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1[[foldercontrol]]
2
3[[folder:Introduced in ''Time Crisis'']]
4!!Richard Miller
5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0026_2.png]]
6
7Richard Miller is the player character of the first ''Time Crisis''. Unlike the other VSSE agents, [[OneManArmy he works alone]] on his missions. [[HeroicMime He also doesn't speak in the games.]]
8----
9* TheAce: So far one of very few VSSE agents to have completed missions solo, but more impressively, he's the '''only''' one to have ever done [[AnArmAndALeg some lasting damage]] on Wild Dog. He's also employed as the FinalBoss of the Crisis Mission training campaigns of ''two'' games, demonstrating that he may well be VSSE's top agent.
10* BondGunBarrel: Does this in the opening of the first game.
11* ClearMyName: In ''Project Titan'', Miller is framed for the assassination of the Caruban President Xavier Serrano, and VSSE gives Miller 48 hours to prove his innocence before he is turned over to the authorities.
12* DeathGlare: Gives one to [[TheDragon Wild Dog]] when the latter [[spoiler:shoots Rachel in the back.]]
13* {{Expy}}: He is similar to [[VideoGame/RollingThunder Albatross]].
14* FinalBoss: Of ''Time Crisis II''[='=]s and ''4''[='=]s Crisis Missions, as part of the final test before the player character can become a VSSE agent.
15* GreaserDelinquents: His look seems to be styled after this, with the black leather jacket, blue jeans, and 50's haircut
16* HoistByHisOwnPetard: This game is normally into RewardingVandalism if Miller wrecks a scene and kills all of the enemies in that scene by doing so like detonating a box of explosives or wrecking a car that attempts to run him over, causing the car to explode, with the explosion killing the rest of the enemies in the area. However, there are a few areas where Richard's vandalism is punished:
17** There is one scene in Area 1 of Stage 2 in the original ''Time Crisis'' which shows a brace holding a bunch of I-beams together. If Richard destroys the brace holding the I-beams in place in this scene, the I-beams take a long time to topple and kill all of the enemies, so shooting the enemies could be faster than destroying the brace. Destroying the brace can punish Richard by taking more time. Furthermore, if Richard fails to hide when last I-beam starts toppling towards him, that I-beam will fall on him and take one of his lives.
18** In the [=PlayStation=] version's console-exclusive special mission, destroying the arms factory by detonating the explosives in there punishes Miller by sending him to the lower-ranked parking lot which is stage 4 route C instead of the higher-ranked lounge which is stage 4 route B even though destroying the arms factory would seem to be one of his mission objectives.
19* HeroicMime: In almost all his video game appearances. Later protagonists speak during cutscenes, but Miller does not speak ''at all.''
20** Subverted in an audio CD drama adaption of the first game and in the Crisis Missions of ''Time Crisis 4'' (console version), in which a SuddenlySpeaking Miller dresses as Wild Dog and fights the VSSE recruits during the final test.
21* MadeOfIron: Amusingly, he takes a couple falls that would disable or kill the average person, such as falling through an unfinished brick balcony face-first onto stone below in the original game's Stage 2, or climbing down the clock tower in Stage 3 and then leaping off straight onto his feet for what seems like at least a couple dozen meters. He shrugs both off without injury in a defiance of physics and immediately rushes into action.
22* OneManArmy: Literally his nickname, according to the opening sequence. He's the only protagonist to complete not one, but two missions[[note]]The original ''[=TC1=]'' campaign and ''Project Titan''. He canonically partially failed ''[=TC1=]'''s Special Mission because even though he destroyed the arms factory, he failed to kill Kantaris[[/note]] by himself.
23* SuddenlySpeaking: In the Crisis Mission of ''4'', Richard starts speaking as he congratulates the trainees for finishing the training missions.
24* TranquilFury: On the basis of being a HeroicMime, but when Rachel was shot the back by Wild Dog, the [[DeathGlare look]] Richard [[{{Pun}} shot]] him very clearly showed that he was '''furious.'''
25* WouldntHitAGirl: Played straight during the first game's special mission. He guns down Kantaris' male mooks like crazy, but when confronting Kantaris all he does is pointing his gun on her in a threatening way.
26
27!!Rachel [=MacPherson=]
28[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0024.png]]
29->"Don't come! It's a trap! [[BigNo OH NO!]]"
30
31Rachel is the daughter of the President of Sercia. She was kidnapped by Wild Dog and Sherudo Garo and Miller's mission is to infiltrate Sherudo's castle and rescue Rachel.
32----
33* DamselInDistress: More or less her only role in the game.
34* HostageMacGuffin: She is the hostage whose plight drives the story.
35
36!!Moz
37[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0016.png]]
38->"It's all over. The girl's at the top of that tower. She must be dead by now..."
39
40The first boss of the game, who is fought in Stage 1. A {{ninja}} assassin working for Wild Dog and Sherudo. Unlike most other bosses, he's not killed when defeated; in fact, he reappears to fight against you ''twice'' in Stage 3, although he's much easier to defeat then.
41
42* AxCrazy: He was expelled from his ninja school for killing his fellow students without reason.
43* BrokenFaceplate: His facemask breaks off after Richard gunned him down, at the conclusion of their first confrontation. He gets a new mask later on.
44* FragileSpeedster: Very fast, but doesn't take a lot of damage compared to other bosses.
45* McNinja: An eastern European man with ninja training.
46* NonLethalKO: After being defeated, Richard interrogates him on Rachel's whereabouts before knocking him unconscious with a punch.
47* RecurringBoss: He's the first boss Richard fight and defeats, but comes back in the final stage after Sherudo is killed to fight Richard again prior to the final boss battle against Wild Dog. And ''then'' he comes back again during the Wild Dog battle, and this time he's finally defeated for good.
48* WarmupBoss: As the first boss of the entire series.
49
50!!Sherudo Garo
51->"Since you have traveled so very far, be my guest and let me ENTERTAIN YOU!"[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0006_8.png]]
52
53Sherudo is the main antagonist of the first game. He was an exiled dictator and the last blood relative of the Garo family, the former royal family of Sercia.
54----
55* AdaptationDyeJob: He has grey eyes in the original arcade version. This was changed to blue in the [=PlayStation=] port.
56* AerithAndBob: The president of Sercia and his daughter have anglophone names while Garo, a member of its former royal family, has a made-up vaguely Japanese-sounding name.
57* AnimalMotifs: "Garo" sounds very similar to "Garō", meaning "hungry/dire wolf" in Japanese. He also kidnaps and plans to kill an innocent young girl dressed in red. [[Literature/LittleRedRidingHood Sounds familiar?]]
58* AristocratsAreEvil: He kidnaps the daughter of the sitting President of Sercia in revenge for the President turning the country into a republic and, thus, depriving him of status.
59* AxCrazy: The US [=PlayStation=] version's manual calls him "Clinically insane. Extremely dangerous."
60* BewareTheSillyOnes: He looks and acts like a spoiled brat, but he's a deadly knife-thrower and can quickly overwhelm an inexperienced player.
61* BigBad: Of the first game.
62* TheCaligula: He was a tyrannical king of Sercia before he was removed from the throne by a heroic version of TheCoup.
63* TheCoup: He was removed from the throne by a heroic coup. He then tried to execute a counter-coup, but then Richard Miller killed him.
64* DiscOneFinalBoss: Once Sherudo is disposed of, Wild Dog comes in and kidnaps Rachel, deciding to go through with Sherudo's plan anyway.
65* EvilLaugh: "This nation will soon be mine! Mwa-ha-ha-ha!"
66* FanningTheKnives: How he introduces himself to Richard, holding three knives in a fan-shaped pose.
67* FlechetteStorm: He can fling knives at lightning-speed, with deadly accuracy. His knives are actually faster and deadlier than most firearms!
68* FlunkyBoss: He has several members of his PraetorianGuard fight you during his boss fight.
69* LastOfHisKind: He's the last blood relative of the Garo family.
70* PrinceCharmless: He is verbally and physically abusive to Rachel while she is his hostage and makes no attempt to be pleasant. One of his henchmen even wrongly believes he has already killed her. He puts on a brief veneer of pleasantry when Richard confronts him, [[FauxAffablyEvil but it's very insincere]].
71* PsychoKnifeNut: In combat, Sherudo fights Miller with knives. He also creepily fondles his knife while taunting Rachel.
72* RevengeByProxy: William [=MacPherson=] overthrew his family's rule, so Sherudo gets back at him by kidnapping his daughter.
73* RevolvingDoorRevolution: He tried to execute one of these, only for Richard Miller to kill him, ending the Sercian royal family since he was the last survivor of that family.
