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1[[center: [-[[Characters/{{HereticalEdge}} Index]] | [[Characters/HereticalEdgeCrossroadsAcademyStudents Crossroads Students]] | [[Characters/HereticalEdgeCrossroadsAcademyStaff Crossroads Staff]] | [[Characters/HereticalEdgeOtherCrossroadsHeretics Other Crossroads Heretics]] | [[Characters/HereticalEdgeNocen Nocen]] | [[Characters/HereticalEdgeGardenHeretics Garden Heretics]] | [[Characters/HereticalEdgeBystandersAndIndependentHeretics Bystanders & Independent Heretics]] | [[Characters/HereticalEdgeSeostenEmpire Seosten Empire]] | [[Characters/HereticalEdgeTheAtherbyClan The Atherby Clan]] | [[Characters/HereticalEdgeSpoilerCharacters Spoiler Characters]] ]]-]
2
3"Stranger" is the blanket term used by Heretics to describe magical creatures. All of them, regardless of race or sapience. As far as they're concerned, all Strangers are AlwaysChaoticEvil monsters who seek nothing less than the total destruction of mankind. This is, of course, utter nonsense. In reality Strangers are just as widely varied, complex, and nuanced as human beings. Technically more so, since the term refers to magical animals as well as sapient races.
4
5For Nocen, Strangers that actually are as evil as Heretics say they all are, go [[Characters/HereticalEdgeNocen here]]
6
7For the Seosten Empire and their minions, go [[Characters/HereticalEdgeSeostenEmpire here]].
8
9[[foldercontrol]]
10
11[[WMG: Akharu/Vampires]]
12
13[[folder: Akharu In General]]
14Called Vampires by Heretics, the Akharu are an ancient warrior race seeking a cure for the Blood Plague inflicted upon their race by their mortal enemies, the Vestil. All Akharu possess SuperStrength, SuperSpeed, SuperSenses, and {{Immortality}}. The blood plague forces them to replace their cursed blood by drinking that of other creatures. They can also share blood with human beings, which turns said humans into Akharu-hybrids with all the same powers on top of an added weakness to sunlight.
15
16----
17
18* TheAgeless: Vampires can be killed, but their immortality is complete enough that it's ''really'' hard.
19* CursedWithAwesome: ''Human'' vampires are this. They can't survive the sunlight anymore, but they also get kickass superpowers and an immunity to the [[WeirdnessCensor Bystander Effect]].
20* DaywalkingVampire: Pureblood Akharu are unaffected by sunlight. None of them understand why human vampires are killed by it.
21* FateWorseThanDeath: The original purpose of the Blood Plague was to permanently enslave all Akharu to the will of the Vestil. The watered down version they actually got paralyzes them unless they feed on the blood of others.
22* HalfHumanHybrid: The primary form of Akharu reproduction at this point, because half-Akharu babies like Asenath are free of the curse unless they choose to become vampires later on.
23* HumanAliens
24* OurVampiresAreDifferent
25* TheUndead: Averted. Heretics assume that vampires are undead when in reality they're [[{{Immortality}} immortal.]]
26
27[[/folder]]
28
29[[folder: Tiras]]
30
31A pureblood Akharu warrior who was one of the explorers that found earth after millennia of searching for a cure to the blood plague. There he met Jiao, a dying Chinese woman who he saved by turning her into a human vampire. They soon had a daughter they named Asenath. In 1803, when Asenath was eight, Tiras was forced to return to his homeworld to once again combat the Vestil, who were preparing another curse that would wipe out everyone that had Akharu blood (which by then included Jiao and Asenath). He promised to return as soon as possible.
32
33----
34
35* DisappearedDad
36* InterspeciesRomance: With Jiao.
37* IShallReturn: He promised Senny that he would return when the Vestil were stopped, even if it took him a thousand years. So far it's taken him more than two hundred years.
38* ItsNotYouItsMyEnemies: Specifically, the Vestil. [[spoiler: But Tiras has also been on the receiving end of this message, from Virginia Dare.]]
39* ParentalAbandonment: He left his family to stop the Vestil from wiping out all who had Akharu blood, promising that he'd be back as soon as possible. He made that promise in 1803 and still hasn't returned.
40* ParentalSubstitute: [[spoiler: To Virginia Dare, who he trained and raised for a decade. She considers him her second father.]]
41
42[[/folder]]
43
44[[folder: Asenath]]
45
46The half-human, half-Akharu daughter of Jiao and Tiras born in 1795. Asenath took her father's blood to become a vampire when she was around twenty years old and has spent the time since traveling, helping people, getting Journalism degrees from various universities, [[spoiler: and was part of Joselyn Atherby's revolution for decades before it was ended]].
47
48She's set on Ammon's trail by the mother of one of his victims and catches up to him on the same night he makes his move against Flick. After Flick's traumatic encounter with Fossor, she promises to help her deal with him in any way she can. For the time being, that means protecting Lincoln Chambers from Fossor, Ammon, or anyone else that might seek to harm him.
49
50----
51
52* BigDamnHeroes: Enters the story proper by busting in through a window and saving Flick from Ammon.
53* [[BigBrotherInstinct Big Sister Instict]]: Asenath hasn't seen her younger sister since Reathma was a baby, but still remembers her scent and drops everything to speak to and comfort her when they reunite.
54* CoolBigSis: To her half-sister when they meet again. And to Columbus, because being Shiori's brother makes him Senny's brother too.
55* DaddysGirl: Even though she hasn't seen him in over two hundred years, Asenath loves her father deeply and eagerly awaits his return.
56* DodgeTheBullet: Even at extremely close range, Asenath is simply too fast for guns to be useful.
57* EmbarrassingNickname: When Twister calls her "ol'Assy."
58* FakeMemories: [[spoiler: Asenath's memories of the decades she spent in Joselyn Atherby's revolution have been erased or censored by the spell that wiped Joselyn from general knowledge.]]
59* FireForgedFriends: With Flick.
60* FriendlyAddressPrivileges: Her friends and family call her Senny.
