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1[[WMG:[[center:[-[[AC:''VideoGame/AgeOfMythology'' [[Characters/AgeOfMythology character sheets]]\
2[[Characters/AgeOfMythologyCampaign Campaign characters]]\
3'''Civilizations:''' [[Characters/AgeOfMythologyGreekCivilization Greeks]] - [[Characters/AgeOfMythologyNorseCivilization Norse]] - [[Characters/AgeOfMythologyEgyptianCivilization Egyptians]] - '''Atlanteans''' - [[Characters/AgeOfMythologyChineseCivilization Chinese]]]]-]]]]]
4
5A list of units and gods from the Atlantean Civilization of ''VideoGame/AgeOfMythology''[='=]s ''The Titans'' ExpansionPack.
6----
7[[foldercontrol]]
8
9[[folder:In general]]
10* ACommanderIsYou:
11** '''Elitist:''' The Atlanteans are late bloomers, focusing on quality over quantity. Every unit is more expensive, but generally the best in their class. Atlantean Citizens, for example, are able to gather all resources three times faster than other worker units, and they don't need drop-off sites. Favor is gained by building Town Centers, something they are uniquely able to do from the very start of the game. If left unchecked they become unstoppable, however, their lack of numbers is a permanent hindrance with them.
12** '''Technical:''' The Atlanteans have no hero units, however they can invest resources and transform any human unit into a Hero, [[BadassNormal slightly better at fighting other human units, and very good at fighting Myth Units]].
13** '''Turtle:''' All three Gods and/or their related Minor Gods have defense-oriented God Powers and bonuses. Gaia's buildings regenerate health and their surrounding lush forests prevent enemies from building nearby them, while Leto ("Spider Lair"), Oceanus ("Carnivora") and Theia ("Hesperides") have defense-oriented God Powers, Helios has a secondary Tower (the Mirror Tower) and Atlas has a tech that increases their armor.
14* AdvancedAncientAcropolis: Downplayed. Compared to other civilizations the Atlanteans are noticeably more technologically advanced, from their access to [[MechaMooks Automata]], to Greek Fire and Mirror Towers that can fry units with the sun. On the other hand, they're not ''so'' advanced as to be able to curb-stomp the rest of the world, and thanks to Atlantis itself sinking, aren't really in a position to do so even if they wanted.
15* AncientGrome: The Atlanteans are presented as a mish-mash of Greek, Roman, Basque, Byzantine and Mesoamerican influences. They worship Greek gods, their infantry units are based on ancient classes of gladiators, their buildings have pointed roofs and stone construction, their clothes are traditional Basque ones, and their navy consists of Byzantine vessels and fire ships.
16* EarlyGameHell: Downplayed. While Atlantean Citizens and Myth Units are robust enough from the get-go, they initially start out with a more limited human unit roster compared to other civilizations. On the other hand, once they reach the Heroic Age, they more than catch up.
17* EarlyInstallmentCharacterDesignDifference: Compared to the original game, which portrays Atlantis as near-identical to the Greeks with the exception of its imposing walls, the Atlanteans in the expansion have their own distinct aesthetics and AncientGrome-esque culture, which are treated as having always existed.
18* EliteArmy: Compared to other civilizations' human units, Atlantean troops are more expensive and take up more population. They make up for this by generally being excellent at what they do compared to their equivalents.
19* EmpoweredBadassNormal: Unlike other cultures, the Atlanteans don't have a specific hero unit. Instead, they can pay extra resources and an additional population slot to turn a human unit into a hero. Atlantean players can even turn their Citizen into a hero unit for extra gathering rate.
20* GoodWearsWhite: Atlantean hero units, which are empowered variations of their standard human counterparts, all don predominantly white clothing and armor, with some gold embellishment at most.
21* HowTheMightyHaveFallen: At the start of ''The Titans'', the Atlanteans are reduced to scattered bands of survivors nominally united under Kastor and the Theocrat, a far cry from the mighty civilization seen in the original campaign.
22* MagikarpPower: Befitting their highly advanced reputation, the Atlanteans can become an economic and military powerhouse by the late-game. This also means, however, that they're much more vulnerable early on, before their techs, god powers, and bonuses could really stack.
23* NayTheist: At the start of the New Atlantis campaign in ''The Titans'', the Atlanteans had all but forsaken the Greek pantheon before being persuaded by the Theocrat to worship Oranos. Given how they were forsaken in Fall of the Trident [[spoiler:by Poseidon]], it's not surprising.
24* OriginalGeneration: The Atlantean human units are mostly original creations by Ensemble Studios with mixed historical inspirations. However, its gods and myth units are based on the Titans of Myth/ClassicalMythology and other monsters not used by the [[Characters/AgeOfMythologyGreekCivilization Greek civilization]], respectively.
25* SpeakingSimlish: Unlike other civilisations, Atlanteans do not speak any recognisable language. Instead, their dialogue consists of random words, primarily faux Greek-sounding ones.
26[[/folder]]
27
28!!Major gods
29[[folder:Kronos]]
30[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/kronosportrait.png]]
31
32BigBad of ''The Titans'', father of almost half of the Greek pantheon, and emitter of purple smoke. Appears in game as an unplayable (except in the map editor) myth unit during the final mission.
33
34-->'''God Power''': Deconstruction[[note]]Demolishes an enemy's building but refunds the cost to the enemy[[/note]]\
35'''Bonuses''': Siege weapons cost -10% and speed +10%[[note]]Movement speed bonus applies from patch v2.7 onwards[[/note]].\
36Myth Units cost -10% and speed +10%[[note]]Movement speed bonus applies from patch v2.7 onwards[[/note]].\
37Can time shift buildings into another location within line-of-sight.\
38'''Technologies''': Focus[[note]]Oracle and Oracle Hero LOS increase speed -1.0/s; Oracle speed +10%; Oracle Hero speed +20%, HP +15%, attack +10% (HP and attack bonuses for Oracle Heroes apply from patch v2.7 onwards).[[/note]]\
39'''Focus''': Siege and myth units
40----
41* AttackOfTheFiftyFootWhatever: One of, it not ''the'' biggest unit in the whole game: he's noticeably larger than the other Titans.
42* BalanceBuff: Patch ver 2.7 buffed up his bonuses:
43** Oracle Heroes gained +15% HP and +10% attack.
44** Siege and Myth units now move 10% faster.
45* BigBad: Of ''The Titans'' storyline.
46* ACommanderIsYou:
47** '''Guerrilla:''' He allows buildings to be time-shifted at the cost of a bit of wood, except Towers (including Helios's Mirror Towers) and Palaces, which have the cost of building a new Tower, and Town Centers, Walls, Gates and Wonders which cannot be time-shifted. In addition, worshiping Helios in the Mythic Age enables the God Power "Vortex", which teleports all military units to a single location.
48** '''Brute Force:''' His God Power "Deconstruction" reduces a building to dust instantly (at the cost of refunding the cost of said building to the enemy), and his exclusive tech "Focus" increases the Oracle Hero attack by +20%. In the Heroic Age, Hyperion's "Gemino" increases the amount of spears thrown by the Satyrs. In the Mythic Age, depending on the god you choose to worship, you get an attack bonus for Fire Siphons and Fireships (Helios's "Halo of the Sun") or a siege-based God Power and a Myth Unit upgrade (Atlas's God Power "Implode" and "Io Guardian" tech).
