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1%% Spoilering trope names, putting trope names on double bullets (**), zero content examples, and completely spoilering examples go against wiki administrivia policies. See: Administrivia/HowToWriteAnExample and Administrivia/HandlingSpoilers
2%%
3%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
4%%
5%% Note: The route for the worst ending, aka the "No Mercy" route, aka the "Genocide" Route, does NOT have an official name. Therefore, call it whatever you want. To avoid edit wars, please don't make edits that do nothing but change one term to the other. The wiki isn't the official source of information for the game.
6
7[[WMG:[[center:''VideoGame/{{Undertale}}'' '''[[Characters/{{Undertale}} Main Character Index]]'''\
8[[Characters/UndertaleMainCharacters Major]] ([[Characters/UndertaleTheHumanChild The Human Child]], [[Characters/UndertaleFlowey Flowey]], [[Characters/UndertaleSans Sans]], [[Characters/UndertalePapyrus Papyrus]], [[Characters/UndertaleUndyne Undyne]], [[Characters/UndertaleMettaton Mettaton]], [[Characters/UndertaleAsgoreDreemurr Asgore Dreemurr]])\
9[[Characters/UndertaleOtherCharacters Others]] | '''Monsters''' | [[Characters/UndertaleSpoilerCharacters Spoilers]] ([[Characters/UndertaleTheFallenHuman The Fallen Human]])]]]]
10
11[[foldercontrol]]
12
13!!Ruins enemies
14
15[[folder:Dummy]]
16!!Dummy
17[[quoteright:77:https://static.tvtropes.org/pmwiki/pub/images/dummy.png]]
18[[caption-width-right:77:''[-It doesn't seem much for conversation.-]'']]
19
20->'''HP:''' 15
21->'''AT:''' 0
22->'''DF:''' 0 (Check), -5 (Data)
23
24A cotton heart and a button eye, you are the apple of my eye.
25----
26* ChekhovsGunman: They turn out to be a ghost possessing a dummy, and Mad Dummy's cousin.
27* NoNameGiven: Even Mad Dummy doesn't remember their name.
28--> ''What was their name again...?''
29* ScrewThisImOutOfHere: They will tire of your aimless shenanigans and float away if you keep wasting your turns without talking to or attacking them. This is because they're possessed by a ghost.
30* ShrinkingViolet: According to Mad Dummy; if you fled from the fight, Mad Dummy says they were "a shy sort" and that this "broke their little ethereal heart."
31* TrainingDummy: Literally; they have no way of harming you. You can either attack them (they go down in one hit and give no EXP) or try to strike up a conversation with them (which pleases Toriel).
32* TheVoiceless: They're a ''dummy''. Even after you learn that they probably ''should'' be able to speak, you can never interact with them beyond your first battle anyway. There are talking Dummies in New Home, and their cousin is a dummy that talks.
33* WhatHappenedToTheMouse: Because they hadn't become corporeal yet, they can't be killed and will always leave their dummy regardless of what you do to them. They're only mentioned by a few characters and their current whereabouts are unknown.
34[[/folder]]
35
36[[folder:Froggit]]
37!!Froggit
38[[quoteright:114:https://static.tvtropes.org/pmwiki/pub/images/froggit.png]]
39[[caption-width-right:114:''"Ribbit, ribbit."'']]
40
41
42->'''HP:''' 30 (Normal), 20 (First Froggit)
43->'''AT:''' 4
44->'''DF:''' 5 (Check), 4 (Data), 1 (First Froggit data)
45
46[[Franchise/TheMuppets Life is difficult for this enemy.]]
47----
48* BookEnds: Discounting Flowey and the Dummy, Froggit is the first actual "random"[[note]]its first appearance for Toriel to scare off is scripted, but it's still the first enemy type you encounter that can be encountered randomly in the game[[/note]] enemy to appear. [[spoiler:A lone Froggit is the last monster to appear when telling you the story of Asriel and the Fallen Child, just before you meet Asgore. It is also the last monster (outside of Asriel) you see in a post-pacifist ending, where the Froggit that asks you to spare the monsters will say [[SoProudOfYou how proud of you it is.]]]]
49* DeliberatelyMonochrome: Curiously, it's always this, unlike virtually every other enemy outside of battle.
50* TheDitz: The Froggits that talk to you are ''not'' this, as they provide valuable advice to the player character. Any one that fights you, though...
51--> ''Froggit doesn't seem to know why it's here.''
52* EyesDoNotBelongThere: Pay attention to a Froggit's animations (especially when Toriel scares one off for you) and you'll notice that it has eyes on its underbelly.
53* TheGoomba: The first "real" enemy you encounter. It's not quite as easy to deal with as Whimsum, but given that you actually need to ''try'' to spare or defeat a Froggit, it serves the role better.
54* PunnyName: Its name is a portmanteau of "Frog" or "VideoGame/{{Frogger}}" and "Hermit" or "[[Franchise/TheMuppets Kermit]]".
55* [[ZeroEffortBoss Zero Effort]] {{Mook}}: The first Froggit you face gets scared off by Toriel after one turn.
56[[/folder]]
57
58[[folder:Whimsun]]
59!!Whimsun
60[[quoteright:115:https://static.tvtropes.org/pmwiki/pub/images/whismun.png]]
61[[caption-width-right:115:''"Forgive me..."'']]
62
63->'''HP:''' 10
64->'''AT:''' 5 (Check), 4 (Data)
65->'''DF:''' 0
66
67This monster is too sensitive to fight...
68----
69* ApologeticAttacker: The only reason it's attacking you is because it feels obligated to do so, and it will let you know this with its battle dialogue.
70* DrivenToSuicide: Seems to be on the verge of it, given how pathetic it is. One of its encounter lines is “smells like mothballs and lavender.” These substances are both used to kill moths, which Whimsun resembles.
71* HarmlessVillain: If you can even call it that. It makes no effort whatsoever to harm you if you stand still.
72* MothMenace: Downplayed. While they appear to resemble a moth wearing a bedsheet ghost costume, they really aren't that threatening or malicious.
73* OneHitPointWonder: While it actually has 10 HP in-game, it dies in one hit to any attack, no matter how weak.
74* PestController: They are able to attack the player by sending an eclipse of moths at them.
75* ProneToTears: So meek that attempting to ''console'' it is enough to make it flee.
76* SupportPartyMember: While Whimsun makes no attempt to attack you directly, its attacks do surround you and reduce the space you have to dodge.