74* RoyallyScrewedUp: The entirety of the Garo family's rule of Sercia has been tyrannical.
75* ShowsDamage: Very unusual among Time Crisis bosses. After a few hits, he's visibly seen clutching his arm. Close to the end of the battle, he's limping away from cover to cover. He's still deadly accurate with his good arm and can still leap to and from cover quite quickly.
76* SingleLineOfDescent: On the old official Time Crisis website it was said that the Garo family ruled Sercia for a millennium before being overthrown. You would expect such an ancient royal family to have tons of descendants and extended family members. But despite being overthrown only a few years before the events of the game, Sherudo is the last member of the Garo family. While the rest of the royal family might have been killed during TheCoup that overthrew him, this either implies the family was unrealistically small or that [=MacPherson's=] coup was way more brutal than the game suggests.
77* SmugSnake: He brags to Rachel that victory is almost his and Sercia will soon be his. He even tells Richard to his face that he rules this nation already, thinking that he has already won. He is gunned down soon afterwards.
78* VillainInAWhiteSuit: He wears white in all his scenes, including the penultimate fight against Richard.
79* WakeupCallBoss: The boss fight against Sherudo marks a sharp difficulty spike. Up until this point you can happily blast away in the open, only going into cover to reload, and do OK, but unless you've learned to use cover properly against Sherudo's lightning-fast knife throws you'll get killed in seconds.
80* WarriorPrince: He is the last member of the former royal family, and is one of the strongest fighters that Richard had to face.
81
82
83!!Wild Dog
84[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0025.png]]
85 [[caption-width-right:350: Let's end this once and for all, just To Be Sure!]]
86->"A bunch of annoying little flies..."
87
88Wild Dog is a terrorist-for-hire who leads multiple criminal syndicates around the world, and a recurring antagonist in the series. In each instalment, he serves as TheDragon to whichever current BigBad the game has. He is also the penultimate boss fought sometime during the third and final stage [[OnceAnEpisode of each game]], with the exception of the first and fifth, the latter where he's the boss at the end of each stage.
89----
90* ArchEnemy: To VSSE as a whole.
91* ArmCannon: Part of his distinctive appearance since ''Project Titan''. It [[MoreDakka started out]] [[GatlingGood as a minigun]] in ''Project Titan'' and ''II'', but he added attachments for [[KillItWithFire a flamethrower]] and [[StuffBlowingUp a rocket launcher]] in ''3,'' then [[SerialEscalation upped the ante even further]] with a damn ''TractorBeam'' in 4!
92* ArtificialLimbs: Wild Dog usually keeps his ArmCannon hidden until TheCoatsAreOff, but in ''5'' he finally acquires a fully-functional mechanical hand that also houses all the previous upgrades he's acquired throughout the series.
93* AxCrazy: Grows into this the longer the series goes on, as it becomes quite apparent that he's in it for the carnage and vengeance later on compared to trying to simply make a profit in the first game. There's also hints of BloodKnight in there, as he always seems to be waiting to go into a showdown with VSSE even if he'd be better off escaping.
94* BadassLongcoat: He almost always shows up rocking a classic trenchcoat, [[FlungClothing though he hurls it aside before fighting the heroes.]]
95* BetterToDieThanBeKilled: Whenever he's defeated in each game, he usually blows himself up. {{Downplayed}} since [[JokerImmunity he always survives anyway]].
96* BewareTheSillyOnes: A bit on the silly side in ''5'', but no less a considerate threat.
97* BigBad: He's surprisingly this in ''Project Titan'', [[YouHaveOutlivedYourUsefulness after he turns on Ricardo Blanco]]. He also appears to be this for ''5'', [[DiscOneFinalBoss at least until the True Mastermind Edition is released]]. He feels more like TheHeavy for the first half of ''5''.
98* TheCoatsAreOff: Whenever he fights the VSSE, he throws his coat off. Except in ''Project Titan'', where he's shown without a coat throughout.
99* {{Determinator}}: Every single game the heroes shoot him multiple times and he ends up blowing himself up, but he'll still be back next time. He's lost a whole arm and is clearly getting old by as early as the 3rd game, and he and his employers are ''always'' losing with his mercenary army destroyed several times, but none of these things stop him either.
100* DidntThinkThisThrough:
101** He probably could've escaped with his arm and his dignity intact if he simply fled when Sherudo got killed in the first game. Instead, he tried to kidnap Rachel himself for leverage and does every single possible thing he can to antagonize Richard in his escape, including [[KickTheDog shooting Rachel]]. He ''earns'' that LaserGuidedKarma and a spot on the priority target list for all future VSSE agents that [[JokerImmunity he keeps stumbling into fighting]].
102** Similarly, he decides to [[YouHaveOutlivedYourUsefulness eliminate a loose end]] of Ricardo Blanco in ''Project Titan'', coming out of nowhere to plug the man and make his escape so that nothing can tie him to framing Richard for President Serrano's assassination. This causes Blanco to have a [[RedemptionEqualsDeath change of heart in his final moments]] and tell Richard where Wild Dog's base is, [[NiceJobFixingItVillain dooming his plans.]]
103* TheDragon: He's usually [[BigBadDuumvirate the secondary]] BigBad in every instalment, as it's unclear whether he's working under each of the villains you face, or aiding them just for the chance to get revenge on the VSSE.
104* DragonTheirFeet: In the first game, after Miller defeats Sherudo, Wild Dog kidnaps Rachel and flees.
105* EarlyInstallmentWeirdness:
106** The first game is the only game in which both of his arms are intact. After losing one as a result of the ending, all subsequent games have him boasting an ArmCannon.
107** The first game and ''Project Titan'' are the only games where he's the FinalBoss. He does reprise this role in ''5''...but only in the original version, which is effectively an incomplete version of the game; in ''True Mastermind Edition'' he's demoted to a DiscOneFinalBoss.
108* EvilLaugh: An especially sinister one.
109* EvilOldFolks: He's been active in the terrorist-for-hire business for decades. By game ''3'' he's old enough that his hair has gone grey, and by games ''4'' and ''5'' he seems like a pensioner. He still shows no signs of stopping his nefarious ways.
110* FinalBoss: Of the first game and ''Project Titan''. He also appears to be this in ''5'', [[DiscOneFinalBoss at least until the True Mastermind Edition is released]].
111* GatlingGood: The most commonly mounted weapon on Wild Dog's ArmCannon is a minigun.
112* GratuitousEnglish: In the Japanese voice tracks, he seems to be fond of saying "EAT THIS!" in English.
113* HijackedByGanon: In ''Project Titan''.
114* InvincibleVillain: It is never made clear just ''how'' this guy is still alive. Every boss fight with Wild Dog ends with him apparently shot to death and / or blown up ([[RasputinianDeath usually both]]) but somehow he comes back. The VSSE agents are fully aware of how impossible this is but the man himself never bothers to explain his miraculous survival ability.
115* ItsPersonalWithTheDragon: The VSSE as a whole seem to have this attitude towards him, mostly because he keeps hiring himself out to various villains solely so that he can try and kill their agents.
116* JetPack: He wears one in ''5'', and activates it with what looks like his trademark suicide belt detonator.
117* JokerImmunity: You nail this guy so many times, and yet by the next game he's back for another round.
118* JustAStupidAccent: Only in the Japanese versions though, as for some bizarre reason he always speaks Japanese with a ''very thick American accent''. This is even more weird if you take into account the plot of all the games takes place in either the United States or Europe, and both antagonists and heroes alike speak Japanese with no accents.
119* {{Leitmotif}}: [[https://www.youtube.com/watch?v=QV7maJgaxuI Has one in each game.]] The only time his theme song isn't played is in the spinoff ''Project Titan''.
120* LoneWolfBoss: In the third and fourth games, he has no established connection to the Zagorias Federation or the Hamlin Battalion. Odds are likely that he's only there to get his revenge on the VSSE.
121* MascotVillain: He might as well be, consideing his JokerImmunity.
122* ObviouslyEvil: Of course, then.
123* PartsUnknown: Nobody knows from which country he comes from, albeit, taking into account his looks and being and expy from [[Film/HardBoiled Mad Dog]], he could be of Asian origin. Oddly enough, at least in the Japanese version, he speaks Japanese with a very thick American accent.
124* PitifulWorms: To Giorgio and Evan in ''4'' and to Luke and Marc in ''5''.
125-->'''Wild Dog:''' A bunch of annoying little flies.
126* PreFinalBoss: In the second and fourth games, he's fought in the area immediately before the area of the FinalBoss.
