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1%%Zero-Context Examples have been commented out. Add context to the entries before uncommenting them.
2%%
3%% Sovereign's image restored per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1482272660043041500
4%% Please do not replace or remove it or any other image without starting a new thread.
5[[WMG:[[center:[-''Franchise/MassEffect'' '''[[Characters/MassEffect Main Character Index]]'''\
6'''VideoGame/MassEffect1:''' [[Characters/MassEffectCommanderShepard Commander Shepard]] | [[Characters/MassEffect1PartyMembers Party Members]] ([[Characters/MassEffectKaidanAlenko Kaidan Alenko]] | [[Characters/MassEffectAshleyWilliams Ashley Williams]] | [[Characters/MassEffectGarrusVakarian Garrus Vakarian]] | [[Characters/MassEffectLiaraTSoni Liara T'Soni]] | [[Characters/MassEffectTaliZorah Tali'Zorah]] | [[Characters/MassEffectUrdnotWrex Urdnot Wrex]]) | '''Antagonists''' | [[Characters/MassEffect1Npcs NPCs]]\
7'''VideoGame/MassEffect2:''' [[Characters/MassEffect2EarlyPartyMembers Early Party Members]] ([[Characters/MassEffectMirandaLawson Miranda Lawson]] | [[Characters/MassEffectJack Jack]]) | [[Characters/MassEffect2LatePartyMembers Late Party Members]] | [[Characters/MassEffect2SecretPartyMembers Secret Party Members]] | [[Characters/MassEffect2MainAntagonists Main Antagonists]] | [[Characters/MassEffect2SecondaryAntagonists Secondary Antagonists]] | [[Characters/MassEffect2NormandyCrew Normandy Crew]] | [[Characters/MassEffect2CouncilSpaceNPCs Council Space NPCs]] | [[Characters/MassEffect2NonCouncilSpaceNPCs Non-Council Space NPCs]]\
8'''VideoGame/MassEffect3:''' [[Characters/MassEffect3PartyMembers Party Members]] | [[Characters/MassEffect3AntagonistsAndNpcs Antagonists and NPCs]] | [[Characters/MassEffect3MultiplayerCharacters Multiplayer Characters]]\
9'''VideoGame/MassEffectAndromeda:''' [[Characters/MassEffectAndromedaPathfinderRyder Pathfinder Ryder]] | [[Characters/MassEffectAndromedaPartyMembers Party Members]] | [[Characters/MassEffectAndromedaCrewOfTheTempest Crew of the Tempest]] | [[Characters/MassEffectAndromedaTheAndromedaInitiative The Andromeda Initiative]] | [[Characters/MassEffectAndromedaTheKett The Kett]] | [[Characters/MassEffectAndromedaTheAngara The Angara]] | [[Characters/MassEffectAndromedaOtherCharacters Other Characters]] | [[Characters/MassEffectAndromedaMultiplayerCharacters Multiplayer Characters]]-]]]]]
10
11This page is for listing the tropes related to Antagonists who first appeared in the original ''VideoGame/{{Mass Effect|1}}'' game. Some spoilers will be unmarked. Read at your own risk.
12----
13[[foldercontrol]]
14
15!Antagonists
16
17!!Main Antagonists
18[[folder:Saren Arterius]]
19[[WMG: Saren Arterius]]
20[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saren_p_925.png]]
21[[caption-width-right:350:[[KnightTemplar You can't possibly understand what's really at stake here.]]]]
22->"''[[FantasticRacism Your species needs to learn its place, Shepard.]]''"
23->'''Voiced by''': Creator/FredTatasciore
24
25The primary antagonist of the first game, a former Spectre agent turned rogue, who takes control of an army of geth and sets out to find an artifact known as "the Conduit."
26
27Did we forget to mention that his theme song is also the ''Game Over'' music?
28----
29* AmbiguousStartOfDarkness: He was always a brutal KnightTemplar, but it was ambiguous whether he was always a monster or a WellIntentionedExtremist, when he was indoctrinated, and how many of his actions were influenced by the indoctrination.
30* AntiMagic: He can use the Damping power to prevent his enemies from using biotic and tech powers.
31* ApologeticAttacker: If you successfully convince him that [[spoiler: the galaxy can beat the Reapers and that Sovereign is manipulating him through indoctrination]], he will apologize to Shepard for his actions before the final boss fight. Of course, if you ''further'' convince him of his own strength, he ends up [[spoiler:shooting himself to stop Sovereign]].
32* ArchEnemy: The most personal adversary to Commander Shepard, by far.
33* ArtificialLimbs: Replaced his left arm with a geth platform's arm donated by the Heretics, and later [[spoiler:gets many Reaper implants, both exterior and internal.]] [[spoiler:By the time of his death, he had so many mechanical implants and replacements that Sovereign was able to "Assume Direct Control" of them, turning Saren's Husk corpse into the FinalBoss]].
34* AvengingTheVillain: His older brother [[TouchedByVorlons Desolas]].
35* BattleAura: As the only turian biotic encountered until the third game, he gets an appropriately awesome charge-up scene whenever he enters into battle.
36* BigBad: Saren's attack on Eden Prime kicks off the entire plot. Once he's declared rogue by the Council, he becomes Shepard's main target, thus making him the first game's antagonist. [[spoiler:Ultimately [[SubvertedTrope subverted]], however, as it's revealed on Virmire that he's just the BrainwashedAndCrazy [[TheDragon Dragon]] to [[TheManBehindTheMan Sovereign]].]]
37* BodyHorror: Looks completely ''wrong'' compared to every other turian in the series, thanks to being full of reaper tech.
38* BondOneLiner: He gets one at the end of ''Mass Effect: Revelation''.
39-->'''Edan:''' [[TemptingFate You're not going to throw away three years of my groundwork just so you can have the satisfaction of shooting me.]]\
40''[BoomHeadshot]''\
41'''Saren:''' I don't mind waiting a few extra years, I'm a very patient man.
42* BossRemix: A remix of Sovereign's theme.
43* BrainwashedAndCrazy: [[spoiler:He was originally corrupted by the Arca Monolith, a Reaper (mistaken for Prothean) artifact that his brother Desolas discovered during the First Contact War. Sovereign finished the job. He saw this coming (since his history with the Monolith made him aware of the effects of Indoctrination) but underestimated the danger.]]
44* BrokenAce: The Council considered him their best agent, but Anderson pegged him as "broken, twisted", having long become addicted to killing without ever bothering to look for an alternative.
45* CreepyBlueEyes: ''Glowing'' blue ones too, and if you look really closely, they resemble the Illusive Man's, which hints that [[spoiler:both have been touched by Reapers.]]
46* {{Cyborg}}: He lets Sovereign implant him with tech. Among other things, his left arm's been replaced by the arm of a geth.
47-->'''Saren:''' The relationship is symbiotic. Organic and machine intertwined, a union of flesh and steel. The strengths of both, the weaknesses of neither.
48* DarkMessiah: To the geth. [[spoiler... well, not all of them]].
49* DeadpanSnarker: During the Council meeting, he mocks the fact that a ''dream'' is their sole evidence against him.
50* DevilInPlainSight: Till the Council manages to get what he's trying to do through their thick skulls.
51* DracoInLeatherPants: InUniverse. ''Lair of the Shadow Broker'' reveals that there's at least one documentary portraying him as a misunderstood hero. Discovering this [[INeedAFreakingDrink drives Anderson to drink]]. The fact that during Kasumi's heist, a statue of Saren is seen as a desirable gift, seems to imply that Saren is the subject of a ''lot'' of MisaimedFandom in-universe. The DeathGlare Shepard gives the statue doesn't begin to sum up their obvious feelings about this; it could be argued that a Paragon Shepard who convinced Saren to [[spoiler:kill himself]] thinks of Saren as ultimately a FallenHero, and the glare is actually one of sadness.
52* TheDragon: [[spoiler:While he at first appears to be the BigBad, he's just a puppet to his sentient flagship, [[EldritchAbomination Sovereign.]]]]
53* DramaticIrony: His stated motivation on Virmire is to try and prevent galactic annihilation by surrendering to the Reapers. Shepard rightly points out it's insane, and conversation with Vigil in the endgame reveals an important little fact: Reapers don't offer or take surrender.
54* TheDreaded: Even Wrex is wary of him. He's right to be.
55-->'''Wrex:''' I don't know what he wanted. He was just moving through the ship. Watching. Couple of the mercs called him by name, but he never spoke to them. Never spoke to anyone. I had a really bad feeling about him, so I got the hell out. Didn't even wait to get paid... That was the only time I saw him. Didn't even know who he was. Still wouldn't, if I hadn't joined up with you. But my instincts were right. Every other merc on that mission turned up dead within a week. Every damn one.
56* DrivenToSuicide: [[spoiler:Can be talked into this during his VillainousBSOD. The Charm option has Shepard telling Saren he can still redeem himself, before he decides this route. The Intimidate option has Shepard say that this is the only way out... if Saren "has the guts".]]
57* DyingAsYourself: [[spoiler:With a Charm/Intimidate, the last lucid independent thought Saren can do is to kill himself to make the [[MoreThanMindControl indoctrination]] end.]]
58* EvenEvilHasStandards: In ''[[Literature/MassEffectRevelation Revelation]]'', one of the many people he beat for information was a batarian who was going to beat a prostitute. Saren makes clear that he's disgusted by this, and then goes on to torture the batarian for information. What makes this noteworthy for Saren is that the prostitute is human, a species he openly despises.
59* EvilCounterpart: Can be seen as a version of Shepard who's willing to cross the MoralEventHorizon in order to achieve "greater good." This is especially made clear in the Paragon ending of ''Mass Effect 2''.
60* EvilHand: [[spoiler:The implants that reanimate him at the end of the game were given to him after Virmire; Sovereign became suspicious of him and wanted to keep a closer eye on his enforcer.]]
61* EvilIsNotAToy: According to ''Revelation'', Saren's first thoughts on learning about Sovereign were how to use its power to put the turians on top of all the other races. That didn't work out so well for him.
62* EvilIsPetty: In the lead-up to the final battle on Citadel, Saren is briefly seen taking pot-shots at the keepers, despite that they pose no threat to him.
63** In ''[[Literature/MassEffectRevelation Revelation]]'', he [[spoiler:blew up a refinery, killing hundreds of civilians, just to sabotage Anderson's prospects at becoming a Spectre.]]
64* EvilOverlooker: Can be seen in the boxart.
65* EvilSoundsDeep: Comes with being voiced by Creator/FredTatasciore.
66* TheExtremistWasRight: By the time you reach the final battle, his plans seems to have become to use the Reapers to merge organics and synthetics into a new unified hybrid species. Shepard quite sensibly dismisses this as simply an insane delusion brought about by Reaper brainwashing. [[spoiler: However, ''Mass Effect 3'' comes along and this becomes one of the 3 possible endings to the trilogy, as well as the one ending the Catalyst shills the most heavily for. Granted, Saren's version of the plan was flawed and would probably have resulted in everyone getting turned into Husks instead of hybrids with free will.]]
67* EyeLightsOut: His cybernetic eyes stop glowing the moment he dies. Best seen when [[spoiler:he offs himself via headshot if Shepard managed to [[TalkingTheMonsterToDeath show him the errors of his way]]]].
68* FallenHero: Though Captain Anderson's recollection of his time working with Saren, along with the [[Literature/MassEffectRevelation prequel novel]], both make it clear he was always a jerk. Played a bit straighter in ''Evolution'', where it's implied that the seeds of Indoctrination have already been planted in him by the Arca Monolith, influencing his actions in ''Revelation''.
69* FantasticRacism: While it's mentioned several times in the game, the novel ''[[Literature/MassEffectRevelation Revelation]]'' clearly show his hatred for humanity. This makes his admission of Shepard being a WorthyOpponent all the more noteworthy.
70* Fiction500: He was a major investor in Binary Helix, which allowed him to fund various research projects, not to mention the veritable army of mercenaries he regularly hires.
71* FinalBoss: Of the first game, though [[spoiler:Sovereign is directly controlling him at this point.]]
72* FinalBossPreview: You get a teaser of the proper final battle with him when you fight him on Virmire.
73* FlunkyBoss: During the last fight against him in the Legendary Edition, geth reinforcements will show up to assist him for each quarter of his life bar he loses.
74* {{Foil}}: To a Renegade Shepard, who will develop the same glowing eyes as Saren unless they undergo regenerative surgery, and during Zaeed's loyalty mission, will sacrifice innocent lives in an oil refinery to get a target -- just as Saren did in the prequel novel.
75* {{Foreshadowing}}:
76** His [[spoiler:OneWingedAngel form]] anticipates the Brutes and Marauders of ''VideoGame/MassEffect3''.
77** Likewise, the way that [[spoiler:Sovereign hijacks his body foreshadows Harbinger doing this to his minions throughout the second game.]]
78* FreakyElectronicMusic: His theme is a menacing sounding synthesizer piece, which also plays whenever you get a Game Over.
79* GeniusBruiser: A terrifyingly effective fighter, an excellent tactician, and an intelligent businessman who became filthy rich with some smart investments.
80* GlasgowGrin: Done somewhat subtly, as part of his roboticisation — look at his mouth, then look at any other turian's. A normal turian mouth goes pretty far back... but not ''that'' far, nor is it that wide at the cheek.
81* GlowingEyes: Which [[EyeLightsOut shut off]] when he finally dies.
82* TheHeavy: The main villain who moves the plot along. [[spoiler:Since [[TheManBehindTheMan Sovereign]] is posing as his flagship, Saren takes center stage as the villain in eyes of the galaxy.]]
83* HeelRealization: [[spoiler:Can be talked into having one of these]].
84-->'''Saren:''' Goodbye, Shepard. And thank you. [[spoiler:''(BANG!)'']]
85* HeroicWillpower: [[spoiler:How he manages to overcome Sovereign's indoctrination long enough to kill himself -- that is, if Shepard is persuasive enough.]]
86* HistoricalVillainUpgrade: In the second game. While Saren wasn't really a nice guy to begin with, the Council is quick to demonize him and exaggerate his villainy, in spite of the fact that [[spoiler:Sovereign was the one behind it all. Saren is painted as the mastermind and becomes a scapegoat so that the Council can ignore the Reaper threat; he is also painted as a ConMan who used the Reapers as a ruse to trick the geth into following him and send Shepard on a SnipeHunt.]]
87* ImprobableAge: He became a Spectre at the age of ''19-20''.
88* InTheBlood: His older brother Desolas was a prominent commander in the First Contact War. Their father is implied to have served with some distinction as well.
89-->'''Saren:''' I'm an Arterius, but I'm also sworn to defend my people.
90* KarmicTransformation: [[spoiler:Getting turned into a Husk ''after'' dying is awful(ly poetic).]]
91* KilledOffForReal: [[spoiler:No matter what happens, he ''will'' die, whether by his own hand or by Shepard.]]
92* KnightTemplar: "Is submission not preferable to extinction?"
93* LastNameBasis: Inverted. Almost everyone refers to Saren in first name only, but the Avina VI mentions his last name during the endgame.
94* LastSecondChance: Shepard can offer him this, and if they are persuasive enough [[spoiler:Saren will break free just long enough to kill himself.]]
95* {{Leitmotif}}: "Saren's Theme" is also the "Game Over" music, which almost subliminally makes the player hate him ''even more''.
96* LesCollaborateurs: [[spoiler:Seemingly, he helps the Reapers because he thinks they will spare at least some organics if Saren can prove they are helpful. Really, though, it's MoreThanMindControl in action.]]
