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7%% "Goblin" as a species (or others, like ogres) and sub-classes like hobgoblin, champion, lord and shaman are not meant to be capitalized. When they talk about an/the "elven wizard", it's written in lowercase letters, but since race and class names also serve as most characters' names, when it's clear that it's their name (usually no article), you can capitalize it.
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9%% Stick to the official translation by Yen Press. If Yen Press translated it as Human Monk, it's Human Monk and not Human Nun/Cleric, and the padfoot waitress' name is therefore Padfoot Waitress and not Tavern Waitress.
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12[[center: [-[[Characters/GoblinSlayer Main Character Index]]\
13'''[[Characters/GoblinSlayerTravelingCompanionsAndLovedOnes Traveling Companions and Loved Ones:]]''' ([[Characters/GoblinSlayerGoblinSlayer Goblin Slayer]])\
14'''Adventurers Guild:''' ([[Characters/GoblinSlayerAdventurersGuildMembers Guild Members]] | [[Characters/GoblinSlayerAdventurersGuildStaff Staff]])\
15'''Other Characters:''' '''Other Significant Players''' | [[Characters/GoblinSlayerVillagers Villagers]] | [[Characters/GoblinSlayerTheGods The Gods]] | [[Characters/GoblinSlayerAntagonists Antagonists]]]]-]
16
17The {{Shout Out}}s, CaptainErsatz, {{Expy}}, "NoCelebritiesWereHarmed", {{Continuity Nod}}s and {{Mythology Gag}}s references regarding to specific characters go [[ShoutOut/GoblinSlayer here]].
18----
19[[foldercontrol]]
20
21!High ranking players (royalty, nobles and other high ranking positions)
22!!Goblin Slayer's Allies
23[[folder:Sword Maiden]]
24!!!'''Voiced by:''' Creator/AyaEndo (Japanese), Meg [=McClain=] (English)
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/swordmaiden.png]]
26[[caption-width-right:350:''With these eyes, I see many things... things you cannot imagine...'']]
27
28A blind woman and former Gold-ranked adventurer who runs the Temple of Law as Archbishop of the Supreme God. Having heard of Goblin Slayer's achievements, she enlists him and his party to slay goblins infesting the sewers underneath Water Town, the city her temple oversees.
29----
30* TheAce: She made her mark in history ten years ago for her role in defeating the Demon Lord, in particular ending the machinations of an order known as the Evil Sect. Even long after her retirement, the group is no closer to summoning their god thanks to her power and influence.
31* ACupAngst: She goes through this in ''Daikatana'', wishing she was bigger like some fellow adventuresses. Needless to say, she gets her wish and then some.
32* AllOfTheOtherReindeer: In her early days as Female Bishop, word got out that she failed her very first quest, a goblin-slaying mission no less. Almost every adventurer since gave her the cold shoulder because they didn't want to associate with such a beacon of bad luck and (perceived) incompetence, forcing her to peddle her services as an appraiser just to get by.
33* BadassBureaucrat: As a Gold-Ranked Adventurer and part of the party that took down the last Demon Lord, she is one of the most powerful living adventurers of the last generation, and spends her time nowadays administering Water Town, reviewing the court proceedings of the Western Frontier region, occasionally presiding over trials, and such, though she can still blow away monsters with an awe-inspiring show of spellcasting might if circumstances warrant it.
34* BlemishedBeauty: Suffice to say, Sword Maiden is painfully aware of the remaining scars and welts from her disastrous first adventure.
35* BlindSeer: An encounter [[spoiler:with goblins]] early in her adventuring days left her eyes burned blind, but she was afterwards blessed with AuraVision that perceives enough to let her get around with minimal need for aid.
36* BlingBlingBang: Her sword is gilded. Justified as she uses it as a MagicStaff and StaffOfAuthority rather than a melee weapon.
37* BlowYouAway: Knows the spell "Blast Wind."
38* BreakoutCharacter: She headlines SpinOff web novel ''Goblin Slayer Side Story 2: Tsubanari no Daikatana'' about her quest to take out the Demon Lord that was her original claim to fame, alongside her old party of adventurers.
39* BrokenAce: Mixed with BrokenBird -- [[spoiler:a single mistake was all it took to make her what she is now. She is blinded, mentally-shattered, and instilled with a crippling fear of goblins. Her nights are constantly plagued with nightmares. Worst of all, no one would ever pay heed to her cries for help, because what would they, and a legendary hero like her, have to fear against the most common and lowliest of mooks]]?
40* BrokenBird: A fragile and traumatized, but still lovely young woman. ''Daikatana'' describes her as "a girl of scant happiness," and adds the detail of laboring under harsh expectations before her disastrous adventuring debut.
41* BrokenSmile: When Goblin Slayer rejected her romantic entreatments and mustered no sympathy for her past experiences, she cracked a wry, vacant little grin to his turned back as her inner demons rose up to drag her under completely... until Goblin Slayer relented and spoke words and promises that at last brought her reprieve from the trauma and nightmares of her past.
42* ChronicHeroSyndrome: She wants to help her fellow adventurers and work towards saving the world in whatever small way she can. If she can't be on the frontlines, she provide support or advocate on other's behalf. In the last volume of ''Daikatana'', Samurai Captain internally jokes she's the one member of the party he doesn't need to ask if they want to go fight the Dungeon Master.
43* ClingyJealousGirl: [[spoiler:While speaking with Noble Fencer in Volume 6 and learning about her being rescued by Goblin Slayer, she immediately casts Sense Lie before asking her opinion and intentions toward him. Later on, when she visits the Adventurer's Guild to ask Goblin Slayer to be a temporary bodyguard in Volume 8, she uses the opportunity to scope out her competition.]]
44* ColorCodedEyes: Promo art and the anime show Sword Maiden's eyes to be a washed out blue-grey in color, further paled by her cataracts, and she more than fits their historic connotations of [[NaughtyNuns beauty]], [[BrokenBird cynicism]], and [[BlindSeer altered vision]].
45* CombatMedic: As Female Bishop she had some healing miracles and was trained in first aid.
46* CommonalityConnection: Feels kinship with Noble Fencer for their... [[RapeAsBackstory mutual trauma]], and takes her in a part-time assistant and informal apprentice when she sets up shop in Water Town as Female Merchant.
47* CoveredWithScars: Her body is covered in several faint white lines that have all mostly healed by the time the events of the story take place. Her eyes, which she keeps behind a blindfold, were less so. [[spoiler:All evidence of having been a former toy for goblins]].
48* CowardlyLion: [[spoiler:Even as late as Volume 8, she is not over her phobia of goblins despite how much peace of mind Goblin Slayer has helped her regain. She locks herself in her carriage for a full day after goblin wolf riders attempt to harass her caravan, and when she is sent as TheCavalry to get Goblin Slayer's injured party out of the Dungeon of the Dead, she is unable to bring herself to take any more active measures than shooting off one lighting spell from a far distance and clinging to her Alligator familiar as she watches her battle-priest retinue charge in for her (which is still an improvement in itself)]].
49* DefiledForever: How she feels concerning her... experience in goblin captivity. Since ThereAreNoTherapists, she simply can't move on.
50* DeskJockey: Like most Gold-ranks, Sword Maiden has been granted a high position in the Kingdom's court to tide her over in between nation-threatening disasters. She ruefully notes that even this is largely a sinecure; most of her day job is rubber-stamping reports from largely autonomous lower courts, and she is only rarely called upon to preside trials herself or manage Water Town directly.
51* {{Determinator}}: Even after being raped, abandoned by her first party, ridiculed by scum on the street for being "weak", left with no support for her PTSD, and reduced to working for a pittance, she still wants to be a hero.
52* DorkKnight: Ex-Gold rank adventurer and an archbishop of the Church of the Supreme God. Gets chided by her attendant for poor sleeping behavior, sulks for it, and nibbles on her pillow.
53* DoubleEntendre: Couldn't resist cracking a pointed remark about Goblin Slayer "sharing a bed" with her and Priestess to heal him with Resurrection, cementing her status as TheTease.
54* DueToTheDead: Prays for destroyed undead to be able to rest in peace, even in the Dungeon of the Dead, where she knows that most zombies and skeletons aren't necessarily rising due to unquiet spirits.
55* EatingTheEyeCandy: [[spoiler:A slightly different take on the norm given her condition, but the Resurrection miracle provided ample opportunity to burn the sensation of Goblin Slayer's naked chest into her memories.]]
56* ElitesAreMoreGlamorous: As a Gold-ranked adventurer, Sword Maiden is regarded as one of the kingdom's best individual combatants, is expected to take on quests of extreme governmental importance if they come up, and has been granted a position of national prestige in her church to occupy her peacetime.
57* EnemyScan: Her ability to identify items and loot is a magic boon granted by her god. It can also detect curses.
58* EyeScream: She wasn't always blind. [[spoiler:When goblins kidnapped her, among other things they burned her eyes with a torch]].
59* FamedInStory: She was formerly a member of the adventuring party that slew a Demon Lord, becoming a household name in the process. A decade later, she is still regarded as a LivingLegend.
60* {{Familiar}}: [[spoiler:[[SewerGator An albino alligator]]. It had been defending the sewers underneath Water Town well before Goblin Slayer's arrival and is the reason there are no giant rats to hunt]].
61* FlashbackEcho: In the manga, Sword Maiden gets flashes of her time in the hands of goblins from just looking down at her own body.
62* {{Foil}}:
63** Both Sword Maiden and Goblin Slayer had their lives forever altered by the machinations of goblins at a young age. [[FreudianExcuse Shackled by intense trauma and mental baggage]], they are a pair of damaged goods who still pushed on and became successful adventurers. However, a closer look into their lives exhibits just how Sword Maiden is everything Goblin Slayer isn't:
64*** Sword Maiden is a stunningly beautiful woman whose looks and grace draws admiration from all, complemented by robes that show off her curves and leave little to the imagination. The only imperfection about her appearance is the blindfold that covers her useless eyes. [[HeroicBuild Goblin Slayer isn't too bad]] [[BeautifulAllAlong on the looks department either]], but he covers everything behind plated armor and a closed helmet, and his eyes are ''never'' seen by the audience.
65*** As an authority figure and dedicated caster of miracles, Sword Maiden rarely permits herself to take direct action, so she works through proxies such as hired help, astral projections, and familiars. Once she gets involved in a fight, though, she's packing enough power to bring even gods to their knees. Goblin Slayer is a frontlines man through and through, freely getting himself involved in the thick of combat. He's not an especially great fighter due to CripplingOverspecialization and cheap gear, but if it's good enough for goblins, then it's good enough for him.
66*** Gold- and Silver-rank are granted only to the most powerful, skilled, and trustworthy adventurers as proof of their accomplishments. Naturally, Sword Maiden is utterly revered as an unquestioned LivingLegend for defeating the Demon Lord. By contrast, Goblin Slayer's skill as an adventurer is frequently doubted upon by skeptics, especially since he was only given his rank as the Guild's sole goblin exterminator.
67*** However, it is ''because'' of Sword Maiden's accolades that [[LonelyAtTheTop she ends up finding herself distanced from her peers]], somebody to be admired from afar. Her subjects put too much faith in her abilities when she's the one who needs help the most. Until the events of Volume 2 occurred, she had virtually nothing to show for all the adulation heaped upon her. Goblin Slayer was mostly isolated too, but he's always had at least ''someone'' willing to reach out to him and give support, be it his childhood friend, his receptionist, or his partners.
68*** Sword Maiden's mental health issues are characterized by vivid night terrors, arrested development, and a [[DesperatelyCravesAffection desperate need for love from an empathetic soul]]. Because of this, [[LivingEmotionalCrutch she latches onto Goblin Slayer like a child does with a security blanket]], and reveals another side of herself that is [[SmittenTeenageGirl vulnerable, fanciful, coquettish, and occasionally even petty]] when she's not upholding her image. Goblin Slayer is also mentally inhibited and sometimes insecure, but his emotions are mostly numbed whenever he isn't in the midst of TranquilFury.
69*** Ultimately, their fates at the hands of goblins have taken them through wildly different approaches with their lives, becoming the crux of the issue at the climax of Volume 2 -- Sword Maiden had her innocence destroyed through degradation by torture and rape; for her, goblins were something to be feared. Indeed, her paralyzing phobia would plague her for years to come. Even so, she managed to save the world, and would go on to live a mostly functional life as a world-renowned holy woman. Meanwhile, Goblin Slayer had his innocence destroyed along with his sister and his hometown; for him, goblins were meant to be butchered with a ''vengeance''. This anger has been focused into an understandable desire to take down as many of the bastards as possible, and it has worked wonders for the people he saved, Sword Maiden included. [[SmallStepsHero He's never going to aim for higher though]], and his future prospects aren't good if he's left to his own devices.
70** Not only do she and Priestess share some physical traits, but she too differentiates from Goblin Slayer's age by about five years, [[ShrinkingViolet behaved very much like the younger girl in her adventuring days]], and understood how menacing goblins can be at around the same age as well. Given some years, experience, and... [[ShesAllGrownUp filling out]], Priestess may mature to resemble Sword Maiden in both stature and position. [[spoiler:So it is not too difficult to infer that she is a possible outcome of Priestess' future, had Goblin Slayer been too late to rescue her in their first encounter]].
71* FreudianExcuse: She's an emotional wreck behind closed doors, and a frequent victim of night terrors. For an archbishop and a major figure, she can be surprisingly cynical about heroes and politics. Even with those she likes, she can be unnerving at times, as Priestess can attest to, and some of her actions ([[spoiler:like attempting to ''seduce'' Goblin Slayer with her personal story about being a ''[[FanDisservice rape victim]]'']]) show signs of a not-entirely well woman. [[spoiler:Just like how Goblin Slayer's experience with the monsters left a lasting impression on his psyche, her experience as a prisoner broke her completely, except she's now too afraid to ever face goblins on her own]].
72* GirlyGirlWithATomboyStreak: Samurai Captain finds her to be surprisingly physically active for a demure spellcaster of noble heritage.
73* GoodIsNotSoft: In spite of her beauty and gentle appearance, she can be surprisingly harsh at times, such as warning Priestess that Goblin Slayer cannot protect her forever [[spoiler:directly after implying first-hand experience with goblin savagery. She also takes direct control of her [[SewerGator alligator]] to stalk the underground labyrinth, tearing monsters apart and chasing away adventurers to prevent casualties]].
74* HandicappedBadass: Back in her heyday. She was blinded ''before'' she went on to become a legendary hero, performing the deeds that promoted her into Gold-ranked status.
75* HardDrinkingPartyGirl: Downplayed, but Sword Maiden is a bit of a social drinker, getting noted in ''Daikatana'' as having a higher alcohol tolerance than most of her party despite being a very skinny teenage girl, and in Volume 8 of the main series being very eager to share some pulls of sweetened wine with Dwarf Shaman from a street vendor in the capital even as her carriage rides up to the castle where she is about to participate in urgent meetings.
76* HeroicLineage: One of her long-ago ancestors was a Platinum-ranked hero. This put enormous pressure on her as a young girl growing up in a time of ascendant monstrous threats.
77* HeroicRROD: Casts [[FantasticNuke Fusion Blast]] by herself by entering Overcast, burning and exhausting herself.
78* HeroicSelfDeprecation: Years of the people around her being unable to accept the idea that she could have ever been any less capable or untouchable than she is now have caused her to internalize a self-image of herself as still the hapless, unfortunate rookie that got overpowered by goblins on her first quest, referring to herself as "Just a weak little girl" in need of saving, despite having long since risen to become a demon-slaying, world-saving Gold Rank. Also, in ''Daikatana'', she needed constant assurance that she was [[ArsonMurderAndJaywalking doing a good job with the map she was in charge of drawing]].
79* HighPriest: She's an archbishop, after all.
80* {{Hypocrite}}: Chastises Priestess during their shared bath scene for [[LivingEmotionalCrutch leaning on Goblin Slayer as a source of strength]], and warns her to keep in mind that he inevitably will fall someday. By the end of the Water Town goblin extermination quest, Sword Maiden [[spoiler:has formed a romantic obsession for Goblin Slayer, to the point of shamelessly propositioning him on his last day in the city and using the memory of his martial prowess as a sleep aid]].
81* IAmNotPretty: In a bonus chapter she sincerely asks what man would want her body. In fairness to her, the last time she could clearly see herself she was still an undernourished fifteen-year-old; while she knows she's filled out since then, she also drastically overestimates how bad her surface-scarring looks.
82* ICanStillFight: Says this verbatim after [[spoiler: the Demon Lord's Fusion Blast attack]] left her sprawled on the floor winded and burnt.
83* IDidWhatIHadToDo: [[spoiler:The vivisected girl in a back alley of Water Town that kick-started the whole investigation into potential goblins hiding in the sewers was a FrameUp... on the ''goblins''. Actual goblins would have taken the girl back to their nest first, not cut her apart in human territory, something that Goblin Slayer caught on from the start. The girl was really a victim of the Evil Sect's rituals, but the order was supposed to be dead, and Sword Maiden saw an opportunity to finally bring a proper scare and justification to actively hunt goblins in the sewers. Even if it means pinning the blame on the wrong culprit]].
84* IJustWantToBeLoved: After losing her old adventuring party and finding herself [[LonelyAtTheTop isolated in a sea of supplicants, sycophants, and servants]], she is slowly falling apart from the need for someone, anyone at all, who understands her pain, likes her for herself, and is willing to comfort her in the face of the terrors of her past that still haunt her.
85* InsecureLoveInterest: She is subtly upset upon learning that Goblin Slayer has a young woman waiting for him at home, and envies both her and Priestess for being much more emotionally resilient compared to a "desperate, weak girl" such as herself.
86* IntimateHealing: What her miracle Resurrection essentially is. So long as the target is not actually dead, it can stitch shattered bones together, and restore a body to peak health and stamina. However, due to its [[AwesomeButImpractical extensive setup]] and [[VirginPower highly specific requirements]], she almost never uses it.
87* IntimatePsychotherapy: Goblin Slayer, [[spoiler:a fellow victim of goblins]], seemed to fit what Sword Maiden wanted out of a confidant, and not just to empathize and soothe her anxieties: Come the opportunity to spend time together in private, [[ReadyForLovemaking her repeated pleas all but screamed exactly how she wanted him to "comfort" her]]. [[spoiler:Which is why she's crushed to learn the hard way that Goblin Slayer wouldn't (or couldn't) reciprocate her. He just kills goblins -- nothing more, nothing less. Sword Maiden would just have to make do with that instead]].
88* IronicNickname: She is called the "Sword Maiden" but, as her backstory reveals, she was raped by goblins, thus is ''not'' a maiden at all. In a light novel interlude, a cultist of the gods of chaos spitefully {{lampshade|Hanging}}s this fact.
89* IShouldHaveBeenBetter: Constantly berates herself for freezing up at just the mere mention of goblins in ''Daikatana''. Samurai Captain assures her that the rest of the party can handle them and she just needs to keep her cool for the other dangers of the dungeon.
90* ItsPersonal: At first only hunted the Demon Lord from familial obligation and her own abstract wish to become a hero, then he [[spoiler: stole the souls of her first party]] right in front of her, and she had a reason to hate him all herself.
91* TheJinx: No one wants to party with her after she escaped the goblins because losing to them in the first place got her labelled as "unlucky."
92* KnightInSourArmor: Though semi-retired, she remains a high-powered and stalwart keeper of the peace, and champion of the Supreme God. However, she remains all but psychologically broken from her early experiences of the depths of the depravity of monsters, and during the occupation of Water Town by Evil Sectarians and a goblin nest she is aghast at [[BystanderSyndrome how none of the city natives seem to care about the periodic disappearances and butchering so long as they aren't in their neighborhoods]]. Not helped by the fact she can't get the army, who could effectively handle the problem, to help because the King is focused on using the army to exterminate demons.
93* LightEmUp: Holy Smite is a blast of burning holy energy directly from her god to her heretical foes.
94* LivingLieDetector: She is also capable of invoking the Sense Lie miracle, and Noble Fencer strongly suspects that she was subjected to it when Sword Maiden suddenly started grilling her on her feelings towards Goblin Slayer.
95* LoveConfession: [[spoiler:Or something to that effect to Goblin Slayer, seeing as he's the only one making an effort to help -- everyone else sees her as a powerful figure, so they don't recognize her fear of goblins. Whether or not he acknowledges her words, or even hears them, is a different matter entirely]].
96-->'''Sword Maiden:''' [[spoiler:I... I cherish you...!]]
97* LovingAShadow: Sword Maiden's infatuation with Goblin Slayer began before she had ever met the man, having learned of his existence through folk songs. Once they meet, she willingly puts up with his brusque conduct, opens her heart to him, and more. It's quite a literal case too, considering her eyes; when she thinks of him, she imagines a figure clad in stalwart armor only tangentially related to Goblin Slayer's actual appearance. [[spoiler:In the end of Volume 2, Sword Maiden finally snaps and undergoes a mental breakdown when he firmly rejects her pleas to relieve her anguish. Having said that, his last words afterward not only bring her back from the brink, but reinforce her love and desire to pursue him.]]
98* MagicalGesture: Performs mudras as well as mantras to cast arcane magic.
99* MagicFocusObject: Certain spells require specific catalysts, such as a horn for "Blast Wind."
100* MagicKnight: In ''Daikatana'' it's noted that while Female Bishop is unused to being on the front lines, she is trained in wielding martial weapons, and is at least strong enough to [[spoiler:cave in a brigand's head utterly with the hilt of her sword-staff.]]
101* MagicStaff: A sword with gilded edges and scales hanging off the hilt, the sign of the Supreme God, serves as this.
102* TheMillstone: Is convinced she is this for the Golden Party, and reassurances by Samurai Captain only work for a short time.
103* MostCommonSuperpower: Has one of the largest busts of the entire cast, and her backstory marks her as the most powerful, if now retired, adventurer properly introduced as of yet.
104* MsFanservice: She has a very voluptuous body, and gets both a FuroScene ''and'' a BedmateReveal scene involving Priestess, with Goblin Slayer participating in the latter. [[EvenTheGirlsWantHer Priestess herself has a hard time looking away]].
105* NaughtyNuns: For someone intended to be a HighPriest, her ceremonial robes do a poor job at concealing her curves. [[spoiler:She is also deeply in love with Goblin Slayer and throws herself at his arms, alas he is too single-minded in his quest to pay any attention]].
106* TheNavigator: Took over as cartographer and direction-giver for the Golden Party from Myrmidon Monk.
107* NeverGetsDrunk: Or at least hungover, as she's noted to be tipsy after a night of merriment in ''Daikatana'' but is completely clear-headed the next day while Female Mage and even Myrmidon Monk are choking down hangover cures.
108* NiceJobBreakingItHero: Her telling Priestess that there is good chance Goblin Slayer will die or disappear eventually, due to her own experiences, causes Priestess to FreakOut at a critical moment, nearly getting the entire party killed (or in the case of the females much, much worse).
109* NoHeroToHisValet: The one person who treats Sword Maiden as just a woman besides Goblin Slayer is her Attendant, who freely chides and jokes about her lovelorn ways. She used to be just as stiff as anyone else when Sword Maiden was hiding her pain, but she's grateful for the newfound casualness all the same, particularly when she transcribes her letters to Goblin Slayer for her with discretion.
110* NotHerself: Says that the main reason she was so harsh with Priestess in the bath was because mind-melding with her alligator familiar taxed her enough to rob her of her usual patience.
111* OffscreenMomentOfAwesome: [[spoiler:While Goblin Slayer's company were busy foiling Dark Elf's plan to summon Hecatoncheir in the flesh, Sword Maiden participated alongside a Platinum-ranked hero in fending off the genuine article within the spirit realm via AstralProjection. Said giant was so powerful, its mere presence manifested in the real world as the howling storm the company did battle in]].
112* OrnamentalWeapon: Her sword is a glorified catalyst, decorated with a gold cap on the tip and hanging scales on the crossguard.
113* PastExperienceNightmare: Plagued by nightmares about her time at the hands of goblins for years on end, until Goblin Slayer leaves her with a promise to always answer her call for salvation, even in her dreams. Her personal attendants note that she has slept soundly and restfully ever since.
114* ThePerilsOfBeingTheBest: Ever since she helped topple the Demon Lord, achieved the Gold-rank, and assumed her position as Archbishop, the people around her have stayed at arm's length and insisted on treating her as an all-powerful pillar of strength, when what she wants and desperately needs is someone she can be comforted by and be vulnerable around. The pressure to live up to her pedestal and hide the marks of her past trauma have beaten her psyche down almost more than the actual trauma itself. This is best exemplified in Volume 8, [[spoiler:when the Capital's upper echelon, upon learning that goblins have taken the Princess to the Dungeon of the Dead, starts imploring Sword Maiden to head there and rescue her. Caught between their expectations, her violent flashbacks, and her goblin phobia, the poor woman came dangerously close to snapping like a twig.]]
115* PlayfulCatSmile: In the manga, when Goblin Slayer asks if she knew all along about the Water Town goblin nest before hiring him, and admits to having no basis for suspecting any conspiracy and had decided to interrogate all the quest-givers on a whim, Sword Maiden gives a tiny, rueful smirk at having fallen for the bluff and confessing so readily.
116* PsychicLink: Can establish one with her giant white alligator familiar to direct it in patrolling the sewers for monsters. She dislikes doing so because she then feels the sensations of everything it does.
117* PsychoticSmirk: Samurai Captain is unnerved to discover that when helping to beat back rogue adventurers accosting them in the Dungeon of the Dead, Female Bishop often develops a small, cold, cruel smirk while putting them down.
118* RapeAsBackstory: [[spoiler:Over ten years ago she was knocked unconscious and dragged into a goblin nest, where she was tortured and raped for an indefinite amount of time. How she managed to get out was not explained, but the experience left her scarred both physically and mentally, with no one to turn to for comfort]].
119* ReasonableAuthorityFigure: She too is one of the few people outside of Goblin Slayer's circle to fully comprehend the horrors goblins represent. However, she is unique in that she is in an actual position of power to make a change, and was the one who authorized the investigation and consequent purging of the sewers before hiring him.
120* TheRedMage: She uses arcane magic as well as miracles, and could even combo-cast with Female Mage as Female Bishop. She claims not to see what's so valuable about the skill compared to a more advanced single-type caster.
121* ReflectionlessUselessEyes: [[spoiler:Though she's long since healed the worst of the burn scars on her face, the eyes themselves remain opaque and sightless under her blindfold]].
122* SanitySlippage: She was actually much more well-adjusted as a marginalized rookie freshly recovered from her captivity than as a mature hero a decade past the event. Being separated from her old companions, having to shoulder the expectations of the entire nation, and [[SanityMeter being exposed to the Dungeon of the Dead]] have all worsened her mental condition exponentially.
123* SensorCharacter: She has enhanced hearing and smell as well as the ability to feel magic, so she often serves as the Golden Party's human hunting dog to detect cursed traps and hidden passageways.
124* SensoryOverload: Gets almost knocked out by noisy or smelly places in ''Daikatana'' due to her SuperSenses.
125* SewerGator: [[spoiler:She keeps a giant albino alligator as a {{Familiar}}, and uses it to patrol the sewers of Water Town. This is why Water Town never has giant rat extermination quests.]]
126* SexForSolace: Ultimately what she wants from Goblin Slayer is a positive sexual experience. The anime plays it up after the Resurrection miracle as she gets ''very'' touchy and snugly with a [[ShirtlessScene shirtless]] Goblin Slayer.
127* SilkHidingSteel: Early in volume 3 of ''Daikatana'', Samurai Captain praises her for her demure composure and also having a core of strength that has "been buried by all the stuff she experienced before, but is now beginning to show itself again".
128* SkilledButNaive: ''Daikatana'' reveals her to have been this as an aspiring adventurer. Her initial class was [[PrestigeClass Bishop]] and it's stated that any decent Appraiser (her fallback career) needs to have an extensive background in magical studies to properly detect enchantments and curses on loot. All of this suggests either an exceptional prodigy or a woman who took extra time to fully develop her skills before taking to the field. It's just too bad that still wasn't enough to come out ahead on her first quest.
129* SmellsSexy: Even Goblin Slayer himself can't help but take note of her beguiling fragrance.
130* SourSupporter: Nakedly resents the King for dismissing her fear of goblins and supplications for proper military mobilization against them despite being her old adventuring partner and knowing the reason for her phobia, one example being him not doing anything about the growing Water Town goblin infestation problem. When he visits her to complain about Evil Wizard building a MageTower and shutting down regional trade routes while his army is still mopping up the demons, all she does is mock him for being both unwilling ''and'' unable to protect his subjects from local threats and sing a song celebrating the idea of him being violently deposed.
131* StepfordSmiler: Is almost always smiling in all of her interactions. As the trope suggests, she's hiding a lot of depression and anxiety underneath.
132* SuperSenses: Has heightened smell and hearing, which proves handy in tracking "newbie-hunting" rogues in ''Daikatana'' by the scent of blood that to others is completely covered by the sensory dampening magic of the Dungeon of the Dead. In volume 2, she can her a girl's muffled crying from across several busy market streets.
133* {{Synchronization}}: She feels whatever her alligator familiar experiences. Seeing as she has it patrolling the sewers for monster swarms to fight and eat, she's often driven to the bathhouse to try to wash away the sensations.
134* TearsOfJoy: After Goblin Slayer [[spoiler:promises to kill all goblins should she call for him, even in her dreams, she breaks down into these tears and declares her LoveConfession for him.]]
135* TheTease: For an archbishop, [[NaughtyNuns she's surprisingly forward and flirty to Goblin Slayer]]. [[spoiler:It's genuine affection]]; much to her disappointment, [[IgnoreTheFanservice it never gets a rise out of him]].
136* ThereAreNoTherapists: Forget professional help; almost none of the people around her that she wants to open up to about her torment are willing to believe that a woman of her power could have ever been taken advantage of by mere goblins, unwittingly shaming her for weakness and worsening her internal agony and self-disgust.
137* ThisIsUnforgivable: [[spoiler: She/the Supreme God speaking through her passes judgement on the Demon Lord as she smacks him around and declares that his self-obsession and monomaniacal need to grow stronger at the expense of all other life on earth is what she finds most despicable about him]].