61* FriendlyNeighborhoodVampire
62* GenreSavvy: Asenath quickly guesses that the odd RecurringDreams she and Twister start having are actually memories they can't quite recall, and that meeting Flick is what set them off.
63** Secretly replaced much of the kitchen knives in a client's home with silver in case werewolves attacked.
64* GoodIsNotSoft: Asenath is one of the nicest, most heroic characters in the story. That doesn't stop her from eating unrepentant criminals. Or stabbing a nine year old SerialKiller in the chest. AmbiguousInnocence or not, she has every intention of killing Ammon for what he's done.
65* ImmortalityBeginsAtTwenty: Justified. Asenath waited until she was a young adult to take her father's blood and become a vampire.
66* LethalChef: Asenath can't cook. At all. In her own words, she doesn't get along well with stoves.
67--> '''Twister''': Or toasters, microwaves, blenders, those little toy ovens that make brownies with a light bulb...
68* LivingForeverIsAwesome / WhoWantsToLiveForever: While Asenath mostly enjoys her immortality, she exhibits signs of both these tropes. On one hand, she's amazed by all the wondrous things she's seen over her long life and can't wait to one day tell her father about everything he missed. On the other hand, she's tired of outliving her friends.
69* LongLostRelative: Asenath has a much younger half-sister named Reathma who their mother gave up for adoption. But she has no idea that Reathma was recruited by Crossroads under her new name, Shiori Porter.
70** [[spoiler: Virginia Dare could also be counted as Senny's sister, as her father Tiras was Dare's ParentalSubstitute.]]
71* NoodleIncident: She met Seller in Texas once. She claims that he still owes her for whatever happened and he'd rather not talk about it.
72* OccultDetective: She spends a fair amount of her time investigating supernatural occurrences on behalf of those who can't help themselves. She mentions that she's earned journalism degrees from three separate universities over the past century as a way of keeping her detective skills up in a changing world.
73* PayEvilUntoEvil: Asenath will do revenge assassination jobs if the targets are sufficiently deserving. Like rapists.
74* RecurringDreams: [[spoiler: Soon after meeting Flick, Asenath begins remembering her time with Joselyn's revolution in her dreams.]]
75* ReallySevenHundredYearsOld: She's over two hundred years old.
76* SpeedBlitz: How she fights. Anyone without a countermeasure of some sort has no chance against her.
77* VampiresAreRich
78--> ''You think I’ve been around for a couple hundred years without having a pretty damn sizable savings account or two?''
79* [[VigilanteMan Vigilante Woman]]: A lot of Asenath's jobs veer into this territory. She's not shy about killing unrepentant murderers or [[RapeIsASpecialKindOfEvil rapists]].
80* WeHelpTheHelpless: It doesn't matter to Asenath if you're a kidnapped boy in need of rescue, a grieving mother who needs justice for your murdered daughter, or a teenage Heretic who just had your entire world turned upside down. She'll help you. It's what she does.
81
82[[/folder]]
83
84[[folder: Jiao]]
85
86A Chinese woman Tiras met in the eighteenth century. She was on the verge of death when he saved her by sharing some Akharu blood with her, turning her into a vampire. They went on to have a daughter, Asenath.
87
88Jiao later had another daughter with a different man over two hundred years later in 2000. She gave her younger child, Reathma, up for adoption for her protection, going so far as to have the man she entrusted Reathma to change her name (to Shiori) before placing her in the foster care system.
89
90----
91
92* AbsurdlyYouthfulMother: Not really, because she's a 200+ year old vampire who appears to be in her twenties. But this trope comes into play because her daughters look close enough to her age that they look more like her sisters than her children.
93* AdventurerArchaeologist: She's basically vampire [[Franchise/TombRaider Lara Croft]].
94* BewareTheQuietOnes: Asenath describes her as being quiet, dignified, polite, and soft-spoken.
95--> '''Asenath''': She doesn’t talk while she fights, she doesn’t mock them, she just… she’s a quiet force of nature.
96* DaddyHadAGoodReasonForAbandoningYou: Jiao has enemies (such as Heretics) that wouldn't hesitate to hurt her child to get to her, which is why she gave Reathma up for adoption. She was so worried about the possibility that Reathma would get hurt that she had her renamed to erase anything that could possibly link them.
97** [[spoiler: Turns out to not precisely be her enemies she was worried about. The actual threat was that Reathma might be kidnapped to be used as a pawn in power games among Chinese Heretics.]]
98* DrinkingContest: She can drink a troll under the table.
99* GiveHimANormalLife
100* GunKata: Asenath explicitly compares her mother's gunplay to ''Film/{{Equilibrium}}''.
101* GunsAkimbo: She typically fights with a pair of pistols.
102* InterspeciesRomance: With Tiras. Also with whoever fathered Reathma. Jiao was born human, but she's a vampire now while Reathma's father is human.
103* {{Polyamory}}: She loves Reathma's father just as deeply as Asenath's.
104* SenselessSacrifice: Not only was Gaia able to ascertain Shiori's biological relatives in spite of the steps Jiao took to hide that information, she had Shiori recruited specifically because she's part-Alter. This could easily place Shiori in the very danger Jiao sought to protect her from.
105** [[spoiler: As it turns out, getting recruited by Crossroads is actually very good protection from what she was worried about.]]
106
107[[/folder]]
108
109[[WMG: Meregan]]
110
111[[folder: The Meregan In General]]
112The Meregan are a race on the brink of extinction. Their world was once the home of a thriving, peaceful civilization. Now it's a ruined wasteland, and all that's left of them lives on a single spaceship originally meant for exploration.
113
114----
115
116* BreakTheCutie: A species wide example.
117* GentleGiant: Most Meregan are this, as they usually grow to be around nine or ten feet tall and tend to be peaceful.
118* PacifismBackfire: The Meregan were a highly peaceful society that was totally unprepared for a threat like [[{{Necromancer}} Fossor]], who nearly wiped them out.
119* TakenForGranite: They have a method of inducing "long-sleep" that turns people into statues for long periods of time. It's mostly used when traveling in space.
120* WideEyedIdealist: The surviving Meregan are still alive because they were on-board Binsayeac, which means "Friend-Finder." It's purpose was to seek out other races and worlds and form an intergalactic community.