49** '''Ranger:''' "Focus" decreases the LOS increase time of Oracles and Oracle Heros, and the latter's attack. Worshiping Hyperion in the Heroic Age unlocks the Satyr (a purely ranged unit, with an additional upgrade increasing the amount of thrown javelins). Worshiping Atlas in the Mythic Age grants another ranged unit in the Argus, which attacks with a OneHitKO AcidAttack, and which can be further upgraded into a Guardian of Io.
50** '''Unit Specialist:'''
51*** '''Siege:''' In addition to "Deconstruction", his Siege weapons cost -10% and their movement speed is increased by +10%. In the Heroic Age, worshiping Rheia unlocks a regenerating siege unit in the Behemoth. In the Mythic Age, depending on the God you choose to worship, you either get a hack armor upgrade for the Chiroballista, Fire Siphon and Onager (Helios's "Petrified" and "Halo of the Sun", the latter of which also improves Fireships) or a God Power that creates a black hole that sucks all buildings and units on its range (Atlas's "Implode").
52*** '''Hero Units:''' In the Classical Age, Prometheus and Leto grant bonuses to your heroes. You must choose between turning some units into Heroes (Prometheus's God Power "Valor") and an upgrade cost discount ("Heart of the Titans") via Prometheus, and (at least from ''Extended Edition'' onwards) a tech that increases their pierce armor (Leto's "Volcanic Forge"). In the Heroic Age, worshiping Hyperion gives your Heroes the ability to regenerate health ("Heroic Renewal").
53** '''Turtle:''' Worshiping Leto in the Classical Age unlocks the God Power "Spider Lair", which generates a spider nest that attacks enemies. In the Mythic Age Helios and Atlas grant you a defensive bonus via an exclusive building (Helios's Mirror Tower, which deals bonus damage vs. ships, buildings and siege weapons) and a hack/crush armor bonus for buildings (Atlas's "Titan Shield").
54* CompositeCharacter: His encyclopedia entry and abilities suggest elements of Chronos is integrated to Kronos, which is commonly interpreted due to them having almost similar sounding names.
55* GlowingEyesOfDoom: His eyes appear to be made of fire. Probably the effect of staying too long in Tartarus.
56* GreaterScopeVillain: In ''Fall of the Trident'', he influences Gargarensis and Poseidon to release him from his prison.
57* HopelessBossFight: There's no way to stop him once he's unleashed -- except to summon Gaia.
58* MagmaMan: He is depicted as a man with a black and earthly skin and molten crevasses in his body. Maybe his time in Tartarus changed his appearance.
59* MobileCity: His buildings can teleport to another location within the player's line-of-sight at a cost of 5 wood. However, his towers teleport at a cost of the resources required to build one.
60* MutuallyExclusivePowerups:
61** In the Classical Age, Prometheus and Leto grant bonuses to your heroes. You must choose between turning some units into Heroes (Prometheus's God Power "Valor") and an upgrade cost discount ("Heart of the Titans") via Prometheus, and (at least from ''Extended Edition'' onwards) a tech that increases their pierce armor (Leto's "Volcanic Forge").
62** In the Heroic Age, you get a guaranteed Ranger bonus, but you have to choose between a purely-ranged Myth Unit (Hyperion's Satyr) or hack/pierce armor bonuses for your Archers (Rheia's "Mail of Orichakos").
63** In the Mythic Age, you must choose a Brute Force-based upgrade, a Siege-based upgrade, and a Turtle-based upgrade: Helios grants you an attack bonus for Fire Siphons and Fireships ("Halo of the Sun"), hack armor bonuses for non-Myth Siege units ("Petrified") and an unique powerful Tower effective against buildings, siege weapons and ships (the Mirror Tower), while Atlas grants you a siege-based God Power ("Implode"), a Myth Unit upgrade ("Io Guardian", which turns Arguses into Guardians of Io) and a building hack/crush armor upgrade ("Titan Shield").
64* NoCureForEvil: {{Downplayed|Trope}}. The most unambiguously evil major god and the only one who has no way to heal any non-hero units -- Poseidon would eventually be able to create the physician hero for healing, Loki can use Forseti's healing spring or possibly gain Valkyries from his Hersirs fighting with other heroes, and Set's priests double as healers. Kronos is capable of granting his heroes [[RegeneratingHealth passive regeneration]], via upgrade obtainable through Hyperion, but all the other units are out of luck.
65* ObviousRulePatch:
66** He is the only Major God with no access to Omniscience (a Mythic Age technology that shares the opponent's line of sight with the user), as warping buildings to anywhere on the map would be overpowered. The "Focus" tech helps with Kronos' late-game scouting deficiencies somewhat.
67** "Deconstruction" doesn't work on Walls, Gates, Town Centers, Wonders or Titan Gates.
68** Town Centers, Walls and Wonders cannot be time-shifted. Towers, Palaces and Helios's Mirror Towers cost 200 wood 100 gold, effectively the price for building a new tower.
69* PurpleIsTheNewBlack: His body is covered in pitch black rocks, but the smoke around him is strangely purple.
70* SealedEvilInACan: To the point that two campaigns are spent dealing with people who want to open the can.
71* SinisterScythe: Its symbol is the sickle, which can be seen in his UI. This makes sense, as Kronos is a harvest god and he used the sickle to overthrow and castrate Oranos.
72* SuddenlyVoiced: During the prologue of ''The Titans'' he does speak, but when he emerges from Tartarus he's back at doing grunts, roars and feral cries.
73* TimeMaster: His set of powers. He can Time Shift one of his buildings into another area or send an enemy building back in time, deconstructing it and returning the materials to the enemy's stockpile.
74* YouHaveOutlivedYourUsefulness: [[spoiler:Much like Poseidon, Kronos is evidently all too happy to dispose of the Atlanteans once he feels that their utility to his plans have been expended.]]
75[[/folder]]
76
77[[folder:Oranos]]
78[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/oranosportrait.png]]
79
80Father of Kronos and god of the sky. Helps the Atlanteans to escape a frozen wasteland, resulting in them waging war on every other civilization in the game.
81
82-->'''God Power''': Shockwave[[note]]Creates a shockwave that cast enemy units into the air and stuns them[[/note]]\
83'''Bonuses''': Can build up to 10 Sky Passages.\
84Shares visibility with allies of all Settlements on the map.\
85Human and Hero military units speed +10%.\
86'''Technology''': Safe Passage[[note]]Sky Passages wood cost -25%, gold cost -20%, ranged attack +1, LOS +6.[[/note]]\
87'''Unique Building''': Sky Passage[[note]]Tower that can be used to transport up to 30 units from a Sky Passage to another[[/note]]\
88'''Focus''': Human units
89----
90* AffablyEvil: While still being a Titan, he never does anything against the Atlanteans even after they stop worshipping him. Some just guess he only wants to help them rebuild, until Kronos decided to help.
91* ACommanderIsYou:
92** '''Guerrilla:''' His exclusive God Power allows him to create up to 10 Sky Passages for quick unit deployment. Worshiping Helios in the Mythic Age adds the God Power Vortex as an additional quick deployment tool.
93** '''Brute Force''': The Oceanus-Hyperion-Helios path grants your civ hack damage for Murmillos, Fanatics and their Hero counterparts (Oceanus's "Bite of the Shark") and a hack damage bonus for Katapeltes; an attack bonus for Satyrs; and attack bonuses for Fire Siphons and Fireships respectively.
94** '''Unit Specialist''':
95*** '''Infantry:''' Human units get a +10% movement speed bonus. The path Oceanus-Theia-Helios has bonuses for the infantry line including hack damage for Murmillos, Fanatics and their Hero counterparts (Oceanus's "Bite of the Shark"); a LOS bonus for human soldiers (Theia's "Lemurian Descendants") as well as a Myth unit with bonus damage vs. human soldiers (the Dryad, generated from Hesperides trees) and a MultiArmedAndDangerous Myth Unit with a GroundPound attack in the Heka Gigantes.