138* TragicKeepsake: The magic blue ribbon one of her former friends wore is [[spoiler: the only thing that remains when they are all disintegrated]], and she wears it for the rest of the campaign against the Dungeon of the Dead.
139* TurnUndead: Is naturally able to strip away necromantic magic.
140* TykeBomb: Says that she was "molded" by her noble family to become a hero for their lifetime, though she wants that for herself now too.
141* TheUnchosenOne: Unlike the elusive Platinum-ranked heroes, she just happened to be an exceptional individual who wasn't destined to save the world, but managed anyway.
142* UtilityPartyMember: Sword Maiden's main role in the Golden Party was as their map-drawer in the dungeon.
143* VaporWear: Her outfit is sideless, showing she doesn't wear underwear.
144* VictoriasSecretCompartment: She's held on to the enchanted ribbon that serves as a key for the elevator of the Dungeon of the Dead for over a decade, and gifts it to Goblin Slayer when he ventures in to save the Princess after fishing it out of her bosom. It's not like her outfit has enough material for pockets.
145* VirginPower: Her miracle Resurrection requires a virgin to be present. [[spoiler:Unfortunately, Sword Maiden has been violated by goblins and therefore can no longer perform it alone. She can, however, cast it with a virgin (such as Priestess) present nearby as a "material component" for her spell.]]
146* WhenSheSmiles: When her attendant mentions Goblin Slayer and suggests writing a letter to him, Sword Maiden immediately perks up and her face literally beams with a huge smile. It's absolutely adorable.
147* WhyDidItHaveToBeSnakes: PlayedForDrama. [[spoiler:The entire reason why she hired Goblin Slayer in the first place is because she can never bring herself to confront goblins ever again -- she fears that if the goblin swarm within the sewers ever makes it above ground, she will just fall apart entirely at the seams, leaving Water Town defenseless]]. In ''Daikatana'' [[spoiler:she freezes when confronted by them and feels constant paranoia in the dungeon that they might spread even to parts with stronger monsters that always kill and eat them.]]
148* WillingChanneler: [[spoiler: She achieves the Call God miracle during the fight with the Demon Lord in the finale of ''Daikatana'', becoming possessed by the Supreme God for just long enough to strip away most of his magic enhancements]].
149* WomanChild: She knows well enough to keep it hidden in public, but she can be a bit immature for a twenty-five-year-old. Sword Maiden has an especially noticeable habit of [[SmittenTeenageGirl sulking like a teenage girl]] whenever the subject involves Goblin Slayer. In a bonus chapter, it is revealed that several of her attendants take it upon themselves to bathe her, because if left to her own devices she will perform the bare minimum of grooming, and she pouts and sulks the whole time.
150* {{Workaholic}}: She used to bury herself in work to distract herself from her problems. She's a little more lax now, but her attendants still think she needs more rest. Before Goblin Slayer helped her regain some peace of mind, there used to be times where she actually tried to sneak paperwork into the bath.
151* YellowLightningBlueLightning: When she leads to charge to save Goblin Slayer's party from the remains of the cultist horde in Volume 8, she launches a spell that hits their vanguard with purple lightning.
152[[/folder]]
153
154[[folder:Noble Fencer]]
155!!!'''Voiced by:''' Creator/SumireUesaka (Japanese), Creator/AnairisQuinones (English)
156[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/noblefencer.jpg]]
157[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/noblefencer2.jpg]]
158[[caption-width-right:350:Noble Fencer after the events of Volume 5]]
159
160An aristocratic young woman who ran away from home to become an adventurer. The plot of the fifth volume of the light novel is kicked off when Goblin Slayer and his party are hired to recover her when she goes missing hunting goblins in an ice mountain.
161----
162* AcheyScars: The brand on her neck still pains her even two years after getting it. She considers it a sign that she is currently dealing with Chaos-corruption whenever it does.
163* AncestralWeapon: She wields an ancient silver rapier that is a heirloom of her house. [[spoiler:She begs Goblin Slayer to let her accompany the party to retrieve it from the goblin paladin after he saves her and makes clear he intends to finish the job on her horde-extermination quest]].
164* ArcHero: Of Volume 5, as the mission of that volume was to rescue her and later she acts as a GuestStarPartyMember to Goblin Slayer's team in their quest to stop the [[spoiler:Goblin Paladin]].
165* BadassInANiceSuit: After becoming Female Merchant, she dresses in a fancy dark suit, but retains her skill with her rapier and lightning magic even as a retired adventurer, tempered and honed with painfully gained experience in reining in her pride, accurately judging her foes, and giving her all to overcome the cruelties of the world.
166* BavarianFireDrill: She enters the secret enemy fortress in volume 11 by bluffing she is a collaborating merchant and just plowing through conversations attempting to steer her away from the garrison.
167* BeautyIsNeverTarnished: Survives her experience with the goblins with only the brand on her neck, and rape. [[spoiler:Justified in that since she was powering the Goblin Paladin's magic, he probably wanted her in a good condition so she wouldn't die]].
168* BigLittleSister: Priestess explicitly sees and treats her as a little sister, even though she is much taller and more developed.
169* BirdsOfAFeather: With Priestess. [[spoiler:Just like her, she had her entire rookie party killed and was the SoleSurvivor]].
170* BlingBlingBang: Her sword has a gold-plated hilt with a large gemstone set in front and under the blade.
171* BlueBlood: Noted to be high in station, enough that Sword Maiden got involved in deciding who to send to rescue her.
172* BreakTheCutie: She runs away from home to become an adventurer, with her first mission being a goblin-slaying one. [[spoiler:Her plan results in her team being killed and her body being branded, leaving her vengeful and broken with a desire to kill all goblins]].
173* BreakTheHaughty: She starts out her adventure extremely confident in herself and [[UnderestimatingBadassery clearly not seeing goblins as worthy opponents]], to the point that she flies off the handle when one of her party members so much as suggests abandoning the mission that is clearly not going well, staunchly refusing to go home in shame as the adventurer who failed to handle some goblins. This series being what it is, this naturally goes terribly wrong, [[spoiler:leaving her entire party dead and herself traumatized and DefiledForever]].
174* BuxomBeautyStandard: Literally one of the first things the light novel narration mentions about her is how well she fills out her breastplate.
175* CantHoldHerLiquor: Admits quite frankly that she's not very good with alcohol when offered an ale.
176* CastFromHitPoints: [[spoiler:The goblin paladin is able to use the brand of the God of Wisdom his lackeys gave her to use her lifeforce as fuel to perform magic at no cost to his own energy]].
177* ClaimedByTheSupernatural: [[spoiler:The goblins branded her with the sign of the God of Wisdom and made her the living covenant that allows the goblin paladin to receive divine favor]].
178* CoolSword: Her personal weapon is an amazingly light sword that is strong and sharp enough to cut through steel, and is made of incredibly rare and valuable aluminum.
179* CurtainsMatchTheWindow: Colored illustrations reveal that she has blonde hair and golden eyes.
180* DeerInTheHeadlights: Freezes up while climbing over her carriage in the middle of a goblin ambush, Goblin Slayer covers her and snaps her out of it.
181* DefiledForever: It was stated that her chastity was among the precious things that the goblins have taken from her.
182* DidntThinkThisThrough:
183** She tried to eliminate the goblins by starving them out, but this resulted in her party draining their resources and energy over the course of weeks of camping in the mountain winter. [[spoiler:Which led to her party being wiped out and herself being captured and made into a sacrifice.]] Goblin Slayer himself admits that it wasn't a bad method, where it went wrong was [[spoiler:in not realizing that the cave they staked out wasn't the goblins' den, but their auxiliary temple]].
184** She also depleted the nearby village of crucial supplies for the winter so she not only endangered her own team but the village she was working for.
185** Worse, the novel makes it clear on multiple occasions she could've pulled the plug on the mission and regrouped at any point, but refused to do so out of stubbornness that she "couldn't be wrong".
186* EmotionSuppression: [[spoiler:Does this almost instantly upon waking up back in the inn from being rescued from the goblin's temple. Priestess just as immediately sets about breaking her walls]].
187* EpiphanyTherapy: [[spoiler:Upon seeing the goblin paladin again all the emotions she had been repressing since her rescue: her guilt over causing her friends' death, fear and sorrow from being taken by the goblins, and admission to not being as ready to be an adventurer as she thought, come crashing into all at once. But once she accepts what happened to her, she is able to properly engage with the fight against the goblins and later move on from the experience]].
188* EscortMission: Is the object of one in volume 11, to justify bringing the party with her as she infiltrates and investigates the Desert Kingdom.
189* EtTuBrute: Noble Fencer was most fond of Half-Elf Fighter, thinking they were getting along great while marching together and feeling hurt that she in particular was snubbing her.
190* TheFace: After arranging for her and Goblin Slayer's party to conduct a mission in the Desert Kingdom together, she quickly establishes her niche as a social chameleon, using her status as scion to a high-status merchant as plausible cover for herself and her "bodyguard entourage" to visit the nation, and consistently making use of her wealth and charisma to divert attention from her martial-focused teammates, if not outright bribe or flatter the opposition to let them pass without a fight.
191* FatalFlaw: Her {{pride}}. Her failed plan resulted in her party being placed in a dangerous position. Instead of retreating or calling off the quest when things were getting dangerous, she persisted out of fear of becoming a laughing stock for failing to complete a goblin subjection quest. [[spoiler:This ultimately leads to the death of her party members along with her being captured]].
192* ForgotAboutHerPowers: When she finds herself surrounded by goblins while her sword is too frozen to get out of its sheath, she doesn't even '''attempt''' to cast a lightning spell that would surely have made a sizable dent in the horde. Admittedly, she probably wouldn't have gotten through the long invocation without getting knocked out, but in her panic she didn't even ''try''.
193* GuestStarPartyMember: [[spoiler:Insists on accompanying the party to find and kill the goblin paladin, which Goblin Slayer and Priestess agree to]].
194* HandyHelper: After being healed and retired from adventuring, Noble Fencer decides to stay and operate her part of the family business in Water Town and spends what time she can get away with as an unofficial assistant to Sword Maiden, fielding correspondence, managing meetings, and making court appearances alongside her.
195* HartmanHips: The manga gives her extremely wide, curvaceous hips that she often has cocked during talking scenes.
196* HatesBeingTouched: Downplayed. Noble Fencer is perfectly fine with people she knows, but nearly blows her cover during an infiltration in Volume 11 when a soldier touches her. Given her experiences, she's understandably jumpy with strangers.
197* HonestAdvisor: In later volumes she is increasingly involved with the King as a general assistant and confidant on the level of his preexisting inner-circle.
198* HoneyTrap: [[spoiler:Incapacitates a garrison of enemy soldiers by hotboxing them in a small room with her drugged perfume as she pretends to be a merchant come to cater on them]].
199* HonoraryTrueCompanion: She has a close relationship with the main party even after her introduction is over and she returns home, becoming penpals with both Priestess and High Elf Archer (eventually adding Guild Girl to her social circle) and meeting up to help the party every few volumes in a mutual partnership.
200* ImportantHaircut: Shears off her long hair at her neck [[spoiler:and offers it to Goblin Slayer as payment to let her join his party and fight to reclaim her stolen sword]].
201* InadequateInheritor: Her principle motivations for running away to become an adventurer was how she nearly cracked under the pressure to live up to her family name and her insecurity over [[WellDoneDaughterGal being in her father's shadow]] and owing her every material possession to his fortune. She hoped starting a legacy all her own from scratch would be easier, make her feel freer, and be more rewarding. [[TraumaCongaLine It wasn't]].
202* ItsAllAboutMe: Before her CharacterDevelopment and some horrible life altering events, Noble Fencer's goal was to simply make a name for herself, achieve glory, and climb up the Guild Ranks to become Gold- or Platinum-ranked in no time. To this end she didn't think out her strategies and didn't realize her rookie mistakes were piling up into a disaster.
203* JuniorCounterpart: To Sword Maiden, or at least that's how the older woman sees it - Sword Maiden certainly knows they share similar experiences, and takes Noble Fencer under her wing in an attempt to guide her away from some of the emotional pitfalls that left her a long-term wreck before.
204* LeeroyJenkins: [[spoiler:Unable to calm herself while seeing a goblin wearing the robes of her dead companion, she attacks one and forces the group to change their plans while in the goblin territory]].
205* MadeASlave: [[spoiler:Goblin Slayer theorized that the goblin paladin kept her alive for this reason after he "breaks her spirit". Once she becomes his subservient slave, he would force her to use her ShockAndAwe magic to forge new weapons for his horde and eventually work her to death. Luckily, Goblin Slayer's party was able to save her before this can happen]].
206* MagicalGesture: Draws sigils with her fingers to power up her Lightning spell.
207* MagicKnight: She can use lightning spells alongside her swordplay.
208* TheMillstone: [[spoiler:Her PTSD as a result of what the goblins did to her repeatedly throws wrenches into Goblin Slayer's plans when the party infiltrates the goblin paladin's fortress, and eventually leads to the goblin army spotting them (the agony from the magical brand leeching her lifeforce to power the paladin may also have been to blame to some extent). She does pull her weight later though]].
209* NiceJobBreakingItHero: Her plan to safely eliminate the goblins involved starving them out, but her failing to perform proper reconnaissance or factor in the amount of supplies needed to maintain her party out in the wilderness over the course of weeks results [[spoiler:in her party being slaughtered and her being used as a sacrifice, which allows the goblin paladin to come into being]].
210* NonIndicativeName: Partially. She is referred to as a "fencer", and she does fight with a rapier-like blade, but her name strangely gives zero indication that she can also use magic. "Noble Spellsword" would have been more appropriate.
211* PartingWordsRegret: The last time she got to interact with her party, they were hazing her for the "bad" plan to starve out the goblins. Despite her team being the ones to say the hurtful parting word, their final conversation still fills Noble Fencer with regret.
212* PenPals: It's stated that after returning home to become a merchant she is friends and stays in contact with Priestess (and possibly High Elf Archer) with regular letters.
213* ProperTightsWithASkirt: As an adventurer, she wore very thick black hose under high boots and a layered skirt, presenting an image of a dignified young noblegirl making a name for herself as a swordswoman.
214* PseudoRomanticFriendship: Initially tried to form one with her fellow party member Half-Elf Warrior, which ended tragically. Afterwards, she does end up forming one with Priestess who acted as her LivingEmotionalCrutch throughout Volume 5 after Noble Fencer's traumatic experience with the goblins. Some of their interactions include frequent hand holding (especially in ''[[TheMovie Goblin's Crown]]''), Priestess often trying to comfort her, and Noble Fencer beating a goblin priest to death after it hurt Priestess.
215* RapeAndRevenge: [[spoiler:After being captured by a goblin horde led by a goblin paladin, she ended up being raped and branded by the monsters. The traumatic experience left her in a very vengeful state after she was saved. She was able to convince Goblin Slayer's party to let her join them on their mission and she was ultimately able to kill most of the goblins that tormented her after causing an avalanche to wipe them out]].
216* RescueRomance: Subverted; while she's immensely grateful for everything Goblin Slayer has done for her, a conversation with Sword Maiden in Volume 6 confirms no underlying feelings for the man... [[ClingyJealousGirl much to Sword Maiden's barely-disguised relief]].
217* RoyalRapier: Her sword seems to be one, with its extremely thin, long thrusting blade and ornate hilt.
218* ScarsAreForever: Sword Maiden is able to neutralize the magic of the seal on her neck, but not even she is strong enough to erase it entirely.
219* SchizoTech: Her CoolSword is made out of aluminum, which is well beyond the ability of a medieval tech base to refine and produce. Also a case of ConspicuousConsumption, since aluminum was so rare even when it could be made that it was more valuable than gold.
220* ShockAndAwe: She has a Lightning spell. [[spoiler:The goblin paladin wanted to enslave her in the first place to make her use this magic to help him in his attempts to learn smithing. Goblin Slayer has her instead blast the top off a mountain to induce an avalanche]].
221* SixthRanger: After being saved from her disastrous first quest in Volume 5, she maintains close ties with the party and semi-regularly helps them out with adventuring stuff, such as sneaking them into a meeting with the royal court and vouching for them alongside Sword Maiden in Volume 8, or securing them an out-of-country goblin mission in Volume 11 in which she participates and plays an essential part in its success.
222* SkewedPriorities: While personally fond enough of Silver Blaze to be happy she's alright, she admits in the denouement of Volume 15 to only really caring about her as a contracted member of her new racing team with a lot of bets riding on her that are keeping her enterprise in the black.
223* TheSocialExpert: Her experience navigating royal banquets and merchant negotiations gives her a highly developed charisma and sense of how to manipulate non-hostile opposing persons, something commonborn pure adventurers lack.
224* SoleSurvivor: Of her party, she's the only one left alive.
225* StartMyOwn: The reason she ran away and became an adventurer was because she wanted to achieve power and fame through her own abilities and not rely on her family name for prestige. [[spoiler:She learns that attaining personal glory is a more arduous and perilous task than she first assumed, and in the most gruesome manner possible]].
226* ThatManIsDead: [[spoiler:Though the effect probably isn't meant to be as final as this trope usually comes off as, come Volume 8, she has shelved any remaining desire or dream to be an adventurer and the narrative rebrands her Female Merchant Leader]].
227* ThisIsSomethingHesGotToDoHimself: [[spoiler:The reason Goblin Slayer and Priestess decide to bring her on their assault on the goblin stronghold is that they can tell that getting back in the saddle right now and confronting her trauma head-on is the only possible way she is ever going to have a chance at reclaiming her self-respect and recovering psychologically]].
228* WalkingSpoiler: A given when her role in the story [[spoiler:is so closely bound up in a major [[TheReveal reveal]] of a new goblin evolution and the race's true potential for evil plans overall]].
229* WealthyPhilanthropist: Becomes this after returning to her family and entering their merchant business, being the one to put the down payment on Guild Girl's training camp in Volume 6 in the hope of properly preparing other rookies for the hazards of adventuring.
230* WholesomeCrossdresser: Though cut to her very womanly figure, she is still wearing a man's suit after becoming a businesswoman, something that draws a lot of attention in Volume 16, albeit with an admittance that it's a fashion choice that is catching on with a surprising number of young noblewomen.
231* WhyDidItHaveToBeSnakes: She has a bit of PTSD from the goblins, and has difficulty facing them when her hate cools.
232* YellowLightningBlueLightning: Her final Lightning spell in Volume 11 is purple.
233* YoungerThanTheyLook: She's just shy of a year younger than Priestess, but taller and more womanly than her and even High Elf Archer.
234[[/folder]]
235
236[[folder:Arc Mage]]
237[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/archmage_8.png]]
238A high-ranking mage from the Capital. Left her position in ''Year One'' Volume 2 to study monsters on the frontier, and ends up hiring the young Goblin Slayer as a guard and helper, becoming the source of most of his understanding of goblin anatomy and ecology.
239----
240* AbsentmindedProfessor: Spends her days reading and muttering over her tomes in an overflowing shack and doesn't care enough to answer her door or keep an eye on her visitors.
241* AmbiguouslyHuman: Even before she ascends (see below), there's something...off...about Arc Mage. During his first quest working with her, Goblin Slayer notes that, despite wearing long robes and moving through thick underbrush, her clothes never get caught on anything (he does shrug it off as her being that much more experienced than him or having enchanted clothes.) Throughout their association, she seems partially detached from events and the environment around her, as though she's one step removed from the world already.
242* ArcHero: Acts as Goblin Slayer's travel companion during his adventures in Volume 2 of ''Year One''
243* TheArchmage: [[ExactlyWhatItSaysOnTheTin One of her titles,]] though she worked in a far more militaristic capacity than usual for this role.
244* ArentYouGoingToRavishMe: {{Downplayed}}, when Goblin Slayer rebuffs her propositions in favor of having her give him better goblin-slaying tools, she falls over laughing with incredulity and chagrin. In the chapter afterwards she gets almost offended when Goblin Slayer doesn't react to her boasting of her womanly charms or inquire about how she deals with sexual solicitors.
245* AscendToAHigherPlaneOfExistence: [[spoiler:She knows that her world is a board game. Her goal is to find the edge of the board and leave, potentially becoming a "player" herself. She eventually succeeds with Goblin Slayer's help.]]
246* BadassBookworm: She studied under the very knowledgeable lizardmen and was a MilitaryMage. In Year One, she got roped into helping update the [[MonsterCompendium Monster Manual]] after she moved to town. Conveniently for her, Goblin Slayer shortly showed up and offered to help research goblins specifically.
247* BrilliantButLazy: She's one of the most powerful spellcasters her world has seen in an epoch, but she also hates writing up reports or sticking to a consistent schedule. She happily procrastinates on the updates to the Monster Manual she was tasked with, and muses that if her personal projects hit a brick wall while she's in Frontier Town, she has no problem "lazing around here for at least another five years".
248* BunnyEarsLawyer: She's as kooky as she is slovenly, and slow to extend a helping hand, but she's a brilliant enough wizard to have worked for the royal court, be trusted with updating adventurer guidebooks, and [[spoiler:discover the secrets of ascension]].
249* CardsOfPower: Despite carrying a magic staff, a deck of richly illustrated playing cards is her primary instrument for spell channeling. She makes them herself, basing their portraits on the monsters she studies and filling them with details that don't make it into the Monster Manual, and in her off time she has a habit of shuffling and arranging them as a meditative or divining practice.
250* ChainedByFashion: She wears some sort of decorative harness or faux-corset made of short lengths of thick chains around her waist, as a possible visual hint of her status as a high-ranked MilitaryMage, mild [[WithGreatPowerComesGreatInsanity manic tendencies]], and aspirations [[AscendToAHigherPlaneOfExistence to loose the fetter of her world]].
251* CharmPerson: Freely admits to Goblin Slayer, that she hypnotizes and then uses [[LaserGuidedAmnesia amnesia hexes]] on the people who [[spoiler:ask for sexual favors from her]] when they wish to trade or ask for a quest reward. Cow Girl also suspects she has charmed the townspeople [[PerceptionFilter to ignore her]] when she loudly presses up to Goblin Slayer and no one spares a glance.
252* CheshireCatGrin: She often gets a wide, cheeky smirk across her face when lecturing Goblin Slayer or reminiscing on past exploits.
253* {{Cloudcuckoolander}}: Her first reaction to Goblin Slayer showing her a magic ring is to think he wants her help proposing to someone.
254* CuteClumsyGirl: In her introductory chapter she knocks over a stack of books nearly every page. Sometimes she saves them, other times she goes down with them.
255* DimensionalTraveler: [[spoiler:Locating a corner of the world and stepping off of it was the method by which the sages of old became planeswalkers, a feat she performs with Goblin Slayer's help]].
256* DissonantSerenity: She breezes through a goblin hunt with a detached goofy mien, wryly watching and refusing to help as Goblin Slayer wrestles for his life against attacking wolves and cracking jokes about a woman being used as a HumanShield by a hobgoblin. The only time her smile slips is when Goblin Slayer shoots down one of her teases, reminding her that ''he'' at least has to take everything seriously.
257* EccentricMentor: She comes off as a {{Cloudcuckoolander}} and MadScientist, but she was also a very competent soldier and became Goblin Slayer's second mentor who taught him much about the characteristics of goblins.
258* EscortMission: Her and Goblin Slayer's research recursions are filed as these. True to form, Arc Mage refuses to actually aid in combat unless absolutely necessary.
259* ExcuseMeWhileIMultitask: She is able to perform an intellectually intensive magic ritual while keeping better track of Goblin Slayer's kill count that he can.
260* FormulaicMagic: The main aspect of her magic ritual to break down the curses sealing the Shadow Tower is the construction of models for various four-dimensional polytopes.
261* TheGlomp: When meeting Goblin Slayer just before their last quest, she tackle-hugs him at first sight right in front of Cow Girl, and remains wrapped around him for most of their ensuing conversation.
262* GoodSmokingEvilSmoking: She occasionally puffs on a pipe during down time, which tends to emphasize either her studiousness or her seductiveness, depending on framing and how much she flaunts it.
263* GoodWithNumbers: Her final adventure with Goblin Slayer has her show off that she is an incredibly accomplished geometer on top of all her other skills.
264* GrammarNazi: Can be very pedantic, such as when she gets on Goblin Slayer's case for saying goblins see well "at night" instead of the more technically accurate "in the dark."
265* HardDrinkingPartyGirl: Admittedly not very social, but otherwise she is a whimsical and sexually forward woman that tries to be a flirty TricksterMentor towards Goblin Slayer, and while she expresses chagrin over him getting it in his head he has to constantly supply her with hard apple cider, she has no qualms about guzzling the stuff each time he gifts her a bottle.
266* TheHedonist: On more than one occasion she goes on a small tirade on how people should make full use of the basic pleasures to make life more worthwhile; eat good food, sleep when you want, and find someone to screw.
267* HeIsNotMyBoyfriend: Naturally, rumors are quick to form over Goblin Slayer "seeing that strange woman living in a cabin by the river." When Cow Girl hears them and works up the nerve to confront Arc Mage, she laughs and assures her that he is just her helper on quests.
268* TheHermit: She hates the idea of having people constantly around and judging her work or person, which is a big part of the reason why she claims a house outside of town proper and neglects her official write-ups.
269* HomeNudist: Crawls out of bed naked and fusses with her personal projects without bothering to get dressed if she can get away with it. She'll only throw on a clean-ish dress or robe if someone is likely to drop in on her, because she knows "she looks too good to let people get away with a free show".
270* HumansAreMorons: The night she and Goblin Slayer camp out before crawling the shade tower, she bitterly comments she sees no point in studying monsters and publishing bestiaries, as most adventurers are illiterate and almost all of them are too arrogant or idealistic in outlook to care about knowing their enemy, just charging at them sword-first.
271* InsufferableGenius: Acts very haughty and condescending to Goblin Slayer in the beginning, though she quickly comes to respect his focus.
272* LittleBlackDress: She wears one with a scalloped hemline under her robe, and is as vivacious as they come.
273* MadScientist: She does have shades of this. During her and Goblin Slayer's research missions, she is rather overenthusiastic about studying goblins. When witnessing a female captive being used as a HumanShield, Arc Mage can't help but wonder if the woman is pregnant with a goblin and admits the she would have liked to examine the child when it was born. She later dissects the bodies of the goblins at the end of the mission.
274* MagicStaff: A thin, elegant one that more resembles a walking stick.
275* MilitaryMage: Used to not just be one, but also served as a marshal of them.
276* MotorMouth: Never stops rambling about her past experiences or theories about the monsters they are hunting. Goblin Slayer is actually worried at points that her blathering is covering up the sound of approaching ambushes.
277* MsFanservice: Her manga introductory chapter gives a lot of [[LegFocus angled shots and close-ups of her bare legs and thighs]], shown off by her short skirt, as well as [[MaleGaze one shot of her breasts]] when offering Goblin Slayer sex for the ring he brought. In her second manga-focused chapter, the curvature of her round rear through her thin robe is also drawn attention to on a couple occasions.
278* TheNightOwl: A bonus chapter says that she has a habit of binge-reading until after dawn, then crashing until anywhere between just past noon to the next evening.
279* NoiselessWalker: She can casually flounce through an overgrown forest path without her feet making a sound or any footprints, and her clothing never gets so much as a leaf stuck in it. Goblin Slayer cant tell if she's using magic, or is just that good at field work.
280* NoSenseOfPersonalSpace: After waiting in the Guild Hall for Goblin Slayer before their last quest together, she [[TheGlomp glomps him]] when he finally arrives and has a conversation about their preparations while keeping him in a bear hug.
281* PerpetualSmiler: Almost always has big smile on her face even when she is covering herself in goblins' blood, being surrounded by monsters that want to do unspeakable things to her, or seeing a goblin captive being used as a HumanShield. Her smile rarely falters.
282* PlayingWithFire: In the manga she's magnanimous enough to relight Goblin Slayer's torch while he's fighting goblins, and makes the flames hot enough to melt goblin flesh.
283* PowerPerversionPotential: [[spoiler:Casts illusions and memory charms on men she offers sex to so they think she followed through. She waves off Goblin Slayer questioning the ethics of that move by saying that [[JizzedInMyPants they got what they were after]] as far as they recall.]]
284* RedBaron: Has a second, more theatrical moniker to punctuate her more standard epitaph; the Magus of Electricity.
285* {{Seers}}: Her SympatheticPOV bonus chapter reveals she does have some capacity for clairvoyance; she gets dressed and expectant for Goblin Slayer to show up one morning because she recalls shuffling her deck the night before and catching a glimpse of a card representing a coming visitor.
286* SelfDuplication: She knows the spell Other Self, though she complains that even with two or more of her she is never able to keep up with all of her daily tasks.
287* SexForServices: Is prepared, [[GoodBadGirl crossing into eager]], to sleep with Goblin Slayer in exchange for the magic ring he's trying to get appraised. [[spoiler:Though as it turns out she doesn't actually physically sleep with the boys she propositions.]]
288* SexyMentor: Nearly everything Goblin Slayer knows about the nature of goblins, he learned from her. She also is very proud of her beauty and tried to [[TheTease seduce]] Goblin Slayer multiple times, but is rebuffed every time because he isn't interested.
289* ShamelessFanserviceGirl: She views having to put clothes on as another tiresome chore, with her dislike for third parties gawking or casting aspersions on her nudity being "a good 80 or 90 percent of the reason she ever bothers to get dressed".
290* ShockAndAwe: She is an [[{{Pun}} Arc Mage]] and brags about specializing in electricity magic.
291* ShowgirlSkirt: Her dress comes down to mid-thigh in front, but extends to her knees in the back.
292* SleepsInTheNude: A bonus vignette bundled with a ''Year One'' manga volume reveals that Arc Mage strips before climbing in bed, whether to sleep or just curl up with a stack of books and unwind. Like Cow Girl, she also has a habit of puttering around her room and checking out the window buck naked right after waking up before thinking to start getting dressed.
293* SmartPeopleWearGlasses: Her glasses mark her as a high-status mage, with all the wordy rambling one would expect.
294* SmokingIsGlamorous: Has a pipe and makes quite the sultry show out of puffing on it.
295* StatusBuff: In the final floor of the shade tower, she struggles to finish a spell formula to unlock a seal door before Goblin Slayer gets overwhelmed by goblins. She nearly despairs at her ability to do so, until Goblin Slayer [[EurekaMoment inspires the idea]] to use [[SuperSpeed Haste]] to work faster.