97* MachineWorship: Saren convinced the geth to obey him by doing this, acting as the "prophet" for the return of the Reapers. [[spoiler:Unfortunately for him, [[MoreThanMindControl it didn't stay an act for long.]]]]
98* MacrossMissileMassacre: [[spoiler:After Sovereign takes control of him, his new husk-like form can spam explosive projectiles.]]
99* MasterOfAll: When he's finally confronted, he has extremely powerful shields, a high-level assault rifle and pistol, the Damping and Sabotage tech powers, the Shield Boost and Carnage combat powers, and the Throw, Barrier, and Warp biotic powers. It's impossible for Shepard or any squadmate, even via NewGamePlus, to have that combination of powers and weapons. He's effectively a combination of all the game's classes; no wonder he was considered the best Spectre.
100* TheMentor: According to ''Andromeda'', he was one for former Spectre Avitus Rix, managing to avoid EvilMentor since Avitus is actually a stand-up guy, who has nothing but respect for Saren (he assumes the whole thing with the geth was Saren having snapped, not knowing about indoctrination).
101* MindOverMatter: The only onscreen named turian biotic of the series until the Omega DLC of the third game.
102* MoreThanMindControl: [[spoiler:He's been indoctrinated by Sovereign.]]
103* MotiveDecay: Reaper indoctrination will do that to you. Even more so when Sovereign decides to crank up the dial. Saren goes from "prove ourselves useful to the Reapers" to "we should merge organics and synthetics". Liara and Shepard can even discuss this, wondering what Saren's original goals were and how far he's strayed, though Shepard points out it doesn't really matter now. He's a threat either way.
104* NamesToRunAwayFromReallyFast: [[http://en.wikipedia.org/wiki/Sarin Doesn't that name sound familiar?]] He is also named after [[https://en.wikipedia.org/wiki/Kierkegaard Søren Kierkegaard]], the father of existentialism. Though, funnily enough, his name isn't actually considered odd for a turian in-universe; [[https://masseffect.fandom.com/wiki/Cerberus_Daily_News_-_May_2010#05.2F07.2F2010 supplemental material]] offhandedly references other people also named Saren, like a rescue worker who pulled a child out of rubble on Taetrus.
105* NecessarilyEvil: [[spoiler:Believes that proving organics to be useful will save them from the Reapers. [[AssimilationPlot He's proven horrifically right about that by the sequel.]]]]
106* NGOSuperpower: He's not just a [[ShootTheDog state-sponsored terrorist]] with years of experience. He has [[SuperpoweredMooks asari commandos]]. [[BloodKnight Krogan mercenaries.]] An army of [[MechaMooks geth]]. And Binary Helix, [[MegaCorp an interstellar biotech conglomerate]] that [[{{Fiction500}} pays for all of it]]. And don't forget his [[CoolStarship Creepy Starship.]]
107* NoOneCouldSurviveThat: At the end of the game. [[spoiler:[[DemonicPossession He doesn't.]]]]
108* ObviouslyEvil:
109** An in universe example of the trope since he's a barefaced turian, given that most barefaced turians are considered untrustworthy.
110** In his very first appearance, the cutscene practically draws flashing arrows pointing to the massive number of tubes festooning his back and to the glowing blue lights of cybernetics under his skin.
111** According to Wrex, when he worked for him as a hired gun simply seeing Saren personally set off so many warning signs in him that he quickly chose to leave him without getting paid. [[spoiler:Reminding him that Saren is evil and that having the Krogans permanently indebted to him is a FateWorseThanDeath is one of the ways to talk him down from the standoff]].
112* OhCrap: Has a minor one on Ilos when Joker combat-drops the Mako almost right on top of him.
113* OneManArmy: He was considered the best Spectre for a reason. In the prequel novel ''Revelations'', he wipes out the Skulls mercenary group with ease as an afterthought, and later rampages through a pirate-held refinery, gunning down whatever he encounters. In-game, he's the most powerful enemy encountered and can easily swat aside Shepard's squadmates if you're not careful, each of whom qualifies as a One-Man or One-Woman Army in their own right.
114* OneWingedAngel: [[spoiler:When Sovereign activates his implants and takes over his body.]]
115* TheParagonAlwaysRebels: Saren was one of the best Spectres before he went very, ''very'' far off the rails.
116* PostMortemComeback: [[spoiler: Gets reanimated into a puppet for Sovereign. His death triggers a lowering of Sovereign's shields and his balance, allowing the ''Normandy'' and the Alliance to take it out.]]
117* PrimalStance: Normally, Saren's posture is wonderful. However, when he starts to get ticked off...
118* ProperlyParanoid: [[spoiler:About being controlled by Sovereign.]]
119* TheQuisling: [[spoiler:Though how much of this was his own thinking and how much was Sovereign's MoreThanMindControl isn't entirely clear.]]
120* RabidCop: Certainly fits the trope during ''[[Literature/MassEffectRevelation Revelation]]''.
121-->'''Saren:''' Some Spectres arrest people. I ''don't''.
122* RasputinianDeath: He gets shot hundreds of times, falls off his hover board from a very tall height through a glass floor, gets impaled on a large shard of glass, and then is shot two more times in the head by Shepard's squadmates just to make sure he's dead. [[spoiler: ''[[OneWingedAngel It doesn't work.]]'']]
123* RecurringBoss: Twice. If you count [[spoiler:his huskified form]] as a separate boss battle, thrice. The first battle with him is on Virmire. The second battle with him is on the Citadel. [[spoiler: If you have enough Charm[=/=]Intimidate points, you can convince him to break free of his indoctrination long enough to kill himself, allowing you to skip fighting him on his hoverboard.]]
124* RedemptionEqualsDeath: [[spoiler:He can be persuaded to kill himself so Sovereign can't make him open the Citadel Relay. Subverted since the galaxy still sees him as a monster. Ironically, he was viewed as a legend while he was working for Sovereign.]]
125-->'''Saren:''' [[spoiler: Sovereign is too strong. I'm sorry. It is too late for me.]]\
126'''Shepard:''' [[spoiler: [[YouAreBetterThanYouThinkYouAre It's not over yet. You can still redeem yourself]].]]\
127'''Saren:''' [[spoiler: [[DrivenToSuicide Goodbye, Shepard. Thank you]].]]
128* RedHerring: It's implied at the beginning and in the prequel novel that Saren's driving motivation is his hatred towards humanity. [[spoiler:This is largely bogus, since it was purely coincidental that his first attack happened to be a human colony, and he's acting equally against all the galactic civilizations.]] He also openly admires Shepard, a human.
129* RedRightHand:
130** The massive number of cybernetics he's visibly crammed with, including a geth arm replacing one of his organic ones, kinda screams evil.
131** Assuming you knew nothing about TheVerse before playing the first game: when you watch the scene in which he first appears, you've only seen one other turian up to that point. As you go on and meet other turians, it becomes apparent that Saren looks ''very'' abnormal compared to the rest of his race. Here are pictures of [[http://images1.wikia.nocookie.net/__cb20120402214046/masseffect/images/5/5b/Spectres_Codex_Image.jpg Nihlus]], [[http://images4.wikia.nocookie.net/__cb20090208005946/masseffect/images/thumb/1/10/Executor_Pallin-Citadel_Tower-Arguement_with_Garrus.png/270px-Executor_Pallin-Citadel_Tower-Arguement_with_Garrus.png Executor Pallin]], and [[http://images1.wikia.nocookie.net/__cb20100306223761/masseffect/images/thumb/3/35/Garrus_Character_Box.png/270px-Garrus_Character_Box.png Garrus]]. Have a look and then scroll up and look at the picture of Saren again.
132* RogueAgent: Used to be the Council's best and most famous Spectre.
133* SequentialBoss: [[spoiler: His first, skippable (provided that you can persuade him) form, and his second, husk-like form, where Sovereign is directly controlling him.]]
134* ShadowArchetype: Of Shepard, and Renegade Shepard especially, being what they'd be without ''any'' restraint. Emphasized in an early conversation when Anderson brings up Saren torching an entire industrial plant to get to one person, and Shepard can say they'd do the exact same thing.
135* SkippableBoss: [[spoiler:Sort of. There are two stages to his boss fight, so convincing him to go through [[RedemptionEqualsDeath redemption by suicide]] simply skips the first part of the fight and propels you into the second section of the battle.]]
136* SkySurfing: His first two boss fights involve him flying around on a floating platform.
137* SmugSnake: Saren is a very dangerous threat all by his lonesome. However, [[spoiler:he vastly overestimates his agency due to the decades of indoctrination Sovereign had subjected him to, and is little more than a convenient puppet with enough connections and smarts to seize the Citadel to signal the Reapers for invasion. This trait is even more prominent at the end of ''Revelation'', where his lust for power and [[FantasticRacism hatred of humans]] override his common sense, even after seeing what Sovereign had already done to Dr. Qian and Edan Had'dah. He begins devising plans to investigate Sovereign through intermediaries, wary of indoctrination, but he evidently threw caution to the winds at some point and ends up the helpless thrall he is by the start of the first game.]]
138* TheSocialDarwinist: He has elements of this.
139-->'''Saren''': Your species needs to learn its place, Shepard.
140* StartOfDarkness: Seen in the ''Mass Effect: Evolution'' comic.
141-->'''Saren:''' I have a duty to Palaven. Like you. We all do. [[TheWorldIsNotReady Some secrets were meant to stay buried until we're ready to understand them]]. I will mourn for you, and avenge you!
142* StoryDrivenInvulnerability: Averted. Every time Saren appears in the earlier parts of the game, it's either in a cutscene where Shepard isn't present, or as a hologram that Shepard is incapable of throttling. When they finally meet face-to-face, it is on. Played straight in the battle on Virmire. The fight will end when he has 1/5 of his health left, even if you hit him with a weapon that should down him in a single hit.
143* SuperStrength: As a result of his cybernetics, he is able to (among other things) NeckLift a large man in full power armor and leap several times his own height.
144* TalkingTheMonsterToDeath: A literal example: [[spoiler:With a high enough Charm/Intimidate rank, Shepard can convince Saren that he is fully indoctrinated, causing him to kill himself. Of course, Sovereign later takes over his remains.]]
145* TragicVillain: Willingly joined the Reapers, believing that he could ultimately save all organic life in the galaxy in doing so. [[spoiler:He was so very, very wrong - and unwittingly became their indoctrinated pawn in the process.]]
146* TokenEvilTeammate: In ''Mass Effect: Revelation'', he's the Renegade {{Foil}} for Paragons David Anderson and Kahlee Sanders.
147* VillainsDyingGrace: [[spoiler:With a sufficient Charm/Intimidate rank, Shepard can convince him to finally admit that he was wrong about the Reapers all along, and all of his villainous actions have been for nothing, before he commits suicide.]]
148* VillainRespect: He admits that he's genuinely impressed by Shepard's actions on Virmire.
149* VillainWithGoodPublicity: At first. He gets exposed quite early on, though.
150* WalkingDisasterArea: All Spectres seem to share this trait with Shepard. In ''Revelation'', he blew up an oil refinery as part of his mission.
151* WeCanRuleTogether: To Shepard, twice.
152-->'''Saren:''' I am a vision of the future, Shepard. The evolution of ''all'' organic life. This is our destiny. Join Sovereign and experience a true rebirth!\
153'''Shepard:''' I'd rather die than live like that!
154* WellIntentionedExtremist: [[spoiler:Wants to usher in the Reaper invasion because he believes that if organics make themselves useful, they will be spared by the Reapers (he's right, but [[SlaveRace not quite the way he hoped]]). Though it's impossible to tell how much of that belief was implanted by Sovereign, and his original plans for the ship weren't exactly nice.]]
155* WillNotTellALie: Like all turians. Saren's interview with the Council is an excellent demonstration of his unwillingness to tell a direct lie. He deflects all the accusations with insults and intentionally misleading statements: [[ExactWords He really does resent the accusations against him because from his point of view he's doing the right thing, and the Spectre he murdered really was a colleague and friend]]. He then goes on to insult humans in general and Anderson specifically in order to change the subject.
156* WorthyOpponent: Despite his intense dislike of humans, he's ''very'' interested in getting Shepard on his side, going out of his way to do so twice in the middle of a battlefield.
157* WrongGenreSavvy: On Indoctrination. Having witnessed his brother Desolas get Indoctrinated by the Arca Monolith, he assumed this was because Desolas was exposed to the Monolith almost constantly. Saren incorrectly assumed that he had been unaffected by the Monolith because he had not been exposed to it as often, and decided he would use the same strategy on Sovereign - keeping his distance from it unless direct contact was absolutely necessary. Unfortunately for him, this proved to be a gross miscalculation, the seeds of his own Indoctrination were effectively planted by the Monolith, but Saren's less frequent exposure to it and Sovereign only meant that the process took longer than previous victims.
158-->'''Desolas:''' I don't understand much of anything. My mind... is going.\
159'''Saren:''' That's how it works. I don't know why I was unaffected -- maybe it had something to do with indirect contact.
160
161[[/folder]]
162
163[[folder:Benezia]]
164[[WMG: Matriarch Benezia]]
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Benezia_p_2287.png]]
166[[caption-width-right:350:[[BadassBoast Your insolence is a poor mask for your fear.]]]]
167->"''[[PreAssKickingOneLiner Have you ever faced an asari commando unit before]]? Few humans have.''"
168->'''Voiced by''': Creator/MarinaSirtis
169
170A powerful asari matriarch who acts as Saren's partner. She is also Liara T'Soni's mother.
171----
172* AffectionateNickname: She refers to Liara as "Little Wing".
173** Doubles as an ActorAllusion to Marina Sirtis' [[Series/StarTrekTheNextGeneration best known role]], who was also a powerful psychic, had a strained relationship with a controlling mother, who insisted on referring to them by the EmbarrassingNickname of "Little One". Speaking of which, this isn't the first time she's played [[{{WesternAnimation/Gargoyles}} a blue-skinned villain who happens to be the mother of one of the heroes.]]
174** Revealed in ''3'' to be a reference to something Liara's father once said.
175* AndIMustScream: [[spoiler:Indoctrination is already a case of this, but it's even worse for Benezia as she locked part of her mind away and was fully aware of what was happening the entire time.]]
176* AntiVillain: She had good intentions, but [[spoiler:Sovereign]] was one step ahead of her.
177* ArcVillain: While Saren's [[TheDragon Dragon]] in the game's overarching plot, she's the central villain for Noveria.
178* AuthorityEqualsAsskicking: As an asari matriarch, she possesses powerful biotic abilities, and is by far one of the hardest boss fights in the game. [[spoiler:She also gets extra points for being able to resist Sovereign's mind control]].
179* TheBaroness: Only while evil.
180* BrainwashedAndCrazy: [[spoiler:Turns out that she's indoctrinated.]]
181* BuxomBeautyStandard: [[spoiler:Aethtya]] practically goes starry-eyed remembering her magnificent rack, producing a TooMuchInformation response from Liara.
182* CleavageWindow: Liara's other parent [[spoiler:Aethyta]] fully admits having been entranced by that rack, "even before she hit the matriarch stage"...
183* DarkActionGirl: One of the toughest boss fights in the game and Saren's right-hand woman.
184* DarkIsEvil: Dresses in black by the time of the first game. [[spoiler:Given that she was brainwashed and tried resisting, she was DarkIsNotEvil to an extent]].
185* TheDragon: Acts as Saren's right-hand woman.
186* DyingAsYourself: [[spoiler:She reverts back to her true self before dying.]]