121
122[[/folder]]
123
124[[folder: Gavant]]
125
126Gavant is a Meregan, an Alter race capable of space travel. They grow to be around nine feet tall. He appears to be a leader, or at least an influential member, of his people. And he's a good friend of Flick's mother.]]
127
128----
129
130* AFriendInNeed: Is always willing to help his friends, even when he has problems of his own to deal with. He tries to help Tristan Moon while his people are in the middle of a crisis and immediately promises to help save Joselyn from Fossor when he hears what happened (while still facing the same crisis).
131* BerserkButton: Fossor. He pushed the Meregan people to the brink of extinction to obtain their corpses. Gavant is furious to learn what happened to Joselyn.
132* BoldExplorer: Gavant and his crew were exploring space before they were called back to their homeworld to help fight Fossor. By the time they made it back, he had already destroyed their civilization.
133* NiceGuy
134* MrExposition: Very knowledgeable, and is much more comfortable explaining things to people than he is threatening them. He quickly falls into this role when Flick and Shiori wake him up.
135* ReasonableAuthorityFigure: What does Gavant do when he finds strange humans in his ship after being woken up from long-sleep? Calmly give them the chance to explain themselves, that's what. Although he keeps weapons trained on them, just in case. It helps that they're there because of a beacon meant to call for "Friend-Joselyn Atherby."
136** And what does he do when a strange child appears on his world? Tries to send him back home of course! Then when it doesn't work, Gavant provides a safe place for Tristan to live while they work to figure out the problem.
137* StrangeSyntaxSpeaker: He hasn't quite mastered English, but he's perfectly and consistently intelligible.
138
139[[/folder]]
140
141[[folder: Purin]]
142
143Another Meregan, specifically their "master of explore," (the guy in charge of recon). He maintains the K’lecnahn vehicles the Meregan use to travel.
144
145----
146
147* NiceGuy: Very friendly, and laughs off getting knocked around a bit when he was a statue.
148
149[[/folder]]
150
151[[folder: Alecra]]
152
153A female Meregan who maintains their ships beacon technology, what they use for communication and teleportation.
154
155----
156
157[[/folder]]
158
159[[folder: Dis]]
160
161Purin's son, one of the Meregan children taken by Nicholas Petan .
162
163----
164
165* TranslatorBuddy: He speaks for the other children, apparently having a greater mastery of English than the rest (or maybe he's the only one with a translator).
166
167[[/folder]]
168
169[[WMG: Werewolves]]
170
171[[folder: Werewolves In General]]
172
173Werewolves don't appear to have much of a society beyond arranging themselves in packs, which run themselves differently depending on what pack you're talking about.
174
175----
176
177* HealingFactor: A very fast and effective one.
178* KryptoniteFactor: Wounds dealt to werewolves by [[SilverBullet silver weapons]] will not heal right away.
179* LongLived: According to WordOfGod, werewolves can live to be around 150-200 years.
180* NoSell: Werewolf regeneration also lets them shrug off even extremely powerful poisons.
181* OurWerewolvesAreDifferent: ''Heretical Edge'' werewolves are pretty standard, for the most part. Wolf transformation? Check. Vulnerable to silver? Check. A single bite won't turn someone into a werewolf, though, as they have to consciously choose to infect someone else.
182* PainfulTransformation: The very first time a new werewolf transforms is ''excruciating.''
183* SlidingScaleOfAnthropomorphism: Werewolves have three forms: Human, wolf, and wolf-man hybrid.
184* SuperStrength: After killing one, Flick becomes strong enough to lift 1000 pounds.
185
186[[/folder]]
187
188[[folder: Mateo Dias]]
189
190Mateo is a Colombian werewolf who leads a small pack in Bogota, the nation's capital. He's also Sean Gerardo's uncle. Not by blood, but because he's in a long and committed with relation with Sean's biological uncle, Sebastian Gerardo.
191
192[[spoiler: He later brings Roxa Pittman into his pack after Lemuel turns her into a werewolf and she's forced to leave Crossroads.]]
193
194----
195
196* CoolUncle: To Sean. Not by blood, but he and Sebastian are close enough that they might as well be.
197* CureYourGays: Mateo was the victim of a group of crusaders that saw it as their duty to "cure" sinners and transform them into werewolves.
198* TheDogBitesBack: Escaped the aforementioned crusaders after convincing them he had been "cured" and then ripping his recruiter's throat out when they turned him.
199* OlderThanTheyLook: He looks like he's in his early thirties, but he's about twice that.
200* PapaWolf: Bonus points for being an actual wolf. One day when his nephew was a kid, Mateo found him about to be tortured by a gang who had mistaken him for someone's brother. Mateo promptly went wolf and tore into the bastards.
201* SupremeChef: Mateo makes some of the best food you will ever eat.
202* YouAreNotAlone: [[spoiler: He's brought in by Gaia and Seller to help Roxa Pittman after she gets turned into a werewolf. He immediately offers her a place in his home and with his pack.]]
203
204[[/folder]]
205
206[[folder: Valentine]]
207
208A werewolf in Lemuel's pack. He looks kind of like David Spade.
209
210----
211
212* DidntSeeThatComing: He's quite surprised when an opponent of his pulls out a silver knife. To be fair, said opponent didn't have one until [[ItMakesSenseInContext a monkey brought it out]].
213* {{Sadist}}: Valentine is the type of guy who gets excited at the notion of crippling a prisoner he knows will heal and survive.
214* UnderestimatingBadassery: He spend his fight with Flick assuming it won't take him much effort to win.
215* WeHardlyKnewYe: He's killed by Flick soon after his introduction.
216
217[[/folder]]
218
219[[folder: Fezzik]]
220
221An enormous Samoan man who's real name is Rangi, but only answers to [[Film/ThePrincessBride Fezzik]]. He's part of Mateo's pack.
222
223----
224
225* TheBigGuy
226* DoNotCallMePaul: Prefers Fezzik to Rangi.
227* {{Geek}}: He's named himself after Wrestling/AndreTheGiant's character from Film/ThePrincessBride and is a huge ''Franchise/StarTrek'' fan.