96*** '''Siege:''' Worshiping Oceanus in the Classical Age unlocks a tech with benefits for Katapeltes ("Weightless Mace"). Worshiping Helios in the Mythic Age unlocks a pair of techs with bonuses for Cheiroballistas, Fire Siphons, Onagers and Fireships ("Petrified" and "Halo of the Sun").
97*** '''Hero Units:''' Worshiping Prometheus in the Classical Age unlocks a God Power that allows you to turn certain units into Hero Units ("Valor") as well as a tech that reduces the cost of their upgrades ("Heart of the Titans"), while worshiping Hyperion grants you a tech that gives them RegeneratingHealth ("Heroic Renewal").
98*** '''Naval units:''' Oceanus, Hyperion and Helios grant each a naval-based Myth Unit (the Servant, serving also as a support unit, the GlassCannon Nereid, and the Man O' War). The latter also has a tech ("Halo of the Sun") that increases the attack of Fireships by 25%.
99** '''Turtle:''' Oceanus and Theia have two defense-oriented God Powers ("Carnivora" and "Hesperides") while Helios has an unique building which causes bonus damage vs. buildings, ships and siege weapons (the Mirror Tower).
100* EnemyMine: He has no reason to be fond of Kronos [[GroinAttack after what Kronos did to him]] but seems to have thrown in with him anyway, presumably as the only way to get any power back.
101* GrandpaGod: Just like his grandsons Zeus and Poseidon.
102* OutOfFocus: His role in the campaign pales in comparison to those of Kronos and Gaia, being limited primarily to kickstarting the plot by helping Kastor and the others to reach New Atlantis.
103* SadlyMythtaken: Like his wife, Ouranos is not a Titan. [[TheOlderImmortal He's actually an even older being known as a Protogenoi]].
104* SealedEvilInACan: Presumably the reason he never does anything in person in the campaign is that he's still being sealed in Tartarus. Or powerless after being mutilated by Kronos.
105* ShockwaveStomp: His divine power stuns and damages all enemies caught in a small area of effect.
106[[/folder]]
107
108[[folder:Gaia]]
109[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/gaiaportrait.png]]
110
111Mother of Kronos and essentially the earth. Helps Kastor and company against Prometheus [[spoiler:and appears later on in person to defeat her son.]]
112
113-->'''God Power''': Gaia Forest (Create a wall of trees that has extra wood)\
114'''Bonuses''': All buildings provide a field that prevents enemy from building near them.\
115Buildings regenerate hitpoints.\
116Fishing boats and Caravans are cheaper and has increased hitpoints.\
117Economic Guild improvements are cheaper.\
118'''Technology''': Channels (Citizens, Citizen Heroes, and Caravan move faster)\
119'''Focus''': Buildings
120----
121* AdaptationalHeroism: Gaia is generally one of the major villains in Myth/ClassicalMythology, having convinced Kronos to usurp his father, assisted Zeus in overthrowing Kronos after the latter refused to release the cyclopes and Hundred-Handed-Ones from Tartarus (or, in one myth, releasing the cyclopes to build Kronos a new throne ''and then throwing them back in ForTheEvulz''), then sent the Gigantes and Typhon against Zeus for imprisoning the majority of the Titans in Tartarus for siding with Kronos. Here, though, she's firmly on the side of the heroes and once again in opposition of her son. Presumably she's mellowed out a lot.
122* AmazonianBeauty: {{Downplayed|}} in her unit model, which presents her with clearly-defined abs as well as semblances of muscle definition on the rest of her body. That being said, the size of her limbs don't actually look particularly large or, therefore, muscular.
123* ArtworkAndGameGraphicsSegregation: There's a notable difference between Gaia's portrait (pictured above) and her in-game model: she has brown hair and is wearing a white robe in the former, while the later she has PlantHair and wears a bikini made of leaves.
124* BalanceBuff: After patch 2.7, Llama Caravans also benefit from "Channels", buildings regenerate +3 HP/s instead of +1 HP/s and Economic Guid techs are 30% cheaper rather than 20%.
125* BigGood: Despite being one of the titans, she actively helps the Atlanteans against her son. Even in quick battles and multiplayer, her powers are more to help the player survive early on than later game warfare.
126* ACommanderIsYou:
127** '''Unit Specialist (Infantry):''' Oceanus and Theia have bonuses for the human soldier lines: the former's "Bite of the Shark" improves the hack damage of Murmillos and Fanatics and their Hero counterparts, while the latter has "Lemurian Descendants", which improves the LOS of all human soldier units by +9. Theia also has an unique unit (the Dryad, spawned from Hesperides's trees) with bonus attack vs. human units.
128** '''Turtle:''' Her buildings regenerate HP and are surrounded by lush forests, forbidding other civs from building nearby them. In the Classical Age, Leto and Oceanus have God Powers best used for defensive purposes. Worshiping Theia in the Heroic Age adds the "Hesperides" God Power, which allows you to create Dryads. Worshiping Atlas in the Mythic Age unlocks the "Titan Shield" tech that gives buildings bonus hack and crush armor.
129** '''Economist:''' Her God Power "Gaia Forest" allows her to create a free source of wood with increased wood, her Fishing ships and Caravans are cheaper and have extra HP, and the latter even have a tech that increases their movement speed. In addition, worshiping Rheia in the Heroic Age unlocks the tech "Horns of Consecration", which increases Favor gathering by +10%.
130** '''Research:''' Her Economic Guild techs cost -30% less, and worshiping Rheia in the Heroic Age unlocks the "Rheia's Gift" tech, which reduces the cost of Myth Unit improvements by -50%.
131** '''Pariah:''' She is considered the worst major god in the game next to Odin, having lackluster heroes who are more expensive and less durable than the other two Atlantean gods and a deficient scouting.
132* GaiasVengeance: Downplayed, as her powers are more about bolstering your economy, but the mission where you use her power to help weaken Prometheus stands out. [[spoiler:When Gaia herself is finally summoned to defeat Kronos, who up until then had been unstoppable despite Kastor's best efforts, she defeats him with minimal effort.]]
133* GiantWoman: When she appears as a unit. Though she's noticeably shorter than Kronos, or most titans for that matter.
134* GreenThumb: Has the power to grow trees and vegetation. Obviously.
135* GodzillaThreshold: The only answer Kastor and company have to Kronos' rampaging is to summon Gaia.
136* MsFanservice: As a unit. She dresses much more conservatively in her portrait.
137* MutuallyExclusivePowerups:
138** In the Classical Age, you must choose one defense-oriented God Power: Leto's "Spider Lair" or Oceanus's "Carnivora".
139** In the Mythic Age, you're granted a bonus for Myth Units: Atlas increases their LOS ("Eyes of Atlas") while Hekate allows them to gain RegeneratingHealth ("Mythic Rejuvenation") and a training time decrease ("Celerity").
140* PlantPerson: Gaia in ''Retold'' is redesigned to be an earthly woman with bark-like skin and vines and flowers covering her body.
141* SadlyMythtaken: Gaia was not actually one of the Titans in Myth/ClassicalMythology. She's actually an [[TheOlderImmortal even older]] entity known as a Protogenoi, who collectively make up the oldest beings in Classical Mythology after Chaos and the Gods of Destiny.
142* SkillGateCharacters: Her economy bonuses and Turtle features allow a newcomer to get used to the Atlanteans quickly, however, she's still outmatched by almost every other God/civ available in the game.
