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1[[WMG:[[center:[-'''[[Characters/ResidentEvil Resident Evil]] Character Index'''\
2Recurring Characters: [[Characters/ResidentEvilLeonSKennedy Leon S. Kennedy]] | [[Characters/ResidentEvilAdaWong Ada Wong]] \
3Groups: [[Characters/ResidentEvilUmbrellaCorporation Umbrella Corporation]] ([[Characters/ResidentEvilAlbertWesker Albert Wesker]] | [[Characters/ResidentEvilUmbrellaParamilitaries Paramilitary]]) | [[Characters/ResidentEvilSTARS S.T.A.R.S.]] | [[Characters/ResidentEvilMonsterIndex Monsters]] ('''Mainstays''', [[Characters/ResidentEvilMonstersIrregulars Irregulars]], [[Characters/ResidentEvilMonstersMold Mold]]) | [[Characters/ResidentEvilTheBakerFamily The Baker Family]] | [[Characters/ResidentEvilTheFourHouses The Four Houses]]\
4Mainline games: Characters/ResidentEvil0 | Characters/ResidentEvil1 | Characters/ResidentEvil2 | Characters/ResidentEvil3Nemesis | [[Characters/ResidentEvilCodeVeronica Code: Veronica]] | Characters/ResidentEvil4 | Characters/ResidentEvil5 | Characters/ResidentEvil6 | [[Characters/ResidentEvil7Biohazard Resident Evil 7: Biohazard]] | [[Characters/ResidentEvilVillage Village]]\
5Spin-offs: [[Characters/ResidentEvilGunSurvivor Gun Survivor/Dead Aim]] | [[Characters/ResidentEvilOutbreak Outbreak]] | [[Characters/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]] | [[Characters/ResidentEvilTheDarksideChronicles The Darkside Chronicles]] | [[Characters/ResidentEvilRevelations Revelations]] | [[Characters/ResidentEvilRevelations2 Revelations 2]] | [[Characters/ResidentEvilOperationRaccoonCity Operation Raccoon City]]\
6Other media: [[Characters/ResidentEvilDegeneration Degeneration]] | [[Characters/ResidentEvilDamnation Damnation]] | [[Characters/ResidentEvilVendetta Vendetta]] | [[Characters/ResidentEvilInfiniteDarkness Infinite Darkness]] | [[Characters/ResidentEvilDeathIsland Death Island]] | [[Characters/ResidentEvilTheMarhawaDesire The Marhawa Desire]] | [[Characters/ResidentEvilHeavenlyIsland Heavenly Island]]-]]]]]
7
8----
9A page compiling the most recurring mainstays of monsters and B.O.W.s in the ''Resident Evil'' franchise - and certain less-recurring sub-species and creatures related to them via mutagenic strains.
10----
11[[foldercontrol]]
12!!!Common
13[[folder:Zombies]]
14!!Zombies; AKA: Green Zombies, Pale Heads, Crimson Heads
15[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/1zvpqx7.png]]
16 [[caption-width-right:342:A typical pack of zombies]][[caption-width-right:342:[[labelnote:Green Zombies]]https://static.tvtropes.org/pmwiki/pub/images/fnmyiij.png[[/labelnote]]]][[caption-width-right:342:[[labelnote:Pale Head zombies]]https://static.tvtropes.org/pmwiki/pub/images/ccc0hid.png[[/labelnote]]]]
17->'''Appearances:''' Zombies: ''Resident Evil 1-3'' (and their remakes), ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilGaiden Gaiden]]'', ''Dead Aim'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[VideoGame/UmbrellaCorps Umbrella Corps]]'', ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''BIO HAZARD The Wicked North Sea'', ''BIOHAZARD 4D-EXECUTER'', ''Wesker's Report''; Green Zombies: ''Outbreak File #2''; Pale Heads; ''2'' (2019 remake), ''3'' (2020 remake)
18The most recurring monsters in the series. The typical zombie is the result of a human being exposed to the t-Virus and proving incompatible with positive mutations or being biologically vulnerable. Though these zombies are mostly known as accidental creations, Dr. James Marcus produced them as B.O.W.S. in his seclusion before their existence became more widespread.
19----
20* AdaptationalBadass: In the original continuity of ''Resident Evil'' games, zombies are hardly threatening or difficult to put down and more of a nuisance compared to later enemies; the main issue is usually a scarcity of ammo or their sheer numbers. In the 2019 remake of the second game, however, zombies are much tougher than they ever were, being capable of both taking considerable amounts of damage and of randomly reviving from the "dead" at seemingly full health.[[note]][=RE6=] first introduced zombies with the ability to withstand multiple headshots as compensation for the over-the-shoulder aiming style, but those zombies would generally only withstand an average of 3 to 4 shots; [=RE2R=] zombies average about 6 to 12 shots.[[/note]]
21* AndIMustScream: It’s implied that through some of the noises that the zombies make that they’re self-aware enough to beg for a MercyKill, calling into question how many are actually reanimated corpses or people trapped in there. This was most notably alluded to in the ''Outbreak'' series. If a player is allowed to be zombified in multiplayer mode and they attempt an ad-lib, they are able to eventually piece together what is happening and find themselves watching in horror as their zombified selves wander for flesh or perhaps even attack former friends, before finally accepting their fate. Attempting to use certain ad-libs in this state will even lead to modified versions of what they normally mean, such as the "help" ad-lib causing the player zombie to manage to muster enough self-awareness to beg for said MercyKill, or the "go" ad-lib urging survivors to flee instead.
22** And in the remake of ''3'', a zombified Brad still has enough lucidity to apologize to Marvin before biting him.
23* BarbieDollAnatomy: The B.O.W. variants and Pale Heads are completely nude but have no genitals.
24* ContinuitySnarl: The sources tend to contradict themselves on if zombies are {{Technically Living Zombie}}s undergoing necrosis as a side-effect of the virus, or if they are legitimately dead and have been brought back. Zombies have been seen clawing their ways out of graveyards in both ''3'' and ''Code Veronica'', but it's unclear if this is factual or just a ShoutOut to the famous sequence from ''Film/ReturnOfTheLivingDead''. It’s possible to think of it as doing both: converting living people into zombies outright and reanimating anyone who was either dead, to begin with, or killed by other zombies.
25* EliteMooks: Pale Heads are faster and stronger than the usual zombie, also possessing regenerative abilities.
26* GiantSpaceFleaFromNowhere: Pale Heads were initially introduced as enemies in the non-canonical ''Ghost Survivors'' DLC game mods of the 2019 remake of ''2.'' No explanation was ever given to what they are other than being regenerating zombies. In the remake of ''3'' released in 2020, they were canonically introduced to the series -- but the notes about them list them as irregular mutants that scientists were baffled by, having no idea how they came to be.
27* TheGoomba: The average t-Virus zombie, whenever they appear, is always the most common enemy. They would always be the weakest as well if not for the usual presence of infected critters in the same games as them.
28* HalfTheManHeUsedToBe: In ''2'', a shotgun or grenade blast that hits a zombie in the torso has a chance of blowing it in half at the waist, letting the upper torso crawl along and attempt to claw at Leon or Claire's legs.
29* KingMook: S.T.A.R.S. member Forest Speyer appears as a unique zombie in the ''Director's Cut'', ''Deadly Silence'' (in Rebirth mode) and ''[=REmake=]'' versions of the game. In ''[=REmake=]'', he's noticeably tougher than regular zombies. In the "One Dangerous Zombie" game mode, he upgrades to an InvincibleMinorMinion that's strapped with grenades and thus cannot be attacked as hitting him will trigger an explosion that kills everyone in the room; in this form, he serves as a constant obstacle throughout the mansion until the Hunters show up.
30* MadeOfIron: Despite being shambling corpses, zombies are remarkably tough, being able to tank waves of heavy firepower before going down. If zombies do go down, they may return as even more resilient Crimson Heads. For all these reasons, Leon suggests that complete destruction of their heads is the most efficient way to take them down.
31* OurZombiesAreDifferent: For the most part, they’re stereotypical flesh-eaters created by a horrendous virus; they can shrug off copious amounts of damage and keep going unless it’s a headshot, aren’t capable of moving faster than the traditional drunken shamble, and travel in groups of varying size and strength. However, if a zombie is wounded to the point of incapacitation and the brain isn’t destroyed or the body burned, then there’s a chance they’ll undergo a process called V-ACT which will mutate them into a Crimson Head, a faster and stronger infected form. And if the V-ACT process kicks in ''again'' after that, they’ll turn into a Licker.
32* PersonalSpaceInvader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims and proceeding to chew on them until either they are pushed off or they kill their victim.
33* PlantPerson: Green zombies are normal zombies mutated by t-Virus-infected plant life. They're distinguished by the roots and vines sprouting from their bodies.
34* PlagueZombie: The zombies in ''1'' are created by a viral bioweapon and can spread the contagion with their bites. That said, it's possible to cure (or inoculate against) the infection, and at least 10% of the population are flat-out immune to the virus due to some genetic quirk.
35* PlayingPossum:
36** On rare occasions, zombies that have been wounded will fall to the ground, but not actually die; if a player character gets near, they will grab that character and automatically inflict damage before the character kills them. You can identify a "feigning dead" zombie by its lack of a surrounding blood puddle (in ''2'', their heads move in the direction you're in).
37** In the [[UpdatedReRelease REMake]] version of ''1'', all zombies not killed by a headshot or knee shot will effectively do this; if Chris or Jill doesn't find kerosene (or a flame grenade, for Jill) and burn up the corpse, it will ultimately turn into a Crimson Head.
38** In the remake of ''2'' it can be near-impossible to tell if you actually killed a zombie or if it is playing dead, with only decapitated zombies definitely being dead. The safest way to find out is to stab it with a knife.
39* PoisonousPerson: Green zombies will exude a poisonous fog that afflicts the "poison" status ailment.
40* UndergroundMonkey: Several games feature specialized zombie variants. ''[[VideoGame/ResidentevilOutbreak Outbreak File #2]]'' featured the plant-parasitized "green" zombie, which had poisonous attacks. The Ghost Survivors DLC for [[VideoGame/ResidentEvil2Remake the 2019 version of 2]] featured Pale Heads which were faster, tougher, and could not have their limbs damaged; Poison Zombies which had poisonous bites and would unleash a cloud of poison gas when killed; and A-Gear Zombies, who were wearing bulletproof armor.
41[[/folder]]
42
43[[folder:Crimson Head]]
44[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/gd9mfnr.png]]
45->'''Appearances:''' ''VideoGame/ResidentEvilRemake'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''
46Crimson Heads are t-Virus-based zombies that have undergone a secondary mutation -- dubbed "V-ACT" -- as a result of being incapacitated without being critically injured; the flood of adrenaline-rich blood through their body dyes their skin dark red, they sprout claws, and their speed and reaction time improve.
47----
48* EliteMooks: Their increased speed and attack-power make them a huge threat, encouraging being clever to prevent them from spawning at all.
49* GlassCannon: Apart from the Crimson Head Prototype 1, the average Crimson Head isn't notably more durable than a zombie. Get a good shotgun blast through their sprinting pace and brutal attacks and they go down quickly....but if they catch you, you'll go down much quicker too.
50* SuperPrototype: The Crimson Head Prototype 1, the first ever documented case of a zombie undergoing the transformation, is a mini boss that can tank multiple shotgun blasts or grenades before dying, whilst a standard Crimson Head can be decapitated with one shotgun blast, just like a normal zombie. It was sealed away underground in the Arklay mansion due to the danger it posed -- but has to be released and fought to progress the game.
51* WolverineClaws: Crimson Heads grow pronounced claws from their fingers, which gives them the ability to claw at the player as well as grab them.
52[[/folder]]
53
54[[folder:Lickers]]
55!!AKA: Licker β (Beta)
56[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/licker.jpg]][[caption-width-right:350:[[labelnote:Click to see the Evolved Licker]]https://static.tvtropes.org/pmwiki/pub/images/adzqmjl.png[[/labelnote]]]][[caption-width-right:350:[[labelnote:Click to see the Licker β]]https://static.tvtropes.org/pmwiki/pub/images/gwcb3lw.png[[/labelnote]]]]
57->'''Appearances:''' Licker: ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake)]], ''3'' ([[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilOutbreak Oubreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''[[Anime/ResidentEvilDamnation Damnation]]''; Evolved variant: ''2'', ''Darkside Chronicles''; Beta: ''[[VideoGame/ResidentEvil5 5]]'', ''Damnation''; Amphibian: ''[[Anime/ResidentEvilDeathIsland Death Island]]''
58Lickers are monsters that result from a second set of V-ACT mutations after the Crimson Heads. They are noted for their large, exposed brains, lack of skin and eyes, extreme sensitivity to sound, and their eponymous tongues. Initially discovered as an irregular mutant, they became one of the most sought-after B.O.W.S. in the black market after Raccoon City; a more marketable derivative, the Licker β, was created by TRICELL for this end. A new Aquatic variant was introduced in 2015. Other than its ability to swim, these new Lickers serves as incubators for Dr. Antonio Taylor's bio-drones, which once mature, will spread the T-Virus on a global scale.
59----
60* AdaptedOut: While the original Lickers still appeared in the ''Resident Evil 2 Remake'', the "evolved" Lickers were cut out of the game entirely.
61* AttackAnimal: ''Damnation'' features Lickers that have been infected with the Plagas parasite, making it possible for a HiveQueen to control them. They behave like barely tamed animals, engaging in pack behavior and viciously attacking on their master's command. Most notably, though, is that it's possible to call them off in the middle of an attack.
62* BodyHorror: Its limbs have twisted and reshaped themselves so it's forced to walk on all fours, its fingers have grown into massive claws, its skin has peeled away from its body entirely, and its teeth have turned into fangs. Its brain has forced its way through its skull and its eyes have been swallowed up, giving it a faceless appearance. The Evolved Licker has even more inhuman limbs and is a sickly shade of green, whilst the Licker Beta is much larger and still deformed.
63* BeastOfBattle: They are used as powerful shock troops by at least one paramilitary group to great effects. A well-coordinated pack of Lickers can take out even a fortified military position with armored support, as seen in ''Damnation''.
64* EliteMook: Replaces the Hunters in ''2'' as this role; being ''far'' tougher, faster, and stronger then a regular zombie.