228* NiceGuy
229
230[[/folder]]
231
232[[folder: Lesedi]]
233
234A black South African woman in her early twenties and part of Mateo's pack.
235
236----
237
238* CoolShades: She wears a pair of sunglasses with shades that match her hair.
239* TheNicknamer: A habit of hers. She calls Fezzik "[[IronicNickname Shorty]]" and a new recruit ([[spoiler:Roxa]]) "Pup."
240
241[[/folder]]
242
243[[folder: Franklin Corson]]
244
245A pale, red haired man in his early twenties who was born in Texas.
246
247----
248
249* LastNameBasis: Nobody calls him by his first name, just Corson.
250
251[[/folder]]
252
253[[folder: Hasty]]
254
255Real name Nicole, Hasty is a Colombian woman in her late twenties and another werewolf in Mateo's pack.
256
257----
258
259* LeeroyJenkins: She's quickly noted to have a tendency to act without thinking.
260* OnlyKnownByTheirNickname: Nobody really calls her by her actual name.
261
262[[/folder]]
263
264[[WMG: Fomorians]]
265
266[[folder: In General]]
267
268The Fomorians are another inter-dimensional powerhouse on par with the Seosten, their most hated enemy. They're bio-engineers that field armies their monstrous creations. They tried to invade earth in the late nineteenth century, at roughly the same time as the beginning of the UsefulNotes/SpanishAmericanWar. It lasted a few years until Gaia Sinclaire, working with an independent Heretic named Joshua Atherby, managed to seal them off from earth [[HeroicSacrifice at the cost of Joshua's life]].
269
270[[spoiler: The human race as a whole is one of their experiments, designed to be capable of taking on the traits of other races and interbreeding with them. They want the human race back.]]
271
272----
273
274* AncientAstronauts: [[spoiler: They created the human race, and a traitor brought them to earth.]]
275* BioAugmentation: They tend to augment both themselves and their victims.
276* BodyHorror: The only term that can adequately describe what they do to their "experiments."
277* FantasticRacism: Played with. The Fomorians think human beings (and their abilities to take on traits of and interbreed with other races) are ''awesome.'' But they still look down on humanity, considering them tools to be used.
278* NamedByDemocracy: They don't actually call themselves Fomorians, that's just a name the Seosten gave them. But even other Alters use it to refer to them, and the Fomorians themselves [[SureLetsGoWithThat don't seem to have any problem with the name]]. The Fomorians of Irish myth are based off of them, and humans THINK we named them after those myths.
279* OrganicTechnology
280* SlaveRace: [[spoiler: Not them, but humanity was created to serve as their slave army.]]
281
282[[/folder]]
283
284[[folder: Grandfather]]
285
286"Grandfather" is a traitor to the Fomorians who stole some early biological prototypes many thousands of years ago and destroyed all the data that led to their creation. He is hated and reviled by his people to this day.
287
288----
289
290* BeenThereShapedHistory: [[spoiler: ''All'' of human history happened because the traitor brought the earliest humans to earth.]]
291* DefectorFromDecadence: Abandoned their people to save some early experimental subjects.
292* GeniusDitz: He's a friendly goof that really wanted to give one of his projects thirteen fingers (across two hands) and momentarily forgets that his colleagues settled on ten.
293* GeniusBruiser: See the above entry on his personal power. Now consider that the entire plot comes back to people fighting over who controls his greatest invention as a weapons scientist.
294* HeelFaceTurn: Used to be a Fomorian weapons scientist.
295* NoNameGiven: "Grandfather" obviously isn't his real name, it's just how he introduces himself to humans. Other members of his species only refer to him as a traitor.
296* ParentalSubstitute: Apparently to Bastet, who he named.
297* {{Turncoat}}: The first Fomorian we meet speaks of him with pure hatred.
298* TimeAbyss: Literally older than "natural" animal life on Earth. [[spoiler: Because he made it.]]
299
300[[/folder]]
301
302[[WMG: Wonderland Alters]]
303
304[[folder: Buddy System]]
305A troll that functions as the first line of defense for Wonderland, a hidden community of peaceful Alters.
306
307----
308
309* TheBigGuy: About eight and a half feet tall, and heavily muscled. He's a troll, what would you expect?
310* DumbMuscle: He's not very bright.
311* FunetikAksent: Buddy's got a Russian accent that inserts "Z's" into his dialogue.
312* GentleGiant: Has a chipper, upbeat voice even while he carries a broken off telephone pole with a spike driven through it.
313* NiceGuy: He's really friendly towards people that aren't enemies. Even Heretics, as long as someone he trusts vouches for them.
314* RummageSaleReject: His clothes are way too small for him.
315
316[[/folder]]
317
318[[folder: Quing]]
319
320A Lavinsi who works as Buddy's partner in security at Wonderland. He holds a grudge against Heretics for the deaths of his family, but he's willing to let them be if ordered to.
321
322----
323
324* InspectorJavert: He's highly suspicious of Flick and Shiori for being Heretics before they actually do anything.
325* MyCountryRightOrWrong: Will follow the orders of the Sept above his own misgivings, even if that means letting Heretics walk around.
326* SherlockScan: A standard power of Lavinsi. They're highly adept at reading body language.
327* SuperSenses: He has the extraordinary eyesight of all Lavinsi. X-ray vision, telescopic, thermal, the works.
328* YouKilledMyFather: Quing lost most of his family, including his son, to Heretics.
329
330[[/folder]]
331
332[[folder: Namythiet]]
333
334A Heaphestical Pixie, currently the student of Seth Dozeran.
335
336----
337
338* TheApprentice: To Seth Dozeran. Many see this arrangement as his idea of a joke, but Namythiet herself goes all out.
339* CoolSword: A tiny one she calls "Cataclysm." She's tinkered with it.
340* GadgeteerGenius: It's kind of her thing as a Heaphestical Pixie. Most pixies are attuned to nature, Namythiet's attuned to technology. Look no further than the van she tricked out with ballistae and [[BiggerOnTheInside an apartment]].