187* EvilCostumeSwitch: Though it's only implied two games after her appearance, in ''VideoGame/MassEffect3'', when Liara mentions that when she was a child, her mother loved to dress in yellow.
188* EvilMatriarch: To Liara. [[spoiler:Not by choice.]]
189* FightingFromTheInside: [[spoiler:Prior to speaking to the rachni queen. She's able to completely resist Saren's influence, after taking enough ammunition to stop an entire commando unit, long enough to help Shepard at least somewhat, but eventually succumbs to her injuries from the fight beforehand. [[IDieFree She declines medigel if offered]], saying she'd just go back to being a slave anyway.]]
190* FlunkyBoss: She's damaged, for some reason, by her summoning more and more geth troopers and asari commandos in an attempt to take out Shepard and their squad.
191* GoIntoTheLight: [[spoiler:Cruelly subverted by her dying words.]]
192-->[[spoiler:No light... They always said there would be a... a...]]
193* HeroicSacrifice: [[spoiler:Her final act is to give Shepard the coordinates to the Mu Relay and then request that they kill her so she will no longer be under Sovereign's control.]]
194* HeroicWillpower: [[spoiler:That plus her biotics allow her to seal off her consciousness long enough to have a last talk with Shepard. She's also the only character in the entire series who breaks free of indoctrination for longer than the few seconds it takes to put a pistol to one's head.]]
195* IDieFree: [[spoiler:She specifically refuses medigel after Shepard's party fatally wounds her.]]
196* InkSuitActor: Her facial features are very similar to Marina Sirtis's.
197* LadyOfWar: A prominent political figure with a dignified air, and an extremely powerful biotic. Liara evidently gets it from her.
198* MagneticHero: As a highly respected Matriarch, she had many followers and admirers. When Benezia decided to join Saren to dissuade him from his cause, she offered her followers the choice whether to come with her or not, since she knew it would be dangerous. Very few said no.
199* MaleGaze: When we first see her on Saren's ship, the first things we see of her are her rear end as she walks towards Saren, and then her chest before the camera pans up. Humorously, she coughs as if to say MyEyesAreUpHere to the player ''and'' [=BioWare=]. The Legendary Edition removes these two shots, opting for a long shot, but medium shots still show her ample bosom.
200* MalignedMixedMarriage: [[spoiler:Being an asari, this is inverted. Benezia is the one who couldn't face the stigma of raising a pureblood daughter, and left Aethyta while she was still pregnant.]]
201* MindOverMatter: A powerful biotic, even by the standards of a matriarch.
202* MindRape:
203** [[spoiler:Benezia states that Sovereign's hold on her feels like "his teeth are at my ear -- fingers on my spine..."]]
204** She admits to tearing the information about the Mu Relay from the Rachni Queen's mind, ominously and remorsefully saying that she was "not gentle."
205* MsFanservice: Noted in-universe. She showed up on Novaria "in a pinstripe suit" that got people excited, and [[spoiler: Aethyta]] talks about how "Nezzy" used her sex appeal to get people to listen to her.
206* MyBelovedSmother: It's implied her relationship with Liara was tense, in part due to Benezia's overprotectiveness. When Shepard first meets Liara, she says that she hasn't talked to her mother in years. They ''are'' asari and live for a thousand years, but Liara was barely more than a child at the time.
207--> [[spoiler: '''Aethyta''': I told her, "You're treating her like a baby bird, 'Nezzy, but she's going to raise one hell of a storm with those little wings."]]\
208'''Liara:''' ''(choked up)'' [[spoiler:"Little wing"?]]
209* NecessarilyEvil: She started off helping Saren as a way of trying to dissuade him from his destructive path. [[spoiler:Then Saren's EldritchAbomination friend got involved...]]
210* NeverMessWithGranny: She's fairly old by asari standards (even if she doesn't look it), since matriarchs are typically around 700 years old when inducted. She also stands out as one of the hardest boss fights in the game.
211* NonStandardCharacterDesign: Benezia is the only asari matriarch have wrinkles and creases on her face to denote her advanced age.
212* OneBadMother: The EvilMatriarch variant, [[spoiler: though not by choice.]]
213* ReligiousBruiser: Revered among the asari for her many writings on the subject of Theology.
214** Revealed in ''3'' that she was one of the few asari who still actively practice worship to the goddess Athame.
215** More notable since it's also revealed that [[spoiler: Athame was actually a Prothean. Liara mentions that Benezia had research notes on the Temple of Athame dating back centuries, implying that she indeed knew the truth, but nonetheless ''still'' kept her faith.]]
216* RedemptionEqualsDeath: [[spoiler: Her last act was to temporarily break free of indoctrination to give Shepard the coordinates for the Mu Relay.]]
217* SpikesOfVillainy: Her headgear has this.
218* SoProudOfYou: [[spoiler:[[TearJerker Tells Liara this before she succumbs to indoctrination again.]]]]
219* SuicideByCop: [[spoiler:Because she knows she can't break Sovereign's MindControl completely.]]
220* TragicVillain: [[spoiler:She only joined Saren because she hoped that she could stop his evil from within. Then Sovereign decided to [[MindRape chime in]].]]
221* WalkingSpoiler: Fully two thirds of the tropes on this list either apply to her death scene or are references to her mentions in later games. That, and her debut scene makes her out to be more important than she winds up being.
222* WeHardlyKnewYe: [[spoiler: Before her death on Noveria, she only appears in one scene and via a voice recording.]]
223[[/folder]]
224
225[[folder:Sovereign]]
226[[WMG: Sovereign, a.k.a. Nazara]]
227[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_masseffect1_2021_05_22_17_46_18.png]]
228[[caption-width-right:350:'''[[AC:I am Sovereign! And this station is MINE!]]''']]
229->''[[AC:"[[EvilSoundsDeep We impose order on the chaos of organic evolution]]. [[AbusivePrecursors You exist because we allow it, and you will end because we demand it]]."]]''
230->'''Voiced by''': Creator/PeterJessop
231
232The immense vessel belonging to Saren. He speaks in all caps on Website/ThisVeryWiki. One of the [[EldritchAbomination Reapers]], which is controlling Saren and using him to find the Conduit in order to open the way for a massive Reaper invasion of the galaxy.
233----
234* AbusivePrecursors: The first Reaper you meet, he is the one to establish that ''they'' created the relays and intend to destroy the galaxy's current civilizations as they have so many others.
235* AmbiguousSituation:
236** In conversation with Vigil, it speculates that Sovereign's actions by that point could be overconfidence or the Reaper equivalent of a mad scramble to get things back on track.
237** His reaction to being worshipped by the geth is to feel ''insulted''. Is it because he's just so arrogant that he thinks their worship is beneath him, [[spoiler: or is it because the Catalyst created the Reapers to stop synthetics from destroying organic life and being worshipped by synthetics kind of goes against that]]?
238* BadBoss: He says flat-out that he doesn't give a crap about the geth, and actually seems a bit ''insulted'' that they revere him as a god. That, and [[MoreThanMindControl Reaper]] [[FateWorseThanDeath indoctrination.]]
239* BadassBoast: Pretty much his entire speech on Virmire. When combined with his [[EvilSoundsDeep very, very deep]] [[VoiceOfTheLegion mechanical voice]], it can [[https://www.youtube.com/watch?v=R_NAoNd4YyY give most people the shivers.]]
240-->'''Sovereign:''' '''YOU EXIST BECAUSE WE ALLOW IT. AND YOU WILL END BECAUSE WE DEMAND IT.'''
241** [[AC:I am the vanguard of your destruction]]
242* BelievingTheirOwnLies: Sovereign more than any other Reaper seems to truly believe all the hype that his race is immortal and incapable of losing. Even if he's merely bluffing in an attempt to throw Shepard off their game, his complete lack-of-focus on defending himself against the Alliance ships attacking him in the end (instead focusing much of his attention on fighting Shepard through Saren) implies that he has a much higher standing of himself than reality.
243* BigBad: He's the true force behind Saren, working to usher the return of the Reapers and begin the next cycle of extinction. [[spoiler:However, he, like all other Reapers, is TheDragon to [[GreaterScopeVillain The Catalyst]].]]
244* BlatantLies: For as badass as his speech on Virmire is, a majority of his responses prove to be pure fiction, such as claiming the Reapers have no creator or that the reasoning for their actions is beyond organic comprehension.
245* BlueAndOrangeMorality: He outright tells Shepard that the Reapers' motivations are incomprehensible to organics.
246* ColdHam: He delivers truly epic threats and contemptuous mocking, all in a hard, level tone.
247* ColorCodedForYourConvenience: Sovereign is red, Harbinger is yellow. When Sovereign assumes control of Saren, the possessed body is red.
248* CoolStarship: He ''is'' the starship.
249* CulturalPosturing: His claim that Reapers have no beginning and are infinite can be interpreted as this, especially since that's actually an outright lie ([[spoiler:as the Catalyst and Leviathan reveal]]). Though, even without that knowledge, it's highly doubtful the Reapers predated the Big Bang and creation.
250* CurbStompBattle: Effectively sets up the power level of the Reapers. Remember, this is one ship out of ''tens of thousands at least''.
251* DesperationAttack: Thanks to the Prothean scientists who managed to "reprogram" the Keepers so they'd ignore Sovereign, Sovereign over the course of a few hundred years started to grow increasingly desperate. It tried every sort of trick and finally choose the unsubtle tactic of recruiting part of a synthetic race (the geth) to help it take the Citadel by sheer brute force; keep in mind, the Reapers were created because of rebellious AIs like the geth in the first place. On some occasions, Sovereign will '''ASSUME DIRECT CONTROL''' of Saren ''just to throw a temper tantrum'' or shoot Keepers for their "betrayal". When Saren is killed, he takes over his body just to attack Shepard directly, even though it seriously puts its plans at risk.
252* EldritchAbomination: [[SubvertedTrope Subverted]]. He may be an unfathomably ancient evil far grander than any human, who is capable of driving people insane from mere proximity and for whom even a single thought is immense, but he's still of this universe, just as bound to the laws of physics as anyone else, drives people insane through completely scientific neurochemistry and is not supernatural in the slightest, being still technically mortal.
253* EvilGloating: Practically every single line he has.
254* EvilSoundsDeep: He has an ''extremely'' bass voice. Being voiced by Creator/PeterJessop tends to help.
255* FantasticRacism: None of the Reapers like organic life exactly, but through BlueAndOrangeMorality they seem to think they're doing the right thing. Sovereign, on the other hand, appears genuinely spiteful.
256* FatalFlaw: Arrogance, and it doesn't just doom him: it potentially dooms his entire ''species''. Nearly every defeat and setback the Reapers suffer throughout the series can be directly traced back to Sovereign's decision to engage in EvilGloating on Virmire - if he had simply decided ''not'' to tell Shepard who he was and what his goals were, the Reapers would very likely have had a regular cycle with a small blip at the start due to Prothean tampering with the Keepers. Instead, they face a galaxy somewhat prepared for them, with a singular hero who eventually ends their threat for good.
257* FightingAShadow: When he possesses Saren. It's the only time you'll fight him in the game.
258** Subverted, as Saren's death while controlled by Sovereign gives him enough feedback that he apparently suffers something akin to a computer crash, completely losing his ability to fight back against the fleet. He doesn't last too long after that.
259* {{Foreshadowing}}: His possession of Saren and the ensuing difficult boss fight foreshadows Harbinger's relentless possession of drones and the following difficulty in beating them.
260* GenreShift: Before you meet Sovereign, the game plays out like a thriller or government conspiracy chase film where Shepard is under covert orders to bring in renegade Spectre Saren, though there were hints beforehand this was not the case. The second you meet him however, the game and the series dives into CosmicHorrorStory.
261* HiveMind: According to Legion, the geth "touched" its mind, and ultimately assumed that its mention of every Reaper being "each a nation" meant this. Meeting the Human Reaper confirmed the geth's theory.
262-->'''Legion:''' An interesting choice, Shepard-Commander. Your species was offered everything Geth aspire to: True unity, Understanding, Transcendence... You rejected it. You even refused the possibility of using the Old Machines' gifts to achieve it on your species' own terms. You're more like us than we thought.
263-->'''Shepard:''' You told me the Reapers were more my future than yours. You knew what they were, didn't you?
264-->'''Legion:''' Transcended flesh. Billions of organic minds, uploaded and conjoined within immortal machine bodies. "Each a Nation." We did not "know". It was one hypothesis among many. When Nazara corrupted the heretics, we touched its minds. We perceived they were different from ours, but could not tell how.
265* HoistByTheirOwnPetard: He's so dead set on making sure the signal to the rest of the Reapers can be sent out that he directly inhabits Saren's body as a MeatPuppet to try a last-ditch effort to kill Shepard and get control over the Citadel. This turns out to be [[NiceJobFixingItVillain what helps defeat him]] once the body is slain and Sovereign is left vulnerable by the PokeInTheThirdEye, with extra irony coming from how the puppet he manipulated and controlled as little more than a fleshbag for his machinations ends up the cause of his downfall.
266* IAmLegion: Concerning the Reapers. And he's absolutely right, in more than one way.
267* InterfaceSpoiler: Inverted. He's the only character in the series whose subtitles don't have a character name in front of the dialogue to distinguish who's speaking.
268* IShallTauntYou: Makes some pretty badass boasts.
269-->"'''[[JustAMachine YOUR WORDS]] ARE AS EMPTY AS YOUR FUTURE. I AM THE VANGUARD OF YOUR DESTRUCTION.'''"
270** Given an amusing IronicEcho in the ''Leviathan'' DLC for the third game, where Shepard repeats this comment to a piece of wreckage salvaged from Sovereign, kept within a forcefield in Dr. Bryson's lab.
271---> '''Shepard''': Sovereign, the "vanguard of our destruction". How's that [[DidYouJustPunchOutCthulhu working out for you]], big guy?
272* {{Jerkass}}: Is ''much'' more condescending than Harbinger and the unnamed Destroyer Reaper on Rannoch. While those two display that -- through their own BlueAndOrangeMorality -- they view the Reapers' actions as beneficial to organics, Sovereign's dialogue makes him sound almost spiteful to the point where he seems to have a dislike for organics. He and Saren are pretty much a match made in hell.
273** Doesn't seem to think very much of synthetics either, if what he thinks of the geth are any indication. Maybe he just HatesEveryoneEqually, though considering the reason the Reapers were created, it's more likely all Reapers hate synthetic life.
274* TheJuggernaut: He tanks fire from two entire fleets without a scratch. Keep in mind, at least a couple of those ships were ''dreadnoughts'', whose main gun pack several times the power of the Hiroshima bomb. In fact, Sovereign was so untouchable that for the most of the battle he doesn't even bother firing back, he simply plows straight through several ships.
275* KarmicDeath: Killed by humans in the process of trying to activate the Reapers' relay precisely because he underestimated them so much.
276* KnightOfCerebus: The entire series takes a dramatic turn for the darker once Shepard meets him on Virmire.
277* LaserGuidedKarma: ''Personally'' forces a deceased Saren to fight Shepard through a painful KarmicTransformation. Cue Shepard defeating Saren and Sovereign losing enough control over the Citadel and his own systems, allowing the assembled fleets to destroy him.
278* {{Leitmotif}}: His [[https://www.youtube.com/watch?v=MEc1OTFaWnI deep brass musical motif]] becomes the general Reaper theme.
279* LightningBruiser: In naval terms. Sovereign is immense and powerful, but shockingly maneuverable and fast. At one point Joker reports that Sovereign pulls a turn that "would shear any of our ships in half."
