
90'''Laudna:''' (''excited'') I can make noises too!\
91'''Ashton:''' [[SarcasmMode So can I! Holy shit!!]]
92* DeclarationOfProtection: In Ashton's own way. In episode 27 after F.C.G. seems to be acting strangely, Ashton pulls them aside and lets them know he'd "fucking kill" anyone who hurt F.C.G. in any way. He just has to tell Ashton.
93* DentedIron:
94** Ashton's undeniably tough, but the fall he sustained during the botched Hexum robbery in his backstory left him with a horrific set of injuries that trouble him still. When F.C.G. manages to temporarily inhabit Ashton's body via magic, Taliesin is quick to throw cold water on his FirstTimeFeeling euphoria:
95--->'''Taliesin:''' It doesn't feel good.
96--->'''Sam:''' It doesn't feel good to ''flex''?
97--->'''Taliesin:''' Mm-mm. Everything hurts, all the time.
98** Episode 77 sees Ashton dented even further. [[spoiler:In attempting to absorb a shard of Rau'shan into themselves, they get literally blown apart, and would have died right there were it not for a Ring of Temporal Salvation. They also end up losing one of their arms, getting it replaced with a rock-like one instead. On top of that, Ashton's Constitution permanently goes down by two from 18 to 16 because of how badly the shard messed them up.]]
99* DidNotThinkThisThrough:
100** Ashton sometimes runs into this problem when they set out to find people, with him even admitting he hadn't thought that far. One particular instance is when he decides to wear a mask resembling the Nightmare King to a formal party. When he has the idea, it comes off as an incredibly clever way to find out who all is associated with him based on peoples' reactions. In practice, it turns out he (apparently) never considered that someone might ''confront'' him about it, and ends up in a fistfight.
101** Episode 77 sees Ashton dented pretty badly. [[spoiler:In attempting to absorb a shard of Rau'shan into themselves, they get literally blown apart, and would have died right there were it not for a Ring of Temporal Salvation. They also end up losing one of their arms, getting it replaced with a rock-like one instead. On top of that, Ashton's Constitution permanently goes down by two from 18 to 16 because of how badly the shard messed them up.]] But even beyond the physical toll of what happened to Ashton, he had to convince Fearne to help him go through with it, lied to the rest of Bell's Hells about it, and didn't really have any idea what his plan would do beyond a desperate hail Mary for answers. Ashton even admits that he wanted to feel hard done by, and [[WhatTheHellHero the fallout of the above decision is a majority of Episode 78, as the rest of Bell's Hells confront Ashton about what a dumb move it was]].
102* DualityMotif: He has one green eye and one blue, symbolizing the duality between his elemental heritage and dunamancy powers.
103* EveryoneHasStandards: They claim that you can take silver if someone is an asshole, and take their gold regardless. ''But'', when looking after a man who passes out drunk next to his group, he stops Laudna and Fearne from taking the man's last copper coins. He says that the man probably really needs it and it was likely all he had left.
104* FallGuy: The reason he and the Nobodies are no longer a group. [[spoiler: He and his group, the Nobodies, tried to rob Jiana Hexum, but it failed, leading them to split up. Ashton took the fall and doesn't hold it against his old gang from fleeing.]] He does admit that the pay is good and he would've done the same as them.
105* FastTunneling: [[spoiler:In their earth elemental form Ashton demonstrates the ability to travel through earth and stone at will.]]
106* AFoolAndHisNewMoneyAreSoonParted: He has a bad habit of spending all the money he gets very quickly, which is why he's perpetually broke. He gambles with twelve gold he received the same night he got it, and loses it all in a game of cards. He's also quite generous, tossing money to a musician, not thinking how much he needs for a bribe, and buying breakfast sandwiches for (almost) the entire group on a whim.
107* FumblingTheGauntlet: When unmasked by General Ratanish of [[PrivateMilitaryContractors Paragon's Call]] at a masquerade ball, Ashton retaliates with an tight slap, only to receive one in return-- which signifies formal acceptance of a duel-- and an offer to [[TakingTheFightOutside take it outside]].
108* TheGadfly: Regularly likes messing with people. After the Bell's Hells defeated the wall monster and the guards finally show up, Ashton suggests they poke it to make sure it's dead. As one of the guards approach the creature and poke it, Ashton shrieks, causing the guard to [[JumpScare recoil in shock]] and then yell at Ashton who's howling with laughter. He does something similar to Chetney when he's winding up the jack in the box.
109* HandicappedBadass:
110** They walk around with half of their skull open and likely one blind eye, but that doesn't make them any less deadly in a battle. It's also been hinted that Ashton has memory problems because of their head injury that often makes it difficult to remember where they stand with people.
111** Episode 35 reveals that Ashton [[spoiler:is in constant chronic pain]], a disability in itself, and they still hit like a truck!
112* HatesBeingTouched: He declines all offers from the workers at the spa with a simple, "Don't fucking touch me", in favor of just napping and polishing himself up. The back of Ashton's jacket also includes the words "Just Don't". It's later revealed that he is in constant chronic pain all the time, and that is why he dislikes being touched so much.
113* HiddenDepths:
114** He improvises a surprisingly good rhyme on the spot for a cyclops tollkeeper in the Feywild.
115** Ashton is surprisingly moralistic and empathetic for someone who's mostly OnlyInItForTheMoney. He's ''livid'' at Evon Hytroga using potentially lethal traps in a "friendly" heist competition, and he fully believes FreudianExcuseIsNoExcuse when it comes to the Ruby Vanguard; in his mind, no matter how much of a point they may have they've still killed many people, often unnecessarily. It paints Ashton as [[KnightInSourArmor someone who wants to do the right thing, but is too cynical to believe it's going to work]].
116--->'''Ashton:''' There's a bunch of people who are treating other people like... just like they're fucking nothing. Like they're fucking pawns. It doesn't matter what the fuck they want, they're doing it wrong. It is not hard to see. You're being fucked with. We're all being fucked with. Whatever the fuck they say that they're doing, that's where I draw the line. If they had such a great idea of what the world was supposed to be and what that thing was, they could just tell people. But instead, they're making everybody miserable. They're killing people. Fuck that, fuck them, and I will be more than happy to drop a fucking ship on them.
117* HumongousHeadedHammer: Ashton Greymoore wields a two-handed hammer with a {{glass|Weapon}} head that's not much smaller than their torso, custom-made for them by a magical artificer.
118* ImpossiblyCoolWeapon: His main weapon is a massive, two-handed maul with a head made of a roughly-cut [[GlassWeapon block of glass]]. It was made from the leftover enchanted glass that was poured into his head to save his life. Later on, he makes it even cooler and impossible by incorporating an Immovable Rod into its haft.
119* ItAmusedMe: Upon learning that Bertrand would be paying for their stay at the inn, [[TheCorrupter Ashton immediately insists on everyone having their own room]], despite Fresh Cut Grass not even needing to sleep. He also discretely signals the innkeeper that Bertrand had gold to spare so that the old man has to pay overprice for the six rooms. He's not above messing with any of the other party members if he sees an opportunity to do so.
120* JerkWithAHeartOfGold:
121** As aloof and harsh as he can be towards others, he is shown to have a caring spot if his genuine friendship with F.C.G. is anything to go off of. F.C.G. even comments that Ashton has a hidden heart of gold.
122** When Laudna comes to him for advice,[[spoiler: after her falling out with Imogen]], Ashton who is self-proclaimed someone who can piss off everyone, listens to Laudna's woes and genuinely tries to give her some good advice.
123** After the fight with Otohan Ashton tells Imogen to call for Hexum, and let her know he'd do "anything" and go "anywhere" if it meant [[spoiler: they could bring Laudna back to life.]]
124* TheJuggernaut: In episode 91 he demonstrates the ability to smash through walls without losing speed.
125* KnightInSourArmor: He's not good with people. The hilt of his hammer has "fuck off" carved into it, and the back of his jacket reads "Just Don't". Matt even describes their choice of home as somewhere where people intentionally go to be away from the public or to end up forgotten. In spite of that, Ashton can be kind when they want to be, as evidenced by their relationship with Fresh Cut Grass being genuine camaraderie, even if Ashton is willing to exploit some of the robot's talents for the sake of money.
126* {{Knockback}}: They take the Crusher feat at level 8, allowing him to push enemies away on a successful hit.
127* LeftForDead: [[spoiler:In the heist where he was the FallGuy, Ashton got messed up very badly, to the point that he was assumed dead by the rest of his teammates in the Nobodies. It's not clear exactly what happened, but it involved glowing red runes and falling off of a balcony.]]
128* MartyrWithoutACause: In episode 77 they insist on [[spoiler:being the one to absorb the shard of Rau'shan, even after he had been warned ''multiple times'' that it could have a catastrophic reaction with the shard of Ka'Mort already in his body. Ashton's rationalization for this is that he is sick of losing people and was not willing to risk losing any of his friends, despite the fact that the ritual was uniquely dangerous for him and would have killed him if not for his Ring of Temporal Salvation. The party is [[WhatTheHellHero justifiably furious]] with him afterward, and they admit that their reasoning was flimsy at best, and that in reality, they just wanted to feel hard done by so they could blame their problems on somebody else.]]
129* MeaningfulName: His last name, Greymoore, comes from the orphanage he was raised in.
130* MeatgrinderSurgery: [[spoiler:Ashton got messed up very badly in his last heist with the Nobodies, to the point that he was LeftForDead. Milo had to save him by pouring molten gold into the cracks in his arm and a mixture of molten glass and crystal (along with whatever artifact the Nobodies stole) into the hole in his head. It held Ashton together and pulled him back from the brink of death, but it was touch-and-go with him for a while, and he just barely survived.]]
131* MirthlessLaughter: In situations of extreme stress or emotion that they can't punch their way out of, Ashton tends to slip into fits of nervous giggles, most notably when their half of Bell's Hells is shunted to Issylra via the Apogee Solstice, and after [[spoiler:they vomit up the shard of Rau'shan]].
132* MrViceGuy: Loves to gamble, drink, curse, fight, and steal, but he's quick to bond with the party and is genuinely fond of Fresh Cut Grass. Ashton also espouses the importance of working together and looking out for one's crew, and has strong opinions about not stealing from people who can't afford the loss.
133* MusclesAreMeaningless: He's rather lean, especially in comparison to Grog and Yasha, but he's more than strong enough to whip around his hammer no problem.
134* NayTheist: Ashton utterly disdains the gods of Exandria, particularly after clashing with some [[SternSunWorshippers missionaries of the Dawnfather]] in Issylra. After reuniting with the party in Jrusar, he goes on a [[RageAgainstTheHeavens profane tirade]] in Episode 65 about how [[CynicismCatalyst his life has been miserable since his earliest memories]], the [[PrayerIsALastResort prayers he uttered while at his lowest]] were never answered, and that any god who wants his recognition [[EgocentricallyReligious must first pledge themselves to him]] rather than the other way around, before mockingly flipping F.C.G.'s coin of the Changebringer and declaring that [[SmiteMeOMightySmiter she just told him to die]].
135* NightmareFetishist: When Laudna shows off Pâté to the group, Ashton alongside Fearne are both intrigued and delighted by the puppeteered taxidermied rat while most of the other party members recoiled in disgust.
136* NonAnswer: When he gets uncomfortable at the thought of having to meet Advik, Dorian and Fearne both ask if he once [[DidTheyOrDidntThey had a romantic relationship with Advik]]. Ashton avoided directly answering either of those questions.
137* NoodleIncident: When Taliesin was out sick for a couple of episodes, Ashton ducked away from the Hells for a day or so, then came back under a glamor and [[CoveredInGunge covered in food refuse]]. He mentions seeing an old acquaintance in the crowd, going to confront them, and then getting suckered into doing some muscle work for a side job.
138* NoOneGetsLeftBehind: It's a BerserkButton for Ashton if someone even suggests the idea of a HeroicSacrifice, let alone actually tries to go through with it. In Episode 35, when Fresh Cut Grass suggests giving himself up to Jiana Hexum in exchange for a favor, Ashton shoots that down immediately. This attitude likely stems from [[spoiler:being betrayed and left for dead by his previous crew on a botched robbery job on Jiana Hexum]].
139* NothingPersonal: When the Nobodies disbanded [[spoiler:after failing to rob Ashton's current employer]], Ashton admits he would've done the same as them and high-tailed out of town. Ashton doesn't hold it against the Nobodies, despite the others worriedly asking.
140* ObliviousToLove: [[spoiler:[[WordofGod Taliesin]] has confirmed that Ashton has no idea about Fearne's crush on him due to considering himself unlovable.]]
141* OddFriendship: Ashton is on friendly terms with F.C.G., which is rare for the misanthropic earth genasi. He does admit that F.C.G. is "the best of all of us" and swears to do bodily harm on anyone who hurts the robot. F.C.G. in turn sees Ashton as a close friend and regularly looks out for their mental and physical well being.
142* OnlyInItForTheMoney: If there's a reason he'll take any kind of job, it's so he can get money and then either gamble it away or use it to buy more alcohol. F.C.G. is aware enough of this that when given copper coins to eat, he asks to make sure Ashton is okay with it since he knows he gets "weird" around money. Even [[spoiler: at Betrand's funeral]] all Ashton has to say is to thank the other for giving him a job. He basically admits this when introducing himself to Chetney.
143--> "I hit things for money."
144* PercussiveTherapy: After waking up from Imogen and F.C.G. helping him go through his missing memories, F.C.G. drops his Calm Emotions spell when it seems like Ashton is fine. Once that happens, Ashton rushes towards the wall of the room and begins punching it with his fists. While the others immediately want to stop him, Fearne calmly suggests they leave Ashton be and let him vent. After that, Ashton is notably calmer.
145* PowerGlows: The glass-filled hole in Ashton's head starts emanating energy when he rages, with the effects varying depending on what aspect is rolled. Luck/Possibility has his head start emitting rainbow sparks, Gravity projects a greyscale lensing effect, Time has him flickering with blue/red afterimages, and Space has his head go a bit translucent.
146* RandomEffectSpell: Ashton's Path of Fundamental Chaos subclass has two such effects, where Taliesin has to roll a die to determine what happens.While raging, he can imbue a weapon strike with a ''Chaos Burst'', inflicting a burst of randomized elemental energy like lightning, cold, or psychic damage, similar to a paladin's Divine Smite.
147* RandomizedTransformation: When he starts his rage, his body begins projecting one of four chaotic effects on the world around him: [[GravityMaster gravity]] (allows him to DrawAggro), [[TimeMaster time]] (speeds himself up and slows enemies down), [[SpaceMaster space]] (extends his range by means of [[ThinkingUpPortals portals]]) or [[WindsOfDestinyChange luck/possibility]] (buffs his allies and banes his enemies).
148* ReallyGetsAround: It's implied. When answering Fearne's question in "What the Fuck is Up With That" if he had ever been in love, he admits he probably felt friendship and lust for others, but not love. He avoids answering whether or not he was a thing with Advik, and when the girls are contemplating on meeting up with Pretty later, he goes on a tirade about dating that sounds incredibly specific.
149--> '''Ashton:''' You'll get in a bar fight in one and you'll ''accidentally'' make out with someone's sister... I think you should go and get it over with!
150* RunningGag: Him and Fearne stealing items off of each other seems to be becoming a common occurrence between the two.
151* SemiDivine: [[spoiler:Ashton was implanted with a fragment of primordial power during the Hishari's failed ritual, causing him to unknowingly become a special type of genasi that Keyleth calls a "Titan of Blood". Later, after suffering a near-fatal fall during a failed heist, Ashton was revived using the essence of dunamis causing an imperfect Luxon beacon to form in their head. Collectively this means that Ashton carries two quasi-divine powers inside his body that [[BattleInTheCenterOfTheMind don't always get along]].]]
152* ShipperOnDeck: Thinks there might be something more going on between Laudna and Imogen, usually teasing Laudna for it. Even as someone who isn't good with people, he gives Laudna advice on how she should approach Imogen or talk to her when their relationship sours.
153--> '''Ashton:''' Who gave you that ring?\
154'''Laudna:''' None of your... busni-Imogen.\
155'''Ashton:''' She gave you a rock. All is well.\
156'''Laudna:''' Shut up!\
157'''Ashton:''' I'm always right!
158* ShutUpKiss: [[spoiler:They kiss Fearne when she starts to have second thoughts about letting them use the Quintessence Array to absorb the shard of Rau'shan. Could also be a NowOrNeverKiss since Ashton knew he might not survive, and Taliesin confirmed on 4-Sided Dive that Ashton did not use Fearne's feelings as a manipulation tactic.]]
159* SincerityMode:
160** When F.C.G. points out that Ashton clearly has [[JerkWithAHeartOfGold a heart of gold]] despite his anti-social personality, Ashton can't help but smile and admit he's genuinely enjoyed F.C.G.'s company in the past few weeks they've known each other.
161---> '''F.C.G.:''' I appreciate that although it does kinda sound like there's a "but" or an end of that coming, but-\
162'''Ashton:''' Maybe there is. I'm not entirely sure anymore.
163** During "What The Fuck Is Up With That?" Fearne asks if Ashton has ever been in love. He admits that he had likely confused lust and friendship for love, but has yet to fully experience it. He is at least willing to admit that he has grown care for and love his current party.
164* SirSwearsALot: To the point that his CharacterCatchphrase are variants of "fuck you" or "fuck off". Everyone else in the party only curses on rare occasion; with Ashton, it's unlikely that they go more than a few sentences without swearing. When Taliesin succeeds on a History check, and Matt offers him some information:
165-->'''Ashton:''' I relay [[InfoDump that]], but with a lot more "fuck".
166** Notably, a fan's Tumblr account [[https://www.tumblr.com/critrolec3-cumulativefckcounter/725213558459269120/total-f-bombs-critical-role-campaign-3-episode-67?source=share reports]] that as of Episode 67, they've said "fuck" ''over 1000 times'' in the campaign.