341* GenkiGirl
342* WideEyedIdealist
343
344[[/folder]]
345
346[[folder: Clubber]]
347
348Namythiet's animal companion, an emerald tiger kitten.
349
350----
351
352* CuteKitten: He's adorable.
353
354[[/folder]]
355
356[[WMG: The Septs]]
357
358[[folder: Calvin Witson]]
359
360A [[DreamStealer Bebarlang]] who recently inherited his position after his father's death. He's also Flick's old boss, the one she busted for dealing drugs.
361
362----
363
364* ComplexityAddiction: Flick says his feeding plans are too complicated to go smoothly as she's telling him she knows about his drug dealing.
365* DirtyOldMan: Checks Flick out minutes before she has him arrested.
366* DreamStealer: As a Bebarlang, Cal feeds off the psychic energy given off by people's dreams. Or drug-based hallucinations.
367** EmotionEater: Strong emotions (typically fear) make the dreams taste better.
368* EveryoneHasStandards: He doesn't like Flick, but he more or less decides to leaves her alone after learning about all the shit she has to deal with. He later speaks up in her defense after Lemuel's pack's assault on Wonderland at least partially because he can taste her horrified reaction.
369* EvilRedhead: Has red hair "sticking out in every direction". Deals drugs to teenagers in order to feed off their [[MushroomSamba hallucinations]].
370* {{Jerkass}}: Calvin isn't a Nocen, but he is an asshole.
371* KlingonPromotion: Implied to have murdered his father in order to inherit his position as Sept.
372* ScrewTheRulesIHaveConnections: Uses his position as a Sept to get away with [[KlingonPromotion murdering his father to inherit the position]].
373* SmallNameBigEgo: Before coming in to take his father's position, Cal owned a large chunk of businesses in a small town. He liked playing bigshot while he was there.
374* WantsAPrizeForBasicDecency: Wants a pat on the back for feeding off relatively harmless drug trips instead of causing people nightmares.
375
376[[/folder]]
377
378[[folder: Seth Dozeran]]
379
380A human vampire who was originally turned by Tiras around the time of the American Revolution. He's the current Tie-Breaker of the Septs.
381
382----
383
384* AsskickingLeadsToLeadership: Big time. He can kill multiple werewolves with little effort.
385* BrutalHonesty: Very blunt when telling Flick and Shiori how much Alters fear Heretics like them.
386* TheDreaded: A bunch of revenge-maddened werewolves would rather flee than face him after he kills three of their packmates.
387* HonoraryUncle: He describes himself as being "practically family" to Asenath, mostly to mess with her. He also alternates between describing Shiori as a little sister and a niece.
388* {{Jerkass}}: Seth's not the most pleasant person in the world.
389** JerkWithAHeartOfGold: Nonetheless manages to treat Namythiet and Shiori with kindness.
390* JerkassHasAPoint: The point he raises to his colleagues against allying with Flick, that doing so could attract dangerous attention, is entirely valid.
391* NominalHero: Seth is pretty firmly on the side of the protagonists, but only because it's where his family is. He's still a largely amoral dick, at one point admitting flat out that he's only saving a group of humans because Shiori would be upset if he didn't, and he would be fine with letting them die otherwise.
392** Also ties into PragmaticHero. He's eager to weaken Alter beasts so Shiori can kill them for their powers.
393* OhCrap: Has a marvelously understated one of these when he has an unexpected encounter with Gabriel Prosser.
394* {{Troll}}: He likes messing with people, especially Asenath, who doesn't appreciate it.
395
396[[/folder]]
397
398[[folder: Kimper]]
399A gnome. Holds a particularly dislike for Heretics.
400
401----
402
403* ObstructiveBureaucrat: He's by far the Sept that that's most resistant to opening contact with possibly friendly Heretics.
404
405[[/folder]]
406
407[[folder: Limnoreia]]
408A Nereid who seems to have personally encountered Fossor at some point.
409
410----
411
412* DarkAndTroubledPast: Limnoreia speaks of Fossor as though she's encountered him personally. She obviously did not enjoy the experience.
413* ReasonableAuthorityFigure
414* SmallRoleBigImpact: [[spoiler: The seeds of Joselyn Atherby's revolution were planted when Joselyn overheard a very young Limnoreia and her friends fleeing from mobsters while her team killed their wearbear protector in 1919.]]
415* TrueBlueFemininity: She's blue, and noted to be quite beautiful.
416
417[[/folder]]
418
419[[folder: Fennicus]]
420A Centaur Sept.
421
422----
423
424* CallASmeerpARabbit: Slightly mundane example, Fennicus has a habit of using horse terminology to refer to humans, like when he refers to Flick's "dam."
425* ReasonableAuthorityFigure: He's quick to dismiss the possibility that [[spoiler: Flick and Shiori]] are trying to engage the Septs' compassion by pointing out that such a plan would require their superiors to believe the Septs are capable of compassion.
426[[/folder]]
427
428[[folder: Strav]]
429A Granakin, an Alter race with rock like skin, kind of like [[Comicbook/FantasticFour The Thing]].
430
431----
432
433* ReasonableAuthorityFigure
434* RockMonster: Not a monster, but the same basic concept.
435
436[[/folder]]
437
438[[folder: Xi]]
439A Rakshasa Sept.
440
441----
442
443* AntiquatedLinguistics: Refers to Doxer, a black man, as being "of the Moors."
444* CatFolk
445* ReasonableAuthorityFigure
446
447[[/folder]]
448
449[[WMG: Other Alters]]
450
451[[folder: Twister]]
452
453A pooka, a type of Stranger that can shapeshift into various animals. Twister's default form is that of an eleven year old girl with fox ears and a tail. She works as a bodyguard and is an old friend of Asenath's, [[spoiler: who hires her to protect Lincoln Chambers in the daylight hours. She was also a part of his wife Joselyn's revolution before it was ended.]]
454
455She's also known as Esevene.
456
457----
458
459* BearsAreBadNews: Can transform into a bear.
460* FakeMemories: [[spoiler: As a former member of Joselyn Atherby's revolution, a lot of Twister's memories have been modified by the spell that [[UnPerson Un-Personed]] Joselyn.]]