296* TheTease: Constantly flaunts her figure and comes-on to Goblin Slayer, taking his continued disinterest as an affront to her charms, to say nothing of how she scams young adventurers by offering them [[spoiler:illusory]] sex.
297* TrashOfTheTitans: Her rented house is overflowing with dust, piles of broken odds-and-ends, dirty dishes, and stacks upon stacks of tomes that block out the light.
298* TricksterMentor: Tries to be this a little with Goblin Slayer, being very fickle and roundabout in providing answers to his questions, posing riddles about the nature of the world, and refusing to help him fight beyond the bare minimum even while watching him struggle for his life mere feet in front of her. It doesn't get very far on account of his single-mindedness. She has better luck with Cow Girl while encouraging her to be more relaxed towards her crush.
299-->'''Goblin Slayer:''' You never say what you mean outright... but I get the gist.
300* UnkemptBeauty: Her hair is usually a bird's nest, her favorite robe has patches, and she lives like a bibliophilic pig. And she's still absolutely gorgeous.
301* WithGreatPowerComesGreatInsanity: She's capricious, obsessive, and more than a little [[ComedicSociopathy psychopathic]], all things Witch attributes to her sheer arcane might.
302* AWizardDidIt: She explains to Goblin Slayer a little about the concept of "shades", semi-real magic echoes of objects or creatures on different planes of existence appearing in their world, only to encourage him not to think to deeply about how they actually manifest or what they seek to do.
303[[/folder]]
304
305[[folder:Swordstress Elf]]
306[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/swordstresself.png]]
307
308A mysterious elf-woman and Bronze-ranked adventuress who has a few chance encounters with Goblin Slayer and decides to follow him around during the fourth story arc of ''Year One'' after declaring him a WeirdnessMagnet.
309----
310* ActionGirl: As a Bronze-ranked adventuress, she's much more capable than Goblin Slayer, being able to kill large monsters in single hits. Since she's far more experienced in battles and adventures than he is, she becomes another mentor figure for Goblin Slayer during his first year.
311* CoolSword: She uses a magic sword, which is why she is able to kill a Bug-Eyed Monster with it.
312* DanceBattler: Her moves while sparring with Goblin Slayer involve a lot of twirling and he comments directly on her showy, acrobatic style.
313* GuestStarPartyMember: She accompanies Goblin Slayer during the fourth arc of ''Year One'', since the path he walks reeks with chaos, becoming his party member.
314* TheLightfooted: She continues the trend of highly experienced adventuresses that amaze Goblin Slayer with their ability to trek through nature without living footprints or seeming affected by the weather.
315* MasterSwordsman: While giving Goblin Slayer some pointers on fighting, she demonstrates a superhumanly fast and flowing combat style and brags that she is self-taught in weapon-handling.
316* MoneyDumb: While giving Goblin Slayer sword lessons, she admits with chagrin that she sold the magic sword they found in the cave of their second meeting and already wasted all the money she got for it in a few days.
317* MsFanservice: An attractive looking ActionGirl who functions as Goblin Slayer's third SexyMentor in ''Year One''. While she dresses modestly, one memorable fanservice scene of her is taking off her boots and stockings, so that the readers can see her bare feet at the campfire.
318* OffWithHisHead: She contemptuously decapitates an owlbear with one stroke of a mundane sword.
319* OneDegreeOfSeparation: She is introduced traveling in the company of High Elf Archer before going off on her own and stumbling upon Goblin Slayer.
320* OneHitKill: She's a highly lethal combatant that repeatedly demonstrates the capacity to dismember and kill even large monsters such as an owlbear or a nothic with a single slash of whatever blade she has in hand.
321* SexyMentor: She continues the trend of attractive female mentors for Goblin Slayer in ''Year One'', after Arc Mage and Capital Inspector had done so. She teaches Goblin Slayer more about adventuring and also teaches him the fundamentals of swordsmanship. She presses her body against his when she teaches him how to hold a proper stance, and she refers to her training session as "payment with her body".
322* WrongAssumption: In her first meeting with Goblin Slayer, she saw him building a fire outside a cave and leveled a blade at him, thinking he was some bandit setting a trap or some such. A short interrogation later cleared things up and she let him go as just some weird young adventurer.
323[[/folder]]
324
325!!Hero's Party
326[[folder:Chosen Heroine]]
327!!!'''Voiced by:''' Creator/MiyuriShimabukuro (Japanese), Rachel Thompson (English)
328[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chosenheroine.png]]
329[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chosenheroineyearone.jpg]]
330[[caption-width-right:350:Chosen Heroine in ''Year One'']]
331
332A young adventuress who is destined to save the world, her rapidly-escalating quest to reach and defeat the Demon Lord runs in parallel to Goblin Slayer's various extermination missions. Though she hasn't gotten seriously involved with the Goblin Slayer and his group yet, she has had dealings with some of the more high-profile supporting characters they have already helped.
333----
334* AbsurdlySharpBlade: Her sword can [[DimensionalCutter carve dimensional portals]] and slice demon souls to render them DeaderThanDead.
335* TheAce: Her very first quest sees her slaying entire hordes of monsters, including dozens of goblins and a ''demon general'', single-handedly. And she only gets more powerful from there.
336* AchievementsInIgnorance: One of the interlude chapters of the first volume tells the tale of how Chosen Heroine found a magic sword and killed one of the Twelve Generals of the Demon Lord while honestly believing that she was on a routine goblin-clearing job for rookie adventurers and that everything she encountered, fought, and did that day was normal for a Porcelain level quest.
337* ACupAngst: She envies Sword Maiden's and Sword Saint's assets, as revealed during their fight against Hecatoncheir in Volume 3 and manga Chapter 40 respectively.
338* AdaptationalDyeJob: Like Goblin Slayer, she's described as black-haired in text, but never illustrated as such until Volume 11, which shows she also has InnocentBlueEyes. This is in contrast to the anime and then later the manga, which both have designed her with deep red hair and eyes. Also, her armor is pure silver with slight blue and yellow trimmings in the illustrations, but grey with a yellow surcoat and red straps in the anime. However, when she was reintroduced in the second season of the anime, which released after those illustrations were published, her design was changed to reflect the official colors, {{subvert|edTrope}}ing this.
339* BarrierWarrior: In one drama cd, she can cast a Barrier spell to construct a dome big enough to encompass a fortress and strong enough to weather a demon general's attacks. [[TheDreaded This is done only to make sure that none of the monsters inside can flee while she's marching over to them.]]
340* {{BFS}}: Her holy blade is two-thirds as tall and just as wide as she is. In Volume 9, it is described as "ostentatiously large".
341* BlitheSpirit: She was a happy-go-lucky country bumpkin before being found out to be the current hero of destiny, and the King and her teammates consider her simple jovial spirit to be as much a source of improvement for the places and people she visits as her ability to eliminate top-tier demons in a trice.
342* BookDumb: Has tried to study history and magic seriously, but it's all too dry for her to stick with.
343* BornLucky: It is not certain if her luck is part and parcel of being TheChosenOne, or if such fortune is what brought her to Platinum-rank in the first place. Either way, it is very real and part of what makes her so incredibly powerful.
344** One example in Volume 3 occurs when she briefly meets Goblin Slayer for the first time. She eagerly approaches him, completely unaware the grungy warrior had set up goblin traps in her path beforehand. Not one of them triggered in her presence.
345** [[spoiler:Her home happened to be one of the first villages to be saved by Goblin Slayer's intervention, ensuring her survival and a stable, happy childhood]].
346* BornWinner: She starts her adventuring career already strong enough to kill entire groups of monsters with blade or magic before her tremendous luck kicks in, let alone when she finds and starts wielding her signature magic sword.
347* BringMyBrownPants: Admits during her adventuring report to messing her underwear when she attacked a Demon General and he was the first monster she ever faced that didn't go down in one hit.
348* CallForward: [[spoiler:As ''Year One'' reveals, this wouldn't be the first time she visits Goblin Slayer in the midst of making booby-traps right before the Autumn Festival rolls around]].
349* CallingYourAttacks: Does this in Volume 7, to no one's surprise. Though it might have just been a spell.
350* TheChosenOne: Ordained by fate to be the one to put an end to the Demon Lord's current attempt at a comeback, sooner or later. For this, she has been promoted to become the sixteenth Platinum-ranked adventurer in history.
351* ChronicHeroSyndrome: Very much a bleeding-heart do-gooder, which her teammates have to accommodate when questing.
352-->'''Sword Saint:''' All it takes is someone in distress to get you involved.
353* {{Cloudcuckoolander}}: So much so that her sidekicks are there to make sure she doesn't get too distracted. At one point, she sees the Rookie Duo has added Priestess (temporarily) and Harefolk Hunter (possible temporarily) to their team and immediately supports their ShipTease and growing BattleHarem.
354* ComicallyInvincibleHero: Nearly every enemy she faces dies in one hit, the BigBad Demon Lord dies to her within a couple of months of her becoming an adventurer, before the start of the second volume, and she nakedly ''revels'' in her overpowered abilities every time she makes an appearance.
355-->'''Hero:''' Well, I knew I could charge in there anytime and be like, 'Bam! I win!' Heck, winning's my role!
356* CoupDeGrace: Though Sword Saint is able to duel and cripple the Undead King, it falls on Chosen Heroine and her divinely empowered sword to kill him completely.
357* CurtainsMatchTheWindow: The anime depicts her as having red hair and eyes.
358* CuteClumsyGirl: In a manga volume-included vignette, she trips a little getting up from sitting on a crate, and confesses to Priestess that she always stepped on people's feet when she danced at village festivals as a little girl.
359* DarkAndTroubledPast: Subverted, because she was ''supposed'' to have one, but then [[ScrewDestiny Goblin Slayer saved]] her DoomedHometown from goblins and she was allowed to live a relatively happy childhood in an OrphanageOfLove.
360* DiggingYourselfDeeper: When she runs into Goblin Slayer outside the frontier town, Chosen Heroine muses out loud that he has a strange outfit, realizes how that sounds, and tries to walk it back as she meant he looks "...Interesting."
361* DimensionalTraveler: She and her party spent several months fighting demons in the "Plane of Annihilation" after defeating Hecatoncheir in Volume 3. They are also known as "the knights who traversed the storms of the three thousand realms."
362* DoomedHometown: Subverted twice. The first time, during her childhood, [[spoiler:[[ImmuneToFate Goblin Slayer]] prevented it. The second time is prevented by the heroine herself when she personally kills [[DragonTheirFeet a demon general]] who threatened it as attempted retaliation for the death of the Demon Lord.]]
363* DorkKnight: ''The'' single most powerful adventurer currently alive, she is also an extremely energetic and goofy teenaged girl.
364* TheDreaded: High-level demons operating in the human world know about and are understandably terrified of her. So much so that the she has to take precautions to hide her movements and box in target monsters just to keep them from hearing she's coming and then heading for the hills.
365* DreamingOfThingsToCome: [[spoiler:She had a dream at the end of ''Year One'' of the Holy Sword she would one day claim.]]
366* DynamicEntry: Teleports into the stronghold of the Undead King mid-leap and roaring before running to kill a demon.
367* EarlyBirdCameo: Chronologically speaking, she is introduced in ''Year One'' as a cheerful [[ConvenientlyAnOrphan orphan]] with a bad habit of running off on her own to explore.
368* ElitesAreMoreGlamorous: She becomes one of a tiny handful of Platinum-ranked adventurers to ever exist after finding her divine sword, and is outfitted with armor and magic supplements of comparable resplendence while being granted full leeway to make her own path as she protects the world from demons and abominations.
369* FearlessFool: Much to the exasperation of her teammates, [[IAlwaysWantedToSayThat she has a love for shouting stock battle quips]] and [[LeeroyJenkins jumping right into the fray without assessing the risks beforehand]]. Often times, she doesn't seem to have the foggiest idea about the gravity of the quests she takes. Fortunately for her and the rest of the adventurers, her talent and absurd luck does well to trivialize most dangers coming her way.
370* FieryRedhead: She has a deep red hue to her hair and eyes in the anime and manga and, is exactly the kind of loud, hot-blooded hero she looks like.
371* FlashStep: When hopped-up to her gills with S-tier MagicEnhancement, she can cut down and rush between mobs of monsters in less than a second.
372* {{Foil}}: She is opposite to Goblin Slayer in almost every possible way. As TheChosenOne destined to save the world, she has had everything handed to her by her heroic fate, while Goblin Slayer is just an average person not destined for anything glorious who constantly fights an uphill battle and only makes it out alive through his own wits, resolve and [[ThePowerOfHate sheer hatred for his sworn enemies]]. She routinely battles the most powerful demon lords, Goblin Slayer just slays [[{{Mooks}} goblins]]. She is clad in resplendent armor befitting a high-ranking adventurer and wields a wondrous holy weapon, Goblin Slayer refuses to use enchanted weapons and wears a simple, battered armor which has had its only aesthetic element -- the horns on its helmet -- cut off because they only got in the way in goblin caves. She is an incredibly powerful MagicKnight, Goblin Slayer is a fighter of only average skill with no special abilities. She is known to [[LeeroyJenkins rush into battle headlong]] relying on her raw power and [[BornLucky incredible luck]] to keep her alive, while Goblin Slayer adamantly refuses to rely on luck, prominently utilizes stealth and [[CombatPragmatist underhanded tactics]], exploits the environment to his advantage whenever and however he can, and meticulously plans out every battle before it starts. Basically, the Chosen Heroine is the stereotype of what is expected of a powerful high-level adventurer, and the one the reader might have reasonably expected to be the main character, [[HeroOfAnotherStory had this been a very different tale]]. Goblin Slayer is, well... [[{{Deconstruction}} Goblin Slayer]]. Ironically, she is one of the most powerful beings in the world, but she is only so because of the will of the gods, while Goblin Slayer, despite being nothing out of the ordinary, is one of the few beings completely independent of the will of the gods, so much so that [[spoiler:the gods had planned for her to have a DarkAndTroubledPast backstory through a DoomedHometown... but then [[SpannerInTheWorks Goblin Slayer prevented that]] [[ScrewDestiny from happening by killing all the goblins]]]].
373* ForgottenFirstMeeting: [[spoiler:By sheer coincidence, one of Goblin Slayer's earliest jobs happens to come from her hometown, where she is the first villager to meet him face-to-face. She took a shine to his activities, but has apparently since forgotten about him by the time she became a full-fledged adventurer herself]].
374* GenkiGirl: In every appearance she makes, it is clear that she is a bundle of energy. So much so, in fact, that it is somewhat exhausting for her peers who deal with her on a regular basis. Even her relatively quieter moments involve running her mouth at top speed and getting easily distracted.
375-->'''Chosen Heroine:''' (Literal seconds after waking up) All right! Time for another day of trying hard and doing my best!\
376'''Sword Saint:''' A good night's sleep and you're back to full tilt, aren't you?
377* GrinOfAudacity: Flashes one as she squares off against the metal spider monster leading the demons in Volume 7.
378* HaremSeeker: She's not one, but she supports heroes making them much to her sidekicks' embarrassment.
379* HelmetsAreHardlyHeroic: Subverted and justified; [[spoiler:her first encounter with Goblin Slayer actually left enough of an impression that she now believes helmets are befitting of a good adventurer.]] The only reason why she doesn't wear one herself is because she regularly deals with monsters that can effortlessly separate her head from her shoulders, with or without protection, so she forgoes it for a better field of view.
380* HeroicResolve: Even with her enchantments stripped, ribs cracked, and organs bruised, she still stands firm and walks steadily forward to finish off the Undead King.
381* HeroOfAnotherStory: Her exploits have been the subject of periodic side-chapters since the beginning of the story, but she has yet to join forces with Goblin Slayer and crew.
382* HeroWorship: According to Spearman, her "regular rookie" disguise is meant to emulate Female Warrior from Sword Maiden's old party, just in green.
383* HotBlooded: Very loud and passionate, though certain side materials make it clear this is a more nuanced case than the stereotypical archetype. She takes preparation for missions very seriously and can be surprisingly cerebral and even borderline philosophical on topics like the nature of adventuring.
384* HumbleHero: She actually doesn't take it for granted that she'll win every time, despite her outward bravado. She also claims that each of her victories so far was mostly thanks to her allies' support, and she remains confident that the forces of good will ultimately win, with or without her.
385-->'''Hero:''' I guess if anyone was like, 'You sure you can save this world?' I'd be sort of like, 'I dunno!'
386-->Hero was supposed to save the world. She wasn't the hero because she could save the world; it was trying to save the world that made her a hero. What she could do might not amount to much. But she had friends who mattered to her, and there were so many people in this world. So she had to save it, and she was confident it would work out somehow.
387* IAlwaysWantedToSayThat: Chuckles and says this in the anime after crashing a necromancer's attempted VirginSacrifice and announcing that evil would not win this day.
388* IChooseToStay: Deliberately spends months making a physical journey through several alternate dimensions to get back home so she could carve through the demon armies on their own turf and trim down their threat at the root.
389* IJustKnew: The gods occasionally send her premonitions of her next task in her dreams, and she can apparently accurately pick out relevant locations and people to go to for those quests off of gut feeling.
390-->'''Demon General:''' How did you know the location of our secret meeting place?!
391-->'''Chosen Heroine:''' I had a hunch!
392* IJustWantToBeNormal: {{Downplayed}}, she occasionally wonders if being a regular adventurer would be a more free and satisfying existence, but is still more than content with the trials and triumphs of her own career.
393* InASingleBound: The anime has a scene of her leaping tens of feet in the air to come down on an evil priest with a downward slash worthy of a [[Franchise/FinalFantasy Dragoon.]]
394* InnocentBlueEyes: The Volume 11 illustration gives her very pale blue eyes, to the point of also being IcyBlueEyes, but she's still the pinnacle of heroism in her World.
395* KingIncognito: The Drama [=CDs=] reveal she likes to sometimes sneak off alone, disguise herself in basic gear, and do low-level quests anonymously. These charity runs almost always end with her running into a high-ranking demon, but her innate power is enough to take them out anyway.
396* LargeHam: Unsurprisingly, she has a shamelessly loud presence and a love of theatrics.
397* LeeroyJenkins: Slightly downplayed in that she actually takes pre-mission prepping and equipment maintenance very seriously, but she has no regard for stealth or preemptive strikes, being more than strong enough to get away with announcing her presence and charging, and with a [[IAlwaysWantedToSayThat love of theatrics]] big enough to do just that every time.
398* LegendaryWeapon: The magic sword she found on her first quest is a sign of the gods' favor and task for her.
399* LickedByTheDog: [[spoiler:It says something that, barring a possible candidate or two, she is the only person to have never been taken aback by Goblin Slayer's appearance or regard him with suspicion upon first impressions]].
400* TheLightfooted: She leaps superhumanly high, prefers to dodge rather than block despite her excessive magical defenses, and can hop around on top of pressure-sensitive traps at her leisure.
401* MagicalGesture: Is said to trace sigils in the air when casting.
402* MagicEnhancement: Besides her magic sword, her usual suit of armor is enchanted, and Sage gives her a plethora of charms and buffs before a fight starts.
403* MagicKnight: Can sling spells as easily as she chops heads, as she is described as casting at least a half-dozen Firebolts on her first quest without running her limit.
404* MagneticHero: Befitting a [[AffectionateParody deliberately overblown]] DistaffCounterpart of a shonen action hero, a lot of people ruefully admit that something about her personality makes them fond of her in spite of themselves. Priestess is drawn into a conversation after catching Heroine spying on her dance practice, and is pleasantly surprised to realize her usual [[ShrinkingViolet self-conciousness and sensitivity]] are in no way kicking in while chatting with her. In Volume 8 the King outright says her ability to calm hostilities and befriend the untrusting without thinking is a greater boon than her overpowered combat abilities.
405* MusclesAreMeaningless: Physique-wise, she's a regular, skinny teenage girl, and is if anything on the small side. Doesn't stop her from leaping into the air and freely swinging around a sword nearly as big as her.
406* OneHitKill: Before she even officially became an adventurer, she was so used to monsters dying at the slightest blow from her that a top-ranking demon she found on her first quest ''not'' doing so caused her an OhCrap moment. Then she found her LegendaryWeapon and rectified that black-mark on her record.
407* OneManArmy: Regularly enters hell and faces off against entire demon legions effectively singlehandedly, and wins.
408* ParentalAbandonment: Her parents died in a war. She still was able to enjoy a somewhat happy childhood at the orphanage she grew up with and with a strong mother figure who raised her.
409* PersonOfMassDestruction: Discussed. Chosen Heroine actually isn't one, and laments she doesn't have the power to scythe entire undead armies and level mountains with one sword-swing. Sword Saint rebuffs her by saying she wouldn't trust ''anyone'' with that kind of power, let alone someone as lackadaisical as her leader.
410* PlayingWithFire: Mentions that she can cast Firebolt in Volume 1, although being TheAce she stated that she was able to spam this attack five or six times before getting tired, a feat that most veteran adventurers can't do.
411* PluckyGirl: Even on the rare occasions an enemy proves able to overpower her, she never gets discouraged in a fight and always gives her all and feels assured she and her friends can pull through any trial.
412* ThePollyanna: While she can acknowledge that she's only human and there is always a chance she could fall in battle, she nonetheless remains perpetually cheerful, optimistic, and with an unquenchable love of life, celebrating her every victory and new experience while confident in the belief that even if she one day fails, humanity as a whole will always find a way to beat back even the most apocalyptic of its foes.
413* PowerOfTheSun: Claims to have this in Volume 10, and names several of her personal, magic-enhanced blows with sun-themed names such as "Dawn Strike".
414* RedIsHeroic: The anime gives her red eyes and bright red hair, something reflected in a ''Year One'' Manga colored illustration.
415* SavingTheWorld: Does this semi-regularly, though we usually only see part of the final battle each time.
416* {{Seers}}: She has some method of scrying on faraway monsters. She spies on a demon fortress in a drama cd before sealing it up with a Barrier and heading inside to clean it out.
417* ShipperOnDeck: Ships the Rookie Duo... and ships them with Harefolk Hunter. She even supports Rookie Swordsman gathering a BattleHarem that he's not trying to form.
418* SmallRoleBigImpact: From Goblin Slayer to Chosen Heroine. In one of his unending attacks on the many goblins planning to attack villages, one of those said villages was where Chosen Heroine lived as a child. Because of this, she was spared from going through a tragic past as Goblin Slayer did as a child and had the chance to become a powerful, outgoing, and inspiring hero that Goblin Slayer never had.
419* SmarterThanYouLook: She comes off as an endearingly earnest IdiotHero in the main storyline, but the side materials portray her as more aware of her surroundings than most assume, with surprisingly meticulous preparations for her quests and well-considered thoughts on the nature of adventurers and the problems of the guild ranking system. She's just too confident and content in her strength to get bogged down with more intense introspection.
420* SummonToHand: Her magic sword is bound to her soul. So long as they are in the same dimension, it will appear at her side if she but holds out her arm and wills it.
421* SwordBeam: Her "Dawn Strike" move is a massive green slash of energy that burns anything in its path.
422* TechnicolorEyes: They're red in the anime.
423* ThirdLineSomeWaiting: She gets at least one chapter every other volume chronicling the latest of her increasingly high-octane demon-hunting forays, and her lingering presence in the narrative is clearly building up to something, though so far the closest she's gotten to involvement in the main story is in Volume 3 when she [[spoiler:partners with Sword Maiden to fight off a rampaging PhysicalGod]] in the B-plot.
424* ThisIsThePartWhere: Jokes when first standing-off against the Undead King that this ''should'' be when he makes an offer of YouWillBeSpared or WeCanRuleTogether, but that doesn't fit because its her team that busted in and is currently holding the advantage and issuing threats.
425* {{Tsundere}}: Grew up in an OrphanageOfLove way out in the countryside, run by a nun of the God of Trade. Even years later, she still thinks of the matron as a [[ParentalSubstitute mother figure]], though she'd never admit it out loud.
426* UnskilledButStrong: She's got no refined techniques or elaborate spells, just the sheer raw might to make the moves she does have hit with the force of a meteorite.
427* TheWorldIsAlwaysDoomed: By Volume 13, even she is starting to get exasperated by the constant cropping up of cataclysmic threats.
428-->'''Chosen Heroine:''' I wish we could do ''one'' adventure that doesn't involve the fate of the world!
429* TheWorldIsJustAwesome: Takes delight in all the world has to offer, from its most fantastic vistas to its simplest comforts, and she wants to protect every bit of it.
430* WorldsStrongestMan: She is easily the strongest character in the entire story, and would normally be the one to take care of any powerful GreaterScopeVillain that are working behind the scenes of main casts' adventures. While Goblin Slayer is on his "small-scaled" quests, she is the one preventing TheEndOfTheWorldAsWeKnowIt.
431* YourSizeMayVary: Not her, but rather her Holy Sword. In the light novel and manga, the sword is massive, being as large as she is despite her small stature. However, in the anime, the sword is much smaller to the point of being a short one-handed sword compared to her and probably just a step above a long dagger for anyone bigger than her. That said, her appearance in the second season, alongside changing her coloration to that of the illustrations, also boosted her sword's size up to the canon hugeness.
432[[/folder]]
433
434[[folder:Sword Saint & Sage]]
435!!!'''Voiced by:''' Creator/HarukaTomatsu (Sword Saint, Japanese), Creator/HonokaInoue (Sage, Japanese), Creator/JadSaxton (Sword Saint, English), Creator/MeganShipman (Sage, English)
436[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayersidekicks.png]]
437[[caption-width-right:350:Sword Saint (left) and Sage (right)]]
438
439Two Gold-ranked adventuresses, Sword Saint and Sage, who team up with Chosen Heroine.
440----
441* AdaptationDyeJob: Just like Chosen heroine, their designs were made for the anime before proper illustrations of them were drawn (in their cases chibi icons shown in light novel Volume 13), which resulted in major discrepancies when they finally got that art. Also like Chosen Heroine, when they reappeared in the second season that debuted after those illustrations were made, their designs were changed to reflect the official colors, {{subvert|edTrope}}ing this.
442** Sage has blue dark blue hair and purple eyes in the anime, but her chibi icon depicts her with MysticalWhiteHair and SupernaturalGoldEyes. Her dress was also shades of blue and her cloak grey in the anime, while her chibi has them both pure white with silver trimmings and pale green underside.
443** Sword Saint had green eyes, olive-tinted dark hair, and a slight tan compared to her teammates in the anime. Her chibi icon has red eyes, pure black hair, and is as pale as the other girls. Also, in the anime she had a dark red outfit with a navy blue capelet and gunmetal grey armor bits, while in Volume 13 her armor bits have a black finish with gold edging, her cape is white with pale red underside, and she wears a bright crimson vest.
444* AffectionateGestureToTheHead: Sword Saint gives Chosen Heroine a DopeSlap for being nonchalant about their slog through the Plane of Annihilation [[VitriolicBestBuds but the two of them laugh over it and treat it as a lovetap.]]
445* AllAmazonsWantHercules: Sword Saint will only consider a man more physically powerful than her as a proper romantic prospect, and since becoming Gold-ranked regularly laments her fear that she'll be single forever. Sage is unsympathetic, and in Volume 8 tells her to [[DeadpanSnarker go get hitched to a dragon if she's that desperate for a husband.]]
446* AmazonBrigade: The two of them are part of one with Chosen Heroine.
447* AnimalEaredHeadband: Sage's cloak has a hood with sewn-on cat ears sticking out the front that she always wears up.
448* TheArchmage: Sage in volume 12 is called undisputably one of the strongest magic-users currently active in the Four-Cornered World, opposite Undead King.
449* BadassNormal: Sword Saint can't cast spells, but her natural strength of arms is enough to keep up with the likes of Chosen Heroine.
450* BagOfHolding: Sage has one to pack and organize her armory's worth of epic-tier MagicEnhancement consumables.
451* BigEater: Chosen Heroine giggles in volume 12 about how Sage's delicate constitution belies a robust appetite.
452* BloodFromTheMouth: Sage starts spitting up blood during the fight with Undead King due to entering Overcast.
453* CloudcuckoolandersMinder: Mostly just following Chosen Heroine to make sure she doesn't get too distracted while on a mission.
454* {{Counterspell}}: Sage can negate the Undead King's curses with spells of the opposite effect.
455* DeadpanSnarker: Sage has a tendency to coolly glide through her scenes while dispensing soft-spoken verbal jabs.
456-->'''Sage:''' (in response to Chosen Heroine loudly giving away their presence so she could make a cool statement) I can't fathom why you would throw away the advantage of a sneak attack.
457* DeathFlight: Sage can use a Float spell to lift dozens if not hundreds of assorted demons and monsters into the air (it even renders flying creatures helpless), and then extinguish the spell to have them splat against the ground.
458* DimensionalTraveler: They and their leader spent several months fighting demons in the "Plane of Annihilation" after defeating Hecatoncheir in Volume 3. They are also known as "the knights who traversed the storms of the three thousand realms."
459* ElitesAreMoreGlamorous: They are both Gold-ranked adventurers, regarded as among the very best in their respective spheres of battle and study, and were hand-picked to be the long-term companions of the current divinely-favored, Platinum-ranked, world-saving heroine.
460* FantasticNuke: Sage has a spell called Fusion Blast that can blow the top off of a mountain.
461* HeroicRROD: The battle with Undead King takes so much from Sage she Overcasts and vomits blood just to keep up.
462* HeroicSecondWind: Exhausted from cutting through demons, lacerated by a blade barrier, and stripped of her buffs, Sword Saint nonetheless picks up her mundane sword and overpowers an epic-level lich in a final exchange of blows.
463* IaijutsuPractitioner: Sword Saint nearly gives Goblin Slayer an ImpromptuTracheotomy with the same movement she unsheathes her blade with while questioning him after bumping into each other in the woods.
464* IChooseToStay: Deliberately spend months making a physical journey through several alternate dimensions to get back home so they could carve through the demon armies on their own turf and trim down their threat at the root.
465* ImpossibleHourglassFigure: While Sword Saint is just one girl among many in the running for [[BuxomBeautyStandard biggest bust]] and [[HartmanHips hips]] in the series, its painfully undeniable that she has by far the spindliest waist. In some shots her midriff appears to actually be thinner around than one of her thighs, which can be seen [[https://static.tvtropes.org/pmwiki/pub/images/sword_saint_figure.jpg here]].
