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4%%We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
14''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | '''50–55 (Smash Direct and E3 2014)''' | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the fighters introduced in the Smash Direct and in E3 2014 trailers from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. This includes Dark Pit, who would later be remarketed as an [[Characters/SuperSmashBrosUltimateEchoFighters Echo Fighter]] in the next installment.
22----
23[[foldercontrol]]
24[[folder:50 – Greninja (Gekkouga)]]
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greninjassbu.png]]
26[[caption-width-right:350:[[StealthExpert Master of Stealth]] /[softreturn][[{{Ninja}} The Unpredictable Ninja Pokémon]]]]
27[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/greninja_ssb4.png]][[/labelnote]]
28
29!!!!!!'''Voiced by:''' Creator/YujiUeda (Japanese), Billy Bob Thompson (English), Frederic Clau (French), Benedikt Gutjan (German)
30
31'''GRENINJA MAKES A SPLASH!'''
32
33->'''Home Series:''' ''Franchise/{{Pokemon}}''
34%%TO PRESERVE FONT SIZE; DO NOT REMOVE
35-->'''Debut:''' ''VideoGame/PokemonXAndY'' [[[Platform/Nintendo3DS 3DS]]], 2013
36-->'''Creator:''' Creator/GameFreak
37-->'''Publisher:''' Creator/{{Nintendo}}
38
39->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
40->'''Specials:''' [[ElementalWeapon Water]] [[StockNinjaWeaponry Shuriken]], [[FlashStep Shadow Sneak]], [[RecoilBoost Hydro Pump]], [[NinjaLog Subs]][[CounterAttack titute]]
41->'''Final Smash:''' [[DeathOfAThousandCuts Secret Ninja Attack]]
42
43->''"[[PokemonSpeak Gre. Nin.]]"''
44
45The Ninja Pokémon and final evolution of Froakie, the [[MakingASplash water]] starter of the Kalos region. Greninja is a sneaky, creepy, and highly skilled humanoid frog ninja boasting the Water/Dark type. It is able to confound opponents with its blinding speed and agility and slice them with compressed water. It's also known in more recent years for being one of the most powerful Pokémon that [[Anime/PokemonTheSeries Ash Ketchum]] has ever owned. In ''Ultimate'', its Final Smash has been updated to have it transform into Ash-Greninja.\
46\
47Greninja is certainly unusual when it comes to Pokémon characters, having more of a theme to its moveset thanks to its ninja motif. It excels in attacking from the shadows, teleporting behind enemies with Shadow Sneak and surprising them with Substitute, as well as using Hydro Pump to give it an extra edge in terms of versatility. It's easy to KO like similar ninja characters, but its water attacks easily make it worth the effort.
48
49->See Characters/PokemonGenerationVIChespinToHawlucha for more information on the character in his origin series.
50----
51* AdaptationalVillainy:
52** [[http://i2.kym-cdn.com/photos/images/newsfeed/000/899/852/98e.jpg A Conquest poll in ''Smash 4'' titled "All Round Bad Guys"]] classifies it as a bad guy, pairing it with Bowser, Ganondorf, and Wario. In its home series, Pokémon are implied to be just as good or evil as their trainers, but never explicitly evil by their own volition. It is, however, classified as a Dark type, which is called ''Evil type'' in Japan[[note]]Which itself is a massive misnomer, as it refers to the [[TheUnfettered ruthless]] and [[CombatPragmatist dishonorable nature]] of their combat style. The actual presence of darkness-based attacks, such as Dark Pulse, does little to clear up the mistaken image[[/note]].
53** Another Conquest poll called "Triple Threat" pairs it with the same villains (minus Bowser) once again. Justified this time, as the Conquest in question is about a Pokémon being paired up with fighters with aspects that matches the Pokémon.[[note]]For example, Lucario, a Fighting type, is teamed up with Little Mac and Ryu, both martial artists, while Mewtwo, a Psychic type, is teamed up with Ness and Lucas, who can both use PSI powers.[[/note]] Greninja's secondary typing, Dark, is called "Evil type" in Japan, hence why it's paired up with some villains.
54* AdaptationalWimp: In its home series, Greninja's Dark type renders it [[NoSell completely immune]] to any Psychic-Type moves[[note]]barring the Miracle Eye effect[[/note]]. Here, it can be affected by them as any other fighter. The most notable ones are from Mewtwo's moveset: Confusion and especially its Final Smash, Psystrike.
55* AmbiguousGender: Has a male voice, but its gender isn't otherwise hinted or stated outright in ''3DS/Wii U''. However, the [[http://www.pocketmonsters.net/main/news/2050 event Greninja based on this one]] for the ''Pokémon'' games is fixed to be male, as is the anime Greninja and the special "Battle Bond" Greninja in ''Pokemon Sun/Moon'' which the ''Ultimate'' version gets its SuperMode from.
56* BadassAdorable: Not to the same extent as Pikachu or Jigglypuff, but despite its ninja skills and intimidating manner, it's a somewhat cute frog with a more cartoonish design and voice than the other "serious" Pokémon (Mewtwo, Lucario, and Charizard).
57* BadassArmFold: Done in one of its victory poses, as well as when standing with the other fighters [[https://www.youtube.com/watch?v=ac7r3DpCOyo in the Japanese Mii Fighter commercial.]]
58* BashBrothers: Lucario seems to be paired up with Greninja at times. At one gameplay footage in its trailer, the amphibian is seen interacting with Lucario not by engaging in battle but through idle animations as if they're examining one another. In the opening to ''World of Light'', Greninja and Lucario are once again seen together and are one of the many fighters to take action and retaliate against Galeem's power rather than retreating, but just like the others, their efforts were highly in vain.
59* BattleIntro: Emerges from a Pokéball, then strikes a ninja pose.
60* BoringButPractical: Its down aerial is a stall-then-fall that propels it at least the height of its double jump if it connects — easily spammable and well-suited to avoiding damage. Pretty much the only enemy that won't fall to rapid, well-aimed use of this is Master Fortress.
61* CanonImmigrant:
62** This Greninja transforms into Ash-Greninja, a form that debuted in the ''[[Anime/PokemonTheSeriesXY XYZ]]'' anime as an exclusive form for Ash's Greninja, for its Final Smash in ''Ultimate''. This is somewhat of a technicality, as Ash-Greninja had already immigrated to the games as an event Pokémon for ''Sun/Moon''. Also in ''Ultimate'', its water katanas from ''3DS/Wii U'' are replaced with water kunai, which were originally used by Ash's Greninja in the anime. That being said, just as Mewtwo takes aspects from ''Anime/PokemonTheFirstMovie'' and Lucario takes aspects from ''Anime/PokemonLucarioAndTheMysteryOfMew'', this is likely not meant to indicate that this particular Greninja is Ash's.
63** On a move-based level, the water katanas Greninja uses in ''3DS/Wii U'' are shown being used by the Greninja in ''Film/PokemonDetectivePikachu''.
64* CastingAShadow: Shadow Sneak, as a Ghost-type move, is literally this, as Greninja generates a shadow and then teleports to it. As a Dark-type ninja, shadows seem to be an entire part of its motif; its reveal trailer is even labeled "Challenger from the Shadows".
65* ChargedAttack: Water Shuriken, a projectile. It deals more damage and is larger the longer it's charged, but it also moves much slower and has less range.
66* CombatPragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer, Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay, it can trick enemies into attacking [[NinjaLog a Substitute doll or a log]] [[CounterAttack before immediately striking back]].
67* CompositeCharacter: Retroactively. Similar to Pikachu, its voice and mannerisms are identical to [[Anime/PokemonTheSeries Ash's Greninja]]. However, a Pokémon distribution event has confirmed that (as of ''3DS/Wii U'') this Greninja's ability as [[ConfusionFu Protean]], its Hidden Ability, while Ash's Greninja has Battle Bond, which allows it to attain a SuperMode as confirmed via ''VideoGame/PokemonSunAndMoon''. As of ''Ultimate'', it's taken on more aspects of the anime Greninja, including the Battle Bond ability, and using the same water kunai that Ash's Greninja wielded when using Cut (replacing the water katana it used in ''3DS/Wii U''), possibly implying that the Protean of the event version has been retconned and replaced.
68* ConfusionFu: It's called the "Unpredictable Ninja" in the Boxing Ring stage for a good reason. Most of Greninja's attacks are fast and wild, and combined with its excellent mobility, a good Greninja player can be absurdly difficult to predict. Its [[TeleportSpam Shadow Sneak]] and [[CounterAttack Substitute]] specials especially emphasize this aspect.
69* CounterAttack: Its down special, Substitute. If timed correctly, Greninja will suddenly disappear and leaves a [[NinjaLog Substitute Doll]] (or a literal log) behind, reappearing to attack whoever triggered the Substitute at high speed. Whoever is controlling Greninja can even change the angle of where it attacks.
70* DarkIsNotEvil: It's a Dark-type Pokémon with a shadow motif, but is no more malicious than its Pokémon castmates, whose closest thing to a "villain" is the pure Psychic-type Mewtwo. It's famously a Pokémon that [[Anime/PokemonTheSeries Ash]] had on his main team back in Kalos, with a bond between them strong enough to achieve a legendary SuperForm, which is referenced in ''Ultimate'' when it turns into Ash-Greninja before performing its Final Smash.
71* DifficultButAwesome: Greninja is meant to be played in a ConfusionFu way, and some of its moves can be difficult to land properly, or otherwise leave it wide open if it fails, which can spell doom to Greninja because of its lighter weight. With enough practice and finesse, a Greninja player can be a fast and hard hitter that will always force an opponent to be on their toes. Its playstyle is even described as such by Sakurai's Miiverse post! To quote:
72-->''"Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"''
73* DualWielding: With ninja swords during its Smash attacks. Ninja swords made out of ''water''.[[note]]Which [[RetCanon ended up appearing in the]] ''[[Film/PokemonDetectivePikachu Detective Pikachu]]'' movie.[[/note]] These were replaced with water kunai in ''Ultimate''.
74* DubNameChange: In Japan, it is called Gekkouga, as it is in ''Videogame/PokemonXAndY''. As well, it's Amphinobi in France and Quajutsu in Germany, and as such, is one of the few characters to have dubbed voice acting in those languages due to its PokemonSpeak.
75* ElementalWeapon: Uses ninja swords and shuriken made of water.
76* EvilSoundsDeep: While only an "Evil-type" Pokémon in Japan, Greninja's voice is the deep and guttural [[Film/TheLordOfTheRings Gollum-like]] voice from the anime. This makes it sound quite a bit more creepy than its pre-evolutions (who, granted, still had the Gollum voice in the anime, but less deep).
77* FlashStep: Its side special move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
78* {{Foreshadowing}}: During the Nintendo Direct that contained its trailer, Sakurai at one point was replaced with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
79* FragileSpeedster: Greninja's very fast, but light and easily [=KOed.=]
80* FrogNinja: [[CaptainObvious Duh.]] It's inspired by the 19th century Japanese epic poem ''Jiraiya Goketsu Monogatari''. Greninja itself is even the trope image!
81* FullMoonSilhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon.
82* FuumaShuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its [[SignatureMove Water Shuriken]], and manifests a large one on its back in [[SuperMode Ash-Greninja form]].
83* HandSeals: Greninja does these in some of its animations, emphasizing its ninja side.
84* HavingABlast: Exploding Attack is one of his various customizable Down + B attacks in ''3DS/Wii U'', as it starts with him disappearing into thin air similar to Substitute, but rather than reappearing with a directional kick as a CounterAttack, Greninja respawns himself with a fiery destructive bang.
85* HitboxDissonance: Greninja's hurtbox extends above his head, so some attacks that clearly shouldn't hit it will register.
86* HomeStage:
87** ''3DS/Wii U'': All stages from its series.[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''.[[/note]]
88** ''Ultimate'': Kalos Pokémon League.
89* IdleAnimation:
90** It stands upright and swipes its arms outward.
91** It assumes a ninjutsu pose with its hands clasped.
92* KatanasAreJustBetter: It uses katanas made of water for a few of its attacks.
93** [[AvertedTrope Averted]] as of ''Ultimate'', as these were changed to water kunai, similar to Ash's Greninja when it uses Cut.
94* {{Leitmotif}}: The ''[[https://www.youtube.com/watch?v=F1ZOEHZfhPU Pokémon X and Y Trainer Battle theme]]'', which it shares with the other fully evolved mons in ''4'', and has all on its own in ''Ultimate''.
95* LimitBreak: In ''Ultimate'', its Final Smash was changed to transforming into Ash-Greninja.
96* MakingASplash: It's right there in the title card. It uses water to [[ElementalWeapon create weapons]] and recover.
97* {{Mon}}: A Ninja Pokémon, and the final evolution of one of the three starters players can choose for ''Videogame/PokemonXAndY''.
98* McNinja: Greninja is native to the Kalos region, which is [[FantasyCounterpartCulture modeled after]] France.
99* {{Nerf}}: The 1.0.4 patch nerf for ''3DS'' increased the lag on his Up-Smash and Water Shuriken; decreased the power of Hydro Pump and removed the ability to use Shadow Sneak to cancel landing lag.
100* NinjaLog: It uses the move Substitute to use either a large doll or an actual log to do this.
101* NinjaPirateZombieRobot: It's a humanoid ninja frog that creates functional ninja weapons out of compressed water.
102* NinjaRun: Its run cycle is done this way.
103* NotCompletelyUseless: The down taunt is surprisingly effective on Assault mode.
104* OverlyLongTongue: That scarf around its neck is actually its tongue.
105* PaletteSwap: Its Shiny form (black with a red tongue) from its home series is one, although altered to make its belly beige instead of black.
106* PokemonSpeak: As per the norm for playable Pokémon that aren't monstrous or telepathic. Unlike Pikachu and Jigglypuff, most of Greninja's utterances are rather terse, with many of them serving as grunts or {{Kiai}}s rather than "speech". It even ''pants'' in Pokémon Speak ("Gre! Gre! Gre!..."). Amusingly, some of its cries have it utter "Ninja!", which is similar to the weird practice of representing Pokémon cries in text in later games as a single English word thematically appropriate to the Pokémon (whether part of their name or otherwise).
107* PowerCreepPowerSeep:
108** Mat Block. In the ''Pokémon'' games, Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for its Final Smash.
109** Water Shuriken and Shadow Sneak are very weak attacks in the ''Pokémon'' games, while in ''Smash'', they are both decently powerful and deal enough knockback that they can KO opponents reliably.
110** Hydro Pump is one of Greninja's most powerful attacks, but in ''Smash'' it's not nearly as powerful or visually impressive. That said, it is one of the best recovery attacks in the game and can push opponents very far without causing them to flinch with a direct hit from the water stream. [[https://www.youtube.com/watch?v=w7SzDYhf18c&feature=youtu.be&t=16m; Take a look.]]
111* PowerPalms: It fires water from the palms of its hands to recover and to taunt. Presumably, this is how it makes water katana, kunai and shuriken as well.
112* PracticalTaunt: Its down taunt does damage and launches targets upward if they are hit by the water fountains. Amusingly, it has a sweetspot with exactly enough knockback to send the Miis on Assault mode from the ground directly to the upper blast line.
113* RecurringElement: The third bipedal GlassCannon Pokémon newcomer with a chargeable projectile for its neutral special.
114* RedOniBlueOni: Appears as a wrestling partner for Incineroar in its Classic Mode. Their motif evokes this as the two contrast each other: Greninja is more of a fast, sneaky attacker who is also more on the collected side, whereas Incineroar is a slow but strong attacker who is also bombastic. And of course, one is blue and the other is red.
115* RetCanon: The water katanas used in Greninja's Smash attacks in ''[=3DS=]/Wii U'' would later show up in the official live-action ''Franchise/{{Pokemon}}'' film, ''Film/PokemonDetectivePikachu''.
116* {{Retcon}}: The Greninja in ''3DS/Wii U'' was said to have Protean as its ability. ''Ultimate'' clearly changed that to Battle Bond, as seen in its Final Smash.
117* ScarfOfAsskicking: Well, that's actually its tongue, but it evokes the imagery.
118* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 9 hours and 30 minutes, beat Classic Mode with Donkey Kong or anyone in his unlock tree six times, or find and defeat it in ''World of Light''.
119* StockNinjaWeaponry: [[DownplayedTrope Downplayed]]. While Greninja is based off of a ninja, only a few of its moves involve ninja weapons. These are its Smash attacks and forward aerial, which use a [[KillItWithWater water]] [[KatanasAreJustBetter katana]] (replaced with water kunai as of ''Ultimate''), and its Water Shuriken neutral special.
120* TeleportSpam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
121* TerseTalker: Most of Greninja's PokemonSpeak consists of one or two sharp syllables of its name instead of "sentences", compared to Pikachu's or Jigglypuff's sound bites.