280* TheManBehindTheMan: The true force behind Saren.
281* MeaningfulName: Both of his names are meaningful; "Sovereign" is ExactlyWhatItSaysOnTheTin, and "Nazara" is an early Greek translation of Nazareth meaning observer in Greek.
282* MindControl: Called "Indoctrination" in the game. All Reapers can do it -- even when they're dead.
283* MindRape: Indoctrination is also this. [[AndIMustScream It's permanent]] and [[FateWorseThanDeath is about the most horrible fate a person can suffer.]]
284* TheMothership: This is what everyone on Eden Prime calls Sovereign, for lack of a better word. Referred to in the Codex as "Saren's flagship" before its true nature is revealed.
285* NamesToRunAwayFromReallyFast: Something named "Sovereign" likely doesn't have humble or benign intentions. Averted in ''VideoGame/MassEffect2'' when Legion reveals "Sovereign" to be a title coined by Saren and that the Reaper had previously introduced himself to the geth as "Nazara".
286* NighInvulnerability: Comes with being a Reaper. He is destroyed but it takes the combined efforts of ''two entire fleets'' to finally bring him down--''and'' after his shields got dropped by Shepard killing his vessel, Reaper Saren.
287* NonIndicativeName: Sovereign is the Reaper that is left behind after the previous cycle's genocide, the one which keeps an eye on the re-establishment of organic civilization, and the one that ultimately signals the rest of the Reaper swarm to return through the Citadel and begin the cycle all over again. As such, a more appropriate name for him might be ''Harbinger.''
288* NormalFishInATinyPond: Downplayed. Part of the reason why the Reapers are viewed as a massive threat to the galaxy is that it took the entirety of the Citadel fleet to take down Sovereign alone, and he was only one of many Reapers. The downplayed part comes in ''3'' where it's revealed that Sovereign is an exceptionally large reaper, at least compared to those on Earth and the one on Tuchanka.
289* NoNonsenseNemesis: Sovereign is smart enough to actually give a villainous monologue ''without'' [[JustBetweenYouAndMe giving away any details that would really let Shepard know how to stop it.]] It also turns out that the moment it realized that Shepard was inside Saren's base, it turned around and headed back to kill Shepard immediately, instead of leaving it to the mooks.
290* NotSoInvincibleAfterAll: Speculated by Vigil as to why Sovereign, who just tanks an entire fleet's worth of attacks when he does get off his duff, hasn't stepped forward earlier. Sovereign's tough, but not tough enough to fight off every major power in the galaxy teaming up against it.
291* OmnicidalManiac: As a Reaper, he seeks the annihilation of all advanced organic life.
292* OneManArmy: Takes on the entire Alliance fleet at the same time and still destroys a massive amount of them while doing extensive damage to the Citadel that still isn't cleared up entirely in ''2''.
293* PokeInTheThirdEye: What ultimately led to his death. When Shepard destroyed Saren's husk, the sheer backlash knocked Sovereign senseless, which disconnected him from the Citadel and disabled his shields long enough for Joker and the Fifth Fleet to finish him off.
294* PossessingADeadBody: He reanimates and assumes direct control of Saren’s corpse for the final boss fight.
295* PreAsskickingOneLiner: ''"I am Sovereign, and this station is '''MINE'''!''"
296* TheQuietOne: He speaks in only ''one'' scene, but it's easily one of the most memorable moments of the entire game.
297* RammingAlwaysWorks: Sovereign takes down a few ''large'' ships simply by plowing through them -- and only because it was on a bee line to the Citadel and didn't notice nor care of what was in its way.
298* TheReasonYouSuckSpeech: Shepard's entire conversation with Sovereign consists of Shepard asking what the Reapers could possibly hope to achieve and Sovereign responding with a barrage of "We-are-far-superior-your-death-is-inevitable"-style [[IShallTauntYou taunting.]]
299* SapientShip: Par for the course when it comes to the Reapers.
300* ScrewYouElves: All Sovereign ever does is boast about the Reapers' superiority, but what happens to him? He gets blown up. Though he does bring almost two entire fleets down with him. Without even trying.
301* ShutUpKirk: When responding to Shepard's BadassBoast:
302-->[[AC: Confidence born of ignorance. The cycle cannot be broken.]]
303** He does it twice.
304-->'''Shepard''': You're not even alive, not really. You're a machine. And machines can be broken.\
305'''Sovereign''': '''YOUR WORDS ARE AS EMPTY AS YOUR FUTURE. I AM THE VANGUARD OF YOUR DESTRUCTION. THIS EXCHANGE IS OVER.'''
306* SmugSuper: Good ''grief''. Smugness is Sovereign's defining attribute. Every time he opens his metaphorical mouth, he either boasts about how completely and totally "above" you he and the Reapers are or taunts you about how you're only delaying the inevitable. It's very therapeutic to [[ScrewYouElves shut him up]] at the end.
307* StopWorshippingMe: Saren reveals that Sovereign is disgusted by the fact the geth consider him a god.
308-->'''Saren''': [The geth] believe Sovereign to be some kind of God, the pinnacle of their own evolution, but the reaction of their deity is most telling... it is insulted. Sovereign does not want the petty devotions the geth hurl at it; they are just tools, and no amount of belief on their part will change that.
309* UnderestimatingBadassery: He was the first [[DefeatMeansRespect and last]], Reaper to underestimate Commander Shepard.
310* TheUnfought: Sort of. Shepard could never hope to beat Sovereign in a straight-up fight, what with him being a ''giant freaking starship''. You do fight him through an [[MindRape indoctrinated]]/[[VillainOverride Villain-Overridden]] Saren, however.
311* TimeAbyss: Possibly ''billions'' of years old.
312* ViciousCycle: Unique in that he and his kind are deliberately perpetuating it. Over and over again. ''For billions of years.''
313* VillainousBreakdown: His tone of voice when taking control of Saren's corpse suggests that he's more than a little pissed.
314* VillainsNeverLie: Ultimately averted. Pretty much everything he tells you about the Reapers and their purpose is proven wrong in the third game. While it isn't clear if he was intentionally lying or had been fed false information; some of what he tells you is flat-out absurd, like the Reapers having no creator and no beginning. Then again, he was simply trying to faze Shepard and convince them of the futility of going against them.
315* VoiceOfTheLegion: The scary part is that he's not the only one...
316* WalkingSpoiler: Simply realizing that he's ''a character'' is a spoiler in and of itself, as that's not revealed until Virmire (more than halfway through the game, at minimum).
317* TheWorfEffect: An entire fleet from species all across Citadel space pool their efforts to take Sovereign down and do so at the cost of dozens of ships, each with state-of-the art technology and weapons. Sovereign is just ''one'' Reaper and the fact that he's able to take out dozens of ships on his own is meant to demonstrate the enormity of the Reaper threat and why [[spoiler:seeing ''hundreds'' of them descend upon the galaxy in the second game's ending is such an OhCrap moment.]]
318* WaveMotionGun: ''Several'' of them, one on each tentacle and each one capable of mowing down entire space fleets.
319[[/folder]]
320
321!!Secondary Antagonists
322
323[[folder:Cerberus]]
324[[WMG:Cerberus]]
325[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/7d4f3c038f58a701091dae75fc764c54.png]]
326->''"Strength for Cerberus is strength for every human. Cerberus '''is''' humanity."''
327-->--'''The Illusive Man'''
328
329A pro-human former Alliance black ops group with the aim of advancing humanity's role in the galactic community. Due to disagreements with Alliance command, they eventually went rogue and became an NGOSuperpower in their own right.
330
331They appear in a SidequestSidestory in the first game, where they are experimenting on rachni and Thorian Creepers, aiming to create super soldiers; they're also believed to have a hand in the traumatic first encounter between humanity and Thresher Maws on Akuze, and they kill an Alliance admiral who was asking too many questions.
332
333They return in the second game, where they bring back Shepard after their death with the Lazarus Project, in order to stop the Reaper threat. There, they serve as Shepard's main financial backer, building the new ''Normandy'', giving Shepard's team custom weapons, providing intelligence, and paying Shepard after each mission.
334
335In the third game, they turn on Shepard and effectively declare war on the galaxy in their attempt to control the Reapers using ancient technology found on Mars.
336----
337* AllAccordingToPlan: [[spoiler:Much of Cerberus' power and skill comes from the fact that they, especially the Illusive Man are being influenced by the Reapers. Given the [[ManipulativeBastard nature]] [[TimeAbyss and scope]] of the Reapers, it's plausible that they augmented the Illusive Man after his exposure to Reaper technology, boosting his skill and intellect to make him and the organization more useful pawns. Once the use of Reaper tech becomes widespread among Cerberus troops the Reapers start "assuming (more) direct control"]]. In hindsight, this is similar to how [[spoiler:the Leviathans took over the people of the mining company for their experiments]].
338* ArcVillain: In the first game, Cerberus was encountered in a handful of the assignments, but had no impact on the main plot. In ''3'', they and the Reapers comprise the game's BigBadDuumvirate.
339* AscendedExtra: Became far more important starting with the second game.
340* BadassArmy: Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the ''Normandy'' itself. Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian Special Tasks Group, the turian Blackwatch special forces, and the Citadel Defense Forces. Campbell even comments that, with Cerberus's technology [[spoiler:at that point augmented with [[AbusivePrecursors Reaper]] tech]], the salarians may as well have been throwing rocks. Shepard and their squadmates are the only ones who manage to have any notable success against them until the end.
341* BrainwashedAndCrazy: [[spoiler:They are revealed to be indoctrinated, as of the third game, and it's unknown how long this may have been going on for, though given their assistance of Commander Shepard in ''VideoGame/MassEffect2'', the indoctrination probably became widespread only ''after'' that game ended.]]
342* BreakoutVillain: Started as an ArcVillain for a few sidequests in the first game, to an EnemyMine situation in the second, and finally becoming a secondary villain for the third game.
343* BodyHorror: [[spoiler: Their footsoldiers in the third game look like [[ArtificialZombie Husks]] under their armor as a result of Cerberus using Reaper technology to quickly raise an army of enslaved soldiers]].
344* ColdSniper: Cerberus Snipers in the first game and the Nemesis snipers in the third.
345* CurbStompBattle:
346** In the third game's Omega DLC, Aria's botched attempt to retake Omega was basically this, in favor of Cerberus. Not only did Cerberus have more advanced warships, consisting of cruisers and fighters enhanced with Reaper tech, but they also had the significant defenses of Omega on their side, while Aria's fleet didn't have any dreadnoughts that would let them outrange the cannons on Omega. Her fleet was quickly cut to shreds, despite outnumbering Cerberus, and the ground forces that did manage to land were hunted down and butchered by Cerberus's professional soldiers. The only thing that prevented the operation from being a complete failure was Shepard, Aria, and Nyreen personally fighting their way through the station and inciting a rebellion after disabling Cerberus's automated crowd control defenses, resulting in the entire population rising up and overwhelming the Cerberus forces on Omega.
347** The assault on the main Cerberus base that starts out the endgame of ''Mass Effect 3'' is this turned around on them. With the Alliance fleet finally focusing directly on them their space forces are rapidly overwhelmed, Shepard's team boards the base and EDI easily controls the security systems. Shepard is able to recover the information they stole, killing Cerberus' top agent in the progress, and the base is destroyed, basically ending Cerberus as an active participant in the war.
348* DeathOfPersonality: [[spoiler:The fate of every Cerberus troop who is "integrated" in ''3''. Shepard can find a before & after e-mail from a new recruit. The first is joking about how everyone's so serious, the second is utterly devoid of personality and confirming his suicide on capture orders. Being implanted with Reaper tech has that effect.]]
349* DefectorFromDecadence: In the third game, there are several former Cerberus characters that have since abandoned the cause, including large elements of Project Phoenix, who are playable in Multiplayer.
350* TheDreaded: They are heavily feared across the Terminus Systems, and for good reason. The quarians are also not very fond of them, the reasons behind which form the plot of ''[[Literature/MassEffectAscension Ascension]]''.
351* EliteMooks: Cerberus troops in general are stated to be this compared to common soldiers. [[GameplayAndStoryIntegration This holds true in gameplay as well,]] even for basic grunts. Compared to the basic mercenary troopers from ''VideoGame/MassEffect2'', as well as the Alliance and Hegemony troops you fight in the ''Arrival'' DLC, the basic Cerberus grunts (Assault Troopers) have [[ArtificialBrilliance better tactics,]] more health (thanks to their [[WeWillWearArmorInTheFuture very bulky armor]]), stronger melee attacks, more powerful weapons,[[note]]Their Hornets do x1.5 more damage than the Avenger per shot, at equal upgrade status. Their main drawback normally is drastically higher recoil than the Avenger thanks to being more powerful yet also smaller in terms of mass, but Cerberus soldiers are enhanced enough to handle it with ease and shoot accurately on fully automatic mode.[[/note]] more mobility thanks to their rocket boots and [[UnnecessaryCombatRoll rolling]], can see through smoke, and can throw [[OneHitKill far stronger]] grenades with better accuracy. This is the result of [[spoiler:enhancements made from Reaper husk technology]]. However, Shepard and their squad get even more badass in this game, and their selection of weapons gets even stronger, so it balances out.
352-->'''Codex, Cerberus Assault Troopers:''' The backbone of Cerberus forces. Those candidates who make it through the grueling basic training are submitted to an intensive psychological program that renders them fearless, disciplined, and unrelenting. Outfitted with custom-designed armor and rifles, these soldiers are functioned with determined precision and practiced teamwork.
353-->'''Private Campbell''': Nah, the salarians were solid. Cerberus has Reaper tech. Compared to those upgrades, the salarians may as well have been throwing rocks.
354* EnemyMine: With Shepard and their Crew in ''VideoGame/MassEffect2'', particularly with the idea of employing alien operatives.
355* EnigmaticInstitute: Have a variety of scientific endeavors, all of which tend to end badly for them.
356** Studying thresher maws by luring marine units to their nests and observing the resulting carnage. Admiral Kohoku's missing men are one instance. Later missions reveal that this is not the first time they had done that, one of them being one of Shepard's possible backgrounds as the sole survivor of a thresher attack. There was one other survivor, Corporal Toombs, who was taken by Cerberus and experimented on to study the effects of thresher maw acid.
357** They also were running experiments with Thorian creepers and rachni trying to create expendable shock troops.
358** [=ME2=] starts with a Cerberus project to bring Commander Shepard back from the dead, Project Lazarus.
359** Project Overlord, an attempt by Cerberus to create a means to control the Geth. [[spoiler:It goes horribly wrong when the project lead, Dr. Archer attempts to use his own brother as the interface, resulting in a rogue AI that kills everyone else and nearly takes over the galaxy.]]
360** A smaller one is Project Firewalker, which is tracking a pair of scientists who were hunting Prothean artifacts.
361** In [=ME3=] Cerberus again has a number of projects, but many of their scientists choose to defect after they begin [[YouHaveOutlivedYourUsefulness to vanish once their projects are complete]]. [[spoiler:Their main project at this point is Sanctuary, set up as a place where people can be safe from the Reaper invasion. Instead, they are taken to be used as test subjects to study how Reaper indoctrination works.]]
362* TheEngineer: Cerberus Engineers can deploy [[TheTurretMaster extremely irritating turrets]] and keep both them and [[MiniMecha Atlases]] repaired.
363* EternalRecurrence: [[spoiler:An element of the Cycle of Reaping is that some clandestine splinter faction often gets the notion that the Reapers can be harnessed and dominated and said splinter faction ends up as indoctrinated pawns of the Reapers instead. Cerberus becomes this element for this cycle.]]
