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1!!Heroes
2These are the selfless folks who voluntarily serve to protect the innocent and the ordinary from the myriad abnormalities that occur in Astro City and beyond. Whether it's a planet-shattering overlord, a cross-dimensional breach, or a gang of thematically-dressed bank robbers -- if there's trouble, the heroes are there.
3
4----
5
6[[foldercontrol]]
7
8[[folder:Samaritan]]
9[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/samaritan.jpg]]
10->"There's no time. There's never any time."
11
12[-'''Civilian alias''': Asa Martin-]
13
14The very first superhero of the very first ''Astro City'' story, Samaritan lives up to his name by endlessly devoting himself to helping others.
15----
16* AffectionateNickname: Close friends such as [[spoiler:Confessor II and Winged Victory]] call him 'Sam'.
17* AppropriatedAppellation: He got his name after he first appeared on the scene and identified himself solely as "a good Samaritan." The name stuck.
18* ArchEnemy: Infidel.
19* BarrierWarrior: Samaritan can manipulate an "Empyrean field", which is strong enough to repulse a tidal wave.
20* BigGood: The world's greatest superhero and their leader. Whenever he needs a break, like going on a date or getting a medical checkup, it takes every available superhero, even the retired ones, even some reformed villains who are currently civilians, to cover for him.
21* BlessedWithSuck: He has a computer that alerts him to trouble, the ability to arrive at the scene in seconds, and the powers to deal with almost anything. This adds up to a miserable life of perpetually saving the day, with no time for himself.
22* TheCape: He's noble and humble and always willing to lend a helping hand.
23* ChronicHeroSyndrome: He's an Expy of Superman and it shows, he's one of the first heroes with his level of superpowers, and he works himself to the bone to use them to their utmost, because he can't live with himself if someone dies or gets hurt when he could prevent it. If he's lucky, he can maybe find a single minute to have fun and relax.
24** Later on when his colleagues force him to take a break, they have to call upon every reserve/retired member and a few ex-villains to take over his duties, mostly so that he'll stop worrying about work for a minute and relax enough to enjoy himself.
25* CommonalityConnection: He goes out of his way, twice, to offer help to characters who have superpowers and don't want to fight crime.
26* DeusExitMachina: He is keenly aware that being unavailable for hours is this, and makes a lot of arrangements to try to cover. [[spoiler:Turns out well; many criminals are flushed out by their attempts to take advantage of it.]]
27* DreamsOfFlying: Though he can fly, he occasionally has flight dreams because it is the one thing he loves doing the most. Due to ChronicHeroSyndrome, he's so busy that he can't find time to fly just for enjoyment.
28* FishOutOfTemporalWater: Samaritan is a time-traveler who averted the ''Challenger'' disaster, but rewrote his history so that his future no longer exists.
29* FlyingBrick: He's got a variety of powers, but most notably super strength and durability as well as flight.
30* AFriendInNeed: In general. But in particular to people with superpowers but no desire to fight or commit crime.
31* GodCouple: Gets into a long-term relationship with Winged Victory over the course of the series.
32* GoKartingWithBowser: This is Samaritan's relationship with Infidel, since the both of them have literally destroyed and remade history/reality multiple times trying to defeat each other to no effect, and they have since realized the futility of their feud and come to a truce. Instead, they set up a yearly dinner just to compare notes and talk. (Talk... in hopes of secretly influencing the other to their own morality, something both characters feel uncertain about who's truly winning.)
33* HeroicSelfDeprecation: Starting with the name, acquired when he tried to slough off credit for saving the shuttle.
34* HopeBringer: When did the Dark Age end? When he arrived.
35* HumbleHero: Samaritan attends tribute dinners and accepts awards only because he doesn't want to hurt the feelings of the people who give them to him.
36* ImNotAHeroIm: How he got his name. Samaritan's first public appearance came after he prevented the ''Challenger'' Space Shuttle from exploding. After landing the shuttle safely, he was mobbed by reporters, and he declared "I'm not a hero, I'm just a good samaritan." Which makes sense, since he wasn't intended to be a superhero but gained his powers by pure chance on his trip back in time. Originally, his mission was to avert the ''Challenger'' disaster by working within the system.
37* IntrepidReporter: Samaritan's civilian identity is a fact checker at ''Current'', a weekly magazine. Unlike Clark Kent, he doesn't really do his job that much (though he knows how to) but leaves some of his future-tech to do it for him while he's busy with superheroing.
38* LockedIntoStrangeness: Samaritan's hair turned blue after the TimeTravel incident that gives him his powers. He can change it to white at will, but not to its original black.
39* MarriedToTheJob: Samaritan is so devoted to helping others that he barely has time to sleep or maintain a civilian identity. His idea of a good day is one where he manages to get ''nearly'' a minute of flight time.
40* MissionControl: A handy AI which he brought from the future, the zyxometer constantly scans television, emergency and police radio wavelengths, and other electronic media in order to prioritize emergencies for him to attend to.
41* NoNameGiven: His real name isn't known; his civilian "identity" Asa Martin is just an anagram for his superhero name, and he hardly uses it at all.
42* PhantomZone: Samaritan has access to such a dimension, using it as a storage closet to hold all the awards and plaques he receives. (They extend to the horizon.)
43* RetGone: Samaritan eliminated the BadFuture he came from, along with all of his loved ones and his original timeline. There's now an automated taco stand where he was born.
44* RippleEffectProofMemory: Or rather, Ripple-Effect-Proof ''Body''. When Infidel tried changing history to rid himself of his nemesis, he found that Samaritan, being a temporal paradox himself, was completely unaffected by the changes in the timestream. Even destroying reality itself didn't faze Samaritan.
45* SamaritanSyndrome: TropeNamer. He spends as much time as he possibly can flying around the world saving people. Not because he's being forced to, but because [[ChronicHeroSyndrome he can't stand the idea of so much as taking a break when he has the power to help]].
46* SdrawkcabName: Variant: it's an anagram.
47* SecretIdentityIdentity: Samaritan uses "Asa Martin" as an alias for his civilian life, but that is not his "real" identity -- that [[RetGone got erased]] when he altered history.
48* SlaveToPR: Unwillingly. He used to avoid making public appearances and accepting awards, because those are seconds that could be used ''rescuing'' people. But he started getting a bad reputation for 'snubbing' people, so now he makes the time. Not just for awards either, he'll make brief stops to humanize himself for the people he helps, so they won't see him as some otherwordly power. In one story, he saves a CatUpATree, and pauses briefly to let both the kitten he just saved and the kid who owned it see who he was, just to make sure they weren't scared.
49* SuperpowerLottery: Unsurprising since he's a SupermanSubstitute, he's one of the strongest heroes in his world. In fact, considering that he's never displayed any kind of KryptoniteFactor, and his DayInTheLimelight with Infidel suggests he was able to survive ''the destruction of the universe'' and aided in recreating it, he may actually be far more powerful than most incarnations of the Big Blue Boyscout.
50* SupermanSubstitute: He's this world's equivalent to Franchise/{{Superman}}: his origin is different but he's got a similar personality and role, and partial overlap of his power set. In effect, he's essentially a Superman who devoted himself full-time to heroism.
51* TragicTimeTraveler: He was sent back in time from the 35th century in order to prevent the ''Challenger'' disaster, which was the cause of said bad future in the first place. However, while he managed to avert the disaster, he ends up wiping out his future, and by proxy his family, out of existence, leaving him trapped in the past with no real home to go back to.
52* WithGreatPowerComesGreatResponsibility: Played straight and deconstructed to the most benevolent if harmful extreme. Samaritan is one of the first heroes with his level of superpowers and feels responsible to do the most good he can with them. To that end, he's constantly working himself to the bone every day because he can't live with himself if someone dies or gets hurt when he could prevent it. Despite being a beloved paragon of good, he's personally miserable, lonely, world weary, has a very abysmal personal life, constantly guilt ridden for the lives he couldn't save, and often wishes he could have a day free of danger.
53* YouCantGoHomeAgain: His home no longer exists, as he originated from a BadFuture (the same timeline that Infidel used as a headquarters, though that was even further into the future as humanity was extinct by then), which was erased as a result of Samaritan saving the ''Challenger''. Samaritan was perfectly aware this would happen, but changing the future was more important. As shown in the ''Infidel'' one-shot, Samaritans post-apocalyptic home is replaced by a high-tech human civilization.
54[[/folder]]
55
56[[folder:Winged Victory]]
57[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/winged_victory.jpg]]
58->"What message should I send? That men and women can be equals? Or that women must stand alone to be strong?"
59
60[-'''Real name''': Lauren Freed-]
61
62A prominent female superhero who often draws attention and controversy for her advocacy of women's rights. She is appointed -- and empowered -- by the [[MindHive Council of Nike,]] a spectral group of women who watch over and judge her actions.
63----
64* ArchEnemy: Quite a few, but the ones who have gotten the most screentime are Ladykiller/Goldenboy and Karnazon. This is actually intentional on her part, specifically targeting baddies who prey on women to send a message of female empowerment.
65* ClearMyName: The "Victory" story has Winged Victory being falsely accused of masterminding villainous activities to promote a pro-feminism agenda. The perpetrator is Karnazon, a HeManWomanHater who's obsessed with making Victory "submit" to him.
66* ConditionalPowers: The Council of Nike can weaken her powers or even remove them entirely if her actions displease them.
67* DarkAndTroubledPast: In her past life, Lauren Freed was often taunted and mocked by others, from insensitive classmates to selfish boyfriends, and was constantly running away as a result. After her cheating boyfriend tossed her out of their apartment, she traveled to Europe, where she was drawn to the Greek island of Samothrace and appointed by the Council of Nike. She spends almost all of her time as the super-powered Winged Victory, and only grudgingly admits it's because she's afraid of going back to what she was before.
68* FlyingBrick: She's as strong and tough as Samaritan and can fly at immense speeds.
69* GodCouple: Gets into a long-term relationship with Samaritan over the course of the series.
70* IJustWantToBeSpecial: She IS special now, but was once a timid, scrawny young woman who had been treated like dirt pretty much her entire life one way or another. She rarely switches back to her original identity now because she's afraid of losing her powers. It's not until she briefly faces the very real chance of losing the Council's favor after she's targeted by a massive bad PR campaign (orchestrated by one of her arch-enemies) that she comes to terms with this.
71* LadyOfWar: Winged Victory flies into battle in full armor wielding a sword.
72* MarriedToTheJob: Winged Victory prefers to stay in her transformed superpowered form all the time, possibly because it's a refuge from her original frail, cowardly past life. She can't even recall the last time she visited her mother, noting only that it's been years.
73* MindHive: The Council of Nike, a worldwide psychic network of thousands of women. Their unified goal is to help women everywhere, with Winged Victory being a vessel for their collective power. She becomes considerably weakened when they question her devotion to the cause.
74* NeverBeHurtAgain: She hated how abused and meek her past self was and focused a dedication towards women's rights and strength in the hope of never being vulnerable again.
75* StatuesqueStunner: When she stands next to Samaritan, she appears to be almost as tall as him.[[note]]Winged Victory and Samaritan are inspired by ComicBook/WonderWoman and ComicBook/{{Superman}}, whose official heights are given as 6'0" and 6'3", respectively.[[/note]]
76* StrawmanPolitical: Some citizens view Winged Victory in a distinctively negative light because of her strong advocacy for women's rights and independence over equal treatment and fair attention.
77* SurveillanceAsThePlotDemands: Her medallion lets her see images of women in danger.
78* TransformationTrinket: In her civilian identity, Winged Victory wears a necklace with an amulet shaped like her logo. She touches it to transform into her LadyOfWar form.
79* WartsAndAll: Winged Victory champions women's rights, but recognizes that she's not the be all end all solution to society's gender divide, and is ultimately just a normal woman trying to do the best she can and lead by example.
80* WingedHumanoid: As per her name, Winged Victory has a large pair of feathered wings in her superpowered form.
81* WonderWomanWannabe: She is her world's equivalent to Franchise/WonderWoman.
82[[/folder]]
83
84
85[[folder:The Black Rapier]]
86[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/black_rapier.jpg]]
87
88A longtime leader of Honor Guard, this black-clad fencer is considered one of the world's foremost detectives.
89----
90* BadassNormal: The only unusual thing about him is the youth serum.
91* DatingCatwoman: With the crime lord known as Bamboo in the 70s.
92* DisposableSuperheroMaker: The rejuvenation serum's only ever worked on him, and no one's sure why. One scientist mentions that it altered his body to make ''him'' compatible with ''it'', but for some reason that's never happened with anyone else.
93* EnhancedArchaicWeapon: Wields an electric rapier.
94* FountainOfYouth: The Black Rapier has his life extended due to a rejuvenation serum.
95* GadgeteerGenius: Repaired Beautie once when she was badly damaged.
96* MythologyGag: He is a combination of Batman and Zorro, and Batman was ''inspired'' by Zorro.
97* OldSuperhero: The Black Rapier retires in a 2014 story, lampshading his 45-year-long crimefighting career.
98[[/folder]]
99
100[[folder:The Silver Agent]]
101[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/silveragent.jpg]]
102
103->"Your army's not going anywhere except the stockade, chum!"
104
105[-'''Real name''': Alan Jay Craig-]
106
107A mainstay of Astro City in TheSixties and TheSeventies, the Silver Agent was a beloved hero, with his sterling career marred by a shameful controversy. There is a prominent statue of him in Memorial Park, with the legend "To Our Eternal Shame."
108----
109* AllegoricalCharacter: He serves as an embodiment of the Silver Age of Superheroes - it's right in his name, '''Silver''' '''Age'''nt.
110* AllLovingHero: Even after he had been found [[spoiler:guilty of murder and executed,]] the Silver Agent ''still'' uses time travel to repeatedly return to Astro City and save it through several major crises, and his selfless sacrifice shames the citizenry for decades.
111* TheCasanova: Downplayed, but he admits that he has left and hurt a lot of women.
112* CrypticBackgroundReference: For quite some time, the Silver Agent's fall was shrouded in vague terms, leaving readers to speculate as to what actually happened. "The Dark Age" eventually revealed that [[spoiler:he was framed for murder by the Mad Maharajah, and the government executed him to show they still had control over superheroes. Using time travel, he saved the entire city mere minutes after his death, and then returned again to save the world several times afterward, illustrating that he was a hero to the last.]]
113* {{Expy}}: In his earliest mentions, came across as a ComicBook/CaptainAmerica Expy (especially Silver Age Captain America), but has evolved beyond that.
114* HeroicSacrifice: Despite possessing immense power, the Silver Agent goes to [[spoiler:his execution by the city]] without any resistance to avoid possibly altering the future and undoing the valiant efforts of all of the other heroes who will come after him.
115* HumbleHero: When one hero praises the Silver Agent by saying they could not have won without him, [[ThinkNothingOfIt the Agent assures him they would have found a way.]]
116* IdealHero: More than anyone else in the ''ComicBook/AstroCity'' mythos, the Silver Agent is '''the''' paragon of the heroic ideal that all other heroes strive to achieve. The Agent's heroic influence is so powerful that it inspires others ''millennia'' after his passing. Not for nothing is the Silver Agent called "the best and the brightest."
117* InspirationalMartyr: The Silver Centurions are the greatest heroes of the forty-third century, with beings from over a hundred worlds all inspired by the Agent.
118* InterSpeciesRomance: During his stay in the 43rd century, Silver Agent hooked up with the alien woman Merilandra of the Silver Centurions, a group of human and alien warriors who work to preserve galactic peace after being inspired by the stories of the Silver Agent.
119* IWantMyBelovedToBeHappy: After a medical exam reveals that he is sterile, Craig gives up his dreams of marrying his longtime sweetheart, allowing her to eventually marry his brother and have the family she's always wanted.
120* MeaningfulName: The Silver Agent was active during UsefulNotes/TheSilverAgeOfComicBooks, which ended when [[spoiler:he was executed for a crime that he didn't commit.]]
121* MiscarriageOfJustice: [[spoiler:He was executed for murdering a former-villain-cum-diplomat while being mind controlled. Turns out said villain/diplomat just faked his death.]]
122* SilentScapegoat: The Silver Agent makes no effort to defend himself [[spoiler:in his murder trial,]] and makes no appeal or request for clemency.
123* StableTimeLoop: Implied to be the Silver Agent's ultimate fate in his character special. [[spoiler:In death, he releases the energy he picked up during his time traveling back from the future, creating, or manifesting, or becoming, the artifact that empowered him in the first place, leading him to become a hero, in turn leading him to his death.]]
124[[/folder]]
125
126[[folder:Max O'Millions]]
127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/94132_112497_max_omillions.jpg]]
128
129A hero operating in the late 60s/early 70s, and the founder of the Honor Guard. Despite his importance to Astro City, not much is known about him.
130----
131* FounderOfTheKingdom: Or rather, of the Superteam. Max was the first person to organize and fund the Honor Guard, back when there were no teams in the world.
132* PunnyName: His name is definitely a play on the name 'Maximillian', but also to indicate his wealth.
133* SizeShifter: Grew to giant size to fight crime.
134[[/folder]]
135
136[[folder:The First Family]]
137[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/first_family.jpg]]
138
139->'''Augustus:''' "We're very proud of you, Astra. All of us."\
140'''Julius:''' "Yeah, what he said. But all salt-of-the-earth-y and nicer."