77[[/folder]]
78
79[[folder:Moldsmal]]
80!!Moldsmal
81[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/moldsmal.png]]
82[[caption-width-right:100:''*Sexy wiggle*'']]
83
84->'''HP:''' 50
85->'''AT:''' 6 (Check), 4 [Ruins] (Data), 7 [Waterfall] (Data)
86->'''DF:''' 0
87
88
89Stereotypical: Curvaceously attractive, but no brains...
90----
91* ArtifactMook: Appears in Waterfall as a slightly stronger enemy... which is a moot point, because by now, you can probably tell that they can be Spared without even using the ACT menu. Their main purpose is to make Moldbygg a more surprising encounter (because Moldbygg looks like a Moldsmal at first, but ''can't'' be Spared instantly).
92* BlobMonster: One that looks like lime jello.
93* BrainlessBeauty: A parody of the concept, as the description demonstrates.
94* PaletteSwap: Parodied; according to Check, the Waterfall Moldsmals are a different color, which obviously means they're stronger. [[DeliberatelyMonochrome Not like you can see the former trait.]]
95* {{Portmanteau}}: Their name is a combination of "Mold" (as in a jello mold) and a misspelling of "Small" (reflecting their small size).
96* SpreadShot: It can do an "Exploding Shot" version, where it fires several bullets that split apart into eight smaller bullets in all cardinal and diagonal directions.
97* UndergroundMonkey: Slightly stronger variations appear in Waterfall, though there's no other differences between them and the Ruins versions.
98* [[ZeroEffortBoss Zero Effort]] {{Mook}}: You're usually able to spare them from round one. If not, you may be dealing with a Moldbygg.
99[[/folder]]
100
101[[folder:Loox]]
102!!Loox
103[[quoteright:106:https://static.tvtropes.org/pmwiki/pub/images/loox.png]]
104[[caption-width-right:106:''"Please don't pick on me..."'']]
105
106->'''HP:''' 50
107->'''AT:''' 6 (Check), 5 (Data)
108->'''DF:''' 6 (Check), 4 (Data)
109
110Don't pick on him. Family name: [[Franchise/StarWars Eyewalker.]]
111----
112* AllTheOtherReindeer: Implied. The shoe is on the other foot when they're in groups, however.
113* {{Cyclops}}: He isn't called Loox for nothing!
114* {{Hypocrite}}: Will pick on ''you'' if he's teamed up with at least one other monster.
115* {{Oculothorax}}: Has a small mouth, tiny limbs, and a huge eye for a body.
116* PinataEnemy: Picking on Loox increases his EXP yield each time you do it (up to 3 times, but this used to stack ''infinitely''). This makes them great for LV grinding if you're good at dodging.
117* PunnyName: Phonetically the same as "looks", and his full name is a pun on "Luke Skywalker".
118* ShoutOut:
119** Its quotes "Please don't pick on me" and "Finally someone gets it" reference ''VideoGame/MonsterParty'', which has some of its enemies say the same.
120** Loox's design is an intentional nod to [[Franchise/MonstersInc Mike Wazowski]], to the point where its internal filename is flat-out "Mike Wazowski"; the latter is also the case with the Loox NPC that appears outside Asgore's flower shop in Chapter 2 of ''VideoGame/{{Deltarune}}''.
121[[/folder]]
122
123[[folder:Vegetoid]]
124!!Vegetoid
125[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/vegetoid.png]]
126[[caption-width-right:100:''"Farmed Locally, Very Locally"'']]
127
128->'''HP:''' 72
129->'''AT:''' 6 (Check), 5 (Data)
130->'''DF:''' 6 (Check), 0 (Data)
131
132Serving Size: 1 Monster. Not monitored by the USDA.
133----
134* AnAesop: It constantly reminds you to eat your greens. The fact that its green attacks heal you takes this further.
135* AmbiguousSyntax: Vegetoid's here for your health.
136* AnthropomorphicFood: That apparently likes to offer monsters not-so-anthropomorphic food.
137* CreepyGood: It's a strange, frightening-looking sentient vegetable that pops up out of the ground to battle you. It also reminds you to eat your greens and will happily feed you if you ask.
138* EatingTheEnemy:
139** One of the ways to defeat Vegetoid monsters is to use the "Eat" action on them. However, this doesn't kill them, since the player character only takes one bite.
140** In the demo, however, this kills the Vegetoids, especially when you cannot SPARE until its health is low enough.
141* EdibleAmmunition: Pelts you with lethal veggies, unless you ask for a meal, in which case it pelts you with lethal veggies and a single green one that heals you, instead.
142* EvilLaugh: It "cackles", anyway.
143* GreenThumb: It is able to magically grow a large number of vegetables and then use them as projectiles.
144* HelpfulMook: Enforced. One of the ways to spare it is to ask for "Dinner" and "eat your greens" (literally, one of its bullets turns green and restores 1 HP when it hits you).
145* TheVoiceless: Averted, despite [[HypocriticalHumor insisting otherwise]].
146-->'''Vegetoid:''' Plants Can't Talk, Dummy
147[[/folder]]
148
149[[folder:Migosp]]
150!!Migosp
151[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/migosp.png]]
152[[caption-width-right:100:''"HEED THE SWARM."'']]
153
154->'''HP:''' 40
155->'''AT:''' 7 (Check), 5 (Data)
156->'''DF:''' 5 (Check), 4 (Data)
157
158It seems evil, but it's just with the wrong crowd...
159----
160* BigCreepyCrawlies: It's a large beetle that summons smaller bugs to attack.
161* DanceBattler: Subverted. While it will dance during battle, it's only after the other enemies are gone and it's just expressing itself. And since it doesn't move from its spot, the player can only take damage from the dancing Migosp by deliberately making contact with their SOUL.
162* HiveMind: It calls the main character a "Filthy Single Minder." It itself, apparently, only is part of one when another enemy is on the field.
163* PeerPressureMakesYouEvil: It only attacks when other enemies are around. If it's the only enemy left on the field, it talks about how it can finally be itself and just starts dancing for the rest of the fight, becoming sparable.
164[[/folder]]
165
166!!Snowdin enemies
167
168[[folder:Snowdrake]]
169!!Snowdrake
170[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/snowdrake.gif]]
171[[caption-width-right:124:''"Ice puns are 'snow' problem!"'']]
172
173->'''HP:''' 74
174->'''AT:''' 12 (Check), 6 (Data)
175->'''DF:''' 7 (Check), 2 (Data)
176
177This teen comedian fights to keep a captive audience.