65* EstablishingCharacterMoment:
66** The player walks into a bloody corpse-filled hallway and is caught by the sound of dripping blood and a raspy, wheezing hiss. They look up and a Licker slowly crawls along the ceiling, tongue flicking out before it drops to the floor, ready to kill. The original plan was for the player's attention to be caught by a ''severed head being dropped onto the floor'' before they looked up at the ceiling. This was canceled for being too graphic.
67** The remake introduces the Licker in a more subdued manner that nonetheless emphasizes what sort of creature it is. From across the hallway, as soon as the player turns the corner, they will see something without eyes or skin blatantly hanging from the ceiling and shuddering. As they get closer, the Licker will impale a nearby zombie through the head with its tongue from the ceiling, emitting a horrifying sound. When the player exits the office, the Licker may be ''gone'' from its ceiling position... and may creep slowly around the corner on the ground, tipping off that it's blind.
68* EyelessFace: The eyes are gone as a result of the mutation, which involves its swollen brain swallowing them up.
69* HenchmenRace: Unlike most other B.O.Ws, the Beta variant of Lickers can reproduce sexually, making them a whole new species. This means that they can be bred and used as [[BeastOfBattle obedient attack dogs]] by various groups like [[Anime/ResidentEvilDamnation the Eastern Slav Republic]] and [[Anime/ResidentEvilDeathIsland Dylan Blake's terrorist group]].
70%%* HellIsThatNoise: The Licker's distinctive hissing and breathing, combining with the soft, wet sound of its footsteps as it slowly pads around whilst waiting for prey.
71* LightningBruiser: Courtesy of the remake's overhaul. Their attacks inflict alarming amounts of damage, and their leap attack can traverse a room in the blink of an eye.
72* LogicalWeakness:
73** The Licker depends on hearing to track prey, due to the loss of its eyes. Consequently, if you walk instead of running whilst near one, it won't be able to detect you and won't attack[[note]]So long as you don't walk right into it, of course[[/note]].
74** The bowgun is the perfect weapon for killing them; because it doesn't make the loud gunshots of other weapons, you can puncture a Licker to death without effort as it blindly flails around in an effort to vainly find who's killing it.
75** In the remake, flashbangs make a loud sound that impacts the Lickers' hearing, heavily disorienting them and allowing escape
76* MultiPurposeTongue: A Licker's tongue is a sensitive tracking appendage that compensates for its lack of vision. It also doubles as a lethal weapon, capable of impaling, eviscerating, and decapitating prey. Some games also suggest it can be used to grapple and strangle as well.
77* MyBrainIsBig: A Licker's brain has swollen until it's ruptured through the skull.
78* OverlyLongTongue: A Licker's tongue seems to be about as long as its body, which is fitting as it uses it as a weapon.
79* PrimalStance: Scuttles around on all fours due to its twisted, mutated limbs.
80* RedAndBlackAndEvilAllOver: The Evolved Licker has scythes instead of claws, and it's black, gray and [[BloodIsTheNewBlack red]].
81* SenseImpairedMonster: They lack eyes, leaving them completely blind, and have developed increased hearing to help compensate. Provided you move slowly and don't fire guns, you ''can'' slip past them unnoticed if there is enough room in the narrow hallways of the Police Station where they appear, and Claire's [[NotCompletelyUseless otherwise worthless Bow Gun]] is quiet enough to not alert them.
82* SuperSoldier: The Licker seems to have originally been an accidental mutation but was swiftly developed into a proper B.O.W by Umbrella when they realized the potential. This led to the development of the Licker Beta.
83* UndergroundMonkey: Comes in at least three varieties; Regular, Evolved, and Beta, each with its own distinct appearance. Evolved Lickers have a green coloration and a different claw structure, with a single elongated, insectile talon flanked by two smaller, stubbier claws. Lickers Beta has a more canine or reptilian body structure, with the biggest change is that their brain is no longer exposed, but their heart has enlarged until it protrudes through the chest.
84* WasOnceAMan: A given, considering Lickers spawn from zombies, which were obviously once human. Downplayed with Licker Betas as they can sexually reproduce, so technically not all of them were once human.
85[[/folder]]
86
87[[folder:Canines]]
88!!Zombie Dogs; AKA: Cerberus, Colmillos, Fenrir, Adjule, Orthrus
89[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ddy5zsj.png]]
90[[caption-width-right:200:Artwork for Cerberus, the most iconic zombie dog]]
91
92[[caption-width-right:200:[[labelnote:Click to see the Zombie Dog in 6]]https://static.tvtropes.org/pmwiki/pub/images/8uy6qbw.png[[/labelnote]]]]
93
94[[caption-width-right:200:[[labelnote: Colmillos]]https://static.tvtropes.org/pmwiki/pub/images/image_7863.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Adjule]]https://static.tvtropes.org/pmwiki/pub/images/ygdwcnx.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Fenrir]]https://static.tvtropes.org/pmwiki/pub/images/mcqpq4x.png[[/labelnote]]]][[caption-width-right:200:[[labelnote:Orthrus]]https://static.tvtropes.org/pmwiki/pub/images/orthrusdog.png[[/labelnote]]]]
95->'''Appearances:''' Doberman/misc: ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake]]), ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvil6 6]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance'', ''[[Anime/ResidentEvilVendetta Vendetta]]''; Colmillos: ''[[VideoGame/ResidentEvil4 4]]''; Fenrir: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Adjule: ''[[VideoGame/ResidentEvil5 5]]''; Orthrus: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
96Although, most commonly represented as a Doberman, many variations of the zombie dog have come and gone under different breeds and viral strains. They are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.
97----
98* BodyHorror: Most of the dogs appear rotting with protruding bones, whitened eyes, etc. The Plagas-based dogs, Colmillos and Adjules, look relatively "normal" until provoked, at which point they mutate into much more monstrous forms.
99* CombatTentacles: What distinguishes the Colmillos and, to a lesser extent, the Adjule is their ability to sprout Plagas tentacles to whip players at a fair distance if they're not just charging at him for a bite.
100* FacialHorror: Zombie dogs tend to have part of their faces ripped off or mutilated, albeit with no effect on their durability. Orthrus' now-skeletal face seemingly merged with a test tube forced into their skull during torturous T-Phobos-based experiments.
101* MultipleHeadCase: The Adjule, when sufficiently enraged, will split open its head and try to cut the player in half by closing their newfound maw on them.
102* RaisingTheSteaks: Regardless of how their origins vary, they're all zombified canines. The Cerberus notably was an experimental B.O.W. produced in the Arklay lab. Since their existence became widespread, the Doberman became the go-to for producing the same B.O.W. in the black market, though they were only referred to as the Cerberus once.
103* SavageWolves: Colmillos and Fenrirs are wolves and are vicious pack predators capable of attacking with speed and ferocity.
104[[/folder]]
105
106[[folder:Giant Spider]]
107!!AKA: Web Spinner, Black Tiger, Jumping Maneater, Giant Whip Spider
108[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giantspider.png]]
109
110[[caption-width-right:350:[[labelnote:Click to see the Web Spinner]]https://static.tvtropes.org/pmwiki/pub/images/ohwll8r.png[[/labelnote]]]]
111
112[[caption-width-right:350:[[labelnote:Black Tiger]]https://static.tvtropes.org/pmwiki/pub/images/blacktigerspider_5.png[[/labelnote]]]]
113
114[[caption-width-right:350:[[labelnote:Jumping Maneater]]https://static.tvtropes.org/pmwiki/pub/images/jumpingmaneater.png[[/labelnote]]]]
115
116->'''Appearances:''' Web Spinner/Black Tiger ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''; Giant Spider: ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvil3Nemesis 3]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' (dubbed Giant Black Widow here), ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''Umbrella Chronicles'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Jumping Maneater: ''Darkside Chronicles''; Giant Whip Spider: ''[[VideoGame/ResidentEvilRevelations2 Revelations 2]]''
117
118"Giant Spider" is a blanket term for a spider infected by a virus and gigantified along with the usual zombification per series norm; only in ''0'' were they officially referred to as Giant Spider. Contrary to popular belief, most spiders seen sans the Black Tiger, Web Spinner, and Jumping Maneater are irregular mutants rather than B.O.W.s.
119\
120Though often understated compared to the more exotic monsters, the Giant Spider is extremely popular. Many unrelated monsters in their likeliness also serve as bosses or enemies, thus making mutated arachnids one of the most recurring enemies in the series.
121----
122* AdaptedOut: The giant spiders were removed from both the ''Resident Evil 2 Remake'' and the ''Resident Evil 3 Remake''.
123* GiantSpider: [[ExactlyWhatItSaysOnTheTin Um]].
124* MonsterIsAMommy: When Black Tiger is finally killed, several small spiders, implied to be her offspring, crawl out of her now exploded abdomen.
125* PoisonousPerson: Part of what makes Giant Spiders dangerous is their ability to poison the player with either their physical attacks or SuperSpit acid.
126* UndergroundMonkey: Apart from different names and varying sizes, giant spiders almost always function exactly the same.
127* WeakToFire: They are ''very'' weak to Flame Rounds. Even Black Tiger herself will die from just two of them.
128[[/folder]]
129
130[[folder:Crow]]
131[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/xwraikl.jpg]]
132->'''Appearances:''' infected: ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvil3Nemesis 3]]'', ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak & File #2]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilTheDarkSideChronicles Darkside Chronicles]]''
133Crows that have succumbed to the t-Virus. An interesting fact about Crows is that despite their number of appearances, non-infected Crows have made appearances in almost every game infected birds haven't. This means Crows have made more appearances as interactive creatures than any other monster/enemy in the series.
134----
135* AdaptedOut: Crows are no longer enemies in both the ''Resident Evil 2 Remake'' and the ''Resident Evil 3 Remake''.
136* AirborneMook: The first in the series, zombie crows are a pesky, yet fairly easily-dispatched enemy.
137* CreepyCrows: Zombie crows that attack in flocks, pecking at the player's head manically.
138* DemotedToExtra: Starting from ''4'', Crows have begun making recurring appearances as mere birds to shoot at for inexplicable item drops. Their roles as aerial enemies are handed off to similar creatures.
139[[/folder]]
140
141!!!Hunters
142[[folder:As a whole]]
143!!AKA: Hunter α (Alpha), β (Beta), γ (Gamma), δ (Delta), μ (Micro), R, II, Sweeper, Elite, Farfarello, Ticks
144[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ufw6pax.png]]
145[[caption-width-right:250:Artwork for the Hunter α, the most iconic and common Hunter]][[caption-width-right:250:[[labelnote:Hunter R]]https://static.tvtropes.org/pmwiki/pub/images/ociydxu.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Hunter II]]https://static.tvtropes.org/pmwiki/pub/images/m30uvul.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Sweeper]]https://static.tvtropes.org/pmwiki/pub/images/qpfskcn.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Elite]]https://static.tvtropes.org/pmwiki/pub/images/armknzi.png[[/labelnote]]]][[caption-width-right:250:[[labelnote:Farfarello]]https://static.tvtropes.org/pmwiki/pub/images/hunterfarfarello.png[[/labelnote]]]]
146->'''Appearances:''' Alpha: ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilSurvivor Survivor]]'', ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''Revelations'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''; Delta: ''Umbrella Chronicles'', ''Umbrella Chronicles: Prelude to the Fall''; Micro: ''Outbreak File #2''; R: ''[[VideoGame/ResidentEvil2 2]]'', ''[[VideoGame/ResidentEvilOutbreak Outbreak]] & File #2''; II: ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Sweeper: ''Code: Veronica'', ''Darkside Chronicles''; Elite: ''Dead Aim''; Farfarello: ''[[VideoGame/ResidentEvilRevelations Revelations]]''; Ticks: ''Resident Evil'' (Sega Saturn release)
147Umbrella's longest-running and most successful breed of [[SuperSoldier Bio-Organic Weapons]]. The Hunters are a t-Virus-enabled fusion of human and reptilian DNA, resulting in a fast, lethal, bestially cunning monster capable of dismembering its prey with built-in weaponry. Different variations of Hunters have appeared in many of the games in the series.
148----
149* AwesomeButImpractical: The Farfarello was specifically designated as this in the otherwise mostly successful Hunter lines. Being a product of the t-Virus and being injected with the insanely volatile t-Abyss derivative, the beast is said to be impossible to control without hourly sedations.
150* AxCrazy: The Farfarello is utterly psycho courtesy of the viral cocktail used to create it. It's specifically noted in a file that it's impossible to control them without hourly sedatives during transport, and their field behaviour is referred to as "impossible to predict." Notably the file is found next to the wreck of a plane, heavily implying that the Farfarellos broke out during transport and went after the crew.
151* EliteMooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, being very fast, very tough ''and'' very aggressive. The ones in ''Dead Aim'' are even flat-out designated the "Hunter Elite" model.
152* ExtraEyes: The Hunter-descended Irregular Mutants known as Glimmers have a set of glowing red compound eyes on their heads, which seem to be abnormally sensitive to light.
153* GlasgowGrin: The Hunter R and the derivative Micro series faces are fixed into one of these.
154* {{Invisibility}}: The quirk of the Farfarello is to perfectly camouflage themselves with their environment, rendering them invisible unless they're up in your face or indiscriminately shot at.
155* ItCanThink: Hunters are a lot smarter than they look - not so much as to use tools, but they can open doors, make deadly ambushes, hunt in packs, and are implied in the Keeper's Diary to be capable of [[ForTheEvulz engaging in sadistic behavior for its own sake]]. The Hunter II model is actually neurologically linked to a cybernetic drone, the Seeker, and uses this to hunt prey with greater efficiency.
156* LeaveNoSurvivors: Supplementary material for ''Code: Veronica'' states that the Sweeper's purpose is to "sweep" through areas the regular Hunter [=IIs=] had already hit and eliminate any survivors.
157* LightningBruiser: Most variants of Hunter are simultaneously incredibly fast, can [[InASingleBound make huge leaps to get around or attack]], and can soak up bullets like a sponge. Taken up to eleven with the 2020 remake version of the Hunter Beta, which is hands down the fastest and toughest Hunter in the franchise.
158* LizardFolk: They're humanoid reptiles with a fundamentally human frame, scaly skin, fangs, and massive claws. Hunters Gamma are instead FrogMen, although their 2020 redesign has a tail, and other traits that make them look more like a humanoid salamander.
159* MadeOfIron: Their tough, armored hides let them soak up a lot of firepower before they go down.
160* MeaningfulName:
161** Farfarello: literally Slanderer, elf, goblin, or evil spirit; named after one of the twelve demons called the Malebranche ("Evil Claws") from Dante Alighieri's Divine Comedy. This fits with its ability to turn invisible and strike from ambush, along with its massively aggressive nature.