141
142From adventurers to heroes, the First Family is Astro City's premiere superhero clan, joined together by blood and duty to venture into the unknown and stop trouble whenever it appears. The team started with adventuring brothers Julius and Augustus Furst, but has grown to include Augustus' stepchildren Nick and Natalie, Natalie's husband Rex, their daughter Astra, and Nick's children Sasha and Karl Furst.
143----
144* {{Animorphism}}: Sasha Furst, Nick and Darcy's daughter, can change into various types of animals.
145* [[ArchnemesisDad Archnemesis Mom]]: Rex's mother, Madame Majestrix, is the queen of Monstro City, and has threatened the world many times over, to the point she proved to be worthy of a CrisisCrossover after her son was adopted by the Fursts.
146* BadassAdorable: Rex looks like a giant orange dinosaur monster with rocky scales (and that's because that's what he is), but he's a level-headed and reasonable person by all accounts.
147** Astra as well, when she was a kid.
148* BadassBookworm: Augustus Furst is the brains of the team, but he's not afraid of doing thinking in the middle of battle.
149* BadassFamily: The Furst Family is Astro City's second greatest superhero team after Honor Guard, but unlike their colleagues, the Fursts have a smaller roster and their power sets are not planet-breakingly powerful like Samaritan or Winged Victory. They still, however, are able to casually plough through supervillain armies, and their reputation spans across multiple dimensions.
150** When Astra goes missing, the entire Family tears apart a number of villainous legions across time and space to find her.
151** Of course, the people they fight with the most are each other, but that doesn't mean that their bond isn't stronger than titanium.
152* BadassNormal: Julius gets by with nothing more than brawn and determination. Augustus is also a normal human, but gets by with his brains.
153* BeastAndBeauty[=/=]InterspeciesRomance: Rex and Natalie.
154* TheBigGuy: Natalie, the giantess of the team. Rex is smaller, but also the punchy guy.
155* BoisterousBruiser: Julius.
156* BrainsAndBrawn: The elder brother Augustus as the brains, and younger brother Julius as the brawn when they were first starting out.
157* ButForMeItWasTuesday: One story arc is told from the perspective of an alien whose entire civilization is built around the propaganda of the First Family being an evil existential threat, and every member of their race is raised from birth to hate and eventually fight the Fursts... who then show up and blast through the aliens' armies like a blowtorch through wet tissue paper, just like they have been doing with every other hostile civilization they've encountered.
158* ChildhoodFriendRomance: Rex was about 14 years old when he first met the Fursts before being adopted by them, and Natalie was presumably in her teens as well at that time. They both ended up marrying each other later in life.
159* ChildProdigy: Astra received an extensive education in science (including computer programming) by the age of ten and caught up socially with her other peers very quickly when she started attending school. Being the child of two pretty smart cookies helps.
160* CigarChomper: Julius Furst.
161* CulturedBadass: While Rex enjoys a good beer with Augustus, it's a fine wine that really soothes his soul.
162* CuteMonsterGirl: After hitting puberty, Sasha Furst started developing lupine traits like her grandfather, Prince Kaspian of the Beastmen.
163* DroppedABridgeOnHim: The "That Was Then" one-shot suggests Augustus has died by 2022. (Of course, this isn't ''too'' surprising, given that he started doing his thing in the 50s; he would be at least 90 years old or so by that point.)
164* EnergyBeings: Nick, Natalie, and Astra are these, though they manifest their powers in different ways. Natalie internalizes hers to become a SizeShifter, Nick channels his, and Astra is the purest example between them as she can turn herself into an all-energy form.
165* FalseFriend: In her college years, Astra dated a normal young man. The relationship began as a chance for her to feel 'normal' for once... [[spoiler: but he was so eager for celebrity status that he started taking money to provide tabloids with gossip. When he took to wearing hidden recording devices in hopes of getting racy footage for them, she caught him by detecting the batteries.]]
166* {{Fangirl}}: Julie was a big admirer of Glamorax back in the 70's, even asking them for an autograph when they asked the First Family for help.
167* TheFantasticFaux: Even the initials are the same. Kurt has noted that the team are inspired by the Jack Kirby and Gardner Fox type science heroes of the 50s and 60s in general, showing how such adventurers would naturally develop into an FF style super-team... then beyond, as they're allowed to age and change. (He tried to find another name just so the "FF" connection wouldn't be ''quite'' so explicit, but couldn't figure out a better one than "First Family.")
168** Rex is one for Fantastic Four's Ben Grimm/Thing. (Funnily, Ben Grimm's rough-and-tumble working-class personality is closer to Julius; Rex, being a former prince, is a lot more formal and eloquent.)
169** Natalie is one for Elasti-Girl[=/=]Elasti-Woman, from another family-like superhero group, the ComicBook/DoomPatrol.
170** Astra looks like [[CompositeCharacter a mix of]] Fantastic Four's Valeria Richards (who she predates) and Doom Patrol's Negative Man.
171* GoodSmokingEvilSmoking:
172** Played straight with Julius Furst, a CigarChomper of the old school.
173** Subverted with Augustus Furst; Word of God is that the pipe he keeps in his mouth is actually a portable energy source, which is simply pipe-shaped for portability and habit. Considering that it glows in some panels, this may most certainly be true.
174* HalfHumanHybrid: Most of the family -- Nick and Natalie, Astra, and Nick's twins Karl and Sasha definitely qualify.
175* HandBlast: Nick can fire energy from his hands.
176* HappilyAdopted: Nick and Natalie, with their mother Nadia having disappeared and their father Kaspian (the prince of the animal-men) being incarcerated in 1961, they were placed in the care of Augustus Furst (Nadia's previous husband) who raised them as his own. In the modern age they have come into conflict with their mercurial birth father on many occasions, but even he has noted that they are happier as Fursts than they would have been with the beast-people.
177* HappilyMarried: Natalie to Rex, and Nick to Darcy. Also, although Augustus was separated from his third wife Nadia, he remained on good terms with her, and did not hesitate to adopt her children Nick and Natalie.
178* IJustWantToBeNormal: Astra has a variation -- she enjoys being a world-saving powerful {{Energy Being|s}}, but she wants to be treated as if she were normal, hanging out with her peers from time to time.
179* ItTastesLikeFeet: Astra says her energy breakfast tastes "manganese-flavor" after her mother tells her it is supposed to be grape-flavored.
180* MonsterModesty: Rex typically wears nothing but a pair of shorts, though he did get dressed up in ceremonial armor for his wedding.
181* NaturalizedName: Nick and Natalie Furst were born Nikolai and Natalia, but adopted more American names when Julius adopted them.
182* OlderThanTheyLook: Julius and Augustus absorbed some vitalons in the crossworlds that have allowed them to be active decades longer than they normally would, but age ''is'' starting to catch up to them.
183* OldSuperhero: Augustus and Julius have been operating since the 1950s and they're still leading the family on all sorts of wacky adventures.
184* OmnidisciplinaryScientist: Augustus.
185* PapaWolf: All the male Fursts, but especially Astra's father Rex, who once rampaged through ''three'' super-villain armies just to find out which one of them had kidnapped her. [[spoiler:None of them did.]]
186-->'''Rex:''' Where... IS... '''MY DAUGHTER?!'''
187* ParentalNeglect: Natalie tended to leave most of Astra's childhood education to a computer program, and was often too busy super-heroing to notice her daughter's growing discontent and social isolation. Natalie realizes after Astra's running away that she herself had nothing resembling a normal childhood and very much needed to give her daughter a chance to taste one, so made arrangements for her to continue attending a real school and associate with non-super friends.
188* PhlebotinumMuncher: Due to her unusual physiology, when Astra was very young she needed to eat a special food of unknown nature, which glowed, in order to maintain her energy flux. When she ran away from home and attended school at around the age of about ten, she ate various normal types of food (mostly corn dogs) for the first time without a problem, having apparently grown out of her condition.
189* RoyalsWhoActuallyDoSomething: Basically. Nick and Natalie are the children of Kaspian, Prince of the Beast-men.
190* RubberMan: Karl Furst, son of Nick and Darcy.
191* ScienceHero: Augustus. While the rest of the team charges into battle with their super-powers, Gus will hang back and analyze the enemy's weakness to six decimal places, then whip up some AppliedPhlebotinum to finish it off.
192* ShoutOut: Julius Furst is named for and modeled after legendary Creator/DCComics creator Julius Schwartz.
193* SizeShifter: Natalie can channel the strange energies inside her body and grow to gigantic size.
194* SocialServicesDoesNotExist: In the first series, when Astra's a preteen, no-one sees anything odd about bringing a little girl to fight supervillains. Possibly justified in that she can fly and is made of pure energy, but still...
195* SuperFamilyTeam: The eldest Fursts are brothers, but Natalie and Nick were adopted, Rex married Natalie, and the third generation members are Natalie and Nick's children. Despite a few breaks in actual blood relations, they're all still one asskicking family.
196* SuperheroTrophyShelf: The Family has a lot of odds and ends lying around, but how many are actual trophies is unclear.
197* SwissArmySuperpower: Besides shifting into an energy form, Astra's powers allow her to project and manipulate energy in various ways, including flight and MindOverMatter.
198[[/folder]]
199
200[[folder:Jack-In-The-Box]]
201[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jack_in_the_box.jpg]]
202
203->"If you and your little friends can't play nice, your toys are going to be taken away from you!"
204
205[-'''Real name''': Jack Johnson (Jack-In-The-Box I), Zachary Johnson (Jack-In-The-Box II), Roscoe James (Jack-In-The-Box III)-]
206
207The Crimefighting Clown of Astro City, Jack-In-The-Box combines bad jokes and dazzling stunts with entangling confetti streamers, electric clown noses, and his rooftop-vaulting Footapults.
208----
209* AlternateSelf: Zachary meets three alternate versions of his unborn son; two of them became ruthless vigilantes after his death, the third was willing to throw away a successful scientific career just to see his father for a few minutes, and this causes him to realize that he might leave his son to grow up without a father just as he had.
210* AntiHeroSubstitute: Zachary's two bad-future possible sons are perfect examples of this trope -- one is a Sabertooth expy, the other is a cyborg killer with a spring-loaded head for an arm, and both are absolutely convinced that they are entitled to kill anyone they want because they are the good guys. Zachary moves heaven and earth to make sure they never come into existence.
211* BadassNormal: Jack-In-The-Box has no powers other than his arsenal of gadgets and a quick wit.
212* CoolUncle: Ike Johnson looks up to Roscoe James, and even tried to become his sidekick.
213* CorporateSponsoredSuperhero: Technically, Roscoe qualifies as this -- Zachary paid him to be Jack-In-The-Box so Roscoe could make his way through college without requiring a handout.
214* DisappearedDad: Jack Johnson, the first Jack-In-The-Box, as his family didn't know he was a superhero who died in battle. No one made the connection until Zachary stumbled across his father's gear, and even then, no one knew what actually happened to him until Mr. Drama's granddaughter got involved years later. Zachary went out of his way to NOT end up as this, retiring shortly after Ike's birth.
215* ExtendableArms: Jack-In-The-Box's costume includes Footapults (spring-like boots) and Handsprings (extendable gloves). They effectively enable him make extraordinary leaps and extend his arms for grabbing and punching opponents.
216* GadgeteerGenius: Jack Johnson invented an incredible amount of strange devices, then found out his bosses were misusing them, so he began using his inventions to fight crime. Zachary Johnson is the CEO and lead inventor at a toy company, and whose weapons are enhanced versions of his various products. He's also smart enough to cobble together a quick-freeze spray from leftover car parts in a junkyard.
217* HappilyMarried: Zachary Johnson is married to Tamra Dixon, a local television news anchor.
218* TheHeroDies: Happens to the first Jack-In-The-Box (Jack Johnson), leaving his son and wife behind.
219* HonoraryUncle: Roscoe has this relationship with Ike Johnson, Zachary's son.
220* LegacyCharacter: The Jack-In-The-Box of TheNineties is Zachary Johnson, the son of the original (Jack Johnson). The current one is his protege, Roscoe James, with Zach serving as MissionControl.
221* LeParkour: This is Jack-In-The-Box's preferred fighting style, aided by his Footapults.
222* LiteralSurveillanceBug: Zachary uses a "doodle bug" to serve as MissionControl to Roscoe.
223* MissionControl: Zachary takes this role after he passes the mantle to Roscoe James.
224* MonsterClown: Not in the minds of the populace at large, but whenever he appears in a story told from the perspective of one of the city's thugs, [[MookHorrorShow he tends to give off this vibe]], between the stretching limbs, the spiderweb-like confetti, shock-noses, and the constant laughter.
225* NonIronicClown: While very few villains enter into the spirit of the thing, Jack-in-the-Box does go for laughs.
226* SpiderManSendUp: He's clearly meant as the local equivalent to ComicBook/SpiderMan at first glance: an acrobatic, wise-cracking street-level vigilante who fights using string as an equivalent to webbing. In fact, according to Busiek, his first appearance (where a crook sees his true identity without him knowing) was based on a pitch for a ''Spider-Man'' story, but the editors shot it down on the basis that they'd have to bring the crook back eventually. Aside from that, a lot of his other traits are homages to Creator/SteveDitko's other street-level vigilantes, such as ComicBook/TheCreeper or ComicBook/BlueBeetle.
227* ThisMeansWar: Played for drama in "Serpent's Teeth", when an alternate-timeline version of Jack-in-the-Box's son uses Jack's "Of course you realize, this means war" as motivation to become a KnightTemplar on criminals... without realizing that his dad was ''quoting WesternAnimation/BugsBunny.''
228[[/folder]]
229
230[[folder:Quarrel II]]
231[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/quarrel.jpg]]
232->"Take that, you jumped-up dust-busters!"
233
234[-'''Real name''': Jessica "Jess" Darlene Taggart-]
235
236The second character with the name and the costume, the heroic Quarrel is the daughter of the original, out to erase her father's villainous past by surpassing him in deed and valor.
237----
238* AmicableExes: With MPH.
239* BadassNormal: Deconstructed. She constantly realizes that she's a BadassNormal in a world of super-powered beings, armored villains, aliens, and gods, and compensates for it with '''lots''' of training — to the point where she cannot sustain any sort of normal relationship because of the commitments required. She's only with Crackerjack because she doesn't care that he ReallyGetsAround, and he doesn't care if she forgets his birthday.
240-->"But I don't have alien DNA or a super bio-serum or the power of the gods or Empyrean Fire or... or whatever! I've just got me. I've got to put all my effort into it. All my concentration, all my focus."
241* BirdsOfAFeather: Being the only [[BadassNormal normals]] on the team, she and Crackerjack kept coming back to each other because they know each other's fears and drives.
242* BrokenPedestal: Despite their hardships, she was close to her father, and was heartbroken when he was arrested and exposed as a supervillain.
243* BroughtToYouByTheLetterS: Or "Q" in this case.
244* ClothesMakeTheSuperman: Received a suit of PoweredArmor that let her do incredible things, but proved [[spoiler:instrumental to her retirement as she felt that it was basically doing her job for her.]]
245* CommonalityConnection: When MPH bitterly assumes that her rejection of him means AllGirlsWantBadGuys, she retorts that she's herself and not any other woman, and since he's a NiceGuy, he should find a NiceGirl; she's with Crackerjack because they are both jerks (and understand how seriously you have to train to be a superhero without powers).
246* CorporateSponsoredSuperhero: For a while, Quarrel received financial support from Honor Guard so she could continue to support her family.
247* EmpoweredBadassNormal: Played more negatively than most examples. For most of her life, she had fairly nonintrusive equipment, but when she started getting older, she was given increasingly strong and increasingly ugly-looking PoweredArmor, which Crackerjack referred to as "lobster suits." She ''really'' didn't like this, as it was a continual reminder of her declining skill, to the point that she started asking them to tone the armor down so she could at least ''somewhat'' contribute to her job.
248* FarmBoy: Jess and her brothers grew up in the hills near a small town.
249* HonoraryAunt: To M.P.H.'s children. Also to Hummingbird.
250* LegacyCharacter: The heroic Quarrel is the successor to her father, a small-time crook with the same name and outfit.
251* PromotedToParent: Thanks to her dad's constant arrests and her mom's drunkenness, she had to raise her three brothers. They all turned out very well.
252* RagsToRiches: She grew up virtually destitute in the Appalachian mountains, since her father spent almost everything he actually managed to steal on upgrading his gear, and her mother was an alcoholic. Once she struck out on her own as Quarrel II, she did pretty good through bounty hunting, and eventually working with Honor Guard, but she ''really'' hit this trope when she won the lottery, making her independently wealthy. Crackerjack, true to form, immediately remarked he had no problem being a "kept man".
253* RedeemingReplacement: Her father, the previous Quarrel, was a villain. Steeljack tells her that he would be [[EvilParentsWantGoodKids proud to see her as a hero]], and a later story bears this out.
254* RetiredBadass: By 2022, she's retired from active superheroing.
255* SlapSlapKiss: Has this relationship with Crackerjack, and it's exactly what she wants. She'd rather have someone push her to her limits than someone who constantly wants to take care of her (like M.P.H.).
256* {{Tomboy}}: Jessica grew up with a burly dad and three brothers, and quickly learned to shoot and wrassle with the best of them.