178----
179* AccentAdaptation: Speaks with heavy ''Kansai-ben'' in the Japanese translation, due to the dialect's association with comedy acts and Kansai-speaking comedians.
180* ComedyAsAWeapon: Snowdrake can be spared after laughing at his jokes, and monsters with him can be spared after making your own joke.
181* FeatheredFiend: While he isn't exactly evil, he will attack others simply to get their attention and resembles some kind of bird.
182* InSeriesNickname: He's called "Snowy" by the few people who talk about him. [[spoiler:It becomes important when you encounter his mother, as her barely managing to say it confirms the two are related.]]
183* KickTheDog: One of the ways to "spare" Snowdrake is to just heckle him repeatedly. It eventually culminates in you telling him that ''nobody will ever love him the way he is now'', at which point he becomes despondent and runs away.
184* MissingMom: Mentioned by his father. [[spoiler:She ended up as one of the Amalgamates in the true lab.]]
185* PungeonMaster: He constantly makes ice puns. His father is a comedian in Hotlands, and is ashamed of him for it.
186* PunnyName: His head is designed like a snowflake, and he's a dragon-bird monster ("drake"). Sometimes he'll realize mid-fight that his own name is an ice pun as well.
187* RazorWind: The crescents he lobs at you are implied to be this.
188* ToothyBird: He resembles some kind of avian and has blocky teeth.
189* UniqueEnemy: A minor example: if you kill him, all other encounters that would include him will have the functionally identical Chilldrake in them instead.
190* WellDoneSonGuy: Laughing at his jokes prompts him to proudly proclaim that "Dad was wrong!"
191[[/folder]]
192
193[[folder:Chilldrake]]
194!!Chilldrake
195[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/chilldrakebattlestatic.png]]
196[[caption-width-right:124:''"NEVER do your homework!!"'']]
197
198->'''HP:''' 74
199->'''AT:''' 12 (Check), 6 (Data)
200->'''DF:''' 7 (Check), 2 (Data)
201
202[[CommanderContrarian Rebels against everything!!]] Looking for its friend Snowy.
203----
204* CoolShades: The only physical difference between it and Snowdrake in battle, though overworld sprites show [[PaletteSwap Chilldrake is green while Snowdrake is blue]].
205* RebelliousRebel: The only reason they rebel is because it's cool.
206* RememberTheNewGuy: It will appear in Snowdin Woods once you pass Papyrus, even if Snowdrake is still alive.
207* RuleAbidingRebel: If you talk to it out of battle after reaching Snowdin, it reveals that it ''eats lunch packed by its parents,'' for one thing.
208* SatelliteCharacter: Only encountered in battle after you off Snowdrake, and about half its dialog and flavor text references him.
209* TheUnfought: Only encountered when you kill Snowdrake, meaning that it cannot be fought at all if you're going for a True Pacifist route.
210* YourApprovalFillsMeWithShame: If you choose to Agree with its rebelling, it'll become uncomfortable and can be Spared, due to not feeling like a rebel anymore.
211[[/folder]]
212
213[[folder:Ice Cap]]
214!!Ice Cap
215[[quoteright:106:https://static.tvtropes.org/pmwiki/pub/images/ice_cap_ut.png]]
216[[caption-width-right:106:''"I just loooove my hat, okay?"'']]
217
218->'''HP:''' 48
219->'''AT:''' 11 (Check, with hat), 1 (Check, without hat), 6 (Data, with hat), 0 (Data, without hat)
220->'''DF:''' 4 (Check, with hat), 0 (Check, without hat), 0 (Data, with hat), -100 (Data, without hat)
221
222This teen wonders why it wasn't named "Ice Hat".
223----
224* AttentionWhore: Regularly tries to make people pay attention to its hat, and is offended if they don't.
225* ClothesMakeTheSuperman: If you manage to swipe its hat, it becomes… Ice. Literally, [[https://36.media.tumblr.com/897471cefa65a1dc873752d698ffde57/tumblr_inline_nvnti2OLEw1t2ey2o_540.png a block of ice]].
226* ExactWords: Take away the cap from Ice Cap, and it becomes just Ice.
227* IJustWantToBeSpecial: Why all Ice Caps wear their caps. At least one of them considers getting a piercing to stand out.
228* AnIcePerson: Wears a hat made of ice, and attacks with icicles.
229* InferioritySuperiorityComplex: If you successfully steal Ice Cap's hat, its dialogue afterwards suggests that it struggles with self-esteem issues, hence the hat and showboating. [[VideoGameCaringPotential You can help reassure it by complimenting its real appearance.]]
230* PunnyName: An ice cap is a type of glacier, but here it refers to the cap of ice it wears.
231* SignatureHeadgear: Ice Cap makes the gigantic icicle it wears as a hat such a core aspect of its identity, it turns into an ice cube without it.
232* {{Snowlem}}: He is a little snowman that is wearing a very big hat.
233[[/folder]]
234
235[[folder:Jerry]]
236!!Jerry
237[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/jerry.gif]]
238[[caption-width-right:204:''"Man, you guys SUCK at this."'']]
239
240->'''HP:''' 80
241->'''AT:''' 0 (Check), 1 (Data)
242->'''DF:''' 30 (Check), 8 (Data)
243
244Everyone knows Jerry. Makes attacks last 2 seconds longer.
245----
246* AndThereWasMuchRejoicing: Non-lethal example. This is what happens when you ditch Jerry:
247--> You and the other monsters celebrate Jerry's disappearance.
248* AssholeVictim: Should you choose to kill it, it pretty much had it coming given its unpleasant and annoying personality. However, killing it does switch the route from Pacifist to Neutral.
249* TheFriendNobodyLikes: The battle text notices that the other monsters sigh exasperatedly whenever Jerry is around. You can even conspire with ''the other monsters (unintentionally) trying to kill you'' in order to ditch it. It's taken to the point where it doesn't even get a place in the end credits.
250* FullFrontalAssault: As revealed by [[https://vignette.wikia.nocookie.net/undertale/images/9/90/Jerrytarot.png/revision/latest?cb=20160423002421 its Tarot card,]] Jerry is completely naked while fighting you.
251* {{Gonk}}: Has an intentionally gross design to match its personality.
252* HatedByAll: The game makes it abundantly clear that nobody likes this monster in the slightest, and ditching it is actually considered a net positive for both you and the other monsters. Case in point:
253--> Icecap and Snowdrake confront you, sighing. Jerry.
254* HateSink: Jerry is deliberately obnoxious and hard to get rid of (lethally or otherwise), so you can understand why its "allies" hate it. Sparing it, while possible, is far more difficult than plain ditching it when it's not looking. You and the other monsters celebrate escaping Jerry.