466* KatanasAreJustBetter: As the first and most prominent melee-focused Gold-rank adventurer, Sword Saint would of course carry one of these rather than a western blade.
467* KingIncognito: They occasionally join Chosen Heroine in disguise as "fellow rookies."
468* LaserBlade: Sage can conjure a "force-sword" to slice down any monsters that get too close to her.
469* MadeOfIndestructium: Sword Saint boasts that her katana can never break or bend, though it has no offensive enhancements beyond that.
470* MagicEnhancement: Sage provides her team with a plethora of super high-tier buffing consumables before the fight with the Undead King. Beyond the MagicPotion list below, she provides quite a bit of MiracleFood and a bevy of further stuff the narration says could go on for pages.
471* MagicMap: Sage has two; one that gives an unerring path to any stated goal, and one that shows traps on the way.
472* MagicPotion: Sage collects and brews especially powerful ones that can grant buffs like SuperStrength, NighInvulnerability, {{Flight}}, and {{Telepathy}}.
473* MasterSwordsman: Sword Saint [[ExactlyWhatItSaysOnTheTin natch]]. Even Goblin Slayer, who takes a dim view of literally everyone and everything that doesn't have to do with goblins, instantly pegs her as at least Bronze level when he sees [[IaijutsuPractitioner how quickly and smoothly she unsheathes and resheathes her sword]] when threatening him in Volume 3.
474* MeteorSummoningAttack: Sage's opening attack against Undead King is to conjure a hail of flaming meteorites.
475* MostCommonSuperpower: Both are packing noticeable bust lines in addition to their prowess. Ironically, this means the strongest member of their party also happens to be the smallest.
476* MrsExposition: Sage occasionally tells the rest of her party the background of whatever big monster they're fighting that day.
477* MysticalWhiteHair: Sage's hair in the light novel is eventually revealed to be a stark white.
478* NiceMeanAndInBetween: Including the head of their little PowerTrio Chosen Heroine; she is the Nice, with her boundless optimism and ability to befriend others being highly regarded in-universe. Sage is the Mean, being quite snooty about her intelligence over everyone else. Sword Saint is the In Between, being fairly stiff with outsiders, but striving for professionalism and apologizing if she gets overly aggressive, while being equally likely to join in on Chosen Heroine's playful regard for their quests as she is to try to smack her into comporting herself like a proper champion of the realm.
479* NonchalantDodge: Sword Saint ducks the Undead King's LaserBlade with a slight shuffle of her feet and a headtilt.
480* PocketDimension: Sage stores her equipment in a zero-space bubble she can access by opening a hole in the air next to her.
481* RedEyesTakeWarning: Sword Saint in the light novels is eventually revealed to have pale rose colored irides, and as a Gold-rank she is handily one of the greatest melee warriors in the series.
482* RedIsHeroic: Sword Saint in the light novels at least, when her vest or minidress is eventually revealed to be an especially vivid scarlet.
483* SelfDuplication: Sage can maintain four Other Selves with barely any visible strain where just one would have a mid-to-upper level mage like Half-Elf Warlock or Witch suffering debilitating fatigue and migraines.
484* SquishyWizard: Sage is noted to have an abysmally weak constitution in Volume 4 when Sword Saint worries she has gotten sick when she oversleeps and misses breakfast during Chosen Heroine's vignette. In Volume 10, she runs out of breath extremely quickly while running under the effects of Haste.
485* StoneWall: As the only member of the party [[BadassNormal without magic supplementing her power]], Sword Saint's role in combat is the living sand-wall covering Sage as she prepares a big ritual spell to end the fight.
486* SupernaturalGoldEyes: Sage's eyes in the light novels are eventually revealed to be a bright, gleaming yellow, like certain other veteran magic-users.
487* SupportingLeader: Sword Saint is stated to be the formal head of the party, but Chosen Heroine is very clearly the star of their show.
488* SurroundedByIdiots: Sage thinks so every time Chosen Heroine puts her foot in her mouth in front of a noble client, or when she and Sword Saint [[CasualDangerDialogue understate the threat-level of a world-ending horror they have to fight]].
489* TeamMom: Due to Sage being so standoffish, Sword Saint is all on her own in wrangling Chosen Heroine, lecturing her on their duties for the day and admonishing her more wild tangents with a long-suffering smile, while also defending her against Sage's more acerbic put-downs. It even extends back towards Sage herself, as Sword Saint shows great concern after her health in their downtime.
490* ThoseTwoGuys: In their first few appearances, their contributions to the scene broadly consisted of just hanging back together in the dungeon room entrance and snarking to each other about Chosen Heroine's rambunctiousness as the other girl merrily charges up to the monster of the day to bisect it with one blow.
491* {{Tsundere}}: Sage adores her teammates, and shows it by grousing over how dumb they are at every opportunity. Sword Saint herself scolds Heroine and knocks her upside the head regularly out of sisterly concern and affection.
492* WrongAssumption: Sword Saint nearly runs Goblin Slayer through in the forest because she thought he was an undead. Chosen Heroine chides her, while Sage actually maintains that Goblin Slayer looks suspicious regardless.
493[[/folder]]
494
495!!Human Kingdom Royalty
496[[folder:The King]]
497!!!'''Voiced by:''' Creator/ShinichiroMiki (Japanese)
498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayer_king.png]]
499[[caption-width-right:350:Click [[labelnote:here]]\
500https://static.tvtropes.org/pmwiki/pub/images/knightofdiamonds.jpg[[/labelnote]] to see The King as the Knight of Diamonds]]
501
502A former adventurer and current ruler of the country.
503----
504* TheAce: Was the most successful and celebrated adventurer during the rush to clear the Dungeon of the Dead.
505* AlwaysSomeoneBetter: Was seen as this by Samurai Captain, who nearly unsheathed his blade in resentment at seeing a celebration break out for the Knight of Diamonds discovering a path to the third layer of the Dungeon of the Dead the night his own party just barely limped home from their first group excursion to the front of the first layer.
506* AnimalMotifs: Later light novel have the King described as "like a lion" in varying points.
507* BigGood: Well, he is the king of a country that is continuously being at war with evil, devil-worshipping monsters, so he kind of has to be this.
508* BlingOfWar: As an adventurer, he wore a magic suit of armor that was encrusted if not made of ''diamonds''. Samurai Captain finds it hard to take seriously his claim of being from a poor noble family when seeing him in it (this of course assumes the suit was not loot found in the Dungeon of the Dead, or a heirloom deemed too precious or put in too much active use to be counted as a mere part of the treasury).
509* AChildShallLeadThem: Was in his mid-to-late teens when the war against the Demon Lord ended and he ascended to the throne.
510* CloseToHome: His angst about [[spoiler:his little sister's abandoned twin]] drives him to try to reach out to lost or distressed little girls. [[HeroicSelfDeprecation He wonders if this makes him self-centered]].
511* ConspicuousConsumption: He and Female Merchant lament that though he doesn't care to waste money on unecessarily fancy stuff like quill pens, if the king lived austerely there are many people who would look down on that as false modestly or a sign of financial crisis, more than are currently looking down on him as a luxury-craving spendthrift.
512* DorkKnight: As a young lord he was loud-voiced and awkward around children and adventurers outside his party, contrasted humorously against his status as the celebrated premier dungeon-delver of Fortress City. Over a decade later and as a matured King, he is still brash and hot-headed, his inner circle needing to exasperatedly shoot down his hammy declarations that he can solve all his nation's financial and bureaucratic woes if he was just allowed to take up his sword again to go slay some gold-hoarding dragons or not-so-secretly evil noblemen.
513* DualWielding: Decides to take up a parrying dagger after almost dying to a cheapshotting "scruffy man."
514* ElitesAreMoreGlamorous: He was dubbed the ''Knight of Diamonds'' in his adventuring days, likely to signify his royal status. He certainly had the armor and plethora of powerful charms to show for it.
515* TheFettered: Considers himself and Samurai Captain to be on another level ethically as well as martially over the other adventurers for being the leaders of two of the only parties that are actually trying to put an end to the Dungeon of the Dead instead of keeping the loot train going. Samurai Captain thinks he's a little [[HolierThanThou sanctimonious]] about it, [[TheHypocrite despite repeatedly thinking almost exactly the same thing in his internal monologues]].
516* HeroesPreferSwords: Uses a shiny broadsword to fight. It goes with his truly brilliant armor and self-image.
517* HoldTheLine: When the war against the demons in ''Daikatana'' starts going disastrously badly for the mortal side, he is forced to give up his adventuring lifestyle, secure the Capital City from vampirized nobility, and muster a last fighting force to bog down the Army of Darkness long enough for the Golden Party to finally track down and eliminate the Demon Lord.
518* ImpoverishedPatrician: Describes his family as poor for nobility. Samurai Captain wonders if relative poverty among the nobles isn't still fabulously wealthy objectively, if the quality of his gear is any indication (which, given that Samurai Captain ''knows'' the Knight of Diamonds is a successful adventurer and has been for a while, he shouldn't be taking as a given).
519* InnocentlyInsensitive: Talks about how goblins aren't a significant enough threat to be bothered with to Sword Maiden, a woman who had been tortured and traumatized by such creatures.
520* IShouldHaveBeenBetter: In a bonus chapter from the ''Daikatana'' manga, he approaches Female Bishop while she's alone to apologize for never trying to help with her harassment problem before Samurai Captain nearly started a bar brawl trying to defend her. The narration notes he gets frequent bouts of pained conscious like this "due to constantly cursing the blood he bears".
521* KlingonPromotion: A very sympathetic case is how [[spoiler:he was crowned King to begin with -- he took the throne after euthanizing its previous occupant, who had become a Vampire Lord due to the corruption of Chaos]].
522* MilitariesAreUseless: Goblin Slayer and Sword Maiden don't hold very high opinions for how the King distributes the country's military, especially since he believes that the Adventurer's Guild should be more than sufficient to counter the Frontier's threats. Because he keeps most of his forces stationed at the Capital to ward off demons, a lot of villagers are left to fend for themselves without expecting a response from the government. Even when there is a goblin infestation in a city's sewers, Sword Maiden has to request Goblin Slayer because her requests to him for military assistance are brushed off. This is discussed further in Volume 4 of the light novel. Most of the military is exhausted and suffered heavy losses from fighting the Demon King's armies, and any army he does raise to deal with threats like goblins will be peasant levies who cannot stay in the field for very long and will be poorly suited to fighting in tight, close quarters like ruins, sewers, and caves. Adventurers don't cost money to be deployed, and are much more experienced, well-armed, and motivated.
523-->'''Lizard Priest:''' Two sure fronts of trouble are human money and human politics.
524* MinorMajorCharacter: He is the king of the country where all the characters reside and is mentioned several times, but only makes a few appearances in the story.
525* ModestRoyalty: Expresses to Female Merchant his discomfort with ostentation and wasteful spending, but is pressured by his attendants to show his nation's wealth on his person.
526* NiceJobBreakingItHero: Pretty much the government's unwillingness to deal with the goblin threat can be traced back to him. Although in his defense, the guy is dealing with a world-ending threat on a weekly basis, so it is understandable why he is prioritizing his fighting force to prevent TheEndOfTheWorldAsWeKnowIt. That said, him complaining about Sword Maiden's request for military force to deal with a goblin infestation in the Water Town's sewers despite the risk of them invading the town from the inside if left alone does raise some eyebrows.
527* NoodleIncident: In Volume 4, Sword Maiden mocks him by bringing up a time when a bushranger ambushed him and beat him so badly he was sent running with his tail between his legs and [[ClothingDamage his pants ripped]].
528* NoSocialSkills: He gets easily flustered when dealing with children, attempting to console a lost child by stomping up to her and yell "Don't you dare cry!" to his teammates' incredulity.
529* ObstructiveCodeOfConduct: [[spoiler:When Princess gets kidnapped by a goblin ambush in Volume 8, he cannot bring himself to simply summon up his forces to go on a search and rescue; considering that he had been hands-off concerning goblin exterminations throughout the series, to suddenly gather his army for a goblin-slaying manhunt simply due to personal involvement would be political suicide, so he's forced to hire a discreet adventuring party]].
530* RankScalesWithAsskicking: In the past, he was a powerful warrior whom even veterans respected, during a time when adventuring itself was considered a far more dangerous career prospect compared to its modern iteration. [[spoiler:Volume 8 shows that he has not lost his edge]].
531* RedBaron: As an adventurer during the days of the Dungeon of the Dead, he was publicly known as the "Knight of Diamonds".
532* ReluctantRuler: Has expressed his annoyance at being unable to act from beyond his throne on more than one occasion. During his meeting with Sword Maiden in Volume 4, he tiredly confesses how he wishes he was dungeon-diving with his old party like the good old days.
533* RetiredBadass: Between being Gold-rank and the current ruling king, his skin is too valuable to let gallivate off to kill monsters and brigands. He takes this with ill-grace, and sneaks out to fight whenever he can.
534* TheRival: Is personally familiar with Sword Maiden because his party was the main competition hers had in their attempts to reach the bottom of the Dungeon of the Dead first and exorcise the Demon Lord.
535* RoyalsWhoActuallyDoSomething: Dismissive attitude towards goblins nothwithstanding, one doesn't stay the leader of a nation without a sharp head on his shoulders and a willingness to act. [[spoiler:And that's not going into the occasions when he picks up a sword once more...]]
536* SlashedThroat: Courtesy of the large ax-wielding leader of the "scruffy men." He recovered fully though.
537* SpareToTheThrone: Was the third-born son of his line, which was itself a minor branch family of the royal dynasty.
538* UnexpectedSuccessor: Apparently his family was minor nobility that were only distantly related to the royal family, but when the latter [[RulingFamilyMassacre were all lost early in the war against the Demon Lord]], he was the closest suitable inheritor.
539* VigilanteMan: [[spoiler:Recognizing a conspiracy within his court to have the Princess captured and used as a pawn for Chaos, he dons himself in his old armor and promptly slays all of them single-handedly. In fact, he had been cutting down corrupt figures who were otherwise untouchable by law for the past few years]].
540* WarriorPrince: Fought against a high-tier vampire and led an army against a horde of demons and undead in the final battle versus Chaos before the last Demon Lord was defeated, this on top of his adventurer credentials. He is noted in the present day to have little talent or interest in leading anything ''besides'' a fight though.
541* WhenAllYouHaveIsAHammer: The King started out as an adventurer, and wishes he could keep solving every problem as if he still was. Conspirators in his capital city? Let him personally gut them. Royal budget in the red? Let him go slay a dragon for its hoard. Unusual winter storm? Let him take his sword and find the evil wizard obviously responsible! His advisors coach him to refrain from leaping into action [[spoiler:with only partial success]].
542* YoungAndInCharge: Samurai Captain, in his first proper conversation with the Knight of Diamonds, is shocked to realize the boy is actually younger than him; only fifteen, ''maybe'' just turned sixteen. Which means that he's still in his mid-to-late twenties when seen in the main story, and even back then he was involved with organizing his family's vassals and levies on top of being the head of his own adventuring party.
543* YoungConqueror: [[spoiler: The way he specifically became gained the crown was by slaying the previous king, who had been corrupted by Chaos and become a Vampire Lord]].
544[[/folder]]
545
546[[folder:Princess]]
547!!!'''Voiced by:''' Creator/RinaHidaka (Japanese)
548[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayer_princess.png]]
549
550The King's little sister and a major person of interest in Volume 8.
551----
552* AlwaysIdenticalTwins: Averted; [[spoiler:Princess and Priestess are indeed identical in looks, but the defining physical difference aside from hair length is Princess is far more well-endowed than her ''very likely'' (still unconfirmed) long-lost twin sister]].
553* BuxomBeautyStandard: Priestess is [[ACupAngst quite put out]] when she compares their bust-lines.
554* DamselInDistress: [[spoiler:The main action of Volume 8 happens when goblins are sent to kidnap her for a VirginSacrifice when she sneaks out of the capital]].
555* DeceasedParentsAreTheBest: Both her mother and father are described as "dearly departed" and she pines for them.
556* DefiledForever: Discussed about her; although the goblins from the Dungeon of the Dead were under strict orders to leave her untouched to use as a VirginSacrifice, after she was rescued the conspiring nobleman thought about leaking the story of her kidnapping because people would naturally assume she was assaulted anyway and it would be a massive loss of face for the royal siblings, as a consolation prize for the failed offering. Enter the “Knight of Diamonds” to shut his mouth permanently before he got the chance.
557* DidntThinkThisThrough: She wanted to be an Adventurer for one day and thought she could handle it. Lone, sheltered girl with little to no combat experience at all fueled by romantic dreams and fantasies running head first into danger; ''what could possible go wrong?''
558* ExactWords: When Priestess, thinking her to be just another eager wannabe, warns her to make sure to shop for full and proper equipment, the Princess promises to take the advice to heart. [[spoiler:Cut to Priestess bawling her eyes out when she realizes that Princess stole her favorite chainmail and left a handful of gems behind as "payment"]].
559* GuestStarPartyMember: [[spoiler:She tags along with Chosen Heroine, Sword Saint, and Sage in their quest to put down Jupiter's Ghost, helping in the fight by casting Purify on the monster]].
560* HeroWorshipper: [[spoiler:Becomes one to Priestess after being saved from the goblins of the Dungeon of the Dead, to the point of devoting herself to the Earth Mother to be more like her]].
561* IdenticalStranger: Is stated to heavily resemble Priestess, just with shorter hair and larger breasts. [[spoiler:Likely subverted after ''Daikatana'' Volume 2 and Volume 13 of the main story both reveal that Princess actually had a twin sister that disappeared somehow while still a baby]]. It's all but said (currently still unconfirmed) that [[spoiler:Princess and Priestess are twin sisters]].
562* KingIncognito: Comes to Frontier Town in Volume 13 by posing as the priestess observing Guild Girl's practice-dungeon festival idea.
563* MyGodWhatHaveIDone: [[spoiler:Her decision to take Priestess' equipment was obviously done at the spur of the moment, and the girl quickly felt ashamed of herself upon noting the care and attachment given to them. She resolved to return Priestess' belongings after her little adventure, but outside forces conspired otherwise]].
564* OneTwinMustDie: The Volume 14 blurb reveals that Princess had a twin sister that was tossed out or abandoned as a newborn because the kingdom believes keeping twins under one roof invites misfortune.
565* PluckyGirl: She maintains her cheery personality even after being abducted by goblins, and indeed used that experience to temper the worst of her prior frivolousness.
566* RebelliousPrincess: Is infuriated with her brother's rank hypocrisy in denying her the chance to experience life as an adventurer when that was what he built his ascension to royalty on. [[spoiler:In Volume 8, Princess steals Priestess' equipment to try slumming it as a sellsword for a night. Goblins immediately [[TemptingFate get their claws on her the instant she's away from her handlers]]]].
567* ReviveKillsZombie: Attempted this against Jupiter's Ghost, casting Purify on the seething mass of magically produced and mangled bodies that formed its being. How effective it was is unclear, as the Chosen Heroine immediately launches a follow-up attack and the scene cuts away before the fight can be joined in earnest or the monster can display any reaction.
568* RichInDollarsPoorInSense: She understands monetary value, but decided that precious gemstones would be suitable for her plans to escape the Citadel. It's a miracle that the few people she paid with such conspicuous wealth were honest folk who wouldn't have mugged her for the rest of it.
569* RoyalsWhoActuallyDoSomething: She has become an ordained priestess of the Earth Mother, and has some actual clerical responsibilities and powers.
570* VirginSacrifice: The reason she wasn't raped or harmed by the Goblins unlike most of their victims is because they intended to use her as this. Thankfully, Goblin Slayer and Priestess saved her.
571* TheWorldIsAlwaysDoomed: Her reaction when seeing Chosen Heroine out and about speaks volumes.
572-->'''Princess:''' What kind of danger is the world in this time, O Great Hero?
573[[/folder]]
574
575[[folder:Kingdom Court]]
576!!!'''Voiced by:''' Creator/{{Lynn}} (Silver-Haired Attendant, Japanese), Creator/KenjiNojima (Cardinal, Japanese), Creator/HirokiYasumoto (Court Mage, Japanese), Creator/KentaroTone (Royal Guardsman, Japanese), Creator/AtsushiOno (Minister, Japanese), Creator/YasuhiroMamiya (Padfoot Advisor, Japanese)
577[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/silverhairedattendant.jpg]]
578[[caption-width-right:350:Silver-Haired Attendant]]
579[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerkingdomcourt.jpg]]
580[[caption-width-right:350:Clockwise from top left:minister, cardinal, padfoot advisor, royal guardsman, court mage]]
581
582All of the King's advisors and policymakers; in particular, his personal inner circle. It consists of an elderly minister, a red-haired cardinal, a tan-skinned court mage, a royal guardsman in silver armor, a Gold-ranked Padfoot adventurer-turned-advisor, and a silver-haired attendant.
583----
584* AmbiguouslyBrown: The court mage is described as "tan-skinned". Given how his complexion is not similarily emphasized in ''Daikatana'', it probably is just a tan. The AnimatedAdaptation, however, makes the character dark-skinned instead.
585* BeastMan: The Gold-ranked adventurer is described as a Padfoot with the head of a dog, stubby hands, and copious bushy black hair.
586* BodyguardingABadass: For all the royal guardsman's dismissiveness of his liege's combat ability, the man he is in charge of protecting is a celebrated veteran both in dungeon-delving and wars against demons.
587* CloudCuckoolandersMinder: The cardinal's role as an advisor seems to mainly encompass him exasperately telling the King he can't [[LeeroyJenkins run off to personally kill evildoers and loot dungeons at the slightest problem]].
588* CourtMage: One of the prominent advisors is this.
589* CurtainsMatchTheWindow: Silver-Haired Attendant, as revealed by a character spotlight picture in Volume 15, has limpid grey eyes to go along with her trademark mane.
590* DeskJockey: Basically all of the royal courts higher officials are Gold-ranked ex-adventuring buddies of the King that are being kept in reserve until a threat warranting their skills bestirs them from their comfortable jobs.
591* ElitesAreMoreGlamorous: Several, if not, all of the advisors are Gold-ranked holdovers of the King's old personal adventuring posse, and while not all of them flex their battle prowess, they all maintain close ties with their old leader and have been granted positions in the highest and closest levels of royal appointment.
592* GambitRoulette: Silver-Haired Attendant in Volume 12 [[spoiler:gives the Face and familiar-controlling wizard of the Shadowrunner party a secondary mission to take out the corrupt FantasticRacist city guardswoman trying to murder her half-elven bastard sister, and it is possible the initial contract (a hit placed on the half-elf by drug-runners she was in debt too) was a fake made by them as an excuse to get the party [[KillSteal in conflict with the real killer]]. Of course, the other four members of the party were kept completely in the dark on the real objective, with no guarantee or even real incentive that they would go after the guardswoman when the initial assassination fell through, [[DisposableSexWorker to say nothing of keeping the poor, opioid-addicted, discriminated-against prostitute alive on the off-chance they had reached her first]]]].
593* TheGoodChancellor: The minister is an old man who handles most of the actual management of agreed-upon action.
594* HardDrinkingPartyGirl: Silver-Haired Attendant can down two glasses of [[GargleBlaster dwarven fire wine]] in a single quaff each, and is barely affected by them.
595* HighPriest: The cardinal presumably is one, though it's never clarified what god he serves.
596* HonestAdvisor: Everyone of them is on the side of good and firmly in their king's corner, and also rarely hesitate to openly call him an idiot when he behaves childishly or pursues short-sighted plans.
597* InnocentlyInsensitive: The elderly minister keeps butting into conversations to suggest minor incentives be made to make more rookie adventurers take goblin-slaying quests, or for Sword Maiden herself to lead a nest-clearing task force. He's not being dismissive or malicious about it; he genuinely is trying to come up with cost-effective solutions for the stated problem with no awareness of how dangerous goblins are to novice fighters and why precisely Sword Maiden simply ''cannot'' deal with it herself despite considering it such an issue.
598* {{Jerkass}}: The royal guardsman is a mouthy asshole who makes repeated digs at the physical ability of the rest of the court (the majority of whom are spellcasters and retired adventurers) and who mocks the plight of goblin rape victims while saying he doesn't mind "broken goods", particularly in front of two women (Sword Maiden and Female Merchant) who suffered exactly that. The King makes excuses for him because he's an old adventuring buddy, but everyone else in the room either completely ignores him or views him with naked contempt.
599* MysticalWhiteHair: The attendant has silver hair.
600* NinjaMaid: The attendant is formally a part of the service staff, but is also a high-level ex-adventurer. [[spoiler:She also accompanies the King on his VigilanteMan hijinks]].
601* OlderThanTheyLook: Silver-Haired Scout is at least the minimum age to become an adventurer in ''Daikatana'', but is small and fresh-faced enough to be compared to a ten-year-old girl. This becomes even more the case when she's pictured in the main series; twelve or thirteen years have passed since her heyday, and Silver-Haired Attendant is exactly as young-looking as she was before, just with longer hair.
602* OneDegreeOfSeparation: Silver-Haired Scout and Female Warrior at least casually know each other in ''Daikatana'', and Samurai Captain speculates that they grew up in the same orphanage together.
603* PintSizedPowerhouse: Silver-Haired Scout is described as barely taller than a [[{{Hobbits}} Rhea]] or a ten-year-old child, but she's still a competent and decorated veteran adventurer.
604* PlatinumMakesEverythingShinier: The royal guardsman wears an entire suit of platinum armor.
605* PraetorianGuard: The royal guardsman is a powerful former adventurer sporting conspicuous BlingOfWar.
606* RetiredBadass: ''Daikatana'' reveals that all of these courtiers (except for the elderly minister) were members of the King's main adventuring party.
607* SecretKeeper: [[spoiler:At the very least, the attendant knows about and participates in the King going out to lynch corrupt nobles and evil cultists he can't reach legally. It's hinted the others know or suspect it, but they do nothing to stop it]].
608* ShipperOnDeck: Or at least that's what Female Merchant assumes; whenever she serves as a personal assistant to the King, most of his other attendants like the red-haired cardinal tend to clear the room and leave them alone together as noted in Volume 14, and the conclusion she leaps to as for why they do so is that they want or expect her to make a move on him to become his mistress or concubine.
609* SignificantGreenEyedRedhead: The cardinal, who is one of the chief advisors, is prominently described as redheaded.
610* SixthRanger: While a full story is never given, the Diamond Knight does say to Samurai Captain that Silver-Haired Scout was just a stray that he let tagalong with his party, the rest of whom were his retainers before he took up arms.
611* TheSmurfettePrinciple: The only member of this little coterie in ''Daikatana'' that is a girl is Silver-Haired Scout.
612* TheSpymaster: Silver-Haired Attendant is effectively this as the main direct hirer and liason of Shadowrunners commissioned to tidy the kingdom's diplomatic messes. Her appearance as a maid is a cover (and also an implication that she likes to dress and act as one).
613* StandardRoyalCourt: Beyond the described inner circle, the King has a full-sized council of major-and-moderate ranking wizards, merchants, religious figures, and bueaucrats all jostling to bring their concerns to the fore.
614* TheStoic: Silver-Haired Scout is described by Samurai Captain as slight of expression if not emotion, and by the Princess as having a habitually stiff face when not shooting reproachful looks at meatheads, though she [[NotSoStoic loosens up substantially]] with [[HardDrinkingPartyGirl a cup of strong wine]].
615* TheTeam: The King was TheLeader of their adventuring party when that was all they were in ''Daikatana''. Silver-Haired Scout was TheLancer, as the one most at his side, even when he's dealing with social issues. The Mage was TheSmartGuy, the Padfoot and the Guard are both TheBigGuy, and the Cardinal is TheHeart on account of valiantly reining in the King's worst excesses when it comes to his desires to flee his court duties and hack up more monsters.
616* UndyingLoyalty: When Diamond Knight is making preparations to head back to the capital to put down the vampirized king and face the Army of Darkness, he tries to offload Silver-Haired Scout to Samurai Captain. She affirms her intention to stick by him no matter how many forces of hell he marches against before he can even begin wording the requested transfer.
617* WalkingTheEarth: Despite the Kingdom having a capital city that the King himself is pretty much shackled in, his council is stated to be a [[https://en.wikipedia.org/wiki/Itinerant_court traveling court]]; a form of government from European antiquity in which the ruling authority packed and moved up and down its territory, setting up shop in a various cities to address local issues and coordinate regional projects temporarily before moving in a manner comparable to a CircuitJudge.
618* WizardClassic: The court mage, when seen as an active adventurer a little over a decade in the past, is described as a very large man, obviously much older than the rest of his team, and with a traditional long, bushy beard.
619[[/folder]]
620
621!!Northern Kingdom Royalty
622
623[[folder:Chieftain]]
624[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerchieftain.jpg]]
625
626A knight of the Kingdom that helped the Northern tribes fight monster incursions in the last Demon King war, married a woman there, and was appointed viceroy when the region agreed to become the Kingdom's vassal.
627----
628* BarbarianLongHair: Wears his hair out in a silky mullet.
629* BloodKnight: Is always raring for bloodshed and stays nonchalant even when being ambushed by a giant sea monster.
630* CasualDangerDialogue: Strolls around on deck and laughs at his men being eaten by a sea monster and panicking.
631* ClothingConcealedInjury: Is first seen wearing his cloak sideways to cover his arm being crippled from a stab in the shoulder during a routine raid some time beforehand.
632* FeudingFamilies: His father ran away from the North with immediate family in tow to avoid being on the losing side of a blood-feud. He returned as an adult and nullified the feud by marrying into another family and fighting demons.
633* GoingNative: Is a Viking by blood, but lived as long as he could remember in the southwestern Kingdom. He feels no particular kinship with his brethen and even years after moving back he still can't grasp their language or culture.
634* GoodOldFisticuffs: Apparently fought a giant bee demon barehanded while courting his wife. He claims it was the only way to keep the battle fair in an apparent inside-joke with his bondsmen.
635* HappilyMarried: Was and is deeply in love with the woman he married.