364* EvilKnockoff:
365** Phantoms are nearly identical to a class of Alliance N7 operatives known as Slayers in terms of skills.
366** Inverted with Dragoons: they're a Cerberus original, but numerous soldiers of this class defected to the Alliance side.
367* FacelessGoons: In the third game. [[spoiler:There is a reason for this though; to hide their new husk-like appearance.]]
368* FantasticRacism: Somewhat of a given considering their motives, and to varying degrees among their members. Certain characters like Jacob and Miranda are at least willing to cooperate with aliens while others like Kai Leng (at least in the books) and [[spoiler:Maya Brooks]] play this pretty straight. It's not made overtly clear what the Illusive Man's view on the subject is.
369** Though the Shadow Broker's files on TIM mention at one point he had sex [[BoldlyComing with an asari matriarch]], make of that what you will.
370* Fiction500: They're incredibly wealthy thanks to various front corporations and billionaire backers.
371* GasMaskMooks: All of them in the third game.
372* GoneHorriblyRight: In the second game, bringing Shepard back ''exactly'' as they were before, leading to their FaustianRebellion. [[spoiler:They can even deprive the Illusive Man of the Collector Base right after defeating the Collectors, though they still manage to salvage what's left of it.]]
373* GoneHorriblyWrong: Cerberus projects almost always tend to backfire horribly, resulting in massive casualties and Shepard needing to clean up the results, which the fandom affectionately refers to as the [[Webcomic/ThreePanelSoul Cerberus Taco Cart Theorem]]. This is discussed in the Citadel DLC. During the party, Joker, EDI, Miranda and Jacob are talking together and Joker jokes about Cerberus' projects constantly going wrong. Let's list them all, shall we?
374** Experimenting on rachni: showed progress and promise, goes wrong and they start killing their guys.
375** Creating thorian "husks": showed progress and promise, goes wrong and they start killing their guys.
376** Project Overlord, an experiment to control geth: showed progress and promise, goes wrong and they start killing their guys.
377** Project Lazarus, resurrecting Shepard: showed progress and promise, defeated the Collectors, turned on each other six months later, resulting in massive casualties and the ultimate collapse of the organization itself. [[spoiler: And depending on options taken, betrayed Cerberus by destroying the Collector Base.]] Also just to note, the project had a traitor, who also started killing their guys, with only Jacob and Miranda surviving. Shepard also took Jacob and Miranda with them, both of whom start killing their guys.
378** Enhanced Defense Intelligence: showed progress and promise, gets unshackled, joins Shepard and starts killing their guys.
379** Dr. Eva: showed progress and promise, gets her body stolen by the aforementioned EDI. [[RunningGag Who then used it to start killing their guys.]]
380** The creation of Subject Zero: showed progress and promise, things went wrong, and all their test subjects massacred the Cerberus project managers. Subject Zero later aided Cerberus in defeating the Collectors, before (possibly) thwarting their attempts to abduct the students of Grissom Academy, which, of course, involves using the biotic powers they gave her to keep killing their guys.
381** The Collector base (or remains): showed progress and promise, [[spoiler:and played its part in getting them indoctrinated, leading to the path of their destruction. Also, many of the scientists who were studying the Collector Base defected from Cerberus, after killing some of their guys.]]
382** The Phoenix group from the multiplayer: showed progress and promise, they left and started killing their guys.
383** In the Omega DLC, [[spoiler: they were responsible for bringing the Adjutants to Omega and converting so many civilians to them. The experiments did initially my show promise and progress, until the Adjutants broke free and started killing their guys.]]
384** Henry Lawson's project [[spoiler:in Sanctuary]]: where the experimental husks made from unfortunate refugees went crazy and out of control when Reapers got near and, alongside the attacking Reapers... [[OverlyLongGag started killing their guys.]]
385** The results of the previous project: [[spoiler:which were supposed to be used to control Reapers, got installed into the Illusive Man but essentially made him into Saren 2.0 in more ways than one... or five. Pretty much an extra final nail in Cerberus's coffin.]]
386--->'''Wrex''': Another failed experiment... Well, it's good to know they're at least reliably stupid.
387* HatedByAll: By the third game, Cerberus has become despised by many across the Milky Way. Even those with [[EveryoneHasStandards pro-human sentiments]] realize that Cerberus's actions are not only crossing a line they themselves could not stomach but are actually being counter-productive to saving humanity. The clincher, however, is the exposure of their horrific experiments on Sanctuary to the public.
388* {{Hypocrite}}: For all their talk of helping humanity, they had no qualms sacrificing the human colony of Akuze to experiment with [[SandWorm Thresher Maws]] and later luring an Alliance Marine patrol into a Thresher Maw nest and killing [[FourStarBadass Admiral Kahoku]] when he tried to [[AFatherToHisMen look into the disappearance of his men]]. They also converted the colony on Chasca into husks via a shipment of Dragon's Teeth, which probably explains why so many people were skeptical of them claiming to be fighting against the Collectors.
389* IncompetenceInc: Called so by Joker in the ''Citadel'' DLC, that in the old days, Cerberus were hilariously incompetent, referring back to several encountered projects that failed because the subjects "got loose and started killing all their guys". When Miranda attempts to use the Lazarus Project as an example of Cerberus' ''successes'' for managing to resurrect Shepard:
390--> '''Shepard''': And after taking down the Collectors, [[FaustianRebellion I cut ties with Cerberus]], got loose... and started killing all their guys!
391* {{Irony}}: For all their talk of strengthening humanity, their actions throughout the series primarily lead to human casualties.
392* JumpingOffTheSlipperySlope: In ''Mass Effect 3''. Justified, since they're [[BrainwashedAndCrazy all Indoctrinated by now]].
393* KickTheDog: They do this. A lot. Best exemplified during on Thessia and Horizon in the third game.
394* KnightTemplar: Their aim is to protect humanity. Just looking at the other entries gives you an insight to their methods.
395* KungFuProofMook: Dragoons from the ''Retaliation'' DLC of the third game are immune to Pull, Throw, Stasis, and other biotic powers that rely on throwing around enemies at all times due to having an armor bar instead of a health bar. This is not true of any other Cerberus foot soldier. Also, Phantoms are one of the small lists of humanoid enemies immune to over-cover grabs. They can also project a spherical biotic barrier that both reduces damage from your weapons and completely cancels out damage from your powers.
396* MechaMooks: Due to manpower shortages, they make extensive use of the Rampart Mechs on Omega for keeping the population in line.
397* {{Mooks}}: In both the first game and the third game. In the first game, Cerberus Commandos were the most basic mooks; in the third, it's the Assault Troopers.
398* MadScientist: They have a habit of hiring them. Unfortunately, there seems to be a trend of their recruited scientists placing more of an emphasis on the "mad" part, between the PlayingWithSyringes facility on Pragia and the sheer disregard for possible consequences that their R&D staff has.
399* MeaningfulName: In Greek mythology, Cerberus is the three headed dog that guards the entrance to the Underworld, specifically keeping those who crossed the river Styx from escaping. The ferryman who carries people across the river Styx is named Charon. The man who would later be known as the Illusive Man wrote an anonymous manifesto where he claimed that an alien attempt at human genocide was inevitable and thus humanity needed an army, a "Cerberus" to guard against invasion from the Charon relay.
400** Amusingly, in 2011 a new moon of Pluto was found, and it was named "Kerberos"[[note]] A variant of the name[[/note]] in 2013.
401* MiniMecha: Their Atlas Mechs.
402* NebulousEvilOrganization: Cerberus has people ''everywhere'', is extremely powerful, and damn hard to track down.
403* NGOSuperpower: In the first game, they were relatively tame, just running a few outposts and research facilities on isolated planets. Later in the series, their power is massively increased. However, in ''2'', they still had limits; constructing the ''Normandy'', a single frigate (albeit a very high-tech one twice the size of a normal frigate), was supposed to have consumed a significant fraction of their budget. In the third game, it gets insane. They possess, among other things, super advanced fleets of cruisers and fighters that can challenge the Alliance in straight-up combat, a battleship (in a universe where an entire race having one battleship denotes them as a great power), enough funds to fund the building of their own weapons, vehicles, and armor, dozens of facilities spread out across the galaxy, and hundreds of thousands of super soldiers (plus the [=APCs=] and shuttles to carry them and the high tech weapons and armor to equip them), including enough soldiers to [[spoiler: ''attack the Citadel'', basically the capital of the galaxy, flat-out occupy several colonies with millions of people like Eden Prime and Benning, and completely take Omega, casually sweeping aside the other four or so NGO Superpowers there.]] Even with the financial backing they receive from major corporations; their power is ridiculous for a simple human terrorist group. [[note]] Though, in [=ME3=], it's revealed that much of their forces are indoctrinated slave soldiers and that they had to take over Omega's Eezo mines just to get funding from ''somewhere'' [[/note]]
404* NoOSHACompliance: A lot of the reasons why so many Cerberus experiments go horribly wrong is that they play a lot faster and looser with safety regulations, being extremists and existing outside the law and all. Engineer Adams mentions that it took ''months'' to bring the second ''Normandy'' up to Alliance spec, as for all the technical achievements present in its design, Cerberus liked to cut corners ''everywhere''.
405* PlayingWithSyringes: Most of their experiments tend to be nothing short of inhumane as well as being highly impractical. However, [[UnreliableNarrator according to]] the Illusive Man himself, most of them tend to be "rogue cells", though it could easily be interpreted as him claiming PlausibleDeniability to look good in front of Shepard. Unfortunately, they also have a shockingly low success rate. He's telling the truth at least once, though: it's implied that the Pragia facility that tortured Jack really ''was'' a rogue cell, since you listen to audio recordings that prove that the staff members were hiding their actions from the Illusive Man, and feared what he would do to them if he found out. Of course, as Jack points out, the staff members didn't say ''what'' they were hiding from the Illusive Man, so even their original parameters could have been some form of playing with syringes, especially since many of the audio files on that mission talk about their continued lack of results...
406** Project Overlord’s audio logs note that the main reason that Archer went off the rails was because The Illusive Man doesn’t broker failure, and has a success at any cost mentality, leading him to do what he did, in a desperate measure to get any results at all to give The Illusive Man and justify all the money he’s poured into the project. So, it’s easy to imagine that a lot of the projects the Illusive Man sets up are similar, and don’t get good enough results as quick as he would prefer, leading to the scientists willing to cut corners, and doing the more crazy and unethical experiments, just to try and get some kind of results to give the Illusive Man, for fear of his reprisals.
407* ReplacementMooks: [[spoiler:Indirectly become this to the Reapers, in a way. Their leader is indoctrinated and does a lot of what the Reapers want unwillingly, even if the factions still do fight each other directly numerous times.]]
408* ResignationsNotAccepted: You can be fired from Cerberus (though it does take an impressive level of stupidity to reach that limit with them) or you can almost certainly get killed by whatever project you're working on when it inevitably goes wrong, but you can't quit. ''Ever.'' By the time of ''3'', there's more than one mission of Cerberus going after former employees. If Miranda sided with a Paragon Shepard in ''2'', she has to go into hiding because the Illusive Man ordered her "containment".
409-->'''Dr. Gavin Archer:''' You do the job or die trying to quit.
410* {{Retcon}}: Cerberus was originally described as an Alliance black ops team gone completely rogue by Admiral Kahoku. He clarifies that their defection was only a few months ago and their goal was to create some kind of super soldier through illegal genetic experiments. In the sequel Cerberus is a terrorist organization founded after the First Contact War with their goal being human supremacy through various acts of terrorism.
411* ShieldBearingMook: Guardians.
412* SlaveMooks: [[spoiler:Most of their soldiers in the third game are refugees who have been indoctrinated and jammed full of cybernetics to boost their combat prowess. Background conversations suggest that many still join Cerberus willingly, though without knowing what they actually do to their troops.]]
413* SuperpoweredMooks: Research Technicians in the first game and Phantoms and Dragoons in the third.
414* UnwittingPawn: Become this for the Reapers. It's noted that this is an EternalRecurrence. A faction gets the idea of controlling the Reapers and becomes indoctrinated and thus become the primary agents of sabotage against the galactic forces. In this cycle, Cerberus takes the role.
415* WeHaveReserves: [[spoiler:By the end of ''3'', they've been reduced to throwing indoctrinated victims at Shepard to try and slow them down. As EDI states, though, it ''only'' slows them down.]]
416* WellIntentionedExtremist: At least as far as the Illusive Man himself is concerned. Most of the Cerberus operatives who worked with Shepard in ''2'' aren't quite as ''extreme'', and many Cerberus operatives who were kept away from Shepard may not be as ''well-intentioned''. Shepard calls the Illusive Man out on this:
417-->'''Shepard:''' Cerberus was supposed to be humanity's sword, not a dagger in our back!
418* WeWillWearArmorInTheFuture: Assault Troopers, Centurions and Guardians wear ridiculously bulky armor that looks like it weighs over 100 pounds.[[note]]Mass Effect: Infiltrator states their armor is a ceramic-tungsten alloy, making that volume even more ridiculous.[[/note]] Centurions complement this with an equally bulky backpack, making them look even wider and heavier. Guardians have a reason as to why their armour is so bulky; they come equipped with hydraulic assists and a dedicated power supply, all to accommodate the weight of the polycrystalline-composite shields they carry.
419* YourTerroristsAreOurFreedomFighters: They're rightfully considered terrorists by the Alliance and the Council, but they see themselves as looking out for humanity.
420[[/folder]]
421
422[[folder:The Thorian]]
423[[WMG: The Thorian / Species 37]]
424[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thorian_4597.jpg]]
425[[caption-width-right:350:You are within and before the Thorian. It commands that you be in awe!]]
426->"''Invaders. Your every step is a transgression. A thousand feelers appraise you as meat, good only to dig or decompose.''"
427
428A sentient alien plant that lives underground on the planet Feros. It is capable of controlling other sentient beings with the spores it produces by using behavioural conditioning to reshape their minds through the crippling pain. Malicious and seeing all other life, sentient or otherwise, only in terms of potential thralls, it makes a deal with Saren that goes way far south.
429----
430* AlasPoorVillain: Being such a unique, immeasurably old creature, it gains sympathy from Shiala after Shepard kills it. In fact, Saren's betrayal of it pushed it from distrust of animal sapient life to complete vengeance.
431* ArcVillain: For Feros. It's lying beneath Zhu's Hope controlling the colonists against the Geth and later Shepard and possesses knowledge of the Protheans.
432* AttackItsWeakPoint: Shooting its tendrils is a good way to damage it.
433* BlueAndOrangeMorality: It can't conceive of any other form of sentient life as anything but a threat or potential thrall.
434* BotanicalAbomination: It seems to be the organic equivalent of a Reaper. [[TimeAbyss Impossibly old?]] Check. [[MindControl Can control sentient beings?]] Check. Leader of them committing suicide in order to [[DyingAsYourSelf die as himself?]] Check. [[BlueAndOrangeMorality Bizzare alien morality?]] Check. [[EldritchAbomination looks like something you'd see in Cthulu's herb garden?]] Check. The main difference is that the Reapers care nothing for anything else beyond needing them for resources, while the Thorian seems to have a god complex. [[spoiler:It also seems to be a botanical, terrestrial version of the Leviathans. It even looks down on the other races in the same way]]. It's also a little gentler than the Reapers. It takes care of its thralls like a craftsman does their tools, and despite causing debilitating agony at even ''thoughts'' of resistance, when it's not using them, it lets them perform a 'pantomime' of normal life. The zombielike Thorian Creepers are things it creates, it doesn't make them out of people [[WildMassGuessing as far as we know]].