257* TrickArrow: Part of Quarrel's arsenal.
258[[/folder]]
259
260[[folder:Crackerjack]]
261[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/crackerjack.jpg]]
262->"Another daring triumph for Crackerjack -- the acme of adventurers! And not bad work, if I do say so myself..."
263
264The Crimefighting Clod of Astro City, Crackerjack combines bad jokes and acrobatic skill with an ego the size of the Astrobank Tower and twice the flamboyance.
265----
266* AttentionWhore: He is easily Astro City's pre-eminent example of this, glorifying his most inane accomplisments to everyone, even himself. An alien spying on him is flummoxed when he sees Crackerjack congratulating himself for a win that was purely by luck.
267* BadassNormal: He has no powers other than a superhuman ego, but he's still a great hero.
268* ClarkKenting: Even in Astro City, his original secret identity is pretty obvious on second glance, especially given his access to theatrical makeup. The real reason he gets away with it so long is that nobody'd ever believe the AttentionWhore Crackerjack would duck the spotlight in his civilian identity.
269* CrazyPrepared: He [[spoiler:hid a tracer in his boot]], which helps the rest of Honor Guard find him and the [[spoiler:Black Lab]] during "The End of the Trail". Unfortunately for him, it took a week to actually work.
270* DentedIron: In his later years, both age and a lifetime of injuries start catching up to him. We see a bit of how he looks under the costume on the cover of Vol 3 #18, and his back is positively covered in old scars.
271* {{Expy}}: One could assume he borrows elements from the Silver Age ComicBook/{{Daredevil}} with a dose of ComicBook/{{Hawkeye}} in terms of cocky attitude.
272* FountainOfYouth: Crackerjack looks for something to restore his youthful physique once he starts becoming incapacitated due to his advancing age.
273* GameBreakingInjury: Courtesy of [[spoiler:the Black Lab]] who he attempted to swindle a [[spoiler:mind transplant into a younger cloned version of his body]] out of. Instead of giving him what he wanted, the crooks [[spoiler:took what they needed from him (including a few organs) to create a small army of Crackerjack thugs and then tossed his broken, brutalized person into the garbage to die.]]
274* HiddenDepths: After he accidentally reveals his secret identity in public, evidence is recovered suggesting that said secret identity isn't his original one.
275** After Quarrel broke her leg he suggested a type of therapy geared toward athletes that the Honor Guard's doctor hadn't even considered.
276** He repeatedly breaks into places and systems with ease, suggesting some skills at hacking, stealth, or other related fields.
277* IResembleThatRemark: Crackerjack laments that Quarrel is mad at him for flirting with other women ''even as he flirts with Nightingale.''
278* JerkWithAHeartOfGold: He may be a boastful, obnoxious, annoying loudmouth who loves to butt into other people's business and claim the credit, but he is ultimately a hero who unfailingly saves people from danger, and while he may talk a big bunch, he's never abusive or callous.
279* MilesGloriosus: Subverted; an alien assumes his arrogance and bragging indicate his true character, and even when seeing his heroism wrestles with the idea that he might really be TheHero. The subversion is that while Crackerjack may not be as good as he thinks he is, he's still genuinely heroic and highly effective.
280* MultipleChoicePast: Crackerjack has given many stories about his origins, none of which have been verified or even consistent. His longtime lover Quarrel has given up trying to figure it out.
281* NeverMyFault: Any time someone points out the sloppiness of his crime-fighting style, Crackerjack's quick to brush them off. And then there's the moment under IResembleThatRemark
282* NiceGuy: While his superhero persona may be irritating, in his secret identity Crackerjack is friendly to everyone and takes his failures with aplomb. Apparently he keeps his ego and resentment in his tights.
283* OOCIsSeriousBusiness: The one time we see him absolutely serious and without any jokes is when Quarrel breaks her leg and he insists that she get out of bedrest and onto rehab immediately, against the advice of the rest of the Honor Guard (who are not normals like he and Quarrel are).
284* PlayfulHacker: Has a real gift for getting past security systems, even managing to sneak into Honor Guard HQ without being detected.
285* SlapSlapKiss: Has this dynamic with Quarrel. She likes being driven, he has no filter, and together they have a pretty healthy relationship.
286* SmallNameBigEgo: Crackerjack is a fantastic physical specimen and often shows himself to be a true hero, but his grandiosity is too much for ''any'' amount of skill to back up.
287* StealthExpert: It's really hard to keep him out of places he's not supposed to be.
288[[/folder]]
289
290[[folder:Cleopatra]]
291[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cleopatra.JPG]]
292->"You will surrender, Demolitia! Cleopatra commands it -- and she will not be defied this day!"
293
294[-'''Real name''': Sarah Brandeis (Cleopatra II)-]
295
296A magical heroine whose primary weapon is a mystical staff. She guards the innocent and gives no quarter to wrongdoers. She was a founding member of Honor Guard and continues to serve with them.
297----
298* AffirmativeActionLegacy: The first Cleopatra was a blonde white woman; the second one is Sarah Brandeis, who has dark skin and tight black curls.
299* EmergencyTransformation: Throwing the Gem around Sarah's neck was the best way to keep it from Hellsignor. In a rare moment of guilt, the Point Man does apologize for it, saying she should have had some choice in the matter.
300* {{Expy}}: Her golden Egyptomania-fueled attire, magical powerset, and link to a mystic artifact give her a lot of commonality with ComicBook/DoctorFate.
301* FadSuper: Busiek has implied that her initial incarnation was linked to the renewed interest in Cleopatra's story that resulted in [[Film/{{Cleopatra}} the 1963 film]].
302* FlyingBrick: Notable that she has strength to go with her flight, wheras her predecessor only had the flight part.
303* ForceFieldCage: Cleopatra can create energy pyramids to trap opponents.
304* ItBeganWithATwistOfFate[=/=]KidnappedByTheCall: Sarah Brandeis was a lab technician when she was kidnapped by the sinister Hellsignor during his attack on Earth. To foil his plans, the Point Man stole the Gem of Thebis from him, then tossed it around Sarah's neck. She instantly turned into the new Cleopatra and banished Hellsignor to another dimension.
305* LegacyCharacter: There have been two women so far who have taken up the mantle of Cleopatra.
306* MagicStaff: Her primary weapon is the Sun-Staff of Ra. It can create floating platforms, cage enemies, and fire energy blasts.
307* MagicVersusScience: Cleopatra has a preference for magic over technology.
308* MonochromaticEyes: Cleopatra's eyes are entirely white. [[DependingOnTheArtist Usually.]]
309* RoyalWe: Played with; the second Cleopatra spoke more formally and used the RoyalWe during TheNineties, but later adapted to more conventional speech patterns.
310* StatuesqueStunner: Implied; when Sarah Brandeis becomes the new Cleopatra, it is mentioned that the first Cleopatra was 5'4", and Sarah is implied to be much taller than that.
311* SuperStrength: Cleopatra II has super strength, although her predecessor did not.
312[[/folder]]
313
314[[folder:M.P.H.]]
315[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mph.jpg]]
316->"Whichever way you run -- you can't escape me!"
317
318[-'''Real name''': Michael Hendrie-]
319
320''Astro City's'' most prominent speedster, the Acceleration Ace of Detroit and a longtime member of Honor Guard.
321----
322* AFriendInNeed: Toward Beautie.
323* AmicableExes: With Quarrel II.
324* HalfHumanHybrid: Apparently has 85% human DNA with a 15% alien overlay.
325* HappilyMarried: To his wife Sally.
326* NiceGuy: He serves breakfast in bed to his girlfriends just because.
327* StevenUlyssesPerhero: Played with; it's suggested that his codename "M.P.H." are the initials of his real name (Michael Hendrie), but his middle name is currently unknown.
328* SuperSpeed: His primary power.
329[[/folder]]
330
331[[folder:Beautie]]
332[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/beautie_astro_city.jpg]]
333->"My skin is ferro-styrene over an omnitanium frame. My breasts and buttocks are rigid. And I have no genitalia."
334
335An adult-sized robot replica of a popular children's toy, Beautie appeared in Astro City one day to rescue a kidnapped heiress. She soon joined up with Honor Guard and became a full-time hero, which helps distract her from questions about her origins and her purpose.
336----
337* AmnesiaLoop: She always finds a lead to her past, discovers a connection to a gadgeteer supervillain, finds her creator, who is the daughter whose genius was shunned by her father the aforementioned supervillain, is ordered to leave and forget everything by said creator. According to her creator she keeps coming back no matter how many times she is ordered to forget.
338* BarbieDollAnatomy: Literally, considering she's a robot based on a BrandX Barbie doll.
339* BrandX: Is based on a doll that's a parody of ''Franchise/{{Barbie}}''.
340* CantHaveSexEver: The above quote is a response to being hit on--[[DudeMagnet apparently a rote response by this point]].
341* CorporateSponsoredSuperhero: She's the corporate symbol for Tip-Top Toys.
342* DudeMagnet: Being to all appearances a statuesque woman with perfect features, very much so.
343* {{Expy}}: To ComicBook/TheVision, another robot superhero struggling to connect with humans, although her problems are quite different.
344* FagHag: Beautie has an apartment above a gay bar and is friends to the local gay community because they understand what it's like to feel separate from the norm (if in a different way). It also helps that they don't try to proposition her.
345* TheFashionista: As a living Barb-er, Beautie doll she was programmed with the desire to be one of these and owns many outfits.
346* FlyingBrick: Beautie has super-strength, enhanced hearing, flight, and a ferro-styrene skin that's resistant to a lot of damage.
347* FrozenFace: Even when her voice is clearly conveying emotion.
348* LaserGuidedAmnesia: Anything about her origin. In fact, when she finds out something, she often forgets it moments later.
349* LiteralMinded: Has some difficulty with the nuances of speech. For example, upon hearing that Hummingbird II was looking for a guy who wasn't just interested in sex, Beautie mentions that she knows several men who aren't interested in sex with women at all--not exactly what Hummingbird was looking for.
350* LossOfIdentity: Beautie feels hollow because she does not know where she comes from.
351* NiceGirl: When she's ''not'' scrupulously polite and kind-hearted, it's a sign that [[OOCIsSeriousBusiness something's very wrong]].
352* PhotographicMemory: One of her powers.
353* QuestForIdentity: She tries. The amnesia keeps coming back.
354* RidiculouslyHumanRobot: Beautie can pass for human at first glance, but soon reveals her artificial nature by her mannerisms.
355* {{Robosexual}}: It's implied she'd like a relationship, but she finds the men who ''aren't'' troubled by her lack of genitalia worse than the ones who ''are''.
356* RobotGirl: She's a robot.
357* SpockSpeak: Beautie speaks in a rigid and stilted manner.
358* StatuesqueStunner: Puns aside, she's about six feet tall and gets lots of male (and sometimes female) attention.
359* SuperSenses: Can apparently "turn up her audio protocols", giving herself enhanced hearing.
360* UncannyValley: Beautie's proportions and appearance are borrowed from a fashion doll, to rather offputting effect. She's unnervingly thin and long-necked, her expression never changes, she has visible joints in places, and her clothes have a tendency to rumple and not fit in the same way a doll's clothes do. Even the way she moves and poses is deliberately stiff, as if it takes her effort to bend her knees and elbows.
361[[/folder]]
362
363[[folder:The Hanged Man]]
364[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hanged_man_2.jpg]]
365
366The mysterious spectral guardian of the neighborhood known as Shadow Hill, the Hanged Man stands forever vigilant, protecting the city from dangers beyond human understanding. He is immediately recognizable by the burlap bag and frayed noose he wears.
367----
368* BadassArmfold: His default pose most of the time. Combined with PowerFloats.
369* BrokeYourArmPunchingOutCthulhu: One of his victories against what's implied to be agents of the Oubor cost him a little.
370* CharacterWitness: At the very end of the Vertigo series, when the people at Michael's support group are uncertain about the story about his wife, in pops the Hanged Man. He doesn't even ''say'' anything, but the message gets across.
371* DarkAndTroubledPast: Heavily implied.
372* HorrifyingHero: The people of Astro City recognize that he/it is a hero, but if he appears, you're generally in a lot of trouble.
373* IHaveManyNames: The Dancing Master refers to him by quite a few, making clear that "The Hanged Man" is but the most recent one.
374* LivingShadow: Aside from his burlap hood and rope, the Hanged Man's body is a featureless silhouette of a man.
375* NewPowersAsThePlotDemands: The Hanged Man's shown {{telepathy}}, size control, and time travel abilities over his appearances, without any clear limit to his abilities.
376* PaintingTheFourthWall: The Hanged Man never actually ''speaks''; you simply understand what he's communicating to you. When he "talks", it's depicted as rough-edged yellow-brown narration boxes with shadows, with a different font to everybody else, evoking the impression of old parchment (although the font's changed between appearances).
377* RippleEffectProofMemory: Aware of the changes to the timeline caused by a TimeCrash CrisisCrossover, perhaps because he was one of those who repaired the crash.
378* SizeShifter: As a spectre, the Hanged Man's height varies from human-sized to hundreds of feet tall.
379* TakeOurWordForIt: A lot of the Hanged Man's work takes place behind the scenes, handling threats of the EldritchAbomination type. There was a brief glimpse of this to resolve one of the sub-plots of 'Confession,' and the implication is that he guards Shadow Hill because it's a kind of... threshold.
380* WillingChanneler: There's something of this going on; [[spoiler:should the Hanged Man lose his current body, then he'll find someone who'll volunteer to be his new host. The one time it's happened on screen, he found someone being hanged who wanted to redeem himself.]] No-one wants to find out what happens if they're ''not'' willing.
381* YouShallNotPass: When the Enelsian invasion force is assaulting Astro City, the Hanged Man looms over Shadow Hill, [[BadassArmFold his arms crossed]]. The aliens do ''not'' engage.
382[[/folder]]
383
384[[folder:The Gentleman]]
385[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gentleman.jpg]]
386->"Not so fast, big fella! You don't want to scare these nice people!"
387
388Ever since he first appeared in TheForties, the Gentleman has been a mainstay of Astro City, despite apparently not aging a day. Immaculately dressed in his tuxedo and unfailingly polite, the Gentleman's charming personality, impeccable manners, and wholesome sensibilities make him the quintessential NiceGuy.
389----
390* TheAgeless: Thanks to his secret origin.
391* ComicBookFantasyCasting: Creator/FredMacMurray, a similarity he shares with [[ComicBook/{{Shazam}} Earth's Mightiest Mortal]]. His young, brief sidekick, the Young Gentleman, is drawn to look like Music/ElvisPresley, who was the [[JustForFun/OneOfUs biggest fan]] of Captain Marvel's sidekick Captain Marvel Jr.
392* DreamPeople: [[spoiler: He isn't actually "real". He's the idealized version of the late father of a grieving little girl named Tillie who wills him into existence whenever the world needs him. The same applies to his sidekick, the Young Gentleman, who Tillie created to serve as the ideal big brother.]]
393* {{Expy}}: To [[Comicbook/{{Shazam}} the original Captain Marvel]].
394* FlyingBrick: He's super strong and can fly.
395* GoodIsNotDumb: Implied. The Gentleman was smart enough to avoid capture by alien infiltrators who had rounded up nearly all of the other heroes. His secret origin explains how.
396* GoodParents: To Tillie, his daughter.
397* NiceGuy: The Gentleman is ''Astro City's'' TropeCodifier; no matter how dire the situation, he will always be completely and unflappably polite. For example, after rescuing a news helicopter that endangered itself during a battle against a storm elemental, he simply smiled to the crew and ''politely suggested'' that they might want to get to safety and not endanger any of the bystanders on the streets below.
398* NiceJobBreakingItHero: In his fight with Professor Borzoi, he managed to ensure Loony Leo would stay alive through ClapYourHandsIfYouBelieve. Unfortunately, this also created massive problems for poor Leo, who was never meant to be alive.
399* SharpDressedMan: The Gentleman has '''never''' been seen wearing anything other than his impressively elegant tuxedo, complete with sash and buttonhole rose.
400* {{Sidekick}}: He partnered with Loony Leo for a while, and in the [=1950s=] worked with a teen sidekick named The Young Gentleman.
401[[/folder]]
402
403[[folder:The Crossbreed]]
404[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/91698_117884_crossbreed.jpg]]
405A team of Christianity-themed superheroes who believe their powers are a gift from God; they spend their time proselytizing when not fighting super-villains.
406----
407* BadassPreacher: When not fighting crime, they're usually street preachers.
408* BeastMan: Daniel is half-human, half-lion.
409* BloodKnight: Daniel may be one of these as he protests a firm reminder from Noah not to kill.
410* TheCavalry: They arrive in time [[spoiler:to save Altar Boy if not the Confessor from the aliens]].
411* CombatMedic: Daniel.
412* DishingOutDirt: Peter's power is to manipulate and control rock and soil as if it were dough.
413* AFriendInNeed: They alert Brian to the pickpocket who took his wallet on his arrival.
414* HiddenDepths: Initially, they come across as obnoxious Evangelical-types, but it quickly becomes apparent that they're genuinely decent people and entirely competent heroes.
415* KilledOffscreen: The elderly Noah is eventually revealed to have died some time between the "Confessions" arc and issue 18 of the ongoing. Without him, the rest of the Crossbreed ended up going their separate ways.