162** Sweepers are named for their purpose - namely, to "sweep" through areas already attacked by other B.O.Ws and mop up any survivors.
163** Hunter [=IIs=] (also called "Improved/Modified Hunters") are Hunter-αs with enhancements like greater controllability and tracking abilities.
164** According to the Official Guidebook for ''Dead Aim'', the Hunter Elite was purposefully made "more vicious and combat-oriented" than average Hunters, with improvements made to its agility and aggression.
165** Hunters μ are Hunter Rs that barely come up to a human survivor's waist. Fittingly for these small Hunters, "μ" is commonly used to indicate something extremely small.
166* MiniMook: The appropriately named Micro Hunters only distinguish themselves from the Hunter R by being tiny.
167* PintsizedPowerhouse: They're shorter than ''Rebecca,'' and still some of the most dangerous monsters in the series.
168* PoisonousPerson: The Sweeper is a Hunter II variant with toxic claws, which can be distinguished by its reddish-purple hide.
169* SpikesOfVillainy: The Farfarello and Hunter R have noticeable spikes on their hides.
170* SuperSoldier: The entire idea behind the Hunters as a whole. Faster, stronger, tougher, and more mobile than ordinary human soldiers, with no capacity for fear or pangs of conscience, nor with the need for weaponry; their own claws are more than sufficient.
171* SuperiorSuccessor: The Hunter Elite of ''Dead Aim'' was intended to be this to the original Hunter line, being designed to boast superior attack power and agility relative to its progenitors.
172* ThemeNaming: Hunters are mostly known for being named after the Greek letters used in their production line model; α, β, γ, δ, μ, or Alpha, Beta, Gamma, Delta and Mu, respectively. Later models include the Hunter R and Hunter II (redesigns of the Alpha model), the Farfarello, Elite, and spin-off models like the Glimmer and Sweeper.
173* UndergroundMonkey: The different models of Hunter may look visually different, but functionally, their abilities tend to be identical, with some minor tweaks - for example, Gamma Hunters can leap much further than Beta Hunters can. Justified because, after all, they're different experiments in altering the same basic creature. Sweepers are the most egregious example of this; they're {{Palette Swap}}ped red/purple Hunter-αs with a poison attack.
174[[/folder]]
175
176[[folder:Hunter β (Beta)]]
177[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/u2b7lm1.png]][[caption-width-right:350:[[labelnote:Click to see their previous design]]https://static.tvtropes.org/pmwiki/pub/images/hlbojpa.png[[/labelnote]]]]
178->'''Appearances:''' ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]])
179The Hunter Beta is a product of Umbrella's attempts at improving upon the successful Alpha series. As one can no doubt tell from their [[BodyHorror original]] appearance, it didn't pan out; they were deemed failures but nevertheless set loose upon Raccoon City during the outbreak to observe their viability.
180----
181* BodyHorror: The original Beta model has cancerous tumors all over its body, rendering it blind as well.
182* FlawedPrototype: The original Betas were an attempt to improve on the Alpha model. It didn't work out well - while their reaction times and nervous systems were improved, they suffered from defects such as disproportionate limbs, rampant tumor growth, and reduced attack capabilities next to the Alphas.
183* HeavilyArmoredMook: Made most apparent in the remake; their exceptionally large hides are like armor and shield them from most conventional damage.
184* SuperSpeed: In the [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'', Hunters Beta can "jink" backward, forwards, and to the side at incredible speed, making them very hard to get a bead on for accurate fire.
185* YouDontLookLikeYou: Hunter Betas have been redesigned in the remake, though to a lesser extent than the Gammas. While in ''3'' they were almost literally covered in tumors to the point where one of their eyes was completely covered, the Remake version shows them as "healthier" looking. They still have patches of exposed red flesh, albeit smaller. In addition, their faces have been redesigned, with insect-like mandibles in addition to their mouthful of teeth.
186[[/folder]]
187
188[[folder:Hunter γ (Gamma)]]
189!!AKA: "Frogger"
190[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/v1pyaw2.png]][[caption-width-right:350:[[labelnote:Click to see their previous design]]https://static.tvtropes.org/pmwiki/pub/images/resident_evil_3___hunter__concept_art.jpeg[[/labelnote]]]]
191->'''Appearances:''' ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
192The most distinct of the Hunter series, Hunter Gamma was developed as a result of Umbrella's renewed interest in amphibian B.O.W.s after finding notes on the Lurker from Dr. Marcus' stolen research. Due to their design flaws, such as weakness to heat and inability to survive for long outside of aquatic environments, they were deemed useless and set for termination. Due to several researchers growing fond of them, many were relocated to Raccoon City's sewers, where they broke free after the outbreak.
193----
194* AdmiringTheAbomination: In the Remake, you find a note in the sewer lab where they were, presumably, created, with the note stating that, while everyone else looked upon them as failures, the author wrote off their spindly useless arms and need for constant moisture as "character flaws" which, in their mind, made them more unique.
195* BlessedWithSuck: In the original game lore, the Gamma model (and the Beta model) is described as a failure because despite being amphibious, it needs to regularly submerge itself or die from dehydration, like a real frog.
196* DivergentCharacterEvolution: Hunter Betas and Gammas in the original incarnation of ''3'' were very similar. They were about the same size, and had mostly the same attacks, with the main differences being in their head shape and FinishingMove (Betas had the Hunter's characteristic decapitating swipe, Gammas could swallow the player). In the Remake of ''3'', Betas look somewhat like a less grotesque version of their original design, while Gammas are '''huge''', pallid, [[FrogMen salamander-man-things]] and have only vestigial arms; their only attack is to swallow the player.
197* EyelessFace: The [=RE3make's=] Hunter Gammas lack any visible eyes, instead having something resembling small clusters of blisters in roughly the same location as the original Gamma's eyes.
198* FlowerMouth: The Hunter Gamma from the [=RE3make=] possesses four massive prehensile tongues, all bristling with teeth, which extend from its gaping jaws when it wants to attack. If Jill or Carlos falls in reach of these tongues, they snare the victim and crush them so hard their spine breaks, allowing the Hunter Gamma to swallow them whole whilst they're still alive.
199* GiantMook: Their visual redesign in the remake makes them among the largest non-boss enemies in the franchise.
200* SwallowedWhole: Their main method of attack is to swallow their prey whole, either by forcing it into their massive mouth with both hands then gulping it down (original Gamma model) or using their prehensile tongues to crush their victim's spine then pull them into the Gamma's gullet ([=RE3make=]).
201* WeaksauceWeakness: Heat and dryness are deadly to the Gamma model, which rapidly weakens and dies if it can't moisten itself at frequent intervals. In the lower difficulty levels of the remake, a single flame grenade is all that is required to take one down.
202* YouDontLookLikeYou: Hunter Gammas have undergone a drastic redesign in the [=RE3make=]. While they still have a vaguely similar outline, they now sport diminished, almost vestigial forearms, [[EyelessFace lack visible eyes]], have a small, stub-like salamander's tail, and their hide has changed from being covered in blue scales to being covered in a pallid, diseased-looking gray hide with yellow streaks.
203[[/folder]]
204
205[[folder:Glimmer]]
206[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ve74imy.png]]
207->'''Appearances:''' ''[[VideoGame/ResidentEvilGunSurvivor Dead Aim]]''
208
209A mutated species descended from one of Umbrella's research experiments, likely the Gamma series based on their appearance and habitat. An employee at the Umbrella Waste Disposal Facility even suspected that they were related to the Hunters.
210----
211* AcidAttack: Their primary means of attack is spewing acid from their mouth.
212* ExoticEyeDesigns: The Glimmer's skull is covered in over a dozen large, red eyes that glow in the dark, giving it its nickname.
213[[/folder]]
214
215!!!Tyrants
216[[folder:As a whole]]
217[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/10tkrac.png]][[caption-width-right:200:Artwork for T-002, the first Tyrant introduced]]
218A Tyrant is a humanoid B.O.W. created through either a primary t-Virus infection to create a weapon, or the cloning of such specimens, with the intent to be used as super soldiers on the battlefield. Tyrants are distinguished from the typical human mutant by possessing certain genes relating to intelligence; only one in ten million are genetically compatible with the t-Virus to become Tyrants, though this was circumvented through (costly) cloning production on those few individuals. Widely considered the most iconic of the franchise's original monsters, Tyrants have made appearances in nearly every game as a boss fight since their debut.
219----
220* AchillesHeel: A [[OneWingedAngel Super Tyrant]] almost invariably sports an exposed heart protruding through its chest, letting the player cause massive damage if they can hit it.
221%%* BaldOfEvil: None of them are produced with hair.
222* BarbieDollAnatomy: They have no genitals, which can be seen often since they're [[FullFrontalAssault often naked.]]
223* BreakoutCharacter: Before the world of the franchise was ever really built upon, the T-002 seen in the first game was propped up as the pinnacle of Umbrella's labor despite its retroactively documented faults; there were few hints of any further monster designs being contemplated upon past it. Since then, owing to how well it was received, almost every game has featured a Tyrant derivative based on its design. The Nemesis-Type seen in the third game, in particular, would become one of the most famous monsters in video game history.
224* DumbMuscle: The majority of Tyrants are fairly dumb and single-minded brutes that just smash anything alive in their vicinity, though there are exceptions like the extremely intelligent Nemesis T-Type and Ivan series. To compensate for their lack of brainpower, they're usually implanted with cybernetics to control them remotely or give their directives. It's actually justified in that development of the Nemesis T-Type series led Umbrella to tone down their intelligence when one developed the cunning to formulate a plot to escape.
225* HealingFactor: A benefit of their genetic compatibility with the t-Virus. They can regenerate extensive battle damage very quickly. Often getting back up mere seconds after falling in combat.
226* HarmfulToMinors: At least one model of Tyrants was cultivated from the torture and murder of children.
227* {{Irony}}: The Tyrants were built to take on & carve up Tanks. The only time we actually see one fight a Tank (in ''Damnation'') the Tank wins via BoomHeadshot (granted, it was distracted by a Licker latching onto its face).
228* LightningBruiser: Most Tyrants are both very fast and unbelievably strong, far outclassing any other conventional B.O.W. in their weight class.
229* MadeOfIron: Tyrants are legendary for their durability. In most instances, it takes anti-tank-grade artillery weapons to slay them for good. Excessive bullets and the like only cause them to pass out at best, go OneWingedAngel at worst. Modern remakes of classic entries upgrade them to {{Nigh Invulnerab|ility}}le status as they won't even pass out, just get winded for about 30 seconds before resuming the attack.
230* OminousWalk: Many Tyrants walk at a very slow, menacing stroll despite how fast they actually are. It's downplayed in post-modern game releases, such as the 2019 remake of the second game, where the T-00 walks very fast even if not running.
231* OneWingedAngel: Another iconic feature. Aside from some rare exceptions, Tyrants will always undergo a powerful mutation if they're severely injured.
232* SuperSoldier: The reason for their existence. Eventually, it became a reality as they found use in paramilitaries and even official governments.
233* UnflinchingWalk: They often shrug off bullets and other firepower while maintaining their casual stroll towards the player.
234[[/folder]]
235
236[[folder:[=T-001=]]]
237!!AKA: Proto Tyrant
238[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vkrjquu.png]]
239->'''Appearances:''' ''[[VideoGame/ResidentEvil0 0]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
240Umbrella's first and mostly unsuccessful attempt at making a super soldier. Despite its primitive design in comparison to later B.O.W.s, it nonetheless demonstrated the bare ferocity that earned its series the name "Tyrant". During the experiment, the t-Virus' negative effects were found to be too potent, resulting in such deformities as the skin essentially exfoliating. This led to the decision to discontinue the Tyrant's development. It was inadvertently released during the Queen Leech's takeover of the Umbrella Training Facility.
241----
242* BodyHorror: T-001 is inarguably the most conventionally ''scary'' looking Tyrant of them all, looking more like an oversized zombie than an uncanny human. It permanently twitches, has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, lesions all over its skin, a huge, exposed heart beating on the outside of its chest, and its spine is exposed through its back.
243* DumbMuscle: An initial overdose of the t-Virus in its creation severely degraded its brain, resulting in a sharp drop in intelligence. Even so, it's still a Tyrant and has all the physical capabilities one might expect of one.
244* EarlyBirdCameo: You can find a security camera showing this monster in its test tube not too long before fighting it.
245* FlawedPrototype: It is the first model of Tyrant developed and suffers several design flaws not seen in later models. Its grafted heart is more exposed to gunfire, a flaw in its nervous system has left its spine exposed (creating an additional weakness and causing it to twitch erratically), and it's thick as two short planks to boot. Also, unlike most other Tyrants in the series, you ultimately defeat it simply by shooting it a lot instead of having to resort to some form of special super weapon.
246* MightyGlacier: It's slow and lumbering, but it's incredibly tough and hard-hitting regardless.
247* WolverineClaws: Its right arm is a mutated mass of sword-like clawed fingers, like its immediate successor T-002.
248* YouHaveOutlivedYourUsefulness: T-001 was slated for disposal once Umbrella had the T-002 ready, due to the Proto-Tyrant's excessive flaws and lack of further potential.
249[[/folder]]
250
251[[folder:[=T-002=]]]
252[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ylhqckl.png]]
253->'''Appearances:''' ''VideoGame/ResidentEvil1'' (and [[VideoGame/ResidentEvilRemake remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
254The first successful Tyrant. Most of the research at the Arklay Laboratory was focused on its development. Despite perishing during the conclusion of the outbreaks in its residence, its research data was salvaged, and it would lay the groundwork for all models since.
255----
256* BodyHorror: It biologically shares its flawed traits with its immediate predecessor, something that would not carry over to models after it. It has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, and a huge, exposed heart beating on the outside of its chest. WordOfGod stated that the heart was actually an external graft; it actually has ''three'' hearts to cope with the demands of its body.
257* MadeOfIron: The T-002 just eats bullets without stopping. Unless you hit it with the rocket launcher in the timed final battle, you will die because ''the mansion self-destructed before you could kill it''.
258* MonsterProgenitor: It is the official precursor to the well-known Tyrant lines after it, notably the widespread T-103.
259* NormalFishInATinyPond: While inhumanly strong, durable, and agile, later entries would show that vastly more powerful creatures existed in the Resident Evil universe at the time of the Mansion Incident. Not that it wouldn't be a threat there, it just wasn't what Wesker boasted it was.