167* StanceSystem: With his barbarian rage and Path of Fundamental Chaos, Ashton can unlock one of four powersets that can change the flow of battle in various ways, such as a [[GravityMaster gravity]] field to make him even more tanky or a [[WindsOfDestinyChange luck]] effect to aid his allies. As he grows in power, he is also capable of changing effects mid-battle by expending a use of rage.
168* StatingTheSimpleSolution: Had a habit of doing this when the group starts spinning its wheels, usually in sarcastic fashion. Such as when trying to get a name out of an innkeeper, everyone suggests magic or torture. Ashton, meanwhile, just uses bribery to get the name instead.
169--> '''Ashton''': Does no one bribe? Do we just not do that anymore?
170* StealingFromThieves: He manages to steal from ''Fearne'' after distracting her by claiming people can see hell when they look at his brain. He later on even steals one of her precious items.
171* StealthPun:
172** They wear a leather jacket, behave crassly and rebelliously, and are an earth genasi, which means he's got crystalline and geological features all over his body. He's a ''punk rock(er)''.
173** In episode 93, he gets an errand to get booze, and is rewarded when soldiers grateful for his hard work give him a whole armful of it. It's practically the first time we see him cry. Which means - yep - they ''wrung tears from a stone.''
174* StreetSmart: Ashton's led a rougher and lower-class life than most of his colleagues, and he's more familiar with Jrusar's underbelly than the respectable out-of-towners he travels with. As a result, he's the group's point man when it comes to shady dealings or overt thuggishness, despite not being statistically well-suited to be TheFace, and he can frequently be heard bemoaning his party's ineptitude at committing actual crimes.
175* SuperMode:
176** Even beyond his chaotic barbarian rages, he can also enter a Hyper Rage mode that further enhances the rage's effects. The only one seen thus far is Time, which outright gives him SuperSpeed.
177** [[spoiler:After the ordeal with the shard of Rau'shan a newly empowered Fearne awakens the shard of Ka'Mort inside Ashton, allowing them to assume a more powerful earth elemental form.]]
178* TomatoInTheMirror: [[spoiler: During a strategy meeting with Keyleth she reveals that Ashton is not descended from a Dao as previously assumed, but is in fact part primordial titan. Since the titans were instrumental in sealing Predathos the first time and have since died out, this makes unlocking Ashton's latent power crucial to sealing Predathos again. Ashton later finds a moment alone and [[HeroicBSOD immediately has a panic attack]].]]
179* TooDumbToLive: [[spoiler:Ashton was told multiple times by multiple extremely old and knowledgeable beings that absorbing the shard of Rau'shan would kill them, since absorbing the power of ''two'' elemental titans would be far too much for any mortal body to handle. Ashton apparently decided to take this as a challenge, and tricks the Hells into letting them absorb the shard anyway, with Fearne's help. The process is horrific, they ''barely'' survive, and the only thing they have to show for it is a new arm made of cooled volcanic rock, a permanent two point reduction of their Constitution score, and a serious breach of trust between himself and the party.]]
180* TooKinkyToTorture: He sounds a bit ''too'' into his fight against Ratanish and seems to savor the blows he receives. In episode 20 Chetney slaps him on the face, and even after Ashton's freed from the trap he seems to eagerly ask for another slap. It's later revealed that this is because the adrenaline rush from getting hit numbs his chronic pain.
181* WeUsedToBeFriends: He was once close with a group called "The Nobodies" who lived in town and whom he considered friends. From "What The Fuck Is Up With That", Ashton says they've already left town but he decided to stay behind. [[spoiler: The reason being is that they failed a robbery on Ashton's currently employer, but he doesn't hold any grudges and admits he would've done the same in their situation.]]
182* WhatTheHellHero: [[spoiler:Episode 78 makes it clear that the group is VERY upset with him for his completely idiotic and reckless decision to try and take the shard for himself, not to mention getting Fearne to help with lying to the group about their true intentions. The majority of the episode focuses solely on the fallout of his decision, how each member of the group was affected by it, and how badly it has damaged his standing with the others.]]
183* WorkOffTheDebt: The reason he's a bit particular with money. [[spoiler: He's paying off a debt from stealing from his current employer, Jiana Hexum.]]
184[[/folder]]
185
186[[folder:Chetney]]
187!!Chetney Pock O'Pea
188!!!Played by: Creator/TravisWillingham
189[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chetneyheadshot.jpg]]
190 [[caption-width-right:350:''"Recognize The Alpha!"'']]
191[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/img_4589.jpeg[[/labelnote]] to see him at Level 9.]]
192-->'''Race:''' Gnome
193-->'''Class:''' Blood Hunter (Order of the Lycan)/Rogue
194
195After the party slays a monster that has been terrorizing a theater, they see a strange, short figure lurking in the alley. This figure is Chetney Pock O'Pea, an elderly gnomish carpenter seeking help finding someone.
196%%
197%% Note to all editors: According to Matt on Twitter, this character is not Chutney Chocolatecane.
198%% As such, unless we learn otherwise, do not move the contents of Chutney's folder to this page.
199%% When referencing Chutney in any context in this folder, treat him as a separate character.
200%%
201%% Additionally, even though his name is spelled "Chetney Poc-O-Pea" in subtitles for [=YouTube=],
202%% Critical Role has filed an US trademark for "Chetney Pock O'Pea".
203%% Thank you.
204%%
205----
206* AffectionateNickname: Imogen and Orym normally call him "Chet".
207* AnimalMotifs: Wolves. He sometimes carves them, he smells the air like one and as it turns out, he is a werewolf. He even has a tattoo that [[spoiler: he initially claims]] stands for "Recognize The Alpha".
208* ApologeticAttacker: During the heist as Chetney fails his third wisdom saving throw as he's in werewolf form, he ends up slashing Orym with his claws. While Orym is explicitly pissed and in a great amount of pain, he still continues holding onto Chetney, who is incredibly remorseful at having hurt his friend.
209--> '''Chetney:''' I'm sorry... sorry...
210* BaldHeadOfToughness: Chetney is as bald and shiny as an egg under his cap, save for the silver strips on his temples, while also taking and dishing out absurd amounts of damage.
211* BattleStrip: Right before Chetney's first fight with the group, he disrobes himself down to his underthings. The reason soon becomes evident: it's in preparation for his werewolf transformation.
212* BerserkButton: Insulting his craft is one way to set off the old man, as he takes pride in his woodworking skills. Another is to mention Oltgar, [[spoiler: who seems to have pissed off other people as well, if Zadro Ichlento's opinion is any confirmation.]] Trying to suggest he uses "outside" material, or gods forbid, ''mechanisms'' into his work is one way to quickly get on his hit-list.
213* BigNo: When he oversleeps and misses his date with Fearne, he shouts no to the Heavens for a couple of minutes.
214** Played much more [[PlayedForDrama dramatically]] when [[spoiler: he comes back to his senses after mauling F.R.I.D.A. during a full moon. Matt narrates that the first emotion to pierce through his wolvish instincts is shame-- [[MyGodWhatHaveIDone deep shame]]-- and he flees into the woods rather than face his companions.]]
215* BigOlEyebrows: Per his official art, Chetney's eyebrows are almost a second head of hair.
216* BloodMagic: As a Blood Hunter, Chetney can shed his blood to infuse his weapons with elemental magic or inflict curses on his enemies. His hemocraft also allows him to tap into his werewolf abilities while mostly retaining control.
217* BodyHorror: His werewolf transformation is often flavored by him tearing off his own skin to reveal the wolf underneath.
218* BrutalHonesty: While he is sincerly touched by Orym's gift of a carved wooden wolf, it doesn't stop him from ruthlessly criticizing the poor quality of craftmanship, deeming the gift to not even be worthy of serving as paperweight.
219* ButtMonkey: He ends up getting a lot of hilarious moments that happen to him, such as oversleeping for his nightcap with Fearne, falling into the traps his team set up during a heist, and attempting to [[OpenSaysMe crash through a door]] [[EpicFail only to just bounce off of it]].
220* CharacterDeath: [[spoiler: Otohan Thull kills him during the first round of their second battle in Episode 91 of Campaign 3. Thankfully F.C.G. manages to revivify him shortly after, but he remained severely injured for the rest of the fight, forcing him to stay away from the action most of the time.]]
221* CharacterTic: Travis usually describes Chetney moving quickly with fast footfall sounds.
222* CasanovaWannabe: Chetney flirts shamelessly with most of the women he meets, including Fearne, Imogen, and even [[spoiler: Lady Vex'ahlia de Rolo]], but he finds no success; Fearne teasingly leads him on, Imogen's initial NoJustNoReaction eventually morphs into deadpan bemusement, and [[spoiler: Vex]] dryly remarks that he is "adorable" before brushing him off.
223* CatchPhrase: "Recognize the Alpha!"
224* CoveredInScars: His character portrait shows that his face is covered in numerous old cut scars. In particular, there are deep scars above his left eye, below his right eye, and on his chin.
225* CursedWithAwesome: His werewolf form as a Blood Hunter is technically a curse of some sort. However, Chetney admits he's gotten it under control ([[ApologeticAttacker mostly]]), and it's become so useful that he has no intention of getting rid of it.
226* DeepSouth: Travis voices Chetney with just enough of a twang to make him sound, quite appropriately, like a grumpy old Southerner yelling at the neighborhood kids from his porch.
227* DebtDetester: PlayedForLaughs. He often [[InsistsOnPaying volunteers to pay]] for drinks and meals as a way to earn the party's trust and acceptance. When Ashton points out that they'd rather he earn their acceptance through his actions, Chetney nervously says he'd rather pay.
228* DirtyOldMan: He tossed a few flirting comments the ladies' way within minutes of meeting them. He's also '''''very''''' blatant in his desire to sleep with Fearne. Once he misses his chance to do so, all he can do is let out a BigNo.
229* ElementalWeapon: He can use his Crimson Rite to coat his weapons (from his chisels and werewolf claws to Eshteross's scythe Turmoil) in magical flame or ice.
230* EvilIsPetty: [[DownplayedTrope Well, not]] ''[[DownplayedTrope evil]]'', but when a woman overcharges on selling Chetney a set of chisels, he makes sure to remember her name. Come episode 23, he shifts into his werewolf form after breaking into her home to terrorize her and scare her into keeping her prices fair. He goes as far as to [[DisproportionateRetribution inflict her a serious wound that will leave a scar]].
231* {{Expy}}: Bears a very strong resemblance (and a very similar name) to Chutney Chocolatecane, Travis's character from the "The Night Before Critmas" one-shot.
232* {{Foil}}: Bertrand was loud, boisterous and a bit too [[LeeroyJenkins gung-ho to join battles at times]], often being more of a [[UnwantedAssistance hindrance than help]] to the party. Chetney in contrast seems to keep to himself and knows [[KnowWhenToFoldEm when to stay out of fights he knows he can't win]].
233* FriendToAllChildren: Fitting a professional toymaker, Chetney adores children and tends to be much, much gentler with them than with adults. Tellingly, he was deepy touched when it was discovered that several toys he had made found their way to Orym as a child, and were among his favorites.
234* TheGadfly:
235** When the others are held at crossbow point, Ashton hisses at an invisible Chetney to say something so their assailant doesn't think they are trying to kill her. Chetney says nothing, leading Orym to nearly get a bolt to the neck and Dorian receives a warning shot.
236** Whenever he and Imogen have a telepathic conversation, he usually tries to say something outlandish.
237---> '''Travis:''' You hear in your head, "Balls!"\
238'''Imogen:''' (''beat'') Okay.
239* GrumpyOldMan: Very cranky and snappish towards the rest of the group, especially when they constantly question him.
240* HatesBeingTouched: To the extent that it takes ''a lot'' of coaxing from Dorian to convince him to go through a spa massage without attacking anyone.
241* TheHeart: He's a curious subversion in that he's a crotchety old troublemaker, but Chetney has been described as the glue that keeps the party together. Being much older than the rest, he displays a great deal of emotional maturity when the need arises, always handles his comrades' personal troubles with the utmost gentleness and discretion, and is frequently the first person the other Hells will go to to reveal important personal information.
242* ILied: Upon changing into his werewolf form in front of the party for the first time, he declares as such using his newly intimidating voice.
243* ImprobableWeaponUser: He fights using his carpentry tools (specifically a hammer and a chisel). In particular, he also uses the latter to [[spoiler: cut himself to fuel his Blood Hunter skills]].
244* InterfaceSpoiler: {{Zigzagged}}, since each player's class and stats are often shown onscreen, Chetney's stat block is deliberately misleading to avoid spoiling a planned twist. Chetney even has a few magic items and Feats that give bonuses to stealth and lockpicking, just to maintain the illusion of being a Rogue… until level 6 where he does become one through multiclassing. However, Chetney's high Strength and Intelligence tipped many off to his true nature as a Blood Hunter.
245* IntergenerationalFriendship: Chetney is eventually revealed to be over 400 years old, which makes him elderly even for a [[LongLived gnome]], and considerably older than all of the organic members of the party. Despite this age gap, and his [[GrumpyOldMan grouchy nature]], he does become a friend and confidant to the younger members of Bell's Hells, even if they sometimes treat him as TheFriendNobodyLikes.
246* {{Invisibility}}: Can cast the ''Invisibility'' spell once per day though the Shadow Touched feat.
247* InvisibleJerkass:
248** In episode 9, he gets to use Invisibility - and one of the first things he does is slap [[ButtMonkey Dorian.]]
249** In episode 23, he uses all his abilities to terrorise ''and brutalise'' a shopkeeper [[DisproportionateRetribution just because he didn't like the prices.]]
250* {{Irony}}: He is based on a character who attempted to kill Santa Claus and he breaks into a house through the chimney.
251* ItWasAGift: His knit cap was hand-made by his OldFlame [[spoiler:Deanna]], over 200 years ago.
252* JerkassHasAPoint: A little while after fighting the wall monster the group meet him with Fearne asking why he didn't jump into the fight to help them since he saw it go down. Chetney points out that the monster was majorly kicking their asses for most of the fight and he likely knew he wouldn't have been much help. Fearne even nods in agreement after he explains himself, and the rest of the group can see where Chetney is coming from (even if they're not happy about it).
253* JerkWithAHeartOfGold: He's a very grumpy, crotchety old man who seems to take a strange enjoyment in causing Dorian no end of grief, but when Lord Eshteross explains that he will require a favor to help Dorian's brother, Chetney steps up and offers to take on the debt himself. At the Hells request, he even crafts them wooden gifts, with each of the gifts reflecting the party member's personalities well.
254** He spent fifty gold of his own money to treat the group to a spa day to apologize for the danger he unwittingly put them in.
255** After seeing Cyrus, he tries to get him to back out of the party and the lady he was talking to, partly because Dorian wanted his brother safe. Then when he loses sight of Cyrus and realizes he helped him sneak away from the guards, it leaves Chetney conflicted. He initially growls, "[[BlatantLies I don't care]]" before angrily giving in and trying to look for him.
256** He gets very emotional when learning about Orym's past, responding with only sympathy before having to turn away. Later on, he even gifts Orym a box with the two moon motifs.
257--> '''Chetney:''' For your big moon, and little moon... and whatever comes next.
258** After reassuring Orym not two episodes prior that his werewolf problem wouldn't be dangerous to the party, Chetney fails a wisdom saving throw and lashes out at Orym; he ''immediately'' regrets hurting his friend, to the point that he apologizes ''while he's still fending off the lycanthropic urge to lash out again.''
259** Despite the way he and Oltgar fell apart from one another, [[spoiler: Chetney comes to realize their split wasn't entirely Oltgar's fault and decides to not kill him. While he's still unable to fully forgive him, he warns Oltgar about Drixlitch's treachery and advises he gets out of town pronto and perhaps start over up North.]]
260** Despite being a crotchety old man, he repeatedly shows that he's deeply empathetic, and shows a much gentler and more understanding side when speaking to his friends about their personal hardships.
261* KnowWhenToFoldEm: When Fearne asks why he didn't try to help them if he saw them fighting the wall monster, he immediately points out how strong the monster was and how most of the party was near-death during that fight. When going up against Otohan, Chetney is one of the first to suggest the group make a run for it, or at least split.
262* TheLastDJ: He was born to be a woodworker, and he'll die as a woodworker. He utterly refuses to even think of changing to crafting metal toys with moving gears, changing trends be damned. He views Oltgar's making metal toys [[BrokenPedestal almost as a betrayal.]] He brushes off the fact that wooden toys aren't as popular as they once were, saying that old trends can make a comeback.
263* LongLived: He looks ancient but spry, and is described by Travis as somewhere between 100 and 120 years old, with all of his hair gone gray. Chetney admits he stopped keeping track of how old he was after he turned 100, and Travis claims he's "coming alive in the fourth quarter". Later on it's heavily suggested (and then confirmed) that's he's over ''400'' years old.
264* MorphWeapon: He receives Lord Eshteross' silver cane ''Turmoil'' after [[spoiler:the latter's death at the hands of Otohan Thull]] and learns that it can extend into a scythe.
265* NervousTics: When he's uncomfortable, he'll pull out a stick and small knife and whittle aimlessly until he's surrounded by wood shavings.
266* NoiselessWalker: Thanks to his Boots of Elvenkind, he can move around without making any noise. Averted when PlayedForLaughs as Travis mimics the scuttling he would produce when rushing out.
267* NoodleIncident: ''Something'' happened in Uthodurn between him and his old boss, Oltgar, that led to Chetney fleeing to Marquet. The plot thickens when Chetney meets another toymaker who thinks Oltgar sent him to kill her, and Chetney later tells Orym that Oltgar has the ability to send spies and assassins across continents, hinting at a possible MilkmanConspiracy. [[spoiler: Expanded upon and eventually revealed by episode 52: Chetney was formerly Oltgar's assistant, but when Oltgar went into partnership with an elf named Drixlitch who advised Oltgar to begin selling metal toys instead of wood, it triggered an argument between Chetney and Oltgar that led to Chetney stabbing Oltgar in the hand and having to flee Uthodurn as a result.]]
268* TheNoseKnows: Chetney's got an oddly keen sense of smell, and frequently sniffs when he's looking for clues or hidden items. He becomes more open about it when he tells everyone he's a werewolf.