255-->''(After ditching Jerry) You and the other monsters celebrate Jerry's disappearance.''
256** The Fallen Child [[PlayingWithATrope plays with this]]. If you're LV 8 or above (most likely by grinding this early on), Jerry is automatically spareable, and if you are on the Genocide Route, you can choose to spare him without consequences to your run, perhaps implying they would rather let him live than stay around him a second longer — or that they derive amusement from the suffering he inflicts on other monsters and wish to see it continue.
257* {{Jerkass}}: It acts obnoxious during battle, so you can see why the other monsters hate it.
258-->''Jerry eats powdery food and licks its hands loudly.''\
259''Jerry sneezes without covering its nose.''\
260''Jerry tells everyone that he's going to the bathroom.''
261* JokeOfTheButt: Jerry's buttocks are on full display for all to see in its [[https://static.wikia.nocookie.net/undertale/images/4/4e/Jerry_tarot.png/revision/latest/scale-to-width-down/500?cb=20160423002421 Tarot card.]]
262* MyFriendsAndZoidberg: It's introduced separately from other monsters, usually in a derogatory or at the very least dismissive manner ("Jerry came too").
263* ScrewThisImOuttaHere: The main way to SPARE it, via the "Ditch" ACT. The other monsters in the fight join you because they don't want to deal with it either. Take too long in Fighting or Sparing them, and Jerry will return to the fray.
264* ShapedLikeItself: Some flavor text says, "Smells like....... Jerry."
265* StoneWall: Has 0 attack, but very high defense for that point in the game. This was likely done to make even Genocide players despise it. Makes the one way you can spare it much easier, though.
266* SupportPartyMember: [[ParodiedTrope Parodied]]. Jerry's only combative function is to lengthen its allies' attacks, but its [[{{Jerkass}} personality]] is the exact ''opposite'' of supportive.
267[[/folder]]
268
269[[folder:Gyftrot]]
270!!Gyftrot
271[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/gyftrot.gif]]
272[[caption-width-right:124:''"Hohohoh! Go ahead and laugh..."'']]
273
274->'''HP:''' 114
275->'''AT:''' 16 (Check), 7 (Data)
276->'''DF:''' 8 (Check), 3 (Data)
277
278A much-maligned reindeer monster.
279----
280* ButtMonkey: Teenagers have covered its antlers in junk, and it's put it in a bit of a foul mood. [[ShaggyDogStory You can remove the junk yourself, but it'll just accumulate more later.]]
281* IChooseToStay: [[spoiler:It stays in the Underground during the True Ending so it can finally have some peace and quiet. If you removed all of its decorations, it'll leave eventually and become a Christmas display.]]
282* AnIcePerson: Can attack with snowflakes.
283* KickTheDog: You can put ''even more decorations on it'', much to its dismay. You can only put googly eyes on it. Attempting to decorate more will have the flavor text declare "You can't improve on perfection." If you remove decorations from Gyftrot and then redecorate, [[YouBastard it'll feel betrayed]].
284* MonsterMouth: Its head is shaped very much like a regular deer, save that its jawline is vertical rather than horizontal.
285* PetTheDog:
286** The citizens of Snowdin have noticed its plight and dedicated a tradition to it where they decorate a big tree and put presents underneath it. [[SubvertedTrope Gyftrot doesn't appreciate the sentiment]], especially since they haven't actually helped it at all.
287** You can give it money once you've removed the decorations off its antlers.
288* ShellGame: One of its attacks is this, with gift boxes. The correct box in this case turns into a blue projectile, meaning you can just stand still and dodge it when it flies upwards with the other boxes.
289[[/folder]]
290
291[[folder:Glyde]]
292!!Glyde
293[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/glyde.png]]
294[[caption-width-right:124:''"Sorry... for NOTHING" *ollies*'']]
295
296->'''HP:''' 220\
297'''AT:''' HIGH (Check), 9 (Data)\
298'''DF:''' HIGH (Check), -20 (Data)
299
300Glyde is thinking of new slang for the word "cool," like [[TotallyRadical "Freakadicious."]]
301----
302* AttentionWhore: Worse than Ice Cap, even. To Spare it, you have to deliberately deny it attention after giving it some.
303* BossInMookClothing: Doesn't have a unique battle theme and doesn't take that long to defeat, but it's effectively invincible, deals a lot more damage than anything else in the area, and is difficult to find on your own.
304* EyesDoNotBelongThere: Its "defeated" sprite reveals that the spot on its tail is a third eye.
305* LadyNotAppearingInThisGame: Downplayed. The release trailer showcases a battle with Glyde, but unlike every other monster shown in the trailer, it's an OptionalBoss you actually have to go out of your way to find, and it's not easy to encounter [[GuideDangIt even if you know how]][[note]]It's found in the Mysterious Door room, but it can take upwards of three minutes of walking around non-stop to find it, longer on a Genocide Run depending on your kill count. Naturally, most who don't know this would likely assume nothing could be encountered there well before that point[[/note]], on top of the fact that [[PermanentlyMissableContent it can't be encountered after fighting Papyrus.]]
306* MetalSlime: Effectively. It only appears in a single room, and even then with a very low encounter rate (and '''[[PermanentlyMissableContent only]]''' ''[[PermanentlyMissableContent before]]'' [[PermanentlyMissableContent you fight Papyrus]] on top of that), but is easily the most lucrative single enemy in the game to spare.
307* OptionalBoss: Considering it's as much an EasterEgg as it is an actual enemy, defeating Glyde isn't acknowledged in any way besides the money you obtain.
308* TotallyRadical: It ''weaponizes'' this trope, thanks to its attack explosions turning into "cool" words.
309* WeaponsGradeVocabulary: Its larger projectiles explode into words like "Nicey" and "Chill".
310[[/folder]]
311
312!!Waterfall enemies
313
314[[folder:Woshua]]
315!!Woshua
316[[quoteright:103:https://static.tvtropes.org/pmwiki/pub/images/woshua_sprite.png]]
317[[caption-width-right:103:''"Wosh u face"''\
318''"Wosh u hand"''\
319''"Wosh u leg"'']]
320
321->'''HP:''' 70
322->'''AT:''' 18 (Check), 7 (Data)
323->'''DF:''' 5 (Check), 1 (Data)
324
325This humble germophobe seeks to cleanse the whole world.