122* ThreePointLanding: Greninja's official artwork in ''3DS/Wii U'' dons this pose. A similar pose is used as its standard idle pose.
123* VocalDissonance: The English dub gives Greninja a deeper, more growly version of Froakie's squeaky, nasally and childish English voice from ''Anime/PokemonTheSeries'', which makes it sound more cartoonish and whimsical than Mewtwo, Lucario, and Charizard. Its Japanese voice is very similar, but sounds slightly more adultlike.
124[[/folder]]
125
126[[folder:Mii Fighters in General]]
127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miifightersssbu.png]]
128[[caption-width-right:350:(L-R: Mii Gunner, Mii Brawler, Mii Swordfighter)]]
129[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/ssb4_mii_fighters.png]][[/labelnote]]
130
131!!!!!!'''Male Voice Options:''' Creator/YujiKishi (Type 1), Takashi Ohara (Type 3), Creator/RyotaroOkiayu, (Type 5), Michihiko Hagi (Type 7), Creator/HideoIshikawa (Type 9), Creator/KiyoyukiYanada (Type 11)
132
133!!!!!!'''Female Voice Options:''' Creator/UmekaShoji (Type 2 and 12), Creator/AyumiFujimura (Type 4), Creator/MakikoOhmoto (Type 6), Creator/MinamiTakayama (Type 8), Creator/KimikoSaito (Type 10)
134
135->'''Home Series:''' Nintendo Hardware / ''Super Smash Bros.''
136%%TO PRESERVE FONT SIZE; DO NOT REMOVE
137-->'''Debut:'''
138%%TO PRESERVE FONT SIZE; DO NOT REMOVE
139--->Miis: Platform/{{Wii}} console, 2006
140%%TO PRESERVE FONT SIZE; DO NOT REMOVE
141--->Miis in game: ''VideoGame/WiiSports'' [Platform/{{Wii}}], 2006
142%%TO PRESERVE FONT SIZE; DO NOT REMOVE
143--->As Mii Fighters: ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' [[[Platform/Nintendo3DS 3DS]][=/=]Platform/WiiU], 2014
144-->'''Creator:''' Nintendo
145-->'''Publisher:''' Nintendo
146
147->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
148
149->''"[[https://www.youtube.com/watch?v=XxL_yfeXZP8 Now, by using a Mii Fighter, anyone can join the battle!]]"''
150-->-- '''Creator/MasahiroSakurai'''
151
152[[UsefulNotes/{{Mii}} Nintendo's customizable avatars]], a staple since the days of the ''Platform/{{Wii}}'', can now fight alongside the other Nintendo icons with movesets created specifically for ''Super Smash Bros.''. They come in three varieties with their own movesets: [[BareFistedMonk Brawler]], [[CoolSword Swordfighter]], and [[ArmCannon Gunner]]. Their customization factor not only allows a player the chance to fight with their own unique moveset, but also several other unique match-ups to occur, such as fighting with UsefulNotes/AbrahamLincoln, Creator/ElijahWood, Music/IceT, and Nintendo staff such as Reggie Fils-Aime and the late Creator/SatoruIwata. This is further made possible with the downloadable Mii Costumes based on other fan-favorite Nintendo and third-party characters. In short: go nuts!
153----
154* ArtEvolution: In ''Ultimate'', they're given more realistic proportions.
155* BadassInANiceSuit: One of the Mii costumes that's available to all the Mii fighters is a business suit, unlike the fancy suit available to Mii Gunners, this suit is always black, while the tie takes the color of the Mii's clothes.
156* BlondeBrunetteRedhead: The Miis depicted in the official art and the Classic Mode and All Star trophies in ''3DS/Wii U'', ''Ultimate'' instead has two brunets, one brown haired and one black haired, and a blond.
157* CanonName: As a bit of trivia, the Miis depicted in the official art and the Classic Mode and All-Star trophies in ''3DS/Wii U'' are [[HisNameReallyIsBarkeep MiiFighter]] for the [[https://www.youtube.com/watch?v=BDsmjbifWUk&feature=youtu.be&t=2m31s Brawler]], [[BilingualBonus Ken]] for the [[http://i.imgur.com/YaE25Ht.jpg Swordfighter]], and Sophia for the [[http://i.imgur.com/X2dgbbv.jpg Gunner.]] They sometimes appeared in official Pic of the Days and trailers in other classes, however. Of course, this has no bearing on the Miis players create on their own system.
158** The Miis used in official art and spirits that the player can unlock through World of Light in ''Ultimate'' also have names of their own, courtesy of Mii data found in the coding. Translated from Japanese, the Brawler is named Kakuto F, the Swordfighter is named Kenjutsu, and the Gunner is named Shagekio.
159* CharacterCustomization: Not only can any Mii from the console be used to fight with, but they also can be personalized with several clothing options. In addition, each Mii class has 3 different options for each of their special attacks.
160* ChestInsignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
161* ChromaticArrangement: By their default designs. Vaguely invoked as Brawler is Red, Swordfighter is Blue, and Gunner was initially Orange. More squarely invoked in ''Ultimate'', where Gunner has been updated to Yellow.
162* {{Cosplay}}: Miis are able to wear headgear based on various Nintendo characters. Later DLC included entire outfits themed to various characters both first party ones like [[Franchise/TheLegendOfZelda Link]], [[Franchise/{{Metroid}} Samus]] and [[VideoGame/FZero Captain Falcon]], and third party ones like [[VideoGame/MegaManClassic Proto Man]], [[VideoGame/{{Tekken}} Heihachi Mishima]] and [[VideoGame/TalesOfSymphonia Lloyd Irving]].
163%%* DivergentCharacterEvolution: Much like [[VideoGame/ProjectXZone the last time the two characters met]], Akira's gii is black rather than its usual white so he stands out against Ryu.
164* CompetitiveBalance: In ''4'', depending on the size and weight of the Mii, they can range from {{Fragile Speedster}}s to {{Mighty Glacier}}s. Their classes are also balanced against each other ranging from the fastest and most powerful (Mii Brawler) to the biggest range and most versatile tools (Mii Gunner).
165* DigitalAvatar: You can play as yourself, [[NoCelebritiesWereHarmed or as anyone, really]].
166* DittoFighter: Partially. Some of their attacks are taken directly from other fighters. Some are obvious, like the Gunners taking from Samus and Fox, and the Swordfighters taking from Link and the ''Fire Emblem'' cast. But at the same time, some are surprising, like the Gunners borrowing from Zelda and Ness.
167* DownloadableContent: Additional outfits for Miis are offered as downloadables. Since they are purely cosmetic, they are much cheaper than DLC characters. The ''Smash Bros.'' website offers downloadable content of a different sort: QR codes for official Miis of the characters represented by DLC costumes. And of note, there are several Mii Costumes that aren't exclusive to Brawlers, Swordfighters, or Gunners:
168** ''3DS/Wii U'' DLC:
169*** Wave 1 gives out a ''Super Smash Bros.'' T-shirt and [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] as wearable Headgear.
170*** Wave 2 gives a hat based on the Inklings' squid form from ''Franchise/{{Splatoon}}''.
171*** Wave 3 gives out hoodies with the ''Smash'' logo on them.
172*** Wave 4 provides Business Suits, allowing you to fight even as video game executives. You could even play as Creator/MasahiroSakurai himself, if you wanted.
173*** Wave 5 provides hats based on the Chocobo from ''Franchise/FinalFantasy''.
174** ''Ultimate'' DLC:
175*** Wave 1 gives out hats based on Teddie from ''VideoGame/Persona4'' and Morgana from ''VideoGame/Persona5''.
176*** Wave 2 adds a hat based on the Slime enemy from ''Franchise/DragonQuest''.
177*** Wave 5 adds a hat based on the [[VideoGame/RavingRabbids Rabbids]].
178*** Wave 8 brings back the Chocobo hat.
179*** Wave 9 adds a hat based the Felynes from ''VideoGame/MonsterHunter''.
180*** Wave 11 [[StealthPun caps off the DLC]] with [[Franchise/{{Splatoon}} an Octoling wig and a Judd hat]].
181* EurekaMoment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had ''millions'' of character requests from fans over the years, and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom-made Miis and give them custom movesets as well as choose from three fighter archetypes, and release DLC costumes of other characters like VideoGame/MegaManX and [[VideoGame/{{Tekken}} Heihachi Mishima]].
182* EveryoneCallsHimBarkeep: A mild aversion. Back in ''3DS/Wii U'', the characters are simply called "Mii" when selected and are taking up a single space in the character select screen. In ''Ultimate'', however, they now occupy separate slots and are specifically called "Mii Brawler", "Mii Swordfighter" and "Mii Gunner".
183* TheFaceless: In ''Ultimate'', the image used for a Mii Fighter in the pre-battle loading screen is the default image of the fighter archetype with their face blanked out.
184* FanservicePack: As a side-effect of the realistic proportions Mii Fighters received in ''Ultimate'', females now have a noticeable bust to them.
185* FeaturelessProtagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
186* {{Foreshadowing}}: [[InterfaceSpoiler On a meta level pre-release.]] They were given the generic ''Smash Bros.'' emblem instead of a specific Mii emblem or the ''Find Mii'' crown emblem from the Find Mii stage. Later, they were revealed to be [[Characters/SuperSmashBrosOthers this game's Small Fry Corps]].
187* GameplayAndStoryIntegration: Depending on the size of the Mii in the first place, such as height and weight, this will affect their gameplay statistics, either making them a MightyGlacier, JackOfAllTrades, or a FragileSpeedster. However, this is no longer the case in ''Ultimate'' for balancing reasons.
188* GenderedOutfit: Female Miis have skirts added to several of their custom outfits, such as the Standard Outfits and Wild West Wear. However, there are gendered outfits that don't follow this rule, such as the SSB T-shirt (males have a shirt with off-centered lines resembling the ''Smash'' logo, blue-green pants and dull red shoes, while females have the ''Smash'' logo on the front of the shirt and "999%" on the back, blue pants with a few holes, and bright red shoes), Cat Suit (which changes breeds based on the Miis' gender), Mecha Suit (which is green for males and yellow for females), and Business Suit (males have an unbuttoned suit and a necktie, while females button the bottom and leave the top half open).
189* GuysSmashGirlsShoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
190* HelloInsertNameHere: Whatever name you give them that can fit into ten letters, and it doesn't even have to match the Mii's actual name. Although the announcer exclusively calls them "Mii" upon a victory.
191* HeroicMime: In ''3DS/Wii U'', they aren't voice acted, in order to fit with as many characters as possible. ''Ultimate'' subverts this by allowing you to choose from several voices for them, bringing Miis more in line with their portrayal in other games like ''VideoGame/MarioKartWii'', though you can still leave them voiceless if you want.
192* {{Leitmotif}}: The ''[[https://www.youtube.com/watch?v=YPY6jDPWLOg Find Mii / Find Mii II Medley]]'' plays on their shared character trailer in ''Ultimate'''s site. Also, while each Mii class is found separately in ''World of Light'', all of them are fought with the ''3DS/Wii U'' rendition of the [[https://www.youtube.com/watch?v=4jjQ0Ttn05E Final Destination theme]].
193* MultiMookMelee: These guys are the primary opponents in ''3DS/Wii U's'' Multi-Man Smash, marking the first time the mode's main opponents are also playable characters.
194* NoCelebritiesWereHarmed: Billed as a major draw of the Mii Fighter -- they can be customized to resemble any real-life or fictional character, from Creator/SatoruIwata and Reggie Fils-Aime to UsefulNotes/AbrahamLincoln ('''LINCOLN GETS SWORN IN!'''), Creator/ElijahWood ('''ELIJAH WOOD LIKE TO BATTLE!'''), Music/IceT ('''ICE-T POURS IT ON!''') or [[Series/RetroGameMaster Shinya Arino]] (replacing Ice-T in the Japanese Digital Event: '''[[http://i.imgur.com/kM30CSz.png SHINYA ARINO JOINS THE BATTLE!]]'''), or even members of the J-Pop Group Music/AKB48. Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
195* OriginalGeneration: The Mii Fighters are technically this, being the first playable characters who bear the ''Smash'' series' symbol, due to being customizable characters (and also the series' new [[MultiMookMelee Fighting ____ Team]]) instead of taking moves from their own brand of games. When you think of their original concept as all-purpose {{Digital Avatar}}s that adapt their abilities to the games they appear in, instead of being proper characters, this makes sense. Lampshaded by Sakurai, stating that they were "almost not Miis anymore."
196* PromotedToPlayable: In ''Brawl'', [[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/images/wi-fi01/wi-fi01_070918c-l.jpg they're only used as Nintendo WFC avatars]]. Now, they actually fight on the battlefield.
197** Doubly so if you consider their role in [[MultiMookMelee Multi-Man/Mob Smash]]. ''3DS/Wii U'' marks the first time the Fighting ____ Team can be playable outside of hacking.
198* ProgressivelyPrettier: Their redesign in ''Ultimate'' made them more anatomically-correct.
199* PurelyAestheticGender: The gender doesn't make a difference during fights. It's the preference of the player.
200* SavedForTheSequel: Miis were actually planned for ''Brawl'', but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
201* {{Shotoclone}}: Invoked and enforced — the Miis' special movesets (and their standard ones to an extent) are based off of other characters in some way. This includes each Mii even having options for projectiles and a jumping attack (an uppercut in the case of the Brawler and the Gunner, a jumping slash in the case of the Swordfighter).
202* StanceSystem: [[MechanicallyUnusualFighter The main gimmick the Miis have among other characters]] is their entirely different special moves available through character customization, with 12 unique options to choose from, 3 for each slot. Unlike other characters, the Miis' custom moves are also [[ATasteOfPower available from the start]]. With them, [[ConfusionFu you can change their playstyle depending on your tastes]]. Each of their moves is listed below in their separate categories.
203* SuddenlyVoiced: After being TheVoiceless in ''3DS/Wii U'', their voices can be customized in ''Ultimate''.
204* SuperDeformed: In ''3DS/Wii U'', the Miis had a slightly chibi appearance with a head that's noticeably large in comparison to their bodies. ''Ultimate'' gives them more natural proportions.
205* ATasteOfPower: Unlike other characters (except for Palutena), in ''3DS/Wii U'', all of their special moves are available from the start. This is to let you customize your own fighter, and also gives you a preview of what you can expect from the rest of the cast.
206* {{Troll}}: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends. The restriction also does not, however, apply to the online tournament modes, many of which do indeed allow the use of Mii Fighters. ''Ultimate'' gets rid of this restriction altogether but bans any offensive Mii posted on the Shared Content mode.
207* UltimateShowdownOfUltimateDestiny: Actively possible with the Mii Fighters, since you can, have, for example, [[WesternAnimation/KingOfTheHill Hank Hill]] Vs. [[WesternAnimation/FamilyGuy Peter Griffin]] Vs. Franchise/{{Shrek}} Vs. [[Franchise/DragonBall Goku]]. Or, if going by Mii Costumes specifically: [[VideoGame/Persona4 Yu Narukami]] Vs. [[VideoGame/{{Undertale}} Sans]] Vs. VideoGame/{{Cuphead}} Vs. [[VideoGame/NoMoreHeroes Travis Touchdown]] Vs. [[VideoGame/SuperMarioRPG Geno]] Vs. [[VideoGame/DevilMayCry Dante]] Vs. [[VideoGame/TheElderScrollsVSkyrim Dragonborn]] Vs. [[Franchise/{{Doom}} Doom Slayer]].
208* VirtualPaperDoll:
209** Aside from the Mii creator in ''3DS/Wii U'', Mii Fighters can be given different outfits, such as TronLines-laden bodysuits, football helmets, and cowboy hats.
210** True to Sakurai's claim that the Mii Fighters are in the game to allow popularly requested non-video game characters or characters they'd never get the rights to into the game, a great deal of the costume pieces are [[WritingAroundTrademarks genericized]] bits of [[IconicItem costumes]] from famous characters. Just three examples: items based on [[Franchise/OnePiece Luffy's straw hat]], [[Franchise/{{Naruto}} Naruto's Forehead Protector]], and [[Franchise/{{Castlevania}} Alucard's suit]] are all wearable.
211** New sets of hats and outfits are also available as DownloadableContent.
212* TheVoiceless: They don't have any voice clips in ''3DS/Wii U''. Averted in ''Ultimate''.
213* WholesomeCrossdresser: There's nothing stopping you having a male Mii dress like Lip or Ashley, or having a female Mii dress as Chrom or Link.
214[[/folder]]
215
216[[folder:51 – Mii Brawler]]
217[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miibrawlerssbu.png]]
218[[caption-width-right:350:[[DigitalAvatar The Brawler of Many Faces]]]]
219[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mii_brawler_ssb4.png]][[/labelnote]]
220
221->'''Final Smash:''' [[NoHoldsBarredBeatdown Omega Blitz]]
222
223The Brawler is an expert in martial arts, using primarily punches and kicks. They are the strongest and fastest of the three classes, but also have the worst range.