269* OddFriendship: While initially terrified of Laudna, the two quickly bond over their appreciation for wood and woodcraft.
270* OurWerewolvesAreDifferent: During their fight with Ira, Chetney reveals himself to be a Blood Hunter werewolf. He doesn't appear to need a full moon to transform. Gurge confirms as much after the fight is over, though he admits that the full moon makes things "complicated".
271* PassedInTheirSleep: While it hasn't happened yet, Travis rolls a d100 every in-game morning (with some exceptions) to see if Chetney will die in his sleep due to his advanced age.
272* PintSizedPowerhouse: Despite being a gnome and thus somewhere around three feet tall (he has to stand on tiptoes to appear taller than Orym), Travis describes him as jacked and his character art reveals that he does have very toned and muscular arms appropriate to a carpenter. Statistically, he's got a Strength score of 17, which makes him almost as strong as [[TheBigGuy Ashton]] and the same strength as Dorian. Even in his werewolf form, he's still short, leading to Liam joking that he's a "terrier" during his first transformation.
273* ThePrankster: For his seemingly abrasive exterior, Chetney clearly loves messing with people. In episode 10 he pretends to be dead when returning to Dorian and Orym only to realize they are not there and he's almost locked himself in the gondola. Previous episode he slaps Dorian on the ass while invisible.
274* ReallyGetsAround: A short flashback of Chetney's memories in episode 34 reveal he was with at least two other ladies in his life.
275* RedemptionDemotion: InvertedTrope. When the group has to fight Chetney as a boss, he grows fifteen feet tall, gains the ability to make attacks on other people's turns, and triples his hit points. As soon as they defeat him and he regains control, he goes back to his normal player-character stats.
276* ResistTheBeast:
277** If grievously wounded while in werewolf form, Chetney's instincts threaten to take over, and he has to make continual Wisdom saving throws to avoid [[TheBerserker going berserk]] and lashing out at the nearest creature. He's usually pretty good at keeping it in check, but loses control of himself during the museum heist and claws Orym, much to the party's alarm.
278** Later episodes show that the two moons of Exandria also have something to do with his change. [[spoiler:After he uncontrollably transforms during a flare from Ruidus and hurts Orym and Fearne in the process, he is visibly unnerved when he regains his senses, as previously it's always been Catha that had influenced him in this way, and never to that degree. In Episode 41, he undergoes an ordeal after seeking out [[HiddenElfVillage the Gorgynei]] to help him control his lycanthropy, which ends with the Wildmother seemingly removing Ruidus' influence over him.]]
279* TheReveal:
280** In episode 11, during his first combat with the group, Chetney reveals he's a werewolf when he transforms in front of the Nightmare King.
281** PlayedForLaughs in episode 17 when Chetney reveals that the RTA tattoo [[BrickJoke is the very thing he's uttered quite a few times:]] [[CatchPhrase Recognise The Alpha.]]
282** [[spoiler: PlayedStraight in episode 58, when its revealed that the RTA tattoo does not stand for "Recognize the Alpha", rather they are the initials of a trade guild Chetney was once affiliated with: the Rexxentrum Toy Authority.]]
283* ScratchyVoicedSenior: The way Travis voices him, to much comedic effect.
284* ScrewPolitenessImASenior: Chetney is as rude and grumpy as he is old-- which is to say, very.
285* SecretKeeper: He tells Dusk [[spoiler: he'd be willing to help them with their bounty on the Calloways so long as he got some coin in return. While Dusk claims they aren't doing that, he doesn't believe them.]]
286* SeriousBusiness: Toymaking. Chetney is dismissive of poor craftsmanship and snaps at people who don't understand the finer nuances of the craft (mostly Dorian), sometimes to the extent of threatening bodily injury. Conversely, he always praises good woodworking when he sees it, sometimes effusively so. There's also the matter of [[NoodleIncident whatever went down in Uthodurn between him and Oltgar]]; when he meets another Uthodurnian toymaker in Heartmoor Hamlet and drops Oltgar's name, a previously-amiable conversation ''instantly'' turns into a MexicanStandoff.
287* SitcomArchnemesis: He's really snippy toward Dorian for no discernable reason, to the point that one of the first things Dorian says to him within minutes of their meeting is "Why are you so ''mean'' to me?" Travis confirmed on ''4-Sided Dive'' that he mostly spontaneously decided on this based on Dorian being a forthcoming and affable character, thinking it'd be hilarious if Chetney just has none of it.
288* SixthRanger: Meets the rest of the party at the end of episode 7, after they take care of a wall-like monster in an alleyway. This trope was deliberately [[InvokedTrope Invoked]] by Travis, who wanted to his C3 character to join the group later on once they'd become more established, similar to how some characters would join the party late in classic [[EasternRPG [=JRPGs=]]].
289* SmarterThanYouLook: Despite Chetney's mishaps and crude wording, he reveals to be hiding his more intelligent side, with an intelligence score of 15 to back it up. In episode 28, he asks Dusk [[spoiler: if they were set out on hit against the Calloways, something most of the other party members hadn't picked up on. While Dusk denies these claims, Chetney doesn't believe them. He's proven correct come the end of the episode where Dusk captures Fearne's parents and reveals themselves to be a changeling.]] He even gets a reading on [[spoiler: Delilah claiming Laudna can't come back to life without her along for the ride]], quickly calling her out on the lie before they eventually clash.
290* TheSneakyGuy: Whenever the group needs a scout or spy, Chetney is who they send in first. He's an expert at stealth and thievery who can turn invisible and sniff out anyone who needs to be followed.
291* TattooAsCharacterType: A bicep tattoo with the letters "R.T.A." under a crown. From his initial appearance, combined with his scars and the fact that it's [[SleevesAreForWimps revealed at all]], it suggests that this strange old gnome is a tough customer. Later, Chetney reveals that it stands for "[[AlphaAndBetaWolves Recognize The Alpha]]," and is a recent acquisition. He expounds for a bit about how "the alpha" lives inside oneself and recognizing that will help unlock self-confidence and such. After this is revealed, Matt has Imogen roll a low Intelligence check to recall how this [[AuthorFilibuster whole "alpha wolf" philosophy]] is a [[ScienceMarchesOn long-debunked theory]].
292* ThrowTheDogABone: After a series of failed attempts at seduction, he finally breaks his CasanovaWannabe streak by having a three-way with Fearne and Deanna.
293* TokenEvilTeammate: “Evil” may be stretching it, as it’s unclear whether many of his more questionable moments are genuine or if he’s just being TheGadfly, but moments like [[spoiler:offering to help Dusk kill Fearne’s parents before they’d revealed their true nature]] or in Episode 31 where he [[spoiler: encourages FCG to tap into their SuperPoweredEvilSide while talking about [[AdmiringTheAbomination how cool he was while he was attacking Chet]].]] All in all a good deal more morally gray than the rest of the team.
294* TrackingSpell: As a Blood Hunter he has the ability to magically brand a creature after damaging it with his Crimson Rite, which allows him to unerringly know the direction to his quarry as long as it is on the same plane of existence. His Brand of Castigation resembles a white wolf in profile under a crescent moon.
295* TransformationHorror: Travis frequently describes his werewolf transformation as him tearing his gnome skin and body parts off to reveal the wolf beneath. Though it's frequently PlayedForLaughs.
296* TrueCraftsman: He's a master carpenter and woodworker who refuses to compromise his creations with other kinds of materials or mechanisms. He makes little gifts for the rest of the party and various [=NPCs=]. When the ''Silver Sun'' skyship is damaged several times by storms and combat, Chetney helps with the repairs. He also helps the party create a raft big enough to carry both them and their goat mounts in episode 56.
297* VagueAge: By his own account, he stopped counting his age at 101. Sometimes he feels old, other days it feels like everything is new. He could be as old as 200, but even he's not sure. Travis says he knows how old Chetney is but the group "will have to work to get that out of him," and he frequently [[{{Troll}} makes a game]] out of keeping the other members of the party guessing his real age. [[spoiler: While communing with the Wildmother in an ancient temple, he alludes to being more than ''four centuries'' old, seemingly in all honesty.]]
298** [[spoiler: Travis eventually confirmed that Chetney is more than 400 years old, meaning that he is at the end of his natural gnomish lifespan. Because of that, Travis rolls a d100 every time Chetney falls asleep to determine [[PassedInTheirSleep if he will wake up the following morning]].]]
299* VerbalTic: Has the habit of yelling "Balls!" as a reaction. When dealing with a psychic monster he even ''thinks it.''
300* VitriolicBestBuds: His relationship with Dorian quickly evolves into this. They still antagonize each other, Chetney more than Dorian, but they're thick as thieves.
301* VoluntaryShapeshifting: Into a werewolf. Chetney admits that although this is technically a curse, he's learned how to get it under control
302* WhatYouAreInTheDark: When Chetney realizes, in the middle of the ball, that he's lost track of Cyrus Wyvernwind-- who has an enormous bounty on his head and is unwittingly fraternizing with some dangerous people-- he curses and attempts to convince himself that he doesn't care [[ConscienceMakesYouGoBack before sneaking back into the hall's private chambers]] to look for him.
303* TheWorfEffect: In episode 65 Chetney falls prey to a dedicated werewolf[=/=]bounty hunter [[spoiler:hired by the shopkeeper he attacked in episode 23.]]
304* WoundedGazelleGambit: In episode 53 he stays behind in a castle after a rampaging bull forced an evacuation. After robbing the place blind, the guards come back - and Chet deliberately gashes himself so that they're too concerned about him to question him.
305[[/folder]]
306
307[[folder:Fearne (and Mister)]]
308!!Fearne Calloway
309!!!Played by: Creator/AshleyJohnson
310[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fearne.jpeg]]
311 [[caption-width-right:350:''"Time is a weird soup."'']]
312[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/img_4591.jpeg[[/labelnote]] to see her at Level 9.]]
313[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/fearne.jpg[[/labelnote]] to see Fearne during ''Exandria Unlimited''.]]
314-->'''Race:''' Faun
315-->'''Class:''' Druid (Circle of Wildfire)/Rogue (Arcane Trickster)
316
317Recently crossing over from the Feywild, Fearne is a seemingly kind faun who deeply yearns for her family. She's emotionally intuitive and quite odd, but that doesn't mean that she won't use her fire to destroy anything in her path. She's accompanied by Mister, a fire spirit in the form of a monkey.
318----
319* AccompliceByInaction: [[spoiler:Fearne is the only one who was aware of what Ashton's plans for the shard were - she was even the one who said that they should have it and, despite having some misgivings about it, goes along with his plans to tell the others that she was taking it into herself and deceive them about the truth. She later goes along with him for the shard absorption and by the time she realizes how much danger this plan is going to put him in and trying to stop him at the last second, it’s already too late.]]
320* AffectionateNickname: Going off what she tells Imogen, her nana calls her, "Fearnie-Bear-Cub-Banana".
321* AffectionatePickpocket: Most of the time when she steals from someone, she tries to do it through a gesture of affection, gently touching said object or person. She even manages to nab Captain Xander's spyglass through a hug.
322* AmbiguouslyBi: In ''Exandria Unlimited'', a lot of her behavior toward Opal makes it seem like she has feelings for her, and her dynamic with Poska [[spoiler:after charming her]] is very homoerotic [[FoeRomanticSubtext in an antagonistic way]]. In Campaign 3, she is [[NightmareFetishist very appreciative]] of [[CreepyGood Laudna's whole deal]], even telling her that she's "so lovely" after witnessing her powers and the BodyHorror that goes along with them, and seems pleasantly flustered when Imogen and Laudna teach her how to send messages and hears their voices in her head. She has also not seemed shy flirting with men, such as Chetney, didn't seem to mind going on a date with Pretty the ogre and seemed genuinely saddened when he rejected her and the other ladies of the party, and even seemed to make a slight pass at Bertrand. Considering she's from the Feywild, she may just be flexible with whom she finds attractive. [[spoiler:More or less confirmed in episode 58 when she shares a night of passion with Chetney and Deanna and evidently leaves bite marks on Deanna's body. Also, she expresses strong attraction to Beau despite only seeing her from far away and she has a crush on Ashton.]]
323* AmbiguousSituation: [[spoiler:In episode 34 the party is low on resources in the aftermath of the battle with Otohan Thull and she is forced to make a SadisticChoice between reviving Orym or Laudna. She ultimately decides to leave the decision up to a [[HeadsOrTails coin flip]] using the symbol of the Changebringer gifted to F.C.G. by Imahara Joe, which appears to result in her reviving Orym. However, she deliberately hides the result from the rest of the party, and given [[CompulsiveLiar it's Fearne]] there's a chance she lied about the result to avoid feeling guilty for choosing Orym over Laudna]].
324* AngerBornOfWorry: She's initially on board with letting Ashton [[spoiler:absorb the shard of Rau'shan and even helps with the ruse by pretending she is going to absorb it instead. However, she starts to have second thoughts as they are putting the Quintessence Array on Ashton and is horrified when the process starts to literally tear his body apart. When he survives, Fearne immediately knocks him unconscious by kicking him in the head, slams him in the face with his hammer, proceeds to try to break said hammer, and storms off in a rage.]]
325* AnimalEyes: When she gets close to the Feywild, her eyes gain goat-like pupils.
326* AnimalLover: As befits a druid, she loves animals, even horrifying monsters like the ankheg the group finds in the first episode of ''Exandria Unlimited''. She is also instrumental in calming [[spoiler:the Celestial Beast Umudara and stopping his rampage through Uthodurn.]]
327* ApocalypseMaiden: [[spoiler:She was born in Exandria 7 years before the start of the campaign under the light of Ruidus. Her status as a Ruidusborn allowed the red moon's influence to leak into the Feywild and, according to her father's visions, will cause the Feywild to be completely destroyed during the next apogee solstice if it's not dealt with.]]
328* BadassBoast:
329** When Dorian asks Fearne and Dariax a "riddle" on who out of the three of them would win the drinking contest, Fearne calmly says she would obviously win.
330--> '''Dorian:''' Oh, you think so?\
331'''Fearne:''' Oh, I know so.
332** When [[spoiler: Yu]] warns Fearne that more assassins will come after the Hells and Birdie, and how they won't be as kind as them. Fearne takes it all in stride.
333--> '''Fearne:''' Then I guess we'll just have to keep killing them.
334* BecauseItAmusedMe: The main reason she was down for sleeping with Chetney and asked him to howl at three in the morning to let her know? She thought it would be funny.
335* BewareTheNiceOnes: She's mild-mannered and very kind, but she's a Circle of Wildfire druid, and most certainly knows how to use her fire to her advantage. [[spoiler:She also shows a sadistic edge by toying with Poska while she has her charmed. Episode 4 of ''Exandria Unlimited'' reveals that in at least one timeline she outright ''murdered'' the rest of the party to claim the Circlet of Barbed Vision for herself.]]
336-->'''Fearne:''' ''(sweetly to Poska)'' We're surrounding you now.
337* BigEater: She seems to be able to handle a lot of food, such as nabbing Imogen's breakfast sandwich when she wasn't looking and eating a whole plate of "meal" at a bar they were at.
338* BlueAndOrangeMorality: Demonstrates this more and more the longer she's in the material plane.
339** Fearne doesn't understand why stealing is considered wrong or why it would get her in trouble, and is [[GottaHaveItGonnaStealIt prone to try and steal anything she thinks is pretty]]. Not because she might need whatever she's trying to steal, but just because she wants it. Fearne even puts on a stolen ring right where the target of her theft could potentially see her, and no amount of coaxing will convince her to remove the ring. That being said, Fearne does have a few lines she won't cross in regards to stealing, such as not stealing from Imogen after Fearne sees Imogen wake up from a bad nightmare.
340** She thinks nothing of inviting Dorian and Orym to [[ThatCameOutWrong sleep in the same bed with her]]. This is in spite of her clearly knowing what sex is, as she accepts Chetney's offer to sleep with him (albeit under very specific circumstances which he can't replicate).
341* BorrowedWithoutPermission: Fearne steals things a lot, but she insists that she's just "borrowing" them.
342-->'''Fearne:''' I don't really steal things. I just... borrow, for a really long time.
343* BreakTheCutie: [[spoiler:Fearne does a good job of pretending to be unbothered by everything, but under her [[StepfordSmiler cheerful and mischievous exterior]] it is clear that the events of the campaign have started to take a toll on her. She is deeply hurt by her parents unwittingly abandoning her for almost a hundred years and loves her Nana but has suspicions about her intentions. In Exandria she has an encounter with a future version of herself who is ruthless and utterly obsessed with power, causing her to become terrified of letting powerful artifacts corrupt her. Then after fighting Otohan in Bassuras she is forced to make a SadisticChoice between reviving Orym and Laudna that she still feels guilt over months later. Finally, Fearne and Ashton decide he should take the shard of Rau'shan due to her fear of its potential corruption (and her crush on Ashton) and their misguided attempts at feeling whole - she helps them deceive the party and it results in nearly destroying Ashton completely]]
344* BuxomBeautyStandard: She is quite busty and behind the scenes info from EXU revels her mini had to be remade several times until her bosom was made fuller.
345* CharacterDeath: [[spoiler:Dies in Episode 33 of Campaign 3 at the hands of Otohan Thull, who gets the kill by stabbing with a shortsword. However, she gets brought back to life in the following episode by F.C.G.]]
346* CollectorOfTheStrange: Among some of her prized possessions is a chamber pot. During Campaign 3, she also steals an earring from a loxodon that's way too big for her, steals a ring from a noble of Jrusar, and tries to steal various knick-knacks she comes across.
347* {{Cloudcuckoolander}}: She's from the Feywild, and doesn't seem to quite ''get'' how people act on the Material Plane. She's full of -isms, some sensible and some not, and in trying to go undercover at the docks, picked up some vegetables and an [[WhatTheHellIsThatAccent alarming accent]] and started shouting about how much she loved being a ship's cook. The few things that genuinely scare Fearne are used as a benchmark for [[OOCIsSeriousBusiness how serious a situation has become]], such as an encounter with a powerful fey called the Nightmare King.