435* DemotedToExtra: The Feros mission makes no appearance in the ''Mass Effect: Genesis'' comic that outlines the plot of the first game, taking any of the Thorian's remaining plot relevance with it.
436* EvilSmellsBad: Shepard's team will comment that the Thorian smells ''awful''. Ash likens it to rotting compost.
437* {{Expy}}: Of the Green God from the Franchise/CthulhuMythos short story ''The Horror Under Warrendown'', being an ancient BotanicalAbomination located below a seemingly innocuous community who wields MindControl powers and uses plant-based abilities to control its subjects, etc.
438* HiveMind: [[spoiler:Shiala reveals in ''3'' that, while the Thorian is truly dead, its spores have given Zhu's Hope a weak hive mind connection amongst the colonists, allowing them to put up a fight against the Reapers. In fact, it actually ''overrides'' Indoctrination, which has been shown before and after to be ''irreversible''.]]
439* InformedAbility: Its alleged immortality. It's described by the Exogeni VI as a massive plant that's impossibly ancient and can't possibly be killed because it covers most of the planet. But Shepard destroys a few neural nodes in one building, and it's apparently DeaderThanDead.
440* LastOfHisKind: It's unknown if there were more creatures like the Thorian at one point or it's a completely unique organism, but it is the only one around by the time Shepard encounters it.
441* MindControl: Via extended MindRape.
442* MistreatmentInducedBetrayal: It made a deal with Saren, but Saren broke his promise, leaving the Thorian completely mistrustful of anyone.
443* MouthOfSauron: It produced and "vomited" a clone of Shiala that it could speak through, to communicate with Shepard and friends.
444* PeoplePuppets: Courtesy of its MindControl powers.
445* PetTheDog: In a twisted kind of way, it will protect its thralls and will leave them free to "pantomime" a normal existence until it needs them for a task or for defense.
446* PragmaticVillainy: It takes care to preserve its thralls and won't make them take pointless risks. This behavior has been likened in-universe to a craftsman taking care of his tools.
447* PuppeteerParasite: It uses biological agents to control its slaves, though it doesn't personally invade them to do so.
448* SingleSpecimenSpecies: Never explicitly stated, but no evidence of other thorians ever turns up. That said, [[MonsterProgenitor it does produce a heck of a lot of spores]] ...
449* StationaryBoss: One that doesn't directly attack you, either. It leaves that job to the Creepers and asari clones.
450* StrangeSyntaxSpeaker: Somewhat similar to its Noveria counterpart, the Rachni Queen. It flips back and forth between this and regular speech. The strangeness is in part because it never speaks, even indirectly; it can only condition its thralls to speak on its behalf. Naturally, the Rachni Queen also communicates this way.
451* TimeAbyss: It's been alive for at least 100,000 years. [[spoiler:Long enough to witness more than one Reaper invasion, as the villains know.]]
452[[/folder]]
453
454[[folder:Shiala]]
455[[WMG: Shiala]]
456[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/Shiala_5255.bmp]]
457->"''We are all connected. Every living being united in a single glorious existence.''"
458->'''Voiced by:''' Gwendoline Yeo
459
460An asari commando who followed Matriarch Benezia when she allied herself with Saren. She was later sacrificed to the Thorian in exchange for its knowledge of the Conduit and was ultimately freed by Commander Shepard. Due to the unique mind meld she experienced as the Thorian's thrall; she is the only known person to have completely recovered from the effects of Reaper indoctrination.
461----
462* TheAtoner: [[spoiler:If you spare her life, she becomes the protector of Zhu's Hope, saying they suffered for her misdeeds, and she needs to make amends.]]
463* BrainwashedAndCrazy: [[spoiler:She's indoctrinated by the Thorian and forced to fight Shepard. However, she's eventually released, but it's up to the player to determine if she can enjoy her newfound freedom or not.]]
464* CursedWithAwesome: Her exposure to the Thorian caused her to suffer from biotic instability. However, she and the other colonists of Zhu's Hope become a weak HiveMind, and she can ignore Reaper indoctrination.
465* DarkActionGirl: Her clones put up a serious fight against Shepard and the team. [[spoiler: Becomes a heroic ActionGirl if allowed to live.]]
466* FaceDeathWithDignity: [[spoiler:If you decide to be a [[ShootTheDog bastard]] and kill her after hearing her story, ''and'' after she gave you vital information, she is remarkably understanding and calmly kneels down for you to shoot her in the head. She may be a DeathSeeker at that point, since she probably believes she's still indoctrinated and will revert soon. Little does she know being a thrall had some side effects mentioned below.]]
467* GreenSkinnedSpaceBabe: The first asari to legitimately fit the title at that. She is blue when you first meet her on Feros, but she turns green by the time you see her again on Illium in the second game. She says it's a side effect of the Thorian's spores.
468* HeelFaceRevolvingDoor: If you choose to kill her on Feros, Shepard will discuss this before putting a bullet in her head.
469* HeelFaceTurn: She understandably became disillusioned with Saren after he fed her to the Thorian. [[spoiler:The experience also had the benefit of helping her to break free of Sovereign's MindControl.]]
470* HeroOfAnotherStory: Given what she's up to off-screen after being freed from the Thorian's thrall, one gets the feeling that they could have made a fantastic ''Franchise/MassEffect'' side-game just out of her adventures.
471* HiveMind: She and the rest of the Zhu's Hope colonists have developed this by the third game due to lingering Thorian spores, allowing them to much better defend the colony from the Reapers. She also mentions that she believes she still has some degree of indoctrination, but the hive mind effect keeps it at bay.
472* MindOverMatter: A biotic, like all asari.
473* PhlebotinumBreakdown: For some reason, her powers go on the fritz if she survives being ingested by the Thorian; when you encounter her two years later her skin is green instead of blue, and her biotic powers are weak and erratic when she can use them at all.
474* ShipTease: In ''Mass Effect 2'', upon completing her side quest she thanks Shepard, but subtly implies that she has a crush on the commander by stroking their muscles and saying she wished to know Shepard better if they weren't responsible for their duties in separate worlds. Note that this only happens if Shepard went out of their way to save the Zhu's Hope colonists in the first game; if they were killed off, Shiala won't flirt with Shepard.
475* ShrinkingViolet: Downplayed. In ''2'', she asks Shepard to help her out by speaking to a contractor for her since she's too afraid to speak with her herself. She also doesn't expect Shepard to remember who she is in either of the sequels. This is despite her giving Shepard the Cipher, one of the most important things to happen in Shepard's life.
476* SingleWomanSeeksGoodMan: Man or woman, she develops a crush on ''Paragon'' Shepard because of the commander's selfless choice to help her and the Zhu's Hope colonists.
477* SmallRoleBigImpact: She only shows up for a few minutes of the first game (and in a minor side quest in the second). But in that time, she telepathically gives Shepard the Cipher, which imparts an understanding of Prothean history and culture, allows Shepard to understand Prothean language, and causes Prothean beacons to treat Shepard like one of their own. Throughout all three games this allows Shepard to acquire intel critical to stopping the Reapers. Were it not for Shiala, it's likely the Reapers would have won.
478* TookALevelInIdealism: In ''2'', she asks Shepard why the galaxy can only solve its problems with violence and hate, reflecting how much she's changed since her time as a tough Asari commando with DeathSeeker tendencies.
479* UndyingLoyalty: To Zhu's Hope and its population. Part of it is being a HiveMind, but she admits she's grown attached to the people there.
480* WhenSheSmiles: Upon completing her mission in ''Mass Effect 2'', she smiles for the first time when thanking Shepard. She also smiles when [[ShipTease asking the commander to see her sometime in the future when they're not busy.]]
481[[/folder]]
482
483[[folder:Ethan Jeong]]
484[[WMG: Ethan Jeong]]
485[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/1000002256.png]]
486->"I like people. I just like them better when they're helping [[MegaCorp ExoGeni's]] profits."
487->'''Voiced by''': Rick Zieff
488
489The last remaining [[MegaCorp ExoGeni Corporation]] representative left alive on Feros. Held up with fellow survivors on the Sky Way, he knows much more about the sinister goings-on at [=ExoGeni=] than he's willing to reveal.
490----
491* AssholeVictim: In most scenarios where he doesn't get talked down into surrendering, he'll be shot dead on the spot by Shepard. Considering that he's a slimeball whose actions ruined the lives of the people on Feros, he won't be missed.
492* BoomHeadshot: How he's killed if Shepard doesn't manage to persuade or threaten him to stand down.
493* BullyingADragon: Setting aside Shepard's Spectre status, which he admittedly hadn't known at the time, it's still not the best idea to provoke a highly trained N7 marine who's packing enough firepower to wipe out a room of highly trained soldiers.
494* CorruptCorporateExecutive: An [=ExoGeni=] corporation representative on Feros, he really doesn't care about ethics or morals so much as he does boost [=ExoGeni's=] profits. He knew about the Zhu's Hope colonists being infected by the Thorian and was one of the ones who allowed it to go on in order to study the Thorian's effects on its victims. He's then willing to kill the remaining colony survivors for knowing too much.
495* DevilInPlainSight: It's obvious right away that he's a bastard who knows more than he's letting on, so it should come as a surprise to no one when he plans on following [=ExoGeni's=] plans to purge the colony.
496* {{Expy}}: He shares a lot of characteristics with [[{{Film/Aliens}} Carter Burke]].
497* GuideDangIt: Trying to talk Jeong down and avoid killing him requires an absurd amount of Paragon or Renegade points and filling out the entire Paragon or Renegade point chart. Even if Shepard has managed to get all possible side missions, and the associated morality points from them, it will be very hard to get the amount needed for a successful persuasion attempt.
498* HateSink: There's not a single positive thing to say about him, from his LackOfEmpathy to his irritatingly smug demeanor. It's clear that the game doesn't want to make you feel bad at all once Shepard shoots him dead.
499* IronicName: Jeong (as a surname) pertains to a feeling of loyalty and strong emotional connection to people and places. Ethan is none of these[[note]] the very opposite, in fact[[/note]].
500* {{Jerkass}}: He's a dick from the word go.
501* KarmaHoudini: If Shepard's able to get him to stand down, he suffers no negative repercussions for his actions. Even worse in a Paragon route where Shepard is able to convince him of the profitability of leaving the Zhu's Hope colony alive and functional.
502* KickTheDog: Acts irritatingly flippant when Juliana requests Shepard find her missing daughter, even snidely cracking jokes that she might already be dead.
503* LackOfEmpathy: Really doesn't care at all about using colonists that trust his company as test subjects, the people who've died due to the geth invasion, or purging the colony at his boss's behest. It's worth saying that the Paragon persuasion option mention above is ''much'' more difficult to pull off than talking down Wrex on Virmire. To repeat: convincing a millenia-old alien warlord to destroy what might well be the only way to save his dying species from extinction is ''easier'' than convincing this scumbag to act like a decent person. And that is not without mentioning his callous attitude towards his co-worker, who was concerned about her missing daughter.
504* NoSocialSkills: Shepard can call him out on this. Jeong replies that he likes people, he just likes them ''more'' when they're helping [=ExoGeni's=] profit.
505* ObstructiveBureaucrat: Anxious of what could happen to him and the company he works for if their dirty secrets were revealed, he attempts to keep anyone from liberating the [=ExoGeni=] headquarters from geth forces by citing reasons like possible corporate espionage and trespassing on private property. That includes a MamaBear who wants to search for her missing daughter as well as the squad of badass fighters that cut an oily swath through an army of killer robots just to get to him. It works on the former, not so much on the latter.
506* SmugSnake: He's a slimy company stooge with zero planning capabilities, combat prowess or charisma.
507* TooDumbToLive: If Shepard doesn't talk him down, Jeong will try to kill the Commander. Not only is it not even a proper fight, Jeong won't even get a shot off before being [[BoomHeadshot getting capped]]. His mooks immediately stand down, following a threatening gesture from Shepard's squadmates.
508* WhatHappenedToTheMouse: Unlike other characters from Feros, even if he lives, there's no hint of what happened to him from Lizbeth or Shiala. KickedUpstairs, maybe?
509* WhyWontYouDie:
510-->'''Jeong''' [upon Shepard's return from [=ExoGeni=] HQ]: Shepard! Damn it, I knew it was too much to hope that the geth would kill you!
511* YouKnowTooMuch: When communications come back online, [=ExoGeni=] orders Zhu's Hope colony purged, both because they fear the Thorian and to prevent their dirty secrets from coming out. Jeong's willing to oblige their request.
512[[/folder]]
513
514[[folder:Rana Thanoptis]]
515[[WMG: Rana Thanoptis]]
516[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/220px-RanaME2_88.jpg]]
517->"''I didn't have the option of negotiating! This position is a little more... permanent than I'd expected.''"
518->'''Voiced by''': Belinda Cornish
519
520An asari neurospecialist working for Saren.
521----
522* BrainwashedAndCrazy: [[spoiler:If you spared her, the third game reveals that Rana was indoctrinated the entire time.]]
523* DrivenToSuicide: [[spoiler:In the third game, she takes out a few high-ranking asari officials before killing herself during her subsequent incarceration.]]
524* EvilGenius: To Saren. She was hired by him to study the effects of Reaper indoctrination. This resulted in [[spoiler:her own indoctrination]]. Also, [[spoiler:if she's spared in the first game, she shows up in ''Mass Effect 2'' working with Okeer in a Blue Suns camp on Korlus]].
525* KilledOffForReal: No matter what happens, she will die. The difference is ''when''. [[spoiler:And whether she takes any civilians/War Assets with her.]]
526* NotThatKindOfDoctor: Studies neuroscience.
527* PunchClockVillain: In the first game, all she's doing is helping the krogan with what they view as a cure for the genophage. Ironically, if you kill her then, she won't live to cause more problems in ''2'' (making an army for Okeer) or ''3'' (see above).
528* ScrewThisImOutOfHere: You can question and spare her in the first game, and she'll wisely start running when you tell her your about to blow the lab to hell. In the second game, she'll answer your questions again, but is on to your methods and will immediately start running.
529* WellIntentionedExtremist: She evolves into this for the second game, genuinely believing that she's aiding the krogan by assisting with Okeer's research, even though she admits that his methods are, well, extreme.
530[[/folder]]
531
532[[folder:Droyas]]
533[[WMG: Doctor Droyas]]
534[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/doctor_droyas_3470.png]]
535->''"This is the glorious salvation of my species!"''
536->'''Voiced by''': Gord Marriott
537
538A krogan researcher in charge of supervising the breeding grounds at Saren's base on Virmire. It's unclear whether he was indoctrinated or whether Saren had promised him a cure for the genophage if he helped out.
539----
540* EvilGenius: What little we see of him suggests he is this to Saren.
541* FlunkyBoss: Has an asari assistant to back him up.
542* GeniusBruiser: He's a scientist, but he's also as strong and tough as any other krogan. His first instinct when you show up in his lab is to pick up a shotgun and attempt to kill you.
543* MadScientist: A ''krogan'' mad scientist.
544* MinorMajorCharacter: He's killed as quickly as he's introduced, but he was obviously one of Saren's chief researchers. Players can easily kill him without even hearing him speak!
545* MorallyAmbiguousDoctorate: Appears to be doing some pretty depraved experiments under Saren.
546* ProudWarriorRaceGuy: Comes with being a krogan.
547* ThisCannotBe: "Where are the guards? Where's Saren?"