461* GenreSavvy: Realizes that she and Asenath are being affected by Heretical Magic when they both start having weirdly realistic RecurringDreams.
462* HiredGuns: Twister is a mercenary, generally not working without payment (part of which she sends to her son). She mostly limits her contracts to bodyguard gigs, but is willing to kill in certain situations.
463** Like rapists. Twister has no problem taking revenge assassination jobs aimed at rapists/murderers.
464* OlderThanTheyLook / YoungerThanTheyLook: Twister is both at the same time. She was born in the early twentieth century. But the way her immortality works is that when she dies, she gets a new, biologically nine year old body with all her memories remaining in the back of her head. When her body is biologically eleven, that means it's actually only two years old while her total lifespans add up to 107. Confused yet?
465* PayEvilUntoEvil: Twister can get somewhat sadistic with targets she's hired to kill if she thinks they deserve it.
466* RecurringDreams: [[spoiler: Soon after meeting Flick, some of Twister's memories of her time with Joselyn's revolution start coming back when she's sleeping.]]
467* ResurrectiveImmortality: When a pooka dies, they resurrect in a younger body. Twister starts over at the biological age of nine.
468* SupernaturallyYoungParent: Gave birth to a son in one of her previous lives. She sends some of her earnings to him.
469* SupremeChef: Over the course of her life, Twister has studied cooking under three world famous chefs. Flick compares her cooking to her post-stranger killing reaction.
470* VoluntaryShapeshifting: Twister is a pooka, meaning that she can shapeshift into a number of animal forms.
471
472[[/folder]]
473
474[[folder: Choo]]
475A "baby" Jekern that Shiori kept as a pet after her team killed his larger selves. He lives in the jungle outside Crossroads, protected by a privacy generator, where Shiori brings him food.
476----
477* AllAnimalsAreDogs: He has some distinctively dog-like mannerisms.
478* BigEater: He eats voraciously.
479* FullBoarAction: Averted. His larger selves were vicious but he's a harmless and playful baby.
480* PetBabyWildAnimal:
481[[/folder]]
482
483[[folder: Salten]]
484Salten is a Peryton, an Alter-animal that's like a pegasus, only it's a deer with wings instead of a horse. He was raised primarily by Hannah Owens at Eden's Garden and is now being cared for by Seller in her absence.
485
486----
487
488* ActionPet: He and Hannah used to "wrestle" when he was a fawn and she was thirteen.
489%%* AGirlAndHerX: Seller describes Salten and Hannah as having been more like siblings than mistress and steed. He misses her. %% Add more context to describe their relationship and what effect it has on them. %%
490* OnlyTheChosenMayRide: He's selective about who gets to ride him. Mostly Hannah.
491
492[[/folder]]
493
494[[folder: Bastet]]
495
496A [[HalfHumanHybrid half-human, half-Reaper]] woman that lives with the Fomorian known as Grandfather. Her Reaper kill-aura is gold.
497
498----
499
500* AllYourPowersCombined: Ancient Reaper Hybrid. It comes with the territory. Known powers include forced teleportation, umbrakinesis, super speed and super strength and more.
501* TheArchmage: Considers her mastery of magic to be on par with Grandfather's knowledge of genetics.
502* BerserkButton: She gets very irritated when people call her a Heretic. She does not like being compared to indiscriminate murderers.
503* CurtainsMatchTheWindow: Her hair is a blue as her eyes.
504* GoodIsNotNice: She's not the most personable woman. After saving a group of Alter children she notes to herself that she isn't capable of comforting them or helping them grieve.
505* HalfHumanHybrid: Human mother, Reaper father.
506* IcyBlueEyes
507* KarmicDeath: Likes to inflict these when making a point. For instance, forcing her enemies to kill each other or killing them with their own weapons.
508* MistakenIdentity: Those within Crossroads are quick to attribute her actions to Joselyn when she kills eleven Heretics to protect Alter children.
509* MySignificanceSenseIsTingling: Her Reaper heritage allows her to sense when people around her are near death.
510* OneWomanArmy: Is able to butcher numerous veteran Heretics trivially while holding back much of her power. When fighting all out she's on the same order of power as Fossor, the literal One Man Extinction Level Event.
511* ParentalAbandonment: Was young enough that her parents didn't even have the chance to name her when she was separated from them.
512* PayEvilUntoEvil: She draws out her CurbstompBattle of a group of Heretics to make them feel the same kind of fear and terror they inflicted on all the Alters they had just finished massacring before she massacres them in turn.
513* UndeathlyPallor: Her skin is almost as white as snow.
514
515[[/folder]]
516
517[[folder: Sonoma]]
518
519A Native American werecrow who has a history with Grandfather and Bastet.
520
521----
522
523* ReallySevenHundredYearsOld: Were-creatures usually only live two or three times longer than humans, but Sonoma is in the neighborhood of five-hundred years old.
524* SmallRoleBigImpact: Her were-ism led to her father Liwanu seeking help from a "witch" (Bastet) who crafts the Ring of Anuk-Ité with Grandfather for her.
525
526[[/folder]]
527
528[[folder: Fetch]]
529A mercenary shapeshifter who works for the Seosten. It's unknown if Fetch is their name or the name of their species.
530
531----
532
533* KillAndReplace: Their MO. Fetch can take time to copy someone's identity and powers very thoroughly. But they have to kill the victim to get the full package. [[spoiler: This Fetch does it to Paul Calburn.]]
534* KilledOffscreen: [[spoiler: By Avalon.]]
535* YouHaveOutlivedYourUsefulness: Averted. Manakel believes Fetch is too valuable to be killed or even punished over failures.
536[[/folder]]
537
538[[WMG: Other Alter Species]]
539
540[[folder:Akheilosan]]
541A race that resembles a human-shark hybrid.
542----
543* ImAHumanitarian: Both Akheilosans seen so far have expressed a desire to eat their adversary.
544* MoreTeethThanTheOsmondFamily: They tend to have a ''lot'' of teeth.
545* ThreateningShark
546[[/folder]]
547
548[[folder:Amaroks]]
549Gigantic wolves with immense stamina and durability.