260* NotQuiteDead: The non-canonical worst endings of the original game's scenarios, where there is no second fight, has it overlook the helicopter during Jill/Chris' escape.
261* TurnedAgainstTheirMasters: Upon being woken up by Wesker, it promptly breaks out of its tube and impales him to death before turning its sights on S.T.A.R.S.
262* TurnsRed: When it re-emerges for the final showdown in the original game, its skin has discolored red, indicating it is ''mighty'' pissed off and much stronger than before.
263* WolverineClaws: Its iconic mutated limb is a mass of sword-like clawed fingers.
264* WorfHadTheFlu: The first time you fight it, the Tyrant is still woozy from being woken up, making it slower and clumsier, and causing it to pass out when you shoot it enough. It gets much tougher in the final fight.
265[[/folder]]
266
267[[folder:[=T-103=] (in general)]]
268[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/re2_tyrant.png]][[caption-width-right:250:Artwork for T-00, the first T-103 seen in the series]]
269T-103 collectively refers to the mass-produced (cloned) Tyrants that came after the T-002. Although most of the Tyrants seen in the series would take on different code names and serial numbers, they are all based on the T-103 template.
270----
271* AwesomeButImpractical: This thing is a bit more practical than nearly all Tyrant models, but as demonstrated in ''Damnation'', it still fares rather poorly against modern military hardware; Leon decapitates one [[https://youtu.be/egB0yiLhP2U?t=210 using a tank]] (granted, he had help from a Licker), and two more get utterly eviscerated as soon as [[https://youtu.be/bXsyOtrquAA?t=108 air support enters the fray]].
272* BoringButPractical: In comparison to other Tyrant variants, the T-103 variant has nothing special going for it. That being said, it's a very easy Tyrant variant to mass-produce, is very reliable, and a lot of the more advanced and exotic Tyrant variants like Nemesis used a T-103 as a basis.
273* DeathGlare: In contrast to the skeletal visages of the T-001 and T-002, the usual face of a T-103 Tyrant is fixed into a murderously angry glare. The 2019 depiction of T-00 takes the uncanniness a notch by being unable to even convey expressions of frustration as he did before.
274* DegradedBoss: In ''Gun Survivor'' they're demoted to GiantMook enemies, due to the Sheena Plant's mass-production of T-103s.
275* HiddenDepths: It's shown in some instances, like with T-00 and Nemesis, that they are capable of having an ego in contrast to how they seem devoid of any emotions; the former and latter examples are shown to enjoy fighting and make [[SmugSuper unusually characterized showboating]] of their strength at times.
276* PowerLimiter: The trench coats the non-experimental T-103s wear are designed to restrain them from [[OneWingedAngel mutating uncontrollably]]. Unfortunately for the player, finally killing one of these Tyrants will always mean TheCoatsAreOff.
277* SmarterThanTheyLook: Although the more experimental models are still mostly DumbMuscle, most T-103 Tyrants are just short of human in intelligence and well-suited for conventional warfare; in the case of the Ivan and Nemesis T-Type series, they are basically human in intelligence, the former even being able to integrate into society.
278* SuperiorSuccessor: They pretty much fix all the flaws of their predecessors: stronger, faster, often lacking any deformities, and sometimes being able to pass off as human. The template of the T-103 would go on to find use in many military conflicts long after Umbrella's downfall, solidifying them as one of their few genuine successes in the B.O.W. market.
279* SuperSoldier: This was the basic idea behind the Tyrant B.O.W line as a whole, but the T-103 model was where they finally got it ''right''. T-103s are controllable, reliable, and capable of being programmed to achieve relatively complex goals, from assassination to search-and-destroy to item retrieval, all without sacrificing durability or strength. For this reason, they were the first mass production model, and the most successful subsequent strains of Tyrant were typically born from experimenting on and augmenting a T-103 base model.
280* TheyLookLikeEveryoneElse: The standard T-103 looks like a tall, bald human usually in a trench coat. Sometimes they're even given head accessories to make them totally indistinguishable from regular people at a glance.
281* TheWorfEffect: You know how dangerous a monster is when at least one T-103 ends up being food for it.
282[[/folder]]
283
284[[folder:[=T-00=] / "Mr. X"]]
285!!T-00; AKA: Mr. X
286[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mr_x.png]]
287[[caption-width-right:300:As he appears in ''Resident Evil 2'' (2019).]]
288
289[[caption-width-right:300:[[labelnote:Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/si0nwkw.png[[/labelnote]]]]
290
291[[caption-width-right:300:[[labelnote:Super Tyrant form (2019)]]https://static.tvtropes.org/pmwiki/pub/images/deeex.png[[/labelnote]]]]
292
293->'''Appearances:''' ''[[VideoGame/ResidentEvil2 2]]'' (and [[VideoGame/ResidentEvil2Remake 2019 remake)]], ''VideoGame/ResidentEvilGunSurvivor'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance''
294
295One of the main antagonists of ''Resident Evil 2'', the T-00 (more commonly known by fans as Mr. X) is a T-103 that, along with five others, was sent into Raccoon City as part of Umbrella's attempts to cover up the disaster. However, unlike his brethren, who were tasked with combating the US [=SpecOps=], Mr. X was sent to recover the G-Virus as well as silence any witnesses he found, especially any police officers.
296----
297* AdaptationalBadass: The original Mr. X was no slouch, but within the confines of the hardware at the time, he was a MightyGlacier and could be fully knocked out, dropping items to also incentivize fighting him. His remake incarnation is upgraded in every way: he walks almost as fast the player, can flat out NoSell bullets, not even ''flinching'' when shot or stabbed, and even if you deal enough damage, the most it does is have him kneel to recover for 30 seconds before he gets back up. He also drops nothing if downed, incentivizing the player to always flee rather than ever fight him.
298* AdaptationalIntelligence: The remake version of Mr. X lives up to just how terrifying he was made out to be and sets the standards for his successor Nemesis. If you run away from him, he'll follow you throughout the entire area until he finally catches and kills you. If you fire a weapon, he'll hear it and immediately home in on the sound. He'll also swat aside any enemies that stand between him and the player unless they're already attacking you.
299* AdaptationalModesty: The remake lets him keep his pants and shoes for his final battle, while the original game has him completely naked.
300* ArtificialBrilliance: His AI receives an overhaul in the remake that enables him to slowly track down the player as they move about the game world and will eventually find them if they linger too long in an area. On top of this passive detection, making loud noises like gunfire or slamming doors open will cause him to home in on Leon/Claire much faster, and sounds of fighting or even zombies groaning upon spotting the player will attract him as well.
301* BadassLongcoat: His iconic green coat, which serves to restrain him into a more human-like shape. In the remake, it's changed to a more conventional black leather coat to have him blend better into society, and also functions as a bulletproof vest.
302* BaldOfEvil: As much as a mindless bioweapon acting under shady directives could be considered evil. In the remake, he wears a sweet fedora to conceal it.
303* BerserkButton: It's almost funny, but shooting off his fedora hat in the remake proves itself to be one: by doing so, Mr. X will walk with a faster step towards Leon or Claire, clearly not amused.
304* BigBadEnsemble: He's one of the game's primary antagonists alongside Birkin, who is ultimately responsible for the outbreak. Mr. X's mission is to destroy any evidence that may tie Umbrella to the outbreak, including RPD survivors.
305* TheBrute: He's big, strong, ''insanely'' durable, and a living weapon Umbrella has released upon Raccoon City to do their dirty work.
306* CleanupCrew: This is his purpose for being deployed to Raccoon City and the RPD precinct, as well as the role of the T-103 series in general. His specific directive is to enter the precinct to wipe out any and all evidence of Umbrella's involvement along with any RPD personnel he encounters, and to recover the G-Virus sample if possible. That, and silencing potential witnesses, as well.
307* ContainmentClothing: His BadassLongcoat isn't just for style - it's what keeps him looking like a human (if an uncanny one) by restricting his mutation, as opposed to the overtly monstrous T-002 and Proto Tyrant. Losing it (say, by being set on fire or dropping into a vat of molten steel) results in him turning into a [[OneWingedAngel hulking brute with massive claws, a huge speed increase, and a serious attitude problem]].
308* {{Determinator}}: It doesn't matter what weapon you use: Mr. X ''won't stay down'', until he's killed as many witnesses possible. Ada lampshades it at some point:
309-->'''Ada''': Persistant bastard, aren't you?
310* DiscOneFinalBoss: For Claire's story in the 2019 remake. He gets gruesomely impaled by G while going after both Claire and Sherry, after which point, he stops appearing altogether. Given that he doesn't crash the party after Claire collects the Level 3 ID chip from the Plant 43 chamber, unlike when playing as Leon, it's quite evident that the run-in with Birkin was the last we see of him.
311* TheDreaded: Out of all the monsters Leon and Claire encounter, Mr. X is one of their most feared enemies and for a very justifiable [[ImplacableMan reason]].
312* EvilWearsBlack: In the remake, where Mr. X wears a black trench coat with a fedora hat to match.
313* {{Expy}}: Of the T-800 series Terminators depicted in ''{{Franchise/Terminator}}''. Not only in his ImplacableMan status, but his robotics mannerisms, target purpose as an assassin, [[HellBentForLeather affinity for leather]], and "model" number (T-XXX).
314* FacepalmOfDoom: One of the ways he can kill a target (as poor Ben Bertolucci finds out) is to simply grab them by the face and squeeze until their head bursts.
315* FacialHorror: Not in the original, where his face at most has a doll-like creepiness to it, but in the remake, his face has a texture reminiscent of melted wax, making him look horribly burned. Gets worse in his Super Tyrant form in the 2019 remake, in which roughly the lower third of the right side of his face has been blown off.
316* FedoraOfAsskicking: Wears one in the 2019 remake. If Claire or Leon shoots it off, Mr. X [[BerserkButton surprisingly gets pissed]] and starts heading towards them faster.
317* FinalBoss: His Super Tyrant form is this for Leon's story in the remake. Downplayed in his second run; while the fight and scenario are identical, the second run also triggers the TrueFinalBoss fight with G5.
318* GoodOldFisticuffs: Up until he loses his PowerLimiter coat, this is his preferred method of attacking anything that gets between him and his goal.
319* HatDamage: The remake has him wearing a black fedora hat along with his trenchcoat. It appears to be a MythologyGag, as [[https://media.comicbook.com/2019/02/mlady-1156621.jpeg early concept arts]] showed Mr. X wearing a fedora hat, and shooting it off while he chases you only makes him walk with a faster, angry step.
320* TheHeavy: He is the main threat in the B scenario of the original game and is this in Leon's campaign in the remake. The Tyrant was sent to eliminate any survivors but has no real will of his own. He's mostly a living weapon designed to kill as many people as Umbrella wants.
321* HellIsThatNoise: In the remake, if you hear loud metallic stomps getting louder, ''RUN''.
322* ImmuneToBullets: His trench coat acts as a bulletproof vest in the remake, forcing the player to target his head to do any reliable damage to him, but not even that will stop him for long.
323* ImplacableMan: It doesn't matter what you hit him with short of ''several'' Magnum headshots, he will ''not'' stop. Just like you'd expect of a Tyrant. In the remake, he can no longer be incapacitated via gunfire like the original. The most one could hope to do is inconvenience him a little, which is no small feat considering his staggering pool of health, and even then, he will get up to resume pursuit just moments afterward, turning him into TheJuggernaut of the game.
324* InSeriesNickname:
325** Inverted, in that Mr. X is basically the "official" name that expanded materials have gone with to the point of merchandising using the name. However, no one in the series itself actually calls him Mr. X, instead usually referring to him by his Tyrant codename of T-103 or as just another Tyrant variant. The remake doesn't change this either. It's more like an official ''Out-of-Series'' Nickname... though come Resident Evil Resistance, he is referred to as "Mr. X" by Daniel Fabron.
326** Leon calls him "Trenchy" a few times during Darkside Chronicles.
327* {{Leitmotif}}:
328** [[https://www.youtube.com/watch?v=ibSuFZr3sdU Black Impact]]. If you start hearing this all of a sudden along with rapid heavy boot steps, [[OhCrap you know you're screwed]].
329*** [[https://www.youtube.com/watch?v=GS9vKsOvyZQ Remix]] from Resident Evil Resistance, which has a faster pace and heavier beats that captures the urgency to escape the test facility.
330** [[https://www.youtube.com/watch?v=Z4F-iNOusHc Last Judgment]] plays during his boss battle, complete with OminousLatinChanting as befitting a fight with a Tyrant.
331** And then there's his [[https://www.youtube.com/watch?v=rZQS1H42w0w classic theme]] and [[https://www.youtube.com/watch?v=OIl1TpbSACw classic final boss theme]] from the original, each with differing degrees of bombast. One showing the dreadful advance of being cornered by a killer giant, and another when that giant is 110% DONE with your bullshit.
332* InfernalRetaliation: His Super Tyrant form is nasty in and of itself, what with the WolverineClaws and bulking up. The fact he's ''on fire'' and very, very angry only makes him even more dangerous.
333* MightyGlacier: Moves at a steady walk, but hits like a truck. This is often exacerbated by the fact he's usually fought in narrow corridors with no room to maneuver around him. This aspect of him is downplayed in the remake, where his walking speed is nearly that of the player.
334* MusclesAreMeaningful: In the remake, Mr. X is revealed to be quite muscular underneath his trenchcoat. Fitting for a bioweapon who can lift a ''helicopter'' like it was a child's toy and bend metal like it's rubber.
335* NeckLift: He does one on Leon when he catches up to him in a cutscene, before he is neutralized by [[BigDamnHeroes Ada]]. During gameplay, Mr. X can possibly lift Leon or Claire off the ground by grabbing their ''faces'' with his palm.
336* NoSell: Unlike in the original game, in the remake, he shrugs off ''everything'' you throw at him while his coat is still on, short of nailing him several times in the head with a HandCannon. Even the unlockable rocket launcher does little than momentarily tiring him out, and he will get up shortly afterwards to resume pursuit.
337* NotSoStoic: He does show some hints of emotion in the remake. Such as cracking his knuckles or neck while approaching a target, pounding his fists as a challenge to targets that stand their ground, and becomes most aggressive in his pursuit if you shoot off his hat, and he goes full berserker once he goes OneWingedAngel.
338* OffscreenTeleportation:
339** In regular gameplay during ''Resident Evil 2 Remake'', he's silently "tethered" to the player's location in the R.P.D. precinct. If he manages to get far enough away from you that he enters unloaded areas, he suddenly lightning-zips around his patrol routes in the map until he inevitably loops back around to your vicinity. As far as the player is concerned, this means he can almost literally "teleport" from one part of the station to another if he gets too far away from you, so long as there's an accessible door path to it. The Press Room JumpScare explicitly calls him to position with this, albeit it's not 100% guaranteed to happen.