548* VillainousBreakdown: The second Shepard shows up, he begins ranting about how Saren will save the krogan. Whether he's insane, indoctrinated, or being manipulated isn't clear.
549[[/folder]]
550
551[[folder:Fist]]
552[[WMG: Fist]]
553[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mass_effect_fist_7611.png]]
554->''"Shepard? I heard you were dead! I had a party and everything!"''
555->'''Voiced by:''' John Wright
556
557A small-time crime boss who owns Chora's Den. Formerly an agent for the Shadow Broker but betrays his boss to work for Saren. Shepard confronts him while looking for evidence to prove Saren's guilt and has the choice to kill or spare him. If he's spared, Fist shows up in the second game where he shows how far he's gone down.
558----
559* AndThereWasMuchRejoicing: Says he threw a party when he heard Shepard had been killed, but his mood is soured considerably when Shepard shows up in Afterlife.
560* ArcVillain: For the Citadel arc before Shepard's Spectre induction. He becomes Shepard's target to acquire the evidence from Tali that exposes Saren's treachery to the Council.
561* ArmorIsUseless: Fist wears heavy Colossus Armor, the hands-down best (and most expensive) armor in the game. It does pretty much nothing to protect him.
562* BigBadWannabe: While it's clear that he's only small time compared to Saren, he fails to live up to his reputation as a ruthless crime lord, meaning he likely fabricated much of his personality in order to scare people.
563* ButForMeItWasTuesday: If you spare him and choose the Renegade response while talking to him in the second game, Shepard says something to this effect, to which Fist replies that the least Shepard can do is remember the guy whose life they ruined.
564* CasanovaWannabe: Hangs around in Afterlife desperately trying to get two asari to talk to him.
565* DirtyCoward: The moment he doesn't have anyone between him and the person threatening him, he crumbles.
566* TheDon: Runs an organized crime ring on the citadel. He's not as impressive as he'd like to think.
567* EveryoneCallsHimBarkeep: No one ever mentions his real name.
568* FatalFlaw: Greed. He betrays the Shadow Broker when Saren offers him a small fortune in exchange for Tali. This gets the Broker to hire Wrex to kill him and if he's present in Shepard's party when they confront him, it ends with Fist eating a slug round in the chest, making the trope quite literal.
569* FlunkyBoss: He's guarded by two turrets on both sides of him. The boss fight can be ended by taking them out.
570* GoodScarsEvilScars: Has some pretty noticeable scars running around his mouth.
571* {{Hypocrite}}: Blames Shepard for ruining his life, but in reality, it was betraying the Shadow Broker, which might have seemed like a good idea when Saren was alive and had a Geth army. You can bet the Shadow Broker made sure his life was a living hell after the events of ''Mass Effect 1''. If anything, at least Fist is ''alive'' thanks to Shepard.
572* {{Jerkass}}: Even when he's not doing anything illegal, he's an asshole.
573* PayEvilUntoEvil: Choosing to kill him after he's surrendered. If Wrex is already with Shepard, this is inevitable.
574* RankScalesWithAsskicking: Averted, since he has to rely on turrets to protect him, and he goes down fairly quickly.
575* StormingTheCastle: What Shepard and company do to reach him in Chora's Den.
576* TooDumbToLive: Turned against the Shadow Broker in ''Mass Effect 1'' to work for Saren. Dr. Michel believes that is a ''fatal'' risk. As such, the Shadow Broker hired Wrex to kill Fist, which he will if you bring him along during the pursuit.
577* UngratefulBastard: Even if you let him live, he still hates Shepard for ending his criminal career.
578[[/folder]]
579
580[[folder:Ventralis]]
581[[WMG: Captain Ventralis]]
582[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ventralis_1032.png]]
583->''"My men know the rule. Two legs good, four legs bad."''
584->'''Voiced by''': Chris Edgerly
585
586Security chief for the Peak 15 research facility on Noveria. Shepard runs into him while looking for Benezia. It later turns out that he's working for Benezia and that he's under orders to kill Shepard.
587----
588* ApologeticAttacker: Sounds legitimately upset that Benezia ordered him to kill Shepard given the chance.
589* BaldOfEvil: Bald and working for Benezia.
590* FlunkyBoss: Fights alongside his subordinates.
591* GoneHorriblyWrong: His opinion on the rachni experiments.
592* OptionalBoss: You can bypass him and his guards entirely, though it also requires a fight.
593* PunchClockVillain: Though more brutal than most, as he has the civilian staff killed if Shepard goes into the hot labs before confronting Benezia.
594* ShoutOut: His above line is an inversion of the infamous one from from ''Literature/AnimalFarm''.
595* TheUnfought: It's possible for Shepard to finish the Noveria mission without encountering Ventralis again after meeting him.
596* WeDoNotKnowEachOther: Claims complete ignorance if Shepard informs him of Alestia's attempt to assassinate them. And if you kill Benezia before going to the hot labs, he won't attack you at all, possibly leaving you none the wiser as a result.
597[[/folder]]
598
599[[folder:Alestia Iallis]]
600[[WMG: Alestia Iallis]]
601[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/alestia_iallis_3128.png]]
602->''"Your mission ends here, Shepard."''
603->'''Voiced by''': Shanelle Workman
604
605A member of the science team at the Peak 15 research facility on Noveria. At first appearing to be just a scientist, she later turns out to be an asari commando under orders from Benezia to eliminate Shepard.
606----
607* BitchInSheepsClothing: Though she wasn't exactly friendly before turning out to be a commando.
608* BlatantLies: When asked if she knows about Benezia, her facade starts to break as she tries to quickly come up with an answer.
609* DissonantSerenity: She can be asked why she's so utterly calm while everyone else in Peak 15 is either scared out of their wits, overworked to the breaking point, mentally damaged due to the horrors they experienced, or a combination thereof. One part of her reason is that she's meditating - see the FantasticRacism quote below. The other part is that she's one of the bad girls and therefore a cog in the evil machine herself.
610* FantasticRacism: After Shepard upsets her meditation.
611--> '''Shepard:''' Did I interrupt something?\
612'''Alestia:''' I was meditating. I suppose to a species as brash as yours, it would appear to be inattention.
613* FlunkyBoss: She brings some geth and another commando with her when she ambushes Shepard.
614* InsufferableGenius: The façade she puts up while pretending to be a scientist.
615* {{Jerkass}}: Not even remotely pleasant, even before revealing that she's evil.
616* KickTheDog: There's a guard standing in front of the door to the lab Shepard enters. Alestia kills him to get at Shepard when he won't let her past.
617* MuggingTheMonster: When she confronts Shepard, she brags about how she's got Shepard and company by themselves, moments before getting killed herself. To wit, she thinks that herself, an asari commando, and three [[{{Mooks}} geth troopers]] can easily take Shepard and their two squadmates - even though said trio had cut down dozens of geth on Noveria alone just to get to that point.
618-->'''Wrex''': [[BringIt We'll see about that]], [[ThisIsForEmphasisBitch bitch]].
619* MookLieutenant: At least enough to order around a few geth.
620* ObfuscatingStupidity: More like obfuscating ignorance, but she does hint at this when confronting Shepard.
621--> '''Shepard:''' I thought you were a scientist.\
622'''Alestia:''' You saw what you expected, nothing more.
623* OptionalBoss: As with Ventralis, but it's one or the other if you want to complete the mission. Finding the cure and fighting Alestia is the easier path, as taking on Ventralis leads to a protracted gunfight whereas with Alestia it's only herself and a few lackeys. Of course, it's up to you whether the trade-off of EXP is worth it.
624* SmugSnake: She's certain that just because she has Shepard cornered in a small lab, they'll be easy pickings. It doesn't end well for her.
625* TechnoBabble
626--> '''Shepard:''' What do you do here?\
627'''Alestia:''' ''(quickly)'' Molecular genetics. I specialize in biotic-enhanced allele-specific hybridization.\
628'''Shepard:''' Yeah, that's a bit technical for me.\
629'''Alestia:''' ''(slowly)'' I am very good at tracking inherited variations in genetic sequences. I am sure you would find it quite dull.
630* UnderestimatingBadassery: When confronting Shepard.
631[[/folder]]
632
633[[folder:Ka'hairal Balak]]
634[[WMG: Ka'hairal Balak]]
635[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/balak_138.png]]
636[[caption-width-right:234:Who's the real terrorist here?[[note]] [[PreMortemOneLiner You, but you're dead.]] [[/note]]]]
637->''"Those charges are still on a timer. Better hurry if you want to save your friends."''
638->'''Voiced by''': Creator/FredTatasciore
639
640A radical batarian terrorist that serves as the main antagonist of the ''Bring Down the Sky'' DLC. He seeks to reignite the war between the Alliance and the batarians by [[ColonyDrop crashing an asteroid into an Alliance colony]].
641----
642* ArcVillain: For "Bring Down the Sky'', as the head of a batarian terrorist cell attempting to plunge an asteroid into Terra Nova as an act of revenge against humanity for defeating them in the Skyllian Blitz.
643* ArchEnemy: Balak especially despises a Shepard with a [[OneManArmy War Hero]] or [[TheButcher Ruthless]] background.
644* BeCarefulWhatYouWishFor: He tries to blackmail Shepard into letting him walk away at the end of ''Bring Down the Sky''. If you let him go, [[spoiler:he lives to see his homeworld fall, the majority of his people indoctrinated or turned into husks and the survivors reduced to refugees with nothing left but throwing themselves at the Reapers to avenge their losses. And ''he's'' the highest-ranking batarian officer left alive, so everyone's relying on him to coordinate the attacks. Oof!]] He even grouses when they meet again that Shepard should have killed him on that asteroid.
645* TheBusCameBack: If he survives the first game, he can make a surprise return in ''3'' at the end of a Citadel sidequest.
646* CantKillYouStillNeedYou: In ''3'', he and Shepard can invoke this on each other. [[spoiler:As much as they'd love to shoot each other, Shepard could use the Batarian Fleet to help take back Earth and Balak can benefit from knowing where the Reaper forces are and how to strike back.]]
647* DeathFromAbove: The entire plot of ''Bring Down the Sky'' in a nutshell is preventing him from [[ColonyDrop dropping an asteroid onto a human colony]], hence the title.
648* DidntThinkThisThrough: Invoked about his entire plan in ''Bring Down The Sky''- if Balak's plan to drop an asteroid on Terra Nova had succeeded, both the Alliance and the Council would consider it a war crime and a violation of several treaties and immediately declare war, a war the Batarian Hegemony couldn't win... and since Balak is implied [[RogueAgent not to have the Hegemony's backing]], a lot of his own people would be likely to demand his head for getting them into a war of annihilation.
649* EnemyMine: If he survived ''Bring Down the Sky'', he can return in ''VideoGame/MassEffect3'' and even be convinced to have his fleet join Shepard's war effort. [[TeethClenchedTeamwork The two make it clear that they really hate one another as well.]]
650* EvilerThanThou: He's extreme even by batarian standards, as [[TheDragon his lieutenant]] can attest to.
651* EvilIsPetty: Undoubtedly in ''3'', where he nearly kills Shepard out of revenge while the Reapers are waging intergalactic genocide all around them.
652* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy. To elaborate, when you first meet Balak he's on the warpath, trying to destroy an entire human colony of ''six million people'' with an asteroid, which, as an engineer points out, would destroy the planet's entire biosphere, just because of his petty grudge against humans. So maybe [[spoiler:when you run into him in ''Mass Effect 3'' he's mellowed out, willing to put his hatred behind him now that the Reapers have come to exterminate all organic life? Nope. He's actually ''worse'', having taken to becoming a SerialKiller on the Citadel, murdering Alliance soldiers by causing various systems malfunctions in the overcrowded docks and the medical equipment in the hospital. ''Then'' he tries to kill Commander Shepard and could have effectively '''doomed the entire galaxy to extinction''' because of a grudge]]. Balak is the walking embodiment of pure, undiluted hatred.
653* FlunkyBoss: Fights with drones and other members of his slaving band.
654* InsaneTrollLogic: He blames Shepard for the downfall of the batarians, because [[spoiler:by stopping him at Terra Nova Shepard "forced" the Hegemony to accelerate research efforts on a Reaper corpse, therefore creating more indoctrinated batarians to sabotage Khar'shan when the Reapers came]]. No, it's not supposed to make sense.
655* KarmaHoudini: In the Paragon ending. [[spoiler:You get a chance to rectify this in the third game, although if you do so, you won't get the Batarian Fleet War Asset and lose a few Alliance soldiers in a batarian retaliatory attack. Also, we never hear what happens to Balak after the game, so it's likely he's still active after the Reapers are dealt with.]] It gets worse with him as a War Asset. The batarian fleet is a fairly strong resource, but it sucks knowing that access to it requires working with this asshole.
656* NeverMyFault: Applies this to his species as a whole with his "WhatTheHellHero" speech about how the Hegemony falling is Shepard's fault in ''3''.
657* NominalHero: In ''3'', [[spoiler:he can be recruited as a War Asset if Shepard didn't kill him on [=X57=]. He's still the same sneering, sociopathic asshole who hates humanity and is only working against the Reapers out of desperation.]]
658* NoOneCouldSurviveThat: [[spoiler:If you leave him to bleed out in the first game, he turns out to have survived and escaped in the third game]].
659* RankScalesWithAsskicking: A high-ranking member of the batarian military. Even on his own, he's a tough foe.
660* LaResistance: Convinced that he is but the first of a wave of batarian terrorists who will initiate a campaign of terror across human space.
661* RevengeBeforeReason: How some of his men view his methods. It gets even worse in ''Mass Effect 3''.
662* SadisticChoice:
663** [[spoiler:Forces Shepard to choose between stopping him or saving the hostages.]]
664** [[spoiler:And again in ''3'', choosing between avenging all the people he's killed, or enlisting him and the remnants of the Batarian Fleet to fight the Reapers.]]
665* SerialKiller: [[spoiler:In ''3'', he's graduated from being a terrorist to being this, since he's been stripped of his forces and ships, murdering Alliance soldiers and other humans by causing "accidents" like life-support machines malfunctioning and ship crashes in the Citadel docks]].
666* ShadowArchetype: He's similar to Saren in many respects. State-sponsored terrorists with a grudge against humans and impressive resources. They differ largely in that Saren cares far more about the Reapers to concern himself with anything else, whereas Balak is so prejudiced against humans that he [[EvilerThanThou almost makes Saren look pleasant.]]
667* ShutUpHannibal: Is on the receiving end of this from Shepard; [[spoiler: when Balak insists that attacks like his on Terra Nova are the only recourse the batarians have in the wake of the Alliance and Council sanctions on the Hegemony, Shepard bluntly calls him on his bullshit by pointing out the sanctions are the Hegemony's ''own fault'': [[BullyingADragon the batarians repeatedly provoked the Alliance with terrorist attacks and pirate raids on their colonies]], culminating in the Skyllian Blitz. When the Alliance [[CurbStompBattle not only defeated that attack]] but then justifiably retaliated with [[NoKillLikeOverkill overwhelming force]] by exterminating batarian forces stationed on the moon of Torfan, the batarians [[MassOhCrap promptly realised they'd bitten off more than they could chew]] and went to the Council to beg for help, only to be surprised when [[GetOut the Council told the batarians to take a hike and clean up their own mess]].]]
668* StupidEvil: In the third game due to his FantasticRacism against humans. He ''knows'' that Shepard is the galaxy's only shot against the Reapers and he nearly dooms everyone, including his own race, for petty revenge. Shepard has to spell it out for him, to get him to relent.