550----
551* CanisMajor: They're big and they are wolves.
552* TheNeedless: To a degree. They need one hour of sleep at the most and never get tired.
553* NoSell: To just about everything, including sniper fire directly to the eyes and attempted impalement.
554* NormalFishInATinyPond: Apparently they're basically just wolves on their home planet because everything is supersized.
555* SavageWolves
556* SuperStrength: They're extremely strong, even taking their size into account.
557* SuperToughness: Most attacks don't do much more than annoy them.
558[[/folder]]
559
560[[folder:Blemmye]]
561A race of savage creatures that live in the jungle surrounding Eden's Garden.
562----
563* {{Cephalothorax}}: They lack heads, while two eyes and a vertical mouth cover the front of their torsos.
564* FullFrontalAssault: None of them wear clothes and they're apparently "heavily endowed". Flick is not happy about this.
565* InTheBack: They're not above trying to stab you from behind before you even realize they're there.
566* OverlyLongTongue: Two of them, which they use to drag foes into their many teeth.
567[[/folder]]
568
569[[folder:Chamrosh]]
570A cousin of the griffin, chamrosh are a mix of birds and dogs.
571----
572* MixAndMatchCritters: Half bird and half dog.
573[[/folder]]
574
575[[folder:Daesimalo]]
576An aggressive species of monkey-demons.
577----
578* ManiacMonkeys: They get vicious if you rile them up.
579* WallCrawl: They walk on walls and ceilings like its the floor.
580[[/folder]]
581
582[[folder:Djinni]]
583A race of Alters capable of altering or creating objects.
584----
585* OurGeniesAreDifferent: They can only create physical objects or alter existing ones rather than the nigh unlimited power of most portrayals. If it's a particularly large item or change, it requires physical contact with the target.
586* SlaveRace: Most Djinni are bound to a master, trading hands like property.
587* VoluntaryShapeshifting: They can change their own appearance at will. One speculates that this is because of the overlap between their "objects only" power limit and the slave nature of their race.
588* WeaksauceWeakness: Besides the aforementioned limits on their power, all changes they make are temporary unless they've been claimed by a master.
589[[/folder]]
590
591[[folder: Dragons]]
592They look like the classic dragon. That's about all they have in common.
593----
594* AntiMagic: Magic only works on Dragons if they allow it.
595* BizarreAlienBiology: Dragon eggs incubate in stars.
596* FasterThanLightTravel: They have this as an inherent ability.
597* LivingWeapon: Created by a nearly dead race as weapons against the beings that destroyed them, from fragments of said beings.
598* NighInvulnerable: Immense power is required to hurt a dragon. And it had better be the right kind - direct magic will achieve nothing.
599* NoSell: Basically nothing works on them, between raw durability and immunity to magic.
600* OneManArmy: The oldest dragons are at least as powerful as capital warships the size of a large city.
601
602[[/folder]]
603
604[[folder:Harabeold]]
605A race of small goblin-like creatures that can transform into living dust devils.
606----
607* ElementalShapeshifter: A limited form. They can turn into vertical columns of swirling sand, granting them incredible speed and maneuverability.
608* MultiarmedAndDangerous: They have four arms.
609[[/folder]]
610
611[[folder:Harpies]]
612Human-bird creatures capable of manipulating creatures through their blood.
613----
614* BloodMagic: If they get some of your blood, they can do some nasty things to you.
615* {{Flight}}: They have bat-like wings they use to fly.
616* HitAndRunTactics: They prefer to hit targets quickly, get some blood, and withdraw. Given their magic, that's usually enough to end the fight.
617[[/folder]]
618
619[[folder:Heretics]]
620Ordinary humans that were significantly changed through exposure to Alter blood. While they were once rare, organizations like Crossroads and Eden's Garden now manufacture them through diluted sources utilizing Reaper blood. Despite this, most Heretics still consider themselves human and dedicate themselves to eradicating all other Alters.
621----
622* ColorCodedForYourConvenience: When Heretics kill other Alters, they briefly glow with a brightly colored aura that only other Heretics can see. The color denotes which Reaper or Hangman the Heretic is connected to. Colors we've seen (as well as the Heretics who have them) include:
623** Gold: Flick, Joselyn, Gaia Sinclaire, and Bastet.
624** Pale Green: Avalon Sinclaire.
625** Red: Shiori Porter
626** White: Columbus Porter.
627** Pink: Sands, Scout, and Larissa Mason.
628** Bronze: Haiden and Tristan Moon.
629** Pale yellow: Stephen Kinder.
630** Orange: Paul Calburn.
631* ComboPlatterPowers: The reason they're so feared by other Alters. Against any other Alter you know what you're up against, but Heretics could have any number and combination of powers.
632* HeartIsAnAwesomePower: Many of the powers they get are useful only in niche situations but can become deadly with the right preparation and access to the type of equipment Heretics have. Others are useless in direct combat but extremely useful in other situations.
633* VictorGainsLosersPowers: Heretics made from Reaper blood gain the abilities of anything they kill. A species of Alter may give different powers to different individuals, but the same individual will almost always get the same power from the same species.
634* SuperPrototype: Originally Heretics were created by exposing a human to Alter blood and burying them. The powers awarded varied depending on the Alter used but they were more numerous and powerful than the powers initially awarded to modern Heretics. This came at the drawback that, unless the Alter used was a Reaper, they wouldn't be able to get any more powers than what they originally got.
635* TomatoInTheMirror: Despite their crusade against Alters, most Heretics consider themselves fully human.
636* WasOnceAMan: All were once humans before being exposed to some Alter catalyst that gave them their powers.
637[[/folder]]
638
639[[folder:Jekern]]
640Large boar-like creatures that spit lightning and spawn smaller versions of themselves upon death.
641----
642* AsteroidsMonster: Though limited to one spawn at a time.
643* BizarreAlienBiology: Rather than one set of large organs, they have many smaller sets which are located ''inside'' their bones. The large organ cavity instead holds a large sack containing a smaller copy of themselves. As they grow, so too does the copy. Once the copy reaches the size the original was it creates its own smaller copy. This process repeats with no known limit, creating a living matryoshka doll.