127* PsychoForHire: He doesn't seem as interested in his employers' goals as much as he is the chance to haunt the VSSE.
128* PsychoPink: ''5'' has him taking clues from his younger partner Wild Fang, wearing pink shirts to show how dangerous he is.
129* RecurringBoss: Series aside, but in the fifth game, he's the boss at the end of the first three stages.
130* RobotMaster: He built and controls a titanium robot army in ''Project Titan''.
131* SerialEscalation: Started off using [[GunsAkimbo dual Mausers]] in ''1'', gained a [[ArmCannon prosthetic]] with a [[GatlingGood gatling gun]] in ''Project Titan'' and ''II'', and since then he has acquired crazier and crazier upgrades for it with each new installment.
132-->'''Wild Dog:''' Check '''''[[TractorBeam this]]''''' out!
133* ShoutOut: Wild Dog is said to be modeled after Mad Dog, TheDragon from Creator/JohnWoo's ''Film/HardBoiled''. He even has a portable Franchise/StarTrek-esque tractor beam in the fourth game.
134* SignatureMove: His trademark detonator escape: Upon defeat, he holds a remote detonator in his hand, taunting the heroes with a one-liner or an EvilLaugh, before causing an explosion that seems to engulf him. Then he comes back in the next game.
135* SinisterShades: Part of his ensemble.
136* SunglassesAtNight: The second game and fifth game has the final stage take place at nighttime, yet when he engages the heroes, he's still wearing shades.
137* TakingYouWithMe: Every time he is downed by VSSE agents, he usually presses some sort of red button which blows up anything in his vicinity, himself included (and somehow [[JokerImmunity survives by the next installment]]). The VSSE agents always manage to narrowly avoid being killed this way when he tries this, however.
138* TerroristsWithoutACause: He gets involved with various crime syndicates and terrorist organizations often for nothing more than just to raise hell for VSSE.
139* TractorBeam: Gains one in ''4''.
140* TrueFinalBoss: If you play ''Project Titan'' on [[EasyModeMockery easy mode]], you won't access the final stage and fight Wild Dog.
141* VillainDecay: For almost every game, Wild Dog was the ClimaxBoss, showing up right before the final battle. In ''5'', he's been reduced to the DiscOneFinalBoss, with his former role going to Wild Fang instead. While still a threat, his personality is like that of The Joker, acting silly whenever he gets the chance.
142* WhyWontYouDie: Somehow, he always comes back in each subsequent game after the first, Lampshaded by the heroes in the third game when they ask him "Don't you ever die?".
143* WouldHitAGirl: He has no problem with winging Rachel as she tries to run away, just to [[KickTheDog amp up his dickness even further]].
144* YouFool: His parting words in ''II'' to Robert and Keith:
145-->'''Wild Dog:''' VSSE! You fools!
146* YouHaveOutlivedYourUsefulness: He turns on Ricardo Blanco in ''Project Titan'' after Ricardo is defeated by Miller.
147
148!!Kantaris
149
150[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kant.jpg]]
151 [[caption-width-right:350:"Dance, baby, dance! Dance to the death!"]]
152->"Leave me alone! It's men like you that are ruining this world!"
153
154Kantaris is a female arms dealer who first appeared in the console exclusive Special Mission of the original ''Time Crisis'' as its main antagonist. She was also a minor character in the spinoff ''Project Titan''. She's known to supply arms to Wild Dog; he's one of her favorite customers, in fact.
155----
156* ArmsDealer: Kantaris is a weapon supplier for Wild Dog. She even owns a weapon factory hidden in a somewhat normal-looking hotel.
157* BigBad: Of the Special Mission.
158* DisneyVillainDeath: [[spoiler:In Route B, if the HumongousMecha gets defeated, she will be pushed by it, and falls after hitting the glass in this non-canonical ending.]]
159* FinalBoss: Of the original's Special Mission.
160* GenderReveal: VSSE tells Miller in his mission briefing that Kantaris' gender is still unknown, despite obviously look like a woman. Turns out in ''Project Titan'' that [[CaptainObviousReveal Kantaris is really a woman]].
161* KarmaHoudini: If the player takes too long to defeat her HumongousMecha in Route B of the Special Mission, or if the player doesn't shoot her getaway vehicles enough times in the other routes (18 bullets on her helicopter in Route A, 9 bullets on her car in Route C), she will escape, [[HaveANiceDeath but not before taunting Miller.]] She ends up playing this straight in the spinoff ''Project Titan'', which makes Miller's failure to kill her in the special mission canonical, and she gets no comeuppance for her actions following Miller's escape from the yacht.
162* MsFanservice: ''Project Titan'' has no problem showing her off in a skimpy blue bikini.
163* RedHerring: If Richard defeats Web Spinner in a short amount of time, she will flee towards the swimming pool, causing Richard to chase her and therefore miss the arms factory. If Richard takes too long to defeat Web Spinner, she leaves during the fight without a trace, allowing Richard to find the arms factory which in turn gives him the chance to destroy it.
164* ShortLivedAerialEscape: Richard Miller can shoot down her helicopter in the AAA route, killing her in this now non-canonical ending.
165* StarterVillain: The first villain encountered in ''Project Titan''.
166* TimeLimitBoss: For the Special Mission, although you don't actually fight her; you fight one of her HumongousMecha instead.
167* TheUnfought: In ''Project Titan''.
168* VillainExitStageLeft: What happens if the player fails to defeat her in the Special Mission. She also pulls this off at the end of the first act of ''Project Titan'', when she programs her yacht to self-destruct after Miller rescues [[DamselInDistress Abacus]].
169* WalkingSwimsuitScene: ''Project Titan'' depicts her wearing a skimpy blue bikini.
170* WhatHappenedToTheMouse: In ''Project Titan'', not only is Kantaris alive, she appears in a couple of cutscenes. She doesn't die, or for that matter fight anyone in that game.
171* WhiteHairBlackHeart: She has silver white hair, and is a recurring villain.
172
173!!Web Spinner
174
175A guard working for the Kantaris Organization. Boss of the Ballroom section in the Special Mission.
176----
177* TheDragon: To Kantaris in the Special Mission.
178* PsychoForHire: He's wanted by Sercia for murdering about 100 people.
179* ShockAndAwe: His Electric Boomerangs.
180[[/folder]]
181
182[[folder:Introduced in ''Time Crisis II'']]
183!!Keith Martin
184
185[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tc2_keith.png]]
186 [[caption-width-right:350:"Hey, right?"]]
187
188The first player character in the second game. Formerly an SAS Agent specializing in explosives, and his cover job is a Hollywood special effects expert. Goes by the codename ''"Cherub - Eden's Guardian."''
189
190* ContrastingSequelProtagonist: Previous protagonist Richard Miller had dark hair, wore dark clothing, worked alone and never spoke. In contrast Keith is blond, wears brightly colored clothing, works with a partner, and talks.
191* NotEvenBotheringWithTheAccent: Despite being of British nationality, he speaks with a clear American accent.
192* RedOniBlueOni: The red oni to Robert's blue. His profile on the official Time Crisis II website describes him as brash and impulsive, and he tends to take the lead in the in-game firefights. Fittingly, he also wears a red jacket.
193
194!!Robert Baxter
195
196[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tc2_robert.png]]
197 [[caption-width-right:350:"I don't think so..."]]
198
199The second player character in the second game. Formerly a US Navy SEAL specializing in piloting and driving, and his cover job is a school bus driver. Goes by the codename ''"Griffon - The Treasure Keeper."'' He comes back in ''5'' as a supporting character.
200
201* TheBusCameBack: After being absent from the series for 18 years, he reappears in ''5'' as its protagonists' commanding officer.
202* CoolShades: Sports a nice pair of them in ''5''.
203* DemotedToExtra: He appears again in ''5'' [[TheBusCameBack after an 18-year absence]], but as an ally of the protagonists rather than as a player character.
204* InformedAbility: He's said to be a an expert pilot and driver in his profile, yet on both occasions were they operate a vehicle together it's Keith who drives.
205* RedOniBlueOni: The blue oni to Keith's red. His profile on the official Time Crisis II website describes him as being more careful and methodical, and he usually takes the rear and flanks the enemy in the in-game firefights. Fittingly, he also wears a blue jacket.
206
207!!Christy Ryan
208
209[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tc2_christy_2.png]]
210
211A female VSSE undercover agent who is kidnapped by [=NeoDyne=] Industries.
212
213* AdaptationalBadass: Demonstrates no fighting skills in the arcade version, but the [=PlayStation=] 2 port adds an new introductory cutscene of her fleeing Neodyne's rocket launch site with the incriminating intel, showing her to have ImprobableAimingSkills with a gun and performing a death-defying leap.