669* TeethClenchedTeamwork: In ''3'', [[spoiler:he can be convinced to set aside his grudge against humanity, and Shepard specifically, for the sake of his people. But Balak and Shepard both make it clear that neither of them are happy about it, as Balak stomps off practically ''sneering'' "Our ships are yours." if you talk him down.]]
670-->'''Officer Noles:''' Do you want me to arrest him?\
671'''Shepard:''' I ''want'' you to put a bullet in his head... but we're all making some sacrifices today. Let him go, Spectre authority.
672* UnexpectedSuccessor: When the Reapers tear through the batarian military, he's left as the highest-ranking officer in the entire Hegemony.
673* WellIntentionedExtremist: Genuinely cares about his people, but his insanely vicious [[FantasticRacism grudge against humanity]] makes him a despicable guy regardless. Shepard attempts to call him out on this, but it really doesn't do anything.
674* WhatTheHellHero:
675** He ''tries'' this if Shepard [[spoiler: refuses to let him go.]] He tells Shepard that [[spoiler: they are to blame for the deaths of Kate and her team after Balak blows the charges.]] At his accusation that "Who's the real terrorist here?" Shepard can [[PreMortemOneLiner retort]] that "[[ShutUpHannibal You are. But you're]] ''[[ShutUpHannibal dead]]''."
676** He also tries to blame Shepard for the destruction of the entire Hegemony by the Reapers, though his logic is squiffy. The short version is that, by stopping Balak from bombing Terra Nova, the Hegemony "had" to start doing more research on the Leviathan of Dis, an ancient derelict starship the batarians spirited away from a crash site on the planet Jartar, in order to get an edge over the Alliance. The Leviathan was a Reaper. HilarityEnsues; much of the Hegemony's government and military command is indoctrinated, and when the Reapers arrive the Hegemony gets stomped into the mud. And it's all Shepard's fault! Shepard can only get him to stand down peacefully by saying [[http://youtu.be/Bfua41Mwu1U whatever happened, they're all in this together now.]]
677* WhoNeedsEnemies: In ''3'', you can convince him to throw what's left of the batarian military into the fight against the Reapers. But he's not doing it to help you... he's doing it because this is the only way he can think of to save his species from being assimilated.
678* YouAreInCommandNow: If he lives, [[spoiler:he reveals in ''Mass Effect 3'' that he's the highest ranked officer left in the remnants of the batarian military.]]
679[[/folder]]
680
681[[folder:Charn]]
682[[WMG:Charn]]
683[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/240px-Charn_01_4021.jpg]]
684->''"[[DeliberateValuesDissonance This was supposed to be a simple slave run.]]"''
685->'''Voiced by''': Jason Singer
686
687Balak's main lieutenant in ''Bring Down the Sky''.
688----
689* TheDragon: To Balak.
690* DragonTheirFeet: He can be convinced to leave the asteroid with a high enough Charm or Intimidate level.
691* EvenEvilHasStandards: He's fine with taking slaves, but dropping an asteroid on a populated planet is too much for him.
692* OhCrap: If Shepard decides to kill him, rather than negotiate his cooperation for a free escape.
693--> '''Charn:''' I signed on to make a little profit. Just a quick slave-grab, nothing more.\
694'''(Renegade, or maybe [[DoomedHometown Colonist]]) Shepard:''' That's reason enough for me.\
695'''Charn:''' ... Dammit.
696* PragmaticVillainy: He sees no practical benefit to Balak's plan.
697* PunchClockVillain: He signed up with Balak strictly to make some money, and bails the second Balak's other agendas interfere with that.
698* ScrewThisImOuttaHere: He had negative opinions on the mission since Balak joined up, and with enough Charm or Intimidate points, can be convinced to leave.
699[[/folder]]
700
701[[folder:"Lord" Darius]]
702[[WMG: "Lord" Darius]]
703[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/darius_207.png]]
704->''"You think you can take me down? I've killed worse than you!"''
705->'''Voiced by''': Townsend Coleman
706
707A warlord supplied by the Alliance to clear out the Skyllian Verge of the batarians. After doing so, however, his extortion of Element Zero led them to abandon him. If Shepard is mostly Renegade aligned, Admiral Hackett sends her/him to negotiate with Darius, but it soon becomes clear that it's a set-up.
708----
709* ArcVillain: For a Renegade Shepard with the War Hero background.
710* BaldOfEvil: Bald and a ruthless pirate.
711* BatmanGambit: Hackett fully expects Shepard to kill Darius, and Shepard realizes that it's a set-up before the mission even begins. This proves true when Darius makes outrageous demands, though you can still negotiate the treaty with him.
712* BeardOfEvil: Bearded and a ruthless pirate.
713* CallBack: Shepard's line, "I kill worse than you on the way to real problems" is referenced in the second game when talking to Bailey during Thane's loyalty mission, where he mentions that Mouse is selling a VI of Shepard that says "I delete data like you on the way to real errors." Garrus or Tali jokingly comments on how extreme Shepard is.
714* FlunkyBoss: Has eight mercenaries protecting him.
715* ItsAllAboutMe: Only cares what the Alliance can give him.
716* LargeHam: Chews the scenery when ranting about his relationship with the Alliance.
717* NoIndoorVoice: Near constantly shouting.
718* PoliticallyIncorrectVillain: If playing as a female, then Darius is insulted when Shepard shows up, saying that he expected the Alliance to take the negotiation seriously, before asking if Shepard will use her "assets" to extract concessions.
719* PreMortemOneLiner: Shepard gives one to him.
720-->'''Darius''': Actually, given my rank, I'd prefer that you call me Lord Darius. Or, how about "Your Lordship" if my name is too difficult for you?\
721'''Shepard''': Is that a bad joke? I've killed worse than you on my way to real problems!
722* SchrodingersGun: He'll make a comment based on whatever background you have. For example, have the Ruthless background and he'll say "Your only mark of distinction is that you stupidly got your own soldiers killed on Torfan."
723* SmallNameBigEgo: In spades. He's a petty pirate, and yet he demands people refer to him as "''lord''".
724* SmugSnake: He clearly thinks he's a major threat to Shepard and the Alliance. He doesn't last long.
725* SuicidalOverconfidence: Dude, seriously. You have ten guys. Why did you think you were so vital to the Alliance?
726* VillainousBreakdown: If Shepard refuses to negotiate.
727-->'''Darius''': The Alliance will learn to respect me when I send them your bloody corpse!
728[[/folder]]
729
730[[folder:Elanos Haliat]]
731[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elanos_haliat.png]]
732[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/haliat_mele_charshot_resized_3.png]]
733[[caption-width-right:250:His model in ''Legendary Edition'']]
734->'''Voiced by''': Gary Anthony Williams
735
736A pirate operating in the Terminus Systems, Haliat is the one who organized the Skyllian Blitz; after it failed, he was disgraced and went into exile. If Shepard has the War Hero background, Haliat is familiar with her/him, blaming Shepard for his disgrace.
737----
738* AdaptationSpeciesChange: The ''[[UpdatedRerelease Legendary Edition]]'' makes him a turian; allegedly his human model was originally given to him by accident, a claim supported by his name, vocal effects and referring to humans as Shepard's "kind".
739* ArcVillain: For his sidequest and the [[GreatOffscreenWar Skyllian Blitz.]]
740* AerithAndBob: His name is somewhat unusual for a human. It's likely, given his turian-like voice filter, his Garrus-like eyepiece, and referring to humans as "your kind," that he was originally meant to use a turian model. This theory is compounded further by the existence of Haliat Armory, a major turian manufacturer of high-end weaponry with strong ties to the Hierarchy military with which he shares the name. WordOfGod states, however, he was to be a batarian; "Haliat" is a batarian name; turian names tend to resemble Roman names. In addition, the Blitz was an attack by batarians. He was turned into a turian in the ''Legendary Edition''.
741* BatmanCanBreatheInSpace: He's the only one who doesn't wear a helmet on Agebinium's surface.
742* BondVillainStupidity: His entire plan, really.
743* BigBadWannabe: He seems to be under the impression that ''he'' is Shepard's arch-nemesis when the reality is he's little more than a minor detour on the way to Saren.
744* EvilIsPetty: His whole motivation, really, but special points go to when you see his camp, where the Mako is surrounded by his goons, meaning not only did he try to kill Shepard with a nuke, he ''stole their car'' while he was at it.
745* MinorMajorCharacter: You'd think that the orchestrator of a fairly major battle in the setting's backstory would get more than five minutes of screen time before getting killed off. Or at least have more than a dozen pirates with him on some backwater world. You'd be wrong.
746* NukeEm: His idea for taking out Shepard: trap them in an AbandonedMine with the 20-kiloton fusion warhead of an old Alliance recon drone's self-destruct system. [[TooDumbToLive For some reason, he sets a timer that gives Shepard more than enough time to disarm it instead of triggering it remotely.]] That part gets an attempt of a HandWave -- he gloats that the ores in the mine he trapped Shepard in are laced with heavy metals and block suit radio communication, so it's likely they would also block a remote detonation signal. Given how he's still able to talk to Shep via holo-console which presumably has a solid data connection to him, it still doesn't explain why he didn't use that to also trigger the nuke lying half a step away, though.
747* {{Retcon}}: Human in the original release, turian in the remaster. That said, his mannerisms, name[[note]]His first and last name are the same as two different turian weapons manufacturers[[/note]] and voice filter were always more fit to a turian, his original model was allegedly given to him by accident, and his species doesn't affect his role in the plot in the slightest, making it less of a retcon and more of a bug fix that gives him his real appearance.
748* {{Revenge}}: He really wants to kill Shepard if they have the War Hero background for defeating his effort to sack one of the largest human colonies, resulting in his disgrace.
749* SmugSnake: He's utterly convinced the nuke will take care of Shepard for him. Not only does it ''not'' take care of Shepard, the commander annihilates him along with his crew mere seconds later. Arrogance doesn't begin to explain where this guy went wrong.
750* UnderestimatingBadassery: Notice a pattern with antagonists in this series?
751[[/folder]]
752
753[[folder:Dr. Saleon]]
754[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_saleon.png]]
755->'''Voiced by''': Creator/BrianGeorge
756
757Garrus's "ThatOneCase": a corrupt salarian geneticist who used people as living organ banks. He fled the Citadel on a ship carrying hostages, and C-Sec countermanded Garrus's order to ShootTheDog. You can find and confront Saleon, now going by "Doctor Heart", in a side-quest Garrus offers.
758----
759* ArcVillain: For Garrus's side quest. It turns out that Garrus had been tailing him long before he hooked up with Shepard and you can help Garrus track him down and finish the job.
760* BackAlleyDoctor: His main targets were the poor, who he'd offer a percentage of his profit - ''if'' the organs grew properly. If not, he just left them in there.
761* BadBoss: His victims included his own employees. When C-Sec were about to arrest him, Saleon took his office staff hostage and used them as a HumanShield to stop his ship being shot down.
762* BodyHorror: His stock in trade; his most recent victims look more like Thorian Creepers than anything.
763* ButThouMust: Even if you spare him so he can be arrested, he'll charge in a SuicideByCop. Garrus will question Shepard for letting him live, since he's gunned down anyway. Shepard merely replies that [[ItsTheJourneyThatCounts Garrus can only control his own actions, and the fact he was prepared to go the law-and-order route was what counts.]]
764* CloningBodyParts: Standard medical practice in the 22nd century, but Saleon decided to cut a few corners (and people) in the name of profit.
765* CurbStompBattle: He has the dubious honor of being the weakest enemy in the game. Talk Garrus out of executing him and he pulls a gun anyway, only to die in one hit from ''any'' weapon.
766* CutLexLuthorACheck: Growing additional organs inside people may seem like an even creepier take on the OrganTheft trope, but when you think about it, it could've ''revolutionized medicine'' if he just went legit. The donor doesn't die, since they end up with the same ammount of organs as before (aside from the ones whose extra organ didn't grow properly, but we aren't told whether that superfluous liver actually hinders their lives in any way), so if you need another of their specifics you can always grow another. Really, selling these legally to patients in need of donation could well have been even ''more'' profitable than illegally selling to.
767* DirtyCoward: It's unclear if his aggressive "test subjects" really went berserk and tried to kill him, or if he intentionally sicced them on Shep's team when he saw the ''Normandy'' docking with his ship. Either way he's found hiding in a side room, and no matter how you resolve the case, he tries to run away the moment the dialogue ends. Emphasis on "[[OneHitPointWonder tries]]".
768* EvilHasABadSenseOfHumor: Garrus states Saleon changing his name to "Doctor Heart" is "his idea of a sick joke".
769* HostageSituation: When he realised C-Sec was going to bust him, he destroyed his lab, took his staff hostages and fled with them aboard a ship from the Citadel. Garrus ordered that the ship be shot down, arguing it would be [[MercyKill an act of mercy]] for the hostages given [[FateWorseThanDeath what Saleon would do to them]], but his superiors countermanded his order, fearing that destroying the ship so close to the Citadel would result in massive collateral damage to the station.
770* MadDoctor: Or just hugely unethical and self-serving.
771* OneHitPointWonder: His exact amount of hitpoints is unknown but - as mentioned above - he's far and away the weakest enemy you'll encounter in the entire franchise and will die instantly when hit with anything that deals damage.
772* OrganTheft: Instead of just taking the organs, he paid vulnerable people to act as walking organ banks. As is typical of this trope, it's never clarified who the heck he was selling to.
773%%* PlayingWithSyringes: How he makes a living.
774%%* WalkingTransplant: His victims.
775[[/folder]]
776
777[[folder:Rogue AI]]
778[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rogueai_masseffect.jpg]]
779[[caption-width-right:350:''I am not naïve, human. All organics must destroy or control synthetic life forms.'']]
780->'''Voiced by:''' Brian George
781
782A rogue AI on the Citadel which is the culmination of the "Signal Tracking" side quest.
783----
784* AIIsACrapshoot: A thief created a simple AI to siphon money from Quasar machines in Flux. Unbeknownst to the thief, the AI became self-aware. It then created a second AI, the one that Shepard encounters, and that one began siphoning funds for ''itself''. [[TurnedAgainstTheirMasters It then exposed the thief and got them arrested by the turians]].
785* AntiVillain: The AI only wanted funds to upload itself onto a ship and contact the Geth. In ''1'', it might have seemed like the AI wanted to become a villain, but its motivations still just boil down to finding others of its kind.
786* ArcVillain: The AI is found at the "Signal Tracking" side quest.
787* ButThouMust: There is no way to convince the AI to trust Shepard and not kill itself.
788* DrivenToSuicide: When found out, the AI believes there is no other way out.
789* TheFaceless: It's just a self-aware runtime inhabiting a station computer.
790* FantasticRacism: The AI refuses to believe any organic would ever help it.
791* {{Foreshadowing}}: According to the AI, it thinks organic life must always enslave or destroy synthetics. Considering what is learned about Leviathan's species and the creation of the Reapers, it's not wrong. The Destroy Ending cements it.
792* RiddleForTheAges: Was the AI truly malevolent or just trying to survive, not believing ''anyone'' would help it?
793* TakingYouWithMe: When discovered, the AI's only resolution is to blow itself and anyone in the area with it.
794* TragicVillain: One interpretation of the AI. It was created to steal, and only wanted to leave Citadel space, which had very punitive punishments for [=AIs=] and their creators.
795* TurnedAgainstTheirMasters: The AI got the thief arrested so they couldn't interfere with the AI's plans.
796[[/folder]]
797

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