340** In ''The Fourth/Tofu Survivor'', his appearances are scripted. He’ll always be encountered at the top of the East staircase even if he was just a couple yards behind HUNK, and again will pop up right behind him in the Courtyard regardless of his previous distance.
341* OneWingedAngel: At the end of the game, thanks to the damage to his PowerLimiter, he ends up mutating into a mode commonly nicknamed "The Super Tyrant". It causes him to grow even bigger, develop scale-like armor across his torso, his hands expand into [[WolverineClaws massive, blade-fingered appendages]] and he gets a ''huge'' speed upgrade. [[IncendiaryExponent Also, he's on fire]].
342* PowerLimiter:
343** His trenchcoat isn't just to make him imposing; [[ContainmentClothing it locks him]] into a more humanoid shape than the Tyrants before him and slows him down. That still doesn't stop him from absolutely ''wrecking'' your character in a couple of hits, and if he loses it (like, say, after falling into a vat of molten iron), he [[OneWingedAngel grows massive claws and gets about four times as fast when he attacks]].
344** In the remake, instead of only limiting the Tyrant's mutation, the coat acts like body armor that prevents him from taking any real damage. The final boss version of Mr. X is only him with his coat torn off, with only his arm mutating to any serious degree. The coat also covered his heart, which is his weak spot.
345* PragmaticVillainy: Another fearsome aspect about him in the remake is that he doesn't care if he or something else kills you, ''so long as it kills you''. If a zombie obstructs him and isn't attacking you, he'll shove it aside. Should that zombie be biting out Claire's neck, for example, [[HeadsIWinTailsYouLose he'll stand there and watch her die]].
346* PreFinalBoss: In the B Scenarios in the original ''2'', he's the last opponent before the TrueFinalBoss fight against G5. Downplayed in Leon's second run in the remake; while he's once again the penultimate opponent before G5, the exact same fight appears as the FinalBoss of Leon's first run and only isn't the last enemy on the second run because of the G5 fight being stapled to the end.
347* PromotedToPlayable: Mr. X makes an appearance as a playable bioweapon in ''Resident Evil Resistance''.
348* RunOrDie: Downplayed. While it's possible to stun Mr. X temporarily (either with a flash grenade or shooting at his face), you ''can't'' kill him until his boss fight with Leon. All you can do before that moment is run and hope he doesn't find you.
349* SilentAntagonist: Mr. X isn't capable of speech, which makes him all the more menacing when he bolts towards you with murderous intentions.
350* SmarterThanTheyLook: You would assume he's just a mindless killing machine at a glance, but he's not only very methodical in how he looks for you, but if you actually seem to stand your ground, he'll punch his fist into his palm, silently ''daring'' you to fight him, showcasing an ego. He also knows what a camera is and stops to smash one Leon was peering into during his work in the RPD.
351* SmugSuper: Surprisingly for a B.O.W., Mr. X can be pretty arrogant at times, occasionally taunting the player in the remake.
352* TheStoic: Mr. X appears to either be eternally grumpy (original) or completely devoid of emotions (remake), even when shot at. In Claire's scenario, when G impales him from behind, he doesn't even ''grit his teeth.''
353* SuperPersistentPredator: In both games, but most pronounced in the remake in the police station. He may stride slowly to you like he's got all the time in the world, but he also can't be killed, stunning him only buys you a 30-second head start, and he never stops hunting you while you're in the station. Later appearances are limited to short chases until the final confrontation.
354* TerminatorImpersonator: He is a giant, nigh-unstoppable killing machine sent to hunt down specific targets while dressed in stylish leather outfits. Even his serial number (T-103) is a nod to the ''Franchise/{{Terminator}}'' franchise's iconic T-800.
355* TooManyBelts: His remake design has 11 belts, two of which are chokers. Likely to keep his clothes in place as he doesn't seem to know how to put his hat back on, much less his jacket.
356* TranquilFury: He doesn't emote much in the remake, with a constant look of DullSurprise at all times, even when fighting Leon or Claire. However, he seems to be much more emotional than he lets on, as he will occasionally crack his neck and display a subtle frown upon meeting substantial resistance.
357* UnflinchingWalk: Like all Tyrants, he just strides towards his target, casually absorbing any bullets along the way.
358* UnskilledButStrong: His attacks consist mainly of basic hooks and jabs. However, he makes up for this with sheer strength and practical invincibility.
359* VillainousBreakdown: While Mr. X is a monster without so much personality, in the remake he notably taunts the player occasionally, suggesting a hint of an ego. As a result, once his coat is burned off and his right arm mutates, he flies into a rage and goes from the cool predator to a furious beast.
360* WouldHitAGirl: Mr. X doesn't care what gender you are: if you stand in his way, you'll get punched until you stop moving. Claire learns this the hard way.
361* WouldHurtAChild: Implied by how he chases Sherry (along with Claire). However, he's killed by [[PapaWolf Birkin]] before he can directly harm Sherry.
362[[/folder]]
363
364[[folder:[=Nemesis-T02=]]]
365!!AKA: "Pursuer"
366[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/re3_remake_nemesis_key_visual.png]]
367 [[caption-width-right:300:Nemesis in ''Resident Evil 3'' (2020)]]
368[[caption-width-right:300:[[labelnote:Nemesis in ''Resident Evil 3'' (1999)]]https://static.tvtropes.org/pmwiki/pub/images/re3_nemesis_t.png]][[/labelnote]]
369->'''Voiced by:''' Creator/TonyRosato (1999, ''Under the Skin''), Creator/GreggBerger (''Operation Raccoon City''), Taira Kikumoto (''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]''), Unknown (''VideoGame/ProjectXZone''), Tōru Nara (''Project × Zone 2''), Damon Dayoub (''VideoGame/MarvelVsCapcomInfinite''), David Cockman (2020), Sébastien Croteau (''VideoGame/DeadByDaylight'')
370->'''Appearances:''' ''[[VideoGame/ResidentEvil3Nemesis 3]]'' (and [[VideoGame/ResidentEvil3Remake 2020 remake]]), ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'', ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]'', ''Resistance''
371
372Devised by Umbrella Europe, Nemesis T-Types were an experimental series of Tyrants created by infusing a macroparasite, NE-α, with a T-103 to further heighten their intelligence. Due to costs and the project going a [[GoneHorriblyRight little too well]], the program was shut down. However, one model, Nemesis-T02, was sent into Raccoon City to hunt down surviving S.T.A.R.S members.
373----
374* AdaptationalBadass: His portrayal in the remake of ''3'' has him take several dozen levels of badassery by giving him a bunch more moves. He's now even more agile, capable of jumping to high places and sprinting up to Jill very quickly and can even use his tentacles to ''web-swing'' throughout Raccoon City like ComicBook/SpiderMan. He also has a few more weapons (such as a flamethrower and laser cannon) and has some more abilities on top of this, including infecting other zombies with parasitic tentacles to become far more lethal and having the ability to stun Jill with a scream attack. While the original was incapacitated by several streams of B.O.W.-dissolving acid (losing an arm and its head) and needing to feed on the remains of a Tyrant to keep going, the remake version is ''submerged'' in the acid, yet he not only survives, but mutates into his final form under his own power.
375* AdaptationalDumbass: In the original game, Nemesis was a cunning adversary who almost succeeded in killing Jill quite a few times. In the remake, on the other hand, he behaves more like a brute, letting his sadism get the better of him rather than immediately ending Jill's life.
376* AdaptationalEarlyAppearance: The Nemesis is introduced in the ''opening sequence'' of the remake rather than a while into the early game, dynamically bursting into Jill's home and chasing her across her apartment complex.
377* AdaptationalLateAppearance: In ''Umbrella Chronicles'', he shows up in the third act of ''Raccoon's Destruction'', which is after most of Jill's story canonically.
378* AdaptationalVillainy: The original depiction of Nemesis was a mostly mindless weapon who was only hunting Jill [[JustFollowingOrders because Umbrella had programmed it to]], but the remake has him ignore several opportunities to kill Jill quickly, seemingly for the sake of [[{{Sadist}} prolonging her suffering]]. WordOfGod mentions one model actually tried to [[TurnedAgainstTheirMasters turn against Umbrella by escaping]] and views humanity as beneath it.
379* AdaptationalWimp:
380** Even considering the compressed story reimagining to fit its light gun gameplay, Nemesis can only be described as just short of pathetic in ''Umbrella Chronicles'', only really retaining a fraction of his trademark durability: he unusually moves at the same shambling pace of zombies and Ganados, never once sprinting, his physical attacks are limited to punches that he'll only get in if the player lets him shamble that close, and his rocket launcher is destroyed in its first appearance when Carlos and Jill simply shoot at it. His durability itself is significantly toned down with him quickly going into his shirtless phase after only a few encounters; after he's defeated once in that form, he trips over a railing to his final death -- never infecting Jill, mutating again, or accomplishing much of anything.
381** Since Brad doesn't die to Nemesis in the remake, Nemesis now fails to kill any STARS member at all whereas he manages to kill one in the original.
382** In ''3's remake'' he [[ZigZaggedTrope zig zags]] this during gameplay in his first form. In the original game he was very tanky, perhaps the tankiest boss from the classic games even, but in remake, when the game allows him to be defeated, he goes down a lot faster, and in difficulties that aren't Inferno have him going down from a single grenade too, which has baffled a bunch of players. That being said, if he's not scripted to lose then he won't, and in the original games once he's defeated and drops an item, he won't chase you until the next scripted encounter, while in the remake, even once he drops an item, he's only down temporarily and will get up after a while.
383* AdaptationPersonalityChange: In the remake, the Nemesis has a penchant for cruelty, indicating a much greater ego and sense of individuality than what was there before. A notable example of his unprofessionalism is at one point when he has Jill at his absolute mercy, having ambushed her and holding her face by his hand, he deliberately lets her go.
384* AdvancingBossOfDoom: It pulls this off twice in the remake, and a third example is Nemesis causing an AdvancingWallOfDoom necessitating an IndyEscape on Jill's part.
385** In the opening sequence, while chasing Jill through her burning apartment, Nemesis rips off a chunk of debris and shoves it in Jill's direction, destroying the walls on either side.
386** When Nemesis emerges from the river in its second form, it chases Jill through a bridge until they reach the front yard of the clocktower at the end.
387* AnArmAndALeg:
388** In the original game, Nemesis gets his tentacles, then his arm, and then his ''head'' melted away in short order in the disposal room. [[OneWingedAngel The NE-α parasite replaces them and then some]].
389** In the remake, his left arm is amputated when Jill drops a portcullis on it. Then he grows a tentacle to replace it.
390* ArchEnemy: He becomes Jill's over the course of ''3'', on account of being the one monster that just ''won't'' stay down.
391* ArrowCatch: When Carlos shoots a rocket at him during the remake's introduction, Nemesis responds by catching it mid-air with one of his tentacles before letting it fly off to the side.
392* AttackOfTheFiftyFootWhatever: In the remake, its final form is an incoherent mass of flesh that encapsulates an entire room. Compared to its original last mutation, which was just a large vaguely parasitic monster, it's a huge step-up.
393* BadassLongcoat: His all-black leather trenchcoat from the original game not only looks impressive but also enhances his imposing stature. Downplayed (or possibly even subverted) in the remake where, instead of a proper coat, he only wears a crude, shabby getup that appears to have been cobbled together from garbage bag pieces, since it's just wearing the wrapping from its shipment.
394* BigBadEnsemble: Nemesis competes with the spot for main antagonist with Nikolai for ''Resident Evil 3''. Nemesis is the titular RecurringBoss of the game that pursues Jill across Raccoon City, while Nikolai is gathering data on the B.O.W.s for his employers, which leads to him killing off his own men and coming to irregular conflict with Jill. Their goals do not align, and Nemesis even kills Nikolai in one path of the original, when he tries to kill Jill.
395* BlobMonster: Mutates into a shambling mass of flesh during its final battle with Jill.
396* BloodKnight: On several occasions, Nemesis displays an enjoyment for thrills in stark contrast to the usual emotionless nature of Tyrants: He deliberately lets Jill go in instances in which he'd win without any fight, kills Nikolai in one scenario [[TheOnlyOneAllowedToDefeatYou only because he's threatening his prey]], and clearly likes the high-grade weapons Umbrella delivers to him to aid in his mission.
397* BodyHorror: Nemesis is infamous for his escalating body horror.
398** He doesn't look too bad in his default form, where it's relatively restrained; a hulking humanoid clad in a tight, almost-restraint-like suit of black leather, with the horror mostly confined to his face, where his rotted-looking brown flesh contrasts his sliced-off lips, the huge stapled-shut scar running over his head, and the way his skin has been pulled over one eye-socket. There are, however, those comparatively subtle loops of giant purple tentacles weaving in and out of the skin around his collarbone, and the flayed-looking patch of flesh on one shoulder. The 2020 remake downplays this trait; aside from being unnaturally muscular, the most immediately grotesque feature of the Nemesis is the way that [[FacialHorror his face looks like it was peeled off and then badly sewn back on]].
399** When you burn his suit off from the waist up and he undergoes a second mutation, you can see him in more detail; shoulder muscles so swollen they've torn open the skin, more stapled-shut surgical incisions across his body, patches of rotting skin that hints at exposed muscle beneath, and now-visible tentacles emerging out of his back.
400*** ''Umbrella Chronicles'' adds a few more things. Now, not only are the tentacles more prominent, but you can see obscene bulges and swellings all around his torso, with one particularly massive tumorous mass on the left upper torso that is implied to be the body of the parasite inside of him.
401*** In the 2020 remake, Nemesis grows into a quadrupedal, ape-like form. Then, after losing his left arm, he replaces it with a long tentacle.
402** Then there's his final form, seemingly the internal parasite freed after the death of the host Tyrant: a monstrous shapeless mass of rotting meat and tentacles. The creature is flipped onto its back, the right leg, swollen but useless, drags behind it like a tail, whilst the other works with its degenerating right hand -- now a near-formless appendage, somewhere between a Tyrant claw and a flipper -- to help push it along the ground. Its left arm has mutated into a squid-like tentacle, whilst others either writhe visibly beneath its skin or burst out of what was once its rib cage. Its old head is gone, replaced by a massive, off-center, and angled beak-like structure with jagged edges. Huge, white, tumor-like eyes have grown in a big cluster out of its shoulders and to either side of this beak, whilst its ribcage thrusts itself clearly up out of its chest.