143* SupernaturallyYoungParent: One of the oldest deities in the game and an actual grandma to Zeus, Poseidon, Hades, and Hera. Being an ageless goddess, she appears as an attractive and well-endowed young woman.
144* TokenGoodTeammate: Of the Titans, she is the only one never used as a patron by the villains and her power is essential to defeating the rampaging Prometheus and Kronos.
145[[/folder]]
146
147!!Minor gods
148!!!Classical Age
149[[folder:Prometheus]]
150[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/prometheus_0.jpg]]
151[[caption-width-right:168:"You have advanced to the Classical Age through the Influence of Prometheus."]]
152
153The wisest Titan, who can foretell the future. It is said that he helped create mankind along with his brother, Epimetheus. He is known for giving fire to men, which angered Zeus and punished him by imprisoning him. When the Titan escaped, he brought havoc to Greece with an army of Promethean, which could have killed Kastor, hadn't he been rescued by Amanra and Ajax. He was defeated by Kastor and his party with the aid of Gaia.
154
155-->'''God Power''': Valor (Transform a group of units into heroes)\
156'''Unique Technologies''': Heart of the Titans (Hero upgrades is less expensive), Alluvial Clay (Promethean gain increased health)\
157'''Myth Unit''': Promethean (Men of clay that splits into two tiny men when killed)\
158'''Focus''': Heroes\
159'''Major God Availability''': Kronos and Oranos
160----
161* AdaptationalVillainy: In the original myth, he helped mankind. In this game, he wants to wreak havoc on them. Though this is explained as taking vengeance on the Olympians who unjustly imprisoned him, it's a bit jarring. May also be an example of BeingTorturedMakesYouEvil
162* ArtworkAndGameGraphicsSegregation: Strangely, he looks different in both his portrait (depicting him as a bearded man) and in-game, where looks just like a mix between Kronos and a Promethean. Probably due to his overstay in Tartarus.
163* EnemySummoner: As a Titan unit, he can summon Promethean spawns.
164* GameplayAndStorySegregation: As per the advancement mechanic and the storyline, Prometheus is one of the Titans who is lesser in power. In the actual game however, Prometheus is statistically the most powerful unit in any mission, stronger than the Guardian or his superiors Kronos and Gaia (only Osiris can defeat him, and he only appears in a cutscene).
165
166!!!Promethean
167-> '''Cost:''' 80 gold, 10 favor
168->'''Trained at:''' Temple
169->'''God-specific bonuses:'''
170--> '''Kronos:''' Cost -10%
171->'''God-specific upgrades:'''
172--> '''Prometheus:''' Alluvial Clay[[note]]Temple, HP +30%[[/note]]
173--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
174--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
175----
176* AsteroidsMonster: When killed, a Promethean will split into two smaller, faster Promethean Offspring.
177[[/folder]]
178
179[[folder:Leto]]
180[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/leto_1.jpg]]
181[[caption-width-right:168:"You have advanced to the Classical Age through the Guidance of Leto."]]
182
183The bright Titan and the mother of Apollo and Artemis. She is despised by Hera, because of her affair with Zeus.
184
185-->'''God Power''': Spider Lair (Hatch a spider egg that traps human units in the area)\
186'''Unique Technologies''': Hephaestus Revenge (Automatons gain increased health and can repair themselves), Volcanic Forge (Automatons, human units, heroes, and ships gain pierce armor)\
187'''Myth Unit''': Automaton (Metal being that can repair and rebuild themselves, even when destroyed)\
188'''Focus''': Automatons\
189'''Major God Availability''': Kronos and Gaia
190----
191* CripplingOverspecialization: In the initial release of ''The Titans'' expansion, Leto's upgrades only affected the Automaton myth unit. In ''Extended Edition'', Volcanic Forge affects human units, heroes, and ships, giving her some utility.
192* GiantSpider: Her divine power summons a series of spider eggs. After they hatch into a burrow, the adult spiders will instantly kill any mortal unit (except for siege weapons) that walks over them.
193
194!!!Automaton
195-> '''Cost:''' 90 gold, 6 favor
196->'''Trained at:''' Temple
197->'''God-specific bonuses:'''
198--> '''Kronos:''' Cost -10%
199->'''God-specific upgrades:'''
200--> '''Leto:''' Hephaestus Revenge [[note]]Temple, upgrade to Warrior Automaton, HP +30%, regenerate HP at 1 per second[[/note]], Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -20%[[/note]]
201--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
202--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
203----
204* ItCanThink: According to their lore, Automata not only were found to be sentient, but at one point in Atlantean history had even stood up to their masters in a bid to be seen as equals.
205* MechaMooks: Automata are artificial constructs created for tasks usually reserved to slaves.
206* ZergRush: Automata are cheap for Myth units, and individually they're not particularly powerful. But since they can rebuild one another, large armies of them can be really hard to put down.
207[[/folder]]
208
209[[folder:Oceanus]]
210[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/oceanus.jpg]]
211[[caption-width-right:168:"You have advanced to the Classical Age through the Guidance of Oceanus."]]
212
213The personification of the oceans. He and his wife produce the rivers and his offsprings, the Oceanids. Poseidon ruled the sea that he created.
214
215-->'''God Power''': Carnivora (Summon a maneating plant that can instantly kill a human unit or destroy ships)\
216'''Unique Technologies''': Bite of the Shark (Murmillo and Fanatic gain increased attack), Weightless Mace (Katapeltes gain increased speed and attack)\
217'''Myth Unit''': Caladria (flying unit that can heal allies), Servant (naval unit that can heal allies)\
218'''Focus''': Infantry\
219'''Major God Availability''': Oranos and Gaia
220----
221* AnthropomorphicPersonification: Of the ocean.
222* FishPeople: He is depicted as a blue, scaly humanoid with fins and gills.
223* HealingHands: Both Caladria and Servant. Worshipping him is the only way to gain healing units.
224* MakingASplash: He's the living embodiment of the oceans.
225* NonstandardCharacterDesign: Most of the Greek/Atlantean gods look like humans. Oceanus looks like a fish person.
226
227!!!Caladria
228-> '''Cost:''' 100 wood, 25 gold, 10 favor
229->'''Trained at:''' Temple
230->'''God-specific upgrades:'''
231--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
232--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
233----
234
235!!!Servant
236-> '''Cost:''' 125 gold, 12 favor
237->'''Trained at:''' Dock
238->'''God-specific upgrades:'''
239--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
240--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
241----
242* MookMedic: The Servant has the ability to heal other units and can keep a fleet patched up out at sea, without having to return to shore.
243
244!!!Carnivora
245-> '''Cost:''' 0
246-> '''Trained at:''' Carnivora god power
247->'''God-specific upgrades:'''
248--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
249--> '''Hekate:''' Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
250----
251* ManEatingPlant: The Carnivora, which can inflict a OneHitKill on a human unit.
252* OneHitKill: The Carnivora has a special attack that allows it to devour any human unit or ship that passes near it.
253[[/folder]]
254
255!!!Heroic Age
256[[folder:Hyperion]]
257[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hyperion.jpg]]
258[[caption-width-right:168:"You have advanced to the Heroic Age under the Watchful Eyes of Hyperion."]]
259
260The Titan of observation and the sun. He married the Titan, Theia, and had three children: Helios, Selene, and Eos.