224----
225* ArmorPiercingAttack: The Head-On Assault attack was greatly buffed in ''Ultimate'' to where a powerful downward slam of their skulls are able to demolish a fighter's shield if all hits connect.
226* BadassBiker: One of the possible costumes (and also serves as a possible ShoutOut to [[{{VideoGame/Tekken}} Paul Phoenix]]).
227* BareFistedMonk: Fights using their fists and feet.
228* BattleIntro: Lands on the ground in an explosion, then does attacks towards the camera.
229* ChargedAttack: Two of their special moves.
230** Ultimate Uppercut, one of their neutral special options. It's a {{Shoryuken}}-style punch that has a blue glow and minimal strength when uncharged, but becomes an absurdly deadly move with a pink and [[PurpleIsPowerful purple glow]] when fully charged. The charge can be stored. The fully charged punch also has [[ImmuneToFlinching super armor]] when released.
231** Burning Dropkick, one of their side special options, was also this in ''3DS/Wii U''; the move could be charged for more distance, speed and power, but unlike Ultimate Uppercut, the charge can't be stored. Averted in ''Ultimate'', where the move can't be charged anymore.
232* CloseRangeCombatant: The Mii Brawler has better speed and power than the other two classes, and their attacks are faster as well. Their main flaw is a lack of solid range options compared to the other two classes and, compared to the other two classes, they are the least versatile class as well, with almost all of their specials being designed for big attacks and[=/=]or approaching the opponent.
233* CounterAttack: Counter Throw, their new down special option in ''Ultimate''. The Mii braces themselves for an attack; if hit on their upper body, they grab and throw the target behind them with extreme force. The counter frames last less than other counters, but the attack recovers faster.
234* CuteKitten: A costume available for the Brawler are catsuits.
235* DashAttack: While already having a traditional one, their side special move Onslaught is this too. The Mii rushes forward, knee-first, then repeatedly kicks the opponent before uppercutting them into oblivion. ''Ultimate'' gives the move a new animation where they now [[NoHoldsBarredBeatdown mix punches and kicks and end with a flip kick instead]], and the move is stronger but [[NecessaryDrawback decays on power with each use]], causing the Mii to need to wait for the move to recover from use (signified by a purple glow on their shoe[=/=]foot).
236* DeathFromAbove: Two of their special moves.
237** Headache Maker, one of their special move options in ''3DS/Wii U''. The Mii jumps and swings their fists down. It's a very powerful [[MeteorMove meteor smash]] if it connects, but it's [[DeathOrGloryAttack very risky to use otherwise]].
238** Soaring Axe Kick, their up special move (for both games). The Mii jumps while kicking, then comes down with a powerful axe kick that powerfully meteor smashes the target. In ''Ultimate'', the move was buffed so that the descent part must be manually inputted, and it offers more upwards distance, now making it a respectable vertical recovery move.
239* DivingKick: Feint Jump, one of their down special options. The Mii [[TacticalWithdrawal leaps into the air overhead]] some distance, then descends while divekicking when the special button is pressed again. The move is very similar to Zero Suit Samus' Flip Kick, but lacks the meteor effect in ''3DS/Wii U''; it wasn't until ''Ultimate'' when the descending part would dunk an opponent if the Mii collides with them.
240* DownloadableContent:
241** ''3DS/Wii U'' DLC:
242*** Wave 1 gives the Brawler a Cat Suit to wear, just in case [[MemeticMutation you're a big fan of]] [[VideoGame/SuperMario3DWorld Meow-Meow Mario]].
243*** Wave 2 provides outfits based on Jacky Bryant and Akira Yuki from ''VideoGame/VirtuaFighter'', and Heihachi Mishima from ''VideoGame/{{Tekken}}''.
244*** Wave 3 releases outfits based on [[VideoGame/DonkeyKongCountry King K. Rool]] and the [[VideoGame/{{MOTHER}} Flying Man]].
245*** Wave 4 sends outfits based on [[Franchise/SuperMarioBros Toad]] and [[VideoGame/FZero Captain Falcon]], making the latter's helmet unlocked by default as well.
246*** Wave 6 gives out a costume based on [[Franchise/SonicTheHedgehog Knuckles the Echidna]], as well as futuristic Bionic Armor.
247** ''Ultimate'' DLC:
248*** Wave 1 brings back the Knuckles the Echidna costume.
249*** Wave 2 features a costume based on the Martial Artist class from ''VideoGame/DragonQuestIII''.
250*** Wave 3 features a costume based on the [[VideoGame/PokemonRedAndBlue Team]] [[VideoGame/PokemonGoldAndSilver Rocket]] grunts.
251*** Wave 4 brings back the Akira and Jacky costumes, as well as adding Ryo Sakazaki and Iori Yagami from ''VideoGame/TheKingOfFighters''
252*** Wave 6 brings back the Heihachi costume and introduces [[VideoGame/{{ARMS}} Ninjara]] and [[Franchise/{{Splatoon}} Callie]] as options.
253*** Wave 7 introduces costumes based on the [[VideoGame/{{Minecraft}} Creeper and Pig]] as well as VideoGame/{{Bomberman}}, who changes color depending on your Mii.
254*** Wave 8 adds a costume based on [[VideoGame/FinalFantasyVII Tifa Lockhart]].
255*** Wave 10 gives us a costume based on VideoGame/{{Shantae}}.
256* EverythingsCuterWithKittens: ''3DS/Wii U'''s DLC adds a full-on catsuit with a respective hat, not unlike that of ''VideoGame/SuperMario3DWorld''. It's an unlockable costume in ''Ultimate'', instead.
257* GroundPound: Head-On Assault has them quickly head downwards from the air [[UseYourHead head-first]].
258* HomeStage:
259** ''3DS/Wii U'': Battlefield in both versions.
260** ''Ultimate'': Find Mii in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Final Destination.
261* HurricaneKick: Helicopter Kick, one of their up special moves. It's a series of spinning kicks as the Mii ascends in the air, with the concluding kick having tremendous power. Distance wise, it has the best horizontal distance, but its vertical distance is awful.
262* IdleAnimation:
263** They quickly perform a series of four fighting stances.
264** They briefly assume an open-palm stance.
265* IKnowMaddenKombat: Shot Put, their neutral special move. Their only projectile option, the Mii [[ExactlyWhatItSaysOnTheTin throws a shot put]] in an arc, which bounces across the floor if it lands, but keeps going through the air as long as it remains in play.
266* {{Irony}}: Mii Brawler has costumes based off of three characters from ARMS, who are all long range fighters while the Brawler lacks any.
267* LightningBruiser: The Mii Brawler is much stronger and faster than the other two classes, balanced out by its lack of range and, in ''Ultimate'', its lower weight.
268* LimitBreak: Omega Blitz, a rush of attacks in the air that acts the same way as Omnislash and Great Aether.
269* MeteorMove: Their down air attack and Headache Maker (which are double-axe handle punches), Soaring Axe Kick's descent kick and Head-On Assault in the air as the Mii comes down. Meanwhile, the end of their Final Smash has them send down their opponent back to the playing field.
270* NoHoldsBarredBeatdown:
271** Their Final Smash is similar to Ike's, Robin's, and Greninja's, in which they knock the opponent into the air and unleash a barrage of blows that would not be out-of-place in ''Anime/DragonBallZ'', before knocking the opponent back down onto the stage.
272** Even disregarding the aforementioned [[LimitBreak Final Smash]], the Mii Brawler breathes this trope, as many of their attacks involve brutally beating the tar out of their opponents, such as their Helicopter Kick, Onslaught, Foot Flurry, and even their jab turns into something similar to Fox's or Captain Falcon's.
273* PoweredArmor: One of the Brawler's costumes is a mechanical exoskeleton, in a similar vein to Power Loaders from the ''Franchise/{{Alien}}'' movie series. It's even yellow for female Brawlers!
274* RapidFireFisticuffs: ''Many'' of their moves are comprised of this.
275** Their neutral combo attack can lead to a rapid flurry of punches, ending with a kick. They're the only Mii Fighter with an infinite jab.
276** Flashing Mach Punch, one of their neutral special options in ''Ultimate'', is a series of ''twenty-two'' rapid punches that end with an uppercut to launch the opponent up. Now, [[VideoGame/TheKingOfFighters who else did this attack before...?]]
277** Piston Punch, one of their up special options in ''3DS/Wii U'', consists of several rising punches on which the last one deals immense knockback. It was so strong, the move had to be {{nerf}}ed once.
278** Lastly, a rare kick example of this is Foot Flurry, one of their down special options in ''3DS/Wii U''; the Mii rushes forward while kicking repeatedly, ending with a spinning inward kick.
279* {{Retraux}}: Akira's costume is deliberately blocky, emulating the graphics of the original ''Virtua Fighter'' game.
280* {{Shoryuken}}: Two of their special moves.
281** Ultimate Uppercut, one of their neutral special options in ''3DS/Wii U'', is a chargeable version of the famous dragon punch. With [[ImmuneToFlinching Super Armor]] on the charged version to boot!
282** Thrusting Uppercut, which [[SuspiciouslySimilarSubstitute replaces]] Piston Punch as their new up special option in ''Ultimate'', consists of a jumping uppercut on which the Mii changes hands for the final hit. Distance-wise, it's the most flexible recovery option for the Mii, but it lacks some power.
283* StanceSystem:
284** Their neutral special options are [[WeaponizedBall Shot Put]], [[ChargedAttack Ultimate]] [[{{Shoryuken}} Uppercut]] (in ''3DS/Wii U'')[=/=][[RapidFireFisticuffs Flashing Mach Punch]] (in ''Ultimate''), and [[WreathedInFlames Exploding Side Kick]].
285** Their side special options are [[DashAttack Onslaught]], [[WreathedInFlames Burning]] [[ChargedAttack Dropkick]], and [[DeathFromAbove Headache Maker]] (in ''3DS/Wii U'')[=/=][[WrestlerInAllOfUs Suplex]] (in ''Ultimate'').
286** Their up special options are [[DeathFromAbove Soaring Axe Kick]], [[HurricaneKick Helicopter Kick]], and [[RapidFireFisticuffs Piston Punch]] (in ''3DS/Wii U'')[=/=][[{{Shoryuken}} Thrusting Uppercut]] (in ''Ultimate'').
287** Lastly, their down special options are [[UseYourHead Head-On]] [[GroundPound Assault]], [[TacticalWithdrawal Feint]] [[DivingKick Jump]], and [[RapidFireFisticuffs Foot]] [[DashAttack Flurry]] (in ''3DS/Wii U'')[=/=][[CounterAttack Counter Throw]] (in ''Ultimate'').
288* StylisticSuck: In a nod to [[VideoGame/VirtuaFighter Akira's]] early days, the downloadable Akira costume for the Mii Brawler in ''3DS/Wii U'' is blocky and jagged instead of the smoother models used for every other outfit.
289* UseYourHead: Head-On Assault, their down special move. The Mii plummets straight down, head-first and [[GroundPound lands on the ground with high power]]. On the ground, the Mii jumps before going down. In ''3DS/Wii U'', this move could bury an opponent; no longer the case as of ''Ultimate'', sending opponents flying high instead.
290* WallJump: They're the first of two Mii classes who can do this.
291* WeaponizedBall: Neutral special number one is Shot Put. It has the Mii throwing a shot put that hits anyone in the way.
292* WreathedInFlames: Two of their special moves.
293** Exploding Side Kick, one of their neutral special options. It's a [[MegatonPunch Falcon Punch]] clone move, but involves the Mii performing a side kick instead of punching. Notably, it has SuperArmor, unlike Captain Falcon's signature move, but is weaker.
294** Burning Dropkick, one of their side special options. The Mii charges [[PlayingWithFire fiery energy]] and then fires themselves forward to [[WrestlerInAllOfUs dropkick the opponent]]. Distance-wise, it's the best of their side specials, but it's [[AwesomeButImpractical a little impractical]] outside of recovery purposes since it's slow to charge for max power.
295* WrestlerInAllOfUs:
296** Suplex, their new side special option in ''Ultimate''. The Mii rushes forward, grasps the opponent and flips them, then performs a jumping suplex that deals huge damage on landing. The move can't KO for its sake and is laggy after the throw, though, so it's better used for crowd control, racking up damage, or in Doubles play to set up a teammate's FinishingMove. If used in the air, the Mii and the opponent plummet straight towards the ground, so it can potentially be used as [[SuicideAttack a form of sacrificial KO if used offstage]].
297** Burning Dropkick, one of their side special options, also counts since it's... well, a dropkick.
298[[/folder]]
299
300[[folder:52 – Mii Swordfighter]]
301[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miiswordfighterssbu.png]]
302[[caption-width-right:350:[[DigitalAvatar The Swordfighter of Many Faces]]]]
303[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mii_swordfighter_ssb4.png]][[/labelnote]]
304
305->'''Final Smash:''' [[SwordBeam Final Edge]]
306
307The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles. They are in between the Brawler and Gunner in terms of speed, power, and range.
308----
309* AllSwordsAreTheSame: They get a wide variety of swords from broadswords, [[KatanasAreJustBetter katanas]], [[LaserBlade laser blades]], cutlasses, [[NerfArm sticks]], [[Franchise/TheLegendOfZelda The Master Sword]], [[VideoGame/FireEmblemPathOfRadiance Alondite]] ([[{{BFS}} the twin of Ragnell]]), and even [[VideoGame/XenobladeChronicles1 Dunban's]] Anti-Mechon Glaive, but they all act the same.
310* AttackReflector: Reversal Slash, one of their down special options. It works like Mario's cape, reflecting projectiles and flipping around foes, but with a [[EverythingsBetterWithRainbows rainbow slash]] instead of a cloth.
311* BattleIntro: Appears in a tornado before unsheathing their sword.
312* BlackKnight: One of the DLC costumes available in ''3DS/Wii U'' is of the Black Knight from ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''. It's an unlockable costume in ''Ultimate''.
313* BlowYouAway: Gale Strike, their neutral special move. The Mii spins and slashes forward to create a tornado that lifts opponents up, leaving them vulnerable for a hit.
314* ChargedAttack: Four of their special moves.
315** Blurring Blade, one of their neutral special options. The Mii does a series of stabs that end with a last, more powerful stab (in ''3DS/Wii U'')[=/=]an upward, [[PlayingWithFire flaming]] blade swing (in ''Ultimate''). As the trope implies, it can be charged, increasing the damage it deals and the last hit's power.
316** [[RollingAttack Airborne Assault]], their side special move, was also this in ''3DS/Wii U''. The attack could be charged for increased damage and significantly increased distance. Averted in ''Ultimate'', where it can no longer be charged.
317** [[IaijutsuPractitioner Slash Launcher]], another of their side special options, can be charged for extra power and distance as well.
318** [[SpinAttack Hero's Spin]], one of their up special options, can be charged on the ground for a significant power boost (much like Link's version).
319* CoolSword: The Mii Swordfighter fights using a sword, with each outfit wielding a different sword that fits a theme. Some of the DLC costumes adds specific ones such as the Master Sword from ''Franchise/TheLegendOfZelda'', the Z-Saber from ''VideoGame/MegaManX'', the Anti-Mechon Glaive from ''VideoGame/XenobladeChronicles1'', and the Falchion from ''VideoGame/FireEmblemAwakening''.
320* CounterAttack: Blade Counter, their down special move. Fitting for its name, the Mii braces for impact; if an attack connects during the counter frames, they will retaliate with a huge, powerful slash. Uniquely in ''Ultimate'', the move sends opponents up instead of in front of them.
321* DashAttack: While already having a traditional one, their up special option in Skyward Slash Dash is this. The Mii will rush in a given direction while [[BladeSpam slashing repeteadly]], launching any opponent on the final hit. It offers the most recovery trajectory options, but leaves the Mii the most open of all three up special options.
322* DownloadableContent:
323** ''3DS/Wii U'' DLC:
324*** Wave 1 gives the Swordfighter outfits based on Dunban from ''VideoGame/XenobladeChronicles1'' and the Link shown in ''VideoGame/TheLegendOfZeldaSkywardSword''. They're also given a Monkey Suit, with the sword being replaced by a wooden stick.
325*** Wave 2 provides an outfit based on [[VideoGame/MegaManX Zero]].
326*** Wave 3 gives out the looks for [[VideoGame/FireEmblemAwakening Chrom]], [[VideoGame/FireEmblemPathOfRadiance the Black Knight]], and [[VideoGame/TalesOfSymphonia Lloyd Irving]].
327*** Wave 4 reveals an outfit based on [[VideoGame/KidIcarusUprising Viridi]], as well as the Hunter's Armor and Rathalos Armor from ''VideoGame/MonsterHunter''.