416* MeaningfulName: The Crossbreed all wear red robes with white surplices. Their codenames are Biblical allusions to their powers:
417** Noah: The team leader. He is a bearded man with power over rain and lightning. [[note]]From the story of Noah's Ark, natch.[[/note]]
418** Mary: A woman who flies with large feathery wings. [[note]]Likely referencing the visitation of the biblical Mary by the angel Gabriel.[[/note]]
419** Peter: A grey-skinned man with the power to manipulate rock.[[note]]From Matthew 16:18, "And I tell you that you are Peter, and on this rock I will build my church, and the gates of Hades will not overcome it."[[/note]]
420** Daniel: A half-man, half-lion BeastMan [[note]]From the narrative of Daniel in the lion's den.[[/note]]
421** Joshua: A blonde man who can create a destructive sonic scream. [[note]]From Joshua 6 and the story of the walls of Jericho.[[/note]]
422** David: A man who can immediately grow to giant size. [[note]]David v Goliath[[/note]]
423* NaturalWeapon: Daniel's main "power" are his claws and teeth. He never kills, however, at Noah's insistence.
424* OldSuperhero: Noah looks to be in his sixties at least. At some point after the "Confessions" arc, he passed away, presumably from old age.
425* SizeShifter: David can grow to gigantic size.
426* SuperScream: Joshua can unleash sonic screams for various uses.
427* WeatherManipulation: Noah has been seen summoning rain and lightning; it is unclear if he has control over any other types of weather.
428* WeWereYourTeam: They break up after Noah dies.
429* WingedHumanoid: Mary is an adult woman with large feathery wings.
430[[/folder]]
431
432[[folder:The Confessor]]
433[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/confessor.jpg]]
434->"And is that why we do what we do? For public approval, for fame? Do we help people because they will be appropriately grateful -- or merely because they need help?”
435
436[-'''Real name''': Jeremiah Parrish-]
437
438First appearing on the scene in TheFifties, The Confessor is Astro City's dark guardian, a merciless protector who fights those seeking to prey on the weak and helpless. But what shameful secret does he hide beneath his robes? '''Spoilers follow.'''
439----
440* TheAtoner: The Confessor is purposefully torturing himself [[spoiler:by using a cross as his costume theme, as a form of mortification in penance for his killings and his self-loathing as a vampire.]]
441* BadPowersGoodPeople: He's [[spoiler: a vampire]] but also a devout man and a genuine hero.
442* ClarkesThirdLaw: Confessor II uses technological equipment to replicate (some of) the original's abilities.
443* TheCowl: Unlike most examples, he's not part of a larger team and seldom associates with other heroes at all.
444* DarkIsNotEvil: Though he operates at night and is a TerrorHero, he's not a bad guy, and is in fact an ordained Catholic ''priest'' [[spoiler:before being made into a vampire]].
445* DeliberatelyPainfulClothing: [[spoiler:Being a vampire, the cross on the chest of his costume hurts him, but he uses that pain to help control his bloodlust.]]
446* DespairEventHorizon: [[spoiler:After Brian uncovers his secret, he drops all subtlety and goes directly after The Deacon, apparently feeling he has nothing left to lose and perhaps planning to get himself killed. Fortunately Brian talks him down.]]
447* {{Expy}}: To Franchise/{{Batman}}, as a caped, cowled TerrorHero with a penchant for the StealthHiBye and perching dramatically on rooftops.
448* {{Foreshadowing}}: Well before the 'Confession' arc, we get a glimpse at the secret files being built up about Earth's superhumans in preparation for the invasion. There are pretty comprehensive write-ups on other heroes, but for the Confessor: "No image available, civilian identity unknown, powers: possible super strength, others unknown." [[spoiler:His image can't be captured on film, he's never around in the daytime, and he tries to keep anybody from noticing the pattern that his powers fit.]]
449* FriendlyNeighborhoodVampire: [[spoiler:His powers, elusiveness, terrifying presence, and tendency to operate at night -- they're all the result of his vampire's curse. He uses them to fight crime as a self-inflicted penance, struggling against the hunger and darker impulses.]]
450* HypnoticEyes: [[spoiler:One of his powers as a vampire]]. Very useful for interrogations.
451* LegacyCharacter: The Confessor is succeeded [[spoiler:by Brian Kinney at the end of the "Confession" arc.]]
452* LegacyImmortality: After [[spoiler: his death]], Altar Boy takes over as the next Confessor, and doesn't bother to inform anyone that he's not the same guy, because it makes it easier to take advantage of their fear.
453* MissingReflection: The Confessor is famous enough that newspapers actively try to photograph him after his every appearance, but he's not easily found. [[spoiler: This also applies to his powers as a vampire, which account for how difficult it is to find him -- he doesn't show up in mirrors, like cameras.]]
454* NonAnswer: When asked if he's ever killed anyone, his response is "Don't... don't ask me that."
455* ReallySevenHundredYearsOld: [[spoiler:Jeremiah Parrish arrived in North America in 1869.]]
456* ReligiousVampire: [[spoiler:Confessor is a vampire who was a Catholic priest and now acts a superhero. The cross her wears on the front of his costume constantly burns him, [[DeliberatelyPainfulClothing which he regards as form of penance]].]]
457* ShroudedInMyth: The Confessor originally existed as little more than a legend because no video footage or photos of him had ever been taken. [[spoiler:This is because he's a vampire.]]
458* SinisterMinister: Subverted in that while the Confessor is actually a priest, he's heroic to the innocent. Then subverted again when [[spoiler:he is outed as a vampire.]]
459* StealthHiBye: You turn around and ''there he is.'' Or isn't.
460* UnwittingPawn: The Broken Man mentions he used the Confessor for his own ends a few times.
461* WalkingSpoiler: His true identity [[spoiler:or rather his true nature as a vampire]] is treated as a major reveal in the storyline, and is obfuscated mainly by the format and his being an obvious Batman {{Expy}}.
462[[/folder]]
463
464[[folder:Altar Boy/Confessor II]]
465[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/altar_boy.jpg]]
466->"This isn’t what I thought it would be like. It isn’t what I thought at all. It looked simple… but it’s not."
467
468[-'''Real name''': Brian Kinney-]
469
470After his parents died and left him an orphan, Brian Kinney left his small town to make a successful name for himself in Astro City's super-hero community. He soon joins the Confessor as his sidekick Altar Boy, and learns the true power of faith and sacrifice.
471----
472* AscendedFanboy: He was a fan of superheroes and now he is one.
473* AtrociousAlias: Brian doesn't care for "Altar Boy," but doesn't get a vote in the matter.
474-->'''Confessor:''' Altar Boy or busboy. Your choice.
475* BadassNormal: He originally had no powers.
476* DramaticIrony: Brian contemplates a superhero in action while thinking how they get respect. The hero in question is Crackerjack, who gets less respect than his heroism and skills merit, because his GloryHound ways mar them.
477* DudeWheresMyRespect: Altar Boy's motive for superheroing is to get respect. He learns better.
478* EmpoweredBadassNormal: After becoming Confessor, he augments his abilities with magic.
479* {{Expy}}: Of Robin, particularly of Dick Grayson (popularity with women and detective skills).
480** [[spoiler:He later inherits his mentor's mantle, much like Dick (temporarily) did with Bruce]].
481* GlorySeeker: He wants the fame and glory, though he's willing to earn it.
482* KidHeroAllGrownUp: He starts off as a teenager/young adult, but [[spoiler:graduates into his own independent hero after taking over his mentor's mantle. 20 years later he's still operating as The Confessor, with his own group of sidekick heroes.]]
483* LegacyCharacter: When he takes up the mantle of the Confessor at the end of the "Confession" story arc.
484** [[spoiler:After the 20 year timeskip, he has a band of sidekicks named the Choir Boys]].
485* LoserSonOfLoserDad: Brian wants to be a superhero to avoid this trope.
486* RemovedAchillesHeel: As far as the bad guys know, he's still a vampire but is now immune to crosses, garlic, etc.
487* WelcomeToTheBigCity: Brian gets one soon after arriving in Astro City.
488[[/folder]]
489
490[[folder:Supersonic]]
491[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/supersonic.jpg]]
492[[caption-width-right:300:[[labelnote:Click here to see Dale Enright.]][[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/dale_enright.jpg]][[/labelnote]]]]
493
494->"I was never at a loss for a plan, no matter how convoluted. I tried not to repeat myself, tried to top my last save -- and I had the energy and brains and speed and ingenuity to do it."
495
496[-'''Real name''': Dale Enright-]
497
498The high-flying hero of Arizona, Supersonic was a sterling sight in TheSixties and Seventies, battling America's enemies with style and aplomb. He eventually retired to a life of quiet tranquility, but gets pulled into action one more time...
499----
500* AreTheseWiresImportant: Ultimately used by Supersonic to stop the fight against Ominuss' robot.
501* BackFromTheDead: After a battle with Lady Lethal, Supersonic suffered massive blood loss and extensive organ damage and was declared legally dead, yet managed to recover while on the autopsy table. His recovery was later cited by a defense attorney in a murder trial.
502* CallToAgriculture: Dale spends his retirement tending to his rose garden.
503* DentedIron: Either one too many bumps to the head or simply the onset of senility have dulled his once brilliant strategic mind.
504* FlyingBrick: He's super strong and can fly.
505* GeniusBruiser: He was an engineer before he became a superhero, and despite the fact that he ''could'' take on most opponents through simply punching them, he prefers clever tactics and applications of comic-book science. Him becoming a regular ol' Bruiser was the reason he quit.
506* GotVolunteered: After retiring, Dale moved to Astro City and tended to his garden, but was badgered out of retirement to battle a rampaging robot at a time when the city's other superheroes were unavailable.
507* HeroicVow: In his heyday, Supersonic pledged to always use a new and original method to defeat each of his opponents, and is proud of never having to repeat a tactic twice. He is shamed when his impending senility has reduced him to simply battering a rampaging robot into submission.
508* HeroInsurance: He observes, in the end, that Astro City is really good at disaster relief, so they will be able to cope with his collateral damage.
509* OldSuperhero: He's retired from superheroing.
510* TheStrategist: Supersonic was this in his golden days, and enjoyed using his intellect to devise new ways to defeat his opponents. Likely a call back to early [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] comics where the hero's defeating the villain often was treated as a puzzle.
511* {{Superdickery}}: After an adventure that temporarily gave him 16 exact doubles, Dale took his girlfriend Caroleen to a dance as Supersonic, and had one of his doubles attend in his secret identity of Dale Enright -- just to mess with her.
512* ViolenceIsTheOnlyOption: Enforced; Supersonic fights Ominuss’ rampaging robot by battering it into submission, as he is too old to think of a clever, original, or non-violent way to stop it otherwise.
513** Then [[SubvertedTrope subverted]] where he does find a way of being able to stop Ominuss' robot.
514[[/folder]]
515
516[[folder:Roustabout]]
517[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/roustabout.jpg]]
518->"Howdy, boys. You're rousted."
519
520[-'''Real name''': Calvin Arnold Rory (presumed); alias Rick-]
521
522A non-Astro City superhero, from the first story set outside the city. Presumed (on Herocopia) to be a man who claimed to have suffered involuntary experiments at the hands of [=TransGene=] International, but was unable to prove it and was convicted of breaking and entering on their property. He escaped jail.
523
524He is now living in secret in the {{Arcadia}}n countryside, acting as a superhero, working as a roustabout at a carnival, and being protected by the country folk, who act as {{Secret Keeper}}s for him.
525----
526* ArrestedForHeroism: Capture two executives performing lethal experiments (which he was aware of because ''he'' was one of the test subjects), get convicted yourself of breaking and entering.
527* BroughtToYouByTheLetterS: His costume includes a large belt with crossed "R"s.
528* CoverBlowingSuperpower: Saving a life from a falling crane would be this, if he weren't surrounded by [[SecretKeeper people who pretend not to notice]].
529* DisposableSuperheroMaker: Team Carnivore announces, when trying to capture him, that their bosses need to take him apart and figure out how he works to fix ''them''.
530* DisposableVagrant: The victims of the experiments were all drifters or people who worked in rural regions.
531* FlawedPrototype: Team Carnivore seems to be a more successful experiment in the company's eyes.
532* FlyingBrick: Camille characterizes his powers as "vanilla."
533* LegoGenetics: The presumed source of his powers.
534* HeroOfAnotherStory: The story is actually about a CityMouse adjusting to country life, [[spoiler:and learning to become Roustabout's SecretKeeper]].
535* HeroWithBadPublicity: Subverted. The 'official' story, along with a legally-set quarter-million dollar bounty, paints him as a fugitive that just plays hero in small communities as part of a power fantasy. Judging by the trust that Caplinville places in him, and the vigor with which they protect his identity, it hasn't worked.
536* ImmuneToBullets: One of his powers.
537* MiscarriageOfJustice: His first appearance as a superhero was landing outside a police station with two executives from the genetic research company he claimed had conducted the experiments that led to his powers. It ended with him being sent to jail for B&E of that same company because he couldn't prove anything in court. The ongoing quarter-million dollar bounty that [=TransGene=] keeps on him (and the mutated Team Carnivore hunting him) seems to indicate that he was telling the truth.
538* PhlebotinumRebel: Claims to have escaped the experiments because the sedation failed. Team Carnivore backs up the story with their insistence on taking him back to their bosses to be taken apart so they can figure out how he worked.
539* SecretRelationship: He and his girlfriend naturally keep it quiet.
540* ShootingSuperman: Introduced taking down bank robbers he has clashed with before. They haven't learned. He lampshades it with humor.
541* SoleSurvivor: Of the experiments.
542* SternChase: He has to keep moving, whenever caught.
543* SuperPrototype: He's better than all of Team Carnivore, who want him because they think it means they can work out what went wrong with them.
544* YouFightLikeACow: Roustabout is full of down-on-the-farm wit when taking down a gang of bank robbers.
545-->"Sheriff's got the lockup cleaned out by now, I'll bet. You do this for the cafe meals, don't you?"
546[[/folder]]
547
548[[folder:Starfighter]]
549[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/starfighter.jpg]]
550
551[-'''Real name''': Duncan Keller-]
552
553Duncan Keller was serving in Vietnam when he started seeing a temple no-one else could. The symbol, the shape, he saw on the temple gave him clarity and a sense of purpose, and he started trying to fix it in his mind. When he finally succeeded, he found himself transformed into the hero Starfighter, in which role he would serve for many years. As time passed, he found he was called on less and less, effectively entering semi-retirement, giving him the opportunity to start a family and pursue his dream of writing.
554----
555* ComboPlatterPowers: The Lorus can give someone a super-powered form, be used to open portals from place to place and wipe memories, among other things.
556* {{Expy}}: Of ComicBook/{{Captain Marvel|MarvelComics}} , right down to a near identical costume.
557* GeometricMagic: The Lorus is called upon by drawing shapes in the air.
558* HalfHumanHybrid: His children.
559* HappilyMarried: To Illula, Seven-Fold Empress of Jarranatha.
560* InadequateInheritor: His short-lived sidekick Quark was a hothead with anger-management issues.
561* InnocentFanserviceGirl: His wife and kids walk around wearing nothing except strategically-placed leaves, although [[spoiler:his daughter Trill wears a costume when she's on patrol]].
562* InterspeciesRomance: See Happily Married.
563* IShouldWriteABookAboutThis: And he has.
564* LaserGuidedAmnesia: One of his powers.
565* KidSidekick: Tried to teach one, and failed. Had to use the amnesia powers on him.
566* NonIdleRich: He's a writer, though he doesn't need the money.
567* PlanetaryRomance: A lot of his adventures.
568* RetiredBadass: He discovers he's this after a time and makes his peace with it.
569* RichBoredom: he's aware of the danger, hence the writing.
570* SentientCosmicForce: The Lorus, the source of his powers. Also, he discovers, the force that decides it's time for him to retire.
571[[/folder]]
572
573[[folder:Hummingbird]]
574[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hummingbird_i.jpg]]
575[-'''Real name''': Barbara Hammcher-]
576
577An early member of Honor Guard, Hummingbird fought crime with her uncanny aim, buzz-ray, and luminescent flight suit. After an adventure in Peru, she discovered she was pregnant, and soon retired from super-heroics to raise her child as a single parent.
578----
579* AnimalThemedSuperbeing: Animal Alias form.
580* ImprobableAimingSkills: Aside from her flight suit and equipment, Hummingbird's most formidable skill is her marksmanship.
581* RescueRomance: She rescued her daughter's father against attackers and was thus drawn into helping his people.
582* RetiredBadass: When her daughter is born, she stops the superheroics.
583* ReunionKiss: When a CoolGate lets her reunite with her beloved, years after their separation.
584* StarCrossedLovers: When she went to tell her daughter's father about the baby, she learned that he was magically bringing his people into another world -- and had to go with them. She could not bring herself to leave her own.
585[[/folder]]
586
587[[folder:Hummingbird II]]
588[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hummingbird_2.jpg]]
589->"When I finally started my career as the new Hummingbird, it felt ''SO GOOD!''"
590
591[-'''Real name''': Amanda Hammcher-]
592
593The daughter of the original Hummingbird, Amanda grew up relatively normal, though raised by a cadre of super-powered honorary aunts and uncles. When she was old enough, she leaped into superheroics without pause, and became ecstatic when her meta-abilities manifested -- at least, until the price of those powers became known...