636* LanguageBarrier: The Vikings have their own unique dialect of the Common Tongue that makes it difficult for outsiders to follow their conversations. He has been trying to learn their speech to fit in among them, but still needs his wife to supply specific words for him from time to time.
637* MachoMasochism: He allegedly hasn't had his wounded arm magically healed because his wife is saving her miracles to interrogate prisoners, but it stands to reason that followers of the Sadistic Goddess look down on those who seek a swift remedy to injuries. Priestess offers to heal him when she meets him, which he allows solely because it would be ungracious to refuse a guest offering their services.
638* MasterSwordsman: Is called as such and is able to ''duel'' with a giant sea-monster with a mundane longsword.
639* OneDegreeOfSeparation: Is the maternal uncle of the current King of the human kingdom.
640* PrettyBoy: On top of being unexpectantly young, Priestess notes him as being much more svelte and refined than the stereotypical viking. He even refuses to grow a beard despite the wife he excessively adores asking him to try it.
641* SickeninglySweethearts: He and his wife are constantly cooing over each other with pet names, to the point that his bondsmen and the party roll their eyes or avert them from their extravagances.
642* SpellBlade: [[spoiler:The climax of the fight with the sea-monster is a full-power blow from his sword enhanced with the ShockAndAwe blessing of his wife]].
643* SwordPlant: Is repeatedly noted to have a habit of stabbing his sword into the ground to lean against the hilt.
644[[/folder]]
645
646[[folder:Husfreya]]
647[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/husfreya.jpg]]
648
649A woman from the North who is a religious leader and married to their viceroy.
650----
651* AccentInterest: She has been learning the standard Common Tongue from her husband for a while, but still has a distinct accent. Priestess finds it bewitching to hear, but she's embarrassed of it and has been practicing by herself in secret to speak without it in preparation for a possible future trip down south to the Kingdom's court.
652* BlemishedBeauty: Her extensive lightning scar is said by her to have scared off many potential suitors before the man who eventually became her husband moved in from the south.
653* CharacterTic: She reflexively fiddles with her keys when embarrassed or insecure.
654* TheChiefsDaughter: Was born into a family of prominence among her people.
655* AChildShallLeadThem: She defensively states she was "hardly in the cradle" when her father and siblings died, but if she's really only a few years older than Priestess than she was certainly not mature when she rose to power.
656* ClaimedByTheSupernatural: Her lightning scar is considered to be a sign of favor by the Mother of Darkness. [[spoiler:She can even call upon a miracle through it]].
657* ClingyJealousGirl: Gets moody and passive-aggressive if her husband's attention turns to anyone else.
658* CoolKey: Wears a collection of gold, silver, and black-metal keys at all times. Priestess at first assumes that they are a symbol of office, then later concludes they are an indicator of a married woman.
659* CrushBlush: Frequently gets a radiant blush when teased by her beloved husband, or just thinking of him.
660* EyeScream: As a little girl she was ''struck by lightning'' in the eye.
661* HappilyMarried: Was and is deeply in love with the man she married.
662* IAmNotPretty: Despite her scar supposedly being "a gift from the Mother of Darkness" and a point of pride, she considers it ugly, states prospective suitors turned her away because of it, and disbelieves both Priestess and her beloved husband that they still consider her beautiful regardless.
663* TheMedic: She has no healing magic, but her service to the Mother of Darkness has made her an exemplary surgeon.
664* ThePowerOfLove: She and her husband carry on about how the enhancement miracle she can cast on him is borne out of their mutual devotion and faith for each other as much or even more than it is a boon from the goddess she serves.
665* RoadsideSurgery: Performs top-notch surgery on a longship deck in the middle of a pitch battle.
666* ScarsAreForever: She got struck by lightning in the eye as a little girl, and to this day has a lichtenberg figure on her face, neck, right arm, and over her heart.
667* SickeninglySweethearts: She and her husband are constantly cooing over each other with pet names, to the point that his bondsmen and the party roll their eyes or avert them from their extravagances.
668* SkipTheAnesthetic: A good surgeon she may be, but as a devotee to "the sadistic goddess" she is hardly about to deign to offer something so heretical as a painkiller unless ''absolutely'' necessary.
669* SuperEmpowering: [[spoiler:The only miracle she exhibits is when she grants her husband a strengthening aura of ShockAndAwe magic at the end of his fight with the sea-monster]].
670* TortureTechnician: As a devotee to a goddess of pain, she of course is always ready to interrogate prisoners with stuff like serrated scalpels and the like.
671* WorldsMostBeautifulWoman: Priestess thinks she matches if not exceeds Sword Maiden in the looks department, and that she could hold her own against the elves in a beauty contest.
672* YoungerThanTheyLook: With how voluptuous and mature she is, she should be about as old as Sword Maiden. But no, Priestess deduces after a few conversations that she is maybe a few years older than her own 17-going-on-18.
673[[/folder]]
674
675!!Desert Kingdom Royalty
676
677[[folder:Desert Princess]]
678
679The next in line ruler of the Desert Kingdom. Abducted after her parents were killed in an attempt to intimidate her into giving away her throne.
680----
681* AbdicateTheThrone: Was being pressured to do this by the Regent, but refused.
682* AnimalCompanion: Has a pet rat, trained enough to sneak messages out of the palace in lockdown.
683* BuxomBeautyStandard: Is described as having an ample chest in one instance.
684* DeathGlare: The prime minister feels she can have frozen and killed him with the venom of her outraged look.
685* FaceDeathWithDignity: Refused to abandon her castle with her servants, even against their desperate warnings she would likely be abused and executed by the usurpers, charging them to secure outside help as she held her ground.
686* ForcedToWatch: As the Regent's goblin army had their way with breeding slaves, as a threat to her integrity if she continued to hold out on him.
687* GildedCage: Her servants liken her sheltered upbringing to one. Becomes more literal when she's captured by her EvilChancellor, how keeps her in her rooms but threatens her life with curses.
688* TheHighQueen: Mature and firm in the face evil most depraved, she is poised to grow into a strong queen after being liberated by the Young Knight.
689* LadyAndKnight: With the Young Knight that the handmaidens found.
690* RaceAgainstTheClock: She is bonded to a cursed hourglass that will kill her if the prime minister lets it run out.
691* RescueRomance: If the rumors are to be believed, Guild Girl states the young knight who liberated her is "by her side" now; implying the two have formed more than a LadyAndKnight relationship.
692* RightfulKingReturns: While she was never out of power offically, she was pretty much a puppet queen by the Prime Minister until her handmaidens found a young knight that restored her to power.
693* ShelteredAristocrat: Was never let out of the castle or exposed to shady diplomacy, like her father before her.
694[[/folder]]
695
696[[folder:Young Knight]]
697A farm boy in the desert with his uncle that agrees to go with the Handmaids to rescue the Desert Princess.
698----
699* AndTheAdventureContinues: Volume 11 ends with him becoming companions to the Royal Handmaidens and agrees to help save the Desert Princess; to which he succeeds.
700* CoolSword: Wields a beautiful ancestral sword that his family sealed away long ago. In his hand is emits a whitish-blue glow and hums with power.
701* HeroicLineage: He becomes the personal Knight "Like his Father before him"
702* HeroOfAnotherStory: Even the Great Gods were ''extremely'' interested in his incredible tale of rescuing the Desert Princess, defeating the Prime Minister, restoring the Desert Kingdom to the Forces of Order, and becoming the Desert Princess's personal knight and implied lover '''all off screen in between volumes'''!
703* LadyAndKnight: Becomes the "Knight" to the Desert Princess
704* RagsToRoyalty: Implied, he starts as a farmer in the desert and succeeds in a quest to rescue the Desert Princess, and if rumors are to be believed, he forms a RescueRomance with the Desert Princess. At the very least, he has become her personal knight which is a ''major'' boost to his lifestyle.
705* UndyingLoyalty: Agreed to go on a quest to save the Desert Princess and restore her to power out of the blue, liberates her and the Desert Kingdom from the Prime Minister, and becomes her personal knight.
706[[/folder]]
707
708[[folder:Handmaids]]
709A pair of handmaidens to the Desert Princess, an elf and a rhea, trying to get help for their mistress.
710----
711* AndTheAdventureContinues: Volume 11 ends with them becoming companions to a farm boy with HeroicLineage that agrees to help save the Desert Princess.
712* BreakTheHaughty: The elf is incredibly snooty, and gets an inordinate amount of abuse compared to her rhea friend. [[spoiler:She eventually breaks down to a FarmBoy, kowtowing and weeping for help.]]
713* HaughtyHelp: The elf is prideful even compared to other elves despite serving humans.
714* MadeASlave: At one point they get caught by kidnappers with the intent of selling at the market. [[spoiler:They get bought by a farmer and escape with help from his nephew]] .
715* SilentBob: The rhea doesn't talk where the reader can see what she's saying.
716* ThoseTwoGuys: A pair of servants joined at the hip trying to get someone to help save their lady.
717* TraumaCongaLine: The number of ambushes and attacks they suffer in their quest is ridiculous.
718* UndyingLoyalty: They will not abandon their young charge, no matter how bad things get for them.
719* VitriolicBestBuds: Always fighting, but they're good friends and care for the other almost as much as the princess.
720[[/folder]]
721
722!Shadowrunners
723[[folder:As a whole]]
724
725An underground organization of ''unauthorised'' adventurers and related shady characters that do dirty work that not even the more conventional adventurers would do.
726----
727* TheCasino: One of their major fronts in Water Town is a gaming hall that is open to the public. People that want to make use of its Rogue elements have to take a circuitous route to reach it as a signal of shady intent.
728* TheCityNarrows: Their dives tend to be tucked away deep within city slums.
729* DenOfIniquity: Their gathering places are hidden, password-requiring bars that are both better appointed and far sleazier than the open taverns of the regular guild.
730* NominalHero: The plot relevant Shadowrunners initially come off like good guys only because the missions they take in their SympatheticPOV segments all just so happen to advance the causes of good, even if in incidental or tangential ways. In truth, the Shadowrunners as a whole are violent crooks for hire, and [[NotInThisForYourRevolution openly don't care if the missions they're given are meant to advance good or evil]] and they admit to committing heinous crimes behind the scenes. Clearest example comes in Volume 12 when the crew accept a job to kill a prostitute that racked up a debt to a drug-running gang, and only [[spoiler:take down her FantasticRacist half-sister instead out of revenge for doing a KillSteal and siccing the city watch on them, which pays out as part of a secret second-mission only their handler and one member of the strike-team was aware of]].
731* ProfessionalKiller: Most of their jobs at least involve hired wetwork against political or personal targets.
732* ThievesGuild: They're the "extra-legal" counterpart to the official Adventurer Guild, doing the jobs that you can't get away with advertising or taking out in the open, such as spying or assassinating.
733[[/folder]]
734
735[[folder:Burglar]]
736!!!'''Voiced by:''' Creator/NobuoTobita (Japanese), Charlie Campbell (English)
737[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerburglar.png]]
738
739An old rhea who rescues the preteen Goblin Slayer from being run down by the goblins that destroyed his home village, and then trains him to become an adventurer.
740----
741* AbusiveParents: For five years he was basically Goblin Slayer's guardian. He probably did the world a favor by bringing forth another goblin-slaying maniac like himself, but make no mistake -- he spent a good part of those years beating the boy's ego and self-esteem into the dirt, and another good part literally doing so with stones. The end result is more automaton than human, and it has had a real effect on the young man's future relationships.
742* TheBusCameBack: [[spoiler:After being kept squarely as a backstory-only presence, he finally stopped by Cow Girl's farm at the end of Volume 9 to check on his pupil. Only Cow Girl was available to talk, and she was less than amused when Burglar proceeded to badmouth him as usual]].
743* ButNowIMustGo: Stopped training Goblin Slayer suddenly and left him years ago. He apparently didn't even declare their training complete or anything, just said that he was going on another journey one day and Goblin Slayer never heard from him again.
744* DesecratingTheDead: Sits on and plays with the corpse of an elvish adventuress during an excursion with the young Goblin Slayer.
745* DirtyOldMan: On top of [[ILoveTheDead fondling the body of an elf that died fighting bandits]] (which to be fair may have just been meant to further desensitize Goblin Slayer), he catcalls Cow Girl quite disgustingly while looking for his old apprentice.
746* DrillSergeantNasty: Goblin Slayer could have had no better mentor than the person whose chronological first appearance sees them slice off the heads and limbs of ''multiple'' goblins with ''one swing of a knife.'' That said, Goblin Slayer most definitely could have had a more [[SadistTeacher humane]] instructor.
747* FamedInStory: Apparently, Druid Girl is a ''huge'' fan of a famed Rhea Adventurer called "Burglar" who stole a ''massive'' fortune once and Guild Girl at one point even recalls a Rhea Adventurer called "Burglar" as an Adventurer of great fame. Whether Burglar and the "Burglar" from these stories are one in the same is one of the great mysteries about him.
748* {{Foil}}: To Goblin Slayer, both being adventurers obsessed with killing goblins, which is fitting since he was Goblin Slayer's mentor. However, whereas Goblin Slayer can be approachable and friendly in his own warped way, Burglar has clearly lost any social skills to properly interact with people in a non-aggressive manner. He is essentially what Goblin Slayer might become if he backtracks from his CharacterDevelopment; a crazy goblin-obsessed old man living in solitary.
749* GenuineHumanHide: In the light novels he is noted to wear a mask made from the peeled face of a goblin.
750* HeroOfAnotherStory: He was basically the "Goblin Slayer" of his time, before he disappeared.
751* IHaveManyNames: According to Volume 10, when operating as a Shadowrunner he goes by 'Ninja' and 'Barrel Rider'.
752* KnowWhenToFoldThem: Does not believe in self-sacrifice, and tried to beat into Goblin Slayer that he should always cut his losses on a quest going south to fight another day. [[HeroicRRoD Given Goblin Slayer's track record of workaholicism]] and [[SuicideMission and perseverance in seemingly hopeless odds]] it seems this was one of the few lessons he refused to take to heart.
753* LivingLegend: The Narration of the Capital Inspector implies that he is far more famous than he lets on.
754* RingOfPower: It functions as an InvisibilityCloak, and is one of the bigger hints as to who he is an {{Expy}} of.
755* SinkOrSwimMentor: Metaphorically (see TrainingFromHell below) and also quite literally, as he taught Goblin Slayer how to swim by throwing him into a river and telling him to learn to swim if he didn't want to die. Also, the river was frozen over and he had tied his young charge's arms behind his back.
756* SirSwearsALot: Has quite a few unsavory things to say about conventional heroes in Goblin Slayer's flashbacks, and naturally cusses his pupil out quite liberally when verbally abusing him during training.
757* SpitefulSpit: Waters the ground while lambasting the concept of heroism while showing off [[CorpseLand the aftermath of a failed bandit-clearing quest]] to a still in-training Goblin Slayer.
758* TaughtByExperience: Believes in this fanatically. He goes on multiple rants lambasting people who need to be granted strength and knowledge to achieve their goals, and tells the young Goblin Slayer that it was his lack of will to act that cost his sister her life. As shown in Volume 6, Goblin Slayer has internalized this view thoroughly.
759* ThereIsNoTry: He expresses extreme contempt for the idea of people holding back from committing to a task out of a desire to be "prepared fully beforehand". Training only takes you so far and the world won't wait, so just go and start doing the first chance you get with whatever skill you already have if you want to get anywhere.
760* TrainingFromHell: He spent five years in an ice cave brutalizing Goblin Slayer; from pelting him with rocks until he got knocked out, to subjecting him to constant {{Breaking Speech}}es blaming him for his sister's death, to tying his hands behind his back and throwing him into an iced-over lake.
761* UncertainDoom: He disappears after going out on one of his excursions without giving Goblin Slayer a proper goodbye, and has not been seen or heard from since. It does leave one wondering if he survived the last adventure he went on. [[spoiler:No longer uncertain, as he later appears completely fine at the end of Volume 9 and has a conversation with Cow Girl]].
762* WeakButSkilled: While it is uncertain if he is strong or not, he is definitely a firm believer that strength means nothing in a fight and a person should instead use their mind and anything on hand to win. He also believes that if a person loses something (i.e. Goblin Slayer losing his sister to goblins), [[AccompliceByInaction that person lost it due to doing nothing to stop it]] rather than not being strong enough to do so.
763* WholePlotReference: His entire chapter and training of Goblin Slayer is based on the confrontation between Bilbo Baggins and Gollum in ''Literature/TheHobbit'', complete with a life-or-death riddle game that ends with Burglar asking "What have I got in my pocket?"
764[[/folder]]
765
766[[folder:Spy]]
767[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerspy.jpg]]
768
769A masked Shadowrunner who fights with a gun.
770----
771* AnachronismStew: Is dressed and equipped like a mid-17th-century-or-later highwayman in what has so far been a squarely MedievalEuropeanFantasy.
772* ArtificialLimbs: His limbs have been mostly replaced with metal shells powered by magic runes.
773* AutomaticCrossbows: His primary weapon is a repeating crossbow that can make a target resemble a porcupine with a few seconds of sustained firing.
774* BadassNormal: Downplayed; he's apparently the only member of his crew that can't cast spells (yes, he includes the [[TheSocialExpert fixer]] in the lineup), but his body is packed to the gills with, and only still standing because of, extensive magic enchantments.
775* BavarianFireDrill: After sneaking through a Desert Kingdom garrison in the middle of a goblin riot to assassinate the Guard Captain in his office and snatch his documents, he gets out by loading the body on a stretcher and just marching to the medical tent while pretending to be a bodyguard delivering an officer downed by the goblins.
776* TheBigGuy: His crew's "expert on violence."
777* BookDumb: He's very poorly educated and disinterested in reading.
778* BoomHeadshot: He has a flintlock pistol with enough kick to splat a troll's head, and the enhanced body to keep such a weapon under control to aim correctly.
779* CareerEndingInjury: [[spoiler:He was a Wizball player that suffered an accident that left him a quadriplegic and also missing an eye. He became an assassin to pay for the replacements, but still loves to watch and gamble on the game for nostalgia and vicarious fun.]]
780* CoatHatMask: Wears this getup.
781* CommissarCap: Wears a military style peaked hat as part of his ensemble.
782* DangerousForbiddenTechnique: The enhancements he's put on his body are repeatedly stated to be illegal, and moreover put his physical and spiritual integrity under great jeopardy.
783* ExplosiveOverclocking: Putting his limbs into "Overdrive" gives him temporary SuperStrength, SuperSpeed, and [[HyperAwareness accelerated conciousness]], but burns the shells. Crosses into HeroicRROD too, as he gets a brain-fever as an aftereffect.
784* GoodSmokingEvilSmoking: Smokes wolfberry-laced cigars as an antipyretic for his [[HeroicRROD brain overheating]].
785* TheGunslinger: Wields a flintlock pistol to devastating effect.
786* HandCannon: His flintlock is big and powerful enough that he needs to enhance his limbs or steady it with both arms in order to get a shot lined up, and almost every shot he lands makes heads explode.
787* HasAType: The cleric and second mage on the team tease him for supposedly having a "thing for elves."
788* MagicEye: One of his eyes is enchanted, giving him night vision, boosted far-sightedness, and very mild x-ray sight. It apparently uses echolocation.
789* TheNightOwl: Acknowledges that staying up til almost dawn and sleeping past noon are unhealthy, but it's what his job and lifestyle have driven him to.
790* NoQuestionsAsked: Avidly ''doesn't'' want to know the motives or contexts of any of the jobs he's given or conspiracies he's involved in.
791* OneHeadTaller: Has about this much height on Changeling.
792* PistolWhipping: Kills the Coachman by cracking him over the head with his gun hard enough to break his skull.
793* PoliticallyCorrectVillain: [[spoiler:He'll accept a contract from a violent drug cartel to kill a poor prostitute that got in debt to them with little hesitation, but he'll coldly turn his nose up at her corrupt guardswoman half-sister attempting to recruit him into her FantasticRacist cabal. He wouldn't be able to [[RaceFetish pick up elf women]] if they were all run out of town after all]].
794* PragmaticVillainy: Whenever one of his heists goes wrong and the city watch get on his tail, he'll lay down cover fire but actively try to miss them; after all, a reputation as a guard-killer would only make his life vastly harder.
795* SuperHearing: He has a "Bat Eye" that apparently lets him ''see sound''. Don't ask how that works.
796* ThirdLineSomeWaiting: He and his party are at the center of substantial sideplots in Volumes 10 and 11 that run concurrent to Goblin Slayer's quests and are wrought with political intrigue and still ongoing.
797[[/folder]]
798
799[[folder:Changeling]]
800[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/changling.jpg]]
801
802An elf-like woman who is a Shadowrunner alongside Spy.
803----
804* AstralProjection: Can do this to scope out a job site for her crew, but she moves slow in the immaterial realm and the spiritual echoes of people and places don't always match 100% with their actual physical status.
805* TheBeastmaster: She can communicate with all manner of animals and monsters, and utilizes them in her jobs, such as having a larval Rock Eater eat through the plaster of a mansion windowsill.
806* BerserkButton: Given what is known about her backstory, it comes as no surprise that she gets murderously angry at the thought of kidnappers or slavers running around with impunity.
807* BetaCouple: Priestess is deeply if unconciously envious with her easy and deep rapport with her Spy companion, compared to her still hesitant and unbalanced dynamic with Goblin Slayer after two-and-a-half years.
808* {{Bouncer}}: She works security the Water Town casino while disguised as a floor attendant.
809* CastingAShadow: Knows a spell that can construct [[HardLight solid objects out of darkness.]]
810* ChangelingFantasy: "Changeling" is the name given to children with majority elvish blood born to otherwise mundane human parents. No one is sure if its just ancient ancestry becoming awakened, or indeed some trick by the Fae. The main sign of them is having ears noticeably longer than a half-elf, but not so long as a pure elf. Priestess notes that she is remarkably lively and self-assured, and feels guilty for presuming she would suffer HalfBreedAngst.
811* CharmPerson: She knows a spell to influence people's perception and memory with her commands.
812* HehHehYouSaidX: Mentions it was her "first time doing... that" ("that" being goblin slaying) which prompts two of her companions to rib her for making it sound dirty.
813* IAmNotPretty: Insists to herself that she doesn't have the body to pull of a PlayboyBunny uniform.
814* KillTheLights: Can use illusion magic to plunge building interiors into total darkness to hobble pursuers.
815* LivingShadow: For battle magic, she can summon a magically constructed purple panther from her shadow to attack.
816* MaamShock: Is surprised and irritated at Apprentice Cleric repeatedly referring to her as "Senior" in the casino.
817* MadeASlave: Speculated by a Shadowrunning crewmate of being one or living under threat of it as a child. [[spoiler:It was the second one, and she intends to avenge the ones who defended her with their lives.]]
818* PhotographicMemory: Can recall with decent detail and accuracy the heraldry stamped on a murder victim's furniture that she saw for scant moments before being ambushed.
819* PlayboyBunny: Dresses as one while working in the Water Town casino. Then she has to chase a target in the get-up.
820* {{Revenge}}: [[spoiler:Became a shadowrunner to avenge her dear childhood friend who was hurt or killed stopping an attempt to kidnap her.]]
821* SignificantGreenEyedRedhead: A big emphasis is put on her striking red hair, and her importance in the plot grows at an exponential rate.
822* ThirdLineSomeWaiting: Shows up in Volumes 10 and 11 as part of a shadowrunning party doing political perilous missions that incidentally relate in some way to Goblin Slayer's most recent quest.
823* WeatherManipulation: Reveals herself to be a Rainmaker in Volume 11 and conjures a monsoon to boost the speed of the Kelpie one of her teammates summoned to pull a sled.
824[[/folder]]
825
826[[folder:Rogue Party]]
827
828The auxiliary members comprising the remainder of Spy and Changeling's usual shadowrunning posse. Consisting of a spirit-taming driver, a familiar-possessing mage, an acolyte of the God of Knowledge, and their agent.
829----
830* TheBeastmaster: Unlike all the previously seen shamans that mostly call upon swarms of elemental sprites to amass around and bolster their spells, the Driver mainly just calls up one big, animalistic spirit that he then puts to a sustained task.
831* CartoonCreature: It is stated in Volume 12 that most wizard familiars are magically constructed beasts, with the Familiar Mage's vessels being vaguely cat''like'' but otherwise of indescernible species.
832* TheDriver: One on the team, who saves on upkeep by summoning a kelpie to pull his carriage rather than rear and keep a regular horse.
833* TheFace: Also one on the team. Spy considers him a full member despite his only role being to negotiate contracts for the rest.
834* {{Familiar}}: The second mage of the group has a couple that can [[RemoteBody channel her magic and consciousness]] so well that she needs not go on jobs in person.
835* MyGirlBackHome: The Driver has a steady girlfriend he is thinking of proposing to.
836* OurKelpiesAreDifferent: The go-to summon of the Driver; a horse-shaped lake-inhabiting fey that he [[MundaneUtility hitches to his wagon]]. It can only move on water, and can generate only very limited amounts in arid environments, so Changleling has to use her [[WeatherManipulation Rainmaker]] ability to give it a boost when they need to book it.
837* RemoteBody: Familiar Mage for whatever reason refuses to show her true body on the job or to other Shadowrunners, and thus conducts business by putting her spirit in the heads of her familiars.
838* SecretKeeper: [[spoiler:The Fixer and the Familiar Mage are the only two members to know that the hit put out on the half-elf drug thief is a ruse to get close to her murderous guardswoman half-sister. Likely because they do not actually take part in the heists, and as such would not be at risk of being caught and interrogated into spilling their real contract if something went wrong, unlike the teammates they are leading around by the nose on false premises.]]
839* SeekerArchetype: Knowledge Acolyte became a Shadowrunner to find and steal hidden knowledge to bring back to her home temple's library. Precisely ''what'' that knowledge is and why it was hidden, whether it be forbidden dark magic or some nobleman's record of personal skullduggery, she honestly doesn't care; any new information to contribute raises her esteem among her church.
840* SummonMagic: Driver can call his kelpie carriage-puller to anywhere and at anytime, including in the middle of a giant desert.
841* SymbioticPossession: Familiar Mage's vessels have minds of their own that she doesn't completely suppress when bodyriding them, as seen with a couple of small MyInstinctsAreShowing scenes in Volume 12.
842[[/folder]]
843
844[[folder:Desert Rogues]]
845
846A semi-retired old crew of shadowrunners, now mostly running a big restaurant together in the Desert Kingdom capital. Consisting of the Veiled Server, Rhino Man Bouncer, Birdwoman Dancer, the Owner, and their old Dwarf Leader that still remains an active agent.
847----
848* AmbiguousGender: The Veiled Server wears a body-covering robe, and while Priestess' first impression is of a feminine figure, she second-guesses herself.
849* TheBartender: The Veiled Server fetches drinks and meals from behind the counter, though she doesn't serve alcohol.
850* BattleCouple: The Birdwoman Dancer and the Owner are ex-shadowrunners and very passionate for each other.
851* BeastMan: The Bouncer is an anthropomorphic Rhino Man.
852* {{Bouncer}}: The role of the Rhino Man teammate in their new enterprise.
853* ChefOfIron: The Veiled Server seems to also be the cook (and fries a mean manta fillet) as well being entirely ready to back up the bouncer against a bunch of thugs starting trouble.
854* CoolestClubEver: Their restaurant, in contrast to the gloomy hidey-holes of the westerly Rogue Guilds, is a massive and airy multi-story establishment cloaked from unwanted eyes by a mild PerceptionFilter, with gold-embossed furnishings, high quality food, an expansive pool for mermaids, sundry other CuteMonsterGirl staff or clientele like a lamia wandering about, and the Birdwoman Dancer is regarded as one of the greatest performance artists in all the Desert Kingdom and beyond. Priestess is awed by every detail that catches her eye.
855* DanceOfRomance: Variant; the Birdwoman Dancer performs interpretive dance reenactments of old adventuring ballads and legends, but only does so as a display for her paramour the Owner, who sneaks into the audience for every major performance and the two lock eyes throughout them all.
856* HarpingOnAboutHarpies: The Birdwoman is of course a harpy in all but name.
857* MysteriousVeil: The Veiled Server obviously. It's so obscuring, Priestess starts second-guessing their gender.
858* RetiredBadass: Four of the five have largely put the Rogue's Guild racket behind them and are running a legitimate business together. The odd girl out does not begrudge them and wishes their endeavor success (and not just because they let her meet clients on the premise).
859* RhinoRampage: The [[BeastMan Padfoot]] on the team is a fairly exotic and curmudgeonly Rhino Man. Priestess [[InsistentTerminology thinks of him as a unicorn even after being corrected]].
860* SandBlaster: According to the ex-Dwarf Leader, the Owner of the restaurant is a wizard with a specialty for spells that control and attack with black sand.
861* TheTeetotaler: Given they live in fantasy-Arabia, their restaurant naturally forgoes stocking alcohol.
862* YoungAndInCharge: The Dwarf Leader is noted to still be a young girl by the standards of her race. Probably why she's the only member of the crew that doesn't want to settle down just yet.
863[[/folder]]
864
865!The Golden Party
866[[folder:As a whole]]
867[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayergoldenparty.jpg]]
868[[caption-width-right:350:From left to right: Half-Elf Scout, Female Warrior, Sword Maiden (or rather Female Bishop), Samurai Captain, Myrmidon Monk, Female Mage]]
869
870Sword Maiden's old adventuring party that worked together to kill the Demon Lord ten years before the start of the main series. The other members were Samurai Captain, Myrmidon Monk, Female Mage, Female Warrior, and Half-Elf Scout.
871----
872* AndTheAdventureContinues: [[spoiler: They were all allowed to continue adventuring for a time after being granted Gold rank, and the closing narration says they had multiple quests together before eventually splitting up to settle down or pursue personal ambitions]].
873* CasualDangerDialogue: In volume 3 of ''Daikatana'', after roughly a year of being dungeon-delvers, they are powerful and desensitized enough to be able to snark and daydream in the middle of battles with even greater demons without it biting them in the ass.
874* ColdEquation: Though they usually decide to do the right thing, most of the party have moral considerations that are... extremely utilitarian at best, naked "fuck you got mine" at the worst, such as when the boys of the team strongly consider not bothering with the EscortMission. At one point, Samurai Captain is bleeding out after a critical hit, and Female Mage decides not to use any healing magic on him in case the extra spell slot is needed while the party fights their way back out.