328*** Wave 6 releases the outfits of [[VideoGame/TheMysteriousMurasameCastle Takamaru]], [[VideoGame/WarioWare Ashley]], and [[VideoGame/TheTowerOfDruaga Gil]].
329** ''Ultimate'' DLC:
330*** Purchasing the first Fighters Pass includes a bonus costume based on [[VideoGame/XenobladeChronicles2 Rex]].
331*** Wave 1 introduces costumes based on Makoto Yuki from ''VideoGame/Persona3'' and Yu Narukami from ''VideoGame/Persona4''.
332*** Wave 2 provides outfits based on Veronica from ''VideoGame/DragonQuestXI'' and Erdrick's Armor from ''VideoGame/DragonQuestIII''.
333*** Wave 3 provides outfits for Zero from ''VideoGame/MegaManX'' once again as well as Goemon from ''VideoGame/GanbareGoemon''.
334*** Wave 4 provides an outfit of Nakoruru from ''VideoGame/SamuraiShodown''.
335*** Wave 5 introduces a costume based on Altaïr from the ''Franchise/AssassinsCreed'' series.
336*** Purchasing the Fighters Pass Vol. 2 gives a bonus costume based on Link's Ancient Armor set from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
337*** Wave 7 brings back the Gil costume and introduces Travis Touchdown from ''VideoGame/NoMoreHeroes'' and the Diamond Armor from ''VideoGame/{{Minecraft}}''.
338*** Wave 8 adds a costume based on [[VideoGame/FinalFantasyVII Aerith Gainsborough]].
339*** Wave 9 brings back the Hunter's Equipment and the Rathalos Equipment, and introduces a costume based on Arthur from ''VideoGame/GhostsNGoblins''.
340*** Wave 10 brings back the Lloyd costume and introduces costumes based on the Dragonborn from ''VideoGame/TheElderScrollsVSkyrim'' and Dante from the ''VideoGame/DevilMayCry'' series.
341* DressedToPlunder: They have a very fancy pirate captain costume complete with a cutlass in ''3DS/Wii U''. The look can be completed with one of the two pirate hats.
342* DualWielding: While Lloyd Irving is famous for doing this in his home series, his Mii costume doesn't. The Mii has both swords with them, but they only use one here. The trailer has a Mii wearing the costume using the beam sword, which is held in the free hand, as a call back to Lloyd's dual wielding.
343* DubNameChange: It's written as "Swordfighter" in the NTSC version and "Sword Fighter" in the PAL version.
344* EverythingsBetterWithSamurai: An outfit option for Swordfighters in ''3DS/Wii U''.
345* GratuitousNinja: Another outfit option for Swordfighters. Also counts when using the [[VideoGame/TheLegendOfZeldaBreathOfTheWild Yiga clan]] and Goemon sets.
346* FoeTossingCharge: Power Thrust, one of their down special options. On the ground, the Mii points their blade forward and advances a good distance, stabbing any opponent on their way. In the air, they rush downward instead of forward, and landing with the move will also send nearby opponents flying.
347* HomeStage:
348** ''3DS/Wii U'': Battlefield in both versions.
349** ''Ultimate'': Find Mii in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Final Destination.
350* IaijutsuPractitioner: Slash Launcher (Gale Stab in ''Ultimate''), one of their side special options. The Mii puts their blade back and [[ChargedAttack charges energy]], then rushes forward when released. They slash (in ''3DS/Wii U'')[=/=]stab (in ''Ultimate'') any opponent they collide with, hence their name.
351* IdleAnimation:
352** They raise their sword skyward.
353** They look from side to side.
354* ImprobableWeaponUser: Certain costumes replace the sword with something else, like a wooden stick with the monkey suit, a paintbrush with the [[VideoGame/ArtAcademy Vince]] costume, or a broom for the maid outfit.
355* JackOfAllStats: Faster and stronger than the Gunner, but not as strong or as fast as the Brawler. They also have better melee options than the former and better ranged options than the latter. Their custom specials also tend to give them options that make them more versatile close-range fighters than the Mii Brawler (albeit with slightly slower frame data), while still losing out on the sheer versatility of the Mii Gunner.
356* KatanasAreJustBetter: The Samurai and Ninja outfits both turn the sword into one of these. There's also [[VideoGame/XenobladeChronicles1 Dunban]]'s Mechon armor-piercing katana included with his respective outfit.
357* KnightInShiningArmor: The Plate Armor outfit.
358* LaserBlade: The Neon Suit gives them this sword, as does the SSB T-Shirt and Hoodie outfits. [[VideoGame/MegaManX Zero's]] outfit comes with a copy of his signature Z-Saber, as well.
359* LimitBreak: Final Edge, which sends various shock waves at a direction.
360* MeaningfulName: The Mii Swordfighter shown in artworks for ''3DS/Wii U'' has a CanonName: Ken, which means "sword" in Japanese.
361* RingsOfDeath: Chakram, one of their side special options. The Mii throws a sharp chakram, which can be angled up or down and behaves differently depending on how you input the attack. A normal input will make the ring move slowly and deal multiple hits (and in ''Ultimate'', [[BattleBoomerang boomerang back a little]]), whereas a Smash input makes it travel fast and deal a single powerful hit.
362* RollingAttack: Airborne Assault, their side special move. The Mii rushes forward while spinning; colliding with an opponent triggers the attack and sends them flying. The attack leaves them wide open while preparing it or if the opponent blocks it. Worse, the opponent can dodge it and, if you're near an edge, you can completely send yourself over it with absolutely no way to recover. A single misfire and it's into the void for you. In ''3DS/Wii U'', the attack could be charged for extra power and distance, but ''Ultimate'' gives the move more power and distance, as well as the ability to move afterwards, at the cost of charging.
363* SpinAttack: Hero's Spin, one of their up special options. It is functionally identical to Link's own Spin Attack: it can be charged on the ground for a more brutal hit, and will send the Mii up in the air if used there.
364* StanceSystem:
365** Their neutral special options are [[BlowYouAway Gale Strike]][[note]]renamed to Tornado Strike in the PAL version[[/note]], [[StockNinjaWeaponry Shuriken]] [[HardLight of Light]], and [[ChargedAttack Blurring Blade]][[note]]renamed to Blade Flurry in the PAL version[[/note]].
366** Their side special options are [[RollingAttack Airborne Assault]], [[IaijutsuPractitioner Slash Launcher]][[note]]renamed to Surging Slash in the PAL version and [[FoeTossingCharge Gale Stab]] in ''Ultimate''[[/note]], and [[RingsOfDeath Chakram]].
367** Their up special options are [[{{Shoryuken}} Stone]] [[SwordPlant Scabbard]][[note]]renamed to Back in the Stone in the PAL version[[/note]], [[BladeSpam Skyward Slash]] [[DashAttack Dash]][[note]]renamed to Super Slash Dash in the PAL version[[/note]], and [[SpinAttack Hero's Spin]].
368** Lastly, their down special options are [[CounterAttack Blade Counter]], [[AttackReflector Reversal Slash]][[note]]renamed to Reflect Spin in the PAL version[[/note]], and [[FoeTossingCharge Power Thrust]].
369* StockNinjaWeaponry: Shuriken of Light, one of their neutral special options. They throw... well, [[ExactlyWhatItSaysOnTheTin a shuriken made of light]] (HardLight while we're at it), forward. It travels some distance in front of them; the longer it takes for the shuriken to hit, the more damage it deals.
370* SwordBeam: Their Final Smash consists of a rush of several in a row.
371* SwordPlant: Stone Scabbard, their up special move. It's an arcing recovery that involves leaping in the air in a [[{{Shoryuken}} jumping slash]], then plunging back down with a downward thrust that will meteor smash anyone unlucky to be below them. ''Ultimate'' buffs this move by making the leap even higher.
372* TronLines: Two of their outfits feature them. One is the "Neon Suit", a black bodysuit with glowing lines, another is the "Cybernetic Suit", armor with glowing lines. In the case of the Neon Suit, the glowing lines take the color of the Mii's clothes, while the Cybernetic Suit features cyan lines and uses the color of the Mii's clothes for the main color of the armor.
373[[/folder]]
374
375[[folder:53 – Mii Gunner]]
376[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miigunnerssbu.png]]
377[[caption-width-right:350:[[DigitalAvatar The Gunner of Many Faces]]]]
378[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/mii_gunner_ssb4.png]][[/labelnote]]
379->'''Final Smash:''' [[WaveMotionGun Full Blast]]
380
381The Gunner is a projectile expert, wielding a mysterious ArmCannon that has many kinds of bullets and missiles that can be used to attack from afar. They are the slowest and weakest of the three classes, but have the best range by far.
382----
383* ArmCannon: The Mii Gunner fights using this, and the cannon changes with each outfit. The bear suit has a strange interpretation where its arm cannon is a honeypot attached to its paw. Pit and Palutena lampshade this by remarking on their weapon's similarity to that of Samus and Mega Man. Some of the costumes change this when appropriate, such as the [[Franchise/{{Splatoon}} Inkling]] outfit, which features handheld Splattershots. The Isabelle and K.K. Slider outfits have them wielding a party popper and a guitar, respectively.
384* AttackDrones: The Mii Gunner uses these as part of their Final Smash, Full Blast.
385* AttackReflector: Echo Reflector, their down special move. The Mii deploys an energy field that [[DeflectorShields bounces back projectiles]] with more speed and power. In ''3DS/Wii U'', the move's appearance is that of an hexagon in a similar vein to Fox's (though [[PurpleIsPowerful purple-colored instead]], while ''Ultimate'' makes the move a force field generated by planting the gun into the floor.
386* BadassInANiceSuit: One of their outfits, the Fancy Suit, makes them into this.
387* BattleIntro: Appears in an orb of energy, then aims their weapon at the screen.
388* BearsAreBadNews: One of the costumes for the Gunner is a bear suit. Its "gun" is a honeypot attached to its paw.
389* ChargedAttack: Charge Blast, their neutral special move. It works like Samus' Charge Shot: The Mii charges up a sphere of [[ShockAndAwe electric energy]], then fires it forwards if the charge is released. The charge can be stored.
390** Grenade Launch, one of their neutral special options, was also this: charging it would result in additional distance and speed for the thrown grenade. Averted in ''Ultimate'', where it can no longer be charged and ithe Mii instead does it aesthetically, which increases the move's startup.
391** Stealth Burst, one of their side special options, is also this: the longer the button is held before releasing it, the stronger the explosion.
392* DeathFromAbove: Lunar Launch, their up special move. See RocketJump below.
393* DownloadableContent:
394** ''3DS/Wii U'' DLC:
395*** Wave 1 gives the Mii Gunner outfits based off of [[VideoGame/MegaManClassic Proto Man]] and [[VideoGame/MegaManX X]].
396*** Wave 2 reveals outfits based on [[VideoGame/AnimalCrossing Isabelle]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[Franchise/{{Splatoon}} the Inklings]].
397*** Wave 3 provides an outfit based on [[Franchise/{{Metroid}} Samus's Power Armor]], also making the helmet unlocked by default, and a free update gives an outfit based on [[VideoGame/AnimalCrossing K.K. Slider]]. There's also a Bear Suit with the arm cannon turned into a honey pot.
398*** Wave 4 only provides the Gunner with a [[Franchise/StarFox Fox]] outfit.
399*** Wave 5, thanks to Cloud's inclusion, also provides a [[VideoGame/SuperMarioRPG Geno]] costume.
400*** Wave 6 provides an outfit based on [[Franchise/SonicTheHedgehog Miles "Tails" Prower]].
401** ''Ultimate'' DLC:
402*** Wave 1 brings back the Tails costume.
403*** Wave 3 introduces Sans from ''VideoGame/{{Undertale}}'' and brings back the Proto Man costume.
404*** Wave 5 adds VideoGame/MegaManX, [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and VideoGame/{{Cuphead}} (complete with FingerGun conversion).
405*** Wave 6 provides new costumes for [[Franchise/{{Splatoon}} Marie]] and [[Franchise/{{Fallout}} Vault Boy]].
406*** Wave 8 brings back the Geno costume and adds one based on [[VideoGame/FinalFantasyVII Barret Wallace]].
407*** Wave 11's final addition to the DLC is a costume based on [[Franchise/{{Doom}} the Doom Slayer]].
408* DragonKnight: One of the unique armors for Gunner is a scaled armor that turns the ArmCannon into a dragon's head.
409* DramaticGunCock: One of their taunts has them cock their ArmCannon in this manner.
410* EnergyAbsorption: Absorbing Vortex, one of their down special options. It functions exactly like Ness's PSI Magnet: the Mii creates a force field that absorbs energy projectiles, [[HealingFactor healing them for each projectile absorbed]].
411* GrenadeLauncher: One of their neutral special options. The Mii launches grenades in an arc that explode on contact with an enemy or the ground. In ''3DS/Wii U'', it can be [[ChargedAttack charged]] to lob them farther, though with no power increase. ''Ultimate'' averts the move's ability to charge and [[{{Nerf}} increases its startup]], but gives the thrown grenade a distance comparable to a medium-charged grenade.
412* GuysSmashGirlsShoot: The default Brawler and Swordfigher Miis are both male, whereas the default Gunner tends to be female.
413* HavingABlast: Stealth Burst, one of their side special options. The Mii fires a shining burst of ''energy'' that can be charged for more distance and power. When the button is released, the burst of energy explodes harshly. As its name implies, it starts to disappear as it travels distance, but ''Ultimate'' makes it so that [[NonIndicativeName it's always visible regardless of charge]].
414* HomeStage:
415** ''3DS/Wii U'': Battlefield in both versions.
416** ''Ultimate'': Find Mii in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Tortimer Island.
417* HomingProjectile: Gunner Missile, one of their side special options. It works essentially like Samus' Missile; inputting the attack normally results in one of these, but inputting the move like a Smash attack makes the Mii fire a big, straight travelling missile, thus subverting the trope (for that version).
418* IdleAnimation:
419** They drop their gun and raise it to their side.
420** They raise their gun, then release it while looking away.
421* ImprobableWeaponUser: Some of their costumes use strange objects in lieu of the arm cannon. Isabelle's costume uses a party popper, K.K. Slider's has a guitar, the business suit has a briefcase, and the bear suit uses a ''pot of honey''.
422* JetPack: Arm Rocket, one of their up special options. See RocketJump below.
423* LimitBreak: Full Blast, a huge beam accompanied to two smaller ones, functionally identical to Zero Laser.
424* LongRangeFighter: The Mii Gunner has weaker attacks compared to the other classes, but has the best range of the three.
425* MightyGlacier: Upgraded from a SquishyWizard in ''3DS/Wii U'' to this in ''Ultimate''. They're still slow, but their damage and weight have been heavily improved, without sacrificing their tremendous range and good recovery. As a bit of trivia, this makes the default Gunner the first woman since ''64'' to be classified as a heavyweight.[[note]]Unless you're willing to count Wendy (who is a PaletteSwap for Bowser Jr.), in which case she is the second.[[/note]]
426* MythologyGag: Palutena's Guidance states that the Mii Gunner's weapon utilizes a motion-control trigger, referencing the motion gimmick of the Wii remote, befitting of the Miis console of origin. Viridi responds by saying that it's revolutionary, referencing the Wii's original codename being "revolution".
427* NotTheIntendedUse: Like Fox and Ness, Mii Gunner's Echo Reflector and Absorbing Vortex produce small, quick, weak hitboxes on activation. Since their knockback doesn't scale, they can be used to prep the opponent for a combo.
428* PlayingWithFire: Most of the Gunner's attacks use fire as their primary element.
429** The most notable of these attacks is Flame Pillar, their side special move. The Mii shoots a flame blast that explodes into a flame when it hits the ground. In ''Ultimate'', it now hits several times with increased power, which is akin to Ness's PK Fire and Robin's Arcfire.
430* PoweredArmor: One of their alternate costumes. [=DLC=] adds Samus's.
431* RayGun: Laser Blaze, one of their neutral special options. The Mii fires a [[EnergyWeapon laser ray]] from their cannon, which can be [[BeamSpam rapid-fired]] like Fox and Falco's own blasters for more damage. It's good for creating space between the Mii and the opponent.
432* RevolversAreJustBetter: The Wild West Wear has the Gunner's ArmCannon resemble a giant revolver. Purely cosmetic though.
433* RobeAndWizardHat: Gunners get the Mage Robe outfit (with the hat separate and available to all Mii classes).
434* RocketJump: All three of the Mii Gunner's up special moves involve using their arm cannons to propel themselves through the air in different ways.
435** Lunar Launch, their default option, is the most traditional rocket jump of the three, and mixes this trope and DeathFromAbove. The Mii fires a burst of fire that propels them a huge distance upwards, hence its name. On contact with the ground, the burst of fire explodes. It offers the best vertical recovery distance of their up specials, but the least horizontal one.