261
262-->'''God Power''': Chaos (Turn a group of enemies into hostile, neutral units)\
263'''Unique Technologies''': Heroic Renewal (Heroes regenerate), Gemino (Satyrs gain additional attack)\
264'''Myth Unit''': Satyr (ranged myth unit that throws javelins), Neroid (naval myth unit that can deal devastating damage to ships)\
265'''Focus''': Heroes\
266'''Major God Availability''': Kronos and Oranos
267----
268* HatePlague: His god power, which turns a group of enemies into neutral and hostile units that fight all sides.
269* HealingFactor: Heroic Renewal grants heroes health regeneration.
270
271!!!Satyr
272-> '''Cost:''' 250 wood, 20 favor\
273-> '''Trained at:''' Temple\
274-> '''God-specific bonuses:'''
275--> '''Kronos:''' Cost -10%
276->'''God-specific upgrades:''' \
277--> '''Hyperion:''' Gemino [[note]]Temple, Special ability increases javelin thrown to 6 instead of 3[[/note]]
278--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
279--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
280----
281* FaunsAndSatyrs: His myth units. They are ranged myth units that can throw many javelins.
282* JavelinThrower: Satyrs wield and throw multiple spears at once.
283
284!!!Nereid
285-> '''Cost:''' 200 gold, 15 favor
286->'''Trained at:''' Dock
287->'''God-specific bonuses:'''
288--> '''Kronos:''' Cost -10%
289->'''God-specific upgrades:'''
290--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
291--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
292----
293* ThreateningShark: The Nereids ride sharks, allowing them to butcher most naval myth units with ease.
294
295[[/folder]]
296
297[[folder:Theia]]
298[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/theia.jpg]]
299[[caption-width-right:168:"You have advanced to the Heroic Age in the Arms of Theia."]]
300
301The Titan of Sight, glimmered in gold, silver, and gems. The mother of Helios, Eos, and Selene.
302
303-->'''God Power''': Hesperides (Spawn a tree that create Dryads. They can be captured by enemies.)\
304'''Unique Technologies''': Lemurian Descendants (human units gain increased line-of-sight), Poseidon's Secret (Cavalry gain increased speed and hack attack), Lance of Stone (Contarius heroes gain attack)\
305'''Myth Unit''': Stymphalian Bird (airborne myth unit that is nearly indestructible and deal more damage to myth units)\
306'''Focus''': Cavalry\
307'''Major God Availability''': Oranos and Gaia
308----
309%%* GoldAndWhiteAreDivine
310* ImpossiblyCoolClothes: Her outfit in her portrait manages to be extremely elaborate and extremely revealing at the same time. One can only assume that her breasts stay in her top (if one can call it that) by some kind of Titan magic.
311* {{Stripperiffic}}: Her portrait shows her wearing what is by far the most revealing outfit in the game (not counting Aphrodite, who is nude). Very, ''very'' little is left to the imagination.
312
313!!!Stymphalian Bird
314-> '''Cost:''' 200 wood, 50 gold, 25 favor
315->'''Trained at:''' Temple
316->'''God-specific upgrades:'''
317--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
318--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
319----
320* FeatherFlechettes: How the Stymphalian Birds attack.
321
322!!!Dryad
323-> '''Cost:''' 150 gold
324->'''Trained at:''' Hesperides Tree
325->'''God-specific upgrades:'''
326--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
327--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
328----
329* PlantPerson: The Dryads.
330[[/folder]]
331
332[[folder:Rheia]]
333[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/rheia.jpg]]
334[[caption-width-right:168:"You have advanced to the Heroic Age through the Fertility of Rheia."]]
335
336The Titan of Fertility and the Mother of the Gods. The wife of Kronos and the mother of six Gods: Hades, Poseidon, Hestia, Hera, Demeter, and Zeus. She is known for aiding her sixth child, Zeus, in overthrowing Kronos.
337
338-->'''God Power''': Traitor (Convert an enemy unit)\
339'''Unique Technologies''': Rheia's Gift (Myth improvements cost less favor), Mail of Orichalkos (Archer gain increased armor), Horns of Consecration (Town Center gain favor faster)\
340'''Myth Unit''': Behemoth (giant beasts that can damage buildings efficiently)\
341'''Focus''': Favor Generation\
342'''Major God Availability''': Kronos and Gaia
343----
344* EnemyExchangeProgram: Her god power.
345* MamaBear: Rebeled against Kronos because he kept eating their children.
346
347!!!Behemoth
348-> '''Cost:''' 300 food, 20 favor
349->'''Trained at:''' Temple
350->'''God-specific upgrades:'''
351--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
352--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
353----
354* AntiStructure: Behemoths excels at razing enemy buildings.
355* ArtisticLicenseReligion: They are derived from Biblical sources rather than Greek mythology.
356* MightyGlacier: Behemoth are very slow, but durable and can easily crush enemy buildings.
357* RegeneratingHealth: Behemoths slowly recovers lost health.
358[[/folder]]
359
360!!!Mythic Age
361[[folder:Hekate]]
362[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hekate.jpg]]
363[[caption-width-right:168:"You have advanced to the Mythic Age under the Supremacy of Hekate."]]
364
365Goddess of witchcraft and evil.
366
367-->'''God Power''': Tartarian Gate (Create a Gate, which spawns Tartarian Spawn that is hostile to all players)\
368'''Unique Technologies''': Mythic Rejuvenation (Myth units regenerate), Asper Blood (Lampades deal damage to nearby units upon death), Celerity (Myth units train faster)\
369'''Myth Unit''': Lampades (Myth units that can turn enemy units chaotic)\
370'''Focus''': Myth units\
371'''Major God Availability''': Oranos and Gaia
372----
373* DarkMagicalGirl: The goddess of them.
374* EeriePaleSkinnedBrunette: In her portrait.
375* HealingFactor: Can give one to Myth units. This is the only way to heal titans.
376* {{Hellgate}}: Her god power summons a Tartarian Gate into the map. When it is summoned, it will [[DynamicEntry arise on the ground]], even capable of destroying buildings that stand on its spawn point. Then, it summons six Tartarian Spawns that is hostile to everything, making it very good at harassing the enemy base and disrupting their economy. A Spawn lost will easily be replaced until the Gate itself is destroyed, which is easier said than done.
377* {{Irony}}: She is the goddess of evil, but is not available to the game's BigBad.
378
379!!!Lampades
380-> '''Cost:''' 250 gold, 25 favor
381->'''Trained at:''' Temple
382->'''God-specific bonuses:'''
383--> '''Kronos:''' Cost -10%
384->'''God-specific upgrades:'''
385--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
386--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Asper Blood [[note]]Temple, Lampades deal damage to enemies around her upon death[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
387----
388* DefeatEqualsExplosion: After Asper Blood is researched, a Lampades explodes upon death, dealing damage to nearby enemies.
389* HatePlague: The Lampades' ability turns an enemy unit neutral and causing it to attack any unit nearby, friend or foe.
390
391!!!Tartarian Spawn
392-> '''Cost:''' 0
393->'''Trained at:''' Tartarian Gate
394----
395* HardCodedHostility: Tartarian Spawn are hostile to all players, including the owner of the Tartarian Gate.
396* LegionsOfHell: Her god power allows her to release hordes of monsters from the depths of Tartarus.
397
398[[/folder]]
399
400[[folder:Helios]]
401[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/helios.jpg]]
402[[caption-width-right:168:"You have advanced to the Mythic Age through the Conviction of Helios."]]
403
404The god of the sun.