214* AdaptationalDyeJob: Had light brown hair in the original arcade version, which was changed to black in the [=PlayStation=] 2 port.
215* BusCrash: She was [[spoiler:KilledOffscreen by Robert three months before the events of the fifth game when Robert went rogue and turned against the VSSE.]]
216%%* DamselInDistress
217* DecompositeCharacter: As far as ''VideoGame/RollingThunder'' expies can go, Christy's portrayal was based off Leila's portrayal in the first ''Rolling Thunder'', while Leila's ''Rolling Thunder 2'' portrayal was instead used as a basis for Alicia in ''3'''s Rescue Mission Mode.
218%%* FauxActionGirl
219* HumanShield: She is used as one by Diaz in the final battle.
220* InappropriatelyCloseComrades: [[spoiler:She was dating fellow VSSE agent Keith for some time before she was killed.]]
221* {{Irony}}: [[spoiler:Who would've thought that one of the people who saved her life would end up killing her years later?]]
222* SuddenSequelDeathSyndrome: After everything you went through to save her in the second game, [[spoiler:she gets murdered (by one of the second game's former heroes no less!) prior to the fifth.]]
223
224!!Jakov Kinisky
225
226[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tc2_jakov.png]]
227 [[caption-width-right:350:"You have no idea how perfect our plan is!"]]
228
229Works for Ernesto Diaz in [=NeoDyne=] Industries as a correction officer. Serves as Stage 1's boss.
230
231* DeadHatShot: On defeat, he leaves his bowler hat and the suitcase floating on the surface of the water.
232* GetBackHereBoss: You chase him throughout the city before finally cornering him in a boat chase for the boss fight.
233* GigglingVillain: You know that nasal, weaselly cackle of his in the opening cutscene? You'll be hearing it a ''lot'' during his boss fight.
234* MoreDakka: Not on the level of Buff Bryant or Wild Dog, but he still favors a submachine gun for his boss fight.
235* SharpDressedMan. He sports a natty blue suit with SinisterShades and a hat.
236* SmugSnake: He boasts at length about how perfect his boss' plan is to Christy, but gets panicked when the VSSE agents show up.
237* WouldHitAGirl: When he captures Christy at the start, first he punches her in the gut then he slaps her unconscious.
238
239
240!!"Buff" Bryant
241
242[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tc2_bryant.png]]
243 [[caption-width-right:350:"It's time for you to say good-bye!"]]
244
245A personal bodyguard of Ernesto Diaz, and [=NeoDyne=] Industries' security officer. Known for his physical strength. Serves as Stage 2's boss.
246
247* BerserkButton: He has a very low tolerance of failure.
248* TheBrute: He's slower than the previous boss, Jacob Kinesky, but his strength made up for his lack of speed.
249* CharlesAtlasSuperPower: He lugs around a minigun--the kind of multi-barrel weapon usually found on mounted turrets. And if that wasn't enough, at the midway point of the fight, he picks up a ''giant missile'' from the train bed and swings it around like a club!
250* DefeatEqualsExplosion: Indirectly -- when he eats enough bullets to finally drop him, his DeadMansTriggerFinger sends a volley of bullets ripping through the fuselage of the helicopter he was riding, causing it to explode in mid-air.
251* GatlingGood: His primary firearm of choice.
252* MeaningfulName: His nickname, "Buff," indicates his prodigious strength.
253* ScaryBlackMan: He's black, and puts up one hell of a fight against Robert and Keith.
254* YouCantThwartStageOne: His interference prevents the VSSE agents from retrieving the military satellite, forcing them to take the fight to [=NeoDyne=]'s launch facility.
255
256!!Ernesto Diaz
257
258[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tc2_diaz.png]]
259 [[caption-width-right:350:"It's almost ready... my dream will soon come true!"]]
260->"This is not a real satellite, anyway, let me ENTERTAIN YOU!"
261
262The leader of [=NeoDyne=] Industries and the main antagonist of the second game. He planned on launching a KillSat in order to TakeOverTheWorld.
263
264* BigBad: Of the second game.
265* BorrowedCatchphrase: His PreAsskickingOneLiner is borrowed from Sherudo Garo from the previous game.
266* CorruptCorporateExecutive: The CEO of a Megacorp who intends to TakeOverTheWorld.
267* DisneyVillainDeath: How he is defeated. [[spoiler:He falls into the launch silo, and gets incinerated by the rocket flames.]]
268* {{Expy}}: Ernesto is this to Gimdo from ''VideoGame/RollingThunder 2''. And the setting where the players battle him is also a space station, [[spoiler:complete with a space rocket where he falls down after, just like how Gimdo met his end]].
269* FinalBoss: Of the second game.
270* FourEyesZeroSoul: He's evil to the core, and wears glasses.
271* FourStarBadass: A throwaway line from one of his minions suggests that he might actually be a general.
272* HumanShield: Diaz uses Christy as one in the last stage before the final battle.
273* NoKillLikeOverkill: The prototype satellite he sics on you during the final battle comes equipped with triple-barrel rocket launchers ''and'' a laser emitter. All the while, he's taking shelter on top of the thing while sniping at you with his pistol.
274* RankScalesWithAsskicking: He's the boss of his own Megacorp and a far deadlier marksman than even his best underlings, and having a massive life bar to boot.
275* TakeOverTheWorld: What he plans to do using the nuclear satellite.
276* VillainWithGoodPublicity: To the public he's a benevolent tech mogul who is launching the Starline network for improved worldwide communications and the betterment of mankind.
277* YouAreTooLate: "This is just a prototype [satellite]. We're ready to launch the real one!"
278[[/folder]]
279
280[[folder:Introduced in ''Time Crisis 3'']]
281
282!!Alan Dunaway
283
284The first player character of the third game, codenamed "Phoenix".
285
286* FinalBoss: In the Crisis Mission mode of the console port, he [[DualBoss and Wesley]] serve as the final enemies you need to defeat to become a full-fledged VSSE agent.
287* GogglesDoNothing: He wears a pair of sunglasses above his face, yet he never puts it on.
288
289!!Wesley Lambert
290
291The second player character of the third game, codenamed "Pegasus".
292
293* FinalBoss: Along with Wesley in Crisis Mission.
294* InconsistentSpelling: It's Lambert, not Lanbert.
295
296!!Alicia Winston
297
298A female member of the [[LaResistance Lukano Liberation Army]]. Her brother was one of the members kidnapped by the Zagorias Federation, and aided the VSSE to not only liberate Astigos Island from Zagorias' control, but to rescue her brother as well.
299
300* ActionGirl: While Alicia has her moments in the main story, she really gets to shine during the Rescue Mission -- as it turns out, while Alan and Wesley were taking out one half of the Zagorias Federation army, she was busy taking out the ''other'' half.
301* DecompositeCharacter: As far as ''VideoGame/RollingThunder'' expies can go, Alicia's portrayal was based off Leila's in ''Rolling Thunder 2'', unlike Christy from the previous game being based off Leila in the first ''Rolling Thunder'' game.
302* EvolvingWeapon: Her machine gun, shotgun, and grenade launcher are very weak and hold small amounts of ammunition at the beginning of the Rescue Mission. However, as she destroys more enemies with those weapons, those weapons level up, eventually becoming stronger and holding more ammunition than the VSSE agents' special weapons. Her handgun and sniper rifle do not upgrade.
303* FriendlySniper: Quite a good shot, if her [[BlastingItOutOfTheirHands shooting Zott's gun from distance just as he's about to execute her brother]] is any indication. Also enthusiastically friendly to the VSSE agents when they arrive and helps bail them out a few times, even hugging them at the end when they survived.
304* GorgeousGreek: Alicia is quite beautiful and hails from the equally beauitful Mediterranean nation of Lukano.[[note]]The country is never actually seen, but Astigos, which is a territory of Lukano, notably incorporates Cycladic architecture in its main village center.[[/note]]
305* MsFanservice: Her LLA uniform rather accentuates her figure and her civilian clothes include a bikini top and miniskirt.
306* OneWomanArmy: As a ''Time Crisis'' playable character (in the [=PS2=] port), she's capable of mowing down entire attachments of enemies without needing any additional help.
307* PromotedToPlayable: In the arcade version and mode, she's the main support to the two protagonists, while the console version's Rescue Mission mode has you play her side of the story.
308* {{Stripperiffic}}: Her civilian disguise in Rescue Mission; it's an open blouse, a bustier, and a miniskirt.
309
310!!Victor Zahn
311->"Like sheep to the slaughter..."