594----
595* AlienHair: It's starting to turn into feathers.
596* AnimalThemedSuperbeing: She acquires hummingbird powers, then finds that she is being turned into a bird.
597* CursedWithAwesome: In "Lucky Girl," she discovers that her gods-granted powers are tainted with a {{curse}} that will eventually turn her into a real bird. She rejects an offer to be cured by having her powers removed, choosing instead to deal with her fate with the help of her {{Honorary Aunt}}s.
598* DaddyHadAGoodReasonForAbandoningYou: He took his people into another world for safety, and the spell required him to go with them.
599* [[DangerousSixteenthBirthday Dangerous Twelfth Birthday]]: It does not seem so at the time, but her wings are the first sign of something dangerous.
600* DisappearedDad: Her father vanished into another world before her birth.
601* {{Flight}}: On her twelfth birthday, she sprouts wings.
602* ForcedTransformation: She finds herself slowly metamorphosing.
603* HonoraryAunt: She observes that the male members of Honor Guard were always ready to help when needed, but her real connection was with the female ones -- the aunts.
604* JumpedAtTheCall: Amanda goes into super-heroics even ''before'' her powers appeared.
605* LegacyCharacter: Daughter of the first Hummingbird.
606* MonochromaticEyes: Solid black eyes are what convinces her that she's got a problem.
607* PluckyGirl: Isn't going to let her curse get her down.
608* RevengeByProxy: She is cursed by a being her mother defeated.
609[[/folder]]
610
611[[folder:Greymalkin (formerly Kitkat)]]
612[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tabitha_grey.jpg]]
613
614[-'''Real name''': Tabitha Grey-]
615
616Tabitha Grey started her crime-fighting career as Kitkat, the teen sidekick to Leopardman and a founding member of Honor Guard. After Leopardman retired, she pursued a solo career as the heroine Greymalkin, then changed from acrobatics to the arcane by mastering the mystic arts. Today, Greymalkin mostly keeps to herself, earning spooky whispers while serving as a magical consultant to other heroes.
617----
618* AllWitchesHaveCats: And she has a lot.
619* TheArchmage: She apparently learned magic after becoming Greymalkin, and she's the person Hummingbird consults about her ForcedTransformation.
620* CrazyCatLady: Lives in a spooky Victorian mansion studying the mystic arts with an army of cats.
621* CreepyGood: Lives in a spooky mansion with a bunch of spooky cats and looks like she's going to hiss and drink your blood, but she's clearly a good person.
622* {{Expy}}: A rare one at that - as Kitkat, she was one of Kitten, the sidekick of the Batman-like Catman (not to be confused with the DC character of the same name), a minor comics hero from TheForties [[note]](and more recently a revival in TheNineties by Americomics)[[/note]]. Indirectly (and more obviously), she's one of Robin.
623** As Greymalkin, she's a bit of an Expy to Agatha Harkness, occasional ally of the ComicBook/FantasticFour and mentor to the ComicBook/ScarletWitch.
624* KidSidekick: To Leopardman.
625* MeaningfulRename: She not only ceased to be a sidekick, but learned magic in the course of becoming Greymalkin.
626* RetiredBadass: Hummingbird goes to consult her after her retirement. The Silver Adept also regularly calls her as a backup for various mystical malfeasance.
627[[/folder]]
628
629[[folder:Atomicus]]
630[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/atomicus.jpg]]
631->"If this is humanity, I don't want it, you hear me? I don't want '''''ANY''''' of it!"
632
633[-'''"Real name"''': Adam Peterson-]
634
635A mysterious being who formed within a nuclear reactor in 1961 and became one of Astro City's premier heroes, only to leave Earth forever a short time later.
636----
637* ArtificialHuman: Generated mysteriously within the core of a nuclear reactor.
638* BornAsAnAdult: Was born from a nuclear reactor as he is. Deconstructed since it means that despite his adult appearance, he is actually pretty young mentally.
639* BatSignal: Irene had earring-signals that could call him, and also shone a light of some sort into the sky on at least one occasion.
640* TheCape: One of the first things he saw was a sign that said: "Better Living Through Atomic Power" and that became his credo.
641* {{Expy}}: [[Franchise/{{Superman}} An alien being with powers beyond those of mortal men, fending off the advances of a woman who's trying to reveal his secret identity.]]
642* FlamingHair: His hair looks like blue fire.
643* FlyingBrick: Among his more mundane powers.
644* ManChild: PlayedWith. On the one hand, he has a bit of a childish flair to him and naivety. On the other hand, his mysterious birth and circumstances heavily imply that he was BornAsAnAdult physically.
645* MysteriousPast: There are plenty of theories about what he is and where he came from, but no one knows for certain. Not even Atomicus.
646* NoGuyWantsToBeChased: Tried to keep Irene at a distance, romantically, as he was literally emotionally incapable of handling it at the time. However, he did care for her and was trying to become a proper human for her.
647** [[ScrewThisImOuttaHere When she exposed his identity, he finally cracked and left Earth.]]
648* NoodleIncident: It's mentioned in more recent comics that at one point that he was "rebuilt by the Nuclear Empire", whoever they are.
649* PoorCommunicationKills: What Irene misinterpreted as challenges to get her to prove herself worthy of him by exposing his identity were actually desperate attempts to get her to stop pursuing him while he tried to learn how to be a proper human.
650* PowerGlows: Blue.
651* RageBreakingPoint: After Irene gave up all pretense and deliberately exposed his true identity in front of everyone, he finally snapped and left Earth.
652* SelfDuplication: When Irene discovers that this is how he appeared as himself and his secret identity at the same time, it's the final straw for her.
653* SingleTargetSexuality: Took on a human identity specifically for the purpose of learning how to be a man for Irene.
654* {{Superdickery}}: Subverted. The "dickery" came as a result of not yet having the life experience to distinguish between cruelty and cleverness, and from being unable to tell Irene directly that he wants her to stop pursuing his secret identity for fear of driving her away.
655* SupermanSubstitute: He's specifically one to the Silver Age Superman, with his early-60s career, massive assortment of powers, and oddly childish personality, with his relationship with Irene being specifically a takedown of Superman and Lois's relationship in that era.
656* SymbolMotifClothing: Bears an atomic symbol on his chest and has a blue glow like Cherenkov radiation.
657* WalkingTheEarth: Quite the opposite, actually, as he's been reported as wandering around in space.
658* YoungerThanTheyLook: PlayedForDrama. Despite looking like a human adult, he appears to be more emotionally like a kid and Irene's aggressive advances frighten him, especially as he tries to get her to stop.
659[[/folder]]
660
661[[folder:The N-Forcer]]
662[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/n_forcer.jpg]]
663[-'''Real name''': Unknown-]
664
665* BarrierWarrior: Can create force fields.
666* CorporateSponsoredSuperhero: The corporate symbol of N.R.-gistics Inc (and formerly that of Nicholls-Royce Electronics).
667* CostumeEvolution: Having been around since the 50s, the N-Forcer armor has naturally gone through a few changes over the years.
668* EnergyBeings: His suit turns his body into "N-force".
669* {{Expy}}: Of {{ComicBook/Iron Man}}, sort of.
670* LegacyCharacter: Dialogue indicates that the current N-Forcer isn't the first one to wear the suit.
671* PowerArmor: The N-Forcer suit.
672* ShroudedInMyth: As he's been active since 1959, in-universe speculation is that the suit is piloted by a single long-lived individual or an elite group of successors.
673* SuperStrength: It's unclear if this is a side-effect of being an energy being or the suit itself.
674[[/folder]]
675
676[[folder:El Hombre]]
677[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/el_hombre.jpg]]
678->"Have no fear, citizens of Los Angeles! El Hombre is here -- and your salvation is at hand!"
679
680[-'''Real name''': Esteban Rodrigo Suarez Hidalgo-]
681
682Once a great hero, now a broken old man trapped in his memories.
683----
684* AccidentalMurder: People died as a result of the giant robot he commissioned, and he'd have faced charges if his true identity were known.
685* ArmorPiercingQuestion: "So your message, Estaban, is simple: Work hard, stay out of trouble--then inherit two hundred million dollars and everything will be fine?" This inspired him to become El Hombre as a role model.
686* BadassCape: With metal plates to deflect attacks and weapon fire.
687* BadassNormal: His skills and tools are all he has.
688* BraidsOfBarbarism: El Hombre's mask has a fake braid down the back.
689* BrokenAce: Handsome, rich, talented, and respected for his actions in and out of costume...but not nearly as much as he craved.
690* CarpetOfVirility: Specifically mentioned in the character design notes.
691* CultureEqualsCostume: His design is modeled after a very streamlined matador.
692* DespairEventHorizon: Crossed it when the woman he loved married a fiery rival political activist. As he'd already been feeling irrelevant and ineffective in both identities, this pushed him over the edge.
693* DudeWheresMyRespect: Felt this in both his civilian and hero identities. As Hidalgo, he never felt accepted by the Latino community no matter how much money and time he spent improving the neighborhood. Even after he decided to become an activist to win them over, he quickly found himself overshadowed by a more charismatic leader. As El Hombre, he was disappointed to learn that he was the least popular of the Honor Guard and disgusted with himself to realize that he actually ''cared'' about that. Instead of overcoming his GloryHound tendencies, Hidalgo decided to arrange some EngineeredHeroics in order to get the attention he craved. [[spoiler:Twice]].
694* EngineeredHeroics: Made a deal with The Assemblyman to create a robot that he could defeat, winning the adulation of the public. The Assemblyman backstabbed him--the remote he thought would shut down the rampaging robot was a fake--and revealed everything when captured by the Honor Guard.
695* ExactWords: [[spoiler:When he talks about how the worst part of his scheme was knowing how ''close'' it came to working perfectly and how that all that mattered was what people saw on the surface, he's ''not'' lamenting about how he would have ended up living a lie.]]
696* {{Expy}}: He contains elements reminiscent of ComicBook/GreenArrow. Mainly as a rich guy who later developed a social conscience and wanted to better his community while maintaining some showboating qualities and taking in a young sidekick. [[spoiler: Hidalgo's fall from grace shows what would've happened if Green Arrow's ego got the better of him, and his falling out with Bravo can be considered a parallel to how Green Arrow's falling out with Speedy happened due to his failures as a mentor and how they affected the young man.]]
697* FallenHero: After his deal with The Assemblyman is revealed.
698* GloryHound: Although he did have a genuine desire to improve the fortunes of Astro City's Latino community, he also came to realize that he had a thirst for respect and prestige equal to if not greater than that desire, whether as an activist or a hero, or both. [[spoiler:He hasn't grown out of it.]]
699* IdiotBall: Sure, why ''not'' trust the mad scientist who you've busted numerous times to willingly participate in a scheme to make you popular?
700* LanternJawOfJustice: Specifically mentioned in the character design notes.
701* MotiveRant: [[spoiler:Although neither Steeljack nor the reader are aware of it when he does, Hidalgo talking about his backstory amounts to this.]]
702* OldShame: In-universe. Hidalgo despises himself for his past actions. [[spoiler:But the knowledge that he ''almost'' managed to pull off his EngineeredHeroics has led him to believe that he might succeed at a second try, so he could do something about everyone ''else'' hating him]].
703* ParentalSubstitute: For Bravo/Ruiz. In fact, he moved from L.A. to Astro City in order to proudly watch over his protégé's career.
704* ParryingBullets: Could do this with his whip.
705* ThePowerOfLegacy: [[spoiler:Why the details of his turn as the Conquistador are never revealed to the public.]]
706* RaceTraitor: Gets accused of this by one of the criminals he busts. He knows it's a baseless insult, but it still stings.
707* RedEyesTakeWarning: The eye-holes of his mask seen to have red plastic over them, and he turns out to be far less of a hero than he appears.
708* RedOniBlueOni: As Hidalgo, he was a community organizer who aimed to establish equality for the Latino community of Astro City. Unfortunately, there was another activist with a great deal of passion and a more aggressive platform whose charisma managed to steal away not only a large portion of Hidalgo's constituents but also the woman he loved.
709* {{Sidekick}}: Bravo.
710* StealthPun: Someone accuses "El Hombre" of working for "The Man".
711[[/folder]]
712
713[[folder:Bravo]]
714[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bravo_5.jpg]]
715[-'''Real name''': Ruiz (First name unrevealed)-]
716
717An angry street kid brought in by El Hombre and trained as a sidekick. Managed to carry on after his mentor's disgrace, protecting a world that mistrusted and despised him. He eventually hung his bolas up and became a cop.
718----
719* ArmCannon: Fires his bolas from a wrist launcher as an adult.
720* BadassCape: Metal-plated like his mentor's.
721* BadassNormal: Like his mentor, he uses training and gadgetry to fight crime.
722* BattleBolas: Uses bolas as his weapon of choice.
723* BerserkButton: El Hombre and his past with the former hero bring out the worst in Ruiz, leading him to pull a stop-and-frisk on Steeljack after he learned the ex-villain had visited the former hero, and to have a brief outburst of violence in speech and action when Donewicz makes the connection and realizes out loud that he used to be Bravo. Apparently he thought Carl might try pull a blackmail scheme against himself or Hidalgo.
724* BrokenPedestal: Upon learning about El Hombre's scheme.
725* {{Expy}}: Of [[ComicBook/GreenArrow Roy Harper]] via comparing his fallout with Oliver Queen and Bravo's fallout with El Hombre. Ruiz later becoming a police detective is reminiscent of Roy's later career as a government agent and a private detective.
726* FriendOnTheForce: To the Irregulars, Goldenglove II, and Steeljack.
727* HeroWithBadPublicity: El Hombre's actions left a stain that tainted Bravo's heroic career as well, but he persisted until people respected him again.
728* KillerYoyo: Wields bolas in combat, using them as melee and thrown weapons.
729* MisplacedRetribution: Both the public and the hero community spent some time despising Bravo, believing that he might have been complicit in his mentor's deadly EngineeredHeroics. Ruiz eventually managed to more than redeem his soiled image.
730* ParentalAbandonment: Lost his parents through unrevealed circumstances, and all his brothers died due to gang violence.
731* ParentalSubstitute: His relationship with El Hombre. Even after everything that happened, it's shown he still cares about him.
732* RagtagBunchOfMisfits: Founded the Astro City Irregulars, a team of mistrusted outcasts like himself.
733* ReasonableAuthorityFigure: After a rocky start, Detective Ruiz turns out to be one of these.
734* SecretKeeper: Chose not to reveal El Hombre's secret identity, sparing Hidalgo criminal charges.
735* {{Sidekick}}: Starts out as one of these to El Hombre, striking out on his own after his mentor [[FallenHero falls]].
736* SignatureHeadgear: Wore a toreador-style hat as a sidekick. After striking out on his own, he switches to a flat hat of the style favored by Latin street toughs in movies of the sixties (although Busiek isn't sure what that style is called). He apparently decides to ditch it as an adult.
737* SpitefulSpit: Gave one to Hidalgo.
738* StockSuperheroDayJobs: Became a cop as an adult, and kept his job when he re-assumed his Bravo identity.
739* SuperiorSuccessor: By the end of his career, he had had a much greater impact than his mentor in both his identities. Forming the Irregulars alone has given all kinds of former villains and at-risk misfits a place to belong for almost forty years.
740* TenMinuteRetirement: Retired as Bravo to become a police officer, but left retirement to lead the Omega Rangers. The second time he retired as a superhero, it stuck.
741[[/folder]]
742
743[[folder:Blue Knight]]
744[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_knight_astro_city_comics_brentanderson.jpg]]
745 [[caption-width-right:350:...]]
746[-'''Real name''': Unknown, possibly Joshua Stone-]
747
748One of the earliest and most prominent of Astro City's [[AntiHero killer vigilantes]]. Possibly a spirit of vengeance brought back from the dead, possibly an ex-cop with way too much time and tech on his hands. Either way, he is a specter that stalks the streets, a ghost story shared among the criminal underground, and a bogeyman who leaves no witnesses.
749
750* AntiHero: The poster child in Astro City.
751* AttackOfTheFiftyFootWhatever: A giant version of him appears briefly near the end of the Dark Age. The audience never learns what ''that'' was about.
752* BecomingTheMask: Implied.
753* BondOneLiner: Averted. It's part of his creep factor. He stalks and kills in utter silence.
754* {{Determinator}}: Seems to be his primary "power". When he's marked someone for death, whether they be a crime boss or a petty crook, he. Does. Not. Stop. Until they are dead.
755* DreamSpying: In one story, a lawyer begins to dream of the Blue Knight's killings. In the last one, the Blue Knight speaks to him.
756* EldritchAbomination: Not literally, but symbolically. As one character notes in his introductory issue (paraphrased): society is a dance, a ritual performed by humanity to keep darker things at bay. The Blue Knight is implied to be one of those things. See the MaybeMagicMaybeMundane entry below.
757* {{Expy}}: Blue Knight is notably not an expy of The Punisher in general, but is rather closer to Gerry Conway's original version of the character, a broken man who has made himself a monster because society had failed him, and a symbol of that failure. He exists "because the dance failed. It's as simple and complex as that".