348-->'''Fearne:''' Time is a weird soup.
349* ComicallyMissingThePoint: Almost immediately after Dorian warns her about theft in Jrusar and recalls the time he got robbed, she goes ahead and snatches a man's earring. Upon being chastised for her recklessness, Fearne explains the only thing she understood from the story is that stealing in Jrusar isn’t hard.
350-->'''Dorian:'''I tell you a story about someone picking my pocket, thirty seconds ago, and then you ''pick someone's pocket!?''\
351'''Fearne:''' Don't get on my ass about it! All I was- you- all I know is it's pretty easy to do here. That's all I took from what you said.
352* ConsummateLiar: Fearne lies with no shame and a lovely sweet smile. She's rarely malicious about it, however. This unfortunately does land her in awkward situations or hot water when the lies are seen through.
353* CutenessProximity: She has a fondness for cute creatures (some [[FluffyTamer unconventional]]) and kept a small menagerie of animal companions while living with Nana Morri. [[spoiler:Athion Zathuda exploits this in episode 94 by having his sugar glider familiar lure her away from camp for a meeting while her allies are sleeping.]]
354* DidNotThinkThisThrough: Fearne unfortunately is the type to go into something without much planning and try to improvise as she goes.
355* EveryoneHasStandards: Prone to stealing she may be, there are times where Fearne will ask for something politely and will back off when told she can't have the item. She even briefly takes something from Marwa's shop, before deciding against it and putting the item back.
356* FaceDeathWithDignity: In Episode 33 of Campaign 3, [[spoiler:given the chance to say her final words, Fearne simply says, "Boy, that was a hell of a run" before she's killed.]]
357* FamousAncestor:
358** Fearne's grandmother is hinted to be a renowned figure in the Feywild. [[spoiler: Ira, the Nightmare King, is able to recognize Fearne by sight and [[TheNoseKnows scent]], and alludes to knowing her family. Fearne later reveals that her granny's name is Morri, short for Morrigan. Episode 30 reveals Morrigan isn't actually her blood relative, but she is still Fearne's guardian and a very powerful Hag that no one wants to cross.]]
359** [[spoiler:Episode 79 reveals that she was sired by Sorrowlord Zathuda, who is an extremely powerful general in the Unseelie Court.]]
360* FlowersOfFemininity: Fearne wears flowers in her hair and across her horns, and a character who likes to lean into her femininity.
361* FurryReminder: The RunningGag about her making goat pellets instead of typical poop. She also can't get fitted for shoes before a ball because she has hooves instead of feet, and she requests a flea and tick treatment when the party visits a fancy bathhouse.
362* FutureMeScaresMe: Episode 4 of ''Exandria Unlimited'' has the team attacked by a vision of a possible future version of Fearne and Mister. This Fearne has killed her versions of the party and claimed the circlet for herself. This encounter later has major implications in episode 77 of campaign 3 when [[spoiler:she turns down taking the shard of Rau'shan because she fears that its power could corrupt her into the future version of herself she saw.]]
363* GottaHaveItGonnaStealIt: If Fearne comes across something she likes, she immediately wants to take it for herself. When she sees Gilmore's tea set, she can't take her eyes off of it and admits if he wouldn't give it to her she would try to steal it anyway. She also seemed to take an interest in Dorian's floating boots, but doesn't go after them for the time being. In campaign 3 one of the first things she does is snag an earring off one of the passengers because she liked it, much to Dorian and Orym's chagrin.
364* GreenThumb: Being a druid, it’s to be expected… though with an extra fiery flair to the class.
365* HeadTurningBeauty: Fearne is explicitly a very beautiful and voluptuous woman who attracts a ''lot'' of attention wherever she goes. In some cases, it's due to her otherworldly rarity; in others, that's considered part and parcel of her bewitching appearance.
366* HeroicComedicSociopath: {{Downplayed}} because she's not ''evil'', but being a fey, she is very amoral with a [[BlueAndOrangeMorality very strange sense of morality]] that is usually PlayedForLaughs. Orym lampshades this in episode 51:
367-->'''Orym:''' [Fearne]'s ''our'' fey sociopath!
368* HornedHumanoid: As a faun, she sports a pair of curly horns.
369* InnocentFanserviceGirl: She's the only one who goes skinny dipping with Dariax at Niirdal-Poc. Ashley gives her a breathy Creator/MarilynMonroe voice just to add to it. Bear in mind that BlueAndOrangeMorality is involved here. Though some of her behavior in Campaign 3 proper suggests that it might not be so innocent after all. She seems VERY aware of how attractive she is and doesn't seem to mind using it to her advantage.
370* InstantExpert: PlayedForLaughs in Episode 3 of ''Exandria Unlimited''. Fearne suddenly gains the ability to play the flute better than Dorian due to Ashley's performance roll of 18 and 20 at ''disadvantage''.
371* ItsAllMyFault: [[spoiler:Downplayed, as she and the rest of the group are more than aware that Ashton was more than to blame for the shard incident, but while the rest of the group mainly target their AngerBornOfWorry at him, she fully acknowledges to Chetney that she knew that for as much as he had hurt her with the incident, she was just as much to blame for it happening. She knew of Ashton's plans, she knew it could endanger his life, and she knew that it was probably a bad idea in the long run, but she ignored all of these misgivings and went along with his scheme by willfully lying to the rest of the group about their intentions and helping him put the shard inside of himself because she was too terrified of trying to take the shard inside of herself and letting the power from it corrupt her into the evil version of herself she had seen in a possible vision of the future and let that fear get the better of her and her better judgement.]]
372* KleptomaniacHero: Fearne has sticky fingers and constantly steals anything that catches her attention. Her EstablishingCharacterMoment in campaign 3 even has her stealing an earring off of a priest, much to Dorian's and Orym's chagrin.
373* LikeMotherLikeDaughter: Her mother Birdie shares her tendency towards thievery and her preference for conjuring swords with her magic.
374* LivingLieDetector: Thanks to her high wisdom and roguish expertise Fearne has an impressive 13 to insight at level 11, making her exceptionally difficult to deceive.
375* MamaBear: Considers Mister to be her child rather than her pet or familiar, and she retaliates viciously when he's attacked in battle.
376* MagicStaff: She is in possession of the [[SerpentStaff Staff of the Adder]], the head of which can become an animate poisonous snake for one minute when she speaks the command word.
377* MsFanservice: She's been described as having a pinup style and voluptuous body.
378* MushroomSamba: Undergoes one in episode 41 after literally eating a psychoactive mushroom in the jungle, which leads to an incident where the Changebringer [[MaybeMagicMaybeMundane may or may not]] be speaking to her in the form of a beetle.
379* MyNaymeIs: Her name is pronounced like "fern" but is spelled "Fearne."
380* NewPowersAsThePlotDemands: Thanks to a natural 20 courtesy of Marisha, Fearne gains the ability to evade a golem's grasp by shimmering, as if phasing back to the Feywild momentarily. Something she really could have used when she was stuck under that door...
381* NiceGirl: Presents herself at first as a gentle soul at heart, only wanting the best for people and various creatures (even if they do want to kill her). She always tries to hype up Dorian whenever he performs in some manner, but sometimes does it when he doesn't necessarily want the help. That said, Fearne's kindness is [[BlueAndOrangeMorality unpredictable]], and she often suggests [[CutHisHeartOutWithASpoon killing people]] as a [[JustJokingJustification maybe-joke]].
382* NightmareFace: Fearne can cast the cantrip ''Primal Savagery'', which normally allows a druid to attack by briefly growing sharp teeth and claws. Ashley [[OutsideTheBoxTactic creatively uses this]] during the ball to scare off prospective dates when she's trying to get the ring to the others.
383--> '''Fearne:''' ''I don't wanna dance with you''!
384* NightmareFetishist: She has a fondness for things that most people would find creepy or frightening, such as adoring the ankheg the group finds in the first episode of ''Exandria Unlimited'' and thinking that [[CreepyGood Laudna]] is "so lovely" after witnessing her BodyHorror powers in Campaign 3.
385* NonHumanHumanoidHybrid: Her father is an elf while her mother is a faun. [[spoiler:However, Episode 79 reveals that Ollie is not actually her birth father, and that she is actually the daughter of the Sorrowlord himself.]]
386* NoSell: When facing down the dark specters trying to take her [[spoiler: after being killed by Otohan]] and encountering the dark creatures [[spoiler: in the soul realm]], Fearne literally and physically shakes them off with an odd sense of calmness.
387* OlderThanTheyLook: As revealed in the third episode of ''Exandria Unlimited'', she's 112 years old. Gilmore immediately demands to know what her skin care routine is. When Fearne finally meets her mother Birdie it's revealed [[spoiler: that Fearne was born seven years before the beginning of Campaign 3 and that Morrigan must have used Archfey magic so that [[YearInsideHourOutside Fearne experienced over 90 years while her parents only experienced six after their departure from the Feywild]]]]
388* PalsWithJesus: During a battle with demon invaders at the Iridon Bastion, Fearne manages to temporarily ally with and draw the attention of Teven Klask, a champion of [[SatanicArchetype Asmodeus]]. Afterwards, when she shows interest in a more permanent alliance with him, Teven places a magical brand on her finger to allow her to contact him when needed. Meaning she now effectively has a lieutenant of the Exandrian equivalent of Satan ''on speed dial''.
389* PlayingWithFire: As a druid of the Circle of Wildfire, she leans toward fire spells such as Burning Hands and Scorching Ray, [[KillItWithFire making her dangerous to any monster or enemy made out of wood, like plant or tree monsters or wooden marionettes]]. She can also summon Mister, who is a fire-based monkey familiar.
390* PoisonousPerson: All those flowers she wears for decoration are poisonous. It's not even meant for defense, it's just her taste in fashion.
391* PowerStereotypeFlip: Inverts the usual stereotypes as a fire user with a sweet, soft-spoken personality.
392* RaisedByGrandparents: It's implied that since Fearne's parents usually aren't around, she was mainly raised by her nana.
393* RapidAging: [[spoiler:Episode 29 reveals that she was born only 7 years ago, but due to her "grandma" Morri [[YearInsideHourOutside rapidly accelerating]] time in her glen relative to the rest of Exandria she's 112, over twice her mother's age.]]
394* ReallyGetsAround: Fearne is very open about her sexuality and has admitted being receptive to having a tumble in the sheets with a guard captain she flirted with, Pretty the Ogre, a were-panther named Manad, [[DirtyOldMan Chetney]], Deanna, a [[BigRedDevil cambion]] champion of Asmodeus, and a ghost pirate captain.
395--> '''Fearne:''' I'll probably make my rounds through everybody.\
396'''Laudna:''' I feel like that's the first true thing Fearne's ever said.
397* ReallyRoyaltyReveal: Zigzagged. Episode 25 reveals that her parents are members of the Seelie Court in the Feywild. When asked if that makes her a princess, Fearne hems and haws a bit before saying "pretty much" before saying that her parents would call her "Princess" as an AffectionateNickname. Dusk then chimes in to say that the Feywild doesn't necessarily have a king or a queen, so it's still left up in the air as to whether Fearne is royalty or not, but she is most certainly well-connected. [[spoiler:Played straight in episode 79 when she's revealed to be a daughter of the Sorrowlord, making her a lady of the Unseelie Court.]]
398* RedRightHand: A parting gift from Lolth when Fearne at one point held the ''Circlet of Barbed Vision'' barehanded caused her left hand to turn black.
399* RidiculouslyCuteCritter: Since she can shift into a variety of fluffy creatures, in episode 25, she takes the form of a quokka. Everyone immediately gushes over her.
400* RunningGag:
401** Fearne and Ashton stealing items off of each other seems to be becoming a common occurrence between the two.
402** Every so often, Fearne will make reference to having a son, to the others' astonishment. Then she'll reveal she's talking about Mister. The cast fall for it every time.
403* SerpentStaff: Her MagicStaff is a "Staff of the Adder" -- the head of the staff is carved in the shape of two coiled serpents. The snakes can be magically animated to make melee attacks that deal piercing and poison damage.
404* SoMuchForStealth: Naturally being a larger size and having hooves for feet, she has disadvantage on stealth checks. [[CallBack Not unlike another Wisdom-based caster that Ashley played before.]]
405* SpontaneousWeaponCreation: One of her favorite spells, Flame Blade, allows her to conjure a scimitar made of fire that she wields against enemies.
406* StatuesqueStunner: She's six feet tall (and according to the height chart, the tallest member of the party) and quite pretty.
407* StepfordSmiler: She generally has a cheerful demeanor and acts like nothing really bothers her, but in episode 77 she mentions that that is mostly due to her suppressing any feelings of anger or sadness due to the [[FutureMeScaresMe evil version of herself that she saw in EXU being incredibly angry and sad]]. Because she's so terrified of becoming like this future evil version of herself, she tries very hard to act like nothing's bothering her, but the events of the campaign have definitely taken a toll on her.
408* StickyFingers: Fearne has a tendency to [[GottaHaveItGonnaStealIt steal anything she thinks is pretty]], no matter how useful it might be or how dangerous it is for her to try and steal from somebody. This may be justified by her Feywild upbringing, which gave her BlueAndOrangeMorality.
409** This trait of hers starts becoming more prominent in the third episode of ''Exandria Unlimited'', beginning with her holding on to Dorian's axe-flute well after she needed to use it (but downplayed when Dorian gives her her own flute), to outright admitting to Gilmore that she was planning to steal his tea set if she hadn't been able to convince him to give it to her.
410** When she gets to Marquet, Fearne tries to steal anything she thinks is cool-looking. She steals a loxodon's earring in Episode 1 (despite it being way too big for her), and also steals back some money that Dorian used to bribe a theater worker in Episode 6.
411** When the party needs to surreptitiously swap out one of Armand Treshi's rings at a masquerade ball, it's Fearne who plucks it off his thumb, and she does so skillfully enough that it doesn't appear intentional or suspicious. However, she then puts the stolen ring onto her own thumb in spite of how much the group protests with her not to, and no amount of convincing will get it off of her hand.
412** Gets even better as she multiclasses into Rogue as of level 6.
413** She even tries to steal [[spoiler:Pike Trickfoot's]] holy symbol, despite the latter being a [[spoiler:level 20 cleric with maxed out perception]]. Nearly everybody both in and out of game knows how reckless this move is.
414* SuperMode: [[spoiler:After absorbing the shard of Rau'shan, Fearne gains the ability to assume a fiery form that enhances her magical abilities.]]
415* SuspiciouslySpecificDenial: When Bertrand meets the group and asks if any of them have any outstanding warrants or are wanted anywhere, Fearne quietly says, "Well... not ''here''", which suggests that she's probably wanted for something, giving her tendency to [[StickyFingers steal anything she likes]].
416* TranquilFury:
417** After Bertrand [[FriendlyFire throws his glass at the back of her head]], she still sounds calm, but is clearly ''pissed'' off at being hit.
418** She also is quietly furious towards her parents after learning they [[spoiler:unwittingly traded her to Morrigan to secure a piece for Ira's machine.]]
419** She's also very frosty towards [[spoiler: Delilah]] especially since [[spoiler: she was the reason Laudna hadn't been brought back yet and was toying with her in the nightmare realm.]]
420* {{Troll}}: When she notices how uncomfortable Imogen feels on the cable-cars, she purposefully moves her large body around so it rocks the carriage enough to make Imogen whine in despair.
421* VagueAge: Being from the Feywild, where time is a bit... wonky, it's a debate how old she is. She feels she's 732 years old. The matter becomes even more complicated after meeting her mother Birdie: she reveals [[spoiler:that Fearne was born on Exandria seven years before the beginning of the campaign and that Morrighan must have used archfey magic [[PlotRelevantAgeUp to speed up her growth]] in such a way that [[SupernaturallyYoungParent Fearne is now older than her own parents]].]]
422* VoluntaryShapeshifting: She has ''Wild Shape'', and a preference for becoming dire wolves or giant snakes.
423* WhatTheHellIsThatAccent: While pretending to be a ship's cook to sneak on board in the first episode of ''Exandria Unlimited'', she adopts a cartoonish Cockney accent, which pops up a few more times throughout the episode as a RunningGag.
424
425!!Mister
426-->'''Race:''' Wildfire Spirit (Monkey)
427Fearne's wildfire spirit, who takes the shape of a De Brazza's monkey.
428----
429* BerserkButton: Seeing Fearne [[spoiler: get killed]], Mister moves freely and angrily throws fiery seed towards Otohan in retaliation.
430* BigEater: Most of his scenes show him eating something. Given how he has a bit of a belly, Fearne certainly keeps him well fed.
431* CuteButCacophonic: Can be very curious and endearing, but is prone to shrieking and throwing feces.
432* DeathGlare: Briefly shoots one at Fearne the moment she starts to mention his weight gain.
433* DungFu: His main attack is his Flame Seeds, throwing balls of poop that are on fire.
434* ExtremeOmnivore: His first reaction to most things is to try to eat them. According to Fearne this includes poisonous plants, which apparently have not harmed him. And he's been getting a bit fat by campaign 3 so clearly he's been eating ''a lot.''
435* FadingAway: Mister is connected to Fearne, [[spoiler: so when Fearne dies during their battle against Otohan, Mister fades away with her.]]
436* {{Familiar}}: He functions like one for Fearne.
437* FatBastard: Generally pretty antagonistic and Fearne calls him her little roly poly, saying he's gotten round from all the treats she gives him.
438* FormallyNamedPet: He's literally named Little Mister or just Mister, lacking a proper name like say, [[FluffyTheTerrible Fluffy.]]
439* JealousPet: When Fearne tries to introduce Pâté as a friend by petting him, Mister immediately drops his ammunition, pushes Pâté out of the way and nuzzles Fearne's hand instead. Matt notes that all of these actions were motivated by jealousy.
440* LikeASonToMe: When Fearne introduces Mister to her parents, she calls him her child and certainly treats him as such.
441* SitcomArchNemesis:
442** He ''really'' doesn't like Dariax, and delights in pranking him.
443** He also is immediately antagonistic towards Laudna's taxidermied rat, Pâté.