436** Cannon Uppercut, one of their alternate options in ''3DS/Wii U'', mixes this trope and {{Shoryuken}}. The Mii propels themselves some distance upwards, punching above them with their free hand. It has the most power of their recovery options, but the least distance. The initial burst [[MeteorMove meteor smashes]] opponents right below the Mii.
437*** [[SuspiciouslySimilarSubstitute Cannon Jump Kick]] replaces the former move in ''Ultimate''; though while it no longer involves a dragon punch, it still involves a rocket jump.
438** Finally, Arm Rocket, their last up special alternate option, mixes this trope and JetPack. It is a more controllable recovery move that allows the Gunner to alter their trajectory before flight. ''Ultimate'' further buffs this move by making it more akin to Diddy Kong's Rocketbarrel Boost, by letting the Mii alter the trajectory mid-flight.
439* {{Shoryuken}}: Their up special, Cannon Uppercut, is this in ''3DS/Wii U''. See RocketJump above.
440** Averted in ''Ultimate'', where this move is replaced by [[SuspiciouslySimilarSubstitute Cannon Jump Kick]].
441* ShockAndAwe: The Mii Gunner's Charge Blast creates an electric effect upon hitting an opponent. Also, the Gunner's Final Smash is essentially a powerful electric laser.
442* SquishyWizard: In a sense: They are statistically the weakest and the slowest of the three Mii Fighter classes, but make up for it with their range and their versatile repertoire of tools, projectiles or otherwise, that give them a tactical bent and, if played correctly, gives this class the best control of the battlefield out of the three.
443* StanceSystem:
444** Their neutral special options are [[ChargedAttack Charge Blast]], [[RayGun Laser]] [[BeamSpam Blaze]], and [[GrenadeLauncher Grenade Launch]].
445** Their side special options are [[PlayingWithFire Flame Pillar]], [[HavingABlast Stealth Burst]], and [[HomingProjectile Gunner Missile]].
446** Their [[RocketJump up special options]] are [[DeathFromAbove Lunar Launch]], [[{{Shoryuken}} Cannon Uppercut]] (in ''3DS/Wii U'')[=/=]Cannon Jump Kick (in ''Ultimate''), and [[JetPack Arm Rocket]].
447** Lastly, their down special options are [[AttackReflector Echo Reflector]], [[ThrowDownTheBomblet Bomb Drop]], and [[EnergyAbsorption Absorbing]] [[HealingFactor Vortex]].
448* SteamPunk: An alternate outfit either unlocked with a condition (''3DS/Wii U'') or as a random drop (''Ultimate'').
449* StuffBlowingUp: Many of their attacks are explosive since they consist of [[ThrowDownTheBomblet explosives]] or [[KillItWithFire fire bursts]].
450* ThrowDownTheBomblet: A decent amount of their specials involve explosives, to the point where it’s possible to create a loadout of only explosive specials.
451** Grenade Launcher, one of their neutral special options, shoots a grenade.
452** Gunner Missile, one of their side special options, shoots both [[HomingProjectile guided]] and powerful missiles.
453** Lastly, there's Bomb Drop, one of their down special options, which plays this trope a bit more straight. The Mii drops a bomb in front of and below them that takes a while to explode. In ''Ultimate'', the explosion can be manually triggered by pressing the button again, and the bombs have a longer fuse.
454* WallJump: They're the second of two Mii classes who can do this.
455* WaveMotionGun: The Mii Gunner's Final Smash involves hitting opponents with a large laser-like Samus' Zero Laser, but with [[AttackDrones Options]] added.
456[[/folder]]
457
458[[folder:54 – Palutena]]
459[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/palutenassbu_9.png]]
460[[caption-width-right:350:[[GodOfLight Goddess of Light]]]]
461[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/palutena_ssb4_3.png]][[/labelnote]]
462
463!!!!!!'''Voiced by:''' Creator/AyaHisakawa (Japanese), Brandy Kopp (English)
464
465'''PALUTENA ALIGHTS!'''
466
467->'''Home Series:''' ''VideoGame/KidIcarus''
468%%TO PRESERVE FONT SIZE; DO NOT REMOVE
469-->'''Debut:''' ''VideoGame/KidIcarus'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986
470-->'''Creator:''' Nintendo, Creator/{{TOSE}}
471-->'''Publisher:''' Nintendo
472
473->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\
474'''Specials:''' (Default) [[AlwaysAccurateAttack Autoreticle]], [[AttackReflector Reflect Barrier]] (''3DS/Wii U''), [[PlayingWithFire Explosive Flame]] (''Ultimate''), [[{{Teleportation}} Warp]], [[CounterAttack Counter]][[note]]This move and Reflect Barrier were combined into the same move in ''Ultimate'', with the former activating against direct hits and the latter against projectiles.[[/note]]\
475'''Final Smash:''' [[UnrealisticBlackHole Black Hole]] [[WaveMotionGun Laser]]
476
477->''"[[{{Troll}} Oh, I'm not here to save you, Pit.]] I'm here for a little, uh... {{divine intervention}}."''
478
479The Goddess of Light and ruler of Skyworld. Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below. She's benevolent, kind, playful, and a massive {{troll}} towards Pit, but still gives him advice and provides him with the Power of Flight when it's needed. She definitely shows off the power of a god here, what with her impressive array of customizable combat techniques.\
480\
481After first appearing in Pit’s Final Smash and an early story cutscene in ''Brawl'', Palutena made her debut as a playable character in ''3DS/Wii U''. Despite being a goddess, her moveset was surprisingly underwhelming; she had slow attacks, but many of them had impressive range to balance it out. She was mainly used to show off the game's exclusive Custom Special feature. Her base specials weren't anything special, but she could be given different specials based on the various powers she bestows upon Pit throughout ''Uprising''.\
482\
483When ''Ultimate'' dropped the mechanic, her moveset was streamlined to be more effective from the start, combining her Counter with her Reflect Barrier and making Explosive Flame her permanent side special. Her offensive game was also greatly improved, turning her from a fighter tailored to long-range combat into a more versatile fighter, making her truly live up to her name as the Goddess of Light.\
484\
485She also has a fairly vast repository of knowledge of the other fighters, which she isn't afraid to share with Pit to help him in battle.
486
487->See Characters/KidIcarusProtagonistsAndAllies for more information on the character in her origin series.
488----
489* EleventhHourRanger: She's one of the last four characters to join you in ''World of Light'' in ''Ultimate'', being found in [[TheVeryDefinitelyFinalDungeon The Final Battle]] and requiring you to beat and unlock Dark Samus in order to get to her.
490* AlwaysAccurateAttack: Her neutral special move, Autoreticle. She takes aim and, if she detects an opponent within range, she locks on them with a reticle and fires three projectiles at that location. Subverted, however, in that the attack can miss as long as the opponent moves after getting locked on. The move becomes harder to avoid in ''Ultimate'', though, where the shots are faster and the detection window is longer, making it much more accurate.
491* AntiAir: Her strong up attack, her up smash and, in ''3DS/Wii U'', her second custom down special move, [[FatalFireworks Celestial Fireworks]].
492* AreaOfEffect: As demonstrated by [[http://i.imgur.com/B3dEIjg.jpg these]] [[http://i.imgur.com/h8DWPnA.jpg pictures]], some of her moves place an emphasis on this, and failure to hit with them leaves you wide open.
493** In ''3DS/Wii U'', the biggest example of this trope as a standalone move is her second custom neutral special move, Heavenly Light. It hits multiple times and has huge vertical range, but the damage it inflicts is flinchless and it has little horizontal range.
494** Her smash attacks also fit this trope. Her side and down smash make use of [[PowerGivesYouWings her ethereal wings]] by flapping them, with both attacks having good horizontal range and creating [[WindFromBeneathMyWings windboxes]] that push the opponent away if they don't hit. Meanwhile, her up smash conjures a tall pillar of vaporizing light that has very long vertical range.
495* ArtEvolution: Palutena's current design debuted in ''Brawl'', appearing as an NPC and during Pit's Final Smash, although her face was slightly more stern- and wise-looking than her current depictions, apart from the one ''Subspace Emissary'' cutscene that she appeared in. The fourth game gives her a cuter, softer face, darker green hair (more apparent during gameplay than in artwork), and a more prominent red trim on her dress.
496* ArtShift: The non-gameplay bits of her trailer are done in anime style. These portions were animated by [[Creator/StudioShaft SHAFT]], who also animated the ''Palutena's Revolting Dinner'' short to promote ''Kid Icarus: Uprising''.
497* AscendedExtra: Went from playing a role in Pit's Final Smash and making a small appearance in the ''Subspace Emissary'' in ''Brawl'' to a full-fledged fighter.
498* AssistCharacter: She was this in ''Brawl'', sending the Centurions to aid Pit in his Final Smash.
499* AttackReflector: Reflect Barrier, her default side[[note]]in ''3DS/Wii U''[[/note]]/down[[note]]in ''Ultimate''[[/note]] special move. She summons an [[DeflectorShields energy barrier]] that bounces projectiles back with increased power and speed, and pushes opponents back a little. In ''3DS/Wii U'', it even has a small hitbox on her shield. As of ''Ultimate'', it shares the spot with her Counter, activating in the same way her Counter would if it detects a projectile.
500* AuthorityEqualsAsskicking: She's the Goddess of Light, and the leader of the forces of Skyworld. And she finally gets to kick some major ass here, without the influence of [[spoiler:[[PuppeteerParasite the Chaos Kin]]]].
501* BadassAdorable: Downplayed, but she's still a powerful goddess appearing as a beautiful young woman, with an EndearinglyDorky personality to boot.
502* BadassBookworm: Apart from being a playable character, she runs the Palutena's Guidance EasterEgg on the Palutena's Temple stage. If Pit presses the down taunt button for a single frame, he'll call for help to Palutena (although sometimes Viridi will appear on her stead, or intervene during the guidance), and she'll provide Pit with useful information about (one of) the character(s) he's currently facing, be it in-universe canon or Smash-related... unless she's in the battle.
503* BalanceBuff: Many of the changes in the transition from ''3DS/Wii U'' to ''Ultimate'' improved her lacking offensive game, sped up her slow attack speed and reduced her heavy ending lag. Her special moveset was also turned up several notches, and Reflect Barrier and Counter were also merged into a singular down special to make room for a new side special in Explosive Flame. Her range and mobility, two strengths from the previous game, were also improved.
504* BattleIntro: Walks out of a golden door onto the battlefield. The door is similar to the kind one would find on her temple.
505* BeautyEqualsGoodness: The Goddess of Light takes the form of a very beautiful woman. However, her Guidance conversation about {{VideoGame/Bayonetta}} in ''Ultimate'' implies that this is a case of AFormYouAreComfortableWith.
506* BigDamnHeroes: [[ParodiedTrope Parodied]] in her reveal trailer, where it shows her rescuing Pit from [[Franchise/TheLegendOfZelda Link]] after the latter bests him in battle. You'd think she would help Pit fight [[VideoGame/TheLegendOfZeldaTwilightPrincess The Hero Chosen by the Gods]], except... [[{{Troll}} she just sends him flying away with help of the Power of Flight]] to [[WorthyOpponent fight Link herself]].
507* BoringButPractical: Her default specials in ''3DS/Wii U'' aren't as flashy or strong as her custom moves, but they're still work as a defensive moveset. Reflect Barrier and Counter let her repel enemy attacks, Autoreticle is a ranged damage dealer that keeps the pressure on, and Warp is the least predictable of her recoveries.
508* {{Bowdlerization}}: In the Japanese version of ''3DS/Wii U'', her dress was [[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship lengthened]] in version 1.0.6 in accordance with CERO's rules against {{panty shot}}s in A-rated games. The censored dress carried over to all versions of ''Ultimate''.
509* BreadEggsBreadedEggs: In ''3DS/Wii U'', Palutena's side special was Reflect Barrier and her down special was Counter. In ''Ultimate'', her down special is both; it spawns the correct move depending on whether she is is struck by a physical attack or a projectile/item during her counter frames. This also makes way for her new side special being Explosive Flame.
510* CallingYourAttacks: She commonly calls out the names of her special attacks, as well as her side and down smash attacks.
511* CasualDangerDialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other ''Smash'' combatants. She can do the same by activating Palutena's Guidance, if Pit uses a smash taunt on Palutena's Temple.
512* ComboPlatterPowers: Palutena uses the abundance of Powers that she afforded to Pit in ''Kid Icarus: Uprising'', making up her special moveset and their custom variants in ''3DS/Wii U''.
513* CompositeCharacter: Palutena is unique in ''3DS/Wii U'' in the sense that, instead of combining multiple characters, it combines different permutations of the same character, due to her custom special moves. ''Ultimate'' compensates for the removal of them by rolling some of Palutena's vast array of special moves into each other, by combining Reflect Barrier with Counter and assigning Explosive Flame to her side special.
514* ConfusionFu: In ''3DS/Wii U'', if [[StanceSystem character customization]] is allowed, Palutena's diverse array of custom moves can make her very unpredictable during a fight, as she can be anything from a [[LongRangeFighter long-distance defensive fighter]] to a LightningBruiser who can chase foes from anywhere on-screen.
515* CounterAttack: Her down special move, Counter. Palutena hides behind her shield, and if struck, she retaliates back with a staff thrust that creates a burst of magic, striking the opponent with it and dealing increased damage in proportion to the move that hit her. As of ''Ultimate'', it shares the spot with her Reflect Barrier, but will still activate if she's struck by a regular attack.
516* CrosshairAware: Her special move, Autoreticle, has a reticle appearing on the screen.
517* CurtainsMatchTheWindow: Palutena has green eyes that match with her long green hair.
518* DashAttack: She already has a traditional one as part of her fighter kit, but in ''3DS/Wii U'', she also gains one in her custom side special move, SuperSpeed. It involves her rushing forward at a high speed, which increases over time (enough to at one point let her outrun ''Sonic''), ramming onto any enemy that makes contact with her. She can cancel it into a jump, her up smash or her traditional dash attack. It has a small cooldown period though, denoted by her shield glowing blue when it's available once again.
519* DeadpanSnarker: Yet another carryover trait from ''Kid Icarus: Uprising''. She's a bit snarkier in this game than in ''Uprising'', which is mostly seen towards Pit and Dark Pit in her reveal trailer...
520-->'''Palutena:''' ''(Dark Pit lands behind her)'' Dark Pit... you just dropped in to crash my party?\
521'''Dark Pit:''' ''(smirks)'' Uh-huh.
522** ...as well as in Palutena's Guidance.
523--->'''Viridi:''' Look, Daisy is a totally different person from Peach! [...] Plus, her symbol is a daisy. Pretty cool to have a symbol that's also your name.\
524'''Pit:''' Yeah, but have you ever seen Peach and Daisy in the same place at the same time?\
525'''Palutena:''' Pit, if you had a symbol, ''it would be in the shape of an armpit''.
526* DeflectorShields: Her Reflect Barrier. See AttackReflector above.
527* DifficultButAwesome:
528** In ''3DS/Wii U'', her default special moveset has both a [[AttackReflector reflector]] and a {{counterattack}}, meaning that a good Palutena player has a potential way to negate any enemy attack. Her attacks also have impressive range behind them. However, her weight is below-average and she's fairly sluggish in all of her attacks, including her close-range ones (the only exception being her aerial attacks). While most of her smash attacks have pretty solid range and power, she's also left with very punishing ending lag if she misses. Additionally, all of her special moves are overshadowed by other characters' versions of that kind of move. As a result of these weaknesses, [[SquishyWizard she is very susceptible to pressure]], and any slip-up has the potential to be ''incredibly costly''.
529** In ''Ultimate'', many of the [[BalanceBuff changes]] she went during the transition have improved her lacking offensive game, her special moveset and her move speed, and she retains many of the strengths she had in ''3DS/Wii U'', notably her defensive game and impressive range. However, her weaknesses from the previous game are retained as well, namely her below average attack speed, ending lag issues and susceptibility to combos and pressure, so she must still play carefully. This time around, she plays more properly like a LongRangeFighter with LightningBruiser qualities.
530* TheDragon: [[spoiler:She is found guarding the true Master Hand in The Final Battle, and both serve as co-dragons to Galeem.]]
531* EldritchAbomination: Bayonetta's entry in Palutena's Guidance implies that this is what Palutena really looks like and that her humanoid form is a case of AFormYouAreComfortableWith. Same goes for Viridi.
532* EleventhHourRanger: No matter the unlock method, she is (bar one exception) one of the last characters to unlock in ''Ultimate''.
533** She's the last character found in Kirby's Classic Mode unlock tree.
534** She's the last character you face in timed unlock battles.