405
406-->'''God Power''': Vortex (Teleports all military units to target)\
407'''Unique Technologies''': Petrified (Cheiroballista, Fire Siphon, and Onager gain hack armor), Halo of the Sun (Fireship and Fire Siphon gain attack)\
408'''Myth Unit''': Man O' War (Naval myth unit that can fire lightning to ships and units), Heka Gigantes (strong melee fighters that pound the ground around them)\
409'''Unique Building''': Mirror Tower (A tower that fires a beam, strong against ships, buildings, and siege weapons)\
410'''Focus''': Siege weapons\
411'''Major God Availability''': Kronos and Oranos
412----
413* MassTeleportation: Vortex can sends every single military unit into one spot.
414* PowerOfTheSun: He is the sun god, after all. His technology "Halo of the Sun" improves fire-based equipment, like the Fireship and Fire Siphon.
415
416!!!Heka Gigantes
417-> '''Cost:''' 300 gold, 25 favor
418->'''Trained at:''' Temple
419->'''God-specific bonuses:'''
420--> '''Kronos:''' Cost -10%
421->'''God-specific upgrades:'''
422--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
423--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
424----
425* GameplayAndStorySegregation: Hekagigantes (properly named Hekatonkheires) are noted in the in-game encyclopedia to have one hundred hands ([[MeaningfulName their name literally means "Hundred Handed Ones"]]) and fifty heads. Since this would be virtually impossible to model except with a titan-sized unit, the ones in game have a single head and four arms.
426* OurGiantsAreBigger: Heka Gigantes are large, powerful and can send units flying with their GroundPound attack.
427* MultiArmedAndDangerous: Heka Gigantes, who look more beast than men and have four arms. As noted in the in-game encyclopedia, [[SerialEscalation the original ones from myth had 100 arms]].
428
429!!!Man O' War
430-> '''Cost:''' 300 food, 15 favor
431->'''Trained at:''' Dock
432->'''God-specific bonuses:'''
433--> '''Kronos:''' Cost -10%
434->'''God-specific upgrades:'''
435--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]]
436--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
437----
438* ElectricJellyfish: It is based on the real-life Porteguese Man o' War.
439* ShockAndAwe: Man O' War can attack with ChainLightning.
440
441[[/folder]]
442
443[[folder:Atlas]]
444[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/atlas_53.jpg]]
445[[caption-width-right:168:"You have advanced to the Mythic Age through the Daring of Atlas."]]
446
447The Titan of the Heavens. After the war between the Titans and the gods, Zeus banished into holding the heaven for eternity. When refusing shelter for Perseus, he turned him into stone with the head of Medusa. Mount Atlas in northern Africa is said to be the stone Atlas.
448
449-->'''God Power''': Implode (Creates a Black Hole that sucks all nearby units and buildings then explode)\
450'''Unique Technologies''': Eyes of Atlas (Myth units gain increased line-of-sight), Titan Shield (Buildings gain increased hack and crush armor), Io Guardian (Argus gain increased line-of-sight and reduced cooldown to special ability)\
451'''Myth Unit''': Argus (Myth unit that sprays acid to instantly kill a single target)\
452'''Focus''': Buildings\
453'''Major God Availability''': Kronos and Gaia
454----
455* GravityMaster: His power creates a devastating black hole.
456
457!!!Argus
458-> '''Cost:''' 250 gold, 25 favor
459->'''Trained at:''' Temple
460->'''God-specific bonuses:'''
461--> '''Kronos:''' Cost -10%
462->'''God-specific upgrades:'''
463--> '''Atlas:''' Eyes of Atlas[[note]]Temple, LOS +9[[/note]], Io Guardian [[note]]Temple, upgrade to Io Guardian, LOS +5, special attack recharge time -40%[[/note]]
464--> '''Hekate:''' Celerity[[note]]Temple, training time -40%[[/note]], Mythic Rejuvenation [[note]]Temple, regenerate HP at 2 per second[[/note]]
465----
466* BlobMonster: His myth unit. Who posses a 1-hit kill attack.
467* ExtraEyes: Arguses are covered in extra eyes.
468[[/folder]]
469
470!!Units
471[[folder:Citizen]]
472-> '''Cost:''' 125 food, 25 wood (225 food, 45 wood, 3 favor)
473-> '''Availability:''' Archaic Age
474-> '''Trained at:''' Town Center
475-> '''God-specific bonuses:'''
476--> '''Oranos:''' Citizens can build Sky Passages.
477--> '''Helios:''' Citizens can build Mirror Towers.
478-> '''Upgrades:''' Hand Axe/Bow Saw/Carpenters[[note]]Economic Guild, wood gathering +10%[[/note]], Pickaxe/Shaft Mine/Quarry[[note]]Economic Guild, gold gathering +10%[[/note]], Hunting Dogs[[note]]Economic Guild, food gathered from hunted animals +30%[[/note]], Husbandry[[note]]Economic Guild, food gathered from herd animals +20%[[/note]], Plow/Irrigation/Flood Control[[note]]Economic Guild, food gathering from Farms +10%[[/note]].
479-> '''God-specific upgrades:'''
480--> '''Gaia:''' Channel [[note]]Town Center/Temple (from ''Tale of the Dragon'' onward), speed +20%[[/note]]
481--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
482--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Citizen (Hero) regenerate at 1.5 HP per second[[/note]]
483----
484* ArbitraryHeadcountLimit: There can only be 35 Citizens, including 10 Hero Citizens, at a time.
485* WorkerUnit: The basic worker of the Atlantean civilization. Unlike other worker units, Citizens do not need to deposit resources, but are more expensive and have a more restrictive cap (25 non-hero and 10 heroes) than other workers.
486[[/folder]]
487
488[[folder:Oracle]]
489-> '''Cost:''' 25 food, 35 gold (40 food, 65 gold, 2 favor)
490-> '''Availability:''' Archaic Age
491-> '''Trained at:''' Temple/Town Center (2 Oracles spawn at the first 20 seconds of the game and cannot be trained at the Town Center)
492-> '''God-specific bonuses:'''
493--> '''Oranos:''' Speed +10%
494-> '''Upgrades:'''
495-> '''God-specific upgrades:'''
496--> '''Kronos:''' Focus [[note]]Temple, Oracle speed +10%, LOS speed -1 second, Hero Oracle speed +20%, LOS speed -1 second, attack +20%, HP +15%[[/note]]
497--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
498--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
499--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
500----
501* DefogOfWar: Serving as the Atlantean scout unit, the Oracle's line of sight grows to an extreme range after he has been standing still for a while.
502[[/folder]]
503
504[[folder:Bireme]]
505-> '''Cost:''' 80 wood, 40 gold
506-> '''Availability:''' Classical Age
507-> '''Trained at:''' Dock
508-> '''Upgrades:''' Arrow Ship Cladding[[note]]Dock, HP +20%, attack +10%, range +4[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Burning Pitch[[note]]Armory, attack +15%, attack vs. buildings +600%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +50%[[/note]].
509-> '''God-specific Upgrades:'''
510--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -10%[[/note]]
511----
512[[/folder]]
513
514[[folder:Fireship]]
515-> '''Cost:''' 100 wood, 50 gold
516-> '''Availability:''' Heroic Age
517-> '''Trained at:''' Dock
518-> '''Upgrades:''' Reinforced Ram[[note]]Dock, HP +10, attack +10[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
519-> '''God-specific Upgrades:'''
520--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -10%[[/note]]
521--> '''Helios:''' Halo of the Sun [[note]]Palace/Dock, attack +20%[[/note]]
522----
523* FireBreathingWeapon: Atlantean Fireships, which fulfil the same role as other civilisations' hammer ships, spew fire at the enemy.