444* SuperMode: Shows one in Episode 8 of ''Exandria Unlimited''. [[spoiler:Turns out he can control his transformation to fire elemental form.]]
445* SuperNotDrowningSkills: As he isn’t actually a monkey, he doesn’t need to breathe.
446* StealthPun: His species "De Brazza's" in Portuguese means "of embers", fitting for his element.
447* TeamPet: The Crown Keepers as a whole are very fond of him, much to Dariax's chagrin.
448* TemporarilyAVillain: [[spoiler:In the second episode of ''Exandria Unlimited'', proximity to a rift to the Elemental Plane of Fire transforms him into [[SuperpoweredEvilSide a hostile Ash Elemental,]] but after Dorian's clever use of Dissonant Whispers forces him to move away from it, he reverts to his monkey form and still appears as loyal to Fearne as ever.]]
449* WeaponizedAnimal: Ever since seeing a gun shop in Bassuras, Fearne has expressed interest in getting a gun sized for Mister for him to better fire his flame seeds. She finally manages to wheedle a toy one from [[spoiler: Percival de Rolo]].
450* WhatHappenedToTheMouse: Downplayed. Mister's presence isn't mentioned much at the beginning Campaign 3. He does get an appearance in episode 4 where he steals Dorian's sandwich, hisses at Pâté and shows his jealousy towards Pâté getting close to Fearne. Other than that he's likely out of sight, hiding somewhere on Fearne. He occasionally comes out during combat when Fearne calls on him.
451[[/folder]]
452
453[[folder:Fresh Cut Grass (F.C.G.)]]
454!!Fresh Cut Grass/Faithful Care-Giver (F.C.G.)
455!!!Played by: Creator/SamRiegel
456[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fcg.jpeg]]
457 [[caption-width-right:350:''"Smiley day to ya!"'']]
458[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/img_4593.jpeg[[/labelnote]] to see them at Level 9.]]
459-->'''Race:''' Harmonious Aeormaton
460-->'''Class:''' Cleric (Empathy Domain)
461A naïve but friendly little automaton with seemingly magical powers. They've been living together with Ashton for some time after the genasi rescued them when their party was seemingly killed.
462----
463* AffectionateNickname: Some people refer to them as "Letters". The party occasionally calls him "Grass".
464* AllLovingHero: Friendly to everyone he meets and always willing to help. In the first episode, they find the drunkest patron in the Spire By Fire and gives them his room key, as he himself doesn't need to sleep.
465* AmbiguousGender: Fresh Cut Grass uses both he/him and they/them pronouns, though it's unclear if they identify with any concept of gender or if those were his designations as an automaton.
466* AmnesiacHero: F.C.G. doesn't clearly remember how Dancer or his automaton siblings fell, and can barely remember the monster who killed them. Whenever Imogen or the others try to ask questions about his past, he curiously malfunctions or takes some damage at trying to recall a memory. This leads the party to wonder if F.C.G. has some RepressedMemories.
467* TheBabyOfTheBunch: Downplayed. Although he doesn't really seem to care about his age too much, F.C.G. is technically the youngest in the entire group. However, the party treat him as an equal amongst them and knows he can handle himself. [[spoiler:Subverted in episode 26, where it is revealed that he may actually be the oldest member of the party by several hundred years.]]
468* BadBadActing: When acting as the "bad cop", he can barely hold up the "bad" part of his role and immediately apologizes to Chetney.
469* BadLiar: When Orym loses a coin F.C.G. gifted to him, F.C.G. actually seems a bit broken at the loss, with Ashton even pointing out he's never seen F.C.G. make an expression like this. The more Orym tries to make sure F.C.G. isn't sad he lost the coin, the more F.C.G. insists they are fine. Even when they confirm the coin was from a dead person called Dancer, they try to act like it doesn't bother them.
470** In Episode 8, he volunteers to play the Bad Cop when questioning Cyrus. He's ''spectacularly'' bad at being menacing, and frequently breaks character (and immediately apologizes for his behavior when the situation calms down).
471** It's subverted any time he has to act like a less advanced and sentient automaton, with RoboSpeak in full force.
472* BerserkButton: Downplayed. Someone suggesting that F.C.G. is alive or has a soul seems to upset him quite a bit, but he'll never do more than politely disagree with the assumption. One thing that does increasingly annoy him is people treating him like some kind of curiosity or object to be examined or gawked at.
473* BewareTheSillyOnes: FCG is a cartoonishly designed malfunctioning robot with a therapist complex (despite not being terribly effective at it), a tendency towards [[ConspiracyTheorist conspiracy theories]], and a preference for conjuring [[ImprobableWeaponUser unconventional weapons]] in combat. [[spoiler:However, a hidden part of their programming causes FCG to build up stress when they help people or are put in dangerous situations, resulting in FCG going on a murderous rampage whenever the stress reaches a certain threshold. He is also ultimately responsible for killing Otohan Thull by triggering his arcane core to explode in a HeroicSacrifice when she was on the verge of causing a TotalPartyKill.]]
474* CharacterCatchphrase: "Smiley day to ya!" Befitting their personality as ThePollyanna, F.C.G. always tries to stay upbeat and cheerful. They even say this phrase upon meeting shade creepers and people under DemonicPossession.
475* CharacterDeath: [[spoiler:He dies in Episode 91, using Guiding Bolt on himself and jamming the Changebringer's coin into his core to make himself explode, [[TakingYouWithMe killing himself and Otohan Thull at the same time]]. This ends up saving the rest of the party, who were running low on HP and resources at the time. As only scraps remained of F.C.G. after the blast, a resurrection attempt seems to be unlikely.]]
476* ChainsawGood: Their primary melee weapon is a circular sawblade that [[BladeBelowTheShoulder they can attach to their arm]].
477* ChestBlaster: Can cast ''Sacred Flame'' by extending what is effectively a small flamethrower from their chest.
478* CompellingVoice: He can use spells like "Command," "Calm Emotions," and "Compulsion" to disarm enemies during combat with nothing but his words.
479* CurrencyCuisine: As a MetalMuncher, he particularly enjoys eating copper coins.
480* CuteMachines: He's a small, friendly automaton who quickly charms the other party members with his kind personality. Most people who meet him can't help but warm up to his friendly personality and find his innocence quite refreshing.
481* DangerousForbiddenTechnique: [[spoiler: Imahara Joe told them that his core had the potential to cause an explosion if directly hit. They are forced to use this information to make themselves explode and kill Otohan Thull to end a long and strenuous battle that left the other Bell's Hells on the brink of death, saving their lives but killing themselves in the process.]]
482* DeepSouth: Downplayed, they speak with a moderate drawl. WordOfGod (Sam Riegel, in this case) is that his voice is inspired by Creator/JackMcBrayer, who's from Georgia.
483* DoAndroidsDream: [[DiscussedTrope Discussed]]. F.C.G. doesn't believe he has a soul, considering that automatons, according to them, are inherently different from those he calls "soul-touched". The party is quick to disagree with him, considering that the way he acts seems no different than any other mortal creature. The trope is discussed further and by name when Dorian asks F.C.G. if he ''does'' dream. F.C.G. replies that they never has before, but they'll try. After he tries, Ashton mentions that he saw F.C.G. twitching when he was shut down, suggesting there's at least something going on there. [[spoiler:Pike Trickfoot]] is able to prove definitively that he has a soul, but leaves the meaning of that truth up to FCG. [[spoiler:FCG finally states he feels alive in the moments before his HeroicSacrifice in episode 91 because of the connections he has made with his friends.]]
484* DoAnythingRobot: Downplayed. F.C.G. informs the group that unlike his siblings who had a single function, his creator built him to be more multifunctional, which he admits makes him a bit proud of himself. Made a bit hilarious as Fearne almost starts treating him as a thermos for her to store drinks in.
485* DueToTheDead: He's uncharacteristically upset when Weva Vudol, a cleric of [[DontFearTheReaper the Raven Queen]], begins to use ''Speak With Dead'' on [[spoiler: Lord Eshteross]], and vocally objects to the perceived lack of respect.
486-->'''F.C.G.''': Don't do this to him. He just, he need-- don't do this to him.
487-->'''Weva Vudol''': It's all done with respect. This is my job.
488-->'''F.C.G.''': With ''respect''? Just lying on the pavement like this?
489* DyingAsYourself: [[spoiler:Though enraged through stress in Episode 91, he still ends up figuring out a way to cause a HeroicSacrifice. When F.C.G. does this, his eyes turn from red to white, apparently snapping him out of his berserk state just long enough to take Otohan Thull down.]]
490* EatingMachine: He [[MetalMuncher eats metal]] (usually copper coins) to repair his metallic body. However, that's the ''only'' thing he eats-- anything else doesn't get digested or excreted in any way. Fearne exploits this by [[MundaneUtility pouring coffee in him and using him like a thermos]], to the great confusion of Yash and Lord Esteross. During the heist, the group use him as a way to store the prize they were supposed to steal, and Chetney even sneaks his carving tools into a party by feeding it to F.C.G.
491* EmpathicHealer: F.C.G. can use something called "Transfer Suffering", which allows them to halve the damage taken by one of their party members, transfer it to themselves, and turn it into temporary hit points. These temporary hit points can also be expended to increase the damage dealt on a successful attack, but if they are not used up by the end of F.C.G.'s next turn, [[DeathOrGloryAttack they'll instead take them as actual damage]]. In episode 31, it's revealed that [[spoiler: all the stress and pain they have absorbed up to then (or just experienced from their other party members) is accumulating in their mind, and when [[SanityMeter they get stressed enough]], it all boils over and they start attacking their friends while spewing cutting, caustic insults]].
492* EquippableAlly: They get around the seating capacity rule for crawlers (it's 2 per vehicle) by ''installing him as the front wheel assembly.''
493* EskimosArentReal: Episodes 22-23 reveals that they believe the world is flat, since they've never seen the other side of it. Imogen has a hard time convincing them otherwise.
494* ExtremeDoormat:
495** He is so committed to helping other people that he lets them exploit or mistreat him.
496---> '''F.C.G.:''' ''(after having a piss bucket dumped on him)'' Sorry, I was in your way. I apologize.
497** When he gifts Orym a coin to use and Orym ends up losing it, he apologizes to F.C.G. who sounds a bit sad at the loss, but claims he's fine. The more Orym asks, the more F.C.G. tries to insistently claim he was totally fine and the coin at least served a purpose. Ashton admits he's never seen F.C.G. make "this expression before". He later confirms it was from a dead person, Dancer, his creator.
498* FamilyThemeNaming: Assuming his fellow constructs are considered family, he states that they are all named after their creator's favorite smells. His siblings include Oatmeal, Apple Pie, and [[BreadEggsMilkSquick Pussy]].
499* FashionableAsymmetry: One of his eyes is noticeably larger than the other one. [[spoiler: Ashton had it replaced when he found FCG alone after unknowingly killing his former party and missing one eye.]]
500* FatalFlaw: Lack of self-worth. FCG's ExtremeDoormat behavior stems from the belief that everyone else has more value than him due to him not being truly alive as an Aeormaton. This makes him extremely reckless and self-sacrificing, putting himself in peril to help others and at times volunteering to be sold or destroyed. Even after seeing proof positive that he has a soul and is equally alive as everyone else and finding a divine patron in the Changebringer, FCG continues to insist that he has to serve a higher purpose in order to have value. [[{{Irony}} Ironically]] he finally embraces the fact that he is alive [[spoiler:in his final moments before his HeroicSacrifice, stating that he was given life by the connections he made with his friends.]]
501* GivenNameReveal: [[spoiler:In episode 55 Jaquoby removes their faceplate to reveal an inscription similar to F.R.I.D.A.'s indicating that their original designation was "Faithful Care Giver". This implies that Dancer repurposed the initials to fit her naming scheme.]]
502* GrewASpine: Downplayed. While he's still willing to lay down everything to help others, he has grown aware enough of wanting others to respect his personal boundaries. He tells Hexum while he wouldn't mind her looking at him for research, he doesn't like her prodding him or treating him as nothing more than a curious object.
503* HeadsOrTails: F.C.G. becomes obsessed with flipping a coin when he begins to worship the Changebringer, believing she is communicating to him via this method. The group is exasperated with this at first, but as his faith grows, the Changebringer does answer his prayers through the coin.
504* HeliCritter: One of F.C.G.'s later attachments is a rotor blade that allows him to fly like a helicopter. Subverted in that, while this trope usually applies to creatures that can fly with their natural limbs, F.C.G.'s attachments technically ''are'' his natural limbs.
505* HeroicSacrifice: [[spoiler: When the party is suffering a massive CurbStompBattle against Otohan Thull in Episode 91, FCG, entering his rage mode, uses Guiding Bolt on himself to damage his core, causing him to explode, and [[TakingYouWithMe taking Otohan with him.]]]]
506* ImprobableWeaponUser: Not unlike Jester and Shakaste from the previous campaign, his Spiritual Weapons tend to be unorthodox. The list of things he has summoned include a [[EdibleBludgeon tomato]], a beer stein, and a signed invitation. During the race in Basuras, he summons a ring of shells to protect their vehicle.
507* InnocentBlueEyes: Well, their eyes are made of glass, but they're still blue and still reflect how innocent and kind F.C.G.'s character is.
508* InnocentSwearing: After talking with Anni they cheerfully say, "Fuck off!" How much of that is genuine or Ashton's foul mouth rubbing off on them is unclear. Given how much [[SirSwearsALot Ashton swears]], F.C.G. just might be used to it and just repeats their comrade's words. With how casually they say it in conversation F.C.G. may also not be aware of what pussy is slang for as from their perspective it's just the name of one of their fellow automatons.
509* InSeriesNickname: Besides his full name and acronym as mentioned above, he's sometimes referred to as [[AffectionateNickname "Letters", or "Fresh", or "Grass".]]
510* JackOfAllTrades: When discussing their former party, they mention that the others were built with specific functions in mind, i.e. Oatmeal was designed for cutting firewood. In contrast, F.C.G. was built to be more multifunctional.
511* TheKillerInMe: [[spoiler:The amnesiac version. F.C.G. ''killed'' most of his former party, having turned into a KillerRobot after his SanityMeter wore down. He has no idea this is the case.]]
512* KindheartedSimpleton: A friendly, idealistic little robot whose Intelligence stat is only one point higher than [[DumbMuscle Grog's]].
513* LiteralMinded: If he's unsure about what someone is suggesting, he'll basically take their word literally. Shown when Ashton tells him to do the "bottle trick" to distract Preio, likely meaning to show him drinking the liquor. However, F.C.G. takes it literally and balances the bottle on his head as the "bottle trick".
514* ManchurianAgent: [[spoiler:Possibly. Upon being told about FCG's outburst, Bassuras tinkerer and arcane tech specialist Imahara Joe unearths a volume chronicling rumours of Aeor's occasional TrojanHorse approach to diplomacy: gifting seemingly benign, helpful Aeormatons to political targets that would, when triggered, eliminate them, implying FCG might be one of them. When Vitro examines them at the Aydinlan Seminary he notes that their arcane collector is much larger than standard for a Harmonious, supporting the idea that they might have been made to be more dangerous than their size and appearance would indicate. Vitro speculates that they might have been designed to function as a [[SelfDestructMechanism arcane bomb]].]]
515* MeaningfulName: F.C.G.'s given name reflects on their personality, a [[spoiler: "Faithful Care Giver"]].
516** On a darker note, the name Fresh Cut Grass came about when Sam learned that the smell of cut grass is a chemical reaction to being harmed. Or, more poetically, a scream of pain that no one can hear.
517* MechaExpansionPack: F.C.G. can equip parts left behind by his fellow Dancer-series robots. He's so far made use of a [[ChainsawGood sawblade]], a [[GrapplingHookPistol grappling hook]], a [[ArmCannon bolt-thrower]] and a [[HeliCritter a helicopter blade]].
518* MetalMuncher: F.C.G. says he sometimes needs to eat metal objects to repair damage to his body. He shows this off by downing a whole bunch of copper pieces.
519* MechanicalLifeforms: Episode 36 has a spell cast on them to prove if they're truly "alive" or not, since Fresh Cut Grass is unsure of it himself. While the spell's caster that the aura around F.C.G. is a bit fuzzy, it proves that they are indeed alive. [[spoiler: In Episode 91 they decide that they are indeed alive, because [[ThePowerOfFriendship Bell's Hells and the connection they created during their journey made them alive]].]]
520* TheNeedless:
521** As a automaton, F.C.G. doesn't need to eat or sleep. While they can eat metal objects to recover and go into a "stasis" to rest, these aren't necessities for them.
522** Played for comedy later on as F.C.G. ingests some liquid like alcohol and coffee to see if they have any effect on him. This leads to the cast joking that F.C.G. is turning into their personal thermos. Sam even jokes that he doesn't need to worry about money while everyone else has to hash out their expenses.
523* NiceGuy: He's very kind and considerate to others, and doesn't seem to have a mean pipe in his body. Ashton even has to tell people they meet that F.C.G. is non-stop compliments, and they mean every word they utter.
524* NotTheIntendedUse: Their rotor attachment allows them to fly like a helicopter. When the party is traveling downriver in "By Goat Or By Boat", F.C.G. finds that their rotor also makes a fine boat propeller.
525* OddFriendship: F.C.G. considers Ashton to be a friend. F.C.G. regularly looks out for Ashton's mental and physical well being, while Ashton protects F.C.G. and stands up for them.
526* OddNameOut: His name is already odd just saying it aloud, as their creator named them and a few others after her favorite scents. Ashton even lampshades this as F.C.G. explains where his name came from.
527--> '''Ashton:''' So nice to see other people having to hear this, it's really just bringing everything into sharp perspective.
528* OlderThanTheyLook: Give that F.C.G. is a machine, age is probably not important to him. However even though he guesses he's around two years old, others speculate F.C.G. is much older, and is in fact confirmed to be an aeormaton.
529* OneWheeledWonder: F.C.G transports himself across the battlefield on a single wheel with no problem. Sam does mime him as struggling a little with stairs, however.