312
313An Air Force Colonel of the Zagorian military. Serves as Stage 1's boss.
314
315* BattleshipRaid: The first boss battle with him involves fighting him while he flies his aircraft against you.
316* BadassBandolier: He wears one to hold his grenades.
317* ColonelBadass: Considering he fights the VSSE head-on, he's definitely not a paper-pusher.
318* DefeatEqualsExplosion: After being gunned down, the grenades on his bandolier cook off from the damage, blowing up the assault plane he was shooting at you from.
319* EvilRedhead: He's got red hair, and whole-heartedly supports General Zott's extermination campaign.
320* MoreDakka: His weapon of choice is a heavy machine gun.
321* NoKillLikeOverkill: For engaging two VSSE agents and their newfound ally from the local resistance, he brings out a heavily-armed troop transport plane.
322* ThrowDownTheBomblet: He hurls grenades during the fight.
323
324!!Randy Garrett
325
326Leader of Georgio Zott's Assassin Squad, who ambushes the agents and Alicia on their way to the Zagorian base. Serves as Stage 2's boss.
327
328* ArmCannon: One of his claw gauntlets also houses a grenade launcher.
329* DisneyVillainDeath: When defeated, he gets blasted off the train he was fighting you on and plunges into the river below.
330* EvilLaugh: He gets a sinister chuckle when dispatching his assassins to kill the VSSE agents.
331* {{Expy}}: Of Moz from the first game, being a McNinja who fights with WolverineClaws and being backed up by assassins who share his motif.
332** It's also mostly what he does during the fight, with only ''one'' spoken line.
333* FlunkyBoss: Has a team of EliteMook assassins clad in yellow backing him up.
334* LawOfChromaticSuperiority: He wears a scarlet version of the same uniform as the other assassins. He's better than them.
335* LightningBruiser: He dashes and leaps about so quickly that it's hard to get a bead on him, and as a boss he has the amount of health that you would expect from one.
336* McNinja: His agility and uniform suggest the motif of a modern-era ninja; but he hails from Zagorias, not Japan or its FantasyCounterpartCulture thereof.
337* RedIsViolent: His suit has red armor, and he's bloodthirsty enough to use claws instead of guns.
338* WolverineClaws: His armored gauntlets have twin knuckle-blades.
339
340!!Wild Fang
341->"Allow me to introduce myself... My name is Wild Fang, and it's a pleasure to meet YOU!"
342
343Wild Fang is the younger counterpart to Wild Dog. His primary attacks include kicks.
344
345* AnimalMotifs: In ''Time Crisis 4,'' his flying kick is accompanied by a wolf-shaped BattleAura.
346* ArmedLegs: He has a TractorBeam grafted to his right leg in ''4.''
347* ArrogantKungFuGuy: He's got shades of this, especially when he isolates William Rush for a cage match in ''Time Crisis 4.''
348* ArtificialLimbs: Similar to his mentor's ArmCannon, Wild Fang replaces one of his legs with a prosthesis following his first defeat by VSSE agents.
349* CharacterizationMarchesOn: When he debuts Wild Fang is little more than a carbon copy of Wild Dog aside from the palette swap. In Time Crisis 4, he appears to have gone in a flashier direction by wearing a gaudy white sleeveless coat with chains, and relies more heavily on martial arts rather than using his Mauser. By Time Crisis 5, Wild Fang takes his flamboyant dress style to its natural conclusion by wearing a feather tipped shirt that Liberrace wouldn't mind wearing and trades his Mauser for a gold engraved lever action rifle.
350* CharlesAtlasSuperPower: His kicks are powerful enough to launch ''heavy metal crates'' at agents of the VSSE, and it's initially unclear whether he's had any cybernetic augmentation like Wild Dog.
351* DivingKick: In ''3'' and the first console version of ''4'', he does this to ''you''.
352* TheDragon: To Wild Dog. [[spoiler:And to Robert Baxter in ''5''.]]
353* DroughtLevelOfDoom: [[spoiler:When you fight Wild Fang as William Rush's FinalBoss, you will run out of ammo for several of your guns even if you manage to land your shots. There is not much ammo for any of your guns in the area that you fight him in, so you will need to make the best use of all of your weapons to defeat Wild Fang while running out of ammo for several of your weapons.]]
354* DualBoss: With Wild Dog in ''Time Crisis 3.'' In the FPS mode of the original console version of ''Time Crisis 4'', he goes after William Rush on his own.
355* EmpoweredBadassNormal: As of ''5'', he sports cybernetic augmentation -- specifically, a set of energy emitters on his back that allow him to generate a huge fusion sphere.
356* EvilLaugh: When he appears in ''5''.
357* ExtremityExtremist: While he's not afraid of using guns, if he comes at the player with anything else, it's probably a kick attack of some kind.
358* TheFightingNarcissist: There were hints of it at the beginning thanks to his blue coat with fur trim; by ''4'' and ''5'', Wild Fang is sporting gaudy outfits for no other reason than to show off in his fights.
359* ImprobableWeaponUser: In ''Time Crisis 4,'' where he fights with ''leg-mounted'' tractor beam boots. Then, in ''Time Crisis 5,'' he uses energy emitters mounted on his back to summon a massive energy sphere.
360* JokerImmunity: Just like Wild Dog. How he even survived being [[spoiler:rammmed by a UCAV]] is anyone's guess.
361* KickChick: A male equivalent; he tends to mix up kicks into his fighting style, up to even taking the playbook from Franchise/KamenRider including the latter's DivingKick.
362* LancerVsDragon: In ''4''' FPS mode, he takes on Captain William Rush, the lancer. And was uppercutted into a missile upon defeat.
363* LegCannon: In ''5'', Fang can fire missiles from his new gold prosthetic leg.
364* PsychoPink: He wears pink shirts in all his appearances, and is just as hot-headed and deranged.
365* RedOniBlueOni: To Wild Dog--he's younger, impulsive, and brash; while the older Wild Dog is more cunning and cool-headed. They even ''dress'' the part in Time ''Crisis 3,'' with Fang wearing a red shirt with a flashy silver-patterned tie while Dog sports a blue shirt and a subdued red tie.
366* SerialEscalation: Unlike Wild Dog, who kept his augmentations limited to his ArmCannon, Wild Fang begins to mechanize himself more and more with each subsequent appearance. In 4, his right leg is replaced with a cybernetic prosthetic that emits a tractor beam; in 5, he has a particle generator attached to his back.
367* SinisterShades: Like his mentor, Wild Dog.
368* TractorBeam: Has one in ''4'' like Wild Dog, which is attached to his right leg.
369
370!!Giorgio Zott
371->"And now... Time to get rid of you both!"
372
373Giorgio Zott is the leader of the Zagorias Federation and the primary antagonist of the third game.
374
375* BigBad: Of the third game.
376* GunsAkimbo: [[spoiler:On the last phase of the fight with him, he uses ''dual rocket launchers''.]]
377* FinalBoss: Of the third game.
378* FlashStep: What makes his sword attacks pretty damn dangerous. He'll start by shooting at you from across the room. The next second he's literally right in your face for a slash with his sword.
379* TheGeneralissimo: Ruler of the Zagorias Federation, and ''personally'' leads the invasion of Astigos Island all in order to set up a missile base to continue spreading his country's influence in the Mediterranean mainly by force of arms. His nicely trimmed and blinged-out general's uniform he wears when you fight him adds to the touch.
380* LightningBruiser: Tough with dangerous attacks, as with most FinalBoss. What sets him apart though, is his ability to [[FlashStep move at blinding speed.]]
381* RankScalesWithAsskicking: While this is applicable to all bosses, he is the biggest among them all. For starter, he's the leader of an entire federation's army, compared to Wild Dog's terrorist organization or Barrow's single battalion. And when you finally fight him, he's a terrifyingly competent LightningBruiser in his own right.
382* SwordAndGun: His primary weapons. You'd think you'd be safe from his sword when he's still across the room. [[FlashStep You'd be wrong.]]
383* TimeLimitBoss: One segment in Rescue Mission of [=PS2=] port requires you to shoot down his handgun in 5 seconds or it's an instant game over.
384
385!!Jake Hernandez
386->[[spoiler:"Ha! With the money I'll make with this, I can go wherever I want!"]]
387
388A former member of the [[LaResistance Lukano Liberation Army]], [[spoiler:he has betrayed them and joined the Zagorias Federation for the love of money]].
389
390* BigBad: [[spoiler:Of the third game's Rescue Mission mode.]]
391* BigBadFriend: [[spoiler:He showed his true colors upon Alicia's request to rescue her brother from the Zagorian forces.]]