524[[/folder]]
525
526[[folder:Siege Bireme]]
527-> '''Cost:''' 100 wood, 90 gold
528-> '''Availability:''' Heroic Age
529-> '''Trained at:''' Dock
530-> '''God-specific bonuses:'''
531--> '''Kronos:''' Wood and gold -10%, speed +10%
532-> '''Upgrades:''' Naval Oxybeles[[note]]Dock, HP +10, range +12, line of sight +12, attack vs. buildings +200%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -15%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -15%[[/note]], Conscript Sailors[[note]]Dock, training time -20%[[/note]], Heroic Fleet[[note]]Dock by having the ExpansionPack ''The Titans'', attack vs. Myth Units +250%[[/note]].
533-> '''God-specific upgrades:'''
534--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -10%[[/note]]
535----
536[[/folder]]
537
538[[folder:Murmillo]]
539-> '''Cost:''' 55 food, 30 gold (100 food, 55 gold, 3 favor)
540-> '''Availability:''' Classical Age
541-> '''Trained at:''' Military Barracks
542-> '''God-specific bonuses:'''
543--> '''Oranos:''' Speed +10%
544-> '''Upgrades:''' Medium Infantry[[note]]Military Barracks, upgrades to Medium Murmillo who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Military Barracks, upgrades Medium to Heavy Murmillo who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Military Barracks, upgrades Heavy to Champion Murmillo who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Mainline Units/Conscript Mainline Units[[note]]Military Barracks, training time -20%[[/note]].
545-> '''God-specific upgrades:'''
546--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
547--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
548--> '''Oceanus:''' Bite of the Shark [[note]]Military Barrack/Armory, attack +15%[[/note]]
549--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
550--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
551----
552* GladiatorGames: The Murmillo resembles a type of gladiators called Murmillos. They serve as anti-cavalry infantry, who are slightly faster than Hoplites.
553* TacticalRockPaperScissors: Murmillo deals 50% bonus damage against normal and Hero Turma, as well as 100% bonus damage against [[Characters/AgeOfMythologyEgyptianCivilization obelisks]]. Hero Murmillo also deals 350% bonus damage against myth units and 400% bonus damage against animals of Set.
554[[/folder]]
555
556[[folder:Contarius]]
557-> '''Cost:''' 70 food, 40 gold (125 food, 70 gold, 3 favor)
558-> '''Availability:''' Heroic Age
559-> '''Trained at:''' Military Barracks
560-> '''God-specific bonuses:'''
561--> '''Oranos:''' Speed +10%
562-> '''Upgrades:''' Medium Cavalry[[note]]Military Barracks, upgrades to Medium Contarius who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Cavalry[[note]]Military Barracks, upgrades Medium to Heavy Contarius who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Cavalry[[note]]Military Barracks, upgrades Heavy to Champion Contarius who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Mainline Units/Conscript Mainline Units[[note]]Military Barracks, training time -20%[[/note]].
563-> '''God-specific upgrades:'''
564--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
565--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
566--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
567--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]], Poseidon's Secret [[note]]Military Barracks, speed +10%, attack +15%[[/note]], Lance of Stone [[note]]Temple, Hero Contarius attack +15%, attack vs. buildings +175%[[/note]].
568----
569* EliteMook: According to its history, Atlantean used to have a powerful cavalry until agriculture overtook grazing, which reduces the number of horses until only the elite soldiers ride on horses. This is especially true with Hero Contarius, who actually receives the benefit of the Lance of Stone upgrade, while normal Contarius do not.
570* JoustingLance: The Contarius got their name because they wield the [[https://en.wikipedia.org/wiki/Kontos_%28weapon%29 kontos]], a type of lance. Worshipping Theia allows Hero Contarius to wield Lance of Stone, which increases their attack and grant them bonus damage against buildings. Its history states that it is a lance of petrified wood from Atlantis's western colonies and a symbol of honor for the Contarius. When it shatters, the wielder's name is carved into the shaft and its pieces are commemorated around the Palace of the Theocrat.
571* TacticalRockPaperScissors: Contarius deals 25% bonus damage against archers, including Hero Arcuses and Turmas. Hero Contarius also deals 350% bonus damage against myth units and 400% bonus damage against animals of Set.
572[[/folder]]
573
574[[folder:Arcus]]
575-> '''Cost:''' 60 wood, 35 gold (100 wood, 60 gold, 3 favor)
576-> '''Availability:''' Heroic Age
577-> '''Trained at:''' Military Barracks
578-> '''God-specific bonuses:'''
579--> '''Oranos:''' Speed +10%
580-> '''Upgrades:''' Medium Archers[[note]]Military Barracks/Counter-Barracks, upgrades to Medium Arcus who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Archers[[note]]Military Barracks/Counter-Barracks, upgrades Medium to Heavy Arcus who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Archers[[note]]Military Barracks/Counter-Barracks, upgrades Heavy to Champion Arcus who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Mainline Units/Conscript Mainline Units[[note]]Military Barracks, training time -20%[[/note]], Burning Pitch[[note]]Armory, attack vs. buildings +200%, attack vs. ships +50%[[/note]].
581-> '''God-specific upgrades:'''
582--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
583--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
584--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
585--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
586--> '''Rheia:''' Mail of Orichalkos [[note]]Military Barracks/Counter-Barracks, hack and pierce attack vulnerability -10%[[/note]].
587----
588[[/folder]]
589
590[[folder:Katapeltes]]
591-> '''Cost:''' 60 food, 35 gold (110 food, 65 gold, 3 favor)
592-> '''Availability:''' Heroic Age
593-> '''Trained at:''' Counter-Barracks
594-> '''God-specific bonuses:'''
595--> '''Oranos:''' Speed +10%
596-> '''Upgrades:''' Medium Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades to Medium Katapeltes who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades Medium to Heavy Katapeltes who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades Heavy to Champion Katapeltes who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Counter Units/Conscript Counter Units[[note]]Military Barracks, training time -20%[[/note]].
597-> '''God-specific upgrades:'''
598--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
599--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
600--> '''Oceanus:''' Weightless Mace [[note]]Counter-Barracks/Armory, attack +15%, speed +10%[[/note]].
601--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
602--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
603----
604* AntiCavalry: Katapeltes deal 200% bonus damage against cavalry and can even handle War Elephants when in sufficient numbers.
605* CarryABigStick: The Katapeltes wield heavy maces that is effective at breaking horse legs. Worshipping Oceanus grants them Weightless Maces, which are lighter but no less powerful than their previous maces.
606* CripplingOverspecialization: The Katapeltes is a dedicated counter-cavalry unit and weak against everything else.
607* NonIndicativeName: Its name, meaning "shieldbreaker," makes it seem like it was meant to be a counter-infantry unit, instead of a counter-cavalry unit.
608[[/folder]]
609
610[[folder:Turma]]
611-> '''Cost:''' 50 wood, 45 gold (90 wood, 75 gold, 3 favor)
612-> '''Availability:''' Heroic Age
613-> '''Trained at:''' Counter-Barracks
614-> '''God-specific bonuses:'''
615--> '''Oranos:''' Speed +10%
616-> '''Upgrades:''' Medium Archers[[note]]Military Barracks/Counter-Barracks, upgrades to Medium Turma who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Archers[[note]]Military Barracks/Counter-Barracks, upgrades Medium to Heavy Turma who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Archers[[note]]Military Barracks/Counter-Barracks, upgrades Heavy to Champion Turma who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Counter Units/Conscript Counter Units[[note]]Military Barracks, training time -20%[[/note]], Burning Pitch[[note]]Armory, attack vs. buildings +200%, attack vs. ships +50%[[/note]].