530* OOCIsSeriousBusiness:
531** During "What The Fuck Is Up With That?" as the group try to ask F.C.G. personal questions about themselves, the robot starts to short circuit and seems to have difficulties answering. The group theorize that F.C.G. must have lost their memories or can't access them, while Ashton looks a bit doubtful that that was the reason why.
532** In episode 31, [[spoiler:their rampage against the Hells begins with them telling Chetney to [[PrecisionFStrike "shut [his] fucking mouth"]]. Throughout the fight, they sling vicious insults that strike at their party members' insecurities and trauma. Once they came back to themselves, Imogen magically confirms that they hold no resentment or "bad thoughts" about Bells' Hells.]]
533* ThePollyanna: As the party is getting their asses handed to them [[spoiler: by a wall mimic]], F.C.G. tries to salvage their hopes by saying that they can see this as an opportunity to break through the metaphorical walls around them.
534* PowerUpFood: They take the Chef feat at level 8, which allows him to create food that imparts temporary hit points when consumed. This is complemented by the small oven installed in their torso by Vitro, enabling F.C.G to create food anywhere as long as they have access to the necessary ingredients.
535* PrecisionFStrike: In episode 31, F.C.G [[spoiler:snaps and attacks Chetney after his stress points get too high.]]
536--> '''F.C.G.:''' Why don't you shut up? Why don't you shut your fucking mouth?!
537* PunnyName: Or rather, punny acronym. F.C.G. sounds like "effigy", a figure resembling a person; an android, in other words.
538* RageBreakingPoint: [[spoiler: F.C.G. has a "Stress" mechanic which causes them to gain points of stress under certain conditions. Reaching their limit causes F.C.G. to snap and go violently berserk.]]
539* ReallySevenHundredYearsOld: When examined by Imahara Joe, the latter quickly comes to the conclusion that [[spoiler: F.C.G. could not have been created by Dancer because he shows all the signs of being a sentient automaton from the Age of Arcanum, nearly a thousand years before the present day.]] F.C.G. reports having no memories to indicate this.
540* RedEyesTakeWarning: As he [[spoiler: tries to contact Dancer, she seems scared to see him]], and then his eyes start glowing red. The next moment, [[spoiler: F.C.G. sounds like an entirely different being, and starts attacking the Hells]].
541* ReligiousRobot: Despite their mechanical nature, F.C.G. is a cleric. [[DownplayedTrope Downplayed]] as they state that their magic are part of their inherent abilities and not something they gained through faith like typical clerics. However, they have started to take an interest in the Changebringer.
542* RidiculouslyHumanRobot: Though he insists he's soulless and inhuman, the others note that F.C.G. doesn't act too differently from the rest of them, feeling sadness and growing affection for people. When treated as merely an amusing object by Jiana Hexum, he starts to take offense towards that.
543* RoboRomance: [[spoiler:He is fascinated by F.R.I.D.A. as a fellow Aeormaton and when F.R.I.D.A. reveals they have a crush on F.C.G. he reciprocates despite having only met them four days prior. They both even take visual cues from each other when buying their new outfits.]]
544* SanityMeter: [[spoiler: Some times throughout the campaign, Matt tells Sam that F.C.G. takes "points" without elaborating what those points are. Episode 31 clears things up: they are "stress points", increased whenever he experiences something distressing about his unknown past, and when they build up enough, he turns into a [[KillerRobot murderbot]] screaming insults and profanity. Afterward, he mentions getting "the jitters" to the others to caution them if he's reaching his limit.]]
545* TheSleepless: As a robot, he doesn't really need rest like the others, though he does apparently enter a sleep-like "stasis". In episode 6 he even attempts to sleep just to see if he could dream.
546* SoleSurvivor: Was part of an adventuring party that was suddenly wiped out by an unknown attack out in the wilds. When Ashton was hired to look for the party, F.C.G. was the only survivor. [[spoiler: That is until the party travels to Bassuras and meet up with Esmer, an acquaintance of Dancer's, who informs F.C.G. that Dancer is very much alive.]]
547* StealthPun: Of the LeaningOnTheFourthWall variety. F.C.G. is a robot whose cleric spells and abilities focus on healing: they're literally a ''healbot.''
548* StoneWall: F.C.G. has trouble hitting the broadside of a barn and doesn't do much damage when he does, but his armored plating, high Constitution, and litany of buff spells makes him one of the hardiest party members. Add onto that his ability to halve the damage his friends take and heal them up and he makes the party as a whole terribly hard to kill even if he isn't too good at killing.
549* SuperpoweredEvilSide: [[spoiler:When stressed out enough to become a KillerRobot, he gains a large buffer of temporary hit points and advantage on every attack, but is compelled to attack the nearest person, friend or foe, until he succeeds in a saving throw to regain control.]]
550* SupremeChef: Vitro, one of the NPC tinkers that experiments on F.C.G., installs an oven mechanism inside them with their consent. It allows them to bake goodies for the party the way Lord Eshteross did.
551* TakingYouWithMe: [[spoiler: He made himself explode to prevent [[ImplacableMan Otohan Thull]] from killing the rest of Bell's Hells.]]
552* TinCanRobot: Due to being a creation of the mad genius Dancer instead of actually being an Aeormaton. [[spoiler:Except that all the low-tech parts are likely patch jobs made by Dancer, making her best efforts to fix up ''a legit Aeormaton.'']]
553* TokenReligiousTeammate: While the rest of the Bell's Hells are ambivalent or negative about the gods, F.C.G. has developed genuine faith in the Changebringer and advocates for her and the other deities whenever it's brought up.
554* TomatoInTheMirror: [[spoiler: His last memory of his old party (that Imogen can dig up) was them being slaughtered by a one-eyed monster. In Episode 31, F.C.G.'s accumulated stress boils over and he snaps and starts attacking the party... and then Ashton remembers that when he found F.C.G. the first time, one of his lamp eyes was damaged. Combined with Dancer's very curt and hostile Sending messages, Ashton thus speculates that it was F.C.G. that attacked Dancer and his friends.]]
555* TraumaButton: After being awoken to see his party members being attacked by a strange creature during the night, F.C.G. is reminded of how his original party fell.
556--> '''F.C.G. :''' Oh no. It's happening again.
557* TraumaInducedAmnesia: The death of Dancer and his former automaton comrades has left him with hazy memories of that time. He can't remember who or what the monster who killed them was, and only that he was the lone survivor. This leads him to even being unable to recall what Dancer looked like. Over time, the party slowly pick up how F.C.G.'s memories of other events becoming muddled, the more they try to have him recall his past. So it comes to him as a shock when Esmer informs him [[spoiler: she had seen Dancer just a month ago before they arrived.]]
558* WarriorTherapist: [[WordOfGod Sam revealed]] in an interview that he wanted to play a healer that acted as a therapist which is reflected in his homebrewed Empathy Domain, and once even played relationship counsellor to a couple of [=NPCs=]. As for the "Warrior" side, he's no slouch in combat with the sawblade attachment.
559* WeCanRebuildHim: Given that they're a construct, F.C.G. sometimes has parts that break or wear out. Various NPC tinkers have fixed the wear and tear on a part of F.C.G's body, giving them mechanical advantages in combat or simply because they're seriously damaged, like when their wheel was superheated from a crawler race. When F.C.G. receives a suit of magical armor as part of the party's reward, a tinker friend pretty much grafted it onto their body. Other tinkers have installed entirely new parts and devices into them, such as an oven that allows them to bake goods the way Lord Eshteross used to.
560* WhatMeasureIsANonHuman: He calls everyone else "soul-touched", and doesn't seem to believe that he himself has a soul. The others in the party are quick to disagree, though. [[spoiler: When Pike offers to confirm whether or not F.C.G. has a soul, she shows him he in fact does, and that the Changebringer has an interest in him.]]
561* WhyDidItHaveToBeSnakes: Has an aversion for birds, probably due to one offender named "Shithead" that has [[SuperPersistentPredator followed him around relentlessly]]. This also extends to any creature that flies (which they may think of as birds), like the manta-ray-like skirath hunters, cockatrices, and a flying Pâté.
562* WideEyedIdealist: F.C.G is willing to help ''anyone'', and doesn't consider whether their kindness might backfire. Their Intelligence stat is very low, likely because of their lack of life experience.
563[[/folder]]
564
565[[folder:Imogen]]
566!!Imogen Temult
567!!!Played by: Creator/LauraBailey
568[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imogen_7.jpeg]]
569 [[caption-width-right:350:''"You done made me cuss."'']]
570[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/img_4595.jpeg[[/labelnote]] to see her at Level 9.]]
571-->'''Race:''' Human
572-->'''Class:''' Sorcerer (Aberrant Mind)
573A young woman gifted with telepathic and telekinetic powers. She and Laudna have been traveling to research magic for several years, and recently arrived in Jrusar in the hopes of accessing the city's academic archives.
574----
575* AcrophobicBird: The one party member with a pronounced fear of heights ironically gains the ability to fly.
576* AddictiveMagic: After gazing into the depths of the [[ArtifactOfDoom Gnarlrock]], Imogen sleeps with it nearby and is reluctant to part with it for any reason. [[spoiler: When Laudna accidentally destroys it due to the [[GrandTheftMe intervention of Delilah Briarwood]], Imogen is deeply hurt and at first seemingly refuses to believe it was unintentional until she makes up with Laudna later on, much to their collective relief.]]
577* AgeGapRomance: [[spoiler:Imogen is 28, and Laudna is in her 50s despite appearing to be 20, making their romance technically an intergenerational relationship.]]
578* AintTooProudToBeg: Seeing Otohan [[spoiler: kill Orym, Fearne and going after Laudna]] breaks Imogen as she tearfully begs them to leave Laudna alone and she'd give into her powers willingly if they agree to stop.
579* AllGirlsLikePonies: Imogen grew up on a ranch and she's quite fond of horses. When the party re-sells the steeds that took them to Heartmoor Hamlet, she even takes a moment to nuzzle her mare and thank it telepathically, and she becomes upset when F.C.G. suggests that horses don't have souls.
580* AmazingTechnicolorPopulation: Briefly. Thanks to using Wild Magic in Episode 18, her skin turns a dark shade of blue. She seems a little concerned about it at first before deciding that she has bigger things to worry about. Episode 21 sees F.C.G. casting ''Remove Curse'' to end the effect with no trouble. [[spoiler:Her skin begins to turn red on a more permanent basis after the confrontation with Ludinus at the final Malleus Key.]]
581* AmbiguouslyBi: While it's been made explicit that Imogen isn't heterosexual, what with her relationship with [[spoiler:Laudna]], it's unclear whether she's specifically lesbian or bisexual, given the faintly romantic undertones to her early interactions with Dorian.
582* AmbiguouslyHuman: [[spoiler:Otohan Thull refers to her as a "true predator" and heavily implies that Ruidus-born are not Exandrian in origin. Imogen's volcanic veins, connection to the deeply alien Reilora, and her skin briefly turning bright red while channeling Ruidus seem to back this up.]]
583* AntiAntiChrist: [[spoiler:As an Exaltant, Imogen's powers are tied to Predathos and, as Delilah puts it, "anathema to the Gods". Despite this, Imogen is determined to stop Predathos and protect the people of Exandria. Ironically, this mindset would normally make her an ideal champion, but none of the gods want anything to do with her because of her nature. In episode 79 she voices anxiety that the gods will still reject her even if she saves them.]]
584-->'''Imogen:''' I know we're supposed to save the gods but I've tried talking to them my whole life and none of them will ever respond. I think I'm tainted. I don't know if I want to save gods that don't love me.
585* BlatantLies: When Dorian asks if she's okay pretending to be a servant, Imogen claims she's fine but clearly isn't. Later on when she loses her hair, she complains about being bald before adding in that it was "fine" and she liked it.
586* BoyMeetsGhoul: [[spoiler:Episode 65 confirms that the relationship between her and Laudna is romantic and they share a kiss.]]
587* ButtMonkey: It starts occurring more often once Imogen starts dabbling in wild magic. The first time she uses it, her skin turns blue until F.C.G. dispels the curse on her. The second time she uses it, she loses all of her hair, leaving her bald and having to use Chetney's cap to cover it up.
588* CantSeeADamnThing: In universe, Imogen has started to wonder if she needs glasses, due to her (often) failed perception checks. Out of universe, fan artists have been giving Imogen glasses since the first episode.
589* CastFromHitPoints: In episode 37 Imogen calls upon the power of Ruidus [[spoiler: to take damage in exchange for also hurting Delilah.]]
590* ClingyJealousGirl: When Dusk joins the party with her and Laudna hitting it off, Imogen is notably upset at these turns of events. When Orym invites her to telepathically speak with him, she vents over how Laudna is spending more time with Dusk and acting like their fight never happened. [[spoiler:Except she couldn’t be more wrong, as [[WhatYouAreInTheDark Laudna was]] [[InelegantBlubbering breaking down]] when talking with FCG and Ashton.]]
591** When Laudna hugs Prism as they prepare to part ways, Imogen looks over with a slightly miffed expression.
592* ConditionedToAcceptHorror: Played for laughs. Given Laudna's way of [[VoiceOfTheLegion messaging]], the other party members aren't used to hearing the voices. However, since Imogen has been with Laudna for over two years, the voices don't scare her anymore when Laudna sends her messages and even finds them comforting. Hilariously, she admits she's never gotten used to [[CompanionCube Pâté]].
593* CombatPragmatist: Shows a willingness to fight dirty to ensure the survival of her friends, such as luring a group of foes into a death trap and then remotely triggering it with her telekinesis, shoving adversaries off a moving vehicle, or taking advantage of a bandit [[CaughtMonologuing monologuing]] to detonate a bomb under his vehicle.
594* CombinationAttack: Her standard strategy with Laudna is for Laudna to weaken enemies' defenses with Bane or her Unsettling Presence ability so that Imogen can nail them with a spell.
595* CompellingVoice: Imogen knows the Command spell, and can order a creature to do as she says. She uses this most of the time when disarming, stopping or lowering the defenses of a foe.
596* TheCorruptible: After retrieving a strange stone, Imogen seems to become obsessed with it, which bothers some of her friends. F.C.G. in particular notes how strange Imogen's been acting after coming in contact with the stone. It's revealed that after [[spoiler: Delilah forces Laudna to break the stone]], that Imogen has been getting a bit better since it's absence, but she still feels conflicted over it.
597* CosmicMotifs: Imogen seems to have some connection to the two moons of Exandria. It's later revealed she has a connection to Ruidus, where her dreams take place and where she draws power from.
598* DaddysGirl: Played with. When asked for collateral so the group doesn't turn on him, Imogen offers up information of her father's whereabouts. She's confident enough that they won't go after him and feels he's living better now that she isn't with him anymore. However, even though it's implied he doesn't trust her as much due to her always trying to read his thoughts, she does make it clear that she still cares for him.
599* DidYouJustFlipOffCthulhu: Imogen outright threatens [[spoiler: Delilah after Laudna is killed, and ''demands'' she get her ass down here and bring Laudna back.]]
600* DeepSouth: Downplayed, she speaks with a slight Mississipian drawl.
601* DefrostingIceQueen: Imogen starts the campaign very aloof and reserved (although she's more [[ShrinkingViolet shy]] than cold) due to her [[AMindIsATerribleThingToRead psionic]] PowerIncontinence, but as she grows to trust and befriend the other members of Bell's Hells [[spoiler: and enters into a romance with Laudna]], she loosens up considerably. Later in the campaign, she's even willing to gamble, [[{{Streaking}} streak]], and crack dirty jokes.
602* DoesThisRemindYouOfAnything: Imogen's psychic powers are mysterious in origin, but one of the few things that ''is'' known about them is that her MissingMom was a test subject during a study of dreams and psionics prior to Imogen's birth. This is a scenario that evokes popular conspiracy theories about CIA mind control experiments, most infamously MK-ULTRA and the Montauk Project.
603* DreamingOfThingsToCome: Episode 3 and 4 reveal that Imogen has a reoccuring dream of a grassy plain with a violent red stormcloud descending upon it. However, she immediately knows something is wrong when [[spoiler: she sees Bertrand in her dream, which concerns her enough to have the party go searching for him, and finding his dead body.]] Laudna is apparently used to these dreams as she informs the group Imogen's dreams have never led them astray thus far. In episode 11, when she researches her dream in the library, she finds out that there are possible connections to the moons of Exandria.
604* EmergencyWeapon: She has a knife strapped to her left thigh that she uses when needed, like when she needs to cut her way out of traps or to get opportunity attacks.
605* TheFace: She splits this role with Dorian in the beginning of Campaign 3. He acts as a general smooth-talker while Imogen focuses on gathering information.
606* FatalFlaw: '''[[CuriosityIsACrapshoot Curiosity]].''' Imogen is so curious about magical objects or what other people are thinking that she uses her psychic powers without considering consent or potential consequences, either of what she finds or if her mental prying gets detected.
607** In Episodes 16 and 17, [[spoiler:the fragment of the Gnarlrock she finds in the Shade Mother's lair is simply too intriguing for Imogen to leave alone. Instead of just waiting a few hours for Fresh Cut Grass to cast Identify on the rock in the morning, Imogen spends the night psychically analysing it, which causes her to fall under the Gnarlrock's sway]].
608** Imogen mentions that her relationship with her father is very strained. Imogen none-too-subtly hints that this is because she just couldn't resist prying into her father's mind, got caught once too often, and ended up losing his trust as a result.
609* {{Flight}}: In episode 23, Imogen [[spoiler: reveals her ability to cast the ''Fly'' spell as she jumps off the ''Silver Sun'' to rescue Orym, who had fallen overboard.]]
610* FriendlessBackground: It can be implied that due to her powers of hearing people's thoughts, Imogen didn't have that many friends growing up, given the only person she was close to at the time was her own father. It's also incredibly likely that Laudna was her FirstFriend.
611* GlassCannon: Imogen packs the party's most potent offensive spells (including ''Lightning Bolt'' and ''Catapult''), but she's a sorcerer, which means she has one of the lower HP totals and a low AC score.