535** She's also one of the last four characters to join you in ''World of Light'', being found in [[TheVeryDefinitelyFinalDungeon The Final Battle]] and requiring you to beat and unlock Dark Samus in order to get to her.
536* FashionableAsymmetry: Besides wearing two different kinds of bracers, she only wears a stocking on her left leg, her dress has a slit on her left side and her left sandal is accompanied by a leg wrap. Meanwhile, she leaves the other leg below her dress bare, only wearing an anklet.
537* FatalFireworks: Her second custom down special move, Celestial Fireworks. Palutena conjures a firework in front of her that explodes above her after a short delay, as it trapping opponents inside of it and launching them away. While it works best as an AntiAir (as pointed out by one of the tips), it also renders her invincible before firing it, so [[MundaneUtility it can be used as an alternative to her Counter]].
538* FemaleAngelMaleDemon: For ''3DS/Wii U'', there are a few event matches that have her go up against Ganondorf (either as the playable character or as an opponent). There's at least one co-op event match where she's paired with him to fight against intruders from another dimension (a horde of Mr. Game and Watches). The game even lampshades the unlikeliness of the situation. Bayonetta's illustration also pits them against each other. As counterparts, Ganondorf may represent Hades, or on the flipside, Palutena may represent Hylia.
539* {{Foil}}: To {{VideoGame/Bayonetta}}. Both are powerful female characters that use magic on their movesets one way or another and are on the heroic side, and were captured by Galeem and Dharkon to do their bidding, but they're still different like day and night. Palutena is a [[PhysicalGod goddess]] and a heroine, Bayonetta is a [[KillTheGod god-slayer]] and an [[AntiHero anti-heroine]]. Palutena has [[LightIsGood a predominantly white, light motif to her]], Bayonetta has [[DarkIsNotEvil a predominantly black, dark motif to her]]. Palutena uses [[LightEmUp white magic]] to conjure her moves, Bayonetta uses [[BadPowersGoodPeople Umbra (dark) Magic]] to conjure hers. Palutena is [[TheGadfly gadflyish]] and a NiceGirl who's benevolent to most people, Bayonetta is a certified DeadpanSnarker and it can take a bit of time to actually see her true colors.
540* FinalBoss: A giant version of her is the final boss of Bayonetta's Classic Mode in ''Ultimate'' as a stand-in for Jubileus. May also double as Bayonetta finally making good on her promise of targeting Palutena next in her announcement trailer for ''3DS/Wii U''. Additionally, no matter how you choose to unlock her, Palutena will always be one of the last characters to be unlocked. She's the last fighter in Kirby's Classic mode unlock column, the final opponent in timed encounters, and [[spoiler:found in the final realm in ''World of Light'']].
541* FlashStep: Her Warp lets her teleport a good distance and even provides a brief window of intangibility. Her dodges also make her disappear from the screen for a split second.
542* AFormYouAreComfortableWith: [[DiscussedTrope Discussed]] in Palutena's Guidance about {{VideoGame/Bayonetta}}. Pit points out that the angels Bayonetta fights [[LightIsNotGood aren't nice angels like him]]. Viridi cuts in and mentions that angels and goddesses can look like anything they want to and that Palutena's true form [[EldritchAbomination doesn't look like what we're seeing]]. Palutena smugly says that Viridi doesn't either, and they both laugh while Pit is creeped out.
543* FragileSpeedster: During the effects of [[StatusBuff Lightweight]]. Like in ''Kid Icarus: Uprising'', using it increases her movement speed significantly, but also increases the damage she takes.
544* GodInHumanForm: Palutena, the Goddess of Light, takes on the form of a tall, very beautiful human woman, [[AFormYouAreComfortableWith the thing she protects]].
545* GodOfGood: Palutena is Pit's boss and a Goddess of [[LightIsGood Light]].
546* TheGrappler: Downplayed, in that it's not the whole focus of her playstyle, but Palutena has an extremely powerful grab that's very easy to abuse: it has great range, comes out fast, and it can lead into combos or kills at reasonable percents. To date, it's one of the very few grabs in ''Smash'' history that needed to be nerfed through patches.
547* HairFlip: Her down taunt is this.
548-->'''Palutena:''' [[BringIt Ready when you are.]]
549* HolyHalo: Like in ''Kid Icarus: Uprising'', Palutena has a unique winged, sky blue halo that appears behind her head when performing certain attacks, notably her up smash, up air, and her special moves. It also appears during her up and down taunts.
550* HolyHandGrenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, [[LightEmUp light]].
551* HomeStage:
552** ''3DS/Wii U'': All stages from her series.[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''.[[/note]]
553** ''Ultimate'': Skyworld in ''Ultimate'''s website, though both her normal unlock and ''World of Light'' fights happen in Palutena's Temple.
554* HotGoddess: Yes, definitely. Her trailer emphasizes this through shots of her hips and chest. Due to the different aesthetics from ''Kid Icarus: Uprising'', her curves are also more noticeable in her in-game model compared to ''Uprising''.
555* IdleAnimation:
556** She taps her staff on the ground, briefly displaying her halo.
557** She holds her staff and shield in front of her torso, briefly displaying her halo.
558* KickingAssInAllHerFinery: Palutena fights while wearing her tiara and fancy dress.
559* KingOfAllCosmos: The Goddess of Light and leader of her realm; also a certified {{troll}} that enjoys messing with Pit.
560* LadyAndKnight: The lady to Pit's knight.
561* LadyOfWar: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on [[Myth/ClassicalMythology Athena]], the Greek goddess of wisdom, law, and just warfare after all, so it's [[JustifiedTrope not really surprising]]. While she has graceful movements, her playful and trollish personality makes for a bit of a subversion.
562* LargeHam: Just like in ''Uprising'', she's quite the show-off, as can be seen from her taunts and her behavior in her reveal trailer. She also has exaggerated (and adorable) KO screams.
563* LateArrivalSpoiler: She and Pit casually mention [[spoiler:their fight while she was under the Chaos Kin's control]] during her reveal trailer, spoiling a big twist in ''Uprising''.
564* {{Leitmotif}}:
565** [[https://www.youtube.com/watch?v=u2S2h24xuZI The first Boss Battle theme]] from ''Uprising'' plays through most of her debut trailer.
566** [[https://www.youtube.com/watch?v=aEnDMF-z6-0 Destroyed Skyworld]] also plays during her debut trailer, when Palutena steps in to battle Link. The ''Wii U'' [[https://www.youtube.com/watch?v=a_3LcGNQRk4 remix]] plays in her ''Ultimate'' character trailer, Challenger's Approach/World of Light battles, and Classic Mode credits. Since the theme was associated with Palutena in ''Uprising'' and is used in both of her ''Smash'' trailers, it may even be considered a BootstrappedLeitmotif.
567* LightEmUp: A majority of her moves are appropriately light-based. The biggest example of this, however, is her up smash: she conjures a tall, vertical pillar of vaporizing light to send her opponents enemies up and away.
568* LightIsGood: The Goddess of Light and BigGood of her home series.
569* LightningBruiser: ''[[SubvertedTrope Tried]]'' to be this in ''3DS/Wii U'': she was fast, her moves were catered towards defense (whether by providing range or invincibility frames), and she had a powerful throw game, but terrible default specials, sluggish attack speed, and a tall hurtbox made her fail to stand out, as seen in MasterOfNone below. Her ''Ultimate'' incarnation fits the mold much better, having multiple assorted attributes that make her versatile, strong, fast, and tough to kill, while retaining some of her old flaws for balance.
570* LimitBreak: Her Final Smash, [[UnrealisticBlackHole Black Hole]] [[WaveMotionGun Laser]]. Likely a huge MythologyGag to a popular multiplayer strategy in ''Kid Icarus: Uprising'', consisting of using the Black Hole Power to suck people in, followed by a Mega Laser to inflict massive damage while they're stuck.
571* LongRangeFighter: Most of her moveset is, in part, tailored towards this. Many of her attacks are a bit slow on execution, but have long range and are guaranteed to hit opponents at a distance. However, her close-quarter moves aren't fast either. You'll need to land a hit with the best of your abilities, as missing an attack will leave you wide open.
572* LuckilyMyShieldWillProtectMe: Her [[ShieldBash dash attack and back air attack]] both use her shield. These attacks are notable because her upper body and shielded arm are invincible, so if the shield clashes with another attack, Palutena will take no damage and continue with her attack while the offender will stop. It even works on counters!
573* MaleGaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
574* MasterOfNone: In ''3DS/Wii U'', by default, Palutena has a fairly undesirable mix of attributes: while her mobility is pretty fast, she's tall, has-below average weight, and has sluggish attacks, some of which aren't that powerful, have a below-average damage output, have [[HitboxDissonance hitboxes that do not match their trails and/or are positioned unfavorably]] and, in some cases, '''[[GoneHorriblyWrong all three]]'''! Her special attacks are also weaker and laggier in comparison to others of their kind, since every character has a better reflector (damage-wise) and counterattack (knockback-wise) than her. It appears to be [[EnforcedTrope enforced]], as her gimmick lies in her access to [[StanceSystem 12 special moves to choose from]]; she has to rely on whichever special moves are chosen for her to adapt to the situation. Overall, however, her lacking attributes and slow attacks make her quite the SquishyWizard.
575* MechanicallyUnusualFighter: In ''3DS/Wii U''. She has 12 unique special moves, with three custom variants per special. See StanceSystem below.
576* MsFanservice: Has been increasingly becoming this since ''Uprising''. Not only does her reveal trailer feature [[MaleGaze some flattering close-ups of her hips and chest]], but she also has a [[http://i.imgur.com/wJxemCZ.gif taunt]] where she [[TheTease spins around her staff with one leg in the air]], kind of reminiscent of a pole dance. And to top it all off, her back throw is perfectly-designed to provide PantyShot opportunities (and unlike Peach, Zelda, and Rosalina, the underside of her dress is ''not'' concealed from the camera!)
577* MyRulesAreNotYourRules: Palutena's Powers are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode, her moves can't be switched and she must make do with her standard moveset.
578* NoFlowInCGI: Palutena has much longer hair than any of the other female characters, and also wears it loose. As such, her hair is animated more like a cape rather than other characters' hair such as Lucina's.
579* NotCompletelyUseless: In ''3DS/Wii U'', her custom neutral special, Heavenly Light, is notorious for being virtually useless offensively, as it deals no knockback or flinching, it deals very weak damage over a period of three seconds, and its high endlag makes it extremely punishable. However, it is very strong for one thing: its massive AreaOfEffect makes it one of the absolute best moves to use in Trophy Rush.
580* OnlySaneWoman: When she's not [[DeadpanSnarker snarking]] or being a {{troll}} in her Guidance conversations, she comes across as the wisest and most level-headed character of the four, in comparison to the easily distracted and dorky Pit, the childish Viridi, and the rarely-appearing but aggressive Dark Pit.
581* OOCIsSeriousBusiness: Doesn't crack a single joke during Bayonetta's reveal trailer; this [[WitchWithACapitalB witch]] '''kills''' angels for a living and '''slayed''' gods on her games. Also snaps at Viridi for not remaining silent on her Guidance about [[{{Franchise/SuperMarioBros}} Piranha Plant]].
582* PaletteSwap: Her dress can change to Viridi's, Pandora's, Hades's, and Medusa's colors.
583* PerpetualSmiler: She smiles during many of her animations, whether it be a serene smile or a smug grin. Especially present in ''Ultimate''.
584* PhysicalGoddess: She's the Goddess of Light that gives Pit his power and protects humans. She doesn't get to show off the full extent of her abilities (such as being able to disintegrate or curse her enemies) for CompetitiveBalance reasons, so [[DidYouJustPunchOutCthulhu she can still be defeated by any other combatant]].
585* PlayingWithFire: Explosive Flame, her custom neutral[[note]]in ''3DS/Wii U''[[/note]]/side[[note]]in ''Ultimate''[[/note]] special move. Palutena conjures a pinpoint, spherical explosion in front of her a set distance away, which traps opponents inside and launches them away after it ends. In ''Ultimate'', it has close and far variations, depending on whether you input the move as a tilt or smash attack.
586* PowerFloats: Whilst Palutena doesn't float everywhere like Rosalina does, her running animation consists of her floating forwards at a high speed.
587** Played straight, however, with her first custom up special move, Jump Glide. Palutena jumps into the air, floating for a moment and enabling her to grab the stage's ledge or cancel the glide into a move. However, if she gets hit during the move, she can't use it again until she lands, which can result in a death sentence off-stage.
588* PowerGivesYouWings: Palutena can form ethereal wings out of holy light during her side and down smash attacks, and during her up taunt.
589** Her side and down smash attacks involve her flapping her wings in front of her[[note]]side smash[[/note]]/on either side[[note]]down smash[[/note]] to attack. Scoring a hit with the tips of the wings deals less damage and knockback than with the bulk of the wings. They also create [[WindFromBeneathMyWings windboxes]] that can push the opponent away if they don't hit them.
590* PromotedToPlayable: First appears in the background of Pit's Final Smash in ''Brawl'', as well as making a minor appearance in ''Subspace Emissary''.
591* RageBreakingPoint: Towards Viridi in [[https://www.youtube.com/watch?v=kvIIK6qJahg Palutena's Guidance about Piranha Plant]]. After Viridi comments on the various types of them [[MotorMouth at an annoyingly fast speed]], Palutena snaps at her and declares she never wants to hear the word "Piranha" ever again, [[NiceJobBreakingItHero resulting in Pit not getting fighting tips on it]].
592* ReallySevenHundredYearsOld: While she is young by goddess standards (around her early twenties in human years), she's still millions of years old.
593* RocketJump: One of her custom up special moves. Palutena creates an explosion at her feet while ascending a short distance upwards. Unusually for this trope, it doesn't inflict self-harm to her. [[CallingYourAttacks She quotes this trope verbatim as well while using the move.]]
594* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 10 hours and 30 minutes, beat Classic Mode with Kirby or anyone in his unlock tree eight times, or find and defeat her in ''World of Light''. Notably, she appears near the end of all three unlock methods; she's the last character unlocked through Vs. Mode time, she's the final character in the unlock tree of Kirby, and her unlocking battle is one of the final ones in the last area of ''[=World of Light=]''.
595* SenselessSacrifice: She tries to buy Pit and Dark Pit time to escape in ''World of Light'' using her Reflect Barrier. The barrier does absolutely nothing to protect her, and when she goes down, the Pits lose the ability to fly and plummet into the path of the beams. Bonus points for selflessness, though.
596* ShieldBash: Her dash attack and back aerial involving her swing her shield rather than her staff. Her upper body is invulnerable for a bit during the animations, so it can block attacks.
597* ShownTheirWork: Well, more like ''Made'' Their Work. Since ''Super Smash Bros.''' [[Creator/MasahiroSakurai creator]] also made ''VideoGame/KidIcarusUprising'', he took great care to make sure Palutena's Powers function as similarly as possible in both games.
598** Of particular note is the choice of Black Hole and Mega Laser for her Final Smash. These two Powers were a popular choice in ''Kid Icarus Uprising'''s multiplayer modes. Black Hole would be used to hold other players in one spot, and then be followed up with Mega Laser (or Explosive Flame in some cases) to deal heavy damage to the enemy team.
599* TheSmartGuy: Shares her knowledge of the ''Smash'' fighters with Pit during his Palutena's Guidance taunts.
600* StaffOfAuthority: Wields a staff as big as she is, a good fit for the ruler of her land. Like in ''Uprising'', this is her weapon, as most of her attacks involve using her staff to whack opponents with it, conjure any kind of magic, and sometimes both at the same time.
601* StanceSystem: In ''3DS/Wii U'', Palutena's main [[MechanicallyUnusualFighter unique gimmick among other characters]] is her entirely different special moves available through character customization, with 12 unique options to choose from, 3 for each slot. Unlike other characters, her custom moves are also [[ATasteOfPower available from the start]], as with the Miis. With them, [[ConfusionFu she can change her playstyle entirely]], going from a LongRangeFighter, to a LightningBruiser, and so on.
602** Her neutral special options are [[AlwaysAccurateAttack Autoreticle]], [[PlayingWithFire Explosive Flame]] and [[AreaOfEffect Heavenly Light]].
603** Her side special options are [[AttackReflector Reflect Barrier]], [[UseYourHead Angelic Missile]] and [[DashAttack Super Speed]].
604** Her up special options are [[{{Teleportation}} Warp]], [[PowerFloats Jump Glide]] and RocketJump.
605** Lastly, her down special options are [[CounterAttack Counter]], [[StatusBuff Lightweight]] and [[FatalFireworks Celestial Fireworks]].
606*** As a standalone move, Lightweight is also the biggest example of this trope; even if it's more of a StatusBuff in practice, she switches between being a FragileSpeedster, then the opposite of that and then her normal self before she can use it again.