403** 2020's remake has its own version: a giant mass of mostly shapeless meat, with an oversized version of the 2nd form's upper torso protruding from it, with a [[TinyHeadedBehemoth comparatively tiny head]] crowning the whole thing. A set of four massive armor-plated tentacles emerge from the rear of the mass and can wrap protectively around the vulnerable head, and glowing pustules sporadically emerge from its bulk.
404* {{BFG}}: His trademark weapon is a rocket launcher he wields one-handed. In other appearances, he also brandishes a minigun and flamethrower designed to compensate for his size. One-handed again, naturally.
405* BloodbathVillainOrigin: Concept art for the remake suggests that Nemesis [[https://i.imgur.com/NQPClyz.jpg utterly butchered at least one group of staff working on him]] before he was deployed to Raccoon City. This is given a nod in-game through a file that mentions staff must be ''extra'' careful transporting him, lest he kill them all.
406* BondVillainStupidity: A scripted encounter in the remake starts with Nemesis catching Jill [[FacePalmOfDoom by the face]] with his hand. For some inexplicable reason, he lets her go instead of crushing her head like a grape, with the implication being he wants to test his new flamethrower on her. Justified when you consider the Nemesis' [[BloodKnight newfound ego]] in his depiction here.
407** Even in the original game he had shades of this. In gameplay, his first form has a grab where he throws Jill on the ground, may taunt afterwards, ''then'' tries to grab her to kill her. Plus in the Clock Tower he decided to shoot down the helicopter with the rocket launcher instead of shooting Jill.
408* BreakoutVillain: Despite ''3'' being his sole canonical appearance and ending with his being killed off, Nemesis continues to find exposure in crossovers and spinoff material (to the point of becoming a playable character in DownloadableContent for ''VideoGame/ResidentEvilOperationRaccoonCity'', ''VideoGame/UltimateMarvelVsCapcom3'', and ''VideoGame/DeadByDaylight''), becoming one of the series' most iconic antagonists behind Wesker.
409* BuildingSwing: Peeking behind him in the remake will reveal that when he ceases a pursuit, he does so by shooting a tentacle up to the roofs and grappling himself away.
410* CharacterCatchphrase: He frequently shouts "STAAAAAAAARS..." while purusing you. In fact it's one of if not the ''only'' things he says.
411* ClippedWingAngel:
412** Like Birkin in ''VideoGame/ResidentEvil2'', his final form is big and slow, and fairly easy compared to his lightning-fast original form.
413** In the remake, his third stage is an enormous fungal monstrosity that towers over Jill and can easily crush her with its massive limbs. It's also slower, stationary (growing up from a puddle of sludge on the floor and being anchored to the walls and ceiling), so large that he can't effectively hide his blossoming weak points from attack, and inside the chamber with the one gun powerful enough to put him out of commission.
414* ClothingDamage: Through his many battles with Jill, his coat only gets more and more torn up over time, to the point where it's reduced to nothing but rags once he undergoes his mutation into his second form.
415* CombatTentacles:
416** In the classic game, a visible marker of his parasite is that there are tentacles growing out of his flesh. In his first form, due to the restraining suit he's encased in, he only gets to use one to impale Jill, either up close or launching it out like a rope-dart. In his second form, he can use them with some more freedom, especially in the ''Umbrella Chronicles'' rendition of the character.
417** The 2020 remake tones down the appearance of his tentacles but does allow him to use it more effectively in his first form. At the end of his 2nd form's boss fight, he mutates into a "Form 2.5" that replaces an amputated arm with a giant tentacle, which he uses in his penultimate and final boss fights, as well as killing Tyrell and ensnaring Jill.
418* ContrastingSequelAntagonist:
419** To T-00 (Mr. X), particularly the remake versions of both characters. They're both trench-coated super zombies who relentlessly pursue their prey and [[ImplacableMan shrug off a lot of bullets thrown their way]], but Mr. X was always [[TheStoic stoic and cool-headed]], chased you at [[OminousWalk a comfortable walking pace]], [[NoNonsenseNemesis went straight for the kill]], had a semi-normal looking face, offered no rewards for beating other than precious time to get away, and [[MadeOfIron shrugged off everything thrown at him with nary a scratch]] until being killed by Birkin or being caught in numerous consecutive explosions that his limiter was finally destroyed. Nemesis, however, is [[TheBerserker much more hot-blooded]], [[HuntingTheMostDangerousGame more sadistic]], [[LightningBruiser goes full tilt after you]], has [[NightmareFace a much more monstrous visage]], does reward you valuable upgrades and ammo upon beating him in the initial encounters, and typically comes out of every encounter [[ShowsDamage looking worse for wear]] [[GoodThingYouCanHeal while still recovering to a degree every time]].
420** He's also one to Birkin. Nemesis was an intentionally made monster that grew more methodical and stubborn, and only really wanted to kill or infect one group of people. While he grows steadily more monstrous and deformed with each transformation, he doesn't lose his intellect and still ambushes Jill or Carlos a few times before the Dead Factory. Birkin wanted to spread his progeny across all of Raccoon City, and his new monstrous form was very much an accident. Birkin loses his intelligence after his first transformation and grows more bestial and insane with each form he goes through. In the classic game, Nemesis also only mutates once (his second form is simply him losing his limiter coat), whereas Birkin mutates through no fewer than five distinct forms over the course of the game.
421* CreepyAsymmetry: His face is grotesquely asymmetrical due to his right eye being stapled shut and the tentacles you can spot swarming beneath his torso. The remake version of his design adds more details like a crooked nose and pieces of skin that just barely drape across his head.
422* {{Determinator}}:
423** There's a reason why he's nicknamed the Pursuer. In the original [=RE3=], he keeps coming after you despite getting [[MadeOfIron blown out of a cable trolley with a grenade, passing out in an enormous gas fire, having his head melted clean off his shoulders with corrosive waste]], [[OverlyLongGag blasted with a gigantic railgun, and then being shot six times with Jill's .44 magnum]], and yet he's still twitching when a nuke finally vaporizes him along with all of Raccoon City.
424** In the remake he gets plowed into with a car, gets that car blown up in his face, tanks a shot from a rocket launcher, gets his flamethrower's fuel tank blown up, gets caught in a construction site explosion, gets knocked down by a claymore and Carlos blowing up an oil tanker, gets blown up ''again'' by Mikhail's HeroicSacrifice and survives a train crash, tanks multiple grenade blasts from Jill, gets explosive containers blown up next to him, gets electrocuted and gets a crane slammed into him multiple times, gets submerged in acid ''specifically designed to dispose of [=BOWs=] like him'', and still refuses to let Jill get away. It takes three shots from a railgun, the last of which involves the barrel being [[AttackTheMouth literally shoved down his throat]], to ''finally'' kill him.
425* TheDreaded: When Jill runs into Brad Vickers, Brad is having a full-on panic attack about the creature chasing him. ''You soon learn why.''
426* EarlyBirdCameo: 2's remake features an EasterEgg of him. Stay by an area where you can hear zombies moaning long enough, and you'll hear him. 3's remake would release the next year.
427* EstablishingCharacterMoment:
428** He drops out of the sky with no forewarning as a monster unlike any before him, murders Brad with zero effort, then sets his sights on Jill and demonstrates the ability to ''speak.'' Shortly later, he jumps through a window armed with a rocket launcher and chases you through a couple of rooms, trying to blow you away with it. All of this screams that Nemesis is unlike anything you've faced up to this point in the series.
429** In the remake, Jill's first encounter with Nemesis has him smash into her apartment and tear it apart trying to kill her, without any warning whatsoever. He chases her through the burning building, brushing off ''headshots'' that the original Tyrant would have been staggered by. Finally, she just barely gets away, bruised, limping, and sobbing with pain, only for him to smash through the wall and keep chasing her.
430* EvilOverlooker: [[https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-12-03-13-42/re1.png/EG11/resize/512x-1/quality/75/format/jpg Promotional art]] for the remake depicts him as one.
431* FacialHorror:
432** Aside from the fact that he's rotting, he's missing a lot of his facial anatomy (lips, nose, and an eye). And that's not counting the staples running across the empty eye socket.
433** In the remake, he does have a nose, but it's grotesquely crooked, having been moved out of the way of his massive mouth. His teeth are unnaturally long and thin, and they're visibly cracked, as though he had been gnashing them with too much jaw strength!
434* GuestFighter: Nemesis has been part of the ''VideoGame/MarvelVsCapcom'' roster since ''Ultimate Marvel Vs Capcom 3'', is the boss representing Resident Evil in the ''VideoGame/ProjectXZone'' games, and he was added as a playable Killer in ''VideoGame/DeadByDaylight'' in June 2021.
435* HealingFactor: Thanks to that good ol' parasite boosting his brainpower, Nemesis can actually heal himself via mass consumption. And if his chosen meal is a '''Tyrant corpse''', he'll be jettisoned into a spiraling mutation...
436* HulkMashUp: He's a mash-up of The Hulk and [[TerminatorImpersonator a Terminator]] -- a huge, unstoppable behemoth sent after specific targets. Unlike his predecessor, Mr. X, Nemesis is a raging berserker who doesn't slowly chase after his quarry so much as he barrels at them with full steam and tries to throw heavy objects or even ''vehicles'' after them all while roaring like a beast.
437* HuntingTheMostDangerousGame: In the remake, it's heavily implied that simply killing Jill isn't what he wants -- he wants to kill her while she's standing and fighting back. There are multiple opportunities where Nemesis could have simply finished her off while she was down but chooses to step back and give her a chance to fight.
438* ImplacableMan: Throughout the game, at anytime, anywhere, Nemesis is hunting you down. You can drive him off temporarily if you have the ammo, but he'll attack again sometime soon.
439* InvincibleBoogeymen: As a RecurringBoss throughout the game characterized by being an Implacable Man who is simply ''unkillable''. While he can be fought, it only amounts to temporarily ceasing his pursuit. He will otherwise show up again, good as new, and keep coming for you ''over and over and over''. He can only be killed permanently in the game's final showdown.
440* ItCanThink:
441** Despite his inhuman looks, he's roughly equal to the Ivan Tyrant in intelligence, just lacking the disposition to function in society. This is also one of his biggest upgrades compared to the fairly one-dimensional Tyrants at large; thanks to the internal parasite, the Nemesis is practically human in intelligence, only really being incapable of speaking properly. He can employ the use of advanced military-grade weaponry and think up complex tactics such as strategic ambushes. A notable example of this is when Jill is about to be rescued by a helicopter: Nemesis intercepts them by shooting down the chopper ''before'' engaging Jill, thus eliminating the probability of the chopper hindering him in any way. He remarkably doesn't lose this intelligence even after sustaining multiple ClippedWingAngel transformations, unlike many mutants that came before and after his inception.
442** The original ''Resident Evil 3: Nemesis'' guidebook further expands on this by revealing that there were other Nemesis prototypes, with at least one of them displaying enough self-awareness and intelligence to rebel against orders and attempt to escape the Umbrella facility it was made in.
443* JustToyingWithThem: Particularly in the remake, given Nemesis' obscene levels of strength and speed. On several occasions, he has Jill dead to rights but seemingly holds back as though he were playing with his food. There is one notably terrifying moment where you can take shelter from Nemesis in the back of a high street toy shop. Nemesis ''will'' see Jill in there, but he won't come in after her. He'll just ''stare'' at her through the windows. After all, there is only one exit...
444* LightningBruiser: Unlike Mr. X, Nemesis can sprint and does so often. The remake version of him takes it even further, being able to leap about the city with ease to intercept you and is capable of dodging grenades from the grenade launcher.
445* MadeOfIron: The Nemesis is practically ''unstoppable'' and is by far the most durable Tyrant ever produced, even outstripping the T-A.L.O.S. in this regard.
446* MenacingStroll: Nemesis usually walks toward Jill at a steady, somewhat slow pace, serving to emphasise his menace and persistence.
447* MookMaker: Overlapping with ReforgedIntoAMinion, the 2020 remake version of Nemesis has the ability to implant parasites into zombies, which manifest as a grotesque leech-like head tipped with whipping CombatTentacles. These zombies are much more dangerous than standard shamblers, mostly because they can hit from further away.
448* MonstrousCannibalism: Before the final battle begins, he is seen partially devouring the corpse of a SuperMode Tyrant, which gives the parasite the necessary boost it needs to grow into its final form.
449* NighInvulnerability: He takes a lot of punishment, even for Tyrants, and if his final muscle twitches were anything to go by, then the only thing that puts him down for good is a ''nuke''.
450* NightmareFace: He's missing an eye, nose, and lips, and his skin looks like beaten leather. The remake gives him a nose, which is crooked and off-center because his face is barely attached to his skull, and it's been pulled away to stitch up a gash in his head. Weirdly, it seems to be in its normal place when he's wearing his new hood and is only crooked after he ditches it and goes bare headed, implying that it's a side-effect of self-repairing surgery after his first encounter with Jill.
451* NoNonsenseNemesis:
452** Obviously, [[ImplacableMan Nemesis]] is named in his [[VideoGame/ResidentEvil3Nemesis his self-titled game]], and fittingly enough. It's not a mindless killing machine lashing out at any living thing in its way. ItCanThink and all it thinks about is killing Jill, and if Jill overpowers it or proves to be too quick, it will come back with a ''[[TheresNoKillLikeOverkill FIM-92 Stinger MANPADS]]'' to get the job done.
453** Curiously subverted in the remake. While he's still hell-bent on killing Jill and intelligent enough to strategize, Nemesis seems to [[JustToyingWithThem openly toy with her on several occasions]] - his introduction features him repeatedly grabbing Jill by the head or neck only to turn and fling her away into a hazard before pursuing her again, as opposed to simply crushing her skull ''a la'' [[VideoGame/ResidentEvil2Remake Mr. X. and Ben Bertolucci]] or delivering a NeckSnap to her while she's at his mercy.
454* OffscreenVillainDarkMatter: It's ''never'' made clear where he gets his rocket launcher after his initial unarmed appearance; ditto for his flamethrower in the remake. He just shows up with them in tow, and Jill can only express her confusion (and anger).
455* OneWingedAngel: The Nemesis infamously undergoes a series of increasingly more powerful mutations as it's encountered during the game. Justified in that the nature of the parasite meant that repeated damage to the Tyrant "shell" of a Nemesis would result in uncontrollable mutation of the parasite, which is what was witnessed. After Nemesis fell into the chemical bath, the Tyrant shell died, but the Nemesis parasite survived, and was able to mutate and grow exponentially.