326----
327* AlmightyJanitor: [[TerrifiedOfGerms Woshua]] becomes a ''literal'' example when his GoldenEnding is achieved[[note]]he becomes a "Legendary Janitor" if you let him clean you and then spare him[[/note]].
328* BilingualBonus: Its name may be derived from the Chinese phrase 我刷 (''wǒ shuā''), meaning "I brush."
329* HelpfulMook: Enforced. You have to get him to Clean you (that is, send an attack with two or three bullets healing you instead) to spare him.
330* LiteralMetaphor: Mettaton's news ticker has a line that says Woshua cleans up crime by dousing criminals in soap and water. "Crime doesn't go down but it smells amazing."
331* NeatFreak: ''Extremely'' obsessed with cleanliness, to the point that letting him clean you is the main way to spare him. It even turns out that he regularly visits the trash dump ''just to clean the trash and organize it into identical piles.''
332* OnlyFriend: Implied to (rather reluctantly) be this to Aaron.
333* PoliceAreUseless: He tries to clean up crime, according to one MTT news ticker… [[LiteralMinded but all he does]] [[LiteralMetaphor is make the criminals smell nice]].
334* PunnyName: More like Wash-you-a, and likely based on the name Joshua.
335* TerrifiedOfGerms: The reason why he tries to clean everything, and can only be spared if he cleans the player. If you hug Moldbygg (and get covered in slime), then try to touch Woshua, he will run away terrified.
336* TrueCompanions: The bird is his best friend.
337* TryNotToDie: He advises the player to do this if you talk to him after going through Waterfall once, since he has to clean up the dust you make when you die. (Apparently, he doesn't realize that you're human or doesn't realize that humans don't instantly collapse into dust when they die.)
338* YouMonster: Will potentially call your ''SOUL'' unclean if you've killed anyone.
339[[/folder]]
340
341[[folder:Aaron]]
342!!Aaron
343[[quoteright:126:https://static.tvtropes.org/pmwiki/pub/images/aaronstaticbattle.png]]
344[[caption-width-right:126:''"CHECK all you want! ;)"'']]
345
346->'''HP:''' 98
347->'''AT:''' 24 (Check), 7 (Data)
348->'''DF:''' 12 (Check), 2 (Data)
349
350A large, muscular monster who is disliked by other monsters.
351----
352* AmusingInjuries: Attacking him can cause his muscles to “droop comically.”
353* CharacterDevelopment: After the event where he's scared by Napstablook's music, he will leave battles when shooed away. Before then, shooing him just causes him to say something creepy. [[note]]He has three lines, all of which sound like preludes to molestation: "Wow! Spunky! Love it ;)", "Feisty, huh?? ;)", or "You'll change your mind ;)".[[/note]]
354* CharacterTics: He's always winking, even when he's scared.
355* {{Emoticon}}: He uses these while talking (in ''every single sentence he says'', [[WantonCrueltyToTheCommonComma to the point where they replace periods]]), possibly to heighten his obnoxiousness ;)
356* {{Expy}}: A muscular horse-based creature that prominently sweats? Sounds a lot like ''Webcomic/{{Homestuck}}''[='s=] Equius. Toby Fox is certainly aware of the connection, given [[https://web.archive.org/web/20151107003943/https://twitter.com/FwugRadiation/status/643174301357735938 a tweet]] he made shortly before release joking that Creator/AndrewHussie had grounds to sue.[[note]]Despite appearing with Temmie, she is an AuthorAvatar and ''not'' an Expy of Nepeta (except through her interactions with Aaron).[[/note]]
357* FlexingThoseNonBiceps: Although his sprite doesn't change, flavor text says, "Aaron's muscles droop comically" when he's at low health.
358* TheFriendNobodyLikes: He's disliked by most other monsters in Waterfall. Temmies will leave if he shows up, and Shyren flat-out avoids him. Woshua barely tolerates him.
359* GlitchEntity: If a hacker tries to hack in one of the unfinished monster battles, any monsters who lack a "hurt" sprite upon being spared will use Aaron's as a placeholder.
360* HelpfulMook: Likely unintentionally. If encountered with Woshua, he'll turn the latter's bullets blue.
361* IronicHell: He considers the cavern being filled with spooky music to be this for being obnoxious. He also considers anime being real to be similar to his nightmares becoming true.
362* ItsAllAboutMe: Visit him after defeating/sparing Undyne but before entering New Home, and he will conclude that you're visiting Waterfall again just to see him flex.
363* OccultDetective: He becomes inspired into becoming a paranormal investigator if he gets spooked by Napstablook's songs.
364* OurMermaidsAreDifferent: Specifically, he's a merhorse (or a [[PunnyName seahorse]]).
365* TestosteronePoisoning: He's very muscular and loves to show himself off. You can spare him by flexing, which he then turns into a flex-off... and flexes himself right off the screen.
366* {{Tuckerization}}: According to the art book, Aaron is named after Toby Fox's former roommate, who joked that he should appear in the game as a "very muscular and strong" enemy.
367[[/folder]]
368
369[[folder:Shyren]]
370!!Shyren
371[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/shyren_turned.png]]
372[[caption-width-right:196:''"se re, se re se mi se mi"'']]
373
374->'''HP:''' 66
375->'''AT:''' 19 (Check), 7 (Data)
376->'''DF:''' 0 (Check), 2 (Data)
377
378Tone-deaf. She's too ashamed to sing her deadly song.
379----
380* ActuallyFourMooks: The monster you meet in combat is actually two entities. Shyren herself is only the 'head' of the monster and her 'body' is an un-named monster (in the files it's named "shyren_agent", suggesting that it's her talent agent). This is supported in the [[http://www.fangamer.com/products/undertale-poster-mettaton official Mettaton Live poster]].
381* FlyingSeafoodSpecial: She 'swims' effortlessly in the air.
382* FriendshipSong: If you continuously hum to her, you become very famous and good friends.
383* IncreasinglyLethalEnemy: By humming to Shyren, you help her overcome her shyness and she'll become confident enough to sing. But this happens in a fight, and [[MusicalAssassin the more she sings, the more you have to dodge]].
384* {{Portmanteau}}: Her name is a portmanteau of "shy" and "siren".
385* ShrinkingViolet: She's exceedingly shy. The player can help her get over her insecurities by continuously humming to her.
386* UniqueEnemy: There's only one encounter with her, but unlike a miniboss, she's no more difficult than your average random encounter. Despite this, three of them appear in New Home, all with agents, even!