617-> '''God-specific upgrades:'''
618--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
619--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
620--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
621--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
622--> '''Rheia:''' Mail of Orichalkos [[note]]Military Barracks/Counter-Barracks, hack and pierce attack vulnerability -10%[[/note]].
623----
624* CripplingOverspecialization: Turmae are anti-archer units that aren't good for much else if the player doesn't face archers.
625* JavelinThrower: Turmae are horsemen who throw javelins to deal bonus damage against archers.
626[[/folder]]
627
628[[folder:Cheiroballista]]
629-> '''Cost:''' 115 wood, 100 gold
630-> '''Availability:''' Classical Age
631-> '''Trained at:''' Counter-Barracks
632-> '''God-specific bonuses:'''
633--> '''Kronos:''' Wood and gold -10%, speed +10%
634-> '''Upgrades:''' Heavy Cheiroballista[[note]]Counter-Barracks, upgrades to Heavy Cheiroballista who have +10% HP and +25% attack[[/note]], Champion Cheiroballista[[note]]Counter-Barracks, upgrades Heavy to Champion Turma who have +10% HP and +25% attack[[/note]], Champion Archers[[note]]Military Barracks/Counter-Barracks, upgrades Heavy to Champion Turma who have +20% HP, +10% Attack and +1 LOS[[/note]], Engineers [[note]]Palace, attack vs. walls +10%, attack +25%[[/note]], Draft Horses [[note]]Palace, speed +20%[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Counter Units/Conscript Counter Units[[note]]Military Barracks, training time -20%[[/note]], Burning Pitch[[note]]Armory, attack vs. buildings +200%, attack vs. ships +50%[[/note]].
635-> '''God-specific upgrades:'''
636--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, pierce attack vulnerability -10%[[/note]]
637--> '''Helios:''' Petrified [[note]]Counter-Barracks, hack vulnerability -15%[[/note]]
638----
639* AntiInfantry: Due to its bonus damage, the Cheiroballista can mow down infantry with ease.
640* CripplingOverspecialization: The Cheiroballista is very powerful against infantry and weak against everything else, especially cavalry.
641[[/folder]]
642
643[[folder:Destroyer]]
644-> '''Cost:''' 70 food, 60 gold (125 food, 108 gold, 3 favor)
645-> '''Availability:''' Heroic Age
646-> '''Trained at:''' Palace
647-> '''God-specific bonuses:'''
648--> '''Kronos:''' Wood and gold -10%, speed +10%
649--> '''Oranos:''' Speed +10%
650-> '''Upgrades:''' Medium Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades to Medium Destroyer who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades Medium to Heavy Destroyer who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades Heavy to Champion Destroyer who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Palace Soldiers/Conscript Palace Soldiers[[note]]Palace, training time -20%[[/note]].
651-> '''God-specific upgrades:'''
652--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
653--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
654--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
655--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
656----
657* CripplingOverspecialization: Destroyers are exceptionally armored and effective at tearing down structures, but aren't so useful at attacking other melee infantry.
658* InterServiceRivalry: In universe, the background for the Destroyer is that they have a longstanding rivalry with the Murmillo over whom has best served Atlantis.
659* MightyGlacier: A slow unit on the march, but strong and well armored enough to withstand some heavy punishment.
660* ProngsOfPoseidon: The destroyer wields a trident in one hand, and a shield in the other.
661[[/folder]]
662
663[[folder:Fanatic]]
664-> '''Cost:''' 75 food, 55 gold (135 food, 100 gold, 3 favor)
665-> '''Availability:''' Mythic Age
666-> '''Trained at:''' Palace
667-> '''God-specific bonuses:'''
668--> '''Oranos:''' Speed +10%
669-> '''Upgrades:''' Medium Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades to Medium Fanatic who have +10% HP, +10% Attack and +1 LOS[[/note]], Heavy Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades Medium to Heavy Fanatic who have +15% HP, +10% Attack and +1 LOS[[/note]], Champion Infantry[[note]]Military Barracks/Counter-Barracks/Palace, upgrades Heavy to Champion Fanatic who have +20% HP, +10% Attack and +1 LOS[[/note]], Copper Weapons/Bronze Weapons/Iron Weapons[[note]]Armory, attack +10%[[/note]], Copper Mail/Bronze Mail/Iron Mail[[note]]Armory, Hack attack vulnerability -10%[[/note]], Copper Shields/Bronze Shields/Iron Shields[[note]]Armory, Pierce attack vulnerability -10%[[/note]], Levy Palace Soldiers/Conscript Palace Soldiers[[note]]Palace, training time -20%[[/note]].
670-> '''God-specific upgrades:'''
671--> '''Prometheus:''' Heart of the Titans [[note]]Temple, hero upgrade cost -20%[[/note]]
672--> '''Leto:''' Volcanic Forge [[note]]Temple/Armory, human pierce attack vulnerability -10%, hero pierce attack vulnerability -15%[[/note]]
673--> '''Oceanus:''' Bite of the Shark [[note]]Military Barrack/Armory, attack +15%[[/note]]
674--> '''Hyperion:''' Heroic Renewal [[note]]Palace, Hero regenerate at 1.5 HP per second[[/note]]
675--> '''Theia:''' Lemurian Descendants [[note]]Temple, LOS +9[[/note]]
676----
677* TheBerserker: Fanatics were originally members of a war cult devoted to the Titans, who the early Atlantean rulers feared due to their unrestraint lifestyle. After the Titans were imprisoned, some cults reorganized into a fighting force and joined Atlantis for protection. The Fanatics are defined by their bravery and violence, lacking a shield to protect their from arrows.
678* DualWielding: The Fanatic uses two swords in combat.
679* TacticalRockPaperScissors: Fanatics deal 100% bonus damage against infantry and cavalry units and Norse heroes. Hero Fanatics also deal 450% bonus damage against myth units and 400% bonus damage against animals of Set.
680[[/folder]]
681
682[[folder:Fire Siphon]]
683-> '''Cost:''' 275 wood, 180 gold
684-> '''Availability:''' Mythic Age
685-> '''Trained at:''' Palace
686-> '''God-specific bonuses:'''
687--> '''Kronos:''' Wood and gold -10%, speed +10%
688-> '''Upgrades:''' Engineers [[note]]Palace, attack vs. walls +10%, attack +25%[[/note]], Draft Horses [[note]]Palace, speed +20%[[/note]], Levy Palace Soldiers/Conscript Palace Soldiers[[note]]Palace, training time -20%[[/note]].
689-> '''God-specific upgrades:'''
690--> '''Helios:''' Petrified [[note]]Counter-Barracks, hack vulnerability -15%[[/note]], Halo of the Sun [[note]]Palace/Dock, attack +20%[[/note]]
691----
692* FireBreathingWeapon: The Fire Siphon is a siege engine that spews fire, which can fire quickly in exchange for a short range.
693[[/folder]]
694
695[[folder:Onager]]
696-> '''Cost:''' 150 wood, 150 gold
697-> '''Availability:''' Mythic Age (from ''Tales of the Dragon'' onward)
698-> '''Trained at:''' Palace
699-> '''God-specific bonuses:'''
700--> '''Kronos:''' Wood and gold -10%, speed +10%
701-> '''Upgrades:''' Engineers [[note]]Palace, attack vs. walls +100%, attack +25%, range +2[[/note]], Draft Horses [[note]]Palace, speed +20%[[/note]].
702-> '''God-specific upgrades:'''
703--> '''Helios:''' Petrified [[note]]Counter-Barracks, hack vulnerability -15%[[/note]].
704----
705[[/folder]]

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