607* StatusBuff: Her first custom down special move, Lightweight. It temporarily[[note]]roughly 12 seconds[[/note]] turns Palutena into a FragileSpeedster by significantly improving her movement speed, but makes her take increased damage from attacks in return. After the buff ends, [[NecessaryDrawback her movement speed is reduced significantly (though for a shorter time]][[note]]five seconds[[/note]][[NecessaryDrawback ), and she must wait for another five seconds after the debuff ends]]. This is often considered to be Palutena's best move in ''3DS/Wii U'', as while she becomes more fragile, it allows her moves to combo and flow much better into the other, which also turns her into a LightningBruiser of some sort.
608* SuperSpeed: Her custom moves, [[ExactlyWhatItSaysOnTheTin Super Speed]] and Lightweight, which grant Palutena huge boosts of speed. The former functions like a {{dash attack}}, while the latter is a temporary StatusBuff.
609* SwordAndSorcerer: The sorcerer to Pit's Sword. While he uses his weapons from ''Kid Icarus: Uprising'', she uses the Powers she bestowed upon him.
610* ATasteOfPower: Unlike other characters, all of Palutena's custom moves are unlocked from the start in ''3DS/Wii U'', giving you a preview of what you can expect from the rest of the cast.
611* TheTease: It was apparent in ''Uprising'', so it's apparent here. Many of her moves show off her features, her trailer shows off some [[MaleGaze brief close-ups on her hips and chest]], and one of her taunts has her twirl around her staff with one leg in the air, almost like a pole dance.
612* {{Teleportation}}: Her up special move, Warp. Palutena disappears for a short time and reappears a good distance away, depending on which direction you input (upwards by default). She is intangible during the move, except before disappearing/when she reappears.
613* TeleportSpam:
614** Warp can be used to perform an advanced technique called [[https://ssbwiki.com/Ledge-canceling ledge canceling]], which could allow for an effective means of both evasion and covering ground. To the point she can do stuff like [[https://www.youtube.com/watch?v=hgKRp7hsqkQ this]].
615** In a milder example, she disappears briefly during her sidestep and roll dodges, only having a split second of visibility to show which direction she dodged to.
616* {{Troll}}: If her reveal trailer didn't sell you out after looking at the way she treats Pit, Link and Dark Pit, you should see her on action in Palutena's Guidance, and when she wins a fight!
617-->'''Palutena:''' Too bad for you./Poor little Pittoo!
618* TsurimeEyes: [[https://i.imgur.com/I2Dkpi0.png Present in her reveal trailer]] which, fittingly enough, highlights her trollish and trickster nature. This is less present in the game, where she has TaremeEyes (at least compared to other realistic fighters like [[Franchise/TheLegendOfZelda Sheik]], [[Franchise/{{Metroid}} Samus]] and {{VideoGame/Bayonetta}}).
619* UseYourHead: Her first custom side special move, Angelic Missile. After a brief delay, Palutena charges horizontally forward while enveloped in red energy, and stopping if she hits an enemy. It acts similarly to [[{{Franchise/SuperMarioBros}} Luigi's]] Green Missile and [[{{Franchise/Pokemon}} Pikachu's]] Skull Bash, except it can't be charged.
620* UnrealisticBlackHole: The first part of her [[LimitBreak Final Smash]], Black Hole Laser. A Power available in ''Uprising'', Palutena summons a black hole that traps opponents nearby or inside of it, setting them up for...
621* WaveMotionGun: ...the second part of her Final Smash, appropriately named (you guessed it) the Mega Laser. Another Power available in ''Uprising'', she fires a huge laser in the direction of the black hole she summoned, blasting any unfortunate opponent in its way. Characters not trapped by the black hole can get hit by it, too, provided they're on the laser's way.
622* WindFromBeneathMyWings: Her side and down smash, both of which make use of her [[PowerGivesYouWings ethereal wings]] by flapping them, create small windboxes that push the opponent away if they don't hit them. This makes them safer to use at a distance since the wind can mess up an opponent's punishing move or recovery attempt.
623* WorthyOpponent: She takes an interest in [[Franchise/TheLegendOfZelda another goddess of light's chosen hero]] in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
624* YourSizeMayVary: She is noticeably taller than Pit in ''Kid Icarus'' canon (who reaches down to her chest), but in ''Smash'' she's been downscaled to be around the other female fighters in terms of height. In contrast, Pit now reaches down to her shoulders.
625* YinYangBomb: Her Final Smash, Black Hole Laser. Black Hole acts the Yin, while Mega Laser acts as the Yang.
626[[/folder]]
627
628[[folder:28ε – Dark Pit (Black Pit)]]
629[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkpitssbu.png]]
630[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
631[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]
632
633!!!!!!'''Voiced by:''' Creator/MinamiTakayama (Japanese), Creator/AntonyDelRio (English)
634
635->'''Home Series:''' ''VideoGame/KidIcarus''
636%%TO PRESERVE FONT SIZE; DO NOT REMOVE
637-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[Platform/Nintendo3DS 3DS]]], 2012
638-->'''Creator:''' Project Sora
639-->'''Publisher:''' Nintendo
640
641->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\
642'''Specials:''' Silver Bow, [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\
643'''Final Smash:''' [[SniperRifle Dark Pit Staff]]
644
645->''"[[TrashTalk Can't help but feel sorry for ya!]]"''
646
647The [[AntiVillain not-really-evil]] counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you really wanna tick him off) was created when Pandora used the Mirror of Truth with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].\
648\
649He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed due to his appearance in Palutena's trailer. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\
650\
651In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.
652
653->See Characters/KidIcarusProtagonistsAndAllies for more information on the character in his origin series.
654----
655* AdaptationDyeJob: For ''VideoGame/KidIcarusUprising'', the arrows of light that are launched from the Silver Bow that Pit used in the game were colored green. In ''3DS/Wii U'' and ''Ultimate'', the coloration of Dark Pit's arrows from his own Silver Bow are changed to a dark shade of purple.
656* AdaptationalVillainy:
657** Despite initially starting off as an opponent to Pit and even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with any of the important affiliates in ''Kid Icarus: Uprising'' and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the ''Wii U's'' BigBadEnsemble-based Co-Op Event Match '''Final Battle Team-Up''', which has him teaming up with [[BigBad Big Bads]] of several other series such as [[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]] to battle the player.
658** The cross-promotional Splatfest the game had with ''Splatoon 2'' also puts him on the villain team.
659** Possibly Justified as Palutena's Guidance reveals he has started working for Virdi, who is no longer on a truce with Pit and Palutena since Hades is out of the picture (albeit [[FriendlyEnemy very chummy with the two, regardless]]).
660* AmbiguousSituation: Though ''3DS/Wii U'' claims that he now works for Viridi in his Palutena's Guidance, and the Lightnng Chariot is also in Viridi's possession, ''Ultimate'' has him and Pit both being granted flight by Palutena in the World of Light intro, and the Lightning Chariot is in Pit's possession as his Final Smash. The only indicator of Dark Pit still working for Viridi is his Palutena's Guidance recycled from ''3DS/Wii U''.
661* BashBrothers: In the Palutena's Guidance conversation for the Ice Climbers, Palutena suggests the idea of Pit and Dark Pit pairing up the same way.
662* BattleIntro: Descends from purple beams of darkness.
663* BloodKnight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
664* BoringButPractical: Somewhat. While Pit's ''3DS/Wii U'' Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
665* BringIt: One of his taunts has him beckon his opponents with one of his blades.
666* CanonWelding: In a twist for the series, there's some deliberate intrigue in his entry for the Palutena's Guidance that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
667* CallingYourAttacks: Dark Pit will occasionally shout ''electroshock!'' whenever he uses his Electroshock Arm.
668* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
669* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
670* DeathOrGloryAttack: Dark Pit's side special, the Electroshock, launches at a nice 45 degree angle, has super armor, and can kill ''really'' early compared to Pit's Upperdash (which launches staight up). The trade off for that power is that Dark Pit is ''very'' vulnerable if he misses or his opponent has their shield up.
671* DecompositeCharacter: He was inspired by Pit's FallenAngel PaletteSwap in ''Brawl'', and in ''3DS/Wii U'' becomes his own character despite being a MovesetClone.
672* DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a side special variant, more powerful but harder to control arrows, and his own Final Smash.
673* DragonWithAnAgenda: His Palutena's Guidance conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
674* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
675* EarlyBirdCameo: Before getting officially revealed as a playable character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
676* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He '''really''' doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
677-->'''Palutena:''' Poor little Pittoo.
678* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
679* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable. She even asks him if he "dropped in to crash her party" which he affirms. He also appears in the background of Palutena's art featuring her, Pit, and Link.
680* ForceAndFinesse: Pit and Dark Pit's neutral specials have differing functions and assets on how they prefer to use their respective long-range weapons. Pit's Palutena Bow can be freely aimed in various arc patterns as well as being able to loop around enemies, which can allow specific mind-games from the versatility and accuracy of his projectile as the stun from his attack can provide ways for him to get the jump on his foes. Dark Pit's Silver Bow on the other hand, is hardly maneuverable, has less range, and can be rather tedious to aim its trajectory due to the stiffness of the projectile. The upside of this drawback is that his Silver Bow arrows are a lot stronger and can be used to KO at higher percentages.
681* HomeStage:
682** ''3DS/Wii U'': All stages from his series.[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''.[[/note]]
683** ''Ultimate'': Reset Bomb Forest.
684* {{Irony}}: Dark Pit became a separate playable character from Pit because their Final Smashes wouldn’t fit each other. However, Pit’s new Final Smash has also been used by Dark Pit, thus defeating the original purpose of separating the two.
685** The Silver Bow in ''VideoGame/KidIcarusUprising'' according to it's in-game description, is described to have a dynamically high firing range as well as a distinctive homing ability. For Dark Pit's case, his own projectiles doesn't maintain a decent way to fully aim the trajectory.
686* JackOfAllStats: Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack options.
687* {{Leitmotif}}: He has his own [[https://www.youtube.com/watch?v=tXBSkgTIlgY theme]] from ''Uprising''. It also plays as his victory fanfare, unlike Pit and Palutena.
688* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
689* MartialArtsStaff: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.
690* MovesetClone: He shares most of his attacks and animations with Pit, but unlike other clones is almost identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in ''Smash 4'' his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
691* MythologyGag: One of his costumes is supposedly a reference to Magnus, hence the tanned skin and the red accents on his tunic like the red tattoos Magnus has on his arms.
692* PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
693* PurpleIsPowerful: His Silver Bow arrows are blackish-purple in color while possessing relatively higher knockback as well as having greater attack strength compared to Pit's.
694* RedEyesTakeWarning: Has red tinted pupils within his TsurimeEyes, has all of Pit's powers (although his slightly varies), and he has a brooding and disdainful personality to match.
695* TheRival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
696* SeanConneryIsAboutToShootYou: His official art from ''3DS/Wii U'' has him pointing his staff in this direction.
697* SecretCharacter:
698** '''For ''3DS''''': Beat Classic Mode with 3 different characters, or play 50 matches in Smash.
699** '''For ''Wii U''''': Clear All-Star Mode on Normal difficulty or higher, or play 40 matches in Smash.
700** '''For ''Ultimate''''': Have a Cumulative Wait Time of 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.
701* ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his Palutena's Guidance, we find out that he's currently working for Viridi.
702* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
703* SirNotAppearingInThisTrailer: He's the only ''3DS/Wii U'' newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in TheStinger of Palutena's trailer.
704* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
705-->"''[[WhereIsYourXNow Where's your goddess now?]]''"
706* TsurimeEyes: One of his features that distinguishes his appearance from Pit [[PaletteSwap besides colour]].
707[[/folder]]
708
709[[folder:55 – Pac-Man]]
710[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pacmanssbu.png]]
711[[caption-width-right:350:[[WhoYouGonnaCall The Yellow Bane of Ghosts]] /[softreturn][[BigEater Ghost Gobbler]]]]
712[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/pac_man_ssb4.png]][[/labelnote]]
713
714'''PAC-MAN HUNGERS FOR BATTLE!'''
715
716->'''Home Series:''' ''VideoGame/PacMan''
717%%TO PRESERVE FONT SIZE; DO NOT REMOVE
718-->'''Debut:''' ''VideoGame/PacMan'' [UsefulNotes/{{Arcade|Game}}], 1980
719-->'''Nintendo debut:''' ''VideoGame/PacMan'' [Platform/{{NES}}], 1984
720-->'''Creator:''' Namco
721-->'''Publisher:''' Creator/BandaiNamco
722
723->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
724->'''Specials:''' [[AbnormalAmmo Bonus Fruit]], [[ExtremeOmnivore Power Pellet]], [[SpringJump Pac-Jump]], [[TrapMaster Fire Hydrant]]
725->'''Final Smash:''' [[AttackOfThe50FootWhatever Super Pac-Man]]
726
727[[Creator/BandaiNamcoEntertainment Namco]]'s classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, he's usually a dot-munching yellow ball who fights off the ever-persistent Blinky, Inky, Pinky, and Clyde by eating a Power Pellet. Pac draws from his arcade days, summoning sprites from other Namco games to help him in battle and even assuming his original simplistic form.\
728\
729As a fighter, the Pacster is able to use these various references to further increase his range and versatility. His Bonus Fruit in particular gives him a wide variety of projectiles to utilize at any given time, and his Fire Hydrant can be used to push foes back, while also capable of being launched like another projectile. In addition, while the Pac-Jump can be easily thwarted if not careful, his Power Pellet gives him an extra, more horizontal recovery option. In the right hands, Pac-Man can be capable of some extremely high-level combos that'll send his opponents straight to the GameOver screen.
730
731->See the Characters/PacMan character page for more information on the character in his origin series.
732----
733* AdaptationalBadass:
734** Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and others as taunts.
735** Considering his [[VideoGame/StreetFighterXTekken last attempt as a fighter]] where he relied on a MiniMecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
736* AirplaneArms: He runs in this style in his dash animation, in the same way as Sonic and Mega Man.
737* ArcNumber: 7650. It's the maximum amount of [[ThePointsMeanNothing points]] in his Final Smash, shows up during one of his victory screens, and is the gimmick of one of his Event Matches. [[GoroawaseNumber It's also Japanese wordplay on Namco's name]].
738* ArtificialStupidity:
739** In ''3DS/Wii U'', the AI has a rather unfortunate habit of misusing his recovery move. In most situations where it would be possible for him to recover back to the stage, a CPU player ends up falling to their death because it only uses the trampoline once instead of the maximum three jumps.
740** CPU Pac-Men typically only use the first or last Bonus Fruit (cherry or key), and only use others if they get interrupted mid-charge. They also rarely ever launch the Fire Hydrant, and typically only hit it by accident when trying to attack any enemies near it.
741* AssistCharacter: Blinky, Inky, Pinky, and Clyde show up in his smash attacks; respectively, on his forward, up, and down (for both Pinky and Clyde) smashes. A Galaxian also shows up in his Bonus Fruit special.
742* AttackOfThe50FootWhatever: His Final Smash has him transform into Super Pac-Man.
743* AwesomeButImpractical: Pac-Man has one of the strongest pummels in the game, his down-throw is great at racking up damage, and his back-throw makes a pretty good kill move. However, all of this falls under this trope due to his very unusual grab. He sends out a Galaga beam that has a very misleading hitbox and leaves him wide-open if you miss with it. This is no longer an issue in ''Ultimate'', because it's now ''much'' faster and has a better hitbox.
744* BadassAdorable: Just look at him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
745* BalanceBuff: In ''Ultimate'', Pac-Man's grab is buffed to bring it in line with other characters' grabs. In this outing, it comes out and returns (if whiffed) faster, and its several small hitboxes are exchanged for one long hitbox to fix the deadzone problem.
746* BattleIntro: Appears in his sprite form, does a chomp, then jumps into his main form.
747* BewareTheNiceOnes: You'll probably start to have second thoughts about his smile from what his fighting prowess has in store for you.
748* BewareTheSillyOnes: He recovers with a rubber band-like trampoline, morphs into a yellow ball to attack with chomps and bounce around while rolling, tosses all kinds of fruit and random objects as projectiles, and drops fire hydrants either for damage or just to wash anyone away from him. He may not look dangerous from that big agape smile of his, but when it comes to fighting his enemies he can be spectacularly effective on the battlefield in the hands of skilled Pac-Man players.
749* BoldInflation: His official name is actually PACMAN in Japanese, and PAC-MAN in all other languages.
750* BoringButPractical: The plain ol' Fire Hydrant seems pretty lackluster compared to its [[PlayingWithFire custom]] [[StuffBlowingUp replacements]], but it's actually among one of vanilla Pac-Man's best mindgame moves. The water can push you towards enemies (or enemies towards you) while you charge a Smash attack, allowing you to hit with them from halfway across the map. The hydrant is also a ''very'' powerful projectile if sent flying, which a properly-aimed back-aerial from Pac-Man accomplishes nicely, as does throwing a Key at it -- the latter is especially devastating if the enemy is right next to the hydrant, as he'll be hit with both the key ''and'' the hydrant for massive damage.
751* TheCameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
752* ChargedAttack: Bonus Fruit, where Pac-Man charges a projectile that takes the shape of the point-giving Bonus Fruits from his home game. Unlike some charged attacks which just provide weaker versions of the same move, Bonus Fruit's charge levels are completely different moves with their own behaviors and effects.
753** The Cherry bounces once (twice in ''3DS/Wii U'') and is fairly weak.
754** The Strawberry bounces twice (thrice in ''3DS/Wii U'') and is only slightly stronger than the Cherry.
755** The Orange flies straight with no regard for gravity and has good speed. It knocks opponents at a semi-spike angle.
756** The Apple bounces twice (four times in ''3DS/Wii U'') and knocks opponents straight upwards. It's always thrown at a diagonal angle, making it easy to throw offstage at people.
757** The Melon moves slowly in a slight arc, with the trade-off being that it's the second strongest Bonus Fruit.
758** The Galaxian flies in a loop before continuing forward at an angle, of which there are several options it can pick from. It can also hit multiple times.
759** The Bell moves on a strange arc, going up in a curved path and then dropping straight downwards. When it hits an enemy, it paralyzes them, leaving them open to a follow-up attack.
760** The Key is the strongest Bonus Fruit of them all. It deals high damage, high knockback, moves incredibly fast in a straight line when thrown, and can pierce through enemies.
761* {{Cephalothorax}}: Possibly one of the first video game characters (if not the first) to have this design, as he's a spherical yellow... [[CartoonCreature thing]] with RubberHoseLimbs, and of course, a giant mouth for chomping.
762* CompositeCharacter: Switches between his ''VideoGame/PacManWorld'' appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as ''VideoGame/{{Galaga}}'s'' alien TractorBeam and ''VideoGame/{{Mappy}}'s'' springboard.
763* ConfusionFu:
764** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, Galaxian, bell, and key, charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast. This is taken up a notch with the custom specials for Bonus Fruit, which alter the flight paths of every single projectile.
765** The Fire Hydrant is this, intentionally and not. Its weird windbox can let Pac burst across the stage in a very short time, and its water can be used to push Pac and his various fruits in several unpredictable ways. When being used as a projectile, the hydrant can be launched on dozens of different trajectories, including ''backwards'' depending on the move used or the timing of the hit.
766* DeathGlare: Sports this look during his side smash, down smash, after using his dash attack, and his back aerial in ''Ultimate''. You know he's not playing around when he's not smiling for those attacks.
767* DifficultButAwesome: The Bell form of the Bonus Fruit flies on an extremely strange trajectory, making it hard to hit with. However, if it ''does'' hit, the enemy gets paralyzed (with the length depending on their damage percentage), opening them up to a free follow-up attack.
768* EnemyMine: His smash attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to [[WesternAnimation/PacManAndTheGhostlyAdventures the 2013 cartoon]], [[AdaptationalHeroism where they're allies.]]
769* ExtremeOmnivore: His dash attack, side special, and down throw all have him transform into his classic mouth self and start chomping away, with his Final Smash scaling that up even further.
770** His Final Smash allows him to eat items but unlike Kirby and Wario they cannot heal him upon consumption and just like most of his games, he also earns points thereafter.
771* FightDracula: His Classic Mode route in ''Ultimate'' culminates in him fighting against the ''Franchise/{{Castlevania}}'' series's version of {{Dracula}}.
772* FightingClown: Some of his attacks include throwing fire hydrants, grabbing people with alien beams, and turning into a chomping ball.
773* GoroawaseNumber: 7650 (pronounced "[[Creator/BandaiNamcoEntertainment na-mu-ko]]" in Japanese) appears in Pac-Man's Final Smash if he eats enough enemies, as well as in one of his victory poses.
774* GuestFighter: As another third party character in ''Smash''; the fourth third-party fighter invited to brawl in the franchise, as well as being the first Bandai Namco fighter.
775* HeelFaceRevolvingDoor: While Inky, Blinky, Pinky, and Clyde appear as allies in some of Pac's attacks, they also appear as Assist Trophies summonable by anyone else, and as stage hazards in Pac-Man's ''3DS'' stage.
776* HeroicMime: Like Mega Man, he makes old school sound effects instead of vocalizations.
777* HitboxDissonance: One of the main reasons Pac-Man's grab was so bad in ''3DS/Wii U'' is because of this. While the animation for his grab is a smooth and steady deployment of [[VideoGame/{{Galaga}} Boss Galaga]]'s tractor beam, the ''[[http://www.ssbwiki.com/Pac-Man_(SSB4)/Grab hitboxes]]'' for the grab are only active for 3 small pockets of frames; 12 to 14, 22 to 24, and 32 to 39. Said hitboxes also do not encompass the entire tractor beam, but rather only cover the outermost end of it. This results in a grab that people can literally run through with the right timing. ''Ultimate'' fixes this by making the grab have one long hitbox that covers the entire tractor beam instead, which is active from frames 12 to 33.
778* HoistByHisOwnPetard: His main weakness is that his special moves can backfire on him. His Bonus Fruit can be caught by the opponent (although in ''Ultimate'', it can only be regrabbed once), which prevents him from spawning another one. His Power Pellet can be attacked, cutting the move off early, and opponents can grab the Power Pellet to heal if they're fast enough. Pac-Jump's trampoline can be used by other players to lower its number of uses, which can leave Pac with a trampoline that won't bounce him at all. His Fire Hydrant in particular is infamous for being knocked straight back into him, which never ends well for Pac since it's his strongest projectile move.
779* HomeStage:
780** ''3DS/Wii U'': Pac-Maze in ''3DS'' and Pac-Land in ''Wii U''.
781** ''Ultimate'': Pac-Land.
782* IdleAnimation:
783** He looks at the ground and scratches his head with a surprised expression.
784** He performs a thumbs up while winking.
785* ImmuneToFlinching: Pac-Man's side special, Power Pellet, gives him super armor upon eating the titular pellet, but it's ''very'' brief, lasting for 8 frames total.
786* {{Irony}}: For his grab he uses a TractorBeam from ''VideoGame/{{Galaga}}''. In his first 3D game, ''VideoGame/PacManWorld'', Professor Pac, a member of the Pac-Family, got kidnapped via UFO and the boss Pac-Man faces in the Space level is King Galaxian.
787* JackOfAllStats: Pac-Man has an above average mix of speed, damage, and recovery options and a versatile moveset that's prepared for any situation. His primary weakness is that ''all'' of his specials can be used against him by the opponent in some way.
788* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=FrGuLKrrpbQ PAC-MAN'S PARK / BLOCK PLAZA]]''.
789* LimitBreak: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
790* MakingASplash: Pac-Man's Fire Hydrant sprays water at regular intervals, pushing things away. This can be used by Pac himself to charge an attack or grab while moving, or by throwing his fruits into it to give them a burst of speed or alter their trajectory.
791* {{Mascot}}: For Creator/BandaiNamcoEntertainment (who helped develop ''3DS/Wii U'' and ''Ultimate''), and, to a lesser extent than Mario, gaming in general. In fact, he's officially Creator/ShigeruMiyamoto's favorite video game character.
792* MythologyGag:
793** Pac-Man's animations are largely based on the way he moved in ''VideoGame/PacLand'', including his walking animation, where he oddly faces the screen while walking instead of looking forwards. One of his victory poses also calls back to how levels ended in that game.
794** His pose in his ''3DS/Wii U'' artwork and one of his idle animations has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of ''VideoGame/PacMan2TheNewAdventures'' and is used as artwork in ''VideoGame/PacManWorld''.
795** The part in his trailer where Mario, Sonic, and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
796** Pac-Man eats a Power Pellet and a Super Pellet to become VideoGame/SuperPacMan, and the Final Smash uses that game's mechanics for movement and attacking (Super Pac-Man can clip through walls and has a speed increase, but ghosts still must be "scared" to be eaten).
797** His up aerial is a flip kick, which was one of his attacks in ''VideoGame/PacManWorld2''.
798** In stock battles, his lives underneath his portrait resemble his life count in the original ''VideoGame/PacMan''. Additionally, the colored bar that appears below each of his stocks when using an alternate costume looks similar to the maze walls of the game.
799* NotTheIntendedUse:
800** The Pac-Jump trampoline is meant to be Pac-Man's recovery, but it can also be used as a very annoying obstacle to navigate around; leaving it between Pac-Man and your opponent forces them to jump, and touching it while it's red leaves the user in freefall, a trait which can be easily exploited in ''Ultimate'' since it's possible for enemies to damage the trampoline. Pac-Man is also the only one who can attack by bouncing off of his trampoline; anyone else who tries (including an opposing Pac-Man) will simply jump upwards and be left wide open. The Meteor Trampoline custom is even meaner, spiking (or if it's on the ground, burying) the victim if it's red. In ''Ultimate'', the trampoline's new hurtbox also allows it to be an incredibly effective wall against large or predictable projectiles like Charge Shot or Sun Salutation.
801** When Pac-Man uses Power Pellet, the ability for the enemy to hit the Power Pellet is meant to be a way to gimp him and cut off the more powerful part of the attack. In practice, since the Power Pellet can still be hit before the attacking portion begins, savvy players can just throw out a Power Pellet in front of them, let its hurtbox take the brunt of a beefy projectile, ''and'' heal a little bit for it, too. Since the Power Pellet can still block projectiles when it lies on the ground after it's hit, it can also be used against strings of projectiles.
802* OlderThanTheyThink: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac-Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981. This makes Pac-Man by far the oldest third-party fighter in series history, and the second oldest overall.[[note]]The original batch of Game & Watch units were released in April 1980, while Pac-Man himself didn't debut until his titular game a month later in May.[[/note]]
803* PainfullySlowProjectile: The Melon form of the Bonus Fruit moves so slowly that you can run up to it and pick it up in midair. [[ExploitedTrope It can then be used for all kinds of janky setups after doing so.]]
804* PaletteSwap: Averted. Pac-Man's alternate costumes consist entirely of added accessories like leg warmers and arm socks, but his body remains its classic yellow color in all of them at Namco's insistence, not wanting to make their mascot "unrecognizable" in their words.
805* PerpetualSmiler: In ''3DS/Wii U'', he nearly always has a gleeful grin on his face, even while ''drowning''. The only times he drops his smile is whenever he's hurt, and after being slightly baffled by Mr. Game & Watch in his trailer. Slightly changed in ''Ultimate''.
806* PieEyed: Pac's eyes are coincidentally shaped just like himself, although his eyes seem to be egg-shaped Pac-Man eyes instead of looking circular.
807* PlayingWithFire: One of the custom options for his fire hydrant, called the On-Fire Hydrant, [[ExactlyWhatItSaysOnTheTin has the hydrant shoot fire instead]].
808* ThePointsMeanNothing: In Pac-Man's Final Smash, he gets points for eating enemies. ''3DS/Wii U'' does have [[http://www.ssbwiki.com/The_Big_7650! an Event Match]] where he needs to get the maximum number of points ([[GoroawaseNumber 7650]]), and ''Ultimate'' has a Challenge to get the same score with his Final Smash, but outside of that, they're just there for show.
809* PrimaryColorChampion: Yellow with red shoes. To drive the point home, his reveal trailer opens with footage of his fellow company mascots and primary color champions, Mario (red), Sonic, and Mega Man (blue).
810* {{Retraux}}:
811** His appearance is the well-known anthropomorphic one he had before the more detailed look he has beginning with ''VideoGame/PacManParty'' and the ''WesternAnimation/PacManAndTheGhostlyAdventures'' cartoon.[[note]]Apparently because Sakurai refused to use that design and would not have added Pac-Man at all if he couldn't use the ''World'' design.[[/note]] Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in ''Pac-Man's'' first intermission, ''VideoGame/SuperPacMan'', and ''Pac-Man Battle Royale''. Finally, his ability to use objects from other [[Creator/BandaiNamcoEntertainment Namco]] games traces back to ''VideoGame/PacAndPal'' (also known as ''Pac-Man and Chomp-Chomp''). Funny enough, the main reason Pac-Man wasn't in ''Brawl'' was because Sakurai (at the time) said he couldn't come up with a moveset involving the classic "missing pizza slice" shaped form.
812** His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby, and Mega Man in their original appearances.
813** His up taunt has him display a random retro sprite from ''Namco'''s history, complete with accompanying sound byte. There's quite a large number he can choose from.
814** ''Ultimate'' adds [[VideoGame/{{Tekken}} Heihachi]] and [[VideoGame/KatamariDamacy The Prince of All Cosmos]] to his up-Taunt. They appear as 8-bit sprites despite debuting in 3D games.
815* SavedForTheSequel: Creator/ShigeruMiyamoto suggested Pac-Man as a playable character in ''Brawl'', but Sakurai at the time didn't know how to make a moveset using only his wedge-shaped form.
816* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 8 hours, beat Classic Mode with Kirby or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.
817* ShapeShifter: Pac-Man's default form is the one with arms and legs, seen in games like ''VideoGame/PacManWorld'' and ''VideoGame/PacLand''. However, he can transform into a three-dimensional rendition of his original wedge form for certain attacks, and his Final Smash has him turn into a large 2D version of his wedge form as well.
818* {{Shoryuken}}: His up tilt was replaced by jabbing upward with his fist in ''Ultimate'', although he doesn't remotely spin around after doing the move but hops instead.
819* ShoutOut: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Mappy}}'', and ''VideoGame/DigDug'', and even more recent ones like ''VideoGame/TaikoNoTatsujin'', ''VideoGame/{{Tekken}}'', and ''VideoGame/KatamariDamacy''.
820* ShownTheirWork: There are a lot of references to more obscure ''Pac-Man'' arcade games. For example, the music in the reveal trailer is actually from ''VideoGame/PacMania'', an isometric take on the maze concept. And while Pac's 3DS home stage is based on the iconic neon-blue maze, his ''Wii U'' and ''Ultimate'' stage is based on ''VideoGame/PacLand'', a prototypical arcade platformer.
821* SoundCodedForYourConvenience: When Pac-Man is charging Bonus Fruit, each level has a different sound effect during it, allowing players to tell what they have by listening.
822* StuffBlowingUp: Dire Hydrant, one of the custom options for his fire hydrant, has it explode on contact.
823* StylisticSuck: Some of his moves evoke 8-bit characters and animations.
824* ThemeNaming: His down specials in ''3DS/Wii U'' -- [[MakingASplash Fire Hydrant]], [[IncendiaryExponent On-Fire Hydrant]], and [[StuffBlowingUp Dire Hydrant]].
825* ThisIsGonnaSuck: Should Pac-Man's grab miss in ''Ultimate'', his expression unlike most cartoonish characters isn't of surprise of fear, but of disappointment and resignation.
826* TractorBeam: His grab utilizes Boss Galaga's tractor beam to reach out a nice distance from himself.
827* TrapMaster: Pac-Man's Fire Hydrant and Pac-Jump trampoline allow him enough stage control to be considered a zoner. The hydrant sits on the stage and spits water on an interval, enabling unpredictable usages of Bonus Fruit from a distance. The hydrant can be dealt with in various ways, whether that be attacking it, going around it, rolling through it, or ignoring it, each with their own benefits, weaknesses, and potential punishments. The trampoline lets Pac-Man force enemies to jump if they want to approach him, which can cripple people with air attacks that are weak or have a long startup, and cause characters with low air speed to either do a weak approach or hang back entirely.
828* UseYourHead: Uses this to attack for his up tilt in ''3DS/Wii U'' and bops his spherical head into his enemy with his pummel.
829* TheVoiceless: Never speaks, instead making various noises from classic Namco arcade titles, including his famous "Wakkawakkawakkawakka" chomping sound.
830* WallJump: Pac-Man has this ability (seemingly based on how he could do it in ''VideoGame/PacManWorld3''), aiding his already strong recovery abilities.
831* WeaponsThatSuck: His Enticing Power Pellet acts similar to that of a swirling vortex that'll draw in fighters who're closer to his extremely short trail of dots, although his chomps will deal rather high damage to the opponent ''after'' he consumes the Power Pellet.
832* WhoYouGonnaCall: His modus operandi of eating ghosts is referenced in his Boxing Ring titles, and his Classic Mode route in ''Ultimate'' culminates in him [[FightDracula fighting]] {{Dracula}} from ''Franchise/{{Castlevania}}''.
833* WrapAround: Comes into effect as Super Pac-Man in another MythologyGag for Pac-Man's home series. During his Final Smash, the ring out boundaries become ways for Pac-Man to warp instantaneously to the other side of the stage to surprise opponents.
834[[/folder]]

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