456* OneWordVocabulary: Nemesis only speaks one word, usually signalling that he's seen the player and is about to attack: "S.T.A.R.S." This notably sets him apart from other Tyrants, who never speak at all.
457* PaperThinDisguise: In the remake, he initially wears a sort of leather balaclava mask over his heavily deformed face, indicating that Umbrella at least ''attempted'' to give him ''some'' infiltration capabilities similar to the T-103s.
458* PowerLimiter: As with all T-103 models, his black coat is designed to keep his strength in check and prevent him from mutating too far.
459* PromotedToPlayable: His many guest appearances in crossovers aside, he was first playable in a proper ''Resident Evil'' game in ''Resistance'' as Nikolai's ultimate ability.
460* PuppeteerParasite:
461** Nemesis is essentially a T-103 controlled by a NE-alpha parasite. It accounts for his increased intelligence over base model Tyrants. In fact, Jill's final boss battle in ''[=RE3=]'' is actually against the parasite itself, which has survived and outgrown its deceased Tyrant host after she managed to kill it in the disposal room.
462** The remake has the NE-alpha parasite able to infect other zombies with parasitic organisms and sic them at Jill. These same parasites can take over Jill's body as well.
463* RecurringBoss: Nemesis is fought in several scripted mandatory boss battles in both versions of ''VideoGame/ResidentEvil3Nemesis'' -- three in the original game[[note]]Clock Tower grounds, Dead Factory disposal room and final battle[[/note]] and four in the 2020 remake[[note]]construction site, outside the clock tower, [=NEST=] 2 arena, and final battle[[/note]]. In the original game, there are also a number of scripted appearances by Nemesis where either you can fight him, but don't have to, you have a scripted "non-fight", or you have a choice to either deliver a temporary knock-out or just run-away. Nemesis can also appear at random as you explore the city. In the 2020 remake, most of these encounters were cut; outside of the mandatory boss fights, your only encounters with Nemesis are the forced escape sequences at the game's start and as you explore the first part of Raccoon City after turning on the power at the substation.
464* {{Sadist}}: In the remake, this is a newly emphasized trait of his, with Nemesis repeatedly toying with Jill during his hunt for her. During the intro, he catches her by the head but chooses to throw her into a burning building then try to crush her with a stone slab, rather than just [[FacepalmOfDoom crush her skull]]; he repeats this after getting his flamethrower by seizing her by the head as she comes up a ladder, tossing her aside, and pointing his flamethrower at her rather than just barbequing her.
465* StationaryBoss: In the remake, the final fight with Nemesis is him swinging his arms and shooting spores at you from a stationary position. This is due to his body mutating heavily and merging with the surrounding room, which gives him limited mobility.
466* SignatureMove: A FacePalmOfDoom is the Nemesis trademark move across all ''Resident Evil'' media. He usually follows up on it by impaling his victim through the face with his tentacles.
467%%* SignatureRoar: '''"[[https://www.youtube.com/watch?v=BOTMTqh8KTk GWOOAAAARRRGH!!!]]"'''
468* SinisterSchnoz: While he's conspicuously noseless in the original game, the remake shows a [[https://i.kym-cdn.com/photos/images/newsfeed/001/662/130/e81 burned flap of skin vaguely resembling a nose on his face.]]
469* SuperDrowningSkills: The final encounter with the Nemesis' humanoid form in the remake ends with him falling over into a lake after being set ablaze and not emerging for a while, causing Jill to snidely remark he can't swim. {{Subverted|Trope}} as he promptly bursts out of the lake in a monstrous new form.
470* SuperPersistentPredator: He's not nicknamed the Pursuer for no reason. Nemesis stalks Jill throughout the city and not even being burned or dropped into a vat of acid will stop it from completing its mission.
471* SuperPrototype: Supplementary material in the Remake makes him out to be this. The Nemesis is superior to the T-00 on paper due to heightened intelligence and durability. Unfortunately for Umbrella, the Nemesis' arrogance, tendency to creatively interpret orders, and in the case of one early prototype, flat out disobeying its superiors, meant that the cons ended up far outweighing the pros, thus leading to the series' discontinuation.
472* SuperScream: One of his abilities in the remake is a loud shout that causes Jill to flinch and freeze up for a second. This also [[InterfaceScrew shakes her out of the aiming stance]].
473* SuperSpit: In its final form, it spews acid at Jill, which creates temporary puddles of damaging slime on the ground as well.
474* TakingYouWithMe: In the final battle, if Jill doesn't choose to finish off the Nemesis but doesn't make a choice to evacuate, its last act before expiring is to spit acid at her. Due to gameplay mechanics, it can't kill her, but it will poison her.
475* TerminatorImpersonator:
476** Nemesis can't be reasoned with, nor is he capable of feeling pity, remorse, or fear, and he will '''never stop''' until his target is dead. From his activation until his last breath Nemesis will dedicate all of his willpower to making sure his target is dead, determined far beyond the limits of pain or fear. Jill learns this lesson the hard way as wounds that would cripple or mutilate other organisms fail to put Nemesis down for the count. Other than perhaps HUNK, Nemesis is Umbrella's best assassin.
477** Made even more apparent in the remake, where Nemesis starts out the story being set on fire and merely walking through it ala both the T-800 and T-1000 terminators. When his clothes catch fire, they burn off and reveal his monstrous form in a similar manner to the Terminator in the original film.
478* TombstoneTeeth: His [=REmake=] design sports an impressive set of piano-key gnashers, made particularly prominent by his ripped-off lips and bare gums.
479* TurnsRed: Quite literally so in the fight against his final OneWingedAngel form in the remake. Once you have pushed two out of the three batteries needed to power the WaveMotionGun back into their inlets, Nemesis will get covered in red, pulsating VolcanicVeins and drastically increase his attack frequency.
480* VocalDissonance: Nemesis has a high-pitched {{Cyborg}} voice in ''Umbrella Chronicles'' than the deep growl he's known for. It was not well-received by fans.
481* WalkingShirtlessScene: His relatively light second mutation is mostly just his base form -- only shirtless -- up until the end of the game for eye candy.
482* YouDontLookLikeYou: In the original version of ''3'', Nemesis's three forms were "Nemesis in a limiter coat", "Nemesis with his coat burned off and his tentacles exposed", and "Nemesis dead and the parasite growing out of his corpse". In the 2020 remake, the second and third forms are vastly different: a giant, quadrupedal monster the size of a car, and an even larger blob-like mass that resembles the Nexus from VideoGame/DeadSpace3 combined with what's left of his second form.
483* YourSizeMayVary: Nemesis' size varies quite a bit depending on where you look at him. In the original game, he's very much human-sized (albeit a very burly human), being only a few inches taller than Carlos (compared to Mr. X, who's a good 2 feet or so taller than Leon), which accounts for how he's able to chase Jill through doors and narrow passageways. He's somewhat taller in the cutscenes, roughly 7 feet tall, which is how he appears in ''Umbrella Chronicles'', ''Marvel vs Capcom 3'', and the 2020 remake. ''Gun Survivor 2'' uses the in-game height from the original ''Resident Evil 3'', with Nemesis being about a head taller than Claire and Steve (who are both about 5 and a half feet tall). In ''Operation Raccoon City'', his size is similar to that of the other Tyrants, being almost twice as tall as a full-grown man. Canonically, his height is 7'3".
484[[/folder]]
485
486[[folder:Unnamed Tyrant Series (Damnation)]]
487!!Unnamed Tyrant Series (Damnation)
488[[quoteright:377:https://static.tvtropes.org/pmwiki/pub/images/damnation_tyrant.jpg]]
489->'''Appearances:''' ''[[Anime/ResidentEvilDamnation Damnation]]''
490An unnamed T-103 derivative series deployed in the Eastern Slav Republic during its civil war. Three of them were encountered and fought by Leon Kennedy as part of his work there.
491----
492* TheBrute: To [[spoiler:President Belikova]]. 013 in particular stands out, being tough enough to survive an exploding oil tanker to the face and still pose a formidable threat to the protagonists. They’re also officially around ''four meters tall'', or around twice Mr X.'s height.
493* CatchAndReturn: After going into his Super Tyrant form, 013 catches a RPG launched at him by Leon, pulls off the tail, and lets it drop back toward the latter’s position like a makeshift mortar.
494* FacepalmOfDoom: One of them kills a resistance member this way, grabbing them by the head and (off-screen) squeezing until it bursts.
495* HalfTheManHeUsedToBe: One of the surviving Super Tyrants gets his entire upper half blown off by air support when it shows up.
496* TheHeavy: 013 provides the main physical threat to ''Damnation'''s protagonists, hunting Leon and Kozachenko down on [[spoiler:President Belikova’s]] orders.
497* MightyGlacier: Downplayed. While they’re definitely slow and lumbering to begin with, they can move fast enough to catch a Licker once they build up enough speed, and they’re strong enough to stop a tank in its tracks.
498* MusclesAreMeaningful: Underneath their coats, they’re shown to be pretty muscular. Fittingly, they’re capable of bending steel blast doors up and stopping tanks with their bare hands.
499* OneWingedAngel: After TheCoatsAreOff, they all mutate into Super Tyrants. Curiously, they lack the usual AchillesHeel of an exposed heart and have WolverineClaws on only one hand, along with seemingly retaining much of their intelligence.
500* PowerLimiter: As with the mainline T-103, their coats serve as equal parts body armour and [[ContainmentClothing mutation restraint]]. 013 ultimately loses his after being set on fire, upon which he [[OneWingedAngel turns into a Super Tyrant]].
501* UndeathlyPallor: Their skin is a pale, greyish blue colour.
502* YouAreNumberSix: Their PowerLimiter coats each display a serial number, the only visible way to tell them apart.
503* YourHeadASplode: 013 is on the receiving end of this. Kozachenko [[CarFu rams him with a tank]], after which Leon aims for the Tyrant’s head and fires a round from the turret at point-blank range.
504* WeHardlyKnewYe: While 013 gets a good bit of screentime as TheHeavy, 008 and 016 show up only briefly – once to fall down an elevator shaft while hunting Leon and Kozachenko, then again at the end to be [[CurbStompBattle effortlessly eviscerated]] by TheCavalry.
505* WhyDontYouJustShootHim: 013 manages to grab Leon around the waist and pin him against a support column during their battle. Instead of just crushing his skull or pasting Leon against the column, the Tyrant chooses to wind up a slow, telegraphed punch – incidentally giving several Lickers a chance to jump him.
506[[/folder]]
507
508[[folder:Hypnos-T Type]]
509[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/7yhxrvy.png]]
510[[caption-width-right:206:[[labelnote:Second form ]]https://static.tvtropes.org/pmwiki/pub/images/ys1fgrl.png[[/labelnote]]]]
511[[caption-width-right:206:[[labelnote:Third form ]]https://static.tvtropes.org/pmwiki/pub/images/hypnos_t_type_3.png[[/labelnote]]]]
512->'''Appearances:''' ''[[VideoGame/ResidentEvilSurvivor Survivor]]''
513The brainchild of Vincent Goldman, the Hypnos-T Type was a T-103 offshoot he hoped would replace that line altogether and elevate his already impressive company status. Unlike other Tyrants that could be produced without the β Hetero Nonserotonin, Hypnos could only be produced with it, making it the literal manifestation of terror.
514----
515* AlienBlood: It appears to bleed green blood when shot in ''Survivor''.
516* AmazingTechnicolorPopulation: The Hypnos-T Type sports outright blue skin rather than the usual UndeathlyPallor of most Tyrants.
517* AmbiguousGender: While Tyrants are genderless by default, they are defined by masculine features. Hypnos-T Type, despite clearly starting off male, gains vaguely female characteristics after undergoing its second form mutation in the form of a breastlike protrusion on the right side of its chest (though it's possible that this is the Tyrant's heart beginning to swell up.)
518* BodyHorror: By the time it mutates a third time, it loses its pretty features and becomes a hunchbacked, bestial monstrosity closely resembling a werewolf.
519* {{Determinator}}: Moreso than the usual Tyrant. Even after it's beaten beyond its limits, it grapples onto Ark and co's escape helicopter in the hopes of taking them with it, requiring two Sidewinder missiles fired into it at more or less point-blank range to finally kill it.
520* EvilEvolves: Very literally -- the Hypnos-T Type's genetic makeup includes a gene known as the "Hypnos gene," which accelerates natural selection in its cells to make Hypnos-T evolve quicker and become stronger. Notably, it's one of only two Tyrants in the franchise (the other being Nemesis) to undergo two transformations rather than the standard one (Tyrant to Super Tyrant.)
521* FangsAreEvil: The Hypnos-T Type gains increasingly prominent fangs with each mutation, fitting its nature as a more "ferocious" Tyrant and its increasingly aggressive behaviour.
522* HarmfulToMinors: Its very nature is this, given that it can only be created using a chemical hormone that Umbrella cultivated by vivisecting teenagers without anaesthetic.
523* HellIsThatNoise: It's very vocally audible, unlike the usually quiet Tyrants, constantly making terrifying shrieks and roaring of pure bestial wrath.
524* MeaningfulName: According to the ''Survivor'' guidebook, the experiments to create it went on for days and nights until the scientists fell asleep on-duty; when they woke up, one cell containing a unique gene had propagated throughout the body and killed off all 'weaker' cells through natural selection. After this, the scientists deemed this the "Hypnos gene", and the subject the Hypnos-T Type.
525* PowerUpgradingDeformation: Hypnos-T gradually becomes more and more durable/stronger as it mutates, at the cost of becoming less overtly human and intelligent. This culminates in its final form: a hunchbacked monster resembling a werewolf or a primate which springs around Ark, screaming in rage and fighting like a rabid animal.
526* TurnedAgainstTheirMasters: In the route where Vincent confronts Ark, it casually kills him before turning its sights to the latter.
527* WolverineClaws: Hypnos-T sports a large set of claws on one hand, which slowly grow in length and size with each mutation.
528[[/folder]]
529
530[[folder:Bandersnatch / Jabberwock [=S3=]]]
531[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crelsga.png]]
532
533[[caption-width-right:350:[[labelnote:Click to see the Jabberwock [=S3=]]]https://static.tvtropes.org/pmwiki/pub/images/jsuuxch.png[[/labelnote]]]]
534
535->'''Appearances:''' Bandersnatch: ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''; Jabberwock [=S3=]: ''Darkside Chronicles''
536An offshoot series of mass-produced Tyrants, created to cut costs: those with the necessary genes to become Tyrants were small in number, and the Tyrants themselves were expensive to produce. [[BodyHorror It goes without saying the Bandersnatch were failures]], but [[AxCrazy Alfred Ashford]] enjoyed keeping them around as pets on Rockfort Island.