758** Also sports elements of the early Ghost Rider stories as well, with the skull motif and claiming to be driven to vengeance by a spirit from beyond.
759* HollywoodSilencer: One set of crooks didn't even realize they were under attack until one turned to his buddy and saw [[PrettyLittleHeadshots the hole in his head]].
760* LegacyCharacter: He inspires a whole crew of knockoffs.
761* MaybeMagicMaybeMundane: It's unclear if he's a vigilante with high-tech gadgets and a holographic skull mask, or a policeman empowered by the ghost of a police officer killed in the line of duty. Evidence suggests the former, but the latter is never actually disproven.
762** Moreover, near the end of his debut appearance, he takes off his mask and talks to the viewpoint character. He claims that he ''isn't'' the Blue Knight, that it's the ghost of his son working through him. Whether it's just grief-fueled insanity or if he's onto something is not at all clear. Notably even in his civilian guise, his reflection is that of a skull.
763* SkullForAHead: Implied to be a holographic projection.
764* ShroudedInMyth: In-universe, there are ''a lot'' of stories about him, some of them blatantly false. Some criminals don't even believe he exists.
765* SuperheroPackingHeat: They're implied to not be normal firearms, as it's stated that no ballistic material is ever found, even in the victim's wounds.
766* SymbioticPossession: Claims to be possessed by the ghost of his dead son. At least, he thinks it's his son...
767* RoaringRampageOfRevenge: The character implied to be him lost his child in a gang shootout, making his career basically one long, slow example of this. It's also implied that, literally or not, the Blue Knight is an AbstractApotheosis of vengeance through vigilante justice.
768* TheVoiceless: He talks maybe twice in his first appearance, and never says anything on-panel ever after that.
769* VigilanteMan: He kills because (in his mind) without his brand of justice, there is no justice.
770[[/folder]]
771
772[[folder:Flying Fox II]]
773[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/flying_fox.jpg]]
774[-'''Real name''': Samantha Cronin-]
775
776Daughter of the woman who drove Atomicus away from Earth, her mother's determination and perseverance inspired her to become a superhero.
777----
778* AffirmativeActionLegacy: The original Flying Fox was male.
779* AnimalThemedSuperbeing: A fox.
780* BadassNormal: It seems so.
781* ButchLesbian: Fits this more closely in appearance than LipstickLesbian.
782* CombatParkour: We don't actually see her in action, but the news describes her as an acrobatic vigilante.
783* CoolBike: It flies.
784* FeminineMotherTomboyishDaughter: ButchLesbian superheroine Flying Fox's mother is a much more traditionally-feminine woman, albeit one who spent much of her career in politics.
785* FlyingCar: Her aero-cycle.
786* GadgeteerGenius: If she built her aero-cycle herself instead of getting it from someone else.
787* GenerationXerox: It's hard to get much of a handle on her motivation given the paucity of her on-panel time, but her convention appearances and willingness to do interviews seem to indicate that she's inherited her mother's desire to distinguish herself.
788* IShouldWriteABookAboutThis: She'd had an interview with a writer from Bulldog Comics about being a beginner superhero and was about to get a series published about her when Bulldog Comics, uh, [[DoNotTauntCthulhu went out of production]].
789* LegacyCharacter: Might be one to the original Flying Fox. Their connection, if there is one at all, is unclear.
790* SatelliteCharacter: What little we know about her so far mostly comes from her conversations with her mother.
791* YouAreBetterThanYouThinkYouAre: Tells her mother so.
792[[/folder]]
793
794[[folder:Goldenglove II]]
795[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/goldenglove.jpg]]
796[[caption-width-right:250:Goldenglove in 1998.]]
797[[caption-width-right:250:[[labelnote:Click here to see her in 2016.]][[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/goldenglove_ii_2016.jpg]][[/labelnote]]]]
798->"You're a loser -- so you think ''everyone's'' a loser! Well I'm not! I'm different! I'm special! I got what it takes! No more macaroni! No more sweaty boys' hands! No more hand-me-downs!"
799
800[-'''Real name''': Yolanda Costello-]
801
802The daughter of blue-collar supervillain Goldenglove, Yolanda is determined to rise above her circumstances by any means possible. She was originally tempted by a life of crime, but the intervention of some well-meaning interlopers eventually set her on the path of heroes.
803----
804* BrattyHalfPint: Grows out of--well, no actually. As an adult, she's still got a mouth on her.
805* CivvieSpandex: Wears a jacket over her uniform as an adult. Given that she started out in the late 90's it's justified.
806* CompensatedDating: There's a mild implication (seen above) that she's done this.
807* {{Delinquents}}: Growing up in Kiefer Square doesn't give you a lot of other options. Fortunately Steeljack and Detective Ruiz straighten her out.
808* FriendOnTheForce: Detective Ruiz.
809* GadgeteerGenius: Her father just used the gloves for SuperStrength. Yolanda managed to suss out all kinds of other functions.
810* GogglesDoNothing: Her homemade costume has a visor, an element she keeps as an adult.
811* HeelFaceTurn: As a kid she wanted to be a villain, but she got the intervention she needed to become a hero instead.
812* ImportedAlienPhlebotinum: Her father found the gloves on an alien skeleton in a crashed spaceship. Given that the non-SuperStrength options appear to favor sneaking about, it's possible that they were intended for reconnaissance or stealth missions.
813* JerkWithAHeartOfGold: Still has some mild rough edges as an adult.
814* [[LoserSonOfLoserDad Loser Daughter of Loser Dad]]: She has no intention of turning out this way.
815* NoHoldsBarredBeatdown: Takes out her frustration on an unresisting Steeljack.
816* PowerFist: Her father used the gloves like this, but they're actually [[TrickedOutGloves tricked out]].
817* RagtagBunchOfMisfits: Joins the Irregulars in the late 90's/early 2000s, and plans to restart the team as an adult.
818* RedeemingReplacement: For her father.
819* RummageSaleReject: Tries to update her father's look on a shoestring budget. She does a bit better as an adult.
820* SuperiorSuccessor: As mentioned above, her father never knew what the gloves were really capable of.
821* TrickedOutGloves: SuperStrength, {{Flight}}, DeflectorShields, [[EnergyWeapon Frickin' Laser Beams]], [[StealthExpert inaudibility]], [[SmokeOut smoke screens]] and more.
822* WrenchWench: Ruiz mentions getting her engineering classes.
823[[/folder]]
824
825[[folder:Starbright I]]
826[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/starbright_i.jpg]]
827-> "Just because people look at you and see something they don't understand, it doesn't mean you have to be whatever they see. It's all up to you. All you have to do is just be yourself. Figure out who you really are and ''be'' that. Just as much as you possibly can. Light up the world with it."
828
829[-'''Real name''': Chet Markham-]
830
831* AllLovingHero: Never gave up on Simon Says no matter what he did, and treated other criminals the same way.
832* DudleyDoRightStopsToHelp: He probably ''could'' have defused the bomb that killed him in time, but he insisted on getting a bunch of henchmen to safety first.
833* EnergyBeings: Could shift into one of these.
834* {{Expy}}: Of Firestorm, with a little bit of Silver Age Superboy in there as well.
835* FlyingBrick: As Starbright.
836* FriendlyEnemy: With Simon Says, from his perspective at least. [[spoiler:And, it turns out, from Simon's.]]
837* HeroicSacrifice: [[spoiler:Died apparently trying to deactivate an explosive device too powerful for even him to survive.]]
838* {{Irony}}: Wishes Simon Says many more birthdays. [[spoiler:Neither [[GenderBender "Simon"]] nor [[HeroicSacrifice Chet]] would get them.]]
839* KidHero: Was still in high school [[spoiler:when he died]].
840* LovableJock: A star quarterback who treats everyone with decency and compassion.
841* MysteriousPast: How he got his powers has yet to be revealed.
842* NiceGuy: As himself and as Starbright.
843* PowerGlows: Orangish-pink.
844* SuperStrength: In energy form.
845* YouAreBetterThanYouThinkYouAre: Tells Simon Says so, numerous times. [[spoiler:The last one sticks.]]
846[[/folder]]
847
848[[folder:Starbright II]]
849[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starbright_ii.jpg]]
850-> "I just hope--I don't really ''believe'' in destiny, but if I've got one, I hope it's something worthwhile."
851
852[-'''Real name''': "S", formerly Simon Siezmanski-]
853
854* AffirmativeActionLegacy: Starbright I was a heterosexual white male, Starbright II is a [[spoiler:trans]]woman.
855* BreakTheHaughty: [[spoiler: Simon was a full out mad scientist filled with bitterness toward humanity and delusions of superiority. Starbright's death and the reveal of his identity as Chet utterly crushed Simon and changed all of that.]]
856* DoesNotKnowHowToSayThanks: [[spoiler:Simon's way of thanking Starbright for her birthday party was setting a death trap that was really easy to escape. Starbright understands anyway.]]
857* EasySexChange: [[spoiler:If you consider extensively researching Starbright's energy powers and figuring out how to give them to yourself, then using them to accurately alter the sex of your baseline human form (a process that appears to be agonizing in whole or in part) "easy", then sure. Simon still undergoes counseling and hormone treatments first, though.]]
858* EnergyBeings: Can shift into one, like Starbright I. As she's shown using energy blasts, unlike him, it's possible that [[spoiler:Simon]] made some improvements.
859* {{Expy}}: Of [[ComicBook/FirestormDCComics Clifford Carmicheal]].
860* FlyingBrick: Presumably. She hasn't really had a chance to show her stuff.
861* FriendlessBackground: Averted. [[spoiler:Simon actually had some friends among the geeks and outsiders at school. Enough to throw a party, at least.]]
862* FriendlyEnemy: [[spoiler:Simon Says arrogantly mocks Starbright, and thinks his heroism is foolish, but it's made clear later that she regarded Starbright as one of the only people who truly understood and cared about her.]]
863* GenderBender: Though originally [[spoiler: believed to be male, after her HeelFaceTurn she decided to take the plunge and transition, using her EnergyPowers to rewrite her body's anatomy to female.]]
864* HeelFaceTurn: [[spoiler:Moved by Starbright's aka Chet's kindness and belief, Simon Says transitions into the second Starbright (and becomes a young woman as well).]]
865* IJustWantToHaveFriends: [[spoiler: Simon Says's price for putting her vast intellect at Starbright's disposal for twenty-four hours? Taking all of Simon's old friends to her sixteenth birthday party.]]
866* InferioritySuperiorityComplex: [[spoiler:As Simon Says.]]
867* InelegantBlubbering: [[spoiler:Simon is reduced to this upon Starbright's death]].
868* {{Irony}}: [[spoiler:After being bullied her whole life, Simon's own prejudice blinded her to Starbright's true identity.]]
869* JerkassWoobie: [[invoked]][[spoiler:Simon Says claimed superiority over the "morons and throwbacks" that made up most of humanity, but was clearly damaged and bitterly lonely.]]
870* KidHero: Her former classmate and friend Rick recently graduated high school, implying that she's the same age.
871* LegacyCharacter: To the first Starbright.
872* MadScientist: [[spoiler: As Simon Says.]]
873* MeaningfulRename: [[spoiler: Like many transgender people, she stops going by her old name, but hasn't decided on a new one yet so simply goes by "S".]]
874* MistakenIdentity: [[spoiler:Simon believed that a compassionate soul like Starbright could only be a misunderstood outsider of some sort, and so thought that his secret identity was her crippled black friend Rick. Finding out (posthumously) that Starbright had been a straight rich white quarterback blew Simon's mind.]]
875* OneDialogueTwoConversations: A variant. [[spoiler:At her party, Simon has a friendly conversation with Rick about her motivations and going straight, and mentions that she truly likes him. At the time, Simon ''thinks'' that she's talking to Starbright's secret identity.]]
876* PlatonicLifePartners: With Rick, possibly. Put it this way, if it turns out they ''are'' romantically involved, it wouldn't be much of a shock.
877* PowerGlows: Orangish-pink.
878* SuperiorSuccessor: "S" might not agree, but [[spoiler:Simon has amply demonstrated what her intellect wedded to Starbright's power could accomplish.]]
879* SobriquetSexSwitch: Defied; [[spoiler: she doesn't want to use Simone as her new name, because she doesn't perceive authentically living as a woman as simply "Simon but a woman"]].
880* SuperStrength: Assumedly, although she doesn't demonstrate it in-story.
881* TearsOfRemorse: [[spoiler:Simon is crushed upon realizing how horribly she'd misjudged Chet Markham... aka ''Starbright''.]]
882* TeenGenius: In criminal deduction as well as science.
883* ThatManIsDead: [[spoiler:"S" wants to make a complete break from her former life.]]
884* ThenLetMeBeEvil: [[spoiler:A lifetime of bullying caused Simon to turn her back on society and become a mad scientist.]]
885[[/folder]]
886
887[[folder:The Assemblyman II]]
888[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/assemblyman_ii.jpg]]
889[-'''Real name''': Ken (Surname unknown)-]
890
891One of the newer members of the Honor Guard, little has been revealed about him as yet.
892----
893* AffirmativeActionLegacy: The original Assemblyman was white, this one's black.
894* GadgeteerGenius: Like his namesake.
895* LegacyCharacter: Might be one to the original Assemblyman, might just be InNameOnly. Notably, they seem to have the same barber.
896* {{Nanotechnology}}: Uses this.
897* RedeemingReplacement: The original Assemblyman was a MadScientist and frequent foe of the Honor Guard.
898[[/folder]]
899
900[[folder:The Point Man]]
901[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/point_man_1.jpg]]
902[-'''Real name''': Unrevealed-]
903
904A superhero and member of the Omega Rangers during the 80's, The Point Man inadvertently became responsible for a great deal of the misery of the latter Dark Age.
905----
906* DidntThinkThisThrough: Shooting the Innocent Gun when their mystical allies were warning him that would be dire consequences ended up going very badly.
907* {{Expy}}: Of the Guy Gardner Green Lantern. A brash, headstrong, JerkWithAHeartOfGold who manipulates a form of green energy.
908* HandBlast: Creates triangle-shaped "points" of energy in his hands that he flings or launches at foes.
909* FlechetteStorm: Can use his energy "points" like this.
910* {{Flight}}: One of his powers.
911* HiddenDepths:
912** Seems to be much smarter than you'd expect, figuring out that Hellsignor's dominance was basically a death sentence for his followers and sussing out how to fire the Innocent Gun rather quickly.
913** His apologetic speech to Sarah Brandeis/Cleopatra implies that he hates the things he's been forced to do as a hero.
914* IDidWhatIHadToDo: How he justifies his actions.
915* JerkWithAHeartOfGold: In spite of everything, it's shown that he does have a decent heart under the arrogance, and that he regards super-heroism as a burden that no one should be forced into.
916* MeaningfulName: His energy attack takes the form of triangle points, and his powers and impetuous attitude often have him at the forefront of situations.
917* NeverMyFault: Ignored the people warning him not to fire the Innocent Gun, then blamed ''them'' for not putting some indication on the gun that firing it was dangerous. [[JerkassHasAPoint Still, a Mr. Yuk sticker or something might have been a good idea.]]
918* NiceJobBreakingItHero: Sometimes a gun is more than "just" a gun.
919* ShootTheDog: Tends to take it upon himself to shoot a lot of dogs he may not necessarily have to.
920* SmallStepsHero: Point Man's M.O. is to take swift, decisive actions to solve the problem in front of him immediately. Sometimes this works out, [[UnwittingInstigatorOfDoom sometimes it really, really doesn't]].
921* {{Teleportation}}: Another of his powers.
922* ThouShaltNotKill: Averted. He has no qualms about using potentially-lethal force against his foes or killing Hellsignor's thralls, who were going to die when he was defeated anyway. Also killed the plant-soldiers of E.N.G.I.N.E, though they were still developing. (They sure felt ''pain'', though. Brr.)
923* UnwittingInstigatorOfDoom: The Innocent Gun was meant to be fired by a pure soul, at the right foe, at the right time. The Point Man using it to shoot Kerresh was none of those things, and it opened a rift in reality, killing hundreds, and causing dark, corrupting energy to seep into Astro City and its people, as well as allowing The Pale Horseman to enter our world. Finally, the Innocent Gun [[ItOnlyWorksOnce can only be fired once]], so [[ThreadOfProphecySevered it won't be available to use against whatever it was supposed to kill]].
924[[/folder]]
925
926[[folder:American Chibi]]
927[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/american_chibi.jpg]]
928
929->"SPLAMMO! Did you see that? Did you see that? Came up through the street from the subway tunnels! You didn't even see me coming!"
930
931[-'''Real name''': Inapplicable. Her successor is Marguerite Li.-]
932
933An exuberant young heroine resembling an anime character come to life, [[SuperDeformed small skinny body with a disproportionately large head]]. Revealed to have been brought to life by [[LovecraftLite The Unbodied]] in a bid to gain a foothold in the real world, using the subconscious mind of video game designer Marguerite Li.
934----
935* AffirmativeActionLegacy: Chibi passes the legacy onto Marguerite, making her Earthside's new Chibi.
936* AscendedFangirl: When Samaritan offers her membership in the Honor Guard, she's over the moon.
937* BadassAdorable: She literally looks like a Funko Pop, but she's also a powerful buttkicker, and she's an official member of the Honor Guard.