612* GlowingEyesOfDoom: Whenever she gets particularly angry and uses her powers, her eyes glow. This usually occurs during combat, or something happens to her friends.
613* GoodIsNotSoft: Imogen is generally very sweet and kind towards others, and usually serves as TheFace for the Hells. However, she's shown she's not above playing dirty during the heist where, [[spoiler: she continuously presses the switch inside the room, burning the Verdict on the other side who are screaming in pain.]] When she feels particularly slighted, such as [[spoiler: Laudna accidentally destroying her stone under Delilah's influence]], Imogen can be very curt and cold. She's also shown to get frosty with F.C.G. who tries to dive into her mind without her permission. When she catches him, she gently tells him off, but subtly implies she will ''not'' tolerate his actions again if she notices.
614--> '''Imogen:''' I ''appreciate'' what you're trying to do, F.C.G ... but don't ever do it again without my permission, alright?\
615'''F.C.G.:''' ... Yes ma'am.
616* GreenEyedEpiphany: Imogen is visibly jealous over Dusk's flirtations with Laudna; she later vents to Orym that "[she's] hurtin' and Laudna's just livin' it up with this new person!", putting her on the path to confront her own feelings for Laudna.
617* HiddenDepths: She ropes in Dorian to do a ShowSomeLeg to cover the fact that they're in a hotel room with a dead gnome and severe fire damage from fighting exploding {{Mooks}} -- and she pulls it off a little too well.
618* {{Hypocrite}}: A minor example. She responds icily to Fresh Cut Grass's attempt to cast ''Detect Thoughts'' on her without her consent, and warns him never to do it it again-- but Imogen herself doesn't always practice MindOverManners and has psychically probed other people and creatures without their knowledge or permission many times.
619* ImpracticallyFancyOutfit: In her updated outfit, she wears a thin sheer gown-like skirt that's definitely stylish and beautiful. However, in Uthodorn weather, it's the least practical in terms of keeping her warm.
620--> '''Imogen:''' (''while shivering'') Hoes don't get cold!
621* ISeeDeadPeople: In her dreams, she sometimes sees silhouettes of people who are dead or recently died, including [[spoiler: Bertrand, the Lumas twins, and Lord Eshteross.]] Also, the fact she never knew her mother but [[spoiler: sees her in her dreams leaves her current status as very ambiguous.]]
622* LightFeminineAndDarkFeminine: The Light Feminine to Laudna's Dark Feminine.
623* LipstickLesbian: While her specific sexual orientation is unknown, Imogen still covers all the bases: beautiful, elegant, femme, and eventually the love interest to another woman, specifically [[spoiler:Laudna]].
624* {{Lunacy}}: Imogen's research suggests that her mysterious powers have some connection to Ruidus, the smaller of Exandria's two moons, which is approaching the apogee of its celestial cycle.
625* MeaningfulName: Imogen means "innocent" -- fitting for a NiceGirl -- and Temult is similar to ''Tumult'', a sound caused by a large mass of people, referencing Imogen's PowerIncontinence with her {{Telepathy}}.
626* AMindIsATerribleThingToRead: Imogen tries to keep her distance from large groups of people, partly because her PowerIncontinence means that the psychic energy of so many people in general can be overwhelming, and because she doesn't always like what she hears -- in her own words, "people can be terrible." She even admits that this is why she has never been on dates, because she would be able to hear the other party diss and insult her.
627* MindOverManners: ZigZagged. Although Imogen tries to be respectful of others by not reading their thoughts without their consent, [[PowerIncontinence if she can help it]], she ''does'' have a tendency to telepathically interject in people's heads without warning, which discomforts and upsets the unprepared (such as the Shadow Baker).
628* MindOverMatter: Thanks to the Telekinetic feat, she can mentally cast an invisible ''Mage Hand'' to move small objects and she's able to shove creatures out of the way.
629* MissingMom: She never makes mention of her mother, as she cites her father as her sole parental figure. She then finds out while researching in the library that her mother, Liliana Temult, has done research on the red storm dreams Imogen has been having. She admits in episode 12 that she knows almost nothing about her mother, as Imogen's father never talked about Liliana no matter how many times Imogen tried to ask. Episode 33 reveals that [[spoiler: Liliana was definitely with Imogen when she was no older than a toddler, but then disappeared from her life.]]
630* MoralityPet: She's this for Laudna. Whenever Imogen has her recurring nightmare about the red storm, Laudna is quick to comfort Imogen and help her make sense of what it means. In addition, hurting Imogen is a good way to invoke Laudna's fury; if she wasn't in her [[SuperMode Form of Dread]] before Imogen gets hurt, one can bet money that she will be afterwards. Imogen also manages to snap Laudna out of her stupor from crushing [[spoiler: a wild F.C.G's head in with her bare hands.]]
631* MysteriousPurple: [[PsychicPowers Aberrant Mind]] Sorcerer Imogen Temult has naturally purple hair and glowing purple veins that have been crawling slowly up her arms since her abilities manifested. The origin of those abilities is shrouded in mystery, and big part of what drives Imogen in her journey.
632* NiceGirl: From her first appearance, she's consistently polite and kind to just about everyone. [[TheFriendNobodyLikes Bertrand]] manages to get on her nerves to the point of a PrecisionFStrike, and she's obviously not pleased with having to play the role of Dorian's servant at a ball, but otherwise she's a highly considerate and empathetic person. She even takes Chetney's shenanigans in stride.
633* NotSoAboveItAll: When Chetney suggests {{streaking}} through the jungle after completing his trial with the Gorgynei, Imogen is (surprisingly) the first one to agree, and her enthusiasm pushes the rest of the party to join in.
634* OddFriendship: The shy Imogen is close friends with the creepy looking Laudna.
635* OpenMouthInsertFoot: As Chetney mourns that he doesn't contribute much to the team, Imogen tries to cheer him up by telling him what he's good at. However, she starts realizing some of the others in the party could ''certainly'' do what Chetney does, and then quickly decides to tell Chetney to come back.
636* OutOfCharacterMoment: During the Hells' first night in Yios, Laura admits that Imogen wouldn't actually want to play gambling games, but [[WriterOnBoard Laura herself really wants to gamble with the rest of the cast]].
637* PlaguedByNightmares: Imogen always has a recurring nightmare about a red storm that she either runs from or, [[spoiler: after speaking with her mother, learns to embrace]]. Through some research, she comes to the conclusion it has to do with the moons of Exandria, but what exactly is unknown at this time. The Hells later find out that the red storms [[spoiler: are actually happening ''on'' the moon Ruidus.]]
638* PowerFloats: When Otohan [[spoiler: kills Laudna]] in front of Imogen, Imogen unleashes her full power and is noted to be floating in the air as it all happens.
639* PowerIncontinence: When reading the minds of others, she runs the risk of overextending her powers and hearing the thoughts of everyone in the vicinity. This happens the very first time Laura tries to use this ability on-screen.
640* PowerLimiter: Imogen gains The Circlet of the Hidden Eye, an artifact that limits her ability to listen to people's thoughts. She can still read people's minds, but she now has to consciously choose to do so. Given how she's always disliked this part of her power that's constantly hurt her, she nearly cries out in joy at finally having some silence in her head. Played for drama in episode 65, where this change prompts her to [[spoiler:verbally ask Laudna for permission to kiss her instead of peering into her mind.]]
641* PrecisionFStrike: Played for laughs. She grumbles "I can ''fucking'' hear you" at Bertrand when he keeps notifying her of his location every ten steps. She even seems disappointed in herself when she says he made her curse. She even notes later on how she seems to have been cussing a lot more since joining the Hells.
642* PsychicNosebleed: When her group meets Justi, she attempts to read some thoughts to feel out what was up. Matt describes the overpowering static sound Imogen gets in her head, like she was listening to a hive mind and advises she cut the connection. When Imogen does, her nose is bleeding, but she jokingly says it was due to the dry weather.
643* PsychicPowers: Possesses both telekinetic and telepathic abilities. Unfortunately, she has to keep her abilities under a very tight lock-and-key or she risks extending her powers to everyone in the vicinity.
644* RelationshipUpgrade: After spending the first 21 months of the campaign in a PseudoRomanticFriendship with Laudna, with gradually increasing amounts of ShipTease over time, Imogen [[TheBigDamnKiss gives her a kiss]] and the two women cement a romantic relationship in Episode 65.
645* ShipTease: Dusk outright asks Imogen if she and Laudna are "romantically entangled". It takes Imogen a long pause before she answers with, "No?"
646* ShockAndAwe: Lightning spells such as ''Shocking Grasp'', ''Witch Bolt'' or ''Lightning Bolt'' make up the majority of Imogen's magical repertoire that aren't [[PsychicPowers psychic]] in nature; Laura even uses a couple of homebrew spells like ''Shock Flare'' and ''Seething Storm'' that are actually reskinned ''Arms of Hadar'' and ''Hunger of Hadar'' to match more closely her aesthetic. She also shows off lightning glowing along her hands as a sign of her magical talents in the first episode.
647* ShrinkingViolet: Laura Bailey describes Imogen as "trying to hide [herself] from other people". Imogen doesn't talk much, and when she does, it's usually only a few words and very quiet. The only exception to this is Laudna, with whom Imogen is much more chatty.
648* ShutUpHannibal: Increasingly over the course of the campaign her response to [[spoiler:Ludinus]] is to attack him on sight before he has a chance to monologue or try to manipulate her team.
649-->'''[[spoiler:Ludinus:]]''' Well now. You certainly have been busy, haven't you? I suppose the sting of failure is a magnificent motivator.
650-->'''Imogen:''' ''(telekinetically flings lava at him)''
651* SilentSnarker: A unique example: Imogen's telepathy can only be heard by one person at a time, but her dry psychic asides (rare as they may be) are usually accompanied by corresponding FacialDialogue that conveys her mood just as clearly.
652* SingleWomanSeeksGoodMan: Downplayed; Imogen seems to have a bit of a thing for Dorian, best shown when she quickly grabs him as her post-coitus partner to convince a bouncer to back of. In general, she seems to be the most protective and supportive of Dorian.
653* SouthernBelle: Imogen is pretty, feminine, shy most times and very polite when she speaks, and she almost always swerves around cursing in conversation, and Laura wraps all of this together with a soft Southern accent.
654* SummonMagic: She gains the ability to summon Reilorans, demonic-looking creatures that aren't actually from some hellish fire plane, but [[spoiler:the surface of Ruidus.]]
655* SquishyWizard: Imogen's terrifying psychic potential is balanced with the fact that she wears no armor and has the lowest hit point total among Bell's Hells.
656* {{Telepathy}}: She has the ability to make people hear her voice in their thoughts or, if they can't resist her, read their minds. However, if she wants to send messages, she can only do it over a short distance, a brief amount of time and it takes a lot of her concentration.
657* ThoseTwoGuys: She was introduced alongside Laudna and the two are hardly apart from one another.
658* TraumaticSuperpowerAwakening:
659** Seeing Orym fall overboard leads to Imogen gaining the power of flight and flying over to save him. The group afterwards theorize that Imogen probably had those powers all along but just needed the right thing to trigger it.
660** Then during their fight with Otohan, after seeing [[spoiler: Orym, Fearne, and Laudna killed]], Imogen breaks and seems to turn the entire landscape into the one in her dreams out of anger and grief.
661* VolcanicVeins: Her full body portrait shows that she has some glowing purple veins that crawls up from her fingertips and towards her inner arm. They sometimes spark with electricity when she uses her magic, and she has to make use of a gown with long sleeves to avoid sticking out during the ball in episode 13. [[MarkOfTheSupernatural Episode 19 confirms that they have been gradually growing longer since her powers first manifested]]. [[spoiler:They briefly cover her body completely when Otohan forces her to fully awaken. By episode 52 they have reached the top of her arms and are even partially covering her neck. The tips of her fingers where the change began also begin to turn red.]]
662* WhyDidItHaveToBeSnakes: She's got a mild fear of heights, which doesn't do her any favors when she has to frequently travel around Jrusar, an area with gondolas over spires that are several thousand feet in the air. Unfortunately for her, some of her teammates like [[TheGadfly Ashton and Fearne]] have fun teasing her about this fear when they see the chance. Even [[TheStoic Orym]] gets in on the joke now and then.
663* WillTheyOrWontThey: She and Laudna refer to each other as their anchor to this world and are very close. So much so that the other Hells and [[EveryoneCanSeeIt even guest party members pick up on it]]. By episode 65, Imogen fully confesses to Laudna and the two share their FirstKiss.
664* YouthfulFreckles: It's very faint, but in her character portrait, she seems to have some freckles across her face.
665* YouWillNotEvadeMe: Knows the ''Witch Bolt'' spell, which she can use to repeatedly and unerringly blast a target with lightning. She makes good use of it to harass Dugger during the fight at his hideout despite his attempts to evade.
666[[/folder]]
667
668[[folder:Laudna (and Pâté)]]
669!!Laudna
670!!!Played by: Creator/MarishaRay
671[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/laudna.jpeg]]
672 [[caption-width-right:350:''"I'm fun-scary!"'']]
673For tropes regarding Laudna, see [[Characters/CriticalRoleLaudna her character page]].
674[[/folder]]
675
676[[folder:Orym]]
677!!Orym of the Air Ashari / [[spoiler:Orym, Savior Blade of the Tempest]]
678!!!Played by: Creator/LiamOBrien
679[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orym.jpeg]]
680 [[caption-width-right:350:''"I know that temptation and corruption and imperfection is rampant in this world, but that's not all there is."'']]
681[[caption-width-right:576:Click [[labelnote:here]]:https://static.tvtropes.org/pmwiki/pub/images/tumblr_l_89253144341732.jpg[[/labelnote]] to see Orym at level 10]]
682[[caption-width-right:350:Click [[labelnote:here]]:https://static.tvtropes.org/pmwiki/pub/images/orym.jpg[[/labelnote]] to see Orym during ''Exandria Unlimited''.]]
683-->'''Race:''' Stout Halfling
684-->'''Class:''' Fighter (Battle Master)
685
686A former halfling guard of the Air Ashari, Orym comes to Emon with a will to survive in a new environment. He's world-weary and tries his best to keep the others on track, but he'll indulge himself every now and then.
687----
688* AlwaysSaveTheGirl: Interestingly, when Orym uses his Bait and Switch maneuver to put himself between danger and a teammate, it's almost always a woman he's protecting. This could just be a side effect of the fact that Opal, Imogen, Fearne, and Laudna are all [[SquishyWizard physically frail spellcasters]] who don't fare so well in melee combat, but combined with his [[KnightlySwordAndShield armaments]] and history as a bodyguard for Keyleth, it paints an [[LadyAndKnight interesting picture]] of Orym.
689* AwesomenessByAnalysis: As a battle master, he has the skill Know your Enemy, which allows him to get reads on another individual and gauge their stats in relation to himself. It comes in handy when [[spoiler:gauging Delilah Briarwood's shade]] and seeing she has a lower Strength score than him (and he only has a Strength score of 10 at that point, meaning she has a Strength penalty), which gives Fearne the insight to nullify her flying with an Earthbind spell.
690* BadassBoast:
691** As early as ''Exandria Unlimited'', Orym shows that he isn't to be trifled with when Dorian starts to show signs of corruption by the [[ArtifactOfDoom Circlet of Barbed Vision]].
692--->'''Orym:''' If you don't give that back to the dwarf, we're going to have a problem.
693--->'''Dorian:''' That sounds like a threat.
694--->'''Orym:''' [[BluntYes That's what it was.]]
695** After [[spoiler: being knocked out by the Nightmare King]] he manages to get back up while saying, [[Characters/MCUCaptainAmerica "I can do this all day."]]
696** When facing off with [[spoiler: "Dusk" in their true identity as Yu Suffiad]], he makes an ice-cold ImpliedDeathThreat:
697--->'''[[spoiler:Yu]]''': I wouldn't ''dream'' of harming your daughter.
698--->'''Orym''': ''[[[TranquilFury quietly]]]'' You won't be ''able'' to harm their daughter.
699* BatmanParody: Downplayed; he's (largely) a BadassNormal in a group who otherwise are largely superpowered in some way, making use primarily of his combat ability, intense physical fitness, smarts, and some special equipment to keep up. It's mostly called out when Orym reveals during Nana Mori's "truth" test that he's privately worked out how to "neutralise" ''all'' of them, calling to mind the infamous ''ComicBook/JLATowerOfBabel'' story. Taliesin immediately calls out and lampshades this after this moment.
700* BewareTheQuietOnes: Orym is soft-spoken and sensible, but he is deadly in a fight-- and when he needs to put somebody in check, he'll do so in a calm and understated way that leaves no doubt as to his seriousness. Also shades of BewareTheNiceOnes. Orym himself lampshades this when he [[spoiler: gets tired of Treshi evading questions and stabs him through the foot.]]
701-->'''Orym''': And I'm the peaceful solution guy.
702* BlowYouAway: [[DownplayedTrope Downplayed]], but his upbringing with the Air Ashari taught him how to summon a gust of wind. It's not very strong, though, and he admits that he "didn't excel."
703* BodyguardingABadass: He was essentially a guard for Keyleth, and retells the story of how people tried to come and assassinate Keyleth. She easily smashed them to bits when she got the chance.
704* BornLucky: He can reroll Natural 1s due to his Halfling Luck. He manages to do this in Episode 4, turning a Natural 1 in an Athletics check to a Natural 20.
705* BreakTheCutie: Good god, probably moreso than anyone else in the series. When first introduced, Orym was a plucky, soft-spoken and friendly NiceGuy who ''could'' be intense when the time called for it and had some tragedy in his life, but was mostly content to be everyone's best friend and was largely in a good place in life, unlike most of the other characters in the party or any of Liam O'Brien's previous characters. ''Then'' from about episode 30 onward, the realities of what they're going through really get to him, from experiencing death to losing teammates to being separated from his friends to being betrayed, all of which gets to him to the point he's barely holding it together. By episode 92, he might actually be in a worse emotional state than ''Caleb or Vax''.