875* CombinationAttack: Female Mage, Female Bishop, and later on Samurai Captain can all link incantations to cast one big spell together with extra power.
876* ADayInTheLimelight: This group of adventurers will star in the web serialized novel ''Goblin Slayer Side Story 2: Tsubanari no Daikatana'', chronicling how the party reached and defeated the Demon Lord.
877* DueToTheDead: For what it's worth, they make a point of collecting the dog tags of every dead adventurer they come across and pay to have them buried by the Trade God's church out of their own pockets.
878* EscortMission: Their first proper quest as a team is to help two rookie girls find and extract the rest of their party and a second group that succumbed to a trapped chest and are stuck in the Dungeon of the Dead.
879* ExperiencedProtagonist: Female Warrior, Bug Monk, and possibly Half-Elf Scout are all veteran adventurers with multiple trips into the dungeon under their belts, which is why the rest of the group is so keen to secure their camaraderie.
880* FantasticNuke: The three arcane casters working together can cast Fusion Blast.
881* TheFettered: They are noted to be proceeding through the Dungeon at an unusually fast pace. Samurai Captain credits their growth to the fact they seek to clear the Dungeon instead of just farm the upper levels for loot like most.
882* ForegoneConclusion: Readers know going into their story that they all make it through the Dungeon of the Dead together and triumph over the Demon Lord, though the ActionPrologue FlashForward tries to inject some tension by strongly signaling [[spoiler:most of the party besides Sword Maiden die in the final battle.]]
883* GenderEqualEnsemble: Three boys and three girls.
884* GlorySeeker: Most of the party, for one reason or another, seek to make their mark on history by being the ones to wipe out the Dungeon of the Dead.
885* GoodIsNotSoft: Samurai jumps to Female Bishop's aid when a transaction between her and some adventurers turns ugly -- because he doesn't know their capabilities, he readies himself for a swift fight to kill. Although Diamond Knight did confirm Samurai would have likely lost the fight with the far more experienced adventurers if they survived the initial SingleStrokeBattle.
886* MostCommonSuperpower: Both Female Mage and Female Warrior are rather stacked. Funny enough, Female Bishop[=/=]Sword Maiden, the poster girl of this in the main series, actually had the smallest bust line out of the three when the party first formed.
887* NoodleIncident: In Volume 4, King spitefully throws in Sword Maiden's face a mention of a time when her party almost got wiped by a slime. [[spoiler:We see the event in ''Daikatana'' and what really happened was that the slime surprised Female Warrior and enveloped her head as the party was making the trip back out of the Dungeon of the Dead after their first excursion, and the party had to scramble to figure out how to get it off before she drowned.]]
888* OOCIsSeriousBusiness: The group doesn't break their various cools (Female Mage's optimism, Myrmidon Monk's aggressive apathy, etc.) unless confronted with something major, like [[spoiler:the Demon Lord's human guise slaughtering a helpless party right in front of them.]]
889* PowerOfTrust: [[spoiler: The entire party readily assures Female Mage that they wholly believe she can cast Gate and get them out of the collapsing Dungeon of the Dead when she starts freaking out at how the slightest miscalculation could just kill them anyway]].
890* RetiredBadass: As Gold-ranked adventurers, they are pressured to recuse themselves from regular fieldwork and take up governmental sinecures or act as noblemen's attendants until a national-scale monster emergency rears its head.
891* RobbingTheDead: Most of the party will readily strip adventurer corpses for an extra bit of pawnable loot. After all, the dead don't need armor. To their credit, they'll at least put some money back into burying the "donors."
892* SavingTheWorld: ''Daikatana'' is the story of how they eventually manage this against the Dungeon of the Dead.
893* TacticalWithdrawal: The opening of volume 3 of ''Daikatana'' picks up in the same instant as the cliffhanger of volume 2 where [[spoiler: Black Hat Wizard betrays his party, attacks the heroes, and flees deeper in the Dungeon of the Dead]]. Samurai Captain thinks about chasing for a second, but in short order determines that the only sensible course of action is to go back topside to resupply.
894* UncertainDoom: Most of the party, notably Samurai Captain, have yet to appear in present day. Combined with Sword Maiden's knowledge on the dungeon's chances of survival, it paints an unclear picture on their fate, though we know that at least she (along with Myrmidon Monk) have survived into the present day. [[spoiler: It turns out they all survived]].
895* TheUnchosenOne: No member of the party, not even [[HeroicLineage Female Bishop]], was especially favored by the gods or was born with a notable destiny. They rose above their fellow dungeon-delvers and saved the world from the ravages of the Demon Lord only by dint of their own skill and dedication to proving their strength over the monsters.
896[[/folder]]
897
898[[folder:Samurai Captain]]
899A young man from the East who wants to hurry and find the "source of the Death" to strike down the curse plaguing the land.
900----
901* AllergicToRoutine: Hates falling into a pattern of behavior, both because fighting the same enemies in the same location means his growth is stagnant and because he gets sick of doing the same thing incredibly fast.
902* AlwaysAccurateAttack: Knows a spell that makes any attack he uses it on "ever-accurate" against his opponent. Oddly he calls it a variation of Magic Missile, which is usually, including in the main series of this franchise, shown to be just a low-level ProjectileSpell.
903* AttackReflector: Once used his [[AlwaysAccurateAttack Magic Missile variant]] to send an enemy's thrown weapon ''back into their face.'' [[spoiler: He can even use this against the Demon Lord's death magic]].
904* BerserkButton: Becomes infuriated on learning about the concept of "newbie hunting."
905* BigLittleBrother: Downplayed. For one, their cousins, and for another, she's only a few days older than him, but still, Female Mage is his elder relative, and he is massive compared to her.
906* BorrowedCatchphrase: Steals Myrmidons line about how "It's all the same to me" while performing the EscortMission. The big guy actually gets affronted and sulky about it for a bit.
907* ChallengeSeeker: He traveled all the way from his homeland to join the fight against the Demon Lord merely in search of a grand foe to sharpen his sword-skills against, and intended to go on WalkingTheEarth in search of more adversaries if he survived the end of that war.
908* ChronicHeroSyndrome: Can never resist the urge to help those in need, even if it's likely to go badly for him.
909* [[ContrastingSequelProtagonist Contrasting Prequel Protagonist]]: Samurai is this to Goblin Slayer. Goblin Slayer by his debut is an ExperiencedProtagonist who already had already become a Silver-ranked adventurer, while ''Daikatana'' begins with Samurai only just starting off his career as an adventurer. Goblin Slayer is TheStoic who rarely shows much emotion, Samurai is more emotive. They are also both {{Clueless Chick Magnet}}s, but while Goblin Slayer is completely indifferent to women's attraction to him, Samurai is more awkward in his interactions with women as seen with Female Warrior and Female Bishop, and especially gets flustered by the former's teasing.
910* DiagonalCut: Kills a goblin by slashing it through the shoulder and abdomen.
911* DorkKnight: He is the chivalrous leader of a party that saved the world from the Demon Lord and a skilled swordsman completely devoted to cultivating and proving his strength. He is also horrendously socially inept, prone to exaggerated theatrics, and is the butt of multiple running jokes from most of the rest of his party's members.
912* DrawAggro: As the Golden Party's strongest frontline fighter, he is usually the designated meatshield, but this is most the case in the middle of ''Daikatana'' volume 3 when he has to distract a "steel demon" all by himself and keep it's cannon trained on him as his companions flank it.
913* DualWielding: Knows how to use a dagger in his off-hand to parry, if not exactly well yet.
914* TheDulcineaEffect: Samurai is willing to fight a pair of veteran adventurers for Female Bishop despite knowing that he might get beaten up or even killed if he doesn't beat them in a SingleStrokeBattle, despite only just meeting her.
915* EyesOutOfSight: His hair cover his eyes.
916* GrinOfAudacity: Repeatedly grins and laughs out loud in exhilaration during the second half of his fight [[spoiler: with the Demon Lord]].
917* GutFeeling: Is highly sensitive to bad premonitions around cursed items and [[UnfriendlyFire adventurer fraggers.]]
918* HeroicSecondWind: [[spoiler: After the Demon Lord cuts down Female Warrior and Half-Elf Thief then floors the rest of the party with Fusion Blast, he approaches a battered and exhausted Samurai Captain for a leisurely kill. Samurai Captain of course promptly starts feeling stronger than ever and figures out how to parry dark magic as the red blade comes down on him]].
919* HiddenEyes: The top half of Samurai Captain's face is always obscured by his bangs and the shadow of his helmet.
920* InASingleBound: Considers one of his signature moves to be a "flying monkey" leap attack across a room to stab down on an enemy.
921* InsistentTerminology: Whenever he's annoyed at Female Mage, he will excessively stress to himself and everyone that she is not his sister, she is his cousin. More than that, his ''second'' cousin.
922* IShouldHaveBeenBetter: Any injuries his party suffers, he blames on himself as a failure to be vigilant or provide adequate direction. Though he may be affecting this attitude to highlight to his more insecure companions that they shouldn't keep making every stroke of bad luck out to be a greivous personal failing.
923* KatanasAreJustBetter: Samurai Captain is ExactlyWhatItSaysOnTheTin, complete with the appropriate sword, and also a future Gold-ranked adventurer who leads the party that ended up killing the previous Demon Lord. He swears by the trope too; goofily praying that one of the loot drops they get will one day turn out to be a fancy new katana.
924* LargeHam: He kicks down doors and announces his presence to expected monster ambushes because he thinks it makes him look badass, and often plays into his teammates' ribbing by loudly beseeching the gods for a new magic sword.
925* MadeOfIndestructium: Downplayed; his mundane steel katana gets a small chip in the middle of the blade while fighting [[spoiler: the Demon Lord]], but suffers no further damage in the rest of the lengthy and high-impact battle even as his opponent's [[spoiler: cursed red blade loses its tip]].
926* MagicKnight: Female Warrior reveals to Samurai in secret that she knows that he is capable of using spells, which he withheld from using during their first sparring match. Samurai's reaction confirms her suspicions.
927* MyLifeFlashedBeforeMyEyes: He suffers or just barely avoids a few near-fatal blows throughout the course of ''Daikatana'', and each time he does he has a flashback to his time spent in the tutelage of a reclusive young woman with a terminal illness that was his sword instructor.
928* NearDeathExperience: Almost got decapitated by a ninja, to the point of needing Resurrection.
929* NoSocialSkills: Is constantly putting his foot in his mouth, making insulting or [[DudeNotFunny ghoulish remarks]], and just generally is incapable of reading the room or responding properly to his teammates' emotional vulnerabilities. They only reason they don't get more pissed is that they realize he isn't knowingly malicious.
930* NotAfraidToDie: Repeatedly in volume 3 of ''Diakatana'' he states that he fully expects to die while adventuring sooner rather than later and to not mind it.
931* OnceDoneNeverForgotten: Got carried away loudly hoping that one of the pieces of loot the fished from the Dungeon would turn out to be an enchanted katana that just needs polishing. When it was all rusted junk he got a ribbing that became a long-running tease. To his credit, he took it in stride and even leans into the joke during subsequent Identification sessions.
932* OpenSaysMe: Makes a habit of exaggeratedly kicking in Dungeon doors when in a theatrical mood.
933* ParryingBullets: [[spoiler: He manages to decisively flip the tables of the initially-hopeless battle against the Demon Lord by suddenly remembering his sensei and one of her comrades revealing to him the secret of how to deflect magic blasts]].
934* PlayingWithFire: Can cast Firebolt, though it's still weak and needs [[FeedItABomb strategic application.]]
935* ReverseGrip: Flips his katana around in his hand and brings it down tip-first when going for overhead strikes in volume 3 of ''Daikatana''.
936* TheScrooge: Despite being easily able to avoid even Fortress City's inflated prices with the loot they consistently earn, Samurai Captain buys only one cheapest-tier room for the girls to share while he and the guys sleep in stables.
937* {{Seppuku}}: Rather casually muses about how he'd have to kill himself in shame if he ever developed a reputation as a coward for any reason.
938* SkilledButNaive: Samurai Captain was extensively trained in swordplay and even some magic before he set off on his quest, but he also readily admits to having no experience in actually delving dungeons, and needs Half-Elf Scout to explain the mechanics of a DungeonBasedEconomy to him when they first go out into town.
939* SlashedThroat: Nearly dies from an opened neck to a ninja in the Dungeon's third floor.
940* SmallStepsHero: Encourages himself on his quest by reminding himself that surviving to tomorrow is always the priority goal.
941* SpiderSense: Has a keen foresight for ambushing demons and collapsing dungeons by the final volume of ''Daikatana''.
942* SuddenlyAlwaysKnewThat: [[spoiler: His out-of-nowhere ability to parry the Demon Lord's magic isn't an EleventhHourSuperPower awakening, but a technique he claims he learned from his sensei before he ever even began journeying, he just ''forgot'' about it until a flashback randomly reminded him]].
943* TemptingFate: After killing a group of goblins as a first encounter and looting a treasure chest without it blowing up, Samurai Captain goes on in his thoughts about the party's first trip being so smooth and all they have to do is go home. Cue the slime that almost drowns Female Warrior.
944* TerseTalker: Usually keeps his conversation short, blunt, and occasional.
945* ToBeAMaster: Claims to have devoted his life to becoming and proving he is an elite swordsman.
946* UnknownRival: Is madly jealous of the Knight of Diamonds and pushes himself to match or exceed his pace whenever he is reminded of the nobleman's lead. The Knight for his part considers him a helpful acquaintance.
947* WalkingTheEarth: He was wandering up and down various lands looking for random monsters and other challenges to test his mettle against before the discovery of the Dungeon of the Dead, and voices his intention to go right back to doing that once the world-endangering threat has been sealed away again.
948* WeAllDieSomeday: Responds to Female Warrior asking if he really isn't afraid of death by saying that dying "is what people do" and he sees little difference in when or how he or anyone else might eventually go out.
949* {{Workaholic}}: Trains day and night, and doesn't let a little something like a NearDeathExperience get in the way of his workout schedule.
950* WouldntHitAGirl: DownplayedTrope, he will if it's her life or his, but is still disturbed by the act.
951[[/folder]]
952
953[[folder:Female Warrior]]
954!!!'''Voiced by:''' Creator/IkumiHayama (Japanese)
955A mysterious, flirtatious, and deadly Dungeon veteran that joins Samurai Captain right on the heels of losing her most recent party.
956----
957* AnimalMotifs: Called catlike by Samurai Captain for her seductiveness and lethality. She also has a tendency to smile like a cat whenever she teases Samurai Captain, and the manga gives her eyes shaped like that of a cat's.
958* ArousedByTheirVoice: Her voice is described as enchanting, with even her battle cries being sweet to listen to.
959* AttackOnTheHeart: She kills a greater demon by stabbing it deep in the chest where a heart should be with a blessed spear.
960* BadassNormal: Female Warrior is a regular human with nothing but her skill in handling her polearm, but that has been enough to see her survive multiple trips through the Dungeon of Death where dozens of fellow adventurers perish.
961* BloodFromTheMouth: Dribbles blood-streaked spittle after getting gut-punched by Black Hat Wizard.
962* BloodKnight: The most eager and sadistic fighter in the whole party.
963* {{Bloodlust}}: Makes a show out of licking blood during battle. Quadruply nasty for being ''goblin'' blood.
964* BornIntoSlavery: Her parents were indentured and she inherited their debt when she outgrew the orphanage, which is why she became an adventurer; for the tax jubilee and to collect enough coin during the war against the demons to buy her freedom.
965* BrokenBird: Has experienced almost constant tragedy sense she arrived in Fortress City and isn't as blase as she attempts to appear to her friends.
966* BuxomBeautyStandard: Has extremely prominent breasts, doubly so for how skinny she is, which is something Samurai Captain is very conscious of.
967* CloseToHome: News of rogue adventurers preying on rookies in the Dungeon gets her uncharacteristically upset and eager to go and take care of the issue. [[spoiler:She's been on the receiving end of such scum herself.]]
968* CombatStilettos: Wears heels as part of her get-up, which she augments with sabbatons. Funnily, Samurai Captain has nothing to say about it despite trying to get on his cousin's case for that exact fashion statement.
969* CoveredInGunge: She always gets splattered in slime remains whenever the party has to fight some.
970* CurtainsMatchTheWindow: Despite the color illustrations making her eyes red, the third volume of ''Daikatana'' desribes them as being a dark violet close in hue to her hair.
971* DanceBattler: When she is gifted her new enchanted spear, she suddenly develops a fighting style that is extremely flowing and ballet-like.
972* DarkAndTroubledPast: Has clear past experience with "scruffy men". [[spoiler:She claims her first party was formed with her friends from an orphanage, and they all died to "newbie hunters." For some idiotic reason Samurai Captain accuses her of making it up, which rather abruptly shuts down whatever moment she was trying to have with him.]]
973* DoubleEntendre: When Half-Elf Thief calls for a rest in the ninth-floor, she ribs him about women not liking a man with low stamina.
974* TheFashionista: Updates her armor for style as much as function, demanding each new set be more form-fitting. She is even noted to wear makeup into the Dungeon of the Dead.
975* HeroicBSOD: She shuts down hard for several hours after Black Hat Wizard breaks her spear and nearly kills her, and struggles to regather her confidence for most of the rest of the third volume of ''Daikatana''.
976* IShouldHaveBeenBetter: Beats herself up for getting jumped by a slime and developing a phobia of them.
977* ItGetsEasier: She tells Samurai Captain this is true of burying an entire adventuring party. She's done it twice.
978* ItsPersonal: Wants to kill the Demon Lord because she holds him directly responsible for the death of her sister and their friends from the orphanage.
979* ItsProbablyNothing: Dismisses Female Bishop's concerns of a sixth slime lurking right before it drops on her.
980* KillingIntent: Samurai Captain didn't notice her until she let her desire for a fight show on the surface.
981* LegFocus: In two separate bonus chapters, she internally monologues on how long and athletic her own legs are, and the fact that she is "very proud of them".
982* MinidressOfPower: She wears an armored one.
983* MsFanservice: Female Warrior is a very attractive woman with large breasts, [[HartmanHips wide hips]] and shapely legs. It doesn't help that both the light novel illustrations and the manga take the opportunity to have [[MaleGaze a few close-up shots of her rear]].
984* MyGreatestFailure: [[spoiler:One of her party members in her first group was apparently her older sister. She dropped everything to get her out of the Dungeon alive, and was still too late to get her a Preservation miracle.]]
985* OddFriendship: Samurai claims that she and Female Bishop spend a lot of time visiting the local Trade God church together and Female Warrior feels a protective bond for the other girl despite their vastly different inclinations as adventurers and women, to Female Bishop's bemusement.
986* ObviouslyNotFine: Tries to make GallowsHumor out of how "I only almost suffocated" to a slime in the immediate aftermath, but Samurai Captain can tell how shaken and close to death she was and tried to support her.
987* OnceDoneNeverForgotten: Samurai Captain keeps making fun of her fear of slimes. In fairness to him, it seems to help her make light of the past trauma and she does sometimes encourage or partake in it.
988* OnlyInItForTheMoney: Deserves a unique mention just for the joke she made that she's only still an adventurer because they're allowed to not pay any taxes.
989* PetTheDog: Actually hung out with and was nice to Female Bishop in the past, if only very casually.
990* PlayfulCatSmile: In the light novels she is described as having a suggestive, catlike smile whenever she teases Samurai Captain.
991* PunchedAcrossTheRoom: A hiltstrike sends her rolling all the way back through a long corridor.
992* SeeksAnothersResurrection: [[spoiler: Despite being told that she made it too late with her sisters body, she paid to have her put under a Preservation miracle and may have even gone back for what was left of their other teammates, continuing to fight as an adventurer out of a futile hope of buying Resurrection for them all. Part of her preparations and closure before the final dive and fight with the Demon Lord was coming to accept that her companions from the orphanage are dead and can't be revived. and requesting that they be properly buried]].
993* ShipTease: There's a lot of UnresolvedSexualTension between Samurai Captain and Female Warrior. At the end of the first volume, she even reveals to him her real name, which Samurai chooses to hold deep to his heart.
994* SlashedThroat: [[spoiler:Gets sliced through the neck by the Demon Lord in the ActionPrologue FlashForward.]]
995* SlasherSmile: Has a sharp, feral grin as she hacks apart goblins.
996* SmellsSexy: Samurai Captain thinks so, even under sweat and gore.
997* SoleSurvivor: Female Warrior is introduced barely surviving a goblin ambush only to find the corpses of the rest of her party in a heap. She comments to herself that this is not the first time that's happened. [[spoiler:It's how she lost her sister and friends when she first became an adventurer.]]
998** The rebooted manga introduces her hauling five body bags to the temple for burial.
999* StealthHiBye: Sneaks up on Samurai Captain from across a church after he already noted her presence.
1000* StepfordSmiler: Her flirtatious, boisterous attitude was mostly a front since she was first introduced, and the facade only becomes more battered with each plot development, and more wan and demure as it gets put back up.
1001* SupermodelStrut: Rolls her hips deliberately and salaciously when Samurai Captain is behind her.
1002* TheTease: Female Warrior often does this to Samurai Captain, such as by pressing her generous bosom against his arm while leaning on him, and often leaves him flustered.
1003* TooInjuredToSave: [[spoiler:Her disastrous debut dungeon crawl with her original party of friends from the orphanage saw her as the last one standing after an ambush and only able to drag her big sister out of the pit back into town, but by the time she made it back to the Trade God chapel her sister was too far gone for even [[FauxDeath Preservation]] to do any good.]]
1004* TragicKeepsake: Her spear [[spoiler: is either her sister's weapon when she was still alive or a gift from her when they first decided to become adventurers. Either way, it gets broken and she decides to bury it along with her and their original party for closure before her final dungeon crawl]].
1005* {{Tsundere}}: She had slight hints of this with her combative bantering towards Samurai Captain and reflexive denials whenever others question her feelings toward him, but early in volume 3 of ''Daikatana'' she just belts a rapid-fire of stock tsundere lines after being forced to confess some of the depth of her feelings to him: from saying he owes her for embarrassing her, to calling him "dummy" for a lame quip, to hmphing and averting her eyes when they hold hands.
1006* WhenShesmiles: After all is said and done, Samurai Captain calls her smile radiant when the crisis is over and she can grin with much less weight on her.
1007* WhyDidItHaveToBeSnakes:
1008** After a near-death experience, Female Warrior gets PTSD and freezes at the sight of slimes.
1009** She also is scared of zombies, [[spoiler:they remind her of how her original party is dead and gone]].
1010* WoodenKatanasAreEvenBetter: The new spear she is gifted by the Trade Nun is carved from a single log of oak, including the blade which is still just as sturdy and sharp as proper steel. Justified because it is explicitly blessed.
1011* {{Workaholic}}: Before she joined the Golden Party, she was noted to go around obsessively training or hooking up with lesser parties to perform back-to-back Dungeon of the Dead excursions, all in a vain attempt to outpace her memories of her first party [[spoiler: and try to buy their revival and her freedom]].
1012* WreckedWeapon: Her spear's blade is shattered in a fight with the fallen party.
1013* YouAreNumberSix: Female Warrior claims to not have a name when Samurai Captain asks after it, identifying herself by the number the Guild gave her when she became an adventurer (presumably on her dogtag.) Only Samurai Captain by the end of the first volume knows her name, which is left undisclosed to the readers.
1014* YouAreWorthHell: While prepping for their final excursion into the Dungeon of the Dead, Samurai Captain points out that she doesn't have a strong personal reason to risk her life against the Demon Lord like the rest of them and they won't begrudge her leaving. She asks if wanting to stay by his side no matter what isn't a good enough personal reason. He allows it can be.
1015[[/folder]]
1016
1017[[folder:Half-Elf Scout]]
1018!!!'''Voiced by:''' Creator/JunFukushima (Japanese)
1019An irreverent human/dark elf mixed-blood that guides Samurai Captain and Female Mage into and through Fortress City.
1020----
1021* BloodFromTheMouth: [[spoiler:Vomits a stream of blood after getting stabbed in his exposed bowels]].
1022* CowardlyLion: Plays up how he's scared to enter melee but doesn't hesitate to guard his charges with his body.
1023* DarkAndTroubledPast: Evidently was used to putting down highwaymen before the party took it upon themselves to track down and eradicate the newbie hunters.
1024* DeadpanSnarker: Sometimes joins Female Mage in ribbing Samurai Captain, such as by claiming he's just at a "rebellious age" after he insists once again that she isn't his sister.
1025* DeviousDaggers: He wields "butterfly-shaped" knives when he has to fight.
1026* DualWielding: Fights with two blades at once after the midpoint of ''Daikatana''.
1027* GuttedLikeAFish: [[spoiler:Gets his abdomen slashed open by the Demon Lord in the ActionPrologue FlashForward]].
1028* HalfHumanHybrid: Half-Elf Scout is bi-species human and dark elf.
1029* HappilyEverAfter: [[spoiler: Became enamored with one of the padfoot waitresses at the Golden Knight Tavern during the year spent delving the Dungeon of the Dead, and resolved to propose to her if he survived destroying it. He did and she accepted]].
1030* HiddenDepths: He has connections within the Shadowrunner Guild.
1031* ImpromptuTracheotomy: Tried to copy a ninja's spearhand attack. It was successful enough to pulp a windpipe.
1032* JadedWashout: Admits to Samurai Captain late in ''Daikatana'' that he was a middling rogue that was kicked out of his original party and "on the fast-track to becoming a has-been" when he and his cousin encountered him on the road and saved him from the angry wizard he had tried to rob.
1033* MasterOfUnlocking: As the one who knows how to open locked and boobytrapped doors or treasure chests, he is considered to be probably the most essential member of the team.
1034* MrExposition: Is the main guy providing the backstory and rules for how the Dungeon and Fortress City operate.
1035* NoiselessWalker: After a point, Samurai Captain realizes he no longer makes noise with his steps.
1036* NoodleIncident: Once got stuck in a tree after a wizard he pranked hexed him with a "bug-attracting spell," the full story of which Female Mage holds over his head to embarrass him or get him to back off.
1037* PunchCatch: Caught a ninja's ankle in the hook of his blades when it kicked him, before countrattacking.
1038* RazorSharpHand: [[spoiler: Copies the ninjas' fighting style well-enough to the point he can also sever limbs and necks with a knifehand strike]].
1039* TheReliableOne: Is the most personable and knowledgeable member of the Golden Party, and the one Samurai Captain takes advice from most readily.
1040* ReverseGrip: Holds his knife in an icepick grip to better deflect incoming attacks.
1041* SeekerArchetype: His personal goal is to uncover all the secrets of how the Dungeon of the Dead works.
1042* StreetSmart: Is a longtime resident of Fortress City and shows Samurai Captain the ropes.
1043* SwordAndFist: Is fascinated by the martial arts of the ninjas and spends time to learn proper punching and kicking techniques to compliment his knife-fighting.
1044[[/folder]]
1045
1046[[folder:Female Mage]]
1047!!!'''Voiced by:''' Creator/MaoIchimichi (Japanese)
1048Samurai Captain's cousin who follows and supports him on his quest.
1049----
1050* AllWebbedUp: She knows the Web spell, and uses it to pin down a small demon when it tries to flee a fight with her party.
1051* AntiMagic: The spell Silence can not only stop other casters from casting, but can negate spells mid-activation.
1052* BigBreastPride: Never misses an opportunity to puff out or pat her own considerable chest.
1053* {{Bookworm}}: Her hobby is collecting magic tomes and she burrows her face into them when they contain a spell she is really eager to study.
1054* BornLucky: Samurai Captain calls her exceptionally lucky, and Myrmidon Monk says he has never seen her lose in a contest of chance even when they odds were against her or she didn't have a full understanding of how to play the game.
1055* CallForward: While playing a cardgame with her team, she plays a hand that constitutes a "Fusion Blast" combo. [[spoiler:Fusion Blast is also her ultimate CombinationAttack against the Demon Lord in the FlashForward.]]
1056* CantHoldHerLiquor: Passes out drunk after a celebration with the party, and is limping along begging for a hangover cure the next morning.
1057* CleavageWindow: Female Mage's outfit reveals much of her breasts from the top.
1058* CombatStilettos: Wears heels into the dungeon. When Samurai Captain tries to gainsay that, she points out that the Dungeon of the Dead has a completely flat paved floor, she's not a melee fighter and thus doesn't need to worry about footwork, and if she needs to run fast she can kick them off or would already be carried by someone else because she's so short she wouldn't be able to hold up in a chase no matter what shoes she had on.
1059* {{Counterspell}}: She also knows a variation of Dispel.
1060* CoupDeGrace: Shoots a fireball directly into the belly of a ninja Mymidon Monk was holding down. Even he comments on the ruthlessness of the move.
1061* DependingOnTheArtist: In the ''Year One'' prologue's illustration, Female Mage is a willowy, sharp-faced adult woman in a full-body covering robe and cloak. In ''Daikatana'', she's a tiny baby-faced young teenager barely attired in a mini-dress and cape.
1062* DitzyGenius: She's a brilliant wizard, but also incredibly bratty and scatter-brained.
1063* {{Fireballs}}: She knows this spell and can lead her teammates in a group chant to make it truly massive.
1064* GravityMaster: Has a spell that's called Slow Down, but the incantation and effect is explicitly to just lessen the pull of gravity and speed of falling on a target.
1065* HeroicRROD: Overcasts a Lightning spell to the point of charring her fingers in an effort to down a dragon.
1066* HumanPackmule: Self-appoints the role of "resource manager" for the party, and frequently passes around snacks.
1067* HypocriticalHumor: Admonishes her cousin for acting like an overeager rookie, with to her credit a well-developed sense of irony.
1068* IChooseToStay: [[spoiler: Mastering the casting of Gate qualifies her as a Planeswalker-level mage, but she doesn't want to traipse around alternate dimensions just yet when she still has so much of ''this'' world to explore with her friends]].
1069* InsufferableGenius: Samurai Captain considers her the best spellcaster he knows, but will never admit it for fear it'll give her an even more swelled head.
1070* InvoluntaryDance: Learns a Dance spell that causes this in humanoid opponents.