537\
538The Bandersnatch was later retooled into the Jabberwock [=S3=] on the black market, a B.O.W. that improves upon its most glaring flaws.
539----
540* BladeBelowTheShoulder: The Jabberwock has two prominent scythe arms as its form of offense.
541* BodyHorror: The Bandersnatch's features have shriveled away to give them an almost SkullForAHead look, their left arms have withered into shapeless nubs, their right arms have extended into long, boneless, tentacle-like appendages tipped with huge claws, their skin is an unhealthy yellow shade, and their body pulsates like it's made of rubber. The guidebook artwork for them is even worse, with the addition of veins so swollen and discolored they look like they have roots growing under their skin.
542* EliteMooks: Combining high damage resistance with an extremely long attack range, Bandersnatches are the most dangerous enemy that Claire fights on Rockfort Island.
543* ExtendableArms: The iconic characteristic of the Bandersnatch; their singular arm can stretch out for a distance of meters, allowing them to deliver claw swipes from a huge distance. They also like to grab onto an opponent's head and try to twist their victim's head off by violently jerking it back and forth.
544* FacialHorror: The Bandersnatch's face has seemingly ''liquefied'' and run down to its shoulders and chest, such that its skull is exposed.
545* MultiArmedAndDangerous: The Jabberwock has three extra arms in addition to its scythed limbs to grab its prey then chop them into pieces.
546* SuperiorSuccessor: The Jabberwock is much smarter than the Bandersnatch, more durable, stronger, and doesn't have the flaw of degraded arms like its predecessor.
547[[/folder]]
548
549[[folder:[=T-078=]]]
550[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/xudlvyi.png]]
551->'''Appearances:''' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''
552An experimental derivative of the T-103 that was delivered to Rockfort Island. Alfred Ashford had intended to use it as a training aide for new squads of U.S.S. -- but instead released it to kill Claire and Steve after triggering the island's self-destruct system.
553----
554* BodyHorror: A given, however either due to a quirk in the artwork, or possibly intentional, this particular Tyrant doesn't possess the usual BarbieDollAnatomy, and actually seems to have a penis, albeit ''fused to the skin of its abdomen''.
555* DiscOneFinalBoss: Its death marks the end of the first half of ''Code: Veronica''
556* DisneyVillainDeath: It's neutralised by sending it flying out the back of a cargo plane so that it falls into the sea.
557* PuzzleBoss: ''Infamously'' so in ''Code: Veronica''. Killing it in its second battle isn't a possibility, but the player has to rather figure out how to send it catapulting off the plane's cargo into the sea below.
558* UndergroundMonkey: It's basically a replica of the T-002 Tyrant from ''VideoGame/ResidentEvil1'', but visually it looks a lot like the Hypnos T-Type from ''VideoGame/ResidentEvilGunSurvivor''.
559* WolverineClaws: This Tyrant initially has blunted claws which it uses as clubs to batter and ram its victims. However, after entering the seaplane, it gains the Tyrant's characteristic sharp claws.
560[[/folder]]
561
562[[folder:[=Tyrant 091=]]]
563[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/u6gaecm.png]]
564->'''Appearances:''' ''Dead Aim''
565A failed product of Umbrella's attempts to splice the t+G virus on a T-103. Regardless, it was aboard the Spencer Rain to auction off on the black market.
566----
567* AchillesHeel: Its heart is permanently exposed due to sticking out of its back, making it much easier to hurt than other Tyrants.
568* BodyHorror: It looks like an emaciated zombie with rotting flesh, has no visible nose, and parasitic tentacles have unintentionally replaced its arms. Its heart also sticks out through its back due to its gross mutations.
569* CombatTentacles: It notably lacks the WolverineClaws of other Tyrants, instead having tentacles which it uses to attack.
570* FacialHorror: Its nose is essentially gone, with the resulting cavity fusing with its mouth so that it looks like some kind of deformed lamphrey.
571* FlawedPrototype: The T-091 was both the first attempt at creating a Tyrant capable of [[ShockAndAwe generating and manipulating bioelectricity]], and the first known Tyrant created with the t+G virus. The result was an emaciated, unintelligent Tyrant that lacked arms, couldn't produce an electric current, and had a heart sticking out of its back -- in other words, a total and utter failure.
572* WarmUpBoss: Rather unusually for a Tyrant, it's the first boss in ''Dead Aim''. It's not particularly tough, nor is it a pushover.
573[[/folder]]
574
575[[folder:Tyrant-R]]
576[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/5iahpy4.png]]
577->'''Appearances:''' ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'', ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
578An otherwise run-of-the-mill T-103 model among the first to be designed with cybernetic control in mind. During the Raccoon City outbreak, it was released by renegade Umbrella scientists to fend off other B.O.W.s in their escape attempts. Unfortunately, it gained a sense of self and turned on them the first chance it got, becoming a major threat to other survivors afterward.
579----
580* AlwaysABiggerFish: It's inadvertently absorbed by the B.O.W. Nyx. As we see during that monster's introductory cutscene, the Tyrant is totally helpless to fight back.
581* BodyHorror: Its second form makes it look like a walking mass of rocks armed with massive, jagged claws. Its heart is also pushed partway out of its chest, with the rocky carapace barely covering the pulsing organ.
582* ExplosiveLeash: A small but powerful explosive charge was surgically implanted in its neck by Umbrella to serve as a kill switch if it ever went rogue. Unfortunately for them, the Tyrant figured out that an explosive leash only worked if the person holding it can push the detonator in time.
583* GodzillaThreshold: It was originally released to fight off renegade B.O.W.s, namely the Hunter Rs and Micros, to facilitate the escape of its masters. In that regard, it worked out fabulously as nothing could stand up to it.
584* GrewBeyondTheirProgramming: While it was controlled by remote control as intended at first, it grew an ego during this time and turned against Carter and Monica the first chance the former let his guard down.
585* NotQuiteDead: After being spat out by Nyx following its destruction, it would later find Ada Wong during her escape and stand in her way as the final obstacle to her freedom.
586* TinyHeadedBehemoth: Its head is comically small to its oversized body mass and claws.
587* WolverineClaws: The most emphasized of all the Tyrants, even when compared to T-00's original Super Tyrant form. It has monstrously large, jagged claws that even hinder its movement based on their disproportionate size relative to its body.
588[[/folder]]
589
590[[folder:Thanatos]]
591[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reo_thanatos1.png]]
592[[caption-width-right:250:[[labelnote:Click to see its Super Tyrant form]]https://static.tvtropes.org/pmwiki/pub/images/winoruu.png]]
593[[/labelnote]]
594->'''Appearances:''' ''[[VideoGame/ResidentEvilOutbreak Outbreak]]''
595A unique Tyrant of Greg Mueller's design, based mostly on the T-002 template rather than the T-103. When Umbrella wanted to mass-produce it, Mueller turned on them - not wanting its uniqueness to be compromised.
596----
597* BodyHorror: When it mutates, its right arm shrivels up and its left becomes an oversized claw, making it resemble an oversized Bandersnatch.
598* DiscOneFinalBoss: Literally. It's the FinalBoss of "Decisions, Decisions", the last scenario of Outbreak File #1 the predecessor to its MissionPackSequel File #2.
599* DynamicEntry: It makes its entrance to the player as an enemy by gracefully crashing through the university entrance's central window.
600* EvilIsBigger: At a nearly unmatched default height of 12 feet, it's the second largest humanoid figure in the series. It even towers over Lady Dimitrescu's height of 9 feet.
601* ImplacableMan: Prior to the final battle, it can only be knocked out for five seconds at most before getting back up. It is, however, necessary for the player to do this to snag the blood capsule off its shoulder and make the Daylight vaccine. [[spoiler:Notably, one of the online-only endings implies Thanatos can shrug off Daylight's effects, something no other T-virus derived creature has been shown to do]].
602* MeaningfulName: Supplementary material indicates that Mueller specifically optimised it for lethality, which it neatly demonstrates by slaughtering a UBCS team. Appropriate, for a creature named after the Greek God of Death.
603* NotQuiteDead: When the player seems to kill it at first, the credits roll, and it seems the game has come to a close...only for it to reappear for one more fight. [[spoiler: Should you use the Daylight vaccine against it and then get the Kevin-Jim bad ending, Thanatos manages to stand up ''yet again'' and rushes Kevin and Jim one last time while the missiles rain down on Raccoon City.]]
604* RemovedAchillesHeel: Somewhat. Mueller attached a metallic case around the usual exposed heart, giving it a bit of protection against your fire. [[spoiler:It tears off when Thanatos mutates, rendering its protection null]].
605* TopHeavyGuy: When it mutates, its grotesquely inflated torso comically dwarfs its tiny legs.
606[[/folder]]
607
608[[folder:Ivan]]
609[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mmlj0ci.png]]
610->'''Appearances:''' ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
611A specially re-engineered, hyper-intelligent derivation of the T-103 designed for Sergei Vladimir. Only two of them are known to exist and serve as the colonel's bodyguards.
612----
613* BodyguardingABadass: The Ivans seen in the game are bodyguards for Sergei, whose genetic compatibility with the t-Virus allows him to dose himself to become a Tyrant like them, becoming more deadly than either of his subordinates.
614* CoDragons: To Sergei. They're rarely seen apart and serve as his personal enforcers.
615* CombatPragmatist: In one phase of their final battle with Wesker, they'll forgo the fistfighting and operate a rocket launcher turret from a distance, illustrating they're even capable of employing complex weaponry and underhanded tactics.
616* CreepyTwins: They're visually indistinguishable apart from their visor colors and almost never seen apart; they're also a pair of ruthless Tyrants who serve Umbrella.
617* DualBoss: They're fought as a pair before the final battle with Sergei in ''Umbrella Chronicles''.
618* ItCanThink: Unlike every other Tyrant model (bar T-A.L.O.S.), they can operate complex devices like rocket launchers and employ tactics. They're even capable of somewhat functioning in regular society, something ''literally no other T-creature'' is ever stated to be capable of doing.
619* OneWingedAngel: [[SubvertedTrope Subverted,]] surprisingly. Perhaps intentional in an attempt to make them pass off more as human beings, they seemingly can't mutate after sustaining fatal injuries.
620* SuperSoldier: By far the most overtly soldier-like of the Tyrants -- they can easily pass for ordinary (if large) humans, understand how to operate complex weaponry, use actual tactics, and even function in society.
621* TheyLookLikeEveryoneElse: The smartest Tyrant model ever produced behind T-A.L.O.S. (which was being aided by the Red Queen), being able to easily pass off as human and function in society to boot.
622[[/folder]]
623
624[[folder:T-A.L.O.S.]]
625!!Tyrant-Armored Lethal Organic System (T-A.L.O.S.)
626[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/t1nyxvg.png]]
627[[caption-width-right:350:[[labelnote:Click to see its second form]]https://static.tvtropes.org/pmwiki/pub/images/3cmkpvd.png]][[/labelnote]]
628
629->'''Appearances:''' ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]''
630Biologically engineered by the Umbrella Corporation to be the ultimate B.O.W. T-A.L.O.S. is a fusion of highly advanced computer-controlled powered assault armor and a Tyrant, the model T-011. It is the brainchild of Sergei Vladimir and the true realization of Tyrants as viable super soldiers.
631----
632* {{BFG}}: Brandishes a giant multiple rocket launcher on its right shoulder, which it was given to counteract its previous weakness to aerial attack vehicles.
633* {{Cyborg}}: What separates it from its organic, inferior brethren; it's outfitted with surgically integrated armor and chips in its brain and nervous system that give it a wireless link to an ArtificialIntelligence in a super-computer, which assists it in targeting and tactical decisions. All this makes it smarter, faster, and more controllable than any previous Tyrant model.
634* EnergyWeapon: Once it goes OneWingedAngel, the T-A.L.O.S. sports a set of four thin tentacles on its back that it uses to blast cutting lasers at Chris and Jill.
635* HalfTheManHeUsedToBe: In its second form, the T-A.L.O.S. ends up losing its legs and most of its armor as it attaches itself to the ceiling.
636%%* LightningBruiser: Don't let its bulk fool you, this is the fastest and strongest Tyrant of them all.
637* SuperIntelligence: Due to its cybernetic link to the Red Queen [=AI=], this Tyrant is much smarter than any human.
638* OneWingedAngel: Once it takes enough damage, it undergoes this, though nowhere near as uncontrollably as other Tyrants. It abandons its legs, with its spinal column ripping free to attach itself to a computer terminal like an umbilical cable, its upper torso bloats to several times its previous size, its left hand unsheathes massive curling claws, its right arm and hand swells and distorts to become symmetrical with the left arm, its helmet bursts away to reveal a LampreyMouth, and it develops a small set of tentacles tipped with laser beam projectors.
639* PoweredArmor: It has a set of this more or less grafted onto its body, letting it move much more quickly and withstand heavy firepower.
640* TheRightHandOfDoom: In its default form, its left arm is massively oversized and ends in a primitive, four-fingered hand that it uses to brace itself like an ape, whilst its right arm is human-like. When it goes OneWingedAngel, the right arm swells and elongates to match its left.
641* SequelNonEntity: T-A.L.O.S. is never reproduced after Chris and Jill kill it because Wesker stole all its research data and isn't inclined to market Tyrants, meaning data on it is effectively lost forever.
642* SuperSoldier: T-A.L.O.S. is the ultimate pinnacle of Tyrant evolution, compensating for all of the flaws established from past models ranging from the T-002 through Nemesis and beyond [[labelnote:*]]It's controllable by the [[ArtificialIntelligence Red Queen]], so there's no risk of it [[TurnedAgainstTheirMasters going rogue]] or [[BondVillainStupidity showing off during a mission like REmake Nemesis]] while also retaining and amplifying its intelligence. The rocket launcher and armour also mean the two biggest conventional threats to a Tyrant - armoured vehicles and helicopters - can be destroyed from a range while protecting the Tyrant itself.[[/labelnote]]. A [[https://residentevil.fandom.com/wiki/T-A.L.O.S._Simulated_Battle_Results file]] shows it handily outperforming multiple conventional military forces in a simulated set of battles.
643[[/folder]]
644

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