644* BornAgainImmortality: Despite appearances, they don't have this. Each "layer" is its own entity, with the smaller version contained within a completely separate creature.
645* BreathWeapon: They shoot blasts of lightning.
646* ChestBurster: How the smaller versions emerge.
647* FullBoarAction: They can grow to immense proportions, enough to trample trees with ease.
648[[/folder]]
649
650[[folder:Knockengerwicht]]
651Zombie-goblins that can possess inanimate objects.
652----
653* DemonicPossession: They possess inanimate objects, moving them if they're small enough and hiding inside them if not.
654* InSeriesNickname: Flick calls them skeleblineist, short for skeleton-goblin-poltergeists.
655* IntangibleMan: A variant. They can move easily inside of any object they possess but they can't phase through attacks.
656* OurZombiesAreDifferent: They're rotting flesh and bone but also their own species, not some other creature raised from the dead.
657* {{Poltergeist}}: They're the source of these stories.
658[[/folder]]
659
660[[folder:Lavinsi]]
661Lavisni are humanoid avians with extraordinary vision abilities.
662----
663* InfraredXRayCamera: They can see thermal signatures, which stacks with their ability to se through walls.
664* LivingLieDetector: They're so good at reading body language they were once believed to be telepathic.
665* SuperSenses: They have lots of vision-based senses.
666* XRayVision: One of their powers.
667[[/folder]]
668
669[[folder:Peridles]]
670Large hairy insects that live in large swarms. Crossroads keeps a supply of them, allowing new students to kill one as practice.
671----
672* HealingFactor: Their primary ability and the reason Crossroads lets every new initiate kill one.
673* TheSwarm: One peridle, not a problem. Two peridles, still not a problem. Hundreds of them, covering every wall, leaping at you from every angle? Then you have a problem.
674[[/folder]]
675
676[[folder:Reapers]]
677
678The Reapers are a highly secretive Alter race capable of absorbing the memories of those who die in their presence. Or, if they're responsible for the death, they also get the abilities and powers of said victim. Those that indulge this secondary ability are called Hangman Demons instead of Reapers by the Heretics.
679
680----
681
682* TheAssimilator: Just like Heretics, Reapers absorb powers and abilities from those they kill (this is because the Heretic version of the ability is derived from the Reapers). Unlike Crossroads and Eden's Garden Heretics, Reapers also absorb the memories of those they kill.
683* TheDreaded: Absolutely no one wants to make Reapers as a whole angry at them.
684* DyingRace: There were never very many of them, and Heretic attention has caused their numbers to dwindle further.
685* GeneticMemory: The standard use of the absorption ability is to pass memories from parent to child.
686* InsistentTerminology: They do *not* like the term Hangman. [[spoiler:Mostly because the Reapers that word applies to are only kill-crazy because of encounters with cursed weapons.]]
687* WithGreatPowerComesGreatInsanity: A Reaper who kills too often will eventually be overwhelmed by their memories of their victims, which is why Hangmen Demons are classified differently than Reapers and tend to be a lot crazier.
688[[/folder]]
689
690[[folder:Relukun]]
691A race of tree people.
692----
693* WhenTreesAttack: They look like people made of wood.
694[[/folder]]
695
696[[folder:Revenants]]
697Phantoms that possess dead bodies, turning them into deadly monsters.
698----
699* AchillesHeel: Outside of a body, they don't have most of the advantages that make them so dangerous.
700* AntiMagic: Most spells bounce right off them when they're in a body.
701* DeadlyUpgrade: The bodies they possess disintegrate after only a few hours, leaving the revenant vulnerable.
702* DemonicPossession: Limited to dead bodies.
703* DyingRace: There's very few of them left on Earth and that number is constantly shrinking. Very few people are upset over the potential extinction of the super-zombie making ghosts.
704* FeelsNoPain: Their host bodies feel no pain, though they themselves may or may not have such an immunity.
705* SuperToughness: Their host bodies are very hard to damage.
706[[/folder]]
707
708[[folder:Theriangelos]]
709Creatures created through Heretic magic to act as messengers and spies.
710----
711* AnimalEyeSpy: One of their primary uses.
712* {{Animal Motifs}}: Each theriangelos takes the form of a specific animal determined by which created it. It's not known for sure whether the form they take means something about the creator, but that doesn't stop people from using it as ammunition.
713* SummonMagic: Essentially how they're created.
714[[/folder]]
715
716[[folder:Trolls]]
717Large powerful beings with a number of abilities dedicated to making them hard to kill.
718----
719* AdaptiveAbility: They can adapt to any environment, up to and including the void of space.
720* HealingFactor: Trolls regenerate from wounds extremely quickly.
721* SuperStrength: A full grown troll can lug a telephone pole around like a baseball bat.
722[[/folder]]
723
724[[folder:Vestil]]
725The ancient race that cursed the Akharu to win the war on their shared world.
726
727----
728
729* FinalSolution: After thousands of years, they're still trying to wipe out the Akharu. And not just the pure Akharu, but anyone with Akharu blood.
730* TheGhost: No Vestil have yet been seen in the story.
731* MageSpecies: They're very, very good at magic.
732[[/folder]]
733
734[[folder:Zombies]]
735Dead bodies animated with magic.
736----
737* BarrierBustingBlow: With enough zombies and time, they can batter down any obstacle.
738* DeadlyLunge: They typically shamble towards prey, but put on a burst of speed in the last few yards in order to catch prey offguard.
739* MegaManning: Zombies created from bog standard corpses specifically avert this. Heretics can slaughter thousands of them without getting a single drop of power, as they are closer to magical tools than monsters.
740* {{Mooks}}: Zombies are commonly created to serve as dumb muscle.
741* NoZombieCannibals: Averted, zombies need to be fed and if not fed will attack everything indiscriminately, including each other.
742* OurZombiesAreDifferent: Zombies formed when someone animates a corpse act like the typical shambling monsters. The more dangerous ones are those prepared before death or killed by certain causes. Those return from death automatically, forming packs and acting more like predators than mindless drones.
743* TheSwarm: Zombies tend to act in large groups in order to overwhelm opponents.

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