392-->[[spoiler:'''Jake''': If I take you to them, I might get an extra bonus.]]
393* BigBadDuumvirate: [[spoiler:With Giorgio Zott.]]
394* BoomHeadshot: [[spoiler:How Alicia finally disposes of him.]]
395* FaceHeelTurn: [[spoiler:He used to be part of the Lukano resistance, but betrayed them for a profit.]]
396* {{Foreshadowing}}: [[spoiler:Look carefully when his and Winston's news pictures are shown on the TV when Alicia is watching them. Daniel Winston has been beaten, Jake hasn't. Unfortunately though, Alicia found this out the hard way during her physical encounter with him. (see BigBadFriend above)]]
397* FinalBoss: [[spoiler:Of the Rescue Mission mode.]]
398* GoryDiscretionShot: [[spoiler:Amusingly, you deliver a BoomHeadshot to his face through a remote detonator he was using to threaten Alicia via a TakingYouWithMe. The game proceeds to have him slump over with the camera going out of its way to hide his face despite the series being BloodlessCarnage and Alicia being able to snipe other people in the face previously, as if to highlight just how much she fatally messed him up.]]
399* HateSink: [[spoiler:Once his true colors are revealed, everything he did only serves to highlight the sheer douchbaggery present in this human-shaped scumbag.]]
400* OnlyInItForTheMoney: [[spoiler: He sold out his comrades in the resistance because the Zagorian army offered a bigger paycheck. Then, as soon as he got paid, he planned to steal cruise missiles from the Zagorian forces and sell them off to the highest bidder.]]
401* PsychoKnifeNut: [[spoiler: One of his significant weapons of choice.]]
402* TakingYouWithMe: [[spoiler:Attempts this on Alicia when defeated in the Rescue Mission mode. [[DisneyVillainDeath He fails, and gets dragged down the cliff along with the aircraft he is in]].]]
403* TimeLimitBoss: [[spoiler:The final segment has you shooting his detonator in 5 seconds, or it's game over.]]
404* WeUsedToBeFriends: With Alicia and Daniel.
405[[/folder]]
406
407[[folder:Introduced in ''Time Crisis 4'']]
408
409!!Giorgio Bruno
410
411The first player character of the fourth game.
412
413* DeadpanSnarker: Has shades of this.
414-->'''Evan:''' What is this? A picnic?\
415'''Giorgio:''' At least it won't be boring.
416* FashionableAsymmetry: Wears a single earring on his left ear.
417* OneManArmy: He is cleared to perform missions solo like the solo mission that he did in ''Time Crisis: 2nd Strike'', a prequel to ''Time Crisis 4''.
418* RambunctiousItalian: He's an Italian and quite a hothead, as well as a capable VSSE agent.
419* WhiteSheep: He was born into TheMafia. He would rather fight for justice rather than commit crimes for the mob.
420
421!!Evan Bernard
422
423The second player character of the fourth game.
424
425* {{Expy}}: Indirectly to Albert and Michel of ''VideoGame/VampireNight''.
426* FashionableAsymmetry: He wears one glove on his right hand.
427* FiringOneHanded: He's one of the few VSSE agents who is unable to do this.
428* FrenchJerk: [[DownplayedTrope Downplayed,]] he is only a jerk towards the terrorists.
429
430!!Captain William Rush
431->"You! You're a disgrace to your country!"
432
433Captain Rush is a soldier for the U.S. Army who has been sent to investigate the Terror Bites being smuggled by terrorists.
434
435* AmmunitionConservation: Unlike VSSE agents, all of his ammunition including handgun ammunition is limited. He has to make the most of what he has, which can frequently cost players time so that they can make their shots count. He has unlimited time, unlike VSSE agents.
436* TheBigGuy: Physically larger and stronger than either of the VSSE agents. He handles firearms well enough but is usually the one who uses his physical strength against enemies the most, most notably getting into a wresting tango with Jack Mathers at the end of Act II.
437* DramaticAmmoDepletion: He often finds himself in situations where he can find himself running out of handgun or other kinds of ammunition, forcing him to use other guns, explosives, sonic weapons that are specialized in killing terror bites, and a combat knife.
438* {{Expy}}: He is based off Claude [=McGarren=] of ''Crisis Zone''.
439* LancerVsDragon: As revealed in the FPS mode, he takes on Wild Fang solo while Evan and Giorgio fights Barrows.
440* NoHoldsBarredBeatdown: Suffers one through the hands of Jack Mathers.
441* PatrioticFervor: Upon finding out that the enemies he and the VSSE were fighting were all disgruntled members of the U.S. military, [[BerserkButton he is not amused.]]
442* RegeneratingHealth: He has this in the FPS mode. This is in exchange for the enemies having much more accurate aim in the FPS mode. He has to be hit enough for his life bar to be completely drained for him to lose a life.
443* ThrowDownTheBomblet: Unlike VSSE agents, he carries and uses throwable grenades.
444
445!!Elizabeth Conway
446->"Hi, I'm Elizabeth Conway. I'll be assisting you from the Air Surveillance Center."
447
448Lieutenant Conway serves as a dispatcher for Giorgio, Evan, and Rush during the events of the fourth game, providing support from the skies.
449
450* MissionControl: Doesn't take part directly in the fighting, instead serves aboard an aircraft mainly to relay intel and directions to Rush and the VSSE agents in their pursuit of the enemy.
451* VoiceWithAnInternetConnection: Part of her role is to keep Rush and the VSSE agents up to date on what's going on. She doesn't meet face to face with any of the others in the game until after the finale.
452
453!!Marcus Black
454->"You want it? Then come over here and take it!"
455
456A Captain of the United States Army, and an arms dealer who attempted to sell Terror Bites to [[FunWithAcronyms W.O.L.F.]] Serves as Stage 1's boss. Wears a pull-up mask covering his mouth, which somehow disappears when he is defeated.
457
458* GrapplingHookPistol: His gun have a grappling hook on it, which allows him to swing all over the place during the boss battle making him harder to hit.
459* ImprobableAimingSkills: He's a pretty good shot with an anti-tank rifle--which he wields '''with one hand.'''
460* InTheHood: His uniform includes a ninja-esque hood.
461* MeaningfulName: Guess what color his clothes are.
462* OnlyInItForTheMoney: Frank Mathers even calls him a backstabbing traitor because of this.
463
464!!Jack Mathers
465->"What good is patriotism?"
466
467A First Lieutenant of the Hamlin Battalion, and the supervisor of its Biological Weapons Research regiment. Serves as Stage 2's boss.
468
469* FaceHeelTurn: Used to be loyal to the United States, but decided to put Gregory's orders above loyalty to his country.
470* GrievousHarmWithABody: While grappling with Rush, he will pick up Rush over his head and use him as an impromptu club to hit the players. It hits as much as being shot by a bullet.
471* NoHoldsBarredBeatdown: Delivers one to Rush in their fight.
472* NonLethalKO: Unlike a ''lot'' of other bosses in the series, he's taken alive after Rush finishes their fight with a jaw-busting uppercut.
473
474!!Frank Mathers
475->"Well, if you're gonna stop me, you've gotta catch me first!"
476
477A relative of Jack Mathers and another officer in the Hamlin Battalion. Only encounterable in William Rush's story mode.
478
479* EvilFeelsGood: "I'm gonna tear this country apart... and it's gonna feel good!"
480* HannibalLecture: "Do you have any idea how many reckless experiments we've been involved in? How many dangerous missions we've accomplished? But what do we get for breaking our backs? Nothing!!"
481* UnPerson: The U.S. Army made it look like the Hamlin Battalion never existed, and [[BerserkButton he doesn't take it kindly]].
482
483!!Gregory Barrows
484->"[[EvilIsHammy You two are...]] [[LargeHam gonna]] [[DoomyDoomsOfDoom DIE HERE]]!"
485
486Barrows is the leader of the Hamlin Battalion and the primary antagonist of the fourth game. He's the creator of the Terror Bites.
487
488* BigBad: Of the fourth game.
489* ElectronicEyes: His bionic left eye allows him to control the Terror Bites and prevents them from attacking him.
490* FinalBoss: Of the fourth game.
491* FlunkyBoss: He's not very armed himself, carrying just two Desert Eagles for personal weapons. He relies on his massive collection of Terror Bites to keep you at bay.
492* FreudianExcuse: Turned against the US due to the poor treatment he and his unit received in the Army, including a lack of authority.
493* GunsAkimbo: His weapons of choice include two Desert Eagle handguns.
494* NukeEm: [[spoiler:His last resort plan was to nuke the entire United States.]]