938* ClothesMakeTheSuperman: In Chibi's case, accessories. According to Marguerite, Chibi gains her powers from her mystic hair scrunchies.
939** Later on, Marguerite gains Chibi's powers by putting on a pair of scrunchies.
940* DeclarationOfProtection / BadassCreed: Makes a truly epic one in the end of ''Astro City'' #27:
941-->''"Ha! Let's go, King-in-Chains! [[BringIt Let's do this!]] The Ubbows are under Honor Guard protection, you hear me? HONOR GUARD PROTECTION!"''
942* DreamPeople: Chibi is Marguerite's idea, brought to life by the Unbodied.
943* ExactlyWhatItSaysOnTheTin: She's a living breathing anime character with a stars-and-stripes motif incorporated in her costume. An ''American Chibi''.
944* {{Expy}}: Of Manga/AstroBoy.
945* FlyingBrick: Basically.
946* GenkiGirl: Boy Howdy!
947* GirlishPigtails: Held in place by magic hair scrunchies. Seriously.
948* GodNeedsPrayerBadly: The Unbodied are described by Cleopatra as "myths whose believers have died out. They linger, seeking new forms, new ways back into the world."
949* HairOfGoldHeartOfGold: Has blonde hair held back in GirlishPigtails, and is one of the most dedicated heroines in all of Astro City.
950* IChooseToStay: Recognizing that she is the center focus of the King-in-Chains' plan to break through to the living world, American Chibi decides to remain in their world to take the fight to him and his forces and to protect the native Ubbows from his tyranny.
951* TheKnightsWhoSaySquee: Literally squees when she first meets Samaritan.
952* LeeroyJenkins: Tends to plunge into situations head-first.
953* LovecraftLite: The Unbodied and the King-in-Chains.
954* NoIndoorVoice: She shouts a lot.
955* TakingUpTheMantle: While Chibi remains in the Unbodied's world to prevent them from invading the real world again, she leaves a pair of her mystic scrunchies behind for Marguerite Li. She puts them on and transforms into the new (albeit more normally proportioned) American Chibi.
956* TheoryOfNarrativeCausality: The Unbodied used Marguerite's game designs to create new forms in which they could invade the real world. [[HoistByTheirOwnPetard But in doing so, they ended up creating their own enemy, American Chibi]].
957-->''"But making it a game...that was their mistake. Because they're imposing a story, a shape, on themselves. Creating a mythology they all fit into. I'm a part of that mythology too. [[IChooseToStay I'm the part that stops them.]]"''
958* UncannyValley: What with the oversized head and the tiny body. Even more so when drawn in Alex Ross's photorealistic style.
959[[/folder]]
960
961[[folder:Silver Adept]]
962[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/silver_adept_0.jpg]]
963-> "...the Silver Adept, Champion of the Light. Renowned across countless realities. The savior of more living souls than you can possibly imagine. And yaddita yaddita yaddita..."
964[-'''Real name''': Kimberly To-]
965
966One of the most powerful mages in the world, her role is to protect this dimension from supernatural threats.
967----
968* {{Expy}}: Her position of Champion of the Light makes her an expy of ComicBook/DoctorStrange.
969* HardDrinkingPartyGirl: Tends to do that when celebrating her victories.
970* HyperCompetentSidekick: Her personal assistant Raitha [=McCann=] handles the day-to-day operations, leaving Kim free to fight the major threats.
971** Later, after Marta Dobrescu defends her successfully in a cosmic court, Kim hires her as her personal attorney.
972* RedBaron: "The Champion of the Light".
973* RingRingCRUNCH: Tends to go through a lot of alarm clocks:
974-->'''Silver Adept''': I set the alarm, I swear I set the alarm! \
975'''Raitha''''' (noticing an alarm clock embedded in the wall above the door frame)'': I don't doubt it.
976* WeirdWorldWeirdFood: Implied on at least one occasion:
977-->"I was in one of the Enfolded dimensions. I calmed an ifrit. There was a celebration, it went late. But there was sushi. Amazing, fantastic sushi. At least I think it was sushi..."
978* YearInsideHourOutside: The Orb of Ebon Stillness allows the wielder access to a pocket dimension where time goes much slower than in our world. Kim enters this dimension to allow herself time to prepare a series of wards to protect an interdimensional world from demons. Normally the wards would take days to prepare but with the Orb she can complete the wards in a matter of hours.
979[[/folder]]
980
981[[folder:Wolfspider]]
982[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wolfspider.jpg]]
983[-'''Real name''': Ben Colstone-]
984
985A size-shifting hero hailing from Australia.
986----
987* {{Determinator}}: Bitten by an incredibly venomous spider, he managed to stay clear-headed enough to capture it and take it back to his mother before finally passing out. He was also ''six years old''.
988* {{Expy}}: Of ComicBook/AntMan.
989* FakeWeakness: Channels his venom-blasts through his Skyflyer, so people don't realize he's doing it himself.
990* FlyingCar: His Skyflyer.
991* GadgeteerGenius: He gets it from his mother.
992* GenreBlind: As he himself notes, he probably should have questioned the sudden appearance of his favorite childhood cartoon heroes a little more instead of eagerly offering to join their team.
993* IncredibleShrinkingMan: A side-effect of the spider venom and the serum that cured him.
994* MultiArmedAndDangerous: Part of his mutation allows his brain to be able to control four extra limbs, which are provided by his arm-harness.
995* MultiArmedMultitasking: Helpful when building things.
996* SaturdayMorningCartoon: As a youth, he was particularly obsessed with a superhero cartoon called "Queenslaw".
997* ShockAndAwe: Has the ability to fire "venom-blasts" from his body that can destroy objects and have an effect on enemies similar to being tasered.
998* {{Sizeshifter}}: The cure his mother spent sixteen years developing to counter the [[IncredibleShrinkingMan effects]] of the venom allowed him to grow to normal size and shrink at will.
999[[/folder]]
1000
1001[[folder:Reflex 6]]
1002[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astro_city_2013_24_reflex_6.jpg]]
1003
1004Astro City's super-teen team for the 21st century, Reflex 6 fights crime with style, panache, and all of the social awareness of today's ever-connected generation.
1005----
1006* AmicableExes: Asta and Skysweeper, though apparently they were never that serious to begin with.
1007* CorporateSponsoredSuperhero: Reflex 6 has corporate sponsors, and benefits include a stipend for members, branding research, and a genre-saavy marketing department.
1008* EmotionControl: This is the primary power for Medulla.
1009* EnergyBeings: Astra Furst of the First Family is a member.
1010* {{Intangibility}}: Jimmy Shade can render all or part of himself intangible at will.
1011* PowerArmor: Team Leader Skyraker wears an armored flying suit that can interface with various computer systems.
1012* SuperSpeed: Tearaway is the obligatory team speedster.
1013* WordSaladTitle: Good luck figuring out what "Reflex 6" refers to.
1014-->'''Crackerjack:''' I mean, 'Reflex 6'? What does that even mean?
1015[[/folder]]
1016
1017[[folder:The Astro-Naut]]
1018[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/astronaut.jpg]]
1019[-'''Real name''': Roy Virgil-]
1020
1021Before Samaritan, before the Silver Agent, there was Roy Virgil, the Astro-Naut, the man who inaugurated the first age of superheroes in the 1930s/40s. A genius engineer and inventor, he fought evil on Earth and many other worlds, ultimately putting his life on the line to save his home city of Romeyn Falls from an alien invasion before disappearing forever. [[PleaseSelectNewCityName In his honor, they renamed Romeyn Falls Astro City]].
1022----
1023* AmbiguousEnding: His ultimate fate. Did he survive his HeroicSacrifice? Did he ever find Xalzana? It's left open, but his friend Joe liked to think he did, that he earned his happy ending.
1024* BadassNormal: No powers, just a once-in-a-lifetime mind.
1025* CaptainSpaceDefenderOfEarth: A straight example of space adventure heroes.
1026* TheCasanova: Said to have been a ladies' man.
1027* ChestInsignia: Which became the Astro City logo.
1028* GadgeteerGenius: Emphasis on "genius" - he came up with inventions in the 40s that allowed him to travel through space and fight intergalactic despots. He kept many of his designs secret so that the government wouldn't abuse them, but it is rumored that a lot of the tech subsequent heroes like Augustus Furst and the N-Forcer would discover decades later are partly based on ''his'' inventions.
1029* GoodSmokingEvilSmoking: Partly the era, partly badass.
1030* HeroicSacrifice: Stopped the Mrevani invasion by blowing up their flying base, but was badly injured in the process. Whatever happened to him afterwards, he never returned to Earth.
1031* HeroWithBadPublicity: His refusal to share his inventions with the US government left the public feeling shocked and betrayed. His shell-shock likely played a large part in why he didn't explain his reasons for not sharing. People still believed in him, they just didn't like talking about him.
1032* HowardHughesHomage: A man who grew rich off his advancements in aeronautics, with a dashing mustachioed appearance, who became a reclusive weirdo in his twilight years. Though he is far more heroic than most examples--essentially, Howard Hughes through the lens of a space adventurer.
1033* NonIdleRich: A millionaire inventor and hero.
1034* TheOneThatGotAway: Xalzana, a GreenSkinnedSpaceBabe he met during his adventures, who went missing after an attack on the night he'd meant to propose.
1035* PlanetaryRomance: A good part of his adventures.
1036* ReedRichardsIsUseless: A later plot point has the Astro-Naut refuse to share his super-genius technology with the government and the rest of the world despite the countless possibilities. It's revealed this is because he fears that [[TheWorldIsNotReady humanity is not ready to be entrusted with such inventions, based on his experiences with the Mrevani.]] It's a subtle example of one compared to others, but it's not implied that he discovered the Mrevani to be no different from humans.
1037* ScienceHero: Appears to have preferred using his inventions to fight evil.
1038* ShellShockedVeteran: Following his first encounter with the warlike Mrevani, he withdrew from society, becoming a recluse.
1039* TookALevelInCynic: After meeting the Mrevani, he went from a man who saw the limitless possibilities that awaited humanity out in the universe to a man concerned that humanity wasn't responsible enough to be out there yet.
1040* TheWorldIsNotReady: His motive for not sharing his technology with the US government; he couldn't trust humanity would use his inventions responsibly, that they wouldn't end up following in the Mrevani's footsteps.
1041[[/folder]]
1042
1043[[folder:The Living Nightmare]]
1044[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/living_nightmare.jpg]]
1045
1046The Living Nightmare was the product of an early '60s experiment GoneHorriblyWrong - an attempt to eliminate fear instead resulted in it being externalized, manifesting as a monster. Over the subsequent decades, the Nightmare was controlled by both villains and heroes, used to serve their ends... until it finally asserted its independence.
1047----
1048* AnthropomorphicPersonification: It's a manifestation of human fear, and that fear shapes and sustains it. If need be, it can draw on that fear to bolster its determination.
1049* AppropriatedAppellation: Described as "some kind of living nightmare" by one of the heroes who first fought it, and it stuck.
1050* AsLongAsThereIsEvil: In the Nightmare's case, it's 'as long as there is fear'.
1051* BellyMouth: Its mouth is situated on its chest. Its configuration as of "Nightmare Life" also adds a pair of eyes and a nose above it, so it now has a face there.
1052* DarkIsNotEvil: Zigzagged with DarkIsEvil. The Nightmare isn't evil left to itself, but it's been used for evil by others.
1053* DreamSpying: During "Nightmare Life", dreamers share in what the Nightmare's thinking and experiencing.
1054* EmotionControl: Able to absorb fear and return it amplified.
1055* TheEmpath: Can sense what others are feeling, particularly fear.
1056* EnergyAbsorption: Able to absorb the energy of the heroes who fight it.
1057* {{Expy}}: Of the [[ComicBook/TheIncredibleHulk Hulk]] - a violent, destructive creature of great strength that lashed out at anything that threatened it, created by an experiment with unintended consequences. Also like the Hulk, if you take the time and just not fight it, it has a heroic spirit underneath that scary exterior.
1058* ExtraEyes: A ring of eyes on its head-equivalent, plus [[EyesDoNotBelongThere a pair on its chest]] in its "Nightmare Life" configuration, all of which [[GlowingEyes glow]].
1059* HeelFaceRevolvingDoor: Forced on the Nightmare. As control of it switched from user to user, it went from villain to hero to villain again, until it finally broke free, deciding to become a hero.
1060* HorrifyingHero: Has been before, as piloted by Peter Carney, and seeks to be again.
1061* HulkSpeak: When it finally speaks. Its version seems to be of the 'more intelligent than it sounds' type.
1062* IControlMyMinionsThrough: Historically, villains controlled the Nightmare through the use of pain and fear to compel its obedience - until it overcame its fear of the pain.
1063* InvoluntaryShapeshifting: When it was first created, it reconfigured itself based on what it saw in people's minds, eventually ending up with the main form it has in the series. It still has at least some of that mutability, both involuntarily, the details of its form shifting over time, and voluntarily, growing temporary wings to allow it to [[{{Flight}} fly]].
1064* LivingWeapon: What the Nightmare was chiefly used for by others.
1065* LogicalWeakness: Being dependent on human fear to sustain and empower it, if it's far enough away from anyone, it temporarily dies - although said distance is somewhere between Earth orbit and the Sun.
1066* MeatPuppet: A heroic version, oddly enough; for a while, the Nightmare was mentally piloted by Lieutenant Peter Carney through a MindControlDevice, directing it to fight for justice.
1067* MindVirus: Traces of it were once used to inflict bad dreams on Samaritan. When it was extracted, the mini-Nightmares began recombining into a single Nightmare.
1068* NoBiologicalSex: No sexual characteristics, and no apparent gender identification, though one or two people have used "him".
1069* NoSell: It's able to punch through Samaritan's Empyrean Web as if it's not there.
1070* PhlebotinumRebel: Inspired by Honor Guard's example in "Nightmare Life", the Nightmare overcomes the fear and pain being used to control it, and follows the commands back to their origin to confront its current master, Doctor Dominax.
1071* QuestForIdentity: Its goal as of the end of "Nightmare Life", seeking to learn how to be a person and a hero.
1072* ReluctantMonster: When it started out, it was naive, curious, and unwittingly dangerous.
1073* ResurrectiveImmortality: Even if killed, it will reform, for fear never ends.
1074* ShadowWalker: Able to walk between shadows in a form of short-range teleportation.
1075* SuperStrength: Smashes walls and floors easily.
1076* ThroatLight: In the Nightmare's case, it's as much a sign of something to fear as it is a sign of power, especially given [[BellyMouth its mouth is in its chest]].
1077* VoluntaryShapeshifting: It can grow temporary wings to allow it to [[{{Flight}} fly]].
1078* YouCanTalk: Honor Guard's reaction when the Nightmare finally speaks in "Nightmare Life".
1079[[/folder]]
1080
1081[[folder:Mister Cakewalk]]
1082[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mister_cakewalk.jpg]]
1083
1084In the early years of the 20th century, the roguish Mister Cakewalk embarrassed and humiliated the wealthy and privileged of Romeyn Falls, standing up for the poor and oppressed.
1085----
1086* AmazingTechnicolorPopulation: Gold and black skin, giving his face the appearance of a golden mask.
1087* AnthropomorphicPersonification: He is the [[spoiler:personification of counterculture music, "whatever's new, and moving young people to feel, to move, to act".]]
1088* DiscoStu: He was regarded as this towards the end of his run, when ragtime went out of style and Bakerville's population starting viewing him as a walking stereotype.
1089* FadSuper: Embodying ragtime, and the spirit of cakewalk it came from.
1090* FoeRomanceSubtext: He and Dame Progress have something that might be a rivalry, might be a romance, or perhaps even both.
1091* GentlemanThief: Dresses to fit the part, though he doesn't quite talk like it.
1092* HeroWithBadPublicity: Unlike his later incarnations, he was actually popular with the public early on when he was standing up for the people of Bakerville. But he fell out of favor when his antics kept scaring away investment in the city.
1093* JustLikeRobinHood: Steals from the rich and gives to the needy.
1094* NoSell: He's unaffected by Dame Progress's pneumo-tranquilizing shells, though he does admit they sting.
1095* TheNthDoctor: [[spoiler:The first incarnation of living counterculture music.]]
1096* SharpDressedMan: A light-colored suit, black-and-red waistcoat, red bowtie, top hat and cane.
1097* SuperReflexes: Agile, nimble, and quick on his feet, jumping around with superhuman agility.
1098* TotallyRadical: Described as talking like something out of a minstrel show.
1099[[/folder]]
1100
1101[[folder:Jazzbaby]]
1102[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jazzbaby.jpg]]
1103
1104[-'''Civilian alias''': Harmony Chord-]
1105
1106A Jazz Age heroine who threw down with the underworld of Romeyn Falls, both human and otherworldly.
1107----
1108* TwentiesBobHaircut: Has bobbed hair, as is befitting a flapper.
1109* AmazingTechnicolorPopulation: Gold skin.
1110* AnthropomorphicPersonification: Like Mr Cakewalk, she was the [[spoiler: latest personification of counterculture music.]]
1111* BarbieDollAnatomy: Goes around bare-chested, but has no visible nipples.
1112* CombatStilettos: Actually just how her feet naturally are.
1113* FadSuper: Jazz, naturally.
1114* {{Flight}}: Can turn her stole into wings.