1071* MagicalSensoryEffect: As a spellcaster she can feel active magic in the air, though her sense is not fine-tuned enough to tell its specific nature or how to go around it's range of effect the way Female Bishop's can.
1072* MagicMissileStorm: Knows a spell for this, but it's very weak.
1073* MinidressOfPower: Wears a white one with a cape.
1074* NervesOfSteel: Despite how flighty she acts, she rarely loses her head in a combat crisis.
1075* NervousTics: Spends much of the final volume of ''Daikatana'' chewing her thumbnail from sheer anxiety as things get increasingly pear-shaped.
1076* OlderThanTheyLook: Is elder (if only by a few days) than Samurai Captain, who is himself at least a couple of years older than the typical fifteen-going-on-sixteen upstart adventurers the franchise usually follows.
1077* PluckyGirl: Something Samurai Captain admires about her despite everything; she is always optimistic, always wants to help others, and never gets discouraged from seeing something through.
1078* ShockAndAwe: Learns a Lightning spell in the second volume.
1079* SpellBlade: She has the ability to enchant her cousin's sword.
1080* SpellBook: She makes a hobby out of hunting and collecting them from traders to study with Female Bishop.
1081* SweetTooth: Spends most of her personal money on candy and baking supplies to make extra sugary travel rations.
1082* {{Teleportation}}: [[spoiler: She is able to figure out how to safely cast Gate without a scroll or other safety net]].
1083* VariableTerminalVelocity: Assures the party that she can save them if the elevator collapses with Falling Control.
1084* VictoriasSecretCompartment: Jokes about holding the party's extra potions inside her cleavage.
1085* WhenSheSmiles: Even Samurai Captain has to admit her earnest grin is like a blooming flower.
1086[[/folder]]
1087
1088[[folder:Myrmidon Monk]]
1089!!!'''Voiced by:''' Creator/ShunsukeTakeuchi (Japanese)
1090A belligerently apathetic bugman priest of the Trade God who agrees to round out the party on a whim.
1091----
1092* TheCaptain: Twelve years after the events of ''Daikatana'', he has returned to his tribe living in the "sand sea" of the Desert Kingdom and piloting his own ship during giant manta hunts. He picks up Goblin Slayer's party when they get stranded after a sandstorm.
1093* CatchPhrase: Sundry variations of "I don't care," "It doesn't matter, and "It's all the same to me."
1094* CharacterTic: Clacking his mandibles when annoyed or not wanting to talk.
1095* {{Counterspell}}: Can cast Dispel to destroy magic constructs.
1096* DangerSense: Has a "Precog" miracle that can let him sense if a trap is about to go off.
1097* EnergyDonation: Has a miracle called Mental Power Transfer that lets other spellcasters absorb his energy to refresh their spells per day at his expense.
1098* ExtraEyes: He has four separate compound eyes.
1099* TheGift: Shockingly good at drawing, everyone is impressed by the quality of his hand-made maps.
1100* HiddenDepths: Though he's embarassed by it, he's an excellent drawer and was sketching a map of the Dungeon of the Dead before joining the party and letting Female Bishop take over the task.
1101* InsectoidAliens: Myrmidon Monk is a giant humanoid ant.
1102* MacheteMayhem: Wields a short, thick blade like an axe as his melee weapon of choice.
1103* MagicalGesture: Forms hand-signs when casting miracles.
1104* MagicEnhancement: Can buff his teammates' attack and defense with a Blessing.
1105* TheNavigator: Is evidently a gifted map-maker, though he lets others take a go at it to free his hands for battle.
1106* NeverWinTheLottery: Gambling on combat sports is the one thing he's enthusiastic about, but he always loses.
1107* PunchCatch: Grabbed by the knee a ninja that tried to kick him in the gut.
1108* ReverseGrip: Often holds his machete backwards.
1109* TheStrategist: Described as this to his party in the ''Daikatana'' character bios.
1110* SuperToughness: Ninja can cut through flesh with a spearhand, but a myrmidon's carapace breaks their fingers.
1111* TurnUndead: The go-to man on the team for neutralizing skeletons and other hostile undead.
1112* WingedHumanoid: Myrmidon have wings, but need a boost to even be able to glide with them.
1113[[/folder]]
1114
1115!Other adventurers
1116[[folder:Wizard Boy]]
1117!!!'''Voiced by:''' Creator/MariyaIse (Japanese), Rowan Gilvie (English)
1118[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizardboyofficialart.jpg]]
1119
1120A newbie adventurer in Volume 6 who only wants to hunt goblins.
1121----
1122* AnimalMotifs: Frequently compared to a scrappy dog for his constant whining and affected, bullying swagger.
1123* ArcHero: Of Volume 6.
1124* ArmyScout: Shows up in Volume 12 sent to do recon in a Chaos-ruined city alongside Rhea Fighter.
1125* BattleBoomerang: Illustrations in Volume 16 reveal he eventually starts carrying one strapped to his side.
1126* BigSisterWorship: [[spoiler:He clearly regarded her very highly -- part of the reason why he is so hellbent on killing goblins in revenge and quitting magic school is because he could no longer deal with people at the Academy mocking her memory for falling victim to common goblins]].
1127* BloodFromTheMouth: An improvised sonic spell shows why not utilizing the proper magic formulas is a bad idea when he ruptures his throat due to the [[RequiredSecondaryPowers lack of safeguards]].
1128* BlowYouAway: Uses magic to manipulate the air and redirect the flight-path of his boomerang.
1129* BreakTheHaughty: [[spoiler:Having to be saved by Goblin Slayer from a troll forces him to admit he was wrong about him. While he still remains prickly to a near-intolerable degree, he becomes more malleable to the party's advice and eventually fixes his attitude. By the end of Volume 6, he sets out as a proper adventurer with Rhea Fighter by his side]].
1130* BroodingBoyGentleGirl: As a young man disenchanted by personal loss and seeking revenge, he's the Brooding Boy to his far more idealistic partner Rhea Fighter's Gentle Girl.
1131* TheBully: To Priestess. The guy really loves insulting her and putting her down. Like with some bullies, he picks on his victim as an outlet with dealing with his own insecurities, along with the stress of [[spoiler:dealing with his sister's death]]. Luckily, he grows out of it by the end of Volume 6.
1132* TheBusCameBack: He and his rhea partner run into Rookie Warrior and Apprentice Cleric at the end of Volume 9, having somehow become pack carrier for Chosen Heroine's party.
1133* CharacterDevelopment: Early in Volume 16 a huge exposition dump is devoted to advertising him as having learned to avoid picking fights, becoming supportive of other rookies, and applying his intelligence in less pretentious ways. Still a mouthy, short-tempered blowhard that disdains uneducated commoners though.
1134* CovertPervert: As standoffish as he is, he has been caught many times EatingTheEyeCandy. He couldn't help ogling Cow Girl's breasts the first he meets her, was blushing very intensely when Female Knight invades his personal space, and along with Priestess was admiring a pair of scantily clad elves during their first mission together.
1135* DistractedByTheSexy: His attention is constantly preoccupied by Rhea Fighter's breasts to the point he has a hard time looking directly at her even during high-stakes or emotionally-intense moments.
1136* EstablishingCharacterMoment: His first appearance in Volume 6 has him shove Priestess aside, then cuss Dwarf Shaman out without even turning around to face the group as he makes his way towards the Guild. A clear sign that this boy is going to be difficult to handle.
1137* ExtremeMeleeRevenge: Tackles a goblin and beats its face with his staff before thinking to Fireball it.
1138* FieryRedhead: His hair is noted by the narration to be a bright red, tying into his hot-blooded tendencies and aggressive attitude.
1139* {{Foil}}: Like Goblin Slayer, here is a young man driven to become an adventurer to wipe out the goblin menace [[spoiler:after their sister was murdered by goblins]], but in stark contrast with Goblin Slayer he is a dedicated magic user as opposed to a CombatPragmatist MultiMeleeMaster; a NaiveNewcomer to the rigors of adventuring as opposed to going through TrainingFromHell before he even started; open-faced and socially out-going as opposed to TheFaceless and completely emotionally closed-off; and inspired by intellectual disgust at reports of goblin behavior as opposed to personally experiencing them from a DarkAndTroubledPast. [[ArsonMurderAndJaywalking Also, Guild Girl sees him as a complete nuisance as opposed to a breath of fresh air]]. Ultimately, unlike Goblin Slayer, [[spoiler:he was able to move on with his life, cheerfully departing from the Frontier Guild Town with Rhea Fighter on their dream of becoming adventurers]].
1140* TheFriendNobodyLikes: While Goblin Slayer was considered a weirdo for a time, but slowly and eventually accepted, Wizard Boy on the other hand is considered annoying by the Guild, adventurers and staff, alike. It doesn't help that he picks on Priestess, who at this point has become EveryonesBabySister to most of the Guild, and some of the offensive things he says towards her sound like insults against clerics in general and the people saved by them - in other words, all of the Adventurer's Guild.
1141* GoalInLife: At the end of his debut novel, he resolved to one day take down a dragon. A noted generic boast for many rookie adventurers, but it's significant for him as a sign he's finally moving on from his bitterness over his sister's death.
1142* GuestStarPartyMember: He and Rhea Fighter show up as bag carriers for Chosen Heroine's party in Volume 9. No explanation for how they came into this position is provided, and next time they are seen, they have left that party and are doing freelance work for the army.
1143* HairTriggerTemper: Months of putting up with people badmouthing his sister have left him belligerent. He snarls at Cow Girl's Uncle for thinking he might be just another thuggish adventurer and almost gets kicked over it.
1144* HeroWorshipper: Downplayed, but he knows Goblin Slayer's reputation and has personal reasons to seek to become like him. He drops his irascible rudeness when Goblin Slayer confirms his identity and begs to be taught his techniques.
1145* HotBlooded: Even after losing the worst of his attitude problems, he is noted to have a "fiery forcefulness" still.
1146* HumanPackMule: Has somehow become this to Chosen Heroine's party in Volume 9, along with Rhea Fighter.
1147* JerkWithAHeartOfGold: Much like his sister he is arrogant and waspish, but ultimately trying to do right.
1148* KnowNothingKnowItAll: The main reason nobody likes him is because he acts likes he's hot stuff and insists on bossing the other low-ranking adventurers around, despite being a magic school dropout and the only one without field experience. [[spoiler:He tries to usurp command from Priestess (who is Obsidian-rank and has a decent amount of field experience after being an adventurer for a year) leading a practice rookie mission twice, the second time leading the group into a troll's nest and putting everyone in danger]].
1149* LeeroyJenkins: On Priestess' first quest as the leader of the group, he ignores their advice and rushes to save Acolyte from torture. Not only was it a trap, but he expends his only Fireball on a common goblin when it could've found better use against the troll that had been waiting to ambush him.
1150* LockedOutOfTheLoop: [[spoiler:Neither Goblin Slayer nor Priestess have the heart to tell him that they were witnesses to his sister's demise]].
1151* MagicStaff: He got one from his WizardingSchool when he left, though his lacked the gem on top that signified proper graduation.
1152* MakeSomeNoise: He uses a Magnify spell to boost his voice while serving as Rhea Fighter's herald in the tournament.
1153* NeverSpeakIllOfTheDead: He dropped out of WizardingSchool because he wouldn't take people mocking his sister for dying to goblins lying down.
1154* PetTheDog: While generally rude and snappish, he does have enough sense of manners to thank Guild Girl for her tea.
1155* PlayingWithFire: His only spell at the beginning of Volume 6 is a ''Fireball''.
1156* PortalPicture: Given a jar of magic paint in Volume 12 to draw a tunnel out through the walls of the Chaos-destroyed city he was sent to scope out.
1157* ReflectiveEyes: A point is made about how Goblin Slayer is reflected in his eyes when they are first properly introduced, as a showcase of his troubling desire to emulate his crusade.
1158* SharedFamilyQuirks: Just like his sister, [[spoiler:he's an inexperienced KnowNothingKnowItAll who treats himself like he's hot stuff, likes to mess with Priestess and makes newcomer mistakes that puts his team in danger. However, unlike her, Wizard Boy manages to live to see another day and grow out from his attitude]].
1159* SignificantGreenEyedRedhead: Has the same dark red hair and green eyes as his sister, his presence dregs up really bad memories for both Goblin Slayer and Priestess, dealing with him becomes a significant milestone in both of their individual character arcs, and he keeps showing up around major adventurers and battlefields after leaving town.
1160* SixthRanger: Serves as the Chosen Heroine & her company's packmule with Rhea Fighter during one Quest.
1161* StrongGirlSmartGuy: Has this dynamic with Rhea Fighter, and a habit of lecturing her ear off about scientific principles he learned in the academy when they aren't in the middle of something at that moment.
1162* SuperScream: He uses a spell to increase the volume of his voice in order to release a scream powerful enough to knock out Goblins that are close-by and scare the rest off, saving the other rookie adventurers. Mind you, in the aftermath he was left with blood coming from his mouth.
1163* SwordAndSorcerer: The Sorcerer to Rhea Fighter's Sword after they pair up and leave town.
1164* {{Tsundere}}: A RareMaleExample - Spearman can readily tell the boy has interest in Rhea Fighter and that he is too proud to admit it.
1165* UnknownRival: Seems to consider himself as a rival to Rookie Warrior, often comparing their "achievements" and getting annoyed when meeting during the middle of a Quest, especially when Rookie Warrior completely his Quest. Rookie Warrior ironically, not only doesn't seem to notice or care, but ''he'' actually treated Wizard Boy the nicest out of all their peers who basically wanted to kick the crap outta him.
1166* YouKilledMyFather: Decided to copy Goblin Slayer's ''modus operandi'' after hearing that his sister met her demise [[spoiler:in a goblin-clearing quest]].
1167[[/folder]]
1168
1169[[folder:Rhea Fighter]]
1170!!!'''Voiced by:''' Creator/SayumiSuzushiro (Japanese), Creator/AlexMoore (English)
1171[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rheafighterofficialart.jpg]]
1172
1173A newbie adventurer in Volume 6 that is desperate to learn all she can from the veterans before starting her own career, ends up becoming Wizard Boy's partner at the very end of the book.
1174----
1175* AncestralWeapon: Her sword was given to her by her grandfather, an accomplished ex-adventurer.
1176* ArmyScout: Shows up in Volume 12 sent to do recon in a Chaos-ruined city alongside Wizard Boy.
1177* {{BFS}}: Relative to her at least. The blade she wields is stated in Volume 16 to be almost longer than she is tall.
1178* BigEater: Being a [[{{Hobbits}} rhea]], she has a naturally large appetite.
1179* BroodingBoyGentleGirl: The fairly chipper and gleeful about adventuring Gentle Girl to her companion Wizard Boy's jaded and vengeful Brooding Boy.
1180* ButtMonkey: A lot of Silver ranks, including Female Knight and even Lizard Priest, get a kick out of spooking her or putting her through the wringer.
1181* BuxomBeautyStandard: At least for a [[TokenMiniMoe Rhea]], she is noted to be quite well-endowed.
1182* CowardlyLion: Called "quick to fear" by the narration, but unhesitatingly goes on quest well-above her weight class.
1183* {{Determinator}}: Her accomplishments up through Volume 16 are credited by the narrator as largely thanks to her "force of will".
1184* DiagonalCut: Kills her first goblin by slashing it from shoulder to hip.
1185* DwindlingParty: Her original party was led by a noble's son that was called back home after [[SpareToTheThrone his three older brothers all died in battle]]. The rest of them quit or moved to a new town one by one until she was left alone to pair up with Wizard Boy at the end of the book.
1186* FieryRedhead: Colored illustrations from the manga depict her with scarlet hair, which goes along nicely with the passion she displays for her dream to become a swordswoman of great renown, along with the unfortunate wrathfulness and hypersensitive ego she develops by the time of Volume 16.
1187* FragileSpeedster: On some level she can admit that she isn't and will never ''actually'' be as big and physically powerful as she wishes she was, so to play to her actual strengths she and her grandfather developed a fighting style built on juking around bigger opponents and [[AttackAttackAttack buffeting them with sword swings faster than they can block]].
1188* GoalInLife: Her dream since she was a little kid has been to become "[[WorldsStrongestMan the strongest in the world]]". The near-entire rest of her village laughing at her ambition when she announced it didn't dissuade her, and her ex-adventurer grandfather's summer of training her just before his death gave her the resolve to pack up and leave to make a go at it.
1189* GuestStarPartyMember: She and Wizard Boy show up as bag carriers for Chosen Heroine's party in Volume 9. No explanation for how they came into this position is provided, and next time they are seen, they have left that party and are doing freelance work for the army.
1190* HairTriggerTemper: In Volume 16 ''Wizard Boy'' has to hold her back from drawing her sword and declaring a death duel over a paladin in the capital showing CondescendingCompassion to her prospects in the coming tournament and the fact her sword is too big for her to properly wield.
1191* HiddenBuxom: The light novels consistently call her well-endowed, but she has fairly small breasts even for her size in both the illustrations and manga adaptation, until Chapter 65 of the manga has her take off her breastplate and reveal she's been pressing down a pair of breasts each nearly the size of her head this entire time.
1192* HumanPackMule: Has somehow become this to Chosen Heroine's party in Volume 9, along with Wizard Boy.
1193* MagicFeather: Downplayed; Wizard Boy gives her tournament armor a white paint and polish-job as a good luck charm for her bout against the belittling paladin, and while she is deeply gratified by the gesture, the bigger intended effect was to dazzle the onlookers, which was accomplished to the point several people thought he had somehow managed to enchant her equipment.
1194* NervousWreck: Very, very anxious about copying as many survival techniques she can before she's put in a situation that needs them.
1195* PerformanceAnxiety: For all her hyper-belligerent bravado leading up to it, when she's actually lining up for her first fight in the capital tournament she nearly has a panic attack over her doubts as to her capabilities.
1196* PintsizedPowerhouse: She isn't there yet, but aspires to be this.
1197-->'''Rhea Fighter:''' I'm gonna be big! So big, no one will care that I'm little!
1198* PlayfulCatSmile: Is stated to have a "catlike grin" when teasing Wizard Boy in Volume 16.
1199* PluckyGirl: Cheerful and go-getting even in the grip of fear, and a constant morale boost for Wizard Boy.
1200* ProportionalAging: Rheas live longer than humans, and hit their maturity at thirty. Priestess muses on the surreality of being senior, physically and experience-wise, to a girl twice her age.
1201* RunawayFiance: The prologue to Volume 16 makes the claim that her family arranged a marriage for her after her grandfather died on top of all the other, pettier reasons she previously had for running away.
1202* SignificantGreenEyedRedhead: Gets a decent bit of limelight for a newly-introduced side character in Volume 6, shows up alongside Wizard Boy in a couple of important events afterwards, and is eventually depicted as having orange-red hair and bright green eyes in a colored manga illustration.
1203* SixthRanger: Serves as the Chosen Heroine & her company's packmule with Wizard Boy now.
1204* SkewedPriorities: When the forces of Chaos raid the capital during the knights' tournament, she doesn't care in the slightest and tries to force the paladin she's been nursing a grudge against into continuing their duel ''while gargoyles and demons are actively destroying the coliseum and attacking people''.
1205* SmellsSexy: Wizard Boy is flustered to note he still thinks she's sweet-smelling even when she's drenched in sweat from overdoing it in her sword drills.
1206* StopBeingStereotypical: Wants to be a Fighter because she doesn't want to live down to expectations that "all rheas belong only in stealth or support roles."
1207* StrongGirlSmartGuy: Has this dynamic with Wizard Boy, and a slight gag is made out of her constantly knocking him to the ground despite being at best two-thirds his size.
1208* SwordAndSorcerer: The Sword to Wizard Boy's Sorcerer after they pair up and leave town.
1209[[/folder]]
1210
1211[[folder:Barbarian]]
1212[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/goblin_slayer_manga_barbarian.jpg]]
1213
1214A mighty adventurer a goblin lord encountered and defeated during his rise to power. Barbarian's battleaxe would become a war trophy for the goblin lord and a major hindrance to Goblin Slayer.
1215----
1216* TheAce: He's an unusually active Gold-ranked adventurer, supremely self-assured and on the ball in the battlefield, and Young Warrior awes over him as almost a living statue or platonic ideal of masculinity.
1217* AlwaysSaveTheGirl: The young goblin lord was able to stop and distract the man by tossing its hostage forward to make him reflexively go to catch her.
1218* BadassCape: In his reemgerence during ''Year One'' its shown he's added a crisp white cape to his adventuring ensemble. Chapter 68 reveals it also carries a powerful defensive enchantment.
1219* BarbarianHero: Half-naked, muscle-bound, fancy weapon? Check, check, and double-check. On his reappearance in ''Year One'' he also displays many of the negative aspects of old-school depictions, such as a pronounced anti-intellectual streak and a mien of such casual violence and mercurial temper that it leaves his new allies terrified he'll get offended and try to kill them at the drop of a hat.
1220* BarbarianLongHair: A long, dark mane of rough hair.
1221* {{BFS}}: When he reappears in ''Year One'' he has replaced his stolen battleaxe with a simpler, wide-bladed greatsword.
1222* BoisterousBruiser: He is a wildly expressive man with an erratic sense of humor and gleeful eagerness for a fight.
1223* BookDumb: He can read and has a head for tactics, but complex verbiage flies in one ear and out the other and he has a bit of antipathy for scholarly-types, though he proves receptive when Professor draws an analogy between academic debates and his own rigorous sword drills, with the former being "training" for the fields of magic and concepts of knowledge.
1224* BrutishCharacterBrutishWeapon: As is fitting a barbarian, he wielded a magnificent battleaxe... the very same weapon the goblin lord would wield in his battle against Goblin Slayer.
1225* CrossPoppingVeins: Several veins stand out on his face as he stands off with the younger goblin lord as it holds a hostage.
1226* DeathGlare: His face is set in a stony, determined look of focused violence, pinching into a snarl of fury when confronted by a goblin holding a woman at knife-point.
1227* DeflectorShields: His cape can create a quick, strong barrier in front of him to counter at least magical attacks.
1228* ElitesAreMoreGlamorous: Young Warrior notes that he has a Gold-ranked tag, and spends his conversation with him awed and intimidated by this larger-than-life titan of a man that possesses more majesty and command of violence than he has ever so much as dreamed of attaining.
1229* FlourishCapeInFrontOfFace: The way he deploys his cape's shield enchantment is by pulling it across his front.
1230* GracefulLoser: While he nurses a bit of a sorespot for the sucker-punch the goblin lord dealt him, he's endeavored to put that incident behind him and has adopted the ideal that living well is the best revenge.
1231* GuestStarPartyMember: He ends up running into Young Warrior's party in ''Year One'' and stick with them as they mop up the last of the dark elf cult, though really it's ''they'' who are auxillary to ''his'' battle-prowess.
1232* HairTriggerTemper: Chapter 67 of the ''Year One'' manga shows him to be prone to sudden scowling fits of dark mood mid-conversation, and the Misfit Party are all on tetherhooks worried on wrong word will put him in a berserk rage.
1233* HeroicBuild: Fitting a warrior of his archetype and prestige, he's a massive hulking slab of muscle with no modesty about keeping it on display. He's slightly more compact in ''Year One'' compared to his flashback appearance in the main manga, but still highly defined and with physical feats to match.
1234* ImpaledWithExtremePrejudice: Himself and the DamselInDistress he tried to rescue, in the same attack, by the future goblin lord. [[UnexplainedRecovery He somehow survived]].
1235* InstantRunes: His cape's barrier enchantment takes the form of a large circle in the air festooned in sigils.
1236* IsThatTheBestYouCanDo: Mocks the dark elves attempting to hunt him in the sunken city by asking if they think their fight will go differently if they're just as weak as the group he killed in their sacrificial chamber.
1237* LeeroyJenkins: His first and only response to seeing a group of demon-worshipping cultists gathering is to plunge into the thick of them sword-first to interrupt their scheme, every time. Questioning what they're doing and why is a waste of time that's just letting them get closer to conjuring something nasty.
1238* MadeOfIron: He was impaled with a flamberge right through his abdomen without wearing any armor whatsoever, and lived.
1239* OneManArmy: Beyond ripping through a goblin nest with no backup, clever maneuvering, or anything so much as slowing him down until faced with a hostage at swordpoint, ''Year One'' has him go on the offensive against and practically solo a dark elf hunting party, which included magic-wielders and giant spider mounts, while the Misfit Party barely held their own against a section of the unridden spider pack. At the end of the melee, the rookie adventurers are collapsing in exhaustion while he is isn't even winded, and when he leads them to the site of the dark elves' magic ritual in the sunken city's castle, they pass through a large courtyard absolutely littered with more elf and spider corpses, which were also his sole handiwork.
1240* RoaringRampageOfRescue: Hacked through a goblin nest as a whirlwind of steel to get to a woman held by them.
1241* ScarsAreForever: Has a large, roughly diamond-shaped scar just under his sternum from getting run through with a flamberge by the younger goblin lord.
1242* SixthRanger: Technically this to the Misfit Party, but in practice he's still just carrying out his personal mission and those newbies are just haplessly following along and trying not to die in the sidelines.
1243* ThereIsNoTry: Gets outright annoyed by Young Warrior's party lamented that they are underpowered to help fight off the spider-riding dark elf hunting party, telling them that rank is meaningless and all that matters on the battlefield is getting one over on the enemy.
1244-->'''Barbarian:''' You want to survive? [[LeeroyJenkins Start killing]]. You want to save your friends? [[AttackAttackAttack Keep killing]]. Kill 'em all!!
1245* ATragedyOfImpulsiveness: Barbarian was injured by a goblin lord after lowering his guard to save the DamselInDistress.
1246* UnexplainedRecovery: He makes a bombastic appearance at a big city Guild-hall early in the third major story arc of ''Year One'', evidently some time after being run through by the nascent goblin lord if the big scar below his sternum and plain broadsword on his hip are any indication.
1247* VictoryIsBoring: After finishing off the last of the dark elf mob, he contemptuously snorts that they didn't put up much of a fight.
1248* WalkingShirtlessScene: He stomps around in just a fur kilt, bracers, and sandals. In ''Year One'' he adds a cape, but still with no actual top under it.
1249[[/folder]]
1250
1251[[folder:Swordswoman]]
1252[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/femaleswordsman.png]]
1253
1254A young woman who made a mistake of sparing one goblin child and got killed by it for her trouble. The goblin child would later become the goblin lord that attacks the Farm Goblin Slayer lives at.
1255----
1256* HeroesPreferSwords: Her weapon of choice.
1257* NoGoodDeedGoesUnpunished: She spared one goblin child and died for it.
1258* PosthumousCharacter: Killed by a goblin child long before it became the goblin lord that later attacks the farm Goblin Slayer lives at.
1259* TragicMistake: Sparing one goblin child was this as the child killed her the moment she faced the other way. [[TheExtremistWasRight This proves Goblin Slayer has a point about having to kill goblin children]].
1260* UnwittingInstigatorOfDoom: Not only did sparing a goblin child get her killed, the goblin child grew to be the Goblin Lord that later attacked the Farm Goblin Slayer resides at.
1261* TheVoiceless: Had no dialogue in the short screen time she had.
1262* WideEyesAndShrunkenIrises: Displayed these in the Manga and the Anime when the future goblin lord stuck her in the back of the head with a rock.
1263* WouldntHurtAChild: She spared one goblin child after it promised to be good. However this was a bad idea as said child brained her with a rock and killed her the moment she turned her back.
1264[[/folder]]
1265
1266[[folder:Padfoot Soldier]]
1267[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/padfootsolider.png]]
1268
1269A young female dog-girl who is part of a military unit in Water Town.
1270----
1271* BarBrawl: Provokes High Elf Archer into one.
1272* ButtMonkey: Gets on the losing end of the bar fight she started, and is last seen getting chewed out by an officer.
1273* FantasticRacism: Rants to High Elf Archer's face that elves are stuck-up, hide in their forests from the problems the rest of the world has to deal with head on, and [[ArsonMurderAndJaywalking cheap]].
1274* SmallRoleBigImpact: Her goading High Elf Archer into a BarBrawl made Dwarf Shaman see the latter as more than his stereotype of elvish nobility, and finally agree to join the multiracial alliance party.
1275[[/folder]]
1276
1277[[folder:Knowledge Cleric]]
1278[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/knowledgecleric.png]]
1279
1280A young adventurer and priestess of the God of Knowledge, who met a tragic demise while escorting a wagon through a valley taken over by Evil Wizard.
1281----
1282* BringMyBrownPants: Wets herself when the gargoyle that kills her first swoops down in front of her.
1283* CruelAndUnusualDeath: Gets her shoulders torn up by the gargoyle carrying her into the air, gets shot in the leg ''twice'' by a party member trying to hit said gargoyle, and is implied to have died of fright as she fell.
1284* DeerInTheHeadlights: She freezes in shock when a gargoyle swoops down to carry her away, and then is too frightened and in pain to chant a proper miracle to try to free herself.
1285* PaletteSwap: Looks ''exactly'' like Priestess, but with black hair.
1286* PrayerIsALastResort: Begged her god for aid as she fell, but nothing came from it as she was too panicked to structure a proper prayer.
1287[[/folder]]
1288
1289[[folder:Noble Retinue]]
1290!!!'''Voiced by:''' Creator/AyaYamane (Half-Elf Fighter, Japanese), Hiyori Kono (Rhea Scout, Japanese), Creator/RyoSugisaki (Dwarf Monk, Japanese), Akira Koga (Middle-Aged Wizard, Japanese), Creator/KrystalLaPorte (Half-Elf Fighter, English), Creator/SuzieYeung (Rhea Scout, English), Creator/KentWilliams (Dwarf Monk, English), Mark Allen Jr. (Middle-Aged Wizard, English)
1291[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nobleretinue.jpg]]
1292[[caption-width-right:350:From left to right: Rhea Scout, Dwarf Monk, Middle-Aged Wizard and Half-Elf Fighter]]
1293
1294A group of four adventurers that were Noble Fencer's companions that were all lost in their calamitous goblin quest. Consisted of Half-Elf Fighter, Rhea Scout, Dwarf Monk, and Middle-Aged Wizard.