387[[/folder]]
388
389[[folder:Moldbygg]]
390!!Moldbygg
391[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/moldbygg.PNG]]
392[[caption-width-right:100:''*Chaste wiggle*'']]
393
394->'''HP:''' 70
395->'''AT:''' 18 (Check), 7 (Data)
396->'''DF:''' 18 (Check), 4 (Data)
397
398A Moldsmal with some odd lifestyle choices.
399----
400* BlobMonster: Since it's another version of Moldsmal.
401* HatesBeingTouched: You spare it through the 'Unhug' command.
402* MindScrew: Wait, how exactly do you "''un''hug" something?!? You either hug it or you don't.
403* MySpeciesDothProtestTooMuch: It's a Moldsmal that has strict personal boundaries, instead of sexily wiggling all the time.
404* {{Portmanteau}}: Like Moldsmal, its name is a portmanteau of "mold" and a misspelling of an adjective that describes size.
405* SpotTheThread: Moldbygg doesn't move while disguised as Moldsmal; a real Moldsmal jiggles. Additionally, Moldsmal can be spared immediately while Moldbygg can't.
406* SpreadShot: A bizarre ''inversion''; it can do a reversed version of Moldsmal's exploding bullet, with eight bullets combining into one and flying upwards.
407* UndergroundMonkey: A more powerful Moldsmal. In fact, it appears to be a Moldsmal at first before erupting from the ground.
408[[/folder]]
409
410!!Hotland enemies
411
412[[folder:Vulkin]]
413!!Vulkin
414[[quoteright:103:https://static.tvtropes.org/pmwiki/pub/images/vulkin_battle.png]]
415[[caption-width-right:103:''"Ah! I'll help! Healing magmas!"'']]
416
417->'''HP:''' 20
418->'''AT:''' 25 (Check), 8 (Data)
419->'''DF:''' 0 (Check), -10 (Data)
420
421Mistakenly believes its lava can heal people.
422----
423* BettyAndVeronica: As a joke, when fighting a Tsunderplane and a Vulkin, they will be introduced like this.
424* HealingShiv: Hilariously subverted; its magma ''cannot'' heal people.
425* HelpfulMook: An inversion of the "accidentally-assisting" type. It ''wants'' to help you, but isn't particularly effective at it...
426* MagmaMan: It believes that its lava can heal people (it can't).
427* MundaneUtility: It can be seen next to Sans's hot dog stand using its magma to heat up a hot dog.
428--> "Toasty bun!"
429* PunnyName: "Vulcan" (god of the forge) or "Volcano" with "kin".
430* ObliviouslyEvil: As noted, it doesn’t seem to recognize that it’s not healing people. Downplayed in that it’s not evil.
431* ShockAndAwe: It has an attack where it summons a smiling cloud to rain down lightning bolts on you. This is because of a possible GeniusBonus: Any particlate cloud of sufficient size can create lightning, due to charge built up in the cloud. This includes ash clouds from volcanoes, which tend to be called 'dirty lightning'.
432* UnwantedAssistance: InUniverse. It's a kind monster and wants to help you, but it doesn't realize that its attacks hurt you.
433* VideoGameCaringPotential: Two of the three ways to spare it are to encourage it (making its attacks harder to dodge) or hug it (reducing your defense). Alternatively...
434* VideoGameCrueltyPotential: You can [[BrutalHonesty tell it that its attacks aren't helpful at all]], lessening its attack, but leaving the poor thing heartbroken, and if you do it again, it runs away crying.
435[[/folder]]
436
437[[folder:Tsunderplane]]
438!!Tsunderplane
439[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/tsunderplanebattlestatic.png]]
440[[caption-width-right:124:"''It's not like I LIKE you.''"]]
441
442->'''HP:''' 80
443->'''AT:''' 25 (Check), 8 (Data)
444->'''DF:''' 26 (Check), 6 (Data)
445
446Seems mean, but does it secretly like you?
447----
448* AnguishedDeclarationOfLove: It can be coaxed into blurting out its feelings in the midst of battle.
449* ClingyJealousGirl: If paired up with a Vulkin during battle:
450--> Tsunderplane attacks! Not because it's jealous Vulkin is paying attention to you!
451* DeathFromAbove: One of its attacks is to send planes that drop firebombs at you.
452* DefeatEqualsExplosion: It's unique among monsters in that it will explode instead of fading away.
453* IncredibleShrinkingMan: When spared, Tsunderplane will become tiny in the upper right corner of the screen. Vulkin insists it does this all the time.
454* InLoveWithLove: Tsunderplane claims to have this in the epilogue to excuse its earlier attempts to get closer to you.
455* KilledMidSentence: If the player kills Tsunderplane, it will let out an anguished cry before it explodes.
456--> ''"B-but I never got to...!" (kaboom!)''
457* LateForSchool: In a parody of a common anime romance trope, the epilogue mentions at some point it was late flying to school and bumped into someone while having [[ToastOfTardiness toast in its mouth]].
458* MadeOfExplodium: One of the few monsters that doesn't turn to dust upon death on-screen. It instead spirals out of control, crashes, and explodes.
459* MasterOfTheMixedMessage: A news ticker in a Mettaton section says that it gave a cashier [[LogicBomb hours of confusion]] by telling him it [[{{Tsundere}} "didn't want to buy these products or anything."]]
460* PunnyName: Tsund-Airplane. Its name is also a near-homophone of Cinder-Plane.
461* SentientVehicle: A sentient Tsundere airplane.
462* SizeShifter: Able to appear as large as a real-life Airbus plane when it wants to. On the flipside, see IncredibleShrinkingMan above:
463* {{Tsundere}}: The [[{{Portmanteau}} Tsunderplane]] is a tsundere airplane that apparently has a crush on you. If you find it later after the barrier's been destroyed, it admits in a lengthy, probably rehearsed speech that [[InLoveWithLove it was only in love with the concept of romance]], although the yellow credits suggest that it's still in denial.
464* WeaponizedExhaust: It can push its exhaust clouds horizontally.
465[[/folder]]
466
467[[folder:Pyrope]]
468!!Pyrope
469[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pyropebattlestatic.png]]
470[[caption-width-right:100:''"Hot enough for ya!?"'']]
471
472->'''HP:''' 110
473->'''AT:''' 29 (Check), 8 (Data)
474->'''DF:''' 14 (Check), 1 (Data)
475
476This mischievous monster is never warm enough.
477----
478* CartoonBomb: Drops them in one of its attacks. They even explode into a cartoon "BOOM".
479* TheDividual: If two appear at once, they are called "The rare and threatening [[AlliterativeName Double Davis]]."