495* WesternTerrorists: The leader of such a cell.
496* WalkingShirtlessScene: He doesn't wear a shirt, especially when fighting Giorgio and Evan at the end of the game.
497[[/folder]]
498
499[[folder:Introduced in ''Time Crisis 5'']]
500
501!!Luke O'Neil
502
503One of the newest VSSE agents and the Player 1 character.
504
505* TheBigGuy: He qualifies as this due to his badass appearance, complete with baseball cap and a [[SleevesAreForWimps sleeveless shirt]].
506* [[RedOniBlueOni Red Oni]]: To Marc's [[BlueIsHeroic blue]].
507* SleevesAreForWimps: He wears a sleeveless shirt.
508* SuperSpeed: What Dual-Pedal System is translated as.
509* UnwittingPawn: To [[spoiler:Robert.]]
510
511!!Marc Godart
512
513One of the newest VSSE agents and the Player 2 character.
514
515* [[RedOniBlueOni Blue Oni]]: To Luke's [[RedIsHeroic red]].
516* {{Expy}}: Of Jay of ''[[VideoGame/RollingThunder Rolling Thunder 3]]''.
517* SuperSpeed: What Dual-Pedal System is translated as.
518* UnwittingPawn: [[spoiler:To Robert.]]
519
520!!Catherine Ricci
521
522She serves as a dispatcher for Robert Baxter, Luke O'Neil, and Marc Godart during the events of the fifth game.
523
524* DisneyDeath: In the final battle, [[spoiler:[[HeroicSacrifice she apparently sacrifices herself]] to destroy [[BigBad Robert's]] missile before it launches. She emerges alive, however.]]
525* {{Expy}}: Of Christy Ryan. She shares Christy's initials and is a brunette who looks like Christy's [=PlayStation=] 2 model.
526* MissionControl: She is your commander, and generally stays out of the field for most of the game.
527
528[[/folder]]
529
530[[folder:'''MAJOR UNMARKED SPOILERS''' for ''Time Crisis 5: True Mastermind Edition'']]
531Notably, ''Time Crisis 5'' does not introduce any new major villainous characters; all of them have appeared in previous games. Perhaps the biggest twist is that two major antagonists are the protagonists of ''Time Crisis II''.
532
533'''All spoilers in this folder are unmarked, as stated in the folder title. You have been warned.'''
534
535!!Keith Martin
536->"How about that! Wild Dog is good for something after all."
537
538Keith was last seen in ''Time Crisis II'' as one of two VSSE agents sent to neutralize Ernesto Diaz and [=NeoDyne=] Industries' nuclear satellite plan. By ''Time Crisis 5'', he appears to have become a VSSE traitor.
539
540However, he reveals that he is ''not'' the traitor, and in fact reveals that it is ''Robert'' who is the traitor, at the end of Stage 4. From then on out, he accompanies the heroes in place of Robert.
541
542* ArtificialLimbs: His lower left arm has been replaced by a prosthetic in this game.
543* TheBusCameBack: In ''5 True Mastermind Edition'' where he is the [[FaceHeelTurn suspected traitor of VSSE]].
544* ClearMyName: His goal in ''5''.
545* ColonelBadass: Forced into this role after Robert was exposed as the traitor since the rookies need a field commander.
546* ColorCodedForYourConvenience: He's ditched his protagonist-red player attire for gray body armor. He starts the game as the apparent main antagonist, but joins you halfway through.
547* DemotedToExtra: Trades his role of PlayerCharacter for [[FrameUp "apparent villain"]] and later an NPC ally after he's revealed to be GoodAllAlong.
548* DiscOneFinalBoss: After you defeat him in the fourth stage of ''5'', he opens up the case and exposes Robert as the traitor. He also reveals that Wild Dog had only been keeping the agents at bay.
549* EvilBrit: Appears to be the VSSE traitor at first, but subverted when it turns out he was GoodAllAlong.
550* {{Expy}}: Multiple instances:
551** His appearance is similar to that of Raiden in ''VideoGame/MetalGearRisingRevengeance''. He also borrows traits from [[VideoGame/SoulSeries Yoshi]][[VideoGame/{{Tekken}} mitsu]], or Franchise/KamenRider (minus vehicles) for that matter.
552** In-series, he's basically a version of Edge from ''Crisis Zone''.
553* EyepatchOfPower: Sports one in this game.
554* {{Foreshadowing}}: For reasons that's later made clear in the game, Keith doesn't have any mooks assisting him during the battle, averting FlunkyBoss unlike most previous bosses in the franchise (you do get attacked by a platoon of stray mooks halfway through after depleting much of Keith's health, but Keith isn't in the vicinity of the area at that point). Considering Keith ''isn't'' on the same side as those mercenaries...
555* FrameUp: Robert paints him as the VSSE traitor, but Keith manages to demonstrate otherwise.
556* GoodAllAlong: Is ''not'' the VSSE traitor; Robert set him up. He only fights the heroes in self-defense, and it becomes more clear he's really a good guy as he tries to unlock the briefcase containing incriminating information on Robert.
557* HeroAntagonist: He was forced into this role when Robert tricked the VSSE rookies into fighting him. He is GoodAllAlong. He fought the rookies in self-defense.
558* ILetGwenStacyDie: Sometime before the events of ''5'', Robert had gone rogue and killed Christy, who had fallen in love with Keith.
559* InappropriatelyCloseComrades: He was dating fellow VSSE agent Christy sometime before she was killed.
560* McNinja: He can warp to places at a super fast pace, almost on par with VSSE agents Luke and Marc in ''5''.
561* RogueProtagonist: He became this when Robert tricked the rookies into fighting him, but turns out to be GoodAllAlong. His old partner Robert is a different story.
562* StabTheScorpion: The boss fight against Keith ends with a cutscene where the defeated Keith opens the briefcase he's carrying to Marc and Luke. As the two players are stunned after seeing the case's contents, Keith then fires two bullets... hitting two knives flung by Robert towards the two. Cue TheReveal scene.
563* StockNinjaWeaponry: His main weapon is a ninjato and occasionally throws shurikens at the players.
564* SwordBeam: His sword can fire arcs of quick-moving, difficult-to-dodge energy waves on the players.
565* WalkingSpoiler: He's only revealed in the game during the second half of it, and the twist is that he's gone rogue...apparently, and the fact that [[GoodAllAlong he actually didn't]] is another twist unto itself.
566* WhamLine: During his boss battle.
567-->'''Keith:''' The internal auditor, Christy, we were in love. I need to find out what really happened!
568* WreckedWeapon: He gets his sword snapped into half at the end of the battle.
569* YouMonster: He calls Robert this when Robert's robot goes OneWingedAngel in the fifth game.
570
571!!Robert Baxter
572->"If you had just died, this would have all gone according to plan."
573
574Formerly a VSSE frontline agent, he returns in ''5'' as a supporting sidekick, leading the search for the VSSE traitor and infamous VSSE archnemesis Wild Dog.
575
576...or so he says, until it's revealed that ''he'' is the [[EvilAllAlong trai]][[BitchInSheepsClothing tor]]. He had stolen a drug during a mission years ago, stated to "negate pain and fear", i.e. turn humans into [[NotUsingTheZWord zombies in all but name]], and intends to weaponize it in the form of missiles that detonate to spread the drug.
577
578* ActuallyIAmHim: He joins Luke and Marc in search of a "VSSE traitor". As it turns out, Robert ''is'' the traitor.
579* ApocalypseHow: His goal is to create a [[ApocalypseHow/Class2 Societal Collapse]] by turning the entirety of humanity into what are effectively zombies.
580* BigBad: Well, the UpdatedRerelease doesn't say '''''True Mastermind''' Edition'' for nothing.
581* BigBadFriend: For the first four stages where he serves as support.
582* BitchInSheepsClothing: See FinalBoss below.
583* BeardOfEvil: Has grown one since his last appearance.
584* BossOnlyLevel: The FinalBoss battle with him takes up an ''entire stage''. There is one section where you have to fight some {{Mook}}s, but for the most part it's you, your partner, and Keith vs. Robert.
585* ColonelBadass: He was Luke's and Marc's field commander until he was exposed as the traitor. He also appears to fight his own men to keep his cover.
586* ColorCodedForYourConvenience: He's ditched his protagonist-blue player attire for a gray polo shirt and white slacks. He starts the game as part of your support, but is revealed as the true main villain halfway through.
587* CombiningMecha: His mecha can divide itself during battle to attack as separate entities.
588* DeathByIrony: Like Ernesto Diaz, the BigBad of ''II'', as well as Jake Hernandez of ''3'''s Rescue Mission story, he dies a DisneyVillainDeath.