1295----
1296* ColdBloodedTorture: When the goblins captured Noble Fencer and Half-Elf Fighter, they determined that Half-Elf Fighter was the more "disposable" one of their two captives [[spoiler:as the Goblin Paladin determines that Noble Fencer's ShockAndAwe could be useful]] and end up getting the brunt of the goblins' cruel treatment. By the time Goblin Slayer finds Half-Elf Fighter's corpse, she is missing the lower half of her body and the tips of her ears were cut off and stuffed in her mouth.
1297* DecapitationPresentation: The goblins present Rhea Scout, Dwarf Monk, and Middle-Aged Wizard's decapitated heads to Noble Fencer after they ambushed her when she returned from her supply run.
1298* EarAche: Half-Elf Fighter loses one of her ears during the goblins' ambush that leads to her and Noble Fencer's capture, and the deaths of the rest of their party. When Goblin Slayer's party discover her body, the tips of her ears are found in her mouth.
1299* FairWeatherFriend: They all fawned over their leader Noble Fencer, but when their first quest dragged too long they were were quick to unanimously hold her solely responsible for the "bad" plan they ''all'' agreed on and begin hazing her.
1300* FanDisservice: Half-Elf Fighter is easily the most attractive member of the four. Unfortunately, this leads to the goblins keeping her alive a little while longer than outright killing her like the rest of the party. She spent her final days being tortured, raped, and possibly used as a BreedingSlave by the goblins. By the time Goblin Slayer's party find her, she is just a naked corpse that is missing the lower half of her body.
1301* FighterMageThief: Half-Elf Fighter and Dwarf Monk share the position of Fighter, Middle-Aged Wizard is the Mage, and Rhea Scout is the Thief.
1302* HalfTheWomanSheUsedToBe: The lower half of Half-Elf Fighter's body is missing by the time Goblin Slayer's party finds her corpse.
1303* HartmanHips: Half-Elf Fighter, which you can see [[https://static.tvtropes.org/pmwiki/pub/images/noble_fencer_and_half_elf_fighter.jpg here]].
1304* HonorBeforeReason: Once it became clear that the plan to starve out the goblins has backfired as they are running out of supplies, which left the group unfit for combat, it's pointed out that the safest thing to do would be to cut their losses and accept the mission as a failure. However, not wanting to look incompetent for quitting a goblin-slaying adventure, they decided to continue on.
1305* MagicMissile: The Wizard could cast the spell Arrow, which formed a number of magic orbs that launched at his foes.
1306* OffWithHisHead: How the goblins kill Rhea Scout, Dwarf Monk, and Middle-Aged Wizard. Poor Half-Elf Fighter on the other hand was given a FateWorseThanDeath.
1307* OneSteveLimit: There was already a Rhea Scout who was a villain in Volume 2, and a male Half-Elf Fighter who is a member of Heavy Warrior and Female Knight's party. These ones don't last long enough to get the narrative mixed up.
1308* RapeAsDrama: While the rest of the party were quickly killed off, the goblins elected to keep the attractive Half-Elf Fighter alive a little longer to be their "plaything".
1309[[/folder]]
1310
1311[[folder:Commander]]
1312[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goblinslayercommander.png]]
1313
1314A Bronze-ranked adventurer who is the overall leader of the mass hunt for the rock eater at the end of ''Year One''.
1315----
1316* AdaptationExpansion: The fight against the rock eater cuts away after Newbie Swordsman is knocked out in the light novel, but the manga showcases the rest, including this man's part in it.
1317* BadassCape: Wears a crisp one over his armor.
1318* TheBrigadier: Organizes a crowd of at least 40-50 disparate adventurers into a cohesive unit.
1319* TheCavalry: When Heavy Warrior's squad gets pinned down by the rock eater and the black slimes, he shows up with the rest of the adventurers just in the nick of time to rally everyone to fight back.
1320* ContinuityNod: Spearman reminesces about him in Volume 10 when lamenting that he has no resources, contacts, or experience for navigating a city or investigating a shady noble or merchant, ruefully admitting that he now sees the value in an adventurer becoming well-connected in the political or upper-class spheres.
1321* FrontlineGeneral: Takes point position in the defense line against the rock eater, even as he belts out orders.
1322* KnightlySwordAndShield: Is outfitted like a proper banneret, complete with an arming sword and heater shield.
1323* LuckilyMyShieldWillProtectMe: Calls for a shield wall to halt the charging rock eater, and takes point-center position in it alongside the young Heavy Warrior.
1324* ManlyFacialHair: A long, pointy, slightly curled English-style that advertises his role as a fighting leader.
1325* RoyalsWhoActuallyDoSomething: A nobleman actually, but still. Spearman scoffs that the man looks like he's been in more political squabbles than actual battles, but he nonetheless proves to be competent and stalwart when facing off against monsters.
1326* TheTeamBenefactor: The compact ballista and dwarf-forged black iron arrow used against the rock eater were implicitly provided by him, and they cost quite a pretty penny.
1327[[/folder]]
1328
1329[[folder:Failed Heroine]]
1330[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/failed_heroine.png]]
1331
1332Another of Illusion's personal [=PCs=] who was meant to stop Dark Elf from obtaining the cursed artifact of Hecatoncheir on her first mission, which ended very badly for her.
1333----
1334* AmazonBrigade: Forms a band of five girls to quest with. They all die to Dark Elf.
1335* BornUnlucky: Due to Illusion critically fumbling her every attack roll, her every strike and spell went wide and she died on her first quest.
1336* TheCaretaker: She became an adventurer in the first place to look for a cure for her childhood sweetheart's chonic ailments, that she had spent much of her childhood trying to help him manage. It's implied he succumbs to his sicknesses without her around to care for him.
1337* CurbStompCushion: In the manga. Whereas Dark Elf's recollection of their encounter has him boasting that they were easily trounced, and Illusion despairs over her dying without landing a hit, the illustrated flashback shows her party having taken down several goblins and heavily roughing up Dark Elf before they all were put down.
1338* DualWielding: In the manga, she is depicted with two short curved swords in hand.
1339* MagicKnight: Fights with both sword and spell, though sadly with success in neither.
1340* MirrorCharacter:
1341** To Chosen Heroine. She is almost exactly the same as her, but without her ridiculous luck, and thus dies ignobly before her legend can even start, despite taking adventuring more serious and having more allies.
1342** Also to Priestess, as another of Illusion's lost girls, but she doesn't even get the saving grace of a Goblin Slayer rescuing her from the jaws of death to fulfill a more modest life of quests.
1343* ShootTheShaggyDog: Becomes a adventurer to heal her best friend, is born with the potential to be another world-saving Gold-or-Platinum adventurer, and is the first to challenge the Dark Elf and his attempt to summon a Chaos God. But because her patron deity fails her dice rolls, she goes down like a chump on her first outing, her potential unfulfilled, her friend condemned to a wasting death, and seeing Dark Elf pull through convinces Truth to start patronizing him more seriously and turn his scheme into a full-on campaign.
1344[[/folder]]
1345
1346[[folder:Fallen Party]]
1347Sword Maiden's original party who went to great lengths to obtain more power, and paid a greater price. Consisted of Magic Knight, Black Haired Lord, Priest, Sand Bandit, and Black Hat Wizard.
1348----
1349* AmbiguouslyBrown: Sand Bandit is described as obviously hailing from the eastern deserts going by her complexion.
1350* CardsOfPower: Magic Knight can cast magic by whipping out and burning spell cards.
1351* CharmPerson: [[spoiler:Black Hat Wizard amplifies the negative traits of his students to foster conflict, and lulls Samurai Captain into disregarding how ObviouslyEvil he is]].
1352* ChekhovsGun: All the party except Black Hat Wizard are prominently stated to wear rings, immediately after Female Bishop freaked out at seeing a [[CursedItem cursed ring]] in the stock of a random merchant. [[spoiler:Sure enough, those same rings end up killing them later]].
1353* TheCorrupter: [[spoiler:Black Hat Wizard is who drove the party to gain experience by ganking other adventurers.]]
1354* CruelToBeKind: The party seemingly replaced Female Bishop after her goblin accident and abandoned her in town to fend for herself. In truth Black Hat Wizard was a mentor promising them an easy level-grinding technique and they left her behind out of overprotectiveness [[spoiler:and not wanting her to be involved in their killing]], not realizing how poorly Female Bishop would be treated while alone.
1355* DealWithTheDevil: [[spoiler:Though they never realized it, the party came under the mentorship of the Demon Lord, who was only toying with them so they would be a stronger meal. Black Hat Wizard himself wasn't actually Demon Lord, but lost his body to him when he picked up the red-bladed katana]].
1356* DefeatMeansFriendship: Were all set to stop the hostilities and acknowledge the Golden Party as adequate protectors of Female Bishop when they lost their brawl. [[spoiler:Then Black Hat Wizard decided to harvest them]].
1357* DemonicPossession: [[spoiler: Black Hat Wizard found the red katana, and through it the Demon Lord entered his body and slowly subsumed his soul, completing the process as his host died from the strain of fighting the Golden Party]].
1358* DevilInPlainSight: Black Hat Wizard's description [[EvilWearsBlack almost cartoonishly signals]] [[SmugSnake his true alignment]]; the only question is the extent - [[spoiler:it's [[DemonLordsAndArchdevils Demon Lord]] evil]].
1359* DeviousDaggers: Sand Bandit, like almost all rogue-types, uses a dagger in battle.
1360* EasilyForgiven: The original team of four are accepted by the Golden Party as friends after losing their duel and accepting Female Bishop's decision to switch groups, completely sidestepping how they were willing to kill the protagonists to force their old teammate back into their circle [[spoiler:and murdered dozens of adventurers as part of their "training"]]. To be absolutely fair, all that was done under the heavy influence of [[spoiler:the Demon Lord in disguise as Black Hat Wizard, who summarily kills them]].
1361* EeriepaleSkinnedBrunette: Black Hat Wizard is sickly pale and midnight-haired under his voluminous robes.
1362* EntitledToHaveYou: Sand Bandit does not want to let Female Bishop leave the party as they were "her friends first." The rest of the team start showing this attitude after being prodded by Black Hat Wizard.
1363* EvilMentor: [[spoiler:Black Hat Wizard trained the party just to have a bigger meal]].
1364* FantasticNuke: Black Hat Wizard can solo-cast Fusion Blast without help or strain, [[spoiler:another sign of his [[DemonLordsAndArchdevils true]] nature]].
1365* FlunkyBoss: Two ninjas join the team in their battle against the Golden Party.
1366* HeroKiller: [[spoiler:Have murdered enough adventurers to render a storage center, complete with side rooms, overflowing]].
1367* HolyHandGrenade: Black Haired Lord can cast Blessing on his sword.
1368* IdenticalStranger: Priest is described by Samurai Captain as looking incredibly similar to Female Bishop, just curvier and with a more seductive face. They are never stated to be related, so the resemblence has no explanation.
1369* IShouldHaveBeenBetter: Precise details are never stated, but during their first quest together the other party members somehow lost track of Female Bishop or let her fall behind while exiting the cave, leaving her at the mercy of the remaining goblins. Their guilt over that day is such that [[spoiler:they become murderers in pursuit of the power to always protect her from now on]].
1370* KatanasAreJustBetter: Magic Knight uses a katana with a red blade. [[spoiler:Black Hat Wizard takes it back after exposing himself as the Demon Lord by killing him]].
1371* MagicalWeapon: Magic Knight's katana carries an incredibly powerful enchantment.
1372* MagicKnight: Who is even called Magic Knight, though his magic seemingly comes from [[LimitedUseMagicalDevice consumables]] Black Hat Wizard is also handy with both spell and sword [[spoiler:inhumanly so]].
1373* MurderTheHypotenuse: If Female Bishop won't rejoin the party because she prefers her new friends, they'll just have to beat those interlopers until they won't or can't keep adventuring so she'll reenter the fold.
1374* MyGodWhatHaveIDone: Samurai Warrior assumes the "penance" they say they left Female Bishop to perform was for [[spoiler:slaughtering other adventurers. [[SubvertedTrope In truth, that was]] their ''act'' of penance for their true cause of guilt; letting goblins take Female Bishop]].
1375* MyGreatestFailure: Letting Female Bishop be taken by goblins is something they never want to be weak enough to allow happen again. [[spoiler:They will murder if that gives them the strength faster]].
1376* {{Necromancer}}: [[spoiler:Black Hat Wizard was making zombies out of the adventurers they murdered so the party could keep farming experience between kills]].
1377* NeverBeHurtAgain: Not themselves but their mutual teammate. The four have devoted themselves to becoming strong enough to guarantee the safety of Female Bishop after letting her get assaulted be goblins. The lengths they go to in that effort [[spoiler:damn them]].
1378* NonchalantDodge: Black Hat Wizard's ducking of Female Warrior's lunge is so fast and minute that Samurai Captain can barely follow what he saw.
1379* NotEnoughToBury: [[spoiler: The only things left of them are some of their weapons and magic items and five small piles of ash that can't be picked up and moved from the room they died in. Female Bishop arranges for the room to be magically sealed as an ad hoc tomb]].
1380* OminousAdversarialAmusement: The last hint that something is about to go very wrong after the fight between the Golden Party and the Fallen Party is in the immediate aftermath when Black Hat Wizard is slumped in a corner and starts chuckling creepily as the winners go around checking the status of the losers. [[spoiler: It is at that moment that the Demon Lord takes over the body entirely]].
1381* {{Paladin}}: Black Haired Lord can use divine magic to supplement his swordsmanship.
1382* RedemptionEqualsDeath: [[spoiler:The rest of the party repented of their ganking and acknowledges the validity of Female Bishop making her own choices scant seconds before Black Hat Wizard killed them]].
1383* ReducedToDust: [[spoiler:What the curse of their rings does to the party]].
1384* ScaryTeeth: Black Hat Wizard has teeth that are stained if not ''glowing'' red [[spoiler:after ousting himself as a demon in disguise]].
1385* SerialKiller: [[spoiler:The party killed dozens of adventurers of all stripes because it got them more experience than hunting monsters in the Dungeon]].
1386* SixthRanger: Black Hat Wizard joined the party after they benched Female Bishop as their "Teacher."
1387* SlasherSmile: Black Hat Wizard has a smile that ''literally'' extends from ear to ear in one illustration. "Over and past his cheekbones" literally. [[spoiler:Demons have malleable anatomy]].
1388* SmellsSexy: Samurai Captain goes so far as to describe Sand Bandit's ''blood'' as faintly sweet.
1389* TrainingFromHell: The secret fast track to power Black Hat Wizard is peddling involves [[spoiler:ambushing and killing other adventurers in the Dungeon of the Dead, piling their corpses together, and standing ground against a massive tide of undead countless times on repeat]].
1390* UnfriendlyFire: [[spoiler:The party was killing other adventurers in the Dungeon of the Dead as extra experience, their actions covered by the high casualty rate, presence of "scruffy men", and the cover of the Dark Zone]].
1391* UnskilledButStrong: They are all uncommonly strong for their amount of time and experience as adventurers thanks to their strong equipment [[spoiler:and killing adventurers instead of monsters]]. However, they do not fight as a cohesive unit, which gives the Golden Party an edge to secure victory.
1392* VampiricDraining: [[spoiler:Black Hat Wizard is the Demon Lord, and trains up adventurers to have more filling souls]].
1393* WellIntentionedExtremist: Samurai Captain can forgive them their crimes because they only did what they did in an effort to make themselves better protectors of Female Bishop.
1394[[/folder]]
1395
1396!!Elvish Kingdom
1397[[folder:Forest Princess]]
1398!!!'''Voiced by:''' Creator/AsamiSeto (Japanese)
1399[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/forestprincess.png]]
1400
1401High Elf Archer's older sister, and princess of the elves. Shows up in Volume 7 to invite the party to her wedding.
1402----
1403* AloofBigSister: Considers herself above freely expressed affection, and as such masks her concerns for her sister with constant put-downs and declarations of disappointment.
1404* AlwaysSomeoneBetter: Forest Princess is this for her sister High Elf Archer; being able to shoot arrows with accuracy into the eyestalks of a Gazer while engaging in intense acrobatics is resentfully stated to be child's play for her. In the ''VideoGame/MemoriaFreese'' tie-in event and later Volume 10, it is also claimed she once destroyed a human battleship with a single arrow. [[ACupAngst She's also much better endowed up top]].
1405* BigSisterBully: Her first conversation with Goblin Slayer sees her telling the man she bets that her little sister was TheLoad in all their adventurers together and encouraging him to dump her for a more skilled elven ranger, ''while High Elf Archer is standing directly between them''.
1406* FantasticRacism: Her biggest objection to her sister's adventuring career was her partnering with a dwarf.
1407* FeminineWomenCanCook: Attempted to bake Shining Helm a meal to signal her reciprocation of his feelings (though that ended up getting burnt), and taught her little sister about herbs and foraging.
1408* HumansAreTheRealMonsters: Openly says that demons are second to humans in capacity for hatching insidious plans.
1409* ImmortalProcreationClause: High Elf Archer, when announcing her sister's engagement, claims with sincerity that a couple having kids in "the first two or three hundred years of their marriage" is moving too fast.
1410* NotSoAboveItAll: Her status as heiress makes her even more high-strung and haughty than typical elves, but interactions with Goblin Slayer and stories her family shares about her quickly expose that she is actually quite clumsy and easily flustered around peers.
1411* RoyalInbreeding: Her future husband, Shining Helm, is stated to be her [[KissingCousins cousin]].
1412* StayInTheKitchen: She was actually the one who attempted to forbid High Elf Archer from leaving home, against the vouching of their male guardians and teachers to boot.
1413* {{Tsundere}}: Was frigid towards Shining Helm's attempts at wooing for millennia and constantly belittles her little sister, but cares for them both deep down and drives herself sick with worry for them.
1414[[/folder]]
1415
1416[[folder:Shining Helm]]
1417!!!'''Voiced by:''' Creator/KaitoIshikawa (Japanese)
1418[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shininghelm.jpg]]
1419High Elf Archer and Forest Princess' cousin, the former's scouting teacher, and the latter's fiance during Volume 7.
1420----
1421* BigBrotherMentor: Was High Elf Archer's first teacher in archery and scouting.
1422* TheFightingNarcissist: He sang to his beloved as is traditional among elves. What was not traditional was his choice to sing a ballad about his own martial feats rather than a love song dedicated to his intended, which earned him a walloping.
1423* HelmetsAreHardlyHeroic: {{Averted}}; in fact, he is identified by the mithril skullcap he never takes off.
1424* KissingCousins: He has been pining for his cousin for centuries at least before she agreed to marry him.
1425* RoyalsWhoActuallyDoSomething: Leads the border guard of the elvish forest kingdom.
1426* SmallRoleBigImpact: He's the first and only one to ever call Goblin Slayer out for blaming himself over his older sister's life circumstances. Specifically, he tells him that "a flower chooses not where it blooms", and that his sister chose not to marry and move away, but to raise him and to die for him because she ''loved him'' (contrast Burglar, who spent five years non-stop blaming Goblin Slayer for every bad thing that happened to his sister). This speeds up Goblin Slayer's emotional recovery exponentially, making him noticeably more amenable to participating in regular adventures post-Volume 7.
1427[[/folder]]
1428
1429[[folder:Starwind]]
1430The Chief of the Elves, he is Forest Princess and High Elf Archer's father.
1431----
1432* DeathSeeker: [[spoiler:It's explained that elves only lose their physical forms naturally when they want to die. Why he did is never specified, though a later conversation makes it clear that it's generally caused by hitting the DespairEventHorizon, usually by an elf [[MayFlyDecemberRomance losing a mortal]] they cared about]].
1433* NoNameGiven: Is the first non-god and non-monster to avert this so far in the series.
1434* {{Transflormation}}: [[spoiler:Has become a part of the great tree containing the elvish royal court]].
1435[[/folder]]
1436
1437[[folder:Elf Scout]]
1438[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerelfscout.jpg]]
1439A scout for a nearby elf settlement in the forest who was assigned to spy on a goblin nest controlled by an ogre in Volume 1. Unfortunately, she was found out and captured by the goblins by the time Goblin Slayer's party arrived.
1440----
1441* BeautyIsNeverTarnished: {{Averted}} in all forms of media - the right side of her body was shown to be covered in numerous deep gashes, bruises, and burns. [[spoiler:The AnimatedAdaptation plays the trope straight by having her physically and mentally better off than her light novel and manga; even her right eye, [[HidingBehindYourBangs which is initially covered up by her bangs]], was shown to be working properly]].
1442* TheBusCameBack: [[spoiler:Shows up in Volume 7 when the party arrive at the site for Forest Princess' wedding, still baring the scars of her captivity, blind in one eye, and reportedly largely unresponsive. Goblin Slayer goes to her and assures her that all the goblins from the underground fortress are dead, to which she lets tears fall]].
1443* ColdBloodedTorture: Ends up being tortured and raped by the ogre and the goblins he commanded, and then left in a room that was used as the goblins' waste heap.
1444* DamselInDistress: Functioned as this during Goblin Slayer and Priestess's first mission with Lizard Priest, Dwarf Shaman, and High Elf Archer.
1445* FanDisservice: She was found naked by Goblin Slayer's party, chained to a wall with the right side of her body covered with bloody gashes and other injuries.
1446%%* GodivaHair: In the anime.
1447* HeroicWillpower: Although she is clearly mentally damaged by the time the party finds her, as she repeatedly begs Goblin Slayer and the others to kill all the goblins in the nest, this is actually a slight improvement from the [[AngstComa state]] that most goblin captives are found in.
1448* SmallRoleBigImpact: After seeing what the goblins have done to her, this apparently made the Silver-ranked trio, especially High Elf Archer, realize how truly diabolical goblins are, and makes them go on more goblin-slaying quests with Goblin Slayer even after their mission with him was finished.
1449[[/folder]]
1450
1451!!Centaur Tribes
1452[[folder:Baturu]]
1453[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bataru.jpg]]
1454
1455An impetuous young centaur warrior searching for her missing princess.
1456----
1457* BloodKnight: While she looks down on the adventuring lifestyle, she has her own lust for battle.
1458* BloodSplatteredWarrior: Gets drenched in the gore of the Immortal Sorcerer after cutting him down. [[spoiler:It was the worst thing she could have done, seeing as his blood is the catalyst of a life-draining curse.]]
1459* CouldHaveAvoidedThisPlot: Baturu's quest to find her missing princess, as well as her accusations towards Heavy Warrior, had a ''lot'' of holes in it. This is taken to a ridculous degree when, in order to get to the root of the situation, Guild Girl requests that Baturu submit herself to Inspector's ''Sense Lie'' Miracle; only for Baturu to believe ''her'' own word was more valuable then some Miracle and openly stated she would refuse to believe it if the Miracle had exonerated Heavy Warrior. Keep in mind, the ''Sense Lie'' Miracle is a literal lie detector ''FROM GOD''!
1460* CountryMouse: The Main theme of her story, Baturu is the Country Mouse, going to the big city and instead of being enarmored with it, she hates and is afraid of it. A major part of her story is accepting that her way of life isn't the only way, and making peace with that realization that many women she respects and look up to, her older sister and her princess, are perfectly content being a CityMouse.
1461* DeathGlare: Is noted to constantly be shooting everyone else venomous stares.
1462* DiagonalCut: Kills a few goblins and the Immortal Sorcerer this way. [[spoiler:The latter gets up at her expense]].
1463* ForeignCultureFetish: {{Averted}} '''BIG TIME''' - Baturu views all culture outside of Centaur Culture as either "primative" or "barbaric", making sure to loudly complain about nearly everything she sees to her near ''terror'' of anything new and different to what she grew up with. This eventually comes to a head when she sees the "City Centaur" have abandoned their nomadic lifestyles for one akin to competitive sports and that her missing princess embraced this lifestyle. Baturu nearly has a nervous breakdown and accuses the lady atheletes as "Putting themselves on display" and blaming humans for corrupting her kin. It isn't until some of these atheletes, particularly Lightning, confront her about dishonoring their love of competition does she finally take back her insults.
1464* HotBlooded: Is irascible, impatient, constantly shouting, and has got a comment and insult for nearly every single thing she sees.
1465* ImproperlyParanoid: Baturu takes everything, no matter the intent, ''very'' personally, believing everyone is out to get her or insult her which quickly starts in make her stand out where she's trying to be incognito.
1466** This goes double when her older sister, Centaur Waitress, is involved as her accusations towards Heavy Warrior were based mainly on the fact she felt he was being overly familiar with her sister and he matched a ridiculously common description.
1467* KnightTemplarBigBrother: She's the little sister to Centaur Waitress actually, but since the youngest inherits in centaur clans she feels stewardship and leaps to defend her big sister's honor (quite unnecessarily).
1468* NapoleonComplex: Is noted by the narration to be exceptionally small for a centaur, and consistently behaves as their most foul-tempered and chauvinistic specimen.
1469* TheParanoiac: Thinks of human towns as "enemy territory" and refuses to tell even her sister of her business while in front of them, until made to understand she won't be allowed to progress her mission without human oversight.
1470* WhenSheSmiles: Priestess is able to calm her down occasionally, and she is stated to have a "blooming" face when not angry.
1471[[/folder]]
1472
1473[[folder:Silver Blaze]]
1474
1475A beautiful centaur princess who left her tribe to find her own path.
1476----
1477* BreakoutCharacter: An in-universe example, Silver Blaze is the hot new star of the Centaur Sports female circuit, to the point that her disappearance was considered a calamity for the upcoming races and her return was met with ''thunderous'' applause from the spectators.
1478* CharmPoint: A thin white streak in the center of her bangs is her most distinguishing feature and the aspect of her appearance everyone credits as making her so exceptionally beautiful.
1479* {{Cloudcuckoolander}}: Is rather ditzy and hardly reacts to violence being aimed at her, more focused on amping up for her next big race.
1480* CompetitionFreak: Her first reaction when being rescued from an evil sorcerer trying to harvest her life energy is to ask if she's been imprisoned so long that she missed her next big race.
1481* FaceDeathWithDignity: {{Averted}}. Her ignoring the sorcerer about to sacrifice her appears to be this trope, but then it's revealed she was just [[FearlessFool getting herself in the zone for her next race]].
1482* FearlessFool: She barely pays attention to the goblin-leading sorcerer that kidnapped her, even as he rants about how much she is aggravating him and how he can't wait to use her as fodder for his rituals.
1483* HappinessInSlavery: She is technically a circuit gladiator racing under a slave contract, but is having the time of her life doing laps and is treated well by her contract owner Female Merchant, and so never complains.
1484* HeadTurningBeauty: Is stated by Baturu and those who know her in Water Town to be a great looker for a Centaur.
1485* HumanSacrifice: Well, Centaur, but the immortal sorcerer wanted to kill her to fuel a life-extension ritual.
1486* KillingInSelfDefense: [[spoiler:Her personal trainer wasn't killed by her kidnappers, but by her own hooves when he tried to cripple her leg so that he could cash in on bets made against her in her next race]].
1487* MadeASlave: Tricked into signing a slave contract by the "Coachman" when she was brought to Water Town. She doesn't really care, as it's not for life and she ''loves'' being a racer.
1488* MoralityPet: Her earnest excitement to experience the human world revived a small spark of conscience in the Coachman, who decided to put her to work as a racer like she asked instead of selling her to a brothel.
1489* NaiveEverygirl: She is extremely oblivious and never seems to fully register that malevolent actors around her mean her harm. She doesn't even acknowledge the life-stealing sorcerer while he has her in his clutches, and its not made clear if she ever realized that the Coachman tricked her into slavery.
1490* PluckyGirl: Being technically enslaved and almost butchered by an evil sorcerer and his goblins isn't enough to keep this gal's mood down for long.
1491* SkewedPriorities: She blithely asks if her rescue party has found her in time for her to run in her next scheduled race, in the middle of a pitched battle.
1492* SpeedDemon: By her own declaration, she loves running. Not necessarily to go somewhere or do anything, just the act itself.
1493[[/folder]]
1494
1495[[folder:Lightning]]
1496[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/goblinslayerlightning.jpg]]
1497
1498A large, bright-eyed centaur under Female Merchant's employ.
1499----
1500* AffectionateGestureToTheHead: Hands these out liberally to Baturu when she gets bratty in front of her.
1501* BadassInANiceSuit: Conspicuously wears a suit jacket when racing, and is a champion runner.
1502* CompetitionFreak: [[spoiler:Her horse body is actually so heavy that running competitively is destroying her legs under her own weight, but she doesn't care and is determined to keep racing for as long as she can]].
1503* LipstickLesbian: Is very pretty and feminine besides her habit of running in a man's jacket, and openly declares that she prefers female companionship.
1504* StatuesqueStunner: She's absolutely massive even for a centaur, and is described ([[DependingOnTheArtist if not actually illustrated]]) as curvy on a level with Sword Maiden. [[spoiler:She is actually so big, she can't safely engage in strenuous activity the way she does]].
1505* TheTease: Aggressively flirts with basically every female character she shares a scene with, including Noble Fencer her nominal boss.
1506* WhatBeautifulEyes: She's not nicknamed Lightning thanks to becoming one of the top racing champions in the centaur circuit, but rather because she has brilliant yellow eyes that gleam whenever she so much as tilts her head and which nearly everyone around her can't stop gawking over.
1507[[/folder]]
1508
1509[[folder:Centaur Waitress]]
1510[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/centuarwaitress.jpg]]
1511
1512Baturu's older sister who lives and works in Frontier Town.
1513----
1514* CoolBigSis: Is far more worldly and level-headed than her little sister, and does her best to reel her in.
1515* EarlyBirdCameo: She first appeared in Volume 6 during a guys night out between Goblin Slayer, Heavy Warrior, and Spearman.
1516* FanserviceWithASmile: She works as a server in the Dear Friend's Axe tavern, and is very pretty.
1517* OnlySaneMan: Is the only centaur with a speaking role to not be characterized as a FearlessFool or CompetitionFreak with SkewedPriorities, and the one most able to navigate human social etiquette without major faux pas.
1518[[/folder]]
1519
1520%%! Goblin Slayer! TRPG
1521
1522%%!! Belvedere
1523%% YouHaveGotToHaveBlueHair: It's purple.
1524
1525%%!! Choushunka
1526
1527%% * Hobbits: Yet another Rhea
1528
1529%%!! Kyu
1530
1531%% * LizardFolk
1532
1533%%!! Legato Improvvisazione
1534

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