480* ElementalPersonalities: Pyrope is an anthropomorphic flaming coil of rope and specializes in fire magic, and is brash and mischievous in personality.
481* FireOfComfort: You can turn up the temperature to make Pyrope happy at the cost of making its attacks more powerful. Oddly enough, this applies to the player as well, since his fire is completely harmless as long as the player's soul keeps moving.
482* HavingABlast: As well as using them in one of its attacks, one of the items in Mettaton's news ticker says it would've loved the bomb scenario that the player is in.
483* InterfaceScrew: Should you turn the heat up, the screen wiggles in a heat haze. This gets worse the more you turn the heat up.
484* MeaningfulName: Pyro + Rope = Pyrope. Not to be confused with [[Webcomic/{{Homestuck}} Terezi Pyrope]], or the gemstone pyrope (the name was most likely taken from the former, due to Toby Fox's work on ''Homestuck'').
485* PerpetualSmiler: That large grin NEVER leaves its face at any point.
486* PlayingWithFire: Pretty obvious just by looking at them. But instead of spewing flames, they will strike you with a burning rope.
487* {{Pyromaniac}}: They like heat a little ''too'' much. And despite being literally on fire, it never feels hot enough.
488* StealthPun: Rope burns occur when a rope runs across your skin quickly, causing great friction, and thus have nothing to do with fire. Pyrope, however, is literally a burning rope. It can be subverted, though, since some of the flavor text makes the pun more explicit ("Smells like rope burn").
489* ViolationOfCommonSense: The only way to avoid his attacks is to aim your soul through the fire instead of avoiding it.
490[[/folder]]
491
492!!CORE enemies
493
494[[folder:Madjick]]
495!!Madjick
496[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/madjick_sprite.png]]
497[[caption-width-right:160:''"Please and thank you."'']]
498
499->'''HP:''' 190
500->'''AT:''' 29 (Check), 8 (Data)
501->'''DF:''' 24 (Check), -1 (Data)
502
503A mercenary monster that uses magic.
504----
505* ArmlessBiped: What looks like two [[FloatingLimbs floating hands]] are actually two magic orbs.
506* BlindfoldedVision: Madjick seems to be doing this with its hat.
507* DeathGlare: You can glare at the orbs to weaken them. Staring at them twice incapacitates it.
508* DressingAsTheEnemy: Wielding the Stick against it will trick it into thinking that you're a wizard just like it.
509* EnergyBall: Two of these float around it during the fight. You have to stare them into submission to spare it. One of its attacks also involves three orbs chasing you, which can phase through the box and teleport to the other side.
510* EyeObscuringHat: Its eyes are covered by its wizard hat.
511* HiredGuns: Just like Knight Knight, Astigmatism, Final Froggit, and Whimsalot.
512* InterfaceScrew: It can reverse your controls, which can be stopped by clearing your mind.
513* MagicalIncantation: Spouts these during its fight. It includes the classic 'Hocus Pocus' alongside [[StealthPun 'Please and thank you'.]]
514* MundaneUtility: In the True Ending, it can use its magic to become a better bowler.
515* PerpetualSmiler
516* PunnyName: Mad Jick = Magic.
517* ShoutOut: One of its magic words goes, "Tinkle Tinkle Hoy!", a reference to ''Manga/OyasumiPunpun'', in which "tinkle tinkle hoy" are the magic words used to summon a god.
518* SwordAndSorcerer: Often appears alongside Knight Knight.
519* {{Troll}}: It can be satisfied into being spared by letting it interrupt you when you try to talk to it.
520[[/folder]]
521
522[[folder:Knight Knight]]
523!!Knight Knight
524[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/knight_knight.png]]
525[[caption-width-right:187:'''''"Adieu."''''']]
526
527->'''HP:''' 230
528->'''AT:''' 36 (Check), 8 (Data)
529->'''DF:''' 36 (Check), 2 (Data)
530
531This megaton mercenary wields the Good Morningstar.
532----
533* BossInMookClothing: While not as proportionately powerful to the player upon encounter as Glyde, she does have the most health of any non-boss monster in the game, and she takes several turns to spare (only two if the player previously hummed to Shyren five times). Her attacks are also very elaborate for a non-boss enemy.
534* {{Cyclops}}: Appears to have one giant, single eye.
535* EyesDoNotBelongThere: She has an extra set of eyes and a beak on her abdomen.
536* HiredGuns: Just like Madjick, Astigmatism, Final Froggit, and Whimsalot.
537* MagicKnight: She uses a mace as well as sun and moon spells.
538* MusicSoothesTheSavageBeast: She can be pacified by singing her to sleep, allowing you to then spare her.
539* PaintingTheMedium: She is unique among monsters in that she does not have text boxes and instead has large, free-floating white text.
540* PreMortemOneLiner: Most of her lines are permutations of "Goodnight/goodbye".
541* PunnyName: You have the option to sing Knight Knight to sleep. Nighty-night! Also, her weapon is the Good Morningstar.
542* TheQuietOne: She only speaks in single short sentences. Even when appearing in New Home to tell the monsters' story, Madjick is the one to tell most of their segment.
543* SamusIsAGirl: You wouldn't be able to determine her gender if it weren't for the flavor text describing her swinging her weapon around.
544* ShoutOut: Her body shape, with a relatively small head and a very large face on her chest, as well as arguably the usage of celestial bodies as weapons, is heavily reminiscent of ''Anime/TengenToppaGurrenLagann''.
545* SolarAndLunar: She has an attack where she summons a Sun which fires bullets, or a Moon which causes a hail of bullets.
546* SwordAndSorcerer: Often appears alongside Madjick.
547[[/folder]]
548
549[[folder:Final Froggit]]
550!!Final Froggit
551[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/final_froggitbattlestatic.png]]
552[[caption-width-right:124:''"Robbit, robbit."'']]
553
554->'''HP:''' 100 (CORE), 32 (Ruins)
555->'''AT:''' 30 (Check), 8 [CORE] (Data), 7 [Ruins] (Data)
556->'''DF:''' 24 (Check), 0 [CORE] (Data), 2 [Ruins] (Data)
557
558Its future looks brighter and brighter.
559----
560* CombatCompliment: It will be impressed if you stand up to Astigmatism.
561* EyesDoNotBelongThere: Overlaps with WingdingEyes; Much like its lesser cousin, Final Froggit has eyes on its underbelly.
562* HardModePerks: Will appear in the Ruins on Hard mode.
563* HiredGuns: Mettaton hires some to attack you in the [=CORE=].