589* DisneyVillainDeath: You defeat him like this in a quick-time event. He falls into the ocean, though his death isn't explicitly shown.
590* EvilFormerFriend: To Keith.
591* {{Expy}}: His appearance in ''5'' is similar to that of Giorgio Zott from the third game. The only difference is that Robert wears shades and Zott doesn't. Which possibly foreshadows his role as the BigBad of ''5''. He also has traits of [[VideoGame/AceCombat3Electrosphere Abyssal Dision]] and Derrick Lynch, the former for BeardOfEvil and later leading a terrorist organization (Ouroboros and the Wild Dogs), the latter for his fights and both Derrick and Robert being WesternTerrorists.
592* FaceHeelTurn: He turns his back on the VSSE after a mission gone sour three years before the events of the game.
593* FinalBoss: The final enemy of ''5: Mastermind Edition''.
594* HoistByHisOwnPetard: Shooting a tracking device into the [[MacGuffin briefcase]] that Wild Dog launched? [[NiceJobFixingItVillain Good job, you just led the VSSE to your secret hideout.]] To be fair, if Keith Martin hadn't picked up the briefcase, Wild Dog's mercenaries would likely have retrieved it first. Unfortunately for Robert, Keith managed to wipe them out, retrieve the briefcase and follow their trail back to Robert's base, leading the VSSE there.
595* HumongousMecha: He fights the player using one for the final battle.
596* KickTheDog: When he went rogue, he killed Christy, the DamselInDistress from the second game and Keith's lover. [[FrameUp He also framed Keith for the murder]].
597* MacrossMissileMassacre: His robot launches tons of missiles at you in the final battle.
598* TheManBehindTheMan: To [[TheDragon Wild Dog]].
599* MisanthropeSupreme: Many of his rants show hard signs of this.
600* MoleInCharge: He leads the investigation to find the traitor only to reveal that he's been the traitor all along.
601* OneWingedAngel: His HumongousMecha undergoes this during the final battle.
602* RogueAgent: To the VSSE.
603* RogueProtagonist: Remember ''II''[='=]s Player 2 protagonist character? Well, [[FallenHero protagonist no more.]]
604* SinisterShades: He wears shades throughout all of ''5'', even during the [[SunglassesatNight night stages]], but it turns into this trope once he's exposed as the main villain of the game.
605* SuddenSequelHeelSyndrome: One of the main heroes in ''2'', and the main villain in this game.
606* TerroristsWithoutACause: It's clear he has ''something'' against the VSSE, but the most of a motive he ever gives out is that he wants to "[[ResetButton reset the world]]".
607* TheyLookJustLikeEveryoneElse: Unlike past villains and bosses who tend to wear pretty stylish, combat-specialized, or outlandish outfits, Robert just wears a grey polo shirt, slacks, and shades, even after he reveals his true colors.
608* TreacherousAdvisor: Serves as a sidekick at first...until the end of stage 4.
609* VillainExitStageLeft: When he's exposed as the traitor and BigBad, he uses a flashbang to escape from the protagonists.
610* WhamLine: After the revelation that he was the traitor among the VSSE.
611-->'''Robert:''' If you had just died this would have all gone according to plan.
612* ZombieApocalypse: He seems to have taken a lesson from [[VideoGame/HouseOfTheDead Caleb Goldman]] and [[VideoGame/ResidentEvil5 Albert Wesker]]. As part of his terrorist plot, he had stolen a drug three years before the events of the game, and he now has a missile armed with the drug to destroy the world with New York as his first target. In Stage 5 of the game you even fight zombie-like enemies.
613[[/folder]]
614
615[[folder:Introduced in ''Project Titan'']]
616
617!!Marisa Soleli
618
619Codenamed "Abacus", she is a female VSSE agent who was kidnapped by Kantaris during the events of the game.
620
621* OnlyKnownByTheirNickname: Averted. Her real name was presented in the intro, too.
622
623!!Zeus Bertrand
624-> "Let's see how you save your spy girlfriend..."
625
626One of Kantaris' loyal bodyguards. He is currently holding Marisa Soleil captive after Kantaris ordered him to do so as a result of Kantaris intercepting Soleil's e-mails. Aboard Kantaris' yacht,he was guarding Marisa's cell when he was shot by Richard in a shootout.
627
628* DavidVersusGoliath: Goliath to Richard's David.
629* RailingKill: Regardless where you shoot him, once he's down Zeus will fall over a set of railings to his death.
630
631!!Ricardo Blanco
632-> "So you finally found me... ''mwahahahahaha''!"
633
634A Caruban anti-government soldier who was responsible for assassinating the Caruban president Xavier Serrano and for framing Miller in the act.
635
636* BigBad: Of ''Project Titan''. [[DiscOneFinalBoss Until you beat him]], of course, and then [[YouHaveOutlivedYourUsefulness he is killed by Wild Dog]].
637* BigFancyHouse: The boss fight against him is set in the courtyard of his manor.
638* DeathEqualsRedemption: [[spoiler:Blanco tells Miller the location of the Wild Dogs' base as he is dying from being shot by Wild Dog.]]
639* DiscOneFinalBoss: [[spoiler:After being defeated by Miller, he is finished off by Wild Dog, and reveals the location of the Wild Dogs' lab to Miller.]]
640* EvilGloating: See his quote above.
641* MasterOfDisguise: He is described as one[[spoiler:, and used this skill to frame Miller]].
642* MistreatmentInducedBetrayal: [[spoiler:Blanco tells Miller the location of the Wild Dogs' lab as he is dying from being shot by Wild Dog.]]
643* PrivateMilitaryContractors: He is described as a mercenary by Abacus.
644
645!!Deimos and Phobos
646
647[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deimos_phobos.PNG]]
648 [[caption-width-right:350:'''Wild Dog''': "Deimos, Phobos, get him!"]]
649
650Richard eventually unveils the truth behind Wild Dog's Project Titan operation, that the project is for Wild Dog to create his own titanium-based robot army... the first two prototypes, Deimos and Phobos, which he then sics on Richard.
651
652* TheDividual: They exist together, natch.
653* DualBoss: They attack Richard, both at once.
654* FlashStep: Another ability they demonstrate during the boss fight.
655* FlechetteStorm: They tend to spam blade attacks on Richard during the boss fight, not unlike Sherudo.
656* InASingleBound: They can jump really, really, ''really'' high and fast during the boss fight. And even launch ranged attacks on Richard while in mid-air.
657* MeaningfulName: Deimos and Phobos are words of Greek origin that means dread and fear respectively.
658* NoisyRobots: They're always screeching during the boss battle.
659* RobotSoldier: They serve this purpose for Wild Dog's Project Titan.
660* SmokeBomb: During the boss battle, Deimos and Phobos will attack Richard with smoke grenades. Ducking as usual will avoid any damage from the explosion... only for a thick cloud of black smoke to fog up the screen, making it difficult for Richard to attack either the two robots, and also for either Deimos or Phobos to counter-attack through the smoke.
661* SuperPrototype: The first two prototype of Wild Dog's titanium robot army, and they sure put up hell of a fight before going down!
662* ThereIsAnother: It takes Richard a whole lot of effort to finally, finally, take them down, before he goes out to confront Wild Dog... only for Wild Dog to reveal he actually had ''a hundred other'' Deimos and Phobos ready to be activated. [[spoiler: But Richard guns down Wild Dog's chopper before he could leave, causing said chopper to crash on the army]].
663* WolverineClaws: They are armed with these, and lashes out at Richard with surprising speed.
664
665!!Xavier Serrano
666
667The president of Caruba who was assassinated by Ricardo Blanco. [[spoiler:It turns out that it was a body double that was killed, and the real president was held hostage by Wild Dog. Miller later found Serrano in the middle of the latter's escape.]]
668
669* DeathFakedForYou: [[spoiler: Was seemingly assasinated by Blanco, but in actuality he was abducted. Upon being found by Richard, Serrano then went out to clear Richard's name]].
670* OurPresidentsAreDifferent: [[spoiler:Although we've been told he was assassinated, only for Blanco, who pretended to be Miller to do the deed, to tell Miller that he's alive, we see him well, armed with a golden gun, and carrying blueprints pertaining to what [[TitleDrop Project Titan]] is, indicating [[BadassInDistress he freed himself]] and tells Miller to go after Wild Dog while he contacts the VSSE]].
671* WalkingSpoiler: The fact that [[spoiler: Serrano is alive the whole time]] isn't made clear until the very, very last stages of the game.
672[[/folder]]

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