1115* GlowingEyes: Glowing gold.
1116* {{Intangibility}}: Able to pass through ceilings.
1117* LineOfSightName: Inspired to choose her civilian name after seeing a place called Harmony House.
1118* TheNthDoctor: [[spoiler:The second incarnation of living counterculture music.]]
1119* PastLifeMemories: She retains a few hazy memories of [[spoiler:being Mister Cakewalk.]]
1120* SuperReflexes: Agile enough to [[DodgeTheBullet dodge bullets]].
1121* VoluntaryShapeshifting: Able to make herself look like an ordinary woman.
1122[[/folder]]
1123
1124[[folder:Zootsuit]]
1125[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zootsuit.jpg]]
1126
1127A hero of whom little is known, first appearing with the zoot suit riots of the Forties.
1128----
1129* AllThereInTheManual: His name's given in the solicit for issue #41, but not the actual comic, finally showing up in issue #45. As it turns out, his name actually ''was'' supposed to be revealed in #41, but an editing error removed the thought box mentioning him. It was later restored in the trade collection.
1130* AmazingTechnicolorPopulation: Gold skin, like his predecessors.
1131* AnthropomorphicPersonification: Like Mr Cakewalk and Jazzbaby, he was the [[spoiler: latest personification of counterculture music.]]
1132* BouncingBattler: From the little we see of him, this is how he fights.
1133* FadSuper: Representing zoot suits, and the riots named for them.
1134* HeroWithBadPublicity: His reputation got off to a bad start when the first time anyone had really heard of him was over how he beat up a couple of soldiers. What most people didn't know was said soldiers were actually serpent men in disguise trying to kill a young woman.
1135* NeverGotToSayGoodbye: This happened between him and a woman named Carlotta Valdez. [[spoiler: When she meets Glamorax a couple of decades later and Glamorax finally remembers Glamorax’s past as Zootsuit, Glamorax apologizes, saying Glamorax hated leaving Carlotta without saying goodbye to her.]]
1136* TheNthDoctor: [[spoiler:The third incarnation of counterculture music.]]
1137* SharpDressedMan: A zoot suit, what else?
1138* TotallyRadical: Not much to go on, but he seems to speak like mid-century Latinx stereotypes.
1139[[/folder]]
1140
1141[[folder:The Bouncing Beatnik]]
1142[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bouncing_beatnik.jpg]]
1143
1144A hero for the 50s, the Bouncing Beatnik was always ready to jam whenever crime reared its ugly mug. Unfortunately, the squares of Astro City weren't so appreciative of his attempts to help.
1145----
1146* AmazingTechnicolorPopulation: Like his precursors, the Beatnik's skin is gold.
1147* AnthropomorphicPersonification: Like Mr Cakewalk, Jazzbaby and Zootsuit, he was the [[spoiler: latest personification of counterculture music.]]
1148* BigOlEyebrows: He's got impressively bushy-looking black ones that seem to frame his face.
1149* BouncingBattler: Fights by bouncing all over the place.
1150* EarlyBirdCameo: The first [[spoiler:personification of counterculture music]] to appear in the series, way back in the ''second'' issue.
1151* {{Expy}}: His HeroWithBadPublicity status, along with his incredibly athletic skills, calls to mind the certified TropeCodifier, Spider-Man.
1152* FadSuper: He's a living representation of the {{beatnik}} craze that kicked up in the fifties.
1153* HeroWithBadPublicity: The minute he shows up to stop an attack on a museum, the bystanders assume he's somehow responsible, or grumbling about what happened to ''respectable'' heroes.
1154* TheNthDoctor: [[spoiler:He's the fourth incarnation of living counterculture music.]]
1155* TotallyRadical: Speaks in Haney-esque fifties slang, daddy-o.
1156
1157[[/folder]]
1158
1159[[folder:The Halcyon Hippie]]
1160[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/154723_57514_halcyon_hippie.jpg]]
1161He represents the counterculture of the late 1960s. Little else is known about him. Notably, he appeared around the same time the Old Soldier did.
1162----
1163* FadSuper: He's a super-powered hippie.
1164* HigherUnderstandingThroughDrugs: He realized his true nature while getting stoned one time. [[spoiler: This realization triggered his transformation into Glamorax, though the knowledge didn't carry over]].
1165* NewAgeRetroHippie: He's played it affectionately straight.
1166* StrongerThanTheyLook: Despite being a hero of peace and love, he's got some pretty strong magic. He was actually one of the four superheroes called upon to help repair the timeline, which meant he had some pretty far-out powers, man.
1167* TheNthDoctor: [[spoiler:He’s the fifth incarnation of living counterculture music.]]
1168* TotallyRadical: Not much was seen though given his nature, he speaks in the groovy style of the 1960s.
1169
1170[[/folder]]
1171
1172[[folder:Glamorax]]
1173[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glamorax.jpg]]
1174->"Oh, don't talk about me like I'm other people, baby. Who says I can't be wherever I damn well please?"
1175
1176A superhero in the 1970s, who tended to operate around Shelton Square.
1177----
1178* AmazingTechnicolorPopulation: Glam’s skin is a shining white color.
1179* AmbiguousGender: Despite appearing outwardly female, Glamorax refuses to identify as any gender.
1180* AnthropomorphicPersonification: Like Mr Cakewalk, Jazzbaby, Zootsuit, the Bouncing Beatnik and the Halcyon Hippie, Glamorax was the [[spoiler:latest personification of counterculture music.]]
1181* EvenTheGuysWantHim[=/=]EvenTheGirlsWantHer: Glamorax’s ambiguous gender earned Glam a lot of admirers of different genders, including Thomas O'Brien and Natalie Furst.
1182* FadSuper: Glam rock, this time.
1183* LightEmUp: Glamorax can create disorienting light shows.
1184* TheNthDoctor: [[spoiler:Glam's the sixth incarnation of living counterculture music. Glam is the second to actually realize this and is unnerved by the thought, but thrilled by the idea of changing into something new, knowing Glam is going to go soon, feeling the change coming on, and even speeding up the process. Unfortunately, things don't go very well...]]
1185* PastLifeMemories: [[spoiler:With some help from Thomas O'Brien, Glam learns of Glam’s past lives.]]
1186* {{Stripperiffic}}: Glamorax wears boots, gloves, and pasties over the chest and crotch areas. The rest is all Glam.
1187
1188[[/folder]]
1189
1190[[folder:The Putrid Punk / The Peerless Punk]]
1191[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/putrid_punk.jpg]]
1192->"y-you-- you putrid, self-satisfied, smug, useless bags of--"
1193
1194The abortive last incarnation of the Spirit of Counterculture Music. Even his name (or rather, what he would have chosen to call himself) is just a guess.
1195----
1196* AmazingTechnicolorPopulation: Punk's skin is a glowing yellow color, with black patches that resemble punk band-aids or tattoos.
1197* AmbiguousGender: Heavily averted. His predecessor was completely androgynous, and beautiful to both sexes. He is aggressively male.
1198* AnthropomorphicPersonification: Had he survived, he would have been the [[spoiler: latest personification of counterculture music.]]
1199* TheNthDoctor: [[spoiler:Punk is - or rather should have been - the seventh incarnation of living counterculture music. Punk is the only one whose change was witnessed by others, which proved to be a disastrous miscalculation on his predecessor's part...]]
1200* TokenEvilTeammate: He probably would not have been strictly evil, but it is clear that the elderly admirers, well-wishers and former lovers who gathered to witness the fundamentally kind and joyful Glamorax's transformation would have been in for a seriously rude awakening once the transformation into the angry and rather terrifying Punk was complete. The character quote above was in fact directed at them, and not the snake cult that disrupted the ritual (he was not yet aware of their presence).
1201
1202[[/folder]]
1203
1204[[folder:Nightingale and Sunshrike (later Sunbird)]]
1205[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/insideastrocity3.jpg]]
1206
1207A pair of bird-themed female heroes with the powers of shadow and light respectively.
1208----
1209* ActionGirl: All (possible) incarnations are women.
1210* BecauseDestinySaysSo: It's a whole "destiny thingummy" as Sunshrike puts it. Sunshrike, for her part, was totally fine with this.
1211* LegacyCharacter: While we don't get to see much of them, since Sunshrike later becomes Sun''bird'', and Nightingale was the younger of the two in the 80s, but the elder in her appearance in the 90s, it can be theorized that there are different generations of women under those masks. There is even implication that there is a family connection in those who get to pick up the legacy. The "That Was Then..." one-shot confirms it's a legacy thing; there's always a Bird of Night and a Bird of Light, until one retires, then the other seeks out their replacement, and so on. Sunshrike used to be partnered with Nightflyer, then partnered with Nightingale.
1212* MistakenForGay: Nightingale wanted to throw Manny Monkton out the window when he printed rumors that she and Sunshrike were a lesbian couple.
1213* NightAndDayDuo: It's right in their names, one as a 'bird of light' and the other as a 'bird of shadow'
1214* ThemeNaming: The identities change, but they keep the "Night" and "Sun" parts of the name.
1215* WorkingClassHero: They're shown to be living together in a small apartment, and have a stronger camaraderie with street-level heroes, like Crackerjack, Jack-in-the-Box, and Quarrel.
1216
1217[[/folder]]
1218
1219[[folder:"Kittyhawk"]]
1220[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kittyhawk.jpg]]
1221Nightingale and Sunshrike's pet cat, a stray they adopted in the early '80s after an accident during one of their adventures.
1222----
1223* AnimalSuperheroes: It's a cat that has superpowers.
1224* CatsAreSnarkers: According to G-Dog she has a "sardonic reserve".
1225* {{Flight}}: Can unfurl a pair of functional wings from her back and make them disappear when not in use.
1226* FreakLabAccident: Got covered in mind-control goop, which somehow gave her superpowers.
1227* InsistentTerminology: Inverted, as Sunshrike insists they're ''not'' calling her Kittyhawk.
1228* {{Intangibility}}: Walks through barriers like there's nothing there.
1229* IntellectualAnimal: Though she can't talk, she's smart enough to decide to find a kidnapped girl and get Rocket Dog's assistance in tracking her down. That said, she's still enough of a cat to play around with things she really shouldn't.
1230* LivingADoubleLife: Her new humans don't know she has superpowers and fights crime, though Nightingale has her suspicions...
1231* LockedIntoStrangeness: Originally, she was grey and white with black stripes, but after getting covered in the goop, all her grey fur turned black.
1232* ShoutOut: To ComicBook/KittyPryde a.k.a. Shadowcat, a member of the ComicBook/XMen who could also walk through walls.
1233[[/folder]]
1234
1235[[folder:Stormhawk]]
1236[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/stormhawk.jpg]]
1237[-'''Real name''': Christopher "Topher" Martin-]
1238
1239* AnimalThemedSuperbeing: Hawks.
1240* BlackAndNerdy: He's mentioned as being a genetics whiz, and as having gotten a big research grant.
1241* TheChosenOne: [[spoiler: The amulet that gave him his powers apparently chooses its wearers, seeking out those with the potential to be heroes, if given the right push.]]
1242* {{Expy}}: Of ComicBook/TheFalcon, being a black superhero with the abilities of a bird of prey.
1243* {{Flight}}
1244* HeroicSacrifice: Died stopping Krigari Ironhand.
1245* LegacyCharacter: [[spoiler:Bearing the amulet's legacy.]]
1246* PosthumousCharacter: We learn about him from others after his death.
1247* PowerCopying: [[spoiler:Where he got his ShockAndAwe powers; a creature that'd previously been linked to the amulet had lightning powers, and the amulet copied them for later wearers to use.]]
1248* PsychicLink: [[spoiler:From what Marcy said later, Topher experienced what Lightning was feeling, and attributed him with being the hero of the pair.]]
1249* ShockAndAwe: Could fire bolts of lightning from his head.
1250* SuperStrength: According to Marcy.
1251* VoluntaryShapeshifting: Able to turn into a [[HalfHumanHybrid half-human, half-bird form]]. [[spoiler:It subsequently turns out he could [[FusionDance merge]] with his pet hawk Lightning thanks to the amulet.]]
1252[[/folder]]
1253
1254[[folder:G-Dog]]
1255[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/g_dog.jpg]]
1256[-'''Real names''': Andy Merton and Hank-]
1257
1258Half-man. Half-corgi. ''Mostly'' hero. Utterly adorable.
1259----
1260* AffirmativeActionLegacy: [[spoiler:Inverted. Topher, who'd been the human partner in Stormhawk, was African-American, while Andy is Caucasian.]]
1261* AnimalThemedSuperbeing: A dog, natch.
1262* AtrociousAlias: Andy was rather unfond of the name at first, as it was the first thing that popped into his mind thanks to Hank's influence (it's short for "Good Dog").
1263* BadassAdorable: As far as most Astro City residents were concerned, being a humanoid corgi who fought crime.
1264* BroughtToYouByTheLetterS: "G", for "G-Dog".
1265* TheChosenOne: [[spoiler:As with Topher, he was chosen by the amulet.]]
1266* ComboPlatterPowers: [[spoiler:Courtesy of the amulet and its PowerCopying abilities. Beyond SuperSenses, SuperStrength, {{Wall Crawl}}ing, and [[TranslatorMicrobes understanding animals]], G-Dog also manifested {{Flight}} and ShockAndAwe.]]
1267* FusionDance: Secretly the fusion of Andy, a human, and Hank, a corgi, courtesy of [[TransformationTrinket a mysterious amulet]]. Andy's consciousness was dominant, influenced by Hank's emotions. They could separate again at will.
1268* HalfHumanHybrid: Humanoid corgi.
1269* HeelFaceTurn: Andy was a petty criminal before becoming part of G-Dog, but went straight afterwards, thanks to his PsychicLink with Hank, who had a very strong sense of right and wrong.
1270* HeroicDog: As far as Andy was concerned, Hank was the real hero of the pair, and it carried over to G-Dog.
1271* LegacyCharacter: [[spoiler:To Stormhawk, and to the heroes who wore the amulet before him. It's implied that after Hank dies, a new hero, possibly hawk-based, will soon follow him.]]
1272* MayflyDecemberFriendship: The amulet doesn't affect the aging process, so Hank grows old while Andy is still relatively young.
1273* MoralityPet: Quite literally. Andy was a petty thief who wanted to use his powers to steal and pay his debts, but fusing with Hank and feeling the dog's goodnatured, protective instincts, Andy slowly learns to be a better person.
1274* OddCouple: One of them is just a regular human guy, the other is a corgi. They're each other's best friends.
1275* PassingTheTorch: [[spoiler:After Hank died, Andy gave up the amulet, leaving it in the mountains to find someone new, where it was picked up by a bird.]]
1276* PowerCopying: [[spoiler:The amulet copies the abilities of its wearer and who/whatever they bond with into itself. If someone gives the amulet up, they apparently keep whatever abilities they unlocked from it, aside from FusionDance.]]
1277* PsychicLink: Andy could feel Hank's thoughts and feelings, and as time passed it extended to being able to understand [[TranslatorMicrobes what other animals were saying]].
1278* RespectedByTheRespected: He captures a villain while Honor Guard is cleaning up the chaos he'd created; when they arrive, Samaritan shakes G-Dog's hand and tells him, "We've been hearing good things about you."
1279* SuperSenses: A dog's hearing and sense of smell.
1280* SuperStrength: [[spoiler:More than the proportionate strength of a dog, at least.]]
1281* WallCrawl: G-Dog could use his claws to scale walls.
1282* WrongGenreSavvy: Spent several months avoiding a mob boss he owed money to before he remembered he was a superhero and he could just beat him up.
1283[[/folder]]
1284
1285[[folder:The Jayhawks]]
1286[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/rco010_1663894262_1.jpg]]
1287
1288A group of teenaged superheroes who operated during the 60s, until they were (apparently) killed in action. Their lineup included Kid Corsair, Buster, Teen Genie, Beachboy and Rally.
1289----
1290* AmbiguouslyHuman: Despite being depicted with green skin and pointed ears, it’s never explained if Teen Genie was an actual genie, or a human girl with the powers of one.
1291* AndIMustScream: They've been stuck in a ghost-like state for sixty years, able to watch the goings-on but unable to interact, and given there's no shortage of magic-wielding beings around Astro City, unable to get anyone's attention either.
1292* BlowYouAway: Teen Genie had the ability to summon and manipulate strong air channels, that she referred to as “desert winds”.
1293* BoxingBattler: Buster was a boxing-themed superhero and used his fighting skills to take down enemies.
1294* {{Expy}}: For the 60s-era Teen Titans, being a team of adolescent former sidekicks.
1295* KilledMidSentence: Teen Genie died just as she was yelling how she was going to throw the Master's attack right back at him.
1296* LovedByAll: Everyone loved them. Their funeral and wake was attended by superheroes from all over the world.
1297* MakingASplash: Beachboy could create huge waves of water, which he used to fight villains and travel on via surfboard.
1298* MagicCarpet: The Jayhawks were based in Kansas City, but used Teen Genie’s magic carpet to teleport and then fly to wherever they needed to go.
1299* SoleSurvivor: Rally was the only one left, because the others sent him to get back-up. He only got there just as the others died.
1300* WorkingTheSameCase: They initially came together when they working the same mission and decided they liked teaming up.
1301[[/folder]]

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