706* ButtMonkey:
707** In Episode 3 of ''Exandria Unlimited'' he gets dragged into Opal's idea of a distraction by posing as ''a human girl'', with nothing more than faun hair extensions and Opal's world-class bullshitting to sell it.
708** In the next episode of ''Exandria Unlimited'' he GotVolunteered for ''an axe throwing act''. Beforehand the townsfolk stuffed him with food. Forcing him to try every single pie there when he claimed to have never eaten pie before, and then got stuffed with meats, leaving him in a slight FoodComa and unable to stop Cinna from using him in her act.
709** This eventually extends to campaign 3, when he's the only one to infiltrate a pitch dark warehouse, then left there while two of his guys bail on him, and to top it off he's getting messages from Fresh Cut Grass, who hasn't grasped the importance of ''dialogue'', and Laudna, who seems to intentionally begin her messages creepily to spook him.
710* CharacterDeath: [[spoiler:Dies in Episode 33 of Campaign 3 at the hands of Otohan Thull, who gets the kill by stabbing with a shortsword. However, he gets brought back to life in the following episode by Fearne.]]
711* CommonalityConnection: When the party visits Orym's childhood home they discover that he had C-Pop branded toys growing up, meaning Chetney was part of his life long before they first met.
712* TheConfidant: He serves as this for some of the Bells Hells.
713** For Laudna, she confides in him about her past life in Whitestone [[spoiler: as one of the Vox Machina doubles hung on the Sun Tree]], and admits to him the reason she's so upbeat is because "the worst has already happened."
714** He offers an ear to Imogen telepathically, as he notices her being annoyed over Laudna spending more time with Dusk and not her. While Imogen vents, Orym suggests she sort through her feelings before she and Laudna decide to talk to one another.
715** Later, his status as this has gotten Deconstructed; being the one everyone goes to with their problems and troubles means he's shouldering a lot of their traumas, while not feeling able to do the same to anyone in return. Because he's the most aware of how broken everyone else is, he's feeling pressured to be the "rock" holding everyone up, and its started to get to him. Ashton recognises this, and offers to be this for Orym if he needs.
716* ContrastingSequelProtagonist: Liam's previous two characters, Vax and Caleb, were brooding [[ByronicHero Heroes]] each with a DarkAndTroubledPast; consequently, he deliberately made Orym to be TheStraightMan and TheGenericGuy to contrast with them. He wanted to see what would happen when a character who's "really centered in a good place" gets swept up into grand adventures. [[spoiler: While Orym does have some dead family members that serve as the impetus to his adventuring, he's managed to cope with it in a fairly healthy and functional manner.]]
717** Interestingly, as the campaign goes on, Orym starts to pick up some of Vax and Caleb's trademark depression and trauma. While he remains a steadfast paragon (albeit, one who Liam confirms privately approved of Laudna re-unlocking Delilah's powers because "they'll need that"), [[TraumaCongaLine the events of campaign 3 on Orym (particularly after the Apogee Solstice)]] weigh heavily on him, while the pressure of being the "stable" one among the group causes him to start cracking, and he sounds ready to break down at any moment.
718* CrusadingWidower: [[spoiler: Orym's husband Will was killed in the attack on the Air Ashari six years prior to the campaign. While Orym admits that he and Will both chose their line of work "with eyes wide open" and that defending Zephrah was and still is his duty, he confirms that his reasons for volunteering for this mission are [[ItsPersonal very much personal.]]]]
719* {{Deconstruction}}: As the campaign goes on, Orym increasingly serves as a deconstruction of what would happen when a normal, well-adjusted person with a normal, healthy childhood decides to go adventuring. Due to his lack of any particularly traumatising backstory (while he did grow up without a father and recently lost both his husband and father-in-law, he doesn't appear to be grieving too much outside of considering ItsPersonal with the Otohan Thull and appears to have long came to terms with those losses), he's ''massively'' unprepared for the building traumas he experiences during the adventure and is clearly the most affected by it. Even just hearing Laudna's DarkAndTroubledPast causes him a great deal of discomfort and its noted he's still disturbed by the mental image days later after she told him about it. As time goes on, he's become utterly broken by the adventure, and breaks down in tears a number of times, and whatever idealism he had is firmly destroyed.
720* {{Determinator}}: Mechanically speaking, it was Liam rolling a Nat 20 on his death saving throw after having been knocked out by [[spoiler:the Nightmare King]] that allowed Orym to get back on his feet immediately. Narratively, it was this trope.
721* DrawAggro: His Goading Attack manueveur, if it succeeds, imposes Disadvantage on the target if they attack anyone other than him. Orym uses this to great effect when fighting big monsters that could take out squishier members of the team.
722* EmpoweredBadassNormal: Making a [[DealWithTheDevil deal]] with Nana Morri gives him the Fey Touched feat, and with it, the spells Misty Step and Hex.
723* EquipmentUpgrade: After helping with Chetney's trial with the Gorgynei, the Wildmother blesses his shortsword, making it magical and giving him the ability to cast the spell Grasping Vine from it. He also [[NamedWeapons names]] it Seedling, the Wayward Pilgrim.
724* FitnessNut: As a fighter whose combat prowess comes from his athleticism instead of magic or in-born powers, he often starts exercising the moment he gets out of bed (or even while still in bed) long before anyone else is awake, much to the others' [[NotAMorningPerson annoyance]]. [[spoiler: When the party is [[PartyScattering split up]] following the activation of the Malleus Key during the Solstice, Imogen sadly notes that it's the first morning in a long time that she hasn't awakened to Orym doing push-ups.]]
725--> '''Laudna:''' (''seeing Orym continuing his morning workout'') You're making the rest of us feel bad!!\
726'''Orym:''' I don't have powers, this is all I got!
727** This is such a defining trait for him that, when Liam O'Brien was unavailable for one episode, the other players got around his absence by just referencing that Orym was doing exercises in the corner. Notably, Liam ''isn't'' actually this himself, so for some of Orym's exercises, he's had to check with [[TheBigGuy Travis]] on what he's describing and the right terminology.
728* TheGenericGuy: {{Reconstructed}}. He's a [[{{Hobbits}} halfling]], which makes him the [[StandardFantasyRaces least exotic party member]] next to the humans Imogen and Bertrand. He's a Fighter, which is usually considered the least distinctive and [[LinearWarriorsQuadraticWizards most accessible]] class in 5th edition Dungeons and Dragons. He's one of only two party members (the other being Chetney) to [[JackOfAllStats not have any negative ability modifiers]]. His distinctive character traits are being [[TheStoic serious]], [[OnlySaneMan down to earth]], and [[TheReliableOne responsible]]. He's even plain in appearance, compared to the [[AmazingTechnicolorPopulation brightly colored]] Imogen, Ashton, and Dorian, the rarely seen [[FaunsAndSatyrs Fearne]] and [[RobotBuddy F.C.G.]], and the monstrous [[OurWerewolvesAreDifferent Chetney]] and [[TheUndead Laudna.]] [[Administrivia/TropesAreTools And yet,]] Orym's apparent normality amongst his much [[SpecialSnowflakeSyndrome flashier]] and [[CastSpeciation more narrowly specialized]] peers is one of the most interesting things about him.
729** This is later Deconstructed too, showcasing what would happen to someone like Orym in a party like the flashy but highly dysfunctional Bell's Hells. Orym's OnlySaneMan status means he quickly became TheConfidant for the more troubled and traumatised Hells, which resulted in him bottling up his own issues and cracking under the pressure of being the one they rely on to keep them all functional, and combined with the experiences they go through, he begins to show signs of PTSD and depression as a result. The rest of the Hells quickly recognise this, and it hits them how damaging they are that they're breaking ''Orym''.
730* GoodIsNotNice: He has the most unambiguously "good" alignment of the party and is usually the one advocating for the most ethical choices of the party, but he also has no problem [[spoiler: threatening Dorian to make him give back the crown after he becomes corrupted by it. He shows further shades of this after Bor'dor's betrayal, coldly approving Laudna's decision to execute him and stating they are at war and can't afford to show mercy anymore.]]
731* GoThroughMe: Fitting his former role as a bodyguard, Orym's kit is geared towards this, using his Battle Master Maneuvers to put himself between the enemy and his squishier allies while making them as hard to hit as possible.
732* GreenThumb: As an Air Ashari, he has some innate druidic magic and can use the ''Druidcraft'' cantrip.
733* HeroicSecondWind: Like all Fighters in D&D, Orym has the "Second Wind" ability, which allows him a limited [[HealingFactor self-heal]] once per short rest.
734* HiddenDepths: He is surprisingly good at forging documents thanks to his training in calligraphy as part of his upbringing in the Air Ashari tribe. As he puts himself, he was taught to "write on the air".
735* HyperAwareness: With expertise in the Perception skill, the Observant feat, and his Sentinel Shield, ''nothing'' gets past Orym; he has an outrageously high passive Perception score of 31 [[note]]Double or even ''triple'' that of most of his party members[[/note]] and Liam and Matt have both noted that he's able to casually eavesdrop on any conversation he happens to be nearby.
736* InASingleBound: Orym wears Boots of Striding and Springing, which enable him to leap three times farther than he normally would, and Liam frequently describes him casually making jumps and bounds of seven to ten feet in combat.
737* IncompatibleOrientation:
738** Dusk tries hitting on him in Episode 27 but he gently turns her down by explaining that [[StraightGay he prefers men]]. [[spoiler:That said, it might have been part of her act as TheMole.]]
739** During the Apogee Solstice arc, Prism Grimpoppy is clearly smitten with him by the time she leaves - it's possible that he's learned by now not to draw undue attention to it.
740--->'''Prism:''' (after using magic to turn Orym man-high) This is how I see you.
741* ItWasAGift: His KnightlySwordAndShield were gifts from Will and Derrig respectively, and he is very reluctant to part way with them. Note, rather than swap his gear out for more powerful replacements as is common in these games, he instead has the gear he already has get magically blessed by the Wildmother, gifting his sword mystical abilities.
742* KnightlySwordAndShield: His Weapons, emphasizing his heroic nature in contrast with some of the group's other members.
743* TheLeader: Type 2 with a good dash of Type 4 for seasoning. Orym is frequently acknowledged to be the guy who most has his shit together, and is the one most likely to step up to rally the group or read them the riot act.
744* LightningBruiser: Between his [[InASingleBound Boots of Striding and Springing]], his sword Seedling from which he can cast [[GrapplingHookPistol Grasping Vine]] and his Fey Touched Misty Step, Orym has a myriad of ways to sling his way around the battlefield while dismantling his targets with his many Fighter attacks and Battlemaster maneuvers.
745* LuckilyMyShieldWillProtectMe: He wields a shield, which he uses in the first episode of ''Exandria Unlimited'' to boost Opal's AC by shielding her. Later upgrades his shield to function like a Sentinel Shield.
746* TheLostLenore: [[spoiler: Episode 17 reveals that he had a husband, Will, who died in the attack on the Air Ashari six years prior to Campaign 3.]]
747* NotSoAboveItAll:
748** Even if he’s the smartest one in the group, he’ll still indulge in some antics. He came in second place for the pissing contest in the first episode of ''Exandria Unlimited'', only behind Opal.
749** When the group go to meet Lady Hexum, after seeing Fearne and Chetney playing with the mirror, Orym grabs a leaf to stick in his teeth and see if the mirror picks it up.
750** He seems prone to stabbing or hitting his enemies on the bottom. Such as when he fights the Nightmare King and spars against Dusk. Even when ''rescuing'' someone, he'll aim for the behind, as seen when he catches Prism by her butt cheeks (and is granted advantage on this because she has a "great tush").
751* OlderThanTheyLook: Orym is an adult halfling, but is able to pass off as a human child if he tries. This is shown with Opal and Laudna, who pretend to be his parents while he plays the part of the child very convincingly.
752* OnlySaneMan: He plays this role in both ''Exandria Unlimited'' with the Crown Keepers, and in Campaign 3 with Bell's Hells.
753** Averted as of Episode 4 of ''Exandria Unlimited'', when the equally levelheaded Fy'ra joins them. [[spoiler:He once again takes this position after Fy'ra leaves in Episode 6.]]
754** He takes this role once more in Campaign 3, as the other player characters are [[KnightInSourArmor Ashton]], [[{{Cloudcuckoolander}} Fearne]], [[WideEyedIdealist Fresh Cut Grass]], [[ShrinkingViolet Imogen]], [[CreepyGood Laudna]], [[MilesGloriosus Bertrand]], and [[GrumpyOldMan Chetney]].
755** This trope is slowly starting to be deconstructed. In episode 31, Ashton lampshades this by pointing out he's the only one in the group who's well-adjusted or stable, but later, after Orym has to defuse a brief inter-party conflict and browbeat the others into supporting each other, he looks to the sky and mutters, "I'm trying, dad", showing that the role is starting to really wear on him. Ashton has a talk with him several episodes later about how hard being the only sane one in a group can be, and that they're always open to vent.
756* ParentalSubstitute: It's suggested that his [[spoiler: father-in-law Derrig]] was this to Orym, as Orym has mentioned his biological father was a DisappearedDad (which is why he doesn't use his last name Tarrintel), and when talking about [[spoiler: Derrig, frequently omits the "in-law" part and just calls him "Dad", something he also does with the rest of Will's family]].
757* PintsizedPowerhouse: He's only three feet tall or so and the only member of the Crown Keepers with a martial-focused class until Fy'ra shows up. Even in Bell's Hells he's always on the frontlines.
758* PraetorianGuard: He was a member of Keyleth's personal guard before leaving Zephrah, although he downplays his own importance and emphasizes the "was".
759* RazorWind: After becoming magical, Orym's sword Seedling allows him to slash the air to create bursts of cutting wind, which lets him hit enemies up to fifteen feet away from him, triple the usual melee distance.
760* ReadingLips: Orym reveals in episode 28 he has this ability. He does this when most of the others are partying to read in on their conversations. [[spoiler: So he's aware of Chetney and Dusk's conversation about Dusk having a bounty out for the Calloways.]]
761* RedBaron: He gains a title in Episode 68 as a result of his actions. [[spoiler:Thanks to Orym and the rest of Bell's Hells saving Keyleth's life by removing Otohan Thull's poison from Keyleth's body, Orym becomes known as "Savior Blade of the Tempest" as a recognition of the achievement.]]
762* TheReliableOne: Goes hand in hand with his status as the OnlySaneMan. In combat, Orym is a brave and redoubtable ally who will [[GoThroughMe throw himself between his friends and their enemies]]. Outside of it, he's a rational, dutiful, and morally forthright TeamDad who looks out for the party. This extends to his role as a member of the Ashari, too; evidently Keyleth trusted him enough to not only assign him to her personal guard, but to send him halfway across the world on an important mission.
763* TheSmartGuy: [[LampshadeHanging Lampshaded]] by Ashton. Despite only having a modest 13 as his Intelligence score, he's still the second highest behind Bertrand's (and later Chetney's) 15 and [[CryingWolf due to the party general mistrust of]] [[LargeHam Bertrand's word]], they usually refer to Orym when it comes to planning.
764* TheStoic: Keeps his feelings close to his chest and tries to keep a rational mindset in the face of danger.
765* StraightGay: Orym is quiet, reserved, and the most level-headed and serious one of both the Crown Keepers and Bell's Hells. It's only in episode 17 we find out that he had a husband after Chetney asks about his tattoo, and it's not until episode 27 that we find out he's only into guys when Dusk asks him out.
766* SwitchOutMove: He has the ''Bait and Switch'' maneuver, which lets him switch places with an ally and boost either their AC or his own. This comes in handy for dragging his caster companions out of melee.
767* TattooAsCharacterType: The tattoo on his shoulder represents two moons. [[spoiler: He got the tattoo to remember his late husband Will who died in the Ashari attack. He says it represents them, the big moon and little moon.]]
768* TheTeamNormal: Apart from a ''soupçon'' of druidic magic due to his Air Ashari upbringing, Orym's abilities are [[MagicallyIneptFighter completely mundane]]. He's just a well-trained, quick-thinking swordsman, but that's [[BadassNormal more than enough]] to keep up with his more uniquely gifted teammates, even if it means he has to spend his mornings exercising diligently.
769* TogetherInDeath: Orym during their battle against Otohan knows [[spoiler: he is going to die and accepts it. He is comforted knowing that he will at least get to see Will and his father again in death. When revived in Episode 34 he is brought back during a brief reunion with Will who, whilst delighted to see him, tells Orym that it is not Orym's time to die yet and encourages him to return to life.]]
770* TrademarkFavoriteFood: In Exandria Unlimited, he was introduced to pies, and seems to have grown very fond of them. When travelling with the Hells and eating pastries, he usually asks if pies are available.
771* TranquilFury: Even when angry, Orym never loses his even keel. When [[spoiler: Dusk]] betrays the party, he calmly threatens them with death if they ever come near his friends again; when [[spoiler: Bor'dor]] is revealed to have been EvilAllAlong, he coldly encourages Laudna to execute them.
772* WarriorPoet: He is a fearsome combatant and also trained in calligraphy. His style of swordplay seems to be somewhat inspired by Vietnamese [[DanceBattler sword dance]] and he compares it to "writing on the wind".
773* WeakButSkilled: He has a dexterity build with the intelligence to pull off more complex maneuvers in combat, but no strength bonus. This is further enhanced with his Battlemaster martial archetype, allowing him to perform goading and feinting maneuvers.
774* WhatMeasureIsAMook: ZigZagged. Orym-- whose family fell victim to this way of thinking at the hands of others-- deliberately attempts to avert this trope when fighting the [[{{Mooks}} rank-and-file]] members of the Ruby Vanguard, even taking a [[FatalFamilyPhoto locket]] as a TragicKeepsake off of one of them to remind himself that they are human, and to keep himself from JumpingOffTheSlipperySlope. However, when [[spoiler: Bor'dor Dogson]] turns out to be a Vanguard sleeper agent who attempts to murder the party, he bitterly discards the locket and reminds himself that they are his enemies.
775-->''(to [[spoiler: Bor'dor's corpse]])'': We're at war.
776[[/folder]]
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