564* IronicEcho: Most of its lines are dramatic inversions of lines that concerned Froggit.
565-->"''Final Froggit knows exactly why it's here.''"
566* SeenItAll: It has this attitude when you fight it. You spare it by mystifying it and show that there's much left in this world to see.
567* ShellShockedVeteran: If its flavor text of the battlefield being filled with the smell of mustard seed is any indication.
568* UndergroundMonkey: A more powerful version of Froggit.
569* WallJump: Its frog "bullet" that it attacks you with can jump again after hitting a wall.
570[[/folder]]
571
572[[folder:Whimsalot]]
573!!Whimsalot
574[[quoteright:122:https://static.tvtropes.org/pmwiki/pub/images/whimsalot.png]]
575[[caption-width-right:122:''"Not this time."'']]
576
577->'''HP:''' 95 (CORE), 20 (Ruins)
578->'''AT:''' 34 (Check), 8 [CORE] (Data), 7 [Ruins] (Data)
579->'''DF:''' 12 (Check), -3 [CORE] (Data), 0 [Ruins] (Data)
580
581A guilty mercenary monster.
582----
583* DespairEventHorizon: It lost its conscience because it views life as having no hope.
584* DrivenToSuicide: Its check text reads “smells like nightshade and bleach”, both of which are used in suicide attempts.
585** Notably, its lines tend to have a resigned feeling to them. "I've made my choice. I've made my peace." And you spare it praying for safety — but for whom? You, or Whimsalot itself? Perhaps its spare is a compression of talking it ''out'' of suicide?
586* FaceFramedInShadow: Removing its mask reveals its face to be mostly hidden.
587* GlassCannon: Has a high amount of attack, but the lowest defense of any Core monster. Before the January 2016 update, it was a ''negative'' value.
588* HardModePerks: Will appear in the Ruins on Hard mode.
589* HiredGuns: Mettaton hires some to attack you in the [=CORE=].
590* MyGodWhatHaveIDone: You can spare it if you manage to make it "remember its conscience".
591* UndergroundMonkey: A more powerful version of Whimsun. Notably, it actually has the emotional fortitude to attack properly.
592[[/folder]]
593
594[[folder:Astigmatism]]
595!!Astigmatism
596[[quoteright:104:https://static.tvtropes.org/pmwiki/pub/images/astigmatismbattlestatic.png]]
597[[caption-width-right:104:''"Pick on me."'']]
598
599->'''HP:''' 100 (CORE), 50 (Ruins)
600->'''AT:''' 32 (Check), 8 [CORE] (Data), 7 [Ruins] (Data)
601->'''DF:''' 26 (Check), -2 [CORE] (Data), 2 [Ruins] (Data)
602
603This manipulative bully ALWAYS gets what it wants.
604----
605* HardModePerks: Appears in the Ruins on Hard mode.
606* HiredGuns: Mettaton hires some to attack you in the [=CORE=].
607* ManipulativeBastard: To spare them, you have to do whatever they say. In the credits, this enemy becomes a "domineering glasses salesman".
608* {{Oculothorax}}: A walking eye-monster, just like Loox, although occasionally it will close its eye, form teeth on it to make it look like a grinning mouth, and gain another set of eyes on the vertical lines above its main eye.
609* UndergroundMonkey: A more powerful version of Loox.
610[[/folder]]
611
612!!Hard mode enemies
613
614[[folder:Parsnik]]
615!!Parsnik
616[[quoteright:93:https://static.tvtropes.org/pmwiki/pub/images/parsnik.PNG]]
617[[caption-width-right:93:''"Hisssss"''\
618Hersssss]]
619
620->'''HP:''' 72
621->'''AT:''' 30 (Check), 7 (Data)
622->'''DF:''' 28 (Check), -2 (Data)
623
624This cobrafied carrot has a headful of tasty snakes.
625----
626* AnthropomorphicFood: It's still a vegetable, albeit only in the loosest sense.
627* EatingTheEnemy: Bizarrely, this is still an option. (The protagonist will ''slurp the snakes up like spaghetti.'')
628* EdibleAmmunition: Similar to asking Vegetoid for "Dinner", you can ask it for "Snacks"... which it will mishear as "Snakes." You can still eat the green one, though.
629* HardModePerks: Only appears on Hard mode.
630* HelpfulMook: Enforced. Asking it for "Snacks" works exactly the same as asking Vegetoid for "Dinner".
631* {{Medusa}}: Has snakes for "hair" instead of leaves, anyway.
632* NightmareFace: Its visage is intimidating, to say the least.
633* PunnyName: "Parsnip" with the suggestion of the word "snake".
634* {{Sssssnaketalk}}: A few of its lines are this, as seen in the quote above.
635* UndergroundMonkey: A more powerful version of Vegetoid.
636[[/folder]]
637
638[[folder:Moldessa]]
639!!Moldessa
640[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/moldessa.jpg]]
641[[caption-width-right:100:''(slime sounds)'']]
642
643->'''HP:''' 52
644->'''AT:''' 27 (Check), 7 (Data)
645->'''DF:''' 23 (Check), -4 (Data)
646
647Can't decide on a face. Can't see friend from foe.
648----
649* BlobMonster: Notably more humanoid than the other blob-shaped monsters.
650* HardModePerks: Only appears on Hard mode.
651* HelpfulMook: If Moldessa appears with other monsters, the "Lie Down" ACT will make them all spareable.
652* UndergroundMonkey: Another variant on Moldsmal.
653* WingdingEyes: Takes this trope to the logical extreme with an entire Wingding Face. Since its facial features are constantly shifting around, you have to help it settle on a face to spare it.
654[[/folder]]
655
656[[folder:Migospel]]
657!!Migospel
658[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/migospel.PNG]]
659[[caption-width-right:100:''"Honk. HOOONK!"'']]
660
661->'''HP:''' 45
662->'''AT:''' 28 (Check), 7 (Data)
663->'''DF:''' 17 (Check), 3 (Data)
664
665This messed-up clownbug thinks battle's a performance.
666----
667* BigCreepyCrawlies: Like Migosp, it's a large insect that can summon bugs in its attacks.
668* HardModePerks: Only appears on Hard mode.
669* MonsterClown: Literally a monster who also happens to be a clown. It drops the goofy facade if it's the only monster remaining in battle.
670* SadClown: It pretends to be happy in the presence of other monsters, but as soon as they leave, it shows its sadness. Apparently, it laughs to hide its pain.
671* UndergroundMonkey: A more powerful version of Migosp.
672[[/folder]]

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